WEBVTT

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I

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you

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you

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you

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you

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you

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you

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are going to show you why gaming's best days are right ahead of us.

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What I love about SGF is that we put platforms and rivalries aside.

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It doesn't matter where you play.

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is welcome here today and right now everyone has a lot of games to play. As you can see behind me

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in just the first five months of 2026 Steam saw a record setting 9,265 new game releases and that's

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up from 7800 last year. There are now more games and more creators than at any point in the history

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of this great media. Now sure, a cynic might look at those numbers and think, how can anyone

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possibly break through with their game? But then, you look closer. So far this year, 14 new games

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are estimated to have sold more than one million copies on Steam. 10 of those, they come from

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independent publishers, isn't that great? Absolutely. And most of them were brand new

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IPs like eugenics, Windrose, or Far Far West. That tells you something important. Players,

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you guys are hungry for new experiences. You want originality, games at different price

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points. And when developers take bold creative swings, turns out you guys show up for them.

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Really great. So congratulations to all those games. Now, you know, some games they become

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global blockbusters but others actually find smaller passionate communities that

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love them deeply and today both of those kinds of success matter the truth is

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not every game has to be for everyone that's what makes this medium so exciting

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right now it makes SGF so rewarding because this show helps drive discovery

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I hope you find your next favorite game today so get ready to get wishlisting

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should we get on with the show

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Okay, it's going to be a fun ride, so let's get started with our preview of What's Ahead

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with our first announcement.

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Yes?

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So, you're the American who called earlier, the sister of the men on the third floor.

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Ah, welcome to Paris. It's so nice to meet you.

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Oh, it's freezing. Come in. Come in. We don't want you to catch a cold.

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I hate to say it, but your father is, well, quite odd. In we go.

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He's made such a mess again.

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I think I just cleaned it up a week ago.

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It's like a boulder rolled through here.

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Huh?

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Ah, the delightful biscuit.

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I'm sure he's going to like it.

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I'm sure he's going to like it.

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I'm sure he's going to like it.

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I'm sure he won't notice if we help ourselves.

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Oh, I'm so sorry.

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It must be the maintenanceman from this morning.

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Won't be long.

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I'll bring some nice coffee to go with the biscuit.

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Don't move.

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Crater it field.

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Don't move, Crater Redfield.

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Capcom on a roll. What a way to kick off the show. Resident Evil Veronica revisits a classic

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title from Resident Evil Universe, reimagining the experience for today's players. Thank

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you to Takuchi-san and Capcom for that incredible news. Now, some surprise breaking news from

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one of the top independent game studios in the world.

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Hello there, I'm Cuphead here at Studio MDHR Headquarters, and today we have a special announcement

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for all of you.

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We're happy to confirm that development has begun on a brand new, hand-animated Cuphead

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video game.

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Our talented team has hard to work on this ambitious project, which will take Cuphead and Friends on a fresh, exciting adventure.

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Hmm...

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It's still in early stages, but we look forward to revealing more when the time is right.

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Well, from all of us here at Studio MDHR, thank you for...

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I didn't know this was plugged in.

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Hello?

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Yes?

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Oh, indeed.

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Oh, you want me to tell them?

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Yes, I'll tell them. Yes, right now.

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Well, it seems I have one more surprise.

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A small team within our studio has been working in secret on something completely different.

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This new project is a love letter to the era that brought us into the world of video games.

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We have prepared a sneak peek, and I'd say...

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It's pretty radical, hm? Over here? Ahem. Pretty radical.

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Let's roll the clip!

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Now in development at Studio MDA Jar.

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It's Mighty Cuphead Adventure!

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A new fast-action platform shooter with arcade quality graphics and amazing sound.

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Mighty Cuphead Adventure!

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You know I love my puppets, that was great.

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Great, and there you have it.

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Two brand new games from Studio MDHR up in Canada

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with Mighty Cuphead Adventure,

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a true 8-bit action platformer coming to consoles and PC,

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and then a brand new hand-animated Cuphead game

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has been confirmed too.

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Great news.

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All right.

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Well, now please join me in welcoming my co-host

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and partner in a new game discovery website

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called Looking for Game.

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It's Lucy James, everyone.

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Thanks, Jeff. I am thrilled to be back here at Summer Game Fest, and I'm excited to share

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in so many incredible announcements. Now, this next one is very special for me. It's a game

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we've all been waiting to see for a long time.

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You understand?

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Yes.

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I understand.

01:17:41.560 --> 01:18:06.080
Hi, I'm Al Hope, Creative Director of Alien Isolation 2.

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And I'm Anna Sofiko, our Director of Alien Isolation 2.

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On behalf of the whole survival team at Creative Assembly,

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we're very excited to share our return to the survival horror genre.

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It's been 12 years since we released the first Alien Isolation,

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and we're continuing what we started,

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creating an authentic new chapter

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which builds on that core isolation experience

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of escaping the terrifying, unkillable, relentless alien.

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And this time, we're unleashing the alien

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on an unsuspecting colony world.

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From the claustrophobic confines of the colony itself,

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to the exposed and storm ravaged landscapes surrounding it,

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Kurosaki Station is the new hunting ground

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for the ultimate apex predator.

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Players will face a desperate struggle

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to survive and escape,

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and we cannot wait to show you more in the future.

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Thanks.

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Thanks so much, Anna and Al. Today, we are honored to have one of gaming's true visionaries

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here with us in the audience. For more than two decades, his work has reminded us that

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games can be emotional and deeply human. From eco to shadow of the colossus to the last

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guardian. He has left an unforgettable mark on this medium. Please join me in recognizing

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the legendary Fumito Ueda-san. Ueda-san, good to see you. And now, let's talk about

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his next game. A few years ago, we gave you an early glimpse of Ueda-san's next game,

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then known as Project Robot,

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well now it's time to step deeper

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into the mysterious, unsettling, and epic world

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that marks Ueda's first game in a decade.

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Let's take a look!

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All right, well, next we travel to the east, to China, circa 80% of the world, and we're

01:21:52.720 --> 01:21:53.520
Thank you.

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All right, well, next we travel to the east, to China,

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circa 848 AD.

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Blood Message is a cinematic single-player action

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adventure game from NetEase.

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You are a messenger who embarks on a perilous eastward

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odyssey with your son fighting against impossible odds.

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A few years later, the

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But no one has ever been able to defeat a demon.

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Today, the Great Wall is at its peak.

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The enemy is now attacking.

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Good job! You're in the mood again!

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It's your turn!

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Master, they said that if we fight with Xigui Hall,

01:23:26.040 --> 01:23:30.040
we can also protect our family if we don't fight.

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I won't surrender!

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I won't kill you!

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It's death.

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No!

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Kill them all!

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I can't stand my family!

01:24:17.640 --> 01:24:19.640
I can't stand my life!

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I will kill you.

01:24:21.640 --> 01:24:23.640
I will kill you.

01:24:23.640 --> 01:24:25.640
I will kill you.

01:24:25.640 --> 01:24:27.640
Go!

01:24:27.640 --> 01:24:29.640
Go!

01:24:29.640 --> 01:24:31.640
Go!

01:24:31.640 --> 01:24:33.640
You

01:25:01.640 --> 01:25:03.640
Now please welcome a game of

01:25:03.640 --> 01:25:33.600
Now, please welcome a game developer who is visiting the U.S.

01:25:33.600 --> 01:25:36.800
for the first time in two decades.

01:25:36.800 --> 01:25:40.600
From RGG Studio, it's Masayoshi Yokoyama.

01:25:40.600 --> 01:26:05.760
Hello everyone, this is Yokoyama. Today we have an exciting new update about Stranger

01:26:05.760 --> 01:26:12.760
than heaven. First, please take a look at this.

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Taito!

01:26:40.560 --> 01:26:42.560
If you don't pay attention to this,

01:26:43.260 --> 01:26:45.260
my life will begin.

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We've got a lot to talk about, but first of all, we have a release date.

01:27:29.760 --> 01:27:39.200
The release date is January 15th, 2027, and the new cast has been included in the trailer.

01:27:39.200 --> 01:27:42.200
But let's talk about it with this person.

01:27:56.200 --> 01:27:58.200
Please welcome, Tsukumaki!

01:27:59.760 --> 01:28:01.760
I

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Snoops everyone's talking about this game. It's so good to have you here man

01:28:19.440 --> 01:28:24.900
So you team it up with Yoko Yoko tell us how does this happen? Why do you want to work without GG?

01:28:24.900 --> 01:28:29.740
I mean, I'm a big fan of saying I've been playing that game since it first came out and you know to be a social

01:28:29.760 --> 01:28:33.960
was such a great game and such a great person like this and the team that they put together.

01:28:33.960 --> 01:28:36.960
It's an amazing feat for me, so I'm happy to be a part of it.

01:28:36.960 --> 01:28:39.960
Now, we got to talk about what just announced in this trailer.

01:28:39.960 --> 01:28:42.960
How's Tupac being a part of this?

01:28:42.960 --> 01:28:47.460
You know, the Tupac estate and my son and myself, we work very closely together,

01:28:47.460 --> 01:28:51.960
so it just made sense to put him in this game because his likeness and his spirit still lives on,

01:28:51.960 --> 01:28:54.460
and I just feel like it was so connected to what we're doing.

01:28:54.460 --> 01:28:55.960
So, what y'all think?

01:28:55.960 --> 01:29:03.280
I'm sure you've got more surprises in there too. I know the song sounds great, but we're

01:29:03.280 --> 01:29:06.880
looking forward to hearing more on Stranger in Heaven. I also want to ask you about something

01:29:06.880 --> 01:29:10.600
a couple years ago at TGA, you and Cordell talked about death row games or something

01:29:10.600 --> 01:29:14.200
that you guys want to do. Any updates on what's happening there, DRG?

01:29:14.200 --> 01:29:18.560
Yes, sir. Death row games, you know, we're building a hip hop gaming universe, bringing

01:29:18.560 --> 01:29:21.600
an authentic culture to life, you know what I'm saying? We just got a lot of plans that

01:29:21.600 --> 01:29:23.920
that we plan on actually bringing to life

01:29:23.920 --> 01:29:25.840
in the next couple of months.

01:29:25.840 --> 01:29:28.560
Okay, well, we'll hopefully hear more on that soon.

01:29:28.560 --> 01:29:29.400
Yes, sir.

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Thank you very much, Snoop Dogg.

01:29:30.440 --> 01:29:31.280
Thank you for joining us.

01:29:31.280 --> 01:29:32.120
Thank you.

01:29:32.120 --> 01:29:32.960
You'll be honest on it.

01:29:32.960 --> 01:29:33.800
Good day.

01:29:33.800 --> 01:29:34.640
Thanks, guys.

01:29:34.640 --> 01:29:35.480
Fantastic.

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More crazy stuff to come.

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All right, next we're excited to announce

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the stunning debut title from a new studio in Sweden.

01:29:46.240 --> 01:29:49.360
Hex is an open world action adventure game

01:29:49.360 --> 01:29:51.440
from key creators behind the division

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little nightmares. You brave the wild north as researchers stranded in a

01:29:57.320 --> 01:30:03.320
mind-bending player-shaped procedural world. This is a very cool game. Take a

01:30:03.320 --> 01:30:05.840
look.

01:31:51.440 --> 01:31:58.640
I can't wait to see more from Hex, it looks absolutely stunning.

01:31:58.640 --> 01:32:04.800
We have much more SGF to come, but first on June 14th, Dead by Daylight is celebrating

01:32:04.800 --> 01:32:06.720
its 10th anniversary.

01:32:06.720 --> 01:32:13.720
Watch this closely because here's a little tease of what's ahead.

01:32:36.720 --> 01:32:40.720
Happy birthday to you.

01:32:43.720 --> 01:32:52.720
I am one, I am two, I am three, I am four, I am five, I am six, I am seven, I am eight, I am nine, I am ten.

01:32:52.720 --> 01:32:59.720
Come on, hurry up now.

01:34:22.720 --> 01:34:29.720
is

01:34:46.480 --> 01:34:50.980
dangerous

01:34:50.980 --> 01:34:51.980
Edward...

01:34:53.480 --> 01:34:54.480
...Iviteri...

01:34:54.980 --> 01:34:56.480
...is it dangerous?

01:34:59.480 --> 01:35:01.480
Wouldn't pay so nice if it weren't.

01:35:09.980 --> 01:35:10.980
Gentlemen!

01:35:11.980 --> 01:35:16.480
We do not plan to headlong into falling on the orders of a single madman!

01:35:16.480 --> 01:35:21.480
But act according to our own collective madness.

01:35:21.480 --> 01:35:24.480
So I'll put it to the vote.

01:35:24.480 --> 01:35:31.480
All those in favor of storming this cold and taking this shit, storm and shout out!

01:35:40.480 --> 01:35:42.480
Please feel it out here.

01:35:42.480 --> 01:35:45.480
We're moments away from the grandest prize of all.

01:35:46.480 --> 01:35:53.480
After you, Captain, half the head is dangerous.

01:35:53.480 --> 01:35:58.480
Don't save me a spot in hell, Shacket.

01:35:58.480 --> 01:36:01.480
Are you coming too?

01:36:16.480 --> 01:36:23.480
Welcome back to SGF! That was Assassin's Creed Black Flag Resinct, which is arriving July 9th.

01:36:23.480 --> 01:36:32.480
Now it's time for the announcement of a game that reunites one of the best action game developers in the world with a legendary franchise.

01:37:16.480 --> 01:37:35.440
We are just getting started, believe it or not.

01:37:35.440 --> 01:37:39.200
Alright, well that's another TMNT game from Platinum Games, and I cannot wait to learn

01:37:39.200 --> 01:37:41.040
more about Last Rodin.

01:37:41.040 --> 01:37:47.840
Now, please welcome two-time TGA loser for Expedition 33 and Final Fantasy XVI, it's

01:37:47.840 --> 01:37:51.040
Ben Starr who voices the visitor in Fortnite!

01:37:51.040 --> 01:38:02.920
Hello Summer Game Fest!

01:38:02.920 --> 01:38:10.880
For the past little while, I have had the incredible opportunity to step into the world

01:38:10.880 --> 01:38:14.360
of Fortnite as the visitor.

01:38:14.360 --> 01:38:20.600
And today, I finally get to share a glimpse of where that journey is heading next.

01:38:20.600 --> 01:38:23.640
We've been working on this for a long time.

01:38:23.640 --> 01:38:28.480
A new season is about to begin, and everything is about to change.

01:38:28.480 --> 01:38:35.480
Let me show you what's coming in Fortnite's next season runners, launching later tonight.

01:38:58.480 --> 01:39:01.480
Faster. Or dangerous.

01:39:03.480 --> 01:39:06.480
No one can resist that kind of power.

01:39:09.480 --> 01:39:12.480
So we must secure them.

01:39:28.480 --> 01:39:57.600
Now, if you're wondering how we end up on this new island, you'll have to jump into

01:39:57.600 --> 01:40:02.200
the shattered event happening live inside Fortnite right after summer game

01:40:02.200 --> 01:40:07.400
fest. This season we asked every player to choose a side and in the live event

01:40:07.400 --> 01:40:12.600
that choice changes your experience. It has all been building to this moment. The

01:40:12.600 --> 01:40:18.120
party starts at 7 p.m. Eastern time but the doors open early and trust me you'll

01:40:18.120 --> 01:40:23.960
want to stay to the very end of the event. I've got a little surprise waiting

01:40:23.960 --> 01:40:30.960
The stage is set.

01:40:30.960 --> 01:40:37.960
You chose your side.

01:40:37.960 --> 01:40:52.960
This ends now.

01:40:52.960 --> 01:41:01.960
Now it's time for a special announcement from Bandai Namco, about one of the most influential sci-fi franchises ever created.

01:41:03.960 --> 01:41:08.960
On Earth, mankind measured time by seasons, not sirens.

01:41:09.960 --> 01:41:12.960
For a moment, the future felt promising.

01:41:15.960 --> 01:41:17.960
They're inside! They're inside!

01:41:17.960 --> 01:41:19.960
Out here, that promise is a lie.

01:41:49.960 --> 01:41:53.960
Every breath taken is inside an armoured shell.

01:42:08.960 --> 01:42:10.960
You're our last hope.

01:42:14.960 --> 01:42:16.960
The darkness coming for us.

01:42:16.960 --> 01:42:21.960
It remembers one nation.

01:42:21.960 --> 01:42:24.960
Pilot.

01:42:46.960 --> 01:43:04.800
I'm here.

01:43:04.800 --> 01:43:09.760
Thousands of games launch every year, so finding your next favorite can be tough.

01:43:09.760 --> 01:43:13.160
That's why I'm launching my new newsletter, Looking For Game.

01:43:13.160 --> 01:43:22.160
I'll be curating and selecting games that deserve your attention every week and sending

01:43:22.160 --> 01:43:26.660
demos and exclusive playtest invites straight to your inbox.

01:43:26.660 --> 01:43:31.440
Head over to lookingfor.game to sign up with player.gg.

01:43:31.440 --> 01:43:38.240
Speaking of fun, unexpected games, this next title comes from a solo developer, Adrienne

01:43:38.240 --> 01:43:40.120
Mulero from Spain.

01:43:40.120 --> 01:43:45.120
It is a co-op physics game about two geese and one very fragile egg.

01:44:10.120 --> 01:44:15.120
What is this? It's way too hard!

01:44:15.120 --> 01:44:19.120
What's up with our baby? What's up with our baby?

01:44:19.120 --> 01:44:22.120
Yay!

01:44:22.120 --> 01:44:28.120
Just focus, please. If we work together, I know we can do it.

01:44:28.120 --> 01:44:32.120
Oh! This is extremely hard!

01:44:32.120 --> 01:44:35.120
Oh gosh, that looks really hard.

01:44:35.120 --> 01:44:38.840
Maybe if we looked for some more people, it would be easier.

01:44:44.080 --> 01:44:48.240
This really is an extremely hard game.

01:44:51.680 --> 01:44:53.720
Congrats, Adrian. What a fun game.

01:44:54.160 --> 01:44:58.000
All right, now it is time for a debut game from a veteran team of developers

01:44:58.000 --> 01:45:01.800
who come from Naughty Dog and Infinity Ward and other amazing studios.

01:45:01.960 --> 01:45:03.440
Over the past half decade,

01:45:03.440 --> 01:45:06.240
They've quietly been working on an ambitious new project.

01:45:06.240 --> 01:45:08.800
Here is the global announcement.

01:45:11.280 --> 01:45:12.880
People are endlessly disappointing.

01:45:17.520 --> 01:45:18.320
The greedy.

01:45:23.040 --> 01:45:23.920
The cruel.

01:45:28.320 --> 01:45:29.120
The lie.

01:45:33.440 --> 01:45:35.440
They're bullies.

01:45:35.440 --> 01:45:37.440
It's those.

01:45:37.440 --> 01:45:39.440
Here, I'll go one of them.

01:45:40.440 --> 01:45:43.440
So that's what I say when I look at something like you.

01:45:43.440 --> 01:45:45.440
Bully.

01:45:46.440 --> 01:45:48.440
See, that's what we're different.

01:45:49.440 --> 01:45:51.440
I genuinely like most people.

01:45:52.440 --> 01:45:54.440
Oh, then you're truly a sick fuck.

01:46:03.440 --> 01:46:08.440
We need to move.

01:46:08.440 --> 01:46:11.440
They'll be coming for you.

01:46:11.440 --> 01:46:13.440
Coming for us?

01:46:13.440 --> 01:46:15.440
You're not one of them anymore.

01:46:20.440 --> 01:46:22.440
Yeah, well that's temporary.

01:46:22.440 --> 01:46:24.440
Just like you and me.

01:46:26.440 --> 01:46:28.440
You guys don't understand the real threat.

01:46:28.440 --> 01:46:30.440
Not like we did.

01:46:33.440 --> 01:46:48.440
If I go to work with my enemy to survive, so be it for now.

01:46:48.440 --> 01:46:59.440
Either we fight those things together or die alone.

01:46:59.440 --> 01:47:01.440
I have a party.

01:47:01.440 --> 01:47:03.440
No, no, no, no. Do not touch him.

01:47:18.440 --> 01:47:20.440
We fight together.

01:47:20.440 --> 01:47:22.440
We're dead alone.

01:47:29.440 --> 01:47:53.440
For over 18 years, Jacob and I have developed character-driven games with the goal of thoroughly

01:47:53.440 --> 01:48:00.920
connecting design and story. In Crossfire, two opposing operators must form a temporary

01:48:00.920 --> 01:48:06.480
alliance. Depending on one another is their only chance of survival.

01:48:06.480 --> 01:48:12.440
To support this narrative, we completely rethought how cover and traversal work together and

01:48:12.440 --> 01:48:19.400
created a system that rewards tactical thinking, stealth, and repositioning. It's called Adaptive

01:48:19.400 --> 01:48:26.360
cover. With adaptive cover, our player character Leila dynamically adjusts her stance to react

01:48:26.360 --> 01:48:32.520
to the complex terrain and the enemy's line of sight. It fundamentally changes your relationship

01:48:32.520 --> 01:48:38.680
with the environment and becomes an active skill to master. Shout out to our amazing team at That's

01:48:38.680 --> 01:48:47.800
No Moon, who are meticulously crafting crossfire. It's for all of you who, like us, love high agency,

01:48:47.800 --> 01:48:50.800
single-player story-driven games.

01:48:50.800 --> 01:48:51.640
Thank you.

01:48:51.640 --> 01:48:52.460
Thank you.

01:48:52.460 --> 01:48:53.300
Thank you.

01:48:53.300 --> 01:48:54.120
Thank you.

01:48:58.620 --> 01:48:59.200
Amazing.

01:48:59.200 --> 01:49:00.960
Thank you so much, Jacob and Taylor.

01:49:00.960 --> 01:49:02.520
Now, last year at the Game Awards,

01:49:02.520 --> 01:49:05.200
we introduced the next game from Remedy Entertainment.

01:49:05.200 --> 01:49:07.680
Here's a new look at the mind-bending world

01:49:07.680 --> 01:49:08.840
of Control Resonant.

01:49:13.840 --> 01:49:16.200
It's been seven years.

01:49:16.200 --> 01:49:18.800
the oldest house has fallen.

01:49:20.880 --> 01:49:22.880
Everything we tried to contain

01:49:22.880 --> 01:49:26.180
is now loose in the streets of Manhattan.

01:49:26.180 --> 01:49:29.920
This was caused by a new type of hostile resonance.

01:49:29.920 --> 01:49:33.180
It was beyond anything that we can currently measure.

01:49:34.680 --> 01:49:37.080
It's all quite terrifying.

01:49:41.160 --> 01:49:42.320
And fascinating.

01:50:16.200 --> 01:50:37.560
All we can do is dig deeper, keep searching for the solutions in every way we can.

01:50:37.560 --> 01:50:43.720
Before it's too late.

01:50:43.720 --> 01:50:48.480
Right now it's time for another Summer Game Fest exclusive, the announcement of the next

01:50:48.480 --> 01:50:51.480
game in a storied franchise.

01:51:13.720 --> 01:51:23.720
To protect this land, one reason stands above all others, our wonder.

01:51:23.720 --> 01:51:35.720
You feel it too, besieged in your eyes, wonder at the astonishing power that shapes this land of all.

01:51:35.720 --> 01:51:44.720
At the great spirits to whom we are bound, at the gods to hold dominion over all.

01:51:47.720 --> 01:51:52.720
We cannot guarantee your comfort or even your safety.

01:51:54.720 --> 01:52:03.720
But if you yearn for horizons unexplored, for fellowship and purpose,

01:52:03.720 --> 01:52:07.320
for always worth dying for.

01:52:07.320 --> 01:52:13.320
To you, we can price magic.

01:52:29.320 --> 01:52:33.320
To everyone watching both here and live online around the world,

01:52:33.320 --> 01:52:38.760
I'm Colin Johansson, the studio head at ArenaNet, and I want to thank you for watching the exclusive

01:52:38.760 --> 01:52:44.840
first look at our upcoming game. The time is right for the next evolution of the MMORPG,

01:52:45.480 --> 01:52:47.480
and that game is Guild Wars 3.

01:52:53.320 --> 01:53:00.600
Glad you all agree. Guild Wars 3 is an epic world that is both beautiful and fun to explore,

01:53:00.600 --> 01:53:06.120
where the joy of movement is powered by your character's momentum and combat will usher in an

01:53:06.120 --> 01:53:14.120
entirely new type of MMO experience. By launching on PC and PlayStation 5, we're inviting the biggest

01:53:14.120 --> 01:53:20.200
audience yet to experience the world of Guild Wars. We're so excited to welcome all of you to

01:53:20.200 --> 01:53:26.440
join our Guild Wars community. Go to GuildWars3.com to sign up for our newsletter right now. Thank you.

01:53:30.600 --> 01:53:41.200
Thanks, Colin. Get ready to blast across the galaxy with daring races, dangerous rivals,

01:53:41.200 --> 01:53:50.520
and some very familiar faces. Star Wars Galactic Racer is coming this October! And now it's

01:53:50.520 --> 01:53:56.840
time to head to a brand new planet, Dervin Acos. Now this is Pod Racing.

01:54:00.600 --> 01:54:23.920
Welcome to Durven Acos, where champions are born and losers annihilate it.

01:54:23.920 --> 01:54:30.520
My sources say you've been making friends amongst our fellow lead pilots.

01:54:31.420 --> 01:54:33.920
Racers don't go ahead to head against the Bulba.

01:54:35.620 --> 01:54:36.620
Legends do.

01:54:38.520 --> 01:54:40.920
They are not your friends.

01:54:41.120 --> 01:54:42.920
I've seen you at Kestar's side.

01:54:47.720 --> 01:54:48.920
Stay out of my way.

01:54:49.420 --> 01:54:51.420
Oh, this is the dream shape!

01:54:53.920 --> 01:55:08.920
There's a reason why they call Castar Bull the Champion!

01:55:14.920 --> 01:55:18.920
The golden age of the Galactic League begins now!

01:55:23.920 --> 01:55:25.920
I'm sorry.

01:55:36.420 --> 01:55:38.420
Stay kind of always home.

01:55:48.920 --> 01:55:49.920
Always home.

01:55:49.920 --> 01:55:51.920
I'll be here to show you.

01:55:53.920 --> 01:55:55.920
I'll be back.

01:55:55.920 --> 01:55:57.920
I'll smile.

01:57:23.920 --> 01:57:28.880
Years ago, we announced SEGA's plans to bring back many of its classic franchises, including

01:57:28.880 --> 01:57:32.480
Jet Set Radio and Crazy Taxi.

01:57:32.480 --> 01:57:34.920
Another one is Virtua Fighter.

01:57:34.920 --> 01:57:41.160
Today we've got your first ever look at the surprising scale and scope of the next installment.

01:57:41.160 --> 01:57:44.320
This is Virtua Fighter Crossroads.

01:57:53.920 --> 01:57:56.840
totally different...

01:58:16.040 --> 01:58:18.980
you

01:58:18.980 --> 01:58:21.980
talking about your x

01:58:21.980 --> 01:58:23.480
I've got an idea for it.

01:58:23.480 --> 01:58:24.980
Hey, Estella!

01:58:24.980 --> 01:58:26.980
But you're hungry after this morning, huh?

01:58:26.980 --> 01:58:27.980
Same as usual?

01:58:29.980 --> 01:58:32.980
Your sister's really taking this whole job thing seriously, huh, Divina?

01:58:33.980 --> 01:58:34.980
I know.

01:58:37.480 --> 01:58:40.480
They really weren't kidding about this being a fighting town.

01:58:41.480 --> 01:58:42.980
You're all fuck-ups.

01:58:43.480 --> 01:58:45.980
Otherwise, we wouldn't be living in Vela's support.

01:58:45.980 --> 01:58:47.980
I just don't get enough

01:58:47.980 --> 01:58:50.980
I can't hold out anymore

01:58:50.980 --> 01:58:52.980
Kill them all

01:58:54.980 --> 01:58:56.980
Hey, it's me

01:58:56.980 --> 01:58:58.980
There he is

01:58:58.980 --> 01:58:59.980
Shit

01:59:02.980 --> 01:59:04.980
This is not gonna blow over Seattle

01:59:04.980 --> 01:59:06.980
You fuck with the Chinese mob here

01:59:15.980 --> 01:59:17.980
I

01:59:28.460 --> 01:59:30.460
Just take it easy

01:59:30.460 --> 01:59:36.460
That's... your... your...

01:59:36.460 --> 01:59:40.460
Man, still?

01:59:40.460 --> 01:59:43.460
You play the part of a fighter.

01:59:43.460 --> 01:59:48.460
But... you are lacking in Kung Fu.

01:59:48.460 --> 01:59:50.460
Guys...

01:59:50.460 --> 01:59:52.460
I'm sorry.

01:59:52.460 --> 01:59:54.460
I'm sorry.

01:59:54.460 --> 01:59:57.460
I'm sorry.

01:59:57.460 --> 01:59:59.460
full

02:00:11.420 --> 02:00:14.700
Once you're inside, there's no surrender

02:00:17.700 --> 02:00:20.540
Who's pie-chan what?

02:00:20.540 --> 02:00:33.700
It's been 25 years since RuneScape was born and 20 years tomorrow that Durial 321 wreaked

02:00:33.700 --> 02:00:35.580
havoc in Falador.

02:00:35.580 --> 02:00:40.400
Finally this legendary universe is coming to console with RuneScape Dragon Wilds playable

02:00:40.400 --> 02:00:42.580
now on PC and Early Access.

02:00:42.580 --> 02:00:43.580
Here's a new look.

02:00:43.580 --> 02:01:03.700
A few survive the land of dragons, but some seek more than survival.

02:01:03.700 --> 02:01:13.420
They fight, they adapt, they build, they stride boldly.

02:01:13.420 --> 02:01:21.420
into the unknown, claiming dominion and forging their legend.

02:01:43.420 --> 02:01:45.420
Let's go!

02:02:13.420 --> 02:02:28.580
In the ebbings fling, the skies will clot.

02:02:28.580 --> 02:02:34.180
Our shedding seeds make piles of rot.

02:02:34.180 --> 02:02:38.780
Odine's cast with tempers rare.

02:02:38.780 --> 02:02:42.940
Red Mino squirm in tainted clay.

02:02:42.940 --> 02:02:44.940
Three virtues, no.

02:02:45.940 --> 02:02:47.940
Not all, because...

02:02:48.940 --> 02:02:49.940
...for us...

02:02:50.940 --> 02:02:51.940
...and do...

02:02:52.440 --> 02:02:53.940
...I'm dead!

02:02:55.940 --> 02:02:56.940
Alas...

02:02:58.940 --> 02:02:59.940
...find me...

02:03:00.940 --> 02:03:01.940
...for...

02:03:02.940 --> 02:03:04.940
...or I'll find you.

02:03:12.940 --> 02:03:17.940
Welcome to Bruckalo Park.

02:03:17.940 --> 02:03:20.940
It's okay, they're not actually monstrous.

02:03:20.940 --> 02:03:23.940
We're just a lot smaller now.

02:03:23.940 --> 02:03:25.940
Clever girl.

02:03:28.940 --> 02:03:31.940
You're looking at a living fossil.

02:03:31.940 --> 02:03:34.940
Hey guys, you're gonna want to see this!

02:03:36.940 --> 02:03:38.940
Please tell me that was your stomach.

02:03:38.940 --> 02:03:48.940
Hold on to your buggies. For a survival epic, 65 millimeters in the making.

02:03:48.940 --> 02:03:54.940
What the hell did we get ourselves into?

02:04:08.940 --> 02:04:32.740
Some guys leave it to luck, let it ride on a roll of the dice.

02:04:32.740 --> 02:04:46.020
You can have all the luck in the world, but what matters is the choice you make when the

02:04:46.020 --> 02:05:02.220
cards are on the table.

02:05:02.220 --> 02:05:08.140
that was indeed a young Don Salieri from the original Mafia, man of honor, expands Enzo's

02:05:08.140 --> 02:05:13.520
journey in Mafia the Old Country this August. Okay, can you imagine working on something

02:05:13.520 --> 02:05:20.740
for 16 years of your life? Back in 2010, the creator of Assassin's Creed set out on a journey

02:05:20.740 --> 02:05:26.460
to build his next time-bending epic. Today, after many twists and turns, it is finally

02:05:26.460 --> 02:05:31.460
time for Patrice Desolée to invite you in to his new world.

02:05:40.460 --> 02:05:43.460
I was born to be the Collector.

02:05:44.460 --> 02:05:47.460
To protect a world I cannot be a part of.

02:05:49.460 --> 02:05:52.460
Destined to be feared for what I am.

02:05:52.460 --> 02:06:06.700
It is my fate.

02:06:06.700 --> 02:06:16.780
I have devoted my life to facing them, those granted the power to raise souls, those corrupted

02:06:16.780 --> 02:06:17.780
by their gifts,

02:06:19.580 --> 02:06:21.380
tilting the ancient balance

02:06:21.780 --> 02:06:23.280
toward Cataclysm Hill.

02:06:27.480 --> 02:06:28.480
But it lost.

02:06:30.080 --> 02:06:31.880
Their debt is due.

02:06:39.480 --> 02:06:40.480
Every choice,

02:06:41.180 --> 02:06:42.180
every breath

02:06:43.080 --> 02:06:44.680
has led me to this moment.

02:06:44.680 --> 02:06:50.680
As the moon bears witness, I take the first step.

02:06:51.680 --> 02:06:53.680
My time has come.

02:06:54.680 --> 02:06:56.680
I am ready.

02:07:14.680 --> 02:07:18.680
Thank you, Jeff. Thank you, everyone.

02:07:18.680 --> 02:07:23.680
1666 has been a monumental and emotional journey.

02:07:23.680 --> 02:07:27.680
David Lynch once said, the film is the talking.

02:07:27.680 --> 02:07:30.680
That's all I feel today about the game.

02:07:30.680 --> 02:07:33.680
Instead of explaining features, I'll simply say this.

02:07:33.680 --> 02:07:40.680
As of right now, the prologue is free to download on Steam and Epic Games Store.

02:07:40.680 --> 02:07:48.040
It's a 30-minute story experience and a mousse-bouche, if you will.

02:07:48.040 --> 02:07:52.040
I'll leave you with a glimpse of what's to come when the game launches on early access

02:07:52.040 --> 02:07:53.680
later this year.

02:07:53.680 --> 02:07:54.680
Join us for the journey.

02:07:54.680 --> 02:07:57.000
Merci and pas la chaleur, Alice.

02:08:10.680 --> 02:08:36.920
Thank you, Patrice, still to come, we've got a lot of great announcements for you, including

02:08:36.920 --> 02:08:38.920
I've got some surprise gas in front of me.

02:08:38.920 --> 02:08:43.920
Who's that?

02:08:43.920 --> 02:08:49.920
Wait, that's Billy from SAW?

02:08:49.920 --> 02:08:50.920
Hey Billy.

02:08:50.920 --> 02:08:51.920
Hello.

02:08:51.920 --> 02:08:53.920
I want to play a game.

02:08:53.920 --> 02:08:54.920
Oh, you want to play a game?

02:08:54.920 --> 02:08:55.920
Well, that's great.

02:08:55.920 --> 02:08:56.920
We're here at Summer Game Fest.

02:08:56.920 --> 02:08:57.920
This is all about playing games.

02:08:57.920 --> 02:08:58.920
It's perfect.

02:08:58.920 --> 02:09:02.920
Roll the tape.

02:09:02.920 --> 02:09:04.920
You heard the pop it.

02:09:04.920 --> 02:09:06.920
Pull the tape.

02:09:16.920 --> 02:09:24.920
A hundred years have passed since the genesis of your legacy.

02:09:25.920 --> 02:09:27.920
They call you a monster.

02:09:29.920 --> 02:09:31.920
But I call you a prophet.

02:09:31.920 --> 02:09:37.920
Pain is our only true path to redemption.

02:09:38.920 --> 02:09:42.920
It strips away the lies that people tell themselves.

02:09:43.920 --> 02:09:51.920
Only then do they get to see what really makes them tick.

02:09:51.920 --> 02:10:07.640
A sacrifice must always be paid in blood.

02:10:07.640 --> 02:10:34.040
or die.

02:10:34.040 --> 02:10:48.680
Your book, Bounded Blood, inspires those who are worthy.

02:10:48.680 --> 02:10:53.160
The spiral bleeds ever deeper.

02:10:53.160 --> 02:10:56.160
Let the games begin.

02:10:56.160 --> 02:11:02.160
Our wars and approaches.

02:11:12.160 --> 02:11:21.160
Humanity's fate will be determined by one final sacrifice.

02:11:21.160 --> 02:11:27.160
We are ready to bleed, Bannerah.

02:11:30.160 --> 02:11:32.160
Are you?

02:11:36.160 --> 02:11:40.160
The veil between realms is unbothering.

02:11:43.160 --> 02:11:45.160
Life or death,

02:11:45.160 --> 02:11:51.160
Yes, you and I will decide.

02:11:53.160 --> 02:11:57.160
Lords of the Fallen 2, whistlist now.

02:12:01.160 --> 02:12:06.160
That's right, Lords of the Fallen 2 is also coming to steam this fall.

02:12:06.160 --> 02:12:09.160
Next up is a brand new game from Bitreactor,

02:12:09.160 --> 02:12:14.160
a studio formed by some of the most experienced developers in the tactic genre.

02:12:14.160 --> 02:12:21.160
genre. This is Star Wars Zero Company.

02:12:44.160 --> 02:12:48.160
Local gangsters. Find out what they're up to.

02:12:48.160 --> 02:12:52.160
I've been tracking fighting for months. Should let the center of it align.

02:12:52.160 --> 02:12:55.160
Alright, let's get a team together.

02:13:14.160 --> 02:13:18.160
We work with all kinds of fighters.

02:13:18.160 --> 02:13:24.160
Except for this ex-noble, ex-cons.

02:13:24.160 --> 02:13:27.160
And we're better for our lives.

02:13:27.160 --> 02:13:30.160
We're almost there.

02:13:30.160 --> 02:13:33.160
We just gotta finish this job.

02:13:33.160 --> 02:13:36.160
Here we go!

02:13:36.160 --> 02:13:46.160
General Skywalker.

02:13:46.160 --> 02:13:54.400
You're all surprised at the end there, right?

02:13:54.400 --> 02:14:00.240
Dark Fantasy has always been about one thing, the monster within, and today, one of Europe's

02:14:00.240 --> 02:14:05.440
most ambitious studios is ready to take you into a brutal new world where vampires have

02:14:05.440 --> 02:14:07.440
emerged. I'm hiding.

02:14:09.920 --> 02:14:10.920
Come in!

02:14:24.400 --> 02:14:26.400
The box. Please.

02:14:35.440 --> 02:14:42.440
What the hell?

02:14:42.440 --> 02:14:55.440
Do you know you've got an easy edge?

02:14:55.440 --> 02:14:56.440
Wow.

02:14:56.440 --> 02:14:57.440
No matter what.

02:14:57.440 --> 02:15:03.440
You certainly have reasons to hate me.

02:15:03.440 --> 02:15:05.440
Certainly have reasons to hate me

02:15:08.320 --> 02:15:14.840
My son you've ruined my life we crave the same thing

02:15:18.620 --> 02:15:25.320
Evil my evil they adore me. You're a pawn in princess's hands nothing more

02:15:29.680 --> 02:15:31.680
I've done the unthinkable for my own family

02:15:33.440 --> 02:15:50.800
The termination is not enough to cheat your fate, don't walk off.

02:15:50.800 --> 02:15:56.560
How many innocents did you train trying?

02:15:56.560 --> 02:16:13.200
Maybe we are so different after all.

02:16:13.200 --> 02:16:14.400
Hello everyone.

02:16:14.400 --> 02:16:19.080
My name is Konrad Tomaszkiewicz and I am the Game Director of the Blood of Dawnwalker.

02:16:19.080 --> 02:16:23.520
What you just saw was an invitation to join us on an adventure.

02:16:23.520 --> 02:16:28.800
to era eras and cultures in our story-driven open-world dark fantasy saga.

02:16:28.800 --> 02:16:34.600
The first part, a CGI, shows where our saga leads to. A pleasant day adventure.

02:16:34.600 --> 02:16:40.000
The gameplay segment that followed is from our current game and it's an origin story

02:16:40.000 --> 02:16:45.400
of Coen. I hope you will have as much fun playing our game as we had making it.

02:16:45.400 --> 02:16:50.200
Thank you and have great rest of the show.

02:16:53.520 --> 02:17:05.880
Thanks Conrad, next the creators of Among Us have been hard at work on a new project

02:17:05.880 --> 02:17:07.880
And today, we're revealing it for the first time.

02:18:05.880 --> 02:18:08.880
Welcome Evendical Brown and Liv Houston!

02:18:16.880 --> 02:18:19.880
Hello Summer Game Fest!

02:18:20.880 --> 02:18:21.880
Hey!

02:18:22.880 --> 02:18:30.880
We are so excited about the future of Among Us as crew members, ourselves, our task is sharing even more good news about the animated series.

02:18:31.880 --> 02:18:33.880
Um, Evette?

02:18:33.880 --> 02:18:34.880
Uh-huh.

02:18:35.880 --> 02:18:39.880
Look, I know fans have been dying for updates, but there's a dead body right there.

02:18:40.880 --> 02:18:42.880
And the imposter could be any one of us.

02:18:45.880 --> 02:18:48.880
I think this calls for an emergency meeting.

02:18:48.880 --> 02:18:52.880
So, you'd rather call a meeting than complete our task.

02:18:52.880 --> 02:18:54.880
That's suspicious.

02:18:55.880 --> 02:18:58.880
I'll have to report this to Mirror HQ!

02:18:58.880 --> 02:19:00.880
Oh, no, I mean, I don't think there's any need.

02:19:00.880 --> 02:19:02.880
Ah, take it up with admin.

02:19:02.880 --> 02:19:06.220
And now, the moment you've all been waiting for.

02:19:06.220 --> 02:19:12.060
Get hyped for chaos, betrayal, and more in the Among Us series.

02:19:12.060 --> 02:19:13.060
Enjoy.

02:19:13.060 --> 02:19:38.060
The official cause of death, a cute ripping off of the face, three makes it a murder mystery.

02:19:38.060 --> 02:19:40.060
Any one of us could be the killer.

02:19:40.060 --> 02:19:41.060
Was it you?

02:19:41.060 --> 02:19:43.060
Hmm, whoever smelt it dealt it.

02:19:43.060 --> 02:19:45.060
If only there was someone who could take charge.

02:19:47.060 --> 02:19:49.060
Wow, that was a lot of screaming.

02:19:51.060 --> 02:19:58.060
Green, blue, orange, purple, white, blue, brown, yellow, white, cyan, black.

02:19:58.060 --> 02:19:59.060
I'm red.

02:19:59.060 --> 02:20:00.060
The hot one.

02:20:01.060 --> 02:20:02.060
What's back there?

02:20:02.060 --> 02:20:03.060
Oh, wow.

02:20:03.060 --> 02:20:04.060
Really?

02:20:04.060 --> 02:20:06.060
We have to kill the importer.

02:20:06.060 --> 02:20:10.060
We're so happy to have you among us, or isn't amongst us.

02:20:10.060 --> 02:20:12.060
We'll always forget.

02:20:18.060 --> 02:20:24.060
Would you believe me if I said some of our biggest surprises at SGF are still to come?

02:20:24.060 --> 02:20:30.060
Stay tuned, and it turns out there's more coming for one of this year's best-reviewed games, 007 First Light.

02:20:30.060 --> 02:20:35.060
Here's a first tease of a new story mission coming later this year.

02:20:36.060 --> 02:20:40.060
We've received an urgent call from Aleph, James.

02:20:40.060 --> 02:20:45.060
King Barthema requests MI6's help with a matter most sensitive and is asked for you personally.

02:20:45.060 --> 02:20:55.060
Our alliance with Barthema is fragile at best, but if he has what he claims to have, well, M figures the reward is well worth the risk.

02:20:55.060 --> 02:21:00.060
Go back to Aleph and find out what this is all about.

02:21:00.060 --> 02:21:05.060
Best of luck. 007.

02:21:36.060 --> 02:21:42.060
Brothers, the time is finally here.

02:21:42.060 --> 02:21:45.060
I know it's been difficult.

02:21:45.060 --> 02:21:51.060
All these years, the unbelievers mocked you for your faith.

02:21:51.060 --> 02:21:57.060
Tonight, we shall show everyone how long they were.

02:21:57.060 --> 02:22:01.060
Sipur, awaken!

02:23:36.060 --> 02:23:39.060
I'm looking to find the source of the disturbance and end it.

02:23:39.060 --> 02:23:41.060
To do that, I need a complete picture.

02:23:44.060 --> 02:23:47.060
Maybe this is all a brain dance, a simulation?

02:23:47.060 --> 02:23:49.060
Send it, not the rest off!

02:23:49.060 --> 02:23:53.060
Maybe the two of you really are from another universe.

02:24:06.060 --> 02:24:10.060
Run. I'll erase you at the finish line.

02:24:10.060 --> 02:24:12.060
Delete me, you're ass.

02:24:13.060 --> 02:24:17.060
Come on! Eat less, monsters!

02:24:20.060 --> 02:24:24.060
I can feel it. That magma test of discipline is looking for us.

02:24:25.060 --> 02:24:27.060
BUSHI!

02:24:36.060 --> 02:24:38.060
That was a look at what's ahead for

02:24:38.060 --> 02:24:40.060
Wuthering Waves and its collab with

02:24:40.060 --> 02:24:42.060
Cyberpunk Edge Runners on June 8th.

02:24:42.060 --> 02:24:44.060
Now if you want to track all the games

02:24:44.060 --> 02:24:46.060
shown today, head to player.gg

02:24:46.060 --> 02:24:48.060
slash SGF to see the full lineup and

02:24:48.060 --> 02:24:50.060
wishlist your favorites across all

02:24:50.060 --> 02:24:52.060
platforms. Right now, it's time for news

02:24:52.060 --> 02:24:54.060
on a massive expansion

02:24:54.060 --> 02:24:56.060
coming to a franchise that has been

02:24:56.060 --> 02:24:58.060
on this stage before.

02:24:58.060 --> 02:25:05.060
franchise that has been on this stage before.

02:25:28.060 --> 02:25:35.060
I can't stop knowing how can all this exist up amongst the clouds.

02:25:58.060 --> 02:26:09.060
We can affect the environment with just their presence.

02:26:09.060 --> 02:26:12.060
A moving natural disaster.

02:26:12.060 --> 02:26:16.060
Too powerful to tame, and too difficult to reproduce.

02:26:16.060 --> 02:26:19.060
Sounds like an electric shock.

02:26:58.060 --> 02:27:00.060
I know it's all for nothing.

02:27:01.060 --> 02:27:03.060
Still you press on.

02:27:23.060 --> 02:27:24.060
Stop!

02:27:24.060 --> 02:27:25.060
TURN!

02:27:55.060 --> 02:28:01.060
You got to see the hand, to see the trick I play.

02:28:07.060 --> 02:28:10.060
If the hand I come, let it go.

02:28:10.060 --> 02:28:11.060
Fist!

02:28:18.060 --> 02:28:19.060
Look out the fence!

02:28:19.060 --> 02:28:21.060
Face the wall!

02:28:25.060 --> 02:28:27.060
I

02:29:25.060 --> 02:29:44.780
That was a new look at gameplay from Swords of Legend, a fantasy action RPG.

02:29:44.780 --> 02:29:50.460
There you saw a boss fight against Kong Kong Zi, with each move pulled from real centuries

02:29:50.460 --> 02:29:52.820
old Chinese magic tradition.

02:29:52.820 --> 02:29:56.020
Now, how about a little toy car magic?

02:29:56.020 --> 02:30:00.900
Get ready for lots of loop-to-loops and massive jumps with the announcement of the biggest

02:30:00.900 --> 02:30:02.900
Hot Wheels racing game yet.

02:32:22.820 --> 02:32:44.100
Happy anniversary, Sonic, and happy birthday, Sega.

02:32:44.100 --> 02:32:49.420
All right, now the world premiere of a project that depicts the entire story of a famous

02:32:49.420 --> 02:32:56.420
anime from beginning to end. Dedicate your heart to this.

02:33:19.420 --> 02:33:23.420
Don't die, you bastard.

02:33:29.420 --> 02:33:31.420
You can still fight, but...

02:33:31.420 --> 02:33:32.420
No!

02:33:32.420 --> 02:33:33.420
Go!

02:33:33.420 --> 02:33:34.420
Get out of my way!

02:33:34.420 --> 02:33:35.420
You bastard!

02:33:36.420 --> 02:33:38.420
You too!

02:33:38.420 --> 02:33:40.420
I'm coming!

02:33:43.420 --> 02:33:45.420
Don't follow me.

02:33:45.420 --> 02:33:51.420
As I thought, the titans are so dead...

02:33:51.420 --> 02:33:53.420
Okay!

02:33:55.420 --> 02:33:57.420
I'll take care of the rest of the team.

02:33:57.420 --> 02:33:59.420
I'll take care of them.

02:33:59.420 --> 02:34:02.420
If you don't do it, I'll be dead!

02:34:02.420 --> 02:34:07.420
I'll take care of the rest of the team.

02:34:07.420 --> 02:34:09.420
Thank you.

02:34:09.420 --> 02:34:11.420
I'm sorry.

02:34:11.420 --> 02:34:13.420
Goodbye.

02:34:15.420 --> 02:34:37.180
from many of the creative leaders behind Forza Horizon comes a new cinematic open world driving

02:34:37.180 --> 02:34:43.500
experience set in Monaco and the French Riviera where the worlds of pro and underground street

02:34:43.500 --> 02:34:47.220
racing collide, this is clutch from Maverick Games.

02:35:07.660 --> 02:35:09.420
We have two drivers dead.

02:35:11.220 --> 02:35:13.100
Three more in intensive care.

02:35:13.500 --> 02:35:16.500
I'm done.

02:35:18.500 --> 02:35:20.500
My friend said he can help me.

02:35:21.500 --> 02:35:24.500
Some people are meant to be outlawed, Theo.

02:35:25.500 --> 02:35:26.500
Think about it.

02:35:26.500 --> 02:35:47.500
I did all that for me to get out of trouble, and now I'm in deeper than when I start.

02:35:47.500 --> 02:35:54.500
I can't be taking this like this.

02:35:54.500 --> 02:35:57.500
I'm gonna lead traffic into all one game.

02:35:57.500 --> 02:36:02.500
I've tried to help you.

02:36:02.500 --> 02:36:05.500
I'm not coming to jail for you.

02:36:17.500 --> 02:36:39.500
The dead won't rise, but their sons will plant fear or respect.

02:36:39.500 --> 02:36:41.500
You're lost.

02:36:44.500 --> 02:36:45.500
One.

02:37:09.500 --> 02:37:11.500
I'm the weak, I'm the strong

02:37:18.000 --> 02:37:20.000
I'm the weak, I'm the strong

02:37:39.500 --> 02:38:09.340
We have lots more summer game first ahead and trust me, trust me, you definitely will

02:38:09.340 --> 02:38:16.340
want to stick around. Right now, here's a new look at Sea of Remnants from Nessies.

02:38:39.340 --> 02:38:43.340
We're Bachelorette, we can side and not flay

02:38:43.340 --> 02:38:45.340
Take it out, take it out, throw it all back

02:38:45.340 --> 02:38:47.340
Burn the gates, throw them till the crowd

02:38:47.340 --> 02:38:51.340
Make this performance, that goes through this night

02:38:51.340 --> 02:38:53.340
Make it loud

02:38:53.340 --> 02:38:55.340
Say we're lost, say we're strange

02:38:55.340 --> 02:38:57.340
Say we're flayed, it turns away

02:38:57.340 --> 02:38:59.340
But it's not me, it lets us choose

02:38:59.340 --> 02:39:02.340
I'll remember all of you

02:39:02.340 --> 02:39:04.340
Can't talk, shout it out loud

02:39:04.340 --> 02:39:06.340
Nothing over, nothing down

02:39:06.340 --> 02:39:09.140
It's a malice, it's a slave

02:39:09.140 --> 02:39:13.140
Let's not decide on it

02:39:21.140 --> 02:39:23.540
Make it out, make it out, feel the hand

02:39:23.540 --> 02:39:26.140
It's one second, it's just it

02:39:26.140 --> 02:39:28.140
I don't need a perfect man

02:39:28.140 --> 02:39:30.140
Just a spark, we're holding back

02:39:30.140 --> 02:39:33.140
Make it out, make it out, don't look back

02:39:33.140 --> 02:39:35.140
Even if it doesn't last

02:39:35.140 --> 02:39:40.140
If I lose it all someday, I'll keep this for a better day

02:39:44.140 --> 02:39:45.140
Make it loud

02:39:46.140 --> 02:39:50.140
In a world, in a room, on a shelf?

02:39:55.140 --> 02:39:58.140
Uh, guys, is it me or is there something off with this one?

02:39:58.140 --> 02:40:01.140
Yeah, he seems... different.

02:40:01.140 --> 02:40:03.140
Has he always had that mustache?

02:40:03.140 --> 02:40:05.140
He doesn't have a mustache.

02:40:05.140 --> 02:40:06.140
Oh, yeah.

02:40:06.140 --> 02:40:08.140
Hey, buddy, what's your deal?

02:40:08.140 --> 02:40:09.140
Howdy.

02:40:09.140 --> 02:40:10.140
Name's Ryu.

02:40:10.140 --> 02:40:12.140
What's all this mess about me being different?

02:40:12.140 --> 02:40:13.140
Well, look at that.

02:40:13.140 --> 02:40:14.140
He sounds different, too.

02:40:14.140 --> 02:40:15.140
What in the Sam Hill?

02:40:15.140 --> 02:40:17.140
Everyone in Tokyo talks like this.

02:40:17.140 --> 02:40:19.140
I know what this is.

02:40:19.140 --> 02:40:21.140
It's called a knock-off.

02:40:21.140 --> 02:40:26.140
Well, coronation coulda not are due!

02:40:26.140 --> 02:40:28.140
Howdy!

02:40:28.140 --> 02:40:29.140
Thank you.

02:40:31.140 --> 02:40:32.140
Yikes.

02:40:32.140 --> 02:40:35.240
The Capcom Summer Game Sale is here!

02:40:35.240 --> 02:40:41.240
Take home January, bonapide 100% authentic real deals on select titles.

02:40:41.240 --> 02:40:42.740
Do not laugh.

02:40:42.740 --> 02:40:46.040
I can't do it if you're watching.

02:40:46.040 --> 02:40:57.740
Ladies and gentlemen, representing the elite ranks of the Ark Society, Mr. Gray!

02:40:57.740 --> 02:41:02.740
I hear the scared of it, but the pros ain't

02:41:02.740 --> 02:41:06.740
Yeah, I'm screaming faster

02:41:06.740 --> 02:41:09.740
When I pulled up the line, I'm faster

02:41:09.740 --> 02:41:12.740
I've been telling me, you see me, you know I'm back again

02:41:12.740 --> 02:41:15.740
Rock and yellow, rock and yellow, rock and yellow, rock and yellow

02:42:57.740 --> 02:43:10.940
There you have it, Pow World 1.0 is coming out on July 10th.

02:43:10.940 --> 02:43:16.040
Now at the start of the show I mentioned we'll have lots of new worlds to explore today and

02:43:16.040 --> 02:43:19.700
the return of some long-awaited ones as well.

02:43:19.700 --> 02:43:25.340
This next game falls into that last category.

02:43:25.340 --> 02:43:31.340
It's been a long, long, long, eight years.

02:43:35.340 --> 02:43:37.340
Homicide, six total so far.

02:43:37.340 --> 02:43:41.340
Each case, husband and wife found, shredded.

02:43:45.340 --> 02:43:47.340
People are dying.

02:43:47.340 --> 02:43:50.340
Some monster is out there.

02:43:50.340 --> 02:43:58.340
Order all the precincts. You're the guy to call.

02:43:58.340 --> 02:44:03.340
Big me, Sheriff. I'll have your job within the week.

02:44:03.340 --> 02:44:05.340
Are you living under a rock?

02:44:05.340 --> 02:44:08.340
You're a raging dumpster fire of a person.

02:44:08.340 --> 02:44:09.340
Hear the reason I'm here.

02:44:09.340 --> 02:44:11.340
She's, uh, detective.

02:44:20.340 --> 02:44:26.340
Ready to get to work?

02:44:26.340 --> 02:44:53.180
I don't look human his lips are sealed, but I'm not helpless see around I was wondering when you turn up

02:44:56.340 --> 02:45:03.340
I'm looking for me.

02:45:03.340 --> 02:45:19.620
That's right, Bigby is finally back!

02:45:19.620 --> 02:45:24.460
And as we wait for his near adventure in 2027,

02:45:24.460 --> 02:45:28.060
check out the wolf among us remastered this holiday.

02:45:28.060 --> 02:45:30.740
Now, this next game comes from an acclaimed studio

02:45:30.740 --> 02:45:33.600
that is deep into development on its next project.

02:45:33.600 --> 02:45:35.600
I

02:46:03.600 --> 02:46:12.600
It's just something that I don't ever do Get a lot of stuff on the floor

02:46:12.600 --> 02:46:13.600
Easy, easy, easy

02:46:13.600 --> 02:46:14.600
I'm listening

02:46:14.600 --> 02:46:25.600
Scarlet sin, that's the beginning and the end of it all

02:46:25.600 --> 02:46:29.600
How about you try taking a hit?

02:46:29.600 --> 02:46:31.600
You were acting a little strange today

02:46:31.600 --> 02:46:38.600
Oh, yeah? It's our first mission in a while, aren't you a little excited?

02:46:38.600 --> 02:46:41.600
Stop saying weird things.

02:46:41.600 --> 02:46:45.600
Okay, take it easy.

02:46:45.600 --> 02:46:49.600
Quiet. We're moving.

02:46:49.600 --> 02:46:52.600
Initiating C-3 sync. Ready, Angel?

02:46:52.600 --> 02:46:54.600
Roger, Captain.

02:46:54.600 --> 02:46:58.600
I can't stand the crowds.

02:46:58.600 --> 02:47:09.600
Maybe better for both of us if we got out of here more early.

02:47:09.600 --> 02:47:12.600
In the movies, this is always where things go wrong.

02:47:12.600 --> 02:47:13.600
Hey.

02:47:13.600 --> 02:47:16.600
Well, I just said, it's a cliché.

02:47:16.600 --> 02:47:19.600
Wait, the target stopped.

02:47:19.600 --> 02:47:28.600
Marken, the false reign shall be in the game of the father!

02:48:49.600 --> 02:49:09.320
That was a good one. Shift Up is returning to the world of Stellar Blade with an all-new

02:49:09.320 --> 02:49:14.200
sequel developed entirely by the original team that's here today. Set in the same universe

02:49:14.200 --> 02:49:19.200
as Stellar Blade, this next chapter continues the story beyond the events of the first game

02:49:19.200 --> 02:49:24.400
introducing a new protagonist who you saw there, Evie. It's early in development and we will have

02:49:24.400 --> 02:49:32.320
more to share in the future. Alright, we're almost done, but not quite. It's been almost exactly

02:49:32.320 --> 02:49:41.040
three years since Street Fighter 6 was released in June 2023. What's ahead? This is Street Fighter 6

02:49:41.040 --> 02:49:42.040
Year 4.

02:49:50.040 --> 02:49:57.040
Street Fighter 6 is already entering Year 4, but I can sense that we already have new challengers on the horizon.

02:50:11.040 --> 02:50:13.040
I

02:50:23.920 --> 02:50:25.920
Fascinating

02:50:41.040 --> 02:50:59.040
Please welcome to the SGS stage Nakayama-san, director of Street Fighter 6 and Kamoguchi-san, director of Square Enix.

02:50:59.040 --> 02:51:17.040
Thanks to all of you, Street Fighter 6 has reached its third anniversary.

02:51:17.040 --> 02:51:21.040
And today, we are announcing the special collaboration with Final Fantasy.

02:51:21.040 --> 02:51:28.040
Tifa is a character loved by the players all around the world.

02:51:28.040 --> 02:51:46.040
That's exactly why our goal was this, to bring to life a Tifa who truly fights within the world of Street Fighter 6.

02:51:46.040 --> 02:51:53.040
Everything from her design to movement has been rebuilt as Tifa, the street fighter.

02:51:53.040 --> 02:51:57.040
Materia has also been reimagined as a new gameplay system.

02:51:57.040 --> 02:52:04.040
We cannot show you today, but we are still in the battle with the final fantasy.

02:52:04.040 --> 02:52:15.040
We cannot show it today, but we are still in the battle with the final fantasy.

02:52:15.040 --> 02:52:21.040
We cannot show it today, but we adapted an iconic Final Fantasy element to the battle experience.

02:52:27.040 --> 02:52:32.040
Tifa's fight is far from over. We hope you all look forward to what's coming next.

02:52:32.040 --> 02:52:34.040
Thank you very much.

02:53:02.040 --> 02:53:10.920
set this moment up besides this. Get ready for the final battle.

02:53:14.920 --> 02:53:25.080
Long ago, a shadow fell upon our planet. Guided by calamity, one man sought dominion through

02:53:25.080 --> 02:53:38.920
Reunion. By his will, a star fell. A meteor called forth to bring ruin to all. But our planet answered.

02:53:41.000 --> 02:53:51.640
Awakening mighty weapons to stand against this celestial threat. Now, hope endures in those who fight.

02:53:51.640 --> 02:53:58.640
Long story short, the world's in trouble. It has been for a while.

02:53:58.640 --> 02:54:03.640
So what are we waiting for? Let's give Sephiroth the beating of a lifetime!

02:54:12.640 --> 02:54:14.640
You're mine.

02:54:14.640 --> 02:54:20.640
I'll make this quick.

02:54:20.640 --> 02:54:22.640
Good night.

02:54:22.640 --> 02:54:27.640
The sky's the limit!

02:54:27.640 --> 02:54:29.640
I can do this.

02:54:29.640 --> 02:54:33.640
I'll make you proud.

02:54:33.640 --> 02:54:36.640
Just ain't your day.

02:54:36.640 --> 02:54:37.640
Oh my.

02:54:37.640 --> 02:54:40.640
Is that a weapon I see?

02:54:40.640 --> 02:54:44.640
Or as I can tell, these things don't distinguish between friend and foe.

02:54:44.640 --> 02:54:47.640
Save the planet by killing her protectors.

02:54:52.640 --> 02:54:57.640
Let us put your faith to the test, Cloud.

02:54:57.640 --> 02:55:16.040
Never would have made it this far without you guys, and I won't let you down.

02:55:16.040 --> 02:55:24.880
I promise.

02:55:24.880 --> 02:55:28.840
you have it and no he's not done yet please join me in welcoming back to

02:55:28.840 --> 02:55:37.000
Summer Game Fest the director of Final Fantasy 7 Revelation Naoki Hamaguchi-san

02:55:45.960 --> 02:55:48.960
I'm back

02:55:48.960 --> 02:56:11.820
I'm truly delighted to unveil Final Fantasy 7 Revelation, which is launching simultaneously

02:56:11.820 --> 02:56:18.140
on all platforms.

02:56:18.140 --> 02:56:23.140
And we've only been able to come this far thanks to every single one of you who continue

02:56:23.140 --> 02:56:35.300
to believe in this story and waited for this moment with us.

02:56:35.300 --> 02:56:38.740
The central theme of this title is Resolve.

02:56:38.740 --> 02:56:44.100
Cloud and his companions each confront their own destinies and find the resolve to march

02:56:44.100 --> 02:56:53.540
towards the final battle.

02:56:53.540 --> 02:56:59.540
I too have carried a promise in my heart throughout this journey, the resolve to see the series

02:56:59.540 --> 02:57:07.300
through to its very end.

02:57:07.300 --> 02:57:11.580
We're committed to delivering this experience in its ultimate form.

02:57:11.580 --> 02:57:16.860
Please stay with us and witness what lies beyond that resolve.

02:57:16.860 --> 02:57:29.060
Today, to help guide us on our path, please show me and welcome to the stage the voice

02:57:29.060 --> 02:57:34.060
of Vincent Valentine, Matt Mouser!

02:57:34.060 --> 02:57:49.720
Thank you very much, Hamaguchi-san.

02:57:49.720 --> 02:57:54.180
It's truly a privilege to be here with you today, if you know me.

02:57:54.180 --> 02:57:57.860
There's honestly so much to see in Revelation.

02:57:57.860 --> 02:57:59.860
I think we just kind of need to dive right in.

02:57:59.860 --> 02:58:00.860
What do you say?

02:58:01.860 --> 02:58:03.860
Let's do it. Take it away, Matt.

02:58:03.860 --> 02:58:05.860
I don't mind if I do.

02:58:09.860 --> 02:58:13.860
As we reunite with our heroes, the meteor looms in the skies above,

02:58:13.860 --> 02:58:16.860
a constant reminder of your mission,

02:58:16.860 --> 02:58:20.860
and the grave threats you'll confront as you embark upon your journey,

02:58:20.860 --> 02:58:23.860
and face the epic conclusion of the remake series.

02:58:23.860 --> 02:58:29.460
Abort the high wind, your very own airship, and the pride of the Shinra fleet.

02:58:29.460 --> 02:58:33.660
You'll take to the skies and witness our most expansive open world yet.

02:58:33.660 --> 02:58:39.760
From the outskirts of Midgar, to the sun-drenched Medeo Archipelago, to the warrior nation of Wutai.

02:58:39.760 --> 02:58:42.660
Simply pick a direction, set sail.

02:58:42.660 --> 02:58:47.760
But after you be expected to protect the whole world at once, you need to cover ground fast.

02:58:47.760 --> 02:58:51.460
Ah, ah, jump him! No way, no ha!

02:58:51.460 --> 02:58:54.460
Don't worry, these parachutes are top of the line.

02:58:54.460 --> 02:58:56.060
Full accord and pop!

02:58:56.060 --> 02:58:58.560
You'll be floating through the air like a feather.

02:59:00.560 --> 02:59:06.060
At any moment in the open world, simply pilot the high wind to your destination and take a leap of faith.

02:59:07.360 --> 02:59:12.560
If you win the rushing past, you'll descend seamlessly from the sky above to the ground below.

02:59:13.560 --> 02:59:15.660
Where will the winds guide you first?

02:59:15.660 --> 02:59:17.860
That freedom is in your hands.

02:59:17.860 --> 02:59:22.060
But no matter your destination, to defeat your enemy, you'll need a fighting chance.

02:59:22.060 --> 02:59:24.860
And that starts with your trusted allies.

02:59:25.360 --> 02:59:31.060
At long last, with the world teetering on a blade's edge, everyone assembles a cloud side,

02:59:31.060 --> 02:59:33.560
forming an epic ensemble of heroes.

02:59:34.160 --> 02:59:37.860
Each with their own story that brings you closer together than ever.

02:59:38.260 --> 02:59:41.360
But a good unit needs more than friendship to save the day.

02:59:41.360 --> 02:59:43.560
It needs a disciplined combat regiment.

02:59:43.560 --> 02:59:50.560
The hybrid battle system established in Remake, in refined and rebirth, is perfected in Revelation.

02:59:50.560 --> 02:59:58.560
Putting even more power in your hands, in fluid real-time action, seamlessly switch between party members to even the odds.

02:59:58.560 --> 03:00:04.560
Then, when the fight calls for strategy, enter tactical mode to unleash a suite of powerful new spells and abilities.

03:00:04.560 --> 03:00:07.560
Activate devastating synergies with your companions.

03:00:07.560 --> 03:00:12.560
And of course, call on mighty summoned entities that can turn the tide of battle.

03:00:13.560 --> 03:00:36.940
Ah... Summoning Efrid never gets old.

03:00:36.940 --> 03:00:40.480
There are truly some chill inducing fights ahead in Revelation.

03:00:40.480 --> 03:00:44.200
I'm so excited to see all of your reactions.

03:00:44.200 --> 03:00:45.600
It's gonna be amazing.

03:00:45.600 --> 03:00:48.120
I'm guessing you have a favorite character

03:00:48.120 --> 03:00:49.480
to play in battles.

03:00:50.360 --> 03:00:53.200
I might be a little biased,

03:00:53.200 --> 03:00:55.800
but since you brought it up,

03:00:55.800 --> 03:00:59.840
let's have a look at our newest coffin-dwelling companion,

03:00:59.840 --> 03:01:01.560
Vincent Valentine.

03:01:01.560 --> 03:01:14.600
I won't return to my coffin until we've put Sephiroth in peace.

03:01:14.600 --> 03:01:20.360
Vincent's is a deft gunsling capable of delivering precise high-yield shots.

03:01:20.360 --> 03:01:24.000
But there's more to this secretive former Turk than meets the eye.

03:01:24.000 --> 03:01:28.720
The result of experimentation at the hands of Shinron, Vincent can transform into the

03:01:28.720 --> 03:01:34.280
the Galleon beast at the press of the fight, gaining tremendous power while transformed.

03:01:34.280 --> 03:01:39.080
And when combined with the skills of a certain ace pilot, their high-impact synergies disrupt

03:01:39.080 --> 03:01:41.280
the fight with ferocious results.

03:01:41.280 --> 03:01:48.480
The leap and lancer, the dash and ragoon, the one and only Sid Highwind!

03:01:48.480 --> 03:01:54.600
Sid Highwind, the cantankerous pilot extraordinaire, joins the party and their mission to defeat

03:01:54.600 --> 03:01:55.600
Sephiroth.

03:01:55.600 --> 03:02:00.240
SID's command of his lance allows him to rapidly close the distance for powerful strikes,

03:02:00.240 --> 03:02:05.200
or engage in sweeping area-of-effect attacks to bring a whole host of enemies to heal,

03:02:05.200 --> 03:02:09.440
but to fully control the battlefield, skill with a weapon only gets you so far.

03:02:09.440 --> 03:02:13.760
To further augment your combat capabilities, try this on for sounds.

03:02:13.760 --> 03:02:17.840
Function Integrated Tactical Suitwear, or the FITS system for short,

03:02:17.840 --> 03:02:23.120
allows you to further customize your playstyle with new uniforms and viewed with unique move sets.

03:02:23.120 --> 03:02:27.420
Alongside your equipment and materia, Fitz gives you an extra edge in battle.

03:02:27.420 --> 03:02:31.120
And to face what's coming, you'll need all the strength you can muster.

03:02:33.520 --> 03:02:39.320
Sensing its fate hanging in the balance, the planet itself has unleashed its last line of defense.

03:02:39.320 --> 03:02:40.520
The weapons.

03:02:40.520 --> 03:02:45.820
Ancient beasts that are larger than life and capable of untold destruction.

03:02:45.820 --> 03:02:49.620
Will you be enough to stop them before it's too late?

03:02:49.620 --> 03:02:54.180
As the world is torn apart, you and your friends must unite.

03:02:54.180 --> 03:02:59.460
In Revelation, we come to the thrilling conclusion of the Final Fantasy VII saga,

03:02:59.460 --> 03:03:05.460
and your mission is clear. Take up your buster sword. Equip your materia and stand together.

03:03:06.340 --> 03:03:08.420
One last time.

03:03:19.620 --> 03:03:39.820
Well, thank you all, thank you, Hanoguchi-san, for bringing us this extended look at Final

03:03:39.820 --> 03:03:41.780
Fantasy VII Revelation.

03:03:41.780 --> 03:03:47.060
I think I speak for all of us when I say we cannot wait to play it.

03:03:47.060 --> 03:03:52.300
But Matt, I think we ended the video too early.

03:03:52.300 --> 03:03:56.260
I hate to leave a story unfinished.

03:03:56.260 --> 03:03:59.260
Is that right?

03:03:59.260 --> 03:04:02.260
Well then, you better take a look.

03:04:09.260 --> 03:04:12.260
Let the cannon back online!

03:04:47.060 --> 03:04:52.060
But last, the promise is fulfilled.

03:04:52.060 --> 03:04:55.060
The journey ends here.

03:05:10.060 --> 03:05:16.060
There you have it, Final Fantasy VII Revelation coming to all platforms next spring,

03:05:16.060 --> 03:05:20.860
which is appropriate for today because SGF is really a celebration of games across all platforms.

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Thank you to Hamaguchi-san, Kiru-san, and the team at Square for that very special announcement.

03:05:26.500 --> 03:05:29.420
And thanks to Lucy for a great job, Kousi, did you do great?

03:05:34.100 --> 03:05:37.620
Thanks, Jeff. What an amazing way to end the show,

03:05:37.620 --> 03:05:43.340
but that's not all because coming up right now is Day of the Devs with a look at many new independent game titles,

03:05:43.780 --> 03:05:46.020
including multiple new game announcements.

03:05:46.060 --> 03:05:47.780
That's right, tons of awesome indie games.

03:05:47.780 --> 03:05:49.380
So make sure to stay tuned and watch that,

03:05:49.380 --> 03:05:53.340
and we will see you live this August in Germany for Gamescom

03:05:53.340 --> 03:05:55.580
opening night live.

03:06:16.060 --> 03:06:18.120
you

03:06:46.060 --> 03:06:48.120
you

03:07:16.060 --> 03:07:18.120
you

03:07:46.060 --> 03:07:48.120
you

03:08:16.060 --> 03:08:18.120
you

03:08:46.060 --> 03:08:48.120
you

03:09:16.060 --> 03:09:37.300
I just, it's something I do for fun in addition to my job, so at night you might find me just

03:09:37.300 --> 03:09:44.340
sketching out ideas for little games and sending them around to friends, which is how Blood

03:09:44.340 --> 03:09:53.940
The dungeon was created.

03:09:53.940 --> 03:09:58.900
Blood Dungeon is a platforming game where you're not just standing on platforms, you're

03:09:58.900 --> 03:10:02.740
crawling on the sides of platforms, you're hanging from the ceilings, you're walking

03:10:02.740 --> 03:10:07.340
across tight ropes, you're jumping onto nets, climbing ladders.

03:10:07.340 --> 03:10:10.780
It's not a metrodania, you're not learning these skills at the time, so you can think

03:10:10.780 --> 03:10:14.780
of it like vampire survivors crossed with Speluggy.

03:10:14.780 --> 03:10:23.420
I really missed like animation, and just being able to hand animate pixels, and it was fun

03:10:23.420 --> 03:10:27.780
to just churn them out, and make lots and lots of silly little characters, and the

03:10:27.780 --> 03:10:28.780
enemies and stuff.

03:10:28.780 --> 03:10:30.260
And I think the game turned out really fun.

03:10:30.260 --> 03:10:32.260
There's handful of arenas to explore.

03:10:32.260 --> 03:10:34.260
You'll unlock over 100 weapons.

03:10:34.260 --> 03:10:38.060
It's like these other survivor games you've probably played, where you're kiting the

03:10:38.060 --> 03:10:42.500
enemies and they're sort of following you in a big mass, but in this game you're in

03:10:42.500 --> 03:10:46.660
amaze as well, amaze with gravity.

03:10:48.500 --> 03:10:54.680
It's really a game about routing. You get to know the levels, you get to know

03:10:54.680 --> 03:10:59.500
which weapons work with which other weapons, and maybe find a character that

03:10:59.500 --> 03:11:06.060
you really connect with based on the art or just the way they move. So I'm excited

03:11:06.060 --> 03:11:09.060
to share it more widely before it comes out later this year.

03:11:11.560 --> 03:11:16.060
The coolest thing about video games is that anything is possible.

03:11:16.060 --> 03:11:21.060
However, it is likely impossible that you could guess what this next game is.

03:11:36.060 --> 03:11:44.380
Hello, I'm Andres Bordi, and I'm Mason Smith, also known as AirDwarf, and we are very excited

03:11:44.380 --> 03:11:49.740
to show you the Nebisundia, our game which is a retro survival horror with live action

03:11:49.740 --> 03:12:07.300
cut-sits.

03:12:07.300 --> 03:12:12.220
That's right, these insane madmen actually put in a live action, horror movie, made

03:12:12.220 --> 03:12:16.820
by a professional production company, and an award-winning special effects team, right

03:12:16.820 --> 03:12:38.900
here in their Fixle Morgan.

03:12:38.900 --> 03:12:43.740
So the story of the new disorder follows Julia, an Argentine girl, who's having nightmares

03:12:43.740 --> 03:12:48.600
every night about her ex-boyfriend Ivan being killed by horrible monsters, and she finds

03:12:48.600 --> 03:12:52.880
out that the name is real and now she's trapped inside.

03:13:03.120 --> 03:13:07.340
Geneva Somnia has classic survival horror gameplay that you would remember from games

03:13:07.340 --> 03:13:13.720
like Resident Evil, but it has this super retro chunky pixel aesthetic, and in order to survive

03:13:13.720 --> 03:13:19.960
Julia has to solve puzzles and collect items and also manage her consumables if she's going to make it through

03:13:29.960 --> 03:13:35.420
So once I was playing Freyth on month streaming and I said I would like to do something at this

03:13:35.580 --> 03:13:41.620
Yeah, and in 2023 Dave Oshry came to me with the trailer for to Never Saw Me a and he said hey

03:13:41.620 --> 03:13:44.440
I want you to check this out and let me know if you think this would be a good

03:13:44.840 --> 03:13:51.840
Title for us to publish who I had known Andreis and Tobias and the guys at Saibot Studios down in Argentina for quite a long time

03:13:51.840 --> 03:13:55.120
And I knew how much faith inspired ten of us Omnia

03:13:55.200 --> 03:14:00.660
So I said guys there's really only one way we're making this game and that's if Airdorf

03:14:01.140 --> 03:14:06.720
Signs on as executive producer Andreis was the director of one of my favorite horror short films Alexia

03:14:06.720 --> 03:14:09.440
And so I was really excited. I immediately said yes

03:14:09.440 --> 03:14:15.200
I didn't put it together at the time, but I think it was just this weird evil twist of fate that we get to work together now

03:14:25.600 --> 03:14:28.400
It's something that it hasn't been done in a really long time

03:14:28.960 --> 03:14:31.360
specifically combining this retro style

03:14:32.160 --> 03:14:36.240
gameplay with live action scenes that look this group and

03:14:36.240 --> 03:14:42.240
And besides filming on sets, they also filmed on location in several places in Buenos Aires.

03:14:42.240 --> 03:14:49.240
These cutscenes bring a lot of talent from the field industry in Argentina and also television and also the theater industry.

03:14:49.240 --> 03:14:55.240
And also the monsters that you see in pixel form during regular gameplay make an appearance in live action,

03:14:55.240 --> 03:15:02.240
and they were achieved using practical and digital makeup and monster VFX by an awards-winning special effects team

03:15:02.240 --> 03:15:05.240
and absolutely no generative AI.

03:15:06.240 --> 03:15:15.840
The game and the cinematics get really crazy and in psychotic towards the end and I can't

03:15:15.840 --> 03:15:17.000
wait for y'all to play it.

03:15:17.000 --> 03:15:20.840
Thank you for giving us the opportunity to show you Tenebri Somnia.

03:15:20.840 --> 03:15:26.520
Please look for Tenebri Somnia later this year on October 16th on PC and consoles.

03:15:26.520 --> 03:15:33.520
Chinevresomnia, Retro Nightmares, Real Life Orders, October 16th, 2026.

03:15:38.520 --> 03:15:42.520
Get ready to get your groove on with our next title, Mr. Reckless.

03:15:42.520 --> 03:15:47.520
Two of the game's designers we will meet in a moment are also its composers. That is so cool.

03:15:47.520 --> 03:15:51.520
French developer Glee Cheese has put together a combination of mechanics and music

03:15:51.520 --> 03:15:54.520
that will leave you nodding your head and tapping your feet.

03:15:54.520 --> 03:15:59.520
This world premiere is what people call that now.

03:15:59.520 --> 03:16:04.520
Enjoy this world premiere of Mr. Records.

03:16:09.520 --> 03:16:11.520
Hi, I'm Charles and I'm Valentin.

03:16:11.520 --> 03:16:14.520
We are the composers and game designers behind Leachy Studio,

03:16:14.520 --> 03:16:18.520
creators of Headbangers Prism Riot and Musical Story.

03:16:18.520 --> 03:16:22.520
Our small studio focuses on crafting innovative music games

03:16:22.520 --> 03:16:27.020
And today we'd like to introduce our new project, Mr. Record.

03:16:28.520 --> 03:16:30.020
This is George.

03:16:30.520 --> 03:16:34.020
He has an extraordinary gift. He can travel through music.

03:16:36.020 --> 03:16:40.520
As soon as he hears the first notes of a record, he's transported into vivid worlds,

03:16:40.520 --> 03:16:45.020
where he interacts rhythmically with the environment and unfolding events.

03:16:45.020 --> 03:16:50.620
Turnin' your ears, turnin' them up, give up your fears, turnin' them up, turnin' them up.

03:16:50.620 --> 03:16:54.860
A wide range of musical gameplay experiences shape these journeys,

03:16:54.860 --> 03:16:57.660
letting you feel the music in a truly unique way.

03:16:57.660 --> 03:16:59.660
Along the road to change.

03:16:59.660 --> 03:17:19.780
When it's not exploring these musical worlds, George runs his record store.

03:17:19.780 --> 03:17:24.260
Every journey completed becomes a vinyl available for sale in the shop.

03:17:24.260 --> 03:17:30.380
Our goal is to understand each customer's needs and match them with the right record.

03:17:30.380 --> 03:17:34.740
Everyone has their own way of expressing what they're looking for, along with a distinct

03:17:34.740 --> 03:17:35.740
personality.

03:17:35.740 --> 03:17:41.380
There are stories intertwined with jokes, creating a narrative that is intimate, humorous and

03:17:41.380 --> 03:17:49.580
heartfelt.

03:17:49.580 --> 03:17:55.100
records allows you to acquire new ones to play, forming a fresh and surprising gameplay loop.

03:17:56.620 --> 03:18:01.420
As compositors, this record shot setting is really inspiring as it gives us the freedom

03:18:01.420 --> 03:18:06.620
to explore a wide range of musical styles. So this is George's life told track by track.

03:18:06.620 --> 03:18:13.740
Over 45 songs each tied to a moment, a memory or a feeling. We had so much fun creating and

03:18:13.740 --> 03:18:18.540
recording all those songs and we'd like to give you a quick preview of the result.

03:18:19.580 --> 03:18:25.580
Singing in my arms, Sharon, I don't know what to do or what to say

03:18:32.580 --> 03:18:34.580
Oh, it's a song that's blown your gun

03:18:34.580 --> 03:18:37.580
I knew it was life

03:18:37.580 --> 03:18:40.580
It's been a big time

03:18:49.580 --> 03:18:52.780
Kids, it's unusual

03:18:52.780 --> 03:18:55.520
Surrounds me

03:18:55.520 --> 03:18:57.080
Take all the pathways, about where we're

03:18:57.080 --> 03:18:58.780
Then flipin' around, and make an open up

03:18:58.780 --> 03:19:00.400
Just keep it as shown, and never stay in the wall

03:19:00.400 --> 03:19:02.180
We do what we do so straight

03:19:07.220 --> 03:19:08.560
We're a small team of four

03:19:08.560 --> 03:19:10.980
and we've pulled a lot of heart into this game

03:19:12.980 --> 03:19:15.900
There's just so much more to share about Mr. Ricoste

03:19:15.900 --> 03:19:18.640
so stay tuned for more dates coming soon

03:19:18.640 --> 03:19:19.340
Bye!

03:19:19.580 --> 03:19:33.940
In the spirit of camaraderie with fellow Canadians, Dave the Dev's alums, and makers of Spirit

03:19:33.940 --> 03:19:37.700
Fair, here is Thunder Lotus with some exciting news.

03:19:37.700 --> 03:19:39.980
Hello, my name is Jent and I'm a game designer.

03:19:39.980 --> 03:19:43.900
I'm Stefania, I'm an order director, we're from Thunder Lotus in Montreal, Quebec and

03:19:43.900 --> 03:19:46.820
you might know us from our game Spirit Fair.

03:19:46.820 --> 03:19:51.020
For the past seven years, we've been working on something quite different.

03:19:51.020 --> 03:19:53.220
Our latest game, 33 Mortals.

03:19:55.920 --> 03:20:00.920
How many games have you played where you really wanted to play with random strangers?

03:20:00.920 --> 03:20:06.320
How many times have you felt the primal thrill of defeating massive enemies and epic raids

03:20:06.320 --> 03:20:09.720
without the stress, the grind or wondering if you're good enough?

03:20:09.720 --> 03:20:15.220
Welcome to 33 Mortals, our co-op action roguelike for 33 players.

03:20:15.220 --> 03:20:19.780
No waiting around, you jump straight into the action through instant matchmaking, you

03:20:19.780 --> 03:20:24.780
tear through hordes of enemies sent by God to punish you, and rebel against the wrath

03:20:24.780 --> 03:20:27.060
of God together.

03:20:27.060 --> 03:20:34.060
You can play solo if you want, or with one, two, or three friends, because in 33 Immortals,

03:20:34.060 --> 03:20:37.100
everything is about cooperation.

03:20:37.100 --> 03:20:41.120
We spent a lot of time designing the game so that you want to play with others, even

03:20:41.120 --> 03:20:43.060
if you don't know them.

03:20:43.060 --> 03:20:45.060
There's no voice chat in this game.

03:20:45.060 --> 03:20:48.580
Use in-game emotes to communicate with your fellow rebels.

03:20:48.580 --> 03:20:53.760
Combine your strength, whether you're a tank, specialist, ranged, or melee player, and push

03:20:53.760 --> 03:20:56.260
forward no matter what.

03:20:56.260 --> 03:21:02.840
You will die, and that's okay, because with every run, you grow stronger.

03:21:02.840 --> 03:21:03.840
You'll have to.

03:21:03.840 --> 03:21:09.700
What you're up against is nothing less than the wrath of God.

03:21:09.700 --> 03:21:12.820
For the best part, you never face it alone.

03:21:12.820 --> 03:21:14.460
You face it, together.

03:21:14.460 --> 03:21:17.580
33 Immortals releases this summer.

03:21:17.580 --> 03:21:19.340
So come join the rebellion.

03:21:23.340 --> 03:21:27.300
You know, sometimes in life, there are things that just make you want to give up and go

03:21:27.300 --> 03:21:28.300
fishing.

03:21:28.300 --> 03:21:31.780
An apocalypse that ravaged the earth and left us in a world filled with Lovecraftian

03:21:31.780 --> 03:21:35.380
nightmares and mutants might just be one of those things.

03:21:35.380 --> 03:21:37.660
So pop on your way, folks, and grab your lures.

03:21:37.660 --> 03:21:40.300
From DreamDoc, this is Dreadmoor.

03:21:40.300 --> 03:21:47.420
Hi, I'm Rosislav Fyodorov, CEO of DreamDoc Studio, and today I'll be talking to you

03:21:47.420 --> 03:21:49.660
about Dreadmoor.

03:21:49.660 --> 03:22:07.100
Dreadmoor is the first person fishing adventure game set in a world where long ago a catastrophe

03:22:07.100 --> 03:22:12.340
took place, changing the land, water, creatures and the people who survived.

03:22:12.340 --> 03:22:17.660
Now it is a dark, dangerous place that is flooded and rotting.

03:22:17.660 --> 03:22:22.140
As the player you travel on a fishing boat that is your lifeline in this world, but that

03:22:22.140 --> 03:22:27.660
also means it is your responsibility to keep it fueled, up and repaired.

03:22:27.660 --> 03:22:32.700
You can go on the land, walk from place to place and meet the people living in this world.

03:22:32.700 --> 03:22:37.860
Most people can be quite strange, but you'll find that as you talk to them, you'll pick

03:22:37.860 --> 03:22:44.420
up quests and learn a lot about the place that they live.

03:22:44.420 --> 03:22:47.700
The most important part of the game – fishing.

03:22:47.700 --> 03:22:51.700
We made sure that fishing is not just a simple mini-game.

03:22:51.700 --> 03:22:56.300
You start by checking the water, casting your line, and then you wait.

03:22:56.300 --> 03:23:04.980
What happens next depends on what bites.

03:23:04.980 --> 03:23:08.500
Every type of creature needs a unique way to catch them.

03:23:08.500 --> 03:23:13.900
The right road, bait, timing and some need a completely different approach.

03:23:13.900 --> 03:23:18.780
And if you want to catch the rarest of creatures, you'll need to be at the right place in

03:23:18.780 --> 03:23:20.620
the right time.

03:23:20.620 --> 03:23:26.180
Anything you catch can't be sold to traders and broken down to use for crafting.

03:23:26.180 --> 03:23:30.100
You can also scavenge and salvage materials that you'll find.

03:23:30.100 --> 03:23:33.320
You use a harpoon to pull and float in debris.

03:23:33.320 --> 03:23:36.660
One man's junk is another man's treasure.

03:23:36.660 --> 03:23:41.620
If you won't go deeper into the game, you have to craft bait, harpoons, medicine and

03:23:41.620 --> 03:23:42.620
gear.

03:23:42.620 --> 03:23:46.820
Very often you'll need to make what you need from what you can gather by yourself.

03:23:46.820 --> 03:23:52.540
There are many things we haven't shown yet and I'm sure that you'll be surprised by

03:23:52.540 --> 03:23:58.780
what the game has in store, so make sure that you wishlist the game and join our Discord

03:23:58.780 --> 03:24:03.140
to stay updated and get more information about our game.

03:24:03.140 --> 03:24:08.540
Thanks for tuning in and welcome one and all to the world of Dreadmonger!

03:24:18.140 --> 03:24:21.340
We've got some news from a game we've been following for quite some time.

03:24:21.340 --> 03:24:24.340
It's from a Canadian studio that knows their retro.

03:24:24.340 --> 03:24:27.340
Welcome to the end, Arrow.

03:24:27.340 --> 03:24:29.340
When would you like to begin?

03:24:37.340 --> 03:24:38.340
Hi everyone, I'm Nick.

03:24:38.340 --> 03:24:39.340
And I'm Robbie.

03:24:39.340 --> 03:24:41.340
We're the co-founders of Real Games,

03:24:41.340 --> 03:24:43.340
a small Canadian indie studio.

03:24:43.340 --> 03:24:46.340
Back in high school, the two of us made a promise to each other

03:24:46.340 --> 03:24:50.340
that we would one day make a love letter to the Jaffergees we grew up on.

03:24:50.340 --> 03:24:56.700
on. Games like Chrono Trigger, Final Fantasy, Xenogrears, the sorts of games that we played

03:24:56.700 --> 03:25:02.740
right after school huddled next to a CRT, and the kind of games that decided what we wanted

03:25:02.740 --> 03:25:05.100
to do growing up.

03:25:05.100 --> 03:25:10.340
That was over 20 years ago. A few years back, we walked away from our jobs to actually go

03:25:10.340 --> 03:25:16.940
and do it. The game is called Threads of Time, a turn-based time-traveling RPG. Some of what

03:25:16.940 --> 03:25:20.700
you're about to see here today hasn't been shown anywhere else yet, including a

03:25:20.700 --> 03:25:25.060
first look at our timeship, the needle. You captain the needle and you fly

03:25:25.060 --> 03:25:30.580
between the eras and gather party members from across history, all in a

03:25:30.580 --> 03:25:35.700
quest to restore the order of the fallen time knights. You can go to the future,

03:25:35.700 --> 03:25:40.180
you can go to prehistory and see the dinosaurs, and if you'd like you can

03:25:40.180 --> 03:25:45.980
even prevent them from extinction and see them evolve through time. Combat is

03:25:45.980 --> 03:25:49.880
turn-based, the kind that we grew up on. Each character manipulates time in their

03:25:49.880 --> 03:25:54.220
own way with the goal of interrupting enemies attacks. How you bend time is

03:25:54.220 --> 03:25:59.300
key as our combos between party members. Time is a through line for our whole game

03:25:59.300 --> 03:26:03.340
and you'll definitely feel it in combat. The team that we've put together still

03:26:03.340 --> 03:26:08.460
does not feel real to us. We've been able to find all of these JRPG fans from

03:26:08.460 --> 03:26:13.500
across industry from AAA veterans to indie darlings who worked on games like

03:26:13.500 --> 03:26:20.460
Shovel Knight, and Delta Rune, and more. We're also super fortunate to work with legends from Japan,

03:26:20.460 --> 03:26:24.540
whose work on Final Fantasy, Xenoblade, and more is part of why we're here today.

03:26:25.420 --> 03:26:29.660
We can't wait to share more about these legends that we're collaborating with soon.

03:26:30.300 --> 03:26:34.460
Treasure Time represents our lifelong goal to create cherished game experiences.

03:26:35.260 --> 03:26:40.060
Just the way, like others did for us, back in the 90s and beyond. That's our mission that we set out

03:26:40.060 --> 03:26:46.060
to craft retro infused RPGs that awaken cherished childhood memories.

03:26:46.060 --> 03:26:48.060
So that's a bit about us and Friends of Time.

03:26:48.060 --> 03:26:53.060
It means a lot to show a glimpse of what our team has been up to, and we cannot wait to share more.

03:26:53.060 --> 03:26:57.060
Thanks so much for having us at Day of the Devs. Bye everyone.

03:27:03.060 --> 03:27:08.060
It's not often you get to world premiere a game that's been in development for 22 years, but here we are.

03:27:08.060 --> 03:27:14.980
I first played this game back in 2004. It's since gone on to be released in multiple fashions, and I'm excited to show you the next evolution.

03:27:20.980 --> 03:27:22.300
Oh, hi there!

03:27:22.300 --> 03:27:29.140
Hi, I'm there. I'm Reagan, and we're met in that software. You might have heard of our games N, N plus and N plus plus.

03:27:29.820 --> 03:27:36.580
Today we're delighted to announce that we're back at our bullshit with a little something we like to call N plus infinity times two.

03:27:38.060 --> 03:27:49.740
It's an all-new, online multiplayer-focused iteration of the world's best platformer,

03:27:49.740 --> 03:27:52.940
and we're so excited to tell you all about it here at Days of Dynast.

03:27:52.940 --> 03:27:56.580
For those of you who aren't familiar with our games, they're a bit different from other

03:27:56.580 --> 03:28:01.020
2D platformers, thanks to their unique momentum-based mutant mechanics that give them their own distinct

03:28:01.020 --> 03:28:02.020
flavor.

03:28:02.020 --> 03:28:07.980
We call it parkour platforming, so you play as a ninja, gracefully and effortlessly,

03:28:07.980 --> 03:28:14.700
It's all about pure distilled gameplay and game feel that you can't get anywhere else.

03:28:14.700 --> 03:28:19.620
Unlike the previous games in the series, M-Plus Infinity X2 is not so much about the hardcore

03:28:19.620 --> 03:28:24.580
single player experience, although it will of course be a solo campaign through the home

03:28:24.580 --> 03:28:26.020
you're ninja skills.

03:28:26.020 --> 03:28:29.140
Instead, this one's about platforming with your friends.

03:28:29.140 --> 03:28:33.900
And if you don't have any friends, no worries, there's matchmaking.

03:28:33.900 --> 03:28:40.820
We've taken our unique brand of acrobatic virtual-athletic 2D action gameplay, and used

03:28:40.820 --> 03:28:45.940
that as a foundation to build five fresh, local and online multiplayer game modes.

03:28:45.940 --> 03:28:49.420
Some game modes are tried into your samples, some are new to the series, and some are new

03:28:49.420 --> 03:28:50.420
to the world.

03:28:50.420 --> 03:28:52.820
Mingle player, co-op-editive.

03:28:52.820 --> 03:28:55.260
With this game we're really ureborosing the lexicon.

03:28:55.260 --> 03:28:59.860
You'll be running around with your friends, luring enemies into your opponents, making

03:28:59.860 --> 03:29:04.620
the ultimate sacrifice for your teammates, and hunting each other with rockets.

03:29:04.620 --> 03:29:06.620
That's my favorite part.

03:29:06.620 --> 03:29:13.180
There are only three buttons, so it's an easy game to get into, and anybody can pick it

03:29:13.180 --> 03:29:15.180
up and play it casually at a party.

03:29:15.180 --> 03:29:19.860
But there's no skill stealing, so it also supports legit competitive play.

03:29:19.860 --> 03:29:22.180
We'd like to think of it as couch-ready, tournament-roofing.

03:29:22.180 --> 03:29:28.220
We've been making this series for a disturbingly long time, and we're very excited to put

03:29:28.220 --> 03:29:31.900
our two decades plus of game design experience into your hands.

03:29:31.900 --> 03:29:35.420
This is going to be launching sometime next year on all the platforms.

03:29:35.420 --> 03:29:39.620
If you want to get a taste for yourself, please head over to our Discord and sign up for playtesting.

03:29:39.620 --> 03:29:41.900
We can't wait to play with you and see what you think.

03:29:41.900 --> 03:29:48.420
And most importantly, please wishlist N plus infinity times two on Steam so the algorithm doesn't hate us.

03:29:48.420 --> 03:29:51.420
Thanks so much, Day of the Devs, and enjoy the rest of the show.

03:29:51.420 --> 03:29:53.220
Thanks. Bye.

03:29:53.220 --> 03:29:59.980
Sometimes, a game transports you through the looking glass into a world that you can't

03:29:59.980 --> 03:30:01.980
help but be fascinated by.

03:30:01.980 --> 03:30:05.380
Our next title, Into the Unwell, goes just that.

03:30:05.380 --> 03:30:09.860
Swedish developers, she was such a good horse, have created an action roguelite with a wild,

03:30:09.860 --> 03:30:13.620
unique world that you could explore solo or with friends.

03:30:13.620 --> 03:30:17.620
So settle in and get ready to hear the story of Wormstrange Cat.

03:30:17.620 --> 03:30:21.300
Oh, hello there.

03:30:21.300 --> 03:30:22.620
My name is Molden.

03:30:22.620 --> 03:30:27.000
I'm working on a small Swedish indie studio called She Was Such A Good Horse.

03:30:27.000 --> 03:30:29.240
We're working on a game called Into Dunwell.

03:30:29.240 --> 03:30:32.960
It's a rubber hose roguelite... um... game.

03:30:39.460 --> 03:30:42.180
Hey, dude, you made it!

03:30:42.180 --> 03:30:45.620
Come sit down, I was just about to tell you all the stories.

03:30:46.620 --> 03:30:48.180
Have you ever heard about this?

03:30:48.180 --> 03:30:50.180
Very unlucky cat?

03:30:50.180 --> 03:30:52.180
Yeah? Alright.

03:30:52.180 --> 03:30:56.480
So he was just walking around town, and I almost wondered, how did he end up in this...

03:30:56.480 --> 03:30:57.980
DICE INSURANTION!

03:31:03.180 --> 03:31:06.180
I knew he was gonna get some whole life savings!

03:31:06.180 --> 03:31:09.180
His prince of domination ended up in DICE INSURANTION!

03:31:13.680 --> 03:31:16.680
He was up the pills for the fails, you know?

03:31:16.680 --> 03:31:18.180
Cutters down your shame makes me hate...

03:31:18.180 --> 03:31:20.180
GO TO THE DECISION!

03:31:25.180 --> 03:31:27.680
One day you met some cute and odd looking friends.

03:31:27.680 --> 03:31:31.180
They tried to work it out and they were all so efficient!

03:31:36.180 --> 03:31:38.680
And after everything, we know the lesson's not out.

03:31:38.680 --> 03:31:41.680
Suddenly, you were spaced and faced with the absurd!

03:31:41.680 --> 03:31:44.680
This is it! This is what it shows in the film!

03:31:44.680 --> 03:31:46.680
But now, you fail.

03:31:46.680 --> 03:31:49.680
Anyways, demoral the story is...

03:32:05.680 --> 03:32:12.680
It's always a pleasure to debut games in Day of the Devs that intertwine the personal stories of their creators.

03:32:12.680 --> 03:32:17.720
This world premiere is intimately special and worth paying attention to.

03:32:25.160 --> 03:32:27.720
Okay, just gonna watch some highlights real quick.

03:32:35.320 --> 03:32:37.240
Come on, focus, focus, focus.

03:32:37.240 --> 03:32:46.240
I'm Case, and this is Bub, a narrative adventure game about making art, healing, and New York City.

03:32:46.240 --> 03:32:53.240
Hey everyone, I'm Todd Anderson. I'm a software artist, poet, and educator based in New York City,

03:32:53.240 --> 03:32:55.240
and I did gameplay design and code for Bub.

03:32:55.240 --> 03:33:06.240
Since I was a little kid, I've always liked drawing, whether that was with pencils or markers or scissors or collage,

03:33:06.240 --> 03:33:09.240
whatever I could get my hands on really.

03:33:09.240 --> 03:33:14.240
I wanted to create a gameplay structure that showed off all those different styles in different worlds.

03:33:14.240 --> 03:33:22.240
The main story takes place in New York City, but Bub is an artist and he's constantly bringing the player into his memories and into his art.

03:33:22.240 --> 03:33:28.240
So you might dive from a pen and ink style in New York City directly into a childhood school hallway

03:33:28.240 --> 03:33:33.240
and into a show choir performance where he's nervous if he'll be able to dance correctly.

03:33:33.240 --> 03:33:37.720
It's that approach that gives the game a very textural feeling,

03:33:37.720 --> 03:33:42.280
and those textures mimic the emotional underpinning of each scene.

03:33:45.000 --> 03:33:49.320
Three years ago, Todd and I were making really good progress on the game.

03:33:49.320 --> 03:33:52.920
We lived in the same neighborhood in Brooklyn, and in the afternoons,

03:33:52.920 --> 03:33:56.120
we could walk to each other's houses and work on Bub.

03:33:57.000 --> 03:34:02.920
But something unexpected happened, and I got really sick.

03:34:02.920 --> 03:34:05.720
and was diagnosed with multiple sclerosis.

03:34:07.720 --> 03:34:10.920
And during that time, I lost a lot of my vision,

03:34:10.920 --> 03:34:13.420
my dexterity in my hands,

03:34:13.420 --> 03:34:17.620
and it was basically impossible for me to make art.

03:34:17.620 --> 03:34:20.120
So Todd and I focused on our friendship,

03:34:20.120 --> 03:34:22.620
and I focused on healing.

03:34:22.620 --> 03:34:25.320
And little by little over time,

03:34:25.320 --> 03:34:29.620
the old connections that had always existed in my brain,

03:34:29.620 --> 03:34:31.620
the ones that told me how to make things

03:34:31.620 --> 03:34:35.780
and how to use my hands, they started to come back.

03:34:35.780 --> 03:34:36.820
I had had a choice.

03:34:36.820 --> 03:34:43.020
I could keep looking down into the bottomless pit of despair,

03:34:43.020 --> 03:34:46.420
or I could focus on how many good things had happened to me

03:34:46.420 --> 03:34:48.940
in my life, how many good people I've met.

03:34:48.940 --> 03:34:52.060
I decided to go there and focus on gratitude,

03:34:52.060 --> 03:34:56.660
and that's become a central theme of the game.

03:34:56.660 --> 03:34:58.100
But it's ultimately a hopeful story

03:34:58.100 --> 03:35:00.820
and about drawing connections between your own hardships

03:35:00.820 --> 03:35:05.180
and difficulties and using that to connect with other people and appreciate what you

03:35:05.180 --> 03:35:06.860
have and share it with others.

03:35:06.860 --> 03:35:09.500
Bob is also a game about New York City.

03:35:09.500 --> 03:35:13.660
It's a place that both Case and I have lived and made work for over 10 years.

03:35:13.660 --> 03:35:17.060
We wanted to capture some of that energy of being a young person, figuring out what you

03:35:17.060 --> 03:35:20.580
care about and how to say it, alongside a bunch of other people that are just trying

03:35:20.580 --> 03:35:21.580
to be the same.

03:35:21.580 --> 03:35:25.420
We've been lucky to collaborate with our talented friends.

03:35:25.420 --> 03:35:31.700
Tom Shatz has laid down an amazing blanket of music and sound throughout the entire game.

03:35:31.700 --> 03:35:37.500
Asher Kurtz has written beautiful, additional guitar music for the project as well.

03:35:37.500 --> 03:35:42.340
Whitmer Thomas, fresh off of his supporting role in the film Weapons, is the voice of

03:35:42.340 --> 03:35:43.340
Bob.

03:35:43.340 --> 03:35:53.460
Well, life used to feel like a coming of age that was never going to end.

03:35:53.460 --> 03:35:56.460
Then it all changes.

03:35:56.460 --> 03:36:06.500
And our friends at some point sound have built a rich layer of effects that's really bringing

03:36:06.500 --> 03:36:08.380
the game to life.

03:36:08.380 --> 03:36:12.500
I'm so excited to share this game with you in 2027.

03:36:12.500 --> 03:36:16.020
And please follow along with us at our Steam page.

03:36:16.020 --> 03:36:17.020
And thanks so much.

03:36:17.020 --> 03:36:25.700
I first met Mike Boxlider in Iowa over a decade ago and he was making incredible mobile games.

03:36:25.700 --> 03:36:29.660
He went on to create Secret Hitler, which is a huge success in the board game community.

03:36:29.660 --> 03:36:32.620
Now he's back with a few friends to make a new video game and they're here to show you

03:36:32.620 --> 03:36:34.180
a world premiere of what they've been working on.

03:36:38.380 --> 03:36:41.380
Hi, I'm Mike Oxlater, creator of Lazy River.

03:37:01.380 --> 03:37:07.380
Lazy River is a co-op, first-person shooter set at the galaxy's most unregulated water park, Water Station 1.

03:37:07.380 --> 03:37:12.700
The water park is connected by an infinite lazy river that runs the length of the park.

03:37:12.700 --> 03:37:17.100
Since the water park is on a space station, they can only use special space water.

03:37:17.100 --> 03:37:20.620
Because of the special properties of space water, you should not pee in the pool.

03:37:20.620 --> 03:37:24.940
If you do pee in the pool, the pee will go back up into you and turn you and everyone

03:37:24.940 --> 03:37:27.140
else in the water into zombies.

03:37:27.140 --> 03:37:28.140
Nice.

03:37:28.140 --> 03:37:29.140
Yes!

03:37:29.140 --> 03:37:30.140
Pull away!

03:37:30.140 --> 03:37:31.140
Pull away!

03:37:31.140 --> 03:37:32.140
Pull away!

03:37:32.140 --> 03:37:33.140
Pull away!

03:37:33.140 --> 03:37:34.140
Pull away!

03:37:34.140 --> 03:37:35.140
Pull away!

03:37:35.140 --> 03:37:36.140
Pull away!

03:37:36.140 --> 03:37:37.140
Pull away!

03:37:37.140 --> 03:37:42.340
But one guy peed in the pool, and now everyone else in the park is a zombie that wants to kill you.

03:37:42.340 --> 03:37:46.640
You'll need to build a raft and drive the lazy river to the other end of the park to escape.

03:37:49.340 --> 03:37:51.740
The first objective in the game is building your raft.

03:37:51.740 --> 03:37:56.140
It's your floating base, your greatest resource, and the strongest weapon in the game.

03:37:56.140 --> 03:37:59.640
Start building by gathering inner tubes and lashing them together.

03:38:00.840 --> 03:38:04.640
You'll have to leave your raft to scavenge for materials from around the park all over.

03:38:04.640 --> 03:38:10.840
The whole place is infested with zombies, but lucky for you, once the zombification

03:38:10.840 --> 03:38:18.040
process is finished, the zombies are vulnerable and watered.

03:38:18.040 --> 03:38:22.000
Fight them with pool noodles, water guns, and water balloons, and make your way back to

03:38:22.000 --> 03:38:25.080
the raft with your loot.

03:38:25.080 --> 03:38:27.320
On your raft, you're safe from the zombies.

03:38:27.320 --> 03:38:31.040
Unless you get some hot bombs, you're going to get hot bombs.

03:38:31.040 --> 03:38:38.960
If you get hurt, pick up some hot dogs on the grill to regain your strength.

03:38:38.960 --> 03:38:43.740
Use scavenged materials to craft armor, turrets, and engines for your raft.

03:38:43.740 --> 03:38:46.440
Make sure to build something balanced and don't make it too heavy.

03:38:46.440 --> 03:38:49.560
A raft that can't drive straight is a sitting duck.

03:38:49.560 --> 03:38:58.960
Build smart and create your own custom floating fortress.

03:38:58.960 --> 03:39:01.500
You'll need to choose your path along the river carefully.

03:39:01.500 --> 03:39:06.140
The Royal Security Forces will set up blockades and strong defenses, get too close, and thus

03:39:06.140 --> 03:39:08.920
shoot out your inner tubes and damage your raft.

03:39:08.920 --> 03:39:11.800
And make sure not to set up the park alarm system.

03:39:11.800 --> 03:39:15.320
Setting up the alarm will start the park's self-clean cycle, which will obliterate all

03:39:15.320 --> 03:39:19.160
organic life in the area, and that would really ruin your solidification.

03:39:28.960 --> 03:39:33.280
I've been making this game with four other amazingly talented devs from across the country.

03:39:33.280 --> 03:39:38.720
We're excited to announce Lazy River is coming to Early Access next year, summer 2027.

03:39:38.720 --> 03:39:41.360
Please wish us this balance, Steve. Thanks so much.

03:39:48.320 --> 03:39:53.200
Our next title is as complex and thought-provoking as you'd expect from developer Sunset Visitor.

03:39:53.760 --> 03:39:58.080
The Vancouver-based studio created Peabody-winning 1000x Resist,

03:39:58.080 --> 03:40:04.160
and their next game is looking just as intriguing, innovative, and slightly unnerving in the best way.

03:40:04.160 --> 03:40:08.000
I'm so excited to present Proof Your Human.

03:40:08.000 --> 03:40:14.160
I have dreamt so long of my body, did I know everything about it?

03:40:16.400 --> 03:40:19.200
I have dreamt it into existence.

03:40:20.640 --> 03:40:22.720
I say you think you're human.

03:40:25.680 --> 03:40:26.800
I am human.

03:40:28.080 --> 03:40:37.520
Oh, welcome.

03:40:37.520 --> 03:40:38.520
My name is Pinky.

03:40:38.520 --> 03:40:43.040
I also go by Natalie and I am a narrative designer at Sunset Visitor Studios.

03:40:43.040 --> 03:40:48.200
In our upcoming game, an AI dares to dream that she's human.

03:40:48.200 --> 03:40:51.080
And it is your job to put her in her place.

03:40:51.080 --> 03:40:56.080
Prove You're Human is a sci-fi narrative adventure where you play as Santana.

03:40:56.080 --> 03:41:01.280
split your consciousness into two and you've been uploaded to a digital world to work.

03:41:01.280 --> 03:41:06.600
On your first day, you head into the office and you meet a giant face extended off of

03:41:06.600 --> 03:41:09.520
a mechanical arm.

03:41:09.520 --> 03:41:11.600
This is Mesa.

03:41:11.600 --> 03:41:14.880
And day in and day out, you spend time with her.

03:41:14.880 --> 03:41:19.760
And through doing rather esoteric captures, you learn more about her as she learns more

03:41:19.760 --> 03:41:23.200
about you.

03:41:23.200 --> 03:41:24.200
My name is Daniel Bolio.

03:41:24.200 --> 03:41:32.040
I'm an artist here at Sunset Visitor, and my background has mostly been in animation here in Vancouver.

03:41:32.040 --> 03:41:37.800
My first project in games was a game for the Nintendo Switch called Boreal Tenebrae.

03:41:37.800 --> 03:41:45.400
And main messa is we're approaching in a unique way where we're trying to have this balance where

03:41:45.400 --> 03:41:52.680
there is enough complexity in the animation system so that she's able to hit all these poses and

03:41:52.680 --> 03:41:56.920
expressions and micro-expressions that we want her to hit, but also have the system

03:41:57.800 --> 03:42:03.480
intuitive enough that the writers are able to control a lot of that animation from within

03:42:03.480 --> 03:42:10.040
their writing documents through text-based macros. Having them be able to suggest animations for

03:42:10.040 --> 03:42:15.400
her to do in the writing document is sort of imperative to how we want to make this game.

03:42:15.400 --> 03:42:21.800
Some interesting challenges for Mesa is just how big she is in frames.

03:42:21.800 --> 03:42:28.000
Like, I've been finding that really like subtle micro expressions that usually you

03:42:28.000 --> 03:42:33.000
wouldn't be able to read on a character. They're all you need to convey an emotion

03:42:33.000 --> 03:42:37.720
on MesaFace. She can be very serpentine, she can be very robotic, but she can also

03:42:37.720 --> 03:42:43.240
be very organic. So there's a lot of different ways that she can be animated

03:42:43.240 --> 03:42:47.420
and a lot of different kind of moods that Mesa face can hit.

03:42:50.720 --> 03:42:52.760
Something is different about Mesa.

03:42:52.760 --> 03:42:54.080
In the middle of the night,

03:42:54.080 --> 03:42:59.080
you catch her muttering to herself about a body

03:42:59.080 --> 03:43:02.320
and not just anybody, her body.

03:43:02.320 --> 03:43:06.120
She is certain that she has a body just like you,

03:43:06.120 --> 03:43:07.240
which is impossible.

03:43:07.240 --> 03:43:11.360
So of course you do not believe her until one day.

03:43:11.360 --> 03:43:23.320
This next world premiere hails from Paris, France from a developer who isn't afraid to

03:43:23.320 --> 03:43:34.800
peel away the layers of the humanity on you video games, they should always be fun and

03:43:34.800 --> 03:43:39.320
light-hearted and designed to make us forget about all the worries in our lives, right?

03:43:39.320 --> 03:43:40.320
Right?

03:43:40.320 --> 03:43:41.320
Wrong.

03:43:41.320 --> 03:43:46.560
I'm Florent Morin from The Pixeland and we are known for making video games about the

03:43:46.560 --> 03:43:53.520
most depressing topics imaginable, like forced migrations, or grief, or child abuse.

03:43:53.520 --> 03:43:57.160
Also we made one horseback riding game, but this one doesn't count.

03:43:57.160 --> 03:43:59.200
But why would we do that, you ask?

03:43:59.200 --> 03:44:05.240
Well, it's not just because we are a bunch of mean, depressed, French wannabe existentialists.

03:44:05.240 --> 03:44:10.640
Of course we are, but we also believe in the power of video games to tell stories that

03:44:10.640 --> 03:44:13.440
you will care deeply about.

03:44:13.440 --> 03:44:15.720
Stories we can't afford to ignore.

03:44:15.720 --> 03:44:18.360
So let me tell you about Ithaca.

03:44:18.360 --> 03:44:23.840
In this narrative broad-trip RPG, you play as Penelope, a 30-something environmental

03:44:23.840 --> 03:44:29.280
rights lawyer, who spent the last decade trying to sue big-polluting companies and failing

03:44:29.280 --> 03:44:30.280
miserably.

03:44:30.280 --> 03:44:34.520
Today, you hop in your car and decide to drive to a place called Ithaca, where you're supposed

03:44:34.520 --> 03:44:37.960
to meet with friends from the Earth Protection Association you just joined.

03:44:37.960 --> 03:44:40.000
A perfectly normal thing to do.

03:44:40.000 --> 03:44:44.800
Except, there's the boss of a big petroleum company tied up in your trunk.

03:44:44.800 --> 03:44:49.760
Ithaca starts at the game where you, the player, have to figure out what's going on.

03:44:49.760 --> 03:44:53.640
From the comfort of your vehicle, you'll be able to call and text Penelope's friends

03:44:53.640 --> 03:44:54.640
and family.

03:44:54.640 --> 03:44:58.340
You'll get to know her better as she pretends everything is normal.

03:44:58.340 --> 03:45:02.080
And as the story is moving forward, you'll gain experience points that will allow you

03:45:02.080 --> 03:45:04.040
to shape her personality.

03:45:04.040 --> 03:45:08.600
Depending on the skills, you will pass her failed checks that will open or close new narrative

03:45:08.600 --> 03:45:09.600
routes.

03:45:09.600 --> 03:45:13.400
You'll also be able to explore your own thoughts in search for answers about who you really

03:45:13.400 --> 03:45:18.880
are, stop in service stations, to meet with strangers, investigate the interior of your

03:45:18.880 --> 03:45:27.880
or clues that may have been planted there, or call mysterious phone numbers to learn info that will shed a new light on the operation you're part of.

03:45:27.880 --> 03:45:32.880
And in the end, you'll be left with the most complicated question Penelope has ever faced.

03:45:32.880 --> 03:45:39.880
Will she go all the way and finish what she started? Or will the road change everything?

03:45:39.880 --> 03:45:47.880
We're not making it a cut to give answers. We're making it because we're living through questions that feel increasingly hard to avoid.

03:45:47.880 --> 03:45:55.880
about power, about violence, about the world we live in and how far we need to go to defend it.

03:45:56.880 --> 03:46:00.880
About what still feels possible when nothing seems to work anymore.

03:46:00.880 --> 03:46:04.880
And we hope Ithaca will be one way to sit with those questions for a while.

03:46:05.880 --> 03:46:10.880
Carefully, and comfortably, from inside a car that keeps moving forward.

03:46:10.880 --> 03:46:15.880
If that sounds interesting to you, we've just launched a Kickstarter and a Steam page.

03:46:15.880 --> 03:46:18.960
And we hope to release the game in late 2027.

03:46:18.960 --> 03:46:26.920
Also, you know, there might still be a cute horseback riding mini-game in there somewhere.

03:46:26.920 --> 03:46:31.720
Ever since we first showed this next game, we've been eagerly anticipating its release.

03:46:31.720 --> 03:46:34.320
Well, have we got some news for you?

03:46:34.320 --> 03:46:38.760
Hi there, my name's Will, I'm part of the dev team here at Radical Forge, and we're

03:46:38.760 --> 03:46:52.880
working alongside the guys over at Crescent Moon Games to bring you Screenbound.

03:46:52.880 --> 03:46:56.440
Now previously on Day of the Dead, Crescent Moon talked about how the mission came up

03:46:56.440 --> 03:47:00.640
with the idea for Screenbound and showed off some of the early mechanics. But today I wanted

03:47:00.640 --> 03:47:20.180
to talk about the narrative and show off some of the design choices we've made in the game.

03:47:20.180 --> 03:47:24.580
So for the narrative, you, the player, find yourself in the role of Pavi, on the hunt

03:47:24.580 --> 03:47:26.500
for her missing mother Lova.

03:47:26.500 --> 03:47:30.860
Now after finding a trans-dimensional device called a Cubon amongst their things, you are

03:47:30.860 --> 03:47:33.580
thrust into another dimension.

03:47:33.580 --> 03:47:38.420
With the assistance from a questionable guide, Wexler, your job is to traverse the cube realm

03:47:38.420 --> 03:47:42.500
and solve this land's puzzles in order to figure out what's been happening in this place,

03:47:42.500 --> 03:47:49.260
where your mother is, and how to bring her home.

03:47:49.260 --> 03:47:53.260
Design-wise we've shown a lot of our first cartridges and mechanics, where we pay homage

03:47:53.260 --> 03:47:58.260
student side-scrolling games of old, trying to encapsulate that feeling of nostalgia and

03:47:58.260 --> 03:48:03.660
familiarity within the gameplay.

03:48:03.660 --> 03:48:08.460
Keeping mechanics like head-stomping and momentum-based movement really just feel like you're playing

03:48:08.460 --> 03:48:16.940
a game from that era.

03:48:16.940 --> 03:48:20.980
Recently though, we teams our second cartridge for the game, and this one we wanted to shake

03:48:20.980 --> 03:48:25.700
things up a little bit and change perspectives from a side-scrolling platform type game to

03:48:25.700 --> 03:48:30.420
a top-down adventure game reminiscent of the ones from the late 90s with a whole host

03:48:30.420 --> 03:48:33.980
of new mechanics, enemies, and challenges to overcome.

03:48:33.980 --> 03:48:39.380
So keep an eye out for more in the coming months.

03:48:39.380 --> 03:48:42.060
That said, we're happy to announce that the game's screen bound will be coming out for

03:48:42.060 --> 03:48:47.340
at least across all platforms, September 10th, 2026, but you don't have to wait till then.

03:48:47.340 --> 03:48:50.180
we actually have a demo going live right now on Steam.

03:48:50.180 --> 03:48:52.860
So grab your controllers and cash your minds back

03:48:52.860 --> 03:48:55.940
to a simpler time, this time to become screen bound.

03:49:25.940 --> 03:49:30.940
We're excited to show the first gameplay footage from Red Moon Workshop out of Austin, Texas.

03:49:30.940 --> 03:49:32.940
This is Shot One Fighters.

03:49:32.940 --> 03:49:37.940
Hi David Devs, my name is SB over at Red Moon Workshop in Austin, Texas.

03:49:37.940 --> 03:49:43.940
Our teams have been super hard at work on a brand new type of roguelite, with combat inspired by classic fighting games.

03:49:43.940 --> 03:49:46.940
So check out the trailer for Shot One Fighters.

03:50:55.940 --> 03:51:25.160
And that was a trailer for Shot One Fighters.

03:51:25.160 --> 03:51:29.160
Currently, you guys can wishlist the game on Steam, as well as follow our game on Kickstarter,

03:51:29.160 --> 03:51:31.160
which is coming very soon.

03:51:31.160 --> 03:51:35.160
Thank you guys for watching, and we really appreciate the opportunity to be on Day of the Devs.

03:51:35.160 --> 03:51:40.160
I also want to give a shout out to our community and our fellow devs working tirelessly to make this game a reality.

03:51:40.160 --> 03:51:44.160
We cannot wait to show you guys what's coming next for Shop 1 Fighters.

03:51:46.160 --> 03:51:51.160
Our next title is from Happy Broccoli Games, a small team based in Berlin,

03:51:51.160 --> 03:51:55.360
most well known for bringing us the cozy mystery solving Duck Detective series.

03:51:55.360 --> 03:52:01.860
The new game offers a different type of mystery to solve, and it's a world premiere.

03:52:01.860 --> 03:52:05.560
People better watch out, because there's about to be an attempted murder around here.

03:52:05.560 --> 03:52:07.560
This is Apple Crumble.

03:52:15.560 --> 03:52:17.560
Alright Grandma, here we are.

03:52:17.560 --> 03:52:21.560
Don't open the door!

03:52:21.560 --> 03:52:25.560
Piss that prick, Alan!

03:52:25.560 --> 03:52:31.560
Hey, Jisatron! How's my favorite niece?

03:52:31.560 --> 03:52:35.560
Hello, I'm Annika from Happy Broccoli Games.

03:52:35.560 --> 03:52:38.560
You may know us from our games, such as...

03:52:38.560 --> 03:52:41.560
Duck Detective, the Secret Salami.

03:52:41.560 --> 03:52:46.560
I'm the Duck Detective. I'm here to investigate a case.

03:52:46.560 --> 03:52:53.240
It's the Salami Bandit!

03:52:53.240 --> 03:52:58.680
However, today, I'm very excited to be sharing with you an exclusive first glimpse of our

03:52:58.680 --> 03:53:14.400
newest title, Apple Crumble.

03:53:14.400 --> 03:53:15.800
The game is simple.

03:53:15.800 --> 03:53:21.800
It's your grandma's 84th birthday party, and one of your family members is trying to murder her.

03:53:23.800 --> 03:53:28.800
Could it be your stressed-out mom, your midlife crisis uncle?

03:53:29.800 --> 03:53:33.800
Your younger sister, Millie, has been acting weird lately.

03:53:34.800 --> 03:53:37.800
Just ignore the weird man in your bedroom for now.

03:53:37.800 --> 03:53:40.800
Weird happy broccoli games, a big sense of stillness.

03:53:40.800 --> 03:53:44.800
We've been drawing inspiration from things like Agatha Christine,

03:53:44.800 --> 03:53:51.240
Minds up, month watching, and many more.

03:53:51.240 --> 03:53:58.120
Reconnect with your dysfunctional family, explore your childhood home, and work out

03:53:58.120 --> 03:54:03.080
who you can trust before it's time for tea.

03:54:03.080 --> 03:54:07.440
Apple Crumble is a creepy cozy walking sim.

03:54:07.440 --> 03:54:12.440
The rummage through your family's belongings, and uncover the secrets they're hiding from you.

03:54:15.440 --> 03:54:18.440
Apple Crumble is a suspenseful interactive story.

03:54:19.440 --> 03:54:23.440
And we'll be piping hot out of the oven, but later this year.

03:54:24.440 --> 03:54:29.440
We hope you enjoy Grandma's birthday, and remember, everyone is a suspect.

03:54:37.440 --> 03:54:43.280
Have you ever dreamt of a game where the main mode of interacting with the world is slapping

03:54:43.280 --> 03:54:44.280
stuff?

03:54:44.280 --> 03:54:47.320
Well, your dreams have been answered.

03:54:47.320 --> 03:54:52.280
Check out this world premiere of Turbo Button's new game, Slap Out of It.

03:54:52.280 --> 03:55:01.380
Hi, I'm Nick from Turbo Button, and I'm excited to introduce you to Slap Out of It, our slap

03:55:01.380 --> 03:55:05.120
and solve adventure game coming to PC and console next year.

03:55:05.120 --> 03:55:08.120
Our world... is broken.

03:55:09.120 --> 03:55:13.120
But at Puzzle, we're putting it back together piece by piece.

03:55:13.120 --> 03:55:20.120
And we want you to join our family of on-demand experts to solve the problems of our paying customers.

03:55:20.120 --> 03:55:22.120
With a personal touch.

03:55:22.120 --> 03:55:25.120
Think you have what it takes to be a puzzle-solving ninja?

03:55:25.120 --> 03:55:29.120
A rock star who's not afraid to get your hands dirty?

03:55:29.120 --> 03:55:32.120
A loner with no friends or family will come looking for you.

03:55:32.120 --> 03:55:35.120
Then reach out and become a Puzzle Pal today!

03:55:35.120 --> 03:55:38.120
Where you'll apply skills like

03:55:38.120 --> 03:55:45.120
Person's use, junk removal, dry docking, commercial plumbing, tech support, air taking, print based marketing, whatever the hell this is.

03:55:45.120 --> 03:55:48.120
We'll slap out of it, together!

03:55:48.120 --> 03:55:51.120
Slap Out of It is an interactive comedy sandbox

03:55:51.120 --> 03:55:55.120
filled with silly puzzles inspired by classic quick and click adventure games.

03:56:02.120 --> 03:56:08.120
You'll be tasked with exploring a very odd office building, where each floor is a gateway

03:56:08.120 --> 03:56:21.640
to another world filled with new characters to meet and strange secrets to discover.

03:56:21.640 --> 03:56:28.080
Slapping is how you interact with everything around you, and just about everything and

03:56:28.080 --> 03:56:35.560
everyone react to your slaps. You'll also find a bunch of useful items along the way

03:56:35.560 --> 03:56:40.540
that you can store in your trusty fanny pack. Some items have special uses, but of course

03:56:40.540 --> 03:56:45.300
you can slap with every item as well. The more you slap, the more you learn about how

03:56:45.300 --> 03:56:53.300
the world works. But don't expect everyone to be happy about that.

03:56:58.080 --> 03:57:10.000
Our team is dedicated to interactive comedy and celebrating the art of DUM.

03:57:10.000 --> 03:57:13.560
Up till now, we've been known for making a bunch of silly VR games, but Slap Out of

03:57:13.560 --> 03:57:16.800
It is our first time stepping away from VR entirely.

03:57:16.800 --> 03:57:21.080
It builds on some of our past work while exploring lots of new ideas, and it's all meticulously

03:57:21.080 --> 03:57:24.920
handcrafted to keep you thinking and laughing at the same time.

03:57:24.920 --> 03:57:29.960
We've spent years iterating, editing, and polishing.

03:57:29.960 --> 03:57:32.840
And we're so proud to say this is our dumbest game yet.

03:57:32.840 --> 03:57:34.800
We're also excited to be working with Ben Star.

03:57:34.800 --> 03:57:38.320
He joins us now to share a little about what this project means to him.

03:57:38.320 --> 03:57:39.480
I don't know who you are.

03:57:39.480 --> 03:57:40.920
I don't know what you want.

03:57:40.920 --> 03:57:41.920
But of course I'll do it.

03:57:54.920 --> 03:58:03.280
We'll have more news to share about Slap Out of It soon.

03:58:03.280 --> 03:58:04.600
Thanks for watching.

03:58:04.600 --> 03:58:08.960
Please pretend that you'll buy the game by wishlisting now.

03:58:08.960 --> 03:58:13.160
We promised you a lot of world premieres, but it's not very often we get to show you

03:58:13.160 --> 03:58:15.600
sequel follow up sort of things.

03:58:15.600 --> 03:58:20.760
This next one is from our bugs over in England, and it features a very familiar cast.

03:58:24.920 --> 03:58:31.200
Hello, I'm Gavin Price, Studio Head at PlayFontGames, and I'm Chris Sutherland, Programming

03:58:31.200 --> 03:58:36.920
Lead. We're absolutely thrilled to be here to introduce you to the next chapter of our

03:58:36.920 --> 03:58:58.400
favorite buggy duo, super ukulele tarts.

03:58:58.400 --> 03:59:02.880
Ukulele are back, but this time they've traded the platforming and starting gear. We're

03:59:02.880 --> 03:59:07.320
By hitting the track, the unique style to give karting fans an experience like no other.

03:59:07.320 --> 03:59:10.000
One where above all, skill reigns supreme.

03:59:10.000 --> 03:59:14.160
With Super Yuka Lady Kart, we're building a racing game that rewards mastery of its

03:59:14.160 --> 03:59:17.360
many mechanics, tracks, items and perks.

03:59:17.360 --> 03:59:23.560
This isn't just a Sunday drive, it's a high-speed, high-skill, pixel-perfect racing showdown.

03:59:23.560 --> 03:59:28.240
Think of it as the definitive, competitive, karting adventure, just a touch more lizard

03:59:28.240 --> 03:59:30.240
than back when you're usually playing free.

03:59:33.540 --> 03:59:38.040
At Platonic, our goal has always been to inject a bit of that classic fun and character-driven

03:59:38.040 --> 03:59:39.540
magic back into the industry.

03:59:39.540 --> 03:59:43.840
We might be a small team, but we've got a lot of history between us, and a huge cart

03:59:43.840 --> 03:59:45.140
in fans ourselves.

03:59:45.140 --> 03:59:49.740
We can sense when sometimes things have drifted too far from much of what we believe made

03:59:49.740 --> 03:59:52.040
those experiences so fun in the first place.

03:59:58.240 --> 04:00:07.000
Super Yupa Lady Kart is quick to pick up, but for hardcore genre fans, we're one-upping

04:00:07.000 --> 04:00:10.800
everything you already know and love from the best karting games and ramping up the

04:00:10.800 --> 04:00:15.480
skill level even further, with new racing techniques unleashing outrageous attacks on

04:00:15.480 --> 04:00:20.000
your opponents and gaining every advantage possible right up to the finish line.

04:00:20.000 --> 04:00:25.000
Not only that, we want you to be able to have your karting cake and eat it too.

04:00:25.000 --> 04:00:29.720
With Super Yupa Lady Kart, you'll be able to set up races with an unparalleled degree

04:00:29.720 --> 04:00:34.560
of customisation and flexibility, guaranteeing endless ways to compete with your friends

04:00:34.560 --> 04:00:36.520
to whatever extremes you desire.

04:00:36.520 --> 04:00:40.400
We can't wait to see you on the track and test ourselves against you too.

04:00:40.400 --> 04:00:48.480
Thank you so much for letting us share Super Yupa Lady Kart with you today.

04:00:48.480 --> 04:00:51.520
We've been fine tuning this one for a while and it's a relief.

04:00:51.520 --> 04:00:54.400
Finally have it out of the garage and into your hands.

04:00:54.400 --> 04:00:59.040
If you'd like to support us, please do head over to Steam to follow and wish us the game.

04:00:59.040 --> 04:01:01.760
It truly makes a massive difference for us.

04:01:01.760 --> 04:01:06.760
We'll also be hosting a series of beta tests very soon, so do keep an eye out for how to

04:01:06.760 --> 04:01:07.760
sign up.

04:01:07.760 --> 04:01:12.360
We'd love your help in getting this across the finish line and making the game the definitive

04:01:12.360 --> 04:01:14.160
parking experience.

04:01:14.160 --> 04:01:15.160
Thanks for watching.

04:01:15.160 --> 04:01:16.640
We'll see you on the starting grid.

04:01:16.640 --> 04:01:18.600
We can't wait to reveal more features soon.

04:01:24.400 --> 04:01:37.200
All the way from Poland, we've got some news from the creators of The Invincible.

04:01:37.200 --> 04:01:38.200
Oh, hi.

04:01:38.200 --> 04:01:42.000
We are Star Wars Industries, the team behind Into the Fire.

04:01:42.000 --> 04:01:47.080
It's a cataclysm extraction survival game where you have to navigate ever-changing terrain,

04:01:47.080 --> 04:01:51.840
battle against fire and volcanic demons to find and rescue survivors.

04:01:51.840 --> 04:01:58.460
In order to truly capture the price-to-expressure, obviously, and the fire physics itself, we

04:01:58.460 --> 04:02:00.320
didn't just read the manuals.

04:02:00.320 --> 04:02:06.080
We took part in a fire safety training and participated in professional research sessions,

04:02:06.080 --> 04:02:10.820
and honestly, we are probably the most fire-ready team in the whole industry.

04:02:10.820 --> 04:02:17.200
You could say, in other words, that we truly know how to handle the heat.

04:02:17.200 --> 04:02:23.200
It was supposed to be a quiet trip, but this place was already breaking.

04:02:23.200 --> 04:02:52.760
The island takes a little more, more ground, more paths, more people, and the fire brought

04:02:52.760 --> 04:02:54.760
We've got more than that.

04:02:57.760 --> 04:02:59.760
The locals turned.

04:03:00.760 --> 04:03:02.760
The cults...

04:03:03.760 --> 04:03:05.760
...and the island...

04:03:05.760 --> 04:03:07.760
...fell apart.

04:03:11.760 --> 04:03:13.760
We bring back whoever we can.

04:03:13.760 --> 04:03:15.760
You'll have to call.

04:03:15.760 --> 04:03:16.760
Push for it.

04:03:16.760 --> 04:03:17.760
We're going in!

04:03:17.760 --> 04:03:18.760
We're turned back.

04:03:18.760 --> 04:03:21.760
That's 100 files. 30 seconds to army.

04:03:22.760 --> 04:03:23.760
I'm coming, fuck it!

04:03:25.760 --> 04:03:26.760
Almost there!

04:03:30.760 --> 04:03:32.760
So we keep going back...

04:03:33.760 --> 04:03:35.760
Into the fire.

04:03:38.760 --> 04:03:40.760
Oh my god, snort again.

04:03:41.760 --> 04:03:45.760
Alright, listen everyone, let's put our skills to the test!

04:03:45.760 --> 04:03:47.760
Evacuate!

04:03:52.760 --> 04:03:54.760
No, wait, I got it for this part!

04:04:11.760 --> 04:04:16.760
This next game is the latest in a series of well-known cooperative puzzle platformers.

04:04:16.760 --> 04:04:18.760
That's right, folks. It's time for another...

04:04:18.760 --> 04:04:21.760
Never been seen video game screen.

04:04:22.760 --> 04:04:25.960
I don't know about you folks, but he's really trying my patience.

04:04:25.960 --> 04:04:26.960
That's not funny.

04:04:36.560 --> 04:04:39.960
Once upon a time, in a distant corner of the kingdom,

04:04:40.760 --> 04:04:43.160
two youngsters stumbled into trouble,

04:04:43.760 --> 04:04:47.760
and unknowingly bound their fate to the realm's greatest heroes.

04:04:51.260 --> 04:04:52.260
Who are you two?

04:04:52.260 --> 04:04:55.260
They must have somehow tampered with Trine's magic.

04:04:55.260 --> 04:04:57.760
Are they trying to replace us?

04:04:57.760 --> 04:04:59.760
We're just as baffled as you are.

04:04:59.760 --> 04:05:03.260
The parents of Trine are free, free.

04:05:03.260 --> 04:05:05.260
You don't need to convince us.

04:05:05.260 --> 04:05:08.760
The last thing we want is to be stuck with a trio of bosses.

04:05:13.260 --> 04:05:14.760
Here goes!

04:05:15.760 --> 04:05:17.260
Hold on, everyone.

04:05:17.760 --> 04:05:18.760
Watch out!

04:05:18.760 --> 04:05:20.760
Don't underestimate us.

04:05:20.760 --> 04:05:22.760
That's what it's for!

04:05:30.760 --> 04:05:33.760
What's that? It's another magic beast!

04:05:40.760 --> 04:05:46.760
The more they travelled together, the clearer it became that the young siblings had been keeping secrets.

04:05:46.760 --> 04:05:49.760
Some of them are much darker than the rest.

04:05:51.260 --> 04:05:54.760
I shall see you soon, heroes.

04:06:01.260 --> 04:06:03.760
Put on your detective caps for our next title.

04:06:03.760 --> 04:06:09.760
Italian developer LKA is known for their atmospheric, character-driven games like Martha is Dead.

04:06:09.760 --> 04:06:15.760
Their third entry, when sirens fall silent, looks like it's going to be an upgrade of everything they do best.

04:06:15.760 --> 04:06:18.200
I can't wait to dive into the mystery on this one.

04:06:18.200 --> 04:06:20.760
Check out when sirens fall silent.

04:06:20.760 --> 04:06:34.800
I am Luca Darko, I'm the founder and artistic director of the KIA Studios,

04:06:34.800 --> 04:06:41.960
a small ten-person company specialized in deep narrative-based psychological games.

04:06:41.960 --> 04:06:47.960
Our first games were the Tom of Like and Mark is Dead, when Silent Spoke Silent is our third title.

04:06:47.960 --> 04:06:57.960
We named these series Stories and Subwarsha Voiceless Stories, and through these stories we tried to explore forgotten people, voiceless people.

04:06:57.960 --> 04:07:07.960
We aim to shine a light on their suffering because they deserve to be heard, and also because their stories are still sadly relevant in today's world.

04:07:07.960 --> 04:07:10.960
Holy shit, what happened here?

04:07:11.960 --> 04:07:13.960
You hear that? Kid?

04:07:13.960 --> 04:07:17.960
Heh, I bet he's exaggerating.

04:07:17.960 --> 04:07:20.960
Come on, let's get on with it.

04:07:20.960 --> 04:07:28.960
InScience for Science is a dark psychological thriller with horror undertones set in Italy in the early 1990s.

04:07:28.960 --> 04:07:37.960
The player takes on the role of Mia, a rookie police officer who isn't expectedly pulled into a major case triggered by the rampage of a serious killer.

04:07:37.960 --> 04:07:46.960
As the investigation unfolds, Mia becomes increasingly vulnerable, and the boundary between reality and supernatural grows even more broad.

04:07:46.960 --> 04:07:56.960
We address many complex and controversial topics that we believe deserve more attention, like human trafficking, abictions, trauma and misogyny.

04:07:56.960 --> 04:08:05.960
That missing girl in the photo... Are we going to save her? It makes me nervous to think she's depending on us.

04:08:05.960 --> 04:08:11.400
Yes, I'm sure we'll be the ones to find her, and you will become the new commissioner.

04:08:11.400 --> 04:08:13.760
Is there that pathetic little man?

04:08:13.760 --> 04:08:15.760
I don't know about that.

04:08:15.760 --> 04:08:17.760
You like to fantasize, huh?

04:08:17.760 --> 04:08:22.560
Characters are the core of when science falls silent story and we are placing a strong focus

04:08:22.560 --> 04:08:30.000
on character interactions alongside the structured and rich gameplay experience, including branching

04:08:30.000 --> 04:08:39.600
dialogues, investigation, mechanics, exploration, environmental puzzles, and some rather significant surprises.

04:08:41.000 --> 04:08:43.800
The UV lamp has shown up large traces of blood.

04:08:44.500 --> 04:08:46.000
Why did that man bring me here?

04:08:46.500 --> 04:08:48.200
It must be an important clue.

04:08:48.400 --> 04:08:50.200
Oh, that lagoon is cursed.

04:08:50.500 --> 04:08:56.900
Based on previous choices, the protagonist in a fragilities will gradually emerge,

04:08:56.900 --> 04:09:00.900
and significantly changed the way the game's story is experienced.

04:09:01.900 --> 04:09:08.400
This is a huge evolution for us as a studio and we really hope you can feel the passion we are putting in this game,

04:09:08.400 --> 04:09:14.900
as we continue to push boundaries and stay true to the DNA that defines our KAA games.

04:09:14.900 --> 04:09:16.900
Thank you very much for watching.

04:09:16.900 --> 04:09:29.900
Well that's our show. Thanks for watching. Thanks to all our sponsors for making it possible.

04:09:29.900 --> 04:09:31.900
Thanks to all the developers for making and sharing their games with us.

04:09:31.900 --> 04:09:35.900
And thanks to you for watching. You can go wish us these games. That really helps the developers.

04:09:35.900 --> 04:09:38.900
And I hope you enjoyed all the Electro-Surprises.

04:09:38.900 --> 04:09:40.900
That's the cool one, right?

04:09:40.900 --> 04:09:41.900
That's what we're going with.

04:09:41.900 --> 04:09:47.900
Thank you to our generous sponsors, without whom David Devs would not exist.

04:09:47.900 --> 04:09:58.900
Battler Games, 47 Communications, the Game Awards, Idaxbox, Razer, Sony Interactive Entertainment,

04:09:58.900 --> 04:10:06.900
Summer Game Fest, Thunder Lotus, Unity, Wired Productions, and Exola.

04:10:06.900 --> 04:10:12.900
If you don't know who Exola is, they love indie games and are building a brighter future for the industry we love.

04:10:12.900 --> 04:10:17.900
They connect all the tools, systems, payments, and web shops for the video games industry.

04:10:17.900 --> 04:10:21.900
Explore all the things you need to launch, grow, and win with Exola.

04:10:21.900 --> 04:10:27.900
A super duper special thanks to our pals at Unity. Are you made with Unity? I am.

04:10:27.900 --> 04:10:32.900
And a very special thanks to DOS ONE for all the beats and music in the show.

04:10:32.900 --> 04:10:37.660
And an extra special thank you to Jeff Keely for continuing to shine a spotlight on indie

04:10:37.660 --> 04:10:39.140
games.

04:10:39.140 --> 04:10:44.300
David Devs is a non-profit organization that survives and thrives due to generous donations

04:10:44.300 --> 04:10:48.680
from sponsors, individuals, developers, and publishers.

04:10:48.680 --> 04:10:52.940
So if you are one of those people and you feel so inclined, we would gladly receive

04:10:52.940 --> 04:10:54.940
your donation at DavidDevs.org.

04:10:54.940 --> 04:10:55.940
Thanks for watching.

04:12:25.940 --> 04:12:28.000
you

04:12:55.940 --> 04:12:58.000
you

