The world of tanks is starting with a bag,
because very soon something really extraordinary is coming.
Meet the first new tech tree branch after update 2.0.
American Auto Cannon meeting him tanks.
The new branch sprouts from the familiar T20
and includes four vehicles topped by a T-R-Eleven.
The path to the branches tip starts with the Ari 75.
As with all vehicles in the branch, the number reflects the Otto Cannon's caliber.
This support tank will help you learn the basics of guns without reloading and with
a thermal overheat control mechanic.
As the tier increases, so just the combat power.
The larger caliber of the Aries 85 lets it deliver on its potential more effectively.
The Aries 90 raises the battle performance bar even higher.
Gun causes greater damage.
The mobility is typical for medium tanks,
and the armor, while not the most robust,
can take a few hits.
At the top of the tree is the Aries 90C.
This tank combines top characteristics with high damage per minute and a fiery nature.
And of course, like all tier 11 vehicles, you can fundamentally improve it with the upgrade system.
The main feature of all vehicles in the branch is guns of a higher caliber than those of Czechoslovakian auto-canon tanks.
The fire rate is lower, but the higher caliber let you cause significantly more damage per shot.
The American vehicles don't have the usual reloading system.
At the start of battle, or when you change the shell type, a belt of the selected ammo is loaded.
Afterwards, you can fire as much as you like until the gun overheats or your ammo runs out.
This mechanic lets you control the fire rate.
In some combat situations, it's better to fire single shots,
shipping away your opponent's HP.
In others, you can unleash a barrage of fire
to cause maximum damage in the shortest time frame.
The choice is yours.
Another important feature of the American auto cannon tanks
is the new thermal overheat control mechanic.
Each shot generates heat.
The higher the temperature, the greater the dispersion.
The gun starts to cool soon after you finish fire.
If the temperature reaches a critical level,
the gun locks and cannot be fired until it fully cools.
One more trade of the whole branch is reserve tracks.
If the main track is destroyed,
The vehicle isn't stopped and can keep moving at a slower pace.
To fully immobilize the tank, the enemies need to destroy the reserve track, too.
This chassis feature helps you stay on the move, searching for new tactical opportunities.
American Auto Cannon takes her for you if you like to control the rhythm of battle.
The vehicles are perfect for flanking.
And from long range, they provide good support to allies, even if they don't penetrate,
they have the enemy feeling on edge with constant pressure.
Just remember to stay balanced and avoid the gun over key units.
Choose your fire rate wisely.
Don't take risks and keep an eye on the temperature, and high DPM is yours.
As is the blast you'll have fire.
Meet American medium tanks with auto cannons. Stay in control. Stay effective.
The holidays are over and the world of tanks team is ready to present the large scale update 2.1.1
Which brings you new tanks and mechanics improved here 11 vehicles sound and interface updates
very modes and enjoyable rewards.
Let's start with the hottest addition the new branch of American Auto Cannon medium tanks.
It sprouts from the T-20 and includes four vehicles, taught by the T-11 Aries 90C.
The newcomers differ from Czechoslovakian auto cannon light tanks with a lower fire rate
but larger calibers and higher damage, as well as the unique thermal overheat control mechanic.
These vehicles don't have the usual reloading system. At the start of battle, or after you
change the shell type, a belt of the selected ammo is loaded, which you can fire without
stopping, only causing to prevent the gun overheating.
In some combat situations, it's better to fire single shots. While in others, you should
unleash a barrage of fire to cause maximum damage in the shortest time flight. The main
thing to remember is that the hotter the gun gets, the greater the dispersion.
If it overheats, the lock system will kick in, and you'll need to wait until it fully
cools.
One more feature of these vehicles is reserve tracks.
Thanks to these, you'll keep moving if your main track is destroyed.
American AutoCannon medium tanks topped by a tier 11 vehicle are for you if you like to control the rhythm of battle
But if you want to try some different gameplay take a look at another two new tier 11 vehicles
Let's start with the Japanese STK-2 heavy tank which carries on the tradition of the type 71
The new vehicle has great gun depression thanks to its hydronumatic suspension, as well
as good turret armor, high damage per minute, and active gun cooling mechanic.
Thanks to the last one, the gun starts cooling immediately after a shot, and the accuracy
is partially improved by the time it finishes reloading.
It is fully cool, the dispersion is minimal,
like that of the best snipers in the game.
And after several shots, it goes to the level
of classic heavy tent and let you fight comfortably
in close combat.
This makes the new Tier 11 Japanese STK-2 heavy tank
effective from any range and in very combat situations.
The next Tier 11 vehicle is the Chinese PTZ 78.
Tank destroyer with solid field jet boosters.
These turn the massive assault vehicle into an unpredictable and even more dangerous opponent.
The Shunting Solid Fuel Boosters work independently of each other.
Thanks to this, the PTZ-78 can make a ball attack,
or withdraw unexpectedly fast to defend itself.
At the same time, when the vehicle is using the boosters, they don't stop at reversing.
Strong frontal armor, a big HP pool, and a gun with good penetration and damage,
alongside the solid fuel boosters, will help you fulfill the role of an assault TB with maximum efficiency.
Another 6 tier 11 vehicles will also suit their role on the battlefield better.
These have received a number of changes based on the statistics we collected and your feedback.
The A&SX-40T.
Leopard 120.
Object 432U.
C.S. 67-Shakal, Hirschkafer, and STRV107-12 have had their characteristics improved.
They will be even more comfortable and effective to fight in, and now you can keep track
of your achievements in combat on the battle result screen via the special mission progress
tab.
For instance, you can find out your progress in the new battle pass track.
There's a legendary addition to the ranks of World of Tanks.
In the new battle pass special chapter, expecting nostalgic characters, cult quotes,
better alive you're coming with me.
the shining armor of the new law enforcement defender, the OCPT's keeper, armed with
a powerful gun that causes 440 HP of damage per shot.
Important updates await you in the latest installment of OnSlot.
You'll find expanded statistics in which you can see your progress for each day of the season.
The bond shop has some additions, a new Tier IX vehicle, the American LTC-2-Light
tent, as well as new infrunde equipment, the telescopic observation system, and tactical
concealment net.
Now you can head into battle with the Chinese 114 SP2 tank destroyer with high alpha and
rotating for it. And you also have the opportunity to
rent new vehicles. The whole Reef 3 Super Conqueror
and K91. Early inburg has been added to the
MAP rotation while Kondike temporarily leads. Several
maps have gotten selective improvements to make the
competitive battles more dynamic and exciting. The audio
design of onslaught also continues to improve.
The improved sound physics transmit the sound realistically.
Accounting for reflections on surfaces and bends of obstructions.
Charging to battle and keep fighting for the main onslaught reward.
The tiered tin Polish ash bringer heavy tank through unique style and a trained crew.
And if you need a break from the tense battles, a few familiar modes awake you in the new update.
On February 2, Frontline will start in its familiar format, now with vehicle playlist available.
Control your favorite Tier 8 vehicles and fight for valuable rewards on three epic maps.
To our king cabinets submoved also in terms of snowballs, a fun firefight with
sped up vehicles, and I say with dynamic battles and dizzying skids on slippery maps,
have a blast and hit rewards in the winter marimons.
More good news, with the update release, the opportunity to get the outstanding collector
achievement remains in the game permanently.
Collect all researchable vehicles from tier 6 through 10 that were in the game before
the release of Update 2.0 to get unique, honorable, and signals.
Log into the game to research new and improve vehicles.
Get rewards and feel high octane thrills in different modes.
Let's battle!
Welcome to the Edebrick.
Good evening, gentlemen.
The things are running wild as violent spreads through the streets.
Officials but sure themselves, isn't it?
I'm gonna continue the product for this working on the solution.
We know how to deal with crime.
The OCP peacekeeper, ready to know more.
Oh, unit, this is Reed.
We have a two-level infrogress, multiple armed suspects.
I have to shoot a situation.
Move in now!
Muffie!
Get to know us over here!
I'll see if he is sending you any closer.
Better alive you're coming with me
GIFT, the Fidremus deals tight this shot.
Hello gamers and welcome to the search drive also legend series season 5 and today a new
face on the broadcast hello bantar hello that's nice to be here and I'm excited to see
some good games today obviously before we jump back into the action a quick shout out to our
sponsor searcher is the official sponsor of the on-sword legend series league season 5 we're very happy
to have them support in the third amount of course because they're contributing to the
price pulls that the players get to win, even a little bit more.
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watching the OLS is going to search for.com slash OLS and use code OLS at the checkout
to get four extra months of search for VPN. You can find all the details via the clickable
search for a ban on the official little things to which John will just scroll down a little
bit and now let's get back to the action. What do you think so far of the OLS
monitoring any surprises? A few, I mean some of the teams are overperforming, some random
performing, you can see in some of the predictions. But I think it's been interesting
city art and some quite interesting things where we don't really feel that as a newly
coming to team, they're basically performing as well as they are. They've been performing
really well and some roster changes, obviously, we've been navigating some players. They've
also performed very well. So it's definitely been a good season to watch so far.
It's an interesting, interesting one. So to this week, we have choose they, there's
they and suddenly in the next week we have only choose they would a little bit of a break
in between potentially somewhere on solid action so keep your ice tuned on the articles
that may appear. The current price will 47,000 euros split between the regular season and the
playoffs. What does this mean? Well this season we've put a little bit more emphasis on the regular
season so getting first and there will net you a pretty decent share of the prize money.
Definitely, I'm going to be jealous just looking at it.
Now, so far, you can at home,
also of course, still increase those price pool winnings,
with the base bundle, the advanced bundle, or the Oracle bundle.
Now, the Oracle bundle is the one that is the interesting one.
Predicted correctly, which team will win the search arc on
so that legend series, and you will get the upgraded style and batch. Of course, you
are still having a little bit of time to decide who you want to go for to, until basically
the player starts the bundle will be available. If you had to pick a bundle team, which one
would you pick? Let's go with loaders. I want to see more from loaders, so I'll say loaders.
Interesting, I mean, I don't think that's going to happen, but you know,
willing to believe, I'm willing to believe.
I give them a point in every prediction.
Talking earnings again, this week, five tokens per broadcast that's Tuesday, Thursday,
and Sunday, five tokens each, but of course, keep the PLS noted in your calendar.
Five plus five, five plus five is a lot of tokens, which will get you the bulk of the tokens
that are needed to bring out the Konorniak Bounder that KV-122 to the put-up, or the
styles, pre-in-day, consumables, or reserves for everybody. There's a little bit of everything.
Yeah, a lot to be one. Very nice thanks for you, Steve. Lots of credits there.
I mean, if you don't like it, you can always suck. So these are the standings after
are initial three play days with W and Mafia hidden one catchback and CTR all
basically on top 7 points each just around difference W one one more round so
they're on top of the leaderboard but there's definitely a little bit of a
separation between them and then the bottom half between Lotus weekend and
Volgas who looked to battle it out for that position number six race to the
top at the moment. Again, some teams underperforming, some teams overperforming, and we'll have to see
if today makes any big changes. What would be your match on the day? I think map Mafia
W, but I also want to see CTR on cashback actually. CTR have done some really interesting
things in the last few days, so I'm better ones to watch for me. I like the way they're playing.
The style of play is very nice to watch. Of course, the first match is important in its own
the guard right because it's between two of the teams on the bottom half of the league.
We can notice whoever wins this one preferably without a tiebreaker will be taken
a little bit of an advantage right moving on already having the direct head to head secured
as well.
So there's important to me.
I see whoever's this cashrock gonna be an interesting one as well.
I'm gonna see if they can put up a fight right?
It's been a bit of a wet noodle season for them so far.
They kind of just rolled over and showed the belly when you'd see a bit of fight, you know.
bit of a teeth.
Yeah, it's indeed not doing that well for them so far, but they still have a chance.
However, we're starting off, we can present loads, both these teams, that's for the
points.
Yeah, completely different.
I mean, loaders are underperforming based on the quality of the players they have,
but we can't underperforming and we can't have definitely underperforming as well.
Like they're a team, we should be seeing consistently in top five and then also the moment.
So they need to have a big change today if they need these full points, not tiebreaker.
Yeah, they come in here.
Lotus would be a great expectation.
But so far, it's CTR from the new teams that is the one actually performing the one standing out as well.
And of course, Lotus wants to change that.
I mean, you know, they haven't had really any easier opponents so far.
And they did bring Mafia to a tiebreaker.
Yeah, true, I mean, but if you look at this team, right?
Twist, Sockle, Tarksek, Jordan, like these are old good
not normally team that performed massively well in 15, 15,
and 17, and back in the day.
So, at least for me, that the team were, in every prediction,
I gave them minimum 1 point, but they've always been 3, 0,
like I feel like we need to see more from them at the moment.
I feel like we can, this is missing Sancha.
I mean, it was a big part of them last season.
So far, I haven't seen them play.
Maybe they changed the roster a little bit,
because I haven't seen them in a single ball of year.
Yeah, I mean, I feel like the over-perform
where they, there was that season where they started playing
just hyper aggressive strategies.
And it was just catching people out every single time.
But I feel like most of the teams have kind of adjusted now,
and they're kind of ready for that aggression.
And so they're kind of a bit halted.
They need to find a rhythm, a style of play,
where they can actually perform.
and it just hasn't happened this season,
but we need to see if they can actually
find what they want to do.
I mean, from the bottom 3 teams,
she would explain to me,
and to be the one that is most likely to get out
of the slump right and recover.
Yeah, I mean, it was said they want to be a top 3 team, right?
Right now, the bottom 3 team, so.
I mean, last season, they ended up top 3
after being cashback, but this season so far,
it's looking real tough.
But it was also said that they kind of over-perform,
It's like those hyper-aggressive strats.
And now it just kind of is tapered off
where it's not really happening for them anymore.
And we need to see big changes, especially against loaders.
They kind of need these three points if they want to be
where they want to be.
I mean, these three points would already give them
at least something, right?
Because they haven't won anything yet.
And Billson and Tundra has the map pool.
You haven't seen that much Tundra yet, right?
Yeah, it's kind of one of the newerish maps in OLS competitive.
So, people tend to ban the maps that they don't play as often.
But, seeing it here, I think it's quite an interesting map.
It's got a nice dynamic of strike position, open ground, the caps in a...
Not that relevant place, but it's still an interesting map to watch out for.
I mean, you saw a city in a better cap once, which was already very, very weird to see, right?
Yeah, nothing. That wasn't great.
But, it's quite difficult to play the cap to somebody because of the bridge,
it's underneath the middle of the map on low ground so it's not really doable and the map is so small
you can't go for a fast capture strategy like decuts are always an option so it's in the
double strike as well as the possibilities so gotta watch out for that yeah but Wilson is I guess
the one where we could see the difference being made between these two but so far we've got a
really see which one of these is actually able to get out of the slump there in and these for
So these three points would be crucial because then, you know, for weekend it's about
beating focus, which I think they haven't played yet and once they do that, they will
make it to station.
But for them, you know, like even thinking about making it to stage two, it's like, they
want to be a playoff scene.
They want to be Pope 3, you know, something like, they're quite far away from that right now.
Yeah.
What do you think about room burgers, tiebreaker?
I mean, does the side actually matter?
No, well, that's, I mean, I've played it a few times.
I don't see a massive difference in if the side plays an effect.
It's obviously a very, very slow map.
It's always been regardless of the format.
Because of just the way the map is formed.
It's a lot of lanes.
It's very difficult to make that initial push.
But what do you think about that as a tiebreaker?
Talking to some of the players, they said Salta is an advantage.
That's a bit better access to the one-line strike as well.
By our Nordis, Nordis, we're going to take some stuff towards the field on the beginning.
kind of like you're used to, like field has noticed better field access but it's
a little bit better for everything else.
Yeah.
I mean, it's still some interesting maps, obviously we've not got the standard maps of
like Cliff and what's anything like this, but that's a good lineup.
Well, if number one load is double flush B, if that's weekend, we can, B, Z,
I, S, 4, 4, 3, you, double flush B, any 4 and an IH, yeah, load is for the type,
21, double-430U, Foshki, E4, and a Rymetal Panzerwagen.
Double-430U, that's quite a... not a 50N system.
I mean, the 430U's have the lower profile and the better camo.
So, for that field, they stick out a bit less on different angles, right?
Yeah, the cold piles, you can sit a little bit safer.
But from what you make up in low profile, you kind of lose on that kind of depression
when you're making the pigs.
We can't in the beginning just reversing so they don't get caught by the strike only one tank scene
or two tanks actually flash and the car can be for.
So far nothing special though, Trash Prana is starting to take the strike on one to line.
We can with those double 4-2-B-U's are, or with that 4-2-U.
There's, of course, moving, you know, it's low at the speed of level 4 to the years, of course, moving towards the field.
That's where they are meant to be played, the King and the one where it's standard for K2 to get better recent angles.
But neither team, I mean, Flash, solo capping is not working on this map.
No, definitely not. I mean, the King I do want to do like the King I do on that position.
You have someone's DPN, Lokamo, you generate strikes with your shots, like,
Even one cap in this situation where flash is, I just don't think it's productive for anything to get us.
Lotus, do you have some nice field positions, though?
Fawcions, zero line, 430, the bot's sick took the strikes, and next it'll be the 430, it takes it, but no middle presence, actually.
And nobody going for it for a five-land strike.
Now, we'll cap now by trash-bound then flash, that's a bit better, of course, because
strikes that load is controlled currently not enough to deny both of those positions.
First, we can in behind that robot pile. The only thing that can be said is the strike, and of course,
the king of the one doesn't have one in that Jordan. And a lot of games you see,
the game is all coming down to it. Does the king of the one have a reset before not, but it's strike.
Flash takes a peek from Soko, reset's been itchy, so a lot of experience managing.
Now full rotation back, there was one through line from notice.
It's a bold one, take a full rotation when you have such a kind of light line up from
loader.
I mean, I'll have to see if it works out.
The type is coming close, just for those emergency decabs, but trash fund is leaving already
enough.
I feel like it seems we kind of smelling this a little bit.
I don't know why, but they do a bit of a rough band-up back off, which is a really good
rotation because you don't want to get caught, but at the same time, it's another
first B in E1 and the ice core on the cow.
Yes, quite a bad timing by Helwrap actually, if they decide to push him now, he's a bit
isolated, this minimal support, only really flashed and gives some shots, but this is still
going to be a difficult push by loaders with a little bit lighter line up, with the
what they're being spotted, it shouldn't be some alarm bells so we can't make the rotation.
inside with flash is down, botic finds the kill and now he'll be getting pushed by that
key in anyone or Jordan. He has one more shot, Jordan is going to shoot through this for
his V. So he's going to be two down for weekend with Lotus coming out with the counter push
and finding success as well. The A equals the push V. So two down, Thurks is the lowest one
on the side of Lotus down to his one cave, but if there's anything, you want to take the damage,
it is the type 5 heavier towards the weekend. You're a good job of keeping even in HP, but
The guns losing the first beast pretty fine.
I mean, it's kind of traffic to be honest.
This is just strange game, but we can be had nobody spotting the four lines.
So the two current talks exist appeared in front of the IS4 just by magic.
And now that this is the quite an awkward situation where there's a two-time advantage, HP is in load this is very good.
It's not looking great for weekend right now.
I think we can let this spread across the map or put themselves in real trouble.
Let's not repushing in as well.
Third Stukar, both of them are all coming for Ice, they're in the VZ-75.
He's pretty dead.
The VZ-75 doesn't have any VPM.
On top of that, he got armor act as well.
I've kind of the next one.
So called DOS, Falling in Strikespanna, but they're lost combat tanks, but we can are about to go down.
Evil with the first V, not even really in the fight.
And it was a good repush from Lotus.
They find success.
They find it nice and they never really stop and we can't just get off the cover.
That's the downside of trying to cap it's still holding fuel at the same time.
Yeah, I mean, I feel like this wasn't anything crazy by loader store.
I just feel like this was a bit sloppy, but we can't.
Nobody spotting the approach to the cap, so they snuck up on this IS4, tanks completely
out of position, the phash also, they try to, it's like trying to stretch a gummy, a gummy
and it just breaks in the middle, you know, they had tanks in E1, they had tanks in E0.
No, A0, that's it. So they were just too split, didn't have to spot angles to hand-blid,
and it just kind of became a snowball, just one by one by one just picking up those tanks.
It was nice. That's really fine and simple. Nothing crazy by loaders, but they just kind of made it work.
either the tie point or for you I think it was spotted for a day or a
show until they were basically in a flash in space and you know bringing a
back unless you've got like 50 years and forces be a life that can actually turn
a game around when you have like another BZ behind it and I lie it it's not
it's not great to hold a bit as it could start from Lotus and we can
struggle just seem to continue and playing a lot slower than the little
last season, and so far it's not working for them.
No, not at all.
I mean, I wouldn't say this was crazy by Lotus though.
I just feel that to make this work, so we can, they have to trade flash very well.
If they're going to lose that I thought they have to trade them, and they simply didn't
the guns weren't in position to focus them out, and we can see the damage is just better
on Lotus' side.
It's more consistent, everyone over 2K, where half the team if we can, under 1K, even
430 used, the high DPM tanks. There's no reason a 430 used should be dealing less than 2K.
So, not the best bar we can't, not by any means.
I mean, if they lose this match against Lotus, they're already going to be in
dire sights, really by a chance, because at that point, Lotus is running away with it,
a little bit. They'll have that advantage and then we can have this beat, not only
least for us but also other opponents and even bigger issue would be for
we can is that if notice when this even in a tiebreaker that would put the
e-points already so you get even like you've noticed when this brought tie
record notices on four points we can use to win two matches more it's going to
be hard yeah it's crunch time they kind of it it comes a little bit out of their
hands they need other teams to lose rather than bend to win and as well this is
one of the, I mean, we can argue here probably Lotus and Volgas are the two weakest seed
teams on paper and if you're losing to one of them when you have aspirations of a top
3 team, it's not great. And this really wasn't a special game. This is a simple rotation
by Lotus. And you can see in the prediction, we've all kind of predicted 3-1, all our predictions
are still alive, but you want to lose that one game when you're 2-0 up, not when you're
when it's 0.0.
Prediction-wise, we all went for 3-1 with weekends.
So, I mean, none of us will get if it's wrong, none of us gain points.
Yeah, but you know, sometimes, you know, it's, uh, it's the early round they pick up
and then, uh, it all turns around back in your favor, right?
Yeah, but I mean, we haven't seen anything so far to indicate that there's going to be a big turnaround.
They really need a good performance in this game because in that previous game, it was almost too easy for Lotus.
Just simple rotation, push, the isolated tank, minimal punishment, like we need to see if there's going to be some meat and potatoes in this stew.
Lineups, Lotus coming out, double dive, double fritally, you double first be, you know, right, you know, yeah, we can side,
dz, double tv7, times 5, double batch out, and an e4, no light, this time in the double tv7s,
and double batch, quite interesting, a lot of clippers there, they need to make their shots count.
It's quite an interesting contrast in line-up, so we're going for the more burst with the 430s in the foshes,
and we can go for that tv7 and batch shots, more clip potential.
I mean, obviously both teams are burst, but it's a different style of play.
I kinda like it.
Hmm...
I'm flipping up here in the beginning, trying to dodge a play.
Botsick puts his, where he actually spots what's really trash-bounder.
So, very limited info with that play, right?
From Botsick's, Bots only one BZ doesn't know that the majority is going to resist
the signal, though, they're competitive from the play, it's going to be on the play.
But they also don't entirely know that there's no light.
For all they know, they could be in the R still.
The fact of this one of the heavy goings was to feel this quite telling, but I said getting
punished here a bit more. Probably could have received a bit more for that actually, but twist
gets it in return, takes even more. Oh my gosh. Twist, there's something to shoot,
which means that flashed her up, and like our all ready to give it and twist down towards one shot,
really. So let's start there from weekend. You could all go in there as well.
Yeah, you're almost in a station, not let this slide.
Yeah, I have seven combat tanks.
Both are getting repurchased as well on the field.
They have everything going good and right now.
Yeah, but well, everything, but triple strike though.
That can be nasty.
But, so this has, uh, let's head, uh, heal the gunner.
You can see that the D-cup coming in.
They're trying to use this meat, uh, the hell right, uh,
make the post-trained bait out the shafts, find where the foshes are,
and, I mean, there's not much response from Lotus at the moment.
But, well, I'm in the front of the U-Country.
If you can't see any more, just trying to stick in the field that I said,
it took us four to sit there and wait.
I think, starts even activating the ability by accident in the first peak.
Maybe for the quick rotation.
Yeah, it's kind of annoying when you do that in the first video.
You have it, you know, it's sometimes it happens, though,
the finger slips which are there from there at the show,
which shall come to cause well, first time I'm making some.
But then you turn, I mean, still these types of just turning around, both turns against
hell up.
And hell up.
So far, it has a R-Superior angle in the 57th side, the clever from behind as well.
That's evil 1.2 on both hands, and now hell up will find the shot as well.
That looks to be the second target here for the side of Lotus.
That might as good down with this, of first beat, clipping out on the other side of hell
up.
You can see that now that even the 4th in the U.P. can be shy coming out and will head
home on 2 as well.
Hell up down to a 695, with another strike coming, both turns might even finish a good move
there from Lotus, they retaliate, they finally kill, they've probably realized that
Boltsians would go down and not just that Jordan is that, as well, and they mean that
what the field, Tharx, finding Trash Banda, together with Boltsik, the batch out of
ice, they're not really able to support out all in Tharx, we'll find the kill twist,
goes down, however, three times down for weekend, only two for Lotus, simply because of that
initial advantage of making the portal you, oh, one shot.
Yeah, making that thought that you were watching was massive, but some small mistake coming out here, the cack can maybe get found here,
drove into the buildings, the carnivorous, these tracks, I'll call my ramen to try and reset the track, but unable.
Could it take more damage there, look at that, but still playable for low-distance, it's not easy, but it's playable.
It's going to be high though, I mean this should have light still alive, but I said in the
flanking position to ca also getting kind of in a flanking position, I'm getting shot
by this bunch on towards that foot to the U, another gun down for loaders now, we can
find this shot from Tart.
First thing, good pop visibility for that at least could to ca, you can enter as a
one shot as well, in that foot to the U.
It's not really escape any further.
No, he's completely down. I mean, all we need to do if it's a Tv7 doesn't get him,
look how can the strike will get him, and it's kind of an inevitability here.
The light, the solo endgame light is good, but it's not that good, and it's definitely
going to be weak and taking this round. Bar and miracle.
3, 2, 1.
So, and Hunter Pilsen will be all the even.
Yeah, I mean, it's kind of just to repeat to the previous game, just isolating that singular tank in the strike from two angles.
I kind of feel like I almost watched the same game twice, just with a type of a nice four in the middle.
When the initial damage was really good, it's coming from weekend. It was very good.
I saw it.
No, I said wanted to go to E1, but I guess he was pretty happy the fact that this
shot hit him twice, a drag-ish shooting twice, and then ended up being in the open
of everywhere else.
Yeah, I'm pretty sure almost the entire team gave him at least one shot, so it was a
nice, a nice planned opener, I'd say, to just count to that position in the beginning,
and make sure you get that initial amount isn't it?
Kind of, they never let the game slip from there, you know, then there was never a feeling
in this game that Lotus Ring can have. It was always kind of since the initial damage,
it always felt like we cannot do the reigns.
I mean, after that when you have seven combat tanks and you've killed basically one of the enemy
team, it's hard to, it's hard for, it's going to be really hard for Lotus to recover.
Did it made a decent move that on towards the fight, but Jordan and the Force B stood,
there's ground, clipped out, and then died in return. It's also not ideal though.
for a diet five.
Yeah, I mean, I feel like the the 430 twist could have side-skipped out and peak the
the type who was pressuring his own type but I think maybe just didn't want to take the risk
and at that point it was just kind of, there's no real way back to the loader, it really
did feel like we can have to add a full control over this game and it was a well-played one.
Yeah, so we can't go damage on those T-57s.
Okay, combined.
Yeah.
Everybody was supposed to do in the 57's.
Yeah.
Nice three kills between them.
And if you look on the load aside,
I mean, two tanks above three K,
the damage just wasn't there.
Even the fourth 30's, who are meant to be the DPM tanks,
they didn't get anything out of in Jordan,
was the Fashu peeked and clicked out.
Hellrap.
He got one full quick off, but I mean,
getting a full quick off and a flash isn't worth it if you don't.
No, but, you know, moving on from this map, we're going into Pilsen now, right, run
from Pilsen, we're going into Tundra, so, yet to see like a really straight fight on Tundra,
right off of where we just see the west, take on the mid-shrike and then the east, take on the
no-shade, but no real brawls erupting, like we saw WCI quite a few times, like a straight brawl,
So for an OS team, it's not really one thing to go for now.
It's not just quite difficult to do a direct role because there's so many dunes in the way of each other.
You're all peaking hold down if you want to push in, you've got to push into crossfire.
It means the person who pushes is always at that initial disadvantage because they take that first volley.
So, because it's such a small map, it's quite difficult to do rotations and spot it.
So, it is quite difficult to go for that straight fight, but maybe we'll see it here.
I mean, both of these teams are scrapping for points,
so maybe it's going to be a scrappy one.
So it's also hard to look at them, too,
because there's so many radio towers, actually,
that's three radio towers.
Yeah, to the base, one in the middle.
But again, it's like, I think this is probably one
of the smallest maps in the OS.
So it is quite difficult to make those rotations,
especially when you're using the middle of the map,
it's like in one straight corridor,
and they can get spotted on the rotation.
But I do like the map, actually.
And I think it's, we're gonna see interesting one here.
I wanna see some aggressive plays.
I mean, I would like to see a straight brawl.
They're gonna be funny.
Yeah, but I mean, we can wear that team known for aggression,
but it seems no longer so,
it's not like you're on that for a long time though.
Well, I mean, the control is, is the control working for them?
I mean, the control is not working for them.
Well, yes, they probably should go back to the aggression,
but I don't think, I don't think low to slow risk of a brawl.
I just, I feel like the confidence might be a little bit low
for them, they haven't taken many points at all. So I feel like they're going to try
and let them in and make them a stake. But let me will say I don't feel, I feel like
it was the end of the season. We're going to see we can kick it into gear with the aggressive
play. But for now, I feel like, okay, maybe not. You go.
What is BZCS W50 140 double blitzker Vizzer?
Yeah, we can't. BZ.
40 50 amps or 140 in a flash speed.
These both look like they could be brought lineups.
So we might see different styles slightly, right?
Blitzker Vizzer versus more DPM things.
Yeah, I mean, I played my first blitzker Vizzer game like a week ago,
and I found it lovely to think it's amazing.
Especially in this game mode with the buff to the speed.
It feels like you're like scooting everywhere and so quickly it's amazing time.
I think they're going to get it.
I kind of like it. I like the in your face nature.
But you can see here, though, this going full tanks up to the north, but we can do a bit more of a split.
Yeah, they're playing control. Again, we're seeing towards the middle strike
strike, to confess that they're just on the spotal pole, they take them to the south,
they can the radio power as well. So they have no real interest in challenging here in the
beginning. No brawl in the work, see there. Yeah, I mean, they do have to make something work
obviously with the changes to the map, they can't take the hill and have this overloading
position because they're rocks in the way. Lotus will get both the strikes and they will just
start building the strike last moment. They have those viscavitzes, but again, the viscaz are only
good on close range so if they're all the way at the back of the map it's they're
not going to be great to move up 400 above but we need to see if loaders can
prepare for any rotation so we can have taken them up but there are a time limit
while this strike arsenal gets built and Jordan takes a nice position he's going
to get some good info from there.
Flash moving through the radio tower in the north so I mean right now it's
As we can then has all the information on the turn, that's a downside if you're
notice right, that's playing this is double radio power, every 30, 40 seconds, it always
know where you're heading.
I don't think there's a big disadvantage though, Jordan is going to be spotting the middle
riverbed, the 140, 50m of bot's second twist was spot the hill rotation, I mean nobody's
spotting the western portion of the map right now, but I think I would give up info for two
strikes every minute and a half.
I think it's it's so valuable just to have that paramilitary.
I feel like it's this game, the longer it goes on full,
we'll start to split into low distance favor.
I'm going to have to can build up four or five strikes on the team,
and yeah, for sure, it will be very powerful.
Yeah.
That's the thing right now.
What's the answer?
However, I don't think that this mid-1 is one that they can really go for.
I'm really sure it gets crossfire down.
Yeah, it can get shot across the bridge, I believe.
I'm not entirely sure about that, but I don't like the fact.
I don't like the fact for low this nobody's spotting that one line cross or spotting
trash panda. I feel like the CS should be on a 3 giving this spot. They have good information
and notice on the eastern portion of the map and not on the western. And you can't
see that now the BZ of trash panda is just moving forward for free. Like he's unspotting this.
So I feel notice applying a little bit strangely like we can have all the info
Why are you hiding? You need to have that western information yourself.
I mean, just continue and I'm just taking this strike at a four over and over.
It's about seven minutes, so they have the opportunity to take it at least two
three more times if they want to.
Yeah, exactly. I mean, as the draw rules work, it's based on kills and after that damage dealt,
and if you've got seven strikes, that's a lot of damage.
I don't think I get quite a seven, but five is for sure a possibility.
I mean, depends if they want to risk for that mid-1, but I just don't think they will.
It feels like Lotus are trying to make a trap in the north, but every 30 seconds doesn't
infotile on it.
So what is this trap achieving?
So it's not as close.
I don't think it's a trap at all.
I think it's like really just banking and taking the safe for a shot a few more times.
I guess it's still like...
Just in there.
Go ahead and put the middle straight around.
Takes it almost for three.
I think it might be something about power on them.
Yeah, yeah.
The other thrash panda is there.
The other time getting shot from behind.
We're going to shot them with front as well.
This is a bait from weekend, but I'm not sure if this is a smart bait at all,
charge panda.
I'm not sure.
I'm getting shot from numerous angles as well.
Thars, be reducing your cross.
Getting some shots on thrusted back.
Now, then you need someone to get in behind.
Portions moving in with here.
But it's the actual lock in the ice.
And then moving in with the F-E-50 and the first B.
Then the clip on that B-Z of Jordan.
The first strike.
strike a third strike as well, but I said it's still in the damage receiving
part of his ability, so he will heal at decent amount from that, even lock is
not going to heal anything though, because he is down and out.
And now I said, trying to reverse over to bridge, honestly, would be better if you
just jump down on the walk and try to escape that way, he says another strike coming
as well.
And then the Blitz Kabitsa and another strike actually getting dropped to first
attack.
That's the strike from the CS and both sounds to finish it off.
And that I think is the mistake from I said, you can jump onto that
rock and just bail from that, you know, like you've all need to drive over the bridge.
Yeah, you won't flimp, it's like almost like a little bit of a ramp here, but at some
getting caught a lot of damage, 19 of just strike will take him out. But it's just a strange
game, HP is equal, but so many more tanks on weekends, oh my god, hell, rough is absolutely gone.
He's in ruinburg right now, and that should seal the deal, load us will,
No, be on much point here.
Very, very weird move from the camp to the west of the easy into the position where they
know he can get over push, he does get over push, and then they know that they're playing
against the numerous strike team, right?
One last strike right at that.
They know that Lord has already had like three or four strikes available, so grouping up is
not really what you want to go for it, and for Lord is I mean it's amazing, right?
get a free reposition to on first a busy the ground the hills out of the fine for a while and
then the two guys pushing across the bridge I mean yeah sure the clip out of BZ but after that
I mean I think the gun the hill did decent damage but even then like trash panda got pushed on
but he lived for a very long time I think the big issue was this I think I think
trash panda no we can have a bit of no reaction I think they thought they were going to use
lose that BC for free so they sent those two things across the bridge and they just got
absolutely almost deleted. It was such a net negative trade that they made on the bridge
the phash and E50M for trying to save one BC. It's just, it's still very disjointed.
I feel like Trashpanna didn't have enough cover. Like you can see it did two shots of damage
but even then he lived for longer than expected and I just don't think we can for in position
to cover this. It was a very strange play almost like kind of dangling bait.
I found out probably about 18 hundred between both hands and twist.
The two corrects, the three thousand with twist, it's 4400, 400 times from strikes.
Yeah, that's the thing about this map, that's the risk you take even more and more,
for 1,800 or more, I think. It's like one and a half of this.
Take out the abacus, but if you're going to make this map control move, you need to make a decision
kind of before those secondary strikes taken, they get the first two, but you can't wait until
they take another two. It's just a kind of strange game. I think maybe they thought Trash
Panda was better covered than he was. They kind of almost dangled bait from their hand
for a shark to grab it. I mean, it has to be a deliberate move there from Trash Panda.
I doubt he would just be interested in there by himself. So I mean, similar to probably
a call from the team, but it's what I think they expected to be better covered, I think.
I mean, he lived for a long time though, like he made a good movie, went around the rock,
so nobody could shoot him for a while, so I think he died after the 50m on the bridge.
So they had the time there.
I think the mistake was they went close with the 50m with the Fosh B and the E 50m on the bridge.
The 50m got deleted and the Fosh, as you said, he should have jumped off, instead they just kinda died there.
I mean, it's so fun to listen to the first stream to reverse over the Richmond.
You know, and also there's a rock below the bridge, which I don't think it's there in randoms.
Which means you can just like, it's like a small drop.
I think the rock is there, but it's a bit different.
It's smaller, is that it?
I think it's like, in Oxford it's a ramp, so you can actually just drive off safely,
but I think it is there in randoms, but it's smaller.
I'm really often on the bridge.
You don't know your rocks?
And turn right now, I don't know if you don't both the British and Igarians survive.
Nice.
See you useful, scale.
You be our races?
Okay, for sure.
Nice.
But now it's, if we can, they're not going to get the maximum points.
It's sorry, you're not that great for an hour.
But I mean, it could be, it could be worse.
They could lose this one.
Sure.
And that would always be worse.
Now we put them in crisis situation.
Usually you fire the manager at that point.
Yeah, we'll see if they can bring in the special one, but I don't know what you'd see the line up here
To see what they want to do. I mean, it was just a strange round. I mean, I don't disagree with what they played.
I don't mind playing that field side, but you need to make a decision before they get those second couple of strikes
Because then the arsenal is built in the moment you make a play. It's like suddenly you're 2K down because you just get you get a strike.
Loretto, different on the last BZ, double I7 SCS, double the 50m and a 140.
We can double type that chat on 4430 and double-fosh.
Heavy lineup will rarely see types on Tundra.
It tends to be although it's a small map.
It tends to be much more of a no-bar map.
What do you think about the double I7s?
I don't know.
Not sure, actually.
I feel like it's controlled with the I7s.
It has to be north, you need to play the ice out on the hills all the way on the red line and north.
I don't think they can play them on the field side.
You need to see the opener.
Fosh is going towards the north and the types going towards the north, fosh is to the south.
It looks like they kind of want to bait with the types.
Maybe it gets lotus to be overconfident, jump on trash pan during flash and the rest of the team does some damage.
seems that loaders are going to take the inform kind of get to sniff out what we can
they're going to do. I mean, this spot the first time I've heard of you in
for being taken. The spawner looks new in towards the cat maybe even interesting.
Yeah, it's just a strange play to again give up that north. Are they going to be giving up
all the strikes. Not necessarily if these foshes make that aggressive play with the
Vol III and catch something, twist, can't get the info, so they don't know the foshes are here.
Yeah, so they look like... So far, yeah, and the foshes are getting the
Baltic's watching across though. They'll get the info, but I think it will just be on time,
and the CS is moving back as well since in the I7 is sitting, I don't think they're like
that badly shaped. They spotted 140 and the 40, you know, there's all the these. These
we went to the cross, after we get spotted out, the second one is in the north,
gets spotted out, but to this stage, you wouldn't be coming as well, and there's
a lot of things someone's relying for notice. Yeah, but this is not that bad for
weekend though, they've kind of got them blocked, yes, loaders do have those double
strikes that might come on the foshes now, and they don't have a ability over
open, but it's definitely not pushable for weekend, but if you can make some
some small adjustments and not get surrounded, it might not be that bad for
we can actually, that these foshes are completely used at the moment.
This is them to be on that one putting a push-up,
of course, the ditch now is well interesting, because we kind of strike up in 12 seconds,
so they've been doing this letting go of potentially getting another strike in
other push-up, on two comes, how are up off this ability?
There is four times here for Lotus, first strike comes in.
There's no second-day strike at the end of the usage somewhere else,
how are up goes down, but this is not the push for weekend.
sure they had the lotus in the position but pushing it themselves is not something they could do.
Kind of now coming in with a Spatio 25T but he's basically already out of this force piece because
the one of them instead, the other strength that has to be reversed, he's facing it, he's standing
and sprouting the Spatio 25T but they've sprained too many lotus tanks here right now.
We can felt the need to push, felt forced to push and they are driving straight into the guns
from lotus who are having a good time, two tanks down from the side of weekend down in each piece
as well. The Foge B down to the one shot so cool in the one we wanted to get
a strife down to the Foge B goes down now. He's getting shot by twist from
behind in the 140 and load his own victory march even down one to line weekend
a team that performed also by last season. Now seem to be a team in absolute
crisis for players in zero points on the board. Yeah, I mean, this is what an
easy push ever because it's foshes going from like turtless foshes, going from the
low ground, pushing E50M's high ground, you could pull this exposed the whole
way, it's not like ground, this is just such a difficult push to make and as you
said, in absolute crisis and you can't even say that, notice God, look, here
anything, this was just, I mean, well play ballotists, but I have to say not great
but we can't either, to be quite honest, I feel like they need to perform better if
they want any chance of doing anything.
They don't take a single point from this
and there needs to be an adjustment.
As you said, it's kind of, you start to blame the manager now.
It depends on the manager, of course, in this case.
So it then usually goes down towards the FC to blame,
wherever it is leading at this moment in time.
But for a lot of us, three well-needed points.
Seven-zero, not a single-tank killed and deserved.
I mean, the strat had some potential if they make the play
a little bit quicker before Lotus could reinforce that Western part of the map, but they
pause, they hesitated, because of that it allowed Lotus to reinforce, and then it's just
a kind of bad decision to push it, you know, you're pushing from low ground with fushes
where it's, you can't shoot the enemy, but they can shoot your compola, so you're always
in an initial negative trade, you're trying to go around rocks, which is not great for
a turn of this tank, you kind of want everything on flat ground in front of you nice
and simple, that's the ideal fosh engagement.
So I just feel like it was kind of square pegs in round holes.
Maybe if they pushed with 430s, this could have been a bit different.
But the push needed to be earlier, and I'd say,
foshes are not the greatest tank for this engagement.
They wanted to catch something.
Maybe if it would have been different,
if Lotus did play that side of the map, but they didn't.
They went for the north, they took the strikes.
They had that initial strike advantage.
And it just didn't have a little slip.
There was never a moment in this game where you can say that
we can't could have performed.
And that was that.
Let us pick up three points, putting themselves on four
and making a little bit of a separation between them
and the bottom half, but Vogue's could come closer.
We'll have to find out about that one though,
after some replays.
The end with the reage must not hear as a news are going to get another shot and go up
the lower plate.
Yes, that means one shot onto what the 50m is XC max going to pick it up.
Good shot and go off the Capola.
It is the one we've been waiting for here and it does it.
The OLS season 5 is already here.
The best teams are ready to head under the battlefield.
Who will you be supporting?
Roof for your favorites, follow their journey, and stand by them.
When you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
Behind every vehicle is a personality.
Who's quick thinking and precise actions can change the outcome of battle.
Victory is a hundred shots in maneuvers,
of thousands of motions on the other side of the screen.
Support your favorite OLST.
Be by their side.
Together.
Until victory.
Well hello there and welcome back for those that forgot me my name's Kiyan and we
a duck-yandai that is are going to be going through the next match together.
CTR against Cashpack now before the season I think it would have been fair to say
that this is a well open and shot case clear favorite clear on the dog but CTR has
performed above and beyond expectations so now it's kind of up in the air in my opinion.
And it's up in the air, but you know, you would still favor cash by go over the experience.
And the fact that the season is getting longer and the teams should be getting more well trained, right?
Yeah, absolutely. And I think also, um, whereas some of those top dogs were maybe willing to discard or discount CTR.
I think they have been warned now is a correct way to say it.
You'll see the lineup of CTR. I saw an edit of that with Patras upside down. Let's hope none of that
happens today and here we see cashback in the black and gold jerseys. They do have some of them. That is,
they do have some OLS titles to their name, but recently it's not been going too well for them.
Today, could be the day where they start turning around the trend.
And it is possible for them.
But you know, Patras here, highlight player, sometimes he's up, sometimes he's down,
and sometimes he's completely turned around.
Exactly, 3.8 damage dealt.
That's quite a lot, actually.
And this is, I think, the first time that we're using the stats from the OLS finally,
we do have enough data to display something meaningful.
And meaningful is the community prediction as well.
43 to 57, as I said before the season,
some people would have probably put CTR in the single digits,
but it's fair to say that they have made a very positive impression.
Yeah, this is 43% of it, I mean, it's very, very high.
People having a lot of faith in them, maybe getting a little bit
overconfident, you know, like getting too much on the bandwagon.
Yeah, I think the problem that might mount here for CTR is that all Ss is unlike
something or unlike anything that they've played previously, where, you know, every second,
maybe third day you have to deliver, you have to bring new strategies, you have to surprise
your opponent, and cashback, obviously, with their experience that you mentioned, are going
to be used to that. For CTR, not so much now CTR, removing Nsk, trying to cashback doing the same,
but Sand River getting picked and there are some not-so-good memories of some CTR players on Sand River.
Maybe they think they can do better today. Cashback with a very interesting counter pick,
ruined book, one of the two new additions to the pool, then a whole lot of banning going on,
and if we get there it's gonna be Murrow or the Tiberica.
It would be funny if the last night I just flip again, right?
Well, maybe we should call a deity. He has a lot of experience with that to maybe help
put us out. But yeah, very, very unfortunate for him. But he probably is going to be extra careful
today. I mean, it helps the predictions across the board. Three ones for a cash bag,
except for keyhand going with a three to do enlighten us keyhand.
Well, so far, CTR have looked very, very good, and the impression that I mentioned,
not only have they made it onto the community, but also on myself.
I think Cashback still is favorite, but CTR is going to be putting up quite a
fight.
So let's see, as we're hopping into the first game, Cashback with a very offensive approach
that we've been seen before, also very irreactive.
1bz 75, quadruply 50m, an S3B and an RHM.
See, they are in return.
BZ, bad, can anyone times 2?
Who does?
1-4T in S3, and an EBR.
Yeah, I'm not sure, I'm the biggest fan of the 1-14 S32.
Like, yeah, you can't get pendled by H-E.
Like a gorilla, for example, but the thing is for the ability to work.
You must be unspotted anyway.
So, I think I prefer the Grilla Alpha over what the 14S-P2 offer is, but it still hits quite hard, and it starts with two charges, which is quite not actually.
I'm going to take a little of the map in the DBR very quickly.
Here in the crown area it does cut out by liberty.
I might even take a shot with the connects that one and the archer immediately.
Might even find a second one if I'm not careful.
He does escape. He will move onto the strike and catch back a well-pounds on that salt, but there's no body there right now.
I mean, little of all people could have gone for the artillery strike in that yesterday,
But I think it's gonna go towards one of those E50Ns. Also very important for Liberty with that shot he managed to get another plane out
He just used it and found well no one while quite a check in that came in one now starting to take the input power
And I think he's gonna get it whereas brainbraker takes an artillery strike Liberty gets found though by Froly that is some good damage coming in from Buddha or
as well, the RHM absolutely has to turn around here, a tail between his legs running
away and now Woodock might be in a pickle because that E50M hit squad has not stopped.
Yeah, they're going to continue down the K-line for all time through another spot
out, Woodock in that busy is in the middle of the map, the cap has been started by Liberty's
It's a crazy, an arche, going across here, after that actually staying, it's a
crazy taken through shots there, one from the one from the one from the one from the
other target, going to check, don't think it's quite a bib in that kill anyone.
Brainbreak are now getting tagged as well, there seems to be a lot of crossfire way
little, as good up as coming through the dried out river that to put crossfire on to
brainbreaker, probably could be coming in as well, shots starting to connect on the
he has his ability active, but how much good is that going to do is the question
running. So he's now going to be a one shot for Woodock who might want to
pick him up, bring break, a ship you reloaded before a lot of shots, whizzing
pastes, well, bring break, take one more in the side and Woodock to shut it down
first kill for the team from Czechia. Yeah, Woodock kind of surprised even, but
they were behind him so quickly and guys are like now kind of locked in a pretty
bad part of the map to be honest. For with the EBR is also able to run ring around
Borosee with cashback here the mobility of the EBR is just going to project map control
and information everywhere. So yeah while cashback is up a lot of HP can they really
make it work because that SGRV obviously isn't really suited for pushing either
and CTR have been given a lot of neutral objectives to work with. They just took an
in Fortale, they're going to take another strike as well, flocking with that match
at, hopefully for him is going to be able to stay alive, and that puts a lot of utility
into the pockets of CDR. Guys, back right now, just seems to be okay, or they're like,
okay, we're going to slow it down, let's start gathering some strikes. In Fortale,
got used by a CDR, just to safeguard themselves, I guess, against a possible E50M push,
because that one can still be quite nasty here, but as of now those E50Ms by cashback not
really making any kind of funky moves, the back-shot from CTR all the way in A1 is now going
to start a rotation as well, liberty taking a singular strike, but as it stands CTR with this
first kill on the board are winning when it comes to tiebreaker conditions, so how does cashback
First point. It kind of like does have a lot of HP though. This will be there. There's a lot of HP.
A lot of DPM. May try to retake the middle at some point while covering it with the
STV from the K-line. I can still actually extend, you know, we don't have taken their shots from
Akka. Akka's pretty happy about that. Thanks. Thank you very much. Let's take them back though.
Good retaliation in towards Akka and one for one. Those trades are not going to be going
Woodocks favor however the strike is going to come down to ensure that Akka gets out on top
but he can't really cross because Patras is what be putting a big one into that E50M for crossing
strike is back up for CTR and a human will probably go collect that one in the U.V.
And that will give them three strikes and I don't think they can even find any shots in the
you know the plane did get used by liver tea but I don't think you really
got a lot out of it I mean they're trying to find the dimension fully yeah
but he's not gonna get the replay now that that's the problem CTR don't
necessarily know this but yeah it has actually been sitting on the cap oh yeah
true after the idea just in the middle for free he could actually just go
behind Wudo. He wanted to. I mean he could. He definitely has the DPM advantage.
He also has the HP necessary to make it work. But keep in mind, there's a free strikes that
are picked up right now by the team of CTR. That is 1350 damage or something. That's nothing
to scuff at. And if you actually stagger the strikes, you can make sure to rest on the target
that you're striking for the brawl that you might be striking on to CTR though, taking more
damage on that was on Patras who got spotted and literally having a level 3 plane
ability out of that since Lily but surely CTR bleeding more than they possibly should.
Now Akka snook behind Woodhog go after that it's going from one angle but Akka is there
from the other the BZE is going to die shining news on Akka that's a lot of damage sticking up.
Down towards the one shot for that CTR used there are snow on towards Akka efficiently so
So he's down to also one shot with this and because of that, the HP still in favor of
cashback, but the guns could change rather quickly.
Like, guns currently even there's two one shots on the side of CTR and that is of course
a problem with that plane truck from the liberty together with possible strikes that
could get snatched up in the south or even in the middle of the map, as Arco makes his way towards
it.
is going to pick up yet another spike and of course Aaka not looking to help the either,
so CTR is still with the possibility but the HP they're just so far gone.
And keep in mind one K about HP is on the 14SB2 that realistically doesn't want to get spotted,
doesn't want to participate in the actual fight.
They can just take another shot for cash back and I honestly think that they're kind of winning out the game right now because
Haven has no real way in and the UBR they managed a clean up that busy and then look them up. Maybe Woodock Wooder
Maybe he should have left that some point, right? Maybe after killing the Embracor and he should have tried to escape
Yeah
I think the problem here really for CTR is the actual
They just don't have a frontline anymore that they could utilize realistically the
K-91 is their frontline tank at this point in time, and that means, well, nothing
good for CTR's Aphrodite and Mindbreak are starting to make a move to a chop-by-coated
check, but Herman does get spotted with little with the ability doesn't miss those.
So the HP on the EBR going rather low, getting wheeled as well, Mindbreak are taking a whole
a lot of punishments, but manages to put one more into the EBR as the K91, of course.
We'll rain down hell from A1, but another position switching in favor of cashback now
as Aca goes down to 250. The baby strike is not enough to take him out at the page.
Yeah, but a cottage check so that has a big shake.
Well, that was if he used online break-o takes another shot as well from
Why not? Why not on Hacker? I'm not entirely sure my break they're taking another shot
Yeah, I come to play one shot playing on towards evil. Do they have another strike? I don't think so
But evil gets picked up regardless by my break-o drops down to one shot himself
I'm not sure why he didn't decide to strike Hacker for for the set of CTR
I mean, my brother takes a mini-shrike.
It's not enough to kill him though.
Perman is now coming back one minute, 30.
It is an opportunity to bring it back.
Perman, speaking out.
Who is this?
I don't think mine break has the ability.
I've got the determined doesn't know it.
Quite a check, hits him with the strike.
So, HP are even pawns again.
Thanks.
Everything is fine, but on HP,
the city is losing hearts, so they need to fight more than this.
questions who felt more damage. I would be inclined to believe that it was cashback. Oh and another big hit onto us
Patrasi even falls and that means kill advantage here for the site of cashback. CTR if they need to find one
better two kills and do that quickly as Coided Check does find little but to be honest those are
two DPM tanks with the SGB probably having more putting shall elsewhere getting tracked as a rep
Kid, I buy a level though. We'll now focus this attention on to what's going to check.
Yeah, and little is even supported by Aphrodite. It's a quick check. We'll fall in the K91.
Aphrodite might find a kill. If not, little will do it. Little finds that he's down through
the one shot in return, but liberty chasing down fully. And the floke, little finds.
Floke that leaves only, probably left and CTR. In a very long game,
we'll be losing the very first one. And I think that's all from the back of a lot of good
planes from Liberty. Yeah, I think Liberty is one of those players in that RHM, like if you
give him room to welcome it and there definitely is a lot of room on Sandra, he's going to
over time make some magic happen. I think Patross, throughout the entirety of like eight or nine
minutes that he was alive, he never felt safe. He always had to worry about hey, when can I be,
when can I not, when is that pesky plane going to it means so yeah Liberty, instrumental here
for the team of Cashback and for CTR, I mean this is kind of their second sort of test
real test against against good teams because well we can not looking to shop this season
and I think for now Cashback's experience definitely coming into the picture.
The long game works for them, the 50m's refered them as well, a lot of complaints from
liberty and mainly that busy in the middle of the map, it became a lynchpin at some point.
So, like at some point, it became a lynchman for him and he got repurchased because
clean Acha, when the others are one, but they were never really able to kill him for
that.
No, and I think for CTR, the problem was the HP bleed that they had early and also
would act despite having most damage being the first target fall because as soon as that
BZ is gone for the side of CTR. What do they have that can actually
brawl? Not really a lot. Like the EBR, no, the 14 SP2, no, the K91s, maybe, but no,
the UDS is supposed to, you know, bait everyone, including his teammates. And the
batch at just doesn't have the sustain. So when the BZ 75 gets removed, you
have a CTR that is just so flimsy when it comes to the setup that they
can't really fight anymore, where, of course, the E50Ms, they don't mind, they want to
hop in there, they want to get in there.
Now, that was the first round of son, River Duan, you know, a city I didn't the long game,
you could see the advantage of that, I had shown over the EBR, right?
EBR needs the, I find a way in, well, the, I showed this has the planes that can
drop and become useful because of that.
Another thing also, after all the sudden done, the RHM is just the more potent light tank
to fight with, it has better TPM, it has those really good HE shells that against a lot
of the tanks that CTR had worked really, really well.
So overall, I think in a drawn-out game like this, where the EVR is just unable to find
any kind of opening the RHM vastly superior.
second round however coming out then you know cash mark could be
ctrism doing and I feel like it will be actually it often like a
successful one like that at some point comes the wall you know
there is no music in cashback though so the wall has to wait a little
longer but let's see how they do in the second game here in cashback
switching it up quite a bit actually triple BZ 75 even together with a singular
50M make that to a 140 and liberty I mean if you don't think that RHM once again
did you already double can anyone who there's RHM Bacha double BZ for them so
there are this times which now the VR they're going with an RHM let's see what it brings
And CTR indeed switching it around, they do have double their front line with that
double-busy still though, I think if it comes to a straight-up flight, the line-up of
Casper should prevail, but CTR with this more specialist line-up if they find the positions
if they find the engagements of course, do standard chance opening-wise sending a lot of those
tanks into what's a little here to maybe counter what ever a catchback is doing that immediately
sent double busy 75 make that pre into the phrase some bounces mindbreak had to take the
brunt of the damage quality check has to evacuate has to flee in that RA gem cannot stay
here against the busy that really find a lot of damage on towards themselves here but only
get on to the outie strike at you don't think this was really worth it wasn't that bad for
the busy so I mean my breaker is half but it did do some damage back to fully
but perhaps in a room and you'd be a lot going to have been a lot a lot of whirs
and got it check is going to run into Liberty on one to line as well and I don't think
they can really I think this is a mistake from Kodicek he is going to die there against
Liberty because he can't run away Liberty will keep a berm of play in the E50 and
will come with the strike as well and that Kodicek is now going to try and run away in the
archen but that's in front of Triple BZ's one two three shots come in he's down to
So one shot, the strike coming in as well could buy no that one missing the BZs however
Might just get a reload on towards Coddy check. No he's gonna be hiding. Oh he's still in the open
He's trying to run away still one miss coming out second third one the A1 not miss Coddy check is dead
And our frorly is in trouble as well and this turns around so very quickly
Coddy check had no business on the one to line and now it's gonna be CTR
trying to push across the crown in front of the BZs and throw these down towards a one shot.
What is bad? We'll get worse and this looks like a dead march because nothing here will change for
the side of city artist trying to push over the north. They will find the 50 ambush
crazy, smartly back in a way in the water 40.
Fully is dead. That goes the inspire and they will find afterdiety in the north.
He goes down, but the rest of the city art tanks will soon follow him in the grave.
and this opening from cashback could have been a lot worse, but they threw it around
rather quickly, it's gonna be too, too nothing coming out of sign river.
Yeah.
Cashback absolutely striking like a cobra after the first kill on to a coiti check that I
do agree with you, had absolutely no business being on the one two line there in the
GH area, CTR feel pressure to repurch because realistically they have to do something,
but they end up completely doing nothing good for them.
At least that is mine break,
a shot sit down, that is very quick and decisive.
Round number two on San River
and keep in mind this also was CTR's pick.
So now cashback with all the possibilities,
realistically on the second map,
CTR falling apart a little bit on San River.
Yeah, they weren't like I would almost expect
to kill a busy in the beginning for an update, but they didn't, my maker was like
1500, so honestly it wasn't that bad for him, even like my maker, pretty happy with
that result. And then, quite a check, I mean, leaving and driving at the same time for
something very difficult, he had no business on what they're like. And he was that, he
was 100% that 100% of the time, he's not making it out of there.
I mean, yeah, not really anything too to properly highlight in the Bella Results screen,
except the cashback, they struck really like a cobra at CTR and took everything from them,
in a very, very quick fashion, I mean, quick game as well.
Nothing really to be said, except the cashback without opening, probably surprising CTR
and then getting them into an uncomfortable position.
And I think that is a strategy that possibly a lot of teams might be using or even exploiting against CTR from this point on because CTR have demonstrated that they do have good openings, but the reactions in the game seem to be kind of lackluster.
I mean, this game is a sort of in college-ish nice.
You have to make a move then it doesn't work out. And that means something is done, CTR is big.
It's out, we're going to remember.
And during book, we haven't seen it too much yet this season.
We've seen quite a few interesting rounds on it.
What do you think so far, especially of the fact
that there are no infertileers?
I don't know, I'm not convinced about remembering.
OK, at all.
OK.
As in, you don't really like it.
Yeah, so far, it's like six feet lying a bit different.
I feel like Ciccadline have more dynamic gameplay almost.
I mean, the possibility for a lot of dynamic gameplay, even though it wasn't really
realized a lot of the time. But yeah, it's going to be very interesting what both of those
teams bring cashback, of course, picking it. That means they have a plan. And let's see if they're
able to execute it in this first game right away because if they take one more round, that's a
The CTR gone stomped into the dust or if CTR
are able to make it come back here.
I think both of us rooting with CTR at this point
in the time for our predictions.
But if cashback just keep going like they have,
it's looking kind of dire for the CTR.
Well, see, maybe they can bring something back
and remember, and so far it's looking really, really bad for them.
And then this happens, you know, you have the street where things are going really
your way and then at some point you do hit a wall.
Well, let's hope that CTR are able to dig themselves out of the hole that they're
incurrently.
Although maybe sometimes if you have a loss like this, maybe it's better if it goes
quickly, at least.
So, you know, it's kind of quick and painless.
Let's see though, cashback triple BZ at T-57 and 140 of Bliska and the Porsche B are no super heavy as well, kind of ish with the BZ 75 but you know what I mean, no mouse, no 100, no type 5 in on cashback side.
It's your return CS 140, first B and quality 4.
So cashback might actually do this something quick and explosive at least with those BZs.
Although I think in the long term the E4 usually ends up trading better against the
BZ, not only does it have better alpha, it also has no penetration issues at all,
and it reduces the incoming damage from those BZ-75s that already don't have the greatest
of DPM cashback immediately driving towards the 7th and 8th line on the CTR, they want to
go to the city it seemed for 140, off CTR, he is kind of split off so probably it needs
to play a very careful game of world attacks here to be able to survive and do meaningful
stuff in his 140 to try and inspire all of his teammates, the BZ75's meanwhile keep
marching through as squeezy takes a close shot so probably makes his position known how
much support is he going to get his the question.
And I guess now I'll push across the middle with the little bit of the home, the zero line, the difference here, right?
He is making his way to Warsaw on 40th of Folli, there is a path to covering the wood or a look in his well, in the first b, behind it, is that going to be enough?
The long moving on, and the business, if I've got spurted out, so no, something is a follow here.
Does he realize the bush that the grass is in though?
Yeah, sorry, that's probably isn't it?
That's the question, I mean, Arca, moving unspotted at the redline as well.
This might become a huge problem for Froly.
Right now, he's not going to get spotted.
I don't think because the back of his tank is far enough ahead, but yeah, very, really starting
to encroach onto Froly's position.
Although Brainbreaker seems to be a little shy with advancing right now.
But yeah, probably he knew what he was doing when he went there, but don't think he likes his position so much anymore.
I mean, if you're fully, you know, stuck there, when does the question is when would he get spotted, right?
Oh, he just got spotted, and that is I think a big issue for CTR, because yeah, behind him now there is the blisk of it, sir.
probably takes a shot of damage, he's going to be able to back into this corner here, but
he's not going to be able to leave the strike going down 1800, only remaining on the 140 as
liberty with the intuition here, absolutely popping the ability that's going to reduce the
incoming 450 damage as well, so he's going to be extremely healthy.
Can they push across though? I mean I guess they could honestly, but I'll be even
being in trouble. There is triply for aiming, maybe the CS of quality check. Could also
be putting some damage, but honestly, if the Blisk Vets starts advancing, pops the juggernaut
as well to just reduce the incoming damage, because little tip doesn't really have the ability
right now, can't really do it. I think the 140 just die is to the flush, there
is not sure I guess how much is actually in. On foot it should die to the
flush and it goes, yeah there indeed probably were that there's too many
holes for the minebaker spot, so we're going to lock you, looking, crossing over
and so they're really like, respecting the fact that there could be a lot
What's coming, especially at this one, 40?
Well, wood or snow, exchanging spots once again with my break-up.
Obviously, has the problem of that copola, so my break-up, who's currently holding the angle,
should be trading well, again, to be for that, of course, doesn't have a bill of
yet.
Didn't do any damage, bookie, now pushing out and well, at least they don't take
damage and now have the angle because they're two and mine break is one but
brain breaker the fellow breakers here also making his presence now.
But still there's no real move from cashback. They really don't really forget
it's put on the four line pushing out. The other refurcating is put around the
swell, but press. Going forward, we're off now coming closer as well.
And it looks like CTR even may want to repurchase themselves with the
This is going to come close towards the one for you now. They actually decided to go for
Froly the strike coming out as well with the bliska bits of Aca moving in towards Liberty
Popsis abilities is going to be Aca versus Froly one. We want Froly goes for the track
But that is not going to save him goes for the track again. That one's not working out. Aca will find the kill
He's now getting clips inside by the force B but Froly is that that's the inspired out
Human push and crowd cross in the open does have enough to kill Aca of if he opts for
at Liberty, still holding the cross and now Akka getting pressure by Hermann Hermann
wants to skill. Hermann finds the skill as well. Good move there from Hermann in the first
be.
Hermann, one more shot available, but now the E4s of Patras and Wood are trying to push
into the crossfire and into very very healthy BZ is a good shot into Aphrodite in the T-57.
Now, Evo crossing over in the E4 of a probably takes more damage than he would have like,
as Hermann on the wrong or a long reload, Kojdecheck finding squeezy, so no inspired
that for either side and actually cashback of Lost 2, where CTR have only lost 1 at this
point in time the HP are even, but the guns are not the triply for with the ability active
starting to move forward. Woodock doesn't give damn on 3,000 HP as liberty now starting to
get pushed by Herman and Evil, Herman with the ability, but a very, very late activation actually
does get taken out quite dull kill coming through by cashback. As liberty has two shots available
against evil, who does not have the ability to get shot down as well, it all stops to crumble
CTR, falling against cash back, who still have four tanks.
Yeah, it feels like Roman just forgot to press the button, Braimbraker boosting fast,
the wood all pushes the man with HP, who finds it good shot against liberty though, but
it's not going to be enough to make him a one shot for Floki, Braimbraker, taking the damage
now, the strike, Mr. Noon, liberty as well. That was good to check strike, liberty, activating
ability as well to nitricate that damage and heal above to be sure not to die in one shot.
Now, move it in towards the minebreaker, even pushing past and cut it from behind.
But Liberty picks up Floki.
Floki does find one more kill, but the Liberty Force B finds one more.
Cut it, check the little retaliate, but it's Liberty enough to die.
Chris is cut it check and it's looking like cashbag is here to re-establish the natural order.
And the problem for Koide check is that he's even a one-clear puller T-57 happy.
So he could be gone in a matter of seconds as liberty is going to start driving way.
I don't think he's close enough to Koide check for him to spot out the Bosch B.
And yeah, with that CS, I mean, it's a great tank.
It has great versatility as well, but it's, uh, it would've been or it would be a one versus three,
actually if Coyote check managed to pull it off but those one-verse
situation even though we have seen one already this all-ess it kind of
doesn't look likely as Coyote check takes one strike and that kind of
reduces liberty towards a possible one-shot if Coyote check puts both the
baby and the big strike onto the push-feed but we'll have to wait and see the
push B with the level 1 ability as well and you can see how how much
Coyote check under how much pressure he is by the POV where he just
practically switches in and out oh that's also annoying to be missing here
Coyote check knows that because his ability didn't go up and well liberty
kind of wasting the ability but not really it does still have a base heel.
They got a check now moving in and he has to do something, but how does he actually win this ever?
The simple answer is he doesn't he's up against the world he's up against two autolotas with that CS 63 single shooting
Medium tank and I mean as soon as he gets spotted here by Liberty in that flush B after the DIT just presses W and takes him out of the picture
Yeah, it's also just not a good endgame. Thank you right
But it's sometimes good end getting tank, but certainly not against what he's up against
and also ruined work without input towers.
He has no real possibility to do anything.
He's also losing on kills.
That is a big problem.
All liberty getting spotted.
Maybe that's going to make Aphrodite go forward.
But yeah, as soon as Goi to check gets close against the P57, that's it.
here Aphrodite sees him pops the ability and that's for for Aphrodite locks it in
humiliation full CDR cashback, going to take it free to nil.
Yeah, I mean sometimes you know when you're on a good streak you hit a wall at some point
doesn't undo your previous effort in CDR today, getting out played out class by cashback
play a slow methodical but very classy style of all the things and make it work as
as well.
Yeah, I think the key in this last game here was definitely the 140 that was isolated
and found as the weak link by Cashback.
It was beautiful to see if you're a Cashback fan and kind of concerning if you are holding
it with CTR because I mean this last round maybe a little bit closer but at the end not
really.
it felt like CTR maybe was able to do something with the triply fore push while they
had the ability active but cashback just methodically, cleanly, surgically, cutting through
them, leaving, well the team captain caught a check in an unwindable situation and you can
see 7,000 damage coming out of that C.S., but it simply was not enough.
I mean, he did it really good, I mean, yes, even without the strike, it's still above 5K in
the CS63 on really very good. Yeah, but as I said, just not enough. And so Cashback are
going to net themselves a very clean, a very almost easy three points with CTR, losing
a little bit of that members that they had going into this match. But as you said, at some
point, teams like this start to hit a wall and this wall today definitely for CTR. It
was cashback, so that was a clean, a quick one, but of course as always we've got more
to come, so we'll see you right after some replays.
Gifts, the Fidreams deals tight the shot.
Hello gamers and welcome back to the search site on the Legend series season 5, back
could banter now. We've had a bashing of CTR in the last one. Volgas is potentially looking
at another one of those. Yeah, it's not. I wouldn't put money on this game unless
you're also very in hit and runs favour. It's not, it's looking like it's going to be
quite a quick day. In theory, I mean, maybe, maybe Volgas are cooking, but I don't know,
might be British food. It's bland with no spice. What do you mean? Salted spice?
Yeah, I mean, you know, for you having lived in China for a while, it must be interesting
being back in England, no? Yeah, it was a part of the Justin well, what's a lot of
Belgium's national dish out of curiosity? That's to Brussels sprouts, I guess, you know,
lovely. I don't know, it's not, you know, I like spice, so, you know, it's not that,
But you know, China is a good place for that.
Yeah, too many.
Although I love, I, you know, my favorite activity
is taking care of the hot pot restaurant.
Oh, go, I love a Sichuan hot pot is very nice.
Yeah, yeah.
It's a spice tolerance.
I'm going to let an year old.
Next time to do a China tournament, I'll make sure to come.
And I'll tell you guys to a really hot pot.
I do.
If you're going to ask Luna, I know problem for me,
He had a snow-walking out of that place.
Oh, damn, Jim, it's not known for that spiced tolerance, but again, neither is the UK.
So, anyway, back to the game, back to the game.
But yeah, Volgas, this German Hungarian lineup, versus hit and run, who is usually in the regular season, at least a very dominant team.
Yeah, I mean, call me patrol, Bob Arianin. It doesn't get an easier, you know, and Volgas is a nice team and many of the members.
the members, this and good players in there, but they don't have that length of experience
that hit and run due, like multiple nearly a decade of playing 7, 7, 50, 15 together.
There are against the ropes, and I'm pretty sure community predictions, it's not going
to be pretty, and I doubt our predictions are pretty either.
Well, can they do it? That's a question. 98% in favor of hitting run to be fair. 2% is not that bad.
You expected the risk?
I expected the last year.
I mean, I love these players. I think Danny Cunick to my favorite on Gary and players. Sam, I've known him for a long time.
Your countryman as well, are you proud?
That he's very good, it's like for...
Very proud.
There are a lot of nationalists in the Nationalists in me.
It's just waving the flag upside down.
I don't know if there were any British players even in this.
I can't really say much.
No, I don't think so.
There was at some point, but...
Clueless.
Yeah, some British players, but I was about to...
Then I got Ian in the Scottish, but I don't know.
Naps!
So, Pilsson and Enzks.
And you've seen Pilsson today, and he's a breath of fresh air.
What's your opinion?
I don't know, it's a built-in, it doesn't really, I feel like, for August, it's a map on which you can kind of surprise with an aggressive push for example. I don't know if built-in's map, you know?
It's my least favorite map actually, even in randoms, I never feel like I know what to do there. It's either go left and play hold down or go right and get shot a lot.
So, I don't know, it's kind of, you can see all the moves coming from a mile away on Pilson, I don't know, unless they've got something really cooked.
I mean, I do have an idea from north of what they're going to play, I spoke with one of their overseas.
I've got some idea, but I don't think it's enough for me.
I mean, personally, I prefer him, those ends.
I think he almost will just make something out of him, but Philston's going to be a struggle
and ends doesn't get any easier.
That's a very classical, have you met in Martin?
Yeah.
Yeah, Philston's is not a surprise map.
but it's like many rotations being at the right place at the right time.
You can't really surprise because the lanes are pretty long,
cap strategies or a thing of the past at this point.
You play against them enough times you know what you're doing against it.
Yeah, it's really hard to make a fast cap work and kind of in a slow game,
you know, you haven't been in like the weaker team in a slow game.
You can never take those aggressive positions because you get punished so hard for it
and then you kind of, because you don't take those aggressive positions, you sit back,
you give them the map control, you give them the strikes, and it just kind of spirals.
But Pilsson is a map where making aggressive players is really difficult, because a lot of
open ground they see you coming from Malaway and they punish you on the way.
This is going to be an uphill battle for bogus. Even I feel this map choice is a surprise.
They got to cook something to actually choose this map against it and run.
I mean, maybe on cliff they can do some surprise, they mold as well, but
Pilsons difficult.
Pilsons indeed, it's indeed difficult.
Can Volga do it?
That's a big question.
I...
What was things to do?
Was that predictions?
I think...
Did I need a skintamapoint?
I think I've got a 3-0.
I think I also have got a 3-0.
I think most did 3-1.
Someone did 3-1 and they're S-3-0, so you're going to finally get some points in the board,
the board, which is nice. Predictions, can you show it with 3-1 huh?
He's a believer. I mean, we might all have taken our face at the end of this, so it's
possible, can you say? It's not over till it's over, but we just look at the stats and we
got that good feeling, but I mean, maybe they can make something work. I believe that,
like I know Sam, I know Danny Danny's a very good FC, I like Danny a lot, I like his style
of play so they can definitely make something work here but it's going to take a lot of
spices well what is going to happen the Linus will tell us a lot yeah there we will
Well, that's BZ mouse 144 to the U times 2 and double blisk of Vitzer.
It runs one BZ, a type 140, double foshy 4, and a rymetal panzer wagon.
What's your opinion on the vulgist line up?
It's pretty aggro.
Now, they don't have to push something with it.
Yeah, they need to make sure that like if it runs, if Ketsak is like good plan, it's going
to be a UC3BZ in the beginning, the jig is kind of up, and that's going to be a big struggle.
I need to see a focus, how they're driving in the beginning to try and avoid this plane,
but it does look like a cap-push from the August. They're kind of their line of his very
struggles in the field. You can see they're doing their reverse, trying to avoid getting
spot a butterfly and only while they get seen. Interesting split though by August. What do you think?
It doesn't look like one side full aggressive. It looks like a bit of a pincer.
I'm aware of the BZ's gonna come from there because right now they're driving through
that outside part and they're gonna have to go through the factory as well right?
I mean maybe they expected someone to go straight through the cap and they were gonna boost in,
try and pin them with the whiskers.
This is it, but it's those because they're now on the outside and we're already getting
shot at the X1, takes two.
Bushers are moving though.
It's a little bit more.
Now they have to continue.
They have to go find something.
play, no strike in the east being taken in the game I had in one.
So this thing will be for Squirrels.
I mean, they did a good timing.
The fosh is well-enloaded.
So the punishment was a lot, but it wasn't that bad.
And as well, now the BTs are kind of spotting the rotation.
They're spotting that five line rotation.
So they might be able to get some punishment.
It looks like DJ's screening for Bob Air and Empanza Furious.
So the damage that they take is minimal.
And now we need to see what Volgas can do with this,
because I don't feel like cap is sustainable.
Cap is getting abandoned.
So at this point, the bliska vices are pushing through.
They're moving on towards DJ Marash.
They can have shot the wich that's one for speed.
That's a time five heavy as well.
Marash marching on and that bliska vits
that the damage he's taking is so very high.
He's done towards a one shot now in DJ.
Still on a thousand HP.
He's not that close to dying.
Marash will not get it.
Ketsai picks up the kill.
Garva will find it.
But he will also find a strike back towards him.
involved is now down 7,000 HP for this play. I feel like sitting on the other side of the
cap and pushing the tap is a better option for them. Yeah, it's less crossfire. I mean,
Mares was kind of thrown to the wolves. I mean, he popped that ability. It was like knee popping
at a ability. You know, you've already taken all the damage when he popped it, but I mean,
pushing where they pushed. I mean, kind of agree. You're just pushing into massive crossfire.
You saw a crazy Marash went out of this,
dramatic almost. I mean, if I'm barbarian, the olive foals, garlic foals, and now it's the 5 on 3, that's just simply not win a moment.
I don't know if I'm gonna blow it all, the clinic is going to die on the field, and that makes it so, but...
All this is two times of standing and heading one, that can happen easy first round. They do not get surprised.
Yeah, not at all. I mean, wasn't horrible.
I mean making when you play the stronger opponent you kind of have two options
You can't play control because you just kind of get out by it so you either hard camp or you make that aggressive early play and try and catch them out
And it seems here they went for the aggressive play. I mean it wasn't about timing they took some damage going in but the fushes went loaded
So it could have been a lot worse, but
After that I agree with you
I think they probably should have pushed the cap with the bits of it says they would have had more cover there
Maybe tried to catch the type or the or the thought up was there, but
pushing straight through the lanes you have so much crossfire to take some
damage it's not happening you know and they make it a good effort here but
so I'm saying like I think on the other side of the camp it almost
would be more advantageous for them because now the archemists reset them from
behind the type was already relatively close it was pushable for a little
while yeah I agree I mean you can see in the damage though right she pushed out
into the open got absolutely deleted and the damage from hit is nice and
consistent I mean there's no I mean monster didn't do that much but he was on the field
the light is the light and the rest of the team all over the 3k I mean it's a solid performance
it's damage but across the board is good you know it means that everyone got a slice
of cake yeah everybody getting a slice of the cake and nobody really showing up
monsters does the least there because you know he was also thinking this
strike on the field so kind of a blame and for that you know when you're in a
a busy guy for a way from the fight.
I mean it's kind of nice.
One of your fighting tanks is out of game
and you're still winning so consistently.
Like there was no real point in this game
where you were scared for hitting a run.
Even with the tank got the game
and won the fighting tank in the Archer.
I think they were just pushing the wrong side.
They have to go for the type of most
and all we run him when he's...
I mean, I don't agree, but it's still as a type.
It's like...
Sure, we're alive.
They raided so long that the first beast
were ready for managed to drive out of the factory.
and drive into his debt.
Yeah.
And I'm a bit interested why he went alone, maybe,
a bit of a mischallel.
They didn't have the, I think because of the E4 play,
when you saw the E4 push away the two disease,
they didn't spot both the fushes crossing.
So maybe in Maris thought there was less there,
than there actually was,
and then got surprised,
but at the bull fushes,
his team made stop,
he's already committed,
and it just kind of collapses from there.
But again, I agree with you,
like they should.
It's much better to push out of the side.
one type, maybe any force, well, it's a lot of meat to chew through, but it's more doable.
Well, first round on the board for hit and run, two more will give them a quick 30.
It's possible in this one.
Honestly, Plinguus hit and run in this regular season kind of vibe.
They're very good at these matches, especially against these worse opponents on paper.
Yeah, I mean it's like I said, you know, you try calling me filter. I'm gonna be one of the best of season in Europe.
If you're in for one barren, I'll be one of the best of season in Europe. It doesn't get an easier.
So it's no negative trade. Each player, they've played with each other so long. They've been so dominant for so long.
They know what they're doing, it's like clockwork. So it's so hard to dent that on.
Like you have to either catch them out, which happens so rarely, or get lucky, which again.
Your chances of getting lucky, I can say, in running up to high.
Second game, Bulgras 60TP, Type 5, no, 60P, Type 5 Heavy Double Fertilio, Double Pinska,
First BN and Me 4 again, in aggressive stance.
Yeah, head and run, BZ, One Type, One CS, A 140, Double Fosh B, and that RHM yet again.
they're from player this time though.
It was Ketsai last time.
Not monster.
Yeah.
I guess maybe it's on spawn, maybe it's on feeling that, you know, Ketsai completed
his life monsters, they're main life, they're about it either.
Maybe getting this time too.
For the field mode.
Branding experience.
Or you're working here for it.
No, first stuff.
Towards the field six tanks from head and run and blame hits on three, the ball is.
You can kind of see with hit runs play a start.
go for that field every time because they're confident on that field you know. I feel
like if you play towards a cap because the field a lot of things can go wrong in the
coal piles. There's a lot of blusher, a lot of ridges, people get caught out, a lot of things
can happen. I feel like if you're confident you go to the coal piles if you're not
you kind of go towards that cap. There's your big closer together. You can support each other
a bit better but the cap there. But obviously it's harder because you don't have to map control.
Once the peaking high doesn't get splutter, it gets shoots to do a spot check to see if
it gets splutter.
This will basically confirm that there's nothing on that field right now.
You can't say we'll get too shrikes out of this one strike potentially right with the
mini strike as well.
Now my rationale is pushing past the cap only now getting started and therefore since
a possibility here I would say to triple cap and put a lot of pressure but they're continuing
to push through right now.
didn't take that e1 strike so they do want to try and catch something and it looks like it's
going to be too sick but that's not that easy to that's a lot of me to chew for right there
4200 HP only Garva going close seems he's being a bit left alone there
and sometimes you got to stick to the classics and put a little bit of car pressure I feel like
that's what I'm missing right now I mean the right you know only Danny is on it and the
40 to the use and I'll push him down one through line as well but they're so over focused and
and trying to find a pick that there was no middle strike for progress.
You know what that means?
I know what that means.
The Kononen can really reset one, maybe two, but the mini-shybe would have been a lot
of pressure and force head and run to make a move, but right now, but only dininggapping
is no pressure.
Yeah, the thing is, as well, they're not doing anything.
They're not applying cap pressure, and they're not making a move either.
It looked like they, the cold was to go for Tizek, Garva made the play, and then nobody
else followed them.
Kind of similar with Marash in the previous game.
just feels a bit disjointed. They don't know what they want to do. They don't know if they want to
cap. They don't know if they want to push. They they went aggressive and the 430s went and took the
strike late and now it looks like they want to push out Franek. But Franek is a lot of open ground
between Franek and his enemies. I mean, Carver is in a bad position altogether. That
one 40 yeah Franek is getting pushed on. But Carver again in the Bliska pizza not looking to
a halt and be picking from behind, looking at some diamond shot and following us is
trading.
Quite even so far in DJ comes out with a strike to pick up a guy behind there, pushing
towards front like all across the open, a Q and a Q and a Q and a Q and a Q and a Q
and a S such a long, long way to go and then you die if you're a Q and a Q and a Q.
Out through the open, getting absolutely demolished by all of the fire.
The strike coming in as well to make all of our one shot in front, I quit the kill and
August and round number two, not looking that much better than round number one, sadly they will not be coming out of Pilsen with anything.
They're gonna leave it empty hand ahead and run, break it easy, work and I think Vogue is here.
Nice too much to surprise, because Triple Confential was a more sure possibility for a while.
Yeah, I mean, this one, it kind of felt that Vogue is one show what they wanted to do.
They were hoping to find a pick on that coal pound, they were cut-sized right now.
maybe there was a type there or something they could surprise, but when there was nothing
there, and until that was too far away, they just had no play from there. They didn't know
what they wanted to do. It's too much open-ground to push, so they hesitate and they're
already too far forward to cap. I mean, this one kind of felt like they had one idea and
when that idea didn't come to fruition, the house of cars is collapsed and they had no secondary
play. A lack of confidence as well that feels like from full gear. They're not doing anything
decisively if you understand what I mean and just over thinking a little bit like right now
they could have definitely pressured the cop more and played from that point on.
Yeah I mean even that a cop player's super hard but you got to do something and I feel like a
cop player would have definitely been better than what they did here. I mean there were
fours hitting one to complose at least. Well yeah but I feel like he didn't run it still came close
I mean and they didn't really make down the difference but they would have been better than what
or this was in 7-0 and we saw something cute and cute and can always push in the English
we call it the charge of the light brigade push.
It just across open ground, getting absolutely deleted but at the time you get there you're
a one-shot and you die anyway so I mean they're my pick and it didn't look good.
Now moving into ants can we'll see if they can make something work here.
We'll be tough. We'll be tough for them.
Yeah, and it's coming out.
Hit it in one cruising so far.
That would put them on 10 points.
And what is our last match of the day again?
It was an interesting one, right?
It was W versus Mafia, no?
Yeah, W versus Mafia.
Which should be an interesting one.
What did we have?
It was five teams that had seven points.
CTR is going to stay on seven,
because they lost cash back.
back is up to 10, and when it's probably going to put himself on 10 as well, and then
between mafia and W, we'll see, we're going to get some split, I mean, it's impossible
that there's five we'll remain the same after today.
Yeah, we'll start to see who's going to be taking the first place and who's going to be dropping
down a little bit, but I mean we still got to play the ends. I don't know, I feel like Volkes,
they're going to find a bit of teeth in this ends. I don't think they're going to win it,
But I think it's going to be a closer-fat in Bilson.
Bilson was simply just like collapse.
It was just, I mean, I think both games were 7-0.
It was, I don't know, it was 7-0 in the first one,
but it might as well have been.
It wasn't close.
But I feel like there's going to be a lot more,
that it's going to be a closer-fat in Ensk,
but I'm still sticking with my 3-0 prediction.
I haven't seen anything in these previous two games
that shows me that vulgar's are going to take anything from it.
So far, not a vulgar still, of course,
have a possibility to make it to stage two,
but every match state that goes on.
You know, this is the halfway point, right,
for stage one, because you play seven matches.
This is your fourth match.
You have three more after this.
If you lose all four,
you're looking at having to pick up and vulgar,
in this case, two out of those last three matches.
I'm not entirely sure who they're going to play either.
And those,
I mean, heads are probably the favorite to in this tournament at the moment.
In my opinion, it's either a favorite last season as well.
Well, yeah.
But that's why you have favorites.
Like, the favorites doesn't mean they're going to win it.
I think I actually think W in this season.
I like, I think W you actually got one of the strongest teams, actually.
But, I mean, in this game, we just need to see this one.
Let me see who is the focus of playing after this.
And as well lineups, WBZ 140 WSK double first V.
Hit and run one type 140 triple flush V and W4.
So focus has, okay, WSK has some, and they have Lotus left, W left and W can left.
I mean there's definitely points there. If they beat Lotus, they beat weekend, like with 3-0, there's potential there.
W, I think it's going to be a similar fat hit and run, but we're going to have to see understand what's been done in this game.
When they tried to get some damage, it was chronic, not succeeding.
Now, a lot of things in the city here for it's all the start of Kowad,
to the Worst Double Push BW, because this is Parvayan.
I think we'll get a good look here at Marash driving down.
Maybe even a few shots on to Worst Him as well.
First one, not connecting, the second one, does Marash will swing into safety.
So, Parvayan, incident ground in the reload, it's a shot for free.
And most importantly, it's a level two on the ability.
Yeah, I don't love info as well.
Even though they don't take well, they're about to get the information talent now
But they're in close back to save the position for the time they push on to and he'll be reloaded
Then I couldn't run have some tanks out. There's a potential here for Volga's to make some kills
But there's this not gonna be easy. This is a portion to
Into a lot a lot of enemy tanks. It is a hard march
Monster so has four shots left maybe just a little bit over year from mostly a popsteability's force back around the corner
Now, Ketsak coming in as well, Marashand is straight out with a barbarian, but he needs all of
who also had his ability active, Marashand will need to bail out of this in a second, to not die during the healing part of his ability.
Marashand, would he time to bail?
They actually don't need to bail.
They find the kill, but Danny is pretty much like there as well on the bar.
Angle, then the Bliska Vizzi can see him trying to get a shot, but will not succeed.
But follow him down 4,000 yet again, and he boosting him behind with the BZ, but he's on a one shot.
Garva, not much better.
He's on a two shot, they want to find monster, garvized about to come off real, can he do it before?
He goes down, one more shot will put either of them out of the grave, and monster's time to heal up, so he will not fall, he does get to shot,
but it's not gonna be enough, all this though, can still do something here, monster goes down to Marash,
so it is an even fight, but HP is still very dire and Q and getting run down by Katsai and that force be
the scary thing to see coming your way, does not let that one go the other way, picks up the kill,
And with that hit and run, we'll make it a quick and easy.
It's easy, Rob.
Yeah, and more importantly our predictions are correct.
So, points on the board, key hand goes down.
But it's similar to how I predicted it just before the game.
I did feel Bulgus would show a bit more bite in this game,
but the result is the same.
It's closer than you would have anticipated.
For the initial damage that Bulgus took going in, this is pretty close.
close, some 4KHB only three tanks left, one of those in the one shot.
Like there was potential here for Volgas, a little bit of potential, maybe a bit of
overconfidence by hitting run, but I think there's something could happen here, with some
divine intervention.
We need a lot of divine intervention for something to happen there, I think gold would
have to come down himself for coal, all the profit.
It's been all the angels, maybe even the fallen ones will have to come, but no it's you know if he didn't run clean and easy, I guess
Yeah, it's just another dead office we go down slow now like it's
It's not nice to say but it wasn't unexpected. It was probably I'd have to say Volga's I probably the lowest seated team. I'd I believe that
loaded some paper, a strong good and vulgar, and let's say hit up on the strongest CD team.
I would say hit is the strongest team in regular season, in regular season.
I will not extend this to the players because for some reason they are a pair of old players
team because they aren't able to win it.
Well, I mean we asked on the regular season, so.
I mean, I mean, it's not that bad for them either, like they're not that terrible in the regular
see in the playoffs, right?
But they're not winning.
So being second point often is not that great either.
No, but like what we can say is this result
was not unexpected.
Like the strongest gave it a good shot.
It's not like the biggest.
I'm supposing at points right now, no, no, of course not.
Like they, this is one where you test some things.
And it's like training, but very short training, you know?
Like you're here just to,
because you're contractually obliged to play.
and then you go and get your points and load this on weekend.
So we need to see if they can pick some more up and then the next coming day.
Well, that was it from a focus in this one.
We'll see them again on the next play day.
But after the replay saying when we are going to have one banger of a match,
it's going to be a couple of the board mafia versus W,
which one comes out ahead? We'll find out after the replays.
Well hello there and welcome back to the last match of the day and I think sometimes
it is good to keep the best full last Mafia vs W is hopefully going to deliver but first
of all we want to thank Surfshark for being at the official sponsor of the onslaught legend
series Season 5 and we are very happy to have them supporting the tournament.
Surfshark for those of you who still do not know are a VPN service that helps keep your
connection secure and private, whether you're gaming, traveling, or browsing online
it works on unlimited devices and it's fast and easy to use exactly what gamers need.
They've also prepared a special offer specifically for you or the viewers.
go to surfshark.com slash OLS or use OLS the code at checkout to get four extra
months of surfshark if VPN you can find all the details and everything else in
the clickable banner below the stream that one also should have this picture
here and I believe a buncher you have some good sort to say about them as well
right and this is still the even showing out yeah this is genuinely not like I
I use Surfshark when I lived in China for a few years, genuinely completely perfect.
You can connect anywhere around the globe.
I want to watch something in the US, so the UK, if I want to browse Instagram or anything,
I'd bad like Surfshark worth it, so it was fantastic.
That's really great VPN service to you, especially going to those awkward countries.
Those awkward countries like the UK, you mean,
where if you want to call someone to turn over the internet, you need a VPN now?
Listen, I'm just happy that we haven't done that, okay?
I have 11 upload in London, so let me be happy with it.
Okay, so there's anyway though, the upcoming match, it's going to be Mafia vs. W,
to very, very tried and proven teams to teams that have met each other in China as well during
WCI, and both of them as well with OLS titles to their name.
most of all, the team of Mafia with all their beautiful WCI pictures, who are you making
out to be the favorite here? I think W actually, I mean, in the last few years, Mafia has
always been like, you know, the brides made, never the brides. And when everyone thinks about
those strong policies, you mind always goes to hit, but I feel like actually Mafia are
very, very rated, I think they're really good, but they are raining all this and WCI champions,
So I think they've kind of grown out of this the shadow.
Second in command kind of thing.
But yeah, here play a comparison.
Orgic against Clarf.
Orgic more the damage dealer with the E4 Pen ratio of 91.2.
That is very, very high even for OLS standards with above 4,000 damage per game.
Whereas Clarf with the Rhinetal still pulling his way though.
Of course, the Pen ratio is not going to be as great with a limited pen that the RHM has.
But, you know, 3.2 KDPG has light tank player, very, very good regardless, look at that
KD on cliff as well, 4.7.
Every time he dies, he kills almost 5 tanks, like, that's an impressive one.
I mean, that's that obviously skewed as well by the fact that if your team wins a lot
and you don't die a lot, well, you don't have a lot of deaths.
Let's do a skill not to die.
That's true, that's true, and community predictions, we were talking about it, but basically split
right down the middle 53 to 47. Let's call that a 50-50.
Yeah, I mean I still favor W for this season. I feel like you're going to think about
the player changes. You swap, call me filter for fru-go and you have to debate, you think
who's the better FC fru-go or call me filter. It has to be filtered just because of the
the years of leadership experience that he has. So I still favor W here. I think they're
a better stronger team, especially adding mentors to the lineup. You've got the go-chicaffers
as well. So I do think they'll take this match and I predict it as well.
Then again, W. They have had their greatest successes on the frugal, where they won
the or less, not once but twice back to back. But those times, feel like they're very,
very long gone at this point in time first of all. Let's take a look at the picking
ban here, though, Cliff and Ence, getting removed. We are starting on Sandra, though,
which is a map where Mafia is very known to get quite early advantages, namely
advantages, and then they just sit tight and don't give an inch to the enemy team.
W responding with Moravanka, which is coincidentally the map where they pioneered the
rat strategy against Mafia's Polish brothers of Hittneron, and if we get to it, which I
hope we do, because this could be a spicy matchup, the tiebreaker would be him also.
Yeah, some good map choices, I think Mafia do like Sandraver, W, that well known for those
angles on Mervanka especially in the middle where there's so many like little fences
and things that can block each other. They've trained incredibly hard to get those angles
for the decabs and multiple sides and himals dwarf is a nice fair tie breaking. Neither side
really having a massive advantage, it's the changes and I think we're off for a competitive match.
I think we're going to see some nice fights and some deliver some good,
the rotated play on Mervankan, maybe even a nice brawl on him was though.
Yeah, I think that's maybe also why both teams kind of left it open to the end
because at the end of the day the tie break is just the map that doesn't get picked
or banned and is kind of left over and both teams here are leaving it open means that
they're both fine with playing it. I think it's also good as a tie break
come up because it isn't really biased in the biggest way shape or form where a
Sandraville, some people say that either side could be favorite to be honest, although
really in the, I believe, season sort of stats at least from last season and they haven't been
like huge changes on Sandraville. It wasn't really that obvious, I don't think.
No, they're rocking the, in the, in the, striking the north. I think I still prefer the
eastern side, just because of that K-line advantage, but it's still about 50-50, especially
with the Meta. I mean, if we look at the predictions here, a three have gone for W victories
with that Q-Lin for Mafia. He's trying to reclaim some points, I believe he is at the bottom
of the prediction scores, but let's look at the line-ups.
Let's see the lineup, Stw without their secret weapon, Jackify is not going to be playing.
Instead, double-busy 75, 140 triple-430U and a nipple playing that S-turvy.
Yeah, the cap is like a trump card at the end, but Matthew's lineup, one busy,
I-7 and five wives, and Cherian, E-50, M-S-Jovey, and R-H-M, one of each.
Nice, very lineup. The scent is an interesting choice though, no one 40.
taking the scent and fibroids while we don't see that a lot. So they're a bit
varied. Yeah, the scent is the same terrain of course compared to the 140.
It does have the additional gun depression, the additional alpha as well and especially
on a mountain like San River with all of those dunes that gun depression can come in handy,
but the 140 of course hold on just that little bit sturdier as we see the openings.
I also immediately driving towards the artillery tower in the middle of the map,
whereas mentors, eye-tocks and lukin drive towards the cap. That is a lot of committed resources
in the south of the map, where they are now putting a lot of pressure into Mafia with this
cap attempt. As Yuzek and Konu, they are the ones in the south. They would have the angles.
I don't think there is any neutral objective that Mafia could be taking here to be resetting with
the strikes, but Clurf needs to be very careful with the 430. A lot of shots going into
of the buildings of that strike as well as the cap goes down to seven seconds but
incomes are reset from corner who bleeds for it.
Yeah I mean you can see what W want to do in the beginning they try and take those two strikes
busy in the south to decap the southern strike when it's going to be covering him so it doesn't
get over push. It's a nice opener but Kodo taking that in five wide can't get those decap angles
looking had the strike but had the points but Fufu says now decap them and now we have to see
How long are you going to hold this cap for? Because the longer it holds on for the longer they can get punished for it, especially as these buildings start to get taken out
And you can see a look in his trying to find more and additional buildings
But mafia professional destruction company just breaking all of those houses in the cap down
Looking, having to trade now with use act in the ice seven is down towards 658 still shots
going towards him and he's continuously spotted from Yolo, I believe, who just keeps on
planning the cap. This means that all those tanks here are very vulnerable and I think
W are starting to falter a little bit with the 430, you down towards a bunch of continuous
recesses coming in from the NBY as well. I don't think they're open as working out right now.
No, since W didn't read the story, the big bad wolf when they were young, you know, you
You can see that curve is making that plane a North trying to isolate Conrad, but that
lifetime of yolo he can come into support.
It's really hard to close the bush.
The loop can go down and they're still sitting in this cap.
There's a point where we call it a trigger needs to be pulled.
A decision needs to be made where you have to leave the cap otherwise you're just going
to be a farm.
Like Conrad is not getting punished enough for these shots.
Piotters not even peaking to the computer. It's just slowly collapsing for W. There's no decisive play anywhere right now
I mean the artillery strike is going to ease the pressure
For W momentarily because the reset strike is not going to be available for quite a few seconds as Nepal even with that
Estuary starting to come in is spotted that means his ability of course is not going to help him
Piotters trading it out with use like but there's just so many tanks in support
this trade isn't ever going to go in his favor. The S-Jair we as well from the
Paul Kennedy stay there because the E.S. and Jury enough to produce keeps on
pounding into that direction as well as mentors takes more damage in the
cow. It doesn't look good for W at this point in time.
No, it doesn't. I mean the pole was close playing in a sulti-d, but I mean he just kind
of ran away after getting shot a few times. Pelton now is quite low HP as a peak to get
the decats, but it's just not happening and the cap is getting high though eight seconds.
We didn't think it could happen, but the cap comes in our mental, so now I have to
have the entire cap all to himself, one decap, and this game is going to absolutely collapse
with all of you. Yeah, and then comes theolo with that RHM, of course, probably running
CVS Cs, the 430 through the bush decaps, and that is all the pressure that W had in the cap
just completely and entirely gone, music will also finally, I think be able to snatch up
The artillery strike because Pile probably doesn't want to peek those anymore in the
EG use like is going to take the artillery strike might even put it on the cap.
That's a nice strike on to two that cannot mitigate the damage taken even and you can see
they're starting to abandon the cap.
It looks taking another one on the way out as the artillery strike tax mentors makes him
a one shot put just about anything.
Yeah, the info tower taken but I think it's just going to show W there.
I mean it's already too late, they stayed in this cap far too long, but so little gain.
I mean, use it down to shot by anyone, but not killable proof of so chunky with that health.
Conor also 600, but I just don't see a way back into this game for W3K down, a tank down.
Not fantastic positions, no real tangible advantage that you could speak of.
And it's nice, my mouth is where you see the way you're always playing, comes into the
minute.
He gives that D-capshot, he runs, he doesn't get caught, doesn't, you know, extend his hand
too far into the mouth for the crocodile, but it's just really minimal things that W can do
right now to get back into this game.
It's best you've so much HP being on the pole.
I mean, Clarif did manage to take one of the artillery strikes, the one in the north
that is, but the problem for W is that not only are they down in HP, they actually don't
have anyone on the enemy team, that is one strikeable. And that is a huge issue because
W are playing against the time as well. Mafia, because their uppercill don't really need
to do anything, instead they're just going to opt for those neutral objectives as well.
I also was taking an infotox and maybe that might be something for him, I'm not sure if
If you got reset here actually, those seem to be dead later.
And Yolo got the plane of it.
And yeah, well another kill going through for the team of Marcia.
Well, they're starting to take damage on Conrad.
But maybe that was just the strike as a plurf is here.
And able to pick it up, good shot through the little gap there.
But still a W, R behind the trailing.
Yeah, I mean, yes, the kill was made, but arguably it was the least point of this tank from
Affir, it was conrad in the BZ-700HV in the north of the map, I'm quite surprised because
Cliff has most of W's HP I expected the Mafia to pull the trigger when Mafia's most healthy
tank was out of the game, but seems that just kind of slowing this down, they have
the tank advantage three minutes, they don't really need to do anything to surprise
It feels like one of those, you know, when you become stale, that's when the game can be thrown.
But I don't think this is really throwable from Affier.
Piotta in a bad position, he will go down at some point, there's going to be no real tangible return, the SGRV.
We'll have to run after Piotta dies, because purpose is too much HP, it's just going from bad to worse at the moment.
I mean, Piotch catching a tiny little break as he's able to not get killed from
Prophose, the shot probably going a little bit low into what's the tracks, but still
he is spotted and Prophoses on the hunt another bounce onto the BV75.
But regardless, Mafia is a 9 and a half K HP, W-only, a 6 and a half K, and about to be another
tank down as Prophose finally commits for the 1 and 1, does take a shot of damage, but
probably doesn't care either, and here we see maybe the last rock coming through by
W in this first round on Sandra, as they're all going to be ganging up onto
what's proposed for all of good that's going to do another reset on the strike, but
that was Yolo, he's very healthy.
If proposed was on Pico, he will get surprised, and he will get taken out.
I mean, this is the only lifeline they have, and it's possible now, actually.
actually. Pupus will die next to the free. So now kills are not even, but there is only
no backing to this game. Two minutes, use a Kizlo HP, Kono no one shot, they're
retreating him and same with Yuzek's, and no one gets caught, but it's not a lot of
lethal, but only about 1 1 1,5k HP remaining in between it's, I think, almost impossible.
Grasping that straw is a little bit because Yuzek is always going to be hold down there,
will have forgic in that S-JRV in support as well. Keep in mind throughout all of this
Mafia have had Yolo alive in that RHM. Also as an artillery strike right now to work with.
So if he gets any kind of damage to follow this up, he's going to have another plane available.
And Mafia are just doing a very good job running down the clock. Yes,
Perfuse was caught out in a situation that he should never be in. Realistically, that was a misplay
in my opinion, but they are so well and truly ahead at this point in time that it doesn't
matter yellow, even using the strike here to put it onto what's IOS resetting the other
strike, he does get a plane out of there, he's going to spot you, he does get spotting damage
for it as well, that means replaying available and it's just going from bad to worse to terrible
for W. You can see the end game play that might W wasn't a bad one, I also was going to get
Strike, I talk so it's gonna get a strike. They're gonna double strike user can kill him. I mean now
I talk so a place to strike on music. Music will die so kill there will be kill parity
But Cliff goes down for it. I also will probably die given you all of some time
But the kills now are in mafia's favor so they're gonna run so it was a nice desperation play at the end there
If they got both the strikes killed user can hit maybe win it based on damage dealt, but there was no real other way back into this game
anymore and now it's just gonna
This game won't go out with a bang, he'll go out with a wind burn.
It's W going to the next round.
Imagine a pole hits one of those blind children
at the end to take out the NBY.
That would be absolutely crazy, but it's not going to happen.
And then this means mafia.
After a full on 10 minutes here are going to crown themselves
with the first win of the match.
But W, they made them work for it.
They almost got the break at the end, but alas,
it was not to be good effort though.
Yeah, I think if they got kill parity, I still think Mafia dealt more damage.
I think W had the healthier lineup.
To be honest, I was not a fan of W's strad.
The cap fast strad can work, but there is a point where you push off the cap.
Luke and just died for free and then they kept sitting in the cap just bleeding to the M5Y.
There was no actual play.
The fact that this game was as close as it was,
I actually say it's more a testament to how good W is rather than how good Mafia is actually.
I really feel like W we're in the Mafia we're in the better position for this entire game,
and it will still very close. So I feel that it's the first round, but I feel like W
almost got a moral victory with how badly they played, but how well they played,
if you understand what I mean. Yeah, as I said, I think for who's getting caught out there
in that centurion completely opened up the door again for W, but I think there was too
little too late, and it all comes off of this basically all in cap play that they tried and
to be honestly went horribly wrong. Like one of the one of the tanks from W just went out
without really having to say in the matter, and it isn't really his fault. Like, yeah, I mean,
the buildings, there's only so many of those, and if they get destroyed and you're permanently
What are you meant to do? You can't really only abandon Cap and try to limit the damage.
Yeah, it's like we said, like I said, it's, you know, we all learned about the Big Bad Wolf, right?
You have some past few blow-dose houses down and, and yeah, the mosque is indestructible, but Luke wasn't there.
So he was just in the opening, he had to keep moving from like a little building, the little building.
There's a point where you run out of little buildings and you just die, and there was no reaction.
I feel like they're needed to be,
W needs to do something, they need it to leave normally the players,
you leave the cap, you boost with these of the cap into the K line,
and you make something work from there, but there just wasn't anything.
They just sat there and, I mean, they kind of bled the M5Y,
like they kept shooting Kono whenever he would pick,
but he was dealing damage as well.
So it was kind of a parity, and with a bit of advantage was my fear.
I know there's a weird round by W,
they just stayed in that cap for far too long.
to low. I mean, here we see the stats as well from this round. A lot of damage coming out
from Clurve. That is 6,000. I mean, Nepal also not doing too badly, but I think the problem
right from the get go was this failed capotempt, where Mafia just had all the assets in all the
right places to be continuously providing resets. You could see the MBY also with that HE. I mean,
if he has a small order bigger, and it doesn't matter if the HE is going to deal damage. And
And that means the reset.
And from there and out, it's just an uphill battle
for W and well, they weren't able to take it anymore
at the end of the day.
Yeah, I mean, you see the two lowest damages by W.
They were about the 2000 combined.
It was both the four 30s in the cap.
The first 30 in the North, he basically found the B.C.
They completely, so about half his damage
is kind of inconsequential.
But you see proof, even though he made the mistake,
He was the dynasty, he did almost 6,000, so apart from that end game mistake, it was still
a nice game by proofless, and now we're going to the next one, I mean, I still believed
that the eastern side of the map is favored on Sandraver, and some people might disagree
with it, but I just like those K-line positions, and now they'll be like, I feel like
we're going to see a slap-back from W, I feel like the strap was off in that first round,
but the players weren't, and I feel like we're going to see that in this round, I think
I don't know when to show it.
Well, let's see as we are starting to hop into that one W trying to come back from this ZR-1 deficit now with an IS-7 triply 50M double K91 and the RHM.
Yep, on my left side double BZ triple 50M a 430 and a U-15 slash 16 double K91 K. How do you feel about that?
I think on Sandra that can actually work to be honest, it has quite a bit more alpha than for example the
Centurion and vastly more alpha than the 140. And also like the hydrogneummatics suspension like it can be annoying sometimes,
but the additional gun depression that it offers, especially if you're like playing the crown or, for example, the dunes and the south
that can come in super handy. You can also see Mafia here destroying a lot of those
destructible buildings in the North Atari Strike, but it's not going to help them this time.
W have different plans.
Yeah, in the poll with that nice camera rating gets the info.
I mean, the problem with the 1516 is there's only only one position to comply. It always plays
my priceless plays. And W with this double K-31. I mean, I'm not that much of a fan of the tank.
Very high dpm but there's a lot of ridges on the sun river and red turret tanks don't work well with the with ridges
with the gunned abation.
The turret is fully rotateable now so you can kind of make it work but yeah it is or it tends to be a little bit annoying at least
As many of us gets the first shot on towards user here but this time is kind of flipped around right mafia trying to cap me
I'm not sure if you can get the ball to get found in that middle strike, but you get some way with it even without taking damage.
Yeah, I mean, one strike each, so this singular cap of 10 isn't going to work, but we have this big plane and north now, it is the M's crossing with Clurfe.
I want to try and catch Cona, but we need to see how much damage they take from this.
Not that much actually, Proofless doesn't connect, Rexler's going to be in the base of Cona, it's pretty good cover now, and I don't know.
I don't feel like this is the play at the moment, I feel like you've been allowed for this.
is going to fend off against a very very angry eye-talked but that one drives into the
crossfire and bleeds a hell of a lot of damage for that because there's the doubling double
funny button medium from the base as well that's able to put the first and corner he looks
isolated but he really isn't able to push another put another shot into what's ios in that
E50m but now gets tacked here by both eye-talks and ios but they're also starting to take damage
on the way out here, Kono. And I took some of those here,
are in the battle, but Kono has so much more support from so many more angles
even profusional trying to help out. But W, it looks like those E50Ms have bitten off more than they
could chew. So it is a surprising thing, but W, to make this play, they have the light time.
You'd expect that they would play a little bit slower, but they went for this aggressive
play, and it just hasn't worked out. When they ran away, they aimed towards the...
I thought that was a little bit strange. I feel like the RHM had a flip there
but they shot at him as well. It's very peculiar.
But either way you can see that this northern plate just did not work out
250m's loss nearly for free.
And now that the repurchase happening on this side,
Mentos probably will go down the moment,
piota explodes there.
And it's going to be Matthias round, yet again.
My predictions are out doing though.
Absolutely, and you can see Mentos. He has a lot of DPM. He has a quick reload
for funny button of the E50M that's basically parity with the E50M having the higher alpha damage
and once again Mafia are just relaxing using the pressure a little bit now and just you know
I mean they're up so much for tanks uh 6,000 AP maybe and I mean now it's just clean up operation
more of a time a good shot by an Impala into corner but it's not going to change absolutely anything
using it is going to take another strike. That is another neutral objective in the pocket
and I think Markier is just going to be running it down now to get all of those pesky
value tanks out of the game. So such a weird one. I felt like W just gave Markier the victory.
Markier didn't even need to do anything. Like if you have a light tank you normally want to play
slowly and they just went for the aggressive plane and often it simply didn't work out.
The play by those two E-50Ms, I also thought it was peculiar.
When they ran away, it didn't even look towards Kono and the K50M.
They were looking towards B7 and the lightbank, that's what makes me think he flipped.
And I need to watch the replay on it.
I think it might also just be the turn of the Bionist.
Amazing.
Nepal is trying to sell himself as well as he can, but the BZ-75...
Oh, he is going to touch tips with Nepal.
he's not even going to kill him with the ram at nip all of us profits by getting a little bit more damage.
But it's not gunna matter, Mafia make short and in the second round absolutely easy work
of W-7-0. That is a beatdown. Yeah, I mean, they didn't even need to work hard for it, you know?
It's like it's like being fed that they made the aggressive play when they had the light,
which just feels unnecessary. You want to play that slow game when you don't have to
those combat tanks. You have 2K and 91 as well, and these tend to be kind of like more
STRV style rather than ethereum. You want them to be sniping and generate strikes. Just quite
a peculiar one. Kind of felt like it went against the flow and you can see in the damage here,
like Yolo didn't even play the game. It's 63 damage. It's like they wanted with 6.
That was the kill at the end, even so realistically, you all didn't really contribute.
He was probably elsewhere trying to hold a position that he was sent to, but W just,
you could almost say suicide in themselves to your in the north, into the waiting arms
and guns of Mafia, and that is very strange considering the opening where W got the
info tower and they have the light tank, but they just don't make it work.
This means that Mafia is starting strong into this match.
W already up against the match point.
And I'm pretty sure this was W's pick.
Let's take another look at the picking bounce.
It's a graph farm.
Mafia's pick.
All right.
So they got their own map 200.
That makes it maybe a little bit better for W,
but the fact remains it's 200.
It's match point.
Yeah, I don't feel like not for your one.
I feel like they'll be lost.
I mean, it's kind of like they got the info in the beginning.
and then they just expected enough you to stay in those positions and they wanted to get that free pick, and it just didn't happen.
There's the strange one, but anyway, Muravanka, we know what W can do on Muravanka, it's their pick.
So they've got to have something prepared, and I think we're going to have a good gain here.
I'm a personal fan of the Rattaktika, I used to love it back when I played 15-15 against the clan.
I could easily be days to tell them to take full batch outs because it requires a lot of skill, you know.
Light the armoured tanks, reloads, it's the highest skill level you can play in full of tanks,
because every player cannot get caught. You get one tank caught, it's over.
Like the Rathetic collapses. So this time it's tactic requires a lot of player skill and a lot of
team playing coordination. So in my opinion it's the highest skill that you can play in full of tanks.
Well let's see if they are going to pull it out of the bag this time around or if they will try to
to beat Mafia with a normal approach.
I mean, that's also an advantage to have, right,
is being able to play multiple ways
that are all very strong and just keep the opponent
guessing as to which one you're going to be utilizing this time.
This makes you unpredictable.
This makes maybe the lineup says well,
regarding tanks a little bit worse for your opponent
because they just need to be prepared
for a lot more possibilities,
but obviously you can't be prepared for everything, one and two,
the more you try to be prepared for everything,
the much worse you are going to be in specific scenarios.
That being said though, we talked a lot about the Muravanker from W,
I mean, Mafia themselves are no slouches here either,
and maybe they're going to surprise us with something as well,
because I think we're just about to head into what might already
be the last round in this what promise to be a very very good match but so far it's been
very one-sided. W trying to avoid defeat here with double-busy 75, triply 50m, a 140 and an
RHM. Yeah, I'm not feeling for triple if 50m, 140, 2430, use and the ramets are pants that I can
430 use. Now coming actually into the meta a little bit more and the start of the season we didn't
really see them is all 50m domination but we're starting to see that the low profile
and the come of value, that's fully clear to you, you can be a valuable asset.
And I think as well with that more alpha, 50 more alpha than the E50m, you end up trading
quite a bit better normally. But yeah the mafia lineup is kind of crazy, this isn't all or
nothing all in lineup because well, except for the inspired medium and the RHM, they don't really
They have a whole lot but funny but mediums as iOS is going to go on the infotower and
is going to get shielded by Piot here as the plane comes in.
That is going to be a very expensive infotower but they get it regardless and Piot doesn't
even take that much damage to be honest.
Well, it wasn't that expensive actually.
I mean two shots, it's survivable Piotto will probably heal some more later on but we have
to see the line of like, Muffi, don't have any meat in the line up.
It's kind of like the rough tactic, but a little bit of a fatter rat, a guinea pig
tactic, we call it like, you don't have lepids, you just have 50 ends.
So it's like 90s, you don't have these.
So we need to see, there's no neat in the line up, no disease, no time five for the middle.
And I think W, I've kind of noticed this, they've slant on the brakes, there's nobody
to catch in the middle, you know, they have these busys on the left and right side of the
church, so maybe they can boost in and catch someone, like that's not going to happen,
now they're kind of settling in and I feel like W they're too slow down they don't want to make a move
the public go back and take that radio tower again at some point and I mean it's going to be a slow one.
I am a little bit concerned by the fact that Mafia right now are giving up a lot of map control
to be concentrating their tanks in the north eastern part of the map. They do have music and
as well as Konrad's Predoubt, but Konrad, even evacuating from the middle in that E50M.
So I guess Mafia will be trying to overrun the east here. They are indeed on a tunnel
because the Infotile once again is up for the grabs and as soon as W will try and take that,
it's going to be problematic for the team of Mafia because they're in Thailand up.
They're whereabouts are going to be known. I also unable to take the Infotile right now,
But that was the only thing preventing him from taking it kind of used with the plane of Yola
He does get a replay and was able to get some damage somewhere on the map, but now in the forest
The first tanks to get spotted immediately Luke in starts to evacuate
At least the forward-rolling position as Clurve here is also going to get caught out mafia just starting to swarm in the east here
As delius, scrambling there as well with those busy 75s, but in a long shoot out those tend to not have any
DPM Luke and in the corner seemingly spotted as well trying to provide crossfire that would be
info playing from Yolo here in Spire's getting popped by both teams as Clurf is just gonna get over
Unkunraught taking a huge chunk of damage, but Mafia they just have more DPM in the fight
Yeah, I mean they tried to run away Luke in managed to make it to the corner and it's gonna be expensive to take
And the beesies are coming in and that's quite good because it means they're not gonna focus out the DPM Luke in
They're gonna focus out those species that have a lot of health and not that much DPM
The tanks you want to take there is what I said Mafia don't have any meat in the line up
There's no heavy is to take the shop so every time that dies is a DPN tank
Which is not good. You want those beesies taken the shop and you can see here
What looks like a really advantageous push by Mafia has kind of soured a little there's still in a good position
They still have all the map control W cannot stop here though. I was gonna be surrounded
Well, I talk spawning and crucially shout on towards for fruits as Nepal makes his way over the top trying to tank for his team
orzac down towards the Tusha as well as proof stops getting overrun by all of those tanks
from a W here. All of sudden, W have the advantage when it comes to the tanks.
Although Mafia still happened extremely healthy light tank with Yolo in that RHM also need to be careful.
W that is to not be losing lukin in that E50m the plane is going to run out. At some point though,
and Mafia are starting to scatter to the winds the initial assault not working out here
orgic needs to be licking his wounds as well in that one shot 140 but it still means
inspire in the game info tower gonna come from music yola's grill and grab the second one
and all of that being said and done W still in the advantageous position of having more tanks available
but Mafia they have the RHM. I mean, or Jeff needs to, or you need to go to church after the
game, the fact that he survived that actually, like, and the fact that he survived it is massive.
Just having that warm tank that can now go take the radio tower, he can apply cap pressure.
I mean, yes, I'd say even if he died, Mafia asked to the advantage,
for the HP light, for the HP 430, definitely still in the advantage. But keeping that extra
tank alive, you see here right now W just want to they have to tank advantage, they just want to
kind of sit in that time run out that this extra tank puts extra pressure and now Mafia W
of force to try and take the strike, they're forced to make a play which can make tanks get killed,
can make mistakes happen and it just applies a lot of pressure on the W run out. This is not
an easy game but W didn't play. Well I also getting spotted out here for the move towards the cap
and Mafia. They've got W on the timer and you can see at any point in time they can just
abandon the cap the plane also goes down onto what's I also tries to make it away another
shot connecting from the RHM. I also make it to safety but fairly that is a dead man walking
or driving rather and driving alone. The pole is going to get the artillery strike. That means
that at least somewhat they have a reset possibility available but those infotours will probably
be the undoing of W because they're just so easy and quick to grab. There is one in the
EF1 position as well and Yolo is probably headed there and they are going to be hunting for
Ios with maybe the strike that you might be picking up soon. I mean the thing is right what happened
in that last minute? They applied cap measure. Matthew or forced to make a W or forced to make a move.
W lost one khv, Mafia leaves the cap, and then now we're in the same position again, but Mafia has
W's one khv down. They can literally, there's over three and a half minutes, they can just do the
same thing again and again and until W have no more HP left. It's just a net game, one khv down
and W, Ios down to a one shot so you can die to strike at any time. It's just really going from
come back to us with W. And this is the final play that they're making with this with
I thought. See as most of their HP he retakes that North control which applies pressure
on to user can you all know. It's the only play left that can actually win them this game.
And now the shots are starting to come in. First of all, Luke and getting spotted out is now
a one shot as well. Nepal will try to get the info tower, but user is already waiting for him
has the funny button active. Two Nepal takes a shot of damage and user is just going to be saying
Thank you very much. That is one very juicy look in BZ-75 and don't mind if I do those were two
criticals actually on towards user. He's losing two crew members immediately taking a lot of damage as well
Floughing the heat into the fences too, so not the best result. Use it taking
2000 damage only doing two hits in return. Luke in those spotted in the E50M is going to dry and stick it. The
shop going as well, is way bells not connect. So he's going to be having an artillery strike
as yellow. Out of all people get spotted out, but no one to shoot him quite yet. Good shop
by Nepal as eye talks and use their start. Crossing stall to your crossing shots as well, both
them very, very low HP. Yellow shop does not connect the artillery strike on towards
use it. Makes him one shot and throw out all of this. Keep in mind, and remember,
Mafia have less tanks. Yeah but two minutes is still a lot of time. I mean Mafia
have really fumbling this late game. I mean I still believe they'll win it. Yola
will pick up Luke in and probably I was afterwards but this has not been
great by Mafia at all. They both the 4th year of the user. He took so long to
aim that he took a lot of damage there to try to get the heat on the
fences or underneath he hit. Yeah he's going to be undoing of the music. Now
falling as well but now we have tank parody. It is two versus two and well one of those two teams has actually a
light tank as Yolo drives closer and closer. He's about to find yours. Who is in the bush here was able to
out pop a rymetob but not full on another kill picker by the RHM and over some eye talks the last tank in the
game against mafia here that dry that south east and push but it doesn't work out orsick to
to shut it down and Mafia with the clean 3-0 against a W that could have done maybe something
on Moravankov at Sandraver certainly Mafia sanitary.
Yeah, this was a massive result actually, like a straight swipe like, I don't know, and
as well, it just didn't feel that W had any teeth in this game in the whole match, the
this under every all this one. It felt like W was just behind in the entire game.
The push by Mafia was spotted pretty early. The rotations were pretty late. They wanted
to run. They didn't collect, got eliminated, basically instantly. The fact that the game came
this close, I feel Mafia could have actually secured this much cleaner actually. It just
simply wasn't good enough by W, they need to, they are one of the favorites and I still
think the other favorites, but they got to come back from this. It was a well played game
and I think here at the end you also saw how powerful the RHM as a tank actually can be in the late game.
I mean, you're down on tanks, so normally you're using, but over time by having the RHM,
you just have such an advantage in the late game and we see Yolo with four and a half thousand damage.
So if we're only 450, I'll strike damage 2000 assist as well.
So I think the fact as well that Oursiek stayed alive in that 140 on a one shot from
the initial brawl to then go on and do top damage tells you just how crucial it can
be to remove those one shots from the game.
Like if you don't do it, it will always come back to hurt you.
Yeah, I feel like if logic dies there that there's there's something that can be done for W
Because two tanks alive one tank in the middle just to take the strike to to apply cap pressure
It applies so much pressure on to W to make a move
But if it's only the rhyme until I'm capping with the fourth or third in the middle
That's like what a mid over a minute and a half to to cap out a bit less than a minute
I'm sorry and
That just gives W so much more breathing room
So really letting the fact that orgic lived, like as I said, you need to go to church after this one because that actually was crucial to win that final game.
And this means that, I guess we have an undisputed new new leader in the others. I'm pretty sure we'll soon have a look at the standing self to this day, but W who have had a pretty good streak up until now.
Now, suddenly, once again, it's a case of, you know, running into one of those much-quoted
walls and Mafia certainly today, I think they were just so mature with what they did.
Never losing the temper, never losing their cool, while always, you know, seemingly fully
in control.
Mafia with those four wins and a four-wind streak are going to be on a total of 10 points
However, they are going to be only first because well, they won more rounds and more matches and total.
For as cashpacking hit also on 10.
So now we have a little bit of a separation with the top with the top 3 all having 10.
And we have 2 with 7 loaders today with that victory trying to catch up a little bit.
And for weekend and bulgos, it's not looking good for weekend actually quite.
the fall off from last season's performance, where they were third, even managing to
creep ahead of cashback. Now, you know, only ahead of August because of the scores in
the rounds. Yeah, coach, throwing kind of grim. What sort of surprise that CTL can take
my fear to tiebreaker, but W don't even look like they can win a match. You know, it's just
to quite an upset. I mean, not the result, not the, the fact that Mafia wins is the
upset, just the way they win, 3-0. It's a brutal one actually. And it puts,
it puts W in a really like, middle of the board position, 3 points away from the top 3.
I mean, if there is a team in the all-est that knows what it's like to fight for fourth place,
to get into the playoffs. It is certainly W, but the result today is probably not what they set out to do
when they walk up this morning, but yeah, overall mafia dominant performance three, you know,
I mean, in between all of us we were even split, I think, only, it only tacky get his prediction correct.
Ducky got the score wrong, but the prediction right. He thought Matthew would win. So now he's he's equal on your points, and I'm still winning
We're never we're never going to hear the end of it that he was the only one predicting Mafia
But yeah, anyway talking about Ducky of course after this stream, which is right now is over
We are of course going to be rating him the
All-est token drops will be active on his channel as well. Feel free to leave him and give him some love
Over there as well with all of that, but thank you very much for your debut during the OLS here.
And we are going to be seeing each other in two days.
On Thursday, same place, same time, twitch.tv slash world of tanks.
Thank you once again, Surfshark and we'll be back day after tomorrow.
See ya.