I
you
are going to show you why gaming's best days are right ahead of us.
What I love about SGF is that we put platforms and rivalries aside.
It doesn't matter where you play.
is welcome here today and right now everyone has a lot of games to play. As you can see behind me
in just the first five months of 2026 Steam saw a record setting 9,265 new game releases and that's
up from 7800 last year. There are now more games and more creators than at any point in the history
of this great media. Now sure, a cynic might look at those numbers and think, how can anyone
possibly break through with their game? But then, you look closer. So far this year, 14 new games
are estimated to have sold more than one million copies on Steam. 10 of those, they come from
independent publishers, isn't that great? Absolutely. And most of them were brand new
IPs like eugenics, Windrose, or Far Far West. That tells you something important. Players,
you guys are hungry for new experiences. You want originality, games at different price
points. And when developers take bold creative swings, turns out you guys show up for them.
Really great. So congratulations to all those games. Now, you know, some games they become
global blockbusters but others actually find smaller passionate communities that
love them deeply and today both of those kinds of success matter the truth is
not every game has to be for everyone that's what makes this medium so exciting
right now it makes SGF so rewarding because this show helps drive discovery
I hope you find your next favorite game today so get ready to get wishlisting
should we get on with the show
Okay, it's going to be a fun ride, so let's get started with our preview of What's Ahead
with our first announcement.
Yes?
So, you're the American who called earlier, the sister of the men on the third floor.
Ah, welcome to Paris. It's so nice to meet you.
Oh, it's freezing. Come in. Come in. We don't want you to catch a cold.
I hate to say it, but your father is, well, quite odd. In we go.
He's made such a mess again.
I think I just cleaned it up a week ago.
It's like a boulder rolled through here.
Huh?
Ah, the delightful biscuit.
I'm sure he's going to like it.
I'm sure he won't notice if we help ourselves.
Oh, I'm so sorry.
It must be the maintenanceman from this morning.
Won't be long.
I'll bring some nice coffee to go with the biscuit.
Don't move.
Crater it field.
Don't move, Crater Redfield.
Capcom on a roll. What a way to kick off the show. Resident Evil Veronica revisits a classic
title from Resident Evil Universe, reimagining the experience for today's players. Thank
you to Takuchi-san and Capcom for that incredible news. Now, some surprise breaking news from
one of the top independent game studios in the world.
Hello there, I'm Cuphead here at Studio MDHR Headquarters, and today we have a special announcement
for all of you.
We're happy to confirm that development has begun on a brand new, hand-animated Cuphead
video game.
Our talented team has hard to work on this ambitious project, which will take Cuphead and Friends on a fresh, exciting adventure.
Hmm...
It's still in early stages, but we look forward to revealing more when the time is right.
Well, from all of us here at Studio MDHR, thank you for...
I didn't know this was plugged in.
Hello?
Yes?
Oh, indeed.
Oh, you want me to tell them?
Yes, I'll tell them. Yes, right now.
Well, it seems I have one more surprise.
A small team within our studio has been working in secret on something completely different.
This new project is a love letter to the era that brought us into the world of video games.
We have prepared a sneak peek, and I'd say...
It's pretty radical, hm? Over here? Ahem. Pretty radical.
Let's roll the clip!
Now in development at Studio MDA Jar.
It's Mighty Cuphead Adventure!
A new fast-action platform shooter with arcade quality graphics and amazing sound.
Mighty Cuphead Adventure!
You know I love my puppets, that was great.
Great, and there you have it.
Two brand new games from Studio MDHR up in Canada
with Mighty Cuphead Adventure,
a true 8-bit action platformer coming to consoles and PC,
and then a brand new hand-animated Cuphead game
has been confirmed too.
Great news.
All right.
Well, now please join me in welcoming my co-host
and partner in a new game discovery website
called Looking for Game.
It's Lucy James, everyone.
Thanks, Jeff. I am thrilled to be back here at Summer Game Fest, and I'm excited to share
in so many incredible announcements. Now, this next one is very special for me. It's a game
we've all been waiting to see for a long time.
You understand?
Yes.
I understand.
Hi, I'm Al Hope, Creative Director of Alien Isolation 2.
And I'm Anna Sofiko, our Director of Alien Isolation 2.
On behalf of the whole survival team at Creative Assembly,
we're very excited to share our return to the survival horror genre.
It's been 12 years since we released the first Alien Isolation,
and we're continuing what we started,
creating an authentic new chapter
which builds on that core isolation experience
of escaping the terrifying, unkillable, relentless alien.
And this time, we're unleashing the alien
on an unsuspecting colony world.
From the claustrophobic confines of the colony itself,
to the exposed and storm ravaged landscapes surrounding it,
Kurosaki Station is the new hunting ground
for the ultimate apex predator.
Players will face a desperate struggle
to survive and escape,
and we cannot wait to show you more in the future.
Thanks.
Thanks so much, Anna and Al. Today, we are honored to have one of gaming's true visionaries
here with us in the audience. For more than two decades, his work has reminded us that
games can be emotional and deeply human. From eco to shadow of the colossus to the last
guardian. He has left an unforgettable mark on this medium. Please join me in recognizing
the legendary Fumito Ueda-san. Ueda-san, good to see you. And now, let's talk about
his next game. A few years ago, we gave you an early glimpse of Ueda-san's next game,
then known as Project Robot,
well now it's time to step deeper
into the mysterious, unsettling, and epic world
that marks Ueda's first game in a decade.
Let's take a look!
All right, well, next we travel to the east, to China, circa 80% of the world, and we're
Thank you.
All right, well, next we travel to the east, to China,
circa 848 AD.
Blood Message is a cinematic single-player action
adventure game from NetEase.
You are a messenger who embarks on a perilous eastward
odyssey with your son fighting against impossible odds.
A few years later, the
But no one has ever been able to defeat a demon.
Today, the Great Wall is at its peak.
The enemy is now attacking.
Good job! You're in the mood again!
It's your turn!
Master, they said that if we fight with Xigui Hall,
we can also protect our family if we don't fight.
I won't surrender!
I won't kill you!
It's death.
No!
Kill them all!
I can't stand my family!
I can't stand my life!
I will kill you.
Go!
You
Now please welcome a game of
Now, please welcome a game developer who is visiting the U.S.
for the first time in two decades.
From RGG Studio, it's Masayoshi Yokoyama.
Hello everyone, this is Yokoyama. Today we have an exciting new update about Stranger
than heaven. First, please take a look at this.
Taito!
If you don't pay attention to this,
my life will begin.
We've got a lot to talk about, but first of all, we have a release date.
The release date is January 15th, 2027, and the new cast has been included in the trailer.
But let's talk about it with this person.
Please welcome, Tsukumaki!
I
Snoops everyone's talking about this game. It's so good to have you here man
So you team it up with Yoko Yoko tell us how does this happen? Why do you want to work without GG?
I mean, I'm a big fan of saying I've been playing that game since it first came out and you know to be a social
was such a great game and such a great person like this and the team that they put together.
It's an amazing feat for me, so I'm happy to be a part of it.
Now, we got to talk about what just announced in this trailer.
How's Tupac being a part of this?
You know, the Tupac estate and my son and myself, we work very closely together,
so it just made sense to put him in this game because his likeness and his spirit still lives on,
and I just feel like it was so connected to what we're doing.
So, what y'all think?
I'm sure you've got more surprises in there too. I know the song sounds great, but we're
looking forward to hearing more on Stranger in Heaven. I also want to ask you about something
a couple years ago at TGA, you and Cordell talked about death row games or something
that you guys want to do. Any updates on what's happening there, DRG?
Yes, sir. Death row games, you know, we're building a hip hop gaming universe, bringing
an authentic culture to life, you know what I'm saying? We just got a lot of plans that
that we plan on actually bringing to life
in the next couple of months.
Okay, well, we'll hopefully hear more on that soon.
Yes, sir.
Thank you very much, Snoop Dogg.
Thank you for joining us.
Thank you.
You'll be honest on it.
Good day.
Thanks, guys.
Fantastic.
More crazy stuff to come.
All right, next we're excited to announce
the stunning debut title from a new studio in Sweden.
Hex is an open world action adventure game
from key creators behind the division
little nightmares. You brave the wild north as researchers stranded in a
mind-bending player-shaped procedural world. This is a very cool game. Take a
look.
I can't wait to see more from Hex, it looks absolutely stunning.
We have much more SGF to come, but first on June 14th, Dead by Daylight is celebrating
its 10th anniversary.
Watch this closely because here's a little tease of what's ahead.
Happy birthday to you.
I am one, I am two, I am three, I am four, I am five, I am six, I am seven, I am eight, I am nine, I am ten.
Come on, hurry up now.
is
dangerous
Edward...
...Iviteri...
...is it dangerous?
Wouldn't pay so nice if it weren't.
Gentlemen!
We do not plan to headlong into falling on the orders of a single madman!
But act according to our own collective madness.
So I'll put it to the vote.
All those in favor of storming this cold and taking this shit, storm and shout out!
Please feel it out here.
We're moments away from the grandest prize of all.
After you, Captain, half the head is dangerous.
Don't save me a spot in hell, Shacket.
Are you coming too?
Welcome back to SGF! That was Assassin's Creed Black Flag Resinct, which is arriving July 9th.
Now it's time for the announcement of a game that reunites one of the best action game developers in the world with a legendary franchise.
We are just getting started, believe it or not.
Alright, well that's another TMNT game from Platinum Games, and I cannot wait to learn
more about Last Rodin.
Now, please welcome two-time TGA loser for Expedition 33 and Final Fantasy XVI, it's
Ben Starr who voices the visitor in Fortnite!
Hello Summer Game Fest!
For the past little while, I have had the incredible opportunity to step into the world
of Fortnite as the visitor.
And today, I finally get to share a glimpse of where that journey is heading next.
We've been working on this for a long time.
A new season is about to begin, and everything is about to change.
Let me show you what's coming in Fortnite's next season runners, launching later tonight.
Faster. Or dangerous.
No one can resist that kind of power.
So we must secure them.
Now, if you're wondering how we end up on this new island, you'll have to jump into
the shattered event happening live inside Fortnite right after summer game
fest. This season we asked every player to choose a side and in the live event
that choice changes your experience. It has all been building to this moment. The
party starts at 7 p.m. Eastern time but the doors open early and trust me you'll
want to stay to the very end of the event. I've got a little surprise waiting
The stage is set.
You chose your side.
This ends now.
Now it's time for a special announcement from Bandai Namco, about one of the most influential sci-fi franchises ever created.
On Earth, mankind measured time by seasons, not sirens.
For a moment, the future felt promising.
They're inside! They're inside!
Out here, that promise is a lie.
Every breath taken is inside an armoured shell.
You're our last hope.
The darkness coming for us.
It remembers one nation.
Pilot.
I'm here.
Thousands of games launch every year, so finding your next favorite can be tough.
That's why I'm launching my new newsletter, Looking For Game.
I'll be curating and selecting games that deserve your attention every week and sending
demos and exclusive playtest invites straight to your inbox.
Head over to lookingfor.game to sign up with player.gg.
Speaking of fun, unexpected games, this next title comes from a solo developer, Adrienne
Mulero from Spain.
It is a co-op physics game about two geese and one very fragile egg.
What is this? It's way too hard!
What's up with our baby? What's up with our baby?
Yay!
Just focus, please. If we work together, I know we can do it.
Oh! This is extremely hard!
Oh gosh, that looks really hard.
Maybe if we looked for some more people, it would be easier.
This really is an extremely hard game.
Congrats, Adrian. What a fun game.
All right, now it is time for a debut game from a veteran team of developers
who come from Naughty Dog and Infinity Ward and other amazing studios.
Over the past half decade,
They've quietly been working on an ambitious new project.
Here is the global announcement.
People are endlessly disappointing.
The greedy.
The cruel.
The lie.
They're bullies.
It's those.
Here, I'll go one of them.
So that's what I say when I look at something like you.
Bully.
See, that's what we're different.
I genuinely like most people.
Oh, then you're truly a sick fuck.
We need to move.
They'll be coming for you.
Coming for us?
You're not one of them anymore.
Yeah, well that's temporary.
Just like you and me.
You guys don't understand the real threat.
Not like we did.
If I go to work with my enemy to survive, so be it for now.
Either we fight those things together or die alone.
I have a party.
No, no, no, no. Do not touch him.
We fight together.
We're dead alone.
For over 18 years, Jacob and I have developed character-driven games with the goal of thoroughly
connecting design and story. In Crossfire, two opposing operators must form a temporary
alliance. Depending on one another is their only chance of survival.
To support this narrative, we completely rethought how cover and traversal work together and
created a system that rewards tactical thinking, stealth, and repositioning. It's called Adaptive
cover. With adaptive cover, our player character Leila dynamically adjusts her stance to react
to the complex terrain and the enemy's line of sight. It fundamentally changes your relationship
with the environment and becomes an active skill to master. Shout out to our amazing team at That's
No Moon, who are meticulously crafting crossfire. It's for all of you who, like us, love high agency,
single-player story-driven games.
Thank you.
Amazing.
Thank you so much, Jacob and Taylor.
Now, last year at the Game Awards,
we introduced the next game from Remedy Entertainment.
Here's a new look at the mind-bending world
of Control Resonant.
It's been seven years.
the oldest house has fallen.
Everything we tried to contain
is now loose in the streets of Manhattan.
This was caused by a new type of hostile resonance.
It was beyond anything that we can currently measure.
It's all quite terrifying.
And fascinating.
All we can do is dig deeper, keep searching for the solutions in every way we can.
Before it's too late.
Right now it's time for another Summer Game Fest exclusive, the announcement of the next
game in a storied franchise.
To protect this land, one reason stands above all others, our wonder.
You feel it too, besieged in your eyes, wonder at the astonishing power that shapes this land of all.
At the great spirits to whom we are bound, at the gods to hold dominion over all.
We cannot guarantee your comfort or even your safety.
But if you yearn for horizons unexplored, for fellowship and purpose,
for always worth dying for.
To you, we can price magic.
To everyone watching both here and live online around the world,
I'm Colin Johansson, the studio head at ArenaNet, and I want to thank you for watching the exclusive
first look at our upcoming game. The time is right for the next evolution of the MMORPG,
and that game is Guild Wars 3.
Glad you all agree. Guild Wars 3 is an epic world that is both beautiful and fun to explore,
where the joy of movement is powered by your character's momentum and combat will usher in an
entirely new type of MMO experience. By launching on PC and PlayStation 5, we're inviting the biggest
audience yet to experience the world of Guild Wars. We're so excited to welcome all of you to
join our Guild Wars community. Go to GuildWars3.com to sign up for our newsletter right now. Thank you.
Thanks, Colin. Get ready to blast across the galaxy with daring races, dangerous rivals,
and some very familiar faces. Star Wars Galactic Racer is coming this October! And now it's
time to head to a brand new planet, Dervin Acos. Now this is Pod Racing.
Welcome to Durven Acos, where champions are born and losers annihilate it.
My sources say you've been making friends amongst our fellow lead pilots.
Racers don't go ahead to head against the Bulba.
Legends do.
They are not your friends.
I've seen you at Kestar's side.
Stay out of my way.
Oh, this is the dream shape!
There's a reason why they call Castar Bull the Champion!
The golden age of the Galactic League begins now!
I'm sorry.
Stay kind of always home.
Always home.
I'll be here to show you.
I'll be back.
I'll smile.
Years ago, we announced SEGA's plans to bring back many of its classic franchises, including
Jet Set Radio and Crazy Taxi.
Another one is Virtua Fighter.
Today we've got your first ever look at the surprising scale and scope of the next installment.
This is Virtua Fighter Crossroads.
totally different...
you
talking about your x
I've got an idea for it.
Hey, Estella!
But you're hungry after this morning, huh?
Same as usual?
Your sister's really taking this whole job thing seriously, huh, Divina?
I know.
They really weren't kidding about this being a fighting town.
You're all fuck-ups.
Otherwise, we wouldn't be living in Vela's support.
I just don't get enough
I can't hold out anymore
Kill them all
Hey, it's me
There he is
Shit
This is not gonna blow over Seattle
You fuck with the Chinese mob here
I
Just take it easy
That's... your... your...
Man, still?
You play the part of a fighter.
But... you are lacking in Kung Fu.
Guys...
I'm sorry.
full
Once you're inside, there's no surrender
Who's pie-chan what?
It's been 25 years since RuneScape was born and 20 years tomorrow that Durial 321 wreaked
havoc in Falador.
Finally this legendary universe is coming to console with RuneScape Dragon Wilds playable
now on PC and Early Access.
Here's a new look.
A few survive the land of dragons, but some seek more than survival.
They fight, they adapt, they build, they stride boldly.
into the unknown, claiming dominion and forging their legend.
Let's go!
In the ebbings fling, the skies will clot.
Our shedding seeds make piles of rot.
Odine's cast with tempers rare.
Red Mino squirm in tainted clay.
Three virtues, no.
Not all, because...
...for us...
...and do...
...I'm dead!
Alas...
...find me...
...for...
...or I'll find you.
Welcome to Bruckalo Park.
It's okay, they're not actually monstrous.
We're just a lot smaller now.
Clever girl.
You're looking at a living fossil.
Hey guys, you're gonna want to see this!
Please tell me that was your stomach.
Hold on to your buggies. For a survival epic, 65 millimeters in the making.
What the hell did we get ourselves into?
Some guys leave it to luck, let it ride on a roll of the dice.
You can have all the luck in the world, but what matters is the choice you make when the
cards are on the table.
that was indeed a young Don Salieri from the original Mafia, man of honor, expands Enzo's
journey in Mafia the Old Country this August. Okay, can you imagine working on something
for 16 years of your life? Back in 2010, the creator of Assassin's Creed set out on a journey
to build his next time-bending epic. Today, after many twists and turns, it is finally
time for Patrice Desolée to invite you in to his new world.
I was born to be the Collector.
To protect a world I cannot be a part of.
Destined to be feared for what I am.
It is my fate.
I have devoted my life to facing them, those granted the power to raise souls, those corrupted
by their gifts,
tilting the ancient balance
toward Cataclysm Hill.
But it lost.
Their debt is due.
Every choice,
every breath
has led me to this moment.
As the moon bears witness, I take the first step.
My time has come.
I am ready.
Thank you, Jeff. Thank you, everyone.
1666 has been a monumental and emotional journey.
David Lynch once said, the film is the talking.
That's all I feel today about the game.
Instead of explaining features, I'll simply say this.
As of right now, the prologue is free to download on Steam and Epic Games Store.
It's a 30-minute story experience and a mousse-bouche, if you will.
I'll leave you with a glimpse of what's to come when the game launches on early access
later this year.
Join us for the journey.
Merci and pas la chaleur, Alice.
Thank you, Patrice, still to come, we've got a lot of great announcements for you, including
I've got some surprise gas in front of me.
Who's that?
Wait, that's Billy from SAW?
Hey Billy.
Hello.
I want to play a game.
Oh, you want to play a game?
Well, that's great.
We're here at Summer Game Fest.
This is all about playing games.
It's perfect.
Roll the tape.
You heard the pop it.
Pull the tape.
A hundred years have passed since the genesis of your legacy.
They call you a monster.
But I call you a prophet.
Pain is our only true path to redemption.
It strips away the lies that people tell themselves.
Only then do they get to see what really makes them tick.
A sacrifice must always be paid in blood.
or die.
Your book, Bounded Blood, inspires those who are worthy.
The spiral bleeds ever deeper.
Let the games begin.
Our wars and approaches.
Humanity's fate will be determined by one final sacrifice.
We are ready to bleed, Bannerah.
Are you?
The veil between realms is unbothering.
Life or death,
Yes, you and I will decide.
Lords of the Fallen 2, whistlist now.
That's right, Lords of the Fallen 2 is also coming to steam this fall.
Next up is a brand new game from Bitreactor,
a studio formed by some of the most experienced developers in the tactic genre.
genre. This is Star Wars Zero Company.
Local gangsters. Find out what they're up to.
I've been tracking fighting for months. Should let the center of it align.
Alright, let's get a team together.
We work with all kinds of fighters.
Except for this ex-noble, ex-cons.
And we're better for our lives.
We're almost there.
We just gotta finish this job.
Here we go!
General Skywalker.
You're all surprised at the end there, right?
Dark Fantasy has always been about one thing, the monster within, and today, one of Europe's
most ambitious studios is ready to take you into a brutal new world where vampires have
emerged. I'm hiding.
Come in!
The box. Please.
What the hell?
Do you know you've got an easy edge?
Wow.
No matter what.
You certainly have reasons to hate me.
Certainly have reasons to hate me
My son you've ruined my life we crave the same thing
Evil my evil they adore me. You're a pawn in princess's hands nothing more
I've done the unthinkable for my own family
The termination is not enough to cheat your fate, don't walk off.
How many innocents did you train trying?
Maybe we are so different after all.
Hello everyone.
My name is Konrad Tomaszkiewicz and I am the Game Director of the Blood of Dawnwalker.
What you just saw was an invitation to join us on an adventure.
to era eras and cultures in our story-driven open-world dark fantasy saga.
The first part, a CGI, shows where our saga leads to. A pleasant day adventure.
The gameplay segment that followed is from our current game and it's an origin story
of Coen. I hope you will have as much fun playing our game as we had making it.
Thank you and have great rest of the show.
Thanks Conrad, next the creators of Among Us have been hard at work on a new project
And today, we're revealing it for the first time.
Welcome Evendical Brown and Liv Houston!
Hello Summer Game Fest!
Hey!
We are so excited about the future of Among Us as crew members, ourselves, our task is sharing even more good news about the animated series.
Um, Evette?
Uh-huh.
Look, I know fans have been dying for updates, but there's a dead body right there.
And the imposter could be any one of us.
I think this calls for an emergency meeting.
So, you'd rather call a meeting than complete our task.
That's suspicious.
I'll have to report this to Mirror HQ!
Oh, no, I mean, I don't think there's any need.
Ah, take it up with admin.
And now, the moment you've all been waiting for.
Get hyped for chaos, betrayal, and more in the Among Us series.
Enjoy.
The official cause of death, a cute ripping off of the face, three makes it a murder mystery.
Any one of us could be the killer.
Was it you?
Hmm, whoever smelt it dealt it.
If only there was someone who could take charge.
Wow, that was a lot of screaming.
Green, blue, orange, purple, white, blue, brown, yellow, white, cyan, black.
I'm red.
The hot one.
What's back there?
Oh, wow.
Really?
We have to kill the importer.
We're so happy to have you among us, or isn't amongst us.
We'll always forget.
Would you believe me if I said some of our biggest surprises at SGF are still to come?
Stay tuned, and it turns out there's more coming for one of this year's best-reviewed games, 007 First Light.
Here's a first tease of a new story mission coming later this year.
We've received an urgent call from Aleph, James.
King Barthema requests MI6's help with a matter most sensitive and is asked for you personally.
Our alliance with Barthema is fragile at best, but if he has what he claims to have, well, M figures the reward is well worth the risk.
Go back to Aleph and find out what this is all about.
Best of luck. 007.
Brothers, the time is finally here.
I know it's been difficult.
All these years, the unbelievers mocked you for your faith.
Tonight, we shall show everyone how long they were.
Sipur, awaken!
I'm looking to find the source of the disturbance and end it.
To do that, I need a complete picture.
Maybe this is all a brain dance, a simulation?
Send it, not the rest off!
Maybe the two of you really are from another universe.
Run. I'll erase you at the finish line.
Delete me, you're ass.
Come on! Eat less, monsters!
I can feel it. That magma test of discipline is looking for us.
BUSHI!
That was a look at what's ahead for
Wuthering Waves and its collab with
Cyberpunk Edge Runners on June 8th.
Now if you want to track all the games
shown today, head to player.gg
slash SGF to see the full lineup and
wishlist your favorites across all
platforms. Right now, it's time for news
on a massive expansion
coming to a franchise that has been
on this stage before.
franchise that has been on this stage before.
I can't stop knowing how can all this exist up amongst the clouds.
We can affect the environment with just their presence.
A moving natural disaster.
Too powerful to tame, and too difficult to reproduce.
Sounds like an electric shock.
I know it's all for nothing.
Still you press on.
Stop!
TURN!
You got to see the hand, to see the trick I play.
If the hand I come, let it go.
Fist!
Look out the fence!
Face the wall!
I
That was a new look at gameplay from Swords of Legend, a fantasy action RPG.
There you saw a boss fight against Kong Kong Zi, with each move pulled from real centuries
old Chinese magic tradition.
Now, how about a little toy car magic?
Get ready for lots of loop-to-loops and massive jumps with the announcement of the biggest
Hot Wheels racing game yet.
Happy anniversary, Sonic, and happy birthday, Sega.
All right, now the world premiere of a project that depicts the entire story of a famous
anime from beginning to end. Dedicate your heart to this.
Don't die, you bastard.
You can still fight, but...
No!
Go!
Get out of my way!
You bastard!
You too!
I'm coming!
Don't follow me.
As I thought, the titans are so dead...
Okay!
I'll take care of the rest of the team.
I'll take care of them.
If you don't do it, I'll be dead!
I'll take care of the rest of the team.
Thank you.
I'm sorry.
Goodbye.
from many of the creative leaders behind Forza Horizon comes a new cinematic open world driving
experience set in Monaco and the French Riviera where the worlds of pro and underground street
racing collide, this is clutch from Maverick Games.
We have two drivers dead.
Three more in intensive care.
I'm done.
My friend said he can help me.
Some people are meant to be outlawed, Theo.
Think about it.
I did all that for me to get out of trouble, and now I'm in deeper than when I start.
I can't be taking this like this.
I'm gonna lead traffic into all one game.
I've tried to help you.
I'm not coming to jail for you.
The dead won't rise, but their sons will plant fear or respect.
You're lost.
One.
I'm the weak, I'm the strong
We have lots more summer game first ahead and trust me, trust me, you definitely will
want to stick around. Right now, here's a new look at Sea of Remnants from Nessies.
We're Bachelorette, we can side and not flay
Take it out, take it out, throw it all back
Burn the gates, throw them till the crowd
Make this performance, that goes through this night
Make it loud
Say we're lost, say we're strange
Say we're flayed, it turns away
But it's not me, it lets us choose
I'll remember all of you
Can't talk, shout it out loud
Nothing over, nothing down
It's a malice, it's a slave
Let's not decide on it
Make it out, make it out, feel the hand
It's one second, it's just it
I don't need a perfect man
Just a spark, we're holding back
Make it out, make it out, don't look back
Even if it doesn't last
If I lose it all someday, I'll keep this for a better day
Make it loud
In a world, in a room, on a shelf?
Uh, guys, is it me or is there something off with this one?
Yeah, he seems... different.
Has he always had that mustache?
He doesn't have a mustache.
Oh, yeah.
Hey, buddy, what's your deal?
Howdy.
Name's Ryu.
What's all this mess about me being different?
Well, look at that.
He sounds different, too.
What in the Sam Hill?
Everyone in Tokyo talks like this.
I know what this is.
It's called a knock-off.
Well, coronation coulda not are due!
Howdy!
Thank you.
Yikes.
The Capcom Summer Game Sale is here!
Take home January, bonapide 100% authentic real deals on select titles.
Do not laugh.
I can't do it if you're watching.
Ladies and gentlemen, representing the elite ranks of the Ark Society, Mr. Gray!
I hear the scared of it, but the pros ain't
Yeah, I'm screaming faster
When I pulled up the line, I'm faster
I've been telling me, you see me, you know I'm back again
Rock and yellow, rock and yellow, rock and yellow, rock and yellow
There you have it, Pow World 1.0 is coming out on July 10th.
Now at the start of the show I mentioned we'll have lots of new worlds to explore today and
the return of some long-awaited ones as well.
This next game falls into that last category.
It's been a long, long, long, eight years.
Homicide, six total so far.
Each case, husband and wife found, shredded.
People are dying.
Some monster is out there.
Order all the precincts. You're the guy to call.
Big me, Sheriff. I'll have your job within the week.
Are you living under a rock?
You're a raging dumpster fire of a person.
Hear the reason I'm here.
She's, uh, detective.
Ready to get to work?
I don't look human his lips are sealed, but I'm not helpless see around I was wondering when you turn up
I'm looking for me.
That's right, Bigby is finally back!
And as we wait for his near adventure in 2027,
check out the wolf among us remastered this holiday.
Now, this next game comes from an acclaimed studio
that is deep into development on its next project.
I
It's just something that I don't ever do Get a lot of stuff on the floor
Easy, easy, easy
I'm listening
Scarlet sin, that's the beginning and the end of it all
How about you try taking a hit?
You were acting a little strange today
Oh, yeah? It's our first mission in a while, aren't you a little excited?
Stop saying weird things.
Okay, take it easy.
Quiet. We're moving.
Initiating C-3 sync. Ready, Angel?
Roger, Captain.
I can't stand the crowds.
Maybe better for both of us if we got out of here more early.
In the movies, this is always where things go wrong.
Hey.
Well, I just said, it's a cliché.
Wait, the target stopped.
Marken, the false reign shall be in the game of the father!
That was a good one. Shift Up is returning to the world of Stellar Blade with an all-new
sequel developed entirely by the original team that's here today. Set in the same universe
as Stellar Blade, this next chapter continues the story beyond the events of the first game
introducing a new protagonist who you saw there, Evie. It's early in development and we will have
more to share in the future. Alright, we're almost done, but not quite. It's been almost exactly
three years since Street Fighter 6 was released in June 2023. What's ahead? This is Street Fighter 6
Year 4.
Street Fighter 6 is already entering Year 4, but I can sense that we already have new challengers on the horizon.
I
Fascinating
Please welcome to the SGS stage Nakayama-san, director of Street Fighter 6 and Kamoguchi-san, director of Square Enix.
Thanks to all of you, Street Fighter 6 has reached its third anniversary.
And today, we are announcing the special collaboration with Final Fantasy.
Tifa is a character loved by the players all around the world.
That's exactly why our goal was this, to bring to life a Tifa who truly fights within the world of Street Fighter 6.
Everything from her design to movement has been rebuilt as Tifa, the street fighter.
Materia has also been reimagined as a new gameplay system.
We cannot show you today, but we are still in the battle with the final fantasy.
We cannot show it today, but we are still in the battle with the final fantasy.
We cannot show it today, but we adapted an iconic Final Fantasy element to the battle experience.
Tifa's fight is far from over. We hope you all look forward to what's coming next.
Thank you very much.
set this moment up besides this. Get ready for the final battle.
Long ago, a shadow fell upon our planet. Guided by calamity, one man sought dominion through
Reunion. By his will, a star fell. A meteor called forth to bring ruin to all. But our planet answered.
Awakening mighty weapons to stand against this celestial threat. Now, hope endures in those who fight.
Long story short, the world's in trouble. It has been for a while.
So what are we waiting for? Let's give Sephiroth the beating of a lifetime!
You're mine.
I'll make this quick.
Good night.
The sky's the limit!
I can do this.
I'll make you proud.
Just ain't your day.
Oh my.
Is that a weapon I see?
Or as I can tell, these things don't distinguish between friend and foe.
Save the planet by killing her protectors.
Let us put your faith to the test, Cloud.
Never would have made it this far without you guys, and I won't let you down.
I promise.
you have it and no he's not done yet please join me in welcoming back to
Summer Game Fest the director of Final Fantasy 7 Revelation Naoki Hamaguchi-san
I'm back
I'm truly delighted to unveil Final Fantasy 7 Revelation, which is launching simultaneously
on all platforms.
And we've only been able to come this far thanks to every single one of you who continue
to believe in this story and waited for this moment with us.
The central theme of this title is Resolve.
Cloud and his companions each confront their own destinies and find the resolve to march
towards the final battle.
I too have carried a promise in my heart throughout this journey, the resolve to see the series
through to its very end.
We're committed to delivering this experience in its ultimate form.
Please stay with us and witness what lies beyond that resolve.
Today, to help guide us on our path, please show me and welcome to the stage the voice
of Vincent Valentine, Matt Mouser!
Thank you very much, Hamaguchi-san.
It's truly a privilege to be here with you today, if you know me.
There's honestly so much to see in Revelation.
I think we just kind of need to dive right in.
What do you say?
Let's do it. Take it away, Matt.
I don't mind if I do.
As we reunite with our heroes, the meteor looms in the skies above,
a constant reminder of your mission,
and the grave threats you'll confront as you embark upon your journey,
and face the epic conclusion of the remake series.
Abort the high wind, your very own airship, and the pride of the Shinra fleet.
You'll take to the skies and witness our most expansive open world yet.
From the outskirts of Midgar, to the sun-drenched Medeo Archipelago, to the warrior nation of Wutai.
Simply pick a direction, set sail.
But after you be expected to protect the whole world at once, you need to cover ground fast.
Ah, ah, jump him! No way, no ha!
Don't worry, these parachutes are top of the line.
Full accord and pop!
You'll be floating through the air like a feather.
At any moment in the open world, simply pilot the high wind to your destination and take a leap of faith.
If you win the rushing past, you'll descend seamlessly from the sky above to the ground below.
Where will the winds guide you first?
That freedom is in your hands.
But no matter your destination, to defeat your enemy, you'll need a fighting chance.
And that starts with your trusted allies.
At long last, with the world teetering on a blade's edge, everyone assembles a cloud side,
forming an epic ensemble of heroes.
Each with their own story that brings you closer together than ever.
But a good unit needs more than friendship to save the day.
It needs a disciplined combat regiment.
The hybrid battle system established in Remake, in refined and rebirth, is perfected in Revelation.
Putting even more power in your hands, in fluid real-time action, seamlessly switch between party members to even the odds.
Then, when the fight calls for strategy, enter tactical mode to unleash a suite of powerful new spells and abilities.
Activate devastating synergies with your companions.
And of course, call on mighty summoned entities that can turn the tide of battle.
Ah... Summoning Efrid never gets old.
There are truly some chill inducing fights ahead in Revelation.
I'm so excited to see all of your reactions.
It's gonna be amazing.
I'm guessing you have a favorite character
to play in battles.
I might be a little biased,
but since you brought it up,
let's have a look at our newest coffin-dwelling companion,
Vincent Valentine.
I won't return to my coffin until we've put Sephiroth in peace.
Vincent's is a deft gunsling capable of delivering precise high-yield shots.
But there's more to this secretive former Turk than meets the eye.
The result of experimentation at the hands of Shinron, Vincent can transform into the
the Galleon beast at the press of the fight, gaining tremendous power while transformed.
And when combined with the skills of a certain ace pilot, their high-impact synergies disrupt
the fight with ferocious results.
The leap and lancer, the dash and ragoon, the one and only Sid Highwind!
Sid Highwind, the cantankerous pilot extraordinaire, joins the party and their mission to defeat
Sephiroth.
SID's command of his lance allows him to rapidly close the distance for powerful strikes,
or engage in sweeping area-of-effect attacks to bring a whole host of enemies to heal,
but to fully control the battlefield, skill with a weapon only gets you so far.
To further augment your combat capabilities, try this on for sounds.
Function Integrated Tactical Suitwear, or the FITS system for short,
allows you to further customize your playstyle with new uniforms and viewed with unique move sets.
Alongside your equipment and materia, Fitz gives you an extra edge in battle.
And to face what's coming, you'll need all the strength you can muster.
Sensing its fate hanging in the balance, the planet itself has unleashed its last line of defense.
The weapons.
Ancient beasts that are larger than life and capable of untold destruction.
Will you be enough to stop them before it's too late?
As the world is torn apart, you and your friends must unite.
In Revelation, we come to the thrilling conclusion of the Final Fantasy VII saga,
and your mission is clear. Take up your buster sword. Equip your materia and stand together.
One last time.
Well, thank you all, thank you, Hanoguchi-san, for bringing us this extended look at Final
Fantasy VII Revelation.
I think I speak for all of us when I say we cannot wait to play it.
But Matt, I think we ended the video too early.
I hate to leave a story unfinished.
Is that right?
Well then, you better take a look.
Let the cannon back online!
But last, the promise is fulfilled.
The journey ends here.
There you have it, Final Fantasy VII Revelation coming to all platforms next spring,
which is appropriate for today because SGF is really a celebration of games across all platforms.
Thank you to Hamaguchi-san, Kiru-san, and the team at Square for that very special announcement.
And thanks to Lucy for a great job, Kousi, did you do great?
Thanks, Jeff. What an amazing way to end the show,
but that's not all because coming up right now is Day of the Devs with a look at many new independent game titles,
including multiple new game announcements.
That's right, tons of awesome indie games.
So make sure to stay tuned and watch that,
and we will see you live this August in Germany for Gamescom
opening night live.
you
I just, it's something I do for fun in addition to my job, so at night you might find me just
sketching out ideas for little games and sending them around to friends, which is how Blood
The dungeon was created.
Blood Dungeon is a platforming game where you're not just standing on platforms, you're
crawling on the sides of platforms, you're hanging from the ceilings, you're walking
across tight ropes, you're jumping onto nets, climbing ladders.
It's not a metrodania, you're not learning these skills at the time, so you can think
of it like vampire survivors crossed with Speluggy.
I really missed like animation, and just being able to hand animate pixels, and it was fun
to just churn them out, and make lots and lots of silly little characters, and the
enemies and stuff.
And I think the game turned out really fun.
There's handful of arenas to explore.
You'll unlock over 100 weapons.
It's like these other survivor games you've probably played, where you're kiting the
enemies and they're sort of following you in a big mass, but in this game you're in
amaze as well, amaze with gravity.
It's really a game about routing. You get to know the levels, you get to know
which weapons work with which other weapons, and maybe find a character that
you really connect with based on the art or just the way they move. So I'm excited
to share it more widely before it comes out later this year.
The coolest thing about video games is that anything is possible.
However, it is likely impossible that you could guess what this next game is.
Hello, I'm Andres Bordi, and I'm Mason Smith, also known as AirDwarf, and we are very excited
to show you the Nebisundia, our game which is a retro survival horror with live action
cut-sits.
That's right, these insane madmen actually put in a live action, horror movie, made
by a professional production company, and an award-winning special effects team, right
here in their Fixle Morgan.
So the story of the new disorder follows Julia, an Argentine girl, who's having nightmares
every night about her ex-boyfriend Ivan being killed by horrible monsters, and she finds
out that the name is real and now she's trapped inside.
Geneva Somnia has classic survival horror gameplay that you would remember from games
like Resident Evil, but it has this super retro chunky pixel aesthetic, and in order to survive
Julia has to solve puzzles and collect items and also manage her consumables if she's going to make it through
So once I was playing Freyth on month streaming and I said I would like to do something at this
Yeah, and in 2023 Dave Oshry came to me with the trailer for to Never Saw Me a and he said hey
I want you to check this out and let me know if you think this would be a good
Title for us to publish who I had known Andreis and Tobias and the guys at Saibot Studios down in Argentina for quite a long time
And I knew how much faith inspired ten of us Omnia
So I said guys there's really only one way we're making this game and that's if Airdorf
Signs on as executive producer Andreis was the director of one of my favorite horror short films Alexia
And so I was really excited. I immediately said yes
I didn't put it together at the time, but I think it was just this weird evil twist of fate that we get to work together now
It's something that it hasn't been done in a really long time
specifically combining this retro style
gameplay with live action scenes that look this group and
And besides filming on sets, they also filmed on location in several places in Buenos Aires.
These cutscenes bring a lot of talent from the field industry in Argentina and also television and also the theater industry.
And also the monsters that you see in pixel form during regular gameplay make an appearance in live action,
and they were achieved using practical and digital makeup and monster VFX by an awards-winning special effects team
and absolutely no generative AI.
The game and the cinematics get really crazy and in psychotic towards the end and I can't
wait for y'all to play it.
Thank you for giving us the opportunity to show you Tenebri Somnia.
Please look for Tenebri Somnia later this year on October 16th on PC and consoles.
Chinevresomnia, Retro Nightmares, Real Life Orders, October 16th, 2026.
Get ready to get your groove on with our next title, Mr. Reckless.
Two of the game's designers we will meet in a moment are also its composers. That is so cool.
French developer Glee Cheese has put together a combination of mechanics and music
that will leave you nodding your head and tapping your feet.
This world premiere is what people call that now.
Enjoy this world premiere of Mr. Records.
Hi, I'm Charles and I'm Valentin.
We are the composers and game designers behind Leachy Studio,
creators of Headbangers Prism Riot and Musical Story.
Our small studio focuses on crafting innovative music games
And today we'd like to introduce our new project, Mr. Record.
This is George.
He has an extraordinary gift. He can travel through music.
As soon as he hears the first notes of a record, he's transported into vivid worlds,
where he interacts rhythmically with the environment and unfolding events.
Turnin' your ears, turnin' them up, give up your fears, turnin' them up, turnin' them up.
A wide range of musical gameplay experiences shape these journeys,
letting you feel the music in a truly unique way.
Along the road to change.
When it's not exploring these musical worlds, George runs his record store.
Every journey completed becomes a vinyl available for sale in the shop.
Our goal is to understand each customer's needs and match them with the right record.
Everyone has their own way of expressing what they're looking for, along with a distinct
personality.
There are stories intertwined with jokes, creating a narrative that is intimate, humorous and
heartfelt.
records allows you to acquire new ones to play, forming a fresh and surprising gameplay loop.
As compositors, this record shot setting is really inspiring as it gives us the freedom
to explore a wide range of musical styles. So this is George's life told track by track.
Over 45 songs each tied to a moment, a memory or a feeling. We had so much fun creating and
recording all those songs and we'd like to give you a quick preview of the result.
Singing in my arms, Sharon, I don't know what to do or what to say
Oh, it's a song that's blown your gun
I knew it was life
It's been a big time
Kids, it's unusual
Surrounds me
Take all the pathways, about where we're
Then flipin' around, and make an open up
Just keep it as shown, and never stay in the wall
We do what we do so straight
We're a small team of four
and we've pulled a lot of heart into this game
There's just so much more to share about Mr. Ricoste
so stay tuned for more dates coming soon
Bye!
In the spirit of camaraderie with fellow Canadians, Dave the Dev's alums, and makers of Spirit
Fair, here is Thunder Lotus with some exciting news.
Hello, my name is Jent and I'm a game designer.
I'm Stefania, I'm an order director, we're from Thunder Lotus in Montreal, Quebec and
you might know us from our game Spirit Fair.
For the past seven years, we've been working on something quite different.
Our latest game, 33 Mortals.
How many games have you played where you really wanted to play with random strangers?
How many times have you felt the primal thrill of defeating massive enemies and epic raids
without the stress, the grind or wondering if you're good enough?
Welcome to 33 Mortals, our co-op action roguelike for 33 players.
No waiting around, you jump straight into the action through instant matchmaking, you
tear through hordes of enemies sent by God to punish you, and rebel against the wrath
of God together.
You can play solo if you want, or with one, two, or three friends, because in 33 Immortals,
everything is about cooperation.
We spent a lot of time designing the game so that you want to play with others, even
if you don't know them.
There's no voice chat in this game.
Use in-game emotes to communicate with your fellow rebels.
Combine your strength, whether you're a tank, specialist, ranged, or melee player, and push
forward no matter what.
You will die, and that's okay, because with every run, you grow stronger.
You'll have to.
What you're up against is nothing less than the wrath of God.
For the best part, you never face it alone.
You face it, together.
33 Immortals releases this summer.
So come join the rebellion.
You know, sometimes in life, there are things that just make you want to give up and go
fishing.
An apocalypse that ravaged the earth and left us in a world filled with Lovecraftian
nightmares and mutants might just be one of those things.
So pop on your way, folks, and grab your lures.
From DreamDoc, this is Dreadmoor.
Hi, I'm Rosislav Fyodorov, CEO of DreamDoc Studio, and today I'll be talking to you
about Dreadmoor.
Dreadmoor is the first person fishing adventure game set in a world where long ago a catastrophe
took place, changing the land, water, creatures and the people who survived.
Now it is a dark, dangerous place that is flooded and rotting.
As the player you travel on a fishing boat that is your lifeline in this world, but that
also means it is your responsibility to keep it fueled, up and repaired.
You can go on the land, walk from place to place and meet the people living in this world.
Most people can be quite strange, but you'll find that as you talk to them, you'll pick
up quests and learn a lot about the place that they live.
The most important part of the game – fishing.
We made sure that fishing is not just a simple mini-game.
You start by checking the water, casting your line, and then you wait.
What happens next depends on what bites.
Every type of creature needs a unique way to catch them.
The right road, bait, timing and some need a completely different approach.
And if you want to catch the rarest of creatures, you'll need to be at the right place in
the right time.
Anything you catch can't be sold to traders and broken down to use for crafting.
You can also scavenge and salvage materials that you'll find.
You use a harpoon to pull and float in debris.
One man's junk is another man's treasure.
If you won't go deeper into the game, you have to craft bait, harpoons, medicine and
gear.
Very often you'll need to make what you need from what you can gather by yourself.
There are many things we haven't shown yet and I'm sure that you'll be surprised by
what the game has in store, so make sure that you wishlist the game and join our Discord
to stay updated and get more information about our game.
Thanks for tuning in and welcome one and all to the world of Dreadmonger!
We've got some news from a game we've been following for quite some time.
It's from a Canadian studio that knows their retro.
Welcome to the end, Arrow.
When would you like to begin?
Hi everyone, I'm Nick.
And I'm Robbie.
We're the co-founders of Real Games,
a small Canadian indie studio.
Back in high school, the two of us made a promise to each other
that we would one day make a love letter to the Jaffergees we grew up on.
on. Games like Chrono Trigger, Final Fantasy, Xenogrears, the sorts of games that we played
right after school huddled next to a CRT, and the kind of games that decided what we wanted
to do growing up.
That was over 20 years ago. A few years back, we walked away from our jobs to actually go
and do it. The game is called Threads of Time, a turn-based time-traveling RPG. Some of what
you're about to see here today hasn't been shown anywhere else yet, including a
first look at our timeship, the needle. You captain the needle and you fly
between the eras and gather party members from across history, all in a
quest to restore the order of the fallen time knights. You can go to the future,
you can go to prehistory and see the dinosaurs, and if you'd like you can
even prevent them from extinction and see them evolve through time. Combat is
turn-based, the kind that we grew up on. Each character manipulates time in their
own way with the goal of interrupting enemies attacks. How you bend time is
key as our combos between party members. Time is a through line for our whole game
and you'll definitely feel it in combat. The team that we've put together still
does not feel real to us. We've been able to find all of these JRPG fans from
across industry from AAA veterans to indie darlings who worked on games like
Shovel Knight, and Delta Rune, and more. We're also super fortunate to work with legends from Japan,
whose work on Final Fantasy, Xenoblade, and more is part of why we're here today.
We can't wait to share more about these legends that we're collaborating with soon.
Treasure Time represents our lifelong goal to create cherished game experiences.
Just the way, like others did for us, back in the 90s and beyond. That's our mission that we set out
to craft retro infused RPGs that awaken cherished childhood memories.
So that's a bit about us and Friends of Time.
It means a lot to show a glimpse of what our team has been up to, and we cannot wait to share more.
Thanks so much for having us at Day of the Devs. Bye everyone.
It's not often you get to world premiere a game that's been in development for 22 years, but here we are.
I first played this game back in 2004. It's since gone on to be released in multiple fashions, and I'm excited to show you the next evolution.
Oh, hi there!
Hi, I'm there. I'm Reagan, and we're met in that software. You might have heard of our games N, N plus and N plus plus.
Today we're delighted to announce that we're back at our bullshit with a little something we like to call N plus infinity times two.
It's an all-new, online multiplayer-focused iteration of the world's best platformer,
and we're so excited to tell you all about it here at Days of Dynast.
For those of you who aren't familiar with our games, they're a bit different from other
2D platformers, thanks to their unique momentum-based mutant mechanics that give them their own distinct
flavor.
We call it parkour platforming, so you play as a ninja, gracefully and effortlessly,
It's all about pure distilled gameplay and game feel that you can't get anywhere else.
Unlike the previous games in the series, M-Plus Infinity X2 is not so much about the hardcore
single player experience, although it will of course be a solo campaign through the home
you're ninja skills.
Instead, this one's about platforming with your friends.
And if you don't have any friends, no worries, there's matchmaking.
We've taken our unique brand of acrobatic virtual-athletic 2D action gameplay, and used
that as a foundation to build five fresh, local and online multiplayer game modes.
Some game modes are tried into your samples, some are new to the series, and some are new
to the world.
Mingle player, co-op-editive.
With this game we're really ureborosing the lexicon.
You'll be running around with your friends, luring enemies into your opponents, making
the ultimate sacrifice for your teammates, and hunting each other with rockets.
That's my favorite part.
There are only three buttons, so it's an easy game to get into, and anybody can pick it
up and play it casually at a party.
But there's no skill stealing, so it also supports legit competitive play.
We'd like to think of it as couch-ready, tournament-roofing.
We've been making this series for a disturbingly long time, and we're very excited to put
our two decades plus of game design experience into your hands.
This is going to be launching sometime next year on all the platforms.
If you want to get a taste for yourself, please head over to our Discord and sign up for playtesting.
We can't wait to play with you and see what you think.
And most importantly, please wishlist N plus infinity times two on Steam so the algorithm doesn't hate us.
Thanks so much, Day of the Devs, and enjoy the rest of the show.
Thanks. Bye.
Sometimes, a game transports you through the looking glass into a world that you can't
help but be fascinated by.
Our next title, Into the Unwell, goes just that.
Swedish developers, she was such a good horse, have created an action roguelite with a wild,
unique world that you could explore solo or with friends.
So settle in and get ready to hear the story of Wormstrange Cat.
Oh, hello there.
My name is Molden.
I'm working on a small Swedish indie studio called She Was Such A Good Horse.
We're working on a game called Into Dunwell.
It's a rubber hose roguelite... um... game.
Hey, dude, you made it!
Come sit down, I was just about to tell you all the stories.
Have you ever heard about this?
Very unlucky cat?
Yeah? Alright.
So he was just walking around town, and I almost wondered, how did he end up in this...
DICE INSURANTION!
I knew he was gonna get some whole life savings!
His prince of domination ended up in DICE INSURANTION!
He was up the pills for the fails, you know?
Cutters down your shame makes me hate...
GO TO THE DECISION!
One day you met some cute and odd looking friends.
They tried to work it out and they were all so efficient!
And after everything, we know the lesson's not out.
Suddenly, you were spaced and faced with the absurd!
This is it! This is what it shows in the film!
But now, you fail.
Anyways, demoral the story is...
It's always a pleasure to debut games in Day of the Devs that intertwine the personal stories of their creators.
This world premiere is intimately special and worth paying attention to.
Okay, just gonna watch some highlights real quick.
Come on, focus, focus, focus.
I'm Case, and this is Bub, a narrative adventure game about making art, healing, and New York City.
Hey everyone, I'm Todd Anderson. I'm a software artist, poet, and educator based in New York City,
and I did gameplay design and code for Bub.
Since I was a little kid, I've always liked drawing, whether that was with pencils or markers or scissors or collage,
whatever I could get my hands on really.
I wanted to create a gameplay structure that showed off all those different styles in different worlds.
The main story takes place in New York City, but Bub is an artist and he's constantly bringing the player into his memories and into his art.
So you might dive from a pen and ink style in New York City directly into a childhood school hallway
and into a show choir performance where he's nervous if he'll be able to dance correctly.
It's that approach that gives the game a very textural feeling,
and those textures mimic the emotional underpinning of each scene.
Three years ago, Todd and I were making really good progress on the game.
We lived in the same neighborhood in Brooklyn, and in the afternoons,
we could walk to each other's houses and work on Bub.
But something unexpected happened, and I got really sick.
and was diagnosed with multiple sclerosis.
And during that time, I lost a lot of my vision,
my dexterity in my hands,
and it was basically impossible for me to make art.
So Todd and I focused on our friendship,
and I focused on healing.
And little by little over time,
the old connections that had always existed in my brain,
the ones that told me how to make things
and how to use my hands, they started to come back.
I had had a choice.
I could keep looking down into the bottomless pit of despair,
or I could focus on how many good things had happened to me
in my life, how many good people I've met.
I decided to go there and focus on gratitude,
and that's become a central theme of the game.
But it's ultimately a hopeful story
and about drawing connections between your own hardships
and difficulties and using that to connect with other people and appreciate what you
have and share it with others.
Bob is also a game about New York City.
It's a place that both Case and I have lived and made work for over 10 years.
We wanted to capture some of that energy of being a young person, figuring out what you
care about and how to say it, alongside a bunch of other people that are just trying
to be the same.
We've been lucky to collaborate with our talented friends.
Tom Shatz has laid down an amazing blanket of music and sound throughout the entire game.
Asher Kurtz has written beautiful, additional guitar music for the project as well.
Whitmer Thomas, fresh off of his supporting role in the film Weapons, is the voice of
Bob.
Well, life used to feel like a coming of age that was never going to end.
Then it all changes.
And our friends at some point sound have built a rich layer of effects that's really bringing
the game to life.
I'm so excited to share this game with you in 2027.
And please follow along with us at our Steam page.
And thanks so much.
I first met Mike Boxlider in Iowa over a decade ago and he was making incredible mobile games.
He went on to create Secret Hitler, which is a huge success in the board game community.
Now he's back with a few friends to make a new video game and they're here to show you
a world premiere of what they've been working on.
Hi, I'm Mike Oxlater, creator of Lazy River.
Lazy River is a co-op, first-person shooter set at the galaxy's most unregulated water park, Water Station 1.
The water park is connected by an infinite lazy river that runs the length of the park.
Since the water park is on a space station, they can only use special space water.
Because of the special properties of space water, you should not pee in the pool.
If you do pee in the pool, the pee will go back up into you and turn you and everyone
else in the water into zombies.
Nice.
Yes!
Pull away!
But one guy peed in the pool, and now everyone else in the park is a zombie that wants to kill you.
You'll need to build a raft and drive the lazy river to the other end of the park to escape.
The first objective in the game is building your raft.
It's your floating base, your greatest resource, and the strongest weapon in the game.
Start building by gathering inner tubes and lashing them together.
You'll have to leave your raft to scavenge for materials from around the park all over.
The whole place is infested with zombies, but lucky for you, once the zombification
process is finished, the zombies are vulnerable and watered.
Fight them with pool noodles, water guns, and water balloons, and make your way back to
the raft with your loot.
On your raft, you're safe from the zombies.
Unless you get some hot bombs, you're going to get hot bombs.
If you get hurt, pick up some hot dogs on the grill to regain your strength.
Use scavenged materials to craft armor, turrets, and engines for your raft.
Make sure to build something balanced and don't make it too heavy.
A raft that can't drive straight is a sitting duck.
Build smart and create your own custom floating fortress.
You'll need to choose your path along the river carefully.
The Royal Security Forces will set up blockades and strong defenses, get too close, and thus
shoot out your inner tubes and damage your raft.
And make sure not to set up the park alarm system.
Setting up the alarm will start the park's self-clean cycle, which will obliterate all
organic life in the area, and that would really ruin your solidification.
I've been making this game with four other amazingly talented devs from across the country.
We're excited to announce Lazy River is coming to Early Access next year, summer 2027.
Please wish us this balance, Steve. Thanks so much.
Our next title is as complex and thought-provoking as you'd expect from developer Sunset Visitor.
The Vancouver-based studio created Peabody-winning 1000x Resist,
and their next game is looking just as intriguing, innovative, and slightly unnerving in the best way.
I'm so excited to present Proof Your Human.
I have dreamt so long of my body, did I know everything about it?
I have dreamt it into existence.
I say you think you're human.
I am human.
Oh, welcome.
My name is Pinky.
I also go by Natalie and I am a narrative designer at Sunset Visitor Studios.
In our upcoming game, an AI dares to dream that she's human.
And it is your job to put her in her place.
Prove You're Human is a sci-fi narrative adventure where you play as Santana.
split your consciousness into two and you've been uploaded to a digital world to work.
On your first day, you head into the office and you meet a giant face extended off of
a mechanical arm.
This is Mesa.
And day in and day out, you spend time with her.
And through doing rather esoteric captures, you learn more about her as she learns more
about you.
My name is Daniel Bolio.
I'm an artist here at Sunset Visitor, and my background has mostly been in animation here in Vancouver.
My first project in games was a game for the Nintendo Switch called Boreal Tenebrae.
And main messa is we're approaching in a unique way where we're trying to have this balance where
there is enough complexity in the animation system so that she's able to hit all these poses and
expressions and micro-expressions that we want her to hit, but also have the system
intuitive enough that the writers are able to control a lot of that animation from within
their writing documents through text-based macros. Having them be able to suggest animations for
her to do in the writing document is sort of imperative to how we want to make this game.
Some interesting challenges for Mesa is just how big she is in frames.
Like, I've been finding that really like subtle micro expressions that usually you
wouldn't be able to read on a character. They're all you need to convey an emotion
on MesaFace. She can be very serpentine, she can be very robotic, but she can also
be very organic. So there's a lot of different ways that she can be animated
and a lot of different kind of moods that Mesa face can hit.
Something is different about Mesa.
In the middle of the night,
you catch her muttering to herself about a body
and not just anybody, her body.
She is certain that she has a body just like you,
which is impossible.
So of course you do not believe her until one day.
This next world premiere hails from Paris, France from a developer who isn't afraid to
peel away the layers of the humanity on you video games, they should always be fun and
light-hearted and designed to make us forget about all the worries in our lives, right?
Right?
Wrong.
I'm Florent Morin from The Pixeland and we are known for making video games about the
most depressing topics imaginable, like forced migrations, or grief, or child abuse.
Also we made one horseback riding game, but this one doesn't count.
But why would we do that, you ask?
Well, it's not just because we are a bunch of mean, depressed, French wannabe existentialists.
Of course we are, but we also believe in the power of video games to tell stories that
you will care deeply about.
Stories we can't afford to ignore.
So let me tell you about Ithaca.
In this narrative broad-trip RPG, you play as Penelope, a 30-something environmental
rights lawyer, who spent the last decade trying to sue big-polluting companies and failing
miserably.
Today, you hop in your car and decide to drive to a place called Ithaca, where you're supposed
to meet with friends from the Earth Protection Association you just joined.
A perfectly normal thing to do.
Except, there's the boss of a big petroleum company tied up in your trunk.
Ithaca starts at the game where you, the player, have to figure out what's going on.
From the comfort of your vehicle, you'll be able to call and text Penelope's friends
and family.
You'll get to know her better as she pretends everything is normal.
And as the story is moving forward, you'll gain experience points that will allow you
to shape her personality.
Depending on the skills, you will pass her failed checks that will open or close new narrative
routes.
You'll also be able to explore your own thoughts in search for answers about who you really
are, stop in service stations, to meet with strangers, investigate the interior of your
or clues that may have been planted there, or call mysterious phone numbers to learn info that will shed a new light on the operation you're part of.
And in the end, you'll be left with the most complicated question Penelope has ever faced.
Will she go all the way and finish what she started? Or will the road change everything?
We're not making it a cut to give answers. We're making it because we're living through questions that feel increasingly hard to avoid.
about power, about violence, about the world we live in and how far we need to go to defend it.
About what still feels possible when nothing seems to work anymore.
And we hope Ithaca will be one way to sit with those questions for a while.
Carefully, and comfortably, from inside a car that keeps moving forward.
If that sounds interesting to you, we've just launched a Kickstarter and a Steam page.
And we hope to release the game in late 2027.
Also, you know, there might still be a cute horseback riding mini-game in there somewhere.
Ever since we first showed this next game, we've been eagerly anticipating its release.
Well, have we got some news for you?
Hi there, my name's Will, I'm part of the dev team here at Radical Forge, and we're
working alongside the guys over at Crescent Moon Games to bring you Screenbound.
Now previously on Day of the Dead, Crescent Moon talked about how the mission came up
with the idea for Screenbound and showed off some of the early mechanics. But today I wanted
to talk about the narrative and show off some of the design choices we've made in the game.
So for the narrative, you, the player, find yourself in the role of Pavi, on the hunt
for her missing mother Lova.
Now after finding a trans-dimensional device called a Cubon amongst their things, you are
thrust into another dimension.
With the assistance from a questionable guide, Wexler, your job is to traverse the cube realm
and solve this land's puzzles in order to figure out what's been happening in this place,
where your mother is, and how to bring her home.
Design-wise we've shown a lot of our first cartridges and mechanics, where we pay homage
student side-scrolling games of old, trying to encapsulate that feeling of nostalgia and
familiarity within the gameplay.
Keeping mechanics like head-stomping and momentum-based movement really just feel like you're playing
a game from that era.
Recently though, we teams our second cartridge for the game, and this one we wanted to shake
things up a little bit and change perspectives from a side-scrolling platform type game to
a top-down adventure game reminiscent of the ones from the late 90s with a whole host
of new mechanics, enemies, and challenges to overcome.
So keep an eye out for more in the coming months.
That said, we're happy to announce that the game's screen bound will be coming out for
at least across all platforms, September 10th, 2026, but you don't have to wait till then.
we actually have a demo going live right now on Steam.
So grab your controllers and cash your minds back
to a simpler time, this time to become screen bound.
We're excited to show the first gameplay footage from Red Moon Workshop out of Austin, Texas.
This is Shot One Fighters.
Hi David Devs, my name is SB over at Red Moon Workshop in Austin, Texas.
Our teams have been super hard at work on a brand new type of roguelite, with combat inspired by classic fighting games.
So check out the trailer for Shot One Fighters.
And that was a trailer for Shot One Fighters.
Currently, you guys can wishlist the game on Steam, as well as follow our game on Kickstarter,
which is coming very soon.
Thank you guys for watching, and we really appreciate the opportunity to be on Day of the Devs.
I also want to give a shout out to our community and our fellow devs working tirelessly to make this game a reality.
We cannot wait to show you guys what's coming next for Shop 1 Fighters.
Our next title is from Happy Broccoli Games, a small team based in Berlin,
most well known for bringing us the cozy mystery solving Duck Detective series.
The new game offers a different type of mystery to solve, and it's a world premiere.
People better watch out, because there's about to be an attempted murder around here.
This is Apple Crumble.
Alright Grandma, here we are.
Don't open the door!
Piss that prick, Alan!
Hey, Jisatron! How's my favorite niece?
Hello, I'm Annika from Happy Broccoli Games.
You may know us from our games, such as...
Duck Detective, the Secret Salami.
I'm the Duck Detective. I'm here to investigate a case.
It's the Salami Bandit!
However, today, I'm very excited to be sharing with you an exclusive first glimpse of our
newest title, Apple Crumble.
The game is simple.
It's your grandma's 84th birthday party, and one of your family members is trying to murder her.
Could it be your stressed-out mom, your midlife crisis uncle?
Your younger sister, Millie, has been acting weird lately.
Just ignore the weird man in your bedroom for now.
Weird happy broccoli games, a big sense of stillness.
We've been drawing inspiration from things like Agatha Christine,
Minds up, month watching, and many more.
Reconnect with your dysfunctional family, explore your childhood home, and work out
who you can trust before it's time for tea.
Apple Crumble is a creepy cozy walking sim.
The rummage through your family's belongings, and uncover the secrets they're hiding from you.
Apple Crumble is a suspenseful interactive story.
And we'll be piping hot out of the oven, but later this year.
We hope you enjoy Grandma's birthday, and remember, everyone is a suspect.
Have you ever dreamt of a game where the main mode of interacting with the world is slapping
stuff?
Well, your dreams have been answered.
Check out this world premiere of Turbo Button's new game, Slap Out of It.
Hi, I'm Nick from Turbo Button, and I'm excited to introduce you to Slap Out of It, our slap
and solve adventure game coming to PC and console next year.
Our world... is broken.
But at Puzzle, we're putting it back together piece by piece.
And we want you to join our family of on-demand experts to solve the problems of our paying customers.
With a personal touch.
Think you have what it takes to be a puzzle-solving ninja?
A rock star who's not afraid to get your hands dirty?
A loner with no friends or family will come looking for you.
Then reach out and become a Puzzle Pal today!
Where you'll apply skills like
Person's use, junk removal, dry docking, commercial plumbing, tech support, air taking, print based marketing, whatever the hell this is.
We'll slap out of it, together!
Slap Out of It is an interactive comedy sandbox
filled with silly puzzles inspired by classic quick and click adventure games.
You'll be tasked with exploring a very odd office building, where each floor is a gateway
to another world filled with new characters to meet and strange secrets to discover.
Slapping is how you interact with everything around you, and just about everything and
everyone react to your slaps. You'll also find a bunch of useful items along the way
that you can store in your trusty fanny pack. Some items have special uses, but of course
you can slap with every item as well. The more you slap, the more you learn about how
the world works. But don't expect everyone to be happy about that.
Our team is dedicated to interactive comedy and celebrating the art of DUM.
Up till now, we've been known for making a bunch of silly VR games, but Slap Out of
It is our first time stepping away from VR entirely.
It builds on some of our past work while exploring lots of new ideas, and it's all meticulously
handcrafted to keep you thinking and laughing at the same time.
We've spent years iterating, editing, and polishing.
And we're so proud to say this is our dumbest game yet.
We're also excited to be working with Ben Star.
He joins us now to share a little about what this project means to him.
I don't know who you are.
I don't know what you want.
But of course I'll do it.
We'll have more news to share about Slap Out of It soon.
Thanks for watching.
Please pretend that you'll buy the game by wishlisting now.
We promised you a lot of world premieres, but it's not very often we get to show you
sequel follow up sort of things.
This next one is from our bugs over in England, and it features a very familiar cast.
Hello, I'm Gavin Price, Studio Head at PlayFontGames, and I'm Chris Sutherland, Programming
Lead. We're absolutely thrilled to be here to introduce you to the next chapter of our
favorite buggy duo, super ukulele tarts.
Ukulele are back, but this time they've traded the platforming and starting gear. We're
By hitting the track, the unique style to give karting fans an experience like no other.
One where above all, skill reigns supreme.
With Super Yuka Lady Kart, we're building a racing game that rewards mastery of its
many mechanics, tracks, items and perks.
This isn't just a Sunday drive, it's a high-speed, high-skill, pixel-perfect racing showdown.
Think of it as the definitive, competitive, karting adventure, just a touch more lizard
than back when you're usually playing free.
At Platonic, our goal has always been to inject a bit of that classic fun and character-driven
magic back into the industry.
We might be a small team, but we've got a lot of history between us, and a huge cart
in fans ourselves.
We can sense when sometimes things have drifted too far from much of what we believe made
those experiences so fun in the first place.
Super Yupa Lady Kart is quick to pick up, but for hardcore genre fans, we're one-upping
everything you already know and love from the best karting games and ramping up the
skill level even further, with new racing techniques unleashing outrageous attacks on
your opponents and gaining every advantage possible right up to the finish line.
Not only that, we want you to be able to have your karting cake and eat it too.
With Super Yupa Lady Kart, you'll be able to set up races with an unparalleled degree
of customisation and flexibility, guaranteeing endless ways to compete with your friends
to whatever extremes you desire.
We can't wait to see you on the track and test ourselves against you too.
Thank you so much for letting us share Super Yupa Lady Kart with you today.
We've been fine tuning this one for a while and it's a relief.
Finally have it out of the garage and into your hands.
If you'd like to support us, please do head over to Steam to follow and wish us the game.
It truly makes a massive difference for us.
We'll also be hosting a series of beta tests very soon, so do keep an eye out for how to
sign up.
We'd love your help in getting this across the finish line and making the game the definitive
parking experience.
Thanks for watching.
We'll see you on the starting grid.
We can't wait to reveal more features soon.
All the way from Poland, we've got some news from the creators of The Invincible.
Oh, hi.
We are Star Wars Industries, the team behind Into the Fire.
It's a cataclysm extraction survival game where you have to navigate ever-changing terrain,
battle against fire and volcanic demons to find and rescue survivors.
In order to truly capture the price-to-expressure, obviously, and the fire physics itself, we
didn't just read the manuals.
We took part in a fire safety training and participated in professional research sessions,
and honestly, we are probably the most fire-ready team in the whole industry.
You could say, in other words, that we truly know how to handle the heat.
It was supposed to be a quiet trip, but this place was already breaking.
The island takes a little more, more ground, more paths, more people, and the fire brought
We've got more than that.
The locals turned.
The cults...
...and the island...
...fell apart.
We bring back whoever we can.
You'll have to call.
Push for it.
We're going in!
We're turned back.
That's 100 files. 30 seconds to army.
I'm coming, fuck it!
Almost there!
So we keep going back...
Into the fire.
Oh my god, snort again.
Alright, listen everyone, let's put our skills to the test!
Evacuate!
No, wait, I got it for this part!
This next game is the latest in a series of well-known cooperative puzzle platformers.
That's right, folks. It's time for another...
Never been seen video game screen.
I don't know about you folks, but he's really trying my patience.
That's not funny.
Once upon a time, in a distant corner of the kingdom,
two youngsters stumbled into trouble,
and unknowingly bound their fate to the realm's greatest heroes.
Who are you two?
They must have somehow tampered with Trine's magic.
Are they trying to replace us?
We're just as baffled as you are.
The parents of Trine are free, free.
You don't need to convince us.
The last thing we want is to be stuck with a trio of bosses.
Here goes!
Hold on, everyone.
Watch out!
Don't underestimate us.
That's what it's for!
What's that? It's another magic beast!
The more they travelled together, the clearer it became that the young siblings had been keeping secrets.
Some of them are much darker than the rest.
I shall see you soon, heroes.
Put on your detective caps for our next title.
Italian developer LKA is known for their atmospheric, character-driven games like Martha is Dead.
Their third entry, when sirens fall silent, looks like it's going to be an upgrade of everything they do best.
I can't wait to dive into the mystery on this one.
Check out when sirens fall silent.
I am Luca Darko, I'm the founder and artistic director of the KIA Studios,
a small ten-person company specialized in deep narrative-based psychological games.
Our first games were the Tom of Like and Mark is Dead, when Silent Spoke Silent is our third title.
We named these series Stories and Subwarsha Voiceless Stories, and through these stories we tried to explore forgotten people, voiceless people.
We aim to shine a light on their suffering because they deserve to be heard, and also because their stories are still sadly relevant in today's world.
Holy shit, what happened here?
You hear that? Kid?
Heh, I bet he's exaggerating.
Come on, let's get on with it.
InScience for Science is a dark psychological thriller with horror undertones set in Italy in the early 1990s.
The player takes on the role of Mia, a rookie police officer who isn't expectedly pulled into a major case triggered by the rampage of a serious killer.
As the investigation unfolds, Mia becomes increasingly vulnerable, and the boundary between reality and supernatural grows even more broad.
We address many complex and controversial topics that we believe deserve more attention, like human trafficking, abictions, trauma and misogyny.
That missing girl in the photo... Are we going to save her? It makes me nervous to think she's depending on us.
Yes, I'm sure we'll be the ones to find her, and you will become the new commissioner.
Is there that pathetic little man?
I don't know about that.
You like to fantasize, huh?
Characters are the core of when science falls silent story and we are placing a strong focus
on character interactions alongside the structured and rich gameplay experience, including branching
dialogues, investigation, mechanics, exploration, environmental puzzles, and some rather significant surprises.
The UV lamp has shown up large traces of blood.
Why did that man bring me here?
It must be an important clue.
Oh, that lagoon is cursed.
Based on previous choices, the protagonist in a fragilities will gradually emerge,
and significantly changed the way the game's story is experienced.
This is a huge evolution for us as a studio and we really hope you can feel the passion we are putting in this game,
as we continue to push boundaries and stay true to the DNA that defines our KAA games.
Thank you very much for watching.
Well that's our show. Thanks for watching. Thanks to all our sponsors for making it possible.
Thanks to all the developers for making and sharing their games with us.
And thanks to you for watching. You can go wish us these games. That really helps the developers.
And I hope you enjoyed all the Electro-Surprises.
That's the cool one, right?
That's what we're going with.
Thank you to our generous sponsors, without whom David Devs would not exist.
Battler Games, 47 Communications, the Game Awards, Idaxbox, Razer, Sony Interactive Entertainment,
Summer Game Fest, Thunder Lotus, Unity, Wired Productions, and Exola.
If you don't know who Exola is, they love indie games and are building a brighter future for the industry we love.
They connect all the tools, systems, payments, and web shops for the video games industry.
Explore all the things you need to launch, grow, and win with Exola.
A super duper special thanks to our pals at Unity. Are you made with Unity? I am.
And a very special thanks to DOS ONE for all the beats and music in the show.
And an extra special thank you to Jeff Keely for continuing to shine a spotlight on indie
games.
David Devs is a non-profit organization that survives and thrives due to generous donations
from sponsors, individuals, developers, and publishers.
So if you are one of those people and you feel so inclined, we would gladly receive
your donation at DavidDevs.org.
Thanks for watching.
you