{"segments": [{"start": 90.0, "end": 92.0, "text": " I"}, {"start": 270.0, "end": 272.0, "text": " I"}, {"start": 900.0, "end": 913.76, "text": " And welcome everyone to community checkpoint number three."}, {"start": 913.76, "end": 917.2, "text": " We are here ready to discuss more of your thoughts that you've been sharing on social"}, {"start": 917.2, "end": 919.28, "text": " media through our surveys, all of that."}, {"start": 919.28, "end": 921.6, "text": " If it's your first time tuning in, well, that's what we'll be doing."}, {"start": 921.6, "end": 925.6, "text": " I'm John Cibinarius and I've got two very familiar devs by my side."}, {"start": 925.6, "end": 928.88, "text": " You've probably seen before, but I'll let them introduce themselves again anyway."}, {"start": 928.88, "end": 929.88, "text": " Go ahead."}, {"start": 929.88, "end": 934.0, "text": " I'm Christopher Budgen, I'm the Game Director for live content on Rainbow Six Siege, handle"}, {"start": 934.0, "end": 939.28, "text": " things like matchmaking, progression systems, ranked, and many other playlists."}, {"start": 939.28, "end": 942.6, "text": " And I'm Joshua Mills, Creative Director on Siege, handle the long-term vision of where"}, {"start": 942.6, "end": 946.96, "text": " we're taking the game and work with awesome people like Chris and John across the entire"}, {"start": 946.96, "end": 948.96, "text": " production to drive this game forward."}, {"start": 948.96, "end": 953.08, "text": " Cool, we've also got a dev behind the scenes, this time it's Jackson from the"}, {"start": 953.08, "end": 956.52, "text": " Rainbow Six dev team, he's going to be playing some Siege for you guys and we'll"}, {"start": 956.52, "end": 960.68, "text": " be hopping in and checking out what he's doing occasionally as things go on but"}, {"start": 960.68, "end": 964.6, "text": " all that being said let's talk about the subjects that we're gonna be discussing"}, {"start": 964.6, "end": 968.68, "text": " today we're gonna go through rank 3.0 a discussion on that and updates that are"}, {"start": 968.68, "end": 973.48, "text": " coming or that have already arrived. Dokubi's balancing as well the"}, {"start": 973.48, "end": 977.24, "text": " remaster balancing that is Calypso casino plans for the future and what"}, {"start": 977.24, "end": 980.96, "text": " we're doing right now with the band phase and the 1v1 playlist which"}, {"start": 980.96, "end": 983.68, "text": " you're gonna want to stay tuned for that's gonna be happening at the end"}, {"start": 983.6800000000001, "end": 995.6800000000001, "text": " But before we get into everything here, guys, before we start, we've seen your comments on our social channels, on our last stream regarding the Rainbow Six marketplace."}, {"start": 995.6800000000001, "end": 1002.6800000000001, "text": " And while we won't have any major news to share today, we can say that we're working towards a change in direction."}, {"start": 1002.6800000000001, "end": 1012.6800000000001, "text": " And we'll provide additional context early next week in a blog post, which will cover its current status and how it factors into broader economic updates."}, {"start": 1012.6800000000001, "end": 1019.36, "text": " That being said, let's jump into our topics of discussion today, starting with Rank 3.0."}, {"start": 1019.36, "end": 1022.6400000000001, "text": " And look, we've got a lot going on in Rank 3.0 right now."}, {"start": 1022.6400000000001, "end": 1025.48, "text": " The first few weeks of introduction have been very exciting."}, {"start": 1025.48, "end": 1028.92, "text": " We've had a few issues that have come up, but we've tried to address them as quickly"}, {"start": 1028.92, "end": 1030.0800000000002, "text": " as possible."}, {"start": 1030.0800000000002, "end": 1033.68, "text": " And of course, one thing I guess that a lot of people are talking about was placement"}, {"start": 1033.68, "end": 1034.68, "text": " matches."}, {"start": 1034.68, "end": 1037.76, "text": " And I guess just more clarity right now on how placement matches work for this"}, {"start": 1037.76, "end": 1039.5600000000002, "text": " season and how they work going forward."}, {"start": 1039.56, "end": 1045.78, "text": " Yeah, so ultimately, placement matches this season kind of relied on your hidden MMR that"}, {"start": 1045.78, "end": 1050.6599999999999, "text": " existed in Rank 2.0, which hadn't been reset for three and a half years."}, {"start": 1050.6599999999999, "end": 1053.0, "text": " So it kind of served as a starting point."}, {"start": 1053.0, "end": 1057.54, "text": " There was a small soft reset on top of the starting point, but it was a bit of a reveal"}, {"start": 1057.54, "end": 1062.6, "text": " on this is how the game has had you actually over the last three and a half years."}, {"start": 1062.6, "end": 1065.4199999999998, "text": " And then the placement matches would be then on top of that."}, {"start": 1065.4199999999998, "end": 1068.26, "text": " And to be transparent, they were not as impactful as we would have liked."}, {"start": 1068.26, "end": 1070.76, "text": " and I think as what players would have liked."}, {"start": 1070.76, "end": 1072.66, "text": " So we're actually gonna be making updates"}, {"start": 1072.66, "end": 1074.58, "text": " to placement matches going into next season,"}, {"start": 1074.58, "end": 1076.3, "text": " making them more impactful,"}, {"start": 1076.3, "end": 1078.66, "text": " because we do think that that's how you start your season."}, {"start": 1078.66, "end": 1079.98, "text": " That's where you kind of, you know,"}, {"start": 1079.98, "end": 1081.74, "text": " those starting matches kind of set the tone"}, {"start": 1081.74, "end": 1083.34, "text": " for how the rest of the season is going to go,"}, {"start": 1083.34, "end": 1085.3, "text": " and we wanna lean into that."}, {"start": 1085.3, "end": 1088.5, "text": " And we also heard that no one can place in champion"}, {"start": 1088.5, "end": 1090.3, "text": " out of placements in season two."}, {"start": 1090.3, "end": 1092.26, "text": " What was the reasoning behind this decision?"}, {"start": 1092.26, "end": 1093.66, "text": " Yeah, so that just goes to"}, {"start": 1093.66, "end": 1095.34, "text": " what the meaning of champion is."}, {"start": 1095.34, "end": 1096.9, "text": " What we've had is a hard reset"}, {"start": 1096.9, "end": 1097.82, "text": " that happened at the top."}, {"start": 1097.82, "end": 1100.46, "text": " So basically, the champions and some diamonds"}, {"start": 1100.46, "end": 1102.34, "text": " got a hard reset into Emerald."}, {"start": 1102.34, "end": 1106.86, "text": " And just to be clear, when that hidden MMR existed in rank 2.0,"}, {"start": 1106.86, "end": 1109.5, "text": " the entry point for champion was 4,500."}, {"start": 1109.5, "end": 1111.82, "text": " We had some champions close to 9,000."}, {"start": 1111.82, "end": 1114.86, "text": " So there was as much of an MMR spread from copper"}, {"start": 1114.86, "end": 1118.58, "text": " to champion as there was from champion all the way down"}, {"start": 1118.58, "end": 1121.34, "text": " to those 9,000 players."}, {"start": 1121.34, "end": 1123.02, "text": " All of those have now been squished together"}, {"start": 1123.02, "end": 1124.26, "text": " and are kind of competing."}, {"start": 1124.26, "end": 1126.1399999999999, "text": " And what we really wanted to do is kind of reclaim"}, {"start": 1126.14, "end": 1144.5400000000002, "text": " not meaning of champion and what it means for our game."}, {"start": 1144.5400000000002, "end": 1148.3400000000001, "text": " Speaking of the Champion Division, we talked about Legend of Vision."}, {"start": 1148.3400000000001, "end": 1149.98, "text": " That is coming through right soon."}, {"start": 1149.98, "end": 1153.8200000000002, "text": " Once that is introduced, will you be able to place in champion then?"}, {"start": 1153.82, "end": 1158.78, "text": " My feeling from before I asked this question was that, based on what you said, probably"}, {"start": 1158.78, "end": 1162.1399999999999, "text": " going to be still the same idea as you have right now, but I just wanted to check."}, {"start": 1162.1399999999999, "end": 1166.02, "text": " Yeah, so basically we just, as a very simple statement, we don't think flat matches is"}, {"start": 1166.02, "end": 1168.58, "text": " enough to call yourself a champion."}, {"start": 1168.58, "end": 1173.26, "text": " We really wanted to reclaim the meaning of what it means to be champion within Siege,"}, {"start": 1173.26, "end": 1176.86, "text": " and we see now people fighting the fight to be able to earn that right to call"}, {"start": 1176.86, "end": 1177.86, "text": " themselves champion."}, {"start": 1177.86, "end": 1182.6799999999998, "text": " Today, we're on track for about 2,000 champions per platform group, so console"}, {"start": 1182.68, "end": 1187.3400000000001, "text": " players and PC players, both are expected to be around 2,000 players champion, let alone"}, {"start": 1187.3400000000001, "end": 1192.46, "text": " champion 1, which will be a much more prestigious rank to achieve."}, {"start": 1192.46, "end": 1195.8600000000001, "text": " So we'll be looking at that number, but that's currently where we're tracking."}, {"start": 1195.8600000000001, "end": 1199.78, "text": " Much different than rank 2.0, where it was well over 10,000 players that were able to"}, {"start": 1199.78, "end": 1200.78, "text": " be championed."}, {"start": 1200.78, "end": 1203.4, "text": " Yeah, and I think when we're talking about these placement matches, like just like"}, {"start": 1203.4, "end": 1207.38, "text": " Chris said, 5 matches isn't enough to prove you're a champion at that point,"}, {"start": 1207.38, "end": 1210.54, "text": " but it's also important to understand that if I'm like a silver player or whatnot"}, {"start": 1210.54, "end": 1214.3799999999999, "text": " and I win all five of my placements, that's not going to necessarily throw me right up"}, {"start": 1214.3799999999999, "end": 1219.46, "text": " into emerald platt and stuff like this because that wouldn't make sense for you as an individual,"}, {"start": 1219.46, "end": 1220.7, "text": " because that's what we're doing."}, {"start": 1220.7, "end": 1224.7, "text": " We're looking at you as an individual where you are, and then, as we mentioned, the placement"}, {"start": 1224.7, "end": 1228.74, "text": " matches will be more impactful, so they'll sway you more from that point where you're"}, {"start": 1228.74, "end": 1229.74, "text": " actually sitting."}, {"start": 1229.74, "end": 1232.94, "text": " We're talking about individual skill, like you said, and I think this brought up"}, {"start": 1232.94, "end": 1237.86, "text": " a question within the community as to why KDA is not, or is KDA a factor in"}, {"start": 1237.86, "end": 1239.7, "text": " determining rank?"}, {"start": 1239.7, "end": 1242.78, "text": " If not, why not and is it something you're considering?"}, {"start": 1242.78, "end": 1244.18, "text": " So Siege is a team game."}, {"start": 1244.18, "end": 1248.22, "text": " It's a game where you can play off of each other, you can drone somebody in so they can"}, {"start": 1248.22, "end": 1252.94, "text": " get the frag, there you can call out intel, maybe you're playing Echo and you just want"}, {"start": 1252.94, "end": 1255.06, "text": " to stop the plant at the end."}, {"start": 1255.06, "end": 1258.6200000000001, "text": " It's not always about fragging out, it's about wins and losses."}, {"start": 1258.6200000000001, "end": 1263.42, "text": " And that's ultimately where the system is rewarding is are you playing as a team,"}, {"start": 1263.42, "end": 1266.42, "text": " are you playing off of each other and are you be able to close out those wins"}, {"start": 1266.42, "end": 1267.42, "text": " and losses?"}, {"start": 1267.42, "end": 1271.98, "text": " I mean, we talked about this often, like Siege is more than just fragging, like if you're"}, {"start": 1271.98, "end": 1276.26, "text": " a gunner, it'll get you far, but not to the top, and that's the reality."}, {"start": 1276.26, "end": 1280.18, "text": " And we see that slugging out right now through the Emerald and like kind of flat diamond area"}, {"start": 1280.18, "end": 1284.9, "text": " is that those fundamentals, that strategy, that deep understanding of the game, it"}, {"start": 1284.9, "end": 1288.6200000000001, "text": " really becomes important when you're starting to face up against teams that do understand"}, {"start": 1288.6200000000001, "end": 1291.3200000000002, "text": " it, and that's what next level Siege is all about."}, {"start": 1291.3200000000002, "end": 1296.3000000000002, "text": " So we want to make sure that that play styles and like that role within the"}, {"start": 1296.3, "end": 1299.18, "text": " like a squad is rewarded accordingly and not overlooked."}, {"start": 1299.18, "end": 1302.3799999999999, "text": " No, absolutely, and I mean there's so many layers to see, you might be able to get away"}, {"start": 1302.3799999999999, "end": 1305.02, "text": " just being a gunner at the lower ranks, but eventually you're going to hit that point where"}, {"start": 1305.02, "end": 1309.1, "text": " you have to be more aware of everything and go through those layers of the different elements"}, {"start": 1309.1, "end": 1311.82, "text": " that are required to be successful, so I think it's a really good point."}, {"start": 1312.7, "end": 1316.62, "text": " Look, another thing that happened in terms of the reset that happened, the rank reset,"}, {"start": 1316.62, "end": 1321.26, "text": " it seems a lot of players were bunched into higher ranks. Is this something you expect"}, {"start": 1321.26, "end": 1326.06, "text": " every season? Yeah, so that hard reset that happened this season was a new starting point."}, {"start": 1326.3, "end": 1331.18, "text": " We didn't want to do a full reset for the entire community, the matchmaking would be"}, {"start": 1331.18, "end": 1337.6599999999999, "text": " completely out the window, so yeah there was, we leaned into what we knew about players"}, {"start": 1337.6599999999999, "end": 1342.1399999999999, "text": " at that point, but with the going forward and future seasons there will be some type"}, {"start": 1342.1399999999999, "end": 1345.8999999999999, "text": " of reset that happens at the top, it might not occur exactly the same that it happened"}, {"start": 1345.8999999999999, "end": 1346.8999999999999, "text": " in the season."}, {"start": 1346.8999999999999, "end": 1351.82, "text": " With this season it was really about let's clear everybody and reclaim that champion"}, {"start": 1351.82, "end": 1354.54, "text": " rank, we want it to be prestigious, we want it to be something that we can bank"}, {"start": 1354.54, "end": 1363.34, "text": " on and just talking a little bit about our competitive ecosystem, we actually have plans"}, {"start": 1363.34, "end": 1368.7, "text": " to continue investing on our competitive ecosystem even after the fact, so we will have more to"}, {"start": 1368.7, "end": 1373.3799999999999, "text": " announce later this year as well on where our next steps will be for the competitive"}, {"start": 1373.3799999999999, "end": 1374.3799999999999, "text": " group."}, {"start": 1374.38, "end": 1377.3200000000002, "text": " Make sure you guys stay tuned for all the announcements, Josh, did you want to add something, sorry?"}, {"start": 1377.3200000000002, "end": 1378.8200000000002, "text": " I'm not going to spoil nothing."}, {"start": 1378.8200000000002, "end": 1379.8200000000002, "text": " No, we're good."}, {"start": 1379.8200000000002, "end": 1380.8200000000002, "text": " Stay tuned."}, {"start": 1380.8200000000002, "end": 1384.0600000000002, "text": " We've got a lot coming up guys in the next few months."}, {"start": 1384.0600000000002, "end": 1389.14, "text": " But also on this topic, you know, there's a lot of stuff that's happened for Anc3.0."}, {"start": 1389.14, "end": 1393.0200000000002, "text": " We've got a lot of data already that's come through, even though it's still fresh, right?"}, {"start": 1393.0200000000002, "end": 1396.6200000000001, "text": " Are you considering making adjustments to it based on the early feedback, or are you"}, {"start": 1396.6200000000001, "end": 1397.94, "text": " waiting for more data?"}, {"start": 1397.94, "end": 1402.46, "text": " So some of the feedback is actually, you know, like issues with the system that"}, {"start": 1402.46, "end": 1404.3600000000001, "text": " we wanted to address right from the get-go."}, {"start": 1404.3600000000001, "end": 1406.94, "text": " So there were times where we saw content creators saying,"}, {"start": 1406.94, "end": 1409.54, "text": " hey, I only got plus two rank points for this victory."}, {"start": 1409.54, "end": 1410.6200000000001, "text": " What happened?"}, {"start": 1410.6200000000001, "end": 1411.38, "text": " Great point."}, {"start": 1411.38, "end": 1414.42, "text": " There was a rare bug where you were getting less than 10 points."}, {"start": 1414.42, "end": 1417.1000000000001, "text": " And the system, you're supposed to have a minimum of 10 points."}, {"start": 1417.1000000000001, "end": 1418.3, "text": " So that's been addressed already."}, {"start": 1418.3, "end": 1421.9, "text": " Now, every victory is 10 points."}, {"start": 1421.9, "end": 1424.54, "text": " Not every loss can be 10 points because of the demotion shield,"}, {"start": 1424.54, "end": 1425.9, "text": " of course."}, {"start": 1425.9, "end": 1427.94, "text": " So for those that don't know what the demotion shield is,"}, {"start": 1427.94, "end": 1430.22, "text": " is that if you have less than the number of points"}, {"start": 1430.22, "end": 1436.3, "text": " supposed to lose to be demoted to the next division underneath you it will"}, {"start": 1436.3, "end": 1440.22, "text": " stop that and set you at zero so it'll basically block you from being demoted."}, {"start": 1440.22, "end": 1444.98, "text": " What that ends up doing is does kind of pad some players ranks you know depending"}, {"start": 1444.98, "end": 1448.1000000000001, "text": " on how often that they hit that demotion shield that's something that"}, {"start": 1448.1000000000001, "end": 1450.78, "text": " we're comfortable with because it doesn't feel good to just constantly"}, {"start": 1450.78, "end": 1456.42, "text": " flip flop between those different ranks. We have heard also like there was"}, {"start": 1456.42, "end": 1459.6200000000001, "text": " times where an emerald and a plat were in the same squad and they were"}, {"start": 1459.6200000000001, "end": 1464.8600000000001, "text": " going up to say a squad of all emeralds and the plat was losing more in a loss than the"}, {"start": 1464.8600000000001, "end": 1470.3600000000001, "text": " emerald was, which is inverted from the system how we want it to be. So that's already been"}, {"start": 1470.3600000000001, "end": 1474.38, "text": " addressed as well. So now the plat will lose less than the emerald will lose more, which"}, {"start": 1474.38, "end": 1479.74, "text": " is what the intention was. We've also made a lot of changes with our squad calculation."}, {"start": 1479.74, "end": 1484.5800000000002, "text": " I know there's content creators with whiteboards that might want to be able to kind of fill"}, {"start": 1484.5800000000002, "end": 1489.2600000000002, "text": " this out. But basically the way that the squad calculation works is we'll take"}, {"start": 1489.26, "end": 1493.3, "text": " the squad MMR average so the average amongst everybody say if there's five"}, {"start": 1493.3, "end": 1497.18, "text": " players what the total is divided by five and then we'll take the highest so"}, {"start": 1497.18, "end": 1500.82, "text": " the max player so that's a diamond or emerald whoever's in that squad and then"}, {"start": 1500.82, "end": 1505.34, "text": " basically from that squad average and that highest rank it's the 75th percentile"}, {"start": 1505.34, "end": 1510.26, "text": " within that window so anyway that's a little insight on how the squad"}, {"start": 1510.26, "end": 1514.34, "text": " calculation is currently working at rank 3.0. Awesome just to dive back to"}, {"start": 1514.34, "end": 1517.46, "text": " the like the motion shield kind of thing one of the key aspects here is"}, {"start": 1517.46, "end": 1523.3600000000001, "text": " Again, like if you clawed your way into that division or in your holding that ground and yeah, maybe you didn't perform at that point"}, {"start": 1523.3600000000001, "end": 1524.54, "text": " You're gonna be pushed back"}, {"start": 1524.54, "end": 1528.5, "text": " You know, we want to give you that extra chance at bat and it's it's funny because like this"}, {"start": 1528.98, "end": 1532.3400000000001, "text": " Methodology is kind of applied through the game even with imbalancing generally speaking"}, {"start": 1532.3400000000001, "end": 1535.98, "text": " We always give you two of things so you can kind of screw up with one of them"}, {"start": 1535.98, "end": 1540.28, "text": " and then get another shot at it and that's the point is we want to really encourage people to"}, {"start": 1540.7, "end": 1543.3, "text": " Try and get that mastery mindset"}, {"start": 1543.3, "end": 1547.3799999999999, "text": " set driving them forward because siege is tough and we know that and people are really"}, {"start": 1547.3799999999999, "end": 1551.3, "text": " experiencing it this season especially with adjustments and the realignment of a lot of"}, {"start": 1551.3, "end": 1555.62, "text": " things. But that's the point is you're going to hit challenge and you're going to be able"}, {"start": 1555.62, "end": 1559.06, "text": " to have the opportunity to overcome it. We want to keep encouraging people to take that"}, {"start": 1559.06, "end": 1560.06, "text": " fight."}, {"start": 1560.06, "end": 1563.62, "text": " In terms of the Motion Shield, how many matches is it active for? Just one?"}, {"start": 1563.62, "end": 1569.62, "text": " Just one. It will stop you from dropping. That next loss will take you down."}, {"start": 1569.6200000000001, "end": 1573.3000000000002, "text": " But pretty much wraps up our discussion on Rank 3.0, but I didn't mention it earlier"}, {"start": 1573.3000000000002, "end": 1575.94, "text": " guys, we're going to have a live Q&A session, you can probably see it on your screen at"}, {"start": 1575.94, "end": 1577.5000000000002, "text": " the bottom there at the end."}, {"start": 1577.5000000000002, "end": 1581.1000000000001, "text": " So if you have questions, you can send them in whenever we're watching, we're keeping"}, {"start": 1581.1000000000001, "end": 1584.94, "text": " track of everything and we'll answer them at the end of the stream."}, {"start": 1584.94, "end": 1587.1000000000001, "text": " I can just add one more thing."}, {"start": 1587.1000000000001, "end": 1591.22, "text": " We have a seasonal survey that just went out around Rank 3.0, there was a lot of"}, {"start": 1591.22, "end": 1595.2600000000002, "text": " questions on Rank 3.0, we don't have all those responses yet."}, {"start": 1595.2600000000002, "end": 1599.5400000000002, "text": " I did have an early look at what some of the feedback was and a lot of it comes"}, {"start": 1599.54, "end": 1603.44, "text": " down to the number of matches that it takes to rank up."}, {"start": 1603.44, "end": 1607.8999999999999, "text": " The system is actually relatively simple in the sense that if you beat somebody that's"}, {"start": 1607.8999999999999, "end": 1612.22, "text": " a higher team than yourself, you'll get more points and if you lose to somebody with, you"}, {"start": 1612.22, "end": 1615.62, "text": " know, that's less than you, you'll lose more points."}, {"start": 1615.62, "end": 1619.5, "text": " And how it ultimately works is that it's just win, win, win, win rate, excuse me."}, {"start": 1619.5, "end": 1624.18, "text": " So if you're getting a 50, 50 win rate, so you're winning one, losing one, winning"}, {"start": 1624.18, "end": 1627.6599999999999, "text": " one, losing one, yes, you will kind of stagnate and you're going to be at the"}, {"start": 1627.66, "end": 1629.28, "text": " the rank that you belong."}, {"start": 1629.28, "end": 1630.5400000000002, "text": " Currently, the way that it's balanced"}, {"start": 1630.5400000000002, "end": 1633.92, "text": " is that you need about four more victories than losses."}, {"start": 1633.92, "end": 1636.0600000000002, "text": " So if you have, say, four victories, then you lose one."}, {"start": 1636.0600000000002, "end": 1637.3200000000002, "text": " You now have three more victories,"}, {"start": 1637.3200000000002, "end": 1639.5800000000002, "text": " so you need to get that fourth one"}, {"start": 1639.5800000000002, "end": 1641.24, "text": " in order to get one division up."}, {"start": 1641.24, "end": 1643.98, "text": " So that's a number that we've been hearing some feedback on,"}, {"start": 1643.98, "end": 1646.0600000000002, "text": " but that's currently how it works with rank 3.0."}, {"start": 1646.0600000000002, "end": 1648.22, "text": " It's really all about win rate."}, {"start": 1648.22, "end": 1649.98, "text": " So if you're winning those more matches,"}, {"start": 1649.98, "end": 1652.02, "text": " that's how you get that next division."}, {"start": 1652.02, "end": 1653.7, "text": " We're gonna be looking at that number,"}, {"start": 1653.7, "end": 1654.7, "text": " nothing to announce today,"}, {"start": 1654.7, "end": 1657.42, "text": " but that's ultimately one of the feedback points"}, {"start": 1657.42, "end": 1661.3200000000002, "text": " Now that wraps up our discussion"}, {"start": 1661.3200000000002, "end": 1668.64, "text": " Let's check it out gameplay with Jackson and see how he is doing"}, {"start": 1668.64, "end": 1672.22, "text": " He is one of the better STL players if I recall correctly right Josh?"}, {"start": 1672.22, "end": 1674.22, "text": " Jackson is pretty cracked actually"}, {"start": 1674.22, "end": 1678.22, "text": " I know Andy Jack, people in the community know who he is"}, {"start": 1678.22, "end": 1682.22, "text": " He is wild, he will show up in play sessions and stuff like that"}, {"start": 1682.22, "end": 1685.22, "text": " and we are like hey, Pistols on my body, relax"}, {"start": 1685.22, "end": 1688.22, "text": " I don't know if you are a little bit too strong"}, {"start": 1688.22, "end": 1691.22, "text": " He has a bad game sense, he has been playing the game for ages and stuff"}, {"start": 1691.22, "end": 1693.22, "text": " and a ridiculous passion for it"}, {"start": 1693.22, "end": 1696.22, "text": " It is great to have him today to be able to play"}, {"start": 1696.22, "end": 1698.22, "text": " Where are we at right now?"}, {"start": 1698.22, "end": 1701.22, "text": " He is playing Snake, he is providing"}, {"start": 1701.22, "end": 1708.22, "text": " try to reveal everybody so that way we can call out for Dokka B who is on the board."}, {"start": 1708.22, "end": 1711.22, "text": " That's a good point because Dokka B now needs to know the operators that are there, right?"}, {"start": 1711.22, "end": 1714.06, "text": " You have to get all the spots in order to utilize the skill."}, {"start": 1714.06, "end": 1718.22, "text": " And I think we already have the patches live now for Dokka B, right?"}, {"start": 1718.22, "end": 1725.22, "text": " Yeah, 1.1 went live on Tuesday, so the adjustments are already seen here, but yeah."}, {"start": 1725.22, "end": 1726.22, "text": " We are actually going into that."}, {"start": 1726.22, "end": 1727.22, "text": " We are jumping into that."}, {"start": 1727.22, "end": 1728.22, "text": " Yeah, I am being ahead of myself."}, {"start": 1728.22, "end": 1737.52, "text": " Let's jump into it now, we are going to talk about Doka re-mastering now, there has been a lot of talk about Doka re-mastering being a little overpowered by a lot of people"}, {"start": 1737.52, "end": 1741.42, "text": " I think once the band was introduced she was banned a lot in ranked let's say"}, {"start": 1741.42, "end": 1745.52, "text": " You can play Ace now"}, {"start": 1745.52, "end": 1749.02, "text": " Is this something you expected in terms of that?"}, {"start": 1749.02, "end": 1753.6200000000001, "text": " In the end, yeah, that's the reality of it, as we've talked about Doka for some time"}, {"start": 1753.6200000000001, "end": 1757.44, "text": " And when I say sometime, it's been years of kind of looking into reworking or whether"}, {"start": 1757.44, "end": 1759.1200000000001, "text": " it's the bouncing levers that we had."}, {"start": 1759.1200000000001, "end": 1763.1200000000001, "text": " We did do adjustments over the course of the last few years trying to move the meter on"}, {"start": 1763.1200000000001, "end": 1765.1200000000001, "text": " her and it wasn't working."}, {"start": 1765.1200000000001, "end": 1768.0400000000002, "text": " So we went into the idea of going, okay, remaster."}, {"start": 1768.0400000000002, "end": 1769.44, "text": " She's a remastered territory operator."}, {"start": 1769.44, "end": 1771.14, "text": " We got to figure this out."}, {"start": 1771.14, "end": 1775.72, "text": " And there were multiple iterations that we'll never see the light of day right now."}, {"start": 1775.72, "end": 1779.24, "text": " But the reality is it took us a long time to try to find out where we want to move"}, {"start": 1779.24, "end": 1782.44, "text": " with her because every time we started to move with her character, we were just"}, {"start": 1782.44, "end": 1786.92, "text": " completely taking the teeth out of her and then she was no longer viable in a lot of different ways."}, {"start": 1786.92, "end": 1792.1200000000001, "text": " That global ability is incredibly powerful, but it is kind of core to her identity and her reach"}, {"start": 1792.1200000000001, "end": 1797.16, "text": " within a match. So it's really, really difficult to be able to maintain who she is in this hacker"}, {"start": 1797.16, "end": 1801.4, "text": " prowess, which again, a hacker is, I have remote access to what I have, I can turn your things,"}, {"start": 1801.4, "end": 1805.96, "text": " your tools against you and everything. But how do we balance that at the frustration"}, {"start": 1805.96, "end": 1810.28, "text": " points? And then it was difficult. So what happened was as we move to the new system"}, {"start": 1810.28, "end": 1815.04, "text": " we were getting closer and getting all the different variables in. We were doing play"}, {"start": 1815.04, "end": 1820.36, "text": " sessions and they were going in and we were like, Man, she doesn't have that presence"}, {"start": 1820.36, "end": 1824.96, "text": " that she needs to have. And then that day we over corrected. And that is really what"}, {"start": 1824.96, "end": 1829.76, "text": " it comes into. We just went a little too hard. But the good thing is we have the levers"}, {"start": 1829.76, "end": 1833.92, "text": " in place now and they came to content to support updating her correctly."}, {"start": 1833.92, "end": 1838.44, "text": " Yes, I mean speaking of which, I kind of already spoiled my own question when I was"}, {"start": 1838.44, "end": 1843.2, "text": " Are you already looking at adjustments for her to balance the playing field or is it still"}, {"start": 1843.2, "end": 1844.2, "text": " too early?"}, {"start": 1844.2, "end": 1846.8, "text": " Definitely not too early."}, {"start": 1846.8, "end": 1852.8, "text": " This is one of the huge joys of having to do Kidd in the content is that we actually get"}, {"start": 1852.8, "end": 1855.88, "text": " to update the game more often than we did in the past."}, {"start": 1855.88, "end": 1858.56, "text": " That has been something we have been pushing for for a long time because it gives us"}, {"start": 1858.56, "end": 1861.68, "text": " more control over the game and ability to react."}, {"start": 1861.68, "end": 1866.44, "text": " So in 2.1 as you know, which is live right now and Jackson is playing this right now,"}, {"start": 1866.44, "end": 1872.24, "text": " There is a global cooldown on the Jaco payload, so when it goes out it goes on a 7 second cooldown."}, {"start": 1872.24, "end": 1875.76, "text": " In mid-season, so 2.2, we are actually going to modify that a little bit."}, {"start": 1875.76, "end": 1880.1200000000001, "text": " So we are taking that global cooldown and making it an individual cooldown per defender."}, {"start": 1880.1200000000001, "end": 1884.4, "text": " So if she targets one defender, they go on cooldown and then she could target another defender"}, {"start": 1884.4, "end": 1887.04, "text": " and then they will go on cooldown."}, {"start": 1887.04, "end": 1890.04, "text": " One aspect of this is because we want her to still have that reactive feedback when"}, {"start": 1890.04, "end": 1893.8400000000001, "text": " she has access to the resources to be able to do this sort of thing."}, {"start": 1893.8400000000001, "end": 1894.8400000000001, "text": " But that is not enough."}, {"start": 1894.8400000000001, "end": 1896.0800000000002, "text": " And we know that is not enough."}, {"start": 1896.08, "end": 1903.6599999999999, "text": " We are moving into the launch of season 3, and we will be introducing more counters to her"}, {"start": 1903.6599999999999, "end": 1908.86, "text": " Ultimately, the Jago payload right now does not classify itself as a signal, which is what"}, {"start": 1908.86, "end": 1910.6599999999999, "text": " the phone call used to."}, {"start": 1910.6599999999999, "end": 1915.4199999999998, "text": " We are changing that kind of format to make the Jago payload a signal, so it will be an"}, {"start": 1915.4199999999998, "end": 1917.72, "text": " upload to the user's phone."}, {"start": 1917.72, "end": 1919.86, "text": " That means you can jam it."}, {"start": 1919.86, "end": 1922.62, "text": " That means Tuber out can cut the signal."}, {"start": 1922.6200000000001, "end": 1926.64, "text": " These counters come back on board and this is one of the things we want to do is reintroduce"}, {"start": 1926.64, "end": 1934.22, "text": " the counters because the two primary things with every operator in siege is that no operator"}, {"start": 1934.22, "end": 1937.98, "text": " should be spamming because that is not tactical, it doesn't feel right, it doesn't go with"}, {"start": 1937.98, "end": 1939.0600000000002, "text": " the pace of the game."}, {"start": 1939.0600000000002, "end": 1943.18, "text": " And second, no operator should be uncounterable, they have to have counters."}, {"start": 1943.18, "end": 1947.46, "text": " Some of those can be much, much harder like a very hard counter like our operator coming"}, {"start": 1947.46, "end": 1952.5800000000002, "text": " in Season 3 for the shield users or in some cases soft counters which are always"}, {"start": 1952.58, "end": 1957.3799999999999, "text": " more enjoyable because it gets that action-reaction gameplay that we always strive for."}, {"start": 1957.3799999999999, "end": 1961.1399999999999, "text": " I'm sure a lot of people out there are thinking, okay, we got all these changes, they sound"}, {"start": 1961.1399999999999, "end": 1965.3799999999999, "text": " great, why can't we just get them all at once? Why don't we just go right ahead and do it?"}, {"start": 1965.3799999999999, "end": 1971.54, "text": " So we don't do the same scenario in reverse, which is overcorrect in one way to overcorrect"}, {"start": 1971.54, "end": 1975.3, "text": " in the other way. We want to avoid this. This is exactly why with SOFIA we're doing"}, {"start": 1975.3, "end": 1979.1, "text": " the incremental kind of steps. This is how we're going to approach stuff like"}, {"start": 1979.1000000000001, "end": 1989.1000000000001, "text": " As we know, and looking at the community sentiment and stuff like this, to bring an operator out, we'd rather them be a little bit stronger and then bring them back in line accordingly."}, {"start": 1989.1000000000001, "end": 1997.1000000000001, "text": " Obviously, Tope is very strong. We're bringing her back faster, but the whole point being incremental on that so that we don't go too far in the offset direction."}, {"start": 1997.1000000000001, "end": 2003.1000000000001, "text": " But again, the best thing about the remasters in general is there are way more levers available to us to be able to play around."}, {"start": 2003.1000000000001, "end": 2008.9800000000002, "text": " And beyond that, we're even looking at additional potential counters that we've never seen before."}, {"start": 2008.9800000000002, "end": 2013.18, "text": " And looking at other interactions with operators that could expand how they work too."}, {"start": 2013.18, "end": 2017.46, "text": " I mean, on that topic, are there any counters that you feel might be discovered or a timer"}, {"start": 2017.46, "end": 2019.7, "text": " that you've already seen discovered after the release?"}, {"start": 2019.7, "end": 2025.0200000000002, "text": " I mean, the big one is Thunderbird. This was really cool to see because a lot of people"}, {"start": 2025.0200000000002, "end": 2028.5000000000002, "text": " realized that, yeah, you know what, I don't need to go on my observation tools or whatnot."}, {"start": 2028.5, "end": 2034.22, "text": " So, I'll tank the damage and then just heal up the full with a Kona Station from T-Bird."}, {"start": 2034.22, "end": 2037.82, "text": " That was wicked because healing is really hard to do in Siege because you're usually"}, {"start": 2037.82, "end": 2038.82, "text": " dead."}, {"start": 2038.82, "end": 2040.78, "text": " It's a good chance to heal."}, {"start": 2040.78, "end": 2045.7, "text": " But when we talk about this idea of she sends the payload to you, you burn the phone,"}, {"start": 2045.7, "end": 2048.54, "text": " and then you're just going to heal up, it goes, well, now what?"}, {"start": 2048.54, "end": 2053.3, "text": " So instead of us from the development team diminishing her and defaying the doka,"}, {"start": 2053.3, "end": 2055.7, "text": " the players get to do that interactively within the round."}, {"start": 2055.7, "end": 2056.94, "text": " And that's how it should be."}, {"start": 2056.94, "end": 2060.8, "text": " So they start putting the pressure back on her, sure she can still get access to the network"}, {"start": 2060.8, "end": 2062.2000000000003, "text": " but it's temporary now."}, {"start": 2062.2000000000003, "end": 2066.34, "text": " So these kind of aspects are the way we want to go and give players more options to play"}, {"start": 2066.34, "end": 2067.34, "text": " around."}, {"start": 2067.34, "end": 2071.2400000000002, "text": " But again, healing was a really, really great one because it doesn't happen often, it doesn't"}, {"start": 2071.2400000000002, "end": 2075.28, "text": " have the same impact as often just because yeah, you're usually, if you catch a bullet,"}, {"start": 2075.28, "end": 2078.2400000000002, "text": " like that's going to be probably gone."}, {"start": 2078.2400000000002, "end": 2079.2400000000002, "text": " Cool."}, {"start": 2079.2400000000002, "end": 2083.64, "text": " Moving on I guess now to our next topic which is going to be Calypso Casino."}, {"start": 2083.64, "end": 2086.04, "text": " Very briefly I want to touch on this."}, {"start": 2086.04, "end": 2091.2599999999998, "text": " We saw that you made changes to how the band phase handles ClipsoCasino a few days ago."}, {"start": 2091.2599999999998, "end": 2094.54, "text": " It differed from the initial plan, Rola, the showcase map that we talked about in our last"}, {"start": 2094.54, "end": 2095.54, "text": " checkpoint, right?"}, {"start": 2095.54, "end": 2097.34, "text": " What was the reason behind this?"}, {"start": 2097.34, "end": 2102.3, "text": " Yeah, so we actually had planned to keep ClipsoCasino in the band phase until the"}, {"start": 2102.3, "end": 2103.86, "text": " mid-season update."}, {"start": 2103.86, "end": 2108.22, "text": " And at the end of the day, just that wasn't really matching players' expectations."}, {"start": 2108.22, "end": 2112.62, "text": " They were looking to play at less, they wanted more variety in their maps."}, {"start": 2112.62, "end": 2116.06, "text": " At the end of the day, it was worth a shot because we had that new content."}, {"start": 2116.06, "end": 2120.3599999999997, "text": " We thought it was great for the rank 3.0 rollout because everybody was on the same playing"}, {"start": 2120.3599999999997, "end": 2121.3599999999997, "text": " field."}, {"start": 2121.3599999999997, "end": 2122.8599999999997, "text": " Everybody had to learn the map at the same time."}, {"start": 2122.8599999999997, "end": 2127.14, "text": " It was a great way to separate the skill, especially with the hard reset that happened"}, {"start": 2127.14, "end": 2128.14, "text": " at the top."}, {"start": 2128.14, "end": 2132.02, "text": " It was a nice alignment there to see how that worked out, but in the end it was"}, {"start": 2132.02, "end": 2133.02, "text": " just overplayed."}, {"start": 2133.02, "end": 2135.8599999999997, "text": " The map was getting played too often."}, {"start": 2135.8599999999997, "end": 2141.54, "text": " Well, we've been to this a few times before when new maps were banable when they"}, {"start": 2141.54, "end": 2146.18, "text": " first game out they got banned all the time no one played them and then that made the appreciation"}, {"start": 2146.18, "end": 2150.62, "text": " of that map drop significantly because no one learned it because competency on a map"}, {"start": 2150.62, "end": 2155.18, "text": " gains confidence and then you're enjoying it more because you can handle it."}, {"start": 2155.18, "end": 2159.7, "text": " So then we made it so that new maps were like unbanned so it was in the rotation but"}, {"start": 2159.7, "end": 2163.34, "text": " then we still had folks going like I'm never seeing it in my my band phase and stuff"}, {"start": 2163.34, "end": 2167.7, "text": " like this. It was like okay well we want that content to surface and then yes it"}, {"start": 2167.7, "end": 2172.8199999999997, "text": " board and surfaced during this. The reality was, we will find other ways to incentivize"}, {"start": 2172.8199999999997, "end": 2176.2599999999998, "text": " playing the new console and putting it up there while leaving the flexibility for players"}, {"start": 2176.2599999999998, "end": 2181.48, "text": " to enjoy the game. As you mentioned, Rank 3.0, you are going into a rank, you are into your"}, {"start": 2181.48, "end": 2186.98, "text": " grind, you need some of those comfort sites to fall back on, a map you are comfortable with,"}, {"start": 2186.98, "end": 2190.02, "text": " and we want to make sure that is offered to the players in that variety."}, {"start": 2190.02, "end": 2196.02, "text": " So I think we've had both extremes in terms of new maps not being played at all, not being played all the time, so we're trying to find that balance right now."}, {"start": 2196.02, "end": 2202.02, "text": " Providing incentives to play the new map, I've had multiple discussions with different people about this, I think it's a great idea."}, {"start": 2202.02, "end": 2206.02, "text": " At the end of the day, it's like if we incentivize you, it feels a lot better than being forced to play it."}, {"start": 2206.02, "end": 2207.02, "text": " 100%"}, {"start": 2207.02, "end": 2208.02, "text": " Agreed."}, {"start": 2208.02, "end": 2216.02, "text": " So, in terms of learning the map though, do you have any recommendations for players looking to learn it, or things they can do to improve their knowledge of it in-game?"}, {"start": 2216.02, "end": 2220.22, "text": " So one thing we really made sure that we had for this season was Clearhouse."}, {"start": 2220.22, "end": 2225.62, "text": " Clearhouse is a great map learning tool. You have a lot of customizable options."}, {"start": 2225.62, "end": 2230.22, "text": " Go against the dummies, go against the carries Legion. You can see different"}, {"start": 2230.22, "end": 2235.7, "text": " bomb sites, the dummies are placed and where they're taking their defenses, for example."}, {"start": 2235.7, "end": 2241.1, "text": " So being able to have that on day one was really important for us. We also have Landmark Drill."}, {"start": 2241.1, "end": 2245.06, "text": " I know Landmark Drill doesn't get played as much, but it's really interesting because it"}, {"start": 2245.06, "end": 2252.18, "text": " show a key landmark within the map and you now have to rely on your memory on where was"}, {"start": 2252.18, "end": 2256.7799999999997, "text": " that again. Let me go see if I can find that and there are some audio cues to help you."}, {"start": 2256.7799999999997, "end": 2260.84, "text": " Those are two tools that are really strong that exist within the game in terms of map"}, {"start": 2260.84, "end": 2261.84, "text": " learning."}, {"start": 2261.84, "end": 2268.62, "text": " That's definitely like in-game and then beyond that obviously like new stuff comes out"}, {"start": 2268.62, "end": 2272.38, "text": " where we have a ridiculously active community that starts producing different levels of"}, {"start": 2272.38, "end": 2277.0, "text": " content, whether it's just a map breakdown or what operators you should bring, site setups."}, {"start": 2277.0, "end": 2280.38, "text": " This stuff is invaluable, especially if you want to get that edge early on, like learning"}, {"start": 2280.38, "end": 2286.1400000000003, "text": " this stuff, studying it and then jumping in. It's night and day. If you have a plan going"}, {"start": 2286.1400000000003, "end": 2287.6600000000003, "text": " in, you're going to be far more successful."}, {"start": 2287.6600000000003, "end": 2291.62, "text": " And even going just on live streams and watching a player play Clipstick Xenolive, for example,"}, {"start": 2291.62, "end": 2293.9, "text": " when you map live, that can help."}, {"start": 2293.9, "end": 2297.82, "text": " There's been so many good map breakdowns from content creators on how to try to get"}, {"start": 2297.82, "end": 2300.46, "text": " that spawn kill off the initial repo."}, {"start": 2300.46, "end": 2314.38, "text": " We talked about tools, are there any other tools you are planning on adding for maps upon"}, {"start": 2314.38, "end": 2315.38, "text": " the release?"}, {"start": 2315.38, "end": 2319.5, "text": " Yes, one thing we really want to do is make sure we can have the versus bots playlist on"}, {"start": 2319.5, "end": 2320.5, "text": " day one."}, {"start": 2320.5, "end": 2322.54, "text": " That is something we didn't have for Eclipse Joe Costino."}, {"start": 2322.54, "end": 2324.9, "text": " There is a lot to go into the bots."}, {"start": 2324.9, "end": 2328.38, "text": " We are looking for ways on having that initial data because they are machine learning bots"}, {"start": 2328.38, "end": 2332.52, "text": " that rely on player data. We're looking for different ways, even like our QA"}, {"start": 2332.52, "end": 2335.58, "text": " testers, for example, you know, being able to kind of give them those those"}, {"start": 2335.58, "end": 2339.7000000000003, "text": " initial data sets. So that way we can actually play Clip's Oak Casino or any"}, {"start": 2339.7000000000003, "end": 2343.7400000000002, "text": " new map that comes out in the future from day one. So you're playing a match of"}, {"start": 2343.7400000000002, "end": 2347.6600000000003, "text": " siege and a map you don't know in a safe environment where you can make"}, {"start": 2347.6600000000003, "end": 2351.98, "text": " mistakes. You can try things quickly and learn. That's fantastic. Yeah, I"}, {"start": 2351.98, "end": 2354.78, "text": " can't wait for that honestly. It'll help me a few because sometimes you"}, {"start": 2354.78, "end": 2356.98, "text": " know I'm sure people out there as well they feel a lot of pressure you"}, {"start": 2356.98, "end": 2361.16, "text": " know to jump into a match not knowing the map. That's why they avoid it. It might be"}, {"start": 2361.16, "end": 2364.54, "text": " better to have the bots there and then you can understand the angles, understand my entry"}, {"start": 2364.54, "end": 2366.04, "text": " points better so I think it's awesome."}, {"start": 2366.04, "end": 2369.82, "text": " Especially on defense, where do I reinforce? Where do I make a rotate? What's behind this"}, {"start": 2369.82, "end": 2372.52, "text": " wall? There's a lot of open questions on defense."}, {"start": 2372.52, "end": 2376.12, "text": " The first thing, I'll say this, this is like inside baseball stuff, but the first thing"}, {"start": 2376.12, "end": 2380.44, "text": " I do when we're testing out new maps is I'll sit down at play session and I just"}, {"start": 2380.44, "end": 2383.72, "text": " secondary shotgun and start opening the walls to find out which ones the external"}, {"start": 2383.7200000000003, "end": 2391.0000000000005, "text": " walls are and we have the most ridiculously useless set ups in those play sessions when"}, {"start": 2391.0000000000005, "end": 2396.2000000000003, "text": " we don't know the maps but then the LDs always rock us because obviously in the end we are"}, {"start": 2396.2000000000003, "end": 2397.2000000000003, "text": " all right"}, {"start": 2397.2000000000003, "end": 2401.4800000000005, "text": " Cool, well speaking of knowing everything maybe Jackson does, we are going to check in"}, {"start": 2401.4800000000005, "end": 2405.6800000000003, "text": " on him and see how he is doing in terms of his play"}, {"start": 2405.6800000000003, "end": 2407.1600000000003, "text": " Where are we at right now?"}, {"start": 2407.1600000000003, "end": 2410.36, "text": " How are you doing Jack?"}, {"start": 2410.36, "end": 2417.1400000000003, "text": " We haven't got a chance to see his highlights, but before we were doing the rehearsals, Jackson"}, {"start": 2417.1400000000003, "end": 2418.1400000000003, "text": " was awesome!"}, {"start": 2418.1400000000003, "end": 2421.7000000000003, "text": " We had some crazy highlights and we were not getting them now, but that was tough."}, {"start": 2421.7000000000003, "end": 2426.2200000000003, "text": " It was interesting watching him play Denari because we talked about the overcorrection"}, {"start": 2426.2200000000003, "end": 2428.02, "text": " and reacting too quickly to get back."}, {"start": 2428.02, "end": 2433.6600000000003, "text": " Denari is a good example where he was on the TS super strong and we made changes to"}, {"start": 2433.6600000000003, "end": 2439.1400000000003, "text": " him and we regretted it and then we actually had to revert those."}, {"start": 2439.14, "end": 2443.3399999999997, "text": " It's a really tough challenge about knowing when to actually pull the trigger on those."}, {"start": 2443.3399999999997, "end": 2448.06, "text": " Yeah, and I think one of the things that's important about the TS as well is whenever"}, {"start": 2448.06, "end": 2452.54, "text": " we get an update like that, whether it be in our order we see an issue, it's like our"}, {"start": 2452.54, "end": 2456.66, "text": " Keynes account is every three weeks, which means our TS is every two weeks."}, {"start": 2456.66, "end": 2457.74, "text": " So there's a week missing there."}, {"start": 2457.74, "end": 2461.54, "text": " So that means usually the rollout of a fix, if it's discovered on the TS, we'll have"}, {"start": 2461.54, "end": 2464.7, "text": " to come in the next update, like the point update."}, {"start": 2464.7, "end": 2467.7799999999997, "text": " But if it's something that we've caught ahead of time and it gets validated,"}, {"start": 2467.78, "end": 2471.1400000000003, "text": " That's why you'll see bugs and stuff like that update on the TS because they were already"}, {"start": 2471.1400000000003, "end": 2474.82, "text": " in process and that can happen as well."}, {"start": 2474.82, "end": 2479.02, "text": " Between that and the fact that our matchmaking is a lot looser on the TS, just a rapid iteration"}, {"start": 2479.02, "end": 2484.3, "text": " for the get people into the matches, it means that the data we're getting from the experience"}, {"start": 2484.3, "end": 2487.6600000000003, "text": " isn't always accurate and we have to be careful about that too."}, {"start": 2487.6600000000003, "end": 2493.6200000000003, "text": " With Doka we were aware that she was well cooked at that point so it was like, let's"}, {"start": 2493.62, "end": 2500.1, "text": " Let's go ahead and get things moving and get these updates rolling out."}, {"start": 2500.1, "end": 2504.46, "text": " Let's jump back to our topics here and go on to the 1v1 playlist."}, {"start": 2504.46, "end": 2512.22, "text": " Were you guys pleased with the results with the 1v1 playlist?"}, {"start": 2512.22, "end": 2517.7799999999997, "text": " Yes, actually quite impressed by how well performed."}, {"start": 2517.7799999999997, "end": 2522.94, "text": " Basically for some context the amount of engagement we got from the 1v1 playlist is"}, {"start": 2522.94, "end": 2527.06, "text": " competitive with some of our biggest and most well-loved events like Wildcard."}, {"start": 2527.06, "end": 2531.18, "text": " So that kind of shows how much it was played."}, {"start": 2531.18, "end": 2533.88, "text": " People were jumping in, they were playing 1v1s, and especially considering it's only"}, {"start": 2533.88, "end": 2537.86, "text": " two players in that match and competing with the overall engagement in the game, that means"}, {"start": 2537.86, "end": 2539.7000000000003, "text": " a lot of matches were being played."}, {"start": 2539.7000000000003, "end": 2542.06, "text": " So yeah, pleasantly surprised."}, {"start": 2542.06, "end": 2547.06, "text": " We had a feeling, considering 1v1s have been growing in popularity over the years,"}, {"start": 2547.06, "end": 2549.94, "text": " but it definitely shows that that's somewhere we need to continue to invest."}, {"start": 2549.94, "end": 2555.9, "text": " Did you get any insightful information from the Seasonal Survey that went out regarding"}, {"start": 2555.9, "end": 2556.9, "text": " the 1v1 playlist?"}, {"start": 2556.9, "end": 2561.62, "text": " Yes, so Seasonal Surveys are a great, well-structured way to make sure that we get the clear feedback"}, {"start": 2561.62, "end": 2563.54, "text": " and they're from our players themselves, right?"}, {"start": 2563.54, "end": 2567.34, "text": " So they allow us to have...we have one for the content creators, one for pros, and one"}, {"start": 2567.34, "end": 2571.9, "text": " for the overall players, so that way we can segment that information appropriately."}, {"start": 2571.9, "end": 2575.1, "text": " And what we really heard was ranked was number one with a bullet."}, {"start": 2575.1, "end": 2578.98, "text": " Like everyone wants a ranked 1v1 playlist."}, {"start": 2578.98, "end": 2582.66, "text": " So yeah, we're really looking at how do we bring that into the game, that was a clear"}, {"start": 2582.66, "end": 2584.3, "text": " winner in terms of feedback."}, {"start": 2584.3, "end": 2586.66, "text": " There were other elements that we heard."}, {"start": 2586.66, "end": 2590.78, "text": " The prep phase was a bit too long, they wanted it to be a bit more snappy, bomb sites to"}, {"start": 2590.78, "end": 2595.7, "text": " be auto revealed, so I don't have to drone the whole site to try to find where to go."}, {"start": 2595.7, "end": 2597.58, "text": " They thought the matchmaking was kind of imbalanced."}, {"start": 2597.58, "end": 2601.98, "text": " We used a quick matchmaking, which is not as up to date as saying one of our more"}, {"start": 2601.98, "end": 2606.18, "text": " popular playlists ranked, so we'll lean into the matchmaking more."}, {"start": 2606.18, "end": 2612.8199999999997, "text": " map pool, there was the old one, but it was the old house, not the new house, so we're"}, {"start": 2612.8199999999997, "end": 2618.58, "text": " going to remove house, add a bunch more maps, so we'll have five maps if we bring it back."}, {"start": 2618.58, "end": 2621.5, "text": " Lots of different feedback that we received from the players."}, {"start": 2621.5, "end": 2624.46, "text": " From a personal level, that's actually pretty much my list of feedback."}, {"start": 2624.46, "end": 2627.8199999999997, "text": " I think three or four points are like, yeah, I'd like to be able to know where the"}, {"start": 2627.8199999999997, "end": 2631.62, "text": " map, sorry, where the bomb is, and things like that, and the prep phase is too long."}, {"start": 2631.62, "end": 2636.9, "text": " For me, I'm excited if it comes back to see those changes come through."}, {"start": 2636.9, "end": 2641.18, "text": " On that question, can we expect when we want to return in the future?"}, {"start": 2641.18, "end": 2644.62, "text": " We want to build this with the community, so we're going to bring it back this season."}, {"start": 2644.62, "end": 2648.9, "text": " So in our mid-season balance patch, point two, 1v1, we'll be making a return with"}, {"start": 2648.9, "end": 2650.94, "text": " a number of changes."}, {"start": 2650.94, "end": 2655.3399999999997, "text": " Also we had the feedback I didn't mention of the downtime between rounds, band phase"}, {"start": 2655.3399999999997, "end": 2656.7799999999997, "text": " probably wasn't helping that."}, {"start": 2656.7799999999997, "end": 2659.46, "text": " We're making a change where you'll have attrition."}, {"start": 2659.46, "end": 2663.2200000000003, "text": " the winning operator will be removed from the board. So if you win with an op, you now"}, {"start": 2663.2200000000003, "end": 2667.34, "text": " have to choose another op. If you lose, you can still use the same one. But that's going"}, {"start": 2667.34, "end": 2672.62, "text": " to make everything a lot snappier, shorter prep phase, bomb sites revealed. So yeah,"}, {"start": 2672.62, "end": 2676.26, "text": " we have a lot of feedback. And what we now will ask the community is like, with this"}, {"start": 2676.26, "end": 2680.94, "text": " set of variables, does it feel much better? Are we going in the right direction? What"}, {"start": 2680.94, "end": 2684.54, "text": " other elements or changes do we want to see? And we might get feedback like actually"}, {"start": 2684.54, "end": 2688.3, "text": " no band phase was better because I can say I want to go downstairs. Therefore,"}, {"start": 2688.3, "end": 2692.1400000000003, "text": " I'll choose a certain opt-to-ban, there's more strategic."}, {"start": 2692.1400000000003, "end": 2694.86, "text": " But we'll see, we'll throw those changes in"}, {"start": 2694.86, "end": 2696.6200000000003, "text": " and we'll see how the community reacts to it."}, {"start": 2696.6200000000003, "end": 2699.82, "text": " Absolutely, and I mean, I guess my next question is,"}, {"start": 2699.82, "end": 2701.1800000000003, "text": " which we already kind of hinted at"}, {"start": 2701.1800000000003, "end": 2703.38, "text": " when being the most popular topic,"}, {"start": 2703.38, "end": 2705.6200000000003, "text": " is Rank gonna be included in this re-release?"}, {"start": 2705.6200000000003, "end": 2708.38, "text": " So Rank is a bit larger because we're still working"}, {"start": 2708.38, "end": 2710.1000000000004, "text": " on Rank 3.0 and we want to make sure"}, {"start": 2710.1000000000004, "end": 2711.38, "text": " that we get that formula right"}, {"start": 2711.38, "end": 2714.3, "text": " before we apply that to another playlist."}, {"start": 2714.3, "end": 2716.38, "text": " So right now it will not be coming directly"}, {"start": 2716.38, "end": 2720.54, "text": " 1v1, but we understood that was the number one with the bullet, that's what players want"}, {"start": 2720.54, "end": 2721.54, "text": " to see from it."}, {"start": 2721.54, "end": 2726.54, "text": " So we're going to be working towards a competitive version of 1v1s in the future, absolutely."}, {"start": 2726.54, "end": 2731.3, "text": " Yeah, and I think one thing that's important is in terms of flow, I guess, of the game"}, {"start": 2731.3, "end": 2732.3, "text": " mode."}, {"start": 2732.3, "end": 2733.94, "text": " You want to make sure it's solid, you want to make sure everything is good before you"}, {"start": 2733.94, "end": 2736.7400000000002, "text": " go into create that ranked mode."}, {"start": 2736.7400000000002, "end": 2741.9, "text": " It's a new strategy for us to be building a playlist with the community and make"}, {"start": 2741.9, "end": 2744.06, "text": " those changes and see what the feedback is."}, {"start": 2744.06, "end": 2748.7799999999997, "text": " Well, it's just like incremental balancing, it's incremental design as we're going forward"}, {"start": 2748.7799999999997, "end": 2753.5, "text": " with everything that we're putting into the game because we want more community moment"}, {"start": 2753.5, "end": 2754.82, "text": " with everything that we're doing."}, {"start": 2754.82, "end": 2758.46, "text": " We can do fantastic testing with our pros, we can do fantastic testing with our content"}, {"start": 2758.46, "end": 2761.9, "text": " creators, but until it goes live and it's in the hands of everybody who plays this"}, {"start": 2761.9, "end": 2764.02, "text": " game every day, it's not real."}, {"start": 2764.02, "end": 2766.7, "text": " And then once it's there, that's the real data and that's where you have to go"}, {"start": 2766.7, "end": 2767.7, "text": " from."}, {"start": 2767.7, "end": 2769.18, "text": " Ring 3.0 is a prime example of that."}, {"start": 2769.18, "end": 2771.9, "text": " We went through all these stages, it goes live and we're like, all right, we've"}, {"start": 2771.9, "end": 2777.0, "text": " get some work to do and make those adjustments, but that is the whole point. Being able to"}, {"start": 2777.0, "end": 2780.86, "text": " drive towards that, get that feedback and then make those iterations and kind of grow"}, {"start": 2780.86, "end": 2782.86, "text": " it together."}, {"start": 2782.86, "end": 2788.38, "text": " I think that pretty much wraps up our primary topics, but we know we have a lot of questions"}, {"start": 2788.38, "end": 2793.38, "text": " out there, so let's start jumping into that into our live Q&A session. If you haven't"}, {"start": 2793.38, "end": 2796.5, "text": " already submitted a question and you want to just post it in the chat either on"}, {"start": 2796.5, "end": 2800.78, "text": " YouTube or Twitch and we'll try to answer it as best as we can if we can get to"}, {"start": 2800.78, "end": 2809.78, "text": " So first up on the list is will there be Decay introduced to champion and legend ranks?"}, {"start": 2809.78, "end": 2813.6600000000003, "text": " So we do have a skill Decay, but it's more for Miss Seasons, like if I didn't play the"}, {"start": 2813.6600000000003, "end": 2818.78, "text": " game for a couple of seasons there is a skill Decay that comes into place."}, {"start": 2818.78, "end": 2822.6200000000003, "text": " We're not currently looking at skill Decay and the relationship between say ranked and"}, {"start": 2822.6200000000003, "end": 2826.34, "text": " legend division just because like if you play ranked a whole bunch and you get your"}, {"start": 2826.34, "end": 2829.5400000000004, "text": " champion and then you jump into legend division and that's your new home and you're"}, {"start": 2829.5400000000004, "end": 2830.5400000000004, "text": " loving it."}, {"start": 2830.54, "end": 2833.74, "text": " we probably won't decay your champion rank."}, {"start": 2833.74, "end": 2836.46, "text": " And then you lose access to Legend Division, for example."}, {"start": 2836.46, "end": 2839.46, "text": " So we're not currently looking at skill decay"}, {"start": 2839.46, "end": 2841.22, "text": " for active players."}, {"start": 2841.22, "end": 2842.7799999999997, "text": " But yeah, if players are not active,"}, {"start": 2842.7799999999997, "end": 2844.42, "text": " then yes, the skill decay will come into place."}, {"start": 2844.42, "end": 2845.2599999999998, "text": " Okay."}, {"start": 2846.58, "end": 2847.42, "text": " It's a big one."}, {"start": 2847.42, "end": 2850.9, "text": " I think, can we get any updates on voice chat"}, {"start": 2850.9, "end": 2852.18, "text": " and what's happening there?"}, {"start": 2852.18, "end": 2854.7799999999997, "text": " Yeah, so voice chat is really unfortunate"}, {"start": 2854.7799999999997, "end": 2855.62, "text": " for this season."}, {"start": 2855.62, "end": 2857.22, "text": " Obviously with the release of rank 3.0"}, {"start": 2857.22, "end": 2859.62, "text": " and we talked about how strategic it,"}, {"start": 2859.62, "end": 2862.74, "text": " you know, playing with each other and the win rate and how important it can be."}, {"start": 2863.62, "end": 2866.58, "text": " So we have identified a number of issues with Voice Chat."}, {"start": 2867.02, "end": 2870.62, "text": " Sometimes these issues are just hard to replicate in the studio environment."}, {"start": 2870.62, "end": 2874.42, "text": " And if we can't replicate them, it's harder for us to fix them or we're kind of fixing blind."}, {"start": 2875.14, "end": 2879.06, "text": " We have been able to replicate recently a number of different Voice Chat issues."}, {"start": 2879.06, "end": 2883.14, "text": " And we're happy to say a fix is coming for the point to patch for majority of the issues."}, {"start": 2883.14, "end": 2887.2599999999998, "text": " Exactly. Like in some of these issues, like we've we've had a kind of a reoccurring issue with Voice Chat."}, {"start": 2887.26, "end": 2892.2200000000003, "text": " And one of these is the one that we cracked, which is like the thing that brought a tremendous"}, {"start": 2892.2200000000003, "end": 2896.7000000000003, "text": " amount of joy to me when I've heard we finally got it because it's one of those things that"}, {"start": 2896.7000000000003, "end": 2897.7000000000003, "text": " is super frustrating."}, {"start": 2897.7000000000003, "end": 2900.78, "text": " We have recognized that a lot of our players, especially in our ranked ecosystem, are playing"}, {"start": 2900.78, "end": 2901.78, "text": " solo."}, {"start": 2901.78, "end": 2905.3, "text": " They need their voice in order to be able to work with their team."}, {"start": 2905.3, "end": 2908.26, "text": " So being able to nail down the stuff and get to it, like I'm super happy that the"}, {"start": 2908.26, "end": 2912.6600000000003, "text": " team was able to crack it because some of the stuff was like the most bizarre setups"}, {"start": 2912.6600000000003, "end": 2914.7000000000003, "text": " that would do it."}, {"start": 2914.7000000000003, "end": 2915.94, "text": " But that's the nature of games."}, {"start": 2915.94, "end": 2919.56, "text": " like, there's so much intricate parts that work together, there's all these different"}, {"start": 2919.56, "end": 2924.46, "text": " services and stuff like this. And this stuff can happen. But being able to like weed it"}, {"start": 2924.46, "end": 2928.62, "text": " out. The biggest thing I'd say from this is just like voice chat or just like any other"}, {"start": 2928.62, "end": 2932.5, "text": " topic that comes up from the community. If if you're like, you're using your voices"}, {"start": 2932.5, "end": 2935.9, "text": " to be heard and they are being heard and we're acting on that, we immediately put"}, {"start": 2935.9, "end": 2940.18, "text": " people onto it. And we escalated accordingly. And I think that's the big thing because"}, {"start": 2940.18, "end": 2943.42, "text": " like, especially with voice chat, like coming in and where it's like, what is"}, {"start": 2943.42, "end": 2948.2200000000003, "text": " going on and there is a strike team working on this stuff and kind of solving it."}, {"start": 2948.2200000000003, "end": 2953.3, "text": " It also helps in learnings for future, to put procedures in place and things like that,"}, {"start": 2953.3, "end": 2954.3, "text": " right?"}, {"start": 2954.3, "end": 2958.94, "text": " Absolutely, yeah, especially because some of the cases in which we find out stuff, maybe"}, {"start": 2958.94, "end": 2964.02, "text": " a feature being implemented a while back has had a cascading effect or has been sitting"}, {"start": 2964.02, "end": 2968.54, "text": " there as a root problem that was undetectable and then we figured it out and we were"}, {"start": 2968.54, "end": 2970.38, "text": " like, okay, now we have to clean that up."}, {"start": 2970.38, "end": 2972.06, "text": " But again, nature of the beast."}, {"start": 2972.06, "end": 2975.2599999999998, "text": " just in software everything's connected in one way or another and sometimes you"}, {"start": 2975.2599999999998, "end": 2978.9, "text": " change something over here and it has impact over there and that can be very"}, {"start": 2978.9, "end": 2982.9, "text": " difficult to make those connections. Actually we can mention something for"}, {"start": 2982.9, "end": 2985.86, "text": " the Antilla point two patch that kind of help alleviate some of the"}, {"start": 2985.86, "end": 2989.82, "text": " frustration. If you end up playing in the shooting range like say you're"}, {"start": 2989.82, "end": 2992.42, "text": " matchmaking and you jump into shooting range or if you're you know"}, {"start": 2992.42, "end": 2998.38, "text": " testing out match replay or any type of offline mode so not a non-PVP mode"}, {"start": 2998.38, "end": 3002.9, "text": " best to just reboot the game and then jump into your PvP match and that will"}, {"start": 3002.9, "end": 3006.5, "text": " actually clear out a lot of the issues with the voice chat, not all of them but"}, {"start": 3006.5, "end": 3010.9, "text": " majority of them for now and then the point-to-patch that will be in the"}, {"start": 3010.9, "end": 3015.54, "text": " thing of the past. Yeah, so mid-season patch guys, voice chat, we get to go."}, {"start": 3015.54, "end": 3020.02, "text": " So just wait for that but in the meantime as you heard a few options in"}, {"start": 3020.02, "end": 3024.98, "text": " order to avoid the issues that are occurring. Next up is we haven't"}, {"start": 3024.98, "end": 3028.94, "text": " really heard much about testing grounds recently. Do you have any updates on it?"}, {"start": 3028.94, "end": 3033.34, "text": " Well, testing grounds is still coming. Obviously, we're going to be doing that half-reinforced"}, {"start": 3033.34, "end": 3037.7, "text": " one later this year. I think, just as I mentioned earlier when we're talking about, like, we"}, {"start": 3037.7, "end": 3042.5, "text": " do workshops and conversations with our pros and play sessions with our pros. We've been"}, {"start": 3042.5, "end": 3045.62, "text": " doing the same thing with our content creators at the majors. We've been doing workshops"}, {"start": 3045.62, "end": 3049.38, "text": " or even people coming into the studio. Testing grounds is our opportunity to do"}, {"start": 3049.38, "end": 3052.86, "text": " that with everybody in the community. And this is something that, like, we've"}, {"start": 3052.86, "end": 3057.34, "text": " We've been talking about this a lot the last few weeks too about utilizing this a lot more,"}, {"start": 3057.34, "end": 3061.58, "text": " going into the future to test more features and get more feedback from the community,"}, {"start": 3061.58, "end": 3064.58, "text": " like our live community on these topics."}, {"start": 3064.58, "end": 3069.34, "text": " So yes, it's still very much a feature for us to do."}, {"start": 3069.34, "end": 3073.38, "text": " The key thing is we have to slot it into the seasonal kind of calendar because it can't"}, {"start": 3073.38, "end": 3077.04, "text": " run at the same time as an event and things like this, like we'll be doing this."}, {"start": 3077.04, "end": 3081.78, "text": " So you can expect more of these in the future and some of the scope of them may"}, {"start": 3081.78, "end": 3087.78, "text": " be smaller. Like if I say speed and armor had it's like a makeshift work-in-progress UI it had"}, {"start": 3087.78, "end": 3091.7000000000003, "text": " like system changes to multiple operators maybe it's rule sets and stuff like that that we want"}, {"start": 3091.7000000000003, "end": 3096.5, "text": " to mess around with or change like different parameters we may put that up on the testing"}, {"start": 3096.5, "end": 3100.82, "text": " server going into the future. Yeah we had like a previous thought process where it's like this"}, {"start": 3100.82, "end": 3105.46, "text": " needs to be roughly ready in terms of like the design and mindset before we put it live"}, {"start": 3105.46, "end": 3109.86, "text": " so we get the gut check and then some feedback on it. I think we're challenging that a little"}, {"start": 3109.86, "end": 3114.1, "text": " a little bit. You want to be able to work more with the community and say, hey, what"}, {"start": 3114.1, "end": 3120.38, "text": " do you think about this? Half-Hall Reinforcement is a good first start. It's a big, impactful"}, {"start": 3120.38, "end": 3122.1400000000003, "text": " feature for us to play with."}, {"start": 3122.1400000000003, "end": 3126.06, "text": " That would be great to see testing grounds used more frequently. I think that the community"}, {"start": 3126.06, "end": 3127.86, "text": " would appreciate it as well."}, {"start": 3127.86, "end": 3135.54, "text": " Cool. Next up, we have a lot coming in, guys. So, if I get to them, just be patient."}, {"start": 3135.54, "end": 3143.42, "text": " It feels like I'm playing against 5 stacks in ranked while solo queuing, or I'm frequently"}, {"start": 3143.42, "end": 3144.94, "text": " up against squads of 3 or more."}, {"start": 3144.94, "end": 3146.1, "text": " Are you working on this, or where have the issue?"}, {"start": 3146.1, "end": 3148.04, "text": " I think we actually already addressed this correctly."}, {"start": 3148.04, "end": 3149.94, "text": " We didn't talk about that directly."}, {"start": 3149.94, "end": 3154.9, "text": " Basically there is a kind of squad matchmaking, and the amount of impact that that will have"}, {"start": 3154.9, "end": 3159.14, "text": " in terms of the matchmaking is basically a lever that we're playing with."}, {"start": 3159.14, "end": 3163.66, "text": " Right now it's not as high as it was in the past, like when we first released this,"}, {"start": 3163.66, "end": 3166.8199999999997, "text": " And so yeah, we'll be looking at making that a bit higher."}, {"start": 3166.8199999999997, "end": 3168.7799999999997, "text": " So what basically happens is what we're seeing"}, {"start": 3168.7799999999997, "end": 3170.5, "text": " is that because players are getting, especially"}, {"start": 3170.5, "end": 3173.58, "text": " at the higher MMR, excuse me, higher rank,"}, {"start": 3173.58, "end": 3175.98, "text": " because there's no more hidden MMR,"}, {"start": 3175.98, "end": 3179.42, "text": " everything you see is what you get in terms of matchmaking."}, {"start": 3179.42, "end": 3181.42, "text": " So basically, those higher ranked players,"}, {"start": 3181.42, "end": 3183.2999999999997, "text": " they're kind of dispersing in terms of those ranks."}, {"start": 3183.2999999999997, "end": 3184.7799999999997, "text": " There's not very many champions."}, {"start": 3184.7799999999997, "end": 3186.58, "text": " Matchmaking times are starting to get a bit long,"}, {"start": 3186.58, "end": 3188.3399999999997, "text": " so we've kind of relaxed it a little bit."}, {"start": 3188.3399999999997, "end": 3191.3399999999997, "text": " But we'll be looking at what's the right formula for that."}, {"start": 3191.3399999999997, "end": 3193.1, "text": " Ultimately, we're also challenging,"}, {"start": 3193.1, "end": 3194.7599999999998, "text": " like what's the right squad compositions?"}, {"start": 3194.7599999999998, "end": 3196.0, "text": " Like if we have a five stack"}, {"start": 3196.0, "end": 3197.94, "text": " and we don't have another five stack,"}, {"start": 3197.94, "end": 3199.46, "text": " we thought maybe four one was better,"}, {"start": 3199.46, "end": 3201.68, "text": " but then that's not great for the solo player."}, {"start": 3201.68, "end": 3203.7999999999997, "text": " So maybe three two is better than four one,"}, {"start": 3203.7999999999997, "end": 3205.92, "text": " because at least the duo can play off of each other"}, {"start": 3205.92, "end": 3207.18, "text": " versus the five stack."}, {"start": 3207.18, "end": 3208.72, "text": " So we're looking at different combinations"}, {"start": 3208.72, "end": 3211.04, "text": " in terms of, okay, if I don't have a five stack,"}, {"start": 3211.04, "end": 3213.52, "text": " what's the next best that we can deliver?"}, {"start": 3213.52, "end": 3215.08, "text": " And there's a lot of open questions like that"}, {"start": 3215.08, "end": 3216.68, "text": " that we're challenging."}, {"start": 3216.68, "end": 3217.94, "text": " But yeah, that's something that we know"}, {"start": 3217.94, "end": 3221.36, "text": " is not as present as I think players are expecting."}, {"start": 3221.36, "end": 3223.04, "text": " So we'll be looking at that."}, {"start": 3223.04, "end": 3231.16, "text": " Alright, next up is will we get a proper cancellation of stats meaning deaths and kills, not just"}, {"start": 3231.16, "end": 3236.12, "text": " points being returns for a match that is cancelled due to bands that have them for cheaters?"}, {"start": 3236.12, "end": 3238.6, "text": " So yeah, we actually are absolutely working on that."}, {"start": 3238.6, "end": 3242.16, "text": " So that's been a long standing thing, I get a match cancelled but it affects my win"}, {"start": 3242.16, "end": 3247.08, "text": " rate, it affects my KD, it affects all these different stats that I have in the game."}, {"start": 3247.08, "end": 3250.96, "text": " It's a really complicated topic, to be honest, but it's something that we want"}, {"start": 3250.96, "end": 3251.96, "text": " to do."}, {"start": 3251.96, "end": 3255.8, "text": " trying our best to actually have it by the end of the year but it's something that we're working towards."}, {"start": 3255.8, "end": 3259.16, "text": " Yeah, like as I mentioned like all these interconnected systems and stuff like this,"}, {"start": 3259.7200000000003, "end": 3264.52, "text": " basically whenever that match is cancelled it deletes it from essentially having happened"}, {"start": 3264.52, "end": 3268.36, "text": " and in some of the systems like they don't get that notification that's going through,"}, {"start": 3268.36, "end": 3273.16, "text": " I'm simplifying it by a ridiculous amount. So, but the point being that we have to get all"}, {"start": 3273.16, "end": 3276.68, "text": " these services to be on board to register something happened but it didn't happen, it's"}, {"start": 3276.68, "end": 3280.92, "text": " like it it's uh yeah it's complicated but it is something we're actively trying to pursue,"}, {"start": 3280.92, "end": 3284.76, "text": " it's we've heard this one for a little bit so we have people on it now very"}, {"start": 3284.76, "end": 3289.0, "text": " enough next up is do you plan on tuning"}, {"start": 3289.0, "end": 3293.6, "text": " elo gained lost in the future would love to see more elo for wins and for it to"}, {"start": 3293.6, "end": 3298.52, "text": " be consistent 25 elo gained when closing ranks we talked about making"}, {"start": 3298.52, "end": 3302.2000000000003, "text": " adjustments we already have but yeah we adjusted the system the actual"}, {"start": 3302.2000000000003, "end": 3305.16, "text": " balancing of the system yeah at the end of the day it's on all about win"}, {"start": 3305.16, "end": 3309.92, "text": " rate so that 50-50 win rate you need four more wins in order to rank up"}, {"start": 3309.92, "end": 3315.04, "text": " in terms of the number of losses you have. But that's really something we're questioning."}, {"start": 3315.04, "end": 3318.84, "text": " We're questioning it globally. Is that the right number? Right now that's the number"}, {"start": 3318.84, "end": 3323.28, "text": " we went with and we're letting the season run with that in mind. But we're also looking"}, {"start": 3323.28, "end": 3329.48, "text": " at per ranks. Is that the right number for Copper as it is for Platinum? Is that maybe"}, {"start": 3329.48, "end": 3334.32, "text": " there can be difference between those different ranks? There's lots of things on the table."}, {"start": 3334.32, "end": 3337.84, "text": " We don't have a next step to announce right now because to be honest, everything"}, {"start": 3337.84, "end": 3341.6800000000003, "text": " is fresh, like all the data, the seasonal surveys just starting to come in."}, {"start": 3341.6800000000003, "end": 3345.7200000000003, "text": " So we're really trying to make sure that we are taking informed decisions as we move forward"}, {"start": 3345.7200000000003, "end": 3351.32, "text": " with ranked, because to be honest, we believe in ranked, like we really took a stance that"}, {"start": 3351.32, "end": 3354.2400000000002, "text": " it's not a progression system, it's a ranking system."}, {"start": 3354.2400000000002, "end": 3358.0, "text": " We added their progression, excuse me, the rewards track on the side, the competitive"}, {"start": 3358.0, "end": 3362.52, "text": " rewards track, that's something that we want to continue to invest in, may have"}, {"start": 3362.52, "end": 3367.1600000000003, "text": " that whole more weight, maybe have some more meaning behind those rewards, maybe"}, {"start": 3367.16, "end": 3372.72, "text": " have more of a ramp up so it's not just 10-10-10 but making that more impactful so it takes"}, {"start": 3372.72, "end": 3376.8799999999997, "text": " a little bit more of the conversation. That's something that we would like to do but it's"}, {"start": 3376.8799999999997, "end": 3380.8799999999997, "text": " not a progression system that ranks today. It's not AI starting gold and I get my way"}, {"start": 3380.8799999999997, "end": 3385.7999999999997, "text": " to champ and I do that every season. It's yes you are positioned and where we think"}, {"start": 3385.7999999999997, "end": 3390.6, "text": " you believe like based on that and prove us wrong. Like just get more wins than"}, {"start": 3390.6, "end": 3394.04, "text": " losses and prove us wrong and that's really how the core system works."}, {"start": 3394.04, "end": 3401.54, "text": " Next up is, well actually, at One Fastest myself, I forgot about it, but will the 1v1 playlist ever be permanent?"}, {"start": 3401.54, "end": 3408.54, "text": " Oh, yeah, so right now we're kind of taking, we're being shy with permanent modes, to be honest."}, {"start": 3408.54, "end": 3413.54, "text": " We learned a lot from Dual Front, we learned a lot from the arcade playlist that we had live that didn't have a lot of play."}, {"start": 3413.54, "end": 3419.54, "text": " So announcing something as our new permanent playlist is kind of something we're being very cautious with."}, {"start": 3419.54, "end": 3424.98, "text": " that said could something come in more often like we saw the 1v1s last season"}, {"start": 3424.98, "end": 3428.66, "text": " this season how long does it stay is it two weeks is it six weeks there's lots"}, {"start": 3428.66, "end": 3430.96, "text": " of different ways that we're kind of playing with what's the right"}, {"start": 3430.96, "end": 3436.12, "text": " combination of being able to offer those modes to players but to say a new"}, {"start": 3436.12, "end": 3439.4, "text": " permanent mode especially worth where we've been over the last couple years so"}, {"start": 3439.4, "end": 3442.0, "text": " I think it's hard for us to do that right now I think we recognize the"}, {"start": 3442.0, "end": 3445.18, "text": " fact that like our players love ranked like period like just that"}, {"start": 3445.18, "end": 3448.7599999999998, "text": " experience of rent and we want to make sure that we're not trying to"}, {"start": 3448.76, "end": 3454.92, "text": " split their attention between different things that aren't that could be of an equal want for them and that that's really what it"}, {"start": 3454.92, "end": 3457.96, "text": " Comes down to is like given the option of multiple things running"}, {"start": 3457.96, "end": 3460.6600000000003, "text": " I'm like I'm gonna go to the thing that I want the most which is ranked experience"}, {"start": 3461.5400000000004, "end": 3466.88, "text": " This is one of the things we're talking about as well is looking at how do we make sure that as"}, {"start": 3467.36, "end": 3471.5200000000004, "text": " A player you don't feel stretched too thin because we don't want to do that either like it"}, {"start": 3471.5200000000004, "end": 3477.96, "text": " Yeah, just a game as much as you just tough and yes, the grinding rank is real and it's gonna be challenging you and push your mastery"}, {"start": 3477.96, "end": 3480.88, "text": " It's not supposed to be your second job or something like that."}, {"start": 3480.88, "end": 3483.12, "text": " It's still supposed to be entertaining for you to have a good time with your friends"}, {"start": 3483.12, "end": 3487.12, "text": " and enjoy the game and enjoy the mechanics and enjoy the richness that is siege."}, {"start": 3487.12, "end": 3488.12, "text": " All right."}, {"start": 3488.12, "end": 3489.12, "text": " I'm sorry."}, {"start": 3489.12, "end": 3496.0, "text": " I'm just looking through the questions here to try and see what we can ask."}, {"start": 3496.0, "end": 3498.12, "text": " Are there any anti-cheat updates coming?"}, {"start": 3498.12, "end": 3499.92, "text": " I think this is a common discussion."}, {"start": 3499.92, "end": 3500.92, "text": " Yeah."}, {"start": 3500.92, "end": 3502.2, "text": " So cheating is never active topic."}, {"start": 3502.2, "end": 3503.2, "text": " It just is."}, {"start": 3503.2, "end": 3504.2, "text": " It's always going to have some wins."}, {"start": 3504.2000000000003, "end": 3509.44, "text": " we're gonna have some, you know, some opportunities for us to improve, but one"}, {"start": 3509.44, "end": 3512.84, "text": " thing I can say is that we actually had some big wins against DMAs recently,"}, {"start": 3512.84, "end": 3517.7200000000003, "text": " which is a really tough nut to crack DMAs, like they are really difficult in"}, {"start": 3517.7200000000003, "end": 3520.76, "text": " order to fight against, and we had some big wins against some of those"}, {"start": 3520.76, "end": 3526.2000000000003, "text": " providers recently. Also, we have updates coming for recoil scripting"}, {"start": 3526.2000000000003, "end": 3530.88, "text": " soon, like in the short to medium term, like in season three we hope to"}, {"start": 3530.88, "end": 3535.56, "text": " bring that to PC and then to follow in console in season four. So now we'd be"}, {"start": 3535.56, "end": 3540.76, "text": " able to combat recall scripting. Also our mousetrap continues to be updated. It's"}, {"start": 3540.76, "end": 3544.84, "text": " actually in the best state that it's been for a long time. But we know that"}, {"start": 3544.84, "end": 3548.52, "text": " there's more conversation around cheating and there's more opportunities"}, {"start": 3548.52, "end": 3553.0, "text": " for us to continue to fight the cheating. And even next season we have a"}, {"start": 3553.0, "end": 3556.6600000000003, "text": " key feature that's launching with the Legend Division. We have secure"}, {"start": 3556.6600000000003, "end": 3560.2000000000003, "text": " boots coming in as the first implementation within Siege. So this"}, {"start": 3560.2000000000003, "end": 3564.6000000000004, "text": " This is a prime example of continuing to invest in anti-cheat and not backing down from that"}, {"start": 3564.6000000000004, "end": 3565.6000000000004, "text": " fight like ever."}, {"start": 3565.6000000000004, "end": 3569.2400000000002, "text": " Like, we're going to continue to put money on this invest and get the greatest people"}, {"start": 3569.2400000000002, "end": 3571.8, "text": " that we can to help drive this forward."}, {"start": 3571.8, "end": 3575.6000000000004, "text": " And yeah, the DMA stuff, like, I mean, huge shout out to the team for that, for being"}, {"start": 3575.6000000000004, "end": 3579.92, "text": " the crack that, like, that is something that I can tell from talking to different"}, {"start": 3579.92, "end": 3581.28, "text": " peers in the industry and stuff like that."}, {"start": 3581.28, "end": 3585.28, "text": " This is something that a lot of people are concerned with about what it can do."}, {"start": 3585.28, "end": 3590.5600000000004, "text": " The amount of effort people will go to is not to play normally."}, {"start": 3590.5600000000004, "end": 3594.36, "text": " But anyway, I'm really proud of the work that the teams have been doing on this and the fact"}, {"start": 3594.36, "end": 3596.6400000000003, "text": " that we are continuing to invest in it every season."}, {"start": 3596.6400000000003, "end": 3600.6000000000004, "text": " We are going to have another check point coming up at the beginning of August, I would say"}, {"start": 3600.6000000000004, "end": 3604.36, "text": " to dive more into those subjects, player protection, anti-cheat, things like that."}, {"start": 3604.36, "end": 3606.7200000000003, "text": " So make sure you stay tuned for that."}, {"start": 3606.7200000000003, "end": 3608.6400000000003, "text": " Let's get back to the questions though."}, {"start": 3608.6400000000003, "end": 3611.36, "text": " We got one here saying, a balancing question."}, {"start": 3611.36, "end": 3615.92, "text": " Will you buff Zeros Argus launcher? I think his gadget could use a few more tweaks so his"}, {"start": 3615.92, "end": 3619.52, "text": " pick rate increases, quieter deployment, faster switch between sides."}, {"start": 3619.52, "end": 3623.36, "text": " I almost feel like I can guess who's using him that is."}, {"start": 3623.36, "end": 3628.04, "text": " But Zeros is a good one. Obviously, we've done a couple of different things. He's heard"}, {"start": 3628.04, "end": 3631.6800000000003, "text": " about them in the past. He is a jack of all trades kind of operator with the fact"}, {"start": 3631.6800000000003, "end": 3635.2400000000002, "text": " that he has a lot of utility he can bring to the board and a ridiculous amount of"}, {"start": 3635.2400000000002, "end": 3641.28, "text": " cameras as well. But even with that underutilization is there. We've looked into a couple"}, {"start": 3641.28, "end": 3647.5400000000004, "text": " different things. I've seen a wild prototype from the Barcelona team about his Argus launcher"}, {"start": 3647.5400000000004, "end": 3654.5600000000004, "text": " at one point and we were like, okay, that's a little crazy. We were definitely looking in"}, {"start": 3654.5600000000004, "end": 3659.5600000000004, "text": " different ways to enhance him 100% because every operator when we see that they're not"}, {"start": 3659.5600000000004, "end": 3663.96, "text": " quite getting the play time they should, especially with the amount of utility that"}, {"start": 3663.96, "end": 3668.96, "text": " The Guns are pretty good"}, {"start": 3668.96, "end": 3673.96, "text": " The only thing he needs is the split jump"}, {"start": 3673.96, "end": 3679.96, "text": " The reality is that it is something we constantly look at how to advance everybody"}, {"start": 3679.96, "end": 3684.96, "text": " We are still tuning it and seeing what we can find there"}, {"start": 3684.96, "end": 3689.96, "text": " but nothing to go into right now"}, {"start": 3689.96, "end": 3694.16, "text": " I appreciate the stealth aspect because I know that's one of the comments is that these things should be quieter"}, {"start": 3694.16, "end": 3696.08, "text": " Yeah, they are pretty loud"}, {"start": 3696.08, "end": 3701.36, "text": " We are going to go to the next question, actually another balancing related question"}, {"start": 3701.36, "end": 3707.8, "text": " Have you considered the live data that Doc receives when the defender hangs up to be a little too strong?"}, {"start": 3707.8, "end": 3711.92, "text": " Yes, this is a conversation point, 100%"}, {"start": 3711.92, "end": 3715.88, "text": " This is one of those points where before when we were doing the tuning we actually didn't have it"}, {"start": 3715.88, "end": 3721.88, "text": " And this is part of the series of changes that went in all together, which probably tip the scales."}, {"start": 3721.88, "end": 3726.88, "text": " So to me, this is definitely one that we can discuss and talk about to see."}, {"start": 3726.88, "end": 3733.88, "text": " Those three updates I mentioned, like obviously 2.1, 2.2, and then 3, that's not going to be the end."}, {"start": 3733.88, "end": 3735.88, "text": " We'll continue to monitor and adjust and make the tweaks."}, {"start": 3735.88, "end": 3740.88, "text": " Now those tweaks don't have to be maybe as major after the fact."}, {"start": 3740.88, "end": 3744.88, "text": " Now that we'll have counters on the board, we'll have more clear cooldowns, less spam, more counters."}, {"start": 3744.88, "end": 3750.1600000000003, "text": " more counters, we'll be able to adjust things a little bit more precise after the fact, and"}, {"start": 3750.1600000000003, "end": 3755.36, "text": " this sort of thing, which is huge, it's an intel giver. Fenrir has this kind of aspect about him too,"}, {"start": 3755.36, "end": 3758.7200000000003, "text": " like that gadget going on and off, and he can see it across the map, so he can give great"}, {"start": 3758.7200000000003, "end": 3762.32, "text": " call outs, and his gadget getting destroyed across the map, he gets to give that intel."}, {"start": 3763.12, "end": 3766.88, "text": " And as we know, Intel is very, very strong in a lot of aspects of the game right now."}, {"start": 3767.52, "end": 3770.56, "text": " So this is something that would be on the table."}, {"start": 3770.56, "end": 3774.08, "text": " All right, I'm trying to go through as quickly as we can guys to get your questions,"}, {"start": 3774.08, "end": 3778.96, "text": " but what would it take to add a solo queue playlist available to everyone?"}, {"start": 3779.52, "end": 3780.7999999999997, "text": " A solo queue for 5v5?"}, {"start": 3781.68, "end": 3783.44, "text": " I didn't specify, but I'm assuming yeah."}, {"start": 3783.44, "end": 3786.16, "text": " So I would assume yeah. So that's really looking into"}, {"start": 3787.2, "end": 3792.56, "text": " you know that pain point between you know playing as a solo player versus those that are coordinated and"}, {"start": 3792.56, "end": 3798.16, "text": " you know we have a lot of opportunity for us to continue working on the existing 5v5."}, {"start": 3798.16, "end": 3804.0, "text": " But as I did mention you know we are interested in continuing our competitive ecosystem updates"}, {"start": 3804.08, "end": 3808.64, "text": " over time. So we'll see where that leads us in the future."}, {"start": 3808.64, "end": 3813.12, "text": " I think it's important to mention that the pinpoints that our solo players have are something we're"}, {"start": 3813.12, "end": 3818.3199999999997, "text": " hearing very, very clearly right now. I mean, there are a lot of people who play solo and play"}, {"start": 3818.3199999999997, "end": 3822.56, "text": " for also different reasons and stuff like this. I mean, the true goal would be that we would"}, {"start": 3822.56, "end": 3826.7999999999997, "text": " love for you to find your squad because siege plays very differently when you're in a squad"}, {"start": 3826.7999999999997, "end": 3831.2799999999997, "text": " and that would be like that to me is where peak siege is if I'm speaking personally."}, {"start": 3831.28, "end": 3836.1800000000003, "text": " But at the same time, that's not the case for everybody, like whether it be schedules"}, {"start": 3836.1800000000003, "end": 3837.1800000000003, "text": " or anything like that."}, {"start": 3837.1800000000003, "end": 3840.94, "text": " I mean, I've got friends that play games with and we can't get everyone coordinated all"}, {"start": 3840.94, "end": 3843.76, "text": " the time, so it is what it is."}, {"start": 3843.76, "end": 3847.42, "text": " But making that experience as best as possible for everybody and being able to play the"}, {"start": 3847.42, "end": 3851.7000000000003, "text": " game the way they want to and feel it's fair, it's competitive, it's that point"}, {"start": 3851.7000000000003, "end": 3855.82, "text": " where I can earn that mastery is something that we're really, really driven towards."}, {"start": 3855.82, "end": 3859.82, "text": " So yeah, like Chris said, we have investigations ongoing."}, {"start": 3859.82, "end": 3866.82, "text": " I have another question that I am not sure we can answer right now"}, {"start": 3866.82, "end": 3870.82, "text": " Great John"}, {"start": 3870.82, "end": 3876.82, "text": " So what is the current state on Moussin Keyboard on consoles?"}, {"start": 3876.82, "end": 3881.82, "text": " We are working towards that for the mid season update"}, {"start": 3881.82, "end": 3885.82, "text": " That is something that we have committed to and we are going to be bringing that out"}, {"start": 3885.82, "end": 3891.84, "text": " So again, you plug in a mouse and keyboard, it will automatically switch you into the PC"}, {"start": 3891.84, "end": 3897.3, "text": " pool and there is no spoofer, there is no way of, you know, some of these providers have"}, {"start": 3897.3, "end": 3902.26, "text": " ways for you to kind of say how much is it like a controller and all that kind of stuff."}, {"start": 3902.26, "end": 3905.5, "text": " MouseTrap doesn't have to worry about that as much, meaning that it's technically easier"}, {"start": 3905.5, "end": 3909.7400000000002, "text": " for us to catch those that are trying to bypass if there was ever an exploit."}, {"start": 3909.7400000000002, "end": 3914.1400000000003, "text": " But yeah, mouse and keyboard on consoles is slotting for the mid-season update this"}, {"start": 3914.1400000000003, "end": 3915.1400000000003, "text": " season."}, {"start": 3915.14, "end": 3919.62, "text": " I'm really excited for the future to go live."}, {"start": 3919.62, "end": 3923.9, "text": " We were testing it not that long ago and it felt really awesome and it's surreal to"}, {"start": 3923.9, "end": 3927.1, "text": " be sitting there and just plugging my keyboard in and just go."}, {"start": 3927.1, "end": 3931.3399999999997, "text": " But then you're swapped into the PC pool and you get to experience that as well."}, {"start": 3931.3399999999997, "end": 3934.7799999999997, "text": " Which again, it's all about giving players more ways to play and to play with their"}, {"start": 3934.7799999999997, "end": 3936.98, "text": " friends in the ecosystem they want to."}, {"start": 3936.98, "end": 3940.46, "text": " Up to this point, you're mostly on gamepad, right?"}, {"start": 3940.46, "end": 3945.6, "text": " So we've definitely been playing in PC lobbies with game pads and stuff like this in some"}, {"start": 3945.6, "end": 3950.14, "text": " cases, but to be able to be native to the input device is going to be great."}, {"start": 3950.14, "end": 3951.9, "text": " I'm just having that player choice."}, {"start": 3951.9, "end": 3952.9, "text": " That's great."}, {"start": 3952.9, "end": 3953.9, "text": " Cool."}, {"start": 3953.9, "end": 3954.9, "text": " I'm just checking out."}, {"start": 3954.9, "end": 3958.7400000000002, "text": " I have anxiety I had with him saying like I don't know if I can answer this."}, {"start": 3958.7400000000002, "end": 3960.7400000000002, "text": " I'm like, thanks man."}, {"start": 3960.7400000000002, "end": 3962.34, "text": " That boy is going to ask and we'll see what happens."}, {"start": 3962.34, "end": 3966.34, "text": " It's like a huge relief, right?"}, {"start": 3966.34, "end": 3970.42, "text": " I'm seeing a lot of questions on marketplace right now guys."}, {"start": 3970.42, "end": 3974.32, "text": " And I mean, we already said that's the beginning, but we'll say it again, you know"}, {"start": 3974.32, "end": 3978.5, "text": " We've seen your comments we know like now previously on social media on marketplace"}, {"start": 3978.5, "end": 3981.1800000000003, "text": " We don't have anything to share today in terms of major news"}, {"start": 3981.1800000000003, "end": 3985.3, "text": " But there will be a blog post early next week"}, {"start": 3985.3, "end": 3990.62, "text": " Which will cover its current status and how it factors into a broader economic updates that are being planned for Siege"}, {"start": 3990.62, "end": 3994.62, "text": " So there's your answer there guys and next week make sure you keep an eye out for that"}, {"start": 3996.06, "end": 3998.42, "text": " Next up is an interesting one"}, {"start": 3998.42, "end": 4003.38, "text": " I don't know why they are asking the context behind it, but is there any chance you will"}, {"start": 4003.38, "end": 4006.38, "text": " rework the way Hitbox works in Siege?"}, {"start": 4006.38, "end": 4010.1800000000003, "text": " I'd be interested to understand the context."}, {"start": 4010.1800000000003, "end": 4011.42, "text": " I'd like to know the context, too."}, {"start": 4011.42, "end": 4016.34, "text": " Maybe you guys can give us context on that, who asked that question and we'll try to"}, {"start": 4016.34, "end": 4017.34, "text": " give you more information."}, {"start": 4017.34, "end": 4020.66, "text": " I remember forever ago, it was a long time ago, when I was in the game for a ship,"}, {"start": 4020.66, "end": 4022.1800000000003, "text": " there was a Jagger, how did it look like?"}, {"start": 4022.1800000000003, "end": 4024.14, "text": " Well, it's like, oh, I should have hitboxed it smaller?"}, {"start": 4024.14, "end": 4025.14, "text": " No, it's not."}, {"start": 4025.14, "end": 4030.18, "text": " But I think, I could say this from a fundamentals point of view, we're always looking at ways"}, {"start": 4030.18, "end": 4035.2799999999997, "text": " to prove the fundamentals of stage, whether it's just from the gun play, the gun feel,"}, {"start": 4035.2799999999997, "end": 4039.04, "text": " and then that response to this within the game itself, like Hit Ridge and everything"}, {"start": 4039.04, "end": 4040.04, "text": " like this."}, {"start": 4040.04, "end": 4044.62, "text": " We are constantly looking at ways to improve that, and even if it is the smallest adjustment"}, {"start": 4044.62, "end": 4047.9, "text": " that makes it just that much better, it's just one step closer."}, {"start": 4047.9, "end": 4050.7, "text": " If we get a 1% gain, we'll take that 1% gain."}, {"start": 4050.7, "end": 4054.66, "text": " So we do have teams that are actively looking for this stuff at all times in the health"}, {"start": 4054.6600000000003, "end": 4061.1800000000003, "text": " of the game in general. That would be my best answer to any core system, the bread and butter"}, {"start": 4061.1800000000003, "end": 4068.38, "text": " of how Sage works and how the mechanics work, is that we are always looking at ways to manage."}, {"start": 4068.38, "end": 4072.0600000000004, "text": " In the last checkpoint, it was mentioned that there are more changes coming to Zofia this"}, {"start": 4072.0600000000004, "end": 4075.5400000000004, "text": " season. Can we get a sneak peek on what is coming for her?"}, {"start": 4075.54, "end": 4085.1, "text": " I don't know if I should, because all I can say is, when it came to the next patch, it's"}, {"start": 4085.1, "end": 4092.98, "text": " mid-season, and I remember when it was presented to me, and I saw it, I was like, are you sure?"}, {"start": 4092.98, "end": 4097.1, "text": " That was the thing I said, and then I'm like, well, God we're doing this incrementally,"}, {"start": 4097.1, "end": 4100.26, "text": " we'll see how she's doing, and she's doing much better now. Obviously, people are"}, {"start": 4100.26, "end": 4105.5, "text": " rolling her in, which is great. I'm super happy to be running her myself now again."}, {"start": 4105.5, "end": 4123.26, "text": " Next up, would it be viable if the 1X got zoomed into 1.25X and the 2.5X?"}, {"start": 4123.26, "end": 4124.82, "text": " Oh wow, we are getting into details here."}, {"start": 4124.82, "end": 4129.74, "text": " ACOG got zoomed out to a 2X, bridging the gap between players who want more or less"}, {"start": 4129.74, "end": 4133.98, "text": " zoom while keeping a big gap between the two scopes."}, {"start": 4133.9800000000005, "end": 4141.700000000001, "text": " It's a big gap, but you're getting close to that 1.5, but ultimately it comes down to,"}, {"start": 4141.700000000001, "end": 4145.860000000001, "text": " and I think I've mentioned this before, we are looking at magnified scopes just in general"}, {"start": 4145.860000000001, "end": 4150.240000000001, "text": " and how they perform for each individual and how we play the game."}, {"start": 4150.240000000001, "end": 4153.860000000001, "text": " Because again, if you're sitting on a couch this far away, like we are from the TVs,"}, {"start": 4153.860000000001, "end": 4156.34, "text": " you can't see the TVs, but there's TVs in front of us."}, {"start": 4156.34, "end": 4168.18, "text": " But that changes how that magnification feels when you are playing and everything like this."}, {"start": 4168.18, "end": 4171.76, "text": " So we are looking at different things like this and we are working with our balancing"}, {"start": 4171.76, "end": 4175.32, "text": " team on kind of assessing that."}, {"start": 4175.32, "end": 4180.28, "text": " This discussion is something that because it is a scope, it is highly systemic, it will"}, {"start": 4180.28, "end": 4182.84, "text": " affect so many things at once."}, {"start": 4182.84, "end": 4186.0, "text": " This could very well be a testing grounds kind of topic and that would be the way"}, {"start": 4186.0, "end": 4190.52, "text": " to look at it is that this sort of thing is so big that we would roll it at that way"}, {"start": 4190.52, "end": 4193.36, "text": " at least first as we are downloading with it."}, {"start": 4193.36, "end": 4197.08, "text": " But there are different priorities of stuff that are running in parallel right now so"}, {"start": 4197.08, "end": 4199.92, "text": " that will probably have to come first."}, {"start": 4199.92, "end": 4205.88, "text": " So we have context on the hit boxes, hit rejection is very bad right now is what they are saying."}, {"start": 4205.88, "end": 4209.88, "text": " I'll say this, there actually was an issue with hit rejection just a little while ago"}, {"start": 4209.88, "end": 4213.72, "text": " I was talking to our technical director recently but it actually happened fixed."}, {"start": 4213.72, "end": 4216.8, "text": " So that's the key thing, and there will be more updates in the point test again, because"}, {"start": 4216.8, "end": 4220.68, "text": " it was fixed like relatively recently in the pop-up last few weeks."}, {"start": 4220.68, "end": 4225.16, "text": " But there was, like you're not hallucinating, it was actually something that was wrong, and"}, {"start": 4225.16, "end": 4228.12, "text": " we noticed it and we were like, what the hell's going on here?"}, {"start": 4228.12, "end": 4229.56, "text": " And then we went in and found it."}, {"start": 4229.56, "end": 4231.0, "text": " So yeah, go ahead and test it again."}, {"start": 4231.0, "end": 4232.400000000001, "text": " If you still see issues, let us know."}, {"start": 4232.400000000001, "end": 4233.400000000001, "text": " Yes, please."}, {"start": 4233.400000000001, "end": 4234.400000000001, "text": " At least notify us."}, {"start": 4234.400000000001, "end": 4239.08, "text": " Honestly, I know Josh and I are always listening to what the community is saying."}, {"start": 4239.08, "end": 4243.400000000001, "text": " When we see these things bubble up, sometimes we have to come in and talk about it."}, {"start": 4243.4, "end": 4247.4, "text": " We're constantly just kind of validating like, hey, is the game working as intended, right?"}, {"start": 4247.4, "end": 4251.4, "text": " Because we want to feedback on the design, we want feedback on the overall direction,"}, {"start": 4251.4, "end": 4255.4, "text": " and sometimes things like this can kind of get in the way, so we need to address them quickly,"}, {"start": 4255.4, "end": 4258.4, "text": " so we can find out, okay, is the direction actually working?"}, {"start": 4258.4, "end": 4262.4, "text": " So it's funny, because we do like rehearsals a little bit to make sure the tech and everything like that"}, {"start": 4262.4, "end": 4266.4, "text": " for these events, like these checkpoints go well, so just before we were talking about it,"}, {"start": 4266.4, "end": 4271.4, "text": " and I was saying how like whenever we do a feature update or whatever, I go on the servers."}, {"start": 4271.4, "end": 4275.5599999999995, "text": " and then I just talked to people and get their feedback. So when one of you ones first launched"}, {"start": 4275.5599999999995, "end": 4282.0, "text": " and I got put in the line with a guy who was absolutely insanely good, he was just destroying"}, {"start": 4282.0, "end": 4286.16, "text": " me but he was being nice about it, which was nice. And I was talking to him and just getting"}, {"start": 4286.16, "end": 4289.44, "text": " his feedback about what do you think of the mode and stuff. He was like, this is"}, {"start": 4289.44, "end": 4293.639999999999, "text": " all I'm playing since it came out. And I was like, oh, that's cool. But I do this"}, {"start": 4293.639999999999, "end": 4297.12, "text": " for everything. So like new protocols up, I'll go in and I'll be there and I'll"}, {"start": 4297.12, "end": 4300.4, "text": " talk to the players who are playing it and stuff like this. Just to get these feedbacks"}, {"start": 4300.4, "end": 4305.719999999999, "text": " and see when a new season launches, the first week I'm on every night and I'm playing and"}, {"start": 4305.719999999999, "end": 4308.4, "text": " I'm checking the comms to see if someone is willing to talk"}, {"start": 4308.4, "end": 4311.24, "text": " What do you think of the season, what do you think of this or whatever"}, {"start": 4311.24, "end": 4315.94, "text": " So now what's going to happen is when you get this random dude asking you about the"}, {"start": 4315.94, "end": 4320.44, "text": " game you're like is that Mills?"}, {"start": 4320.44, "end": 4323.599999999999, "text": " They know your voice very well now so they're probably like I gotta get a voice changer"}, {"start": 4323.599999999999, "end": 4324.599999999999, "text": " or something"}, {"start": 4324.6, "end": 4331.6, "text": " Do you guys plan on returning the old Outbreak event?"}, {"start": 4331.6, "end": 4349.88, "text": " We like reactivating events for multiple reasons, one because they are fan favorites, and they"}, {"start": 4349.88, "end": 4353.46, "text": " They may have collections that people really want as well, like I mean there are collections"}, {"start": 4353.46, "end": 4356.88, "text": " that see this is the annoying thing now I'm going off the rings again"}, {"start": 4356.88, "end": 4360.56, "text": " Even as a dev I don't get access to all the collections like the stuff that I missed as"}, {"start": 4360.56, "end": 4364.88, "text": " a player like so I have to wait for them to come around too so then I can get them"}, {"start": 4364.88, "end": 4365.88, "text": " myself"}, {"start": 4365.88, "end": 4369.24, "text": " So because of like I can't just go in the bag and be like yo hey just unlock those"}, {"start": 4369.24, "end": 4370.24, "text": " for me"}, {"start": 4370.24, "end": 4374.92, "text": " But so I look forward to that as a player whenever we reactivate an event that"}, {"start": 4374.92, "end": 4378.8, "text": " maybe I wasn't there for and that's always nice"}, {"start": 4378.8, "end": 4383.2, "text": " So it is something that we're always looking at, again, from the game view, the players"}, {"start": 4383.2, "end": 4385.360000000001, "text": " enjoy it, they have a good time with it."}, {"start": 4385.360000000001, "end": 4388.04, "text": " And then there's maintenance, this is a very real development thing."}, {"start": 4388.04, "end": 4391.64, "text": " This game continues forward every time and those events are kind of locked in a time"}, {"start": 4391.64, "end": 4392.64, "text": " capsule."}, {"start": 4392.64, "end": 4397.24, "text": " And when we go to reactivate them, baby systems, as we talked about, everything's connected,"}, {"start": 4397.24, "end": 4400.68, "text": " a bunch of systems that were there are now gone or they've been updated to like"}, {"start": 4400.68, "end": 4404.4400000000005, "text": " new versions, so now we have to go back and retroactively clean up all this stuff."}, {"start": 4404.4400000000005, "end": 4408.0, "text": " And if you look at Siege where it is now, we have new lighting system, new sound"}, {"start": 4408.0, "end": 4411.8, "text": " system. We have all new materials and stuff like that that are running, so all that work"}, {"start": 4411.8, "end": 4418.2, "text": " has to be usually updated to match it. So the cost of bringing some of this stuff back"}, {"start": 4418.2, "end": 4422.8, "text": " has to be weighed in as far as the engagement of it. Personally, to me, I would love for"}, {"start": 4422.8, "end": 4426.28, "text": " us to have access to, and I've said this before, the access to the history of the"}, {"start": 4426.28, "end": 4431.68, "text": " game so that players can experience it all. So as we get that opportunity, we bring"}, {"start": 4431.68, "end": 4434.68, "text": " things back. In fact, I think we already announced that we're bringing back an"}, {"start": 4434.68, "end": 4437.8, "text": " an old event at Lick Grand Larson later this year."}, {"start": 4437.8, "end": 4438.64, "text": " Same idea."}, {"start": 4438.64, "end": 4441.16, "text": " We want to bring these back and kind of have them relived."}, {"start": 4441.16, "end": 4445.16, "text": " So I'd say never to say never, but it's definitely a cycle."}, {"start": 4445.16, "end": 4447.04, "text": " And because of the amount of work that goes into it,"}, {"start": 4447.04, "end": 4449.12, "text": " we have to be very strategic about it."}, {"start": 4449.12, "end": 4450.52, "text": " All right, that makes sense."}, {"start": 4450.52, "end": 4452.16, "text": " But maybe you'll see it back, right?"}, {"start": 4452.16, "end": 4454.400000000001, "text": " That's the thing."}, {"start": 4454.400000000001, "end": 4454.76, "text": " Cool."}, {"start": 4454.76, "end": 4458.12, "text": " So next question, we've got a few more."}, {"start": 4458.12, "end": 4459.0, "text": " We're running out of time."}, {"start": 4459.0, "end": 4461.12, "text": " We have time for a couple more questions, guys."}, {"start": 4461.12, "end": 4462.76, "text": " For the upcoming new scope for defense,"}, {"start": 4462.76, "end": 4469.76, "text": " we see it on attackers as well."}, {"start": 4469.76, "end": 4475.22, "text": " I think there's a philosophy thing that's talked about here where it's something that"}, {"start": 4475.22, "end": 4478.02, "text": " we're dealing with and we've continued to deal with, where if there's a weapon on both"}, {"start": 4478.02, "end": 4484.22, "text": " sides it causes problems because the motive on both sides is different, like a defender"}, {"start": 4484.22, "end": 4488.62, "text": " can sit there and hold an angle forever whereas an attacker has to move through the kill"}, {"start": 4488.62, "end": 4493.98, "text": " zones because they have to take the ground. So that's always the difficulty there if there's a weapon"}, {"start": 4493.98, "end": 4497.5, "text": " shared on both sides because if you hurt it on this side or change it on this side, you're going to"}, {"start": 4497.5, "end": 4503.82, "text": " affect the other side. When we're talking about attachments, I think that's a very real conversation"}, {"start": 4503.82, "end": 4507.74, "text": " about which attachments will go where. Obviously, the majority of our ACOGs are on attack now."}, {"start": 4507.74, "end": 4514.78, "text": " I mean, all magnifies on the attack and there's limited on defense. We've already made"}, {"start": 4514.78, "end": 4518.94, "text": " made those decisions at one point and continuing to evolve that and figure out what attachments"}, {"start": 4518.94, "end": 4522.78, "text": " make sense for one side versus the other. I think there is a real chance that you're"}, {"start": 4522.78, "end": 4527.3, "text": " going to see more of that in the future where there is exclusive to one side of the fighter"}, {"start": 4527.3, "end": 4529.66, "text": " versus the other to keep that asymmetrical nature alive."}, {"start": 4529.66, "end": 4549.34, "text": " Are there plans to nerf Dokeby's weapons or remove some of them?"}, {"start": 4549.34, "end": 4555.3, "text": " The reason I say sort of is because, obviously, DMRs are a hot topic and they have been for"}, {"start": 4555.3, "end": 4556.3, "text": " a while there."}, {"start": 4556.3, "end": 4561.58, "text": " I think I was on the checkpoint last time saying, oh, we're looking into DMRs."}, {"start": 4561.58, "end": 4562.58, "text": " That's very much true."}, {"start": 4562.58, "end": 4568.06, "text": " The true realization here is that our recoil system that we use for our weapons does not"}, {"start": 4568.06, "end": 4572.66, "text": " actually effectively represent that weapon class."}, {"start": 4572.66, "end": 4576.9800000000005, "text": " If you look back ages ago, you'll see these cool depth documents talking about, or docs"}, {"start": 4576.9800000000005, "end": 4580.9400000000005, "text": " or whatever, talking about how the recoil system works in Siege."}, {"start": 4580.9400000000005, "end": 4586.320000000001, "text": " That system is great for a lot of our weapons, but not for DMRs, so we don't have the flexibility"}, {"start": 4586.320000000001, "end": 4590.34, "text": " we need within that system because just like a remaster, we've gone in and hit every lever"}, {"start": 4590.34, "end": 4593.820000000001, "text": " on it and been like, this is not hitting the mark, it's not working, so we've got"}, {"start": 4593.820000000001, "end": 4594.820000000001, "text": " to rebuild that."}, {"start": 4594.820000000001, "end": 4600.14, "text": " So DMRs are looking to rebuilding the actual recoil system for them so that we can reinvigorate"}, {"start": 4600.14, "end": 4601.820000000001, "text": " what that weapon class is."}, {"start": 4601.82, "end": 4607.299999999999, "text": " So that said, that takes time and I mean as we know this is the pain point running, like"}, {"start": 4607.299999999999, "end": 4609.78, "text": " I have Jackson's got the DMR right now."}, {"start": 4609.78, "end": 4614.9, "text": " So we want to make sure that we can adjust this in the short term while folks are experiencing"}, {"start": 4614.9, "end": 4615.9, "text": " it."}, {"start": 4615.9, "end": 4620.58, "text": " So in season three, we'll actually be making adjustments to the DMRs on defense in a bigger"}, {"start": 4620.58, "end": 4621.58, "text": " way here."}, {"start": 4621.58, "end": 4626.139999999999, "text": " So like a couple of things we're adjusting here, but that will be our stand in while"}, {"start": 4626.139999999999, "end": 4630.46, "text": " we rebuild a new recoil system for DMRs as a weapon class."}, {"start": 4630.46, "end": 4634.26, "text": " So that will take a little bit longer, but that's what we're aiming for right now."}, {"start": 4634.26, "end": 4639.58, "text": " So yes, this will affect different operators, obviously DMRs in general."}, {"start": 4639.58, "end": 4644.3, "text": " One more, not related directly, but it was a question that seems interesting because you"}, {"start": 4644.3, "end": 4646.78, "text": " talked about reworking recoil for the DMR."}, {"start": 4646.78, "end": 4650.58, "text": " Someone's asking about reload animations and saying that sometimes you don't see the"}, {"start": 4650.58, "end": 4651.9800000000005, "text": " reload and it's frustrating."}, {"start": 4651.9800000000005, "end": 4654.26, "text": " Is there anything being done to maybe address that?"}, {"start": 4654.26, "end": 4656.42, "text": " What do you mean you don't see the reload?"}, {"start": 4656.42, "end": 4663.42, "text": " saying that the animation isn't playing, I believe that's what they're saying."}, {"start": 4663.42, "end": 4668.72, "text": " So there are two stages to every reload animation, at least there should be, but maybe it's not"}, {"start": 4668.72, "end": 4673.74, "text": " appearing or not. Basically there's a full reload which obviously the mag is removed completely"}, {"start": 4673.74, "end": 4678.62, "text": " and then replaced and the gun's ready. That's great, if you start the reload and the mag"}, {"start": 4678.62, "end": 4683.06, "text": " is released from the platform and then your animation cancels it, the mag will be gone"}, {"start": 4683.06, "end": 4686.120000000001, "text": " and then you'll get the second half which is the make going back in."}, {"start": 4686.120000000001, "end": 4690.56, "text": " Both of those sequences should always be there because if there's one thing that has to be"}, {"start": 4690.56, "end": 4696.18, "text": " true in Siege is that it's a reliable, consistent feedback that leads to decision making."}, {"start": 4696.18, "end": 4698.18, "text": " And if that is not there then that's a problem."}, {"start": 4698.18, "end": 4699.9800000000005, "text": " So it sounds like a bug in a fit."}, {"start": 4699.9800000000005, "end": 4703.700000000001, "text": " If you've got a specific weapon, I don't know who it is, there's the camera there."}, {"start": 4703.700000000001, "end": 4708.52, "text": " I don't know who it is but if it's a specific weapon please just hit us up, send"}, {"start": 4708.52, "end": 4710.740000000001, "text": " a message in or whatever and we'll take a look at it."}, {"start": 4710.74, "end": 4735.74, "text": " Give us more details for sure and let us know what you think about the rest of the video."}, {"start": 4735.74, "end": 4739.96, "text": " was the whole one in the chamber push was when I hear someone reload, I want to know"}, {"start": 4739.96, "end": 4744.4, "text": " that that gun is non-lethal unless there's one in the chamber. But if you know the weapon"}, {"start": 4744.4, "end": 4747.5199999999995, "text": " bathroom is like really like you're a real nerd about it, you can tell that one doesn't"}, {"start": 4747.5199999999995, "end": 4750.2, "text": " get one in the chamber anyway."}, {"start": 4750.2, "end": 4754.639999999999, "text": " That's cool. Yeah, but again, let us know, give us more details on issues you're experiencing"}, {"start": 4754.639999999999, "end": 4757.5199999999995, "text": " and we can determine if it's just a bug on your side or if it's actually an issue"}, {"start": 4757.5199999999995, "end": 4760.599999999999, "text": " that others are experiencing as well. I do have one more question because it seems"}, {"start": 4760.599999999999, "end": 4765.679999999999, "text": " like an interesting one. Will frag cooking come back in some way, shape or form?"}, {"start": 4765.68, "end": 4779.400000000001, "text": " The reason for this is that action and reaction is something that is really important to Siege"}, {"start": 4779.400000000001, "end": 4784.72, "text": " where you need to have different options on what you can do and in any given situation"}, {"start": 4784.72, "end": 4789.6, "text": " and the depth charge kind of thing that we were getting with Cooking of Nades was problematic"}, {"start": 4789.6, "end": 4791.6, "text": " for a lot of reasons"}, {"start": 4791.6, "end": 4797.96, "text": " But that said, we constantly investigate different ways in which we allow you to utilize your"}, {"start": 4797.96, "end": 4798.96, "text": " utility."}, {"start": 4798.96, "end": 4803.76, "text": " Utilize your utility that fast."}, {"start": 4803.76, "end": 4813.4400000000005, "text": " But the idea of cooking an egg right perfect and then knocking someone out is not a great"}, {"start": 4813.4400000000005, "end": 4814.4400000000005, "text": " experience there."}, {"start": 4814.4400000000005, "end": 4820.120000000001, "text": " And the reason we went with the way they are now is to force all the other skill sets"}, {"start": 4820.120000000001, "end": 4821.120000000001, "text": " in Siege."}, {"start": 4821.12, "end": 4826.4, "text": " If I can throw an aid behind a half wall or something like that on the border, I'm going"}, {"start": 4826.4, "end": 4830.28, "text": " to force that flight at that point because you're going to move and you're going to die."}, {"start": 4830.28, "end": 4834.48, "text": " You may get me in that fight because maybe mechanically you're a better shooter, but"}, {"start": 4834.48, "end": 4837.48, "text": " you're going to have to do it from a point of panic and I'm going to try to put that"}, {"start": 4837.48, "end": 4842.12, "text": " pressure on you or maybe I've got a buddy doing a cross on you or something like this."}, {"start": 4842.12, "end": 4845.84, "text": " But it sets up for the next step of decision making and we really want to drive towards"}, {"start": 4845.84, "end": 4846.84, "text": " that."}, {"start": 4846.84, "end": 4853.4800000000005, "text": " Thank you. It's not always easy to address those, but it's a really interesting conversation"}, {"start": 4853.4800000000005, "end": 4859.28, "text": " about the reaction points and everything that you have to have in Siege. It's a depth of"}, {"start": 4859.28, "end": 4863.360000000001, "text": " the game. There's so much that goes in this engine, so many different mechanics that you"}, {"start": 4863.360000000001, "end": 4869.32, "text": " have to understand and master. I find this with myself, or at least I did for a while"}, {"start": 4869.32, "end": 4873.16, "text": " and I got better about it, but you get analysis for analysis where you're like, well, if"}, {"start": 4873.16, "end": 4875.639999999999, "text": " If I do this and he'll do this and then this will happen, then this will happen and I'm"}, {"start": 4875.639999999999, "end": 4877.36, "text": " like, oh and there's 30 seconds on the clock."}, {"start": 4877.36, "end": 4878.36, "text": " Cool."}, {"start": 4878.36, "end": 4880.92, "text": " I'm sorry, there's more stuff."}, {"start": 4880.92, "end": 4882.28, "text": " Okay, okay."}, {"start": 4882.28, "end": 4883.82, "text": " Last one for real guys."}, {"start": 4883.82, "end": 4885.32, "text": " No more after this."}, {"start": 4885.32, "end": 4886.32, "text": " SMG12."}, {"start": 4886.32, "end": 4889.599999999999, "text": " Is it going to be a winner of this question?"}, {"start": 4889.599999999999, "end": 4890.599999999999, "text": " We have plans for it."}, {"start": 4890.599999999999, "end": 4891.84, "text": " So it'll be coming."}, {"start": 4891.84, "end": 4892.84, "text": " All right."}, {"start": 4892.84, "end": 4893.84, "text": " There you go."}, {"start": 4893.84, "end": 4894.84, "text": " You got your answer."}, {"start": 4894.84, "end": 4895.84, "text": " I hope you guys are all happy enough."}, {"start": 4895.84, "end": 4898.28, "text": " But seriously, thank you so much for all of the questions, all the comments and everything."}, {"start": 4898.28, "end": 4899.28, "text": " Keep them coming in."}, {"start": 4899.28, "end": 4900.28, "text": " Don't just do it on a checkpoint."}, {"start": 4900.28, "end": 4901.28, "text": " Go on social media."}, {"start": 4901.28, "end": 4906.5599999999995, "text": " Seasonal surveys make sure you submit your feedback there guys because we're watching everything and we always want to hear"}, {"start": 4906.5599999999995, "end": 4909.96, "text": " How things are going with you and if you're enjoying the game that's the most important thing"}, {"start": 4909.96, "end": 4915.58, "text": " So that is going to do it for today. Thank you to a Chris Josh behind the scenes. We have our technical team"}, {"start": 4915.639999999999, "end": 4917.44, "text": " We have of course"}, {"start": 4917.44, "end": 4921.36, "text": " Jackson right here who's been showing off his skills think doing a pretty darn good job"}, {"start": 4921.36, "end": 4924.24, "text": " If I do say so myself and yeah, that's going to do it for today guys"}, {"start": 4924.24, "end": 4928.0, "text": " We'll be back at the beginning of August for our next checkpoint focused on player protection"}, {"start": 4928.0, "end": 4930.599999999999, "text": " But for now, we wish you a great afternoon. Thank you"}]}