Good luck, good luck.
I don't know the name of the gun, so that's going to be the problem.
Smoke?
Finca.
It could sound a little bad though.
Callie.
You know that one?
I knew what I was doing.
Okay, okay.
I'm 870, this is kind of sad how good I am at this.
I'm 27.
Bro, when you pre-fired that shit, like...
Yeah, I think we had a few good rounds in the beginning.
I mean, I could just...
I could just take two more.
Okay, I'm just gonna guess.
It sounds like Phillip Puck.
Yeah, I think we had a few good rounds in the beginning.
You didn't even go to the Philippines.
I didn't know it was nice.
What?
Well, initial thoughts already.
Oh, that was dope.
You don't get the idea.
Oh my god.
Thankfully, just a straight up from once and you got me see.
Oh my god.
Dopey times terrible.
A blind first aid!
Lead on me. Impact going out!
Well, my...
Lead on me. Impact going out!
I don't play with these sounds on, by the way.
I don't either.
You don't?
Yeah.
How do you know?
Kind of like a magnet deploy, though.
Like, well, my magnet?
I don't know what a magnet is.
Okay.
Okay, so...
And then...
Havana.
Yeah.
The worst Havana noise I've ever heard.
Okay, the middle one fell down, but the start and ending...
That's the real thing.
I don't know about that, but like, yeah.
to get out alive. Now, welcome
here to Salt Lake City for
semifinals Saturday. I cannot
wait to continue this major. We
are saddling up ready to go again.
My name's Ian alongside lacks and
Fox yesterday was fun. Oh, it's
so fun. The amount of games that
we saw that went the distance.
All of the upsets. I mean, some
lovable players going home. I
I mean it was loaded jam packed with siege whether it was for the fans whether for the family members that were supporting the playoff on stage
I mean it was really a fun time to be here and honestly the NA crowd is by far the best for a Friday to see it that packed filled that loud
You guys owe it to yourselves. You guys have been amazing. Can't wait to see the rest of this day unfold and the weekend
It's gonna fill up even more of course got some NA teams in action
So it's gonna get loud here at Salt Palace. Let's take a look at the bracket. Shall we this is how everything?
has shaped out going into the final two days.
Twisted mines, victorious, rebellion, victorious.
The best team in the world doing what they do best
and DZ making the fold too.
I mean, so many amazing storylines.
At the end of the day, if you're a North American fan,
we got good chances.
50% of them.
Definitely some hope for you.
50% for us to make it to the finals.
I mean, at the end of the day,
phase is the team to beat.
Everyone's going to be looking at them.
Well, we got a couple of wild cards,
a couple of dark horses left with twisted mines.
So any which way you cut it will be exciting. I mean, I did say that game yesterday for dark
zeo and went the distance they had to fight tooth and nail to be able to close out that
series to oh, but then you go through that slaughterhouse of a match and you immediately
wake up to the next day and you have to go against phase. I can't say I'm too envious
for them, but they definitely have the resilience and the mindset to get it done. Yeah, the
brutal nature of a major like this is just nonstop. It is relentless and these teams
are fired up and ready to get into it. Let's just take more of an in depth look back at
yesterday because you've touched on some of the big story lines here but it's
time to go panorama style the monster the moment and the must-see from
yesterday who was the monster like so I think this is pretty obvious I mean that's
an obvious one it has to be ambi I mean he was the terminator on that bank I
mean 21 and one I mean I got to feel bad for his wrist at that point with the
way that he was snapping getting so many of those frag he was such an
instrumental piece in these rounds and again he plays that lurker all that
entry and he does such a good job. And again, not only to be able to drop 21 kills as impressive
in himself, but to do it against a team in a caliber like G2 that really speaks into existence.
I mean, it sure does. He was just floating. Everything that he was doing was working. We
heard him say that on stage. So much so now his mom and his grandmother have come to watch him
as well to be able to see him in the crowd. I mean, he is just such an electric player inside
and outside of the server. A lot of people have described him as just very cute guy,
I love watching him play and succeeding. We called it once in a lifetime performance,
but if he can do it again here today, this crowd is going to love it and he's going to put his
team in good stead. Let's talk about the moment. It's quite a few to choose from. The moment has
to be any one of the teams that got eliminated. G2 Falcons, Enterprise, Wildcard, every single
tournament team that have made it to the main stage. They had amazing storylines, reasons to
be here at the end of the day. It was a very heartbreaking day for all of these teams. Landryx
to go out. A lot of them put up a great fight stomping one of those players that everyone wanted to see he did his absolute best unfortunately him and the rest of the teams that lost fell short but hopefully we'll see them again soon.
And I think it's important to give our commiserations to these teams because they did have to battle their way and unfortunately their campaign did end yesterday but even for the boys down under EP I mean there's so much to keep your head held up high.
You made history here. You were able to do what teams weren't able to in so many years.
I mean all of these teams regardless should be proud of where they ended.
It's just unfortunate they can't get it done.
Back to the matters. We still have so many games ahead of us.
And they'll be back. We can't wait to see all those teams back in action for now.
Their flames are out, but now it's on to the must-see.
Now I've got a pick here and I think the fans might agree with me too.
The must-see here is Twisted Minds versus Shopify Rebellion.
Now we cannot wait to see
SR in action for lots of reasons of course this crowd is gonna pop off, but they're in for quite a test here
That's for sure. I mean they sure are like you said if we could see ambi do it again
I mean we've heard doki say we don't want to just play ambi want to play all of SR and they got it
That's what they got so at the end of the day whether it's ambi alone or the team together
Either which way SR have looked so dominant since the kickoff their improvement has been immense getting to this point
And it's just for regional pride.
I mean, for the meaner region to have your team represented
here at a semi-final, possibly pushing you to a grand final.
I mean, there's so much pride and joy that comes into that.
I cannot wait to get into that series.
And I cannot wait to see where our boy, Janna, is at right now.
He's somewhere in the arena having a good time.
Come on!
Let's go!
Sorry, guys.
It was a little distracted here in the demo,
But if you're busy trying out the new operation system override,
which we're going to reveal tomorrow at 5.30 PM Eastern,
the new map, Calypso Casino, the Doka B rework,
which has already been teased quite a bit on social media.
It's been pretty fun so far.
So for all of our fans here at the Salt Palace Convention
Center, they can come down and check it out.
It's been really fun.
Hopefully the reveal panel tomorrow
will give us all the information we need.
But until then, everyone here can
go get a sneak peek of exactly what it's all about. Back to you guys. Thanks
Jonah that sounds good actually I'm gonna go check it out. Now I'm kidding I
actually need to do my job here. Should we get into this first semi-final what
do you think? Absolutely. What do you think? Oh, they stayed sitting right there baby!
You two have known each other for a long time I love that. Alright so it is of
course Twisted Minds versus Shopify Rebellion. Let's begin by talking about
about the men are history makers who have made it to the big dance before anybody else from their region has managed to do it and they've done it in style.
I mean they've already made history. They could go one step further today. I mean when you look at the team as a whole something we highlighted was their information gathering being able to get those opening kills.
That's exactly what we saw yesterday has shown was one of the standout players. He has been so amazing for this roster on finding those tools being so aggressive.
It seems like everybody is just working so well,
and they're playing with a stand-in
to have guards be able to stand in consistently
and do as well as he's doing
the number one rated player on defense.
It really is a big task, big shoes to fill for him,
but they're doing it well.
I mean, something that I really love,
especially when we were talking about Hashom,
is that he's been awarded the name, the Rat King.
And to me, that resonates a little bit with me.
I mean, I love to watch the way that he plays.
He's so elusive, each and every single round.
He can come out of nowhere,
surprise you take you from the back steal around away and put the pressure put
the clamps on any team that's in front of him it's why we're highlighting in
here I mean he's been doing such a good job on that entry and can't wait to see
what he does against the SSR roster you know I love about this guy I speak to a
lot of players I mean he looks great cause he is cool as a cucumber if we
still say that I don't know but I'll tell you what I love about him is I speak
to a lot of players on the main stage right some of them have an aura some of
them feel like they belong in big situations like this. This guy and the rest of his team
feel so comfortable in these high pressure situations. Do you think that we've been sleeping
on this team a little bit? Absolutely. It's a common misconception among the event that
this team doesn't necessarily deserve to be here. You're saying his energy on stage is
something that's almost proven, but if we really take a deep dive, look, it is proven.
I mean, Hachom time and time again has been winning tournaments in Saudi in the EML and
It's only been a year since Mena teams have been able to compete in the EML and they already are on the main stage.
That being said, seven Saudi League tournaments, every event that they've gone to so far when we look at Montreal,
the last invite, top eight finishes for Hachom and his team.
At the end of the day, it's proven experience they deserve to be here.
And now that they're in the EML, you'd think, oh, they would have came in with Falcons.
No, Falcons didn't believe in them.
They dropped them for an all-star team.
Where's that team now?
Not on the stage.
On stage.
Where's Hachom?
On stage.
Where's Luis at Mines?
On stage.
At the end of the day, it is proven.
I'll tell you what.
If you've been sleeping on twisted mines, it's time to wake up.
And this crowd is going to wake up louder than ever before for Shopify Rebellion.
Let's talk about twisted mines, opponents who have arrived in style.
This is a roster that we've been hoping and expecting would click over time, but it feels
like this is it.
This could be it.
It should be.
were so heavily critical on their performance when it came to kick off.
It wasn't the team that we were hoping to see, but wow, they have shaken the dust off.
Everything from start to finish, getting those entries.
I mean, every conversation we're going to talk about, Ami, but getting those entries.
Amazing so far.
Staying alive, focusing on the executes.
You really see why each one of these players is incredible in their individual positions.
Canadian being able to eye jail everyone behind it.
And now when they have everything clicking, that's where we see the big start players
from the SR turn up where they're able to have multi-kills.
After multi-kills, the slaying power
that we wanted to see against G2,
we saw it now because everything's working for them.
I don't think it's debatable that this is the best example
and the best addition of this roster
that we have seen today.
And Lachlan is standing by with one of the reasons why.
Yeah, of course.
We already talked about how well
that they've been looking so far in this tournament,
and we really have to talk about their explosive attacks.
Now, I wanna really take a look
and dive into round three specifically
because it was such a clean execute onto CEO.
Now, they did the due diligence
in the early bit of the round.
They made sure that there was no one roaming
on the first floor in basement.
And from here, this is where everything
would start to own fold.
Now, they're gonna focus on Doki inside of Janitor,
alleviate that pressure,
and then from there, it's gonna follow
onto a checkers push.
You were then going to have a player on the CEO windows,
and then you're gonna have Andy
who's going to be coming up main stairs.
And once this pick happens on Doki,
What you're gonna see is everyone is going to converge
and they're again going to collapse onto site.
Now what you're gonna see here is,
surf is below with the Deimos, finds the pick onto Doki.
And then from here, again, you're gonna now see,
Spoyt here holding all of the windows here on checkers,
avoiding a lot of pressure, hitting this pick,
which then will inevitably allow Troy to come up red
and push through that site again.
And you have Rexon out here on the window
that is putting pressure into CEO,
pushing pressure in the longer.
Spoits get this kill, you have Ambie then coming up the main stairs, takes the pick on the player that was playing towards
Doc, you have Troy then pushing through the site, being able to get this information,
never really get this kill, and then it's really just up to the clash, it's up to Stomping at this point.
There's nothing that Stomping can do. The rest of his team has been absolutely decimated across all of the map,
and then they just shut it out clean and concise, and this is the explosive SR that we are going to be needing to see,
especially going into this series, first twist in mind, and if they can do it,
They are one step away getting to that grand final, but we won't know until we get back to the desk
Thank you very much lacks and before we move on to discuss anything else
There's something we have to address
Matt picks and bands and we're hearing some reactions from the crowd here folks
I mean layers one of those maps for SR that they're very comfortable on it
They love to be able to go to layer it's one of their better maps about their best map
So it's a very comfortable pick for them when you look at the side of twisted mines. They're only two on it
They're not that great on their great ego pick, but in turn twisted minds picking clubhouse there for an Owen clubhouse
This was their bread and butter during the Swiss face to make it to the main stage. It's another map
That's a little iffy for SR. I mean they're even five and five
It's an NA classic, but at the end of the day SR haven't had the most amount of success all in clubhouse
I think when you look at the recent matchup though even for twist of minds on that clubhouse
It was J. Lad that was really caring finding my momentum getting a lot of those frags going in their favor
And that was coming from the IGL.
And if you're going to look at SR,
you're going to have that bot.
You're going to be ready.
You're going to be understanding that if there is a gap,
they're going to instantly try to identify the make sure
that they can catch twisted mind off guards,
thinking that, oh, they're going to be laxadaisical.
Let's just go for a quick link.
That's not going to happen if this is the SR that we're
seeing from G2 being displayed here today.
Twisted minds are going to have to work a lot harder
at getting some of these momentums going into their favor.
And speaking of momentum, Fox, one thing
that we haven't addressed here with twisted minds,
it is the first time that they've
been in a semi-final situation.
Let's learn a North American arena up against a North American team.
We talk about them being confident, composed and ready for situations like this.
But you've got to address the fact that the crowds is going to be against them here.
I mean, of course.
But at the end of the day, if we look back at some of the players on Twisted Mind,
specifically Hachom, he was in Atlanta with GK.
They were fan favorites back there, even though they were playing against NA teams.
So at the end of the day, I mean, the NA crowd loves whatever teams
you're going to put on the best show.
Of course, everyone wants to see SPLOY, wants to see SR, make it to the grand finals,
but the momentum is going to be a difficult thing against a huge crowd.
Not only do they have to go up against that, but they have to go up against Ambie as well,
so it's no easy task for Twisted mind.
Last second predictions. Lacks, give it to me.
No, no predictions. Let's just get this game underway, shall we?
Let's get this game underway.
Once again, we stepped into the darkness here in Salt Lake City.
You might not be able to see, but it is loud in here, right?
Now the question is, who will dig deep enough to emerge victorious from the darkness and
and book a spot in the grand final.
Let's welcome team number one.
The end, a aggressors who cut to the statement win of the G2 and sends Salt Lake Palace into their stage.
Please welcome...
Shopify Rebellion!
And their opponents.
Once cast aside as not good enough,
this long-overlocked menospor
stays undefeated in Salt Lake.
Please welcome Twisted Minds!
All right, the players are ready, as you can hear, the crowd is ready.
Jolad, I'm going to come to you first.
Undefeated, making history.
Are you intimidated by this crowd?
Not really. It gets me excited.
We worked hard enough for this, and we're going to continue.
Confidence, I love that.
Amber, you were on Smoke yesterday. You're incredible.
Can we see a performance like that again here?
Of course. You know, you have this crowd back in us,
and it's going to be a good game.
Can we get a handshake?
All right, go and take your seats.
best of luck guys and listen we've got a full crowd here ready to go so I'm gonna
ask one more time who's taking this semi-final is it twisted minds
and maybe shopping for a rebellion
the crowd's ready something next city is ready links and extra troika I know
You're ready to let's get this started
Could not be more ready to start off a day with a Shopify rebellion match at the end of phase one Oli
Sport had grown tired of the narrative. He had felt that his team
Maybe have been treated a bit unfairly while at the beginning of phase three
I don't think anybody could have changed the narrative better than them
But specifically better than ambi and we did a fantastic job in the yesterday
It was a life performance from them and I don't think it's gonna we're gonna happen again
It's going to take some replicating.
You don't think 21-1 is happening again today?
I think for me, the more important point is,
if it's not Ambi, then who's it going to be?
Because Spoy also had an incredible group stage.
And despite Ambi's performance yesterday,
he's still not caught up.
True, which is honestly kind of insane
when you consider the fact that not only was the first map
21-1, I'll be at the end of 20-98.
So it was a very heavy first map performance,
but still a crazy showcase from Shopify Rebellion yesterday.
But that just goes to show how dominant
a tournament this has been from SPOIT, but even on map 2, we had Rexon showing up, we
had Canadian starting off map 2 with a double kill, which again for the IGL that's not a
lot, but for Canadian who has himself invited a lot of criticism for basically it to be
a full 5 man quality performance the entire series, just with Ambide dropping a career
best, a esport best performance, Shotfire Rebellion could not be showing up any better
in this semi-final matchup, which as Ian mentioned on the desk, this has twisted minds
first semi but sport has not been in the semi-final since the Berlin Major.
I mean, Soul Lake City, do you think Shopify Rebellion have it?
I'm feeling that's going to get a little bit louder as the day progresses.
The twisted minds of course are worthy opponent at this stage.
to give credit to them. The
position that they find
themselves in. Floor throughout
the Swiss. Incredible showing
late. Now there are some critics
that maybe you're going to say,
well, okay, but look at the teams
that they play against. I think
SR definitely run a bit more of
a gauntlet to get to this point.
We've got to give the men a team
their credit where it is due.
At the moment they sit on the
very same stage as SR.
We're going to be kicking off on lair.
I was quite looking forward to this when I saw the maps come through Lynx.
I really like a little bit of lair and particularly we've got quite a bit of experience casting Shopify on them.
I mean one of SR's favorite maps and it's been one of their top preferences for basically a couple years at this point since the map first entered the pool.
By the same token, something you guys talk about, a team's favorite is always going to invite a lot of tape.
That doesn't mean the team will win as we saw with FaZe on Chalet yesterday.
yesterday. A favorite map can still be comfortable and
withable territory, even if you played a lot of times.
The Rebellion starting off with the Cade and banned it, banned it.
There is standard for the hard breaching, but Monty and Snake,
this is going to go right to the heart of some of what we saw from
Shopify Rebellion yesterday and historically. The Monty needs no introduction,
but the Snake being taken out of the board by Twisted Minds.
There's a couple of players I can look at the Rebellion who might want to pick up
that Salaton scanner.
Absolutely. Especially with this new look that they've been bringing
Unleashing certain players for Ambit even rex has been getting involved. It really has been a resurgence top three button
For this roster at the moment
I think that that is only going to continue to grow as we move on up through at this first map
Just a mind of course starting off on that defense and they've got some brilliant tools at their disposal guards already
It's done a little bit of a look outside making sure there's no drones hidden away that could catch them out a little bit later on
But it's players like Hashom that we're going to want to be keeping a really keen eye on a player that, let's be honest, there's no other way of describing it.
I think Fox said the same, ratty plays, he's the best at him.
It's going to be big.
Contrast going into today, what we're going to see from twisted minds is a lot of plays like that.
Hashom trying to take fights on those exterior angles, going prone beneath the desks, generally playing a much looser style than we see on the rebellion side.
But for Herschelm, who stunned us all with that GK roster back in Atlanta in 2023, really
put meta on the map at that tournament and since then, I've constantly been fighting
for a seat at the table, got it last year with EML and now, crushing everybody for
semi-final performance.
I mean, totally going quick, which was surprising the lack of a ying ban from Twisted Minds is
something that, well, I was going to say, the rebellion played quite a bit of on layer,
but if you're just going to kill the ying as the second kill of the round, then we need
We need to ban the Kim Nellis, now do you?
Gone with it as well is the hard preacher, the Shom.
He can activate his goggles.
That's not gonna save you against an air jab.
And Andy waits snow time, immediately moving in
and trying to stop this bleeding at the moment.
SR, they have lost a lot of their pushing power
at the moment.
That gink is designed to get in there and disrupt rooms
and enable people to push in.
Rexing on ace as well.
We know how important it is to be getting walls open.
Rebellion, the ban both the electrification operators,
they are prioritizing that.
However, they don't have any second to hard-brooch to fall back on.
So transitioning from Ops all the way through into the top of Mesonim into site
is going to be very difficult for them right now.
So in all likelihood, you're going to look to the players we have left alive.
Spoi and Andy.
We're going to need to get big kills to open things up.
Andy's already good for both kills.
The Rebellion have acquired so far.
As you mentioned earlier, Ali, Spoi had an insane tournament as well.
Andy having an insane quarter-final.
One of those players tagged up by the silence and P5.
Guards substitute getting information on another.
Twisted Minds have a good idea of his push.
There's got a player inside of him after pretty much the whole time.
Right as the door opens.
Ambie's head taken clean off by J-Low around the corner.
Guards finally winning his duel this point.
And Twisted Minds, a statement out the gate.
They've got their own narrative to write.
But unfortunately, if you lose your heart breach, there ain't too many places you can go.
You can block off the door, but as we saw, there's always going to be skinny angles being
held by Twisted Minds.
Twisted Minds not happen to play into that aggressive play style.
Really just able to sit back once they got the opening fix.
It was about retreat.
It was about stabilization.
Yeah, you know, pressure really only can at the beginning of the round.
Just a couple runouts back up to get the kills.
It's just good fundamentals.
and as you said, it was a hard reach, but you also lose your ying, and a whole lot of rebellion can do to bounce back to that.
Kristen Mines now moving to the basement.
We'll see another play where Kristen Mines looked directly. Pressure of the rebellion on these extremities has shown during the Scopos.
Of course, recall back to the site when the moment arises, but we'll also believe how P9 moving around the middle floor.
There's plenty of options for this defense to move up to the top and the middle floor, out round two.
down to a rebellion. I imagine take this first minute, trying map out a much of the as much
of this realm as possible.
Three kills for JLAD inside of round one as well. Big contribution there. I think Hasham
is off from the player on everybody's lips, but JLAD has proved he can already have big
contribution. We're going to be quite a big clubhouse player as well. And with that being
map two in the series, he has to start us off a bit of a dangerous day. SRO really going
to have the work out for him here. It's opening. Very important right now. Hasham calls
out on the Dock ring, unable to transition at the moment, and the Deathmark. They're really
throwing effort into making sure we've reached it out.
Going shields at him, throwing Deathmark trackers. Every bit of utility the rebellion can muster
for this roam clear, all dedicated to clearing out one guy. And when you understand the impact
the show has, you completely get why they might make such a decision. It's the structure that's
built around him as well. Twisted minds know he's going to invite such attention. And so P9
And J-Lad on the roam as well.
Lorian, Canadian and Serf.
And you lose a Scopos, but you get a Blitz and a Dokeby in turn.
Spoi, similar to Andy last round, doing a lot of heavy lifting
when it comes to these kills.
Or when the Rebellion are bleeding players,
as they enter the map, you can't help but think
Twisted Minds are getting the best of them.
They're only in the kills, but also in the utility at the moment.
P9 on that mute is just able to step into a jammer
with Spoi going down as well.
it gives the advantage away to Twisted Minds, three versus two at the moment.
Fortunately for Spoy, he will be picked up now, and they've still got a minute to work with,
but again, I look at the tools, grasping for a lot out of these boogie drones,
and no one's able to sit on site or close to and catch these players as they roll out out of dodge.
On that moment, expired earlier, they used all of it on Michonne and Twisted Mind for one step
ahead of them.
Markson will use his last boogie drone, get a bit of verticality.
Again, given the reduced man count, it's hard to believe how much worth will come from these
vertical angles.
Even down to one deathmark tracker too.
So as the rebellion push into sight, the last one used on the mute, but if one of these
jambers is alive, they can cleanse in and that's exactly what will happen.
Andy off the back of the flashers, pushes straight in.
Skopo's camera getting some good information.
But it goes not really good.
You just know where death's coming from.
Not whether or not you can avoid it.
Trix in a 1v2, spoiling Ambi.
A two-headed Hydra coming his way.
And Trix now with information and a headshot on Spoil.
Finally with the finisher.
24 hours is not enough to cool off one of the hottest
players in North America.
to be able to pull it out of
the bag. Still blazing from
yesterday. Ambi. Rebellion
needing the most is able to
pull it out of the bag. That's
a round links. Rebellion have no
business walking away with. That
is a layup round that twisted
minds have just fumbled. And a
lot of it. All of it comes down
the one-man army that is Ambi.
Well, no one's found a solution to slowing them down just yet.
So much work done by Spoyd and Ambi this round,
especially coming back from a play like this from Twisted Minds.
I mean, so good. Hachom fading the attack into the whole defense.
Really good play and it entirely coming down to individual performances from Spoyd
and of course Ambi, that massive double kill moving into the site.
site. I think rebellion needs to get them back into the game. We need a little bit
more to make things competitive. The individual skill, I think at this point
for Shopify rebellion, that's never been in question. But it is how they use these
individual players that we saw very well yesterday. In two rounds so far, need to
see a little bit more of a show. I just see a little bit of a rebellion player's
head, but no shots. At least no damage exchange either way. That's the thing for
me and this rebellion roster. You've got to think it's a very structured
organization. They have a very clear system here and you could see that even demonstrated yesterday regardless of how dominant the
victory was against G2. There were still occasions where they were making the right post just to get that extra 1, 2, 3% of guarantee that the
right result is going to come out in the end. So when he starts now throwing individuals popping off on top of that as well, on top of
those brilliant fundamentals, you get very dangerous team. And if Ambi can continue to play in this way and we can continue to see a
a little bit more structure from the side of rebellion.
The sky is genuinely the limit for them at the moment.
Talk about structure, sploy, keeping a little bit
away from the rest of the team.
They maybe finds a gap top rock, top rock it,
but J. Lydges walks up, finds the Dokeby removed
very quickly.
That's an important operator.
We've seen the rebellion run the scrap plenty of times
all the attacking bunks, proving that Dokeby,
the ink, both pieces are important.
Yeah, you need to ink, and you need that Dokeby.
The calls and the information has already proved valuable
in this series alone, let alone whatever anything else happened.
Who will the hand be to grab one back, but with him, Brexit also falls.
Brexit going down, a lot of weight falling into Canadian on this utility.
The gains to displace, the idea going for a plant.
The normal second part of that strategy, it is not happening, calls made.
Go for the kills, Surf spotting one bottom rocket.
But again, Twisted Minds know they have the advantage.
They know they have the positioning advantage as well, overshot before rebellion.
So Surf pushed even further back towards Ops.
A Canadian?
Surely not, he's worked his way into the site
for P9, ready for it.
Sitting in front of a bulletproof camera,
twisted minds are not letting any gaps form in this defense.
Spurped using the chaos to his advantage, finds two.
The Rebellion having good for these multi-frags,
but they've only enabled clutches,
comebacks in these first couple rounds.
Spurped, Spurped done it plenty of time so far.
Now, 43 seconds to go, no bees, no drones, no nothing.
One player top green, bailiff in hand, noise being made, super shorty around the quarter
as well, and he doesn't even know!
It is just basic siege from twisted minds at the moment, and sharp reads on this defense.
A Hail Mary attempt from Canadian there, I think to try and get the plump down, very
the game. We're going to be
concerned about what was going
on upstairs. As you should be
when attacking onto punk
briefing or default camera right
next year. That is always going
to give the game away and give
the job up somewhere that we
haven't seen rebellion be
fantastic over this first three
rounds, and we've only seen
three rounds. There's nothing
great in that entry, and that's
something we've seen them put a
hell of a lot of focus on over
the course of this tournament
at the moment, specifically in
major so far they are plus 14 on that entry. They've got a huge differential on very recent
performance of how they've been playing and so far in this game we haven't seen that as
much. We've seen a lot more risk taken from this roster.
You see a lot of risk taking and you like the idea for a team that can sometimes I think
be called fairly or unfairly a little slow. Easy sport taking those gaps and you think
So if you get a kill there, that's the exact kind of play we need.
Preplicate something like we saw against G2 yesterday.
The twisted minds are quite clearly ready for it.
Not only aware of the possibility that Shopify rebellion might do it,
but also very conscious of where there might be gaps in their defense, even think to last round.
J.L.I. didn't know quite my push from Ops necessarily,
but he knew that somebody might push there,
as it's very common for an attacker to walk in through Ops,
make their way into the office,
and then get an early line of sight onto the defensive setup on the second floor.
He's aware of that, he acts on it.
It is just really good reads and game sense from Twisted Minds right now and also of course that classic gun skill that this team has become famous for
No real surprise to you. Game was taken away here at the start of round four
And his army as well will fall by the way
So I'm just in far less of his army really, but it is always a very popular operator's tube, particularly for this top floor
Never kind of plays you got to be careful to hatch on making because you see they spend a lot of time at those exteriors a lot of time at the extremities of the building
Spends an unreasonable amount of time outside for a defender.
It shows today that, well, it's just another opponent.
He doesn't mind if he's just going to continue to play his game.
First two kills in the match so far.
Player that could go a whole heck of a lot higher if Shopify Rebellion aren't careful.
After that tech pause, after the rest of the van phase, they will take away the Azami.
Operator that P9 was playing last time, but also an operator that Hoshone could go crazy
with those Keebas getting aggressive.
You never know what might be in store.
They're looking out off the board.
Going back to R6 from an office,
only change we have in this defensive lineup
is the introduction of a two-barrel.
Leaving face on the echo.
Also a smoke as well, making its way in.
A lot of plant denial for twisted minds.
And given the rebellion and their tendencies,
I think that's a pretty good call.
Rebellion again being quite skinny on the utility though.
They're not bringing any redundancy here.
We saw Canadian and Rexon both fall very early
in round number one.
Rexon falls again, and we don't see those walls open.
We haven't seen a reasonable enough response right now
for what to do if that goes wrong.
So Rexon needs to keep himself really safe right now
so that those helmets can be used,
the walls can be opened,
and we can start to see a little bit more of this plan.
And really keeping that duo powerful operators alive, right?
And we've seen it basically every single round,
whether it's a ying and a demos,
a demos, doke, be in a blitz,
a ying and a doke, be in a grim,
in this case a Ying and a Grim again.
Shotfire Bellion have lost these powerful operators
so consistently.
Whatever they have in store for R6 Room,
whether it is a plant focused execute,
whether it's just going for the kills,
it has to come through intact.
Even if they lose a body, just keep those alive.
Starting off on the outside,
Rexon will put some of that hard breaching to use.
Already at this point in round one,
the rebellion were in a 5v3 with twisted mines
running out of Skybridge, taking aggressive fights,
getting a 5v3.
This time, they're playing a bit more reserved, playing a bit more passive.
Barret's clearly didn't get the memo. Smoke roaming down below.
Spotted by Ami already. He had seven kills in three rounds.
C4 attempted over the top there from J.L.A.N.
And a mirror trick. We don't always get to see those.
But a good read as to where the Selma was placed.
The Zoto kinda started to slow that down.
And then a mirror window to be placed on.
It is gonna just entirely destroy that Selma.
And it's gonna mean that we're only really able to make a crouch roll at the moment at the best.
And that is if we don't see any further tricking business here by tricking himself.
Looks like we will get a little bit open for...
That's not ideal.
No, you're not getting through that.
Nobody on the planet is getting through that summer charge.
Don't go things in a different way, but having the Grem, having the Ying is important.
But again, the Ying is the first attacker to fall.
Spoy already used all of his B's on the offside.
And what better player for the round to maybe weigh on than Andy, especially as Rex in.
Next up against this twisted 9's defense.
Andy's trying to play the vertical throughout this mid-round and unfortunately with his team
following up above, might have to move up green stairs to cover that diffuser.
Joined up with Serp. It's now these two players.
One half of them fall. The other two, Spoy with a bay lift, can only down tricks.
Finished with the assault rifle, but twisted minds now with three rounds on shop of five rebellions favorite map
If the alarm bells aren't sounding yet, just wait a couple more rounds and at this pace they will be soon
We're almost a break glass tarot trillings
Yeah, I mean guys. Yeah. Yeah. Listen our early round ideas are good. We're not being careful, and we're not being coordinated, okay?
If we want to rotate, we need to make sure that we're counting down so we can all go
together.
They are giving us picks because they're being aggressive.
We need to be patient.
We need to be all together.
Okay?
If we're going solo, if we're not working together to do it, you're giving them what
they want because they're just getting twos on you, right?
They're giving them what and they're using teamwork.
Use that against them, right?
For baseman here, we might have gaps if they're fighting us.
Let's try to ID that.
Guys, the biggest thing you hear is, I think we have good early round ideas.
Our mid and late round execution right now is poor.
We're not working together, okay?
Let's settle down, let's get on the same page. I want to hear 3-2-1s. We need to make sure that we're coordinating utility for each other, helping each other, okay?
Let's get this fucking win this shit now, come on.
Just a lot of talk during the attack timeout about tightening things up, playing together on those 3-2-1s, but also specifically closing gaps in Shopify Rebellion's mid-round.
Mandy creeping up there, of course, gets the opening pick, but it seems to be this minute 30-45 second area where the Rebellion had the most trouble.
No one needs to hear it from me, this is what a great read of the game and how it's playing out at the moment.
Please write great early round ideas, but the execution is getting a little bit poor in that mid to late round.
21 is not doing things together. We're consistently seeing SR give 1v1s or 1 vs 2s away, just drip, drip, drip.
And we don't want to see that from this team, we know that they are better than that.
than that. Twisted mind, their game plan at the moment is fantastic because they're not giving any space away,
then allowing any sort of execute because of how tight they're playing together.
We know them to be quite an individual team.
We know them to have tendencies to go off there on the roam and aggressively play and really take a lot of risks.
We've seen some risks taken here, but I've not seen anything that I've looked at on go.
Ooh, that's a little bit beyond the norm.
They've just been playing very good teamwork seats so far,
And it's demonstrated in the squad right now, just in mind, if they get a 4 or 2 defense out of this, that's going to be fantastic, especially because this is Rebellion's best map.
Ooh, Machoam taking another engagement. Won't find anything? Maybe another, actually.
Lot of presence, lot of base being shown towards this scopos. I think Machoam gets away intact.
Wait, too far around that corner, a little too slow unfortunately, taking a lot of damage
within the first 45 seconds.
A consistent play by Twisted Minds, fire some shots outside of these windows, then go for
something a little later once you hit that mid-round point.
Another thing, Super pointed out, Twisted Minds are clearly giving the rebellion picks,
they are not at all worried about taking fights.
And it comes likely from that confidence that the desk talked about, somebody wins under
their belt.
the farthest some of these players that Metta have made.
The Rebellion maybe starting to take that into account.
Jay-Laz the first to go down eight and three so far.
And at times also big player in this tournament,
specifically in that series yesterday.
And so, Shopify Rebellion gained the advantage
and moved to the halfway point around.
This is where we need to see things tighten up for the attacking team.
The positioning in the moment from her, Sean,
is Tex talk to his play style.
He's all the way on that top floor.
He's got a hatch open and he can see through
some of the bird. I've got no doubt in my mind that the Rebellion has no clue he is there and he
is going to be the big playmaker here. At the moment he's leaving his team a little bit light on
the side. It's going to be a five versus three if Rebellion choose to just push straight through.
However, his impact through that lay around, it's going to be big. It's going to be big if he survives.
Same might be said for Server the Shotgun around the corner. Two more attackers fall, guards get
I don't know how that happened, dealing with fights in front and behind them, but the Rebellion quickly taking the lead away.
I'll be it, only briefly.
Asham moving back to the site, I do think?
No!
I think the Dogonikawa might have just interrupted it.
It's totally tricked them all into the moment.
Skopo so far away, quickly trying to rotate down.
The trick's surviving, but he absolutely needs to.
Asham finally making it back.
back. Andy. Lois can walk to a spot to put the glass! Those late round fights are so tricky.
If a defender has his back to you, I think anybody wins that on any day.
I'm being the right place at the right time. Consistently, one of the last players alive
4 Rebellion throughout this first map.
Hashom, you have the right read.
A rogue dog will be called, something he's not accounted for to slow him down from getting back down to site.
Not able to find a pick through the floor and having to take that heads-up gunfight with little to no information.
They told me to line up for him.
Bit of a...
Without a clutch it's poor.
I was about to say, quite a, quite a stacked up attack from Shopfire Rebellion.
Three players pushing through the same doorway and might be not only a clutch 1v1 from Ambi,
but a clutch Dokeby call as well.
Setting up for a 2v1 trade on the side and then Ambi end up positioning himself for the 1BX.
Rebellion now with a chance to walk away with an even split on this first half.
We've seen them play so many times inside the stage, one and two each year, plenty of
times in kickoff.
You'll be excused for expecting a little bit more from them out here, particularly when
you remove those two rounds that they've won away.
Both come off the back of Ambi.
Makes for a good moment.
Makes for something to talk about.
But the rebellion only coming out of two attacks because of Andy 1v1's not what you want to see especially when a shulm
Sitting it up storeway will be droned by the attack
This has been a consistent element of twisted minds defenses and it seems the rebellion are now wise to it
attackers consolidating around the skybridge position Andy 9 and 3 right now
Only Claire positive by saw by a wide margin toxic canisters thrown out as a rebellion thinking of taking some quick control inside of lair
You can hear that doggy logic bomb phone call going up now and P9 will be caught at the moment.
The player on the upside down repelling the shield not too far away.
He needs to be cautious just outside of storage right now.
He needs to play it safe.
His toxic canisters will buy him some time but Andy also looking for a mid-round fight
to show him no idea he's here.
The Rat King, beat the Pretender, or will Ambi just sitting around the corner?
Shown face checking, ready for it as P9 goes down upstairs, but Shown finally commits!
Dome's Ambi on first floor, and now the Rebellion decide they need to pick up the pace.
Defenders sitting behind these mirror windows, Statter like flies, Canadian blinding one, but can't land the shot.
Surf next up with a shotgun moving in for the finisher, but that's shield.
When you're already low HP, legs exposed.
Not much the defense can do, and not much they need to do.
The Rebellion now, full clearing top floor.
Guards, thinking about a retake just around the corner.
Spoigt, he hears and knows he's there.
Got an ID on Tricks, moving as well from the opposite position.
A double pinch, but one goes to Solas' way.
Shotgun as well for Dresden, good for it.
These rounds have come down to the wire every single time.
Now guards.
Is the bees scatter?
Are they just out of range?
He is just ever so barely.
There's no way.
The rebellion with 25 seconds left.
They think they have peace of mind.
They think top four is clear, they think the Malusse is in the wind, and yet as Rexon holds on, he spots it at the last second!
That could have been the end of everything, but Rexon, just checking all his bases, ties it for Shopify Rebellion.
That first half we haven't had that the entire tournament the reason now that is the stress levels, okay?
Let's calm down a little bit. Okay?
That's work great team. We we offer those last two rounds all we need to do is trust each other work together
Okay
For a basement which are you first like the clash of the bureau one?
Okay, so what are we running for master? We're gonna do what the valve first
On the clock or what? Yeah, you should go class. Okay?
um play what he normally does up to you willy i mean i can do that zombie time okay i'm working
real please gonna be playing desk more yeah so okay i just want to remind you guys of what to
expect okay on their ops takes uh they'd love to do four ones and what i mean by four ones is
like a shield and a breach through ops they'll like to play a snake or info it could be anybody
really on the bathroom windows and then they'll just walk one of the main stairs they'll use a
First one, the north-west. Let's do the push where you go into position and then you rotate.
I know. Tricks are shown levels.
Yeah, the north-west.
And then for basement, I said we're going to find the thing that's not clear.
And for bugs, they're going to do something horizontal. Let's make sure.
If they do a horizontal thing, I have something in mind you can do like a rush inside.
If they don't think we do the default, they hold the bug, we can go for the north-west.
Guys, remember, 3, 2, 1, prep, run, good prep, run.
and fucking pick them, if they start to straight and hide guys, just pick them and put them
guys, they are shaking
yeah, yeah, yeah
let's play with one
come, come up
guys, the words are gone
we are going to get the words
let's go guys
let's go, let's go
let's go
A lot of talk of course of these halfway attack timeouts, but given Shot Fire Billion tying things at the very end
It was looking not scary Ollie. I was getting completely nervous
But even when you go like you have two rounds that are 1v1s from the guy who went nuclear yesterday
I was getting a little worried
Even the last round it took a 3k from Rexon to pull it off
That's something that will happen over the course of a game
It's just the way that seeds plays
But every round was down to individual play
play. I think the SR slowly slides the warm-up into the series ever so slightly. The Twisted
Minds, they are confident in themselves right now. Happy to peek, happy to swing, no one
needs to play this, strafing down space door, Andy and her shum attempt downstairs and the
shum just doesn't open, you know what, I'm just peeking you flat out instead. The confidence
This level on Twisted Minds right now is through the roof and it should be!
Played some good siege to get to this point.
And even half of left, no one's complaining.
With how many wins they have racked up in, you know, the Saudi League before EML, coming
in third inside of EML, qualifying 2-0 over G2, making it further than G2.
We say there's good reason for Twisted Minds to be confident, but for show in particular,
This guy's been confident since he literally came out of nowhere in Atlanta.
And also, gave some of the best teams in that whole tournament a run for their money and
beat some massive teams.
That was two and a half years ago and that confidence has not dropped off since then.
But Shulma's always played and his teams have always played.
Like there's not a single bit of pressure on them.
Like they're always just grateful to be here and it's the other teams that have to be shaking,
that have to be nervous, that have to constantly worry about the pressure.
That's Shopify rebellion or at least that's what twisted minds think and as we move into this back half of layer a Shopify rebellion move to their defenses
Go to the top floor, but look to shake off some of those expectations
Heavy shield line up being bought from twisted minds in round number seven the shield even on the side of
The rebellion that's less
About the do you like to play a lot of class? Do you see that quite often tricks?
in the start to try and make a little bit of progress upstairs.
Some pre-placed drones already that we can see at Garza's feet,
just removing some of that defender utility,
getting the default cameras dealt with,
making it essentially Taylor's attention elsewhere now.
Just waiting for some of the flames to dissipate.
We also see the breach be open.
Again, good little litigation ban.
Teams not wanting to mess around,
just want to be able to get those walls open nice and quickly
and focus on the rest.
But look at this from Sir.
He's wanting to shield down, he's making the challenge.
He made the stand and he hits him with the assist, but Hashom, no flies on him, immediately swings round 180 on the spot, takes him down.
Shield for a shield is not a bad trade whatsoever, but the guard is pushing up quite deep off the bathroom hallway, but ended up losing a second if twisted mines aren't careful.
Sends, I think, always telegraphs a push over towards the office side.
We should try to throw those RRU projectors out.
A lot of snow canisters being used early.
Hachom finding another.
Ambient stead.
Over towards the Skybridge position, found out by the gridlock.
Twisted mines with an advantage with still a minute to go.
Jaila, got a bit of a line here.
He knows where people are, but it's all on P9 to really make anything happen from below.
Jaila, just get back.
Take, spot down.
That's just going to open things up here.
4v2 this should be such an easy conversion.
Canadian especially not only down to one top to canister but down to just himself.
Talad! Both with the final two kills.
Maybe the expectation still sitting heavy on Shotlify Rebellion's shoulders
because Twisted Minds have another lead.
Twisted Minds with a slightly alternate approach there as well.
Not a lot coming in through the upside.
Oh, not at all.
Everything happening through bathroom, through museum.
I got a save. North America, we're kind of getting dogwalked right now. He shows hitting
Shots like that Jaylats hit a double kill at the end. I mean is this is this the end for the rebellion? Is this lair?
Surely surely it can't be twisted minds up for three. I don't know
I think it's time to get nervous
One round of the sideswap so it's all clear how the rest will transpire
Twisted mines still at the time now. If they continue to attack in that fashion.
Who knows what's going to happen?
You keep seeing how shotgun shots like that. I'm kind of nervous at what will happen.
One thing to discuss though. You mentioned earlier that Twisted mines tend to play some very loose operators and Snake is one of them.
That Soliton Scanner gives a lot of information, guards as well, has been playing the shield so consistently this event, quite lethally might I add.
It will be aided by Intel, gathered by Hashel, and Ambi will run Ambi's information quite quick.
Right with the destructive ingredient, good play by the Solus.
It's only going to ward off the clear though, Ambi is pretty much buying itself, the impact goes out down so...
Ambi's fine getting cut off there, frankly, somebody needed to put a stop to him.
And he's alleviating a lot of pressure here in round number eight for the rebellion.
Not only has he dealt with the blitz, but he's also dealt with the snake.
Two tips of almost the same spear in terms of information gathering and value the attack
are looking to bring.
For the first time in a long time we see the rebellion with an advantage here in terms
of man count.
We really hope we'll be able to work this now.
Twisted mines.
We're going to have to dig back, go look at more old fashioned drones.
There's some yellow pings knocking around here.
JLAD can start to move through.
But already the Rebellion recognizing the work that Ambier's already put in.
They don't want to slander it.
They don't need to play too far up right now.
You don't need to with a 4v3.
We still have plenty of great on-site utilities.
C4 smokes.
The calls probably already been made.
The twisted mines will have to win this just by working in the mid-round.
Good information gathered by the Grimm.
C4 sent out by a spoilt.
They're tucked around the corner.
They don't have good for it.
trying to do double duty on both those angles. P9 just deviates the next one.
How could wrap around? Rexxing around the corner. There's a mirror window in this no-mass way.
I was about to say, twisted minds not getting too ahead of themselves just yet. A different call.
They're gonna pivot and they're gonna just try to clear out from downstairs.
Because the problem with doing that is that you're still leaving defenders upstairs with great angles
from there. Rexxing and Surf, look at the amount of floor that they've got open right now.
They should be able to see everything they need, but Canadian lose the fight on the first!
Tricks just getting the tightest angle imaginable, there was no way Canadian could win that.
But Surf and Rexon boast still up above, oh no, Surf down below!
That's Rexon, excuse me.
He's waiting.
Sees one around the corner, C4 goes out, lands right at Tricks' feet, another lefty-left for Rexon!
Twisted mines are making it easy for him, but P9 taking the bird!
It is another one with DX against the Rebellion and Twisted Minds.
P9 has some information, but only some.
He's got to recover this diffuser, bait out the plant, bait out the swing, and try and evade these vertical angles as best he can.
Only three seconds ago, Surf Biting is time, waiting, walking, and fight for it!
That is Shopify Rebellion's third one, DX!
They might be too close for comfort, but they're getting the job done.
Rebellion of fighting for recognition between themselves at the minute.
Ambi, his impact is known now.
We know what he did yesterday and we saw what he did there at the start of the round.
Rexing for me and that late round play, keeping it cool,
making the decision to drop back onto site,
having the information to be able to pull it off.
And the few of the players inside of North America that I would want personally in a clutch,
nothing sir.
A player who's worried when it comes to clutches, is called as Ice in that one versus one.
And we think about Serp's clutches and how lethal they were, you think back to the Montreal
Major, an insane performance in Serp that event, monstrous 1vx's, insane amount of kills for
a player that's normally on the back line.
And you know the crazy thing about the Montreal Major, Ollie?
Is that the last time we saw this core on a main stage?
It's been what? Unit? SIs?
And out of Major, that was the last time we saw a surf Canadian...
Well, excluding this one, of course.
It has been a long time that this rostered, despite keeping a lot of the pieces together,
they have struggled to really live up to not only the reputation with the name Shopify Rebellion,
They did it yesterday. They're doing it today. Keep it close against Twisted Minds.
That's another 1vx in a game that could not be closer.
Drone ready.
Still got some of the same flavors from yesterday, but it's stark contrast really, isn't it?
We've still got a lot of coaches. We've still got a lot of big individual performance.
The scoreline's 4-4. It's a different landscape entirely.
And that's because Twisted Minds are putting up a hell of a fight right now.
It's unclear which way this game will fall at round nine.
Starts to get the feeling we might be headed to a little bit of an overtime if we continue
to flip the flop between my locations.
A lot of pressure on this entry now.
It's been an engagement that twisted minds have lost.
Lost five rounds in a row.
With Snake being alive, you would expect to show him to have a little bit more info as
to where these defenders are hiding.
Oof, Jaylatt has some information.
Spots the right side of just one guy's head.
Are you stunned by the Okas and quickly backs off?
Thinks better of that engagement.
Especially so close to the site this early on.
A lot of work for Twisted Minds to do.
They can get the vertical play.
They can hunt down anybody who might be thinking about
moving beyond the immediate realm of the site.
Rexon, for example, playing a bit aggressive
over on the yellow stairs.
Twisted Minds taking a very measured approach.
Opening engagement's happening before half around
both previous attacks in this one. I think it's still going to be quite a long time until we see it.
P-Nod next up on deck!
Three shots, three kills.
Re-loading in.
Rexxen's decided that the rebellion need a hero,
and he comes clad in purple.
How about lucky that we're good-willed?
Now for show.
Pocky ass can be. Do you think that you can handle this? Do you think with four kills
That Brexit isn't gonna get you!
The show is winning the battle but not the war of round 10, round 9.
Brexen hit me so hard I forgot how to count.
The show gets the one-gun fight, Ali, but impactless.
Oh, without a doubt.
Chokes him to the top of the stairs.
We need to listen to him.
to the arm-up control and split after this, okay?
In the main wall, I have no banting office, right?
I think we can prepare the main wall
and take only ops and after this split and play.
Grim is open, have so many things open.
And in the basement, I think we just do the default,
they're all Humpty, and also we can split
or we can Humpty, remember what you did against DK?
And should I echo, you can do the same thing.
Okay, guys, listen to me.
I saw the first step, and they gave me a penalty, I mean, I took the second step.
Nice.
The second step, from the one who's standing next to me, is like this, they're calling me a second step, and I'm going to take it, and I'm going to take it, and I'm going to take it.
So what are we going to do?
We're going to take the first step, and then we're going to run.
We're going to run, we're going to run.
Everyone is going to their place, and they're going to the place, and they're going to run.
Because they don't know how to play this game.
players for the rebellion. Obviously, this needs no introduction. A huge 4K with the M5
9, but even to finish off their attacks, a big 3K from Rexon as well. Having a great
game yesterday too, a player that is kind of fallen by the wayside on the rebellion
in light of some of the bigger names. Absolutely, and you'd think that that'd be something that
Twisted Minds could deal with. One player playing smoke at the top of some stairs,
the shotgun. It happens on nearly every map. In that position, every time somebody's playing
there's a smoke there.
Stunned them into a tactical timeout,
and it was enough to even force them back into
native tongue, like they weren't speaking English
in that time, and that was very specific, very direct.
Just in mind, obviously, feeling the pressure here.
Not wanting to let rebellion
stretch too much of a lead right now.
But the way that we've got some of these players
performing,
Rexon, Sir, Ambi,
all of them have had incredible
impacts over rounds, almost single-handedly.
It's almost single-handedly brought them over the line for a rebellion right now.
Two rounds away from taking us to the second map in the series, Twisted Minds now.
A chance to try and stabilize.
Chance to stabilize, but as the rebellion have begun posing problems in front of
Twisted Minds, they've struggled.
Something that Akali, Crowe and I, I think we've talked about many times with Twisted
Minds. This team is great.
They did the excellent gun skill, they are menaces in the server, but sometimes, you put a problem in front of them and they just seem to struggle a little bit, like their brains get broken sometimes.
And in that case, when something's so simple as a smoke on the stairs, they peek them one by one by one.
Here's another problem. You've got a player, Bottom Rocket. Maybe some vertical angles, but beyond that, this player's immediately clear.
He's playing conservatively on Rocky with some magnets and some barbed wire.
He's moving back up now.
Twisted Minds Credit, they don't overpick. They don't get aggressive.
But now that they're all joining together, how do you solve that problem?
Exactly. So it's happy to give away that position.
He doesn't need to commit any more magnets to it.
He can say, you know what? I'll back up.
I'll play the magnets upstairs a little bit deeper back anyway.
And I'm a little bit more less vulnerable from player just walking up.
They know that there's going to be a shield in play.
as good as Shields are going upstairs which spoil the work. They're not that great.
It's still a Mugung Fire that you really want to be taking.
P9, his focus in this round is likely going to be to get a lot of that vertical work done.
Still very unsure as to where anybody can be. We're going to transition upstairs.
We've not really seen him use that skeleton too much this year.
Now instead, the classic indication going for alert sees the default cameras off just
just gonna push up, but it's 10.
Spot position with guards.
Join them on the rocket stairs.
Hard breach, now it's accessible.
Twist in mind, that was gonna say,
here's one problem,
split behind the Kiva barriers,
with blast sitting in the smoke,
it is about as simple a solution as you can get.
This one's been more complicated though.
Jaden still has 17 fire canisters,
tucked behind a deployable shield at long range.
Gotta take a lot to undo that position.
That is the only thing they've got here to deny the plunder.
Already the blitz is storming through!
He's just run in, guards, eagle, peeks, all of them!
Canadian insert fold of the pistol, but Ambi,
he is miles away from the site, cannot stop this diffuser.
And a 1v4 at these odds in this position.
He's got information, he's ready with the pre-fire,
but twisted minds seem to be ready with the angle too.
There's one. It's got three more.
Talked around the corner. A sub-rampal's trained his way.
He's trying with these three fighters.
He's trying his best, but P9, a skeleton key at close range,
makes a mincemeat of the Fenrir.
You can see it in Hashim's face there,
regardless of that being a 4 vs 1.
Relief to close it out.
As soon as those two kills come out and you know how capable Andy is,
do you start to wonder, have we just pushed it a little bit too far?
Big opening for Twisted Minds.
They gained so much space from a glass stood in the cloud of smoke.
As soon as Spoyd died on desk, behind those Keeper barricades,
nobody was in position to take that place.
Nobody was able to retake that ground.
And when you're relying on the Shumiko launcher,
it's not as good as it sounds today, it's not as deadly.
You can just storm through them.
Well, and you know what the ironic thing about that is, I think you and I were sitting here
literally asking about how often do we see a team actually storm a Tachanka?
Yeah.
Because it really does not happen at all.
It is very rare you see a team actually make that play, and for anybody to do it, it kind
of makes sense for it to be twisted minds.
A team that really is not wedded to the quote unquote fundamentals or laws of seeds that
I think all of us are used to.
The last time I saw that, I think it was in like an M80 game when Ashen, of course, rushed up to Chaka on Bank and got him with the Bering 9.
That was like 6 to 9 months ago. It's not something we see.
The twisted minds are fine making that call, but clearly sharp and smart enough to make that call.
And have the skill to keep this as close as possible on Shopify Rebellion's map.
Especially when you start to think about what map you're in this series could look like.
Not a map of PC, SR play all too often.
They're going to need a result here if they want to avoid going to wall 3.
Guards, we're starting to get that wall open.
It's the first step of attacking into the bunk and briefing.
Typically isn't too contested.
We came up against a little bit of obstacle there.
That now done.
Attention can be turned elsewhere.
A vertical clear, top down.
Top floor is being held at the moment by all available defenders, nobody is sitting on the site.
They have these tight angles, they have choke points, they themselves have generated 3 ADSes.
All stacks up to spoiling an attempt to try and keep him alive, but it isn't going to stop the march from swissing his mind right now.
Just slowly making progress up Skybridge, slow because of the insane amount of utility pushed.
Just to hold this one position, C4 hits the floor.
And unfortunately, for the top of our rebellion, the Blitz taking a negligible amount of damage.
Got information on not only the Asami below the staircase, but even on the support being supplied by the Eager.
Bruxen with the first, but in terms of the position that Twisted Minds are focusing on, it could not be better.
And yet, Floyd's just turning to the right, finds one.
But, Parv, what is this?
He's at the site?
Dealing with the vertical angles, guards on for three.
It is just the retake for Shopify Rebellion now.
Sirf, he's got the angles, he's got the time,
but he's looking the wrong way.
Guards might be planning it, sir.
Tricks might be planning it, Smoke.
But if Sirf is looking at the wrong angle,
those glasses aren't gonna do squat.
And now they just hold their post-plants with a shulma around the corner
It has got to be a two-man retake
Stacking up on the opposite side C4 will clear the way
He says about both with five shots and twisted minds
They have put all of us all of you on that point
and I'm going to be back.
playstyle. Yes, they've been aggressive. We've also seen a lot of structure. Navigating that plant down there, this is a team that barely plants. They have less than one plant per map on record at Salt Lake City. We've seen it attempted twice, and we've seen it go down once. They're changing the playstyle, they're changing the landscape, the way that they approach the game.
And so far it's working against the Rebellion.
Five seconds left.
It could not be working better right now.
And the thought that is weighing more and more in my mind as we've seen the Rebellion now play 12 rounds on Lair.
It's that up there five rounds, three of them came down to 1v1s.
One of them came down to a huge Rex and 4k in which Twisted Minds has peaked him one by one.
When you think about who has been the better team, who has been the better five-man squad,
it's increasingly looking like there might just be one answer to that question on there.
I think the crowd certainly thinks Shopify Rebellion have one more round in them.
Just one more defense. Is all the rebellion need to push this to overtime?
Just a third round out of six. How hard could that be?
As a Shome sends out the Doka V call, you won't find any resistance on this top floor.
They will start moving down and already with some boogie drone holes made in the floor,
they can start to root out some of that Defender utility below.
Full top floor clear at the moment.
It's not one of the Rebellion I'm really wanting to challenge onto.
They're happy to get themselves back down to the side.
We've got Ambi floating around a little bit, but it's only really Wrexen
Rexon playing in his signature blue stairs position and I've got a funny feeling links
I don't think that twisted mines are gonna push him one by one this time
I think they might either ignore it or deal with it in a different way
You know the twisted mine are gonna give him four 1v1s on round two of this site
Perfectly space so they can reload the shotgun every single time. I
Some odd don't think they're
The nine my group is wrong
There's a little bit of a difference isn't there
This go-around, we have a clash supporting Rexon on this position.
He flits around the corner as well.
I think Twisted Minds can tend to let that survive for the time being
that two minutes have been used so far,
and one minute might separate Jaffa by rebellion from map two for overtime.
For the time being, it is something that you can largely ignore
and continue to make progress elsewhere.
God's got some brilliant angles at the moment down and toward Toxin,
and that's going to be a good position to try and cut off and restrict some of this play.
A high-strap air could be lethal.
Could completely demolish the rebellion, or if some utility placed at the bottom of that hatch might have just been enough to stop this twisted-minds attack.
We haven't seen it.
No hero has arrived. No knight in shining armor for Shopify rebellion with 30 seconds to go.
If they just want to win this on time, they have got one less player. They have two less players.
But they have Andy, the man who made it happen against G2 yesterday, gets hit in the face by a flashbang.
It might get slapped around by Twisted Minds if he's not careful, but it's only 10 seconds.
Just 10 seconds ago, Twisted Minds start dropping bodies.
and between them, it's a holy fact that means you don't need three minutes, just ten seconds
push the rebellion to OT!
What do we, what do we come up with earlier?
The postman?
Andy delivers in round 12.
It's a consistent theme at the moment, isn't it, for the Rebellion roster.
Whenever they find themselves in a dark corner.
He was blind!
This guy's cheating. Get him out of the server.
He's been the light for Rebellion.
Not only here on Live, but yesterday as well.
The only reason right now the rebellion have another chance here on La.
It's another round we can put in the ambi column.
Ten seconds left.
A four now?
Five seconds remaining.
I cannot believe this guy dude.
I cannot believe this guy.
Coming into this roster in, what, back before Sao Paulo?
little over two years with this squad. He's been on one team in tier one. He has made his
home on Shopify Rebellion and while he might not be 21 in one, he has just three kills
below that bank kill count yesterday. Rexon has been doing great as well, but ambi two
1vx's and now a 4k to save Shopify Rebellion's map. Wisted mind is now moving to the defense.
And the rebellion is going to breathe a sigh of relief and they're on attack for overtime as well.
Attack has been by far and away their better side of things.
Bucking the trend a little bit slightly forward, where as a map overall,
their rep will tend to edge a little bit further toward that defensive side.
Media pressure here, J.L.A. finds Canadian!
How's he doing that? Just around the mirror window. Flashbang going out. Oh, so unfortunate.
And a moment like this for the Blackbeard to fall, even struggling on the hard breach.
Twisted mines are not at all phased by Andy's antics. Rebellion now in a three to four man disadvantage.
Two amazing kills from J.L.A.D. as well, isn't it some absolute zingers there?
Flicking now over into the Yo-Kai drone guards can start to move some of that utility around.
Just as we hit a brief pause.
Got a great read on search position right now.
Just going to continue to send in those Yo-Kais.
Won't stop the deployable shield from going down though.
That's going to remove a little bit of safety at the end of the corridor for him.
Is it another round where we have to look toward Ambi?
Is it another time we have to ask too much of one player?
Deploy Selma!
Still got some teammates at his shoulders.
But even that's going to slow things down.
Selma getting destroyed by that Nitro cell.
Taking hit after hit in the utility column.
Shopify Rebellion seemed to be trying to take things a different way.
Rexon's gone on the roof and is calming like his life depends on it.
Coming up with a different idea.
Last breaks.
Shot by Rebellion still without a clear way in.
P9, more utility than he could spend if he had 10 lifetimes.
Surf runs right into it.
Shot by Rebellion, running right into Twisted Mind's hands.
and Rexon powerless, defeated, an impactless kill as impactless can get completely stopped
at the gates, twisted minds on map point. Rexon put himself in a really unfortunate position
there on ace. No way of dealing with that Mero window. No way of being able to get himself
into the building there. Just hoping that twisted minds were going to overpeak. Hoping that one of
of his teammates might be able to find a pick and he can cover the plant but as
soon as surf goes down drops the diffuser and he's left with no choice but
he's gonna push through then on his own. There is gonna become a point where too
much is asked of one player.
The individuals have stepped up when the moment has called for it for Shopify
rebellion they have answered they saved this team in round 12 but again all of
this is on their number one preference this is home more than eight other maps
in this pool this
I'm calling it a great game yesterday I just want to say that shout out
Unfortunately right now, NA is not doing very well, Ollie, down six to seven, oh no, down six to seven against Twisted Minds.
It is looking really...
We're going to particularly bleak even how some of these defensive rounds have gone for the Rebellion.
How well we've seen Twisted Minds perform on their own attacks.
Downstairs we go.
It's somewhere that the rebellion feel like they've got a lot of confidence.
One man came down to Rexham playing out of his mind with a shotgun on some stairs.
The other three late-hatch dropping, well, two other than Ambi,
to clutch out the day and save things once again.
So, part of an individual performance,
not seeing anything that gives us the indication here from the rebellion
that this is a sound sight.
It's more that they know that they're able to clutch up on it a little bit more than others
And of course it is gonna force a full clear here for twisted minds
Just spending a little bit more time making sure that everything is clear, but I like this line that J.L.A. is finding
Maybe just slips himself in to stop there is able to disable one of the razor blooms
That's gonna be the game giving up now knows that that isn't gonna be a viable option at least before the opening portion
will turn his attention elsewhere. Tricks, they'll be getting in and clearing up a little bit of that barb to over towards the back side
and looking to try and work some of those vertical angles as well and likely
to run himself up on those back stairs and hopefully deal with Rexon.
Need to deal with Rexon and Canadian.
There's Clash also, just moving a little bit further into this second floor.
Taking some forward control.
Twisted mines have an idea on how to deal with it.
This native land in the corner might follow him down the hatch if he's not careful, but no.
Stuck on the lip, Canadian will make it back down.
Rebellion have been so, so passive on these defenses, and I don't say that it's a bad thing.
Twisted mines have been eager to take fights, and the Rebellion want to win this off of utility alone.
Fireboat going in, and still some more work needs to be done.
Canadian now, caught out with the fire, can't aggress up the stairs anymore, can't retake any of that space.
Modular bomb phone call isn't going to really give anything away for him, he's fairly well known right now.
That's how the rest of the players on the rebellion side, again we've got guards trying to work this fur.
I do fear if we go for a hatch-up again from Twisted Minds, we may just get a similar result.
We've not done all the work to whittle down any of these players so far.
Rebellion have kept them at bay as long as they possibly can. At some point twisted minds are going to push in.
There are still so many Vulcan packs alive!
The trick's way into Andy is not cut off.
With 18 kills, shooting a Blackbeard through his shield.
Not possible. You have to win. Wait for tricks to ADS or knock that shield back.
Spoints, not a no attack at the moment, but Canadians are in hand.
And if the first pick for Shopify Rebellion, it is another low-time execute for Twisted
Minds.
Don't have an advantage, don't have the time, don't have the kills.
And it's not envy, it's not a young gut, it's the ITL.
Moving it to a 2v2 and Rexing.
Rexing might shut it down, but Canadian leads the way at around 15.
We are going to need 15 rounds here on last decide who is going one map up in the series.
Kind of feel that when ambi goes down inside of toxin there you think, oh, that's the,
there's the X factor gone.
The Canadian starts to roll back the years in sight.
There's a couple of great kills, twisted mines.
Not able to operate under that short amount of time.
They had spent an incredible amount of time on that clear.
Rexnan, Canadian, both assisting with that with their aggressive plays.
Up those Queen Stairs, and inside of the top floor.
15 seconds at the point, Andy goes down, and, well, how much siege can you cram into 15 seconds?
The answer, a hell of a lot.
Really coming down to the wire.
All 15 rounds, just to get here.
Rebellion still winning every round as close as it could possibly get.
The most dominant victory, by the way, they had three players remaining.
Everything else has been either two or one remaining.
It has been hard fought for Shopify Rebellion. It has not been clean, and it's not getting decisive.
But one bullet, that's about as clean as you can get in Rainbow Six Siege.
Hashom on the bench for the last round of lair.
You got to give it to Hashom for giving it a go, I think really, but Rex is too good in the moment.
I'm going to feel it in round 15 as well. Good night.
I'll assist in some of this early control and early map presence.
The rebellion are going to be looking to get here.
already made his way right up Jayla
Caught out there just needs to be a little bit careful Andy
If you find his own outside to in here
We've not even seen rebellion commit to the mattress yet and already they've got two picks already up five to three
Jayla 15 kills so far, but rebellion looking to commit to this clear spoilt also creeping closer
Surf dumping in some utility into our six room, but still taking some time to drone taking some time to clear things out
the P9 creeping up to the window. But Amby looking to close the door on round 15. JLad and guards.
20% of the job done. But that's just one quarter of 80 and not his guards. We've been knocked out!
Chopper Barrebelli almost lose their home, but in all 15, just stay alive.
Chopper Barrebelli getting it done there on map number one.
Chris & Man's putting up an incredible fight for a map we've barely seen them play.
The North American team, SR, come on enough on that, we'll be back right after this.
I
you feel it when this crowd is chanting your name?
I mean, yeah, like, you know, we're wearing no chance
in headphones, but you can definitely hear them
in the loud.
Surf turns you at the end of this game,
and he said, you're him.
Do you feel like him right now?
I mean, yeah, I never told you about my main stage.
I'm feeling great.
Gards, you've been standing up and taking
in the energy of this crowd.
What's it like playing in enemy territory?
I love the cloud energy.
They hide me up.
So, no matter what they say, it's like giving me energy.
So keep it up.
Incredible. Thanks, guys.
Now that is how you start semifinals Saturdays.
The Rainbow Six, Salt Lake City Major,
and we have kicked things off in phenomenal fashion.
And we're having a good time, Salt Lake City!
Crazy, crazy beginning to a fuzz here.
And we're having a great time to watching it, right?
We sure are.
What a game to go back and forth.
And SR coming out on top at the end of it.
I mean, we saw so many immense performances.
I just want to say, Twisted Minds,
the way that they were going for their attacks
was amazing, the double shield.
It was really aggressive, really taking space.
That was what was giving them that edge on their entries.
Absolutely, and then for Ambi, I mean,
you said it in the beginning of this,
can he get another game, another lifetime career game,
20 kills, he absolutely did.
But as you were talking about, I mean, you were talking about,
it wasn't just on Ambi as well.
Rexxen was also the backbone of the team,
being able to clutch up in many given moments.
You were talking about Top Yellow,
he gets that four-counter, but again,
This is, I mean we can't talk enough to do this,
Matt's Justice, you would have had to walk this game.
Every single round, yeah, Ambi,
I don't know how you do that line.
Getting that kill on Blizz, then being able to transition.
Get the kill, get the down, and then the switch into it,
and get the diffuser being planted.
Ambi is literally a walking highlight reel.
He's him, he's driving, he's living every second.
I mean it's one of those things for Ambi,
when you just show up, even in the first rounds,
first situation on main stage,
we saw him yesterday have a big game.
That type of energy backed by the crowd, backed by everyone's support.
I mean, it's only going to propel him that much further.
And a lot of those times, I mean, that round where he got that 4K,
that was a make or break round.
Absolutely. You lose that, maps over.
So amazing for Ambi to be able to have highlight plays like that.
But the whole team came to play.
I love that you mentioned Rexon.
I mean, yeah, that big 4K, the last round being able to shut down Hachom
very early on, it was very important.
And so now, SR, when they're playing together like a team,
they really look unstoppable.
But going to clubhouse, that's Swiss in mind's best map.
I mean, I think that's what worries me,
because especially when we heard in the comms
from Super very early on, he talked about those mid
to late round.
Hinden says that's always been play.
That's always been the Achilles heels for SR.
And now you're going to their best map.
Now, it's not to say that they didn't have to fight tooth
and nail, that they can, you know,
breathe a sigh of relief getting over this hurdle.
But I mean, by no means can they let their foot out
the gas here.
No, I love that you brought up comms,
because the funniest calm was, well, either shaking,
or going to be, you think, that's all.
That's all coming back and winning OT.
Oh, that was bad.
You know what, as well, I think we've all,
we've always been crying out for a villain once again here.
Absolutely.
And see, and we've got one right now.
Let's talk about guards for a moment here.
He has been winding this crowd up big time,
standing up in big moments, and just, you know,
playing like a master, but also being a master
in front of the crowd.
I mean, he's been such a backbone for Twisted Minds.
Yesterday, he had over 30 kills.
He's a big proponent as to why Twisted Minds
were able to win against E.P. yesterday,
being able to keep it so close now.
I mean, he's very good on the defense,
but that being said, he was very impactful behind those shields,
being able to be the flex player on those entries.
So when you have the double shield set up,
being able to take position and you put him in there,
he's doing his best job to be able to close out those rounds.
And I think there's one way you can either deal with the crowd.
You can either take the hate and let it hinder your performance,
Or you can keep feeding into it and only amplifying.
And I think that's exactly what we're seeing.
We even saw in the interview talking about he loves the crowd
no matter what.
He'll dig and dish out whatever he wants.
He absolutely enjoys it.
And I think that's such a good mentality to have
is to use the hate to generate the feel
to get you into the next series.
I love that.
Use the hate to generate.
Let's talk about Canadian for a minute as well.
He stepped up in some big moments too.
And let's by example.
I think he also got some shit talk, I believe,
from guards saying, what?
Can Canadian and Ambi up for 24 kills?
Just contributing his four kills to Ambi's 18 at the time.
But then he also had some very clutch moments
in these rounds where had he not got a couple of those kills
late into the round, they probably don't win it.
And then this is a different talking point
when we're up here.
So it's good to see that Canadians returning the clock,
looking like he's 18 again,
and still being a huge proponent for our S.R. success.
I mean, you only need him to show up when it matters.
I mean, I believe it was round 10 or 11,
and it was a 3v3 inside.
He got the first kill to be able to set up on Flash.
It's situations like that
where you need to be able to be able to get the kill.
Canadian knows how to do it,
but when it matters most is him being able
to position everybody.
If you have Ambi getting those early opening kills,
being able to slow everyone down, focus on the executes.
That's something that we're going to see
heavily displayed on club because it's a very generic map.
You need a good IGL to keep everyone on their toes,
keep everything fresh of where the direction's going to be.
Because if you don't have it, we know.
Clubhouse, same old, same old.
It's always going to be very default
so the adaptive heavy team is going
to have the edge on club.
I agree. Let's just take a
look at a little tweet down
here as well from that
siege guy. I'm being rex and
combined for 35 kills. Holy
smoke shopper five takes map
one, and we're off to clubhouse.
I think that the generic and
the general consensus across
the board here is that was the
perfect start to a semi final.
It's just whether or not this
NA team can follow up and
deliver something as special
on football now, but it's always
some that resides within the
Consistently their resilience to get over it every single time and again they get to breathe a side of relief
They have that extra little lifeline here in the best of three by getting that first map underway
So again the pressure is more going to be on twisted minds here now granted
We did see them in their series verse EP they lost that cafe. They said you know what that's their map
We don't care. We're coming to our dogs. What else and what did they do?
They dominated EP so I have no doubt regardless of the crowds against them regardless
it seems like the other guys, they're on their home turf and we already saw what they can do.
I would say as well though, Fox, that we don't feel all like twisted minds are shook by that result
because, you know, they took it right to the wire. It felt like at times they might clutch up and win it.
And now with their backs against the wall, they're finished up and they're coming right back in.
And I feel like they're going to be reset and ready to go again.
I mean, you know, hope so. They've been on the main stage before, like we highlighted.
They've been in situations where they're not the fan favorites. The last time they were in Atlanta.
So that being said, they know what they're facing.
They're using it to be able to fuel themselves, like you said.
At the end of the day, it is their map pick.
Four on it, they beat EP, they beat G272 on clubhouse.
It's one of those maps that they're very confident on.
And they're one of the best defensive teams
coming into the tournament.
So that being said, clubhouse is all about how you win your attacks.
And they have been, they look very exceptional
with that double shield lineup,
which I would have hoped the SR would have been better prepped
because of teams like Five Fears.
That being said, it seemed like that was catching the edge off a lot.
So now going to club, we'll see if they take it off the road.
I think when I'm looking at the strategical matchup side of things,
especially on that attacking side, I would have to give it a twist of mind.
Just you were talking about highlighting with the shield plays,
them being able to be a little flexible, versatile on it,
whether it was tricks bringing the shields, whether it was guards.
That's what I'm expecting here coming into this clubhouse
when we start on that attacking half,
is they are going to be bringing those shields.
They are going to be flexing, they are going to be taking that control
and then letting her show them even J-Lat again, the IGL.
I mean, he's been popping off as well.
I know we highlighted her show early into this,
but if we can have that same performance replicated throughout that last map
And then even what was happening with EP with JLAC getting into the building going for flank leading his team
I mean there he can be a very scary team on this clubhouse if you allow them to take that space
That's the biggest thing that I'm gonna be looking forward to is how close SR can keep it together if they win great
I mean work to I yeah, I don't keep it close
I just don't want to see the momentum completely shift by twisted minds steamrolling them because we already know
SR is not shaping anymore. So one more time. Yes, I know we're going to three maps
We're going to three maps. We're going to three maps?
I think we're going to three maps.
So, Lake City, are we ready for clubhouse?
Let's get into it with Lynx and X-Atroica.
It took every ounce of talent on the Shopify Rebellion roster
just to win 8-7 on their favorite map, Ollie.
They might have the crowd buff, but Twisted Minds have something up their sleeve.
It is their home turf up next.
We have Clubhouse, map 2 between Shopify Rebellions and Twisted Minds, starting right now.
Twisted Minds their pick. In this best of three, as you said, Lynx.
It's going to be Clubhouse, and for very good reason.
They've played this map four times in the last six months, and they've won it every single time.
That's bad for us. That's bad for us. Why's it bad for us? Oh, it's actually great for you and I. Yes. Sorry. Me the North American. It's bad for us.
I mean, I saw an old slouch on this map. They've got a lot more plays. They play it 10 times, but they're evens. They're 5 and 5. It's a little less impressive.
You know, they played it a lot during kickoff. They played it a lot inside of AL as well
So it's not unfamiliar territory. It's clubhouse for goodness sake
We expect all teams to be very capable on this map
Rebellion they are gonna be starting off on that defensive side
Taking us downstairs in church national to kick things off for grim and a capital both removed the Cade and the mirror
a very standard fans.
Incidentally, rebellion chosen to leave open the shields,
something that was so, so good.
The Twisted Minds over on Lair.
And not just leaving up the shields,
but also leaving up the Deimos and the Snake.
These are two operators that they played quite a lot
against G2 when they, you know, just
setting two of them in the twist stage.
It tells me that one of two things are going to happen.
And the rounds that the Rebellion do want to extend, they're gonna play a lot of mute jammers and they're gonna try and work around it that way.
And the rounds where they don't really want to extend and not too interested, they're just gonna dig into those power positions.
Because they've not got a Capitan, they've not got a Grim to go up against.
And they're the best two operators for the attack when you try to root people out as strong positions inside.
So the Rebellion have made their case fairly clear at this point.
Have your shields, have your intel ops.
We're gonna dig deep and we aren't gonna give ourselves away easily.
And while there might not be any new jammers for this site, it seems like this first defensive
base in the church arsenal is exactly that plan.
We've got Vulcans packs, we've got Clashes, we've got Toxic Canisters, we've even seen
quite a bit of Yeager play throughout this series so far.
A couple times we've been to just bolster specific positions that the defense wants to hold, create
an extra problem for Twisted Minds.
Right out the gate, a boogie drone, not usually the kind of soft destruction we see on Blood
house, but we sent right down the main hallway off towards Chain Repel and
twisted mines trying to get some vertical destruction without engaging with
the same kind of risk by entry kitchen hallway.
Oh it's a nice angle, but Ambu's got himself there through that on the reverse.
He doesn't put any damage down, but let's everybody know that he is there and he is
watching. Can you hear him? Bit of a tough blow here to transition, it's always one that makes your toes curl when you see a shield walking underneath the
One important thing to mention with these attacking bans, normally the capitol would specifically
the Grimm great for this generator position. We basically see only those two sent there
when they're available, but not only are they not there, this is where the Rebellion have
put all of their ADS's. Vulcan packs as well, anticipating. Some kind of lurk! And P9 is
found out immediately, thinking the Rebellion are a bit more lax than they actually are.
See on the picture in picture, Twisted Mind's trying to get a bit of an alternate angle here.
They've got the main stairs approach, they've lost that blue pressure, and now we start to see Derby open.
Look at the stair kitchen right now.
That's C4, almost did the finishing blow, but instead it was Rexon, straight onto the shop.
Gards now though, pushing through, down the corridor.
And now that he clear way through beyond that, he domes Rexon though, and he ready for the trade.
You can make it a little harder for Andy. He's proving himself more capable in difficult
engagements. And now Trix might just be electrocuted to death. Instead, Canadian, gun in hand, picks
up the first round for Shopify Rebellion. The Rebellion are backing themselves in these
late round executes at the moment. They're giving away so much map control in the knowledge
that they can hold on when it matters most.
They're playing fantastically around that utility.
The Goyos, the ADSes, all of it working together.
Canadian, a mobile riot squad at the minute on that clash,
whether he wants to hold main stairs
or whether he wants to just dig back.
As we saw at the end of that round,
he's just placing the shield down in church.
They're really awkward position.
No way of dealing with that at that point in the round.
Rebellion's brief is clear at the moment.
He's stacked up with just four of these defenders.
These attackers, excuse me, support.
Now's the love to play in blue, just stacking up all those ADSs
while banning the Grim and the Capitao.
Just a really nice pocket strat.
Something that we usually see at events like this.
An operator's not been picked for most of the event.
And then all of a sudden, the semi-final, they're like,
oh, turns out they have Jaeger's strat.
So not just one, but two maps.
Why?
That's the semi, you need things like that.
We've already been seeing a lot more one-eyed through the Swiss.
And it's like it's just come to its full, you know, full evolution right now, isn't it?
Or going back to the DZ Wildcard game yesterday, we saw Han cold in chat, Han cold in chat, Han cold in the arena,
bringing out the Alibi yesterday.
It is moments like this, when you're in the quarters, when you're in the semis,
that something like that can just make the difference.
Whether it's the MX-4 Storm or for utility, it doesn't matter.
It is just something that the enemy team will not expect or something to make you comfortable.
Riding in that chaos and that uncertainty.
Just in mind, slightly slower approach here, in part due to the bandit.
In addition, our bandit here in round number two, it's going to be Canadian Rock and Map.
Don't believe he placed his bandit batteries on the flat wall instead.
He's got them a little bit deeper on that cash wall.
It's still going to reinforce, flatten, force an exothermic to be used to open that.
So my course has three exothermics now, so it can be a little bit more liberal with the usage on those.
Hashom, thinking about a little bit of a walk up these cash days here,
as there is a little bit of an extension right now being put in from the rebellion.
Man of the moment, Ambie, really in the hot seat,
and a lot of tools being given and afforded to him right now.
He's playing on the smoke, swimming himself, has got a ton of utility,
but he's got ADSs, one of these, just come back online.
The Nade will be good enough to destroy the shield though,
and that's going to leave him vulnerable.
It'll leave him vulnerable so he'll try to go prone.
Oh, look at this angle from Hashom.
A man that has spent three years of his pro career lying on the floor trying to gain an
advantageous angle over Ambie. Instead, it is surf the lounge player first to go down.
Wisted minds. Who have read the CCTV and cash extension struggling to clear it out despite
how fervently shot by rebellion are keeping hold of it. Now making their way into CCTV,
Ooh-hoo! A bullet flies by Andy's head.
Another buries itself into his thigh.
But Canadian burying attackers inside a CCTV.
But only one!
Instead, it's bodies out the rebellion
that litter the second floor.
Twisted Minds made the right call.
The call was just to flood in and get the kills.
They're tired of this utility game
that the rebellion are wanting to play right now.
We even have Canadian bandit tricking there inside of cash
just trying to delay.
those attackers moving through, but if you're bringing a Monty, you can pretty much just ignore all of that.
Pull your way straight through the door and immediately start to open things up.
Couple of kills found from the rebellion, but it was not enough.
Entire defense of Jim Zide going down and all in CCTV being cached,
because that's where the whole bush was from.
We will be going to that CCL and cached area this time for round three though,
Is that it? It's gonna be the bomb site chosen by the rebellion here.
And the whole round is gonna go down to the gym bedroom.
Every single kill is actually happening in Bathroom.
Opposite side of the map.
Good case, honestly.
Depends on where the Azami's playing. Sometimes we've seen teams play the Azami in normal spotting rafters.
Other times when you've had something like a Will My or a Yeager available,
You'll actually see the Azami kind of play more around the construction or the bedroom position
Rexon
Magnets ready
Getting a long angle tags up one
But it's just guards who is going to take about half damage from the m14
To twisted minds hoping that maybe rexon will overplay his hand
Today Rex has got a very big job on this catwalk as you mentioned links. It's not the Azami
It's gonna be the Aruni that is playing in this position now
Now he has the DMR, so that's gonna be a fantastic tool.
You only need to land a couple of bullets,
couple that with the ACOG brilliant.
His biggest vulnerability at the minute
is that he's got no cover to work behind.
And that couple of mages there likely,
and he doesn't have to worry about a capital or a grim,
but he's still gonna be a little bit exposed.
Spoiler as well now, on the counter
and the opposite side of that,
it'll be playing inside of Jim,
but he's got much more to play with.
He's got three Keybuzz to play with right now.
No new jammers, no Mazi pests.
When they see that Keeba, they know someone is going to be in chip.
He's not without support.
Canadian ambi, fighting some support from logistics and bedroom.
Spoigt is not alone.
In the tournament he's been having, maybe not the most recent success with ambi, topping
the chart.
Spoigt has been unbelievable in phase one and two.
Unbelievable this tournament.
And now, he's in a difficult spot.
Azami can be really good to play your life, but the more attackers start dropping down
on to jacuzzi balcony, the more kiba's spoit has to expend, he's got to be careful with
that hatch, that rotate hole isn't too far away.
Half the rounds they've gone at this point, don't be called goes out, but more time by
twisted mines being wasted.
They try to get aggressive, try to hit the site, surf ready for it, the rebellion not
leaving anything unchecked right now.
A minute and 45 seconds, twisted mines have spent focusing on this room, and the only
The only guy who's entered the building was on the opposite side of the map.
We are now at two minutes spent trying to clear out this throne.
And the best we get is a 5v1 and a 4v0.
really getting dragged into the minigames that the rebellion I wanted to bring here.
Spoiler attracting a lot of attention over in gym.
Keeper barricades, support from Canadian and Namby.
It doesn't matter. You can't root them out there, you've got to go elsewhere.
I was gobsmacked to not see when somebody get onto gym window.
Any window, any window really.
It was just so passive from Twisted Minds.
They're being given problems at the moment that they are not able to adapt quick enough to solve.
And again, it floods into, you look back toward the bands.
What's banned?
Capitana Grimm.
What would you love to get rid of Spoy playing inside a gym?
Can you imagine just literally one firebolt going into gym?
Oh, and then he just goes down the hatch.
That round probably doesn't happen if you literally just have one.
The fact that those two aren't in play, though, isn't the end all.
There are still plenty of ways that you can deal with Spoy in that position.
And Twisted Mind is just being a little bit too one-dimensional at the moment
when they're trying to find those out.
those out. We're gonna see a full site rotation here from the rebellion. Back
downstairs we go. We're not giving another go up in Jim and Bertram just yet.
The light would come at round five. We're gonna have another go downstairs.
Especially while they've still got some decent tools at their disposal. The Goyo
Pulse still in play here along with that Echo. His army now being taken out of the
not that big a deal, but often for this downstairs hole, we need to see a feature in round one.
But equally, we've not got the Clutch either this time.
And that was quite a big success for the Rebellion in the way that they wanted to try and play.
And I think to understand like why the Rebellion are moving the way they are,
we've seen quite a few lurks be hit by twisted mines, really over the course of Salt Lake City.
But over the course of Clutch specifically, we've seen players try to go up-gen,
try to hop into the flat wall breach.
And so when the Azami's down and he dropped the clash, what do we see come in turn?
We've got the F-Miles. We've got the Fenrir's who can stop that generator, can hold these different positions.
You can't really do the same projectile denial with the strat, Twisted Mind's literally just by sheer numbers can overcome that with this lineup.
So Rebellion said moving to counter more directly, Twisted Mind's style, guards moving up the red stairs going for a massive full clear of which there is nobody for Rebellion present.
It's a massive bait at the moment.
So it's been on a little marathon of that top floor
and placed a load of mute jammers all over the place.
So what happens in the prep phase?
Well, you set some pre-placed drones on that top floor
and you see some mute jammers, and then you go,
they must be holding upstairs.
Spoiler alert, everyone's in the basement.
There's nobody upstairs.
And very quickly Twisted Minds have learned that,
but it has already burnt the first hit
and for a team that we know has struggled a little bit
under the clock, not only in this map, but the last as well.
Well, that's a win at the moment for the rebellion.
They're going to be pretty happy savaging in that side,
knowing, well, we gave it a good shot.
We've bantered our own presence,
and now they've wasted a good portion of time
looking at the utility.
But this is where the Ram really starts to get going,
especially with the shot on that Ram.
We saw the value out of the Ram inside of Ram 1.
Kitchen floor did not exist.
It was a very dangerous position to play in.
Same can be said here for Kitchen corridor.
All of that has been opened up as well.
F-NOT being triggered, another slow mine, slow mine, slow loud from Twisted Mines.
Why do you have the utility to compensate for that though?
It's all from Scanners, Candela's.
Just trying to get a little bit more utility.
Good fight by Twisted Mines, in fact.
But still looking for a kill.
The Shone.
Moving down, Moto Hats.
Spot the Ocypher as Troubles.
You'll take that.
Player's playing aggro on the doorway.
There is an F-NOT in here as well.
More information being gathered.
Five Shopify Rebellion, yokai number two, making its way, anticipating a plant over an arsenal,
Bars putting it down, just creeping on in, gets in the right spot, but through ash wall,
nobody expected it to go down in the opposition.
It's a quick trade, neither side with a clear lead in terms of kills, but Twisted Minds now are treating to their positions.
The catch open, the floor decimated, Twisted Minds have more vertical angles than they know what to do with.
Rebellion now with half the post-plant gone as well. Still struggling to come up with an idea for this retake
Spots one that's an easy kill
Kaden have gone to the views and he's trying to defend his IGL his leader the best he can
But again when the floor is all but gone
What else is Ambi to do?
Back and forth on clubhouse twisted mines tie the game
the game. Massive impact there
from twisted minds. We know
that we're going to play the
ram. We know they're going to
open that kitchen floor open
up entirely. So where's the
best place to plant bang
straight through ashore spot
and just get it down there. It
could be very easily held from
upstairs. Kitchen hatches open.
Defenders are going to be very
reluctant to make that journey
all the way back to the side of
Arsenal. He nine did his job and
more barbed wire. It was placed
a bit further up. Maybe you
position really to play and
actively able to watch it. But
when you get the call with the
plants coming down, kind of
attention gets drawn elsewhere
and you get split into a little
bit just by responding with a
round, leveling things up. Let's
not forget around to in gym and
bedroom as well. This was the
site where we had a heavy
extension over towards CC TV and
cash with a lot of bandit play.
That isn't a fact this time. It's
going to be a motion like a hole
hold in that area. And hey, they were great for clearing out
CCTV and cash when the site was not CCTV and cash. Something
about that overlap seemed to boggle twisted minds. Well, mine,
better way of phrasing that probably. Now, if you look towards
Jim Bedroom, they make an attempt, win this site a second
go around, have to go against the clash, which we saw on the
basement site but not on Jim Bedroom and to me this actually indicates you might
see an even harder CCTV casual than we did before. It's got the same shield in
ADS's but a clash during the mix. Yeah it's gonna be a contradiction in terms isn't it?
It's a harder hole but it's a little bit more passive because Kady could take his
utility within this time. He's not committing all that utility to the spot
and then feeling like they have to play it for the duration of the round. I'm
being a little bit of a different story. He will still have the ADS's but there's a nice
The rest of the mission here, he's been given two this time, because one ADS just leapt onto the top step and didn't catch the Nade.
The Nade could destroy the shield and the ADS, and that was kind of the first undoing of this whole.
The Twisted Mind is going to need to burn a little bit more in that area this time, but they've got plenty of means in doing so.
It's all going to be about getting the minute and getting boots on the ground.
P9 will be starting his approach, he walks up these garage stairs.
Guys, that was more soft, that shook him an invocational way.
See, Canadian, if not, Selma will certainly do.
As you can tell, the heat inside's arising around me.
He just gets caught, look at me in the wailing!
Oh, God! He just walks up the stairs and takes him out!
The heat is on, and Canadian's gonna get burned alive by twisted minds.
Gun to the head, a couple shots.
We'll do in both the young gun and the IGL's.
Spoight, not long for this world either.
the game. And now, it's
a little bit of a mix in both
falling to the 1812. Sir even
sees the player on bedroom
window, but that was a weird
kill. It gets guards. But it
basically means nothing. Twisted
minds currently four to five in
these opening duels and now
three to two on rounds. God is
lapping it up right now. Great
There's been a big problem, a big problem for the rebellion at the moment.
You don't think that I really enjoy, I enjoy how the rebellions set up the, not quite intricate,
that they set up these nice holds and how they want to try and how they see the game playing out.
God just picks a shield and just runs straight through all of it.
Yeah, I, I have, okay, hold on. So here's my thing. Jump by rebellion, I like their game
playing theory. They are giving these super complicated setups, right? We've got shields,
We've got clashes, we've got ADS's, it's like 20-20 all over again.
And to your point, Garth literally just runs straight through it,
just runs up the stairs and Ambie's dead.
We've basically seen this exact thing play out.
Don't get me wrong, these setups have cost a lot of time for Twisted Minds.
The opening engagement, that was the quickest one we've seen
and it basically still happens at the halfway point of the round.
It has taken almost 50% of each attack just for Twisted Minds to get the opening pick.
Taking round four, it's still 38 seconds left.
38 seconds before they got the opening pick.
But what happened?
They burned all the utility,
and then they lurked up Generator.
Down back to round two, they burned all the utility,
and then they just pushed through the setup.
Twisted Minds, if they had a reputation
for struggling to solve problems,
they either A, seem to be doing it just fine,
even with their low time, or B,
don't really care to solve the problem.
I'm going to be no problem getting that wall open here in round six.
Hibana sprites onto that case.
He starts to cut a line immediately through with a bomb site.
J-Lad.
Bit of a danger man on there.
A little bit of fire to here.
I'm hitting a 4.5 KPR at the moment.
Good info. Being gathered by Saff as well. He's got some brilliant Yokais out there.
Oh!
He finds himself in a bit of trouble with the hot water, throws some smoke on it and hopes that it's going to extinguish itself.
Looks like he's been able to sneak himself away as well.
Speaking of sneak, Andy literally slithering across swamp right now and guards just around the corner.
A lot of attention being drawn by that yokai.
Ambi, playing so passive.
That lift was literally turned toward red stairs.
Ambi had swung around, he could have got him in the back of the head.
Instead, he is waiting so patiently.
Now it's Rexon on rafters, drawing a lot of the attention.
Ambi swings around, and that's what he was betting on.
That twisted minds would get complacent that they wouldn't check,
and he could swing around and take a fight through garage door
and stay alive because the job is not to get an easy pick the job is to support
Rexon however Andy can do that that is what he needs to do track by death mark
rex and could be in a difficult spot guards now contemplating a rotate is
it's a 3d file with a minute to go they've just not got the manpower to do
what they usually do and just rock running through people starts needs
someone on his shoulder and he's solo at the moment he knows Andy's position
will surface down with the assassin.
He's a thief, like, I'm not even needed!
Oh, what do you even do? What do you even do?
Trying to go for style points?
He's afforded that courtesy in a 1v5.
P9 has got his main sake and kills.
It's about sending a message.
It's about an IP9, even the most minimal of consolation prizes.
Just as Twisted Mind string together two in a row, Shopify Rebellion, tie things up, two maps in a row.
Where have we been here before?
I'm going to tell you what I saw from them on their defenses.
I want you to realize those attacks they just ran were exactly what we said.
Okay, so I would expect these attacks to be very similar.
Alright, for basement, they have a castle roam.
If they don't have castle, he's gonna be Scopos, okay?
He's gonna castle Main Stairs Window,
Kitchen Hall, the B2 Door, the Pool Door, the Main Door.
When I said the B2 Hall, I meant they're gonna put
a BP-looking Kitchen Hall, okay?
He plays in bar with the hatch open.
A zombie from the castle strat will play in stock
with the hatch open.
He plays like weird Keebas, and you need to be careful
of him running out of the stock door too.
They play Goyo solo in site, he puts a Goyo in dirt but I didn't, his setup was long
so I think you could scare him and just pop that because I didn't see him actually being able to start there.
They play Ella Blue, lounge area, he can like run up and down and help above and Mute was playing above like Jib Masterside.
If the yellow walks up, they'll use the jump.
I swear.
Great work.
Remember to stay close to the cameras.
They like the interpreters.
Okay.
3 3 half and now on Clubhouse the exact same story. They have not had a decisive series
unfortunately Ali nothing remotely close to that G2 game yesterday twisted minds continue to surprise
us but the rebellion by the same token continue to fight as hard as they can. The teammates worked
for it today. They got a bit of a free lunch yesterday against G2 and as you all know there is no
thing as a free lunch they are paying for it here against twisted mines another map where we go 33 at the side swap
I did not be frambi it would be the 14
Well, I mean that's just insane hit fire headshot on with a blitz
Objectively funny from rexen. See how many magnets where Ambi's life is surrounded Ambi's body there just trying to catch any name
You just you see the Nate bounce and just rexing with the quickest flick. It's like I and no thank you
They'd be I'm still got credit with the kids
Well, they look up the downmourning so
But a lot funnier people
Quick and mines now starting off church and arsenal
No primary site for the clubhouse
Defenses didn't see basically any Rome whatsoever from the rebellion on this site both times
they played it they were basically playing as much on-site utility as you could imagine here
Jlan is on solos and guards on Ella on the second floor in the first minute of the round. Maybe they'll fall back
I don't think they're falling back. It's a polar opposite isn't it and I think it's the clash of play styles that we have with these two opponents right now
On the one side we've got twisted mines that are happy to throw cautions to the wind and to play in this aggressive manner
I don't even think we saw a single defender inside a strip the whole defense long for the rebellion
And already we've got G9 hanging around the down the skull post and Sean harassing here at the top of garage storage
Rebellion are gonna have the work quite out for them here, and they've switched some tools around
They were claiming to bring the daemons a little bit earlier on. Daemons for a snake
It'd have been fantastic here. Let's try and pin some of these players down because in a minute
They've not really got anything besides some lion. We'll need to gather some information first
We got her just a little bit, but it's on a player inside a site moving around dirt.
More immediate issues finding us is on me who will make herself scarce.
Used a lot of Keebas though. I think that's around three that she might have used on that window.
And you don't need a lot to bolster Arsenal, but you need to make sure you have enough.
And so one thing I'm a little concerned about going down while that's wasted the first minute.
First minute show might be light on resources depending on what the rebellion have they do have three more nades
For example and a dmr. If he was Mike it's shot the site might be softened up a little bit
So how's it a minute though and there I was about to say Jay lad making himself known
Well, tag up and be from the second time this round. He makes his way back this position him from jail. That's perfect
He knows that I'm dropped
God is coming into the party as well
There's two players around the corner because that's to try and deal with now the need to isolate him
The throw-off of Flashbang tried to ward him off.
The barbed wire of a train guards a little bit on that flank.
Spotted by DE-1Ds, they got the confirmation.
But again, not in a great spot to finish him off.
Rebellion, that was about to save, don't have a lot, but...
Canadian and spoilt are literally at the door to site.
They have walked up dirt.
Spoilt with a long angle looking through these smoke grenades,
but not a single twisted mind-player is peeking.
Ambi's affecting Lurk down blue for two minutes now,
But there's three players around the corner.
Surely somebody's watching.
Yes, they are.
Turn their back to the air tap.
We'll end up knocking Ruckson back up blue,
but Tricks and a show of ready for it.
Surf into 1v5 as Shopify Rebellion's attempt
to quickly pierce the site is repelled by Twisted Minds.
Shopify Rebellion never had a handle on that round.
Not at all.
Twisted Minds running roughshod all over him.
A run game that was never dealt with.
Lurkers that were allowed to rotate back and come down oil and having a huge impact in the later portion of the round
And then we've got Canadian and sport just they didn't get the memo
They didn't get the brief already making the way through into sight from dirt
It's called kitchen dirt for a reason
Oh, you need play I was gonna say for chef our billions blue dirt blue position that really seemed to travel
But when Blues reinforce, Gluta isn't very good either.
Because there's still such a decent between the two.
When there's so many reinforcements in Blue,
there's also three guys in Blue.
And you're only two guys pushing down Blue.
It's not a great recipe, unfortunately.
Shotfire, Vellion,
Boltering in the first round,
only one lead for Twisted Minds.
Also going over to Jim Bedrink,
copying Rebellion's rotation so far.
And continuing to show some marked defenses
from their opponents. I believe we didn't see a single meter or a castle for that matter.
Now we'll see both brought out in round 8 by Twisted Mines. Whoa, fortified!
You need a little bit more difficult for Twisted Mines to play in the same manner
that they played on basement on other sites. They're not afforded the same level of flexibility.
Roman downstairs really has the same sting as hiding around upstairs and rotating back down later on.
See, they're all going to be a little bit more condensed just through the nature of the side choices here for the next couple of rounds.
J-Lap, fairly happy to sort of aggressively challenge on block.
He knows as well as anyone that with that wall getting open, he stays inside of garage side, he's going to be cut off.
Some good shoving around for the rebellion to be able to do inside of these first 50 seconds.
Getting rid of some of the players on this extension. Still gonna have a shot and co to deal with their guards as well playing on that radio door
This fall reinforced it will take pocket reinforcement to make that line of sight to open things up
Tarves has been mentioned the best offensive player for twisted minds throughout this tournament
He's already got one looking for a second and play him around the corner
The shot by rebellion closing in him and P9 tried their best to hold off this attack and doing it expertly
Guards is not giving up this position
Pated around the corner of the shotgun a must win fight and Jayla had flaky up red stairs
Saves guards his life and now split only half the round in
1v3
Crossfire holding this diffuser and twisted mines a
a stack up high low angle to win two in a row on defense.
So it's the minds happy to transition as much of this chaos across as possible.
Keeping a really good tight hold upstairs there.
Okay guys, can you hear me?
Okay, these guys are doing what we talked about.
I think what Richie said is exactly right.
Like you guys know they're going to swing us right?
That we need to make sure that we're calling what we're holding, what we're not holding
and that we're seeking up when we push and that when we do push we're following through with what we push, okay?
Yeah, I'll be on the same page and fight together for this cashier
They like to do a zombie and Jaeger rafter and they like to do castle and lounge. Okay. Okay
We're in fine positions. We're just not coordinating this shit. Okay, we're getting them moving
You're getting opportunities to kill them. Okay, we just need to make sure that we're trading down
That's the biggest thing you're catching us off by swinging and we're not getting trades. Okay, right there
Let's go.
Please everyone.
If you need something, say it.
Remember, like, any way to help.
It was not shown on stream, but I thought I'd read a message
from guards.
Salt Lake City.
Guards in chat said, hey guys, I have a great idea.
Let's push it five seconds remaining,
instead of 10 seconds remaining.
Clearly, unhappy with the pace of rebellion's attacks.
Do you think shop of fine rebellion
pick things up. Do you think they have a few more rounds in them to come back on Clubhouse?
The crowd seems to believe now rebellion just need to make good on that faith on that promise.
They're up 1-0 in the series but twisted minds up 2 rounds on Clubhouse. And if this
This tech timeout doesn't work Ali, I don't know what else might.
Super statistical timeouts have been very effective throughout the course of the tournament,
so you would expect them to be good for a round.
It's never reinventing the wheel, it's just pointing gal.
Obvious things that need serious attention.
And for that particular timeout, a lot of focus on 3-2-1's and what are we pushing.
Make sure that we're working together.
They know that Twisted Mines are going to swing, they know that they're happy to regress.
You're never going to be digging them out of a power position.
You just need to work together on them.
Very similar to the time that he gave over on where,
and look at how that map ended.
Different landscape here in the Twisted Mines
have now a two-round advantage at the moment over the Rebellion.
This starts to become a bit of a must-win round.
The Twisted Mines are going to believe it when they get onto that series point.
They are going to be thirsting for it.
They'll be hungry to close out this map to bring us to Fortress.
Just catching her shome inside of B1 but not able to confirm the kill by St. Token not dying response
She'll rough map so far one and four when guards in five P9 11 and four
Two of the three players we have seen lead the way for twisted minds this tournament
You can afford to drop off a little bit by St. Token for shop power belly and amy the only player positive at eight and seven and
And SPOIT, who we saw moving about strip at the beginning of this round, faces an early exit trying to work up main stairs.
Canadian, seeking to deploy some powerful utility over by rafters, puts you below 58p.
Dandell has hit P9 and serve hits him in the face with a well-placed DMR shot.
Canadian now turning his attention to the default camera as garage cleared in the first half of round nine.
A heavy stack of a play has twisted minds at the moment in and around my cash position.
We've got God's Hashem and Tricks all in that area.
Obviously very cautious for a bit of a walk up.
But look at this, dealing with the problem.
Head down, rexing.
Good for the kill on Hashem.
Isn't going to be able to stop the trade from happening though.
That's good, they can trade that body
and it's working exactly as Super said in the timeout.
Going very well for the rebellion, but still a minute to go.
Raxen's made his way up Raptors.
Surf with a cutoff angle on the right wall.
And he can provide some support from CCTV window.
This diffuser's got to go down, and if it does,
there are two C4s on twisted mines.
They might go below.
They might stay on the same floor.
J-Lad concerning himself with the player outside a construction window
ends up going down in the process.
The other C4? It goes wide.
Not a factor.
And he finishes off J-Lad, and our Ruxen looks to move us into the post.
Guard cannot much to do.
Why don't you try and make the cross, but sir, the long angle cuts him down and now flashbang.
Taking away guards as vision. The best player for Twisted Mind's defense.
Unknown quantity by ambi. Needs three kills and only 20 seconds to do it.
Surrounded on all sides, put to one HP. Guards!
After Shopify Rebellion's tactical timeout will be the first to fall.
SR just leaving a small reminder there about how they need to work as a team.
Everything that they did in that round they did together.
The cross was perfect.
Rexon, save as ours is getting that plant down.
Surfer one side, ambi on another.
Is there a better sandwich to plant in between than that?
Especially with the way we've seen both of them play so far.
It is going to shorten the lead that Twisted Byons have at the moment in this series.
Go to a 5-4 at round 10.
With that level of teamwork, that might be enough to bring SR back into contention.
Level things up at 5-5 and look to go forward from there.
It's the kind of thing we need to see, especially working a 3v3, not a 5v4, not a 5v3, but a
complete man equilibrium between the two teams.
Ready for JLAD swinging out a construction window,
ready for a player retaking a cross-plat,
surfing particular on that last point,
really effective for the final two kills.
Jopf Firebelli, and I haven't tied the game yet,
but they have done half of the job necessary to get there.
By downstairs, this is gonna be the danger site.
There is gonna be any inkling all the way,
it needs to be thoroughly dealt with.
And we need mind counts, we need to know where people are.
With the lineup that we've got, it's a little bit less clear.
And show them ACOG.
Oh, no ACOG.
Call me shocked.
MPS?
Oh.
Oh, oh, oh, oh.
He hit the DMR, buddy, something.
The second time, he has just tagged Andy
out of spawn when peeking secret window.
Not a player learning from their past engagements.
Same thing happening on the second attempt
of church in Archimel.
I'll be it, to be fair.
Rebounded, cover him.
Many differences beyond that.
Noah Zali, she's been banned.
Michele moves down very quickly.
He stayed in secret for a few minutes last time.
Now rejoining his teammates on the site.
It really doesn't seem like anybody from Twisted Minds is rolling right now.
Saving for maybe one player I think over by Main Stairs.
It shouldn't take too long for us all to get that information
and to fully understand that.
And be playing on Daymos.
He is going to be able to deathmark track people this round.
is clear and it's already started. Targeting Hasham on that two brown.
Seeing if we can just try and pick one out of the herd.
Guards, this is a brilliant off position. No one is really going to be expecting
you to play there, although Rexon's angle says otherwise.
Just giving it a little bit of courtesy. Thinking he might see somebody flanking up
oil pit. Won't find anybody today. Four players
marked on Deimos' scanner.
One of them being Hoshom, who we saw at the beginning of this round, going for a spawn puke.
This deathmark tracker doesn't seem like you'll have a whole lot of use until the execute spade, with nobody from Twisted Minds
threatening the mid-round, aside from anything but a C4, which, to be fair, Ali, they have four of them on the defense.
Their greater concern might be utility from below, rather than a flanker.
There's still quite a lot of utility cover here.
We've got the ADS' guard to still harass him in his position there on Generator.
generator it was a direct
They're gonna need to be dealt with because a lot of these throwballs are gonna get wrapped up if they're not too careful
Hatch and kitchen also something that needs to be the best great tension
And it's really on Rex nor ambitiating to position to try and make that happen with the instruction of the sense into the lineup
You're expecting something inside a church here. That's where the plant is most likely going to go down
Oh, Canadian.
Slowed inside of dirt.
Has shown them swings around the corner.
Another key operator for the Rebellion.
Taken down before it can see its full potential.
There was a big trend on their attacks on Lair.
Not as much on their clubhouse attacks.
It's more just then twisted minds running roughshot over the attacking team.
And now going into this late round,
I was going to say things like it's problematic,
It's problematic, but Spoyt and Raxin Bow, just moving down blue, decides to end the round!
With no fanfare whatsoever!
Two-minute set-up for ten seconds of action, the Rebellion tifings up!
It's been a while since we've seen a Spoyt round.
You guys don't want to repeat this interview right now.
What?
You guys don't want to repeat this interview.
Yeah, we're going to go jam and then base them together.
Okay guys, I think they are bringing the operator.
We can bring some jammers for demos.
And we just need to play at the youth.
Just exactly what we did.
We did it well.
It was only a small mistake.
For some fucking reason we go for a garage.
We can retake with clash maybe.
Close the wall and retake with clash.
required on map one for rebellion just to squeeze out their map pick but now to
move from attack into attack twisted minds big survival weighing on them a
lot more down 0-1 in the series shot for rebellions beginning to gain some
momentum gain some speed on clubhouse twisted minds now rethinking their
approach the focus lands on them the rebellion of doing cracking they've
won the last two rounds the stars change things together and we're seeing a lot
more teamwork as something that Super was really keen to burn to them. Okay, so that's the lineup.
Everything that they're doing, they're doing together though, and that's the big takeaway at
the moment for me with the way that they've started playing, particularly after that timeout.
Post round eight is where we saw that timeout come through, so we're expecting them to really start
to continue in that fashion right now. Somebody have been struggling and it's a point that we've
over on there. The opening engagement has been all
relieving them here and they are very often fighting from behind.
It's again something else the rebellion worked incredibly hard on as well as a lot of operators
switching up. We have seen them work incredible on that opening engagement. It was kind of
a part and parcel of switching the operators up and sometimes changing the roles and that
was really a sort of leading factor as to why that started to change as well.
But as we move into round 11 here one team can start to speak a lead and put themselves
on to a map point here. If it's the rebellion, it'll be a map and series point. If it's Twisted Minds,
it will be quick to get a lifeline for a chance at Fortress.
Praying for Fortress, Twisted Minds, making it farther than any men a team have made it in the
past. We've seen quarterfinals, has shown himself, has seen a quarterfinal at a main stage, at a major,
A semi-final, let alone a grand final.
This would be not only farther than any team,
but a rapid rise for a region that just two and a half years ago
was hardly on anybody's radar.
Just making it in, Vulcans at Copenhagen,
but then GK at Atlanta.
That's when Mena really started to make things happen.
Twisted minds being to feel the weight of the region on their shoulders.
Third in EML.
They're used to success at this point.
Rebellion, as they look to dash those hopes, need to keep that pressure on and keep these underdog turned villains at bay.
P9 just gonna be popping a shield at the top of those cash stairs. He's got ex-nats working for him as well here.
A bunch of castle barricades kicking around, but another round and another opener here for Hesham and Be Falls.
And Be Falls and the rush to shop for Rebellion. If they're not careful, might all fall on these red stairs too.
Lining up for P9, lining up for Hachome.
Sir, with a direct feed on one, still has two more to cut through.
Both Blackbeard and Deimos fall in some squint, adding another angle.
But P9 ready for it.
Does Sir feel confident?
He tried his best, but hit by her will get the job done there.
Garth!
Garth, the side, he's fighting for the other team.
Runs straight into the rebellion, but with a C4 from below.
map point falls on surf look how much time there is here surf one versus two
and look at the utilities going up against there's gonna be mirror windows
castle barricades you name it they will have it to hide behind so much utility so
much time but information on surf bulletproof camera and a mirror window
So, staring out in front, in back, you'll attempt to cross.
Taking refuge behind the bed, and that gives Jayla his opening.
Swings around the corner, six to five for Twisted Minds.
One round away.
Big statement play here from Twisted Minds.
Couple of other series where we see both teams
that win their own map choice.
Not that unusual in a best of three,
but still close maps regardless.
Not over just yet though,
but it is back down to basement.
We will go site there.
It's kind of alluded Shopify,
save a huge individual performance from spoilt
back on the couple of rounds ago.
Together, they're so much they were pushing here.
I mean, the activation on those levels,
we don't always see Warden getting the full value out of it.
for the best I've seen in a long time.
Crazy value from P9.
Such an insane player this tournament.
I mean, I'm gonna show him JLAD, P9 guards.
They have been a monstrous quad
that we've seen in Salt Lake City so far,
but P9 took a little bit to get going
in the group stage, in the Swiss stage,
but has really shown up for his team
in big key moments.
Right now in these defenses, right now in Clubhouse,
13 and 7.
Seven we're still looking for that guy on the rebellion
Everyone's doing fine. Everyone's putting in the work
But it's not the Andy show. It's not the rex in the show like we saw on layer
I don't entirely mind that they could still win games and not have an individual pop-off. That's just called a good team
It just so happens that that's become the norm
That's what we've become very used to so far with this rebellion must have particularly on this main stage
Herschum, back up through his old tricks, maybe hiding out inside a stock.
Drone Stardom's come in at his feet now, does anybody dare challenge?
Even the fact that Twisted Minds have won all five of these defensive opening pools so
far.
Whatever poor soul decides to fight Herschum on this angle has got to be careful, has got
to be clean, has got to be decisive and again, it is Canadian going down early on these shields.
The Canadian has died as the opening death three times this attack so far, every single time, on an important operator.
Twisted mind, stringing together two, he and I gives himself up to Rex in, but Gaurd is ready for it, baiting his teammate.
Luring the rebellion in, setting a trap that not even the attack could perceive.
but sir
Reaping down bottom main has spotted one in sight has made his way through but without diffuser without his team
He is just another body
Another kill for twisted minds
And so Andy last alive it's a very big ask from Andy again this
We know what this player is capable of. We've seen what he can do this weekend already.
He's got a minute on the clock. Two deathmarks.
He's not in any massive hurry right now to get this job done.
He can even go and recover a drone. He's able to shoot a mut jammer and recover that.
He can start to really work this.
It's not all down and out just yet.
Sight utility. Not going to be as big a factor as you would think.
Someone that's already starting to be burnt through.
Taking every second at his disposal.
Two deathmark trackers remaining.
And he's been alone without help for a minute and a half now.
Again checking all this information.
Twenty seconds to go.
One player in blue finally a little bit of info.
He's got one.
player found out he'll try and isolate this fight try to win this one but with
only 10 seconds to go how much can he find with only five only three two one
Nothing!
Twisted Minds!
Let the clock do the talking!
And with not a single word,
blows out club 7-5!
For one more confident team left inside of the tournament,
Twisted Minds using the clock there,
using good old fashioned siege to secure that victory on Clubhouse.
They did not want to leave anything up to chance.
We do not want to give Ambi an opportunity at another highlight reel.
All three maps required in our first semi-final of the day.
We'll be back right after this with Vultras.
Let's get into the action here, this is Jonah's showdown and this is the show where we take
three of the best players in the world of Rainbow Six and we put them into a 1 vs 1 vs 1 trivia
gauntlet.
Are you guys excited to get started?
Yes, sir.
How many banshees can Melusi deploy in one round?
Stop it for correct. That's a point for you great start honestly
I forgot that I was supposed to bust in the first question now. I know the game
I think now I'm locked in what is the range of thatcher's new EGS disruptor gadget fix off 30 meters
Not quite little long. What else 30 meters?
Okay, we'll work on the listening for the next one stop in go ahead. I know you want to 13 meter closer
We're looking for 10 meters.
15 seconds is how long the gadget lasts.
Canadian, we know this team can be tricky.
What do you need to do on this third map to take the win in front of the home crowd?
I think just, I mean, honestly, just resetting and going into a new map.
That's the three's work like that.
You want to win your pick.
They might win their pick.
That's just how it goes.
I think you just come into a side or a confident and, you know, trust, you know, trust what we prepared, trust what we want to do.
want to do, trust the game plan, and believe in each other.
And it's simple as that.
I don't think there's any rocket science to it.
I'm sure they'll say the same thing.
So yeah, just reset and go to the next map.
Guards, we know this crowd have made you guys the villain.
How good would it feel to shut them up and win this third map?
It's really fantastic, but I hope the crowd never shut up,
because they are very good.
And whoever say USA crowd is bad, he should like,
I don't know how to say it, but like, hey, you should re-ticket, you know?
Yeah.
Incredible.
Thank you.
Ha.
Fortress will be our finale.
We are going all the way, as my good friend Ace will say, in this first semifinal here,
Lax, Fox to pick apart what we've just seen there.
Lax, I mean, Clubhouse, as we said, it's Twisted Minds House.
I mean, you walked into their domain, they did come out on top.
You asked, were we going to see a best three, go the distance?
Absolutely.
And I do want to highlight in round five.
This is what I talked about with EP very early on.
Guards and P9 working in tandem with each other,
whether you're using the information,
whether you're using the shields,
but Guards here so instrumentally well on the Blitz here,
using it to take control of Cash,
and then pushing it even further to constantly get the kill,
going in their favor,
and then forcing the players into unlinable positions,
forcing them into crossfire from P9,
holding outside a Master,
and then just a Master class round from these two.
But not just that round of picker,
the entire series of Clubhouse
really came down to P9 and guards,
equally putting up a great showing,
14 and 8 on that side, and 10 and 9 on the other.
We need this exact same performance
from these two going into Fortress.
I mean, couldn't have said it better myself.
I mean, we saw that strength on map one with the shield play.
We thought it was going to be a handle
at this point in map two, but off of that climb.
I mean, that was a terrifying blitz rush.
It was.
If you're on the other end of that,
you have very limited time.
That was the consistency, and that's the difference
from map one to map two,
is the shield play was still there,
But on defense, we saw a little bit different of an approach from Twisted Mind, slowing it down,
trying that same aggressive play, but running way more traps,
sourcing SR to make the mistakes themselves.
We didn't see that on map one.
So now they've kind of figured it out on clubhouse, but also it's just a vein of the map.
I think that's the important thing to note as well is they're a team that relies heavy on information.
They love the trap.
They like to be able to decide how their opponent is going to get into the building
and how they're going to remove them in the exact way that they're going to be setting up.
And then when we're looking into the map like for it does play similar to what we see in clubhouse
Especially once you get into that later half of the round you are gonna have to deal with those traps
You are gonna have to that be constricted going into the site
So if I'm on the side of SR, I'm gonna need to speed things up
I'm gonna need to use those shields to take that space early on so we have a lot more time to work it so we can navigate around
These traps whether you're bringing the brava whether you're baiting out with shield
Something has to be done on an aggressive nature side of things and then they can slow it down and do that little pitch and pull
if they have the time on their side with his crowd here in Salt Lake City
There's been absolutely popping off throughout the last two days
I can feel a little bit nervous tension in the air because they want Shopify rebellion to get this over the line and
Journal is standing by with one of them right now
Thank you guys. I'm here in the thick of things in the middle of the crowd
I've got Zay and Jared here with me guys die hard Shopify rebellion fans from what I understand
Have you liked what you've seen from them so far? I liked what I've seen their strong points
There's weak points. I'd like to see the shield not go down too early in the round.
Canadian, I'm sure, understands that he knows what he's doing better than I do.
We should go to the crowd for intel more often today.
Okay, we go to the third map. What do they need to hang on to here?
The best thing that Shopify Rebellion can take advantage of?
I think absolutely going to be taking space with that shield.
I think Canadian needs to be up there. I mean, getting good picks, getting utility.
You know what I mean? I think Ambie needs to do his thing.
I think ambi's doing great. I mean do your thing ambi. Hell yeah
Incredible. Thank you guys so much the crowd here has been incredible
And they've got some big brains on them as well back to you guys Jonah. Thank you. Thank you very much Jonah
Listen guys, we've just got time now to predict who is going to be our first grand finalist for this series
He said and done box give it to me sharp of our belly. All right. I'm about to say twisted minds
Oh, yes the odds
We're all ready!
Map 3, Vinicida is now.
Well, I mean, we heard guards pay the crowd some respects in his interview.
Sir, Salt Lake City, does that mean that you also want twisted minds to win?
What?
So, wait, wait, wait, you're still rooting for Shopify Rebellion, right?
They're going to win this 2-1, right?
Fortress will be where we find out who is making the grand final and who is going home.
Fortress, Ollie there's a little tidbit between these two teams on this map.
Can you enlighten us as to why map 3 is just a little bit more special than it already is?
Well as if it wasn't clear enough that we're in a map 3 after two very close.
that one and twos. There's not a lot separating these two teams on fortress either. Both have
got a 4-0 record on this map over the last six months. It is their second and third preference
second for Twisted Mind, third preff for the Rebellion. There is nothing on paper that separates
these two on this map. The only thing, and we might get to it a little bit later on,
It's a little bit of a defense statistic, but aside from that, I am expecting another
very close map between these two teams because let's be honest, we've had a close series so
far.
What's the point in coming to map three of us?
We're going to go all the way.
What is the point indeed?
Shopify Rebellion absolutely baptized G2 yesterday and be demolished G2 yesterday.
They come into the day going from a really good North American team to sudden tournament
and grand final favorites.
They have struggled for every single round, win or lose, on both Lair and Clubhouse.
Now as we find ourselves on Fortress, this team I imagine is still face.
The toughest fight they have this entire tournament.
Pashom, again taking a peek outside the window, again, it is against Ambi, and again, neither
party able to secure the kill, but Pashom makes Ambi regret it.
Pashom does this on purpose just to chip players down a little bit.
He never over commits, and he very rarely actually seems to lose his life to it.
I think there was one occasion where Rexon put him in the dirt over on Club, but aside
from that, he's very slippy, and he's good at getting away from these little early bouts
of aggression.
So just give Anne-Bee something to think about for the remainder of the round.
He's a bit more cautious if he gets caught in any of those razor bloom traps as well
that Hachome will be bringing.
Hiding out here, a little bit of prone action, Anne-Bee's drone as well.
These two just can't seem to stay away from one another.
We'll be caught out there and should probably move, but won't.
Hachome has never, when the option's presented itself, gotten up off the floor.
This man lives, just sitting, prone, holding an angle as long as he could desire.
He'll be droned, he'll be spotted by not only the Solotone Scanner but the Tokubi Call as well,
and still he, and trickst, is moving around the extremities to the site.
Hashom, it's not Ambi he dueled, it's Spoit he kills, it's J-Lad,
leading the way for Twisted Minds in round one of Fortress Ambien's surf.
Both quite low.
Hachom finally getting another, but his main prey public enemy number one for twisted minds has still not gone down
It is ambi in the 1v4 just one player peeking around the corner
He finds them a 3k for Hachom beginning and ending
Trying to fight and succeeding to fight ambi
It started with the ambi versus the show and standoff and it finished the very same way
the way. SR's attack. kind of
just crashing. Crushing out, not
really achieving their desired
goal. Of course, never ideal
losing that opening pick,
especially when it is spoiled on
snake. You're looking for that
for a lot of that information.
They even had good reads as to
where the show was playing. He
was laid prone on stairs and
shot the drone. Still didn't
move. The expectation is that he
will. So kind of a good bait,
to your opponent's mind.
There is no doubt in Twisted Mind's mind though,
as they are looking pretty confident here,
and they should be.
Defense is gonna be mega favorite on Fortress.
It is the most defended side of the map
that we have in the pool at the moment.
And I don't see that changing over the course of this series,
not just yet.
No, I don't see map three of Rebellion
versus Twisted Mind's changing that.
It has been three free halves, both maps you've had so far,
as close as it can get.
Five seconds to insertion.
All 12 rounds on the second.
All 15 on the first.
We can only hope it'll be the same fair on map three.
Hachom, I don't even need to say it at this point.
We all know it.
Never mind, we don't know what he's going to do.
He's not peeking out the window this time.
He has sat prone beneath the single window.
Want to see a Shopify rebellion clear it
if they use or send a drone over to that position
as on the rebellion side.
Canadian, again, bringing in the shield.
Characteristic for these rebellion attacks.
Monty banned, he goes to the Blackbeard or the Blitz.
You have to look over on this old tower side
to make sure he doesn't get caught up by anybody.
Say, riding through a window.
Yeah, I think the show was just gathering
a little bit of information there.
He catches a couple of players,
the sound cue of them getting up there on the Repel.
He can continue to play and harass around this area.
And again, just make it difficult
for the Rebellion to move in.
You can see how heavily stacked up everybody is
at the moment on this command move.
And if they're over the fence,
falling off the back of Canadian,
they might have a bit of a problem.
All stack up Canadian as well as face a bit of difficulty on these shield entries
But shot by the value of maintaining an advantage and be pushing in deep holding through the smoke still shot through it
No smokes don't block bullets and JLAD as Canadians got a watch his own flight
Ends up putting one to the back of that soulless his head
But a quick pause
Zambia can be picked back up P9 can go for another flank
But catches the blitz instead
Facing a lot of trouble
That's nobody from the rebellion to get a handle on P9 and now in the 2v2 rebellion
completely pushed back
The call off wasn't sufficient there P9 being allowed to play in that position
retake that ground
Devastated the advantage that the rebellion worked so hard for they almost at the plant down at one point and the decision was to come
Off and guarantee it by having a good idea as to where these remaining defendants were
Now we've got Rexon left scrambling trying to gather as much as he can out of the drone and they're both going to push one door
Just one door a high-low angle and he just slithers in front of them
Guards knew that gunfire was coming three whole seconds in advance
Now Rexon trying to make it work from the exact same position
Down some support no information a new angle one flashbang
He's made his way into sight with the fuser in hand.
Start to put it down, maybe he paid out some kills, but no, not today.
Garret's playing patient, Twisted Minds.
Not the ratty team we thought they were, closed out the 2B1 with some textbook siege.
Twisted Minds happy to play from deep there.
They've got DMRs they may as well.
It's going to be perfect for that sort of an engagement.
Only a couple of bullets needed to be landed.
Rebellion, really attempting to go for that all or nothing play.
They're sending Canadian through.
They've got a decent opener.
Rexon was able to take a shunt down,
wiped him off the face of the board straight away.
So that's all of a sudden, the third player, the flanker,
the player that you're expecting to be a bit of a problem.
The problem player was B9.
Yeah, sure, Canadian gets the kill on J-Lad,
but back cross right there from B9 was devastating.
Not only grabbing one, but a second as well.
Spoil, tasked with watching that window,
Watching that doorway and making sure nobody crosses.
Gamma ready to run.
It's really cost the end result of the round.
Two rounds to zero now for Twisted Minds.
They start to streak a bit of a lead.
It's not unusual in this series.
We've seen both teams go up by at least two at some point.
But this is the time for response.
We need to see a response from the Rebellion
or we'll probably see a timeout from Super.
I'm surprised we didn't see it.
All things considered.
I mean, it was a bit of a close affair in round two, but round one,
there was only one body lost for Twisted Minds.
They get three in a row.
They're making the most compelling argument
this entire series, that they,
the best meta team we've seen on the international stage
in the history of this game, making a semi-final.
They'll be making an argument that they can push this,
one more map, one more series,
and be the first meta team in the grand final
of an S tier event.
Twisted minds now looking to get that third round
will move down to the first floor.
Everybody scattered around the bomb site
but nobody up top has shown ever the confident player
will go down early to Rexon.
Not having desired impacts over the last couple of rounds.
He was brilliant in round one,
but aside from that, he's been quiet.
I don't know the kill since the opening portion
of this game and will be quiet here in round three.
Rexon again on that entry.
Again, that player has been quietly putting the work in so far for SR.
No immediate response, no immediate ground-taking here.
As SR are just looking to try and further this advantage.
See if they can catch another one of these players just out of position.
Guards.
He's been moving through the sitting room downstairs, but he's got a great chance for those doors being open.
Great chance for the breach open. Window as well.
Dope's call goes out. Instead, Tricks again.
Canadian going down early on these powerful operators.
Now it's two kills that fly the way of Twisted Minds.
Still at the halfway point, it's really equal. J-Lad put Spoigt Flat on his back.
And it is again, Twisted Minds just completely dominating the rebellion. It might only be one body.
The rebellion started off with an opening pick. This round and the last!
And now when we get to the end, it is Twisted Minds up two.
A beautiful recovery in round three.
So Serp who has clutched so many times in so many positions sees a laser just right on the window sill
Just a little bit of hope and yet
It seems unlikely for him to get this clutch especially with the fuser in their hands
It just feels like an ask that is too big at this point
Sure, everyone's low, but they're booted up and they've got control of the kit
There's 40 seconds for Serp to try and work with here. He may find one, but picking up all three
It's gonna be near impossible
It does not seem likely, especially with a shotgun right around the corner.
Jaylatt and Tricks might be low HP, but Surf would have to hit one of the craziest shots.
This whole tournament, Jaylatt swings a little early.
Gershmott gives away Surf's position, but they already knew that.
They just saw their teammate get decimated by this R4C.
Time, it's getting low.
Surf's gotta move forward, gotta push into site, gotta either bait out these picks
or somehow some way put the diffuser down,
but twisted minds who've done it so many times,
they just burn out the clock in Tricks.
Are you fast enough?
Can you get there in time?
Seize him and snuffs it out.
Got a little bit closer than it really needed to be there.
Tricks just found himself a little bit too far away,
still with just about enough time,
but if that had been a slightly off position,
I've surfed at another moment to reposition after getting that kill may have seen that plank go down and a bit of a post plan generate as it stands
Nothing is stopping twisted mines so far on this map of fortress
Still surprised. We've not at the time out yet. It feels like it's looming. This is the most important side of fortress
We've seen early timeouts before
That is pretty much what I wanted to tell you right we know these guys are highly reactive
They're just flying to wherever we are.
We should be looking to apply pressure
by removing the traps from the equation
so they can't rely on these traps,
pulling them, because we know they're gonna react
and just seeing if we can split.
But we have to make sure we cannot do that
if we're not clearing fucking anything, okay?
So we need to make sure that we're bringing shit
to clear traps, clear barbs,
so we actually have split pressure.
If we just are sitting there, hoping they run away,
it doesn't matter,
because they know they have the traps to rely on, okay?
Guys, I think we've been doing great
trading these down early, we're losing the mid-rate round again.
We need to reset, get on the same page, talk about how we're going to help each other,
how we're going to push off each other, okay?
Let's go, come on!
Come on, let's go!
Don't hide from the number, run, run, run!
Yeah, the same thing, same the first time, yeah.
That time out, we're told by Ollie and I think all of us sitting at home, seeing Shopify
rebellion, slowly letting this game, I get slowly quite rapidly actually Ollie, letting
this game spin out of their control. Three uncontested rounds for twisted minds on these
fortress defenses and if we get a fourth, God forbid a fifth. We might be down one NA team
in just half an hour. Coming into this day, Rebellion had a 55% attacking win rate on this
map. Over half, which is great for a map that's tough to attack on. Like you would expect
this to say like a 48% sort of thing. So the fact that they haven't won a round yet means
They can't achieve that 55% of course, because W3 will be 50-50.
They can still perform and they can still be fantastically well.
But Super sort of recognise there, they're going to have to shift up their attitudes
if they want to try and make that happen.
The traps are becoming a huge problem for them,
bringing big powerful operators like Canadian has been doing on the Inconsistently,
or the Blitz had not seen the desired value out of it.
And the player that's been quite quiet at the moment has been spoiled.
Zero and three across the first three rounds here.
They don't characteristic from the sport that we were used to seeing inside of the Swiss.
He hasn't had the greatest series so far.
Well, this could be a redemption map if he wants it to be.
Not the lowest-rated player on Shopify Rebellion,
but just four EPS above Canadian right now.
Spoyt has been having the roughest series this whole tournament.
Coming off the back of a rough kickoff,
Rebellion need every player to show up right now.
After the tactical timeout, super trying to get the team together, trying to come up with the solution.
It'll be a slow beginning, getting a lot of utility. Hacking these Arunigates.
They've got no shortage of targets with that bloodstone, mind you. Arunigates, Razor Blooms, F-Nauts, so much utility, a bulletproof as well.
That the rebellion can look towards at the beginning to try and create graphs, create little opportunities for the rebellion to slip into this mid-round.
You get ambi activated, you get spoilt activated, especially if the snake has survived this mid-half band phase and got some good tools.
All the focuses have been on the traps, hasn't it? Shot drones from Twitch, hood drones from Brava, you name it, ambi.
He's going to have the info here as to where guards is positioned.
But guards, he's going to dig back, play in a deeper angle with that DMR.
The drone comes through to confirm it, but they are out of there, not willing to hang around.
They don't need to see what happens when they stick around.
They know what will happen, especially with Andy around the camera.
Rexon, the first kill on the J-Lad, Mira goes down.
That's Rexon's third opening kill in a row.
And Rebellion don't have a single round off the back of it.
The 5v4 is never something to shirk at, but it's also something you don't want to waste.
Ashom, it's another early death for Canadian, but Rebellion maintained their advantage.
P9, he put big in this position earlier, he'll go down in the same spot.
Sir, pistol in hand, mind you, just walks in,
wins an important engagement, but guards,
twisted mind, secret weapon on this defense,
though P9 has made a good run for that title
throughout this series.
They'll be the next to fall to the AK-12,
and so, we look to Trist.
1v3, rebellion after their tactical timeout,
looking like they've put together the pieces,
like they've come up with something, anything,
just one shot to keep them competitive
against an up-start team.
They put their first round on the board.
I bet the Rebellion wish they could have a tactical timeout
from Super ahead of every single round played,
because it is very, very effective.
It's taken a while to come online here
on our third and final map of the series,
but it has been good for another round.
The difference, a focus on tracks,
and again, a reminder and a focus on that teamwork.
Work those three two ones and really play to those strengths.
They got an opening pick.
It didn't last too long.
It was traded back.
But Surf's impact here from Hamam Roof
just being able to affect onto the players inside of horse.
Massive.
Big 3K from Surf in round four.
Pistol and F2 getting the job done.
3-0 direction as well.
The opening kill so far.
Finally a conversion for it as well.
Rebellion getting some good trends going their way
and they need it most. It's only one round, but every single half so far has been a 3-3
Rebellion. I've been able to tie things up. Both maps. It'd be the biggest streak they'd
have to run to do it this time. They've done it before. One round, two rounds. Three is
just barely greater than both of those. So now, we look over to the old tower side to
win this new site being brought by Twisted Minds.
Three rounds, unfortunately, massive for the attack anyway. I think a good standard would
be two rounds, one's good and certainly workable.
But they're gonna need a little bit more
out of this first phase.
If you want to give themselves an easier time of things,
come that side slot.
Twisted Minds, they too know this.
And then they're gonna take that round lost too lightly.
They're gonna try and tighten things up again.
Still, we see them bringing a lot of track focus,
but whereas we've seen a braver and a Twitch
just dismantle a trap game,
now we have a new in the picture,
slowing down some of those tools
that the attackers are starting to build.
So we're seeing this Twisted Minds team
with a bit more adaptation in their belt.
They're also bringing a mirror, a fantastic tool,
especially when defending onto this top floor.
They gave you so many good angles,
just looking out from the site.
Also putting a lot of pressure on the rebellion.
If they try to push in, just do an old tower direct,
they're gonna feel really compressed on that side of that.
We see a lot of teams, even with shields,
get really stuck up on that position
and face a lot of difficulty.
Nice find with the shot ground,
with their minds over on the command side,
finding a little bit of good utility play on the showroom front,
beneath this window for quite a long time.
This presence will be known as J-Lat's sound down.
Ambie, quick kill, but quickly traded out of town.
Rebellion playing so close together.
Knaded with the shotgun around the corner, finds his second.
P9, again playing this museum side,
but it seems that the rebellion have an idea.
Surf and SPOIT watching this position.
They'll both fire some shots as Surf
takes a more forward stance, but P9,
Now luring them deeper into this top floor.
A decision needs to be made here as to whether they're going to deal with P9 or not.
Are they just going to let him hang around there and deal with them at the end of the round?
Or are they going to actively try and seek that player out?
With the amount of space they've got at the minute, you'd be foolish to try and chase after him.
You've really just got to give him that space and hope that you can still keep things tight,
knowing that you've got a man advantage coming into the final minute.
Little bit of diffuser juggling going around here as well,
as we will start to see some of these sidewalls get opened.
See the walls get opened, see the round as well,
spoiling Nassabana tricks in a show.
He's been sitting at this window for two minutes and 10 seconds.
Goes down.
P&I only get one as well.
First there was zero, then one.
Now Shopify Rebellion with two just need another round
to tie things up.
to be the final match of the
season. The performance on
fortress could already be
enough. They may not have to
go the hallway and get the
equal 33 split that we see a
lot of these more even maps
bringing us.
Crowd slowly starting to warm
up here for what will be the
final map of this series.
really do not want to let squander the twisted minds.
Bit of a wake-up time, like they had a really easy time of things those first three attacking
rounds.
A tactical time out from Super and the board has just been flipped on its head.
And one thing you heard discussed by Super in that tactical time out was how reactive
twisted minds are playing.
That whenever we do something we go there and something I noticed in round four, which
you saw Canadian use two Candelas early, then they rotated to the other side, clearly trying
the bait twisted minds away then hit where they're just now rotating from and where they're
their weakest.
It's taping it to his ear.
That is dedication.
That's going to be wild to take off later.
That is going to be crazy to take off later.
If you find ourselves three to two Salt Lake City Shopify Rebellion just need your faith
for a little bit longer.
They'll need it for more than one round if they want to win.
But for this half, to get themselves the same tie game
they had on Lair, on Clubhouse, here on Fortress,
they will need you to believe for another three minutes
and 30 seconds, including the prep phase.
They need to make good on it.
The Rebellion now after that, Tech.
Well, hold on.
Nate, we'll have another one.
We will have another one.
I hate when I get a bug in my mouse.
Don't you hate the mouse bug?
I've been thinking, Wings. You've been thinking?
I've been thinking. What are you thinking? I'm wondering if the Rebellion have done enough already
here on this map. There's a crazy stat we can drop.
We've got a little bit of time. Okay, go on. I'm listening.
out of 19. Okay, those are that's a fraction. The defensive wins for SR on
this map. So you're saying in the past what four plays? Yeah. SR have won 17 out
of 19 rounds on defense on defense. Okay, that's kind of insane. That's what 88%
something like that. So close 89.5. I'm kind of the goat. That was terrible at
math, awful at math actually. That was actually a massive anomaly in my life, all things considered.
As evidenced, given that you were a whole percents and a half off.
And given that I heard people laughing after I said that, so, unfortunate really. But 17-19
defensive wins for Shopify Rebellion in the past four plays of Fortress, and I would
assume no equivalent from Twist and Minds. A little bit more of a poultry, 68% on both
sides. That's not poultry. That's actually really good, all things considered. But if
If Shotfire Rebellion can really prove to be that good on these defenses, this might
just be enough for two rounds, that could certainly be it.
But a 3-3, and all you need is what?
To land 50%, not 50% if it's a 3-3 of course.
But what, 2-3rds, 66% on your defenses?
That's worse than both the Twisted Minds defensive win rates.
It is.
I think the context to throw into that is that Twisted Minds are a very good fortress team.
So you can kind of take that with a pinch of salt because their attacks are fantastic.
Whereas the sample size for SR is going to be a little bit more shifted towards teams that maybe aren't as good at that attack inside on Fortress.
And we all know that Twisted Minds are very capable on this map.
We've already taken down some formidable opponents.
Most notably, Enterprise, only a day ago.
That's where we saw that 7-2 win versus the all Aussie lineup.
Gave them that spot in the game here today.
They also took out G2 before that for what it's worth.
Enterprise obviously great team shout out top eight. They also took down g2. I feel like that's worth mentioning
Don't want to bury the lead as you said yesterday. I don't want I don't want to
I'm gonna cast for the Brit. I need to work on the slang. I need to work on the pronunciation
And hopefully we've not worked on the mouse's the mouse bug has been solved and hopefully now
We are looking to get back into the series
As it stands, 2-3 for Shopify Rebellion just looking for one more round on this attacking
side.
Twisted Minds have held off formidably this entire series, even on that 8-7 loss on Lair.
Now let's try and take the first definitive lead at the half out of this entire best of
three.
We've been treated to 3-3 being the side swaps at the halfway point.
Will this map be any different?
Tristigmines, they would love to go on their attack in half with a brief lead over Shopify
Rebellion.
The tools that are going to be bringing to it, they're just going to be doubling down
on those pain points.
Traps, traps, traps.
That's the order of the day right now.
And only if we've got Thorne that we've seen already in all but one round, we're now also
seeing Elby Roar, those Fnats from Fenrir, they could be a nightmare, especially without
many techy small corridors we've got over on Fortress, and a good old T'Chanket just
to bring a bit of stability and really zone off those corridors.
A lot of corridor play on Fortress, it really is very layered once you've got yourself into
the building, you can't just get into a new corridor in a lot of instances when you're
trying to attack that top floor.
This jank can be brilliant for sowning up large portions
of that map.
Also reporting out, that was three sets of barbed wire put
down at the bottom of old tower.
It's not only good for zoning out positions,
but in particular that spot.
If for some reason the rebellion tried
to go for a direct take down there,
if you've seen a lot of teams do want to attack this event,
they could cut that barbed wire.
That fire is going to envelop their feet
and likely take down anybody who walks through that position.
Seems the rebellion has something different in mind, though.
trying to building around the map.
Opening up some of the important exterior walls.
Also getting some important information.
That Soliton scanner, I believe.
P9 and JLADs bought it by it.
I do something else as well.
Canadian, prepping some utility.
Again, this might just be a fake.
Might just be two candelas used
without any commitment behind it,
but as we get to three, this is entirely different.
Canadian catches P9 off guard,
and he next up onto JLAD.
Looking for another, finds one,
And look at him run back down the hallway out of the range of that Salaton scanner
and joining the rest of the team on site.
Twisted mind now trying to dig a little bit deeper.
They've got some utilities to do it, but losing two bodies cleanly on that roam clear
with very little spent is a big, big problem.
Yeah, we've seen the Candela's use, but we've not always even seen Canadian get
chance to use those Candela's and we've still had closed rounds.
So the fact that he's still got one in pocket, gonna spend that out there now.
Hash off will get a very important refrike back though, but he's still in hot water.
Still hot water as Rexxen quickly trades him around the corner.
Minute ten seconds to go, shot by Rebellion.
Has its user outside in the single lane now currently.
Need to go pick that back up unless they want to finish this off.
Kiro's cards.
What a big rotate by Kaniyan.
Oh, just face checks the angle.
He's ready for it.
Shotgun tags up guards a little bit now that Malusi quickly sprinted back to site LMG.
Tracing a player as they walk down the old tower stairs.
Flashbang sent out intern to keep him at bay.
Barnes now taking another 1v1.
Desperately trying to find a successful gunfight.
He's tried so many at this point.
He's looked at every player.
Negligible damage dealt to every single one.
And after three in a row, the rebellion tie it again.
when we banned Monty they ramped up the pace a lot and I thought it was giving us more
trouble which is why they're banned the Blitz so they have to play Monty Pace.
I think so.
Okay so let's do Snake and Monty guys, sorry Snake and Blitz, sorry, sorry, sorry, hold
in a minute, okay.
So for commands, they showed two different attacks.
Obviously they could do different,
but they brought a shield, blue through master,
ace went breach, gridlock was core store,
Flores was outside art window,
and they had a snake working up spiral,
so that guy could go anybody,
maybe like a Deimos or a Dokeby.
They also have a spiral direct.
For that, they ran Twitch on Catwalk, Grim on ladder,
Ying, or like above ladder.
Ying, art window, blitz,
So probably Monty, Shield and Flora is walking up Spiral, okay?
Or Bugs, the only attack that we saw from them was a Split.
It was a Shield dropping ladder, Snake walking up Spiral,
Ying Art Window.
But if they turtle and turtle and turtle and turtle,
okay, let's remember to bring some operator to YouTube.
Ying, Norm, it's Captain, whatever.
I forgot the name of the legend.
Oh
Yeah, I'll do that.
Another tide half, three maps in a row.
Having an OT on each one, but at least for this first bout,
through every single map of this series,
neither one able to acquire a decisive lead.
So a shot by Rebellion moved the defenses, and twisted mine,
Move to their attacking side.
They try to level things up.
Ooh, I thought maybe we'd get the double
hard reach to now, Ben, but no, it is instead
Snake and Blitz taken down.
And Ali, these are two operators that twisted minds
play so much on every single one of their attacks.
Yeah, it ties into the timeout that SuperGay was, you know,
ban the Snake, ban the Blitz.
The theory behind it for everyone in the arena that didn't hear it
is, of course, that the Rebellion are much happier
with them dealing with a Monty pace in a Blitz pace.
So on Clubhouse where we had Blitz and Garg just running through site setups
because they're Blitz and they can do it because they're a little bit quicker,
they're a bit easier to, you know, mobile the way through.
It's getting much more difficult to do that on a Monty.
And I don't think that that's going to be something that really twisted minds are even
going to attempt at least for this first round.
We've not seen the Monty locked in.
It wouldn't be unusual to even play the shield,
but I think the Blitz band is brilliant because it just picks away at something
that twisted minds they'd exceptionally well at, Uncle House.
It is a good lead by Shopify Rebellion on the flip side.
Kate and Mere being taken down, two operators at.
Sure go to the heart of Shopify Rebellion's defensive strategy.
But also two operators be banned so often on so many of these maps.
It is not really going to throw the rebellion off guard, I think.
Because when you look at what they have, it is still quite a comfortable lineup.
Not only for the rebellion, but again, in general.
A couple trap operators, a couple time denial with the smoke and the Goyo being brought by Shopify Rebellion.
And then of course you have an M14, a Rooney, it's contractionally obligated. They literally have to bring a DMR.
I mean if you don't bring a DMR at the moment on defense, you're pretty much throwing because they are genuinely that good.
It's an incredible uptake from the use of DMRs, particularly since they kept hold of the ACOG.
It can be a brilliant tool to really affect some of those longer angles that you will find.
Fortress, again not being a map that's a stranger to a long angle.
Once things start to get open on that top floor you can really cut through it.
So good early U-Tow clear here from J-Lad.
It can be on the Twitch just seeing what he can find is target.
Lightly going to be some of that Goyo and that Ella utility.
Trying to clear the way for Garves.
Whereas we would have seen that be a blitz previously.
This time it's a Monty and Rebellion they feel more comfortable dealing with that. Let's see if that actually is the case
You can see it in theory with the slower pace
But as you pointed out
I imagine guards can still get a bit quick with that shield even if slower than the blitz
So many barricades on this side of the map
Gonna give rebellion good information for where
Bottom a shot drone as well
likely indicate to ambi that maybe this could just be utility clear on one side
it could be rotating could be pushing from old tower p9 conversely
human tricks both right outside the site instead pushing from tower itself and
looking to bring in this other element of the attack these two concurrent pieces
and squish the defense between them ready for that play new ambi was gonna go
for it. A zone barbed wire telegraphing that play. Sir, so focused on the other angle.
So worried about the Deimos. Goes down in the process. Another rebellion. Fight back with two.
It is equal on both sides. An equivalent exchange that just solidifies twisted mind's advantage.
Spoint spotting one above. Stacked up above the boxes. Just slightly cuts off some hair.
Shaves his head, and now down to do a 1v2.
Shome's gotta cover JLAD in this diffuser.
Waiting so patiently, JLAD will pop up for a second, but they have 25 seconds to play with.
They can try and bait out Spoight.
They can try to see what he's gonna do, as the Ella commits, as he swings around the corner.
He's softened up JLAD quite a bit.
But Trax's thing was on one side, so low HP, so little time.
Where's he gonna go? Where's he gonna commit?
That's one player around the corner, and they're just barely dodging these angles to take the long-angled fight.
Try to beat it out!
Who the hit-fire had shot on one HP spoilt just needs one!
Good night, and good luck.
Shopify Rebellion, retake the lead.
What a time for the fight to show up.
Round seven.
and a one versus three for his troubles.
Navigated to perfection.
And Sean pretty disconnect.
Just flat looking the wrong way on Bridlop.
He's gonna be stuck out and you can see half of the body.
This is what he swings the corner.
We said earlier, spoiler of the quiet series, even if that's his only contribution, it's enough or it could be,
depending on how these next rounds go.
I mentioned already, the Rebellion, a fantastic eye-watering defensive win rate on this map.
But it hasn't always come from clutches like that.
It's been teamwork, synergy, good coms.
If that's what they can do on a bad day, I want to see what they can do on a good round.
On round one, the only thing that separated Shopify Rebellion and Twisted Minds was one
round.
Just one round.
Three minutes.
Five kills.
Barely anything to take notice of in the grand scheme of things, but in games like that,
if you can get a player that buys you a round by sheer force of will, that can make the
difference with how close this game has been. If Shopify Rebellion become the
team, channel that defensive energy that you pointed out in 89.5 defensive win
rate in their past four plays of Fortress. That round might still be the
difference maker in what has been one of the closest series we've seen in all of
Salt Lake City. Garth, moving down tower with fire in his way. There's nothing he
he can do, he understands he can't retake that position.
Jobfire, Bellion will fall off in turn, reinforce off.
As the Deimos and Monty join forces to begin this round clear.
Really good extension there from SR.
Not committing too heavily to it.
Low pocket reinforcement,
and they can immediately block that off.
Spoits.
Looking to finish where he left off here
as he's keeping his close eye on the hoppin.
Lions can always a good indicator
that something's gonna start happening.
He's gonna be jailed. Let's take a little bit of damage there.
It's Canadian to put him down in the dead.
But it's Spotted to finish him off.
Nimpac grenade.
IGL setting up his team, but Spoit will lose his life for it.
Tricks from outside, punishes the Ella for his insolence.
So Twisted Minds aren't quite in the disadvantage they once were.
Only a minute to go.
Two minutes been spent getting this control, but they have made it progressively closer to the site.
More Razor Blooms go off, some damage dealt to this attacking team, but still a little bit of work to do.
God's trying to bear down on the Monty now, but the Utility's just keeping him at bay.
Vulcan packs. That's going to be enough to burn at least 15 seconds.
And even then he's going to push in and see what Rexon's staring straight at him.
Again, it's not like he's playing the Blitz. It's not like Clubhouse where he can just ignore that and push through.
He's calling for his team. Toxic Baycasses now coming. It just furthers the problem links.
Issue compounding on top of issue for twisted minds Shopify rebellion just playing the game
They love to based off utility based off teamwork and the
Knife to the chest
The rebellion now two rounds in the lead
Canadian rolling back the years there first and last kill in round number six
eight. Let's just a bit you guys what we did in the first round is right let's
keep controlling the map split each one and go the one side now will be
kitchen you guys want to do the vertical one horizontal I think yeah okay with
This is the game that you're playing, you're going to play in the Landry, and I'm playing in Shawar, and you're going to play in Fog, and you're going to play in Trixid, and you're going to play in Trixid's music, right?
Oh
Twisted mind's taking a breather as Shopify rebellion now have not just three
But five rounds in a row across two different sides. They have won both primary defensive sites
And as predicted in the tack timeout, but I think a reasonable prediction for anybody to make it will likely be kitchen as
The third site for Shopify rebellion
It's always the tertiary one. We see defensive teams go to Ali to twisted minds thinking a lot about what they want to do for this one
It's time to lock in. They really need to understand how they want to approach these
next couple of rounds. Five rounds in a row. Side hasn't really played too much of a factor.
Passed the time out from Super by the way. The rebellion have not lost a round since
round number three and it was the end of round number three but we heard the tactical time
out. They were incredibly effective. Yes, you've got a side swap thrown in there,
onto a side that they are very favorite at. But they're still going out there and doing the business.
They're still getting monster shields put in the face. They've still got Deathmarch
trackers. They've still got these thrown out. They are still going out there and putting in the work.
You can see the rebellion locked in with smiles starting to appear on their face when it has
been tense in the Shotfire Rebellion and paddocks up until this point. Maybe just allowing themselves
a little bit of joy in what has always been quite a stoic, quite a dedicated, but very
whole team. You've seen Canadian get loud when the moment arises. I imagine if Shotfire
Rebellion make the grand final tomorrow, we will see him electric as he's always been.
It's been, I think, four years since Canadians been in a grand final. All the way back in
Charlotte when dark zero at the time led by Canadian won the Charlotte Major and it has been a long time
Since Canadian has been there since then in that time these coasts last m80 have risen then fallen risen then fallen again
Brazil took over Brazil starts falling by the way side of space the only ones that remain so much seed has occurred in four years
years and it just shot by rebellion can net two more rounds.
They'll be like no time has passed at all.
Login on phone calls trying to open things up here.
Then at four twisted minds, they are still trying this
Monty.
They are still trying to gain control and they are still
facing the same old tricks.
Smoke canisters keeping them at bay, not able to progress,
not able to gain that map presence that we know that
can work exceptionally well with when they get it. But they're going to have to do something
about the positioning of these two players right now. You've got small and Canadian both
just batting them back at the fringe. Gods, he's got loads of information, but he's no
real way of doing anything about it. He's going to need a little bit of support here
to come in through that Hamam room.
Where is that support going to come from? That's the issue I think I'm seeing right
now because sure you've got the dopey calls, but what's the next Othermix going to do?
It's an F2 going to do on its own. You've got a lot of secondary utility, tons of smokes, in fact.
But not a lot of that powerful primary utility we normally see for the attacking team.
Spoil with a trade, not with the player he's killed.
That's honestly kind of good, all things considered.
The Monty goes down? That is huge for Shopify Rebellion.
Taking all the pace out there. Attack hasn't it? Jailite now left to try and move through main hall.
See if there's anyone they can find on the periphery.
while on the default cam and again it just looks like there's a lack of information right now
for the side of Twisted Minds players inside of the side they can already start turning their
attention and they have got information themselves Rexon knows exactly where J-Lad is
going to be positioned at the minute doesn't need to do anything there's nothing that he's going to
make a player move with the remaining utility that Twisted Minds have.
Does have to win this off-gun fight. Twisted Minds have proven they can do it. They've done
on his time and time again through Salt Lake City.
Ambi has two.
We've seen round after round, kill after kill,
moment after moment.
Ambi gets one in round nine.
The Chopped Fire Rebellion.
The 15 seconds to go.
Need three more to push us up.
Six to three.
Canadian winding back the years.
Tripped.
Can you find that?
Could you find the kill?
If your tournament depends on it, six in a row.
The Rebellion, one away from a grand final.
All you need is one round, this is six rounds in a row here.
They're believing.
Six in a row.
Six rounds in a row, Olly.
He's getting to the point of twisted minds where you start thinking how many more times
They're gonna bang their head against the same wall before we see something change
Again, it's the Monty and again
How are they going to deal with the most basic of utility taking control of the map 10 seconds to go
The lineup
Has to go where it takes
Yeah, they might be able to replay us out, but SR have already proven they're happy to play dug in
They don't need to move, Rex and Belly moved the whole last round.
Still came way in the football kills.
It just feels like the tide has turned in this series.
And considering that map one was an 8-7, map two a 7-5,
it just doesn't feel like fortress is going to be as close.
It's starting to feel that way.
The twisted minds struggling more and more.
They haven't won around in, what, 15, 18, 20 minutes?
Conceived time on one map. That is ancient history.
It's only been rebellion victories in recent history.
The shuttle opens up an angle and tries to rat, and surf makes him pay for it.
No response from the opening pick, Husham.
Blocking their side.
They're a quiet supply here on Forge.
That's what it's massive the most.
Guards trying to make something happen.
He's got the read.
He's just got another softsie favorite.
He's seeing it.
Back at Alien.
Just completely shut down.
J-Lad tagged up P9, finding Canadian.
Silencing the crowd for the moment.
The twisted minds look to be going for a direct take.
Ali with struggling in the mid-round will bring it to a pause.
They've removed the pace out of the round now,
recognising that it's still winnable.
They're still not in a terrible position at the moment.
But SR are in arguably the best position.
They're agile, they're leader.
They've sat back watching.
Canadian can just move the chess pieces as he sees fit here.
And they've got them on advantage.
That should, in itself, be enough to work with.
That should be enough.
Directing his team, directing Ambi.
A man who has needed no introduction.
A man who does so much for Shopify Rebellion.
But it is the team, it is the rebellion
that have kept twisted minds at bay for two minutes and twenty seconds.
And it is the rebellion!
You've pleaded that this is no real insulting city!
North America make a grand final and the rebellion will be live!
As modernization this weekend has been a deep plunge into the darkness.
For a star this is uncharted territory.
The first time, as I know, they will make a main stage and with that win,
they'll put a spot in the grand finals tomorrow.
It's been a long journey for this roster and while they do have major winners,
it will be a long time since we've seen them lift the trophy.
It has been so long since we have seen the rebellion,
since we've seen Canadian in a moment like this
with a grand final tomorrow.
And either way, you've caught it.
Could fight his old team for the trophy,
or could fight the two-time world champions
in a duel to the death in Salt Lake City.
A massive performance for Shababai Rebellion,
a big moment for North America,
and a big moment for one man in particular.
And I do believe we have that man on stage in Ian. It is Canadian that I want to hear from right now
So let's see
We give flowers to legends while they're still doing what they love make some noise for Canadian
He's shot down the USA, Canadian, you're a legend up here, but this roster, everything
seems to be clicking at the right time.
What's happening here?
I'm going to be honest, I don't think any of us really know what it was.
I think, I think we actually got this somewhere during this takeoff stage.
I think he's got so much like negative feedback and just like he finally became an underdog.
And I think a switch put in us of not playing with so much pressure and playing to prove
people wrong rather than, you know, we deserve to win.
We deserve to be like as good as people expect.
And we played like we have to prove that point and we play with the belief in each other
that we believe we're that good.
No one else believes it, but we believe it.
And we play like that now, and I think ever since then it hasn't gone bad.
On a personal level, it seems like you are rolling back the years.
It's like you stepped into a time machine.
How are you doing this at this level, at this point in your career?
I'm off and on, I'm still getting smoked, but I mean, the guys are just absolutely thriving
though.
I think we're playing great as a team.
I think our coaching staff is incredible too.
the amount of prep work we've done and like how much less stressful it's made it for me,
you know, compared to pass here that I've had to deal with, with like doing so much extra work,
I think it lets me just focus on how I'm going to call on like what I want to focus on and not
being too stressed out. But I don't know, I just signed like competing then. I think it's until,
until I really feel like I can't do it, or there's something else I want to do that I want to
prioritize. I'm going to do it. I love doing this. I love being a part of the team. I mean,
I mean, there's nothing more rewarding than, you know,
thankless work and hard for this.
And I mean, yeah, like getting back to this stage,
getting back to a grand finals,
it's not something I take for granted
and just competing in general.
It's not something I take for granted and never will.
So I think you're making me quite nostalgic as well
because the last time we stood together
in a situation like this was 2022,
the Charlotte Major, you're back in North America,
Another grand final.
Can you do it again?
I mean, this guy's the limit.
Obviously, nothing's going to be easy.
Nothing's granted.
But we know we're capable of being any team as long as we
show up and do our due diligence and play as a team
and believe in each other and play with confidence.
We're capable of anything.
We all know that.
So I'm not going to get ahead of ourselves.
But we're not going to be no pushover tomorrow,
that's for sure.
All right, Salt Lake City.
One more time for Canadian and Shopify Rebellion, your grand finalist, the Liz Nature!
I
It's official, we've got a North American team in the Salt Lake City Major grand final.
Shopify rebellion locked and loaded in position waiting to find out who they will face off
against in Championship Sunday.
My name's Ian Chambers alongside Fox, and lacks the crowd,
nearly blew the roof off this place.
Fox, what a reaction, and warrants it as well, wasn't it?
I mean, well-deserved, to win seven rounds in a row.
That's something that you don't see every day.
I mean, I was getting a little nervous
as a North American fan to see twisted minds go up 3-0,
but fortress defense, the fact that they tied up 3-3
once a sideswap at that point, it was lights out.
I mean, we have to look at this round specifically.
Round seven, this is the momentum shift
that all of rebellion needed to be able to, like you say,
to bring those seven rounds into their favor,
to close out this series, to put them in a grand final.
Spoight, what an incredible clutch.
A 3v1 able to bring it down to that nail biter,
where we weren't sure what was going to happen,
and he absolutely delivered.
I mean, he sure did.
That was the final nail in the coffin.
I truly do believe at that point,
first round on sideswap,
you're shutting down twisted minds like that.
At that point, very difficult emotionally
to come back from it.
But when you look at the scoreboard,
I mean, at the end of the day, the whole team showed up.
But again, Ambi has been consistent.
Listen, outside of just focusing on the players,
one second, I do want to reel it back in.
I want to focus on Super.
Seth has done such a phenomenal job in his coaching.
Every time we heard those timeouts,
he was so concise and particular
about what he wanted to convey to his teammates.
And every single time after those timeouts,
you would immediately see the shift in the momentum
and the change in the team and how they were performed.
So definitely big hats off to super hats off to super canadian gave a lot of hype there to the coaching staff as well
And look it's always nice to see it officially locked in one grand finalist in position
rebellion
Hey, baby. Oh you like that. Yeah, of course
I mean that's about time I finally can say Anna is in a grand final
Can we just give some commiserations as well to the history makers in twisted minds they leave here with their heads held high
I mean they performed exceptionally well at the end of the day
Farthest they've ever been as a region as a whole that being said
I'm sure we'll see them down the line coming to more events and a lot of people were sleeping on them and they came to play
They delivered the end of the day
There's a little bit of an experience difference when you're going up against Shopify with Canadian on the IGL
So the end of the day they performed exceptionally well
I mean nobody wants to lose once you get this close
But the fact of the matter is they have worked their asses off
They were absolutely so deserving to be here and they gave us quite the show to watch and they should be leaving here with their heads held high
And I have no doubt that we are gonna see them in the future. Hey, that's the only one semi-final done
Let's get on to the next one
You know who? Dark. Dark Zera DZ
another NA team looking to step
forward and see if they can make
it an all NA grand final. But
phase plan. The best team in the world are in the building and I think it's important here,
Lax, to not, I guess like, not take these guys for granted because there might not be the flashiest
team in the world. There might not be the loudest team in the world, but they are proven time and
time again that they are the best and as a neutral you can sit back, relax and know for a fact that
you are about to see some magnificent scenes played out. They don't need to be flashy. Two
Two hammers says more than enough when they walk in, they make an appearance, they make
a presence, they make it be felt.
Fact of the matter, they are so phased, so clean.
They are the only team here that has gone flawless so far.
You spoke with KDS yesterday after their series versus Valorant, what would it mean for them
to get this major underneath their belt?
KDS said it would mean everything to them.
They want to be the only team in history, not only to win back to back world champions,
but to follow it up with the major win, to only further and etch their names in Siege's
history and legacy.
And by God, do they have the players to do it?
Speaking of the players, let's talk about them.
Cyber, Handy, absolute showstoppers.
Listen, we've talked about Handy at SI.
He was the back-to-back, two-time world champ,
but also the MVP.
But we also have to look at Cyber.
I mean, both of these two in their series were his Falcons.
These are two players that you are absolutely
going to have to watch.
They are the head honchos of this team.
They were leading in those opening engagements,
and they are quite the forts to be reckoned with.
I mean, we know what Handy's going to deliver.
He's always so good.
Every time the moment gets so high,
He shows up.
Cyber is one of those players that we were highlighting yesterday.
You never know when it's going to happen.
He could definitely be on the bottom of the leaderboard and then instantly he's able to
hit the flanks.
He's successful on being able to just run numbers on the other team.
He's the snake that you have to consistently worry about.
Like I said, he's a snake in the grass.
One thing I love about these two, with how aggressive they are and how they can control
the round is when you think about Cyber, he can flank.
He can get aggressive at any given moment, whether it's early, mid to late round, where
you will see handy shine and bring brilliance into the round.
It comes anywhere into the mid to late round with the team, but back to the matters, both
of these players are never scared to take an engagement, regardless if it's a 2v1.
Odds are against them.
You can best believe they're going to be in your face.
Do you know what, Lex?
If you were to put these two teams against each other, I know that you're an NA guy.
If you were to compare them both, how close really is it?
Honestly, it's actually surprising when you've looked so far into this series and this tournament.
They are relatively close in EPS.
They're tie neck and neck.
but when you look at their attack,
DZ has the upper hand.
They are looking significantly better
where Faze is only a third.
But however, the defense,
that's something that we're looking at here.
They are trailing hard over side of Dark Zero.
And then the entry, Dark Zero's doing very well.
Traes are looking well for Dark Zero as well.
But back to the matter, there are so many things
when you're watching this series to look out for.
If you're a DZ fan, you better watch for those attacks.
If you're a Faze fan, you want to watch those defenses.
I mean, you need to.
If you're Faze, again, the biggest outlier
when it comes to their attacks
finding his opening kills. Same thing for Dark Zero. Cyber is the main player that you're
going to look at when you're faced to be able to find it. So a lot of pressure on his shoulders
to find those openings, to find the gaps. Sometimes we've seen it not happen. But so far, if yesterday
was anything of an indicator, Cyber is awake. He's able to do it. You just never know when
he's coming, but you've got to be aware of it.
Well, you know what? Looking to knock the best team in the world off their patch, we've
got another NA team that has just arrived into the building. How cool is it for the
fans here in Salt Lake City that fresh off the back of watching Shopify Rebellion make
it into the grand final. They get to lose their minds and their voices collectively to support
another team. DZ in the building. It's not just amazing for the crowd. It's amazing even
for these players here because they will be able to work off that exact same energy, have
that fed into them, have that feel them throughout their series because they are going to need
it going against the likes of face. But I will say this new Darkseer with the addition
of Kino has really been painting the picture that this team has never had this sort of structure
and by God it has it been paying its margins paying its dues and that's why they are here
and a semi-final going against this base. How impressed are you with this team?
Is that it again? How impressed are you with DZ? Oh I've been extremely impressed again back
when it was the old SSG roster I mean I never thought they could ever get to this point just due
to the structure they didn't have support players like Kino like NJR and with this addition of these
to it's allowed this team to flourish. It's allowed players to feel revitalized,
re-energized, and we're seeing it through and through with each and every single game.
And I would say if it was back in the day, the old roster they were going against Faze,
I wouldn't have the hopes. But I'm going to be completely honest with how this roster looks now.
I am confident that they can make this game relatively close.
You've already touched on some of the stats that make this team so good.
Fox is standing by to talk about why their attacks are so impressive.
Well, it's not about brute force. They don't just punch their way through a problem.
It's about creating an environment to allow their opponent to make a mistake and that's where dart zero snap
We saw yesterday on round 10 when the DZ is attacking into the master bomb site
They're gonna go for a CC over but first they want to be able to get the outer connector wall
So now they have time to set up one of these traps
You got Kino who's watching the CC window for a swing Jane
I know holding connector for a rotate NJR rotate again and newer is getting the wall and fault is on the hatch now
The environment set up they need a reaction Foltz big brains is going to throw a nade at gold
Forcing Kansan into a position where he gets caught from NGR beautiful opening kill now
We rotate the phase to another situation that they're gonna create a trap for they have the man advantage
They're gonna put pressure taking top red and CC to force wild card to go for a play
But at the end of the day they have the trap newers outside of garage on a drone
Well as the push comes out they has to go for a flank
Spotted, Nurez gets the kill. Huge man advantage.
Wildcard are in a situation where they gotta go for a play.
Baby Shark gets the pick.
Aziz running back.
NJR, the best mailbox in the game,
is already on the wall that they had gotten from the start.
They used that man advantage to snowball,
and that's why Dark Zeros attacks are perfect.
They're meticulous, calculated.
They take their time, and it's limited risks
to get that opening kill,
and that's gonna be their game plan against Faze today.
Love that, and you know what?
They're absolutely going to need those attacks, if they want to stop the best.
Can I quickly say that's why he was my IGL?
Just the way that he broke that down, I mean that was so beautifully done.
But they are going to need to be in point and attack Ray Argen.
You can't make mistakes against FaZeCon.
You can, they punish you absolutely every single time.
So if they can play this concrete just like Box was breaking down,
FaZe is going to have a hard time, but that's always been the thing with the Space Roster
is they're so good at controlling tempo.
They're so good at understanding their opponent,
and they're so good at breaking down those flaws.
All right, let's take a look at picks and bands for this last semi-final of the day.
We're going to bring your IGL back into the mix here in the studio as well.
Let's go.
Clubhouse, honestly, it doesn't matter what map you're going to play, FaZe.
They have a very depth map pool.
So the fact of the matter, I see Clubhouse coming out here for start two.
I really like this because you already want to start the game on,
just focusing on sheer fundamentals.
You don't want to give FaZe an upper hand
and you can't really give a lot of teams an upper hand going into Clubhouse.
It really just comes down to those basics.
Bank, however, that is a little bit worrisome
because the last two maps specifically
are very, very strong for Faze.
I mean, it's a beautiful pick from Dark Zero
because what we talk about, the opening kills.
On a map like Clubhouse,
you're able to eliminate Cyber's X-Factor ability.
There's not much creativity you can do on it.
That gives Dark Zero the edge.
They're able to take their time,
like I showed in the wild card match,
being able to pick a part where Faze is going to be.
Now, again, a great pick. Faze going to Bank.
That's where Cyber can come through, going through the garage, the dirt tunnel, finding those openings.
So again, we've been painting the picture.
It's really just about the teams in the server, but it's all going to come down to those opening engagements.
Well, we can now take a look at the double world champions, the back to back world champions,
the first to ever do it in Siege history, hodling up and getting set for what they desperately want.
Of course, FaZe Clan in the past have won a major, but not as this roster.
We already had KDS there, how important is they're trying to build something Fox?
I mean look, us watching on, we know they've already built something, they're building
a legacy, but they want more and they want to do it with a major championship on their
cabinet.
I mean I'm glad you said legacy because it really is that for FaZe.
At the end of the day, there's a little bit of pride for them too.
Everyone talks about how Furia is one of the best legacies.
You know everyone says G2, but I think it's safe to say that Furia has surpassed them
and now for FaZe, they want to be not only the best team in the world, but for them there's
a chip on their shoulder.
be better than Furia. I think there's something for me when it comes to this
phase roster when you think of egos, you think of prestige, whatever that might be.
Phase really does focus on themselves. They don't care about the opponent that's
in front. They focus primarily on what they can do to better themselves that
then favors them in their matchup which is why they're so good and you even just
talked about you know sure they aren't so flashy, they aren't the you know
prettiest team to be watching but it's because they play Siege at such a high
strategic level that it works and it's the reason why they're a two-time
world champion. It's the reason why they're one game away from a grand final to
make their name etch it even further in the history.
I mean, this team is just so fun to watch
if you like to pick the brains and really
look at the strategical aspect that Siege is all about to explore.
But you know what's interesting about picking
their brains in a strategy?
I really feel like that's what Dark Zero has come to,
since picking up this roster, getting Kino, keeping NJR.
It really feels strategically they're on a new level.
I mean, when we look at clubhouse,
something that everyone's been talking about
is how they've innovated clubhouse using the tachanka
in so many areas.
That's been a way that they've elevated their play.
I feel like this is a perfect matchup for both of these two teams and at the end of the day
Whoever can be phase is going to look like the better team going into the fine
I think that goes without saying absolutely you know else goes without saying I need predictions lax
I gotta go face if it's gotta be face. I'm gonna go with dark zero. All right good stuff
Nice little reaction from the crowd there. It is time for our second semi-final
of course, the lights go out once again. We've seen so many teams find the light, others
have let the pressure get the better of them and collapse beneath it. One team has already
booked in their spot in the grand final to fight for this trophy. Who will join them in
in that battle. Time to find out.
The Rebuilds, any squads that tear the alley swish stumble into a decisive quarterfinal sweep.
A pit not paved under the pressure is Dark Zero!
Let's welcome their opponents.
The Bats are back, world champions who haven't dropped a single map,
all events and crews through the quarters with flawless precision.
Welcome, Big Clan!
All right, a brief conversation before we get into this, a spot in our grand final is
at stake.
We've got Foltz and KDS.
KDS, look, you're not intimidated by anything.
I've seen it before.
Are you intimidated by this crowd and why?
Of course not. We know they hate us because they're not Americans, but they're going to beat them.
KDSS, we're gonna beat them.
Folks, this is your last chance to get this crowd riled up. What do you want to say?
Yeah, the only thing I want to say is this is America. This is our turf.
I'll lead it off here. Ready?
USA! USA! USA! USA!
We got handshake.
Look at that. Best of luck, guys.
This is going to get spicy. I can feel it.
And we need a special try cast for this one, I think.
So we've got Des, Ace, and a bit of a legend from down under.
Good day, mate!
Good day.
Thank you very much, Mr Chambers.
Yes, what a quarter final we've got coming up.
I don't think the crowd are like what I'm going to say, but I think today's might just be DZ today. Oh
I'm going to be a bit nervous, but look, it's my first event as a coach and I'm also making my debut as a customer. So hopefully I'll just take him boxes here, Mike. Just taking boxes. And what I'm going to do it for as well. Big semi-final coming up. North America, the
North America versus North America final, but Baysfield a bit too scary for a lot of people to overcome.
What do you think is going to happen today?
I don't think the crowd will like what I'm going to say, but I think today's might just beat DZ today.
Oh, thank you!
Oh, God, right!
You got what you wanted, Mike!
He's not with us! He's not with us! It's okay!
I mean, if you guys want DZ to win, make sure you give a lot of cheers, alright?
Because it really helps the boys up on stage, yeah?
You said that yourself up to yesterday, mate.
Of course, you saw...
You've always fought valiantly. A brilliant cafe can help you guys.
Yes, then hopefully in these three matches coming up, we see something particularly special.
We are starting out on the top house. Expectations for this first map tip?
I think Dark Zero need a strong start is what I would say.
We were speaking earlier about it and I said when you consider Fizz,
you've got to think as a team in these big moments, these big semi-finals, grand finals,
Fizz are without a doubt going to turn up and deliver 8 out of 10 as a minimum.
9 out of 10, 10 out of 10, most likely.
So you have to come out, you have to send a message to them.
And Piz, you've got to beat them, Des.
They are never going to give you anything.
So DarkZero got to come out strong.
Are they capable of that on Clubhouse?
I definitely think that they are.
Well, it's their map, Piz,
hoping they can start out strong.
It does mean DarkZero keep things off on the attack.
Piz on the defensive is DarkZero's map, Piz.
Zolaic City, it's time to get behind your boys.
Can they do this? Let's find out here and now.
You know, the buttons coming through there.
We'll see who we want to be seeing.
First ones will come in.
K. Monta was going to ask you if there's any surprises there, Mike,
but I think I already know the answer.
Absolutely not.
You know, Monta, just a classic operator for Clubhouse,
clearing rafters, doing sweeps.
And of course, I think the band is going to come out here as early.
Yep. So, you know, just some classic operator bands,
obviously the thermite, especially on Clubhouse, are very effective at getting a lot of walls
open now that he has three breach charges. Interesting to get your thoughts on that a
little bit, Mike. The Cade and Bandit Bandcombo, it's something I've spoken about a little
bit through the event. We've seen, you know, Pengu talking about it on socials. It seems
like, you know, a few different camps about this because obviously we know that it's
going to speed things up. That's the hope. You're going to get those breaches off easier.
On a map like Clubhouse, where there are alternatives, you've got soft floors that you can go underneath,
you can clear out that thunder, you can, you know, work a little bit of, I get with the
hatches a little bit, you know, you've got less options to the cave, but it leaves you
fighting Azami, Mira, Legion, Fenrir, you know, all these trucks, all this utility.
What do you think about that trade off there?
I think obviously because Clubhouse has a lot of exterior walls, you know, bending the
bend it and Kaid is just easy to open up and then get, you know, into the round straight
away but recently there are teams now that if you don't ban the Cade and the Bandit they
won't even run it. So you know teams that will run it will definitely want to ban it
against it but of course I think the meta right now is just the Cade Bandit.
You've had a double ban for so long, teams are conditioned into not playing it and like
oh we're not practised it, it's not available.
It was like mirror for the longest time wasn't it?
Yeah.
You know mirror was just bunged out so consistently that even when she slipped through nobody used
it because nobody practised with it.
Well, she is available for this round, at least, Tim, and Handy for sure.
He's pretty confident with that operator.
Very much a dug-in setup, this trifecta of the architects,
the castle, the azami, the mirror being brought along by FaZe.
They want to make this bombsite really difficult for Darkseer
to work their way through, and if you look at it as well, Tim,
30 seconds in, we've basically got no one roaming around the map.
Whereas, traditionally, on this map, we're used to seeing a lot of teams
and really in the current meta overall,
a lot of roaming all around the map.
FaZe saying, now, we know our game, we're going to play it.
Yeah, I mean, you know, you're all good at team-light fairs.
If anybody's gonna get it done in any situation, it's gonna be them, but you know again coming to you there my guy when you're not
Committing to the map here. You're basically giving dark zero minutes to where you're down and we've got some super powerful
Utility on the attack is you're gonna have to deal with the grim the game the black beards all pushing you into size
It's not a little bit of a race for a risk for face
It's definitely a risk for face as we see cyber taking some damage
but on Clubhouse you don't want to give the whole map for free, which is why we see cyber-attacking fights with Castle Barricades on the first floor.
Time is of the essence and as a defender, especially on Clubhouse, you want to waste as much time as you can, so when the execute does come out, it might not be as easy to execute on.
I'd say so far, so good. They've chewed through a lot of the drones on this attacking side, and Cyber still hasn't gone down towards site.
He said he's very much put himself at the end of the hallway, Tim. If they know that he's here, they should get messy, and he gets rid of one!
They missed out on the chance to pick him off there.
If they'd known that he was there, it would have been beautiful.
But counting those drones, they know that they had no idea the castle was there.
And it was the Blackbeard that is taken down.
Removing that shield from the lineup is going to be a big pain point for DarkTier.
Oh, now he was taking a lot of damage on the sledge.
He can't really be going into gunfights like this.
One bullet is going to see the end of him, so he also needs to be careful first.
I think two minutes wasted and the Blackbeard down.
They're going to be happy with what they got out of that castle.
Honestly, really, really good job from Cyber there, playing in a rack corner in kitchen hallway,
getting a pick especially on the basement, where there are so many, you know,
positions that you have to cover as a defender, is honestly a really big win for FaZe in my opinion.
And here we go, Yings being dropped down, smoke coming through as well as the hit comes on through.
Fourth for first, the four inside of no-toe. Deals at least the first of those F-nats,
but Neewers getting rid of bit of King, the 4v3, the dark zero, as long as they can find another Tim, no!
Andy, doing work on that mirror, good for one, good for two, it's just a bit too good sometimes then
But Mila's collects a second, Sol's in a 1v2, I clutch kink
If you're gonna hide behind something, it better be something a little bit tougher than that part
One versus one, Sol's having picked up newers, we know that Sol's is just a clutch
KING! He comes out with another one!
Absolutely delivering again and again for this team, I'm not even talking here in Salt Lake
It's all has been delivering up touches like that for years, and he just doesn't stop
Honestly great way from phase there getting the pick at the start in a 4v4 situation for the basement
They're using their utility excellently with the as armies on site especially and just playing around their reinforcements really well
Good tech pause here, but Tim
I think that first round was the think of very good representation of the experience many teams in Salt Lake have had when they've come up against phase
They have been flawless so far.
In fact, in speaking to Siburni earlier on,
no team has gone on a hat, an invincible run,
not dropping a single map at a tournament phase.
Could be on their way there to get a 2-0 here.
The closest was G2 back at Raleigh.
Got to the final and then lost it 3-1.
There's a lot of firsts,
a lot of firsts available for FaZe here.
You might look at it and think,
wow, they just keep coming out and winning things.
But it's not about that.
We look at this, teams have not historically followed up well from SI.
They have the opportunity to do the first one to win that next top tier event.
We've never had that from an SI winner.
Usually, they will go on to that next event and not be successful.
Faze with an opportunity and, you know, we talk about Faze
and what we talk about the word Dynastia, what we talked about it with that W7M,
Splash, Furia, Roster. We now have to start talking about it for Faze.
I don't think that we're quite there yet with this roster.
You can't turn up and just win one thing once a year and, you know,
I don't get me wrong, but something like this, backing it up, folding it up with a major, and just really starting to cement themselves, I think that starts opening that conversation up.
Do you think if they do this event, they down declare themselves as the best team of all time, Matt?
Well, no team, correct me if I'm wrong, has won an SI and then won the next major.
Yeah, I think two SIs and the potential major afterwards. Obviously G2 Penta had that dominant phase in 2018, but
But you know what's the pro league final following us? Yeah, that's the hard part, right? I don't know
Yeah, I think two major wins or a major winning in this I will in my opinion solidify the most of us
Oh, they're very very close to got another bout to go and then they're all well in good
One more match tomorrow, maybe assuming they get the job done here, but I'm sure Darkseer
I've got something to say about it
We had a chat with Cole out behind the scenes before we got to this game
He said you can't just spring things on phase the surprise of the rushes
They always seem to be ready, but it feels to be team
But they might be trying to catch them out from underneath here, too
Slowly crawling their way through
Neuers and ports working their way up. Maybe I'd catch the player on main stairs
So fingers
It's gonna be maybe catching them out on main stairs
That's gonna be best thought because I know all of us are up on that top door
So there's nothing really to be gained from the basement at the minute
They've backed out of that. I think they might have been a concern that there was somebody down there
I think it's just a classic bait and putter, they come up to the stairs here.
Oh, nice and post.
Look at the ready on that sledge, as if I find it's about a cyber.
With a knife through the side of the front towards Keynow, a trace out the other side and do it.
Kits one, they make it three. Dark Zero have exploded forward, consumed the majority of that baseline of it's a 3D2.
The problem that they've got at the minute is they split in half between Vittor King and GDES.
You've got GDES on Catwalk, problem solved!
I don't know any of us pick up on a piece and well fish crumbled partway through that round
Honestly a very interesting attack there from dark zero usually you have the garage side of sweep
You have the gym side of sweep dark zero
They're faking the gym sided sweep and then actually just coming straight up the stairs onto site and face
Just not ready for it at all because they were putting the numbers on the gym side
Well, I bet it's which but certainly enough that it caught them off guards him and again cool
I was saying it is hard to surprise face. They've done a pretty good job. I'd say around to yep
Not an easy thing to achieve at whatsoever
But I think the other problem is once you get away with it once once you make a surprise and kind of put them on alert
Don't you know they're ready for it then they think you what's the you know?
What's the other alternatives that we need to be prepared for there and to see them going back?
They're gonna be
It's a whole lot of top floor again.
3-4 here is Magbox.
Obviously, you've done a lot of work with Enterprise as their coach.
The up-bound system changed last year too.
You're looking at this game, how it's gone so far across these three rounds.
You're seeing the picks that both teams have come away with.
If you're looking at this, what are you saying needs to disappear in the next rounds?
That's honestly a really tough question.
Maybe the mirror needs to go.
They've run it every single round, especially because of the thermite band.
You can impact, say, the ace charges and whatnot.
And honestly, the LSD can start it is tough.
of what you guys want to end on, you know, DZ's attacking side because they've just run these sort of one-off strats.
Obviously a lot of prep work has gone into this game for Dark Zero looking at this round, so definitely Miraband would be my band for Dark Zero.
I know you've had this special look behind the team. Have you ever seen something say interesting? Man, I wish that would meet again.
I've had-
You ever get the itch?
I've had the itch before, especially if, you know, we're making mistakes and making the wrong calls.
It's like no if I was now I would have done this.
Now honestly the boys are really good you know a lot of talented young people on my team and you know
I've put my trust in them, so I just let him play
In a great job throughout the event
We're here. It's about these two this third round to be the one that settles the tiebreaker for that first quarter
Well, they were not we see a strong attacking start because he's always that supportive
That's attacking team at the tournament dark zero best defending team phase
It's the unstoppable force the immovable object
But like one tree there who comes out on top interestingly phase it actually just completely shifted on the top floor after only a minute
They've been forced away from catch right stairs construction
It's all empty at the minute and it is there for the taking but dark zero don't have anybody there to take it
They've opened CCTV wall and that's enough for them the focus instead is coming on the jacuzzi side phase are ready for it
But it doesn't matter because folks manages to find that opening gunfight picks up hang there takes him off the board five versus four
Even in the server side is free no attack and no defender is there very interestingly enough faces
Just to start it to go back to site and bunker. I think a lot of ghost pressure as well
It is in the middle so you open a certain side and then
Go the other way but here comes a demos from below very nice
You know use of the Izami there so he cannot get shot from below
Of course, the tube could eventually, or a nape might not be took too bad a shout either up,
it comes, and sure enough, there's Cyberhunter Geena, but a trade tip, at least a response is there.
Fultz has made a move as well, he's actually rotated himself over, and he's going to be moving into cash any second now.
If he comes through into construction onto that door, I think it's going to be a big surprise for Fiers,
who spoke about how difficult they can be to surprise, but there could be one in the pipeline at the minute.
thinking about this construction window is he aware yes they must have picked
that up maybe a sound call maybe a bit of Intel that's told him that folks is
pushing forward so angle is being held a little bit of progress being made on
main stairs and jacuzzi breech by dark zero here the net is tightening down
the target now that's it because time is starting to run sure that clock becomes
a sixth man but they've got KDS all on his own with 15 seconds to go
So, both sides, what do you need?
Dark Zero showing their attacking price
with a 2-1 star.
Really nice from Dark Zero there, Mike.
Just the way that they adapted midway through,
the roundfuls rotated,
and then they just brought this circle.
Titer and Titer in, force face together,
and then pick them off one at a time.
Honestly, just great seeds from Dark Zero.
Obviously, the highest attacking win rate
team at the event,
and just the way they were able to, you know,
open everything up, have a look at what's weak,
and then just head it.
it is, it's absolutely just incredible to watch. Now I get to see the adaptation,
sure enough that mirror ban has come on through, played in all three of those rounds by three
unique players, of course, highlighting on the side of face, and on the other it's going to be the
Grim being taken away, which also saw play across all three of those rounds. Yeah, I mean no surprise,
we know how powerful Grim is on the attack, you know, just makes it so so difficult to move defenders
around to rotate if you need to, sometimes to retake ground because you're just going to find
you so but such a disadvantage if you need to move through those things so we head back on the same
rotation for Bayes back down to church and Arsenal we go and they will be again looking to hold on
without too much of a top floor presence I don't think although saying that handy has just gone
all the way up to top on that men's first pretty curious to hear your take on this as well Macko
we haven't seen a stake played in any of those first three rounds and now the booms come in back
straight away on towards the stake the impression we've got is that teams will often not play something
into three rounds, wait until that third ban comes in, then turn around to play it. Is that what you guys do over at Enterprise as well?
That is definitely something that we do. Obviously it comes with that third ban. In this case, you know, I think they're running the snake purely because they are running a huge room setup.
But that is definitely something that we do and a lot of the teams do here at this tournament too.
I think your guys second most played operator at this event until yesterday was Snake as well behind just the ace.
Obviously very, very powerful in the current meta,
but Chris was seeing this heavy trap meta that has developed some sure enough bays.
They have mixed things up compared to round one team,
not playing that total setup we saw before.
They're right in the map and looking to engage Dark Zero everywhere.
Just sticking with that Snake theme for a second, Magga.
Are you tending to use that as just like complete solo clearance,
or is there a little bit of drawn-in still happening with him?
What's the reliance on that gadget like?
The only time you'd actually drone if there was, say, like a mute on the team,
but underlies, Snake is just so overpowered, it's so like clearing things as we see even you as he gets in these sort of power positions as Solz gets a kill on Kynad.
Ouch.
Not ideal to lose down a shield so early on here in the round, it's like a 60 second pot bite, and that's a lot of pressure that'll lose coming down dirt.
Look, you can put the Blitz down there for that as well, but there's a reason you've got the two shields on side.
You want the Blackbeard to be the one pushing down with those nades, clearing the way through slowly, and normally looking towards a Blitz to hit somewhere else at the same time.
That's not an option anymore.
an option anymore. Yeah we know that Kino is going to regularly bring those shields it's not something
they've actually had too much value from. It was the opening death of the last time that they were
attacking onto this site so we asked them yet to see. Got zero, have that blackbeard available
soon and we see that utility inside a site forcing the Blitz deeper, Foltz gets taken out, J90 down
as well, leaves us a couple going down for phase along the way, but effectively 2v2,
New as SuperLowHealth there's a lot of time on the clock, but you feel like first still in the driving seat.
SuperLowHealth potentially on for an ace here as well. He's got a triple in the round.
He finds the final two. This place is going to erupt.
Jane I know, I think, recoverable. He's bottom of main stairs, tucked in, so it might be a tough one, however.
Has got a teammate coming, but Tim, oh ho ho!
Uncharacteristic from Solz to miss a couple of three shots.
And the arguably paid the price. That impact should be enough to get Jane I know finished off.
Great play by Solz, but that's another 30 seconds gone.
The snake is still alive. So even if they don't have any drones, I can still get information as we see it from Noah as he goes in.
See he's absolutely everything, like you say. It's one HP and a dream.
Could be on for the ace if you can find either. They've already moved away here.
Wait just to make sure.
There's got the ball read on them, but again another scan comes on through as KDS finds NGR just as it appears on the screen in front of him.
It's a big moment for Noah's once he's left and once towards his right. It feels like it's all asked him.
You know where they are. The question is can you do anything about it?
Almost full health on the side of Faze as well, you really feel like it's a matter of time.
That man again, soles, steps up so solid, so stable.
Managers, the quarter of that round, it's going to be Faze leveling things up, 2-2.
Not only is Snake very effective at clearing the roams,
or going for backstabs, but even just then in that 2v2 situation,
he can just see where the team is.
I'm just doing a small trick, you know, to...
to... to die.
Okay?
I'm just...
I'm just getting a Muti there, so I can hit it, at least a little bit, to get it there, and then it's recored.
Basically, we're going to play it in the recored, from the old way of playing, remember?
Then I'm...
Your warding?
You can be the ward, and the Red can get a Ferri, so you don't have any surprises, like, from the front.
Okay.
Okay?
Okay.
And the KTB?
In the KTB, we can get a lot of...
My PNM is...
Is getting a garage.
We have to get a little bit more info about the game and then we'll be back
Are you going to want to make a fix on this money?
Now or not?
Or do it again?
Let's go
We've got a translation coming through in our chat soon, but just to recap those first four rounds, we've had two of these so far both.
Playing exactly as you'd expect, both really wanted to get this over the line.
If that's your tactical time out there, Mike, what are you saying to the team at this point? 2-2, pretty solid, you know, even either side.
What do you think they're trying to inject there?
I think maybe FaZe has the read that, you know, DZ are using a lot of these one-off plays, maybe even cannering, what FaZe usually play.
play, maybe FaZe might start getting even more aggressive on these defences
because they have been especially on the gym bottom side just giving too much up
to the attackers. So I think once we watch these next two rounds we'll have an
idea of exactly what they could say during the time out.
One thing I love about DZ throughout this tournament and the thing about you, it's felt like watching my perfectly patient
surgical procedure at times. Like it's not watching a game of chess at points and a
think coming up against FaZe, it's a perfect match in that regard. It really is a
case of, who could execute down to the millisecond better than the other?
Yeah, I just, I, I, the routine that I've really enjoyed watching at the minute, I enjoyed
what I saw of them through kickoff, you know, obviously it's a roster that's been put together
in March, it's kind of, you know, almost, I, I won't say it come out of nowhere, you know,
we know it. It's in the decoy, yeah. Yeah, you know, we know these players, we know how good they are.
But the way that they've been able to build this so quickly, so consistently, when you look at maybe
some of the other rosters that have had changes in how they've had a little bit of difficulty getting
running. It is really really impressive, and DarkZero continue to do that here. They've got the
opening breach sorted, it's that CCTV breach done, Saagua is a push going to be playing on
cash draw, but no more aggressively than that. So next step looks like here in that garage catwalk.
Very interesting sense of throwing here. Five holes here. I'm actually going to think that they're
going to run for the breach, or just use it as a bait, and newers will you know, flank off the main
stairs but for now they're just applying pressure pushing and pulling the defenders
and seeing you know what will eventually open up.
The small skds back at the very least they won't be having got full control of
Catwalk just yet he is still in there he has been forced way back to the top corner.
He's just gonna continue trying to fight over this Raptor at the minute kick.
He's holding on really well here he's got the breach open behind him he's got
drones coming up the stairs he's being pushed from either side he's got
capitol bolts coming in and somehow KDS continues the fight inside of that
rain. Oh I thought he could have waited there for a second as he bolted over the
balcony but no just caught one at the end of the
nade and the fitness is now starting to make it move underneath it. Yeah he is he
was just coming in from the basement he's moved up main stairs and he's gonna
get himself through into lounges on the snake we'll see what impact he can have
maybe a little late red stairs push coming in from him. It looked like Neewers
was posturing to hit the back but I'll forget in that first pick they're just
and you know send all of the numbers onto the one side and make sure no one is
below for that crucial C4.
There's nothing to wait for the hash of the most part. The thoughts is in all the
utility, the renauging, the f-nut down, C4 comes over and gets to the man on the
three, just one of the plan going down the beauty plate C4 from Cyber.
A 4v2 breaking out and facing and looking under a great position to jump ahead
here and take themselves up to 3 and 2 but just wait.
And by one back it's got a shield on side, Jane I know, it's in this motion back
pocket that he could work with here if necessary.
It's looking rough, so the C4 from Sol's no!
He's finished off! The C4's offline, down to a two, this is doable!
There's a real opportunity, 15 seconds left to go, they need to recover this diffuser.
That's what Kino's gonna do, and that kill gives an opportunity now to put it down.
We're effectively 1v1 while Kino goes to the plant.
It is all up to J90 to cover his teammate now.
The shield is up, and all of a sudden, it's a huge advantage for DarkZero.
Kino, Gen Aino have played this absolutely two-fifth time again!
They're fighting the final kill, and what a turn around for Dark Zero!
Beautifully played by the attackers around the 2v4.
That C4 from side, they got them back in the driving seat,
but as we saw Faze getting a bit too aggressive,
not waiting for the 4v1 possibly,
and just really, really, really well played from the attackers in the 2v4.
You've always won a lot of coaches this event.
Imagine this with a few moments, you've looked to Anderson and it's gone,
oh, we were 5v3, oh, we were 4v2, or even 3v1, and it's gone wrong.
What are you thinking in those moments?
What do you often see being the cause for these things that go wrong?
I'd definitely say not playing together 3-2-1s, you talk about a lot.
I think, you know, face is not playing the round together.
Even a win condition, you know, we can make sure we set win conditions under defense.
How are we going to win the round? So everyone's on the same page.
At what point are you setting that win condition, Mike?
When's that conversation happening?
Is that kind of a beginning of the round?
You've all got an idea in your mind,
and maybe then that has to be switched,
or is it kind of that last 20, 30 second try?
Here's confirmation of what we're going for.
Honestly, it's just because the game is Siege,
it can be at any point in the round.
It can be in the start of the round,
it can be at the end of the round.
If you kill a hard breach, you might start of the round,
that changes the round drastically.
It's just about pulling anything
so everyone gets on the same page.
Third, if you see and say,
you've heard a few coaches from all throughout the event say,
we're trying to do two or three different things at once,
and not on the same page. In fact, we heard it in the Twisted Minds game from you guys yesterday.
We heard them speaking about it during one of their timeouts as well.
Something that really resonated with our team, and especially our ITL Tyrone,
was Fabian's talk with the G2 roster about, you know, we're all in different waves,
so we just need to be on the same wave.
I'll tell you what, that man's in fact.
It's free worldwide!
Oh no, where is Cochin?
It is far reaching.
All right, I see if that's doing it a 4-2.
This would be a dream, because the Twisted Minds playing earlier and I said,
for me. They've been phenomenal at attacking this map throughout the event. It took four rounds
to go against G2, four rounds to go against Enterprise, three rounds in the series earlier on today.
Dark Zero looking to repeat that and maintain that mantle as best attacking team. Just remember
that Ratero drone that we've just seen there. That's softening up main stairs to give an avenue,
to give an option for later on in the round. It may not be that Dark Zero will use it,
but it's worth keeping in the back of your mind. It's largely going to depend on what happens with
If they get pushed away from Main Stairs, it's something now that Dark Zero can take advantage of.
And I like that. They're setting up options for themselves.
You know, so if they do go for a cast clearance and it's not working,
maybe we can put a bit of pressure on Main and create a bit of space for ourselves.
Honestly, in today's suit, creating these opportunities at the start of the round,
so you can use them later in the round.
It's the meta right now.
If it's not working, you always have to be, you know, wary that you can use these other avenues.
and especially as a defender, someone has to be watching those mainstays or someone will creep up.
It's often here about this trap that has to be designed to control the gaps that often exist in defences
because you have to control so much the map and four or five players can't do that.
All by themselves, the traps do often help, even if it's barbed wire, it's still a form of slowing people down.
KDS taking his charge on four, will he get a freebie here?
Surely no, NJR misses him! Off to wall is the right, KDS with a freebie.
Freebie, now has a chance to continue being aggressive.
Controller Cassidy C is so important elsewhere.
We get kills round back and forth, Tim,
but right now, it's Bayes in the driving seat.
I love that, Cranky, yes.
How much work has he done for his team there?
He might be down, but it doesn't matter,
because the round is practically won.
He's wasted two minutes.
He's got some slippery movement going on.
To find that kill on to the air, he has done so, so much.
And the rest of Bayes now, what did they do?
They all just back away.
You know what, you come and find those newers.
The work is up for you to do.
Diffuses down, you've got to be all the way through the map.
And meanwhile, what do fears do?
Sit back and hold those angles.
There's it's almost hands off keyboard time.
Just letting push us.
Bases to the next for the next week,
one by one like the rice round,
and you know, perfect shot by souls at end around.
It happens sometimes.
It's always hard to pull off those big touch situations,
especially against a team as structured as FaZe.
And in the round replay,
we saw two players both stepping out there
to look for the trade, so we're guaranteed to get away with it outside of some magical
god shots.
But we're going to our halftime, let's have a listen to what the teams have got to say.
We're looking to flow on these guys, pretty hard.
They telegraph, fucking flow, contestant, hammering hard.
Yeah.
Well, hard hammering.
On that attack F2, we were in control of every single round there where we're on sync with
each other.
So for whatever reason it does affect the overtime, just keep it incredibly simple.
And if we're going for a cash over, clear that boater, make sure that we're getting
the fucking pressure from below.
We have to have bottom pressure.
That was such a free view.
It's also to like realize what he's doing like you spot for like the lyric kind of pattern
I'll think you do something similar as a wall card like you use it the snake works across identifies the fucking rat
Then we just have the red guy and we're gonna go. Yeah, I don't need to get over time. I think we're in here
Yeah, yeah, we got this
Yeah, they're actually loaded pants, bro. What are you doing first?
Cache face
Cache face? Yeah
Heard head back
Bro, it's so weird, all the lights are fucking rad there, I couldn't see
That's it, let's go to the repair.
Where?
To the repair of the game.
I don't have a problem with the old one.
It's the old one of the game.
That's what I'm talking about.
Both teams want to say very little.
That's not the first time we've seen call-out really reflect on the first half, right?
what's coming up. Any thoughts on that Mac? Honestly, a little bit confusing for me. Maybe
it's just... I don't want to share input with you, I think. That is also a possibility,
especially for my team. We just forget about, you know, the previous half and only talk
about the next half. Just, you know, reset the mental and make sure everyone's focused
on what we're going to do as, you know, another Monte-Kade band for the first bands. Interestingly
enough dark zero they said that they want to run their cash phase defense first
interesting that they want to run the phase defense against phase so we'll see
how it's almost like they've got a bunch of prep in and they've got an idea to
be facing the thing is everybody's got an idea of how to be fair so it's just
And then they play them.
Everyone's got a plan till they get punched in the first test.
Punched in the face?
Punched in the first, go on.
I'll give you that one. That's what it's all about.
Yes, you can have the plans, it's about that delivery.
I think so far, what I'm loving about this game is we've seen both teams delivering.
These rounds are being won rather than lost a lot of the time,
maybe outside of the 2v4, but that's it, we've definitely won that round,
but you never win a 2v4 without the other team giving you the opportunity to win it as well.
as well. But yeah, on the by and large, I think all teams have been playing really good siege
and it's shaken up for it to be a fantastic matchup. So if Darkseer can get this first one won,
then we really do have that possibility of a three-round remap.
Interesting from Darkseer is that they are running to Chanka instead of the smoke.
Chanka can waste time for a lot longer. And I'm hoping that, yes, we're going to see the two top
garage reinforcements it's just you know they're better right now for the
zombie to play up there to die and what we will see is that the chunk actually
use his gadget above that reinforcement to stop any attackers opening that wall
with any hard-to-reach gadgets all right well let's see how long they can do that
for time wasting may well be the name of the game you know phase you think of
them as fine structured powerful juggernaut of a team but not one that
we say are ever particularly quick in there if we know let's get the job done
Don't get me wrong, I'm not saying they're always up against the clock, but storm them out, me they'll be away.
Find a few eggs, you're going to be away from them.
So I've been heading straight over to get the wall open into jacuzzi.
This is something else that was in change recently, we used to always see that bottom garage reinforced.
We all have soft thought at the time now to afford extra reinforcement,
but jacuzzi wall from master bedroom wall, and we're seeing these much bigger extensions.
The extensions are a new thing, but I think the size and commitment behind that master extension
has definitely changed recently.
It's definitely changed recently.
You just can't give the Tucker's master for any more
because once they take control of Master,
you have actually just nowhere to play onside
because they can also just take the garage side after.
And, you know, as a defender,
defending the Master side with reinforcements with gadgets,
it's just really hard to attack into.
The patience by souls here.
Even knowing someone's run out behind and doesn't spin,
expects a swing to come in but knows the player off to his left.
It's got no chance of being able to charge that far forward.
Trust his teammate to help him out more than anything.
Neuers has very much slipped the net though, hasn't bothered coming up towards the full table.
And so that is Solz's little bit of a dream to step away and take a challenge onto NJR,
who's speaking about the importance of him to deny the breach in towards Catwalk.
So far, he hasn't been particularly contested in a lot of fires by Force Jane.
I know it won't work.
And Solz will get Kino. It's just a roar comes through.
KDS won for himself. Baze, their patience pays off Tim.
I think Kino's just learnt a bit of a lesson there about playing with those BMRs.
You really can't be peeking into them.
But how about this? A missed opportunity for them down in oil pit!
One of the chances, handy, does manage to take down you as though face.
They just keep on rolling. They haven't even touched sight yet mate.
Tries that might hear. I think Dark Zero are against a rising tide.
Cyber at least going down. As we come to the last 30 to fire,
you can see he's starting to rain out from NJR. But now he's down too.
It's a poor versus one, a C4 on towards the window. Will miss.
And now they know exactly where Fulc's this one feels like it's going to come to a pretty fit of inclusion
The dark zero may have had a plan to try and get rid of phase here the phase defense
But it's a flawless round for phase in response
Honestly in a defense like that where you have to waste time and play the utility with the Tachanka the C4s
You can even use the thorn traps at another plant
Azami should be the only person dying in that situation and you know thorn peeking out there and dying was not good at all
Honestly Dark Zero just not playing to the strength of that strategy in particular and dying one by one before they even go to the execute.
This moment I really like because they had a couple of players trying to challenge onto more souls which to me showed at least they know where souls is going to play.
They've analysed how FaZe attacked this round in particular where they stick their players and what they've got to do about it.
But even with a new-age run out, even with Kino trying to peek on through, even with Jaina I know, trying to be aggressive as well to try and trip FaZe up.
This is what Call Out was saying, you can't really spring the surprise on them, you've got to beat them at the fundamentals.
Well, like you said, they've analysed FaZe's attacks, they know where they're going to be coming from,
I've just wondering if they've actually analysed what happens when you put your face into a window against FaZe,
because I think they've just found out first hand there was a big risk coming in there from Kino,
and I don't think, you know, I really stood to gain too much from it, I'm sure it'll be less than learned, they'll rein it back in,
but, well, I'd be concerned as a Darkseer or a fan after that first defensive half,
because FaZe didn't just win, that wasn't just one fight against Thor, they've won every single fight,
They're force those fights on their own terms and they didn't even ever really need to get near site big problem for dark zero
Hopefully dark zero, you know, I've talked about that previous round and gone guys
We're just picking too aggressively, you know peeking out these windows
We need to play to our operator line up and to the gadgets into the wind condition
Well this round looks very much like it's again trying to waste a lot of time
So commonly see this cash CC extension for reasons that are well known by now
you want to try and hold on to cash for cc because of the window that looks over this south balcony.
If you don't have control of cash cc you've got to do what souls is doing now be very very careful
you've got to have players that's under the roof watching these windows it just gives you two or three
more things that you have to think about to get in control of that hole really important. It doesn't
mean being inside the room necessarily as you said many a time Tim sometimes it's about opening up
the breach and just being able to see through to that window to ensure no defender can be on it.
There's a moving pretty well here. Cyber's got himself underneath he's now got control of
So they don't need to worry about any flanking or any pressure coming from bar
You've got this pressure as well coming from catwalk KBS opening that long angle through into cash
So folks has to be careful in this position here
He's moved himself through to red instead, but his movement is going to be hampered very very soon
This net is gonna tighten quickly
I try and waste as much time as they can it's important not to lose simply play a dream
Look at where you're losing one here
We don't lose too many if nothing else get kills and sure enough
They've got the Grim on the other side, normally so critical, they're hitting side, as you can see.
They've said, cool guys, we've got the kill, back away.
And that's perfect there, yes, they've got the kill, they've identified, they don't want to stick around like that last round.
They want to fall back, they want to claim their positions on site.
Angle delegate and make sure they're in his cover.
Angle delegate.
I like that as well.
As you can imagine, it's something we've heard before, but I quite like it as a phrase.
Delegate off, keep holding, watch angles.
Doesn't that mean they conceded over control of Cache CC?
South Alchemy is now much easier for Faze to play.
That's where we've got Viddicking, the inset on the window.
A couple of players working their way in from the Cache CC side.
But for Vivus around here, it's in, but it looks like a big focus on the gym plan.
NJR underneath is what's to remember.
He's got Nitro in hand, he's playing in bar.
He could be a big win condition here for DarkZero,
just to deny any plant opportunity elsewhere, though J9 are doing the nine.
They're hoping that you never have to use them.
But if they do need to, NJR makes sure he's in position to still do the job.
Cyber drops down and finds the trade, but still, Fizz on a real back foot here.
Dark zero, nice and dear, different from that last round.
Four versus two now, Des.
Angle delegate. Time to angle delegate. Let's get ourselves set in.
You notice any two on the other side that can set up two separate 2v1s here, if necessary.
The navel be a giveaway on where this push is coming from.
When we go with Solz, we see now Biggie can be in the clutch team,
But it's a lot to do against four on the other side right idea with a shot
But not by flying the man knew it's good for three in the rounds
Dar zero with a convincing round eight
Honestly, just great work from dark zero there realizing their mistakes from the previous round and then straight away falling back after they got that first
Pick against phase
Interestingly enough because of the ace band there was a mute jammer actually on the jacuzzi wall
So a late round, you know, there was no jacuzzi pressure. So it was a lot easier for the defenders to just watch the cap side
I love that entry as well.
The teamwork between Neuers and Foltz.
Neuers didn't take a single shot.
Didn't really announce his presence.
Whereas Foltz, he was busy.
He was moving everywhere.
He was fighting KDS on Catwalk.
He was taking shots from Red Door,
taking shots from inside a cache.
But who got the kill?
It was Neuers who just sat there waiting.
It was an angle that it felt like Foltz were unaware of.
They were not prepared for that fight.
And Neuers just picked it up beautifully.
And as you said, Magden, it was just, yep, that's job done.
We know fall back beautiful stuff from dark zero great defense, and it looks again
Like we are just gonna continue back and forward in this one. Well, I like about this sets up here
And I want to hear your thoughts on it as well now going in towards the new across back in the way those drones
I want to shoot through the pennies they can because playing a lot behind the balcony a lot behind the soul is so much intel
But also Intel's an aisle available on their side here all trying to slow phase down. Yes, the mute. Obviously
Mute up the drone that are coming for the top floor, but
but cyber also known for his snake and daimos so definitely trying to counter cyber in those
picks as well. The Valkyrie as well is just a really great operator especially for Basement
for the retexer and C4s.
What's your thought on when to bring one of the other scrims you see so from the 3 in
daimos or the snake? Any strong thoughts?
I think it depends on the player or mainly the sight, what sight you're attacking. Basement
can't really take a back stab with snake, you can only clear the map really quickly
And Daymoss you can also just use to take gunfights and make sure to get players out of positions.
One more for Raps, one more for Kitting Sight and winning out the gunfights.
Shock horror then.
Sixth Cyber on Hotgun here, of course.
Once we get that track coming on through, someone on the other side could be in a spot of hotbother
if Natsat's on a mute drone.
About 60 seconds in though, now starting to ask questions of this Top 4.
A lot of clearance work to do, that's it.
Yeah, you got three still up there, Kino, Fultz, Jen, I know.
All walking to hold onto positions on Top 4.
Jen I know with the Azami on Catwalk is the one that I'm watching he's gonna be
tough to force out a position here using those keeper barricades just to keep the
breach of fear this is all burning time we're a minute ten into the round and
there's they're yet to get in the map nobody apart from Viking down in dirt
tunnel but even that's kind of external they are all outside here.
The aggression is all right look Nuis spraying into the garage wall trying to
catch them out on front door they're just trying to basically keep face outside
the building for as long as they can. It's why they were committing keepers on
towards the breach once it had been opened up. They really want to slow down the world champions here
and make them think. But NJR is going to go down to a couple of gunshots and then get finished off
by a NAVE from Biddiqui. Uh-oh, oh boy. Here we go. Tolls on the cook and into a five versus two
phase. Just a 75 second left. So let's go. Let's get inside right now. Get the flood. Take down
what they need. Bolts might get one back. Unfortunately, it's a little bit too late to
the party, but Frady, it's going to be an A-Sword bust, and as you might expect, that was a bust.
Some great opportunity spot in there, Mag. Is that just a case of, look,
this room here down in the basement, they've got three on top floor, we go here.
Yes, absolutely, FaZe doing a great job of not giving away the first pick, and then identifying,
you know, where the defenders are and where the gap is. And that gap was Bar, that had,
you know, the main door castled, so they could just get an easy entry, and just honestly,
really really good mid-round adaption from face to identify you know where the open space is where
they can hit and they just did it all together at once. Easy time out coming in here because
we're talking about the goers and dirt like we normally do and then for cash I don't know what
you think but I think we could do that same extension back they're probably going to split off that
we could just put bond Jager instead give jack the x-ray to us just because we didn't ban the
cap doll they're going to keep fucking hammering that off for the raptor side and then that Jager
will just more time to actually react off that and then float back to like lounge side or just
Whatever just lay more time off that kind of forcement to a split which they're going to run set up
For car. Yeah, we rigged Yeager on the castle. He holds a bunch. So yeah, yeah. Yeah, that's what I'm saying
Well, I still want to extend them the opposite side though on the mesh. Yeah, we are we are
And then for a basement, let's just honestly run a rumble three to go in for the site side and then just play our normal air
Because they already never shit that we talked about
Cash base
A zombie Yeager
So, as we have just heard from Call-Out, they're gonna run the exact same cast rat. Will the defenders die first? Azami should be the only one dying first, and after that they need to just play with their U-Tool to deny the plant.
So we'll see how DZ go about this the second time, but also, especially as Mataka, if you see the same setup again, you know where the enemy's gonna play. You know where the weak spots are, so play is also an advantage in this situation.
situation. I think what really worked last time for FaZe, and they're showing it, especially
I think in the first round, this half and then in the third, was what is going to play
really sorry to start. Let them pull off the madness they want to do, they want to spawn
P because they want to try the crazy stuff, let them do it, and then we'll ramp up the
tempo when it best suits us. Once we've got a couple of kills, we'll want this spot that
there is a gap, and I forget who it was that spoke to last night, one of the coaches that
were at this morning, and we were having a conversation and I was saying, what kind of
stars do you prefer playing against? Past, not slow like, what do you feel more equipped
to beat. And they said honestly the frustration isn't in beating a slow team or a fast team,
it's one that can change two stars in the middle of a round. Because you get here kind of in the
tempo of the cable playing squad, we can play slow to match it and then bam they go really fast
as you come to the scramble and you can't really deal with that sudden change in pressure. I think
FaZe are showing that really well so far. Let's keep an eye out for that entry done with the
Insalmi. He's going to be returning to Garage-Azul's feet, you can just see the silhouette in the
distance. He was going to be thinking about that couple but he's actually going to be J9O on the
Yeager that's going to be positioned up there, but either way, that's the position that we're going to be looking at for his attacking onto Kino.
I'm sure he's going to be keeping his head out of windows this time, does?
He is on the master side of things. He is the one playing that extension.
But as you say, Mike, at the minute 45 seconds in, DarkZero offering nothing at this point.
They are doing a really good job of staying alive.
Interesting, Liam, have they left the thermite off?
You know, if they had been a thermite, come on, slide it in.
Well, that's it, they're inside site, right?
Let's forget about the stuff from last time.
Forget sitting around for half-time waiting.
Let's go quick, and it's absolutely torn them a new one.
NJR is down, it's recoverable as is Jaina, I know,
but it's such a risk when you've got the Lions cut scan coming out,
when you've got the Dock and Be Cool coming on through.
We're effectively two versus four, sorry, two versus three at the minute,
and I think the problem here is,
can Darkseer or recover anybody realistically?
There might be an opportunity for NJR,
Kino's just getting there now,
But he's very concerned about whether he's being watched or not.
There you go, finished off by KDN.
This is just absolutely clinical from praise.
Not letting him breathe at all.
J-Nano, he is for all intents and purposes done.
There was nowhere he was getting up.
It is all up to Neuers on that as Army now to try and hold on from top right, Des.
Suffocating, aren't they, Phae?
He's absolutely terrifying.
Neuers finding one.
Expecting to get pushed, but it doesn't come on through.
Bit of King still with a call available in back pocket.
They can do something here.
And the diffuser, by the way, is out in jacuzzi. It is miles away.
They want to play for kills, but he's got one that's got a look for the last one he won.
Onto Handy. He's 14 and 7 in the game.
Surely, if anyone can do it, it's him.
Neuers isn't necessarily going to know that diffuser isn't in hand here,
so he's just trying to play a mixture, play for a little bit of time.
But he also knows that he can't just give them sides, at least to his mind.
He goes to try and get a little bit of ground back.
I called that position top red, and he can't win the gunfight phase.
They caused out a round that was probably a little bit closer than it should have been for them.
Honestly, I've hit the nail on the head there, the pacing by FaZe just then.
They've started out nice and slow, and then just so I've just taken the gap
and the whole FaZe team reacting off it.
Honestly, DZ did a really good job of bringing it back,
but unfortunately, they just couldn't pick up their teammates.
It ended up just being a 2v3.
I think that's probably FaZe adapted to what they saw last time as well.
They want to play this very heavy roam set up on the top floor.
We've got two or three players out towards destruction, gym, bedroom.
You've got one that's out playing inside a cap wall.
One of them is going to hit site, get a breach open, three of them is charged on through.
Make use of the scan to know who's in site and then from there it was a straight B breeze through to Cyber.
It's often what we hear said about the Cyber is the X Factor.
He's the one who kind of breaks away from the playstyle he put before due.
He'll do his own things. Do your best little touches.
Very relevant right now for DZ as you go towards human bedroom, but again, Cyber is just the X Factor.
I'm interested to see how easy they're going to bounce back here. Obviously they are facing, you know, the map point.
So we'll see if they can reset after this and keep on going strong.
Last time around we saw them defending Jim and Federico. It was actually a really, really good defense from Darcy, and we spoke about it.
We had Bulls and Neuers out on cash and red that held on to it beautifully.
They are the two players tasked with holding that area again.
This time Neuers has for the time being been left alone out there.
Maybe something that Faze could exploit.
But Naxero's decision making was great.
Their timing was perfect.
They kept that jacuzzi wall close so they limited their exposure to pressure.
Are they able to repeat that process?
There's a little bit more at stake this time because, as you say, if they lose this one,
then it is much done to move on to back.
Interestingly enough, there is no mute brought by Dartzera on this round,
so that's achievable. Right now he's being opened by Cyber.
The presser will definitely be felt by the players on-site.
Take cover.
Have to lease some extra questions and do away with, like you said,
that some pressure that can just appear from any window or any doorway
or any wall that has been opened up.
It's not always that there is a player there,
but the fact that there could be one does occupy a little bit of brain space
and a little bit of your attention.
ADS being so patient, just waiting here for his team to get things moving elsewhere.
And then we're going to see FaZe pull off one of those classic hits at the same time where he hopes to hit them in the back, but he's got no idea what's coming.
Yeah, there's no real pressure from FaZe on the cash side at the minute, apart from KDS holding that construction wall.
They've decided this is all going to be jacuzzi-muff.
All redside wins. There are just a lot of press from the jacuzzi side. I will say cyber has gone in.
It's gone for a march, yeah, top of main here.
Kino just off towards his side, ceases number, can't quite find him.
G2A swing here, right-line here, that's nice and aggressive from Kino.
Get rid of Simon, X backs the door, done about on the other side,
but can they now bring down this very composed core phase?
Yeah, unusually, for phase, they're actually stalling out a little bit here.
They were really trying to push that jacuzzi wall,
but they've come up against an immovable object in Dark Zero,
who've given them absolutely nothing, so they're protecting the round,
It comes back to bite them. I said that they hadn't applied any pressure, not taken any way.
He passed and that is exactly where they are heard from.
Fouls get in a job, John. Dark Zero goes forward and Solid City just woke up.
Honestly, really, really well played there by Dark Zero using the Azamis.
Block off single con, make sure that you know, knowing where the attackers are coming from,
they're not rotating too much. You see, they kept the gyo on that server side.
server side so if anyone comes on those windows they can kill him. Honestly really really well
played there with especially the smoke coming out on the jacuzzi, cyber ran in and then he was
left all alone so darksera honestly in a really pressured spot managed to pull it out.
Well we are one round away team from what could be an absolute battle in overtime if we get there.
It's not like city you may have heard the line a good few times historically if we get there we
We want you to say it with us, Tim, do you mind us?
Why is that line that we say when we get there?
It's something about all the time, guys.
Is it about us going there, right?
I think it might be.
You guys can all stream it with us
when we get to that point.
Dart zero with two rounds on the bounce
to see things back over the run.
We go down to the basement.
Didn't manage to get anything done there
back in the ninth round.
Only managed to secure a single kill.
So hopefully here, things come out a little bit better.
And I think the worry for me, Tim,
they're growing up around the map again.
This is where base spotted.
that gap last time and exploded into the site.
Well, this is a dark zero, Mac.
They've really got to make sure that they don't give that opportunity to face this time.
They can't go away without space.
If they still want to play the role, how do they go about avoiding that?
Honestly, I think just counting numbers on different areas of the maps.
This time, they're playing in kitchen with the hatch open with the Izami.
So they can make sure that site is covered in that area.
They're just going to be careful of the gaps because Saiba is actually,
he's gone off the snake and now playing IQ.
the IQ there's more time and respect as well didn't see it with the boundary
early but I think here in going there's so many traps around the map a lot to
impede them figuring out where the soulless is and what time they're trying
to waste. I will be able to give a lot of information even though he's not playing
on one of those bread and butter operators like the Snake or like the
Daymars but they've got us stiffened towards Neuers tip and he's been there
kill leader all game long to good have a free. You know that Cyber is gonna go to
take this fight Neuers have just got himself out of trouble in time though he
We can play him behind that keeper barricade.
This next 20 seconds of this battle is falling.
And Phyllis have dealt with it beautifully,
forcing him away.
But false, he backs his man up.
We managed just to take Handi down,
opening kill dark zero.
And we could well be on the way to those extra rounds.
It's five versus four.
I don't think the Azami Neuers knows just how close he was
to dying there.
Obviously a great team play.
Blackface, his souls now gets the pill onto false,
and it's now on 24.
Yeah, that's him on the Hibana, and it's one of them,
took him back outside the map as well.
This is the risk that you've got here.
You've had the entry, and then still stayed out around the map,
for the most part, and may well pay the price here,
if not too careful.
Jane I know, still appeared with Kino,
but two of them playing together,
and I think they want to try and find a way back down
towards site here that is safe to go for.
You've got to be careful, because KDS is lurking around,
watching those storage stairs, so down through oil,
might be the safe plan.
I think even realising themselves that with the garage door
shot out, it's not safe to go there either.
I know still roaming on the top floor very interesting play obviously you know
having that top floor control while the enemies are below you is really strong
this back armory drone is you've got a default drone as Panjane
spotted I think he's spotted. At least it was stiff on where they are though right
this is the important part you said about counting their players off around
around coming towards this last 60s four versus four they're looking taking a
little bit of chip here he's got himself right up on this dirt door so getting a lot of
information themselves and they're looking in for a drop most likely
drop-editing the moment of the user he's the one looking to go for the plant
newest though find the kill they need let a bit of intel picking you out those
positions KDS manages to find Janna and continues battling but losing the black
beard he's gonna be big for this attack NJR find Janna Kino another NJR the last
And that's we're going to all the time.
Well, well, well.
It looked whatever 6-4 after two round wins in a row, the phase may have the answer to dark zero, but they battled their way back in.
DZ remain on the defensive. Things carry on as they are, but all four sites are available to them.
Let's see if they can get the edge here and jump up to 7-6, Mag.
I'm very interested to see where DZ goes. It still looks like they're talking about it.
I wonder if I'll run the mute this time because the thermite breeches were a problem and they
are going to be running the mute.
From a team position here, what's your thought?
Do you prefer to continue on the same side into overtime or do you kind of want that
switch, you know, go from the back, get onto the attack and just crashing it up a bit or
if I'm the one doing the comeback, I for sure want to stay on that side but it is hard,
you know, on the other end staying on the same side that you should have won on an
So, if you know of the team coming up into overtime, staying on that, you know, same side is obviously really good, but, you know, Clothouse in general is a very defender-sad.
Oh, we've had the perfect 3-3 splits, but the site we're going into here in round 13, Eastern Bedroom, as you say, and we've seen two defensive round wins from Dark Zero, a floor to see one of them as well.
Then the other face only found a single kill, so Tim, I'm not at all surprised to see DZ returning to where they've had such success so far.
Let's see if they can continue it, that's how I'm around.
Faze were punished heavily for not taking control of cash and CCTV.
We saw Faults getting two kills from there.
At the end of things, Vitacind and KDS,
one taking down on Balcony, one inside of cash, so Faze this time.
I don't think they're going to make enough mistake again.
Yes, they will go for the tracuzzi pressure,
but they will surely apply a little bit more manpower
onto this cash and CCTV hold.
Take cover!
I have been talking about, you know, the need stopping the thermite, but what a lot of people don't know is that you can just recalibrate above the mute with thermite, you can just try to do it.
Almost like you demonstrate your point there, mate.
Yep.
In perfect time, that's been the single-comble opened up as well, so they can now get everything done that they need to.
We saw the difference, of course, in the bands earlier on, but as you've actually gone real quick, when would you run a thermite, when would you run an ace on this map?
Obviously both teams are taking different approaches.
It depends if you have the mirror up, because the mirror you can impact trick, you know, like the Fermi charges and the Ace Charges
and it is so easy to just throw aces on these extended gooches and then, you know, open up the side even more.
It just depends on what sort of attacking playstyle you want to do, but, you know, clubhouse with these outside positions,
throwing the ace onto the inside positions, it's just way too easy to open up the map.
Again, FaZe not looking at that cash and CCTV side at the minute, they are all stacked up around the Strakuzi side.
It is very, very one-sided. They were punished heavily last time.
Cyber manages to find Kino, can first find a way.
They're not using the Balkan at this time, which at least gives them a little bit more.
Cyber walks in, and just what Cyber does best finds another kill.
Neuers onto handy, four births to three, still an age left on the clock.
DarkZero really under it now, and Cyber picks up Neuers.
Since when do you ever see a furbide being the one to charge it and slaughter the entire enemy team?
He's got three so far, looking for the fourth as well as they've got full knowledge on what's going on.
He may even get heads-on, does himself this round, Tim.
Plan going down at the same time. What's going about the other way?
Solves a bit too good. KDS as well.
Great round by FaZe and great opportunity spotting once again by Cyber.
It just doesn't matter what Cyber is playing.
He gets the crucial operator on the site and then he just sends it because that is where the gap is.
Crucially as well, FaZe is following up on Cyber.
It's actually the game-winning players there, so honestly.
The power positions for the site players in Dark Sears have to be careful.
They don't fall too early.
I said that they'd had a fantastic couple of defensive rounds on gym beds.
Remaining losing one player across the previous two times,
but that one was absolute slaughter.
Now they've got an uphill battle.
Faye's going to take us down into the basement.
They managed to win it both times back in that first half.
It was close in both, mind you.
It did require a big clutch from Soles in round one.
It did. It came down to, I think it was 1v2 at the end, if I remember right.
It seems a long time ago now, 13 rounds back.
It's funny how these things have a way of coming around again, isn't it?
It really is. So let's see.
During that round one, if I remember right, they didn't actually play it out in the map.
It's not been something to do massively.
They had Cyber kind of a round kitchen corridor.
That was it. That was their commitment.
Everybody else was down inside a basement.
I'm just loving a look at the positions that they're taking up now.
And it is much sort of similar to that.
I think it's saying that Cyber fit a king now heading up to that second floor.
So maybe we see a little bit more commitment here from this to holding them up
I do have the solos so they can denial of info to play up on the top of the map
They have you know the Fenrir facade the guy of the site. I think this should be a full bus track
Cyber going for a risky spawn peak on match point
You take your lessons from a chomp
Crucial rounds
Window the best was a very very slight angle that you found granted
isn't going to be rewarded for it. However, I'm very confident you will look to waste as much time as possible out here on the road.
Even better yet, find yourself a couple of kills, 13 and 10 in the game,
matched only by newers on the other side at 16 and 9. Certainly better to stand out players, Ted.
Oh, absolutely. The problem with Fahez is you can just pick any of them.
You can just pick anybody. You know, in any given game, you can pick any of them and they'll be a stand out player.
And I think that's, you know, always the problem with going up against them.
Let's see how Dark Zero are shaping up on this attack they have got Neewers just kind of wandering his way in underneath
But Bitter King is waiting ready if Neewers peeks his face out here
It could be a really bad start to the round but the King can't quite react quickly enough
If they get to kill then it's a massive start for and there'd be five versus four though
But more than one two minutes still to play
Warrior Frost is going to be alongside, but give you again a chance to just passion them by this clip in the couple of kills that had him around, but instead, FaZe can hold on, do his own, finally making his appearance. Here he is, briefly comes out, gets one for himself, sidebuck removed, 5v4 with more than half a round to play back.
Huge pick there by you know dark zero that he still had this ledger like they didn't doubt about for a new 17 and 9
Just using the day most to you know put these
As a C4 also doesn't get anyone really really looking good here for dark zero under final attack round
Really all the way to 15 rounds
Now being opened up and used new as looking for the long
Nangles doesn't punish to find any damage, but Darkseer are doing some serious work on site.
The problem that they've got, I was going to say the problem they've got is it's a little bit one sided,
but it's not because J9 also wrote it, and around he's going to be in blue,
and this is going to create some serious jeopardy for Faze now.
They know they need to watch multiple angles, mate.
All the vertical here, this is the classic siege timing moment.
If he looks down, it's a freebie, but no, he makes the shots and lets the Valkyrie away.
Third time this round, Barks are ripping the matter of pixels away from a kill.
Will that come back to bite them in these dying 40 seconds?
It is a 4v5, so defenders need to get a pick somewhere.
There are just way too many avenues for the attackers here.
And the last round of China drops down.
Just going to be pushing in with the shield.
Takes the ground, Jadaddo.
Onto KDIs, here comes the final 20 seconds.
But back down in Church and Arsenal.
And it's dark zero, third way on top.
3 versus 1 as Bitter King manages to fight back with Shure.
Short lift is his pass by Vakino.
We are going all the way to 15, guys!
And he in chambers, saying he wanted to hear that round.
And Matt Longtip and it has delivered.
Can't drive a wedge between these two teams.
It has been dangerously close.
The dark zero.
Go on to the defence.
Both teams find the success on their attacks in OT.
It's been very much spit throughout this map,
because we said it's been that 3-3 half.
So right now, it is an attack-aliening club that we're seeing.
You would start to lean towards FaZe,
but DZ have the full choice of sites
that are going to take us downstairs into the basement.
It looks like this time DarkZero going for a site hold.
They might put some U-Gems upstairs to waste time,
especially if Saab is going to play the Deimos or the Snake.
And honestly, in a 7-7 on Clubhouse,
Church and Arsenal is probably the most favorite site you can go.
Heartbreak this.
So close.
First opportunity missed, of course, for a matter of pixels.
Oh, I love that.
I'm fine. It's just, ugh.
Hope's can do it all, Tim.
Just a beauty of a beating. You can't do that.
Just such a beautiful heart drop, wasn't it?
Just sprinting across, down he goes, finds the kill,
knew exactly where the man was.
There was some serious intel from Dark Zero there.
They were so prepped going down into that basement.
That's what we saw, base, just kind of tumbling one after another.
Just as a reminder to everybody, this is Dark Zero.
is Dark Zero's map pick, the next one will be Paz's map.
How much does that impact you as a team
if you come in and lose your map pick?
We often talk about it, and it's kind of
because they've lost their map, but really,
are you kind of really just prepared to play all of them?
We are definitely ready to prepare all of them.
Obviously, you know, teams like Twisted Minds
will take 12 hours to sort of don't want to be losing
your first map going into that, but as a pro team,
you know, you should be confident on the maps
that they're going to pick as well.
still to make it any easy. If the good news, a guess for DC going on to thank
regards to the outcome here Tim, is that it is their favorite map.
Pais is so confident on playing nearly every map in the pool. They say you know
what, we'll play you anywhere, we'll go to bank, we feel comfortable there, we don't
care that it's your most preferred map. But now though, let's see how these next
two minutes and 20 seconds play out because that will determine who is just
one map away for a match against Shopify in the grand final. The entry though is
going to Solz, MJR, falling down on that goalie.
Very, very tough loss there.
MJR going down early on a baseman defense
is going to hurt Dupzarello.
They're going to have to get aggressive.
They're going to have to pick up the bird.
They need to get a pick back, or it's not going to go well
in the last 30 seconds of the game.
Oh, a victory.
Just see the reaper.
Absolutely beautiful stuff there as well.
Teamwork, that shield doing the work.
Wittigang opening up the wall, giving the opportunity.
Five versus four.
And it is now Dark Zero completely turtled up inside a site.
They are going to have no opportunity to get back upstairs.
They're going to have no opportunity other than as you say,
like to fight those verticals.
They need to try and take at least one kill before a base come
to the point of dropping hatches and aggressing into site.
The problem they've got with a man over now,
FaZe can push multiple sides.
They can work from motor.
They can work from bottom stairs.
They've got KDS over on blue.
This is a big problem for the North Americans.
Still trying to down throw the C4 underneath at the same time.
I think Paul's going to lose the way slightly here, trying to afford to sit debased anymore.
Else his life is forfeit.
Remember I'm saying you want to open this hatch, you can open it up with confidence
because you can still hold up with a lot of utility in that pocket.
Interestingly enough though, FaZe, they might have thought that DarkZero were roaming a lot more
because we only see two Harbridge gadgets on the Attacker side of FaZe.
C4, where's that to get Solz?
Need to get Solz as well.
And all the work already admittedly getting that floor opened up.
We've got the entry early, Rob.
One big play on their side, off line 40-40.
If he gets to walk the last 40.
It's high to Yul for Dark Zero.
We've said it multiple times.
They had to find kills on the vertical.
They do exactly that.
But Fizz will continue moving forward, just grinding them down.
Neuers, he's going to pick up one on the side rivers.
A little bit of fire that does the job for him.
Three versus three.
Anybody's right.
Now, Handi manages to pick up J9-0.
20 seconds left to go.
Bitter King is inside, does have diffuser in hand, there's an option for him to put it down as Fultz will be taken out
Handy with a double to close down the round and the map and that's going to be Fettys 1-0 after they take the win on Corvouse
Fettys you know they're in the deficit
They're in the disadvantage there and they still managed to get the round when it's honestly really impressive to see
What's beautiful is though is taking 15 rounds to determine who wins that first map
I know it's made his map pick going into our second, but something tells me this series still has a lot more to offer
Oh, you know that it does start here or a team absolutely capable of fighting fight
They will go they'll have a chat and like Mike said these teams they are prepared to play anywhere
They're gonna come back confident for buying time sure and we will as well soon back with you in just a few minutes
after my game, but that was about it.
Cyber, big map win to start the series.
Is there any added pressure defending a world championship?
You expect the same to happen on map two with the win?
Us, you expect the same, setting is better than smithing.
Yeah, that's it.
Thanks, Amber. Thank you so much.
Just a quick translation, and this isn't from me.
I wish I spoke Brazilian Portuguese,
but the translator, Poxodra and Todas,
the cyber said, no, we don't feel any added pressure at all.
We know that we're the best and we're going to beat them.
And that's what you'd expect him to say.
These guys are at the top of the top.
I mean, they're really confident.
It really showed in those last overtime rounds
from FaZe on why they were able to just edge it out.
because it really was a beautiful back and forth,
but those overtime to win both attacks on it,
it really felt like it was perfect all the way
until it was a three versus three
and then immediately DZ gets a little over aggressive
and boom, now it's a 3v1 in sight.
Listen, we talked about the no added pressure
coming outside of Cyber.
We're gonna highlight Cyber here in round 13.
I mean, this goes to showcase
that there is no pressure on his shoulders.
Not only is he bringing in a thermite,
opening up the wall,
but he's also the one entering on thermite.
He turns this into a triple kill and again,
That really speaks into the pressure aspect of it.
You are in overtime.
Every round counts at this point.
You need it to go into your favor.
And of course, Cyber is the one that's leading the charge.
Ian, it was the one that we were talking about early on to this.
This is the player that you're going to have to watch.
And in this series alone, 13 and 12, four on the entry, 60
in costs.
I mean, again, he is making a statement.
He's yet again.
And since Faze's first Invitational win,
they have been trying to put Cyber in different positions.
Well, sometimes he's on the entry, sometimes he's on the flex,
sometimes he's on the support.
And it gets a team like DarkZero that's very good at picking off,
isolating that rumor player.
I mean, we're seeing him on supportive roles,
because once you use that utility, you set up the site,
and you can go out and frag, and that's exactly what they did.
Because even in those situations, DZ was set up for it.
But at the end of the day, it's Cyber,
and he was just shooting correctly.
And at the end of the day, this game was a little bit about inches.
Every inch matters.
I know you know about that.
And that was the biggest outcome why FaZe was able to...
How do I know about that?
What are you trying to say?
What do you mean?
Let's move on.
Listen, we've spoken a lot to the American fans
in the building here, but it's time to speak to a FaZe fan.
Jonah is standing by with a fan of the best in the world.
Back in the crowd here with yet another fan.
But this time, a FaZe fan.
I tried to find the drippiest FaZe fan I could,
and I think we've done it, Areeb.
Great to meet you.
You got the FaZe gear going on.
And your team has now taken map one.
I gotta ask, how does it feel being in a sea of dark zero fans,
being one of the few face fans out here?
Well, you just have to make sure you're louder
than those around you.
How long have you been a face fan?
You're all your life?
Since I've been following the pro scene since 2023 Atlanta,
so before the Brazil Grand Final.
So technically not a bandwagon.
It sounds like you're from somewhere around here.
Are you from the US?
Yes, I came out from Michigan.
Any feeling of betrayal?
I mean, you got the dark zero and a team up there.
Do you got the Brazil team across?
Well, I'd say my favorite and a team is wild card.
So not not really betrayal.
Not not at least not my eyes.
Amazing.
Do you do you expect the same thing from the World Champs?
I'm a mess with the map to victory.
I'd say it is expected on bank.
Yeah, definitely.
And if they do win the whole event,
your fingers crossed, I'd say maybe objectively speaking,
the greatest team of all time.
maybe surpassing the Penta G2 era, at least to me.
All right, bold claims here with the Reb.
Back to you guys.
I had some woes in the crowd there,
but it is always great to see
fans in the building, but will it be phased up in map two?
They're going to bank, you know what,
that's beyond his darks there,
or backs against the wall he lacks.
I mean, again, if there's any team
that I think that can get it done from NA,
I do feel DZ has the mental capacity,
the mental portancy, especially with their coach.
I mean, he has shaped this entire rough.
He's shaped a lot of the region as a whole in terms of just that sort of synergy.
So I do think they can get it done.
But again, what I am worried about is how much energy they put into that series.
Are they going to have enough in the tank?
At the end of the day, the rest of the series is an uphill battle.
Shoutley on map three is FaZe's best map.
Thank arguably their second best map.
So it's going to be a matter of just getting those picks,
trying to figure out where they can find the kill on if it's not going to be cyber.
All right. Well, FaZe fans are hoping to get this done.
into those here in the building are looking to go to map three.
Let's see if they can make it happen.
We've got Des, Es, and Mike, reloaded for map two.
Thank you very much, Mr. Chambers.
Indeed, first map was ridiculously close,
taking all 15 rounds.
Bank, I get the feeling Tim might be a little bit more decisive.
But I've got our limb here, and I'm not saying this
because we're in the arena.
I think, Darts, you're looking to take this in regulation.
But Bank isn't a bad map for Darts, you know why?
I think it's their first preference map. They're three and one on it recently. They have no slouches here. I think, you know, when we look from map one to map two from Hubhouse to Bank, Mike, what is it that DarkZero maybe are going to need to do differently?
What have you seen in that first map that you think maybe a little more of this or a little less of that is going to be the difference maker?
I think DarkZero really just need to, you know, peak them at the entries and make sure that FaZe just can't set up for their executes.
And if they don't manage to do that, then they need to fall back and play the win conditions on site.
Easy-peasy. If only. If without easy.
It's FaZe. We've seen them turn to try.
Stop them getting in the building, Dez!
But it just feels like it's sometimes like. We've seen teams, you know, trying to break down a brick wall.
It feels like they're coming up against a turtle team and they can't quite crack them open.
They play against them when they're on the Roman. They can't beat them on the Roman.
Your options start to feel very limited and it's still a G-man.
But let me think, it feels like you've tried everything to overcome what you're coming up against
and you still can't quite find the answer.
What do you then do as a team?
Honestly, that is the toughest question.
It was a bit like that against the Twisted Mines, but you just always have to take the round by round.
You know, there is no such thing as momentum.
You reset after every round, you just take it, you know, one round at a time
and just, you know, try to find the win condition in the round.
Well, let's see if they can.
We're going to start things out down in the basement, Tim.
An exact zero on the defence.
Bank of the Varnabasen does lean towards being attack-asided,
so I can't imagine a phase two bothered.
Regardless of which side they start on.
Immediately. NJR is standing out to me here.
It's a basement defence.
We've got him upstairs in Janitor, starting off on the Valkyrie.
You know that, I think, he's trying to play into exactly what he said there, Mike,
and that is, take the fight to phase.
Don't give them anything for free.
They did nothing, but they've given something for it, and NJR's job is going to be slowed
down as much as possible, so that's something to watch in the early round.
Interestingly enough, as well, Foltz is sitting probably on a new gem at E3.
They'll probably just, you know, see the Valkyrie getting Dayloss scanned right now and just
assume he is the only one up here. So really interested to see just how much, you know,
Foltz can do in this round, if he's not drawn out.
If he's not being the big part, that one for sure.
I hope they get a sniff on to him at some point, but it does have to support from below at the same time.
All three players, of course, the good few stairways that you can work your way up on this mapling support can arrive quite quickly.
Cyber has got himself into the top floor, he's supporting souls as well.
NJR has dropped away, so this is where we can get that answer.
KDA! He knew exactly where NJR has lost!
Takes him down through the softball, but just like you said, Mag, Fultz comes out big!
There's no idea! Can he do any more to that?
No, Handi! Manage us to hit the deck!
Faze, always find a way!
Three-shot gun blasts, and Handi still comes away with the kill.
That is ridiculous!
It would've been magic if Fultz got away with it,
but Handi was never letting that one slide.
J-90 goes down to it, now 2v4.
I'm not sure what Kaino and Ender are can do,
but hopefully they can pull out some magic in the first round of back.
It's got a C4 and three smokes to play with.
It's more the time that I'm concerned about Faze.
75 seconds to play behind, track coming out here onto NJR who's already in waiting with that C4.
So he's of course the demoss in response to now is all happy, so he's cancelling away that channel.
It's got to play the slow and phase, aren't the kind of team that will bottle a man advantage like this Tim.
Now Fizz have got all the time in the world here, they can now set themselves up, they can open those hatches, they can pressure, they can look for the gap.
And this might be the power for Pardazio as Kainos is croning behind the table.
Will Kadeus check this properly? I don't think so.
I'll see his leg, and now they know. That's such a shame.
All three smokers gonna go down with him here, but it was a nice attempt.
He had to try something.
But it's sadly not gonna work out. NJR with it all to do.
This diffuser is going down there, and FaZe surely gonna close this one out.
Yeah, I don't see anywhere that NJR fasts back into this.
manages to get one to KDS, make it two top rated player at the event coming into today
and he gets himself a big double 1v4 becomes a 1v2 but a big problem with that lion mic.
He's just one HP so it could be a 1v1 if he gets a C4 but he doesn't as he decides to go up the
stairs it is impossible to win on the retake if you cannot take off stairs control. I think
Thofaze will play it smart, they'll play nice indeed and they won't give any picks here to NJR.
Nine of a time available for him here either, unfortunately,
Handy just playing that round brilliantly, surviving the duel with the shotgun
and then comes out at the end and gets the job done.
Bates with round one.
Honestly, I think, you know, DZ bringing a great defence,
some sneaky plays with the mute,
and unfortunately, just not hitting the shots where they needed to be.
The smoke in-server, the shotgun, you know, the three shotgun shots,
that didn't hit. They're playing some good seeds,
they're playing some good strategy, they've come in with a game plan,
they just need to hit the shots.
It's kind of like against Faze, you can have all the right ideas, but if you don't execute a 100% perfection, you're still gonna get punished.
DZ will probably feel okay with that round because, you know, it was on Vent that they did lose the round.
Their strategy is working, they've seen it go reset and keep pushing on from here.
This is what Culliard, I guess, said before, we came on to show him. He caught him backstage on a chat and he said, again, you have to play perfect against Faze.
Their strats, you know, are watertight.
You've got to match them at that level
and have brilliant strats too.
You can't surprise them, you can't speed things up on them
and then you've got to be better in the gunfights as well.
Against five of the best gunners in the world.
You can understand why they're back
to battle all champions, Tim.
A lot of that damage, Mark, in the first round
was done out on that roam game.
Not quite paying off for Dark Zero.
Do you think the switch up to the top floor site
is going to help them a bit here
because it kind of removes that need
to roam and control the whole map?
It'll definitely help that Dark Zero here.
They just need to make sure
They don't get picked on their appels.
It seems they have a good game plan here.
You have a soulless pillow to deny the plan.
The bandit just off the hard reach
and unfortunately newest goes down first.
There's a bit of a timing thing.
Obviously seen on the drone, new as was,
but Sol's in the right place at the right time.
Punishers in.
This is what we saw a little bit back on the club was
they're happy to play patient in the first 90 seconds or so of the round
and punish players on Dark Zero that are being too mobile.
There's no exactly where the soulless is
and it's going to be a matter of time.
They're just going to go in and spray him down.
got it completely trapped. There we go. Easiest kill that Cyber's gonna get all day. And it
feels a little bit right now as if Dark Zero has got the same idea as you, Mike, that we
need to take the fight to base, but that's playing perfectly into Bez's hands. They're
ready for it. It's what they want. They're going in there and taking the fight, and they're
winning every one of them. It's almost as if Dark Zero just, they're just clutching it.
It's a little too tightly.
I think you're definitely onto something. You know, the drowning from Pace has just
been exceptional. Folks looking for some sneaky plays as well and unfortunately it's just
not panning out really well for Dark Zero right now.
A lot they need to get done to turn this back around. I know that first round was well played
it was still coming down from losing out on a lot of their gunfights. Being in a 4 vs 2
really punished them. Like I've often said throughout the tournament, I was used to using
my hand for the 4-buggers. Sometimes you've got a brilliant idea when it works out, you
know, like geniuses when it falls apart you can look like morons. And sadly for Dark Zero
One clock goes far to save morons, but FaZe are certainly showing that there are holes in their plans.
Vittor King and the pull as NJR gets one, but yet again, it's a four versus two, making a 43.
KDS is down now two, NJR one more back. Have we seen FaZe lose out on a dominant round here, Tim?
How about this for a fight back from Dark Zero, Kino, NJR getting worked on, the problem is they taking chip damage along the way.
Look at the side of FaZe, you've got Handi, you've got Souls both on full health, and it's just so terrifying to play against this team of Brazilians.
Did you pick any random two? Who have we got to go up against?
Oh, it's this Handi and Solz! What's the problem?
I was going to say, this was the big fight that was going to happen on Square
because Solz was sat on the window. He was giving cover,
waiting for Handi to be able to get in a spot to get the diffuser down.
If Handi didn't went out there and square,
we're having a very different conversation.
Here he is, Solz, the snake on his belly, recovering.
The diffuser will now be in a position to get that down.
Kino has to win this gunfight.
But Handi has been on fire so far, a bit of chip.
And Kino falls even lower.
Final 30 seconds in Souls, not yet still looking to get that diffuser down.
He's waiting for the shots in, and sure enough,
Andy completes it all, winning that 2v2.
I'm wondering now, Will call out to take his call, his timeouts.
They are 0-2 down and just their plays are not working.
It was honestly really good to see they managed to bring it back to a 2v2,
but unfortunately they didn't close it out.
We're just going to start down at the base, like Will already said.
So let's go open right here on the mid-site.
After that, let's go back to the basement.
Whatever base we want to call, I still want to make sure
release way sim on the realm now don't just get aside for free fall map then we
were forced back to see outside both we need to do like just stacked utility we
got to shut down a little repellent they're gonna keep doing this entire
game so he's one of the bandits on me in the mirror so like whatever you want to
stack that we can stack words let's go fucking open and then let's go down to
the basement like I said we can lay it we need to waste time off that and then
we go back to see yo if you want to cheese again on the third round we can
let's cut off for these next two at least for open and fucking a basic cut it
out and then on round three and we go back for it just makes it up but don't
try to go for the same one yeah yeah and in general to it's kind of like you're
Don't feel like we had to do something crazy to beat these guys.
Yeah, no we don't bro.
Play together, get aggressive, get the contest, get the same.
Yeah, open 41, it's the 41 scheme.
I love the timeout there by callout.
They're going to stop the cheese for a couple of rounds, play their defaults, play the four backstrips, and then they're going to sprinkle it in again later.
I really love how they're going to change up their defenses because at the moment obviously it's not working, but DZ are definitely still in this game and I really would love to see them get another few rounds off the back of the timeout.
What a little about is what he said at the end is, you don't have to do anything crazy
to beat these guys, play aggressive and more importantly play together.
This is a classic thing we heard during your attack time arch yesterday, whatever you do
do it together, use your 3-2-1s.
As much as there's a lot of things to better right now that enable individual brilliance
to shine, it's still a team game at its core.
Face, put it with the 2-0, maybe now DZ can fight their way back into it.
It's got to be now, hasn't it? You know, they're coming into this one, I think if you go 3-0, 4-0, to come again, come back against a team like Faze, you are asking for serious, serious trouble.
And right now, I don't know, I just don't think it's looking great for the North American side. I think it's going to be a real struggle for them to get back into this one.
It has to start now. They're going to be defending for the next four rounds.
and on bank you just feel like when phase get there they're gonna run rampant on the
road and they're gonna cause so many problems so dark zero they need a strong defensive
half. Really really good site information there from phase I know the whole site is
clear will they hit it we'll see in a second and very interesting operator line up especially
from phase they've got the blitz they've got the nook very annoying operators to deal with
so we'll see how DZ you're able to play up against it. It feels like nook and bank goes
They're like bread and butter just inseparable as a pair at times and
At least changing the DMR inside if we even more lethal handy the one rolling it out in this round
As you said there are four players offside
So there is an option to go here go outside the bottom of this side particular
There is so much soft flooring above it that defenders can make use of NGR as you see him with a great angle on the water
All the way through to that copy window
Well handy is just scrolled on through and as we get that the user down
DarkZero arguably playing a bit too spread out right now, may well play the price for it, but that's a massive couple of kills.
Handy has still got sight. I don't even know that he's hitting him. He could punish them.
Yeah, that's really big for DarkZero. Exactly the start there you did.
After that time out to just settle the nerves a little bit sold.
Managers to get one back with that name kill taking down NJR.
How big a loss could the Warden be here, Mag?
Honestly, the Blitz is down as well, so it's not that bad.
The player to look at here is handy. He is on site and I still don't think that he is here.
They have got a clue. Will get one for himself.
He's looking for a second but they're both on beepers at the same time.
They're bound to get rid of souls.
In fact, Handy is all by himself as Paulson's had a massive round.
Three to his name and now Handy has to leave site.
Try and look for a couple of kills here.
I say that one be once.
Paul saying lay and that happens.
Tim, it's a 4k for him in the rounds.
Yeah, great round from Dark Zero.
Coming into that, I said that was the one that they really needed.
to give themselves a little bit
of a foundation here on bank to
start fighting back from against
first. I still think on the
defense, they're going to need a
33 at least. It's going to be tough
for them, but that gives them
something to work with. Bank
obviously also being a attack
started. My recently DZ need all
the rounds they can get a great
C4 by false, you know, phase
winning strategically, but a great
C4 by false to get them back
Hmm. Why is it obviously Hibana, along you look towards here, in their case, to try and get hatches closed up?
We had a couple that weren't opened the last time around, the phase attacked on the downstairs.
Normally, see obviously, yeah, Ace Hibana come along, so it's also beneficial for the top floor.
Just the one here, though, makes you think of a phase that will change it up.
Bring a few hard-reached gadgets, bring the Ace.
It's not really a big problem, so why do you think he is actually into walls that Hibana ban?
I think the Hibana over the Ace is also a lot easier to open up the outside walls.
She can open a lot more walls if you are attacking the top side.
And also, unlike Ace, Habana is very strong on the Basement side attacking, and DZ need all the round taking yet, so Vening the Habana also really helps him able to win this Basement side.
I'm going to have this defensive set up, making sure all the hatches are done, T's are crossed
and I's are dotted.
If somebody wants to see whether there's going to be that top floor presence again that Dark
Zero tried last time, I don't think they will be looking at the operator line up, they're
going to top the way from that, it's a shame, because it really nearly learnt from them,
but you definitely don't get away with trying things twice.
I love this set up on the hatches that we see now as well with the Volcan canister and
to get on there. Just burning so much attack utility. And the kaii. Really want to make
it hard for them. The time waste is going to be really important for Dark Zero. This
strat has got so much of it. They've got to get the Goyo. They have to get the Ireni.
They have to get the kaii. Even the mag. They might be only going to C4 kill or shot up the
hatch while he's maving the hatch. Honestly, really, really well fought out strat from
DZ, especially with the Habanabe. And he's not on the nut this time round, but it is
They're all the same, trying to be a little bit sneaky-beaky-like.
Of course, the nut was more to get into one sight last time around here.
He's got to push his way up, sees the feet, takes shots,
but doesn't find his man. Now that they know he's here, though,
he becomes a bit of a straight shootout,
but he's in such a good position to win out in this fight.
It's going to take some real effort.
I think here, Jaina knows, aware that he's in trouble,
so calls on a bit of support while he's running distraction.
Paul's looking in, there's three of them, stacking up and trying to...
Isaac has a one-player here, he goes for the one,
and Jaina, I know, sure enough, finds him.
A great bit of team play from Dark Zero.
Honestly, a huge pick there by Dark Zero.
Just having the control of Garas for the attacking team
is really, really strong with Dark Zero.
A great retake with three players to pick up that kill.
At all moments, also, it makes me wonder
how many of those Vulcan canisters are left.
Obviously, the ones on hatches have been dealt with,
but that's going to be one of the big tasks
that you're looking for from your Twitch.
Losing Twitch early is around Marcus' mean
that there's a little bit of extra utility there.
lose a hard breach gadget as well. They've got their work cut out for them here.
Easy playing their win conditions really well. They've gotten the first pick, they're falling back
and they're now going to rely on their C4s and little chankers and their go-yos.
Still going to get this up, put it up one way or another and ensuring they're trying to play through
laser gate through the electrics through everything. Now it gets to work on opening up
that one so they will get them in the end but it is going to take an extra 30 seconds to maybe
what they used to. However, they still got 60 seconds to play with. They've got the server control
that they need. No garage backstab as we noted earlier on. So this is a bit one-directional in a
way for Darkseer is going to feel, but as long as they play behind their utility, many looking of
course at NGR on the Tachanka and those two C4s, but they can hold FaZe at bay. Yeah, we saw Cyber
going on a big rotate there with them after it may be an opportunity to drop Folder Puff. He's
going to need to do it quickly if he does needless take down souls. We're going to have KDS pushing
into sight here, but as he gets splashed out by his own teammate, a lot of damage comes in as well.
Cyber damage elsewhere, Keenraugh finishes off KDF. This is all going in favour of the North Americans,
Dark Zero fighting hard. Five versus one, Cyber, 20 seconds and no chance.
A lot is going to get done for sure, and I see no HP to his name as you say, Tim. This one is over,
Kullar is going to be ecstatic with how these last two rounds have gone. They were down 0 and 2,
it was looking rough, but they played incredibly well flawlessly, you might say, especially in round four.
Such an important time out there from Caller and just DZ have just gone to that plan to perfection.
I'm interested with these next two rounds. Will they try the right plays again? Caller mentioned
before we can try some cheese stuff, but honestly, you know, 0-2-2-2. Very, very nice comeback here
from DZ to bring it back. How are you feeling as a coach right now? You've had that tactical time out.
That's your big opportunity to impact the game and then your team, the guys have gone out there and got the follow-ins to Ryan's got level.
You've got to be right up there.
You can still look a boss when that happens.
Oh, it's all me, guys. It's all me.
It's, you know, it's a little bit of me. I'm not in there playing the game, but honestly, really, really, I guess, proud, you know, just confident that we can change the game plan up, stick to it and get the next two rounds.
And I think, you know, DZ, they might ride this momentum into the next two rounds.
Sure hope so. By the way, I've got to say, rage bait bootcamp. I think every team needs that.
Well, I'm just glad that all my plays were able to do some content. I think, you know,
teams should be doing more content. I'm really happy the boys weren't afraid to do it. It was
just honestly really fun to do and also just a great team bonding experience. Absolutely. Do you
want to sit it? Check out the Rainbow Six account on social media and you'll see that video. It was
absolutely phenomenal. So, let's see how we press forward from here then. Instead, we've got two
We've got two great rounds from DZ and you're hoping our ride that I mentioned to another round win.
Looking to be busy, got the tracks on side of that form that has become probably our most picked but definitely one of our highest picked operators at tournament Z.
LUN will continue to be absolutely not outweigh. I think it feels a little bit like we have maybe a few sort of less niche picks than we used to.
You know, we do tend to see a lot of the same at the minute of those power operators, but of course, you know
They're always gonna revolve with the meta and we'll see you know as those shifts continue to happen as time goes on
But back to the shrine 45 seconds in we are still five versus five is a top
And we've got cyber already very quickly might working his way into our cast and serious damage could be done by the demos
So, Foltz is in the basement. He's trying to find, I assume, to be Sider, who is now an Archive's teller.
So, I'm going to be really interested to see if he'll be able to get Sider when he starts tracking the defenders on the top floor.
She'll be taken away by the Flores. Well, that's right, it's Tormund, of course.
The Fireball being as dominant as it is.
Flores, things have only risen in popularity, a lot of it to help clear the way through.
Solve for the right ideal of the interwar. Janitor will hop down the hallway.
All the way.
Brutase ones up on the head, Brutase walks all the way.
They've got themselves opening now in towards Jantek and towards CEO.
So, things are starting to get a little bit more exposed for Dark Zero.
We've very much got themselves pushed over towards the west side of this top corner saying,
look, you want to open it, you want to play for a plant, you do that.
We've got ways to deal with it.
I'm interested to see just how they're going to do another plant
if it's not kind of on the smoke, because the defenders have been pushed back
as Folt starts to slowly creep up service stairs.
face however will start their execute so folks will need to get the timing he
does not get the timing and cyber knows he's here this is the opportunity now
for cyber and he doesn't need asking twice handy doubles down finds MJR this
is all going fierce as we've they've lost two rounds on their map and they
don't like it they are answering back right now
poor versus one it is all up to this man Jen I know natural come down not gonna
to find its target. He can start fighting back but he's got another problem there's
the diffusers going down almost certainly going to be stalk one versus three in a
course one. And he gets to down KDS at least fall into the floor. Much more to do
though in the round and such a little time to do it with. He's got about 25
seconds to find these two kills and stick the disabled both players
scattering off the long range. They're using the superior. Skyte the Scytes.
And if I'm the kill they need phase breaking that two round win streak from DZ
If I was DZ, I honestly wouldn't be too
Disappointed about that round CEO one of the hardest
Sites to defend the thermite opening that janitor wall as well meant that they couldn't play in janitor
So honestly looking to go open area. I think DZ should be hopefully able to get a third round on their defense
I'm building towards it for sure this she says going back towards one of the sides
they felt comfortable on. They can get the 3-3, finish carry on as it feels like it's gone in all of our maps so far today.
It has just been nailed by something close here. All games, all maps, come from a separate team back on club
and it's starting to build into the same here, but if you can get an advantage, there is a lot of pressure that then starts to build on towards DC.
Just looking at the numbers for that top floor start here at Salt Lake, absolutely backing what you see there, Mag.
41% defender win rate. It is a tough one to hold on to. So like you said, they just need to shake that one off. We move on, we go again.
I think a 3-3 half actually suits them, I think. You know, that really gives them a find the issues with the attack then.
DZ, one of the best attacking teams of the event. 3-3 half, I think they'd be very happy with that. Again, those souls on the nook.
I'm interested to see where he wants to entry this time.
I think about the same thing again, right?
Worked my way up through garage, up main stairs, try and be a little bit of a backstab back there.
See that up close in the end.
I'm curious what we're both asking actually, Magus, well, we had a conversation about some broadcasts of the day.
The round for top floor, only really thinking about that one because of the noise.
Well, I guess we're on the first floor, but typically we've seen some scenes.
Bring it along the floor, top floor attacks. Why would you bring around the floor, top floor attacks?
We know it!
I honestly have no idea it might be you know to come up some sort of sound but for a top floor attack you'd bring her in
That look heavy investment
I'm baffled. Oh here is fine. So there's a baffled just yet because on this side it does make sense
They still want top floor control to then rip up those floorboards of which you can often do from outside the map as well tossing that drone
Outside the building let it rumble on through you aren't having to expose yourself like you would on a sledge or a block to get the same outcome
Yes, and defenders especially on Bank will be playing in their outtouch tellers to throw C4s as a huge lobby presence here from Faze sneaking up
Yeah, they wanted to just power their way through here
But that means they've got to punish someone on their way through for now
Not wanting to open anything up the soul starts his march up these main stairs barbed wire also taken out that may be a small indication
For BZ, but then it was enough to hear it that Aquino hits the deck and finds souls
That's a wonderful first kill that you feel souls really should have had
Not all with that, but he doubles down with another onto-handy huge player from Kino.
He's the man on the top floor, he's there to waste time,
and to give birth to something to think about, and boy, he has it.
What a trouble. They're now having to throw more bodies at this mate.
Kainai in these power positions doing so well.
He's now picked up two kills, and Dark Zero just falling back to side,
playing the win conditions while Fault is just in scarlight,
making sure he doesn't die.
5v3 situation, you want to be able to play the trade and not give a single pick back to FaZe, really, really well done here from DarkZero, and especially Kynote to open up the rail.
Thanks, Eugene, I know who was for a long time, still upstairs, there's now a back to way.
Realising they've got a 5v3, just cluster together, don't take any rest, so if you're saying now you've still got smoke to play behind, they've got fire, they've got the bullet proof, feeding information at the same time.
This one should be the answer to taking, but you just never quite know if FaZe will or not, you can count them out.
I think you know that you never can is the reality, but that ramp is now getting to work
Gonna make it difficult for DarkZero inside a site, but there have been none of it, and I know
Managing to find the kill, I think that was on the vertical taking down KDS
Bitterking knows that there's one top blue and Fultz, he's just gonna hold his position by his time here
Because he knows that they can't aggress with him there, he pops out and takes down Cyber
It's all up to picking 1v5 from the 1v4, stepping round into the side, the flames are there, not a chance, NJR using the big LMG, takes him down another round, Dark Zero.
Big round for DZ as well, because it gets that 3-3 split. Honestly, we've had so many 3-3 splits today, it's getting a bit silly at this point.
Let's go into our halftime now and see what the teams have got to say.
Am I not here?
I think we can scan them
We can't
I mean, it's just basic
So what you got?
I don't like the band though
We're banding tube
And then if they band ace, we band smoke
If they don't band ace, we band a zombie
Yep
It's probably Q, DSP, they bring up the wall
That's it
Yeah, especially for the setting band
If the smoke is banded, first thing
We do the iso, square front, and ball bullshit
We lean into
No, we see some shit
We lean into this hard side
Obviously call it as seen
Especially with the setup base
Detach
Yeah, especially in the prep phase
Especially in the prep phase like when we're actually set up to the site side like we're getting the hatches of bullshit like that should be where the aggression then
That's about it. Yeah
Also that falls in. We also need to make sure Sandy dashes stack up too. Compared to last map
We need to listen to what we're saying and make sure we're getting the right spots
Like make sure we're not just making the little tiny mistakes like positioning errors like in that fucking genitact that we had
If I got on a fight if we just get the shit in place right fellas, we're gonna hamper each other stack up
Yeah, yeah, so just keep that simple is the biggest thing. Yeah
Just like using all this defense subside like us. We just kept a simple problem. It was better
Oh, you're getting yeah, I'm happy over thinking it all
No, they know
one
the
It's a good one.
It's a good one, guys.
It's a good one.
But for the two-minute timeout, I'd like to say, for that second minute, you know,
there is not as much to talk about, but to me, looking at that,
DZ looking really good, I think, getting into the attack.
And casting your mind back further than being a coach,
going all the way back to being a player, Mark,
how do you feel about that level of silence there?
Sometimes, you know, we see it in the tech pauses, particularly,
and it's always something I wonder about.
How much impact does a player does that have?
You know, you just sat with your own thoughts,
there's, you know, nothing much to be said.
How does that impact you?
I think it's just the foot off the gas pedal for FaZe.
You know, that dead air, that silence,
it's not good going into the second half.
And I think we need to be talking about anything at that point
because there's just silence.
I'm thinking about breakfast tomorrow.
What happened before a grand final?
I'm sure I got two.
We had a few cheers here in Salt Lake when Mabsep did a BZ,
may well do the comeback here.
And then you just riled a little bit further
in the other direction.
That's my job mate, I like to say the chaos, what can I say?
With R0, I did come in and say I think, okay,
I think they can fight a way back through here because it is their most highly preferred map.
And they're on their favourite side.
They will have the tools required to get this one if done.
As you see our phase 2 on the defense, so as we said, they are the best defensive team at the competition.
They are working those fountains and certainly going to be an easy match on 4.
We spoke a lot about the mirror, they were running back on the previous map of Clubhouse.
It's in their hands here, Biddicking on Bank 2.
kind of on blitz I wonder where he will go for this attract, Joe Nining has already taken up top as they are joining.
The defenders have looked like they are just falling back to side here.
As I think the blitz should post her towards the blue stairs to take that straight away.
Now Mil looking towards the scents as well, like you look at the lineup and you see the cream, you see the blitz, you see the scents,
it screams that they've got an execute in mind and it means getting through the mapping,
through the mapping, relatively sensible time, and this is why I think in IQ you look at it and go,
well, there's no Valkyrie on side, there's no Echo. Why bring it? I think it genuinely is just to
help them move through the map that little bit quicker, because you've got to worry about
the ones you press that are down. You've got to worry about those F-nats, so getting your team safety
to the site is the most important thing. Exactly right, my friend. We do see that, but it's taking
blue stairs quickly, looking to give them access into server, make sure that they have that available.
Does get forced back a little bit by the smart coming out, but that's really not the end of the
world. We're a minute 15 into the round and they're already burning that utility. Souls now with only
two toxic bed canisters in pocket. There's no other real denial beyond the nitros for that plant side.
And they are not always the easiest to hit. How about this little bit of king? They've got a move
stuck right under that hatch and as you said they're just waiting to be burnt off but due to the
opportunity to relocate us. I feel like I've seen that tech quite a few times now this tournament
on bank is this brilliant as an actual way to save in a few seconds, planning away a bit more time,
and when you're really bringing her along for the, while it proves them for the DMR it just
goes up a little added bonus that you get from the ability. We've seen the mirror on the default
plant wall that means that the attackers will have a very hard time opening that wall up and
going for a default plant so we're going to have to see something different in the plant
situation from Kana. He might run in the middle of the bomb zone, he might go deep as the sense
What's going to happen?
It's not quite keeping up here at the same time as well.
The smoke comes out and we'll keep them at bay for that little bit longer.
Gc forced to play behind.
He gets towards that last four feet.
Utility not going to be able to deny them away for the whole thing.
It's into some point.
They will have to step up and get a couple of kills.
Exactly that. NJR just hovering around that hatch.
So I don't think it's too easy to drop if you can avoid it
because they want to keep that vertical for later.
Nitro comes out.
He's not going to do the lob.
KDS does manage to find full support.
This plan is going to be stuck, ripped up from DarkZero on the attack, NJR one from above onto Cyber.
Fizz are going to have to go for the Reef take on this top floor and this is just beautiful from NJR, gets one down.
Can he find the second nade? They've got through to the hatch, NJR needs to now fight for it.
He's got a lot of work there too, but he's wasting a lot of time. Don't forget that the Fuzer is going down at the top of the screen.
Down to our last 10 seconds here to get a recovery off, but he's found a triple in the round.
NJR has done the lot, him and J-9-0.
There's the two left standing with the real heroes of this round.
But this one can be a bit too hard for him to recover.
Bitter King gonna have to stick this one now.
NJR can afford to drop now.
And go for it.
It doesn't matter if he dies at this point,
because there is no time left.
Dark Zero will pull into the lead.
J-9-0 shooting two C-4s out of the air.
NJR, a brilliant move over from Square,
over towards Archives to get that cut on the flank.
Wonderful round from those two players.
Honestly, this sense, walls doing very, very big damage because you have no idea where the enemy is going to plant.
Phase No, it's not going to be on the default wall, and then J9 is shooting two of those C4s really securing the round,
especially on the basement, on bank. It is probably the hardest site to retake and get that defuse.
So, honestly, in a 4v5 situation, really, really well done from DZ to get the round.
on this side of the thing, and they continue to do so.
4-3 as they get a successful first attack,
and now it's going to be on the top floor.
We've already set how difficult a site this is to defend.
41% defender win rate at this event so far for CEO.
A real opportunity for Dark Zero here to stretch that lead.
Anyone watching here? We have a Pali in the lineup.
Not an operator we see very much, but for CEO,
she can get the castles, she can get the warden out,
She can get the mirrors.
A very, very strong operator for the CEO,
and I'm hoping that she might get a kill on the long repels.
I think it's the same with the Flores too.
I looked at that line of the phase, and I was like,
my God, that is a useful dump and a half.
To clear your way through even half of it.
It's more towards the laser gates,
and of course, into walls, there's castle barricades
that'll be down the shield to worry about.
Electrification, it's like, oh, my God.
And so actually, I think having these two operators
on side specifically, Flores and the Carly,
as you were alluding to, perfect.
But you're on your way through this bunker setup coming out from base
We also have the glass and the thermite which means NJL will have to go into
Skylight to open that wall and I dare say glass will be maybe in the janitor hallway watching
Just burning time here
As much as they can but it's tough when fairs
are all over the mightiness, and JR gets himself inside of Square,
can think about getting that wall opened up,
but Faze again just punishing them and making it difficult for Dark Zero to move him,
and a half left in the round.
We've all been there, that Panic, have I got a shot from where?
There was no one inside of Garage, it was across from that top floor.
It's not from the angle that he was watching, but it's a reminder,
Faze are aware that he's there.
It was a cool thing about Kino who's playing on the glass.
A lot of long range in this round from Dark Zero.
They're waiting for someone on FaZe to be moved into a spot that they can collect them.
So far, they're giving nothing. Bidikimu dangerously low.
Don't forget, he's got all three smokes in that pocket with 1HP to his name.
He's got to be so careful from here on out.
Similar to how FaZe attacked, they've managed to open up the Janitor wall,
which means they cannot sit in Janitor, as Kaino has managed to swing himself in
for a lot of pressure on the glass.
He does get smoked out, and yet they kill him.
Smoke has got us one, they've lost both of those damages that he didn't get a chance to get out,
knew us into another. NJR makes it a third.
Dark Zero really starting to cook here. This could be their second round in a row to kick this off.
NJR deals to the flank and he finds one, but Kino is there for the close.
DZ really living up to that attacking reputation to him.
Yeah, not only are Dark Zero starting to cook here, but the Saltwick City crowd are getting on their feet.
They're getting lowed and they are backing the North Americans
because you can just feel it in the air for the minute and so Confess
we're gonna take a time out
I think that if you take the shield on the smoke there and get a little more in front of it
And then take the same play?
You take the same shield on the smoke there too, you can take the same play, just one of those two guys
And yours?
Man, I'm good with the shield, I just need to get a little more in front of it
It's also because you don't even have to do anything, you have to see
I wonder what will be face Clans defences from Nellon because we did see like you said
DZ taking the timeout after two round losses and then getting too back. So I'm interested to see
just what they will do. It seems they will do a extended serve with the Castle on open area.
And I wonder how much they will try and deny the entry positions from the DZ because DZ
When they get the operators into position, when they set up for the execution, they are unstoppable.
So I think FaZe will try to disrupt them.
I think it's important that we remind ourselves of what you said after that hard time as well.
Like, you know, we spoke about the silence from FaZe, and you said it as a player,
it feels like the energy drops, you're taking your pot off the gas a little bit.
They haven't won around since then.
So, you know, we've kind of got to keep that in mind.
This is now something they've got to bring back into the team almost.
more walls definitely someone needs to just bring up the energy on the team get
everyone hyped up again to make sure I'm talking to each other.
It'll be a big one I mean and looking at it Dars here have also come equipped in no
probably the chat from phase was oh we're being a bit too passive here but
letting them run over us we need to go and be aggressive and meet them in the
map more so what do they do? Lion, the KB and the Blitz coming along to try and
deal with those roamers, press them and punish those two that are a bit too far
out of position. It feels like a sensible response. And this is as it stands, keeping
the very close eye on where Kino's going. He's the one with the diffuser in hand.
He saw a handy dispatcher crash, walk his way in towards site last time around.
Of course it's a blitz, makes a fair whack, more noise than a nook will.
There's always that opportunity to look for a kitchen plan, given where he's pushing
him from.
Unfortunately, for Cairo though, it is kind of so. The warden is on site, so will he
be able to get that pick onto the warden on site? We will see.
taking a little bit of tag damage as well as he steps on through.
Now it's the back way for a moment, even with the phone call ringing out.
First, two available. The next one online and available for Nuerz to use in 20 seconds.
Z4 comes out, but do we quite find this man now?
Cyber Strikes. Even with all this information,
they still can't find the man himself, but Nuerz comes in, gets another one more,
straight up onto the wall, and Solz falls as well.
Docks here again, but pull the trigger, and they're moving in pace.
Yeah, and they are absolutely rattling through fears right now.
Like sharks circling, they can just taste that blood in the water.
They know that the Brazilians are there for the taking.
Victor King on seriously low health on the saw list.
Such important utility for them to keep a hold of here.
And we've got a glass in the middle of sight.
So crucial he finds this kill.
He knows what's happening across the water, guys.
Sure enough, the base to base off!
Gold spots off with a second.
Yes, the headshot.
DZ, they break that post-timeout warrior. Will FaZe bounce back? The answer, emphatically, is no.
DZ really hitting up now, individually. No reactions from FaZe, especially after the timeout.
I think DZ is going to run away with this, Matt, boys.
We did say coming in, it's a map they love. FaZe will play pretty much any map going,
But it was a bit of a bold call going into a map that DZ loved so much
They're one round away from sending us through to Chalet, but Tim
We've spoken about phases Chalet so many times over the last year or so
Very difficult team to beat that I want to say they've lost it once over the last six months
They've got 11 and one record on it
It's a very tall order to bring them down
Four rounds in a row
Good arc, zero, and just one round away from having that opportunity, Dez, to take them down.
I want a map three, I think everybody here wants a map three.
I think we're going to get a map three, Tim, two, I don't see Dez, he letting them put off the gas now.
Running along into a similar kind of setup, looking towards the snake, but it's been in and out,
I guess popularity throughout this map so far.
Stepping away from the line with the KB either way, they want that information because
the respective base will want to be a bit more interesting, but given we're down in the basement,
This is the line of policy in here, mate.
It looks like Bayes want to hunker down.
Bayes definitely want to hunker down.
I'm wondering what the Wamai is for.
It might be for the sensors, and I think it also will be
to impact trick anything.
Put on the default wall where the popped mirror will be.
You don't usually see Wamai on the basement side,
so I'm very interested to see just how much impact it can have on-site.
Also the Capitats are worried about at the same time.
I guess if you can shut those bolts away from going into walls hallway,
Potentially the defenders can sit there and still cause a lot of bother souls
I've got a gang of
Be a big expense in the man playing on that Shankar spoke a lot about it on this site
So you do a lot of digging remember a good bar to go you can waste well over a minute with those kind of pellets
If you've managed to juggle them just right and if anyone's gonna it's gonna be solid
Yeah, you're looking at about the minute 15 mark
You can comfortably cut down from there and just the thing is as well
It does the damage a lot faster than a smoke does as well if you do get caught up in that fire
you are going to lose a lot of HP, but the T'Chanka is now essential because the smoke has been banned out.
So this defense from Fertig becomes really tough because they've got to kind of shape everything around,
allowing the souls to focus on that job.
Can I say also great use of the EMP gadget there by Pogs to make sure that the hard-rich charge will go off.
He's done it again, so really good counterplay, already from Dizzy on the Spaceman attack.
Like the game you chest between these two.
Again, coming back to prior comments,
it does feel like watching perfection in action.
Finding responses to each other, always having a reaction.
To the other side of the final hatch, going to get opened up.
And that's a lot of the initial setup work done by DZ.
Now it's a case of lining up for the execute and ensuring
you can force these defenders away.
Solz, they need to have a plan for him.
He can waste so much time.
You see backstats in from Lobby, previous hit, Lobby through garage.
Sometimes even the shooting, let's see, going his way.
like fire from J9O will be enough. Mentioned of a mind, he could save it.
With all 20 canisters remaining, souls can do some serious work now to deny this plant spot,
the default spot. So Dark Zero and I've got two choices. They either find another avenue,
elevate his vault, garage soul that they can disrupt as a chanker, or they find an alternative
plant spot. We're gonna see the smoke's coming up from the blitz, the fire coming out to stop
off the pachinko, we'll be running through the fire, yes or no, there you go, Colts gets a kill as well as Blitz goes in.
Now he goes both top again at the same time, two defuser going down and slightly off angle, two they're not going to be able to get the angle onto him.
No, as the hatch cover is there from Neuers, massive kill, defuser down a 3v3 and Kino manages to get away.
This is huge from Darkseer, off it's a kick, moves out, takes a challenge on the reverse angle through that mirror window,
finds his man, J9, all taken out. Two versus two, Kino.
Very well helped as well, but Dark Fero has the hatches.
That is the big thing. Wow.
Fizz going to be able to retake a book.
Not if Kino hasn't been to say about it.
Fiddler King takes their newest book, with only 10 seconds left.
Kino needs to pick the time to make his movie cost.
He needs to survive. He goes to the back.
And you can't say it isn't deserved after a mat like that.
A 7-3, 7-3 dominating, over face.
Now they've got to make it happen on Chalet.
The whole place on their feet here, Desk.
They are desperate for my free saw-weed.
We've got a short break, and they're not exactly where we're headed.
I
KDS, you took their map pick, they take your map pick, what was the difficulty there that
you faced on map 2?
I think we let the team play the, like, play the map.
We don't do anything like we don't get the kills.
So I think we are very passive in the game.
I think this is the word.
So, yeah, I think this is the main problem for us.
NJR, you've been leading your team,
leading the stats here at the Salt Lake City Major as a whole.
You now led your team to a third map against the World Champs.
What is it about this place that is just powering you up?
It has nothing to do with this boys quite frankly. I mean, I think it's just the environment we have on the team allows like all of us to like show up and like just be present and
And be grateful for like our time together in the server. And I think that's really just that's really just uh
Awesome. Good luck
The mighty mighty phase can drop their first map of this entire
tournament here at Salt Lake City and with Fox and Lacks. Lacks. DZ had Faze gone in the back pocket on Bank.
I mean they're no longer flawless anymore. I mean they had a concrete strategy going into this, especially in their defenses.
I mean round four in particular they knew Andy was going to be by himself and what did they do?
They send three people into garage to be able to fight them, but then they just play back into their lairs.
He was doing a very good job here staying alive, holding down Red, being able to pull off a double kill here
And there's really nothing left for Cyber to be able to do here outside of just waiting to be picked off and have a flawless round
But then they go back into that sixth round great heads up from Kino getting the pick here now what I do appreciate
I mean he's still holding his position
He's knowing that phase likes to double up and they like to pinch all at the same time
He finds that double kill with the beauty of it Kino falls back again playing into these layers look once again
It's a 4v1
There's nothing left now for Biddiqui to be able to do and it's why they will look so strong on defense and their plan from clubhouse
coming into here was just falling back into the numbers, playing into the layers and forcing
Faze's hand as you heard KDS say.
I mean the split was beautiful to be able to have it, but once they swapped to attacks
that's where we saw it just run away.
I mean a lot of it came down to the side of Foltz.
He's jumping in on round nine, but pay attention to the Operators, Glitz, Glass.
It's something that DZ love to use, is Cheese Operators because they know that Faze is a
very disciplined team, so they take it to him.
I mean this round was beautifully played, being tied to a 2v2.
He also doesn't just go peaking, if he would have stood up at any moment here, he would have got his head shot, he would have lost the positioning, but he played discipline, used that glass, waited for his teammate to be able to come to the system, and that's when he goes for the fight, and he gets two.
And that was all of the attacks. We're seeing glass, we're seeing blitz, we're seeing sense, constantly bringing these operators to keep FaZe Clan on their toes and catch them off guard.
I mean, you just look at the cost across the board from Darkseer.
I mean, everyone is honestly on the same level,
maybe outside of Newer's on a 60%,
but everyone is doing their job single-handedly very well.
They're coming together as a unit, and that's what we need to see here,
and that's what got them the over the edge,
to get them here into the chalet,
to decide whether or not they can get to a grand final.
Well, I'll tell you what,
hoping that they'll get to a grand final.
We've got a lovely family in the crowd standing by with Jonah.
I'm pretty sure he's new as his family,
and they are super excited that he's going to map three.
Jonah.
Guys, I'm here in the crowd once again,
this time with the Newers grandma,
Kathy, who's been here alongside his parents,
watching this unfold.
I had a few minutes, Kathy, to sit down with you guys
during this last match.
It feels like, I mean, you're on the edge of your seat
every time.
I can't imagine the anxiety you guys must be feeling.
Oh, yes, ready for a stroke, yeah.
Just very proud and excited for Newers
and the rest of the team.
DC's a great team.
The whole group of guys is just wonderful
and call out to in particular as a coach is just great.
Yeah.
It seems like you know a ton about this team.
Yes.
Yeah, there's a bunch of good guys.
I'm really happy that he's on this team.
How long have you been supporting him
in this eSports journey the whole time?
Oh, yeah, before he was a pro.
Yeah.
Oh, I've watched all of his games.
Is this the first time you've been in person?
Perf, major.
Yes.
I was, I just retired.
So I'm able now to travel a little bit more.
So yeah.
I'm thoroughly enjoying this.
I mean, what do you make of this environment?
I mean, this eSports, this whole crazy experience.
Watching it at home is entirely different.
This is just more heart failure for me.
But I love it.
It's great.
Thank you so much, Cathy.
Best of luck to Newers and all of this going on over here.
Thank you so much.
I really appreciate it.
Back to you guys.
And best of luck in your retirement as well.
Salt Lake City makes it nice for Kathy!
I think we all deserve it!
The Grandmother Lake Kathy.
Watches all the games.
What a woman.
How is she a grandma by the way?
She looks incredible.
All right, short predictions from both of you guys for this one.
That's three.
Grand finalists, who's it going to be?
I mean, we said that it was going to take a miracle.
They're going to now face this best map.
They just beat them on their second map.
I think Dark Zero takes it.
Salt Lake City!
Are we ready for this?
I can't hear you!
Let's get into the final map.
This is Ace Mag.
Let's close this bad boy out.
And closing it out on Halibah map in its chalet.
I said earlier on, Pays over the last six months are 11 of them.
What on this map, Tim?
If anyone's going to bring them down though, it feels like DZCAN backed up by this home crowd.
I think you can use that for me.
I know exactly which way they're
leaning. Let's get into it.
Operator bands to come out first.
The mirror being taken away here.
We've seen it as a banner and pick
throughout the series from phase
so far, it being taken away doesn't
horribly surprise me.
Second place in the first
So far it being taken away doesn't horribly surprise me second one gonna be the ex-army on the other side bank
It's the double shield ban. I'm very excited to see dark zero on their attack
They went flawless on their attack in half on bank. So I'm really really excited to see what they're gonna bring out on this
Shall I attack?
A lot to do for sure
You need a strong half here Tim really thrown up like shall I I'd say that I end up a 4-2 start
Of course, the score line don't matter as long as it's better than what your opponents get on the other side.
But as we said, bays are no slouches on this map.
Starting things off, up on the top floor, it's a master and an office start.
And the defenders shock her a team and find themselves playing out into the map.
Bidding, especially on that four, no doubt going to push down towards library side.
And with the Ki being available, they're going to close up a few of these walls nice and tight.
Niroz has been going absolutely massive for DarkZero so far, but looking into this one,
this one. I think we're looking towards NJR. Top rated player here at the tournament. Coming
into today, he's been a little bit quiet so far. Nothing wrong with that necessarily,
but when you're looking for that extra 10% to get you over the line against a team like
Faze, you're looking for those superstar players. We've seen it in Ambi for the last
couple of days from Shopify Rebellion. He's been super popular here in Salt Lake, is it?
And you feel like this could be NJR's Moe McDonnells to put himself up on that pedestal
as well. Every player's got to find themselves going big here. I had a good conversation with a
couple of others yesterday around. The players on the side of DT rivaled on Faze given the
accomplishments they had over the last 12 to 18 months and the name that came to my mind was
NJR at the time. But newer is Surly, making sure he's in that conversation. Fouls also had a brilliant
couple of maps. No complaints overall. Early start here though Faze, working the heads out windows
looking to see what they can find.
Dark Zero going for a library sweep.
Very, very good, I think.
They're just going to make sure they don't get picked off
while they're holding these angles.
So J9, doing a really, really good job
at making sure you didn't get picked yourself.
He almost had a chance there to find A pickers
phase round their way through.
And this is really what you see him Dark Zero doing
at the start of this game.
Stick outside the building,
try and look to make players on the side of phase move
and you cut them as they're moving on the flank.
Maps like this are brilliant for it
because there aren't many rooms on the map that don't have externally facing windows or doorways.
So I think you're going to see a lot of action outside the building overall.
Once we're inside, that's when things really start to heat up, Tim.
Going to see that first scan going out onto the mute, but how they're going to be able to get to a jammer.
Yes, they will. We see that little symbol disappearing from above.
Sibershead pretty quickly.
So that will be the end of that utility coming in from newer's.
Bucket on the window, Kino just going to be spreading in through site, unable to find anybody just yet.
Dark Zero taking grind pretty well here.
Got eyes on him.
Seems like Dark Zero just slowly choking the defensive.
As the Nade comes out, misses, but a smoke wave also comes out from...
...the sides.
Souls falls, doers taking control of Solar, hunters straight march up here.
Mycash is a little bit up guard, but it can get rid of Kino on the window.
A 4 vs 3 though, Syvers down and finished off by J9, they're rolling on 4th, he rounds the corner, but Neuers, I thought surely he'd miss it, but no, it's Pitter King missing the return fire.
A 4 vs 2, a great jump back, there's two players on Dog Zero, hit the deck, Handy and KDS, we've been here before, they can bite back.
One problem for Dog Zero here is they've got one person outside, NJR, he's on the repel at the minute, it's going to be difficult for him to get inside of the map, he can hold his angle,
but the clock only works for one team and right now that is FaZe.
If nobody presents themselves as an option for him, it could be tough,
but FaZe have been pushed back to that piano side.
Is there room for Neuers to get in here and put the diffuser down
whilst the cover is there from double window?
And JR, he has to win these five.
He does. That's the first, not the second.
And I ask for more! I ask for more from JR,
and he delivers in round one.
the first round. He's a little
quiet on the first two maps,
but he has stepped up in this
round and got in a very
important round against phase.
So well played in the two V2
admittedly. I was terrified.
What a story was on the
NKDS again being in a 2v4 and
getting the first couple of
kills. I thought, wow, we've
been here before they can get
this one back over the line,
but it was so beautifully
played. It's a bit nervous for
new is on the initial run
through. If he gets tacked down
there, the round is over. NJR
has to move from the window to try and recover it.
The fact that he managed to get in, stuck in tight.
So Captain is very, very proud watching that one play out.
Darts are at 1-0 to get things off then.
Can they make it two?
Phase on the defense.
Shelly bringing a lot of traps here.
They have the thorn, they have the denarii,
they have the shield.
An interesting left of the pulse.
I'd be very interested to see where Solz will want to get info
for Phase.
Now Shield of this place has to be inside of the library itself.
That's a long time ago now, an older iteration of Dark Zero NGR.
It's a popularised playing game and moving in and out of the box and into the library itself.
Base here opting instead to go for the Shield inside.
You have to enable the best player to step in and out of that doorway.
You have to contest the window and of course up towards Ivy at the same time.
If you think there's not going to be a Shield of this at the top of the library though.
So, our gaps here, the Dark Zero of the looks like.
I'm just trying to think, what is the huge shield for?
Since we have a no-fronted plant here, because the cat is banned, so he goes in, the thought goes off,
goes up onto the table, and starts all plant down.
So smart, because the C4's not going to find him either, Kino.
4xHP at this point, and no one can judge him.
They're about to get away with it, and all 10 players are still alive in the server.
Like that, FaZe in the slot, what's just happened?
We have been absolutely mugged!
NJR getting the entry, Cyber pulls down, they've got about 20 seconds to save his team.
An absolute snatch and grab coming from Dark Zero there.
We said it's difficult to catch face by surprise,
but the North Americans, they're finding a way
full with a beautiful shot onto KDS and such a tough retake
because you have to deal with those players outside.
Faze can deal with none of them and Dark Zero secure a flawless round.
Great attack from Dark Zero.
I was wondering what the fuse was for
and it was just the replacement for the Blitz.
They executed the smoke, and of course, here comes a face timeout.
So we're going to make the cheat trap, right?
And...
But you're going to be doing a little more so you can get the animal back, you know?
And the kitchen will do what we did?
Excuse me, we'll do what we did.
Let's go guys, let's go!
Let's play a little more aggressive.
What do you mean we're going to put the trap on the door?
nowhere near, and I can imagine there's the fear of God in phase right now that Dark Zero will keep on doing these tempos which is mid-round that left him completely rattled in round two.
One question I've got about Shal-Air, might be a perfectly place to answer it. When we look at Shal-Air, it's one of the few maps I think that's got four very viable sides.
Does that make it more difficult to kind of prepare for that as an attacker because you don't really know where you're going to be going?
Definitely, you know the basement very very viable side we see wild card
They love their tertiary sites
And if you don't practice against the tertiary site and scrims and then someone pulls it up in the game day
It's a lot harder to attack
So we go down with the pitch and set up by the guy in four round three
He's really trying for gamut of ideas here to see if they can get something over life
I believe it might have an answer here
I only worry to him, what I dare say it again, is they've got a lot of investment going into wars on the library side.
Even when we were defending the library last time round, we saw the response from Dark Zero was right.
Send it in through the window boys, get the plunk down!
Admittedly with this site, you can't quite go as fast, not as a direct external facing window.
You can go inside of for an immediate plan, but they could still look to go fast again here if they identified.
A lot of things are on site itself.
I'm sure you have one of those maps where you can just hit side directly when you do have the gap.
Interested to see where Foltz will enter from as Gernadik's putting a lot of pressure on site.
They just hit the side before. It's a pressuring side again.
Mike's pulled the defenders over to that side, so Foltz can't take the rest of the map.
Here it will continue as we get the main lobby door opened up.
They're not really reacting too much to what DarkZero are doing.
I think they've largely given over the library side of the map.
They're happy to know, look, we're not going to contest that too much.
Their main focal point is Office, it's Piano, it's Ivy, it's keeping them out of that area.
They want to maintain that vertical oversight.
They want to make sure they don't lose trophy and so on.
So they've got a presence with KDS on the wood and deep in there as well.
as well. So, Fizz, they're going to have to hold on to this top area. Darkseer are able to breach
that off his wall, force them back, breach the nerds. Five players' walls. Could be a big problem
for them. This is why this is a cluster in our side, it's a really smart idea. We know that
Biddicom plays it a lot already, but you know, again, the tempo switch has been a big issue.
If you can slow down Darkseer as a fact, if you can keep the Blackbeard at bay because of the constant
shield break that comes on through, then the Nalva seems to try and exploit at the same time.
Look at him, he's got a little boogie out there Tim.
And sure enough, Andy's there for the step around.
Great bit of play out of phase.
But the plan is going down.
Unbelievable stuff, are they going to get away with it?
Folks, I think the real security is losing the Blackbeard.
Really not the end of the world.
This took their eye off the ball while they were focusing on that shield.
So, managers to take down J9O, but DarkZero.
They've had a good 15 seconds here to get themselves into post plant positions.
false hole. Wow! Neuers finds KDA. DarkZero absolutely punishing the Brazilian right now.
And now the last two. This is absolutely beautiful. Seeds coming out. Down to a two versus two.
Handy runs again. He's left in a big clutch situation. Neuers removes him.
Cyber, nowhere near enough. DarkZero left against two here.
Nine kills between Neuers and NCR. He made a sensitive foul to kill, but it wouldn't have mattered.
There was no time left, once again, dark zero, break phase apart after attack timeout.
And such an important round to do so.
After the FaceTimeout, DZ still brought it back and managed to get the plant down
and win in the disadvantaged situation. We saw Kino up top on the Blackbeard,
pulling the clash, pulling the smoke up top. I was thinking, where are his teammates?
They're on site getting the plant down.
That band that comes on through, the Thorn, I think it's DZ saying they're rattled.
They can't deal with this pace.
How do we make it go that little bit quicker?
Let's take away one of the main track operators you commonly see on the other side.
It does leave things on the patch up, but as they've shown, they're actually using the
class against Bayes there.
It's all a distraction tactic.
Yeah, it's beautiful stuff so far from Darkseer, I think.
You know, you look at this and we all know what Ferris's record on Shallie is like and
Coming into today, you just said surely nobody wants to play phase on Chalet, surely not.
But Dark Zero are so clearly prepared.
It's like they've learned a game of chicken here.
They've come in and said, no, no, we're going to take you to Chalet
because we are certain that we are prepared to do that.
Is this the first time we have seen face battle in a long time?
It feels like it, doesn't it?
It's crazy. I had a chat to Hanley before the event
and said there's that classic curse word, Tim.
A team, a team, a team could probably win our side as well, but a team wins our side and the next event they fall flat.
We don't really see them rise up for the rest of the year, W7M maybe being one of those exceptions.
How are you going to break that curse? And he was like, we can see him, we're focused, we're locked in, we're going to do what we've always done, we'll keep on playing the same scene you've always played.
May well start to feel like DarkZero are finding an answer, but I will say what I'll say.
At least once we're broadcast, there are two halves to a game of seed, when FaZe get on the attack, we can see this become a very different game.
the 4-2 to DZ would feel fantastic, they could get better.
I'll tell you something else that might just be exciting,
not just to North American fans,
but to everybody here in Saltwick,
and that is the phase they almost always lose
to the winners' desk, one way or another.
It is a unbelievably fantastic NJR.
He just keeps delivering more.
I asked for it, and he's gone seven and all.
I think he might have heard me.
It's not the fastest person,
The cast is blessed in this situation as the Castle Barricades get opened.
Great one tap to start off the run, and it's the smoke that has been taken out.
They will not be able to know the plan, which means they have to get more aggressive,
but DZ look like they are ready for it.
I'd say they just look like everything is going against FaZe that possibly could.
Cyber's also down a half.
Patience being shown by DZ.
It's always what we saw coming out of FaZe back on Bank.
He's just sitting on weight-drying force.
Easy to move into you and they punish them off the back of it. It is very much the same souls knows
A few toe shots we all have a few of them down to low HP cyber also now
The world champion sees are on the ropes right now
Dark zero just hit them with body blow after body blow and it's a matter of time until that knockout punch comes in
Plank goes down again, soles, he may be a clutch guard, but surely not here.
He is low health, he is 1v4, he is face to face with a white beard.
The time is ticking down, so little that he can do, and I love this from Kino.
He's just holding him at a distance, he might lose his leg, but he's won the war!
And that's another round for Dark Nero!
What can phase possibly do?
They're trying to get more aggressive, but DZ are ready for it.
Just in case there's any question on who Salt Lake City are behind here,
they want to see Dark Zero versus Shopify Rebellion tomorrow in that grand final.
NA versus NA.
Off NA soil.
You could not ask for a better story,
but then the big question comes, who wins tomorrow?
That's going to split the crowd.
Yeah, there's definitely going to be some split loyalties there, I think,
but there will be many of the fans here that will just be happy to see
somebody on home soil get the job done.
Dog Zero, quite frankly, look phenomenal right now.
They have found the exact right moment to hit form, to hit that pace, and to start running over FaZe.
And the big thing here is, we don't often see FaZe with their backs to the wall like this, Mike.
You know, the big question here is, how are they going to respond?
I just think we need some individuals to step up. You know, Cyber one kill, KDs one kill, Vita kill, Vita kill, one kill.
kill. We have NJR on 8, NJR on 7. We need someone on face to step up to get them back into this game.
There's nowhere near at this point. As you point it out, NJR nearly out as many kills. In fact, now he does.
NJR has the same number of kills as all of FaZe combined. This isn't even like a good match for DarkZero.
This is outright disruption. This mantleman, as they're fine too.
Handi gives FaZe a little bit of respite in the round.
This is only 40 seconds in and three players are gone.
I don't think FaZe will be able to do much here in the 3v4
as Enja is also sneaking up.
Now he's just starting to stop it.
We're just going to have to see, DZ, what is going to be the next target?
Where is N'Gath?
Sentry going to be picked up by the DMO scan.
Handi, they'll know his location now.
It's going to have stopped, but it doesn't matter
Because everything for face here is getting more and more difficult and I don't think it's just about what Dark Zero is doing inside of the server.
It's about what is going on in their minds, in their heads. They are the ones that the crowd don't want to see in the final.
They're backing Dark Zero here. Every kill is accompanied by cheers and there is another one new as manager of Iron Vitaking.
That's the pull scum. Such a loss of Intel Mag.
This feels a bit like this one, it's already a 4-told story.
FaZe not playing as a team the way that we know that they can.
Every kill from DarkZero, there is never a response from the other side,
but FaZe will say, but what can we do?
We have to play around the map, we have to contest,
and the only way to do that is by spreading out.
Right now, they're feeling the full weight of that damage.
So, it's at least getting one back, but it's a 3v1.
It's five rounds in a row.
for DarkZero, not a line that I thought I'd say today.
I think we've got to remember that coming into today,
the record for Faze on Chalet was 10 wins and 1 loss.
This is a map that they are unbelievable on normally.
Normally speaking, Mike, but this is not a normal day.
This is DarkZero in front of their home crowd
and they right now are taking Faze apart.
the world champions, piece by piece.
We know FaZe are great at this map, but today DZ are saying no, this is our turn.
Show them there's a chance for that one.
Karthi, Karthi, Karthi, Karthi!
Cathy.
Store your heart about to do so for the entire crowd, I feel, Cathy,
because this could be a six-zero dismantlement of phase
on one of their best maps.
There was a time when no team dared to want to play to be here
because of their record.
It's easy said that could be the deciding.
They've come in with a game plan, call out on the boys behind the scenes,
have been doing some insane work and they deserve it just as much as the five players in the server.
These are also controlling the pace of the game the whole time.
They're starting with the fast players, they're stopping the gathering intel in the mid-round
and they are doing some brilliant executes at the end.
As again, we start off with Kino throwing some yings into solo-side.
We have Goliath, we have F.
Well, the date, I think, or anything else, because it happens you're up to him just yet.
I say that!
Let's start their march on through, but the trade is there.
Again, from outside, there is always someone on dark zero ready to trade off a teammate.
It's got the same on the other side.
NJR is 12 and zero!
He wants to take away!
That's 21-1!
That's what we saw from Ambio, cursed him!
He's 12-1 now!
But you know what?
You'll take it!
A 2v2, now down to a 2v1.
Cyber looked rattled earlier, and now he's gonna win it!
One, one left on towards Solar. Kino has got one HP to his name.
He could wrap up a perfect 6-0 half.
It will be a 4K for Cyber if he does it, and my gosh, what a shot.
On to the upside down, Repelfuls won't know what hit him.
Kino, can he get the job done? He's got diffuser in hand.
He's got an age of timeless available to him.
That's not ideal. Losers a little bit of utility there,
as the smart canister just bounces off that debris.
And if anybody on the defence is going to play this perfectly, you know it's Cyber.
He's not going to panic here. He's going to wait for his moment.
Banner has only got one HP to his name, Cyber, about 50.
A close quarters engagement.
Could favour Kino here as he decides to wait.
There is one minute and 15 seconds remaining as Kino starts to get the plant down.
Cyber decides to push up. He goes to the bathroom, gets off the plant for the bait.
Oh.
And not find the shot.
Like you say, he's playing with the shocker, he's playing close here,
Cyber wants to try to get a little bit of distance,
and Kino finds it!
Because of course he does!
Kino jumps to his feet at the end of that round,
and the rest of the Salt Palace joining every DarkZero fan in the building on their feet
along with him, chanting cheering because there you go!
What is happening there's 6-0!
One more round puts DarkZero in the grand final.
A blessing you would say for FaZe has now got the half-time time out.
They've got to recover this, they've got to win six rounds in a row to get to just OT,
Even to win the map and make it to the final it feels like it could be done
Well phase have been in a certain dance before too. They know what heartbreak tastes like
And they could be about to get it in the cruelest way possible a team full of
Legendary accomplishments are going to need to find one of their biggest moments of all and that is fighting back
Phase are wrecked right now. They are right
We go into the spots, like pretty much the mirror spots bro, and then we just hammer.
Where are we going first?
We're going master 41.
I think this time we can hit the 4 screens.
We'll do that at 15, get your strats up hold up.
At least I just do base.
Just do base, yeah, just do base.
He said up from the bar too.
Yeah, he said the bar we are doing. Yeah, we can't do prep, he said. He said base is gone now, so it's like asking him.
For that.
I'm asking him.
So, let's pay attention to the backs that are open.
If you know what you're going to do in the future.
Thank you.
I'm already done.
Passing Black, let's go to Black.
We can do the same thing with this one, which is the one with the most points now, which we haven't done in a while.
I don't know, I don't know, but I don't know that they're going to try to get the focus, so I need to have a good guy to get the focus, or at least I'll have to control this program there.
I know all their moves, they like to have a lot of kitchen, and the kitchen is not the point of 4-1. Let's go?
Let's go, let's go.
I don't remember that I want to go.
regional matchup. Raleigh was G2 versus Empire. Shala, DZ versus Astralis. Alanta was W7M versus
Los. And this here in Salt Lake City looks to be Shopify rebellion against Dark Zero.
They've got to do one more round. Just one more round, Tim. And they will bring down the reigning
world champions. But he doubted them coming into this series. But after this, you could see how
they could go the whole way. Mike, in this situation, how easy is it within a team to
maybe get a little bit overconfident and start to see that lead suck away? It's easy to get
ever confident, but when the crowd is on your side like this and you have up six, a few mistakes
are fine because once FaZe makes the smallest mistake, they are done for. Wow, wow, wow.
The attack inside for FaZe, nothing short of perfection is acceptable.
I can only imagine there is a little scrambling going on during the halftime timeout to get
the boys remodelled to make them ready to go.
We always hear team shade, it's just one more round at a time.
Forget about the score at the top of your screen, but you and your boys will know this
too well.
You can't ignore a score line like that.
Absolutely not. It is, you know, 6-0 for DarkZero.
This team has only been around for a couple of months.
Four of the members of MayChams have called out,
and they are 6-0 up against two-time SI champs, Faze.
OK, let's see what Faze can do on the attack.
We know that Shale is a map for the attackers.
Certainly don't mind.
Faze, 10-1 coming into this game, their record on Shale.
There are rounds available for them here, but confidence and just sheer weight of support
carrying DZ at the minute because they are looking at the electric.
Twitch Trump is going to go into library, just checking out exactly what the situation is
before they push forward, but I love this from Dark Zero.
On the defense, meeting them at the boundaries might not giving them anything easily.
You see, will my also have the impacts here ready for any shield play who wants to do it?
Smoke babes come out, grenade's come out as unfortunately, J9O gets taken out first by Handy on the Blackbeard.
First one to pull, looking for a second, there's also a skin capino, hit the deck.
Sol's almost going down, some nades he ran on through on the back and that one, Cyber will fall.
And out to 4v2 for FaZe, I'll come back to what I said in that first half.
There are two halves through the game of Siege, but there's a lot of pressure on FaZe to be perfect.
Fultz finding one back, NJR, who's 12-1 with a chance to clutch up.
Solz down to no HP, did a king on the bar to save.
She forgot to find kills on this map, but Solz finds his man in phase.
Finally, gets a round on Chalet.
Faze not even really needing to get too close to the site there, Mark.
They just managed to pick them apart.
Absolutely, and honestly, wouldn't be too disappointed with that round from DarkZero.
They still have five more rounds to close it out. Oh man. Well, I can't have a win six in a row right number comes down every time though
Doesn't it it does the pressure will get even higher for doctor as they if they start to lose round by round whereas phase
They're about there at to lose anyway. They got nothing to lose
It's about easy lock it in and playing to win
Instead of playing not to lose that is the most important thing easy can do right now
are gaming for round eight in a way I kind of want to see us head down to
Aston because this team from both teams the strap has been in trying to be
aggressive around the map it's been always these external trades coming out
of darks here in that first half and phase then it was a similar story lots of
pressure onto isolated players on Cronus there's a little bit of a different
taste to this game that's not gonna be the case at least for round eight more
Roman coming out with the pitch alongside the newest surely not since
Longpeak being considered by Monty Vigil. Hey, Margin. Margin want to start that
would give him Margin the Roar. But we go up in this bit. I also I've got a
South Knot. It's quite a lot of dark zero using the stars and shrunk skin as well.
A nice little perch. I love it. You know what it means to the region? To guarantee that there is a North American
major winner to be standing on that stage tomorrow night. But apparently be
and as we said it probably is going to split the crowd as to which way it goes.
We'll find out more about that a little bit later on.
Interestingly enough NJR has brought the Tachanka.
Obviously if FaZe want to go for the side rush it won't be EMPed.
Actually that's the boss G on yours.
Can he find the pick out?
He's thinking about it. I suggested that he might be,
but it happened that we saw the drone that was also inside a bedroom.
It saw those stripes around the screen that suggests that it was nearby.
how early it was. I think you kind of know what you're walking into. We can hear that drop of the
call just ringing out as well. He's wanting to get this clearance underway, getting aggressive.
Has to drop away their KDS. He knew the pressure was mounting, but can you know that he's going to
be downed and then finished off by Vita King. So, five versus four as FaZe get themselves their
second entry in a row on the attack. Dark zero again, fighting from behind. J9O gonna take
damage as well here just got them on the back foot here phase dark zero a shifting quickly to try
and just reposition and regain some strength in the round we're gonna have to keep an eye out here
on handy who might just come up the basement stairs at the perfect time his teammates are
sweeping across the map this basement fight between faults and handy might just decide around the
tag soloist a couple of times now with the game I think very aware that faults is the one that could
be a bit of a nuisance to them given these downstairs and now they may have to send someone
one after him. Handy, the one who's skulking down here, seeing what he can do.
Can he pick out the soul? It's coming off towards his right, base on towards the right
hand side surely. Now at this point, he's got an idea as to where Handy is. It's a 2v1
though again, a good bit of play. Coming out from Dark Zero, it secures the trade, but
it's another 4v2 for FaZe. Unfortunately for Dark Zero, Handy manages to get one before
he dies, and now 2v4 for Dark Zero. What can Falster on the stairs? The next pick might
just decide this round it is six to one versus FaZe.
Need to be careful here as NJR gets one.
Can he find another?
Yes he can!
He's got two faults!
It's getting a two fault!
This could be the moment, Dez!
It's two versus what now?
As DarkZero has swung around back in their favor!
Solz often desired to be the best clutcher in the world
but NJR are 15 and two.
Faults at 8 and 4 is a lot to overcome.
Wampire will decide it, and TNT leads the show on their spot
into some leg-city major, Red Wiggles.
What a performance from Dark Zero to get that one over the line.
Faze stood no chance on Shallowith,
And it is mostly thanks to that man, NJR, quiet, coming into that mark.
16 and 2 at the end of his death.
After what, eight rounds?
Absolutely magnificent.
Picking off, magnificent, magnificent.
The force on that series, that was spectacular.
Great close maps, and just phase 11 and 1 on Chalet, coming into that series.
And DZ said no. This is our map now.
NJL said no. This is my grand final.
I'm going to be the one to make it there.
Look at this response from the crowd here in Salt Lake City.
Absolutely loving their North American teams, honestly.
I have rarely seen support like it at our events.
It has been phenomenal. The crowd really delivering for their teams.
Tomorrow is going to be a phenomenal game,
especially off the back of Team Magnificent's series today.
Let's go to win on the stage and stand by for an interview.
Salt Lake City, your grand finalist for tomorrow night,
Dag Zero!
CHEERING
But, brother, you just absolutely cooked the world champs
to book your spot in the grand final.
That must feel like quite the statement, Wynne.
Yeah, I mean, my favorite part, honestly, is that last map.
Like, we were all just so in the moment,
just living where our feet were and not letting the moment get bigger than it needed to be.
And, yeah, we were just a bunch of guys having some fun, and I'm super grateful for that.
It looks like a bunch of guys having some fun, and it looks like from the word go on, Chalet,
they were shook.
Did you feel like they were rattled as a team?
Yeah, which surprises me, just because I feel like they've been in some very big scenarios.
But in the middle of that game, you know, we were saying some things I can't say now, but they were shaking.
Can we get a little sample of what you were saying?
Uh, like loading their pants.
I like that censored version.
But as the IGL, you must be so impressed and pleased with this team.
NJ Aaron in particular, a demon.
Absolute gaming. I mean, I would call him some names when I was playing against him, you know the mailbox
Etc, but having a guy like that on your team is amazing
Yeah
Well, one thing that i'm sure that this crowds finds amazing is the fact that we've got an all north american grand final here in this arena
tomorrow
Final thoughts on your opponent in rebellion
uh
I mean, I think the years have spoken for themselves with this match-up, so...
They've built quite the narrative about us, and I'll let that narrative do whatever it wants inside their heads tonight,
as they go to bed thinking about who they got to play, so...
Love that. Congratulations once again. Salt Lake, give it up one more time for Dyke Zero!
We'll be picking it all apart and discussing everything that just went down on the desk after a short break. Do not go anywhere.
Take a look at these scenes, DarkZera booking in their spot in the grand final here at the Salt Lake City Major.
They're absolutely peppered the world champions FaZe Clan here at the Salt Palace,
and it was a shock to the system for the Brazilians.
I'm going to be interested to see how they will recover from a loss that deep on map 3.
Wow, Lex. If there's going to be any team in the planet that is going to be brazen enough to challenge the world champions,
take them to their favorite map and let their nuts hang, it is going to be Darkseal every single time.
I mean, we didn't think it was possible going on the Chalet, but we also couldn't believe it when they beat them on banks so definitively
that once we got to map three Chalet every single round, every aspect was going in their favor, was so calculated and so smart.
not just dumb luck, them being able to take advantage of the site when Faze left it wide open,
handling the overaggression. When they go to hit the site, every single moment they were using
Gain, Blast, Kino's ability in this 1v1, only he could get a shotgun shot from that far. It was such
a beautiful display of domination of dark zero. They were showing so much innovation, it was
beautiful start to finish. We heard from Foles talk about they were living in the moment and I
I think that scoreline 7-1 really showcases everyone was living in the moment.
I mean, NJR, he was an absolute thief in the night.
We said he was a mailbox, but was how elusive he was moving around.
No one on face could keep clamps on him.
I'll tell you what, have we ever, ever seen FaZe Clan shook?
Have we ever seen them rattle in that manner, folks?
I don't think I've ever seen it.
And I've seen them many times at many different events of the previous years.
I mean, I've never seen FaZe Clan that upset.
Even when they were losing that game 6-1 in South Paolo to Fury,
I've never seen them that frustrated.
It was just, oh, wow, these exciting heads here.
That's what happens when you beat FaZe Clan.
You stop what you're doing, and you sound a man's doom.
That's the life of an outranbo-sixth celebrity, Lex.
It absolutely is, and I'm sure they're
living in the moment feeding off that energy.
Like I said, there's nothing like an NA crowd,
And it's no doubt and no surprise that they were being fed everything that they possibly could want to to be in this moment to live in this moment.
And for the fans here, I mean, they got quite the show.
And what a moment.
What a moment to be able to win in front of a North American crowd in front of your own family.
I believe, you know, we were interviewing they said Newers is grandmother, but I'm pretty sure that was his sister.
She looked way too good to be a grandmother.
So that being said, to have that energy to be able to do it, to send it to an all North American final.
It's something that I hope you came through.
It's something that has it's written in the storylines. I mean now we're gonna have Canadian against his previous organization
But it would have written a script better the team you want to measure with in Charlotte
But listen we got distracted because the guy was getting his head sand. Let's talk about phase being shook
I really want to highlight this because there was like scenes in particular from cyber
Yeah, it was normally called as ice and he was looking upset. I mean, we've never seen phase this upset let alone cyber
I've never expected him to be the player to let out
of frustrations. Of course, if you're facing the situation and so many of these rounds,
when they watch it back, they'll be kicking themselves. Oh, wow. This little plant spot
from Kino caught them off guard, losing that 1v1 to him. NJR constantly moving around from
outside to the canine balcony constantly. You can understand where the frustration is coming
from. But at the end of the day, that was dark zero hitting those gaps, something that
they've always done since the SSG days.
I mean, listen, I'm going to use some of your league. I'm a little bit gobsmacked at the
say at least looking at cyber I've never seen him look that
Upset or dumbfounded of what's going on with the team
I mean, it's not the phase that we're used to seeing but again
It really does come off the backing of how well dark zero we're playing that last map in particular
And I'm sure it stings a little harder when you're on the side of phase
You're playing your best map that you should have the most comfort in and you looked a brand new on it
Let me dig a little bit deeper into this, Fox,
because we've seen them perform so well
at the last three 6 Invitations.
Obviously, they got pipped to the post at Sao Paulo
in the most crazy manner of all time by W7M.
Then they bounced back and they went two world championships
back to back.
Why is it that we don't necessarily see them
bring that same form to majors?
Is it because it's less maps played?
Is it less time to grow into the tournament?
What do you think the issue is?
I mean, for FaZe, they said it was for legacy.
They want to be able to win it. I really don't think there was anything taking away from the fact of their fire
They wanted to be able to win this they tried their absolute best
I mean we saw them on map one brain all the way to overtime huge plays from players
I think that was something that is been a fear that they can get predictable a lot of teams were able to figure out how cyber
plays that's why face spent the last year being able to put them in different positions
It's just something where really don't think face could have done anything different dark zero just took complete advantage of the gap
every single round and I was taking advantage of the gap.
I mean, something that you also highlighted and you said when you were talking to them as bringing the cheese ops.
Yes.
Making sure that they could always try to catch phase off guard when that's where teams always struggles when the team is playing that picture.
Perfect. It's hard to catch them off guard.
But there's something you can't predict and that's being cheesy.
That's bringing something to the table that makes them question what's going on.
What's going to be brought to the table and then they start overstep and they start getting over.
So they start losing the numbers and now they lost their campaign here at Salt Lake City.
They did indeed, and Dark Zera took advantage of it.
Let's take a look now at the bracket going into Championship Sundae.
It is unfolded in the perfect manner for the fans here in the building.
Can you believe it?
With Friday and Saturday now done and dusted,
we move into Championship Sundae.
All-American, Dark Zera besties rebellion.
What I know is going to be true.
Everyone's predictions for this grand final, nobody could have predicted this.
Never I couldn't have predicted this. I don't think there's a single person that could have predicted this
You think it's gonna get loud in here folks. Oh, what do you think?
I mean that was something the cast is we're talking about will the fans be split who are they voting for at the end of the day
I think we've seen it the NA crowd just loves to be able to support somebody at the end of the day
I mean we've seen them support EP we saw them support twisted minds the one teams
They didn't really support was Falcons and FaZe maybe that's because they beat North America too much
But at the end of the day the NA crowd just loves a great game of bloodbath and that's what I hope to see tomorrow
All right, speaking of tomorrow best things first. Thank you guys
I'm having the time my life working with you, but tomorrow
This is where it all comes to a head here in Salt Lake City
Which of our two remaining teams will reach the peak of the mountain and raise our trophy of course the grand final is up
And coming we'll have a lot of fun with the show match and don't forget the live panel too. We'll see you tomorrow seeds from
Thanks for watching!