The gun starts to cool soon after you finish fire.
If the temperature reaches a critical level, the gun locks and cannot be fired until it fully cools.
One more trade of the whole branch is reserve tracks.
If the main track is destroyed, the vehicle isn't stopped and can keep moving in a slower pace.
To fully immobilize the tank, enemies need to destroy the reserve track, too.
This chassis feature helps you stay on the move, searching for new tactical opportunities.
American Auto Cannon tanks are for you, if you like to control the rhythm of battle.
To vehicles are perfect for flanking.
And from long range, they provide good support to allies,
Even if they don't penetrate, they have the enemy feeling on edge with constant pressure.
Just remember to stay balanced and avoid the gun overheating.
Choose your fire rate wisely. Don't take risks and keep an eye on the temperature and high
DPM is yours. As is the blast you'll have firing. Meet American medium tanks without
so can it's stay in control stay effective the holidays are over and the world of
tanks team is ready to present the large scale update 2.1.1 which brings you new tanks and
mechanics, improved here 11 vehicles, sound and interface updates, varied modes, and enjoyable
rewards.
Let's start with the hottest addition, the new branch of American Auto Canon medium
tanks.
It sprouts from the T-20 and includes four vehicles, topped by the tier 11 Aries 90 C.
The newcomers differ from Czechoslovakian autocannon light tanks with a lower fire rate,
but larger calibers and higher damage, as well as the unique thermal over-heat control
mechanic.
These vehicles don't have the usual reloading system.
At the started battle, or after you change the shell type, a belt of the selected animal
is loaded, which you can fire without stopping, only causing to prevent the gun overheating.
In some combat situations, it's better to fire single shots.
While in others, he should unleash a barrage of fire to cause maximum damage in the shortest time frame.
The main thing to remember is that the hotter the gun gets, the greater the dispersion.
If it overheats, the lock system will kick in, and you'll need to wait until it fully cools.
One more feature of these vehicles is reserve tracks, thanks to these, you'll keep moving
if your main track is destroyed.
The American Auto Cannon medium tanks topped by a tier 11 vehicle are for you if you like
to control the rhythm of battle.
But if you want to try some different gameplay, take a look at another two new Tier-11 vehicles.
Let's start with the Japanese STK-2 Heavy Tank, which carries on the tradition of the Type-71.
The new vehicle has great gun depression thanks to its hydronumatic suspension, as well as good turret armor.
armor, high damage permitted, and active gun cooling mechanic.
Thanks to the last one, the gun starts cooling immediately after a shot, and the accuracy
is partially improved by the time it finishes reloading.
When it is fully cool, the dispersion is minimal, like that of the best snipers in the
game.
Then after several shots, it goes to the level of classic heavy tanks, and lets you fight
comfortably and close combat.
This makes the new Tier 11 Japanese STK2 heavy tank effective from any range and in very
combat situations.
The next Tier 11 vehicle is the Chinese PTZ 78 tank destroyer with solid field jet boosters.
These turn the massive assault vehicle into an unpredictable and even more dangerous opponent.
The Shunting Solid Fuel Boosters work independently of each other.
Thanks to this, the PTZ-78 can make a bold attack,
poor withdrawal unexpectedly fast to defend itself.
At the same time, when the vehicle is using the boosters,
they don't stop it reversing.
Strong frontal armor, a big HP pool, and a gun
with good penetration and damage alongside the solid fuel boosters will help you fulfill the role of an assault TB with maximum efficiency.
Another 6 tier 11 vehicles will also suit their role on the battlefield better.
These have received a number of changes based on the statistics we collected and your feedback.
The ASXX40T.
Lepard 120, object 432U, CS 67 Shikaw,
1st K-FIRT.
In STRV10712, I've had their characteristics improved.
They will be even more comfortable and effective to fight in.
And now, you can keep track of your achievements in combat on the Battle Result screen via
the Special Mission Progress tab.
For instance, you can find out your progress
in the new battle pass track.
There's a legendary addition to the ranks of World of Tanks.
In the new battle pass special chapter,
expecting a nostalgic characters,
cold quotes,
better alive, you're coming with me.
And the shining armor of the new law enforcement defender,
the OCPP speaker armed with a powerful gun
causes 440 HP of damage per shot.
Important updates await you in the latest installment of OnFlat.
You'll find expanded statistics in which you can see your progress for each day of the season.
The bond shop has some additions, a new Tier IX vehicle, the American LTC-2 light tank, as
well as new improved equipment, the telescopic observation system, and tactical concealment
net.
Now you can head into battle with the Chinese 114 S.P.2 tank destroyer with high alpha and
a rotating turret.
And you also have the opportunity to rip new vehicles.
The whole Reed 3, Super Conqueror, and K91.
Irlandburg has been added to the map rotation, while Kondike temporarily leads.
Several maps have gotten selective improvements to make the competitive battles more dynamic
and exciting.
The audio design of onslaught also continues to improve.
The improved sound physics transmit the sound realistically.
accounting for reflections on surfaces and bins of obstructions.
Charge into battle and keep fighting for the main onslaught reward.
The Tier 10 Polish ash bringer heavy tank to the unique style and a trained crew.
And if you need a break from the tense battles, a few familiar modes await you in the new update.
On February 2, Frontline will start in its familiar format, now with vehicle playlist available.
Control your favorite Tier 8 vehicles and fight for valuable rewards on three epic maps.
who are tajadmets submoved also with snowballs a fun fire fight with
sweat up vehicles and I say with dynamic battles and tizying skids on slippery
maps have a blast and hit rewards in the winter marines
The opportunity to get the Outstanding Collector Achievement remains in the game permanently.
Collect all researchable vehicles from tier 6 through 10 that were in the game before the
release of Update 2.0 to get unique, honorable, insignias.
to the game to research new and improved vehicles.
Get rewards and feel high octane thrills in different modes.
Let's battle!
Welcome to the theater break.
Good evening, Delta City.
Gaines are running wild as violent sprints through the streets.
Officials for sure suggest us that the army comes to the problem stage working all solution.
We will have to deal with crime.
The OCP peacekeeper, ready to know more.
Our unit, this is Reed.
We have a two eleven progress, multiple armed suspects.
I just should have said to wait.
Move in now!
Mastery, get your milkhouse over here!
I'll see if he is sending you reinforcements.
Better run on hide your coming with me!
The end with the reage must not hear as a loser going to get another shot from the
What's the low plate ES?
That means one shot onto a 50M is XC Max going to pick it up,
good shot into off the Capola.
It is the one, D1, we've been waiting for here,
and he does it.
The OLS season five is already here.
The best teams are ready to head onto the battlefield.
Who will you be supporting?
Group for your favorites, follow their journey,
and stand by them.
When you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
Behind every vehicle is a personality.
Who's quick thinking and precise actions can change the outcome of battle.
Victory is 100 shots in maneuvers, plus a thousand emotions on the other side of the screen.
support your favorite OLS team, be by their side, together, until victory.
Hello, ladies and gentlemen and welcome to the Sir Shark Concert Legend series season 5 play day 5 as well. That is a month on low banter. You have joined us yet again today
Yeah, somehow got invited back, but yeah happy to be here
Big matches today especially you know Lotus versus ballguss is a big one of the world for the bottom of the leader board
But before that let's take a brief moment to shout out our sponsor
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Things Twitch channel, this scroll down a little bit, but for now let's get back to the
action.
Yeah, the first match on the board, but there, Volgas versus Lord is very important for those
bottom positions. Yeah, it's important for both. I mean, so yesterday, Lotus finally kicked it
into gear against weekend. Volgas had less than an enjoyable time, but this is a really important
match. Like this is due or die for Volgas. Not completely due or die for Lotus, but it's still
very, very important points. Like this is something, if Lotus wins this, then they're going to
to be on seven points, I think, right? It will be very much, I think, basically. It's
impossible for progress to catch up. I think we can, idea one or zero points in a
meter of a check.
I think there are one point. Again, don't quote me on that one. But yeah, like,
Volgas have just not had a good season so far. And is it actually confirmed it's impossible
if them to go through now? Volgas?
If they win this right and then when the next 2 players is possible
So again, this is like do a die
Completely if lotus wins this then like if we'll lose wins this with three points
then there'll be on seven with weekend and then Vogue was being on
On zero each which means that weekend
It needs to win all other matches to make it through the I weaker wins is not enough
like they could get two-ty weaker wins in one regular win and then we go to run
difference, not something on a bank on. So if load as wins is with clean 3 points
they're throwing a really good bet towards start stage 2. Yeah so again today
very important for these two teams. Very important for your tokens as well if you're
making your way towards the current yakbatter that you want to win too as well
five tokens today. Next week we're only streaming on Tuesday keep that in mind
We have the foundation before that here we are. The standings we're talking about a little bit already
So, while this loose this they cannot make it anymore
Because they would have two play days left
But next we move six points to get. Lotus would have seven impossible
Provengers will already take it. They would be the first team locked out if we can today
Don't pick up at least a point, right? They need at least a point to stay in contention
And then they're also out like if we can win bonus loose, it's a lot of confirmed
and we can't avoid this will be what I'm not making it to stick to and be departing us.
Yeah.
It's a lot of so we're watching, obviously playing this game and then watching we can't
game in ten of lead to see if they get that automatic qualification.
But I mean for Lotus it's like, there you just need to do what is expected from them to be focused
and if they do that, well, then they can start looking towards the future.
Yeah, exactly.
That's the, at least for these lowest seated teams.
That's the main objective, right?
You want to at least get to the next few play days.
Get some punches into the more established teams
and then see if you can make it through
and that's what Lotus have done.
So match the five or several Lotus was focused.
Then we have my favorite versus cashback
and we're going to be very interesting match as well.
W versus recon and hit versus CTR
are also very interesting.
Yeah, we'll need to say, I mean, my fear as well.
the 3-0 from yesterday, they're gonna be writing on a dead voice. Sorry, writing a wave of confidence.
So we need to see those, gonna be some interesting games today.
The first up, it is Lotus versus Volgas, and...
Focus so far in the last play, I think it played Hidden One, right? And that was a really, really hard match for them.
It was, well, it was fast.
Yeah, fast is definitely the word you can describe.
decisive as another one there's just I mean you can't say it's unexpected but it still it wasn't pretty
the load is lined up here they're actually doing a bit not that much better as expected because they were also like the
team that came in with the highest expectations right yeah I mean they came in with some
expectations but I mean it just has been there for either team but I mean load has done better they
they did much better against weekend and you know we need to see how it does it there.
Okay.
In Baltic here the highlight player 3.2K average is about where you expect place the RHM
the E50 and those are the damaged dealers in the team like as the people that you would
see usually towards the bottom of the DPD or the one set even like the type 5 slide
the lower DPM tanks, the ones that aren't expected to deal the damage, but either
spot or take the hits, those are the tanks you won't see it that much, but it's still
playing 50 ends to getting the damage and so it's not that bad.
I'm kind of curious with Volgas can bring to our community prediction 86% in favour of
Lotus's quite a bit for Volgas.
Of course, even if they don't make it into stage two, they'll have opportunities later
to return back into the wall, that's potentially even if they don't, and they're making
it through every match that's practiced for that, right?
Exactly.
The best training is the real world training, and I said this before the game yesterday.
Like, Lotus, I expected them to perform a lot better.
They have some, those established players, Jordan, Sockle, Toxic, these are players that
they didn't go down on it, that should be at least familiar with this level.
Volgas have always been kind of scrapping on the outskirts, so I think community predictions
are about accurate with this one.
Yeah, I mean, from what we've seen so far, it is, notice that, well, they also took, you know,
you can't forget that they took our mafia to a library, which was also crazy.
Yeah, I mean, it was, I mean, to be honest, I feel like they almost deserve
to win that one, but it's been a strange season, you know?
Mafia getting taken to Tybreak at my Lotus,
but absolutely clapping at W.
It's been a weird one so far,
but an enjoyable one to watch.
Map, a pick and bans are setting off with sand river
going into cliff after.
So sand river is the first one, cliffs is the second one.
Sand river could be played pretty slow,
could be played pretty aggressive.
How do you think of all this new surprises, Matt?
I mean, they're chosen cliff,
which tends to be like a less about strats
more about kind of who you send it up and down
and then a lot of player skill.
Sand River is much more positional.
That's slow this is pick.
So we'll need to say, I mean, I'm still favoring low this here.
I feel like they're gonna do quite well on Sand River cliff
could be a toss up.
I think Volga will definitely take around maybe too.
I think especially on cliff,
I think there might be cooking something,
but yeah, still giving it to low this
and more of anchors the tiebreaker could go either way.
My first we have to get to Marvankar, which is an ask by itself, for we look what
Volga's to be the reason.
And the match against Henan only looks pretty confused, right?
I tried to do something, it didn't work out, over thinking it's a bit here against Lotus.
There should be a bit less high, more realistic of an opponent.
Yeah.
Definitely, but look at the predictions.
All of us going 3-1, you with the 3-2.
So, I'll just please don't let me down, but yeah, it's decided to change it up a little bit today.
We'll see you how it is.
No, not just copying my predictions.
So, being your predictions, I do not copy newbies, you know what I mean, like, what's the point to copy the person that comes in brand new?
Well, we'll see.
It's not a leaderboard.
Wow.
Yeah.
Temporary, temporary successes, not a, you know, it's not guaranteed.
Yeah, for the future, but guaranteed as Volga's playing aggressive, because triple BZ,
here 63, 140, 4 to the U, and another chem can say is that you have to.
Yeah, load is going for that one, BZ, one M5 Y, Centurion, 50 M, can double can, and to
one, I believe we saw this until last play day, and Bot's sick in that ramets, hard tons of
argument, quite a control line up there, they're not dancing, they're not going to make any
pushes.
and
no, and
focus with that triple busy will have to play very aggressive considered as well the playing coming out spots to the side of August doesn't seem to for the year and we've seen this cap pressure as well
I think
W comes to mind right they also tried something similar to things from the mosque and in the fortity you're playing on the right side of fortity you ended up buying that comes to mind from reason memory
Yeah, but it's a pretty established strategy to take in the triple cap, I mean some nice
punishment on the way on on to all day, and I quite like this opening by Volga's taking
those two strikes denying the caps but looks like they're pushing off the cap actually
going for the riverbed.
Interesting that they decided to abandon that cap because we can look at it to the middle area
is one that is under heavy contention.
Therves is there on the left, Twister's in front of him, but is also there in the BZ-75,
but Therves seems to be in a truly desperate crossfire strike, coming home is one
on him minus 1800 the second one coming as well. He's down towards 304.
Danny boosting forward. I want to get him out of the game. It's not going to get it though.
But my just push up and over into that to be honest. And Darks actually dropped off a cliff
and ended up crashing to that. And return Jordan push should ignore it.
And he is facing off against Envy in the RHM and the 140 in the CSG.
As well, so for Volgas, this is the start that they were looking for.
They have another kid and he won isolated. And this middle push has actually paid off.
Pretty well, nice dividend coming out of that, the CS63 can see him relocating down towards the Jordan,
which is pushing for envy. envy a little bit premature today is going to take one, maybe two more shots from this guy, anyone?
Yeah, I mean it cannot look like, focus, we're kind of folding under no pressure leaving a cap,
but you can see him, Mara's joins envy and they take out Jordan together and now,
all this are really in a commanding position in this game. One cage pit advantage, two tank advantage,
If God load this kind of boxed into this area, the strike has been taken by the M5Y,
but it's not looking great for the loaders at this point.
And Volgas needs to secure this game, not panic, not overdo it, and just kind of secure those kills.
If I get some free shots and twists, who manages to miss his, and then he picks one more from all of
us as well. So, Cole's still sitting there with the midway on the K-line, but that's 2,700
walk to HP just overlooking, and we know it's not a carry thing. Right? They're just getting a
sits in hold on and forms with the surround. It's pretty significant, because Tuka and
Botsick in the base, not getting pressured by the 140 and the BZ, the strike will be
retaken by MV. We'll help on towards those two as well and Tuka and really face off against
Tuka. It doesn't have that hold down potentially. It doesn't have the DPM, but
done in kind of trade in one for one. And right now things are just really not looking
good for Lotus. I mean, they, yes, they have that N5Y, it has multiple HP, but it's
completely out of the game right now and he's kind of going on an adventure on the
Galan, took a getting absolutely cross-fired all the hell with God. He's just
deleted then, done. He's definitely gonna make that kill. And after that, there's
really no way back below this. There's no real positions, but there's nothing going
to them.
That's why I come to Ka, but Kaifash should have an angle onto the back of the C50M as well.
Let's one of the things you can do from the middle, of course. I've got peaks
against the outside there, which be where he's going. Another strike missed on
It's trying to do what he can, at least in the D50M driver missing as well.
So, to get getting a few more shots and then you would have imagined, this all comes
to the back of a wasted strike by MV in the area of Shem and I'll do guys like, okay,
I'm still alive.
I'm still kicking, I'm gonna do it again.
It hits one more NNTE, who shoots HE, doesn't get the kill either, and took a
so-called well-died, but the closing moments for Volgas is not as clean as you would have
have hoped, but the initial advantage they made is almost impossible to lose with the
tank, so going low with so far they've got all 7s to the live and 2k, but the last
two standing maybe this strike will hit 2k, nooo he don't choose another one.
Yeah I thought 2k might actually live to the next server over there, but I mean it was a
bit messy, but it's kind of difficult to argue with a 7-0 score line.
Nice opening by Vogue, like I felt leaving the cap was a bit premature, I think they
They almost folded in the no pressure, but it worked out.
They got that initial K-91 advantage, and they never let it slip.
This was nice by vulgar, so it was decisive.
They literally took the game but it broke and never let go.
Maybe turning a bit slow and bailing out of the mid position,
and they can't any one.
Then of course, he crashes, but it doesn't matter.
He'd be a one-shot, done he would chase him anyway,
so let's say he does one more show the average in the game.
He doesn't end up crashing.
And then afterwards the unforeseen area, Jordan pushing through the north,
finds to do something, but solo pushing north in a K-91.
Yeah, it was a bold play there, but I mean, it was slow by low-dust,
but nice and decisive by Volga's taking the fight to the enemy,
and you're completely right, if the K-9 to one should not get caught there at all.
Like, Togsie should not get caught, he should make it out,
at least into the buildings, wherever bad, and the damage reflects this.
I mean, it's still not that damaged though on low this side, right?
I'm a top 5k to no I mean basically the entire team of
all this was one shot right so well yeah, this is also true.
I mean that's the skill of itself right keep those one shots alive.
Sure in the game.
Sure but they gotta be careful with like those
part of the same closing out the game right.
Yeah, to ensure that died.
This strike, there's no pressure on M4.
I think he was the one with the shape.
But if you're 15, it's not fast enough to drive out of it.
You know, he has to be full speed to dodge it.
So he put it on the center, he dies.
Yeah.
There's no need to try and overcompensate for it.
And then you see the teammates are trying to recover,
about peak and other about peak, minus 2 and half gauge,
B4 it in a closer round, those kind of stuff can matter.
In this case, they were so far ahead that it's impossible
to recover.
Yeah, definitely true.
But still, you've got to praise them for it.
One they'll score line.
I mean, this is their second match win in the entire OLS season so far.
So you've got to give credit workers due to, they didn't let it slip, you know?
Let's get my selection.
It's hard for mine.
It's great when it starts off with them running the first round, right?
Yeah, well, that's fine.
Yeah, even if you win the match and you get two points, I get one point, we're drawing.
So, I was like two points behind, and then last played a good one closer, and I'm even with
keyhand again, as expected.
I had a move also, as expected.
I mean, is being equal and points with keyhand a moff really in achievement?
I mean, with moff, moff is never done great at the prediction game.
Keyhand is, you know, he won that one season.
So, I want to...
Yeah.
I'm coming in here strong, I'm intending to win the season.
Usually you break in, right?
Usually phase two is the one where it's a little higher,
that's a predict who's going to win though,
because you have those sixteenths, where you're like,
okay, usually the sixteenths, it's like,
that probably end up losing most of their matches,
but the other five, you can never be sure.
Now it's, that's the downside.
Lotus now coming from the west,
very aggressive line up in a way,
S-C-R-V-50-N,
times 4-B-Z in an I-H-M.
Bulgas, one-B-Z, one-time-five, a bat, and E-50-M,
K&N1140 in a RHM.
Why don't you very slow line up?
I'm surprised with the title.
I thought it gets changed.
So it'd be on release.
That price for the pipeline center.
It's just too awkward to play.
Yeah, it's too big and there's not enough types.
One buildings that can't be destroyed, you know?
And so it just sticks out.
It's the inches of a hole for saving it.
The loader's line up that kind of tells the K line push.
No, if you take this many 50 ends normally.
I think that's a cash mark right.
They also play how you can align around with these old and dismantle CTR with this kind of
K-line play later on with a light against the middle.
So, yeah, you can push with it, you can reach with it, you can also start slow with it,
and then you'll just find a 9th of push on that's the strength of the E50M.
And it is a strength, but it's a nice slow opening by Volga's, that's taking no risk
can end to 150M in the base, low this, that's taking the long way up to the north.
We're gonna have to settle into this game. It's gonna be it's gonna take some time, but David does take the first shot
Jordan tries to return the favor, but no success and
It's a nice position by MV. It gets good info basically upon my spot on David, but
Very slow opener. They're almost like loaders were shocked and they they're
Anticipating some more aggressive play. I think I'm really this very slow. I think I'm gonna be here
you just go take a strike and when you're so good, you know, now it's getting a bit late.
You can understand he's worried about any person.
I think there's no support behind him at all.
So, I mean, he's a risk.
Liberty would have taken a strike, I thought I was a...
Well, yeah, but Liberty is Liberty.
That's definitely a different caliber, maybe, you know, you take those risks.
He gets an infinite role on the Irishlem on the SRV.
So they know a four out of the seven tanks.
Yeah, I think the S-Charv was known about before.
I think he shot the 140 in the middle, but I didn't connect,
but he had Vogue's making the rotation.
K-91, a little bit awkward in these high positions
with the rear turret and gun depression,
but the 50-M and patcher can perform
in this mountainous terrain.
So I'm getting a spot at out.
So it's a trade-off there to cover the same.
So first time I head to the Sco-Vilin,
Stockholm coming in, more coming in as well,
which is the important fact in both secondary and 12.
Yeah, and both secondary and 12.
David also seems to be unspotted crossing over here,
and all I could be in for a nice surprise
when I was the 15th, the site to press W.
There's a three-man head spot from the main in this area.
But I think all right now, failing out of the position,
spots out the toxic, we'll let it shot go.
It's with now coming in as well, all on the run.
He's actually holding position, that means he's gonna take at least two shots maybe even three from Tharx for running away
Yeah, I'll be leaving a little bit later, it's not that bad
Tracks if it gets re-tracked, no he doesn't Danny coming into shield his teammates, but I'm not sure this is the play you want to make
He's at least 50 aims
So much DPM is that, like Danny will trade initially by well, but the moment soccer on David come in, it's gonna be all over
and V is not right up enough.
And V is here up in the light as well,
Dining our force to run in that match of 20-50.
All it will make it out, and V will probably
make it out as well, but the question is,
how much damage do they take?
Sam is going to be left dead in the water,
stranded.
He's going to try and get some shots out,
back in off the Belgian champ there,
back in the mouth, a few bars.
Hell, it is.
Yeah, I got this new name, something like that.
We're going to hype it up a bit.
It's shot from the SCR V coming out,
541 towards the darks, ideal target as well,
dropping him low, him or a twist would have been great.
And yeah, for Volga's, the re-engage with the Batshak, I wouldn't say it was a good one
Cunig there, committing on to the worst and middle strike, can he take this for free?
Yeah, yeah.
And so, the double strike that he's being taken by Volga's, it's something.
Yeah, I mean, it's definitely not a net positive of Volga's, but if they have a small window
where they can be decisive and take good luck control, you can see this from Gava right now.
It's a bit risky if they can take this position, but if it's against auto rotations and
kind of sandwich loaders into this corner, they can make losing some worth it.
Like you see here, took their now, taking damage on the cross, I think one more time that
boxed in right now.
Marishmuss' d'Awan, the took care of cross and south in the open, unpoursed
air though to take the quick route like that, right?
Could have just went wide through, but loaders are on a, they're on a timer right now,
if they want to try and regain some map control, the longer they stay open that corner,
the quicker that vulgar, so one bit of a strike and two going to take them up control.
People's trying for August now, you know, but the other dry coming off of cool down in 30 seconds.
Guy, if I cannot take it because he has one, so he would need to use it, so they would need to send somebody else to take
which a bit risky, of course.
But right now, we need to see if MV makes that kind of liberty style play a response that one line crossing.
Because right now, you see like, load this only over 30% map control.
They don't have any K line presence.
They have no strikes at all and they won't be able to get anymore.
important and be touches the camps lightly in general in a few points because of that as well
gets enough for a plane that's always important for the light and be in a little bit of
an obvious position but what's on Baltic classic? Baltic will know. Baltic does have a plane of
yellow and other can be considered I think you got a bail out of the position he instantly gets
lined at which is honestly better than getting plane down by Baltic. I think it's another one
Well, take one more from the SCRF as well, this roots of running so far, not ideal from both teams.
No, it's small, but now we're going to watch the show.
Look at the info tower, info tower has been taken, they're going to try and get twist or it thrives out of the game.
Yeah, I think taking that info tower was a necessary tuning, it's going to take so much damage for that.
It's really unnecessary to do this.
Yeah, they get strikes, sometimes one misses.
Second one hits.
So two of them missed, I think.
Yeah, so that's not a net positive trade especially with your amount of HP that Q&A closed
You know and all the HP that envy lost, but I mean envy will take a strike
Don't you will probably take a strike, but I feel empty needs to be more useful here
Because I think Danny is hesitant to take that K-line strike because he doesn't know if anything is across the one line
We'll go sit and put on our family, but it looks a face in the bush
I feel right now
Now, Volkis are, Volkis is the biggest enemy of themselves right now, but yes, they lost
them in that north, but they had an opportunity to lock Lotus into this corner, and they
just haven't taken it, they've wasted a bunch of strikes, a Q-neck down to 600 HP, I feel
like they've let a bad situation that could have been turned into a good one spiraling to a disaster.
Well, they don't have another opportunity to dig in with our suffocates and twists right now,
are all right, the position, because it's just no room for an input hour to be taken.
The BZ is take train of take back north, which is Gaiva, but that's a long road back into those positions.
That could get punished as well along the way.
Let's more damage dealt for Lotus, but not to come back enough.
So Gaiva will use his boosters.
I don't think he has many left at this point.
No, on his three minutes as well, like what do you get for taking a zero?
But at the time he gets there and an unboosted busy it's gonna be about almost a minute left
There's the thing is so slow and I don't know this is quite there's a pointing for Volga
They really had an opportunity to turn this into a net father there when they just haven't taken it and we use this as a plane
Or on bot security used to be if he ends up missing that one bot security timing and now we can see notice fully driving back towards one through long
Yeah, it's important to see if MVP gets this info.
Like he needs to be able to see Botsick and Sokol, to let the note that a rotation is
made.
It's not he's going to get caught here.
Oh, the timing is off.
The timing is off.
His timing is off.
It's also Jordan again, but he doesn't know about Botsick.
He still doesn't spot anything.
He's about to meet Botsick head on this slip past MVP.
Botsick comes around the corner.
Danny will give it shot.
Maybe even give too.
But Sokol is there already as well.
The strike that's used.
On towards Bot 6, so coming in, good strike actually, it's on 2, but envy that in the water.
He's not making it out of this one. The SRP might get a shot of 2 and envy realizes as well.
That is bad from Volgas.
Yeah, I mean it's a little bit unlucky timing, but I mean, it's kind of, they were already in a problem.
And now it's even worse. Like now the map control of Kaylan has been retaken,
Maresch is forced to run, the backshot is forced to run, one and a half minute remaining.
And even if Volga's make two extra kills and create kill parity,
loads of them out far more HP.
No, maybe actually.
Notice I have a lot of 50 amps, but I still think they'll have dealt more HP with a 3K difference.
Oh for sure, but there's still four things to get to kill somehow.
It's not happening in a minute and I would say,
and I just kind of like a bolt now.
I mean, if Ollie can take the strike, you can make the kill them toxic,
but after that I don't see twist dying or any of the others.
And it may be X.
Only if Cunic plays like a god.
Cunic gets the first on twist,
however retaliates in the strike.
Uh, not going to be wasted.
Straight on top of Cunic, he's dead.
Yeah, nice play by Lotus.
And not letting it slip.
They manage to recover from that.
Poor positional playing.
It's a nice end game by Lotus.
I mean, Volga's making a lot of mistakes.
You can really see it.
But still, lot of us are not letting it slip.
It's not making mistakes, they're not throwing HP so unnecessarily often too
can make that ball crossing twisters go down but it doesn't make a difference
at this point.
They're even sending in the S-JRVs and promoted to assault tank destroyer.
I mean, I'll stay safe one or three B.
I don't have any planes but although they're pretty realizing that we're here
the rest of the Lotus T-Vs, not surprised there.
It's beautiful.
Yeah.
Well, it's going to be lotus to lock in the second round, playing on the killer advantage and do you
withdraw about it?
Yeah, but I still do feel bogus had an opportunity to lock them in this corner.
If they had kind of taken G1 and also maybe had the beasy in the lower riverbed, I feel
like there was a moment you could lock them in a 25% map control like kind of square.
I feel like the beasy in the hole zone.
The beasy has to be the one busing into the base that I need to get the Svv on the dunes behind
him because the beast is the only thing that can hold the base anything else they don't
have to thanks for it.
I'm not saying hold the base I'm just saying you go to the you know where yeah
random step the balcony yeah that's like what I imagine when you like I actually
want to lock them into the base as you have those strike advantages right the BZ
boosts into the base yes you have parts on the hill behind them in the far back so
you cover is the over peak on the one line and if they group up to try and kill the
you have triple strike against it. Yeah, true, but either way it would work like, but I feel like
my route where you take the balcony position in randoms and have someone in the driver of a bed is
it's a little bit safer, you're not putting your hands on the problem. Yeah, the problem with
the problem is to generate a kill on the lower HP, because you have to generate a kill and we
saw that the info tower is not something you can take if they, but you are getting so many
strikes at that point, like you can literally cycle strikes.
Sure, if you have a band-up like Appash or even.
Sure, the problem is that it's stuck in twist, low HPs, and if you can't spot them, it becomes a problem.
Then you apply capression.
You just put one on the cap and they have no strikes to the end right, but either way,
I mean, could have what it should have, like at the end of the day we're here and now we move onto cliff.
Yeah, the second round was, I mean, even if envies put somebody pushing, they don't have any force since
to hold this off, either way.
That's what didn't spot the busy cross-in-back towards the north and any given point.
And then the Dany repush was, I mean there's no way Tharx is pushing forward by himself.
No, I'm not sure though.
And then you did do is at least double the 50m.
So even if there's one, if Tharx you imagine at least two more, you're not very
in a fight with King and you won, and Papini 50m versus double the 50m.
Yeah, I feel like there's a lot like if someone's going to sacrifice in that north, it should probably be taken into one
Like I think you'd prefer to have an E50M in a late game situation than again, and you want but I mean
It's just one of those things where small micro mistakes can make a big difference in the late game
I mean the way it looked is you know, they wanted to run away
Dining said no no no no, let's fight this let's fight this so do the say to fight and then they were like oh
There's two more E50ms and a busy yeah
It was a bad one and honestly it would have been pretty good for them if they backed off straight because they had the
Swerio overlooking which is be a reset they go back to his strikes and undone any guns. They take back your positions to spot the crossing
It would have been the same as last game but with an extra tank
Yeah, if that happens, I think they wouldn't
Yeah, they would have a lot of control over the rotations
So
But thank God for my prediction they didn't do that so
Now we go into glitter
What do you think about Cliff, but for these two teams?
I can feel one of them play with the one for eating. I don't know why.
No fun of that time. I played it in randoms for the first time yesterday actually because I don't like it.
I feel like it's like a second board.
Yeah, it really feels like a 4000-5 with 10mm extra armor and not even a very good gun.
not even a very good gun. And it's so slow. I would only play it and also
they're because the ability is not the only, you know, like, yeah, but even
then growl is better, you're quicker, you have higher alpha, I just feel like
the one that's 14 is just not a good thing actually. No one for teens here,
no looking for a five, bogus, five is easiest, yes and a one for you.
Yeah, I've got an aggressive one in Lotus, triple BC, double CS, 50 M and a one for
as well. So, looks like both teams might be going for a brawl in the middle, but with
loaders taking a little bit more wide positions across far with those csss.
It's a bottle versus the meat versus the more higher mobility, right? If the pieces get
a good engagement from Volga's door, that ball is pretty hard to stop usually.
Yeah, but having no minimal rotational tanks, I mean Volga's probably going to go into the
middle and the myth that I kind of hold the trigger and go in one of two directions,
over the middle to the donor because if not they're just kind of sit there and just kind of get slowly to lead it like the the
the beesys will heal themselves in a circle but it doesn't last forever.
Now in the beginning six things up for Lotus versus seven from Volgas the 50m on the one through
line. Me just decided to come with them straight. He is also doing that for Lotus so respecting
with all this being fully in the middle and for this it's not crossing over
with four pieces to respond to. It's a slight over commitment. Now they know that
this double CS on the hill. A clinic might go on towards the hill as well. The
BZ of Jordan might have ever counted boosts and help put against all that.
Just to make sure they have the hill securely locked down. That's exactly what's
happening as well. The BZ is now covering with four BZs across this a lot.
Yeah, they didn't spot soccer on David going to the middle in the beginning. So I think they
thought they had that notice had more on one two and they used him back when
back and back again. So all strikes being used but Jordan on the hill I think it's a bit
much but it is quite nice to have that beast on the hill that can fully tank
down like you see like all he has no is no answer for this one.
And Vee come up. Yeah and Vee comes up in the Veezy Jordan does he make it back
no he doesn't and he finds the shot. Now I think to overpeak as well they
They know that they still haven't overmatched here.
Nice relation between all and empty.
Strike comes out.
It's a mini strike.
It's a completely miss.
Not a good strike.
To be honest?
Yeah.
The...
Quite surprise.
Volgas haven't used that big strike.
I don't know.
I was gonna say that.
A Sam coming up there.
Oh, this hill is getting very congested.
Garver.
Sam that was, oh, those small strikes.
They don't do that much damage, but when it's on four people, it's a lot.
Look out.
You can see now.
I'm being pulling Tuka.
You need some support, though, because the BC doesn't have any VPNs.
the same now has to come up as well or a driver from the side.
The focus is done a good job at reinforcing the cell with the numbers and the far forward
needs sent to be with him can all allow his team to get focused out for no reason, so
we're coming around the corner and send now shielding so go waste the shot, but his
BZ so it took us to make it happen and for that took our will fall now three tanks on
the hill for Lord of the HP and heavily invulses favor as well.
The BZ pushing across towards the two is well locks that back on the hill and the
Crossfire and so far, Lotus needs to answer 5-5 another good mini-shrite, or bring it to your speed closer.
Danny wants both the cuticle right now, kind of useless in the middle.
Yeah, it's not great, it's just kind of like you just keep reinforcing the hell.
Both teams are sending maximum forces up there, but at the end of the day,
Lotus is the king right now. The so-called is trying to peek, trying to make Bill Sam.
So-called card manager gives one to Garver, but Lotus have that tank around the hill Sam gets eliminated.
Now she's got all by his loan sum and so on and David have more than enough HP to take out this low and busy
Connection but toxic should finish it now we're in this awkward situation the problem there
Sent us and get to do it. She'll either, you know like it's hiding so much. It doesn't get to shoot but it dies to strike
So there's talent. This is the one shot as well. So there's something well. The thing is matters so much. It's me
Yeah, and that HP is just not contributing right now
Like that and there's no real way for him to contribute. I think they got all boosted into the middle
But then what no us a downside here like look at Twister's itch
Almost a strike almost
Shast I'll set it the ring they don't have a seat. That is now starting to hunt who misses on Unic
Unic is for side of there
This misses is well in Cunic now meeting the ground there. It's a bit lucky that double and fully misses
Well, the second one doesn't make soccer doesn't make it either, the Q&A seems to be in deep trouble.
One more shot from twist, does find the kill and now Danny and Marius and Lana still standing.
Look, good there for a while for provoking us again, but then you had Danny and this one 40 kind of locked down by this one shot, E50M,
and letting their help people or the help people died because of it, and then of course Marius with the ton of HP on one two.
Yeah, I mean, this healing engagement, the thing is that,
So, Lotus do have the better side of the hill.
You can pull back onto those kind of ridges on the background.
You can't really do that on the hill, but it's the side.
You can only really stay on the ramp and I think back and a little bit of by a skill
kind of made the difference here.
I think Lotus did play a bit better with their focus fire.
I think Sam should have shielded envy on the hill.
I think Garv had didn't get his HP enough and it was kind of an equal fight on the hill,
but Lotus just ditched it out.
because they have this hell in the late game and allows them to do a have a school line
that's not really representative of how the battle went, but still a good school line.
And in terms of HP, I mean.
Two on there for Lois.
Some good mini strikes coming out from them as well seem to be a bit more efficient with their strike usage compared to
a better volume. So another strike missed, I think I was a big strike from the CS63.
3, those small stuff can add up for folks and I really thought, you know, like maybe
if the one fully is in support then who knows what could happen, but they're both like
kind of watching Bullsex, who is 400 HP and then Manish he went to D2 but B2 is a fact that
only plays in a little bit of time, right?
And 3000 HP locked out of the fight, he does do 4.6 but so, not particularly care that
strike and having a dz where it almost flips p 500 meters away. You can see the strike
damage though like even though both teams had one big strike I mean I think twist got one as
well and you see the strike damage is so much higher like two cuts just with mini strikes
1300. That's a lot of the same with toxic. H50 like I think also these CS small strikes
did actually make a difference like Mara is only 1300 and one.
just instant out like this this game I think was a lot closer and it felt in the late game this
hill could have really gone either way with just some small micro-blays.
Sam not getting off a last shot either you know something that's better just to make sure
you hit your last shot than to try and stay alive it's more more efficient and make a
shield for your player or the other way around you know like sometimes it's like you
want to shield the one shot but realistically just let the one shot die so the guy behind
has a better position, and at least do your shoulder for dying.
Yeah, you need to do a shot. But I think at that point, I don't think it makes a difference.
I think Sam does that last shot, but I think the game ends in the same way.
I think what was decisive was this hell engagement where both teams kept reinforcing
and load us having a little bit the better side of the hill because you can pull back and also a bit
of better team play. I'd say better focus fire MV getting focused out,
and not being able to shield in Garv and not really being able to assist from the side.
I think made the decisive difference.
Second round of Cliff, your prediction is back on the boardbound.
How does this feel?
It feels absolutely fantastic.
I'm just saying that warm feeling inside.
Warm and fuzzy feeling.
Cliff has taken a bit of a coin flood though.
In both the inside to play aggressive, the opening matter is a lot.
And you know the opening there for violence was also not great sitting for BZs across a bit too much
Yeah, I mean it was based on a lack of info though. I think they didn't see the two BZs in the middle
They thought they would have been on one two so they wanted to reinforce one two with a lot but then
But then they pulled them back and
It just yeah, I don't think it was that was decisive
They they crossed with four they crossed back with two the ones who came back didn't take any damage for it
and the one that took damage on the way would have taken that damage, no matter what happens, so yeah.
Lineups coming out again, both teams couldn't very aggressive and it's not completely mirror,
BZ-R1, CSEH, and 140 versus this 140, and the difference they noticed, but the second
race, yes, where Volga's has the IH-Champ, so they should be able to generate some pretty
good info.
Yeah, I mean, Lotus 4BZ is the double CS No. 140, it's going to be that, this time they're
going for that Broly lineup, but still having those CSs with the small strikes is very
good.
Both teams going for quite a similar lineup, just, just that light, that's going to get
and better initial info.
To the plane hits on 7, perfect info.
So Volga snow is exactly what's happening.
The light going around the hill.
It's just 63 going around the hill as well.
Jordan crossing over to his one through line.
And we're replaying the bulk.
This is just crossing over.
We get spotted, Baltic winter is the hill.
We get spotted as well.
Volga snow just quietly approached the middle
but not really interested in fighting for it at this moment and they're waiting for the CS63 to go all the way around
the hill. But here's the careful because he's running into that 150 that's left lingering there for a side on
August. And what's it not taking nearly enough damage to go up this hill one shot from a
from a 140 no-busy shot taken so the king of the hill by loaders and focus on making that player
on there and looks like they do want to over push this mid and we're going to need to see if they can
can make some work but toxic reacting by pushing in and kind of feels like what Volk is
one but the strike damage is absolutely brutal and the 140 in the base is not getting a shot
right now.
Uh, Kyrnik is going to have to put a big game out somehow send boosting up Gerva blocking
Dany's basically better already in at BZ 75 Gerva on the top ground.
Like in Crossfire, but over 40 as well.
So it's in the BZ finds Dany Gerva on the way down, getting tracked as well.
All of them are getting chased by twists and SEM.
Wellplocked off it, who should fall against Cunic and Envy, can they re-establish the crossfire,
Darkstown, Davy down, and the CSC3 for 1-2 line is speaking out as well, 2018 HP separation,
2K has an a bit of no-one's land as well, and that's easy, but I want to get my dash out,
all of it is dead, against Twist, but he does fine-potsick with the strike.
That's pretty important as well, as on top of the hill, so one more kill for all of
the HP is not looking great, but like I said, 2K is not in the greatest of positions himself,
It's also for that busy 75.
No, it's not. It takes up from the hill as well. I'm going to need to see. The Rammatall is putting in shots if you can give one more far edge to finish and maybe we can see.
But a lot of this is going to depend on what's going to happen on the hill. If a lot of this can be king of the hill here.
Marash going down to a one shot. It's actually one shot for those strikes. Maybe Jordan's going to get the small strike from the CS and finish him off.
As the dust settles, it's still loaders in the driving position here.
The strike coming out, that's well-being enough.
Marash is going to die, that one extra shot they can form Marash for no reason.
Let's put it that way.
Well, yeah, no reason.
End up making him fall with so all of the HP on the light,
I think it was never a great situation either way.
I mean, it's kind of, it almost felt like this is what Volgas could have wanted.
The CS goes around the hill, so they over push into Volgas,
focus and focus do after those better positions the one fully in the back
I feel I feel this should have gone better for focus than what it did
they had those they have the better side of the mid the more defensible side of the mid and
this couldn't really make it work
but yeah at the end of the day that key my prediction is correct so
yeah three three one four I'm incredibly happy
ah well it is what it is right I think there is a match later it is going to be like the real
the site anyways for that, because they opinion on the script was that, how do you versus
mafia, right, where people are split? Well, don't be mafia, you see yesterday, and
no, you got the prediction right, I got the prediction wrong. No, there was a match later
where I think we were split across and trying to remember which one. It wasn't
WMF.
Let me have a look.
I've got it up.
Uh...
Yeah, I hit.
Oh, my fiat cashback.
My fiat cashback.
Yeah.
Because me and you both went for three-way.
You know, it's mean filled in how the different opinion on that one.
Yeah.
So that doesn't matter.
And then later on, there's CTO hit in one match as well.
Yeah.
And the W, we can run as well.
You know, it's done.
That's exactly right enough.
We'll see.
The real weird thing is, right?
The 140 is back in the base,
when the C63 is pushing around the hill into the houses.
Yeah, but I mean, you can see the damage.
Cunic had a lot of time to shoot,
and I saw at least one or two mishrots.
I mean, it's a 140-slower for high reload,
so it's not devastating, but I think it doesn't make a difference.
Because then, like, maybe,
He's definitely managed to some time. Definitely a missing out on some shots because he's in the base in the to slow
Yeah, we're gonna start a fight. They he's in the base
So he's losing but he does have shots from the base. He shot at the ramp. Yeah
Yeah, but once he's right down he doesn't anymore
So he yeah, he loses like at least about ten seconds driving back up to slow you know from the base all the way back up to search shooting
Those are some crucial shots
Yeah, definitely I make it can make a big difference
but I feel that Volkush should do better.
Like they're being pushed into, you know,
when you're getting pushed into,
you always get that first shot,
you can pull back behind a ridge for a bit of speeds.
You have to reload in the D.D.M. advantage,
and it's kind of four on four pushing on.
I feel that Volkush should be in the much bigger advantage
and they actually were.
When they get pushed, yeah.
I don't know, I figured it should be as well.
But it is what it is.
It's also confirms a few things for us.
The first thing that confirms is that Volgas will sadly not be able to make it through Stage 2 and that Lotus is going to be waiting to see what we can
Is going to be doing later on as well to see if they're confirmed at the Stage 2 as well. So big move my Lotus big points as well. We will continue with the action but before that we'll take it away with some replays.
GIFT!
If a dream is deals, take this shot.
Hello ladies and gentlemen and welcome back once more to the Sir Shark also a legendary
season 5.
We are possibly looking at in terms of competitiveness much of the day.
Mafia taking on the cashback.
Yes, that may look like it's going to be a good one, especially after Mafia's solid
performance the last play I absolutely destroying W. And cashback not performing to the
level, the expected level, but still do not part themselves. So this is definitely going
to be one to watch.
I mean, cash bags at 10 points when I shared with Mafia and Hidden Wanda, the thing is that this
will again create a little bit of a separation on those top three positions, whoever wins this
will, uh, together with most likely Hidden Wanda, let's not sell it before it's actually done,
CTR has a chance, but reproducing Hidden Wanda to come out ahead and down one, right? So,
again, most of cash bags points have come from the lower teams. Yeah, if I'm correct,
I introduced the last thing in the Russians W. They eat weekend.
And beat Lotus, the last thing in the first play they against W and 32. They had
2-0, then W came back, then they won against weekend, 3-1, and then they beat Falgus,
and then they played CTR. So they've had all of their weaker opponents. So they have mafia,
hit and run and loaders.
Loaners.
Yeah.
So, they haven't played hit and run.
No, they haven't.
So, they played weekend, loaders, full-guess, and W.
And W or the highest CD team they played, they've lost.
And Mafia hasn't played hit and run either yet.
That's for the last match day.
Matt, actually, the stadium comes out of the Victoria stage 1.
Yeah.
Small things, you know, not that it matters that much,
but it's all extra points going into stage 2.
stage 2 because we know it gets a lot a lot tougher in stage 2 to be honest yeah definitely
there's less less less easy to predict what the points are going to be and no one's weak and
stays true you know there's no new blood. Dixons get hired as well as the best of 7's
you know so I'm getting my advantage now. It's my it's usually like the play also really
the sights the prediction game. It's usually within like a few points and then the play also happens
It's like, well, you've got to go.
Yeah, well, last season, you've got like,
we can be in cash back, which basically nobody predicts it.
So yeah, but that was, I think an outlier really,
especially with the, I mean, they went for that aggressive style
and it just kind of worked.
They also kept work.
You also have like the two seasons before.
You have a W, like, running it down,
and season before they run it down the lower bracket,
hard to predict those kind of things.
But yeah, look at the maps, Mafia choosing himals, cashmacked choosing cliff, and the side of being Sandraver.
We'll see you in the next video, Mafia.
Mafia.
I think the himals could be really interesting, because right now, neither of the two teams
strikes me as hyperaggressive teams.
The Mafia or Cashback are really teams that go all out in the beginning.
Cashback can hold them back a bit, so the himals and cliff are two of those maps where
where you're technically see that kind of gameplay of hyper regression, right, early on.
So I don't know how much, well suited it is for I don't know, which means it might be an interesting one.
They may not play like we predict.
I'm quite surprised though.
I feel, I'm surprised, him also speak, but my fiat, I'm surprised, ends his band by cashback.
I feel like the Ukrainian team, especially when they came over from the CS,
So the hemmels and ends were kind of at playgrounds.
I remember when I was leading teams,
they wanted me to do the time break them up as just hemmels,
because those Eastern European teams
tend to be very, very strong on hemmels.
Some quite surprised that Mafia was taking this one.
I would assume they normally would place,
but maybe they got something cooking on himels.
You can play around the hill as well,
although it's not the easiest way to play it,
but you have to even push the music structure.
I somehow don't think we're going to get to see both teams like Drive Shade out one through line and try to fight it out.
I think both these teams are going to have a mid-Brolls, maybe with fashes, E4s.
I don't see a one-two line split or what we've seen previously.
One team takes the one-two, one team takes the hill and we have this kind of awkward slow game.
I think there will be a fight here in the middle. That's my prediction anyway.
But depends on what matter we're going to go into here.
I don't know. Every time I look at mafia, they strike me as a team, they'll write
a play 10 minutes and three minutes, you know, if they can help it.
It's also true, but they're good at it. That's the thing you can see. There's no mafia,
the social that's hit and run. It's so rarely making mistakes, but looking at the predictions,
Where boys become men and fill gains some points. He's gone. Yeah, we're three two score line of
Cashback to win it
I
Went three two what I
Should say three one it maybe you changed the late
No, I didn't
So either way it's three one or three two I get the point so it's made that deal
I don't think so we can check the history on the sheet and we go with everywhere. It says there
Okay, fine, but he won. Yeah
I mean, I also just feel like Mafia giving a lot of the credits still towards them because they did win the two biggest tournaments in recent memory
Yeah, but as well, it's like
W
It could be quite funny actually. W beats cashback 3-0 Mafia beat W 3-0
No, that's not as much as it to after two sorry. Oh, yeah, it was the comeback
Like, when Casback had a 2-0 lead against W, and then lost 3-1, it's kind of stuff.
Yeah, it's the standard W, you know, the full reverse sweep.
It seems to be the order of the day every time.
But it's quite interesting if Clashback beat Mafia, because I mean, it's a parody.
All three teams have beat each other, but right now, it does just feel like Mafia is stronger.
Even though they have struggled against some of the weaker teams.
And this career is to see what kind of lineups we're going to get. It kind of tells the name of the game.
There's this, yes. You have to be scared of it. It's for diabetes, B, Cs, kind of or E force.
Let's see, for example, definitely see some slower style.
Yeah, I mean, I'm just thinking, I'm just, you know, chewing it over in my head who's going to take one.
I'm now starting to rethink the answer of a mid-Broad, especially with Mafia, I feel
maybe it's going to be more of a E4 as the order of the day and cashback is going
to make an aggressive play, it's hard to predict because they can both do it, but again,
like you said, it's all about lineups on this map, especially himals where depending on
the lineup you'll know the set up.
Well, lineups catch by double busy in IS7, a 140 triple, and that's actually Mafia, a triple
for Bliska Vitzer. Yeah, well, for that aggression and cashback double BZ.
Well, the whole BZ, two CSs, and triple E4, looks like cashback one actually played a slower
line up in mafia when I go for that aggressive line. Interesting. Well, mafia has to
disline up his, the way it looks inside a straight down middle, but most of the time it's
played around one to three line. I think it could be Bliska Vitz's in the middle with
the triple heavy in the cap, potentially. Cashback trying to get those decals with the
strikes but we need to see on their openings double CS going towards the hill
Akkats was the mid and the rest to one-two line. It's an inclined push.
It's low open. It's an inclined push for for market.
You triple this guy going there. So this is not really it's not anything we predicted.
Not middle, not cap, not home to either. Keep your enemy guessing.
Akkats could be in a lot of trouble though. They have that double tank going on the hill.
If you think there's a lot to take the information here that could be huge, they've taken the
information, they will know the double CS 63's on the hill and how does mafia react?
I think they want to go for Aaka off of this and Aaka not realizing there's risk of this
is behind the means. We'll have to sit in that window. Yeah, I mean, he can live there for a
little bit. The risk is all going to have to angle and these e-force will go to the corner
and try and punish them, but they're actually making the decision they're going to
five lines safe. They can peek and shoot them from there, but you're watching massive damage on that
crossing. Not sure that's to play. They're crossing through now. The risk of this is coming in,
in the green to pass, Akka, Altogether, Mafia, kind of marching on to who knows very and
pushing into the E4s.
They made the call, they're going to stick with it as well, or check swing around the corner
of Rex, or Koda, kidding, change the Akka already, little trying to drive fast, anybody
and everybody will, he make it, no, or check will finish him off.
The abilities being popped now, Juggernaut finally, after for his Vista Vitzers, they've got
the first skill, they need to keep that DPM rolling, squeezy with the third buck, don't worry,
he is actually shooting towards the enemies and out from two sides.
are being pinched after the ID and mine breaker.
They need to get his E4 out before he gets another shot.
Come on, they'll be the one to do so.
Akka, lowly PMDZ, they completely ignoring him.
The strike coming out on towards the times from Kashbak and now they do find quite a
little success from Akka.
Four things that sound like a mafia for Kashbak, sorry, mafia rolling back in on
towards Brainbreaker and they're still ignoring Akka.
It's like he doesn't exist in their world.
One rod doesn't get ramped in that either profuse with the kill and now they're going
to go for a squeezy probably and that before and finally, if the side of the Akka is ready
to go towards the grave and Mafia, it looked a little saucy driving through, but they do
make it work.
Yeah, they wanted to get out of that crossfire from the hill and just go straight into
five line and make kills.
Ignoring the BC was the correct play, just ignore that low dpm tank, get away from those
C.S. is on the hill, make them have to do a long march towards one-two and it's kind of a race against time, you know?
Finish D.O.C. falls on the one-two before the C.S. can come in. If you can't make the kills in time, then the C.S. is getting
behind and they make those one-shot kills. But if they did look D.C. at one point, especially with how they just drove past
Akka, like he didn't even exist, but they made it work in the scoreline's good. Five tanks left to live, and it's a solid performance in a game that
looks quite D.C. at one point.
It's like these things between the Belize and the Bliskas.
They're boosting a little bit prematurely.
From that information tower,
and you understand where Yolo's driving forward,
it looks weird, but Yolo's either getting owned
by double CSS, pretty from the hill,
or he's taken the shots from the geForce.
So he has to go somewhere.
You cannot sit, you cannot stay.
I do think though taking maybe,
because the CSS was little on the hill,
I think they were focusing the Bliskas.
I feel taking 2k in the face or 1k from behind, I still prefer the 1k from behind, but at the end of the day they win the game.
So I think if they're very 5 more, if they're very 5 more seconds, they're all just driving and the csses are shooting once or twice and they're not really able to focus that well.
But of course, you know, this line of format has so much DPM with the Biscuits is right, and the big difference there as well, of course, which we haven't highlighted is proofs in the 140.
40, this 4.7k damage, not just that, this is strike damage as well, 2 kills and the inspire,
right? If you look at the guys back line up, no one's fire and the E4 is not high,
the PM, the BZ is not high, the PM, the CS is fine, and either is the BZ. So the 140 really
helps this mafia line up as well to amplify the Blisk of its as DPM even further.
Yeah, just like straight like buff, it's just so valuable in this time of setup, especially when
when you have a line of oblisk evitters with the 10 second reload 800 out there in close range.
It's so valuable cashback just don't have the DPN to punish them on the way in the C.S.S.
there, they're pretty decent DPN, but they just can't punish those obliskers enough
as they're running towards them too.
They're the highest on damage, but it's simply not enough.
And once you get in their faces with obliskers, yeah, you take that initial damage,
but if you don't lose too many kills early, like they kept you all over the live,
they kept them obliskers alive, but focus 5, wasn't there for cashback.
and they can make it work with the higher the game. So it was a nice game by Mafia actually.
It's all soft and they play the hyper aggressive setup and you know a catchback doing what
we expected very force. They can know the handle, they couldn't thank it.
Now they're lined up didn't look great to receive this Mafia push. I think the the
the beesies, the double steaks, they were very close for cash mark. Like maybe even a bit too close,
because to kill Akka, they would take a part of damage from the, well, they went, they went close to
trying to shoot the buskavitzes, who were shooting Akka, but then they just ignored Akka and went to the
force. The force had to try and reverse out of there, but they just don't have to reverse speeds,
so they had kind of caught and then you make initial kills and they kind of snowballed.
Yeah, they've been a mistake for Kajrak if you look back at it because if they do stop to kill Akka,
Look at this, yes, this will get pretty foreshot each.
Yeah.
The thing is, like, the Blizzkas went into 5-line, and in the 5-line they're safe from the hell.
So they didn't just want the Blizzkas to make the kill, I can feel free from the 5-line,
and then I'm sure that Blizzkas would be kind of stuck there, but they don't want to give
a free kill out, so they go close and they kind of get caught.
You know?
Hmm, that's...
Mafia is sticking true to it though, 4BZs and I have 7 or 140 in a blisc of bits at this time
Yeah, cashback the will be see tvd7 heavy 140 double blisc on a foshpy
Then cashback's line up is actually quite aggressive this time
I think Mafia is it's aggressive to get into position, but there's no dp and there on the origin and
proof-less in the one-foughty
Guys, we have that pretty significant burst with the double bliska as well with the
4-speed T57.
This time we're all also the inspired playing coming in for them.
Yeah.
The buff those double-biscabitsus TPM even higher, but technically the buff has better
inspired you to try this 7-Single Shooters.
Yeah.
But still, the inspire still helps to reload on your auto loaders, so.
a little help, especially in a foshp with a long delayed reload.
Next we are taking one from Rainbow Bay.
They do right towards the middle, little and akka.
On the A-line, or check is facing off against this.
I've already taken the mid to the bottom of the list.
If it's a watch, I can look in for the shot.
Probably has slim shot as well, but it doesn't want to waste it at this point.
Well, no, you can not.
You can run from Main Bay, or so far, cashback would have pretty good setup against this.
Yeah, they're countering that initial aggression from Mafia. They learn from their mistakes and they took a more back position
But there's advantages and disadvantages to that now Colton will get destroyed. They can maybe take that midstrike
But it feels like a little bit of under confidence from cashbacks. They don't want to rush into things
They want to let Mafia push into them make the crossfire angles. You can see the blisk of bits on the eight line there
Colton will just take one shot, but he does get the strike. Ooh, and big one from brainbreak of it
Still worth it though, but that's strike. You can do a lot with that strike.
Exactly, look at him.
And the BZ and little's actually going towards the hill now.
You can fast forward two minutes.
The price corner hasn't tried to take the cap.
Yeah, he looks like he has taken it now, especially with, I guess not.
That 140 is very scary, but no strike on the cashback side,
so they wouldn't be able to get a decup on this if they wanted to.
The longer this game goes on and cash my get up that hill, the better it's gonna be for them
So mafia do need to kind of make a move at some point if they want to get something done
When you stick they can back to a plan. They're gonna take the middle strike now
It's not just a press corner. It hasn't taken the cap at all. I don't think there's anything stopping him from it
Yeah, literally like he would just get points on his ability and he'd be able to fight squeezing hold down while getting cap points
There's no negative from to take it, but
You see Kona reverse side scraping out trying to get eyes on Liberty.
Little now on the hill, he will have used most of his boost, gives one in to the ass of Conrad,
so now the info's there.
And this kind of needs to be a trigger moment from Mafia.
They have one full BC out of game, they have to make a play.
Like our fans are shawd in U-Sek, you're all taken from Main Bakers,
as well U-Sek taking another one out from the list of it,
so of Aphrodite, which is going to be the target for Mafia.
They're down 4,000 HP, however.
HP however, an offer-diedy finds a stunner on towards the back of a user who wants to make
a shot, but Aaka already coming back in and there's nobody stopping Aaka from doing this
so he's just farming out a little bit in the oblisk of it so they're one offer-diedy
but they only two people are shooting him and not getting the damage out whatsoever,
or she's trying to block for Aaka to kill a user.
But my break of it just kill a lurch again, he will just delete the blisk of it so
he's a user falls nonetheless the strike comes out, but it's all over from up here.
Finally, the kill off for Diety, but the hopes that dying with that to be honest, because Rexxer
is dead, music, and Orchik was already falling, and Kajbach with his more passive approach
stated, shut this down, little was the undoing, and I still wonder why Koma never took
the gun.
Yeah, I mean, it's not decisive, but it is a mistake.
I mean, you lose nothing for it.
You just get a ability gain, and a little bit of pressure, cashback of no strikes, so there's
no decab, but this push, it just wasn't it.
They wanted to make the plan FDIT, but some bound shots, a good position by FDIT, and he just
wasn't dying until the strike came in the end.
And it just wasn't the play from FDIT.
I feel with their map control, and with their strike control, they had an opportunity to
apply more pressure through a single double cap, and I mean, they just didn't.
It definitely had a minute and 40 seconds there, or two minutes, three minutes, even for
on what the put pressure on the cap and force the cash back move really right now little
just kind of took the hell on this slow move and the moment he does not they're like
oh we got a goops without it because he's in a month of initial damage before that though
and cash back is just holding down those angles they have bliscas at 57 this time around
there in good positions I mean the initial the damage they they've taken the beginning
I mean it wasn't decisive I don't think it it made that bigger difference they got
strike for the HP, the BZ traded on the one line, but this is strange from my mafia.
It was kind of, we've seen this time and time again where teams get a position advantage
and then they kind of just sit because they think they're winning. But the moment the
moment the BZ went up the hill, it just collapsed from mafia. It felt like they weren't even
there, their push was like a wet noodle, there was just nothing in it. So, enough great by
mafia. They took that good initial position, they had the strike, they had the cap under control,
They'd cash back, pushed into a corner and they just did nothing with it and it's not what you want to see.
Yeah, good stuff that from cash back. So Himmel split 1 to 1 between these two and that gives us a lift coming up.
And Cliff is honestly going to be very interesting between these teams that don't always lend themselves towards that super aggressive gameplay.
So it's always interesting to see how they get forced to do it.
Yeah, because Cliff is one of those maps where you simply cannot sit back, you need those middle positions, you need to don't have the hill.
So there's no, there's never, there's a slow game on Cliff, but it's not a sit back game on Cliff.
You're still close to the opponent, so we need to see how they both want to play.
There's if they go up, down, left, right.
And what's happened line up, they're going to have this is going to be really important, really telling in this game of what's happened style.
want to play because you know as we get into these seated games, the these higher seat
games where we see established teams fight established teams and predictions get a bit
more difficult maps like cliff where it's a lot of up player skill it's a lot about
initial positions of micro players that's where you really see the high quality game
playing well at times on maps like this. Maybe some 114s now it's possible.
Dave, I would have strange feeling, Casper, I'm gonna whip one out.
You'd know, I'd get famous here and we had some point in the past.
And STLV is not a one-fold team.
Yes, sure, but it's a natural progression, right?
Ah, well, do you have a solution?
Yeah, I'd back to Monkey, or exactly.
One-first, you know, that's more HP survives longer.
Ah, exactly, more HP.
So you can do more HP for info, that's how that works.
I played five randoms and nothing yesterday and I went to bed and I went to bed and I'm happy.
So, you're so satisfied?
Yeah, it's big. It's like, they say it can't be pimp by heat sheet, but it feels like you can.
It's the size of a house. The gun is even very good and it's slow, it's so slow.
It's gracious.
And even then, I mean, you get AP, but the penetration is not that high and it's just, I really don't see what they see in the tank.
they see in the tank. I'm not a gorilla either, but I just don't see what they see in 1.42.
No, it depends on X-ray HP. I think that's about it. And X-ray HP.
Yeah, I think you can't get him for the H-E if it's in the site, right?
Yeah, but like not compared to the gorilla, you know, until the gun is shooting at him.
No one for teens though, so Banta probably very happy. Quad BZ is CS and AX, no
everything switches at the E50M in a 140. Yeah, Mafia, Triple BZ, CS50M, 140, and
Arama Top Hands of Argonne, so they're going to have that initial info in the
beginning, which is it's very important, you can't really overstate how important the
first 10 seconds of cliff are when you have Arama Top Hands of Argonne. Yes, you have
one that's combat tank, but having that info in the first seconds of the game,
where it's so important on a map like cliff, because it's the first 30 seconds on cliff,
are the most important in the entire game because it's it's where you make the
decision you go to the donor, you go up the hill, you play just mid, triple cap, whatever.
So this plane's going to be important and the entire team of cashback have been spotted.
So the good plane coming out and looking at the way that the mafia thinks are driving
corner going to the pocket of D3, 50M holding one two, they're not looking for that straight
find. Yeah, if the amount of low aside, but Kasparkalkan really aggressive in this
middle it might just be posturing, but they went very aggressive, double tank going over
to both the donors, the colon was going to be in a bit of trouble, especially with some
back away, these species are spotted very late and colon was not in a good position right
now.
Going back and off, little mindbreaker, they do not get shots in corner, but this after
died, the anaka holding in corner and I realize that she's got to keep going, it is
the position he finds himself in, but little coming from behind already
gonna keep boosting as well, but that'd be Z-Cona, now force forward and now
Mafia, so I didn't really actually want to make their move on towards the CS63
Cona is that the spot was too late and the first kill gets found for cashback
That's what they need, that's what they want. Archive and return is that as well though
immediately the retaliation from Mafia comes out, or check them on too line
trying to distract a little but trying to get to guns from cashback to go his way and he's
Dungeons, that. Brainbreaker and Liberty are on the prowl.
Gotta go clean up that part of the map, but they gotta be careful though, because this
leaves the middle a little bit exposed against the BZ over match from Mafia, or trying to get
off a tidy end-mindbreaker. Of course, there's still that 140 on top of the hill, putting
in a shot after shot as well. These BZs got us all to do that, throughout this moment in
time. They are changing some shots in as well, and he gets a finish, can you all get
the kill on a pretty tidy? And it's gonna be user to actually do it now. Mindbreaker,
The last VZ left, the HP, not that bad, the Mafia will have to somehow get squeezy out and I'm not sure how they're gonna do that.
And even then, they're all gonna be in the middle of this map just in the cat, just in complete crossfire from that one foot on the hill.
The air position is so decisive and remember that Yolo is not really affected the moment, yes they have the HP advantage, but position-wise it's not looking great.
They have so much HP on this light, you're just not doing anything, proofels get absolutely deleted there.
use a conrad in absolute no man's hand right now and the only playmaker right now for Mafia's yolo and he just
he cannot want to be one this 15 and the easy combo
it's not looking good for Mafia regardless of the minor HP lead
the liberty wants to take the strike conrad and use that could just hold an arm
they know that yolo cannot really re-push on through by himself they need conrad to go and
conrad is doing just that liberty get his word out by yolo now as well does he get to take the strike
Before he gets pushed upon he will be able to do that little coming back and it's not going to take two shots
And then there has expected
Conrad needs to make a shot now against liberty who will put the strike get the shot make him a one shot
So good stuff there from liberty exactly what you want us from the D50M pays off fully the CS 63 now coming behind or
Conrad is going to be very very of
That potential flying but it's a 63 and you'll always seem still real nice that that may be happening as well
Yeah, you all don't need to take this
He's shot, but he's looked like he's opting for to take out that CS on low side and then maybe trying to play the long game
He's potting out, he's potting it out, so Yolo found the information and he finds the kill as well
Good stuff there, Yusek, don't get a shot by a little though, so Squeezy should go make the kill
And now we're in this little bit awkward game, Squeezy will make the kill, but he's gonna have to take the shot for it
And Yolo is just out of this game right now, he needs to get in as fast as he can,
and not sure this CS play was to play, but it was decision that was made and Squeezy
doesn't connect it, but should get it on the second.
And then Squeezy will find the killer now, Yolo has an opportunity, at the very least
of this something with this game, Little is a one shot with no ability for a strike.
Yeah, that's for a strike, and the moment Yolo takes any of the strikes, it's not sure
going for this CS was the player, I feel like he should have taken the shot and they both
went together onto the BZ there, but the decisions were made and now Yolo isn't
enough.
It's so definitely a winnable, it's a winnable, one V2, but it's difficult, very, very difficult.
He will find Squeezy.
Yeah, he will find Squeezy based on...
Yeah, that's not fun.
No, it's over now.
Yeah.
You're not going to be not happy about what happened there.
Sadly, he runs into Squeezy.
He may have thought that the 140 was going for the strike behind the hill.
And because of that, we're going to want to.
It's, of course, very hard for you all, right?
To predict if he's won too.
If he's around the hill, we see everything.
You have to guess.
to guess, so because they don't see each other, they can't make the prediction it's simply
about timing. But to be honest, I'm quite surprised this game when as close as it did,
Mafia did get those initial kills in the middle of a bear mind, they had to 1-40 out of the game
for a long time and the 50m on 1-2, plus like that going around the hill. They'd had 2 combat tanks
plus a light tank out of the game, so I'm quite surprised that it actually got as close as it did.
Now I'm concerned that Phil's gonna get his prediction right.
Yeah, he might be the case one more round although let me can just hope that guys backwards three
What's worse, you know, feel could get two points right or he could get one
Just one yeah, because then these one parity with me even then I don't I don't want to make my close to me
But that's a iteration on the less, you know
We're going to squeeze you down. It's 7,000. Again, about 1.5K of that is on the light at the end.
But because he's just on that hill loading over 6 degrees, we're going to press in 340
out there near constant shots on those busys. No busys are healing each other bear that
mind. So the mafia of busys who over pushed the mid, they're just healing each other
getting shot and just repeatedly. And it's really nice by squeezing, taking that hill
position and just having such strong positional advantage over the opponents.
And they all side of it corner, right?
There were fours to make this play because of the corner's position, as if they don't
over push the middle, then corner will just compete on and die and show the BZ2 peak on
him, my take some damage, but if you delete a series, it's all worth it, to that fours
in that middle and bush.
Gosh, why can't I take the lead?
And that's the thing, you know, this right up the big three screen to win out here.
But knowing Mafia, I think it could very well be around the corner.
Yeah, very true. I feel cashback forced Mafia to make a move.
And I think if the one 40 isn't on the hill, this is a different game.
Because Mafia were in the advantage of the whole game.
It was just positional advantage. They didn't have because of the one 40 in the hill, it was crazy.
So, I don't see this as a bad game by Mafia. They lost it, sure, but I feel like considering
they had to combat it and tanked out for a long time plus a lighting ground there. I feel
like it wasn't that bad by Mafia. I think the players are well-behaved. Yeah, they're
going to win. Yeah, they did. Definitely. But I do still think that Mafia are going to
come back into this game and come back stronger. My prediction. That's right.
Hmm.
Yeah.
Maybe now we'll see the one for a team.
You know, I just want to see the one for a team.
I'm just thinking, go on to like a 10 minute rant about how you play five random.
So I think it was the same as the other.
Only 10 minutes?
I can go for it to many if you want to.
I stopped the worst time ever.
I was thinking it was the car over.
Still.
I'm still.
I'm much more like real enjoy.
Like I just think it's just nice and tank.
I is for coming out. That's a bold one.
Interesting.
Mafia and return. 4bz is yes and me 15 and I won 40. Yeah, the ice for.
Yield one out here.
Solo.
So, they're not changing.
Solo, center.
Yeah, I guess in that kind of holding position.
But 2bz is 2cs is a 15 and I won 40 alongside it.
Looks like cashback definitely won't that slow game.
But could even, I guess, boosting a nice floor is not very effective.
I think the ice falls too heavy with too low engine power.
I don't think I don't think boosting a nice floor would make a difference, right?
Or if it's a busy minute.
It's pretty speedy though.
You see, boosting the table, like, you could even have a good browser.
If you really, really want them there quickly, you know?
Gotta trade off on the deep end of the pyramid.
Okay, you never know.
I mean, if that boosting, he wants there day from Geified and I'm going to the middle.
But opening spots, I can bring breakers, but on this crossing, Colonel going as well,
I'll probably take the defensive position, but damage on the cross one shot, not decisive.
It's like, Conrad Neolog and a cross over to support Colonel.
And that's going to force the CS system back away.
Good damage on the cross and towards the front mat, they break it down, moving to the
five lines.
He's going to be careful not to go through a similar story like Colonel, then he knows
they'll come behind him at some point, but for now he's okay.
Yeah, he's taking the hill. It's not that much damage. He could have taken a lot worse.
And to take this hill position, I'll make that trade every day.
But 140 loading from the back, just pressuring afterduty back a little bit.
But now, in this interesting situation, there is a nice floor.
What can they do with it?
I mean, he's annoying on the cap.
I'll tell you that.
I'll take some damage here.
And if you have a rare mistake.
And the blue one has stand out plays, but it stays out there, and now it's interesting
position.
Small cut pressure being played, info tower taken on the hill that gets used.
That's it, so far, Mafia in a better position, do you think so?
You have the hill, they're controlling one too, still.
The hill, yeah.
Yeah, if they didn't have the hill, I'd say it's got to back, but with the hill, yeah, for
I think the problem is to find a way to get...
Yeah, proofless is just kind of...
I think proofless doesn't know what to do with the moment.
I think you're the thing to take the strike.
If you take the strike and move.
If you take the strike and goes behind them, fully he's under in this 14.
Yeah.
Especially because I'm mid over push, he's just not going to happen.
Like, he's sure they push into Raxor, but there's about three tanks that are going to shoot him from the donut.
First tank on the hill.
There was something to take.
They almost forced to push everything at the same time.
That push over the main push one through and let the 140DB uses behind.
It looks like that is the play draw.
The 140 joining the little on the liberty of the one line.
This looks like they might.
He's not going around there.
Come back to which the middle.
On two repush coming in, my breaker.
Brain breaker and Aaka.
They see the 50 on the lower side.
I try to finish, don't get too much out.
My breaker playing close, easy coming back in.
And honestly, with this quick rip push from
guys by defining, pretty good success.
You know, watch, it's kind of stuck.
Akka is dead though, in the CS63.
I think that's a strike even from Koro now.
They're going to try and kill this pocket of resistance,
Yolo, Kondrand and Koro holding on the other.
My break is about to take the strike as well.
I think Koro realizes that, and he's like,
I don't want to be here anymore.
He's pushing back towards the middle,
which of course, Mafia is trying to overrun
in return, mindbreaker, finds the kill on Yoro's crazy, finds the kill on Conrad, so two, four,
guys back and you ask, what can the ice for do? He can definitely be knowing on that
ground position there, moving up towards the hill.
Yeah, little went up and over the mid, and around the hill, so that's proof was a lot of
Muffie's HP out of the game, I'm going to deal with them, left for Darius.
Sure, it's a low DPM, slow heavy, but that armor on the hill is going to be decisive in
the late game, and right now, Muffie has just not in the great position. Little will go down
to prove who's put after that was the plan.
These tanks in the middle need to push mine break or make a decisive plan.
You can see how annoying little's being.
He's just not.
He's going to be alive for a long time because proof was has to go and deal with them.
The good move there from little to trying to extend his life.
Proof was well pick it up clean.
So could us the him for that.
And now my bigger getting pushed by use.
That does connect the shots from my break.
I'm going to put a finish after that.
He coming back in corner of down was 494.
Another one shot pretty high as four.
And the proof is coming in from behind with the strike in about 30 seconds.
Middlet also in a bit of a pickle.
You're saying, we're seeing a cross, not sure about that one.
Yeah, I'm not sure that's the play, but I for daddy will pick up breksar and Mafia needs
to find a way to get these like periphery tanks into the game.
Right now, the E50M, the 140 around the hill, they're just not making plays.
And Liberty will clean up and use it.
He will go down for this. He's too close and you would get shot in the backbar for daddy.
But right now proof-oose and all shit need to get this game somehow
They're simply not doing anything
Oh, gonna take some mini strike and that is important for a different factor two factors even the big strike and a
Fridiety confession proposed now finally getting into this game gets into it's the back of afterdiety
Well fans I'm short, but says that these two does he have an angle on proposed maybe if he goes back
He gets put it on so I think he tried to get a shot on proposed and connected
Well, I'm going to show it from Raffa Ditey, I'm towards proposed that 140 suffered for this.
They make it my final shot on the 140 at some point, no, if it seems fine.
Now it's 3 on 3.
And it's a playable 3 on 3.
From what teams?
Yeah.
This IS4 had to get taken out.
It seemed like a long time proof was out of the game, but the play is decisive and after Ditey goes down
and now when this all could position, both teams are going to have a strike.
Both teams have their positions.
I'd say the position slightly favor Mafia at the moment. They do have this cap Russia
And I think having all this from a thousand HP proofels. They have the inspired tank on a bit more HP is squeezey being one strike of both. Oh, so it's called no, but
Said he advantage is slightly in Matthew's favor. I'll keep the speed up
He's not going to stand still anymore. You can see him already kind of spin in circles in that CS 63
And that is because of strike of oil in the system
I'm going to make the play but right now the cashback need to decide which I deny
proof was the artillery strike or put it on all of it and the attack put it on all of
it all of it.
Now he is 600 HP, 2 shots and 2 strikeable.
Brainbreaker making the rotation.
Good thing for cashback is that they know that there is no radio tower for Wormapia and
We'll point to take this either.
Yeah.
But I think my fear has been dilling a little bit.
Puffu surround the hill.
Like, cashback has been taking those decides to position.
It's nice that Brain Break has taken this one.
He might be able to spot Puffu from acrossing from those bushes.
Liberty will take another strike as well.
So all of which, I'm counting, need to be careful though.
Yeah, I'm proposing to see another five.
Yeah.
Look, he's called it out, he's saying some blind shots from all of his hits in the middle.
That's surprising, but you think he's on A5.
I think he just confused the way he got spotted from.
Yeah.
I think the exact angle, I think he just just got like a glimpse of him, got to spot out.
I think we're going to think the info tower again.
They can do this, though. They can slowly kill or check.
Yeah, I don't think they're going to put the strike in corner.
They have to put it on all of it, and then they put the strike on liberty.
So, but it missed.
Yeah, my fifth.
I'm not, no, I did this, it's over here.
And I was just realising he's going to make a player.
This is definitely the right move.
You don't want to get just strike again.
Like there's two and a half minutes.
And all they need to do is make one kill and then set up the rest.
It's a very complicated game at the moment.
Strike you, connect.
I think he realizes that he could die for now.
He's just putting up a proposed and maybe preferences and realize he's promised for it.
Yeah, but he's got to realize the only angle he gets put from it.
Or just like, would you just put it now as well?
Yeah, so that's got to be able to triangulate it now.
The Liberty takes a nice shot, is that a plan on towards Liberty come to force?
Yeah, it was.
That's a great day, he used the strike!
Yeah, they thought he was there, they didn't expect.
I was surprising one, actually.
They used the strike on that D2 bushes.
Oh, yeah, there's an O.
In the tracks.
They make it, takes one more blind, it's going to drop off, we'll know it.
Or check it.
Or check it, or check it, it's not picking fire on the rim, because actually you're able
to drop off Liberty taking the strike. Three, one shot from the cashback side. One minute
here. Whoever gets the kill wins the game.
At Liberty as the strike, if he goes and takes the info tower takes out Ojoj, he needs
to see Liberty's playing with fire at the moment, praying on that corner. This is really
down to the wire actually.
It's going to be squeezing to go take the input tower.
still think he's in that corner they put the striped there. I'm shocked they still think he's in that corner
or check us coming in now as well.
It's 6-3. Oh, brainbreakers gonna die to the food without doing a shot and I think
mafia will freeze because of this. They will freeze but now the infugate's taken and they will have to
potentially go after all. It will get used immediately and or check will die off of it.
He should at least die or check his dead and then it's gonna be a very close game and I think
It's like a map of Innsit though, the reason why this damage down there is nice 4 on the bottom of the wall.
No, yeah, but my ff, so many pieces.
Yeah, true, true, true, true.
Whole BZ is versus two BZs and nice 4. This is going to be close, I think.
But I think, not if you have calculated it, they're not trying to make a decisive play.
I'm just going to really think that I think both things, I don't want to risk it.
You know, it's like gamble, gamble or loose for sure.
Yeah.
This is a close one, I don't think, and I as for make something to extra bees.
I think this is going to be, I think it's going to be cashback game, actually.
The beesies are obviously healing each other and more heavy.
Yeah, it's forced to start with more HP though as well.
But does it start with two beesies?
No, no, no, no, no, no.
Extra beesie, extra beesie could be the undoing.
400 difference
Cashback did have less HP at the end. I mean, it's not how about it can make it bust out your calculator
Oh my god, I don't know how to count all right. I only know that I have 19 points in the just typing out
Cashback got 25,999 and 93 damage
damage. We can't say the path fast. We're typing the numbers, you know. I don't know
what takes a while. And then mafia that whatever you lose the habit of
sourd. Yes, it's got work.
As per Windows, as per Windows, 1,660 and 660 and 660 to more damage than that cashback.
Having those two CSS is not a lot of HP and the extra busy is Mafia's I'm doing, so cashback take it three to one.
Mafia BW, WB cashback, cashback big Mafia, so we have perfect parity now.
At least for them, you have two points where it could have been worse.
That is the most important factor today and as it sends my prediction I put 3-1
So just saying
3-1 for the warm team though. Yeah, well, 3-1
It's an I think whatever victories I can all right 3-1 is 3-1
It's a really small victory in that case
That's right. Let's last one could have gone anyway, though to be honest. Not so. Yeah, I mean in another role as star racer
Yeah, but I think mafia did have the better position, but I like to repush that cashback didn't
the dollar.
I think they called so many times though.
It's really from the end game problem.
There is that proposed call to CS63 and honestly, I think mafia was onto something when
they were sending the E50M from one side and the CS63 from the other side.
They could have been a solid liberty on the strike as well, so they would have lost one,
the other one would have killed, and then it would be 2v1 at the end.
But they were like, oh, we got a kill, we can freeze now, and then they got shot.
and then they ended up losing the moment.
Sadly, but...
Yeah, they did more risk.
Next up is a very important match as well.
We can't with tournament elimination on the line here,
but before that, we'll have to watch some replays.
Ladies and gentlemen, it's day number five and we got W and we can't coming up in the
sort of shock or less in this coming match here.
Docky, what are your thoughts?
Was that it?
You said you had something?
Yeah, yeah, yeah, yeah.
I noticed we are like, oh, the less season five.
I was going to do like a rep with all the teams, but now we're already in match number three.
So, yeah.
That's it.
Well, that was great.
Yeah.
Wow.
Can I clap in the chart guys?
Wonderful.
That's like when you rehearse a speech for 10 days and you're like,
Yeah, fantastic, except that I really hosted for maybe 10 seconds in my head.
Thankfully.
Anyway, let's hope that the teams that we're about to see have rehearsed a bit more than that.
W had a strong start into the season, actually.
I think three wins in row, which is overperforming compared to last season,
where they struggled quite a bit.
Weekend, I think you could say the opposite.
They placed third last season, but this season 5, not looking too hot.
So far, if they lose this match, it's over. If they lose it without tiebreaker, it's over.
It's all on the line, well.
Let's hope Flash can carry a bit more. He hasn't been doing a whole lot, but he has stepped up for his team.
And obviously, if your team isn't doing too well, doing those high damage numbers is quite the problem.
problem, W however, switching out a one pull for another call me peeled in and since that
addition, I mean, it's been going okay for them. Yeah, it's, it's going really well. Better
than I would have expected. Same here, because, you know, W, I mean, you could hear if you
were close to the team that last season maybe the vibe wasn't there anymore. And if I know
anything about Piot then that he can be quite blunt in calling out mistakes. But I mean so far,
I think three wins, one loss, not too many mistakes coming out of W, obviously we can't need
they need, they must change this today. Otherwise for them the end of the road is going to be there
in phase one already, which is definitely not what they want it. I haven't stopped and goes down
get a band out, we are starting exactly where we stop last match. Cliff is going to be our first
map of the match into Ensk. Being picked by weekend. Alright, quite the interesting one to be
honest, Tondra, Rindok, Murobankas, and River all out. And if we get to it, Pilsen, do we though,
Daki? What do you think? I don't think so. We can't look like a shadow of themselves this season.
I tend to agree honestly. It looks like they gave it there all last season and then maybe they were
a bit complacent with the preparations and to be honest with so many teams aiming for the
top in this season 5, you just can't do that. You can't allow yourself to become content
with the current state of things. You always need to put in the extra effort, but maybe
they were able to somehow fix things. I mean, if not today, then all that they got to do
is basically, you know, follow the circuits a little bit more until phase one ends and then
essentially prepare for relegations, requalifications, all of that kind stuff.
They need a point here, but ideally they need three.
Yeah.
If you have as little points as we can, not intended, then you need every single point that you
can get.
For W, with the strong start that they had, of course, points are not mandatory, but
being able to knock out a team early and just take the points and keep them for 4 phase
2 in the back pocket, that would obviously be something neat as well.
So yeah, two teams that come from quite different outsets, but two teams with a clear
mission today as well.
I see all of us are going with a firm W victory,
Bonta Groutal, Rita, oh, but I feel like we can
as always a team where you have to give that one
complacency point, a consolation point, maybe.
Yeah, I don't feel like W is going to be in this
teaser, but I think we could be surprised, right?
Yeah, the only people deciding about how this is going
to go are the people that we are going to see on the
stream now it's the 14 players that will decide the scoreline as I said
Cliffs going to be our first map of the day but obviously Cliffs can be played in
a few different ways I don't think the Sheridan is going to stick on the side of
weekend yeah there we go it does change a bit quadruple busy 75 CS 63 E 50 M and
the 140. W with the quad BZ, double CS in the 140. It's only very slight difference yet.
Another CS for an extra E50M and weekend has so many challenges. Well, they've got
to work it out for them suddenly, but I do have to say I prefer weekends lineup just
because of the added E50M DPM. Yeah, of course CS63 can be a great tank, but it feels
like it just needs so much more time to actually come into effect with the
baby strike as well. It's not so easy to make it hit, especially on busy 75s.
When, for example, they're trying to boost. You can obviously get the sound clue.
As mentors takes one by Lankarak, but you know, is going to make it to the crossfire position,
but takes two shots by those busy 75s, good preparation from W.
We get some early damage on those evil, but here's going to be pretty fine in this position
at the same time, though, the 50m on the corner there,
but I'm not going up,
glance at looking for the shot,
now the VZs crashing towards Josh Bond and Halwell,
trying to overmatch their aisles,
moving towards the top,
they're going back from the VZ,
the 140 crossbody CSing crossbody,
so far we can not do it too bad,
but in a short damage,
that CS63, that too, the initial volley,
is also just putting shots back into wars,
these times on the corners.
And now, in the meantime,
you see the time coming from behind,
there's the E50m,
Josh Bonda, in trouble as well,
in his own respective time,
and he will get in push by Mentos by a clear will fall
Trash Panda that is well but Cloove not doing that much better
dropping off together with Mentos both of them on their way down and now in
between W starting to overmatch the middle of the map I set chasing down on towards
Nepal back towards the ramp hellrap but one more in the chamber I think it will
be all she wrote for hellrap one more ram as well they're focusing out the
other sorry I talk in the busy 75 who stocked this well and I said now using the
boosters to try and get away from their kind of in towards the middle looking is
is on a too short for Isaac, he will need some help against this, he's making a good
move, but there's just not enough W, you can collect thanks left at this point.
Yeah, there's not enough gas left in the tank for the team of weekend. They've run out
of guns, they've run out of steam here and W with a few quick maneuvers able to see
cure victory in round number one, the two teams really are going super aggressive here
in this round number one, the W with the better reactions, with better opening as well
securing some quick and early damage. You could say that maybe the overcommitment with the
WCS onto the singular one was not worth it, but it got a key position out of the game
onto 140 kept focusing on the CSX3's just because they were so low. Yes, the Inspire was in the
game because of that, but W just overrunning the middle and that E50M yesterday stayed alive for
a very long time, but not long enough. It's just not good enough, or we can still first run already on
the board for W securing it out. That initial damage on this yes ended up being pretty good
dividend at the end of the round because they were able to come so much faster if he had like one
more shop worth of each figure to be able to survive another volley and that one would be pretty bad.
One way guys, Clonsick is not cheating. His third is just bug a little bit, right?
and after all of this is said and done I mean the trouble for we can be
where in a pickle before and I think now that pickle has grown let's see if
pickles that by a pickle room I don't know imagine yeah you know it's your
new dreams, it's pickles all around you.
They're fine.
I mean, I actually like cornishions, like hate me for it,
but I like sour things.
So for me, I brought you a meatful and do and a ruckled.
I was a, I will get your hatred for a ruckled ruckled is busting.
I was like, I'm people.
Basin, listen, put boomer, relax.
All right, you are way too much, we are way too much in the home cooked meals
to be talking like this.
But yeah, here we do see the damage numbers and yes, on Kirk in the E50M, almost 5K damage,
but simply not enough, and I think that comes down to good preparation from W. Yes, they ended up losing the CS63 a bit early with Clurph,
but overall, I think they just created the better overmatches where it mattered, because obviously, if you're the 140 on the side of weekend,
And you're going to keep shooting those CSes because you've just assumed that those
are going to be the important targets to take out just because of the DPM, but W with that
over push everyone loaded in the middle able to focus fire really well.
And on top of that, I mean, the engine for I set getting damaged, yes, he was able to
repair it.
But imagine you just press your booster and you get the engine damaged and I'm not
exactly sure what percentage wise how big the penalty is to your engine power, but basically
popping the boost as double zero engine pull but if you lose half of it then well you're
just driving up slowly once again. That was a lot of math in the very quick amount of time.
Anyway, looking at it, W versus we can first run for W, we can was keeping head to head for a
wilder, but double just over running that mill. And a good called over push at that, like
yeah, the CSes ended up bleeding a lot, but because of that, the BZs were just able to
brute force their way through. And normally on cliff, like if you have BZs against BZs, it
tends to kind of be a standoff, but if one side kind of solves everything, then the other one
is going to over push and we'll have an easy time folks firing. So as I said, good reactions
for W here. Let's see if they can double it up. I think it's going to be a one one. You know,
you got that feeling? I got that love and feeling. Let's see how it's going to go.
Clif, of course, one of those maps where a lot of things can go wrong very, very quickly.
All right, depending on who you are, but it just felt in this last round, like W was more, more
unpoint, right, more wake, more bear. Locked in, you know?
Sure. Well, number two, weekend. Triple BZ aback, a CS and a 140, but don't worry,
classic switch out of the shirt and I'm waiting for him to stick at one of those days but nope
it's gonna be another BZ and for W we have the double BZ together with a CS W50M or 140 and then
RE gem so W actually bringing a very light lineup I mean we can also kind of quick but they
had a lot of meat a lot of beef with those BZs a lot of HP to go through yes the batch
kind of flimsy, but once that tank gets going it can be very very powerful.
Now what is the start from what this seems?
A lot of things want to line for W to serve it. Good playing, good playing, taking all
sudden players, so full information for W. We'll see how much good that's going to do for them.
Is the replaying going to come off? I clarify the question for now. He decides to hold it
gets a manual spot off with our HM. Does it take any damage? That's a very, very cheap
cross, but obviously, the RHM on the hill can get repurched as we can,
it's concentrating all the forces safe for the Batchet and the 140 in the middle of the map,
the Batchet taking the artillery strike and W forced into that reactionary roll there,
taking 2 points of interest, whereas we can't only take one, but they have to cap under control
there, not stopping though, they're driving over towards those busy 75s. That's a lot of
if open ground to cover, but no one's shooting them from the side.
Counter-wise, well, yes, the RHM from the top of the hill is going to continuously ring
down fire, but I don't think he has the DPM Nepal already, almost down and out, driving
into the strike barely avoiding it.
I believe in the meantime, it's here 63 just gets run over, though.
He was left in the middle area, he never evacuated, just stuck on that corner, and that
is an even bigger loss than Nepal being down on towards the one shot.
He had to retreat back into the middle somehow, mental stake in who put one kid to the
But the problem is that weak and it's still gonna die in these positions where they're currently
Admental spines a kill with the mini-shrike and you can see the surround on the weak and
Clans are trying to retake the hell, but he will not make it on that one
I don't all he'll just gonna die and they'll finally go down
But in return Clans it falls now they're gonna get pure throughout of the game, but still I am on the hill
Crossfire from once you line there's something possible here for weak and we would hell up falling as well
I don't know
And the thing is that RHM on the hill continuously has the option to just focus anyone here
Really chooses to if someone goes down very very low. He's going to pick them off. He's still full HP
Suppossible possibility for a late game carry even if that's required. I said doesn't seem to have a repair kit for his
Ameriq at this point. The RHM could probably splash him to death even I think that was an HE so good ammunition choice by Claref
and W just with those reactions, you had a feeling for the W on the W, just shut the door and say no.
You know, 2-0 coming out of clip. We can, I like the idea of pushing through, but the strike missing is a problem.
The C-863 staying on the 4-line and not just high-telling it out of there. It doesn't really matter where he goes as long as he doesn't sit to die.
That's the whole problem. He cannot sit there to die, which is exactly what he did.
That was a bit concern actually for W when those BZ-75s by weekend were able to cross
without really taking any kind of meaningful damage towards the C-67 position.
But ended up working out the fact that the BZ-75 stays alive, of course, is obviously
huge as well.
That is someone that can put in one maybe two more shots and you probably have to commit
Maybe he moved big strike to pick him up because he weren't able to before.
So a lot of things going really, really well for weekend.
And I think the ass, sorry, for WN, I think the assets that we can brought were just not the right ones for the job.
The batcha can be super good when he gets to clip,
but it felt like he wasn't in the game from the start, which is required.
No, the very problem remains to see how staying in the printer.
It's just not something that you can really get away from,
it should be allowing. It's just not the way that things should be and it's
probably going to be pretty low on the damage as well because of it
trust ban or doing even less though we're only getting too short so good
crossfire later on from W good call as well to boost the way with the BZ
cutting their losses. And overall once again I stand by what I said that
W just seems more awake at least on cliff the reactions were really good for
of the government to do 4K damage as well.
That's pretty, pretty huge and keep in mind.
Here's that continuous threat that keeps those really low HP tanks
by weekend under control.
All of those beases that ended up pushing that really long way.
Yes, there are houses to hide behind,
but you can't really completely stay safe
if you actually want to partake in the battle moving forward.
So, W, just creating a killing ground,
letting giving room to weekend to just make the mistakes.
Begins going to have to find their best possible ends performance though.
Yeah, W picking Cliff, it's going to zero. Now if we can want to have any say in how the rest
of the Surfshark OS 5 goes, then they will have to start right here right now. Otherwise,
it's going to be a quick ferritale of how we can't came to visit where nice little
tourists with a lot of teams liking them being in the phase one because they ended up
giving them points and that was all she wrote.
Ricka was very good on instalacision.
There were very good, yeah, does it transfer into this season is the question? I mean,
not really that much has changed with the biggest changes to on-slot between the seasons
maybe being the edition of the 14 SP2, but let's be realistic on ends. Does that really matter
of I would say no.
Well, we'll see, I still have posted it at the Pickle of Honorad, yeah, you know.
They probably have the same hopes.
The question is just, is it going to come through?
They need it.
Will they get it though?
because W, I mean, maybe not last season, but the seasons before, 2 and 3, they were known
to be very explosive, very ruthless, and this season, more often than not, it feels like
they've come back to that kind of play style.
As we do see the tanks being selected, and I think we can just dropping all the gloves,
dropping all the subtlety, triple-busy 75 or 140, triple-bliscum.
W in return or tempo for a triple of liska kind of BZ.
Now, W can find a good engagement. It's a very scary lineup.
If they can't, it's a very tough lineup to execute.
I don't really like that W don't have an inspire medium,
especially with having like six turtleneck tank destroyers.
Because while it doesn't really help so much with the flash bees when it comes to the long clip reload
it does also help with turn rate of the tanks with repair speed of the tracks etc.
When you're inspired
So, not sure. It is not that often that we see a team currently not picking an inspired medium
cano immediately driving through staying in the artillery strike and there is a single of
Bosch B by the team of W that has been left on the floor providing spots right now, but
there is absolutely no one that can support him and even if I was makes it back, that is a very,
very long shooting line for his tank, meaning he is going to lose a lot of the damage that he
would normally do and plurfer already, ability active, taking a lot of damage. It's going to keep him
alive for the time being, and as the BZs have a pretty long reload, he's going to try and make six
for six, he might even be able to do that, but he's not going to be long for this world
trash pan that reloaded, good shot, the second one by Evelock, and that was a very, very
cheap post. We don't move by Evelock to get behind him as well, because there doesn't really
help a teammate out by a teammate's out by letting Evelock have a shield, otherwise he was in the
open, I'll take a good actually, one for one. Now they just lose a tank basically for free,
and this is weekends round to lose at this point. Peter in trouble as well, yeah, this one
the emotional line of the Caspada on in the city. We can explain aggressively on the field.
They find that first B instantly, Clurve could have blocked Eva Lock in position so that they
would have traded one for one. And then who knows what's happened, but now when we look at it,
you can see how the cookie crumbles and the cookie scrumbling. Right from a filter, he's down
to us a one shot. He will die. We can, well, not let this one slide. Absolutely not. Maybe
Piot will be able to do one more shot. I don't think even that is going to be the case. As an
Nepal might be able to help out again, size set, nope.
Can't get shut down, so that is the inspired gone, but if we take a look at the HP,
it doesn't really matter.
And the answer is a big fat nope.
As I talk, it also plights the dust.
It's only cool tanks remaining for WS, but I also also get so overrun.
So three versus six, the HP is simply not there.
W running out of steam.
You said it one dimensional line up.
It was banking on the fact that we can,
where maybe you're gonna play a little bit more passive but they didn't and so we
can't in dire strait still but they managed to stay alive.
Good for our predictions, Kiya. We're gonna need a weekend to lose the next one though.
I mean if they would have lost this one then our predictions would have been over so I'm
quite happy with this result now. I would honestly be happy for weekend to pick up two more
rounds, but W, they look so, so strong on clear for not insurer if they are going to make
that happen, but we can't fall down the good news for them is that they manage to stay alive
in the OLS, how much longer is the question? At least more round of Enskjent, the medals
have been deciding on. And I mean, they will be playing at least two more playdays, but how much
obviously they're going to have in the outcome of those. It's also, yeah, the big question here.
It did look okay by them at least this round simply because we can react it pretty well to
what was happening. That's the first time we actually saw that in this match, but they will have
to do that at least two more times. And again, W that can be kind of a tough ask. I don't think
WR going to be too annoyed with how this round went either, I mean let's be really
here it was kind of a one-off tactic that they played like it's a 50-50
other it works or it doesn't either it works beautifully and you completely
drive over the enemy team or well you get found out and you get killed.
One, more round than ends to bring it to the library, can you believe it can, you know?
No, I think W tried something funky here, but if they go back to like Box Standard,
then we can't really look like the team, the season that can take on W, to be quite honest with you.
the roles have kind of flipped in that regard, but maybe they'll be able to
surprise us because W they tried an interesting strategy now maybe we can
does the same and maybe it works out for them. So I don't think they're
down and out yet they have proven lost season as well that they can be a
very serious team to play against. It's just that this season a lot of things
a lot of clutch rounds as well have not gone their way. But what better
time what better points in time to change that now, right? I mean if you don't do it now
you might as well not do it at all. I mean now is better than never right yet. They still
they already have the problem that they lowered their max potential points, right? Their max potential
points was 9. It's now 8. That's already a kind of a problem, right? Because we're talking about
they have a chance if they've been all through their matches. Lotus also says that has to play
play too much. It could pick up some points. Every single one of those is going to be worth
its weight in gold for all the teams you just mentioned. On the positive side, if you try to find
the silver lining here for a weekend, Ensk has been a very comfortable map for them in the
pass the first round when they're away as well. Maybe W prepared on cliff but not so
prepared on ends. Maybe they just put the focus in the trainings a lot more on on cliff
and haven't really done so much on ends yet, especially since they have to integrate a key
player into their lineup. But it's all going to be decided right here right now possibly.
weekend. Once again, let's wait a little bit, never mind. Here we go, double
busy 75, 140, blisk bits and triple-fosh B, so maybe they want to show
W how that one works.
Uh, possible.
B, also both W has only two fours of B, so on 40 and mouse and triple E4.
So, different kind of style.
Let's slower as well with the E4s.
Yeah, although the E4 is when you play against Foshpiz, it can be very annoying as a
Foshpiz because your clip potential gets lowered and you don't really want to hold
your shots because at the end of the day you still need to clip out and I don't think
you're really able to be of meaningful impact to the game if you're clipping out and
before that's on like ability stage 2 or 3 as a floppy because you're just out of the game
because so long. Up being said that we can't have taken a lot of map control on the green and
for W it's just all out in the city. Claire safely taking the artillery strike. I think maybe the
140 of y'all is going to take the infantry tower and kind of has taken the other strike but
up to not drop it onto Claire here. Right now so I guess we're gonna have a bit of a throwback
of season 3 with both teams building up their nuclear arsenal unless it's a
we've pushed coming out from my routine but it's not looking that likely.
A problem for weekend is they'll have to use strikes to reset the mouse.
And of course if W were to choose one tank to take the strikes from weekend it would
be the mouse because well if they strike any 4 that has them reduction on
It's okay as well I suppose but the mouse it just starts with so much base HP and I think he's even getting
Experience by a capping here so he's continuously going to
Generate role XP and indeed his level one ability just came up
Clownsick he might be the one to stop the base cap will speak shot into what's I said though by mentors I said unable to retaliate
Classic block in the cap, naturally, but that does allow you to beat the busier someplace.
You gotta be careful with that.
I mean, an enthous with that one shot of damage has generated a level of vulnerability, so
he could maybe peek a little bit as clurve, and some of the weak and players in the south
are exchanging spots as well, but for now of course, doubly with more damage dealt.
That's quite easy to see and Nepal is going to be the second one on the artillery strike here for W
He's going to pick up the second one for we can't it's going to be lung cock
So it's going to be a Mexican stand of between both of those teams who's going to blink first
Hmm, I mean second strike being taken second strike already taken for W sub both teams up to
two strikes. This may continue for a while like this. They will take the information
tower again, but to sell the problem means that Clonsek is capable there on the
BZ when he's blocking, got a really careful with that. I think the 140 just
destroyed one of the rail cars as well, so he's going to have a bit better
possibility is for spotting, one car taking the input tower as well on the
green but for now both teams playing let's say a very methodical and
controlled game of world of tanks. They came up with them kind of parking the bus
although I would say that for double years looking a little better at this
point in time than it is for weekend. If the ball goes inside of C4 he will
clip out on this mouse on this BZ for free. Clanzic will be forced to block
and then we'll be forced to use the strikes in the mouse.
Yeah.
And even if they use the strikes on the mouse, keep in mind.
I talk continuously generates Rolex to be for healing back up.
However, I'm taking one by clerk that doesn't really get answered.
Can't know, trying to retaliate, but I think you just
destroyed the wall there to be able to spot a little further.
And clerk immediately going on the wrong, on the long reload,
So he's going to have six shots available as it doesn't look like anything's going to happen soon.
I said, okay, the next strike.
I have taken one as well.
I mean, I just can maybe shoot clowns at the rails at some point.
He's trying to get some shots, but I still think for W, the opportunity is with one or two guys.
Preferably with one because of the strikes,
even only one of the first b's to peek clansick and push him back.
Or trashpander in the south driving over that's actually pushed with the triple 4b into
what's w4 from w the mouse is going maybe to be the point of contention here he immediately
takes a strike to reset him as evil drives in with that 4b but Nepal is already in place
has reloaded as pit is going to get crossfire between trashpander and evil but he has
taken so much down just strike going down the secondary one as well on towards Elrap and
land language who drops down towards one shot, however I've even got him picked up by Nepal in
the strike and come three push from Valley but the first kill is there for either side.
It's just a brawl and an explosive one.
The issue is language is dead.
I said in the Viska Vizsakana surrounded as well, they don't have any more force B
brace with W will lose their soon as well, but this other Z4 is left.
I don't think it's the BZ strashbound up pushing in, but it's a 4k HP mouse in front
of the hand weekend.
But the desperation at 10th and desperation does not lead to success.
just leads to elimination as W is marching on, holding strong, they shut down this push
that did not find the success that weekend was looking for a bit that being said and that being done.
We can't well forget about any dreams of stage two as they are now,
mathematically unable to make it. So we have part of six and weekend kind of for them.
Very disappointing.
especially after the result from last season here it's the dying breaths of
weekend in this match here and with that any hope is gone to make it any further
evil is going to extend it for a little bit and mobility part of his ability
still active he's going to maybe put a few more shots nope that one goes into
the streets of him or so he's healing a bit further but that is going to be all
She wrote, I asked to put the last nail into the coffin and W are going to secure themselves
a nice, and I would say also valuable 3 points from this match against weekend.
Good stuff for W keeping on the top of the leader board, continuing to make points.
So for them, good stuff altogether or like you know closing the gap a little bit as well.
They will be on 10 points now and the cause of Mafia's defeats, they will make it even
again with them and then we'll see where he hit in one goes in the next match of course.
So for all of us, let's take a look at the damage numbers and to your list if you're
I talks in that mouse.
That must have been such a comfortable game to play.
Like,
you're just standing there,
passively generating Rolex P at some point.
The enemy pushes it's not too far away from you.
You drive there.
You, you know,
shoot left right and center.
You pick up a few kills.
That could have been me.
I believe.
Hmm.
Yeah.
I mean,
it is what it is.
It was,
for weekend about season but they can always find their way back into the OLS of course.
Absolutely, there will be ways and possibilities for them to make it back first of all ahead
of them are two more matches though which I guess for them are going to be a little bit
of glorified training and to be honest they're not going to go without rewards. There are
monetary and also in game rewards for 7th and 8th place as well, but for now, the hopes and dreams that they possibly had of making it to face to have been shattered by W who look
except for that one little loss that they had really really good this season, so potential once again for them to make a deep run
And in possibly the players we'll have to wait and see, first of all, we'll go to some replays
and after that we'll be back with the last match of the day, see you soon.
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Well, hello there and welcome back to the last match of the day.
It's going to be the proven team of hit run against the new guys on the block CTR, but
those except for maybe some slip-ups have performed quite admirably so far in the surf-shock
OLS Season 5 and Speaking of them before we jump back into the action, a quick shoutout.
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and now let's get back into the action because I'm actually quite excited
between hit and CTR, which one of those two is going to win?
What do you think, Bunter?
Well, I mean, logically you think it and run, but CTR
have been cooking the season, like, honestly, some of those tactics
and the players that have been making have been quite impressive, actually.
They take him Mafia to a bit of Mafia's tiebreaker, right?
And also, like, a lot of nice plays on Tundra and some other maps.
I like the way they're playing at the moment. They have a nice play style. They coordinate it and they're making it work.
So even against a team like Hitten Run, they can make them bleed.
Of course, the question with such new teams is always how long can they keep it up?
And at least last play day, the answer was like not so long. Here we can obviously see the team
off hit with all of those tried and proven players. I think most of those pictures from WCI were
I got to meet them as well, a bunch of very, very nice guys, CTR, they have yet to make their biggest mark in the OLS circuit, but with the games and with the matches that they've been going so far, I think they would be with the minority of newcomers to the OLS to make it to face too.
Yeah, I mean, I've drank with the Polish guys, I'm hoping to drink with the Czech guys as well, but I mean, they're doing quite well for a new team.
like they really are.
So we're hoping we can see a competitive game here
and not a, you know, not a full-guest performance
that we saw in the last play day,
more a bit more teeth, a bit more fight
and to see a less decisive lineup.
So, and you can see in the predictions,
it's not 99 to 1%.
It's a two-thirds split, which is not that bad for CTA.
Yeah, it's actually quite a lot for CTR.
Personally, I would have given them, like,
let's say around 20%, but then again,
There's always the cost of predictions where we can bet with our own flavor but first of all
at the maps that both of those are going to be playing Tundra and Skon.
We are going to be starting on Ghoston and I think for hit that is a pretty good pick.
I mean they do have a lot of assets to use there as well for example with Ketsai being a
very, very proficient light player, et cetera, for CTR.
I mean they are represented in that department but I think the experience is just going
to favor hit on that very very technical map into cliff and I think the reason why CTR
picked that is because it can become quite chaotic at times and maybe CTR wants to surprise
hit there then again hit they are a team that thrives off of chaos.
Yeah, I mean like hit doing the immediate Tundra band I think they saw how good CTR
not map and those times are really nice picked for hit because you know they have so many
life players, they see all of them are proficient to a level far above us to play
lifetime and it gives you so many options. I think this one the few times of seeing
those down this season, actually, I don't think we've seen it that much. So it's not in
that high profile to be honest, but I think for hit actually to undress that
pun are banned, like not only against CTR, but basically against everyone, whenever
it comes to their first ban, it's always going to be to undress. So they were like, yeah,
maybe CTR is good on it, but to us that doesn't really matter because we're banning it anyway
doesn't matter how good anyone is on it. Positive predictions, well most of us are saying 3-1,
except for Daki who completely disrespects all results that CTR have been putting up so far
and he's saying it's going to be a quick and brutal 3-0. I think that's doing a
the service to how CTRF played so far. Yeah, I mean in the previous round we saw I went
for three zero and it kind of came back to bite me and I think it's going to be the same here.
I think CTR of the three weakest team, of the four weakest teams,
Lotus Volgas and weekend. I think CTR have shown that as strongest at the moment.
Look at the line up here, Hidden Run, I have seven type five batch at E50 M144 and a
right on to Panswagon. And for CTR we have the double-type 5 at the back
of the Leo 1, the E4, the RHM as well, but and that is a but as much in capital
letters as his nickname, Koji check, bringing the WC1321. Yes the tank was buffed a
little while ago but most people still really don't consider it that viable
but being said of course it has a plane, like all of the track flight tanks and it also has
Let's not say the strongest but a turret that can actually hold some shots
I mean, I bought the tank when it first came out and I don't think I've actually ever played it
I think it's in my garage the whole town. I think I've no games notes. So can you give us some an expert opinion on this tank?
It's for me, it's kind of still for you, because the thing is, I didn't roll with the size 7.
You can't really outspot Monte-Ko and T-100 and you can't really out the DPM, the RHM, or the
Sheridan for that matter, if it has the small gun.
But what it does have is what I said, that turret will big it, though, into what's going
to check the second one as well.
He tried to make it out, but he's going to pay a dear price for it.
I was talking about it.
Well, if they're shooting into the hole and not deter it, all that turret, it doesn't matter.
And it does have 390 alpha damage, but for me, it always feels like a budget, a 9-medium
with really, really good cano of that makes sense.
Yeah, it does make sense, I mean, even if they hit the turret, I thought they were going
to bounce it.
I mean, it's just an interesting niche choice, you know?
I'd say you try to be a bit alternative with the one one one four, they were actually
using it to great effect in the qualifications for our season five, like the games where
they actually made it into what's the season where they qualified.
They played a bunch of ghost town rounds all with that WZ.
And it ended up working beautifully on that 90-align where it got to use its turret
because against like T-100s, R-HMs, you can actually play hold-on.
Good playing though.
Not sure who it was, probably monster onto what's Herman here.
He is going to completely find him out, chase him out at that position
and there were tanks to even, you know,
Now, Cardinalise on the Facts on Monstrous playing the Light Tank 1v2 right now is going
to start into the round with both of the NME-LTs having taken damage.
That is a dream start for him.
Yeah, it's a nice play of a Ketsai, you know, EPX, he shoots to see if he gets spotted
and then you kind of triangulate the angles of where Herman could be and you do a logical
playing.
So it's nice, it's showing that experience that he didn't run half to be able to kind
of calculate where Herman would be.
It's a minor damage being traded, still more on hit and run side, but a variety of damage
on that E4 is not what you want, you will have a time to be taking the shots and use
the ability as well while he's scooting away, so not horrible for CTR at the moment, but
not great, but as I assume it's very isolated though.
Yeah, it was about to say I'm not a huge fan, that would argue it's driving forward here,
but there is actually no one for hit and run to cover this, and so a lot of those tanks
by CTR are going to be able to fly into what that IS-7, not sure how many tanks from
run will actually be able to cover Woodock driving forward, big shot into what the IS-7.
The WZ will now keep him continuously spotted, Woodock taking a lot of damage because
the E4 peak has well, but T-SEC he has to bend off against that WZ light, but can actually
promptly penetrate him, but DJ with the first pickup in the meanwhile against probably
in that E5 has gone down or screen T-SEC down towards one shot can CTR is spawned.
Yes they can, at least in the kill department, but the HP run to the HP, they're long gone,
it's 15 vs 10k.
Yeah, and it's not only that though, it's also the map control, CTR just locked into this,
like, what did we call that, 10 lines, 7 out of 10 of the map, but it's just gone, it's
about 70%, like, just absolutely gone, double strike on the side, and hit a not slowing
down here, they're not going for the strikes, being slow, they can smell blood and the
What's an actually bleeding CTR drive?
Woo dog on a one shot.
Front, uh, float counter to shot.
Ketsai moving forward here is going to absolutely bully her,
and I don't see any way back into this game.
No absolutely not CTR, they have six tanks alive,
but that's not going to do them any good,
because they're going to be dropping like flies.
Ketsai, even able to dodge the strike.
We've seen so many dodges strikes today.
Yes, there is going to be a plane to like keep and spot it
of Barion coming in with a good couple or shot into what's crazy or yes he has the ability
active so he's going to stay alive for one more hit but Pansperi they have shot it down monster
with another kill onto what's floaky as well and CTR just crumbling before hit and run in this
first round here yes the ISM was a juicy and tasty snack on that eight line but what did it cost
Well, everything.
That's the nice thing about being hit and run in the situation because you're the big dog.
You can take a lot more risks.
They just kind of fully rotated and CTR didn't realise that they've made this full rotation
So it was far too late.
It took them forever to kill T-sake.
And by the time they've killed them and the HP that was lost in the process,
they just got completely surrounded and picked apart.
Really nice game by hitting run.
Just shows the experience and just being able to bully CTR into a corner
and never let it go. I mean the amazing thing to see for hit and run was that the worst trade,
quote unquote worst trade that I saw, was a trade that you would be okay with, right,
a barion in that E4 ability active trading with one of the typefives. That's kind of
ticked for a tap to be honest. Like yeah, that is fine. The worst trade I saw for hit and run was
Tissak and even Dan I think Tissak got about 3K damage out like he penned at least 3 on the
type and it's also 2 on any 4 so like one isolated tank all on his own you really want to pick him up a lot cheaper than what they did
and it took them forever to do it and because of this it just allowed him to just get into them and just never
never give them any chance to get back into this game and you can even see the damage she like
Tizek has almost 3K damage. A tank I said it on its own and that side should never get out of that much.
Just strike damage as well.
And that is going to mean that hit just with experience and not showing anything absolutely crazy or
you know, absolutely outlandish just by playing well, covering all the basics, they're able to get the first point on the board.
And to be honest, I don't think they even had to really, really sweat for it.
No, it was just a simple round. It was just a rotation.
And then they committed tanks onto a Tizek, which meant they were all spotted.
And because of that, they just kind of closed the loop and made them bleed for it.
It was such a simple gain for it and run.
It was like picking up the one KG weight of the German.
It's just minimal effort required.
And we need to see more from CTR after we want to actually get back into this.
And I think for CTR with that WZ Liteank, yes it worked well in maybe OCS for them, but
you know there's a reason why OCS is kind of the secondly and OLS is the first one. Yes, that the
level of gameplay is just higher on these matches that we're watching so far and maybe with
individual player skill which all of the 14 players undoubtedly have you're able to do a lot of things
and get away with a lot of things that you're able to in all-est, but I think here the player
to shout out is actually Monster with that light tank, because not only did you outspot
Herman with a really good plane, I think the reason that Koja check got spotted in that WZ 132
was that Monster before that was also planning the WZ on the getaway and I think that is
absolutely clutch. I don't think he'd planned him in the getaway, I think Tezek was
speaking with their 70s part of the thing it was the i7 because they would be
weird then if the i7 doesn't take damage for that yeah it didn't take any
damage for i think he just peaked on turret and he spotted him and definitely wasn't
the blame at all and it was the it was to like I feel like this this
lesie it's kind of one of those it's a side to one 14 it's like you you pick a
a like little alternative pick to try and throw the enemy off if you ever seen
like someone taking a pattern as an inspired medium it's like we're one to one
even. It's just a kind of, you know, you throw a spanner in the works and you
hope it breaks the machine, but in this scenario just seem to make the machine
even stronger. Well, I think CTR about to drop the funny little things that they
tried in round number one. That looks a lot more box standard, a lot more heavy
and a lot, which might be good for CTR a lot easier to execute. Triple BZ75, IS4
type 5, Batchet and RHM. So skipping all the fancy shenanigans back to the basics.
Yep, run 107, type 5, Batchet 50m, 144, and run the top hands of the game. What do you think about the
IS4? I'm curious. To be honest, I think it can work really, really well in this meta. Especially
against the BZ-75s because those have kind of low-wish pen. And so the IS4, so it's scraping
and against busies can work really really well.
Doesn't work so well against high-pen people, like E4, so a tight-five, you can shoot
from above, over-match them, but so far so good, the ice-foot and is the one taking the
single shot of damage, but CTR immediately with cap pressure.
Once they're though getting spotted out, that was a good plane floaky with a big shot as
well, but that actually ends up giving strike priority over to T-SEC, chronic also taking
a strike here, so Cap, not really an issue so far, T-Secret getting reset, but Franik,
on the outside with that batch out able to get it, no, he gets reset, six seconds remaining
CTR, they might be completely surprising it, and run here, I don't think it, and run
have anything to reset with, never mind, reset's coming out, pan's fury, the one to do
it, and doesn't have to sacrifice so much HP, Ketsai with a good shot into what's evil,
but that was clutch.
Yeah, it was, it was a nice opening by CTR, actually, denying CTR strike denying the
bunch of near the side.
And now you can see here that we're settling in four seconds left though, there does need
to be another decub, it finally comes in there, come inside, getting in.
So crazy war is decad there.
So now we're reset 14 seconds to go, but it's not looking that good for hitting round
there, they're not losing by any strategy imagination, but this pressure by CTR is nice
and then leading this type for every picky makes.
And the thing is the type cannot be sure to penetrate, so he has to continuously load
a cheese.
But those trades are absolutely terrible.
One second remaining country are driving in.
That is a bit of miscommunication on hit and run side as the base gets captured.
Panskuri, just to late and CTR, they equalize it with the simplest trick in the book.
They just capture the base.
Crazy, actually.
I'm amazed they made that work, because I was looking at the box in the left corner,
So the E50M went side on in front of the I-7.
I kind of got and kind of fixated on that
because he was trying to shield the I-7 so they are
some because it's strike, but in the meantime
they just capped out and it's just, is it that simple?
Is that the code?
It feels like it shouldn't be.
It's something on run.
Yeah, but just getting fast capped in a barbarion was close.
The type was close.
The 140 was getting decubs on an I-4.
I really feel like this just felt too simple.
I mean, as in round number one, you know, if you do the basics, but you do the basics. Well,
it's it really ends up working. Um, you've got first that first round was more coordination and play a skill.
This one was just wild. The fact that they're just simpler. It's a strut so simple. And the
fact that they weren't able to get those decabs. I saw that the Panzer period was shooting HG to get
the decas, but I guess he doesn't have to DPM for it. I don't know what barbarian was doing in the
the meantime though, he was next to her man, he just wasn't getting no shots. I feel like
this is one of those things that just shouldn't happen to a team as experienced as it
runs. Yeah, with those guys, you would expect that they have so many layers of contingency
plans that something this simple can never work. But, oh, goes. Well, it does end up working out
And food with all, maybe for a hit and run, because, well, if CTR can do it, then maybe
some other teams might be able to do it as well.
So, in, personally, I've told CTR, because this means that these predictions are wrong.
How is this on track?
So, that's a perfect game.
Oh, yeah, journey.
True.
I forgot all about that.
I've already messaged Patras.
There are lots of loose-to-to-cliffs now.
But, yeah, it just, it feels so simple, you know?
like adding salt to British food. It just makes it better. It's like such a
world. It did just call British food good. Like I give no I said adding salt to it makes
it better. Oh my god. I give Doctor to all the time. It's like for a reclet but you know I don't
even know what reclet is actually. It's like we don't have that. Yeah yeah exactly because you
have British food. It's it's basically you and you had to send their roast if you don't have
Have some de-rosed. Is that like with the beans etc? No, that's beans on toast. That's like a struggle meal. No, some de-rosed is the best thing ever.
But German food. I get it. The Christmas market every year. It's always the same. This is the hot dog, the sour crowd.
What else you got?
Roamy. I think I got a really quick change of direction about the topic of this story.
Anyway, I think adding spices to CTL strats means they can cap out.
I think that was the original point.
But yeah, I think go some ending on a little bit of a head scratch for everyone.
Yeah, I did not think this cap to go through.
I was looking at the box in the corner.
I was looking at the 50m shielding the I7 to get the strike off.
I genuinely, it just never entered my mind that CTL could actually cap that out with Barbarian and Panzer Fury so close.
I mean, especially considering the fact that normally cap strategies, they either work immediately,
or they don't work at all. But for like the second or third attempt for the cap to go through with the miscommunication of the type 5 being to late as well
That was very uncharacteristic for
Well, no, no, not only what you do is you apply the initial pressure draw the enemy close and then once the decad comes in you push off the cap and make the kills
Of the guys want close, right? You'll you're like reaching into a crocodile to grab something and it snaps as jaws
But here they just set it out and made it work
But anyway
All right, CTR looking for another one on the board and they do so with triple BZ-75,
triple CS63 and the singular 140, so seven single shooters.
Yeah, which is a nice one.
The other line of basically exactly the same.
BZ's, triple CS 140.
Yeah, so hit run basically trading away a little bit of the strike possibility
for getting a lot more GPM and a little bit of armour in fight as well with those E50ms.
The thing is like, yeah, the strikes from the CSAs can be cool and all, but first of all,
they actually need to do damage to charge them and let's let's be real here at the level
one ability. Kind of useless if you don't get to reset anything with it because you don't
even get the benefit with it as well. That one only comes with level 2 as crazy war and evil
crossing over, exchanging spots with monster pancreas and
barbarian trying to shoot over with those BZs, but this time around
none of those shots are connecting the CS63s by CTR are going to be able to
take a lot of positions very early on and run with that rather
passive opening. Do they have the positions to continue from here because
a lot of neutral objectives will go to the side of the CTR now.
Yeah, I mean, it's nice.
Quidditch takes the help, pretty cheap, they have the CSS with the owner control.
I'm surprised about Wu Dog and Herman's position, they kind of have an holding position
expecting an over push in the mid.
But I'm kind of curious what they're going to do with these PCs now, since they want
to go around the hill and challenge Ketsai.
But if they do this, they're going to go up the hill and quite an interesting open about
hitting around.
It feels like they don't want to take any risk.
They just want to kind of feel the game out and play on vibes a little bit.
I've just got reset by a strike here and now Patras coming in, but Fluffing is shot
home and the next one to back it up and he doesn't miss those Katsai taking a big one and
yes the E50M has a lot of DPM but not enough to chew through two busy 75s. That is a good
structure. From Katsai Patras, Fluff's the second one. Imagine he is both of those. That
would be 1300 damage on to what Katsai would be 700 HP but no. From it though, trying
to reinforce the E50M, gets pumped by Coyotechek, so the position on the hill so far
so good, but the barion making is way up and over with the busy paying a lot of HP,
but that is still healthy, busy on the hill.
Yeah, I think it's definitely worth it by barion, I'm quite surprised you can't play this
double around the hill, because it's obvious that hit run with your reaction either
repost the donut or go and retake this hill and now Coyotechek is really in a problem,
He's not equipped to win this engagement unless a few more strikes come in and that's forcing
CTR into a mid-report which is not great for them due to the cross-fire positions on the
donor.
Quiddish check is really not equipped for this maybe you can actually win it on DPM but I
don't think barbarians are going to let that happen.
Oh I'm not sure if a barion just dropped the shot never mind it was quite a check.
We have to keep our eyes peeled on the bottom left corner where Quiddish check is in a depth
struggle against barbarian it will take two more shots by him.
One more by the barion, but he might have the BPM never mind, gets like coming in with the strike, absolutely close hit run, in control of the ALP, but they lose.
He's set for a Pansbury, also getting focused in the middle of the map now, would talk about to be reloaded, can he put one more shot in the Pansbury, that's the case, and now all of a sudden 140 on the ALP has a lot of DPM, and a lot of HP to go with it, but it seems like fluky, and right now is burlacing a lot of those shots on the BZ.
you can see like Sitchav, a good HP lead, but these bounce shots are really making a difference.
Two missed shots by Batra's, two missed shots by Floke, and now this healing gauge from
becomes a lot more complicated, who are crossing to the donor, but that's taking massive damage
in this. He meets the pen to shot on DJ's, it plays your arm. It doesn't.
Floke you will win the hell now, but it's just a long march to go and take Franek, and this is
it's not looking good for Sitchav at the moment. They were up 5k at one point, but he even left
Oh my god, I thought he was going to be able to get the kills or now hitting run up in the HP and also kill the
department as Patras also falls towards a shot off cats. I Herman has a lot of HP still so he'll be able to take
the inspire out of the game. Good wiggle with the gun by the way. So finally good micro pay coming out from
CTR but still they are behind in guns in HP it is two versus three and they're playing inspired medium
have you tank against well CS63 so strike medium and double E50m with floaky on the hill
but he is getting rushed by Ketsai and yes the 140 has the inspire but the E50m it has the X it has
the funny button and as we can see he has the level 3 ability that is absolutely nothing you can do
with the 140 against this Ketsai not bouncing those either just toying with his food at this
point in time, I'm now the bounce shot from Loki and you really cannot help but wonder, how does
this game go? Is CTR just have that little bit more pen rate? Yeah, I mean the double shot
some patraster a bit forgivable, you know, it's a busy but this one, you know, I know
Loki very well, I'm good friend so then it's a bit of my team's before but this close range
Gotta be connecting those. It's such an important kill to make and he'd have so much more HP if he'd connected them
Same with this engagement at the donut with the the B.C. is panning the 50m if that 50m is dead in the late game
It it's a two on two there and yes hit had more HP, but there's still potential in it and
This was really
C.J. is game actually. I think they've got 5k at one point. 5k HP. There's no small amount. I feel like honestly is CTR
I don't want to say it's CTR that was maybe still used throw to me on us.
Maybe it can be like that especially in those 10 situations I've been in the shakes before
you know when it's like super close to me too and you need to make sure you hit every
genre I shake generally not not just intense situations but yeah it is a little bit
but I know Floki, he's like a 6K TPG player, he needs to be hitting those.
Well, that enables hit to be on a purple dragon to snatch victory from the jaws of defeat.
And well, the check lion, kind of looking big.
Look at the strike damage on CTR though.
OCS has got mixed enough thing out on their small strikes.
Yeah, I mean, crazy.
Wow, he's just 5k, he would have multiple small strikes.
I mean, another single connection.
Like, let me actually check in the game.
How many, how many year old skill uses the CS63s have?
So, quite a check.
He has two role skills used, evil, two, crazy.
Have maybe three.
It's gotta be connected.
I think I've owes, I've owes the small strikes.
No, actually, I think I've got one big strike, actually,
and maybe one small strike.
but still it's got to be, you gotta be connecting.
If you're taking CSS, you get those small strikes.
You've got to connect them.
It's a small circle, and it's not that easy.
It's harder than it seems to connect a CSS small strike.
But these are little things that make the difference this
and the bounces, this will CTR's game, 100%.
Ah, and to be honest, I think the CTR players know.
Like, after a game like this, we're not only one person
bounce shots, but quite a few of them ended up missing or bouncing the shot.
Like also, Ketsai was able to do so much this game, but that was just the case because
the BZ at the start of it didn't hit both of the shots.
Ketsai essentially starts with 700 HP instead of 2000, then that DPM, E50M, all of a sudden
becomes a lot less worrisome for the opposing team.
I mean for me it was the hell that was the biggest thing not just flowkey but also I
can't remember I think it's quite a check on the hill in the seas I think he he also
fluffed a few shots when he feared he 50m was up there.
These are just little things like this what people need to realize is we are on the top
top levels of world of tanks.
You can bounce shots at top top level but not this many.
It's gotta be, I don't know, or how good CTR, how good hit and run are, you know, with
their positioning, their movements to be able to bounce shots.
But anyway, we need to see if they can bounce back and, you know, there's this match,
I show me that CTR or up there, they can perform here, like they're not, you know, it's
not nice to say, but they're not vloggers, they've got, or we can, they've got teeth.
to be honest, it feels like the thing that stands between CTR and victory right now is not
hit, but CTR is on itself, kind of, I understand what you mean by that, it's themselves,
you know, they're hurting themselves, it was a bit like last play day, a W against Mafia, it
felt like Mafia went winning games, W will lose games, they were hurting themselves in confusion
It's the same here. I mean the first round on ghost town fair enough, but the rest definitely see how it's games
Well, let's see if CTR are
Going to pull another surprise out of the bag for us. It certainly looks like it judging by the line up 50 B. B. B. B. B. B. B. B. B. B. B.
Five type of heavy tank
Batchet 140
14 S. B. Two and an R. H. M. So I guess everyone's playing their favorite tank today
need those times to. Hit and run WBZ, Triple CS, E50M and 140.
Quite the line-up CTR have. Quite the slower, it's CSA of all Dribon, you know, it's a 10-minute
game.
I mean, they certainly want to buy time for that 14 SB2 to get into the game good
plane as well, coming out from Collider Check here, 6 tanks out of 7 that's going to
net him the replay as well. Together with a lot of info, the only one that he didn't
see is the E5M on the lower side, but that by itself is some inverse well monster and
pancery driving over Herman does not get tagged by the BZ75's Ketsai however ends up taking
a shot for crossing over but to be honest that is a very cheap cross. To be making
point you check takes one up as well still a cheap cross. It didn't take the big shot
which is what you want and patras pop the ability which means he doesn't have ability anymore.
I think but oh that is a neat little angle through that thing here, quite a check.
Was on spot it because Ketsai spotting points were actually looking at the infotower.
He was trying to use it as shielding and seat shelves but it ended up working against him.
Yeah, I mean now the nice thing for CTRs that hit run down of a light tank, they don't know about this one one
floor. I think the type has been spotted but the one one floor is still unknown because he hasn't hit me one.
But still they got to hit that shot on Ketsai going up in the beginning and now in kind of like a an old school
Clirth you know
But on before 50 beyond lower a tank destroy an A5 a heavy heavy tank in the mid just as a ranker
It's it's what we've seen over the the past few years, but I feel like this is a
This is a setup. I'm not hit and run no harder play against and they will break this down
I'm just waiting for like a
A batch up to appear on the hit and run team and try and boost like F7 because I think that's still possible
Not 100% but it would be
You can't you can't do it, but if you create a Congo line with people you can push someone up all from it
Here there was spotting out crazy war getting a shot of damage in but floaky from the sidelines
He's gonna be all down tea sector with a good retaliation as well crazy war with that flop chop
It is going to bleed quite a bit towards fronicking that one 40 as plucy of floaky
He's sorry, once again, push this up,
Coyotechek trying to defend himself against the CS63 of Capsai,
but Capsai looks like he might have taken a shot of damage by the 14SB2,
not sure about that, but that doesn't have any charge right now on his 14SB2,
so maybe miss a shot Coyotechek with the plane as well,
trying to keep himself safe from that CS63,
that's looking very angry right now.
Yeah, this is a really important engagement on the sale.
The hell can break or make games,
But you kind of see it again, the crazy war not connecting on the 140. It's consistent across the team every time it's about
Show this different players, but
Boy the check is playing well right now one shot from Patras is a difference maker
But nice by cat side gives that free shot
Now cat side with the advantage
We need to see her man, and this is her man
Where are you going sir?
Her
Well, he's very lucky to get unspottered here with a batchet
And honestly, that was all things considered quite the cheap cross, but I'm confused why he even made the cross here.
He was under no pressure. I guess maybe they want to try and get him up the hill, but
I still feel that there are better options. This was a strange one why Herman felt the need to leave that position.
I think he folded the no pressure. The fact that quite a check consistently drives close with the RHM,
when Ketsai tries to take the input tower, should tell Hitler on WhatsApp.
like they're trying to hide something good shot once again by Ketsai but he ends up taking 650 by the
114 sb2 that finally has charges again good strike though that is a double strike and monster
with the team captain himself is gonna stay a stand up and claim the scarf of the opposing team captain
and yeah hitting run now realize whoops there must be a sniper tank but you see this is like what
we said before in the previous game sit yeah just not hitting their their small strikes but here
hit and run hit all their small strikes then. That was only one big strike I think. And the rest all small strikes on the
RHM and they connected all of them. You placing these small strikes is a skill. It's a valuable skill.
Herman does make it through unscorded in the bad chat. He's gonna be driving up there. Now he gets spotted. How much punishment is gonna come?
is the question, or that is only a single shot of damage, so he is a 3 shot for that CS63
of Ketsai that obviously realizes whoops, no against a bad shot, I'm not going to be able
to do that wood-out still anchoring in the middle though, that E50M is looking dangerously
alone in the one 2-line 4 CTR that are also trailing 3,000 HP and the problem with the
bad shot is it cannot be sure how much support Ketsai actually has how many tanks rotate
around and with 840 to HP he only has a single shot, one opportunity to make it happen
against the CS that he doesn't know how many abilities strikes he has as well.
Yeah, but in the meantime CTL did pick up that around the hill,
strikes, so that's going to help him and he didn't have one of their own, but it is doable,
CS, it's like six hundred and ten HP, yeah, I mean it was the big strike, it's kind of hard to
but they need to hit these small strikes if they want to make something work but
I'm in now for now, has the advantage until hitting run, I just strike with him.
And oh yeah, they're taking it, taking a shot by Ketsai as well. Now he's a one shot, that's a problem.
Ketsai and there comes the big strike and once again, it is that story of consistently doing damage with the strikes.
the strikes, Ketsai, absolutely outplaying not one but two players in a row on the hill
chubby. It is boys to men in this game, you know, this is why I said in the beginning
this type of strat that's set to our playing, it was effective in 2014 with a nice 7 in the
mid and you know, but now it's kind of been figured out and a team like hitting run doesn't
fall for something so simple as I'm getting the mid TD at the back and play around the hill
with ill control. It's not, you know, this is too much of a simplistic way to play, in my opinion,
from CTR. You do this when you're the strong good team, but the week or one you're always going
to struggle, these are nice blind shots going into that trust. Yeah, he was spotted in the meanwhile,
as well, and it incomes the next inflataurus of the thrust has to drop. That is a very important
position to have to give up. If we also check the road skills, he doesn't have his ability now
Probably missed another shot, tried to maybe hit a pixel on Katsai who managed to stay safe and incomes the re-push Katsai with another shot
and the spot as well on to crazy war,
flookie from the sideline, trying to pick up the strike does get found, does get shot as well
consistency once again from hitting run, just hitting all their shots and then running away with a
consistently. No bounce of the straight connection, straight hands, it really does kind of show
So this round was kind of a show of force by it and round to be honest, the kind of, you're
going to play such a basic strad against us, or we're going to punish you for it.
And you can see how it is.
Like I said, from a tactical perspective, this isn't effective strad in 2014, but it's been
found out.
It's been years since this type of strategy has been played in 77, because there's just
too many openings, too many holes you can poke in it.
we've got info towers which can get, which can make a 5 get spotted.
We have strikes that can be in the hill.
It's just, you can have all the HD in the world, but at the end of the day a type goes pretty quick when you've got 140s and if boosted CS is shooting at you.
Finally, it dies with the side one-one-four.
Yeah, and I think after all of this is done, hit run taking a pretty comfortable match
here against CTR, and yeah, sure for us is probably the correct way to say it.
I mean, I feel in the previous clip, that really will CTR's game, but this one, not at all.
This hit and run when the driving seat from the beginning and they never let this game go really.
like, Ketside out by two people in the hill
really showed some dominance there.
And yeah, I just feel that this last one just wasn't it
by CTI, I felt like they were kind of out of ideas
and they went back to basics.
And that can work sometimes,
but not against the team as experienced at SIN run.
Well, and that leaves us with this three to one
where we do see the damage dealt as well.
I mean, Ketside on that hill, he ends up not being top damage
But I think he really was the most important player for his team.
Crucial contribution, you can say.
I mean, he's only beaten by TZAC by 100.
But you can see, look at the assist as well, through the cast.
I mean, I can also check the battle stats here as well.
I catch I ending up with just so much impact on the game.
Like if you think about it, he played a 1v1 on the hill.
He won that and then another player came for him and he won that as well and he was still alive in kick him
The thing is it wasn't really a one-view one. It was kind of a one-point-five against one because he's got two of the cs with strikes
He has the big strike all the time as well. You can see all of this spotting
It's not really from people shooting. It's just from the big strikes. That's why he has no kills because monster
picked up two kills off of strikes and you can
and look at hit and runs strike damage compared to CTRs in the previous game where they
had the CSes, you know, 500 over a thousand, 900. It's just a massive difference and it
makes a big one. Other people could maybe say that's kill stealing, but Katsai is just
royalty. See, let's other people do the killing for him, you know, sharing his care. But
yeah, overall, really great performance by hitting run. Except for that single round
on Ghost Sound that honestly was a bit of a scratcher, where the hit play as we probably
want to stuff one.
Yeah, the hit play is probably still confused how all of that happened, but that is
going to mean that we will have the opportunity to look at the standings for now and that
leaves cashback together with hit at the tip of the scoreboard four wins, one loss for
each of those 14 to five rounds as well, different plus nine total 13 points for them.
I think the difference maker here that cash pack won the direct comparison, but they are both on
the four wind streak as well. Mafia with the loss today, I guess, on third place together with
W but both of them shared points too. And then CTR is still despite the loss today on 7.
So that is not, yeah, not unreachable still.
I think this, except for the two teams at the bottom
with weaken and bonus, this might be the closest
together that we happen at this point,
at least in regards to the top 16s.
And for weaken and bogus, both of those,
it's not automatically not possible anymore
to make it to face to.
I think next we, next play is a CDR,
a CDR Lotus, right?
A Lotus, right?
And cashback will play it, I think.
It might be the case.
Yeah, cash, cash, cash back play hit and CTL play loader.
So the next, the first two games.
So this is gonna be next play day is gonna be very important,
actually, to see who gets the top and who takes that all
important fifth place for.
And if you were asking yourself, when is that next play day?
Well, productions always on the ball shout out to them,
that one is, of course, as you can see,
Sunday the first of February.
So in three days, it's going to stop two hours earlier today,
That's just because we also have the OCS rising match there.
So the two best teams from the second league are going to be playing a show
much there for quite a bit of money as well, just for all of our enjoyment.
And then phase two is going to conclude on the third of February.
Then we are going to have a small little break and we'll continue with the action
in the surf shark.
OLS Season 5. That being said today has been once again quite the interesting streams with
white some rounds where the play is probably still wandering what exactly went right or wrong.
But yeah, thank you very much for casting with me. We are of course going to be rating
Dakels off, and he'll have the OLS at token drops as well. So if you tune in bit late, don't worry.
you'll be able to grab them there. I've a wonderful evening and see y'all on Sunday.
Gifts with a dreamers deals tight this shot.