The New Year in World of Tanks is starting with a bang, because very soon something really
extraordinary is coming.
Meet the first new tech tree branch after Update 2.0, American Auto Cannon Medium Tanks.
The new branch sprouts from the familiar T-20 and includes four vehicles topped by a T-R-Eleven.
The path to the branch's tip starts with the Ari 75.
As was all vehicles in the branch, the number reflects the Otto Cannon's caliber.
This support tank will help you learn the basics of guns without reloading and with
a thermal overheat control mechanic.
As the tier increases, so does the combat power.
The larger caliber of the Aries 85
lets it deliver on its potential more effectively.
The Aries 90 raises the battle performance bar even higher.
It's gun causes greater damage.
The mobility is typical for medium tanks,
and the armor, while not the most robust,
can take a few hits.
At the top of the tree is the Aries 90C.
This tank combines top characteristics with high damage per minute and a fiery nature.
And of course, like all tier 11 vehicles, you can fundamentally improve it with the upgrade
system.
The main feature of all vehicles in the branch is guns of a higher caliber than those of
check us live on the auto cannon tanks.
The fire rate is lower, but the higher caliber
lets you cause significantly more damage per shot.
The American vehicles don't have the usual reloading system.
At the start of battle, or when you change the shell type,
a belt of the selected ammo is loaded.
Afterward, you can fire as much as you like
until the gun overheats or your ammo runs out.
His mechanic lets you control the fire rate.
In some combat situations, it's better to fire single shots,
chipping away your opponent's HP.
In others, you can unleash a barrage of fire
to cause maximum damage in the shortest time frame.
The choice is yours.
Another important feature of the American auto cannon tanks
is the new thermal overheat control mechanic.
Each shot generates heat.
The higher the temperature, the greater the dispersion.
The gun starts to cool soon after you finish fire.
If the temperature reaches a critical level,
the gun locks and cannot be fired until it fully cools.
One more trade of the whole branch is reserve tracks.
If the main track is destroyed,
destroyed, the vehicle isn't stopped and can keep moving at a slower pace.
The fully immobilized tank enemies need to destroy the reserve track too.
This chassis feature helps you stay on the move, searching for new tactical opportunities.
American Auto Cannon tanks are for you, if you like to control the rhythm of battle.
The vehicles are perfect for flanking.
And from long range, they provide good support to allies, even if they don't penetrate,
they have the enemy feeling on edge with constant pressure.
Just remember to stay balanced and avoid the gun over heat.
Choose your fire rate wisely.
Don't take risks and keep an eye on the temperature, and high DPM is yours.
As is the blast you'll have fire.
Need American medium tanks with auto cannons. Stay in control. Stay effective.
Hey there tankers. Captain Tidal here and welcome back to another Watt month the episode.
I'm here to bring you important dates, years and updates coming up this February.
Let's start off with a community favourite, front line returns between the second and
the ninth of February. For those unfamiliar with the mode, it is a special game mode
where players fight it out on extra large maps, fighting sector by sector, with the ability
to be spawned. Giving you the opportunity to grind out your tier 8s and even play your
premiums with same tier matchmaking. I hope you've been enjoying the current on-store
season with its new detailed sessions to test decks and early in Bergman. Don't worry
if you fall in behind on any of the weekly missions, you'll still be able to catch up after
the mid-season update coming early February. Also, starting this season, once you reach
gold rank, the LTC-2 will become available to purchase in the onslaught on-shock.
The onslaught legend series has a new sponsor, Sir Shark, tuning on twitch to out the season
and over-led spoken store drops, where you can claim prizes such as that canon, the canon, and
You can also pick up new LLS Pundals to show your support for your favorite team.
If they win, your style will be automatically upgraded.
Mark the 21st and 22nd of February in your calendar for the finals.
Let us know in the comments who you think is going to win and be sure to check out the article for further dates and details.
Halfway through the onslaught season, you will also have the chance to take on the mega
perturne with some of your favourite content creators on February 7th.
If you're feeling up to the challenge, why don't you try to defeat them?
Otherwise, there will always twitch drops to be on.
Spring has nearly sprung, which means that there will be a new round of twitch drops
for the Spring Turken stall, including the opportunity to pick up the German TS7 Heavy
Tank, the VK45.703, tuned into anyone in the Royal Times category to start earning
or drops. Once earned, clay them in your twitch drops inventory, then find a string token
store in game and go spend your tokens. Every brings a brand new Lunar Year event, the JDM
first challenge, returning for February 12th until the 22nd. This fast-paced, limited-time
77 mode has teams fighting to capture, and deliver the spirit of the firehorse across a
specially decorated match. Uniclustabilities and quick rounds encourage teamwork and constant
action, and of course there'll be rewards available for the event. We'll be sharing more details
closer to launch, so keep your eyes out. A new booster-wide bundle is inviting your February
first, perfect for commanders who want to keep playing Guard of Tanks, even when they are away
from their usual setup. It comes with a brand new, commonly themed commander, ready to serve
perfectly cooked armor racks alongside guaranteed must-eat rewards. Jumping to battle wherever you
you are and check out the world of times portal for all the details.
Vosis are red, camos in green.
There's Valentine's Friday, there's streams to be seen.
Roll out your time, spring, friends along to, on February 13th, I'm live just for you.
Join me on Twitch for battles and fun, a cozy night stream when the work they has done.
Tankers, you're welcome, come hang out and see.
of Alan Time's Dream is where you must be.
We have plenty to offer in game 2.
Complete special Valentine's missions between the 13th and 16th of February and earn the
love machine 2D style along with decals and personal reserves.
There will also be in-game vehicle Gold Discounts and some sweet deals in the Femion Shop.
Check out the portal for more.
If you haven't already, make sure to subscribe and be notified of future video releases.
device on our portal for any more news and updates. Otherwise, drop this all for me for now,
if I don't see you on Twitch, then I'll see you all again for the next one.
The holidays are over, and the world of tanks team is ready to present the large scale update
2.1.1, which brings you new tanks and mechanics
and proved here 11 vehicles,
sound and interface updates,
varied modes, and enjoyable rewards.
Let's start with the hottest edition,
the new branch of American Auto Cannon medium tanks.
It sprouts from the T-20 and includes four vehicles, topped by the Tier 11 Aries 90C.
The newcomers differ from Czechoslovakian auto cannon light tents with a lower fire rate
but larger calibers and higher damage, as well as the unique thermal overheat control mechanic.
These vehicles don't have the usual reloading system. At the start of battle,
Or after you change the shell type, a belt of the selected ammo is loaded, which you can
fire without stopping, only pausing to prevent the gun overheating.
In some combat situations, it's better to fire single shots.
While in others, you should unleash a barrage of fire to cause maximum damage in the shortest time.
The M with the re-adjustment here is a loser going to get another shot and go out to the local plate
Yes, that means one shot onto what the 50M is XC Max going to pick it up good shot and go off the
Capola it is the one the one we've been waiting for here and he does it
The OLS season five is already here the best teams are ready to head on to the battlefield
Who will you be supporting
Group for your favorites, follow their journey and stand by them.
With you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
Behind every vehicle is a personality.
Who's quick thinking and precise actions can change the outcome of battle.
is a hundred shots in maneuvers, plus a thousand emotions on the other side of the screen.
Support your favorite OLST in. Be by their side. Together, until victory.
Hello gamers and welcome back to the Surfshark on start legend series season 5.
Hello Bander, welcome to the broadcast as well.
We're going to say it off with a banger today.
Yeah, we've already game lined up to the first one.
Hit run versus catchbacks from the 3 good one.
I mean, it should definitely be a good one.
But we jump back into the action.
A quick shout out to our sponsor.
Sir Shark, as you may have noticed, is the official sponsor, although on such a legend series,
leaks, season five.
We're of course very happy to have them and contribute to where's the price will for
the tournament as well, boosting that for the players at home.
Sir Shark is a VPN that helps you keep your connection completely secure in private.
If you're gaming, traveling, browsing online doesn't really matter where it's everywhere.
It also works on unlimited devices, which means that phone, tablets, computers, second
phone, whatever you may think of, one subscription, which will all of your devices is fast.
to use exactly what gamers are looking for.
SureShark has prepared a special offer specifically for you guys at home,
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Check out the four extra months of search for VPN.
If you want to find a little bit more details you can do so by going to the
clickable searcher banner on the bottom of the official world of things with channel.
Just go to scroll down a little bit, you'll see there.
Now let's head back to the action.
Hit and run versus catchback, a battle for the top of the leaderboard, right?
About 3 ages. I mean this is an important one like these points, especially early,
can really affect things later on. So and it is two teams that I've won it before and two
teams that are at the really top level. So this really is going to be showing to be a very
good game today. So today is our Sunday broadcast next week, guys. We only have two
they lined up for you to keep your eye open because there is some mega-partun action later on the week as well.
I think I was just saying in the monthly video so I'm not spoilering anything there.
The prize pool could still go up, of course, just shy of hitting 50k just about now.
But of course, you still have time to get a bundle where the Oracle bundle will be the most interesting.
Well, get it in a second because it's split between regular season and the playoffs.
just to incentivize the regular season just a bit more.
Yes, a lot of money, a lot of money.
Then of course the bundles that we were talking about,
the Oracle Bundle still available unlike last season is basically available until the
playoffs starts. So you can still weigh it out and see how the teams do in phase two before you decide to make your prediction about
who is going to take it home with them.
Did you choose that key?
Nobody else. Nobody else. Nobody else.
Last season I picked Mafia, so you know, I was buying on the money.
Got that prediction game down.
It was also the only bundle I bought in two accounts.
I thought quite pleased with myself.
It's always gambling when you're right.
You're a good gambler, right?
Exactly.
I don't know if I'm going to choose this year.
I think there are bundles being removed from the store so you better hurry up and have a better case
Talking store of course can only act upon the main reward you can miss up to three streams you can not miss the playoffs of course because that would be 20 tokens from the start on that is the final
We can be over last year, 21st and 22nd February, and a lot of it for everybody, and a band
is a big canoeing act, band is very lovely.
I'm more of a cool type of guy, but there are definitely some options there.
Stanley, so hit the run, cashback, both on 13 points.
One of the two will be undisputed, number one, after this match.
As a heavyweight fighter to top end at the bottom, but you can see hit cashback on top,
and Mafia W, and then the kind of losers of the weekend of Volga's kind of, I don't think they can't make it through anymore, right? Volga's definitely can't, but I mean they're in the throat.
Yeah, you know, to the studio, but still if they take points for anyone else, it can affect the top. So now's the time to perform, you know, when you've got nothing to lose.
I mean, for sure, and use it as a practice for later on, right? This is the schedule for today.
everyone versus Gachbag and City of versus Lotus, W versus Volgas Machiav versus
Weekend and last up, it is the OCS rising match between last dance and
secarios.
I should be an interesting one, especially week and mafia Volgas W, you know,
these are teams with nothing to lose power. So if they take points from the
big boys, you can still have it in fact and you can still make some enemies.
First up is going to be two big boys against each other though, with Hidden Run and
Gashbark and I don't remember how the cancer predictions look like.
We're a response. I think we all favorite hit right.
Yeah, we all favorite hit. I mean it just seems to more logical choice. I mean
cashpacks losing barbarian.
Hit just being so strong as they are. It just comes to me consistent constantly at the top
level. It's just it's the more logical choice. But cashpacks have shown. I mean they
performed really well. They beat my fear. So anything can happen.
Sure, it's was a great victory for them all, I think the Mafia much better when the
tie breakers as well, there was this this gammel on Cliff ride as well, if I remember
the game right out.
So it gets a had a very 3-per-sick, it's pretty very very very good.
Yeah, I mean, he's playing those IDPM tanks, the CS 140 and E50M, but I mean, someone's
going to be a crucial contribution, right?
You can see that if he's playing these times even the heavy maps,
it seems that hit are kind of favoring the lighter maps,
if you understand the favouring the cliffs and the murals,
or you don't play so many heavys.
The community predictions?
It's about the same as what we said,
I believe almost all of us had three one to hit,
but the community kind of go with the same,
if one's favoring hit,
but cashback still would have solid prediction.
I mean, they can definitely win this between the two,
however in the best of five it's always not that easy to predict how it's going to go
because it can be over very quickly and the maps we're going to be doing it on
is going to be starting it up with Pilsson between these two. This is a very, very
first map, Pilsson and then after Pilsson going into Ghostdown.
Yeah, I mean hit them shown in a really strong location.
Customs one of those maps where if you're a good team you can really punish slightly
weaker teams on it just from positioning and timing things like that.
Those towns are nice, one both teams have great light tank players, great everything players to be honest, so that's going to be a good one
type of type break are being cliff I'm surprised that
Cashback one or five don't cliff actually
I feel like maybe a room burger and most of what have been down that but
Clifford is and Cliff is I think my favorite map in the game actually even even for randoms
It's just so fun. I know there's so many options. How do you hate it?
You're the type of guy who does like mines. I can feel it
Doesn't like it, but nice, my clip, not.
I like it.
I've always liked it.
It's a bright color, you know?
Yeah, I'm doing it.
I like it though.
I like all of the, you know, idiot maps.
I like mines, I like cliff.
Everything works close quarters in your face.
I can do what my one-for-one trading.
You get my 2KDPG and back to garage.
That's my favorite.
You don't like to drive.
Ah, I don't like cliff them, but yeah.
First up is Billson between these two.
I don't think we're going to be seeing too much quick aggression on this one.
No.
I'm not really going to be training it out blow for blow.
No, and I feel like we're not going to see cap strategy either.
I feel like this is going to be slow position or play on the field, especially by hit.
Ashback might try and go for that cap side, but I just feel that hit and know this now, as well as anyone can know it.
I mean, you know, the field positions, the rails positions,
just how to make a push correctly
because you need to group up tanks and go over the coal bars,
things like that.
So I think it's gonna be a good contest,
but I'm thinking that Hitler's probably gonna save this to zero.
I think they choose this for a reason,
and I'm gonna be wrong, but I think this is a map
where they can really perform.
Who's there for head on build some, I mean,
they're not a band ghost on TV anymore.
True, although if I had a pick between light players, I would pick catchbacks like play over hit the slight players
You know the thing is hit I've probably more light players, but the quality of catchbacks play the liberty is just you know
I don't have a level. I think the limo comes close for the mentors so it's
I mean it's hard to predict but I still do think though. I mean I'm not banking on them taking this to zero
But for predictions obviously
In your prediction, you need them to win out to zero somewhere.
Yeah, exactly. So, might not come.
Alright, fellas going with 3-2 close match. I was also even considering predicting
cards by Kavino. And then I was like, eh, it's usually a pretty solid,
and these kind of matchups.
Yeah, I mean, you do the, doing the logical thing, you know, but looking at the line
of say ahead run, double tight, 140, 4-3-U, double flush-p, and then I shampons
As you can see, it's a lot of volume.
Cashback, BZ, triple bar, the CS63, 140 in the Blisker, that's a lot of bar charts.
Yeah, it's a bold one.
It's a aggression somewhere.
I don't know, I feel like I light hits line up, it's more coordinated and definitely looks
like the field.
Cashback's line up.
Hmm.
I mean, it's light, so you'd say, probably the cool cause, but actually feel like they're
going to play one-two line here.
I don't know why.
When they could try and cap with the bar chest straight with the known not going for the other standing cs towards the middle and the triple bar
The only little getting spotted out
Yeah, it's a nice play
Minimal info one bar chest doesn't tell you that much
BZ and cs getting spotted in the mid which is important gives them info that the cashback applying when a pretty light line up and nice initial damage on to brain breaker a lot actually two types shows
I'm here to the BZ, but they will be able to take the strike at least most of the
fight we've said it, didn't succeed, it's busy taking the damage, and the 140 now after
died, and liberty being in a sort of a sharp arc, I'm bailing out of the middle, so
can't work taking a decent amount of damage here in the beginning, but this double
botch has just lingering and waiting and looking into pounds on something.
I mean, it's hard to expect you unexpected when it's this unexpected, but I mean, I never like these kind of
Baity strats. I think you can do it if you're a much weaker team, but I think if you're a team like Kashfak, where you've gone back by escalated got the experience. I feel like
doing these kind of hidden strats is
I don't know
Ooh, I got that much from it. Let's say we're in a little bit too far forward or in the port city you was put thought after died is what's on little he only doesn't know where liberty is who's coming from behind
and Ketsai now realizes, oh oh I'm in trouble the fortity you the highlight player the double strike coming out do they hit on both
No, they do to a lot of damage with those
But don't get the full maximum of it bring breaker now getting pushed in the middle of the map at the business 75 and you can see the reaction coming out from hidden one
Sure, they're lost Ketsai with their up
34,000 HP at given points in our mind breaker getting pressured. He has no cover, except for Akka in the
The CS63, but that's not going to be doing that much, it has got a good shot against
Bounder Fjord, the strike coming out, well it hit them both, yes it will, so a good strike
at the very least.
Canberra and Bounder Fjord kill.
Mine breaker, yes they can, the final shot will put him down, and I mean time, brain breaker
dead in the middle as well.
And here in the Nord, Franak is holding on against Aphrodite, he will not make it any
further though, liberty coming in for Monster, who's chasing down towards Little, so Monster
is going to get caught as well.
So at least the guns will be in favour of cashback for now.
Yeah.
They are going to have this normal ballad.
I mean, this I will probably pick the squeeze in here is so much HP.
And if you're making the play onto the CSO,
it will not be passive.
There's any blow HP flashback to probably take the strike.
And the few hits keep the map control.
But positions are, I mean, HP looks horrendous.
For cashback, but it's not that bad, actually.
Very bad, all of this HP almost all of it is on his side right now.
I don't know.
Yeah, but Suzy will die though.
Maybe it's you.
Be well, but I mean, that's going to be apparent.
You've not gone negative, so it's not that bad for cashback.
It looks bad.
It looks really bad, but it's not actually.
If it's played perfectly.
Oh, why is Suzy?
3, 2, 1.
And he's gone?
I was expected, right?
He's taking a little bit of damage from the patcher in the back.
But he knows that one of the bots has went to a five and now we're in the slow game and hit a run
Yeah, you'd said it about
Well, this is five K HP is on the double time five
Yeah, but I do think there are options though for
Clashback they've got the more mobile line up they can play the angles you can see the button and the off crossing the A line to try and get behind them
Pants if you're is holding the south so there's no gonna just have to be any rotation from there
But it looks like, and when I'm gonna play by the rules,
they're not gonna apply a bit of cat pressure
and try and keep the control.
Looks like in my try and rotate the faucet
and off and try and cast this CS.
It's a difficult game for both teams,
I still at this point,
because hit have no real options,
cashback have options, but it's hard to execute them.
If the runner has been full of a double strike, though,
they can't get it.
Like they can get the strike on E1,
but they can't reliably get the middle strike.
in the bank and on damage dealt right now
I mean bear mine the fushes are probably healed a lot same to the types cash bank
is your ally I know cash bank is still pretty alive it's a big difference
so like it's it is bear mine the fushes will heal a lot plus type healing
it's it's hard to predict but this this big of a gap it probably does go to
I mean, there's no way for them to see him, there's no, um, no infotower that
hidden room can take, but it still limits his options because if he gets spotted, he will get
right.
Hey, even the bit yesterday careful right.
Yeah.
Ah.
Yeah, they're not actually being a one shot for time.
But they're going to shake, DJ is going to start camping, but those batches will work
their way around the map though.
That will be the downside here for, uh, hidden one.
The time's been right there.
Yeah, by design.
I mean, this is not realistically capable by DJ.
Little can just go to the three line, get a spot.
I mean, DJ will know where he got spawned from,
but then the strike will come down.
And even then, there's enough time for them to strike both corners.
And like strike one corner, get another strike, strike the other corner.
But HPS narrowed a little.
It's only two and a half can now, he didn't want to take a bit on his deck.
He was a village bee when the game slowed down, he's lost about a little over a thousand, so...
I think damage dealt, just now in Cashback's favour actually.
Another strike coming up, that's going to have to be liberty taken, but Liberty already has a strike, so he would need to put it on somebody.
He'll let us try to spot the guy in the car.
I think it's good.
Yeah, it's from Harishal and T-Sik.
This is Dr. Innsik Gap now.
They're going to have the liberty taken in the info.
He looks like they're not going to take it.
So they're going to have to use their strike.
Liberty dodges, and ooh, they're getting spotted out.
Ooh, mini strike.
Is going to hit? Yes.
They would have gone there with the mini strike.
It was well placed.
The big strike would come in as well.
And now, yeah.
Damage stealth.
I think slowly, but surely coming into
Gap by his favorite with the added damage that they're doing.
But the Dammopave is now on the car, so a single strike will not be able to reset it, they gonna have to come up with a bit closer.
Yeah, the C.S. did take the strike on the field, it's gonna be generated a small strike, so that's two options for D-capping right now.
It needs to support the mini-shadow, it's like level 1 is too small to really able to predict where they're going to be selling, so if this is a good one, right?
Yeah, they do get a good strike on DJ, so they didn't even know that he's low, it could charge on D-seq as well, but that's low.
Now HP is creeping over close and now it's near certainly cashback all the way on HP points
And they know about the fury sitting there
Oh they have a typical card now they do still have almost strike available
So we're very infrucing it up
They know a DJ, they know a T-sec is so might not have to blind strike here
You know, we don't have time to take the info point there.
Line tracking on DJ, but it's only decouping one.
Another decoupling check.
I'm going to get the killer here.
Many of the shape did work out as well.
Fines, these like super stuff there.
With that mini-tracked blind place.
And now you can see them start to enclose from the angles,
fit the bar charts as well.
Then seconds left, or they're going to have to get a reset here,
because right now it's not looking good.
The mini-track coming out again, beautifully placed.
Prediction
No, Liberty's gonna come and party block the worst kind of game play because he has to sit there against this and in the meantime
Akka getting spotted out as well, but it seems very push me in the south and Liberty. He's dead
Akka and we've come out. No, no, I think I'm sorry that he's gonna cap it out actually. Yeah, there was they were running away with the bats
And nobody ready the mini strike comes out. It's just over. Yeah, that's a bit
But I feel I'm satisfied, I feel like I expected more of an endgame than I feel like
it just kind of cashback for doing so well until that last second.
I don't think the batch I went into the cap got the D-cup on the far sheeter because the
cap just happened like immediately after.
So, no, no, no, by cashback.
I don't think he actually had been very in and off.
No, he didn't get the D-cup of the B-p-p-p-p.
So that was kind of wild.
I mean, there were options there.
I feel the bats in the north, it was 1100.
You could have picked and got none of the decab.
Got some more time.
I mean, there was no time for them to spot out barbarian,
but if you're going to die to get the decab,
at least get the decab, you know.
So, well, I mean, it's been a steal of the right.
I mean, the cashback played it basically perfect.
From the moment the game slowed down,
cashback played it actually perfectly.
And right up until that end, but all just kind of...
You don't even pay Djenga, and it's like you build it up so high in this one piece and it just kind of ups with it once and so that's all.
I feel very...
You know, I feel like...
I was so satisfied with the weekhouse map of playing, and I feel a bit empty inside.
It would never last again, would you know my leg.
You're always a winner, Becky.
The tower game...
It never played it.
I think I played it twice. It was like this is hell of boring and never played it again.
I love a good game of Chang'an.
And much for for for for roll it, you know?
That's for roll it.
You know like it's like the it's like little ball.
It's like four colors on it to your four players.
You know you're a call at the time of the guy.
Yeah, it reminds me of the shapes that I was younger.
Basically.
Okay.
I'll have to recess that.
This is very cool actually.
Okay.
Roll it and record.
That's what I need to do research on call it.
No, he doesn't have any research on the regular trust me, I'll to get a damage dealt.
Yeah, the first piece from here and run pretty well, at the end, as expected.
Mine Baker, only getting one shot off in the Bliska, kind of tough.
Yeah, I mean, you got pushed on by two fushes, it's not really realistic. He does more than that.
I mean, they kind of traded okay for him, I mean, it's obviously a negative trade,
but both the fushes down to half H speed could have been above worse.
BZ dying in the middle really cheaply wasn't good either.
Brainbreaker only can use two shots but apart from that you can kind of see everyone on the
cast breakdown line up to the one and down.
It's like the each of the batches did through an okay.
I could with five and a half.
I think about one K of that was probably two K of that was strike damage and a bit of that
was on the fosh at the end but I do think if this had come to a draw the cast record
of one and actually but it did nice actually they baited out all of the, you know, what
You put one on the cap, you bait out the strikes, then you put two on the cap, you bait out more strikes, and then when the enemy has been most strikes, you boost it with a third, and then you close the enemy to panic, which is kind of what hit bit to catch back, and they forced a bunch of clothes, and then it just...
It's also a shame that the batch of clothes was the one with the lowest HP, and that he didn't get to reset.
Yeah, like he needed to, like if you're going to do that, you need to decouple on both areas, but you even shoot the tracks, like shoot something.
But anyway, going to this game, hit run, triple BZ, you 50m on 40 Bliska and a flash day.
Cash back, BZ type double first to the U double first B, I don't know how it's done.
So light first is no light.
I didn't run, could it go very aggressively with this kind of looking like it as well.
I'm not surprised, I think it was a hit or was that team that I feel like play a light on this map.
They didn't approve these games as well.
I feel like he made a mistake, you know, with a bats push the 1-40 in the RHM, from the
high ground, I feel like they probably should ram, they're going to mean, you know, 1-lites
alive in the late game against a mobile element, really complicated things.
But, yeah, catchback going for that field, good playing, 5-thanks spotted at least the M&B's
一樣 spotted, kind of gives the game away from me for a 1-2 player so nice early in
I felt like I should try.
The foe is the Eucalystly straight through one of them bailing towards the strike, the other two bailing towards the gap initially and
Liberty Green Shader first had Eastern strike of course, but we'll first be in a fortity use some pretty close for cash back
Who are afraid of the over push ride?
They don't want to be too close because they still a lot of things here on the field. Did you have a not be able to take them a little strike either?
I don't know if they can go, but a bit much worse.
The cashback too long at a time.
Most strike taken in the middle strike taken on the field.
They don't have a CS or anything with a small strike.
So they will need to make some kind of move.
And you kind of see Akka slowly moving towards that cap.
Because he knows after that first strike is used.
He will need some body walking.
the strike on against one
the pressure will be back on towards uh... catch back here because of that
that is soon
yeah looks like i guess going to go in in the meantime the fourth thirty in our
share with cashback is
blanking around the south they want to kind of
hit some monster because he's a little bit away from his team at some point
they will boost off this camp here three seconds left
they knew i could body block it so they're gonna try and go for this
430 Foshby combo. It's not as easy as it seems, but I'm really happy to get to the
lead in the face of the earth.
Mine became a little bit too far forward and got clipped down by the barbarian and now
little to end the do the same in his first B, but he's getting sworn by the guns. 140
coming in as well. One B, C from the left, one B, C from the right. It's the sandwich,
some little's all the way in the middle. It gets in. I will put him down and up for
the idea of how I was well. It's a little play from my breaker. He was very far for
moving towards the factory and that is pretty bad for cashback because they need to
somehow support this. They don't get as much damage as they want to. The 4-2
to use dies and opens up the double force beam to just get pushed upon and
barbarian coming off of reload already is to clip out on back towards Akka,
well-popped the heal ability as well in the BT back in a way, cashback has something
to play with but it's 4 versus 6.
Yeah, with a very cage to be advantage and no realistic good positions. They can't use this light tank.
He's not a fighting tank, you know. So there's no like slow late game wake before them.
And I mean, his ex is being a little bit euga. It'll take some damage there and I could probably give him one for all season.
We'll probably go down. But if the grand scheme of things that don't think is going to make a difference fan.
So if you're a examer act, also, things could be cleaner if I hit him over right now.
It could be, but I think they're kind of like, oh, we won the game to try forward.
Rainbow Maker does find T-Sec and now the Force B and the Flisker hits the Swarm in the BZ that has no DPM,
he's going to disappear in an instant. He's just gone. Rainbow Maker did that, and yeah, he didn't want to put a close it out cleaner,
but...
They didn't need to, it's one of those rats.
The game is always just coming.
Unthrobable.
So, 2-0?
That's you very happy for that Wilson result, huh?
Exactly, I am the predation master
But I think I think if I think if it's three one as well, so yeah, we know point out
No matter what happens in this game, I'll still be about views. That's fine
I think you got to look at like because I actually really don't know this. Oh, no, this listen
Phil feels not real. It's a figment of imagination neither is key and there's only me in you. Right, that's it interesting
I don't know me in you with a big warring since I don't know
I have a tea.
Hi, couldn't care less.
I will not say.
Okay.
I will not say the way I don't care what the season after.
Then when I left that trophy, you won't care.
What trophy?
The way you don't have any budget for a trophy, but you get like a permit.
We get like a firm handshake, and that's it.
I'm happy with that handshake.
It's a golden handshake.
Yeah, but to zero, the first person was the one that could have won anyway in this one.
Not sure why, the fourth year you've come cashback, decided to edge forward.
I'm sure about Barry's damage in such a little space of time as well.
Yeah, I'm surprised my project could stay safe for that.
Where he was using sitting behind the hill there.
He was all the way forward.
He was moving towards the factory and then...
So weird.
And then we were very in caught him out in the open.
In the last, I think, last two shots were like a bonus shots,
but before that it was fully in the open.
So, can you have the couch this far?
Yeah, I mean, small mistakes by my break,
maybe they were worried about getting detoxed.
Nice decision of making back here. It's the thing that we've seen so often and no
or less with these bezies, you know, you're applying maximum cap pressure and then
because you don't have any more strikes, you force your enemy to come close and
you know when they come close, you snap the jaws and let me boost out with
bezies, give them a triple shot and then you kind of snowball from there. So it's
what we've seen before but it's effective. It's a make a name for us track Crocodile
strap. There we go. Made it.
Fuck that. I'll burn me.
Yep. You know, you reach your hand into the water to grab your phone and
broken out by a channel. Like that. You brought that into me close.
Broken off. There we go.
What's that? That's in the known as Canadian.
How did you know, like the waters and how did you know you can reach your phone?
Because it would be sinking through the bottom.
That was I was wearing it was not that deep water and I was wearing short shots
Yes, so how do you not see the crocodile after what is meant with the funny concierge for
Because he was buried under the sand back. He did not know very broken out work bad and then he was a borrowing crocodile, all right? He liked playing the sound
Rocks rap all right
Sharks rat, okay my voice has died. How do you not see the shark if the water is pretty shallow?
I don't know if I can get out of the light bites.
Horse, horse trap, horse, I mean.
Bosses can bite.
Sure, but let me.
You know why the strap, there we go.
Let's just, let's just fit the quirk of the house, right?
How the good way to do that?
Well, let's know the question, the logical way.
You know, exactly.
Perfect.
Anyway, go down.
I wonder what we're going to see.
He didn't run a straight-up, few turns without light and ghost
on which his BZs take with boosting dodging the clutch in the plane
in the beginning.
And then boosting the volume along the us going to say it's not a fine because I feel like it's hasn't
reached for anybody so far.
I hate it because you have to cross so much open ground to get to the red line and even when
you get there what your half HP and you're at the low ground and you're fighting like a
full HP Leo or full HP 140s.
This boosting with busy strad and across the was it like probably the four line or something
or six line I've never been a fan of that.
I think it's so much more risky than you have to play.
but had run might be trying it again, four BZs,
when I seven, a type and one for it.
Gas back in return, double BZ,
and as four or can anyone, I want to 40 and E4
and an RHM so information gain will be
for cash back in the beginning.
Yes, now I'm in the can, anyone will give a small strike,
our channel will give the info,
but what do you think it will do?
If it needs to be a cap play,
I don't see this being a six line, six to nine line play.
I mean it looks like it couldn't be a cab, but like at the same time they could put the ice
seven on the six-length strike and then boosting with the disease through still you know.
Yeah, but I don't know. I feel like you need more presence from Zurolo and if you want to
make this kind of seven six-line push work.
Right, during it, it's going to be like you don't back off if you're going to put the cab.
Yeah, so I say, as you can see, you can see here guys like the disease, they stopped in the
beginning of my backwards and they dodged the plane. So right now they're completely unspotted.
He said, well, not make it there first, but he'll probably just peek this and accept the damage.
Ah, crack it all.
And if you're going to get this for the outspot, it's an Akha.
Kat said, the first one crossing line, break from the cap already.
It seems like it's going to be peeking this to V-set the Shrike kind of forward suit.
Takes one in return.
Oh, misses.
Misses as well, which means that there is a strike available.
Oh, no, he didn't miss, he didn't get that one.
He didn't get that one.
I don't know.
But it's still a critical hit.
But Akha pretty low in the meantime, down to the first one,
He does make it away and he didn't want his look into the push hit 147 to take the zero line as well.
Haka, it's gonna die actually.
Cannot do anything about Katsai who's boosted fast and now they're moving on for his mind break.
He also takes two shots to the face, barbarian is going for him and Katsai back currently.
A little bit too far separated from each other, mind breaker, even missing in the ice for loses the driver.
It does pretty bad.
Katsai finds Haka, now also DJ Father Fury and barbarian, they're continuing the hunt.
They see the C4, they see the science for the ice for the one that they want to get out of the game.
But barbarian is going to need a little bit of help because the BZ is going to say
a shrill squared a bit that I was forward, but in return the problems are mounting
for cash by because Brainbreaker is dying.
Yeah, it took another great position, but it's nice.
My cashback, they got that push on to Akha and the BZ, but they needed to keep going
into the IS4. The longer this game goes on for the more it's going to swing back into
the Kasperks fame that they will get for him break it here.
But I don't like this back off as a Greshen monster and Katzai coming towards here.
Because now what's the plan?
You've got these two tanks there, Alina.
I really feel like pushing them to this IS-44 combo.
It was definitely the benefit of play because the KNN-211-40 couldn't support.
Now when this awkward situation where,
yes, hidden run, have a two-tank advantage.
The other way to the back, quick.
Kasperks have that light.
I'm wearing this, you're back to the cap in my opinion.
Yeah, the brain.
They need triple camp right now.
I know about triple, but at least with Capresh or two, because right now, Capresh doesn't really have any guns to think the one line should I, you know?
Yeah.
But this kind of player, I kind of, in the beginning, they got Akka, I really feel like they needed to keep pushing onto my breaker.
Like, it was an Aphrodite in the K&A to one can do anything same with the 140.
I feel like now that it's in this all-composition double cap is in, though, to say, we'll take this strike, which is going to punish them.
than 140s rotting over, you might be able to decat minebreaker.
My break and dodging the strike there, so you want to get normal decaps.
After that you will go for the strike and cover him from behind.
I think my break is appearing from a bit of a unguessable location.
The segment account is slowly though.
When the 40 units put it out, he's a little in the E4, so Froneck is aware about three
of the guns now, because of the fact that the other guy was spotted, liberty, and
squeeze against him shots and throws the back of our bear and pound the fury.
Gotta be careful there because of the A6 positions, but once it makes it peak,
spots out both of them.
The second I'm here to counter minebreaker as well makes the peak, makes the shot as well.
There isn't trying to be available on the side of Kai's back on that Q&A.
Anyone, because he's taken it in the second or two, and I'm squeezing them for the
equals to his monster, only Liberty left in position to get some reset immediately.
Even when I'm trying to kill, they use the strike on Cat size, so they're going to manually
D.C. while they try and kill or use the kill anyone, D.C. because now Liberty peaking wants to get
get started, monster shielding is crazy, gets a shot on the back door monster now getting picked up by
Liberty from behind as well 20 seconds on the cap, still the one 40 of Froneck has moved in in the meantime
as well to counter than I was for monster taking some more damage really good play from Liberty.
Yeah, most of the situation to HE and quite surprised, he didn't actually shoot in the
team for that, but from next now, cross firing mine breaker, he needs to get that D-CAP
before he goes down, he will go down that D-CAP comes in, he needs some time though,
still.
There are 140 balancing a few too many shots, but as long as he kills mine breaker,
it's going to be A, okay, and now when he's out in the open, he doesn't miss it, and
unbelievably enough, he didn't run, have come in today against Gashmack to take away
that number one position would rate success.
Looking like a 3-0 to come out after die running at 6 guns from hit and run, they
are making this one work at least, where they enhance a lot of HP to chase with the capist
still on as well.
He will find after die out in the open monster looking for Squeezie.
We'll find it as well.
Liberty may get one more in return, but that's going to be it as well for the sign of
Gajba, may even get these secs as well, and people may find another, it doesn't explode
for this.
That's fine, that it's gonna be headed round with a 3-0.
Yeah, I think this is the first time. We saw the aggressive BZ-strand working out, actually.
I think every other time I asked it, it didn't work.
Yeah, but against weaker opponents, but I mean, they did a little bit different.
They didn't push all the way to A7 this time.
But I think it was a bit harder to spot a darker circle.
Yeah, they got...
But I mean, patchback kind of played into his hands.
You know, like, hit and run, bite this against a bunch of weaker teams.
teams and I think those weaker teams are more likely to sit back because they're worried
about taking a straight fight. I think Casper can less worried about that so they went forward
and hit managed to get a really good engagement with this busy is pushing on Acca getting
good damage on IS4. I kind of disagree with the decisions they made with where they pushed to
but I mean they made it work. They applied the cap pressure like they needed to which forced
Cashbacks come close again to limit guys for and to kind of make the K-N-2-1-R-HM combo
Not so effective because they can't take strikes or it would take too long to take the strike so
A risky strap by it. I mean the cashback played a line up that things in the hands
So it worked the big success there is getting a car catch time in a good play by pushing past actually
He went to one step further than his teammates pushed really deep got a car for it as well
and then you have this BZ isolated on the cap and on the strike on the east, which is the second down
side of course because that BZ did good damage. I think the has to be very very good because
Akka was the other one. He is doing 4.1 for 0.2 but now I'm in the straight damage. He traded off
his life very well but the problem is still is at that point they're down two guns.
Yeah, I think he was the one who was the reason why it is like it was like 600 later on.
I might have done another shot of damage to some of the others,
but I mean, you can see the damage there,
Franach with 6000 DJ and rest of the BZ is,
I mean, it's really nice, actually.
And the period wasn't, you know,
he's just a big lump ring creature
that just walks around with HF,
so you can't really expect him to do that much,
he must have just did Capresh of that.
Really nice, by head, making a strap
that's difficult to work pay off.
The cashback did play into that hands a little bit.
I think if cashback are like, you know,
doing more of a rat tactic,
this never works. Yeah, I mean you something we did. This was perfect for
well, perfect for hits. It was really good because they had a
target isolated. Yeah, so I make that a initial kill and then brain
breakers in about positions so he dies eventually anyway because
Frernick can shoot him from the red line. Yeah, and then the cab says
becoming an issue as well because you got to somehow deal with that one.
And then there's the crocodile strap with the IS4 comes close and then kind of, you know,
and then yeah, planted.
I mean, for them, it quickly zero is a great result. It runs going to be very happy because they're
going to be under-stuted number one after this. No matter what, they pick up three points,
they're with three points ahead of the second team. So really good stuff from hit and run.
Next up is going to be an interesting one as well, but before that, let's take it away with some
Please
GIFT, with the dreamers, deals, tight the shot.
Well, I feel like we're both going to do it this time, because I'm the break we did
at the desk.
Get usually asked.
I'm going to do it.
And you have this one.
You don't have to call this key hand.
It's just millennial pause or something, I think it's called.
When it's like when recording a video, it's always a pause, dude.
Instead of just like, you know what I mean?
I wouldn't know about that anyway, I'm certain that's called the millennial boss.
I think. Anyway, we are here with the CTR versus Lotus, time to get a little back on track and
well for Lotus, diea strades for CTR kind of as well. They started off pretty pretty hot in the
all last season 5, but since then, not so much anymore, right? Not that dire evening though,
because they made it to stage 2 again.
Well, yeah, but once you make it to stage 2, there's another goal that you set
play yourself and that is making it to playoffs and both of those teams.
I think they are right now on seven points, so both of them need more.
I mean, can I just turn the inch you'd definitely understand that you're more like
one goal per day, you know, like get through today, goal completed.
I kind of identify with that, but yeah, it would go, the Lotus lineup here, they have
had some good, some bad matches so far and I'm pretty sure they would like the former
as a performance, but they'll have to get past wood off 3.4K dpg.
0.9K d, but to be honest, like after the first two play days were CTR started up really
strong not so many victories anymore, so, uh,
jahapah kind of KV still is pretty impressive.
I mean, he could have had more than seven points.
You know, they've let some slides so far.
Yeah, I remember some upside down S-JRV on Sandraville,
uh, that might have had something to do with it.
So let's see if that one is going to happen today.
Community predictions though,
still favoring CTR quite heavily.
three quarters basically for them. I think that's warranted as well. Just wait a
t-shirt has been playing as we're pretty good. You know, everybody struggles against
hit-and-run. Let's see. Right? That's actually so
situation that, you know. So taken that into consideration. I think it's
warranted. See, there has been playing pretty well throughout the season. Yeah,
absolutely. They also brought some, I guess, fresh air, a bright
the fresh air with some of the Tundra strategies where they absolutely surprised
weekend and at that point in time everyone thought like oh wow CTR is really
starting strong but was it them starting strong or was it just a continuously
weak performance by weekend in that case?
a little bit of both, right?
yes so, map pick and bands though we are going to start out by removing
and skin clif, pretty sad about that. I like watching both of those maps, but in turn we do
get Moravanka and Tundra interestingly enough, Lord is picking Tundra and map that CTR.
Didn't do so badly on in the past.
No, for sure not. Moravanka, then Tundra could be two very fast maps, depending on how it's played.
I feel like between these two teams we've made some cap action on Moravanka,
is because it puts a lot of pressure on your opponent.
Dundra, it's a different, we really, like at WCI,
we saw a lot of brawls right on Dundra, like quick engagements,
if you remember, but so far and all else,
it's always looking to be like a half half kind of split.
It's interesting.
Yeah, during WCI, everyone was focused on the side with the strikes,
but now people are starting to play control with
inspired medium split up, split off on the Overwatch positions.
So, let's see how that one goes, but first of all, of course, we are going to go into
more of Ankan, you said it.
We could see cap strategies here.
I mean, neither of the teams that's playing right now is W.
So, you would assume that probably the angles, maybe, are not so well known for some
players here, just because, well, W are essentially the Muravanka specialists, but in between
both of those, yeah, I can see some interesting stuff happen.
will just have to wait and see how aggressive both of them are going to start out because I think here
it's also important to keep in mind both of those teams are relatively new even though we have
lotus in the past already so they want to probably put up the pressure immediately to just see what cracks.
That's what I'm saying I think I'm going to run and come and see a little bit of a
couple days come out because of that in experience so that this team has where it
can becomes very annoying to deal a bit very quickly if you don't manage it well
you know you don't get a strike you don't get a mini strike all the sudden you've
got a rush somebody on the one line it ends up taking a lot of damage things
it's not about really quickly predictions though 31 for you and me
the boundary of the three two?
Yeah, giving a lot of respect to Lotus.
To be honest, I didn't know the maps when I made my prediction, but I still feel like it was pretty
pretty warranted.
I don't see Lotus picking up too, but obviously everything can happen.
You said you were expecting some pretty quick rounds for me.
It's kind of the same thing to be honest.
I don't see either CTR or Lotus playing a lot of control.
I mean, I hope we are right, yeah, that's what I'm going to see.
Same.
I always hope that I'm right.
It doesn't happen that often, anybody knows it?
Well, we are going to either be correct or wrong together.
Let's see, it is going to be the 14 people on the screen deciding that not us.
And load us.
Yeah, that looks like a aggression.
Beesie 75, triply 50M together with a 430, a 430, a 430, and an RA gem, so skipping
the Inspire Medium all together.
Yeah, CTR is returned, or Triple BZ, Triple 4 to the U and the Inspire Medium.
This is looking rather one-two orientated from CTR, if I'm not mistaken.
Yeah, both of those lineups obviously scream aggression as well with all those fearing mediums.
Coming in, the E50Ns, the 430Us, that is a lot of DPM, that's why I'm kind of surprised
but Lotus have opted out of an inspired medium,
because normally those E50Ms tend to profit very, very well
off of the inspire, but maybe they just
wanted the additional firepower and sustain in the brawl.
CTR, going pretty aggressively on the foreline
with those BZs, how much damage are they going to take for it?
Meanwhile, the Lotus are rushing five, six line with the foresh,
with the BZs, so I think we're in for a brawl.
There seem to be that way, Woodock is going on towards the strike, but he's already coming
through the repurcht, damage on to Woodock, significant, one cave being taken floaky, we'll find
the shot on this VZ from behind, we'll set that strike on the east there, so we're going to
come into counter him, can they reset this, they can, they get some shots from the bike line,
they think circle there with the reset with Woodock, it's taken a little strike nonetheless,
the triple cap is on and now you see that tank on the one line, it's quite often,
in the case where that time to have to come and get the reset, two cut, it's going to be the
one in this case.
Well, will John be able to take the strike right now, it doesn't seem like it, because
Woodoff was controlling, but no John initiating onto what's floaky, no inspire upright
now, by the side of CTR, they will need to activate that to have any kind of chance with
the DPM fight on the 7-line meanwhile though, Tarksake engaging onto what's Woodock in that
4-30U. He probably isn't long for this world, the Foshby clipping out, but in the meanwhile,
the cap has been going one second remaining, no strikes available, a lot of second reset by
Tuka.
Now, notice is moving in to get the further resets, Volsions, now a trouble from Froly
Rwalfloki, Dias Patras, pushing on towards Tuka, that should be a fight for Patras to win,
but Tuka does have a little bit of a mount to play with a little bit of a hill position.
That's where you see Kori-Chik making his way in the BZ75 to help out Patras,
so all it needs to be careful is the 40-U and the 40-U and the 40-U actually, not to get pushed
on Thurks, except Pegor there from Crazy War on the back of that Foge B from the BZ75 and
now we can see 5v5, which since you're having a lot of HP that is on BZs and those BZs they
need to find a close range engagement. I think one of them might just be about to find out
one as Evo has made his way towards Tarksick to help out, froling in that one 40 Evo boosting
in penetrating his shot to push with the ability, but the 140 might be able to reload quickly
And not the ram is not going to be enough evil, suddenly completely getting clipped out
by Tarksik, a bounce coming out will evil be able to finish it, no 87 HP separating Tarksik
from death.
That was not as good of a place evil thought it was actually.
I think the charge was just too high for them to really kill it up that easily, but at
the same time they'll have a fast pick up so cold, this is now getting pushed on, so
even with I don't think it was a great engage from evil, they get the job done, and now
They're moving on towards the rest of the Lotus guys.
Westeres can improve in the middle as well.
And see if you are with those extra combat tanks from making it happen, you know that one
extra tank allows them to lose wood or can flow against still higher five combat tanks behind
it.
Well, Lotus, Lusen, E50M, they lose another tank and then all of a sudden you're left with
a light already, not that great against the team with a lot of HP, it's stuffed a
plate.
and it's not going to get easier of course now for John and for Borschick.
Two versus five normally you don't come back from these at least not in all
S and also taking a look at the HP and taking a look at where the tanks are going.
I think it is load is deciding that the round is lost and they just want to draw
out for as long as possible for a possible type or a condition as well.
And CTR accepting the fact that the RA gem can just run wherever they are starting to put tanks on the camp.
I mean, as they should write, when 40 will not join, we see cook covering the south,
and like you said, let us just drag it out at the time a little bit, but it won't be that much longer.
I don't think this would be the fastest round anyways, because we still have to end our coming.
Yeah, I mean, there is the second motor as well. The opening was rather aggressive by both sides,
but of course, here now a load is trying to drive out for as long as possible. The RHM of Boot
shake. He's getting spotted out in the southern good shop by one of the BZ's inspired getting
popped as well, just to help with that BZ gun handling a little bit more of a 10 seconds is all
that it's going to take for CTR here to put the first one on the board, a quick punch into
the hopes of lotus. Good stuff there from CTR come in strong in the beginning. Get the
round, get the aggression so awkward, well played by them. The pressure, it worked, they make it happen,
they get the rounds. Good stuff from CTR. Good start from CTR and for lotus I mean not everything
was bad but I think the individual engagement especially in the middle of the brawl. The the
the focus fire and the pen rate as well was just favoring CTR to a level where, well,
they couldn't hold up against the pressure anymore.
Yeah, that's the thing, you know, that's predicted a bit less experienced teams,
a shuggle hider against this cap, and this triple BZ, it's a lot of cap pressure quickly
to count it as best, a reset for the longest possible without dying.
They got that done as well, can't really blame me for that.
You know, it's supposed to reset got the reset,
got the even a bit of extra damage on top of it.
But it's not enough.
Now, I think it was more an issue with the calls being done by Lotus.
I mean, you have four funny button mediums,
and you never really get the big brawl off
where the DPM actually comes to shine.
They never really got that engagement.
It was all over the place with alpha trades,
were of course the beesys suddenly actually become viable. And
notice they weren't able to just overwhelm CTR. And I think that
comes off of the fact as well that CTR immediately came in with the
capture. So notice felt like, hey, if we over push somewhere that's
not the cap and we cannot over push the cap because we're not there,
then we're going to lose to exactly that cap. So what we said at the start,
both teams trying to play rather aggressively, but I think CTR just
a tad more aggressive and then load as immediately not able to get the counter.
Second round of Moravankai is coming in a way, it's pretty soon.
But like I said, I think C3 has been the better team throughout the season.
It's why I also predicted them to end up waiting out.
Let's put it away.
Oh, let's see if they're able to double down on that first round.
It's going to be Moravankai again.
And I don't really think that either team is going to switch up the approach too much.
I think it's still going to be a lot of aggression, but maybe Lotus will switch around
not trying to play with the Light Tank anymore.
I don't know about that one. I think the Light should just be on both teams this time.
Alright, could be. Do you think they'll skip the inspired me?
I don't think so.
Yeah, just feels like that tank is like any kind of inspired medium is so helpful to just
about everything on your team.
Like I think on Ends, we saw other teams even with three, four speys still bring in
inspired medium.
It's just meta to have one right now.
Although double inspired medium, not so much anymore.
So much anymore.
I remember like season two or three on Westfield,
sometimes he didn't have like two centurions,
just because one of them would inevitably die
towards some rush by Blizzkas,
and then you have the secondary one.
I mean, they could try to play the Blizzkas
if it's a myth like that.
And it's not that solid right now, you know?
Yeah.
Although in Monobanka, the Blizzkas
doesn't suffer as much,
just because you have the APCR that goes through the fences,
But let's see what both teams are going to be cooking up for Lotus.
It seems like a singular B's are mere mental.
Yeah.
A singular B's is W50M 140 double 430 and an RHM by both teams.
So, made a better one win I guess.
So, both teams are rocking exactly the same.
Well, they play the same though, is the second question.
It's very, we don't see this often anymore.
It's exactly the same.
Well, let's see, openings are going to be revealed quite a bit.
Triple medium getting spotted on the side of CTR.
That means intern, bot check does not have a replay in available, trying to blind the
Info tower, but that one's not really getting taken right now.
That might change though.
RHM is in there and he seemingly doesn't get reset. So full information available for quite a check in that RHM
how a CTR going to respond exactly to what they see is the question, would I taking one in the middle by Tarks and
he's not going to go for the strike?
It's just a very loud Eiffel and the meantime taking the strike on the Eastern part.
You can see CTR doing this very usual split across the map at the beginning but now you can see both
There's little times moving across the map, but I'm truly flaky, crazy,
worried at all, moving towards the east.
They are going to be meeting W50M,
probably also reshuffling, but it feels like load is a bit quicker on the ball,
will that hurt, and though two-car getting spotted,
and putting one into patrols, but paying a price,
1000 HP for that single-pick and booch,
also taking one as would've,
gets pushed in the middle of the map by booch ones.
should not be winning that so good. It's going to be back and off behind the building.
You need it. Now the rest of the CTR is chasing this 2-cut E50M and he's a little bit
out in the open. Not a great disposition. He's going to have to sit and find that's
actually pretty decent for CTR. We're not trying to do a little bit of everything. Even
needs to be careful though. You can see him there on the left-hand side moving a little
bit too far. He's going to get focused. He needs to be careful. But floke he coming back in
as well. Will help him on that part of the map. 2-cut is going to fall in the main
in time and right now we can see lotus, which is not in position immediately to help out
on all the angles, wood or may fall, but that is going to be okay, phrolyne uses the alive and
the inspire, very important time twist and the meantime is going to fall again, it's fully
who was on a one shot and now so called and Jordan trying to evacuate, but this ship is sinking
right now as CTR is able to get the focus fire on the fire that's needed to be focused
out, but sick dead as well and wood or because the first one to fall on CTR, we just get
the initial surprise, they get the initial lead, they still need to close it out, but the ball
is 100% in their court.
Yeah, probably still from the backlines, able to provide damage to provide inspire as well,
and I think it's just a matter of seconds before CTR realized they just have to press the
W key and roll over lotus here in the second round of Moravanka, it's going to be a clean
sweep on that map, two to zero lotus absolutely surprised by the aggression from CTR, also
of great rotations just in time from CTR
and maybe a bit too much aggression by Lotus this time
round on the 9-0 line in the magic of forest.
Well, way too dank.
That's the perspective of Patras, usually not very nice.
Oh, no.
That's what they did it.
That's what they did it for, man.
Yeah, I mean, our observers sometimes savage.
This time round though, kind of warranted.
And I don't think with the scoreline at hand right now,
Papras mines a little bit of fun too much.
2 to 0, so Lord is already up against the ropes in this,
yeah, very, very fast best of five, it seems.
Yes, it's a bit ahead, right?
But the moves, with the rotations, with the gameplay,
the steamer on it, get to focus out.
The guns just a little bit better, you know?
And the HP was even, but the guns is what matters.
They find took a relatively free and then yeah, sure.
They started dropping low, but at the same time they are able to continue this focus fire and in return notice was sending two guys to kill the BZ, right?
And I think that is fine for city art.
We'll talk by, while everybody else gets to focus on the more important things is ideal.
I mean, the fact that two tanks I believe by Lotus were already dead before Woodock died, tell you everything you need to know, right?
He was doing a very good job of just staying alive, using the boost strategically as well to get out of the
file line of at least one of the two opponents that he was fighting, so yeah, he bought time and more than enough for
CTR, I think Loki at the end he just died due to an overextension on his part, but the rest of the team more than capable
with dealing with the remainder of the Lotus team at that point in time.
And now, we're going to Tundra.
Picked Tundra again, can't remain.
Lotus.
And that was very, very surprised to see that happen.
Because CTR, if you remember in the first match of the season 5,
they started off against weekend on Tundra and it looked very, very good.
So Lotus picking into this now is quite interesting to me.
I could feel the 3-0.
Be bad for my prediction though, but at the same time, CTR, they just look to be quicker on the ball today.
No two ways around it.
And just looking at the prediction, I can believe that we all predicted that this results for the next match is crazy.
which one is that bogus w 30?
Yep.
You'll just another day at the office.
You don't go to the office at often the three times a week currently actually.
Really?
That's for me.
Yeah, we have three streams a week, so I'm at the office.
Ahh!
This isn't count of a kiss.
What do you mean it doesn't count?
I am physically within the office right now.
That's a combo, we're working on it.
What is it?
It's not every month, is it?
No.
How many days a week are you average in the office?
Throughout the year.
Oh, no.
You're doing more excluded, you're all less.
We can include it, even.
We can include it.
Okay, then it's above one.
Ha ha ha.
Barely.
Ha.
No, no.
Yes, if I see you, I see bang on the money.
But, Tundra, if it's like, I don't think, I don't think Lotus should go for the control.
Are you fed from the rest?
I think they should try to push.
Let's see, first of all, lineups, what'd be interesting to see, Tark's, stick that E3,
no bits going to be another Blisk of it, so it's a lot of starting with double-busy CS E50M 140
and double-pullish tank destroyer.
CTR, food, a plane control, BZ, bad, W50M and Udess, Grille and an RGM.
I'm not sure how much I like the Grille on Tondra.
I mean, it can be very powerful, but at the same time when there is like an actual brawl going on,
I feel like it's impact can be pretty limited.
Like you do the first job, that's like 1000 damage, cool.
But after that, the enemy team knows.
Oh, that's all.
What chance have this connect here?
No, he just moved a little bit at least.
So I'm not entirely sure what's going on there.
Well, first of all, Coyote check is going to take the info tower.
Bochik taking the strike with the CS as well,
and at least the last easy 75 now moving.
He might take a shot of damage by evil,
even nope, evil shooting into earthwatching, who wasn't able to take the strike. So a little bit of
damage taken for no real and apparent gain.
But then spending a shot from behind, let's probably check taking one from Jordan.
Thanks taking a big one from Woodock Twist. We'll find the strike right now.
Loader sent it to be locked a little bit in this part of the map.
They need to find a way to break out though.
I mean the problem here for load is that they don't have all the info yet I guess because
they weren't able to take an info tower. Yes, we're supposed to get a strike now, but
Wooder is going to try and capture one in return and I think this is barking and all
outpourished by loaders and might not be the worst thing for them if they managed to overwhelm
some tanks quickly, but like this it doesn't look like a big shop by the griller as well
The line is 15 on straight on Tukka.
Yeah, Tukka is now realizing that they have a gorilla.
He's going to sit in position.
They're going to be careful.
Mood of subtle doesn't want to go forward anymore either.
Woodock is still alive in that busy.
Boughts are getting some shots from behind.
That's the E50M in the Irish.
And Boughts are going to find the kill.
And now they're chasing.
They don't know about the bachelor.
They won though.
Tarkes take him on the crossing as well.
They're probably getting chased down.
Jordan, can you find one more?
With the BZ.
Yes, he can.
I mean, Swiss might get the kill here even rather quickly.
Patras finds Tukka.
They know where the gorilla is.
Now the bachelorette coming in from behind is a little bit of a torn-in-the-side for dice.
He's going to fall against his, and patras will be on the run so that therks,
this convinced that falls, but in return, notice still got a playable though.
5v5 and patras has a lot of the hp here in that really.
And patras starting to drive in gives a good shot into what's John,
of course the ability it helps with the accuracy, but once you're spotted,
you're not going to deal the increased damage anymore, John is going to try and be very annoying
even starts to boost South, I think that is very good, partying by him, yes, crazy what
that gives another shot of damage with the Draxel, as the rep can available, do they
peek this now? Is the question, as Brokey gets completely hunted down by twist and gets
shot down as well, and now the problem with the gorilla becomes apparent, yes, it is a very
potent tank, but when you have to start crawling not so much.
I mean, he's holding the angle, he actually finds so cool though, so good to kill
from Patras good away is with crazy war even little too far in that E50m opted to chase
Jordan down and that was a mistake from crazy war he ends up getting picked up by Jordan
who will take one from Patras. I mean you expect it could not be missing this kind of shot.
That at the same time though, twist is in trouble it's going to crossfire the footage I killed
DCS 63 of Botsie and now the air-champ has crossfire and now E4 is facing off against Botsie
and without another VZ and Patras looking for a kill here finds Jordan and it's following
The point once more for Lotus has got it checked, kills botillan and a patross will always
run to us the bed.
It's going to be a clean 3-2 nothing.
Well, see, the R. Yeah, you said it before the round and it is indeed going to be an
absolutely clean 3-0. Here it felt like Lotus, at least in this last round, they had some
possibilities, they had something going on for them, but I think just individually the CTR
players reacting better once again drawing Lotus out into fights that they didn't want
to take or that maybe were too chaotic and then Lotus with a better focus fire. I mean,
the gorilla no damage boost whatsoever throughout like most of the game I think, but
still managed to find impact, which is pretty, pretty impressive.
Yeah?
I thought for a second there, you know, with the chains down, which was too far, even from
the 50m, onto what's the BZ from Lotus, that the title would turn, but no, no, no,
Codichek and Patras really cleaning up there, because Patras killed Sokol, which allowed
Codichek to go kill Botsick, right?
So that opened up the entire Eastern flank.
I think that is once again an example of maybe great communication but definitely a great
target selection on on the side of CTR with that griller really climbing an impact
even though this was maybe not the ideal game for him but well can't fault the player
if he has this kind of a result, three kills as well I mean Patras did a great in that griller
So I hit a lot of shots as well, even on close range, which you kind of expect it, right?
Yeah, but then again, it's like moving busy 75 copollas that he was shooting. So I just checked
7-7-7, absolute jackpot for him.
I mean, it was great. From City, I had a bad team in, got dars, put them out of positions as well.
But stuff from City, I have all the zirf 3 points.
Absolutely, and that probably settles the question as to who's looking to punch up into
what's the playoff's phase and who will be struggling a little bit during phase two.
But that is already all we have for this matchup because CTR made it quite the quick
affair after this one and after this in replays we'll be back with match number three.
Hello gamers, and welcome back to the search arc on sub-ledent series season 5.
Replace key hand with a Moran's and Molo Highfield Highdorn.
I'm doing great. I mean the first two matches went over pretty quickly two times a
three-zero clean sweep. I have to admit I think I predicted three-zero for the next
coming match as well. W has not been looking super stable. They had a bunch of
back and forth games even some reverse sweeps that they took in their favor but
Vogos is the team struggling the most so far so I would expect W to make
make sure to work of them.
It should be for Volga's, this is all preparation and training, right, for what's to come in the future, if they want to make it back to the all asset of future points.
Yeah, and additionally, obviously, if they manage to get in 7th, they get additional 500 bucks, so also stocking up the Valentine's gift budget a bit.
Yeah, I hope you're Valentine's budget is up and I will.
Don't worry about that one. You'll get nice bunch of flowers.
Thanks. I like what roses.
Okay.
So if you need to remember.
Yeah, but it's focus line up not getting too much done this evening.
It was kind of a surprise that they made it in to begin with,
and they haven't really been able to surprise as much more after that.
On the other hand, I mean, we'll definitely have to see how the OCS teams will fair up against each other later as well,
because obviously Wulgus was able to get ahead of them.
But yeah, Mentors also very good stats here, 1.7KD.
He has over 3K average with 98%.
And one thing that was interesting to me when I compiled the stats was that the top damage dealers this time
have very different things.
Like Mentors in this case, yes, E50M for speed.
I guess the E50M is always there.
But to be had a bunch of players as well that had their best players of the teams that ended up playing like pipe 5 and more heavier tanks.
So even the busy players are standing out here and there.
97% in favour of W, not really a surprise, right?
Yeah, I think if you compare those predictions with like twitch predictions for instance, there's no incentive of
betting on the underdog usually. So you don't get like a better ratio out of
Twitch channel points or anything like that. So usually that speaks a fairly clear language.
And yeah, talking about the maps we again unfortunately don't see any room work. I would really like to see them up a bit more
We started with Ensk
Definitely a map that I like him also as well another city map
Tundra, Center for Mural, and Pilsen Band Cliff would be a tiebreaker if we get there.
And Skinnol's two city maps, and Skinnol's two city maps, and Skinnol's two city maps could be very, I mean the pens.
It could be very, very quick as well, you know, just if both teams can fight on the field or not then, where did we see room for followers to actually do something?
I mean, I think ends because actually I'm up where you can surprise a bit.
We saw a bunch of times teams coming up with strategies like staying unspottered in the city,
driving past the points of interest with maybe like a triple-forced beer, even four of them.
And then, surprising, I didn't always work, but I remember Cashback made it work once.
We had a bunch of strategies playing around like a triple-forced 30 and then supporting it with bliscos,
just pushing through in the individual trades will for sure matter and they'll have to see if
the players of W are a hill too steep to climb or if they can be best at least one or two rounds.
I mean it's just we all predicted the same it doesn't matter you know.
I mean yes they want to be right. They're sure but you know it won't change anything.
Now, I mean, finally enough, Moff before going into his early retirement, who's more or less ahead of us in points, but I guess it's always best to stop when it's the nicest.
I kind of curious, I feel like if I don't know if N's is the map of Vogue, this can get around. I'm not sure.
Okay, so W plays with iTox in the mouse, I think we have seen in play a lot of times.
Mentors E50M, I also have the 140 W for Shb and W E4, tripp of the SkirforVolgo, so 140 and tripple
BZ.
I mean, it doesn't look too bad.
I think the Bliskers can be dealing with the E4's fairly well if they get into a fight
because the E4 doesn't have that much DPM, and especially if you have the Inspire Boost that
It can work in your favor, but the double force B will definitely be a very important
thing to pay attention to, because they can be the difference maker.
A few nick chance spot the tanks on the other side, but in the meantime the trip of
this guy can spot it out right away, that just driving at the Z4s, who are just lining up
the shots and be taking some damage, taking a little bit more, taking even more down towards
14, 100, and now what does what is the entirety of W is there, they're going to try and
start gapping. There's no strike available for W's, they will be first close at some point,
but I should have taken the strike at myself, but envy dropping low in that busy he needs to
get safe somehow.
Yeah, I'm not sure why he went and picked again when he was already the one that got the initial
brand of the damage in his face. I also now in the one 40 taking and very interesting angle,
you can see he has the lower alpha, but you can get to the side, Garver as well drops to 43 HP,
he makes it around the corner, but Nepal is there as well, picks them up and you can see
in the HP's Volgos already down 7,000 HP.
I mean, Garve, they're getting pretty much like the Shrek coming out on all of the
Yannas and other 900 items in the Maus than I can at all, but W is very happy about that.
If the Maus is the one to get focused, that means everybody else is usually having a good
game.
So they're going to pick a bite to look, so I will just shoot them at some point and be
might be the one to do it here.
He does find it, but in the meantime, Marech is dead, the rest of his team soon to follow
Now looking finds the Kiel Turf another one and V now finally getting ready to die.
A Qnick fallen against Glorf against the first V, the 140 winning is one we want to
probably on the east as well and for August this quick opening turns into a quick defeat.
Yeah I have to say like I don't understand why they exposed that much when they drove into the
56 line.
It's not like 15 versus 15 where taking initial control and map control grants you like extra
great angles or something like that. Sure you can get to the F-line, maybe secure the next
for artist strike, but it wasn't really that they were they're super early or like were able
to prevent W from taking the important positions that they could have done otherwise, right?
So, first round for W. I kind of understand what August wants to do there in a way, but you
give us so much initial bleed though.
Yeah, but it's also important that we keep in mind
that this is a doubly a team that has played a lot
with each other and I think they're just like
reach the point where they are very quick with their reactions
and then they need to like just get into the positions,
they had the mouse, you mentioned at the tank
that you really want to take the damage
and then yeah, I mean, it was just step by step
the tanks were falling on the side of Vogos.
The damage for the Bliska Vitzis,
so Vogos kind of is surprised,
but even though it's not compared to the likes of basically everybody
of Ballyer, if you were to transfer Yana so we're towards the WTM
hit the second from the bottom.
So yeah, WD gets the better shots,
they make it happen as well,
the shutdown is quick aggression and for Vogos,
quickly thinking about the next round I would say.
Yeah, for sure, and I think it's also one of those things is like the mouse, like I
talked, he blocked 1.6, so that's like another solvo that is like ending up not being
converted, and then even though he is fairly low, he is still at 5 or 5 shots, so 2 and a half
bit of damage and he sets it's just like he bought a lot of time and enabled the team to
kind of like wrap up their individual fights.
Second round of events can come in, though.
I think he will be the map where I believe all this is able to pick it around potentially.
Probably an end. They're really pretty, pretty good at it.
Surprise like this will not really work out, I would say.
I think there was just no surprise.
Like the E4 is where aimed, and we took like three shots for nothing at the beginning,
and then all the positions were known, right?
Like the strategy that I suggested earlier with like staying unsported, driving the outer
way, that would be a bit of a surprise, same like we saw in first or second seasons, where
the T57 traps were kind of like, I don't want to say meta, but like a more common thing.
Right now there was no surprise, they just drove in the open, gave away all the information, lost the trades, and then it snowballed in their face.
Second round.
Yeah, well the Bliska vs. IV, I mean Bliska Kennedy would work right, but I know them this scenario.
The Bliska means they're close up five against the E4.
Yeah, I mean all the E4 is basically got a free shot at the beginning on MV, so that's not helping either.
I'm really at least it was on the BZ, but if you have two BZs and one ends up with 400 and the
other one ends up with 1200 damage, then you really need to get a lot of damage from the other
tanks.
Well, talking about tanks this time, I talked again, combining with Ios in mouse and 140 double
Forge, they're just running it back, right?
Double do you picking the same line up?
Yes.
Volgus adapting double busy still one mouse, 140, double whisker and marches in the
Forge B.
The minus one busy and minus one whisker.
Yep.
And they go to mouse and Forge instead.
In the beginning,
W6 stands for the city.
140 to spot the cross, I also want to see all of it, and a Q-neck. We'll not see the other ones,
certainly we'll hit the shot against the fence as that away. And the question is, I think
I'm using the way that Q-neck wouldn't be driving like this by himself.
Now, I mean, the push B on B1 will spot out the aggression on the very outer side,
but it's also fairly easy to cover the flush because it falls back on A1 and if you destroy
and buildings on the field. You have a good chance of protecting
Earth there. Much is overpeaked a bit. Took one shot for it. Not the end of the world,
but those other small mistakes that you don't want to do immediately at the beginning.
On the other hand, Earth has only six shots, so now with true fire, he will not have
a bit slow. I don't know much anyway. And we and Janis are closing in, but I think Earth should
either way and make it around the corner.
Yeah, but he won't make it all the way back, actually.
Janus and then being out waiting for a segment of crossing
Bani, Garva going forward in the beginning of the fight.
He's going to pressure chlorophys for a short remaining
Madras coming with his own six as well.
Now Garva pushing towards the other there.
One over well.
The likes of W here.
I also still taking the sharks at the timing is pretty good.
Four followers have got to say because of that.
They are looking at currently picking off chlorophyll.
Clips laying around with them a little bit.
In that, for it should be staying alive for as much time as he could possibly be alive for a
Cunic in the 140 goes down. That's pretty bad for Volgas and Ruthern though.
Now I mean, I've deserved a great job buying time and the inspired tank out already.
Now, Danny falling as well and you can see, looking, I talked to Peot. Everyone, they're staying
more than a once or just took another one but he has a tank in front of him to shield him even in the
So now the repush is coming, W4K HP up,
saving his gun, knows that MV has just fired,
we'll try to put in another one, picks up Garver and
four tanks down, four full goes immediately.
Janice, that as well now,
all and managed to last his styling,
you were hoping for focus a little bit in this one.
We didn't really see the other fights,
I can't tell what happened there,
but the one 40 buying first is usually not a good result.
W2-0 after ends.
Yeah. I mean, we'd have to see how the other fire went, because Killing Cloves didn't
lose that much for it, but they really got on on the other part.
But I feel like even though they didn't lost that much because obviously Klerves reload was
still not up, they still ended up spending a lot of time chasing him. Maybe even like
some additional 4-speed shots that kind of wouldn't have been needed if they would have killed
It leaves sluggish with the hopes of himals though, right?
No.
I mean, look, at the end of the day, bogus is trying, but W is doing well this season so far,
also better than expected.
No, I mean, they had some games where I didn't like what I saw, but I sat from that
was pretty good. I mean they're currently, I think they don't well, you know, 10 points,
they've been this 13 points, we need to check the velocity on cashback, yeah. Cashback didn't
get points and it would have to see what Mafia is doing obviously. W is supplying CTR as on the
last level and you know, arguably the penalty and how it goes, they could be even first and
to end of phase one. If you think about it, we may be not because the round difference is
to much in favor of hitting one, but even because W has CTR left, right? But hit still has to
play Mafia. Yeah, definitely a nice match for the last play day. This one is not over-rementioned
at him all-store. The chance for Volgos to get point on the board, maybe even to which would give
them their first over all leaderboard point, but it's still quite a way there, and W has definitely
also shown even in all as finals that they have the nerves and they are there to win the
rounds on him or store for any other map as well, but I remember some nice traps engineered
by if Rugo himself, triple T57 and then just farming into driving in just give it to us.
The matter is a bit different nowadays, but we'll have to see if we can supply or if we
will just see some broader on the capsur for maybe.
What would be the easiest to execute for Wallace?
I think it would be one to five, no?
Yeah, maybe or like sometimes it's easier to be the one that is receiving, but if double
use and pushing playing control against the stronger team is also not the greatest situation.
So maybe they can try something like a two tanks to the hill situation trying to catch someone
of guard and then just make sure that at least one of the tanks immediately comes back we have
the hill or something like this ramp now that goes towards the middle of the
island.
Well, thinking about, I mean, one through the easiest, right?
Like if you want to do something completely dummy proof driving one through would be, yeah,
but it's also one of those things that like the individual implementation they're not
taking too much damage spreading the damage onto different things.
on is very important. So just driving one-two is not necessary. I mean it's easy to say
let's go one-two, but to execute it in a way that you end up reaching like what is it like
B2 area where the small train station is definitely also important.
line up so
from not mistaken doubling triple PC 140 triple bliska
interesting double 40U or 140 IS4 BZ
bliska and E4 4V
So I guess they're like a bit heavier because they have the E4 and the 430Us have a bit
better turrets.
And obviously the IS4 as well is stronger in terms of just rolling them the BZ.
But an interesting setup for W because it usually indicates that you're just pushing
2-3 line, or just like parking the BZs in the cap, but if you want to put the BZs in the cap,
maybe you should also consider like playing at least one tank that has a stronger turret,
like an IS-7, or an IS-4.
The ProBZ, that can just shoot Garver though, will you connect now?
They might end up pushing towards the cap, like they're just done.
And the filter may fall, it's actually going to boost fast, and this double you're taking over this 1-2 line,
line, and so we vlogged with the hell, which shot now, didn't it?
Looks not too bad so far, the trade is going either way, so I don't just took one from
all there, and we just took one from looking left should be able to pick up the first strike
the question is if he wants to wind it quite immediately he decides to not do so, probably
for the better striking full HPPZ does not always make the most sense and I mean the cap is
started but there is a big strike for Gavar so Volgos can definitely secure a decap there.
But for now peaking out, puret actually getting decaped immediately and there is a little bit
of a push happening with Nepal and the viscavitz in the corner but I'm not sure if marches should
be too afraid for now.
No, I don't think he should be too afraid at all.
I mean he takes 700 because he was looking in the other direction and the BZ as well
put one in so he needs to retreat for sure.
They do have a way to reset his base right now.
At least there's that, they do get strike out and then just don't
bring it as well.
Which on my hand little less damaged, doesn't dodge the shot from the guy
about those and maybe not worth it.
And if you take a look at the cap timer, compared to the point of interest, you can send
you to see if there's nice, if there's one more D cap, they can actually get the next
D cap even with an artist strike again.
They will have to be a normal reset here from a Volga store, but somehow looking in the window
dying pretty good stuff there for the side of Volga's.
This will be very expensive for Q and A. He needs to get around the corner, there's one
a busy shot that will hit him 1.9k HP now but Gavra helps him out and as Janis has taken
the road so this does not go too bad and the IS4 loves trading into BZs.
You know, W will have to do something here.
I also taking the strike of this Kavitsa to come in and now W is forced to make a move in
the meantime the 43U and the E4 and the Nord 4, the August is silent to poke and crawl
a little bit on that 8B line.
guy for looking for a mental, a mental, a trying to look through the gap, a guy for
a good shot, mental, a missing and so far, while this training is pretty, pretty, pretty
good, so far.
No, I mean 3K up is not too bad.
I talk to not be able to find a shot into Danny.
Janus also retreats using the ability.
There is the 140 coming in now and I think Danny made a bit of a mistake there, leaving him alone.
You get picked up, he needs two shots into the tank destroyer and mentors peeking out,
flaps his shots and he might actually pick up immediately.
Garver picks up the next kill.
This looks good for Vogueers.
It looks amazing for Vogueers.
Nepal and Piotr and our stuck in this sea deal.
I'm in the strike on South, and it's so wonderful on top of that.
Let's put it that way.
Now, they're trying to drive down this lane, but there's so many things here for
Vogueers.
It's just Nepal.
It's just built it.
That's double-been sea, but no, the PMI is losing against Dini as well.
in the one of you won, Danny should be running that one out.
They're trying to go and block each other if Danny misses one.
Then he would not be able to kill I also,
the one of you won there will not decide the game,
but it's a little bit of ego, Danny ends up winning that.
And two of the last ones, starting in Volgas,
put their first round on the board in this match.
Yeah, I mean great stuff.
And this was kind of what you said on the Himmels store,
if there are still lots of angles to be explored.
I have to admit, I'm also not sure what exactly
happened to look in that he died there more or less like first without any big contest but
we'll take a look in the post games that's how many hits you receive and what exactly happened there.
Yeah, the one for you from the hill is getting shot some to the side of looking at don't think you're
fully safe and they're in the eateries and then their other angles were coming as well and
they ended up picking them up so really good job. We then we kind of missed that as well but
All of a sudden, he was just dead, and he also only did one shot of damage, so not the greatest result for him.
In the end, I think it was very important for Volgaus that they continued rolling with their advantage.
We saw that they got the D-caps multiple times in a row, and then step by step, we were able to
put in the shots here and there. Marius had to retreat. He was also staying alive in the end,
which is always important to keep the gun in the game. Even if you don't have the biggest
DPM because you can't always shoot. But yeah, he ended up as low as damage still to K. And yeah,
Luke can we mention it, eliminated with just one shot of damage. This might actually also help
teams my cashback or mafia because you mentioned that W already now doesn't have the greatest
round difference and with them losing another round, this will continue being the case.
It is like a main round difference between a man at this point. Almost, yeah.
Yeah, I think hidden round is plus 12 for something like that.
I think it's actually plus 2A, plus 2A, plus 2A, and W is at plus 6.
So now there would be a plus 7, but I mean, he didn't run in 1-3-0 today, so that's obviously
a good thing.
Well, can Volga still do it again though, even better for the other teams would be Volga's
taking a little bit of a poise over here, for them, yeah.
I mean, we saw W having their moments of greatness,
but also sometimes maybe their moments of over-eateness
and with fairly young line-ups still and jack-a-far being on the bench.
I'll have to see if they can convert to the second round
or if we'll have to share the points here.
The thing we should take jack-a-far off the bench,
that's the winning roof, you think?
He definitely has some great experience there, so maybe he's like the strongest bench player they have
You know someone needs to make sure that the bench is well protected as well
Sure, I mean, it's least as in we very clean right yeah for sure
We are about to load into the second round
Quick checking in on your do you think there's an advantage playing either from the south or from the north
Uh, no, really, what size have good stuff?
No, I mean, it's not 100% mirrored, but because of how the whole map puts itself together,
I think the advantages of each of them, like, kind of like, doesn't each other out quite nicely.
Okay, it looks like W and logos are both going with the 140 again, so the inspired tank stays
in the game.
Dany in the mouse, which just now doubled this guy, double for 30 U, 140 and WC, W coming
in with 4 BZs, and then obviously the DPM from BZs and the 140 with 1 by 1.
One more BZ than last time, right, for W?
I think.
For real, yeah.
It was the same.
Anyway, these lineups are very aggressive from both sides.
So you have more meat on the W-Live or some more DPM from Volgas.
If those 4 to the use get a good engagement, even against those BZs, and they don't get focused on it in the beginning.
It could be really, really good for Volgas, because they have that out of advantage of those double DPM mediums.
DPM mediums and in the meantime we see both teams very very heavily in the middle and so far
Progress not aware that this is happening
Mb's gonna come at straight into the strike and he will spot out the guns from doubly driving in and he has to somehow hide out
And that footage of you
So far he's pulling back. He's gonna have to run away even if you want to stay alive
He's doing those tactics two shots on the runaway with mental sticks a lot more
And that's crossfire coming in from one to line done in the meantime chasing down Ios
one's more, I'm sorry, not done, he's chasing down Isles, he's the one, a 40 player of this round,
taking a little bit of the strike and honestly looking at it, why now, Volk is in the advantage?
Yeah, and I mean, Volk started 1.3k HP down and now they're, I mean, 2.5k up, so they definitely had a good advantage with the first traits,
and now we'll have to see, Gavr fluffing his shot, definitely the difficult one with the BZ there,
I'm not sure if he should stay there because he'll take a bunch of shots, but if they can eliminate this group of species here
Or maybe at least he can appear to the first one to receive the shots
This could be pretty good round for them
Yeah, I'm about to say that anymore he's getting owned by the Blizzcan face at a strike comes out. I'll just kill that. There was a one-shot mental listing out
Janice is pushing towards Itox and we find the kill and the striest to get out. They will not succeed and double you down
4,000, 5,000 HP at this point, don't peel the rest well and they're looking at the
type breaker, much point for both teams in Dark Ace, Maras, now look at the finish
off, not all of the opening from Bulgas, it was just cleaner, it was better, they find triple
kill, but are any response from W and Bulgas says, well we may be out of the ULS
no matter what, but W you're going to be out of some crucial points potentially throughout
this season.
I mean, W has secured one point, but that is not really enough if you want to keep up with the top of the leaderboard.
This time, I just should win his 1 vs 1, but yeah, there are more tanks coming in full, with 7k HP left, looks pretty good for them.
Maybe also a bit of a motivational booster if you're coming in two rounds in a row now on a Himalayan friend.
and you can potentially even pick the tiebreaker side
because this one was like two minutes and 30 seconds.
Very good run from W, F from W,
you know, very good run from Bulgas.
The opening was great, you know,
more one, two-line control, which leads into the
43 on the three-line,
having a freebie or the form,
on towards the sides of the species and the fires.
You get shot enough shot on towards them.
then they were able to overpeak, make a kill,
and W Count Reak, because they won 40,
simplified back in return.
They get shaked as well, good stuff, very good stuff.
Yeah, and I have to say, it was very important
that they managed to pick up this kill
on the crossing tank that was supposed to help,
I think I talked with the player in the Bliska,
yeah, he was playing against Janus.
Both of them ended up kind of like,
all down stack against each other, not the thing that we see all the time, I
talks on the bouncing, panning three out of his six shots. So the bliscas like
put through the struggle of panning each other, but you mentioned that the initial
trades didn't look that great, but then the angles were better for Bulgo's and
MV was able to retreat. He picked up three kills as well, especially the
important one that I just mentioned, and good stuff over all here from Bulgo's.
good stuff from bogus really, really solid. Now,
Pibreaker where you said they probably get to pick the sign and, you know,
if they win this, I would be a blow to W, right?
Yeah, W has just picked south. It looks like they have quite a fast game on
Ensk. You remember the second or actually first-end the second Ensk game
were also pretty quick there, but this means that Volgas has at least one point
secured already, and W will not be happy about that.
I mean, if I was W, I would also not be happy about that, because I mean at the same time
this is a stress free, you should be a stress free vlogger still playing, you know. There's
nothing left to lose, there's nothing really left to gain either. I mean some good practice
some good points as well, won't get me out of the thing.
important thing is as well if you're like coming in with the situation that you know you're
out anyway and then you're like losing your motivation or losing your your your wife then often
can like snowball even more but if they can like get two rounds now here and maybe
a third we'll see in the library because they also have much better chances against weekend
because we can have to still play today.
I think they are playing against Mafia,
so that might be a really tough one.
And then in the match for seventh place in the end,
this could be a favor of this decision for Vogueos.
I mean, our predictions are out of the window.
I would like to see Vogueos win this because it's just funny,
right? And then we have Vogueos winning as well.
And then you're like, hmm, interesting.
And at the same time, W may be underestimating our Vagastar.
No, I mean, it costed them at least one point, and the difference that we mentioned in the
standings, but we are about to load into cliff.
We mentioned at Vagastar playing from the north, W playing from the south.
Yeah, the predictions are no longer in the realm of possibilities.
I mean, obviously the ability can still be in this round, but no longer full 30 points possible.
I mean, this is two points would be pretty bad, because you never know, right?
You want to be in with the prize money split now as well. You want to be as high as possible during the regular season.
And we saw earlier that CTR, which was like kind of like trailing a bit from the top four,
managed to get a clean victory over Lotus, so that will help them both with the standing in terms of points,
but also with the difference.
And if W and CTR meet each other again, then we'll have to see how that turns out.
Because I mean they had a bit of a slumber there, but the CTR had a good showing today
For sure, while they're coming into the style break it would four BC's double CS 63. I don't know if they're 140
Yeah, I mean one extra CS and favor of a BC and it comes to double view, but
So, not a major change in lineup, we'll have to see if they can convert the extra DPM into something.
Sometimes we see one of the things like pushing up extra towards the hill.
But neither things, neither side playing with a light tank, neither side playing with something like a batch head or an E50M.
So it's mostly about player skill, individual shooting and then the initial distribution of where the CSS go and if they can maybe find an open match.
So looking at the splits, it is one thing down for W.
Well there's all the things from Bulgus or H, you're not taking too short there.
All that they can do in the hill, will do so without taking damage, should that gives him a good advantage?
I go over mental through right there and about half HP.
Yeah, I mean you just said it. The important thing was basically that Luchin, Piot and Nepal stopped to shoot
Janus in the CS and nobody shot Harry can of all her and then mentors took like three shots I think from the bottom Nepal as well taking a bunch of damage roughly minus 1k
But they will obviously be dominating the hill for a moment now because the
Sinka
CS 63 has no chance in a one-way. This too
Another, we push across this coming though. Marash and Danny kind of unspotted with this one. There are not enough though. Two of them cannot be to three here
They need a CS6 period of Janus to join Marash speaking missing the shot
I need to, so I'm going to commit any more.
Everything that's one of 40, who is now moving over from the over five line, but he's
a little bit late for this kind of play.
I mean, you can see all the taking and other shots there.
I think it's just that I talked found a really good angle and managed to punish him.
S, the one 40, moved away from the A5 position.
Oh, there as well, it doesn't have S much cover fire anymore.
So now you'll have to see that he can stay safe.
A shot at vantage goes to I-Tox, but marches immediately joined them.
This is no longer one versus one.
Same situation on the hill where W is now over pushing on to all the from Volgus,
who puts in another shot strikes coming left right center.
I was stopping to 8-00 HP.
All of this should be picked up now by Nepel.
Another small strike coming in and the HP at vantage is still on the side of Volgus.
I mean, that Volgus is going to kill the 140, they managed to do so without killing.
I'm very important and I'll look and try to run away.
I took still on the balcony position, but envy facing
a against Pielther in the meantime.
Garver boosting across now to get it.
I took side of the game, but can Danny find the kill in
between envy.
He's looking for that kill as well on the back sides of them.
He shoots.
He misses.
That's an important one.
And we now die.
The strike will come out and finish him off though.
And now I took some trouble against Garver as well.
I took some needs to slide down towards the bottom half of the
hill.
But I think he's afraid of the times below him.
He hasn't spotted yet that everything left one too.
So he's going to face the music against Garva, who's stunned looking to get the shot and
he connects it very important.
No strike available though for the side of Volga so the repush is going to have to come
out here in a second because they have 14 seconds left.
There is no mini strikes either on the CS63 of Janice or Nepal getting spotted out.
Now I'm going to cross the open six seconds left.
I guess he will make it but what cost will it be?
The BZ arrives into the middle down to where 700 finds the shot.
But that means W can extend or bring back the HP lead in their favor.
Piotr looking for the kill, finds it as well, Garval looking for a shot in retaliation, doesn't
get it actually, doesn't take any back, Janus, they can just get him to shot as well.
But what is Janus doing there?
Yeah, he completely peaked out in the open, maybe he wanted to get the position that he was
in before 10 seconds back on the clock, and you can see the strike was just deployed.
get the cat, but now a second wave of damage will come in for the second repulse.
Dureka as well get tapped by the strike to point 3k HP left for Volga is another kill
being picked up and I think W now has it in their hands. Volga is a bit inconsistent with
their communication, maybe, or they approach to getting back into this middle area.
I felt like they had a game advantage at a certain point in time, but in the
the end, it was not enough.
Yeah, the bigger problem there is that they had to use a striker, the one shot
the Z, which is at some damage bag, but it did not allow them to get a good
reset.
Imagine the BZ was dead and they were able to hold onto the strike a little longer.
The middle area would be a lot more in Crossfire, give some time to rotate at least.
Now you have to push the strike onto, I think I talked, which has like 15 HP, and if
they would have had that strike for the D-CAP, then the mini strike would have been, yeah,
exactly, then that would have been really good for them.
I'm going to ministering there will be huge having a big shake
would be even bigger because then they get to rotate now.
Forced to push that busier cross,
they take so much damage on him, he dies,
and then rinse on repeat, you know, it's not a successful situation.
So a good stuff, a good situation here for Google
is picking up at least one point that would not really
make a difference against the comparison of weekend,
because they still have to play a game against each other.
But still a bit of hope at the end of the tunnel.
I got our good shooting there, 6.5k damage.
You also picked up eye talks.
Overall, damage numbers don't look too bad,
but same can be set on the side of W.
Yeah, and in the end game, there's a few things
that I think Danny didn't kill the B.C.,
then envy misses the show.
They used to strike.
That's so much damage missed out on, you know?
Like imagine a role in which Danny
actually kills the BZ, then MV gives one more shot to whoever is there.
They get the big strike, you know, it's a small thing here, I think that made the big difference.
Yeah, and in the end, 73 in, thanks, is then maybe even a bit more one sided than this game was,
because for a long time it wasn't looking too bad for bogus.
And sadly, they are not able to get more out of that, but that is it for W versus Volgas
when we return.
We have another match for the Gold Last and the later on OCS of Rising Match as well,
but for now, we're going to get some replays.
Back again, Bunters back to LeFrend.
That we're about to see Napha again,
Weekend to be honest.
It's once again a case of clear card favorite versus underdog.
But if we're going by the last match, does that really mean so much?
Yeah, I mean, we'll just put up a good fight.
I mean, I'm not gonna lie. I was watching those ads.
Some was like, okay, they just want to get this over.
But I mean, Emles really showed some teeth.
And they got a dessert at a zept, a tiebreaker.
So maybe you see these teams that you just write off they can make a difference in the in the table
So maybe we can do trip up. Yeah, yeah
Bought us this points went up last mention so did the hell I was predictors and twitched holy crap
There's some people lost a lot of points there. I imagine and some people made a lot of bank
I think the top predictor got a pair off like 2.4 million or something crazy
that. Who bests that obviously? Crazy key.
So, absolutely 700 IQ person. Anyway, we can't against Mafia. I mean, we can last season,
last time round, they made third place, but now they're already confirmed out. They can only
boop to hurt Mafia today, moving forward. And for them, it's kind of a case of, you know,
trying to get ahead of Volgas as well. It does mean some money. It does mean additional training
for themselves as well and judging by the performance of this season.
Yeah, the training is kind of necessary to be honest.
Yeah, I mean, right now Volgas are above them by single point.
They have some potential to come back here. I don't know what the score differences.
I don't know who's winning on score difference at the top of my head, but
there's some potential for them to get a point here, or maybe two or three.
But I mean, if you look at the community predictions, if you look at our predictions,
I mean, it's better that our predictions were better than Olga's stubble you, but yeah,
Olga's stubble you, but they're still not pretty.
Well, let's see, I mean, 95 to 5%, that is basically 21 odds coming out from the community.
But first of all, let's see on which maps we are going to watch all of this unfold and
can more avant car outweigh going to start on Sandraver, which to be honest is a map that
you know mafia you always when you think of mafia normally you think of Pilsen but Sandraver
they happen extremely good on that map in the past two and we can't with the Himmelstorf pick
looking to surprise maybe a little bit like Volga's did to W. Yes, Sandraver is a good pick for
mafia I think weekend it's a good pick for Himmelstos. He currently in teams they perform well on
mouse like him or store fans. So I think there's some definitely good picks here.
Pelson is tie breaker. Quite surprised at that one, but we came to a lot of it to go to Pelson.
I feel, I feel, if it gets to tie breaker, there's no down, I'll bet my house.
That mafia win it. But if we put the predictions, we're a bit kinder.
And we were to vulgar, I mean, not me and that key, we go for the throw.
But you see, to me, if I could have, I would have been on for like 3 to 0.5.
I think that's the right point five. I mean, obviously it's not possible, but I think that's what all of us were kind of going for there
But we can't might yet prove us wrong. They're coming in with an IS-7 W50M together with a CS
So baby strike available the year well they're switching around a whole lot
So I'm gonna start with the Mafia lineup. I guess double-busy 75 triply 50M 430U and Udus
And I noticed from last play day, always do weekend second, but we can change again, that's why we keep talking.
Clams are gonna have seven, a CS Double 50M, K-91, 140, and Ramotile, Panzerwagen.
No, no, no, about lineup.
Very mobile by weekend, that's a bit more meat than the lineup.
I'm gonna go for a fast cap play, but we'll see what they're doing here.
We can take it in the long way, so it looks like they want a dodger plane, but they don't know that nothing doesn't have one.
Well, it is certainly light tank against no light tanks so that we can we can team what have the advantage in the long run
However, what I'm bit concerned about is that they only have a singular heavy tank with that
I sense so very squishy not really a front line evillock does make it to the middle
middle rocks without taking shot of damage. Rexer also making it to the strike as well
Proposed we we know and we've known him so much to play this position here and indeed bikers and the radio equipment
I'm not about it, I'm an out of existence.
Yeah, could have been bugged coming as well, but push was did not allow us to get the dream.
I'm not a fan of this evil position going straight across the mids.
Very high risk, but seems to have worked out so far.
He's only thinking one shot from proof was the lights have come this mile, obviously.
And every open map the lights can be very effective.
But the fact that Sun River really has minimal shrubbery and the mountains, it's a fact.
But a crack in it, I'll wrap push them to Coneau with support from you blocking the side bear in mind.
Proofours is getting support, 750m in the face from the Osiris.
So Coneau will not fall cheaply here, but you shouldn't fall unless he goes up to no burn.
Then it's actually the captain over the behind now Coneau is going to be a photo on their side.
Lecate takes massive damage if there's definitely not worth it by weekend.
Yeah, absolutely.
They were hoping to catch a break, but instead the catching strays as Halrap now is going to try and finish off Coneau here.
Those are short of damage can also give one more. Yes, this means that Kona actually does have the advantage now
This push this attempt to do over push
But we can absolutely torn to pieces by the lineup of mafia and Kona finally dead towards
Crown Zek who was I think
Doing that with the artillery strike, but that is not a good trade to perform horrible
Yeah, those two-point trades are
I'm not the best and now what do we can do, you don't have any serious map control there,
but can't you want a light tank, these two are not really from plan fighting tanks,
they have no real heavies apart from the size 7 is on the top HP.
It's just really minimal option so if we can 4k HP down, it looks like the players can be made in the south
and the middle by the map here, they're not, they're not sitting passive, they want to take this game out of throw the zoom.
No, I mean, I'm not actually maybe they just want to fight a cat-pressure in Boxed-in.
Mafia, I think, are realizing that to sit passively, would be giving opportunities to
weekend to utilize the light tank of Trash Panda, and they don't want to do that, reset
by strike by baby strike on the 430 of Rexar, but that is once again utility used from
the CS63 as I said in Konrad, exchanging spots only I said shot, does end up connecting, and he
went out of existence so fast as well I think he might be running radio too so that
probably the new meta at least in all us on Sandra but crazy. Yeah I mean I'm not
a fan of this like put with bomb binos and the radio I think it's very necessary
equipment choice but well I mean they make it work because you can see the way you
was thinking about rich as well as using major anxiety but finally using in
Conrad fun to push out I said he had spicy to do this earlier look like you were
to, but then music went back a little bit, a bit of internal debate, but only in all six
six are kind of based, but I don't think there's going to be any different result here.
I said, I can't even make it back to the strong defense that position has to go through
the room a bit, so it's really minimal option. So the strike taken them in the north, so
they should be able to get a decar from to the PC, but after that, there's this nothing
We need to do the K-31, the ICF card run user jumping on him so you'll go down on maternity
the cap, 13 seconds ago it's just about to be done in the last 10 minutes.
Yeah, no mafia not missing a beat in this first round of San River and really you have to
kind of question the approach by weekend to go for that E50M in the north, not only that they
have to invest the strike to finally kill him, they also lost 250m's off their own. Of course that's
It's also down to some good parting by Kono, basically drawing out the weekend E-50M's
as Orgic picks up Cano.
But yeah, I feel like weekend they were getting a little bit over eager.
They didn't have enough info to be pushing that.
Maybe the RHM of trash panda used this plane on towards some area of the base bridge
from Africa and didn't see anything.
And so they thought they could do it when in fact, well, they couldn't.
Well, this is the thing we saw the other day, I can't remember which team he's actually
as was, but they made a matter of a double union in the aggressive playing the North when
they had no idea about a champad, I don't get the logic of these teams who make an aggressive
play while having a light time.
You take the light time to be able to play a slow game, and because it's essentially one
less fighting time.
So if you're taking the light time, I don't get the logic of making that aggressive play.
maybe they thought they had no ping, it's a corner, but I mean, kind of swiggly swooped
and then just made it behind the ridge and they lost two tanks.
Nothing for free, it's still two for one, but if one is never good, let's just ice cream.
Yeah, and this brings us to the battle results where we can, well,
doesn't look too great on both of those E50 and the CS63, you was saying it playing that
middle of the map to be honest I think that position is incredibly difficult to be
valuable from. It's a crossfire corner I think I think they're entire game plan
was to kill Kono but well they did but in turn they lost everything.
Well yeah they got him though alright the plan succeeded the plan wasn't to win
it was to kill Kono. I mean they ended up getting him out of the game but
That's the cost of the rounds, so for a weekend, I think.
What's the thing?
If you look like Yolo to zero, so I'm not your base in place this is six.
Yeah.
And easily so, and Argyc from the base, I mean, for him, it was basically point and click adventure, right?
Yeah, exactly.
I mean, Colmer is too well-covered to ever make this work.
You're taking shots from Colmer, Osage, Proofoos.
It's just not a win-a-bling engagement for these E-50s, and especially when you let him go back up
when you let him go back up and over. Normally you push over with two and you keep one behind.
So, so he can't just go back up and over, but it just, it wasn't a good push. It wasn't a...
And it's a trash talk. I need to trash talk a little bit. The Bon Bon Arculus though.
I don't think prefers mines too much after winning the round, but he got a total of 687 assistance then.
Yeah, but this was a very quick game and a slow game they can make a difference.
I still disagree with Bon the Binos. The fact that they even exist is a travesty.
You're going to take bonbinoes, you take the bonbicaminette in principle, all right, so I'm doing my rent that we need brothers
I've seen some large scales dreamers for recently pulling bonbinocules on their attachon gratis, so uh
Again with Q
I mean, what's the point like this game has a maximum spotting range after that you're just reducing camo
How much do you need to reduce the camo like I mean the bonbinocules they don't have more range than the normal ones right
I have no idea what this is.
It's basically the same thing.
They just activate quicker and you don't need to put them in a boosted slot.
I mean, I've not used my noxler since about 2016.
So, yeah, I wouldn't call myself an extra.
Is it the same with the bonkometer?
Yeah, it's the same thing.
It just activates and I think half the time.
So, three seconds, you have one and a half seconds activation time.
What a fantastic equipment piece.
But anyway, going into the line of mafia here,
Easy 75, WI7, triple 50m, no 140.
And for the team of weekend, we have an RHM once again, an STRV 140, W50m,
MBY and BC75, so arguably even squishier than last round.
If they throw the 250m, this round like they did previously,
then they have nothing left to push with, really.
the BZ75 doesn't have BPM, the MBY, it gets warm but you 50m so they have to have a
different approach and obviously the STRV is going to try to stay out of the game just to
have the ability acted. I saw we did that, you read that line up from the bottom but so I
do cast the game play knowing we can't shit like to change their thanks. This is the difference
between a professional guy but we can's opening very passive that we can down in the base
one fully going north. Trash Panda spotted him, he takes a little bit of damage for that, but
very passive open up how we can, they want to see what Muffie is doing, and the strip leaf
again hits what is not been spotted yet. Clancy can't have a fun time.
One of them gets spotted, but that leaves two thirds of the equation on answer, but I think Clancy
must be realizing that hey, corner wouldn't be driving like this if he didn't have back up
truck founder is going to grab the artillery strike, but that is a lot of E50Ns that are about
to put their ability and completely tear clones again, you want us, he's running away, he does
make it behind the ridge and yes, he does get track, but the MBY with the reserve track mechanic
doesn't care about that too much. As Edo takes a lot of damage in that STRV already by the E50Ns,
but I think they're starting to realize, hey, that's a bit more than we could possibly
fight against but then again that's crossfire coming in so the
damage of favoring of you. We can kind of forced into repushing this but it's
really not a good position to repushing. They can't stay with the arcs.
Conrad is providing crossfire from the middle. She's either going forward but this is
a 3D 3 engagement and 2 and it's only 2 or 5 times pushing it to 3. RECS are
coming as well. Use it coming and the cracks coming in from behind. But again
We can't go in for that fight when they have that alright, turn up the game big strike
damage down there pushing into complete crossfires is charge the light brigade if I ever
saw it.
I mean we've seen in 15 to 15 those one line repushes into crossfire and it doesn't seem
like they're working in the 7-7 either completely torn to shreds is that push by a weekend
yes can or still up and fighting with the 140 does get round however and even dies before
can pick up Yolo, so not a single tank has bitten the dust by the team of mafia,
now it's just clean up time. The ones who are going to stay safe, the high HP is
going to drive in and we can just like that lose two quick, two dirty and two easy rounds
on Sand River against mafia. Yeah, this type of repush is so difficult to block, as you mentioned
in 15 and 15, it's kind of the same thing because of the way the map is positioned
the dunes and the positions on the K-line, it's so difficult to re-purchase this and I don't know,
this is just strange kind of play by weekend. You have this light but you seem to have less
information than if you like, it feels like Mattia have more info than we can do when we can
have the light. I've been making it as well. Well, Mattia had a middle of the map.
Mattia had the bottom side of the map and in the meanwhile, you know, weekend wasn't able to
to completely take the north.
So yeah, just map control as well as the information game,
both completely working out for mafia.
And that's why they still have seven tanks available.
Weekend without repush weren't able to even take out a single one.
It's kind of nice, you buy a trash gun in the late game,
a proof of this is a Noah, actually.
I mean, he does find them.
The artillery strikers down as well
is even doing to miss proofs, but mafia are going to secure
a second point on Sandraver and they're currently running circles around weekend.
Yeah, but I mean, we said that about Volgas and W as well.
I mean, there's any time we can this right now, but this game is just two games you take
a lifetime, two games you play a report, sure, push.
I don't get the logic in it.
Why does it feel like we can have a light but have less information than Matthew?
I mean, there was no who just would buy those this time to make a spotting difference.
So I just feel weekend they're just not on it in early in the season.
I predicted that we can kind of turn down at some point.
I feel like they've a slow time to the season,
but we're just not seeing that here.
The decisions are not there.
I mean, the players could this there, I think.
But the decision making in-game is sending not there.
I mean, to be honest, if you read through the names on the weekend line up,
like on an individual level,
they should certainly be up to the task of,
you know, at least putting up a fight to Mafia,
but Mafia just seemed quicker, more decisive, better calls,
as well.
To be honest, I'm surprised to see the SRV EP top damage here,
because he was like almost continuously.
Yeah, I think the number of that wasn't the end when they
were pushed in.
I don't think that was important damage.
I think the game was over when he was getting along the line.
Yeah, probably.
And I mean, you see, I said, committing
into the push, hell rep, committing into the push,
the 140 of Gano, getting committed there as well.
And they just got farned, like, how was it?
This type of repression, it's known, it doesn't work.
So, and they knew there were three of the M's there.
They knew it.
And they knew about the I7 who was there in support as well.
Like, this would have never worked.
This literally would have never worked.
You could remove an EF dammit when the work.
You could remove the I7.
It was just two EF dams.
And I'd argue it wouldn't work.
You just take so much damage in the approach.
And then by the time you get there, you're in crossfire.
And you have worse hold down position.
So it's just simply a non-factor, but anyway,
and moving into Emile Storf, I think,
a map where we can could generally take a point there.
I think I still think like Emile's
and these are the maps where these Ukrainian teams
tend to excel, the kind of old school maps.
That have been played for years on years.
Well, let's see, Emile Storf.
I mean, we just saw two victories by an Undo Dark.
So how about a little more is at least what you're going to think if you predicted for
weekend to take a point or two, but at least the first map it, it looked so brutal.
But then again, the Nsk that W played against Volga said also was, I mean, I was watching
that Nsk and it felt like I literally felt that Volga's when he was trying.
They just did some, some, no brain push and just died.
I really felt like that in both the ends.
But then on Hemosdorf, they completely turned it up and actually played the game.
So I mean, we could see the same here with Hemosdorf with the weekend.
I mean, it's the same map, right?
So maybe Hemosdorf is the Robin Hood of Maps,
take from the rich, give to the poor.
Well, let's see what's going to happen.
happen. I mean, he must have despite being, you know, one of the most iconic maps in the game.
Obviously, for onslaught, it got reworked a little bit with the, uh, broken down Zeplin in the middle.
And even without that, I think he must have as one of those maps where, you know, just the,
the myriad of angles that is available, uh, makes it possible for for people to keep reinventing
new approaches and to keep surprising the opponents. So maybe we can have something
cooked up and it does certainly look like it, although I'm not going to get ahead of myself
yet with their lineup. Instead, Marpia brings a busy 75 and I is 71, 40 triple bliska and the
Foshby. Yeah, we can do the hand changing, changing, stay, stay. Four BZs, one
CS, one 40 and an E4. Yeah, I thought that grill would have been quite a surprise
to a grill on him or stuff. I mean, the other awkward team that always like to
mix and match it. So we need to see if a quite aggressive line up by weekend in
the beginning. 4 BZs, ends to be some kind of mid-aggression. You can see it here, CS probably
going to take that one to line strike and he's going to run into most of the map because
team here, triple BZ 140, Blisk is in the middle, a push B1-1-2. It's going to be an easy
one for Mafia here, I don't know if we can do this, sorry.
Yeah, and the thing as well is that with those BZs, he has to have a lot of HP, but the
Alaska has a lot of DPM. If Konrad can get into the hold-down here to his left, close to the
captain, he can wreak absolute haven on the tanks of weekend, but instead hell rap
already starting with the push, but he's by his own. Loan some, he's just going alone down
to 855, 151 shot, never mind, use that to pick it up. And one by one, the weekend tanks
go in and take a lot of damage for this, this looks so uncordinated.
Yeah, it's just what we've seen by, by weekend all season,
disjointed, uncoordinated, unplanned.
Just absolutely getting destroyed one by one,
and you see, Matthew pushing in, it's a six-kage advantage,
and it's not going to stop the pushing to the middle by Conrad,
and Yolo, until you've allowed he's going to go down the moment,
I said to this window, it's the last thing you're ever going to see.
When user comes behind you, and it's just not there for weekend,
and they're trying, but it feels like someone's saying,
someone saying one thing and other person saying another and it just ends up with an absolute
cluster of poor decisions and indecisiveness that really doesn't do a team of this
place still justice and it's you know that he said the other day at some point you got to
you know the place to manage it get even more than but that's just not there and it
I think especially this last game here, but the two
Sandford around says well, demonstrated really well the problems that we can have all season.
It's like uncorordinated.
Like the individual skill definitely is there.
Like they're not lacking in the pen department, but they're not going together.
There seems to be no underlying game plan as well as a lot of the synergy was absolutely not there.
BZ is going on one by one by one in the meanwhile close to the train station
there's the hurricane sitting and just waiting to get repurched by the
Bosch B like at that point what are you doing yeah I mean they had that
really good Caesar I think it was last season whether it just played
incredibly aggressive and sometimes especially for these Ukraine
intentions you know I said I used to watch a lot of the 15s and 15 you can
in replays from Russian server and they would go into like the worst positions imaginable
but when it comes to player skill. So I really feel like sometimes you don't need a good plan,
you just need seven thanks together for shame. That's kind of what we can did in the previous season
with a disobey. They didn't have a number of game-boggles, which is hyper aggressive and they were
together. But here it feels disjointed, it feels like they're not the unit, they're not playing,
They are paying aggressive, but they're paying aggressive really poorly, and it's just not working at all.
But we can't believe that they really got to go back to the drawing board and we think the way they're planning,
because the style of players is just not there at all.
Yeah, and you know, how sometimes a thing can be bigger than the sum of its parts.
It felt like here, it was the opposite for a weekend.
Yeah, I mean, it was a hell rep pushed through the middle alone, the rest of them just didn't do anything.
They all stopped by the Zeppelin and aimed on Conrad in the BZs.
And I think only one of them connected a shot.
And then how wrapped it just through the middle, with the rest of the team wasn't there.
It fell around them.
They really did.
And at the same time, I mean, we've been talking about about weekend.
We have to give props to Mafia here.
Absolutely up to the task of doing quick and easy work with...
If I'm not, we didn't even do anything.
They just kind of sat there and, I mean, they just, you know,
cross the knees, we've got them, they're eyes, they, they didn't do anything wrong.
And that is sometimes all you need to do, right?
Just wait for the opponent to make the mistakes.
Anyway, though, standings, talking about mafia,
they are second here with a total of 13 points.
But smiling first place currently is hitting run on 16 points.
And that reminds us kind of of last season, where hit,
where the team has well to claim victory in the regular season, but not in the playoffs.
So they need to be wary there. Cashback in W on 13 and 12 points respectively.
CTR with that very, very good win against Lotus today.
That was clean, 3-0, 10 points.
So not far behind, still striking distance, even two place two.
Lotus, it's getting kind of dire and I mean, Volgas, getting their first point today.
But yeah, two little, two late.
And yeah, it's all prized money, right?
They're still going to be above weekend and they are above weekend.
So it's important.
I mean, CTR, the, you know, W needs to look in the room
in the rear view, the rear view mirror.
And, you know, start to do the gas pedal.
They shouldn't be dropping points to Volgas,
and they'd be in a much safe position drawing the cashback
if they'd actually finished the Volgas like they should of them.
Now, CTIs, it's like a BMW driving behind you.
Right there.
Probably with the lights as well, but some of those drivers
not using the indicator signs, absolutely classic.
Um, but yeah, I think that is quite enough
from us regarding OLS for today, but where we not, we have more stuff
up and coming, and that is going to be the OCS rising, the second match
that we are going to showcase last Sunday, we had one and it was pretty entertaining in my opinion.
This week, two more teams made it to be able to play the show match that's coming up for some money as well.
So my personal hope is that that one's going to be entertaining too.
We'll be right back for that after a quick break. See you soon.
The end with the reajlustment here is a loser going to get another shot and go up the
the low plate he has, that means one shot onto what the 50m is XC Max going to pick it up
good shot and go off the Coppola. It is the one we've been waiting for here and it does it.
The OLS season 5 is already here. The best teams are ready to head on to the battlefield.
Who will you be supporting?
Root for your favorites, follow their journey, and stand by them.
When you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
Behind every vehicle is a personality.
Who's quick-picking and precise actions can change the outcome of battle.
Victory is a hundred shots in maneuvers, plus a thousand emotions on the other side of the screen.
Support your favorite OLST.
Be by their side.
Together, until victory.
Hello guys and welcome back to the OLS Season 5. Back again. No OCS, sorry. I'm losing where I am,
but last dance versus the cario, you're doing a best of night tournament and we're hoping
to see a very competitive match like we saw last weekend. But looking here, we do have a
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I used it while I was in China. Fantastic VPN works all the time. Could use on my laptop. My phone, fantastic service, and let's get back into the action.
Phil, are you there?
Yeah, I mean, it has been sometimes since we have last casted.
Oh, of yours, maybe even double this.
Don't tell the others, be on my favor.
Yeah, yeah, that's what you tell all of them, right?
Oh, looks at one.
Okay, well, I mean, Ducky already knows it, so.
Last then, was it Ccario's two teams that we haven't had on stream so far?
But I have to say, Ccario's has been looking really good.
They had a bit of a struggle in the first qualifier.
They faced off against the team that bested them in the early stages.
I think it was just the best of three that they lost two to one, but aside from that, they ended up winning two qualifiers and got second in the last one that has just completed this Wednesday.
A bunch of names as well, that might be familiar even some WC iPlayers there with Risik, Mayo, Mikko and I think Alex like Ari and Stone have also played all that already.
They've quite well known in the 777 scene.
No, I mean, last dance has a couple of guys from last season's yogurt team with humble,
lovely and yellow.
Yeah, it has also played, right?
Yeah, I think he played in like one of the first seasons, but definitely a bunch of players
with experience. So we have a Ukrainian team of last dance with Cicario or the players from Poland.
Hold on, first of you, Crane.
Now what do you think?
Uh, in OLS.
But yeah, I mean, this is a competitive match.
I'm personally going with scenarios to win.
I like them, stone.
I know value well.
I know a lot of these Polish guys have spoken to before.
Last dance team.
I've only spoken to Lavae before.
Um, but I mean, still going to be a competitive game.
But as you can see, we've community predictions around 80% going for
going for the carials, 20% for last ounce, it's a bit one-sided.
I mean, definitely something where we have to figure out going along the way as best
of 9, obviously 5 maps instead of just 3, they'll start and go down I believe, but we
will see much more variety than just the usual 30, and then it's over already.
Yeah, that's the, I mean, sometimes it would be like that.
We had a lot of quick games today.
This one will probably be a lot longer, but I still think,
I think we all went with a five three score line for the carials.
Yeah, you'll go ahead and drop it in my homework.
Yeah, yeah, yeah, I was shopping, right?
But if you look at the maps here, go down as the first map
room, both have been banned.
The secarials then banning Moro and choosing Gilsson.
and him or store for his band,
some river was banned in return by last dance,
then Tundra, Cliff, find the answer.
Any favorite, some of these maps do you think?
Let me just use a pretty unknown, so it's kind of...
Yeah, I don't predict, but...
I mean, I would say that the carriers
over all have a bunch of experience in terms of light things,
because they have played,
like their lighting's players have played a bunch of all lessons on,
but overall, I think it's just a matter of keeping your team
and a good moods and playing together.
I mentioned earlier with weekend
with a similar situation in the previous season
where they had just good team play.
And yeah, very, very decisive together.
And I think that's the name of the game here,
this season as well.
Yeah, I mean, we've always seen it.
It's hard to explain it.
Well, you've watched World of Tanks for so many years.
You kind of realized that the international's
on the us and the European sort of attempt
have less of individual player skill but more of a tactical mindset.
When people who the Ukrainians who came from the CIS server, they tend to go for a lot more
players skill and brawl, less about that kind of tactical aspect.
So I think that's why it works a lot for weekend, but in this game we might see it as
well, less time to my goal for that more brawly kind of individual team playing shooting
aspect where I do think that a surprise will play a much more tactically adept game, I think
stone I've played under him a few times in on-slot and he has quite a good way of thinking
and not sure if he's leading but I believe that he'll definitely have some practical input.
So it should be a fairly interesting match especially in that game on and out like both
sound were so open there's so many options you can play aggressive in the middle you
can play a slow game with light tanks around the side. It goes down provides a lot of options
I mean it was made specifically for Sunday 7 in the beginning so
that was a long time ago.
Yeah, but even then, I mean, it's still quite well suited for Sunday 7, I think.
So, because you have that middle and you have so much of an outside, so many bushes, so many.
You have a lot of options on this map, which is what I like about it.
It's not my favorite, not even close, but it's definitely not my least favorite map.
So, let's see some of the show up in just in game play here.
With that being said, we have loaded into the first round and we can see an interesting
combination of double-batchet, leopard, EBR and RHM on the side of last-dense and more
or less the same stuff on the side of Ccario which just adopted the E50M instead of
batchets and a K91 for sniping. Both teams also are bringing in IS7 plus type 5 combination.
So what do you prefer?
I prefer...
I don't know, I prefer bits and pieces, you know.
I like the 50m's more on the bad shot, I like the leopard more on McCain, anyone.
And it varies, but I think it's...
You know, it's something equipment you have is what you do with it rarely, so...
We'll need to see some opener by...
Class downs towards the field, after double bats in the back with the leopard,
you'd be arguing aggressive for the middle, this is the high risk maneuver,
and our three-lates will get the artistry very likely.
There was a shot coming from Mayo, but not enough,
and the arts have actually took some damage for it as well.
Did you notice that the Leo destroyed the truck?
As heat rounds can't go through the truck,
so the lepid from the red line is destroyed the truck,
so the batch has consumed.
Both of them shooting a stone at the beginning.
Not many connections here, this is really a bad shooting,
but finally starting to connect.
Stone takes about these trident maneuver a little bit.
shorter more side, drive it down, but these patches will not happen enough to kill it.
They don't have enough shells for those.
They're reloading right now.
You can see on the top right side, they have like 13 and 12 seconds left.
Important to say is that the E50M is from A8.
They don't really have a way in, right?
Like, Yolo is controlling the whole area.
And I believe that even though the shooting, as you mentioned, was not optimal.
And again, stone bouncing some shots, just getting tracked.
getting tracked sooner or later he will die and security is not looking very good to
be defending him because they're just stuck on the positions that they have.
Yeah, well tanks is a game of action and reaction and right now nothing is nothing but that's
a lot of time.
That's a lot of time.
Yeah, nice.
Well, you know, that's the curse but my homemade a good peek and he didn't get punished
for the lockdown is taken and he got the plane from it so now rely on a prototype of
and they would probably go down for this. This is really a moment of overstaying your welcome,
Miku Spazard Yolo, so you might go down here, both of them, they should trade one for one,
these ideas, they look like Miku's taking minimal damage for this, but at the time,
they're trying to run Yolo's alive, which is the important part, but last time's really
the overstaying they're welcome, they got the IS7, but there was no need for them to take
this much.
No, at least one positive for them is that they will get at least one strike, maybe even
two if the IS7 is able to get another one Miku now pushing in.
She is not the one who has to shoot because the other lighting just provided them with a
D-Cap shot, I hear it although there. It's a very dangerous situation especially if he moves.
So Miko is getting closer. Looks like for now he has missed him but the shot comes in
my way actually. Picks him up at now Rishik and Arri in the E50 and they will have a good
time against the IS-7 because there's not a lot of support. Yeah, you're going to see a bit of a
difference in shooting between Batcha and Rage and E50 and Zblows. But this is really
Last dance is game to lose, they kind of had to say instead of locked in the, they just threw the way really by, by missing a lot of shots and everything they're welcome.
They really got to decide to send for free, and the chorus really had no way back into this game until, uh, Mayo got the blame, but, well played to them, and now you can see the, when the dying throws of this game humble, quick, and lovades to the live, but no real positions to speak of, and all the cards in the chorus hands.
I'm important to say as well as that if a team like Cikarios, they have one
lot comes in over eager, that might be something that you can use against them.
But they just recovered very nicely from this initial aggression that didn't go in their
favor and then they're counter-pushed to mention that WFHDM are very good in terms of
shooting on even short distance. It can't snipe as well, but that it goes down a lot.
Very easy going for them.
It's the time I have the most games and the gun is beautiful, but this was definitely...
I mean, this game doesn't really tell us much.
Now, we haven't watched these two teams before, so this game didn't really tell us anything big.
It was very lovable by the carers, if they didn't get that good playing on the matchouts,
and if London's maybe penned a few more shots on that initial clip,
they've become very differently.
The cigar is a bit one-on-a-7 down and no positions really gained.
So, this game is really tell us much about either team.
I mean, we predicted cigar is to win.
There are one-zero.
So, here we are.
I mean, the best of nine, obviously, the situation is a bit different
when it comes to closing into the match point.
The first point is nice, but it's not as essential, maybe.
Looking at the damage numbers, we can see 2k and 1.6k from the
betchets and I will quickly tell you they're shooting. It's 11, 9 and 4 for
no type and rely on shot 8, 7, 6. So a tiny bit better, you also ended up with a bit more
damage. It's batschets on range and even though there is the onslaught modifier,
The gun is still bad. They're also shooting this little bump in the terrain, so it's kind of hard to hit the low plane.
I'm not saying they should hit every shot. I feel like they should have hit more than they did however.
Yeah.
We end Srishek in the E50M's, the 25 out of 25 together.
So 13, 13 and 12, 12. We are not counting the shots that they did to destroy the...
Yeah, they blinded their blind shot.
But yeah, 50m is a lot of my accurate and a lot of the
things are just right. Yeah, exactly. But you can kind of see
stone did zero in that game. So there is a world where last
hands win this quite easily. Maybe not a win it, but there
are 10 up. And if you're a tank up, if you play 67, you
know, so I think Cicara has got a little bit lucky, but a
lot of good play. That's it. No, for sure. With that being
That's just one round or of many.
We're heading soon into the second round.
Do you want to see something different from both of those teams?
So you think the strategy was not necessarily the problem
that was more of an implementation or execution problem?
I think it's a bit too early to tell.
I think Sekar is open too passively for my liking.
I don't think there was any, they've played each of the hands like they were left, like very far away.
I mean, there's a world here where stone dies and they have all their tanks in the red line doing nothing.
And they just make a rotation and kind of cut them off, but I think it's a bit too early to tell what I want to see from either team.
I think we're going to see a bit more aggressive play here. I think maybe these teams are kind of feeling themselves out for now.
But it's hard to tell.
Because because in over last the teams are kind of fighting each other each week, they get to watch each other each week so you can you can get a lot of information from that but in OCS it's it's a lot less
So I just checked Ghostan was released in 2014 end of 2014 so some of those players are you know on the younger side they probably don't even remember the first one
I played that one that first came out. I was going to have a fan of enough to be on this foot
Yeah, going into this one last dance
Okay, they're changing the school cigars one ice for an M5Y
T5 heavy you 50 M144 and a remittal Panzerwagen
Okay, looks like
Last dance has finalized their roster. I triple busy and I is just as I was saying double busy and I is for I
7 CS 140 and Bliska Vizza.
Hey, you always got to do those Ukrainian teams last. They like to switch and swap.
But M5-1 quite an interesting option.
Well, this map that you rarely see and sometimes you'll see a can opener just for that
7-line because it can is tall enough to give D-cups.
But we have to see what they want to do with the M5-1.
I'm not that much of a fan of the tank.
And there's not that many places you can play it reliably on this map.
You can go through the map in the beginning.
I'm going to look like you want to take that low ground position.
So there's Alex, and that's a lot of damage taking going in humble drops as well.
But it's about equal, but this M5 Y is a little bit lower,
and he does have a bit more detail in the quick.
You're a little free later, pushing in together.
It might be a bit too much on the Alex here,
but there's not that much return punishment.
By last time, the Crow is a founded good and get the middle.
Last time, it's a founded good and gauge material.
Yeah, and with that being said, you can see the HPs are roughly even, but having a tank
up is always great.
Yeah, and Rishik looks like a tasty snack, quick from the left, free plate from the middle,
bone on top from the right.
This is not going to look fun for him, the free, freely gets on the right position, because
not that much coming from into 140 is coming, but Rishik will die pretty cheap, unless
this is a big strike here, quick, just dodges it in the end, they're always trying to come in
and get the killing dunk on Tareja. He goes down so there's a 7-on-5 now.
Nio is running, but he's not a fighting tank. He's just kind of distracting stone pushing in,
but it's a type 5 and Nio is full. He's a not-ide-epian tanks, and Lavae is providing their cross fights,
not looking good for secarias at the moment. And Humpul is being really annoying in this slow-bound position.
Now, with that being said, you can see the next push is already coming in here.
Miku, the next one to get, also that it looks like he doesn't have the ability right now.
There's still Kullaner, now he will recharge Elym, this shot by Fieler, and Miku punishes him immediately.
That might have been turning this game around, because if you put in another shot into quick,
Adi will win this one versus one.
Yeah, and it's not good at the moment, but I still think last time should have it.
Remember that type the last time we looked at him he was about 4K HP, it's now on 400 and dead now
Stone would die as far as a lot of HP but Adi needs to try and wins for them quick does not connect it
and meaning Nico can finish him off, not good shooting and that means that Nico is still alive giving them
tank advantage, Stone and Burner type now facing off highest 4 and highest 4 this is not an easy engagement unless you have to stop gun
Lavae in the back there, it's all over the place and it's rough and scrappy, but to
co-is I'll actually manage to pull this back from a two tank disadvantage.
It really shouldn't be recoverable, but they make it happen.
Yeah, I have to say that shooting there on to Miku was really badly coordinated.
He picked up free-late and seen survived the whole situation and picked up another kill
like in the end, staying alive at 288 definitely decisive thank you very
important for that.
I mean, if I'm honest, I don't, I think the game would have already been won
even if he had died, I think there was a bit of a witness in that middling
engagement with guys for and the type that just kind of threw it away.
It's very strange when by last night's going up two tanks in the fashion they didn't.
They were pretty cheap advantage and in five wide and resherkin that E50 and went
down very cheaply. So last time he really had this in the part of the hands and they
live a slip away. Bit of an experience, but he'd to see something a bit stronger by
London.
He put it 999, 6.7K so much. And yeah, he bounced two shots and those were kind of like
the critical ones. Important as well, like he actually had four non-penetrations. So it
looks like the blue.
Oh, you just saw?
Uh, Mikko.
The E4, like he has a full non-penetrating hits.
He did a lot of damage.
So he bounced to busy shots and two of the bliska shots
didn't end up panning him either.
So that was, it's a need for a lot of you.
You need to be panning these shots, like it's an E4.
They did almost 7,000.
But you can see Alex went down pretty cheap.
Regic wasn't cheap, but bear in mind the damage was spread in a thousands of thousands of strikes, so
last time's really had this actually. Can I see you all those pain rate?
Yeah, so you'll have four, four, one.
So he gets four, 50 with a strike and one should have damage.
Yeah, you gotta do better than that. You can't be only telling 25% of your shots.
I mean, same can be said for Alex. He also did four, three, one.
So, you know, I'll let the end.
Alex, you may see the coming days and forth.
That's for you.
Yeah, I like Alex got jumped on by the whole team again.
Alex was not the blame yet.
He got jumped.
So, but yeah, last time showing some,
I won't say any experience issues, I'd say.
But I've sked a shoes together,
so we've got a shakes, a bit of fear in their eyes, you know?
But moving onto Pelson,
And that, but I'd probably say that securos will excel on actually.
I think these polished teams have pills and are locked down.
It's a lot about coordination, timing, and decision-making on those coal pals.
So I feel they've got some good potential to go for their own, actually.
It's not get ahead of ourselves, definitely are not finished match.
But you mentioned it, we saw even hidden run playing very well earlier on Pilsen, I think it was against Cashback, so the first out of the three Polish versus Ukraine in Manchester today, we had Mafia weekend hidden run versus Cashback and now last ends.
The last chance as well for the Ukrainian teams to put some points on the board against the Polish powerhouses.
And I think in almost every game, the volist teams have played the Ukrainians on Pelson and they've won it.
So I think the Pelson is, as I said earlier, I think the Ukrainians excel when they go for that fight and they have the individual player skill and team play.
An individual decision-making, but Pelson is not a mat like that, you can't go for those fights. It's about timing.
and like coordination moving around the coal piles,
finding the good timings and the good decision-making on an FC level.
I think it does kind of super playstyle.
But either way, Sikarios double-type 140, triple-fosh-be,
and run-and-stop-on-sawing.
Yeah, that means we'll have to see how they do this triple-fosh-be aggression.
now that the content is in a more poor disease for us than interesting choice there as well.
Do you think that the poor disease with two auto loaders and one forty-half enough deep
PM?
I think so.
I mean, it depends what they want to do.
It looks like they're going to do the, as I named it earlier, the Crocodile Strat.
One busy will go for the strike.
Three will go to boost that cap pressure very high in the beginning.
A mile is very slower going to that strike on the field.
So 30 seconds it takes up how long to get the strike on the field 15?
There's no guarantee he makes this in time, by the way.
He's not even going for the strike, now he's going to decad humble.
So the cuts need to come from somewhere by the corridor side.
Looks like the gonna have to be those tights pushing in.
Need to see a resheck and stone up front and center.
Foshes on the flanks.
I think you can just drive him with the tights and...
Oh yeah, that's all.
killing my dramaticization.
But okay now the push is coming for
the busy pushing on to Miku
who has pop the ability.
Maybe a bit too early but it's never
easy to say when you have to do
as the lion took a lot of damage
down to six HP but now it has to
see if they can pick up the kill
because otherwise that will be a big
kill. I don't think he had a ability
on tier 3.
Oh, but at all.
Yeah, he heals over the first push
can pick him up. The HPs are firmly in favor now. 5k up to the team of the carriers and
the S.E.R.F. mentioned the Polish team is taking the lead.
Yeah, I mean it's nice, but the carriers nice and cool, no panic. Stone going into the cap
just to block it, forcing last-dance to make a move, they boosted across. He saw a reliant
going in there. I think that was like watching me and on-slot, you know, he pops the ability
after he takes all the damage. And from there they just couldn't get anything going. The fight
still going on, but the HPS massively in favour of Sikaro's, and I'm sure it's all on those
types, but there's not going to be any slow game for these more mobile attacks to make
a difference, but they might kill my or here, but that's going to be all she wrote after
Alex and Reject finished off humble, and a nice game of Sikaro's, it's not very unpannicked.
My old didn't go and take that strike, he just went to decoupt the mid strike, they knew
that they could block the cap without taking big damage, nice Sikaro's.
It's good, you know, I think it is well into the 140 that now.
Yeah, it not that makes me happy, but it's nice, but the car is showing scale, but also a calm scale.
There's no stress, there's no panic, there's no rush.
They know what they're doing, and they're forcing last dance to make those poor decisions.
Really nice game, actually.
But one side, it's so far, this whole match, but that shouldn't take away anything from the success that they have earned here.
Three in a row is definitely a great start.
We'll have to see if they can fulfill your prediction and wrap up a person as well with a 2-0.
I mean, sometimes it's not about the victory, it's about the way you win.
You know, the way that Cicara is applying, I didn't like that first ghost time, but since then I've seen a quality that I like.
I genuinely think some of the teams are no LS, near the lower part of the table, could take a bit of inspiration.
Because the gameplay that Cicara is showing is cool, calm, collected, and good.
It's ingenious.
Like, Maya has like 2.2K damage from strikes, even though he didn't take the first one.
Yes, it's just picked up strikes when the other things were pushing in.
I think you probably got that first decar and then went to take the strike.
It's really nice what Skar was doing.
It's not a good adjective, but everything that really is good, and it's calm, and it's correct.
There's no big decision making, no massive mistakes.
It's, yeah, this is clearly just the cars are the better team at the moment.
We're gonna have to see if Lestance can pull this back, because not much we've seen so far as
showed me that Lestance have. So a bit boys to man at the moment.
And how come that thing goes to Lestance?
Yeah, it's also one of those things that we saw over and over again.
If the team that brings a decab, does it with a tank like a type, an IS4, or a mouse?
Notice that not the tanks that you really want to like give a solvable back on because they will still be on like two and a half k HP right?
So the type with a 4k total HP just ends up being the struggle not driving in between your tanks and
You don't shoot it because you know it has so much HP you can't just get a kill pickup and then the 700 alpha of the type lex up damage
We saw if I think an HE connection at the end into the back of the 140 and yeah
That's how you end up with like resetting 4.5.6 and 4.
Well like 3.9k as well from stone, so that's like 6k damage plus 4 like nearly 10k damage from just two types
Yeah, I mean it's it's like you said they put the types of front
You don't want to peek on those types because when you peek you take probably the same amount of damage back
If you're doing the damage to Narajan or something it's great if you're going to type it's always a negative so they kind of force to boost across
Into the flash and their own flash strove in front of them without ability to talk about 2k so he hasn't healed that back
Yeah, I checked that he had to 500 healing because
No, I was to you were talking. I was gonna say something but you were talking and I I was to pop the ability when he was on about 500 hph
Just kind of like face palm been real life
But yeah, Mikko, here 700 and those HG is definitely enabled them to basically put in the full first clip.
Yeah.
Either way, while last dance is still changing, we have five BZs for Cikarios, combined with the 140 and Bliska.
You remember when you said you can't really push on person, I think those guys want to prove you wrong.
I'm sure this is a defense strategy of these, but last dance won BZ and I is seven type five
Hurricane a fourth of the U-Fosh B and a round of time Pants of Logan
Looks like last dance won play a much more controlled game to carials much more aggressive game, but
Good play for 10 spotage. Yeah, but two of those BZ's aren't spotted, which is the very important one
So they notice gonna be an aggressive play on the side of the company. It's gonna be my everything
But a fan of this specicaro is that it looks like you want to kind of collapse on someone
in the middle that nobody's going, so it kind of means that not that it pushes anything.
Triple Capash Rock-Live is easy on the left one, 40 rotating over as well.
So they're all going in for this all-out cap play, but it's very difficult to pull off.
Strike being taken by the horror game on the other side,
decap coming in and the mid-strike even though they had one shield in.
So no one can strike towards the caro as a thermometer, taking that over.
Need to see if that one gets interrupted.
Now the other is able to pick up the strike and give them at least one D-care for
basically with the flame they have the info and that's easy damage and I mean sure you
don't want to strike B-ZE's because of their healing, because of their HP but if you
can hit pretty of them at the same time that's pretty amazing but you see what happens
here they're gonna just put humble into the cap and these three B-ZE's in the cap they're
not facing humble so they're not gonna push him these B-ZE's are facing forward
There's nothing forward there to bounce on that fourth of you is too far away, same with the
wash bee.
Info tower coming in for the Rhymesaltons of Agon now, the IS7 is going to take this strike,
small strike coming in.
This is not happening for secarias.
A decision needs to be made, a trick it needs to be pulled and here it is, but boner type
rely on their so far away to get a take damage from the double type, from the type from
the BC on the crossing.
Boner types even running and not sure if you sometimes have that, but it's still a good decision
the lion is going to make the clip here.
He's actively better ability this time.
But still, this is just not it by Sakaro's right now.
5K down, Alex gets deleted on the crossing,
boner type of crossfire.
The lion might go down, but that's going to be all she wrote.
And this is just not looking great for Sakaro's right now.
Yeah.
And this time as well, he mentioned it better.
He's laying for a lion.
Obviously a great strike as well being placed there,
who think four of the blue tanks again.
So, good strike use in the turn to now last end.
With six tanks in the game,
should be able to clean up this round.
They have an HP advantage.
They're looking pretty decent.
Humble there might actually be picked up
by like who in the end decides to shoot someone else.
The type was aimed after all, nine to five K HP
and are they taking another shot,
dropping to a potential one shot as well against the type.
and there's five times busy stretchers, not to my liking.
No, it's difficult to make the work
when you have so many non-highly PM tanks.
I mean, this was kind of flawed from the start.
The carriers were aiming their tanks towards that two line,
but what you get if you push there,
you get a foreshend defense position,
you get foretherian who's pull back to you
to better defense position.
And again, I saw a sort of rely on pop that ability
to late, it took 600 and then up there and it's a small mistake like this but I'd say this is the
curry is losing more than last time's winning the game is a close considering how let's say
what's the word here, how not a good secarious strength was I too am in the teacher.
I mean, in the end, it was mostly, in my opinion,
the carriers making it easy,
then last and doing anything like extraordinary,
but something you don't have to do that, right?
Sometimes you just threw what you had planned.
They took the strike, they provided the decaps,
they set up for the potential,
repush into the cap, and then they just
had their defensive positions and waited until the species
that basically ended up getting strike multiple times
in the same time, had to move out of the cap.
I mean, the thing is it would have been much better
if they had boosted onto the type 5 sign.
Sure, you're pushing into type 5, which is not good.
But you have your 2 PCs in the middle,
and then just gonna die if you leave them.
They tried to take the strike,
wanted to try to shield the other.
They both got decapped.
They had CS, which gave them small strikes.
They got the strike in the middle, the strike in the field.
Everything that could have gone wrong for the carrier's
went wrong.
but I'd still say the strap was fundamentally flawed.
And you can kind of see it in the damage.
I mean, all the tight, all of the BZ's got good damage,
except Alex, I think he exploded on the crossing.
Now, I only fired one, so he didn't even get to play the game.
Yeah, rely on made a full clip, which is good.
He needs to learn to pop that ability a bit earlier.
Blonotype also, I expect his head to get out a bit more
than that actually in a full city, and that's good position.
But now he shot 14, 9 and 7.
So I guess you might have missed one, but like bouncing with the 430 U on like moving target
it happens.
Yeah, he's against the BZ size, like the things can happen, but that means nice Lavae with
the audience wanted to check the strike damage, but to like now, but still a... Yeah, Lavae
has 2.3k.
Yeah, it was a lot.
So he got one big strike multiple small strikes, but that game was closer than it should
have been.
that is a convincing win is closer than it should be. It tells you a lot about
the team that wins it. But I was not in national national, but the 4KHG
remaining on that. Exactly. I feel like it was from the start very difficult for
the carriers to take over this game, basically like the first strike that came in
stopped their decrep, like they're capturing completely, but then it was not
Not cleanly finished by last.
No, not at all.
Yep, but doing it to Thundernell,
a map of legendary brawls, close range fights,
and other such adjectives.
But it's not my favorite map.
What should I pick in on it?
I mean, maybe it's like such a new map that you can still,
you know, start to love it, learn to love it, maybe?
It's too brown for me.
I like bright colors.
I'm color based person.
That has a British person.
Well, well, well.
Listen, every shade of gray is a different color.
Okay. So, we saw this grim at 15 earlier, already.
I think Patrick has played it for CTR.
Maybe he has just taken a page of his book on R&G as well,
so a bit less firepower there.
140 E50 M, batshit and double BZ, last dance with a batshit.
Double D50M, a 140-inch triple BZ.
I'm a fan of Grille on this map.
It's a very close range map, so you rarely get this with not that many bushes, so you rarely get to shoot on spotted.
I prefer a Death Star if you can't play it on my tail.
I think it's just a bit more effective.
But, uh...
The hill area is, uh, it's just kind of like a locked north, like there's a...
From the north, yes, from the south, no.
You can shoot from the south.
But good lane in the beginning, six tanks have lost down spot, which is going to play into
Sagario's arms because they've got that info and the grill is going to be a sport.
The grill just did one K into the one for you.
Yeah, a blind, a rymetal pop of the plane onto Lavae and the grill hit a really nice coordination
there between my own resheck.
Another one, a quick took one K, a bit off-screen, but you can see a next kick shot.
And now the push is coming on the right side of the screen, are two additional E50Ms,
which are not really not spotted. And great extra shot, a reshape with a third one,
over a 3K damage delta ready.
Yeah, this is really just, you know, an English recall, this charge of the light brigade game,
like you'll crossing open fields and just going to move down.
It's just not happening even on another one like even even if you wasn't delivering these one
Caves every 15 seconds. It's just not the play. There's so much open ground to cover the 140 now
Gonna be pushed by the bat in the rymetall and this northern engagement. There's just no real way in your pushing in
Yes stone goes down that forces adding in like forward into cross-tab
I would put gently make a difference here actually
if the vehicle is down,
relies now trying to push like so we can't get any more shots at the oil.
Maybe there's some potential here, actually.
Recheck now is forced to leave,
meet cause in a pretty good position, free play,
needs to try and pick up miles,
my house down here,
where if free play can live there,
there is some potential here.
I mean, they have the advantage in terms of things.
I think they have the responsibility as they were down the lots,
And now, with good shots there into the bedship, as well, this looks much more visible now.
Now, it's basically one especially with a light tank going down.
This endgame by the carousers wasn't it so much initial advantage with those grill shots,
just not happening.
Last time it was made a really nice play of pushing on stone and abeasy and then going
behind the 140, you could be uncomfortable in the corner, meaning that they have to push forward
into cross-fart.
It's a nice coordination, pushing your opponent into a bad position because they're going
They shot the back really nice play actually.
I mean, I like that APCR loaded, and you know how it is,
saying APCR against some hull-down moving E50M.
He picks up one, get picked up in turn,
and now they shake the last men's standing.
He might be able to put in one more,
but if Ronpier boosted shots in the front,
another enemy.
Yeah, I'm surprised he got so many actually boosted shots actually.
I didn't think that he would actually be able to kill those
I'm spotted there, he's probably around 5k, maybe even a bit more.
Oh, I think he has like four shots and then he did like two unboosted at least.
Yeah.
Now a third one.
So the damage to the griller will definitely not be bad, but
that's a substract those 1.5k in the end.
We saw four good shots at the beginning.
I think it was not the grillers fault.
Maybe it was just that some other tanks didn't really hold their position strong enough against the BZs because
They're quite a force if they're playing as like a pushing squad of three or four things I think there was some potential here
I think if the if the batch out of and the RHM's carouser runs away and plays a long game
ReShit could rotate to cover the busy in the mid and they take the strikes in the north
There was definitely a better end game scenario that's the carouser could have played
I don't like what they played around the end like Alex in the batch out of a lot of damage the RHM died
I think they really wanted to pick up that one shot and that kind of delayed them running, but
Look at the 7k
Jesus, that is a lot and still losing up the angry at the team
You're ready for the fire. You made shots and penetrated all of them. So
Not bad not bad such a short game 7k is impressive. I never expected that much
10 minutes 20. Yeah, you can see the damage
mileage. My or really he lives almost until the end and he just didn't get much done at all. Same
with Adi in the 140, I mean. Oh Adi Adi got pushed from behind but I'm really surprised
this Rhyme told him to more. He was with Alex and he pushed on to love A, he's in the
way. He shot six, five, three. So, yeah, I didn't really get your turn. Didn't even
do shoot him. Yeah, much better. I mean, you look at last
and it's none of them under one K, and all of them kind of having consistent damage.
Every player had impact, where on Sikara's side it's only really the grill and Miku who had impact,
but Miku got a lot of this in the late game.
So, I don't know, Sikara's had such a good early advantage, but this decision to push the busy is up and over into stone,
and get behind Adi and Blake in the 50M-140 combo, pushing them forward into the Batcha.
pushing them into cross-flowers really effectively gave them a nice advantage, no, no, no, no, no, no, no, no.
And I think it's also one of those things, sometimes, the things that are supposed to kind of like protect Big Driller,
if they're not like heavy enough for durable enough, then sure you get an advantage, but then we saw it,
the Griller had to kind of like contribute its own HPs, but it was like 2.5k HP,
they were just driving around doing nothing. I mean, I think there were mistakes by Alex and
the mile in the end game with Dora Chem and that chat. I think they if they are taking some
distance after killing that 140 when it was obvious that Addy and like when they die,
if they take some distance they go north get the strikes, play a slow game, I really feel like
Sikarios would have won this game, but then sticking around for too long, trying to keep
the boxed and keeping either of the ends in a box when you're a bad channa, like tank
is not easy. So I think some mine and this plays in the end game there, but
Still good play my good good play by Lost Dance
Mom had been raised no quitter and you can see it here. They're bringing it back
In previous in the previous win they had I feel like it was to carry was bad but here it was Lost Dance actually with some very good game play
Looks like my old ones to have also a
A good game, apparently, is not allowed to.
Our 4BZ is to check this time in the CS, Alex E50M and Ari in the 140.
Probably 50M, yes, 140, Bliska, and WZ for last chance.
Yeah, I mean, the line I'm still not telling that much, there's nothing crazy there,
but I've mixed and matching scars with a little bit of the heavier line up,
But I don't think it makes a massive difference on this map.
This commits again.
Hopefully these kind of both lineups tend to indicate a more north play,
CS going straight for the default strike.
But to hear less than, it's actually playing south, CS on the hill.
Not a bad way to play, but you gotta make sure you make that push.
Or you make that decisive play before the car is fulfilled at the strike last night.
If you make that push forward, you're not right, so...
Yeah.
If there's a 2, then it's another 2.
Then, like, you've got to make a move before they get like 4 strikes at least.
We should get to D-Cav.
That's still D-Cav there by rely on you, you get to info tower, we've generated the strike, we should get to D-Cav's, we should.
Alex does get the info here, so he's going to back away the same with others.
Like it's coming to reinforce, same with me, you coup.
I'm gonna have a brawl here, but bear in mind,
Sicario's do have the better position.
They have the high ground here.
They're also gonna have disease.
I think Sicario is ascending a bit much here.
I think there are anticipating a push that's not gonna come.
Well, I mean, at least I take the time to send the C.S.
to what's north.
I mean, as they can improve an angle there,
but C.S. to first use the strike.
I'm not just using a quick word.
Some extra damage.
If you can't hold multiple of them, so good decision to just reset the timer, get the strike out and get another one.
And you'll have to see if this push here is now coming in because the busies have spread out a bit more again.
You can see the 3D4, Milo and Nico.
This info tower will be the capitalist's turn.
Yeah, now that they spread out that they've pushed this before the infotainment, nice
go on time.
At the moment, the fact that the caro is a kind of left is Eric going to fight, actually
fight, don't give them the high ground, because now that they've given up the high ground,
the caro is in kind of the top position, both sides will make their crossfire, and this
is really good now for Los Tantes, actually, from that position to a really nice one.
Easy, we'll take a lot of damage to the burn, might be as the ability to go on time needs
to get in, they need to actually play the game hands.
I don't like this by last chance that not only in their ground, they're pulling back to bad positions
and they're coming behind the CS of Richard has been chased, but if he dies or the rest of
Lats Dazz dies, it doesn't make a difference.
You all know now getting focused my old goes down, the yolo will be no longer this world
Addy presshing back bone on tight and quick won't get down the shelf down, that much more
damage, Alka Stone's gonna pressure him away.
This is not great, by last chance humble now comes in, but he comes in far too late and only
would rely on for support. Alex should go down here. Don't like the fact that Alex went
for the round bear. There's something he gets any more shots and humble gives once a
like. It's all over the place and it's really hard to predict. The car is
have 2k HP advantage, but humble is really hard to predict at the moment.
Yeah, I mean, Rishik is in the fortunate position where while he is on the way to be here
so with Isolated, now each team picks up another kill. Good pick up now from the side of last
then to against 4th HPs are still looking all right now it's all on Ari in the 140 who is
more of us on full HP during the whole game to dish out some extra damage he's not able to do so
and it looks like me too the last man's sending will not be able to come back and we'll have
a 3 3 here between the Polish and Ukraine in Germany. Yeah this was really scrappy and
And the hell to say that not clean at all, secarios that they went back and back again,
gave up the high ground reef or stint, it was looking good for them at one point.
A lot of last-tons is thanks for out-of-game chasing Re-Shack, but some micro-plazin was
endgame kind of made them lose it.
It's like I said before, the Polish or European teams tend to go from a tactical approach
and the Ukrainians had to go to ten-step or form better in these brawls and I think that's
kind of what we see here. This close-range brawl where last-dance were able to use that CS and
140 in the late game, they really managed to make it work and sort of weird one. I thought
when Ticlarios did that repush they'd have the game, but they had a lot of disease and that
meant it didn't have much DPM and if you look on last-dance aside you see CS 140 double 50 and
This is a high DTM tank, another single tank to less than 2K.
My husband.
I guess how in this happened engagement, a busy has so little.
Yeah, I mean, he ends up shooting only three times.
He hit twice and pinned once or three to one.
That's surprising.
They didn't feel like a time in this engagement where a busy got deleted.
So I'm quite surprised he gets up so little.
But yeah, I think that could be a bit of a difference.
I mean, it's nice if you look at last items like not a single tactic, less than you
go.
Everyone got consistent damage.
and Freelate kind of got focused out very early.
But I think the fact that Sikarios had a lot of disease in this late game.
Yes, the disease had a high damage, but if those disease reached the end, they're getting out even more.
So, I mean, with Freelate, it's also one of those things, right?
He did 333, and she had the ability active once this game.
So, in the end, just ended up bumping out three shots of damage, which is more or less like
Greek waters of a tank, just by himself, while if he was being picked up, so.
Yeah, I mean it's not a great trade, you want Bliska to live, because Bliska is the highest
deep aim tank in the game, right?
So it's not great if you're Bliska focused out, but then again if he has the ability active,
and it's busy shooting him, there's busy so doing about 500 damage a part, so he needs six shots to kill him,
That's
He ended up taking eight shots. One was an on-pin iteration from the 140
But yeah, like seven seven shots made him like these. He has so little DPM if that DPM's getting reduced even further by this because ability
It's like I think that's how the stuff does make a difference. No, for sure
So I think I think this was kind of
Too many busys non-nifty p.m. But I mean you can't predict the future ride
But I feel like that game should have been secure is actually
But some minor microplays, it's the decision of you go when you move your attention move it left or right
Do you how you angle how you face some things like that?
I call them microplays it's like a little little decisions you make in the game that can make a big difference
I think the last answer happened there
No, and obviously also great shooting from Relayon here at 1414
6K damage 3 kills so great round for him
Last month's this time, bringing in four bezies, a CS-E50M and 140, Cicarios with your tank.
We saw Ketsai, I think playing it on Cliff last week.
Alex, I'll explain it in the first time earlier.
No, so we'll have to see if he does more than just 350 damage this time.
He's searching the hopesaw.
You're not jumping, don't blame him.
Yeah, the old tank comes in.
I'm not a fan, I think the ability is not very good, I think the tank itself is not very good
It's a good random tank, but the turret is too big and too weak from angles
I'm not a fan person
I mean, the important thing is basically to keep it shortly
I used a great gunned impression
Like makes it, there takes too short both the light on and I'm going to hit him there
It's actually quite interesting this position because there's this small fence and you have to kind of like shoot through it
I love you know trying to make it up. Are we put in a one one more shot coming in from I guess like
And with that being said to initial damage straight fairly even but
One team has the hill until one team is still struggling to dominate the ramp there because Alex does not have a lot of space to play with
Yeah, I'm liking Lustan's position right now. They get the info tower on the lower side, it puts it back in open draw.
My was being forced back by free late in that position. Neither strike can be taken by the team.
I think the longer this game goes on for the more Lustan's are going to have an advantage. You can see here at Bonnet Time.
This is the old-time can't do anything because of his position. And my or has to peek it from the side that there's some destructive objects in the camp that kind of shield him.
Plus I'm looking shoot him, pick and shoot him with peeks on Bonnet Time.
It's a car, it's not really half a weight in this game.
Addy is useless, the FDM on lower side is just walking under the FDM.
It's just, it's not really any moves that can be played, if this game becomes ecstatic
as it is, no big decisions are made.
I think it's going to be less than taking it over time, but you see here again, both
are tight, it takes the old tank, takes one shuff named side wire from the 140 return,
but it's always a method of the trade.
And I think at this point, maybe it's also like something that is a small thing, but noticeable now
we reduced the time that our radio needs as a crew van, from 1945 and Jolo and it's
then kind of the hill we're basically controlling two of them, so they could basically
permanently pop those and always keep track on weather 140 years, so no surprise for
momentum available there. Last dance now looks like humble will help against the E50. He takes
one from Milo and drops to roughly 2K HP now. You really have to keep his HP together because
G-Shake is quite out of this stuff. I'm sure this was the play by humble. It kind of looked
like Richard. It kind of looked like Freelay was going to win that engagement anyway, but that
kind of forces a reaction into the mid now, Miku and Alex going at the boner type and he should
to be able to make it up on the hill, rely also running their all going up this hill,
quick is being sacrificed, but it's a good sacrifice to make, because now this cross
factor in the donor, Miku and Alex are in terrible positions, love a loading from above,
now joined by a rely on and it's other busy friend. There's just no nothing going on for
the carousel from home, and HP might be pretty close, but like down to a once and he'll die
at the next strike, Adio, lower side, not achieving anything in the rest of these tanks,
not doing must they're going up the hill now but rely on a so much HP and it's a 3v2 with
no significant HP advantage or no time to take some free one but still the fastest death
hopefully with the last answer to the moment.
No especially with another shot coming in from the CS there from the bottom side.
They also have a strike I mean it's not a big strike but at least 250 damage plus
Potentially some stun that could make Alex a one-shot of the B.D. hit some some skill issues on this hill, though
Lobay it's not that easy against the B.D.
Oh, but but rely on went down if rely on the state on the hill then win it
But now he's coming to the authority a bit too late Alice can kind of load above them
But on a tight into your good position
There's still probably when the hill but that's not so making this close and it needs to be
The other pushing down me to Alex pulls back into a pretty decent position.
The reliance probably just gonna push him with Lavae, and the meantime, humble is kind of running around the metal with stone,
but Alex will go down here and relise and that shot me who can't really do anything to Alex's friend.
I think we'll see the last dying froze of Sorcario once they lose this hell.
Lavae peeks onto Miku should finish him off with boner type, they do, and now these tanks in the middle,
So yes, they got humble, but they won't get anything else.
Now, and that's the moment when all of you guys copied my homework,
predicted three to five and will all be long together.
This could become the first round that puts last dance on a match point.
They have one that they could lose afterwards if needed,
but obviously closing in best of 9-3-5 is always better than ending up on a tiebreaker.
A good kill pick-up again from the fight he had quite some impact this round and the
same cannot be said about Adley because the two radio towers kept him spotted even if
he would end up winning this one or this one.
It wouldn't have made any difference.
five things left for us then, and I'm starting to be worried for the carriers.
I had no impact this game at all. He was just in this awkward position where he could
really leave the four these three disease and the old tank in the middle. They had no
real options to play it. There's last chance to hit the hill and it took the high ground
with the owner tied. The donut can be taken either because of the E50 and on the rock,
the CSM and the good position. I think the only real mistake last time's made was crossing
humble because I think they would have won it anyway. But yeah, and then I felt like from the
starter this game, it didn't feel like Cicara has had any way into this game. Yes, if you look
at them, all their damages, everyone did over to K, it's kind of a consistent effort, and I
did a lot. But remind a lot of that is in the late game. And just some nice play by last time's
free late, here's that crossfire position. So obviously, here's a lot relying on bonus
they would have easy that went up the hill and left quick to his own devices
Lavae expected Lavae to actually get a bit more damage on the hill with the
one-four in front surprise with the lower mount but still it's not working
good for the carers from such a good start and now being in this position I'm
quite surprised that they've let it slow. I mean we mentioned the sloppy shooting
roughly at two thirds of the game where it looked like it was already fairly in the
the end of last-dense, Milo ended up with 3.4K block damage and Alex also blocked 2K so
not to Chevy there from the heavy tanks but it wasn't enough and I would say actually a
well deserved round from last-dense because they executed their strategy quite well, dominating
basically the vision advantage and paralyzing the inspired tank of secarious.
Well, the thing is cliff is on map of sides, right? North and South, and each side has its own
little advantage. The North spawn in the middle is a little bit better, but the donut side is
bit better from south, and they last announced really utilized their side well, putting the CS
across into that position for Crossfire, they put the one-fold in the hill, who took it quite cheap.
They really used every advantage they had, and they were in the driving seat for the started
again. Like this was one of the few games from Last Dance where I can
feel like they really deserve to win this. And so I have to say that the
Tundra round, the Tundra round to a reshaked plate, the
Griller, I have to say Last Dance also played it very aggressively and
I kind of like took the win out of the other teams hand.
Yeah. But I understand what you mean. It's definitely not
Uh, you know, that's under a round on it looked like they were losing in the beginning and this round it looked like less a last answer winning from start to finish
Like it was not a single moment apart from maybe when a rely on went down and kind of left his 140 busy body on the hill alone
That was the only time really it kind of felt like maybe these cars could come back with nose like it was last answer
Who a last-hand show
Now, I mean, we have currently selected a TISC, not sure if we'll stick to it, but last
ends with Dolby Z, a batch at CES, Hurricane 140, and a 4-marsion light tank, as carriers
without a light triple BZ, a CES, if GEM, Hurricane 140, what exactly does the TES act
do here?
We haven't seen a play, but there's a brawl on that, a close range angles map to sack.
I would imagine wouldn't drive, but I think they must have some idea of what to do with it.
It's going up aside with the rest of the team.
He has loaded an HE club. Do you think he would just drive in the middle and try to shoot the back of his yes?
I don't know the pan of that tank, but he is spotted doing this and that kind of, oh, we
checked those in reactant times.
No, that much damage taken, though.
I could have been a lot worse.
It's a busy shot, basically.
No, I mean, she did.
I mean, I guess they 28 or something damaged on 50 pan, I think.
So he in theory can pan him a little see later if that was very successful.
but the BZ is not getting stopped.
A lot of people put in one shot,
but the BZ is now up.
We can see that tactical radar was used as well,
so information game has been established.
Now I have to see if the BZ can kind of like
fight out against the CS,
so if they get some help from the bottom side.
Another boss car is doing,
they have all the advantage they should get more tanks on the sale.
It looks like they are doing it now,
But I mean, this attack picked, it was a bit of a fun one, but now what's the distance I'm doing from here?
The hill has been reinforced on last answer, so the Goliath, the two of these going up now, they're going to need to be forced down.
It's not that you can get the boner type and rely on this no snaking tank on A5 to cover.
This attack is gone around the hill, now he's gone back, it feels like they don't know what to do with the tank.
Both shots.
But a very striking thing is the like and the other medium thing they have still shots right like you see quick
Ended up there with 1.3K HD takes the strike as well. They would pick up the CS and I think quick is just next
Yeah, but even with all this damage being taken is not clean at all on the sale by
Bicycarios, but they're still gonna win a quick is on 700 that's two shots
Unless the CS gives us more strike will are and they're in the low ground better in mine
Sure, this Tessacca looks a bit scary when you see the lasers, but it's minimal damage.
It's more strike coming in, quick heals above the threshold, plus that's the tip, which is nice.
But right now, there's just no positions at the moment.
Alex, making a peek from the donor takes a lot of damage from lower sides while down to 1600.
Looks like they want to make a mid play here onto this CS.
The region coming in with me, cool boosting now.
I'm going to try and take out quick.
Myotexal rely on you see here going behind lighten.
Not that much time is taken though, but still like we'll go down on the back to that health control.
We'll see on the lower side to the low screen, Adi will pick up on the on-ball as well.
And it looks like secarios are going to take this on the side right there.
Yep, I love it. It's the next one to fall and, uh,
promptly, with a chest attack against the E50, I mean you don't have a lot of fun.
I get pushed, gets bullied, and Alex secures the kill.
are 70, this test extract did not look like it had any chance of succeeding.
When I'm extra 15, 15, and I showed them to people my team, they will say,
what happens if the enemy does this?
What happens if the enemy does this?
And I say, oh, what happens if the enemy goes to the moon?
Like, you can't make a structure that covers everything.
This was the opposite of that.
This was take a test like making through initial clip,
and then after that I have no idea that's figured out.
He went to do that first clip and then went around there, he went back and they lost again.
So this is nothing, I don't know, this felt like, that's out of Tessac for a bit of flavour.
And then that was it.
I really did like 1.2k or something in the end.
That means he had like a thousand extra damage.
I'm not very confident in this test, I think.
No, I mean, I don't see the point in it.
I feel like realising, right, I should get a bit more damage on there as well.
He made that deal almost full health in the 600.
I mean, there's one player that I have been seeing performing quite well across the board
free late there from...
Yeah, but he's often playing the 140 and he's often the one who dies last.
So, I mean, sure, but there's a make a difference if it seems losing.
Like...
It's a career picked ends, north side.
They have the type of record advantage.
I think it makes a massive difference, but this is a strange one by last time, you know, you're
one game away from glory and you decide to pick a test sac with no plan. It felt like a very strange
one. And this test sac really didn't get anything out of this. He did his first clip, did about
700 and enough to that, he felt completely pointless. And last night's had no map control there,
no elk control. He went around the hill, but it didn't push around the hill. There's nothing
on the lower side to cover the donor. There was just, I felt like there was no plan here.
I don't know. I have to say like if you want to really play around this it's not a
tank that I would usually suggest but can't you just pick a TVP like if this is really
what you want to do I'm not saying this is the way to go and I but like the the TVP
there's three shots of damage maybe four like it's not like the this I can do more into
the back of the yeah but I'm not saying you've got a plane out of it as well which is a
with fun, like, I mean, it's not good, but it's still something.
I mean, I just think this is, it's a niche idea that we will never see
ever again. Look at the bad way.
No. And I think, you know, I just didn't like it.
No, I'll need to do that. I mean, in that first cliff, like I said,
cliff is a map of two sides, right north and south, south has a better
donut, but north has a better mid, and they just didn't
utilize that. You want to take away your enemies advantage. That's what
if you want to do on the cliff, you want to take away the good donor control if you're
thankful, you want to kind of make the mid-pointless, you're playing from south, and I don't feel
like last-dance utilized a map here or they went to the mid, they tried to take the hill,
didn't have enough of the hill, they can't get more of the hill because they get sniped
on the donor and then they tried to play around the hill but nothing happened and it just
It wasn't good at all, really one.
Okay, now we have one more round.
Obviously, Ennsk, the Decider.
We have a favorite, or you think anything can happen.
I don't know.
Ennsk has always been one of those maps.
I said it before.
Ennsk, the Ukrainian teams tend to prefer them, because they've been in the game for so long.
Ennsk is especially a heavy player score map.
I've always thought that.
Well, whatever, I think if you 15, my panel above them was
in, because I would always have players that run the lower
at PlaySchool End, don't talk too better about yourself, huh?
Oh, it's so good, listen, not talking about me, but the team
itself. So I really feel like the, these Ukrainian teams, they
have that player skill to make, and it's very strong.
Same with Clip, there was also a playSchool End. So, we need to see,
I think that last chance had the advantage here, but we'll keep the line-ups.
Last chance, the loop is the triple-type 140 and the E4.
Yeah, and so the E4 is definitely good-tanks against the types, because the penetration is amazing.
are busy 75s, two of them triple type, 140 and the E4 for the stands.
The force, not necessarily the best things against the types,
because they have so much HP and potentially can pin you as well in the controller with HE,
but overall I think I prefer the lineup of Cicarios,
even though they're down, well, 5k HP from the start.
The thing is that Cicarios lineup kind of count as last answer, right?
If you see types, what do you want to fight types? You only force to fight types because they've got the high pan
but
seeing the beginning they have this flash and a bit worried for this flash of like we might see
What was it?
We can't they did that easy push into the corner because the thing is if you push like a blister or a busy in that corner
And basically can kill you
You don't know how many shots of easy will get out a flash. You know exactly how many shots will get out
They'll get out 6, 2,400 damage and you can survive that.
So I think players psychologically are less scared when they see a boss in that corner,
as opposed to a single shooter tank.
But if we can see the title spotted, they're going to make this play,
but we need to see if these E4s can hit their shots.
Because it looks like they're going to take the E4 shot,
and then the BZ is going to push the corner.
Yeah, I'm taking a look at the damage coming onto the forest.
There is not enough. It's just too BZ.
They didn't destroy the buildings, obviously there was a little time for that, but the
forest is now back to more than a two-shot after the healing has done a little bit.
And Pumble is on only 900 HP.
Yeah, it's a nice one.
It plays the strike with the struggle building, so Pumble gets kind of picked in the back.
He hasn't taken that much, but it's like I said psychologically, pushing a forest is a lot
nicer of a force than pushing any other time, because you know exactly how much damage
that Bosch will get out as opposed to a VZ. So, humble goes down, but it's a trade for a
light, and I think it's not a terrible trade for last answer. It's not the best HP now,
from 5k up, they're down 1k, but still not horrible in this position.
It's really, it's just not trading like that.
I think it's your start by talking about, like, it's not horrible.
It's already trying to do some...
I didn't say it was good.
This is just...
E3 is interesting though. We haven't seen E3.
It's one of those things that is very hard to use if you're in need to rely on some rotations.
I think it's just driving because they don't have another option of decapping.
Oh, yeah, that also actually.
Nice on the move there.
That's the nice thing about having to see three.
If it's an E4, he has to peek back and forth because of that couple of it.
We'll need three.
You can just stand your ground in here.
We see the absolute collapse of last dance.
You're all on force to go in.
Now, the decabler.
Issue comes again.
Reliance can have to peek there.
Some decab mile.
And there's no decabs.
Reject right now.
The 140 is taking the small strike.
But look at the damage.
My overtakes.
Relates trying to pressure them north.
against so much time is taken and it's double HP,
and this was for the car, it was right now,
and it's not looking like it's gonna change anytime soon.
Yeah, and Mikro and the loaded forces were coming in there.
He will get the track onto a lion.
A bit of randomness, maybe stuff,
but that won't make a difference.
The bounce, family in, he has, I think,
one more shot, even two, I myself, the mountain.
One of the shawty of the bridge, he...
That's the pattern of the motivation.
I think the dream is about to end Thunder to be a Rooker Awakening.
Yeah, like I said, the car is landed, it was like the perfect counter to last
answers.
I mean, they're always going to take a lot of damage to push this flush in the corner.
You can argue if it's worth it or not, but types against E4s, it's just not a fun engagement
you want to take and worldwide to both teams, taking it to a tight break and a best
of nine is no easy feat, but the car is just edging it right at the end there, they
better start, stumbled a bit in the middle, but finished strong on this cliff and
ask, so well played two done congratulations. Yeah, and I mean they're not just
getting the points for the player's qualification, but adding a bit of money to
their annual budget here for all the world of things, spending, or even for
the surf shark subscription, obviously thanks to our sponsor again, great stuff
From the players, so we didn't have any disconnects, maybe they're also using Surfshark VPN to keep their connection stable.
Arri, Alex, they're a great damage to Devying, but you mentioned it before, like, the E4s and the E3s, they're really making short work out of types.
Yeah, I mean, when you get to this level, at E3, kind of starts to the novelty, but kind of doesn't pay off, because it's a bit awkward, you have to be crowned corners.
But, I mean, in this type of game where you're fighting types, it's perfect.
It's honestly the perfect thing you can ever take against type 5s, you know, even better
than before.
You don't need to be scared.
You don't need to play peek-a-boo.
You can just stand your ground, you can ball-dog, and absolutely bully the enemy.
And you see that with mile, 4.4K, it's really nice.
I think you're 5K.
You see these E4's all high damage, and a really nice, nice game by Zeparyos here in the end.
It was a difficult one for last hours.
Their setup just wasn't very good.
You can secure it as well.
Both of them, they won't.
It's quite a game, but yeah, we're going to be seeing you guys
in the next play day.
That's on Tuesday, the third of February.
And yeah, let you do the outro.
Yeah, I mean, lots of things have happened.
We are approaching the end of phase one.
Two teams already eliminated.
Volgos and weekend. Obviously we saw Hitten Run take the lead today. The only team left on the peak of the mountain.
They also have to face off against Mafia on Tuesday. So potentially they'll have to share some points.
But a pretty good day for the teams that had their 30 victory. It's double yours. Well, in the end,
able to overcome bogus but dropping a point towards them and I hope everyone enjoyed the stream.
The price pool is still growing. We are at nearly 50k now. Obviously the regular season will
but 25k of those and then the other half roughly will be used for the playoffs which happened
on 20th and 21st of February. We have one more match for the teams that are already out of
the match that is, as I mentioned, Wougos and weekend. You can still buy the bundles, maybe no longer
their bundles, if you are a big fan that's obviously a possibility. Next player, it's
and full gas messes we can't.
Now I mean maybe by the hit bundle or by a hit
mafia cashbag, W if you.
By the full gas bundle guys, I'm going to the moon.
Obviously CTR is still our dark horse.
Twitch drops if you haven't been able to finish your watch time
we will rate Ducky who had a little break today
after casting the first bunch of matches.
And yeah, you can earn some tokens as well on his channel, maybe pick up
Bunter's favorite puddle, or even like an only answer on your age.
But thanks for casting. I think we reached the end of the day.
Any last words from your side?
I mean, you're not doing duels after this.
I have to think about that.
Yeah, thank you all for watching, guys. Love you all.
Then...
Gifts!
Left of dreamers, deals.
Tight this shot.
You