The holidays are over, and the World of Tanks team is ready to present the large-scale
Update 2.1.1, which brings you new tanks and mechanics,
improved tier 11 vehicles, sound and interface updates,
varied modes, and enjoyable rewards.
Let's start with the hottest addition, the new branch of American
auto cannon medium tanks. It sprouts from the T20 and includes four vehicles topped by the T11 Aries 90C.
The newcomers differ from Czechoslovakian auto cannon light tanks with a lower fire rate
but larger calibers and higher damage as well as the unique thermal overheat control mechanic.
These vehicles don't have the usual reloading system. At the start of battle or after you
change the shell type a belt of the selected ammo is loaded which you can
fire without stopping only pausing to prevent the gun overheating in some
combat situations it's better to fire single shots while in others you should
unleash a barrage of fire to cause maximum damage in the shortest time
frame the main thing to remember is that the hotter the gun gets the
greater the dispersion. If it overheats the lock system will kick in and you'll
need to wait until it fully cools. One more feature of these vehicles is reserve
tracks. Thanks to these, you'll keep moving if your main track is destroyed.
The American Autocannon Medium Tanks, topped by a Tier XI vehicle, are for you if you like
to control the rhythm of battle.
But if you want to try some different gameplay, take a look at another two new Tier XI vehicles.
Let's start with the Japanese STK-2 heavy tank, which carries on the tradition of the Type 71.
The new vehicle has great gun depression thanks to its hydroneumatic suspension, as well as good turret armor,
high damage per minute, and active gun cooling mechanic.
Thanks to the last one, the gun starts cooling immediately after a shot,
and the accuracy is partially improved by the time it finishes reloading.
When it is fully cooled, the dispersion is minimal, like that of the best snipers in the game.
And after several shots, it goes to the level of classic heavy tanks
and lets you fight comfortably in close combat.
This makes the new Tier XI Japanese STK II heavy tank effective from any range
and in varied combat situations.
The next tier 11 vehicle is the Chinese PTZ-78 tank destroyer with solid fuel jet boosters.
These turn the massive assault vehicle into an unpredictable and even more dangerous opponent.
The shunting solid fuel boosters work independently of each other.
Thanks to this, the PTZ-78 can make a bold attack or withdraw unexpectedly fast to defend itself.
At the same time, when the vehicle is using the boosters, they don't stop it reversing.
Strong frontal armor, a big HP pool, and a gun with good penetration and damage alongside the solid fuel boosters
will help you fulfill the role of an Assault TD with maximum efficiency.
Another six Tier XI vehicles will also suit their role on the battlefield better.
These have received a number of changes based on the statistics we collected and your feedback.
The ASXX-40T,
Leopard 120,
Object 432U, CS67 Chacal, Perchcafer, and SDRV10712 have had their characteristics improved.
They will be even more comfortable and effective to fight in.
And now you can keep track of your achievements in combat on the Battle Results screen via
the Special Mission Progress tab.
For instance, you can find out your progress in the new Battle Pass track.
There's a legendary addition to the ranks of World of Tanks.
In the new Battle Pass Special Chapter, expect nostalgic characters, cult quotes,
Better alive you're coming with me and the shining armor of the new law enforcement defender the
OCPP's keeper armed with a powerful gun that causes 440 HP of damage per shot
Important updates await you in the latest installment of onslaught
You'll find expanded statistics in which you can see your progress for each day of the season.
The Bond Shop has some additions, a new Tier IX vehicle, the American LTC-2 light tank, as well as new improved equipment, the telescopic observation system, and tactical concealment net.
Now you can head into battle with the Chinese 114 SP2 tank destroyer with high alpha and
a rotating turret.
And you also have the opportunity to win new vehicles.
The whole Reef 3 Super Conqueror and K91.
Erlenberg has been added to the map rotation while Klondike temporarily leaves.
Several maps have gotten selective improvements to make the competitive battles more dynamic and exciting.
The audio design of Onslaught also continues to improve.
The improved sound physics transmit the sound realistically.
Accounting for reflections on surfaces and bends of obstructions.
Charge into battle and keep fighting for the main Onslaught reward.
Tier X Polish Ashbringer Heavy Tank, with a unique style and a trained crew.
And if you need a break from the tense battles, a few familiar modes await you in the new update.
On February 2nd, Frontline will start in its familiar format, now with vehicle playlists available.
Control your favorite Tier VIII vehicles and fight for valuable rewards on three epic maps.
Two arcade cabinet sub-modes also await.
Snowballs, a fun firefight with sped-up vehicles.
And Ice Age, with dynamic battles and dizzying skids on slippery maps.
Have a blast and get rewards in the winter maraments.
More good news.
With the updates released, the opportunity to get the outstanding collector achievement
remains in the game permanently.
Collect all researchable vehicles from Tier 6 through 10 that were in the game before the
release of Update 2.0 to get unique, honorable insignias.
Log into the game to research new and improved vehicles, get rewards, and feel high octane
thrills in different modes.
battle. Lunar New Year is almost upon us. The time when the boundaries between worlds
fade away. The celebration is filled with insects and the light of lanterns, heralding
the start of the Great Trial. The Jade Emperor lays down the gauntlet to the most worthy
commanders. He has captured the mystic spirit of the Fire Horse in ancient coins. Whoever
seizes them will receive many rewards and acquire incredible might that can change the balance
of power in the celestial world. From February 12th through February 23rd, charge into the
Jade Emperor's Challenge event. Expect dynamic 7v7 battles in Tier VIII vehicles of any
time apart from SPGs. The great confrontation will unfold on four maps. Your mission is not
just to destroy enemy vehicles, but to seize coins containing the spirit of the fireworks
and deliver them to the drop zone in the enemy base. This will award you lots more
points and bring your team closer to victory. If your vehicle is destroyed, you can respawn
in the next round. After one of the teams delivers the spirit to the other base or destroys
all enemy vehicles. In this mode, each vehicle type has unique passive abilities. Heavy tanks
temporarily slow down opponents with shots and cause greater rambling damage. Tank destroyers
not the spirit of enemy vehicles.
Medium tanks get an accuracy boost.
And light tanks get boosted view range and concealment.
Coordinate your actions, use your vehicle's strength and protect the coin barriers.
missions, earn jades and get through the nine events stages and claim days of
World of Tanks premium account, bonds, free XP, unique 2D styles and an exclusive
commander. You'll also get two free blazing treasures. These contain
guaranteed rewards, being 3D customization elements, and the chance to get rare premium
vehicles, including the brand new Yongbing and Kanonen Yagponser II.
In addition, completing the Hulse progression will give you a commemorative medal.
The Jade Emperor awaits heroes, harness the spirit of the Fire Horse, and gather all
the treasure from this celebration.
Good luck on the battlefield.
The Year of the Fire Horse is racing to us at full tilt.
Get ready to celebrate and make new discoveries.
Valuable resources await you in blazing treasures, like credits, personal reserves for credits,
a set of 3D attachments, vibrant 2D styles, and unique premium vehicles including some
new ones.
Let's start with the existing vehicles.
The ISU-122-2 is a lightly armored and dynamic hunter that chooses the rhythm of battle itself.
You can ship 390 HP per shot from opponents or unleash the power of two guns at once.
While good mobility lets you quickly get out of harm's way.
The AAT-60 is a master of fire support.
It has great gun depression and penetration that often doesn't notice armor.
If you're flexible and adapt to the situation, you can turn any fight into a firing range.
The T-44-100 is a universal soldier that can do it all.
A fast firing gun and 52 kilometer per hour top speed let it engage in combat everywhere
and all at once.
From aggressive raids behind enemy lines to skilful defense.
The UDES-03ALT-3 is a real Swedish ninja.
This three-shell auto-loader and hydronomatic suspension make any hill a kitted-out firing
position.
The VZ-58 Med Viet is a bonafide predator.
Its four-shell auto-loader deals a devastating 1760 HP of damage in 12 seconds.
The German-Erik concept forgives no mistakes.
It's stealthy, incredibly fast and precise.
100 HP of damage per shot and 270 millimeters of penetration with standard shells are the tools of a real professional
Take the high ground spot your opponents and then destroy them one by one while staying elusive
Now on to the newcomers
The first is the Kanonen Yagpanzer 2. It's a comfortable vehicle for causing damage
siege mode good concealment high penetration with standard shells for tier 8 and
And 370 HP Alpha damage make this German tank destroyer an excellent hunter and creditor.
And finally, the real jewel in this year's collection, a Chinese double-barreled heavy
tank with jet boosters.
The Yong Bing, two guns, each causing 440 HP of damage per shot, let you flexibly
combine cyclic firing and powerful salvos, keeping high firepower in any situation.
I'm with the readjustment here is illusion going to get another shot in towards the law plate.
Yes, that means one shot on to what the 50m is XC Max going to pick it up good shot into
off the capola. It is the one the one we've been waiting for here and he does it.
The OLS season 5 is already here. The best teams are ready to head on to the battlefield.
Whom will you be supporting?
Root for your favorites, follow their journey, and stand by them.
With you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
behind every vehicle is a personality
whose quick thinking and precise actions
can change the outcome of battle.
Victory is a hundred shots in maneuvers,
plus a thousand emotions on the other side of the screen.
Support your favorite OLS team.
Be by their side.
Together, until victory.
Hello and welcome everyone. We are here for the Surfshark OLS Season 5, Phase 2, Day 3,
Becky, 10th stream of the season. How are you feeling?
I'm looking forward to seeing what comes out today and looking at what's going to
happen in the OCS finals as well, right?
Yeah, I mean, we had some matches already yesterday.
In the end, we had a team that came all the way from the
bottom of the bracket.
But a quick shout out to our sponsor.
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Right, right, right.
Yeah, back into the action though. Today is Sunday the 15th,
which means we have one more week ahead of us after this,
where everything will really unfold.
We'll see where the teams end up in the final positions during the regular season
and the accommodating price pool splits with that.
And of course, Saturday and Sunday, we're going to see,
where actually takes the lion's share of the prize money, right?
Yeah, I mean, definitely a big split there in the playoffs,
roughly 6k difference between first and second place and obviously you also get all the honor
and glory of being first place team of the season of 54k in total so far and obviously you can still
buy bundles predict for the team that you believe will win the prediction bundles will stay active
until the end of phase two so you can switch between which teams you want to support maybe
you're not sure so you can pick two or if you already predicted for a team but you want more of
the cool customization you can just buy a 2d style born for glory and if you predict right it will be
upgraded you will get the golden batch as well and if you predict right one if you predict correct
ones all of your styles get upgraded to the golden one and for your token earnings today five
tokens as well which I think some people are getting or basically getting in the
tank if they watch the mega platoon is all right I would have to count how many
tokens that we add but next week on the weekend 10 tokens plus 10 tokens a lot
of tokens there and those are going to be bolstering your amount of points
that you have or tokens that you have towards the Kanonen Jakpader KV122
portal to these styles premium days consumables personal reserves you name
there's something there for everybody.
Exactly.
So, add out to your depot and then at the bottom you can find the token store
and maybe you haven't reached it yet, but there are still some streams to come.
Talking about reaching things, I think looking at the standings,
the first three places have pretty much reached the playoffs at this point already,
hit Cashback and Mafia, sitting very comfortably there at more than 20 points already.
But then there's W and CTR, two teams that are facing off against each other, and you can see both of them on a losing streak.
Same for Lotus, they have lost four of their last four matches, so if they want to kinda at least secure fifth place, they would have to get some points today.
For Lotus it's gonna be very tough, they've had a rough season, they didn't make it into phase two, but they haven't really been able to show more than that.
Although today I felt like predicting 4-2 in favor of cashback, but I then ended up going with 4-1.
I have that feeling. I'm going to be kicking myself if I did end up doing better than expected.
We saw some good showings here and there, but then I guess in a best of seven,
you have to be fairly consistent to get not just two points, but four in the end on the board.
In the match that they played on Thursday, we saw, especially on the first round of Ruhmberg,
some really good plays but then it was not enough there you can see the team
line up of cash back they had to play without their main caller there in the
middle little last time but the guys made a really good showing and I think with
a 4-0 secured like the maximum they could have done yeah they're especially
against W I think right yeah but you can in kind of school but for W that's
we that will come later Phil but they've had a rough few matches now you
Once, okay, but twice.
I mean take a look at the community prediction, 97%.
I think that speaks a pretty clear language.
Lourdes is not out of it yet, but the odds are definitely not in their favour.
No, they're for sure not.
And I think that's warranted as well.
Cashback is a very solid team.
They deserve to be in this position.
Liberty highlight player plays a lot of things,
mainly known for the lights, but it's solid and literally everything.
No, I mean we saw him even on like 4-B and stuff like this in the past.
He has been
one of the standoff players of the team, but I think overall
Cashback has shown that they have a well-rounded squad where neither of them
stands out for lots of like mistakes or anything like that. So all of them very solid and
And yeah, we'll have to see if Lotus has a chance against such a proven lineup today.
I mean, I believe in Lotus, but let's see. Himmels coming in as first map between these two after Ruinberg and Cliff Barnes.
So Himmels coming out, Lotus was there, I think it was even against Cashback, no?
They did it with four or five CSs on the hill. Was it against Cashback?
It was definitely Lotus. Yeah, it might have been against Cashback.
I have a feeling that it was Akka on the hill, then Ghost on second, Sand River on third one.
I mean map wise you would always favour Cashback, right?
So it's going to be hard for Lotus to surprise, I think it would have to come, it will be on Himmels
because Ghost on is a very, very hard one against an experienced team.
I had the same thoughts, it's basically like, I don't feel like they are winning against Cashback
in a long game on Ghost on, and surprising people on Ghost on has recently not been very successful.
You saw a bunch of pushes, but even like more experienced teams like hidden run
We're not really able to implement them successfully
So if Lotus wants to get the ball rolling they need to at least get a one round of him and store
So they will survive the ghost town and centrum is also a really good map for cashback. Yeah
I mean ghost on is a
It's a hard map you can make things work that surprising a team like cashback is not very easy
Protection wise, the banter going with a 4-0, we across the board 4-1.
I mean, if this is a 2-0 on Himmelsdorf, I think Ghost Town will not look much better, but we mentioned it there.
There's still a bunch of stuff that you can do on Himmelsdorf, coming up with some innovative, maybe even surprises.
And, you know, we'll have to see it yesterday, I think in one of the OCS matches, we saw a
similar approach to what were you describing earlier with like three CS pushing the hill,
but the other team brought 4-Bs and they didn't have a lot of fun with their CS there.
So it was like three CS plus a 1-40 against like a CS 1-40 and two 4-Bs or something
like that.
So, a hill fight is usually not super common, but definitely something to be prepared for.
Lynums will be the interesting one, right, between these two teams.
I mean, I think it was against Cashback that they played this
kind of style of many CSs on the hill, and I don't think Cashback is going to
to fall for that again so load us this time around double bz a t57 a 140 double blizka and so far a 1 a 3
yeah i mean i'm not sure if jordan will keep that uh would definitely be an interesting tank uh
liberty in the force uh double blizka 140 is 7 and double bz it looks like jordan
6 with his now he switched okay yeah so we have triple T57 that reminds me a bit
on like season one maybe like W style kind of like sitting in a corner and
trying to open up a trap or something yeah just not a fan of this amount of
T57s we'll see what they're able to do but it might even drive shade on the
middle to be honest yeah I mean we'll have to see who is
encountering this hit squad there. Squeezy will have a shot at least towards one of them, exactly
Sokol takes the first shot. Everyone's spotted now, Boch and makes it towards the cap, but he will
have to be careful because there is an overpush possible and the overpush is coming from Lotus.
Now lots of damage into the T57s. Bochik and Jordan haven't even arrived yet after a right
pulls back in his blitzker and you can see the HP is dropping left right center. Liberty now
has to return the fire because he is being surrounded but Aphrodite is still staying strong,
he will get out another shot and Sokol should drop first one to fall.
Yeah, Sokol dying to Aphrodite, the Shrike coming out on towards Tuka, Liberty getting chased down
and the HP is not all that bad for Lotus for how much they took on the crossing. I mean,
it could have been much worse, only 5000 drivers across the open, I think they would sign up
for that, but what they don't sign up for is Bodzian's fallen Tark's fallen and quick
succession twist getting surrounded and the rest of the guns still chasing Liberty. Jordan,
is making it around that corner. Liberty pops the ability, but it's a little bit early on that.
People get a full clip out, but for round number one, Lotus tries to surprise Cashback,
has absolutely zero problems with it.
No, I mean, this small one versus one here will not change anything of the outcome of that match.
Cashback still six tanks alive. Bochik might be able to drop one more, but with five against one now.
Even with a healthy Bliskevitz you have basically no chance.
No, no indeed. So it is what it is.
A lot of strides are surprised, it doesn't work out.
I think they need all 57s to make it across without taking too much damage,
to then clip out upper deity and then to keep the ball rolling, right?
When you lose one of these tanks on the crossing already, it's kind of over.
Because two 507s do not have the clip potential to kill a Bliskevitz.
No, and on top of that you need to keep in mind that they didn't really get this initial burst out
So it was even harder for them to like come back after they had already
If you know with the T57s you have a limited amount of damage and then you want to come back for the clip
And yeah, just didn't work out for them. I
Mean there's a role in which this works though
There's not I don't know it's not this world
I don't know, like maybe, you know, in some, in some, if the cashback plays a little bit
hell, then who knows, but this style of game is going to be very, very, very hard for Lotus
to somehow surprise cashback with it.
I mean, you can see the damage from the T57s, like, there is so-called 4-4-3 barely
doing like a thousand damage doing I think he shot the Blitzkirv with ability
and Tark's four shots but yeah 1.4 and then we have one T57 that survived for a
second clip he fired 888 but also against reduced damage so not a lot of
damage and the damage that Jordan did on the isolated force wasn't really
making a big difference. Jordan you know he does 5k but he's just chasing on Liberty
who is on reload and activating abilities.
Yeah, I mean, Liberty healed for 1.25k, so 1,250.
Yeah, exactly.
So all in all, I mean, for a cash market,
it wasn't very hard, right?
No, they did what they had to do.
I thought they needed it as well.
I mean, after that, it did 444,
and he took a total of 11 hits.
So that just tells you how long he survived.
Yeah, yeah, yeah, that's indeed the case.
I mean, that's the thing, when you push him with two T57s,
he doesn't die, so he's just shooting.
And then the 57s are on reload.
He picks up the last one, and he gets a few more shots out.
And honestly, at Blitzkavitz, it's
ideal for that situation, right,
because of its massive DPM and big alpha on close range.
It's the perfect tank to survive
through an onslaught like this.
Yeah, and they got to the first shot
on the beginning already, and he was able to stay safe,
get into the cave and then basically was reloaded by the time they were there to
clip on to him so he also had the ability immediately on a higher rank and not
just like level one so I mean risky approach and it didn't work out. Well
second bounce for Lotus you know it's too early to really say that it's gonna
be a washout. Banter would love to catch up on point
So, you know, we're hoping against this, right?
I mean, like the moment you get down to the level where you compare yourself to Bunter
in terms of prediction and expert knowledge.
Have you been out for that long that we are doing that now?
No, I don't have any problems.
He was ahead in the beginning of the season and then all of a sudden he was behind, you know?
I mean, you know, I like gave the rookie a bit of a head start.
put him back in his place. Exactly. I see we're on the same idea there. Double
force B for Lodis, they're coming in with an IS-7 type, CS, CS and an E4. Relatively similar
situation for Cashback, no Glyska this time, but an IS-4 as well, and an E4 played by
liberty. What do you feel about the 430U? I mean, profile-wise, I understand what I
expect, you know, like the E50 is a lot more chunky, sticks out a lot more, right,
while the 430U, you know, it's kind of low, it can play behind some bull downs,
which is the E50, you know. I think the E50 is a better tank overall. So if you are
thinking about this one-line position, is the 430U just like a very good
go to tank to like potentially do some side scraper and stay behind the hill
where did you have something that E-50M has as well so it can be unspoiled in
positions that an E-50M wouldn't I can also cross positions and E-50M wouldn't
without being spoiled so you know that plays into it. I mean the important
thing is Jordan needs at least one shot onto a clamp before he gets his small
Archie strike because you didn't get any spotting damage now. We can see there is an IS-7 getting close
but
I'm pretty sure that yeah, the first de-catcher just came in, so Jordan
will be able to get a strike.
I think you can even craft an angle onto the side here to keep scoring like towards the nine line.
I think you just hit the track of Archnaut.
The shot on Aphrodite as well. Honestly it's a good position right now for Lotus. I would say that they're not in that much trouble at all.
They got a strike as well for these guys. They have double CS on the hill that I think will try to angle at some point.
900 damage off of the strike and right now Kai'shrike doesn't really have an opportunity to just push, you know?
No, I mean they have the CS strike as well, I've needed. Obviously they have two tanks which you could call out of the game.
At the moment there is a fight at the bottom but looking at the defensive position, the Lotus is holding, you can see the E4 on B1, the type which is still hidden on B3 and the Porsche which is just approaching, it's not too bad for them.
Tukka finds Liberty as well, we might even give him a second, no Liberty gets around the corner,
Rainbreaker can spot it out in the third five,
Otsik will be able to back off just fine, Twist was the one to spot it out,
12 seconds now on this, but Jordan has a strike, a 150 damage strike as well,
and because of that, he gets a level one strike again, so he is able to cycle now.
I think they get both of them, right, with good damage.
Tukka coming down.
So Tukka coming close, I think that's a good decision to not keep both of them on the hill.
Obviously you could argue having the lower HP one on the hill is maybe a tiny bit safer, but at this point it doesn't really matter, right?
Gotta be careful on how they execute this though, because you can't take in some damage as well. Botsik wants to go for this.
It's easy to try to do into him.
Yeah, I mean, you can't take in another shot now, might drop down or just hide.
Twist and Botsik, you have 12 shells between them and that is 4,800 potential damage, right?
right so it's just going to be very hard for them to go this side
and the type will collect another strike from what it seems like and that would obviously
help a lot with preventing decaps because you'll get the strike nobody else will get it
but if it takes one on the cross he will heal most of it back another strike being deployed
into the cap and Cashback is making good work here against Tarx, I think.
You knocked out Slyly too much and got a shot from Braembreaker in the type 5.
Well, I mean, Tarx dropping and the double push B is still not really able to get into the game.
And I think Squeezie will even make it out.
That was maybe not the best route to drive for him.
So now Liberty and a heap of trouble there.
three shots left for Bočić and obviously Twist has a bunch of them as well. He will not be able to really
heal a lot and the push needs to come in now from Cashback, which are still up in HP. Bočić has
the ability active, the E4 knot with a lot of DPM. He tries to pick on one of the lower HP targets,
looks like he's not able to really get Mindbreaker into a one-shot position, now drives on top of
him maximizing the ram damage, but that's the next kill. Pick up six guns versus four for
cashback. Yeah and you know Lotus I think they're just feeling a little bit
on execute here because honestly I think to set up the head was pretty good you
know Taric's a little bit of too much damage from behind gives brain breaker an
opportunity to gives actually mind-breaking opportunity to kill
him then Bolzian is a bit too far forward didn't anticipate them pushing
even though Kaivak has to make a reaction to Liberty dying as well and
lost the shot on top of it. Take away all of those small little things
and I think this could have been a very competitive round in this case.
the two-car trading was not on point I think.
No, like if you take away these small errors there,
then I think this could have been a different game.
No, but you know how it is.
A bunch of small errors can stack up
to kind of like a big problem overall.
They're still in the game, but I think with three tanks
left, Jordan being spotted as well in the true way.
Twist just activated his ability,
I guess he anticipated a shot from the E4.
That will not change anything.
watch it as well might be able to heal a tiny bit more but
drone last man standing he had a good start there from the top position
but it wasn't really enough in the end no like i said i think this could have been
a competitive run but you know a few things here a few things there
but the setup they had was pretty good though they had a lot of control over
the map it did some good damage towards the cap but
somehow brain breaker taking the shank undid everything
No, enemy is still very healthy on 3 and a half KGP.
Yeah, well if the push is pushing, I don't think they kill him.
That's the thing, because they have the potential to kill him, but they take on damage from behind as well.
Of course, they're going to get striked, and then one or two misses and all of a sudden, the fight doesn't die.
Especially if he heals back at any bit.
That would be a really hard execute to do.
I also don't know why it's so hard to drop down in a matter of time.
Maybe he wanted to help push onto the side or something and then you got surprised.
But yeah, we said that if Cacheback goes 2-0 on Himmelsdorf, then this will be very much an uphill battle here for Lourdes on Ghost Town.
Akka manages to pick up kill from the lower side and good round from Cacheback.
I mean, solid round, and they made a good reaction later on.
This one too push was solid as well.
The damage on two stripes was solid.
They made the P, they made the kill, continued on.
Liberty didn't sell his life that cheaply, but not that great either, to be honest.
Like he was in that pocket there, and he could have done more out of that because
Squeezy was running away.
In this case, Liberty does a few shots, but not that relevant.
The best thing he did was make the Forgebees use their clip at least, but I think he could
have been even further back, even safer, and make the Lotus Forgebees really push into
nothing for a while.
The further away he is, the more time would have been wasted by Doris to drive to his actual
location.
Yeah, I mean, you can see Jordan there with obviously a bunch of damage, but some
of that was at the very end when it didn't really matter anymore.
He did 1.2k with strikes, which is also pretty good, gave some good decaps, but then obviously
on the other side we have the E4s and the 430U, even Brainbreaker dealing 4.4k, obviously
also some strike damage.
Any advice for Lotus for round 3?
Anything they can maybe improve?
But it's a different map, so...
We're starting fresh, you know?
I mean, starting fresh when you're down 2-0, I think...
There's some extra pressure applied on them now.
They're just gonna pretend it's 0-0.
Okay, so...
Forget about the score, name plates off, and then just present it's another Super Platoon game?
Don't tell me that. I guess. I mean...
For them, I think on Gloucetan, I think...
Cashback can fail a little bit against a well-controlled aggression,
but it's going to be really hard to pull that off,
like not an all-in to the cap,
but slight cap pressure,
pressuring across the map at the same time.
That is really hard to play.
I think the worst thing they could do is play an all-in onto the cap, for example.
Have you ever seen all-ins on the capwork recently?
No, I think this matter of rushing into the
rushing into the strike on the open space
is maybe prevent that idea from happening
because people are very actively going for the first strike
and in the past we had sometimes like a yo or a can opener
to kind of like protect the staircase, but it's just too slow there
and if you get the first decap with a big strike
then I think like the subsequent decaps are much easier.
I mean I don't see a lot of spools of some stuff in multiple lights either, it will strike me like the kind of team to play like 2D lights, you know.
Although that has kind of fallen out of fashion as well.
No, I think what we've seen a bunch of times was one strike light plus one EBR, something like that.
But we've also seen teams making like big mistakes, I think it was Clove, last match.
last match it was actually against cashback on ghost town where he got spotted in the
rhm and then basically completely exploded as the only light so sometimes those things happen
let's take a look we have one light double e50m two types and two is7s for loaders cashback
playing with a 60TP IS-7, IS-4, T57, K91, 140 and one light as well.
The boats have this kind of controlled line-up. The IS-7 is a question where they're going to double IS-7 is a lot though.
Like we usually see like the one odd IS-7 not the double though.
No, and I'm in cashback also because they have more different roles, they will be able to kind of like make more out of the crew boost that has the IS-7 and 60TP ability basically, but we'll have to see if that makes a difference in this game.
In the meantime, Baybreaker is playing towards this 5-6 times, puts out a double time.
It's an IS-7 in W50M on 1-9, the other IS-7 Tyre screen, very early towards this lower side.
Some good damage being dealt on towards these type 5s already, very ready.
Very expensive.
Very ready from Cashback's side, Alpha Diety getting basically a full flip, Littles
in the hole there, rest of the time, it's pretty ready for this as well, so
opening wide as Cashback doing a lot of damage.
Yeah, and they're even claiming like both the strike and the cat
In the meantime, I mean Lotus will run over one to line. There's nothing really there except for the 140 at a 1
So at least they get some objective as well, but I think start my a scratchback is very prepared for this
I mean the 140 will not get out spotted by an IS-7 obviously. He should be able to leave there
Get spotted now
Both of the IS-7s are missing
So he'll have to either wait out or try to get the T57 into a position where he can get some assistance
And yeah, there it is lots of supportive fire there on two targets minus 2.5 K
And I mean at this point there's nothing that talks can push anymore, right?
No, and he's also if you take so much of it's going to get striked
So he has to be very very careful. He takes a shot. The strike should come that should be Torx dead soon TM
Liberty didn't use the plane on Thrux but they're still holding onto the strike with Aka
so any moment Thrux gets spotted Thrux will be dying.
What do you mean you said it earlier, you usually think it should be one IS-7?
Maybe they just followed your advice and reduced the amount of IS-7s this way.
Another very effective way.
Aka coming out with the strike as expected on towards Thrux
and now Jordan crossing through the open it's such a long distance to make it as high as seven
and you can see the damage significant I mean he's pushing into Squeezie
and he's pushing into his dead Squeezie makes his way around it gets the kill as well
and now he will start hammering these things from behind later on
the ones that are here Bozjan's and Sokol have a diary coming in as well and think
Cashback is now on the victory march they realize that this game is basically in the bag
No, and I think even with a big strike they're hitting them for 900.
Even if I forgot to dice here, this is just a roll over.
A hard round.
Good opening though for the side of Cashback.
I mean, they initially set up really, really well to punish this.
No, I mean, the E50M will maybe even pick up Aka.
He has obviously the HP advantage, but yeah, with Chris being on 600 HP and only a light tank left.
Any thoughts for potential improvement here? I think the beginning wasn't too bad, but it just ended up with them sending their aggression into either nothingness or like the supportive crossfire from the heavies.
I mean, crossing 30 after Squeezie was spotted there? I don't know. I don't think that had any potential.
I feel like it was either too late or too early because if you make it a bit earlier you take
the damage when you cross like F5 on the heavy tanks but at least the IS-7 makes it
fairly far like if the IS-7 makes it like to B1 or something already but like how they
did it was basically like they first led the heavy tanks like the type 5's and the
city take all the damage and then the T57 was relocating and helped against IS7 as well.
Yeah and I think Lotus has this tendency to play for that anyways. I have a memory that I think
we saw already them take an IS7 towards that position in the previous matchday and then he
was 1v1ing against I don't know who it was anymore against Franek I think in the bats.
So it's not the first time they play something like this and I guess you know
perhaps we could at least realize this tendency.
I mean impressive damage for a 60TP.
We saw he picked up the kill with a 400 damage strike,
but aside from that 8-8-8 shooting, that's a really good result for him.
And obviously the close combat tanks there as well,
being able to put some really good damage in Aphrodite 15-14-13,
IS-7 as well 3.5k damage and yeah, Squeezie helped out against the IS-7s as well a bunch of spotting
for
the
IS-4 no it
I know it's the RHM so 1.9k I guess some of them were like parcs
But yeah, didn't really didn't really help that the second salvo on to the second crossing
IS-7 also is really painful. Like both Jordan and Tarxieck took a lot of damage on the cross.
Yeah, but I would say once Tarxieck down there towards the one-shot, the game is already basically over.
I mean, losing a full IS-7 for free and being locked in those positions, it would be near impossible to recover.
Because they didn't do any damage to Cashback until then. Like literally nothing.
Kavak already took the Eastern Shrike, has the cap as well.
And it's interesting to see that the buff to the 60p,
to the ability, makes it come back into meta.
Because it's not the first 60p we've seen.
No, for sure.
And I mean, it's also nice to see that we see a bit of variety.
60p, IS7.
I think IS7 was a tank that hit and run
was the only team that played it at the beginning
before it was buffed.
They often try to use a T-Sec and the IS-7 and combine them with a light tank to kind of like spot with each other and protect each other, both in terms of armor and vision gameplay.
But, no, I mean, we'll have to see if the yo, or potentially the can opener, things like that will also see a bit more play, but for now, second round of Ghost Town, any expectations?
I hope and notice when this run you know to make it a bit more interesting I
understand make sure that British friend is wrong looks like Lotus coming
in with the leopard one E 50 M Jordan in the E4 Bodshik playing RHM on E5 kind
like one of the tanks that I was speaking about IS-4 and IS-7 so one of each I just switched as well
no IE-5 after all double E50M and cashback coming in 277 IS-4, BZ-140, E4, EBR and RHM
I mean I feel like it's been a while since we've seen the leopard again as well
No, I mean it's one of those things we saw Iset play a bunch of times both when he was
in cashback and later when he was in weekend obviously like it's great for sniping and you
can find some nice angles but you can't really share its HP very well you'll have to see
a brain breaker in the 277 which is kind of the other rare tank here can do a good
It looks like they're stopping to punish the cross and you can see there's no
Significant HP loss so far on the side of the floaties
Balsik taking some damage to run the light. That's important usually. It's a light and again
He took a second shot. That was a critical one, I guess and again the cap being taken by cashmack
They're very early on pressuring this cap and it's not that much pressure
But it's annoying because you have to deal with it at some point
You cannot ignore it
And Kesper also took control over the one-night strike, so that obviously means they have good damage on two potions, by the way.
They have control over basically the first strike that is being attempted, which they can delay.
No decap so far, and that hurts.
That E50M losing that so early, minus 3k HP overall as well, that hurts.
The hurt is not about the end either, the cap is still on, they don't have a strike yet and they've lost any 50m already, Jordan's taking some more damage.
Tuka getting pressured by Lidl, he's going to be able to have a relatively decent time though in the IS-7.
He's not going to die that quickly, because...
I mean there is a 140 as well.
And now he's going to die quickly.
The 140 coming in, Tuka is dead, Taks is in trouble as well.
Finally, they turned the data strike on the east, but I think that would be a little too late.
So-called covering in the ledger, but what can he really do? His teammates are getting run over one by one.
Tharx is about to die, and for Lotus, this has been a rude, rude awakening today.
Showing Gashmak has no mercy whatsoever on poor Lotus.
Yeah, I mean that puts Lotus definitely out of playoffs contentioning. I think today would have been a must-win day for them.
The match isn't over, but nearly double the HP now and hunting down the last survivors here.
Badjet and EBR, I think the latter would put in maybe one, maybe two more shots.
Maybe even a good HE shot into the Badjet. Nope. And that would be the end of it.
Tough match for Lotus. I don't know how else to describe it. Tough match. Cashback didn't seem to take it that easy.
You know, they're here for the points that exactly died and they get out again.
No, I mean every point counts in the fight for first place and Cashback definitely doing also something that is important if the points are equal, adding your round win difference.
So 4-0 definitely helps.
It was a mature match from Cashback. They didn't try to experiment or anything.
They just played solid bubble tanks, deservedly so winning 4-0, getting the points and go with it as well.
And for Lotus, this was just a match in which I don't think they ever really had a chance outside of that one himmels of round, the rest of them.
And this one, Bozjan's...
Well, what can you say?
Well, I mean, he fired once, didn't hit, took nine shots, all of them penetrated, 900 meters
traveled.
That's all I can tell you.
So, the cookie crumbles, in his case, sadly enough, and for the cashback team, I mean,
they're probably pretty happy with that, but for them it's also just, you know,
what they expect right in the match like this.
Shouldn't struggle too much against a team that is not a playoff contender when
They need to be starting to get ready for those playoffs because they're coming very, very quickly.
Do you think Lidl puts himself like actively into damage dealer tanks to stay on top of the LIDA board?
Of course, you know, that way he can say that he's not just the FC, but he's also the main player.
Well, I guess that was it for Cashback versus Lotus.
a bit of a one-sided match, but still a decent showing for cashback against the underdog.
Hit and run versus Mafia in the next match will definitely be one of the highlights.
We'll go into a quick highlight break and after that we'll be back with the second match of the day.
Hello gamers and welcome back to the Surfshark
OnSword Legends series at season 5.
Please start Phil with Bantur, happy man after a 4-0 prediction, right?
Now we're gonna be playing against Hit versus Mafia though.
Bantur, did you mess the button?
No, I didn't. It set out an error on my team's big team, you know?
Yeah, okay, so I guess...
Perfect. Now this time, this time is a genuine, I'm genuinely going to team Spigara.
Anyway, I won the predictions. That's all that matters. Daki, please remember it.
Yeah, I just thought you were like...
I thought you were trying to be a, like, a mind-matt or whatever artist, you know, like...
What? I'm stuck in a glass elevator of emotion.
Basically.
But, I mean, I'm back up there in the points. You know, you gotta say, I took some risks today with the predictions.
you'll see it later, but looking at the lineups there,
mafia versus hit, the blockbuster Polish Derby,
around two electric boogalos.
This is the repeat of the season four finals,
the repeat of the WCI finals,
and the predictions are showing that people are not sure
if it's going to be hit in one or mafia,
and I think that's fair.
I really do believe that's fair.
I think it's 51% for mafia,
that means they want mafia to win, right?
I think, barely, barely, but maps as well, interesting ones, Himmels coming out is very
first one, right, but then the interesting one is Pilsen, yet again coming through for
Mafia, this is their map I feel.
Yeah, Pilsen is a bit of a roller that dies between these two teams, I mean they can
both perform.
Sand River is the big one for me actually, I've seen Mafia play a lot of Sand River
this season and they're taking it yet again, so I think we're going to see some good
stuff on Sand River. We've seen them play it on nearly every match and it's one of their
main maps. They must off coming out pretty standard one and Cliff as the tiebreaker. I'm
getting a bit tired of Bilson though. It's not my favorite map.
I mean I like to see what much Mafia play. They're usually very very good at it. So
what I would normally put him was a bit more towards hit and run because of the
quick base and aggression. Bilson I would then give to Mafia and then Sand River
I would say 50-50.
So I think we might be heading to Cliff.
Yeah, we haven't seen much Muravanka this season, actually.
I only just realized that.
I think it's probably the map we've seen the least,
not at Ansq.
That's probably seen more Ruhnberg than we've
seen Ansq and Murrow, I feel.
Yeah, I mean, we haven't indeed not seen that much.
We haven't seen that much Ansq, either, though.
No, like I was saying, I think the least two maps
are Murrow and Ansq, which is quite a surprise.
Tundra we saw a lot of in the initial parts of the season but now it's completely dropped off
I think people are not enjoying anymore but predictions you and Phil 4-3 me and Kee going
from mafia 4-2 and 4-3 respectively I had to roll the dice with this one a little bit it is kind
of a 50-50 prediction it's really hard to predict that's what I'm saying that the players will
make the difference later on because it is kind of high at this point too between these
kind of teams to guess which one is going to win is not that easy at all.
Yeah, and we've just had the stats coming through in our air of the amount of times
the maps have been taken. Tundra is actually the least played map. I feel like we saw it
a lot in the beginning. Röhmberg 12 times, Ensk 13, Murrow also 13, and the rest
a little bit further up. But yeah, Pilsen, the most played map. I think that's, it's
It's getting chosen by Hit and Run Mafia, my cash back, but looking at the lineups there,
Mafia IS-7, Type 5, CS, 140, double flash B, and an E4.
Hit and Run a bit heavier though, W160P, CS, 140, and double flash B behind it as well,
especially that bulk of heavy tanks there for Hit and Run, W160P, more meat than that.
Yeah, and you can see that that's the nice thing about OLS, the fact that the meta,
You know, OLS is only like a three-week event, but you see a lot of meta shifts at the beginning, it was tight, now we're seeing it with 100, it's even 60TPs coming back in the meta, so it's a really interesting change, but both teams playing this, you see, it's like they really chill their minds, you know, double-fosh B from both sides and a CS on the hill.
The foes will have the strike. Konrad taken a big shot there from the 60dp.
Once we'll have the Info return, so he sees these things there.
Back and off, head and run will have to respond of course as well.
Mafia now converging a little bit towards that cap and Konrad taking another one on the crossing.
So minus one and a half K on that IS7 back. That hurts. That hurts.
Yeah, and if he wants to go into the cap, he's gonna need to make that crossing one more time.
And now, Mafia in a little bit of an awkward position, no 1-2 line control, they don't have hill control, the IS-7 is stuck there, the 140 is backing away, I think they're feeding Conrad to the wolves here.
160p going by it, looking for Conrad, Monster, Barbarian, Panzerfuhrer just chilling on the hill, they know that they have the advantage with that, the 140 will go and cover, I think that will stop Ketzai from going on the hunt too much in the 60p.
see him back and off as well, he's like, okay, cannot do this, gonna go back
and now, there's gonna be an eight line push, that's double the one hundred
yeah, that's a lot of meat to chew through, I feel that we are forced to make a play here
because they just don't have the positions, they're in a massive disadvantage positionally at the moment
YOLO is forcing them through, but these E-100s are not scared and YOLO doesn't have the DPM for this fight
if they want to make this work, the bosses need to go as well, they're gonna take so much damage
Tizak pushing forward the pressure of YOLO, might be a bit of a mistake, obviously he doesn't know
about the foshes behind him. I don't know, he will know soon enough, I would say. Orchek,
Rex are following, they're now all coming. YOLO is taking a lot of damage already though at this
point. There's no strike available for hit and run. Now Orchek and Rex are moving through,
trying to get the damage on Tizak, but that even 100 does make it back just in time.
Damage being taken on Orchek, significant minus one and a half K. Rex are probably
the ability to strike now coming out from the side of Mafia, but it's only Vexar right now.
He's already getting pushed back by the 140, just peeking out. Orchek is dead. Vexar soon to
follow and round number one is not going the way Mafia would ever want. Father Fury already
dropping from above, Barbarian coming in from behind and the hopes and dreams of Mafia on
this first round of himmels gets shot and has hit and run, mimic their movements,
but just do it just a bit better take that hill and then afterwards you know w100 on the eighth line
that is a fortress that is a wall that i don't think mafia had the time to get through
yeah i was just checking the stats to make sure we weren't watching lotus this just wasn't close
at all hit and run tactically out playing mafia completely mafia really not having a clue in
this entire game once they took the risk to take that info point and because of that
Mafia are forced to go down and they gave up one line control. They were forced to make this A-Line play and
A-Line is such a hard
push to make just because of the amount of crossfire angles you can take and also with the map changes on
onslaught, the fact that you can leave the hill
through the blimp. It just means that
the A-Line could be reinforced in the hill so much quicker that there was no hope in hell for Mafia in this round.
They were in a bad position for the start and hit and run made this not easy.
I think I need to get him bullied, if your Mafia finds out what it hurts to see, but
there's only the first round, the hidden run has the opening that really matches what Mafia
is doing, but they're just quicker, you know, they take the info and then for Mafia, you're
like, do we continue going on the hill? We can't really do that, right? We could
be running into five tanks, but then what do we do?
Yeah, exactly, you're right. I mean, it's a catch-trump-in-two situation, they
go up the hill. I still feel like if you have double flash going up the hill,
the meta is not to go up the hill with more than two tanks so I feel like they should still go at that
point I mean it would have been an equal fight in the hill there's no way for mafia to know that I
just feel like the play that they made was the worst worst you know if you're gonna leave with
the foshes go to the one two line and play split map don't don't make this eight line play against
two 100s it was doomed to fail from the start and this is really mafia hurting themselves here
Yeah, I mean, I guess committing on the hill would probably be the better result in this now
They try to push the eight line, but I also don't think they expected w and hyner to be a hole in the eight line
Not sure if they had that info
At any point I feel like the info was there though
I think who's the IS-7 who drove into the cap by mafia?
He took even hundred shots in the crossing. They knew the 100s were there. No, I took 60p shots
No, he took more than 160p shots
It took 2 times 700.
Oh, okay. I thought he got shot by the E100 from the A line.
Oh, okay. Well, either way, I mean, it was just, I don't think this was the play.
Even when the type sees the W100, I feel like it's much better to go back up the hill
and pray for luck there.
We've just had it on an A that used it can also actually literally fire zero shots.
So I feel like they just kind of gave up.
I think they knew it was over.
Go next.
You know, who needs to pad your damage for the, for the spreadsheets?
You know, you want points, you don't want spectators.
That was Orchek's DPG though.
Yeah, but first round, I mean, I did say that I think that Hemos is the more favorite map
towards Hidden Run, and so far, they're proving that.
Yeah, definitely.
I mean, this was kind of mafia just hurting themselves, though.
I feel like this was, Hidden Run didn't really do anything, they just sat on the
lane with 200s and you know pushing 200s is nothing good at the best of time.
You've got DPM, you've got hit points, you've got good tracks which can absorb
heat rounds. You've got a pretty decent gun for that close range. This was
never going to work. This was less mafia playing well and less hit playing
well and more mafia just, I don't know, driving with their eyes closed, in my opinion.
Well, second round, second opportunity and at least you know even if they
lose this to zero. We've got Pilsen coming up, you know?
Yeah, exactly. In theory, Mafia is playground, but hit and run, you know, Pilsen is a map
where it's all about bit player skill, but team play communication and timing, like
how you work together to make that timing. And I think the teams that have the most
synergy or cashback hit and Mafia, and it tends to be that playground. Still an
interesting pick by Mafia to choose Pilsen, but I'm quite surprised at that one.
Yeah, I mean they have a chance here to make it 1-1. Do you think there's any side that gets the advantage on him?
I wouldn't say so. I think North gets a little bit better, but like I'm talking 51%.
And I think both sides have some stink going for them. You know from the start, you have that three-lan position where you saw the 140 in as well.
Well North has a bit better heal access. I don't think it's like really one or the other.
Enough of a make-to-difference.
Lineups though. Mafia, triple BZ, type 5, 140, double Blitzkah.
A lot of meat in that one, hit and run, 60-tp, type 5, CS 140, double blisk and a fosh.
A bit more controlled liner by hit and run, but still got those bliskers to the aggressive
play, but Mafia's, it's a lot of meat to go through those triple BZ type bliskers.
They got to make something aggressive here because in a slow game it's really going
to suffer.
6th tanks from 2-line, put the likes of Mafia,
X-Rexer is also peeling towards the 5-line.
Here in 1-1, not really challenging, they're still playing towards the hill,
but for Mafia, this game will be one of...
They cannot really sit in location, right?
The CS from the hill undoes everything they want to do.
So once they realize here in 1-1, they're going to have to do something to react.
Yeah, they are just doing that. Double BZ going to apply cap pressure.
The BZ on that 1-line, he wants to go take the strike,
but he's just making sure there's not much space.
YOLO on the left side of the screen, boosting into the strike.
Tizek, let's fly a shot, and on the connection...
These Blitzkirvitzers, I'm not sure if they were spotted though.
They will get spotted on this crossing though, DJ is anticipating it.
We'll see if YOLO takes a shot at the Blitzkirv.
The Blitzers take the big one on the crossing.
Conrad takes on coming forward onto Tizek.
Franek getting out of there on time, just leaving Tizek on his lonesome.
But that's fine, because he's at time five, he can take this push.
The second is the 5 Holden, you say crossing 3k and 2k and crossing for himself and Alpanza
Fury holding the other angle, Horshick wants to go for his 5, he still has to somehow get
through this 5, he's sliding a little bit on the rubble piles there, not that easy for
the Biska Witzer, especially with that shallow gunner, now Mafia has taken over the 3 line,
Hidden One has the hill, the Biska Witz on the key line getting a little anxious
as well, holding the angle and Hidden One has settled into these positions relatively
easily but the type of the four line could he be impactful can you get some
shots out on towards them what is the next move right over the two yeah it's
quite interesting leaving the type on that four line I'm sure you know you
want your type in the game with its hit points being hit got a little bit of the
advantage in that scenario the Delta bit extra damage used like down to
1400 phone or took a bit as well and now we're just in this awkward game
where monsters lauding over everyone hill nice shot by the type of Rex
to monster on that hill. All shots on that CS are important, but I feel like the longer this game goes on for
the better position that hit Runaan gonna be just because of that hill.
Monster taking another one from Rek'Sar. Now what do you want from that CS 63?
I mean sure he still has the advantageous position, right?
But losing half his HP, ooh good damage they don't, through his Rek'Sar they don't, numerous shots flying into him,
minus one and a half K, was forced out of position.
Franek taking the Shrike, Monster taking the Info, Franek will still be able to take the Shrike even though he got reset for a second there.
And hit and run, take that HP lead in their hands, and so far I don't really see a way for Mafia to push right now.
Yeah, the same. I mean, Monster took a lot of damage on that hill to push Rek'Sar out of position, so it's worth it.
Rufus spotted on the crossing, DJ gave him a shot. I think Monster missed that one, he's going back for the strike again.
But yeah, Mafia are in a really open position, it needs to be YOLO or such a Conrad that make the move.
Oh, that's Rex where he's isolated.
Yeah, but he can't do anything from that position.
No, I think it'd be wonderful to kill him at any moment.
Yeah, but I guess that would give them the tank advantage, but I feel that they've already dealt more damage.
You know both teams have parity in terms of strikes
And I feel that
Rex are it's just completely out of game
He doesn't have any shots because the blimp in the middle of map
So he's quite pointless but mafia are grouping up here
It looks like they want to go for that north play good shot by pansefure into yolo yolo wants to return the favor looks
He might have just intuition there
boosting forward
On the problem you just see if this works out barbarian is covering problem here is that mafia is currently pushing this with inferior
thanks for this engagement, Barbarian already looking towards that corner as well with the
first B has six waiting, written Yolo's name on that corner, peeking out, the strike coming
out, the second strike coming out, even down towards the one shot immediately, Barbarian
now pushing forward with his four shells, he knows he can do this, Yusek is alone in
that lane, he's gonna go straight for that BZ75, Vortrek trying to peek out, but he's
held by T-Sek and Ketzai, Kono goes down, Barbarian now on reload, but he's joined
by T-Sek to follow up against that 140 and all of a sudden Mafia has absolutely
Nothing left in this battle. The Shrike comes out and it will do good damage, but that is a little too late for the side of Mafia.
Hidden run, a mature game, fallen back, taking those positions and kind of schooling Mafia here on the Himmelsdorf in not one, but two rounds, respectively.
The first one was a blast. The second one, however, it's not that much better, even though the HP is closer.
Mafia never really had a way in.
No, they didn't. That type in the north, such a strange decision. Just one tank with so much HP out of game.
Did they just get 7-0 twice?
They just get 7-0 twice?
Yeah, they did. The first one was even worse, it wasn't even close. This is embarrassing for Mathieu and my prediction actually.
But yeah, Mafia just pushed into positions that are not that good for their tanks.
They took a lot of HP to gain inferior positions where they're forced into pushing Hit and Run.
Hit and Run have their health control there.
And they had DJ on the, what do you call that, the J-Line maybe.
He spots all rotation through the rails.
That's what I mean.
So Mafia are forced to make a south push and Hit knows that.
So they set up with Barbarian.
they set up with the 60dp to type the blisker and they just punish every move that mafia makes
like you said it's a mature route they ran with the 140 when mafia made the push and punish them
for every inch of territory they seeded and then never let the game go after that. Well strange
tactics by mafia. Himmels are done. Pilsen is going to be the one to be followed up.
Luckily, Nantis is a really good man for Mafia, so I'm not too worried about the 2-0 just yet.
Just yet. Yeah, but you know, these rounds on the Himmels, they don't give you much hope, do they?
It's kind of like Mafia, when Mafia, kind of like when W got the, you know,
they were wiped the floor with by Cashback. You know, it doesn't give you confidence that
you see these Himmels. We're here for competitive games. This is the world of
thanks to Albi, this is the El Classico of World of Tanks, right? We want to see some competitive
games and a mafia just rolled over and shown their belly two rounds in a row against it,
that's a concern. Well the first two hemels rounds were indeed a little worrying, if you're a mafia
fan, who did you vote for? I don't remember. What was the prediction? I did 4-3 for mafia,
Key did 4-2, and I think you and Phil did 4-3 for Hit, I think, in my memory.
Well...
So, being a Hit fan, it doesn't feel like good right now.
You got the first prediction right, but if you lose this one, you're back to square one.
Yeah, thanks for reminding me, but if I get it right, then I get to remind you all day, so it's all good.
I mean, it was Phil throwing most of the shade, to be honest.
It's fine. I'll have more revenge on him later, but you should see my prediction for the next match
That's that's the bold one where I put all the chips on the table
So W versus
Yeah, put CTR to win
Yeah, that's a bold bridge too far. I really thought about that one a lot
I told that Lotus was gonna put up a fight today and then they didn't you know, so
I didn't think they were gonna put up a fight. Sometimes over thinking it, huh?
Yeah, maybe I mean right it's boys to men no matter what happens I can't fall
below key hands so it's fine I won't be the loser I'll just be somewhere in the
middle.
Ah, Belsen. Belsen, Belsen, Belsen. It's a really good map for a mafia but
Hit-and-Run is not a bad Belsen team either.
No, definitely not and it lends this map lends itself well to the style of
gameplay that both these teams play but lineups mafia triple bz
double 50m 140 ebr nice and aggressive there uh hit and run and return i7 type 5 140 double
push b e4 and rhm a bit slower yeah yeah taking the ebr of the rhm as well don't have that plane
but you get a bit more mobility in the in my opinion not a very good ability um but still you
get the speed it's an ebr is always a nice tank you know just because of the mobility and the
wheels that you get with it but openings once they did use the plane only two tanks spotted that 140
e5gm spotted going towards the field so it didn't run with not that much info in the beginning. Also
Kono is a phenomenal ebr player so there's that as well he spots on monsters pushing him back
spots the crossing monster takes a shot of damage and the triple pz makes it to the camp
and never spotted either right yeah they weren't spotted at all but they don't have that much
cover on the leaf. Yeah, but look at how Farconas pushed these guys back on the south. Yeah,
it's nice. It's a really nice opener, pushing them away so they don't take the damage. You'll
get the strike here completely for free. Obviously, we can see that he doesn't play in coming
out on these tanks. DJ will need to make the peek here. He should take significant
damage to get this decap. I'm not sure if the type makes it for the south. Well,
DJ has to peek, but look at the damage taken. Minus 1.7. The type 5 is coming as well,
He has an E50M facing him off as well. It takes two shots already.
Ketzai looking for the reset. Four seconds left.
Who's going to get it? Ketzai will not.
The Type 5, I think this round might just be...
See the monster goes down for it, explodes because he had to make the peek.
They need to get the reset. Ketzai missing again.
He's going to have to be the Type 5 to body block with his entire tank on it.
And I think this should trigger Mafia into pushing off of this cap normally
because they can no longer hold it, but they've made such an advantage so early on.
you can see the mouse hidden to leave the cap on the fear pops the ability that is going to heal him back with these
BZ's they're so healthy they're just splitting up the damage between them or check coming out as well on the back
line for BZ's marching forward in the meantime on the field the IS-7 is getting overrun by Perfus and Kono as well
and talking about openings this was one from Mafia that was absolutely brilliant pushing hidden run back on the south
getting the info getting the BZ's onto the cap and spotted as well it was all brilliant
Yeah, it really was. I think Mafia hit run play with a bit of confidence here. They didn't expect such an aggressive field play by Mafia as well as an aggressive cap play.
Meaning they were pushed back to the red line and D-Cups just went there, Rex on the 50m, he was pressuring back Kizak, so Kizak couldn't get that D-Cup without getting eaten alive by the 50m.
I've had a time Barbarian arrived to push him back. It was already too late. That peak by Monster absolutely deleted
Was it as well DJ also peaking and taking 1.6 without ability really a masterful opening by Mafia absolutely
Tactically outplaying it run here anything is back at it yet again. I think it's right. He didn't run 7-0 Mafia two rounds
That's going to be 7-0 the other way round.
Yeah, it's the brothers war, you know.
If one brother performs poorly, the other one picks up the slack.
It's 6-0 because they didn't kill Barbarian.
You're hitting run, some panic on hitting run side to get those decaps, unusual by a team like it.
They have nothing to reset with though, that's the problem.
EJ is the only one.
I feel it's better, I don't think it's the right idea, I mean Ketzai bounced two shots shooting through the big camp.
You can argue that if you're shooting at that distance with an IS-7, it is on slot.
No, I'm not.
No, you can, because if you want to secure the camps, you should achieve.
Well yeah, or shoot the tracks or something.
The tracks is hard because you can miss, but at least one of the two could have been easily an HE shell.
But I don't think they're winning the round off of another reset, that's a problem.
No, no, no.
The tide needed to come in, and then the tide should have taken the shots.
To eat leaf again.
I think the problem is they always lose almost.
Because there's so many tanks in the south, Kono spotted every single one.
There was like four tanks south, right? Something like that.
Where Mafia had very little, Kono hurted them all back, you know,
like put them all into the south part, and they were like,
Yeah, literally, like he hurted them towards the south.
They had no strike axis, they have no quick decaps.
So no matter what happens, I think, you know,
The time goes to block, the time gets pushed.
The e4 peeks, the e4 gets blasted.
Monster got blasted.
But at least he didn't see 9.
Nice, nice, perfect.
So I think no matter what, they lose this round.
Yeah, they really do.
This was just not it at all.
And really, it was really like sheepdogging, actually.
You are right, Kona pushing them back.
And because of the fast cap, they're
forced to rotate to the other side.
because they're forced to rotate the other side. Proof was in the 140, joins Bono and they jumped on the IS-7.
Yeah, because Guno hurts them back, they're not going for the field straight at all.
Even the light, you know, Monster gets spotted, it's like, uh-oh, uh-oh.
And so it's running away and the rest of them turn out as well, so it was a really...
Monster did not have the game of his life, you know, he got pushed away, then he peeked.
I mean, he had to peek, though, he had no choice.
Yeah, he did have to peek, but...
And I think it was spotted when he peeked as well.
Even if he wasn't the problem for him, he's speaking in line with the E4.
Yeah, so they're already pre-aimed.
So they just have to slightly aim and while most of the time it's a Naira Chem,
it's not that hard to hit on 300 meters.
No, no, no. Even with a BZ gun.
So yeah, masterful response by Mafia.
I find it interesting that everybody is like,
okay, we're playing Pilsen against Mafia.
It's really interesting.
Listen, like hit and run are no slouches on this map. We've seen them play it well.
Yeah, I'd say I'm surprised, allowing Mafia to play Pilsen and San River. San River being the map that I think along with Pilsen, the map that Mafia played the most.
I'm quite surprised, like a tundra ban, I don't see any universe in which hit and run
or Afia actively choose to play tundra, so yeah you can call it a mistake by hit and
run to choose this map, but lineups, YOLO, BZ, double TPV7, type 5 on 40, E4, BR105,
yeah again we'll need to see if he has any more sheepdog action for it.
Hit and run, IS-7 double type, 140, double push B and the IS-7 yet again.
27's on this map.
What's the verdict, what do you think?
I'm just not a fan of the tank right now.
I like the T57 as a tank a lot, but right now it feels a bit below what other things
do.
It's really hard to make it work.
Yeah, the ability is not that great, you know when you're in T57 you're kind of close quarters anyway the reload
It doesn't get improved at all. So you still have that long reload, but the tank is still nice
But it's you know in 77
Because other tanks get abilities it's much better, but monster a lot more passive opening
You know, they don't make this make the mistake one shame on me second time shame on you
So monster AI learning has kicked in
tries to get the decap on to Kono, not able to, he is going into that arena.
And then we'll sit down and actually ends up winning as well, Kono with the APCR shot I think,
monster with the HE, and HM starts with more HP base as it is,
so monster is like a mass strike, mass strike, forcing Kono away,
Kono is coming back in though, he's going to back off,
but takes the shot from Ketzai this time, who doesn't miss that,
maybe a little overigure there from Kono.
Yeah, he didn't anticipate the aggression. He gets rightfully punished for it.
Ooh, a little bit more. Nice.
Much better by Monster Connor. We were praising him in the previous game,
but now he's constantly playing down to a one-shot.
He's got to keep moving now because of the strike.
He can't sit still.
In the meantime, Yuzek, he can't play on some DJ,
but the fosh is in crossfire. He's making the clip onto Yuzek,
but those double T57s are coming in and Barbarian will not get the heal off here.
Uh, he will not heal. He will not heal.
Orc has it! One shot!
They couldn't miss it, so they have it, but in the meantime,
want to point out, Yusek down towards the one-shot, basically,
who he's type 5's, and also Kono has died in the EVI.
He actually got picked up by the Shrike, I think, so,
yeah, the 57's did great, but they have to continue on here.
Yusek needs to somehow get above that one-shot range as well.
694 will not be enough either.
There comes the 57's though, so I didn't clip out.
Now on towards DJ, the Shrike coming out.
Can they get him before he gets around the corner?
The 57, it does! The personal once, but twice!
two times down on the mid-time prefuse on this eastern side is going to die in the 140 against
Pyre will die rather quickly he tried to dodge the HE there for monster didn't work out we'll get
maybe one more shot out before he goes down manages to do it and now it's a five on five the double
cap pressure on for Mafia no strike either for the side of hidden run so T-Sec is gonna have
to start booking it into this this decap because who is going to decap there again running
Against the clock, 16 seconds, 15 seconds, Kranek is trying, Monster will not get a strike on Time, Panzer Fury.
It's going to have to be the all-in, I guess, because right now, there's not going to be enough time for them to reset,
unless I miscalculate that T-Sec is the only one that can get there.
With 4 seconds left, he will be able to make it just on Time, 1 second, he denies the cap.
Yeah, Conrad forced to peek there.
Wait.
Panzer Fury in an awkward position.
It's over.
Left, he's down.
We look up.
It's over, Yusek killed the T-Sex and the cap continues through and the strikes were too late, it's over.
Mafia make it 2-2, I was watching out for that when you took over, Yusek peaked T-Sex, killed T-Sex and it was like 1 second left.
So...
Who did the T-Sex shoot? Did he shoot T4?
I don't know who he shot, but definitely not the guy on the cap.
I also feel like Monster should have the strike ready at that point already, because there was 15 seconds left on the cap.
He took the strike.
Maybe there was in the middle. Yeah, you know, you took the strike on the east
I don't know if you put it maybe put it instantly, but I feel like he didn't put it instantly
I'm not sure I thought his academy does in the E4 picked him, but I doubt he would have shot the E4
He should have shot the guy in the cap and
Yeah, but there's also there's also another day. Fanek should probably be
Covering like fun extra big fun. It was the 140 on the middle strike, right?
So yeah, you should peak and get the D cap when he should see that he should be covering these
for the pick from the from the cappers. Yeah I mean I'm assuming the e4 on
left side peaked. Yeah yeah the e4 was being pressured. He was being pressured
from behind by the is7 from the field. E6 was a two shots so he took a shot from
the e4 and then E6 peaked him and E6 on the one shot peaked him and killed him
actually so that should never happen actually like that there should be a
decad either from the 140 taking the strike or Tizek himself getting that strike
onto the type in the cap that peaked him that's a wild one the fact that that cap
is able to go through without a decad coming out on that that's some
miscommunication on hit and run side because this was a not a free game but
this was a cheap game actually I mean my favorite good reaction to corner
dying though I guess they got a little bit lucky as well that barbarian was
committed on towards this e1 strike even then though like they should
kill Barbarian sure but I don't think the type should be caught. I think the moment those
double TP-7s go on Barbarian you cut your losses and you back away with that type. So yeah
he got so they traded a 140 and an EBR for a Fosh and a type and then kind of worse
positions in terms of being forced into a cat pressure move but yeah I don't know I feel
hit and run we're in the more advantageous position you know if the game goes on long
of course they have the right tank in the 140 but I mean so far we're buying on the money though
Himmel's favorite for Hidden Run, Mafia favorite on Bilsen both of them delivering
Who's favorite on Sunriver then? It's him Mafia
Yeah I'm inclined to agree I think they played more rounds on this one
I feel like the slow game is just a bit better for Mafia as well
Yeah who's I've seen for Mafia? Conrad
I had like an entire season where I wasn't sure either until I asked him.
In my mind it's always just proof of the season.
I don't think the Inspire player is ever leading Tuganas.
You have too much to focus on already.
But I'm not dying, right? That's your main goal as Inspire.
Do not die.
You are the DPM tank, you know. You're the Sconk at the back.
We go back a few seasons.
Yeah, I'm inclined to agree it's a mafia probably favorite here. They have played more games on San River
Which is good for my prediction anyway
so
Yeah, it's been a weird match against these two, you know two that the Himmelsdorf's were were so one-sided
It felt like I was watching Volga's
but
These pilsons as well the first one so one-sided the second one so complicated
you know Kono dying like that after after performing so well dying like that
it's not great but you take it away with the lineups they keep changing
hit and run coming out double e100 there's no way double e100 the e50 blitz
Kovica a gorilla and an e4 on the sand river it's my prediction baby it's coming
out that now let's communicate you don't take two even hundreds and then the
Jagdpanz on the other side, I refuse to believe that, that's damage farming.
Oh my...
Yeah, they didn't...
Yeah, restart coming out, I think they thought it was a different map to what it was.
I feel like that didn't look very, you know, Sunriver-y.
Sunriver-y.
But they didn't really know to give me like Sunriver vibes, you know?
No, I mean, Jagdpanz was one on Mafia's side.
I feel like there was some match fixing going on there, you know.
Maybe it was selected a different map and there's been some miscommunication,
but it'll be a bold one, not a smart one, a bold one, that'll take these tanks on Sand River.
I mean, Matthews line up looked a little bit more Sand River, except the Yagpanzer.
Hmm, I mean, you know, Yagpanzer on Sand River, I could see that one, actually.
No, I love it. I played Yagpanzer on Sand River.
However, it's double even, double even 100 on Sand River.
And a mouse.
Yeah, well, I mean, it's not 2018, you know.
It could be a very slow game with that.
It could be a very, very, very slow game.
Although I imagine they go straight to camp, you don't have any tanks to the night.
Yep, that's how that works.
You just sit and you heal each other in a circle.
I don't think this is the lineup.
I think maybe it presented a different map and they took different tanks, but we'll
need to see.
But what do you think of the matches we've had so far?
Very interesting.
Very even teams against each other in a different way.
have their own strengths.
Yeah, these chemicals to us were just bizarre, though.
I think the Himmels, Hidden Run just had really good openings against what Mafia was doing.
You know, game one, they won the hill, game two, they were not able to get pressured
on the lower side.
Yeah, I'd agree, but lineups, looking a little bit more sand river-y.
Mafia, double BZ, triple 50m, on 4430, no light.
No, Hidden Run, IS-7, 4 E50ms, UDAS in IHM.
very broadly from both sides yeah hit and run going for that who does that we
saw who first take in mafia's games on Sun River before but yeah a lot of e-50ms
good on this map for Brawl so we might see some some K line action coming out
here one light tank monster he will need to see what info he gets in the
beginning four tanks spotted all three 50m's and a BZ being spotted the
430 U and 140 going north, nothing spotted.
Brawley lineups are quite a split from Mafia, not the whole team going K-Line, I mean, head and run.
Mafia are also not sending everybody, they're kind of evenly matched in how many tanks they're sending.
If you look at it, one tank up, one tank in the middle, then the BCs there as well.
Orchek spots out Ketzai, is probably not going to want to take this dual,
but might look to reset that E50, and Ketzai has no clue that this is coming.
Orchek has the line up as well, gets the shot but no connection.
Katzai now peeking out in return, takes one actually from the 140 and I think Orchek will take this fight now.
Pops the ability as well, Katzai also I think has a high level ability to ban the 4 to the U.
But so far, because of that one shot from the 140 and the inspire on top of it, Orchek should be winning this.
And now, by hit and run, trying to react by pushing the K-Line but already DJ taking a lot of damage.
Minus 1.2, T-Sect taking some as well.
the BZ's now starting to join from Mafia as well, Barbeirin on the skill-end position, yes,
and Orcik pushed back into the 4-2-U, the 1-4, you're profusely taking a lot of damage as well,
but the reaction is you're already from Hidden Run on the skill-end, this is where the fight's
going to be, they're peeking up and over in towards this, they might even push this all together
and now can they get it? Yussek is going to fall as first one, the focus fire so far from
Hidden Run is on point, Yola and the BZ not really contributing too much from the pocket that
he's in combat is the next one hit-and-run so far doing a very good job at getting the DPM out of
the fight they kill two they lose nothing so far finally T-Sect goes down but they need more than
that YOLO now realizing he needs to get into the fight Kono missing on barbarian YOLO looking
for the kill can he finally get in that VZ 75 it's gonna be Kono after all to get it
Pazer Fury jumping back over YOLO wants to get DJ but the 1-2 combination to the face
makes him think twice about that one yeah in the meantime in the north Pufus run away
kind of abandoning Orchard to his own devices. Rex off except DJ, but Orchard falls in return.
This K-Line should be cleaned up by Mafia.
Panzerfuhrer will go down here, then it's going to be a 3v4.
The HP advantage heavily in hit-and-runs favour, and they do have this light tank in the late game.
Rufus abandoning his 430 brother there, running all the way back to the base.
Not really sure what happened in the north, it didn't look clean at all.
It's not even like what happened to Orchic, like how did the food look so much HP in this scenario?
He lost a lot of running away.
Is it because he ran through the like little village in E8 and he was being shot while running?
But I could take the strike and the problem is that the light's uncounterable right now and Yolo's about to die.
Monster will use the radio tower, afterwards he will put the plane on Yolo and Yolo will die.
Yolo spotted, monster will use the plane to be sure.
Normally speaking, there comes the plane, you know, let's put it out, not the strike.
First one misses, but they have the second one at least. It's gonna be a monster with that one.
Yeah.
Mafia kind of knows they can't just sit here, so...
Hold on, pushing forward, but Ketzai's countering it a little bit.
Nice position by Ketzai, gives him a lot of...
A lot of viewing angles into this base, so...
Gives a big advantage, Ketzai can also deal with Mafia.
prediction there by Ketzai going back knowing Rexha is going to be taking a shot there.
Strike by Monster has been used and Yolo does go down there in a bit of a little bit delay but
now it's equal but half HP with this light this is not really doable.
No this is over at this point in time for Mafia.
15-16 just above using maximum gun depression, so that is not helping for them whatsoever.
And yeah, hit and run. Winning this north part is what saves them the game, right? The
way that they won it as well. And of course having a light tank alive in an even situation
is always a massive advantage.
Yeah, and I think mafia struggled a bit on this K-line. I think the fight should
have been much more in mafia's favor.
Rollo's position and J4, 5, while he was focusing on the low HP guy at K3, it was also like
abandoning his E50Ms on K4, you know?
Yeah, I was going to mention that as well, him just being in the low ground trying to
take the strike.
I mean, he was shooting the low HP, but I think he would have been better off just
boosting to the K line and taking the direct fight.
Yeah, I fully agree, because that's what the other BG did.
It would have been much better just to boost into the K line and just focus
fire.
This North engagement, I'm not sure who wins a flat shooting blow-for-blower against a bot that you need to deal with.
I think it wasn't even even to begin with.
Because they took a shot from the 140.
Yeah, but there's also this, so they start with level 1, right? They both start with level 1.
But Orchik popped his instantly after the decap onto the Shrike,
Well, Ketzai shocks Orchek and then activated it, so Ketzai had level 2 I think and Orchek had level 1 for Stytus
And then it comes into effect that you know Orchek had the inspire but Ketzai didn't so it's really hard to like calculate
Who has the better situation there for a while, but I think it's Ketzai because of the level 2
Yeah, look at the damage hit and run, much more even spread Tizek the lowest
But he got focused out while pushing in and that's what you want to see
you want to see a 50m with low, a 9s7 with low damage and a 50m with a lot of it because that means that
the 50m managed to get a lot out but yeah mafia just not having the better k-line presence there
yeah as you said Iolo just being that low ground was kind of out of it but
but a good focus fired from the hidden man side though in return you know pick it
and keeping that one shot alive you see that that one shot on the k-line I can't remember
One of the 50ms was hit and banned as E-50m friend. He lived for a very long time and they were they've even took the push
They pushed over they made sure to focus out the E-50m. So that was all good for them
Yeah, definitely, I mean again this one's so hard to predict. It was a close game
being equal on tanks, but just
Mafia not playing it as as cleanly as they could on that K-Line meaning they just didn't have that much HP in the late game
especially because I think it was what it was a four versus a five hit run pushed
into a 5v4 on that K-line because hit had three tanks out they had the light the
UDIS and 50m out while mafia only had the 430 and the 140 is K-line should have been
much better the one advantage that it has is the extra 50m of course yeah they
have a visa they have two PCs when in reality hit have more 50ms so they've
a bit more DPM but still they're pushing in. I think I said 4-2 no? Let's say 4-3.
Should we check the start? I'm checking right now actually, I'm not sure either.
You said 4-3. Should I say 4-2? No, it's Keyhand who said 4-2 to Matthew so Keyhand's prediction
is gone. Good. Mine is still alive. Fairly. Do feel bad for Keyhand this season. I like
like he just hasn't.
You know, he's just slipping a little bit with age.
It happens.
Bill should be slipping as well.
He's winning everything.
I mean, well.
Anyway, I got my first prediction,
so we're now equal in points.
And I have a chance to lose points later with CTR.
Now, you're losing to the hue, or you're going
to lose too much in that one.
Let me dream, all right?
We can't just keep saying the predictable stuff.
Yeah, it keeps...
No, no, no, no. When you're in that situation, you wait until the playoffs to start it,
because in the playoffs, you cannot be predicted 100%.
In the playoffs, I'm just going to close my eyes and start writing stuff.
Listen, let me be bold, alright?
If I'm right, if I'm right, that's all I'm saying.
Oh, interesting. Mafia, BZ, IS-7, E-50, M-140, and triple 430U.
Yeah, triple 430U and run double BZ, triple 50M, RHM and STRV. Interesting one taking
such a brawly lineup with the STRV as well, but these 430s, 430 versus E50M, what do
you favor on this map?
I would say the head and runs lineup.
I'm a 430U man, heat, worst gun to begin with, objects.
I mean the E-50M also has heat but the nice thing about that 50M you've got quite a high profile, the turret is quite small, you get the side gun depression
and a bit more HP as well, the gun is more accurate
The 50M also gets side advantage, you can actually shoot over things, refer to the US, they're kinda like, eh, the cap look over, you know it's kinda short
But, you know, for the cap it's not that bad I guess, you know
Yeah, true, being in that low ground obviously, if you're fighting in an area with a lot of
destructible fences and things, which means the heat might struggle, but good.
You know, we mentioned the camo value is not that important, you know, and
well, I think we overstayed the full 30s camo value, but I think it is useful in those
scenarios where you can use the bushes, but opening plage, double cap going on,
they're pushing in here with the 50ms in the corner, but he's well covered by Puthus.
Now Profus is going to start blasting in that 140, ooh that's a big ram actually, more than expected, the second one coming out as well
and sure Kono is covered, DJ might actually even die for that, he will die for it, so the cover is there, bye bye DJ
Goddess Rama, that's a good shot there from Profus as well, well played, really good shooting, so one for one
Yeah, but not really, Katzai going down to half HP and no significant HP lost on Mathias's side and any of the tank, so...
you can say positional advantage or hit and run taking that because I might take
another going out here by Ozy she doesn't was it takes a little bit in that
base and the cap is still going on in the meantime Tizek will block that one
doesn't connect it though forced him back away otherwise he'll take another but
a cap not really in a reality here but we try very pushing on to use it
yeah but brain is going to be covered by this as Cervido who's still
staging up in position but being fancies himself a little bit of use
doesn't pop the ability though pops it now use it with a really good peek on
towards Barbarian in return gets the shot as well by Barbarian now it's in his
ability it's about to run out as well in a second so that means he's going to
reset back down to zero the SCRV gets a shot he gets put it out in return
use it still wants to go for this he needs to be careful from the SCRV
Barbarian might continue forward but it's a really tough position for the C50M
yeah having such little HP Barbarian can't even rely on winning that 1v1
just purely on headpoints the nice thing for hitting run is that they have this
light tank but I feel like they're not utilizing it that well Tizek reinforcing
that K-Line but Yuzek does have the 50m behind him you'll are forced to leave
down to a possible two shot for most tanks so that's not great for him
that's if you're a peeky on the top it looks like he might want to jump on to
Yuzek here or is it coming in to support Barbarian Peaks gives one so
that's gonna give him some ability. Problem is that he's kind of with the
superior positions right now. Yeah the mafia, I mean Orzhekin, that's a good check, that's a good shot as well, Tizek not the greatest of peaks I'm gonna say, the thing is mafia can't really kill these two because of the SCRV behind, right?
Yeah but the longer this game goes on for the better it's gonna be for mafia because that 140 is gonna retake north control so if the game continues at this pace but Orzhek's forced back by the E50M in the mid,
in the mid, Yusek gives one to Tizek, he's now one shot for even a CS strike, they don't
have one on their side, but a regular strike, if that Yusek and Orzik will probably go
down here, but a player's being made on that crown area by the 430 and 140, they
pressure the BC into the throne position, Averian peeks, takes one from Orzik down
to a one shot, these are two tanks impossible strike one shots, and they can't peek
on Yusek.
In the meantime, head and run, converging with Panzer Fury from that crown area
into the middle, he realizes 140 was behind him, so he's going for Conrad
But he's getting shot from Orchek as well who's putting in really really good damage from the back line
It's Panzerfury forced in but he has no support Yolo goes down towards Ketzai though
And Panzerfury will get one more shot Ketzai now taking the strike as well monster out in the open running away in the RHM
Panzerfury is dead to Conrad and the strike being taken by Yuzek
Their strike will get put back the shot from Barbarian the strike that kill the 1-2 combination
Barbarian will die against Rexar but that was value right there for Mr. Barbarian
back into a 4v4 though, this is still on this 5v3.
Yeah, it's in a 4v4 now, hit points in Mafia's favor, but bear in mind they do have this SGRB which is not a fighting tank in the late game.
Rufus has to be that playmaker for Mafia, nice connection by Orzec, it makes the kill and now it's really complicated for hit-run.
Lot of HP on that 50m, the RHM's pretty healthy but being a tank down and having one of those being an SGRB,
That's gonna cause problems for hit and run. They're gonna make this north by they're kind of forced into it
Frannick trying to destroy these buildings to deny it monster peeking gets the decap out doesn't take one in return
Which is good gives franix some time to destroy these buildings and then she get a decap you can see shooting he cheater
It's I will peak
Gives one that they're kind of trading good hit by franic from the base
This takes a lot for that though. You really don't want your inspire taking this much monster might want to go for the peak
He must be it's across through the north. No at this point gets it back up good. We do it on spot
It would be from profuse or check. I think I'm a strike as well in the south and mafia
wrestling back control of the match right here
But proof was
Sorry monster in the north. We can get angles onto proof was I don't think proofers can live there forever
He's already angling towards the left. He knows that RHM is going to be flanked here and trying to take it from angles, but
South strike taken, Rek'San taking this north strike.
Monster gives a shot to Provers. Provers needs to make a decision here. He can't just stay where he is.
He's put it out in the open. Takes another one from Monster. Good peek there from Monster.
Yes sir, he's a frantic now, moving as well. Monster uses the plane.
Prefuse taking a shot from Ketzai. Good angle there from Ladi 50m. He will get strike back. He would just roam.
Then Rek'Sar finds the kill. Even the double strike.
So really good strikes from Mafia on that one.
Gatsai did get the shot, but in return,
his life was taken away from him by double strike.
And now we're just in a reset.
Franic is even forced to peek here.
Not we want to be in that STRV.
Takes one for Morse X,
but I don't think it's a massive double lasers coming in.
Yeah, it's all a monster right now to make a play.
He will try and pick up Rufus if possible,
but that's still gonna be,
and he sees kind of hugging the ridge
but I don't think he has very good shots where he is at the moment.
Monser?
Really hard game for him, but especially the longer this goes on for, the more strikes that map they can take.
Well, Monser spots out Perfus, I think he has a shot now, he stops for it as well, he shoots, he does not score.
He only gets a track connection there against Perfus.
He's now looking, Perfus shoots some lines, so Monser gets an opportunity again.
Can he get it now?
He needs to start off by killing Perfus, good shot by Monser.
My monster finds the kill as well, resets with the plane also, now it's 2v3, it's playable
but the SCRV is a really bad endgame tank.
Yeah, especially, hopefully it doesn't flip on this one but yeah, like we said, I think
they communicated that Kupus was dead, you know, he's gone, so just abandon him,
go take that double strike, give him the advantage, they don't even need to fight
pressure based on the rules at the moment they will win it and the longest game goes on for
they can get even more strikes from this.
It's such a hard game for Monster, he needs to be that playmaker, he needs more luck than anything I think.
I need to catch Tank Set of position somehow.
He also needs Frannick, so I don't know how they're going to do this because they need to be close enough to fight.
And Mafia is happy with this, you know they're not going to push.
two minutes to go. Frannick needs to take some kind of position where he can do something
he seems starting to move. They realize that Mafia, I'm gonna try and close,
take risks and close this game down. They're going for that guaranteed tiebreaker.
So, Frannick probably coming towards that mid-ridge. At the moment he gets spotted,
what? It's 900 damage straight to the face. No damage reduction on the STRB. It's a
sniper tank, not a close range one. Might try and bait out the strikes here by taking the
the north one. Oh, if mafia want to risk even blind placing the strike here. I think they're
happy to just let them take it. I think it's the right play, not risking it.
Check on zero line covering that approach. Now Monster somehow needs to find a Conrad.
They're going to trigger the radio tower. That one will get strike though, you would
assume. There comes the first one. Misses. Might opt to do this again, right? So
now side into the peak, gets spotted out by Franek.
Franek's putting out Rek'Sar, Rek'Sar makes a shot,
doesn't connect, Franek does connect the door,
he may take a strike to the face, there comes a strike,
Rek'Sar with the peak as well.
That was a good shot there from Rek'Sar,
a good peak as well, finds the connection against Franek.
He's down towards the two-shot himself though,
Franek peeking this, he wants to get it,
he's very very careful, monster moving in as well.
Orchek has been spotted because of the radio tower,
but 47 seconds.
Orchek is coming on the side, are you gonna try and take the strike?
Last ditch effort here, not fun I can save.
Can imagine Conrad just screaming at Rexard to just get back, they say.
But, strike will be taken.
But even then, I don't think this RHM is going to have to DPM 2 tanks out to make it a 2B2 or a 1B1 also comes in, once they're not spotted, now spotted Conrad trying to get away from him so he doesn't get strike.
Strike though, monster is gonna be forced to try something here, takes immediately one from the 4 to the U,
Frennik on the side, 10 seconds left, monster has to try it.
What's he gonna do? Last second jump? Last second jump? I mean he has to try it, 3 seconds, 2 seconds left, monster needs to do it.
Now he gets the kill, equalizing the score and who has dealt more damage now?
The last second play ends up working out, who has it on damage dealt?
Yeah, all of it's going close and...
What was the lineup for the lineup?
Losing all that HP. The lineup was, I mean 50M has more HP than 430U and hit and run have a light tank
So you would think Mafia have done more damage.
Mafia has done more damage?
Mafia had double BZ?
Mafia had double BZ, no light, Mafia had no light.
No, Mafia had one BZ when I said...
Mafia had no light though, so they had a lot of starting HP.
But if DM does have more than 430, she's here, IS-7 has less HP than the BZ, right?
Yeah, yeah, yeah.
Plus BZ is healing.
But STRV and the light means there's less HP.
I'm almost done, don't worry.
Alright, quick map, get the abacus out.
A lot of damage by monster though, 6,000.
Hit and run, hit and run there, 165 more damage if I'm not mistaken.
If my calculator is right, they win it by 165 damage.
He's like, it's 0 in that game.
This was a bit of a throw by Mafia and then game, to be honest.
I really think this was a really unnecessary loss by Mafia.
Yeah, I mean, Orchek at the end, they're coming in as well.
You know, gives Monster an opportunity to do a shot for free, right?
Yeah.
to the face as well and it's out of position and then they're all stuck below monster you know
where before that wasn't the case so yeah i mean 200 damage difference we're hearing it
huh your calculator is a bit off yeah apparently oh who won you can't just write 200 damage
difference i mean 165 and 200 maybe they rounded up you know counting is quite difficult but
but we are awaiting confirmation, but as you tell it, I am assuming it is probably hit
and run.
I mean, it's all calculated, come on guys, just bust out the calculator, it's damage
dealt, no?
Yeah, if Daki knows how to count, you guys can, come on.
I'm recalculating it again, but let's hit it.
I believe you, I'm not good with numbers.
Let's hit and run, okay?
Okay.
to 1,611 damage dealt by hit and run and 21,046 by mafia hit and run one guys guys
you gotta be quicker on the calculators at the back room come on we had this ready
like a minute ago yeah we we have this ready exactly I'm extending anyway I'm
extending the praise or something yeah well thanks man always nice to have
on my side but yeah hit and run winning it by less than 200 damage that's crazy that's such a bad
what to say proof was probably needed to make a better decision but even then I don't think it was
that bad but then making these peaks on the 430 becoming low HP and then allowing your
orzage to die in that 50m so unnecessary this should have been a this should have been a
This should have been Matthew's game.
I mean, put us to monster for playing it out this way though.
Making the perfect peek at the perfect time and finding the kill as well, hitting the shot.
I think one team to set it up that way and another one to give it.
Yeah, Perfus didn't need to take the strike, didn't need to lose the HP.
Let's start it off with that.
They didn't need to give them an opportunity.
They could have just consolidated on the south part of the map.
There's no chance they didn't want to do anything, really.
Or even he could hold in the base, whatever.
really matter and then afterwards I don't think War Trek needs to go on top of that balcony there.
No he doesn't. He can just stay in the base and from the base bushes he could spot a monster coming.
Yeah, unnecessary. I think he wanted to go and try and make the E50M kill and I think if he makes
that E50M kill, not the E50M kill, sorry, the SGRV kill, if he makes the SGRV kill then it's
obviously... Yeah, okay. Put us to the front and he went to hide behind the rock. So there's
Well, that concludes Hidden Run versus Mafia, kind of a nail-biter ending with Hidden Run
stealing it away, taking home not just any points, but all of the points.
When we come back, however, it's going to be CTR taken on W, but before that, a little
replaced
Well, hello there and a welcome back to the third match of the day.
It is still Surfshark or less season 5 and now we have two teams paired up against each
other with CTR and W that have kind of both shown a downwards trend in recent
matches. Especially W. I think honestly W has been on a rough streak. They got kind
of owned by, I think it was hitting one and then got absolutely decimated by
cashback. Now for them, you know they've got a few more matches before the
playoffs start, right, which first they have to make it to the playoffs,
right? Sure. But you want to go into that confidence? Absolutely. And I mean, for CTR today, I think
is kind of the last chance of, you know, having a shot at at the playoffs because they already
played Lotus who are kind of behind. And they are now basically playing their direct competitor
for the playoffs spot for. And for W, I mean, this is really about damage control for phase
to where they want to make sure that they actually go into the playoffs now.
And community prediction actually very close between both of those teams here.
CTR 49, the Czech Lion Roaring, W51, so slightly favored, but it's kind of crazy to see that.
I don't think that's fair, to be honest. I think that's a bit of a stretch of the imagination.
So people here really on that CTR train, I would like to bring realism back into the conversation
and say that I think it's more like a 70-30 for W, based on experience alone.
Sure, W lost their last two matches, but let's take a look back at who they played.
They played hit and run and cash back, all right?
So there was our nose louches.
Those are the top of the league teams.
And in that regard, I think this is community prediction is a bit off the money because of that.
I think the reason why some W believers have become doubtless is maybe because
of the way that W lost those matches, like it wasn't close, they just got utterly spanked.
So maybe that is playing into it.
Maps though.
Pick and ban Ruinberg.
We're going to start off there, a map that we haven't seen too much throughout most
of the season, mostly cashback playing on it, W choosing instead to go for a cliff
into Ghost Town and if we get to it, we're going to end it on the map that
we just ended on as well, Sand River.
Yeah, if it gets that far, but it's a very different map of pick-and-ban, and we've seen
so far Roomburg coming out between these two, see there I had a great showing on Roomburg
versus Gashback, so we're looking for more of the same from them.
And then Cliff is always an interesting one, and you know, goes down as the map where
anything and everything will and can happen.
So I've got to start it off with Roomburg and see what happens there.
I don't really think W has played this map much.
No, I don't think they've played it at all, if memory serves me correctly, but well, they are going to now, and I think CTR is coming into this one.
Hoping to be able to surprise W, that being said though, I think the last playday CTR played, I'm not sure against who, maybe Cashback as well.
And they managed to actually find surprisingly good performances against Prakashback on Ruhenberg.
Prediction by Stoke, I am going with a 4-3, Banter going with a 4-3 for CTR, and Phil and myself going for a 4-2 for W.
I mean, I don't know what Banter's happened, but it seems like he took over Dracapha's Scorpium supply since he doesn't need it, since he's on the bench anyways.
But yeah, I actually did the predictions after seeing the maps, and I was like, yeah,
it's fairly possible that CTR actually do get a 2-0 here on Ruhenberg.
And then for W, they've not been super stable, so for them to then go 4-2, unlikely.
But we'll see, CTR coming into this one with a BZ, an IS-7 and a 144-30 and a triple E4.
W in return, the 50B, IS-7, WD-57, 144-30, which would be kind of really light though for Luremberg.
Pretty much, yeah, I do agree. We have seen T57s work wonders and we cannot forget that
there is also mentors with the 50B, so it's actually three clipper heavy tanks, that is
I think 4,800 damage potential, and with the ability you actually, yeah, end up completely
obliterating people, taking so much HP off of them very, very quickly, but so far they
are unsplotted as CTR with the 140 going towards the field they're going to have a bit of control
but now Mentos all of a sudden rushing in with the 50b the damage onto Froli so far is
Manageable actually for the fact that the 50b completely clipped out
I'm trying to get the size 7 out of the fight, but I think he's also coming to the realisation
He cannot do that, I talks and looking at starting to look for the 57s for a clip CTR is gonna push past
Piotr is pushing into Frol, the clip coming out Wood Dog is dead, but so is Chlorh
There's a 1-4-1, these T57s are now out of steam, their mentors are coming off of Rilo's
Will start clipping out on towards Herman in that BZ75, we're trying to push on towards the 1-40
Who is also getting pushed by another 1-40 by Patras, and so far W up in HP Ios here
I think he will fall in the 1-40, but not before, I think that Herman will die in the BZ75
The strike comes out, Patras gives a shot, Herman finishes it off, I was wrong
Herman will survive and now it's 5 on 5 HP and W's favorite. Oh, and that's a good double path from looking now
Picnod was flokey the pressure is continuing here from W
They want to eliminate Patras and Herman while that E4 is on full speed not doing too much in the palm
That was still in a damage receiving part
So he's gonna be healing a lot from that Patras is dead as well in W with the unrelentless pressure so far is
Making it work. It's the quickest room work
I think we've ever seen and it's gonna go W's way so far with ito's blocks
Scotty check from making it out. That's a good body block. He has the number teammate's shells though. They're all reloading
No, all the outer loaders are now going to spend the better part of 20 seconds just getting shells back into the chamber
But I think W have done it at this point in a pile also come in with the forespeed doesn't mind tanking a few more shots as
Italk starts to clip out on towards evil get shit
We'll find Nepal after and I think W make a concerted team effort here in this ruin book round number one to show
Yes, they're a battered and bruised team, but when it comes to team play and coordination at least against CTR
They can make it work. There's good rounds
All teams very aggressive pretty evenly match for a long time the middle fight
I think it's the name of the game for the last few room breaks
You've seen always this middle rotor over and over and over and this time around W
Just has I would say the better
Thanks for it because the burst of the 57 I think is there more impactful than the sustain of the
Alpha of the E4 also the added DPM those 57s get like W has a lot of
autoloaders there those lived for a very long time as well and got numerous clips
out but even I talk and that even items got to clips out and he's the lowest
autoloader on the team yeah I mean that's the reason why you see those
autoloaders completely on the top of the board mentors making it work
beautifully with the 50b as well I thought like that initial damage
during the initial engagement I believe on towards probably was not super great but then
again it was only the 50v clipping out and the T57s were actually being kept in reserve to
then clip onto the reaction that was coming from CTR and well they did a magic trick I mean
Wudok just disappeared yeah that's the power of those bridge tanks right absolutely I mean he
he was trying to cross and that basically the opening in the road is I don't know like 50 70 meters
maybe maximum and he just died for it and I think he even had damage reduction active or never mind
he couldn't have because he didn't have damage but even so in onslaught the E4 has almost 3k
HP I believe and he was just gone yeah so good start very good start from W and you know this
I like a lot more. It's very, very quick and dynamic.
Yeah, I mean, I think we're kind of seeing the same trend that we also saw last season with Siegfried Line,
where for the longest time in the season, teams were playing it, if they were playing it at all, very passively.
And only at the end did we actually see aggressive moves make an appearance where people, I guess, were getting more confident with the map,
the map we're figuring it out more and well I mean here it was actually CTR
trying to make a move but W was just so ready.
We might get a second round of this middle fight to be honest.
Wouldn't it be surprising if we fight for the middle road again, you know?
I mean yeah I think the biggest thing why both of those teams were going for it
is that, of course, the middle of the map
is going to offer the shortest lines of communication
for either team to work with.
So basically, if you control the middle of the map,
your rotations are just going to be quicker than the enemy.
And the thing as well is there are no infotowers on Ruedberg.
So basically, you can out-rotate the opponent
if you have that middle.
I think that's kind of what the philosophy behind this
approach was for both.
Let's see round number two looks to be not really the same W50b I7 W57 140 40 u in the
first B and CTR still changing around a little bit but it seems like almost the same lineup
once again BZ 75 ISM double for B and triple E4 still outer loading power is going to
be on W's side. I think for CTR the wind condition is going to be not losing the
E4s on some crosses where the autoloaders can just remove a couple of
them very very quickly. Could be another fight for the middle and it looks to be
because look at E4 getting boosted even by Herman in the return W. Look at the
7-8 line there going as well. Yeah seems like we're going to be in for
yet another Brawl W diverting the autoloaders into the city.
So only Pjot in that I7 gets sent towards the middle, but I mean he sees triple E4 plus
double heavy tank getting sent his way. He's going to make his way in towards a hold down
as Herman gets shot by the tanks from the city. But now the E4 might actually be coming in.
And if there is something that the autoloading heavy tanks don't want,
it's getting caught out like this. Yes, they do get the Foshby in return, but Mentos is down
I don't know.
Nerf and Mentos, not the greatest coordination, their Mentos really wanted to tuck in, but
so did Clarif and they kind of stopped Mentos from getting in, that was kind of ugly between
the two of them, but in return though, look at Patras and look at Kodicek, Kodicek is
dead, Patras is not doing that much better, taking another shot and now CTR marching on
yet again, but this situation is even worse than the last one, the E4 is rolling forward,
they're gonna go for Kothar in the IS7, but the downside is here that the 57's
of looking is of reload, Aytok's of reload as well, Evo's pushing past, but he's
pushing past him to the grave, nail that coffin down, he's dead, Loki coming in, they still
won't really really want Pyotr, but they're probably gonna get him, but as a result of
that they're gonna lose everything else. Ruinberg is a short and quick affair, a tough
laugh for CTR as they did great against Cashback, but W shows that they're willing to fight
for that middle and they just do it a little bit better. As a result, it's gonna be
Ruinberg over in about 4 minutes with a 2-0 scoreline for W.
We were thinking about CTR doing well on Ruhnberg in the past playday.
It seems like W definitely have done their homework and have figured it out.
CTR catching a few strays in this one
and are going to be wiped off the face of the earth in, I think, record time for Ruhnberg.
Yeah, I mean, that was very short, yeah. Very, very short.
Good stuff from W. I mean, the only thing that could have done better there is,
I think between Clurf and Mentos. You know, the coordination there could have been a little
bit better between the two. I don't think anybody had to die for that. Let's put it that way.
No, but then again, if you are instrumental in one of your teammates dying, then that just means
that you can deal more damage later on, which is exactly what Clurf ended up doing.
To be honest, Mentos is probably going to have a few words with him, but not two stone ones,
because still scoreline is going to be 7-1 and W up 2-0 in an extremely quick fashion
and CTR probably a little bit stunned at this point. I think they were counting on getting at
least one round here in Ruhmberg. Yeah, I mean, Cliff I think would be a favor for W.
I would favor W there. Like with CTR's performance on Ruhmberg, I would be like,
okay Ruhmberg evenly matched or in favor of CTR, but then we go to Cliff,
where I think W has the advantage.
Now we're going into Cliff with a 2-0 for W that spells disaster.
Then again, I mean CTR are a team that have proven before in this season that
even if they're maybe taking a few hits they never are down and out.
There are some very interesting openings that we've seen from CTR
and I think Cliff is a map where you can play around with openings
openings to try and surprise the enemy where unusual compositions with unusual numbers
of tanks driving to 1-2 or for example middle of the map can really end up catching the
opponent by surprise because I think the past two rounds have clearly shown that when
it comes to playing together as a team, W seems to be a bit superior.
For now, yes, and Cliff is another map that lends itself towards this kind of teamplay,
right?
Yeah.
I mean, there again, it's going to be about all of the things that realistically W was missing in the past playday, like on Thursday they go absolutely obliterated, but it seems like having Nepal back, for example, does a few good things for them.
Maybe Nepal is their token, you know, their lucky charm.
Maybe he's saying some French Chancellor before the start of the match.
maybe if he wants more to go down, then yeah, but uh, well at least Messi is not playing today, so uh, Chucky, I think
maybe there's the problem? Who knows? I think Chucky was the problem
he certainly didn't, you know, step up in a great way on Thursday
I mean maybe you're right, maybe Chucky was the problem, you know, even Messi gets old
although some Messi's were popular, he did not
All right, anyway, game number three is probably about to start and normally after Roomburg
you would say the pace of the game is going to switch after Roomburg into Cliff, but it
might not.
It might still be all out aggression into Brawl as we continue in towards game number
three.
Let's see if the tanks are going to switch.
I'm fairly certain CTR is still going to do some of that.
And while W looks fairly final, triple BZ75, MDY 277, Hurricane and the 140.
CTR 50B, BZ, IS-7, BATS, CS140 and a Fush B, a little bit of everything.
Little bit of everything, that always has the problem as well of the tanks.
Kind of having different speeds, different abilities, so they don't work together as
as well as for example the W line up because triple BZ75 well it's literally the same tank
they're going to have the same speed as each other but maybe it's not going to matter because
CTR seemingly sending five tanks towards lower side whereas W are sending five towards upper leaving
only chop and clurf in the hurricane to go down in towards the one too but this might be a
problem because Patras in that 50B might be able to just put a clip in towards clurf.
He's trying to do that as well, Cliff in the hurricane, now having to bail towards the stride, Krimman pushing him as well.
He's trying to dodge the last two shots from the 50B, but there's more tanks coming in for the side of CTR.
But for W as well, Cliff will make it out, Piotr with the chase, with the ram, on towards Patras as well.
Doesn't manage to flip him over, but here comes the cavalry for the side of W.
Piotr though went a little bit too far, and this is good for CTR.
They have a really good crossfire. W is forced towards the corner.
Evo a little bit out, Hangen in the bad shot, is able to get focused out.
the balcony with the midi as well trying to ram hermit doesn't succeed so far
everybody's staying alive that's the impressive part even piotr still alive
patras on a one shot, Ivo on a one shot, piotr on a one shot, everybody's on a one shot
but now though so the guns start falling and Klerf made a great play in that CS63
look at him he went to the K2, the F2 cubby probably is now forced to push him out in
matern but the 140 might take a lot of damage for this and Klerf will drop
off but still sit on the balcony hermit now coming as well that's a
two-man push here. Klerf's still annoying. They've got to deal with him and Herman's
taking a lot of damage and it looks like CTR just trying to fall apart a little bit.
As Cotty checks out to clip out on towards Lukin, he might find out, but
Mentos with a great shield in the middle. Ios goes down, but still W currently
slightly ahead. W slightly ahead also in the HP department as kills get
traded. Once again it is 4 vs 4 with W. A one and a half thousand HP up
Klerf still able to hold the angle to hold the crossfire and all of the
tanks by CTR currently concentrated around the donut area,
whereas W still have a few cross shots available,
but I think they need to get Itox into the fight as Clarev shuts down Herman.
This means 4 vs 3, but once again kills get traded
thoroughly to shut down Mentos, and now I think CTR with a last Ferraria
trying to out-trade N'Pal in that MVY, but I think Itox,
as soon as he presses X, that is going to spell the end possibly for CTR in this round,
as Klerf picks up Kodicek as well, 3 vs 2, plus Crossfire 4W
That's over at this point, W will close it out, make a match point as well
in those community predictions of what is a 49-51 in favour of CTR
W don't even remember, currently looking a little bit bleak
not looking like that's about to happen
I'll spread it that way, not looking like Vantage predictions about to happen either
Some staff are in their rounds, Pjotr a little bit over eager
Don't be honest. But Klurv, Klurv, Klurv, Klurv. Just like a footballer back in the day, you know,
dribbling around his opponents, around the rock, back to F2. That was a great play.
Survives, most importantly, but also on top of that, goes to a really, really strong position.
And I think he did a pretty high amount of damage from there as well. Was put in a shot after
the shot. So the fact that he takes less damage, survives, it goes there, and then it comes
in top for the team as well. I can only say congratulations that was well played by Clurf.
Yeah individual performance definitely there coming out from Clurf. And the fact as well that he was
able to like finish tanks at very very important points in the game. I believe he got the kill on
towards Herman where Herman really was starting to build crossfire against the MDY of Nepal.
But as soon as Herman then died who also did by the way four and a half K damage
That was just the beginning of the end for CTR in this round.
That's a shot out to Floke, who somehow did 7k.
The most important part, which I don't think you noticed, is not even the kill on Herman because he's always getting that one,
but is the... he strikes the FoshB of Kodiček after his ability ran out with a big strike of 250 and dropped him to a one-shot range,
which then I think Mentos or one of the other BZs ended up picking up before he went down.
I actually have to say that I didn't properly see that situation, but anyway, his crossfire position where he basically forces two or more enemy tanks to take a lot of damage to try and dig him out, where they didn't even manage to do that, plus also being able to get the kill pickups and focus the fire on the tanks that really were crucial for the opposing team.
Shoutout Singular performance from Clurf here really carrying the team home
I mean of course all the other players were playing well as well, but
His performance just absolutely stand out not so last round like he blocked Mantos, but then he did top damage
So I guess you lose some you win some
Well, so far the winning has been all one sided. Yeah, I'll go in towards W. I
Got the chance to do much that the
room break in the meantime as well like
cottage checkman he crossed over on the
zero-line gap and he completely died
with ability activated even one last
shot and he might actually survive at
HP and then he probably gets to heal
like 1500 back but it's like 30% so he
could go to like roughly 1k plus my
list yeah something something that
range but you know that's enough well
and also your gun would be in the
Anyway, that doesn't matter. W, in a very quick fashion, are already on a match point,
and they are trying to finish it off cleanly here, with a BZ75 CS63, Tripoli 50M, 140, and RHM.
CTI, 50B, WBZ, CS 140, 40U, IHM, so W with a Tripoli 50, a bit more DPM, right?
Can they put that into the right position?
That's going to be the question here.
I mean, CTR, I think,
I was trying to figure out for myself who actually has the light line up here,
but both of them are basically trading a lot of armor,
force and additional mobility as
CTR want to play this one a bit more passively,
it seems, sending probably towards the K5 position,
the 430U maybe going to wrap around the hill here as W once again aggressively
opening in towards the 1-2 line, the triple E50M not even spotted.
Klerf gets the initial damage on towards Koytecek but still the cross on
towards the hill, fairly cheap for that RHM as he makes it just about around the corner.
We're even taking some shots as well, 791 to the face, there's a 148.45, there is a
Yes, 63 round the hill and put it doesn't really want to take this with him in proxy spot. I said W has to react here somehow
one to push height I
Mean they are they did take the artillery strike in one two line. They're also taking the info tower now
They're holding on to it at this point in time though. I
Also not really popping it yet now. He finally uses it
That also is going to enable him to use an inspire and now Patras might actually be in a bit of a pickle
but he has Froli in support. Let's see how quickly those E50Ms are going to be able to melt through the Amix 50B,
but there will be a lot of supporting fire coming in. Nepal already dropping down to 1500 here.
Even as Patras plays ring around Throse.
Patras is going to find the kill as well. He's pushing forward. He gets it out.
Froli is actually the one to pick it up, but it's a combination of Patras and Froli to get that one out.
And Eiter is now getting behind Patras, but the damage taken is severe.
Piotr does make it on towards the hill, but Herman is going to counteract that one as well.
Hermany's to get past here though might take a lot of damage for this one was shot from Piotr potentially as well
He does nail it and is there a strike available for mentors it is Piotr tries to ram doesn't succeed a strike from mentors though
Does hit home. It's four on five the positional advantage is a heavily heavily in CTR's favorite
Absolutely, they have a 5k 5 plus the hill as well
This is essentially the perfect setup for CTR at this point in time.
Ios is going to take the Info Tower, but realistically none of the tanks of CTR are in a position where they can be completely punished.
To be honest, even Frohly in K5 should be able to somehow retreat against behind the rock.
So yeah, this is looking like the first round where a CTR is possibly able to hold a candle towards what W has been doing so far.
You get back in this though, if you don't have a strike, you have a radio power, but still it's a really really tough position to be.
They're starting to retake onto line, they're playing in the cap now, they get bold, so they see that these players are very far away from each other.
So Luke instead of repushing, they miss from Livo, they strike onto his Livo as well.
And they might be able to isolate, at least this 4-3-U, Woodluck is now coming in as well.
looking for this for the skill is the strike here on two yeah it hits on one
actually they really want to get evil out here they're doing good damage to
where some as well in that for today you it's a good place it's down towards the
two-shot I was not getting shot from behind continues to chase a miss from
looking a minor miss there may matter because evil survives evil survives on
one shot and he gets away but looking still is lording on top of the rich
here he has support from clerk as well there is I believe an arty
strike but it's going Ios's way who drops down towards the one-shot possibly for the strike too
as Clerf is going to be driving up towards the hill. Luka needs to be careful as well because
Floki has crossfire it's going to be Frolick to finish him up but quick double kill coming out
from W to make it a three versus three but not for long because Ios in the 140 finally gets picked
up. Clerf peeking over the hill takes a shot from Woodock, Frolick backing up again the CS 63
coming towards the middle as well and finally CTR find their footing in this match and they're
looking to take this one home with them as well it's not much they can do. 3v2, finally CTR finds
something. Yeah the question is will it be too little too late at this point in time? Woodock
missing the ram but still he's going to put a big alt heat shell in towards the back of Mentos as
Claref comes down from the hill being chased by Froli goes down towards one shot able to do
do another HE, so actually Floki gets picked up, but yeah it's gonna be all she wrote for
W in this round, number 4 in CTR. They're not gonna go out cleanly here, if you're a W fan
they get the first point, finally.
I don't know why, but finally, yeah. Finally, they did this one to push that they wanted
to do slightly too late actually, because Pyotrk I think took a lot of damage driving
up the hill. The way it works is you know you push one too, you distract the 50B,
50B then doesn't clip up, you get the BZ up, you know, like those things are a success,
but the downside is that there were already two tanks around the hill by the time this
happens.
Yeah, and I mean Floorkey with that CS, he only dies at the end, but he does 6,000 damage
I believe for now on Clift, that means he has 6,500 DPG at least in this match here
with his 7K from last round as well, but yeah CTR finally showed that they are
competent team but once again is it too little too late because well W will have
more match points where that one came from. Yeah I mean there's still another
cliff round and then we have two rounds of Ghost Town right? Mm-hmm and I think
Ghost Town if you're a CTR do you do the WZ light shenanigans again? We're...
I mean it's always weird to see the tank at least for me. It does have
like a turret to speak off to like trade against other light tanks but I think
that's kind of the only redeeming feature yeah I mean I'm not a fan of the
reason like yeah and so I mean neither I saw CTR did some shenanigans with it I
believe in OCS last season and they were kind of succeeding with it a lot
of times, but against all S teams, against W, iffy. Iffy indeed. Well, we'll see if it
works out, but like, I'm not a fan of the Vizilite in general. I'm a fan of the good
old trusted RHM, you know? Yeah, or, I mean, if you want the additional Camel, maybe
go for a T100, but normally the RHM is just the better choice for 77, I mean,
Yes, even the T100 I usually find pretty iffy to be honest
It's also at least for me on the T100 I find it super annoying that the ammunition with more pen is so much slower
Like the AP shells the pen is I guess okay, yesh
But as soon as you start shooting over like let's say 300 meters
It feels like you're throwing. I don't know snowballs at the opponent
Yeah, I mean, they're not known for its amazing gun, you know.
Yeah.
Is CTR going to continue waking up, though?
That's the question.
Because I think playing against W on Ghost Town is always a scary prospect for a lot of teams,
simply because W, I mean, they could play zero lights, but at the same time they could play with four.
I don't... that's the last time we saw four lights.
Maybe one and a half seasons ago or something like that?
Yeah, I'm just saying.
I think at the peak of La Rata, we saw you.
You ruined La Rata, buddy.
Me personally, I didn't mean nothing.
Yeah, you.
What?
You.
I feel targeted right now.
I mean, you as in a company, you know?
I know.
Alright.
Well, CTR trying to stay alive though in the match and they bring an IS-4, double
IS-7, 1-44-30, EVR and RHM and a Type 5 gets switched into the mix it seems.
There's the T100 Keyhand coming out, not a fan, but it's double line versus one line.
Clarev has a hell of a job to play here in a T100, right?
To make something happen against this EBR-HM combination.
I think this is a good line-up for CTR, if they can exploit the light advantage.
Well, first of all, to exploit the light advantage you need to understand that you have
the light advantage, which is not a given right now.
Claref uses the plane and he sees Kodicek early. I'm not sure if he saw Herman actually, but Claref,
I think he doesn't know about the EBR because he keeps on driving through and they don't know.
El Nozade about each other, but yeah, Harman and Claref are very very close to finding out about.
The respected opponent as Claref drives away here, but the Camel holds up.
Even against boost the view range of the EBR.
Got to check that he gets spotted out.
Cliff now making his way back.
Herman, is he making his way south?
Cliff uses the plane, spots out Foley.
Herman moving down the bushland.
Cliff is safe in his bush.
I think they're going to spot each other out.
No, no, they drive past each other, but Foley is dead.
In the meantime, Mentos and I also fight enough
against Evo while the lights bypass each other
on 26, 27 meters per save.
The bigger problem right now for CTR is that Foley is dead
Evil is dying. So even with all of this, which is very funny that Herman and Cliff were so close yet so far away from each other
Oh, there we go. Cliff does get spotted out. Finally. Finally. Yeah, finally
He does get seen but there is no one left to shoot at him and now Cliff is like, all right, buddy
Where are you? And they finally find each other, but little noise exhausts pretty good equipment
Yeah, now there's so many guns from W alive that it's gonna have a real problem here to stay alive
plane coming out as well, we'll spot him out. Some shots from Cliff as well, it's
it's all over. I mean this time today the brawl happening four times and in those
four times it happens W wins it four times because the cliff round we saw
our CTR1 that wasn't really a brawl that was a tactical play across the map so
it's showing from W and you know Banter and Shambles. Banter and
Absolute Shambles but to be honest so are the rest of us we expected
for CTR to get a bit more than a single around.
That point is there as it is.
Yeah, one...
Yeah, bigger number, right?
But, uh...
Well...
Today it wasn't it.
And I think this kind of already cements a little bit
the way that the scoreboard is going to look
because now CTR was trailing five points,
now they're going to be trailing nine points.
And well, within the two remaining play days, that's not going to be possible to still close the distance now towards W.
Well, that means a lot of things right here.
That indeed means a lot of things, but well, first of all, I think it is time to check the post-battle results.
And after that we can maybe take a look at the standings.
But yeah, here first of all, another 7-0 feels like there have been quite a lot of those today.
But this time with the better end 4W and actually looking with the Type 5 is going to be top of the board.
Realistically, I think the issue here for CTR was the fact that they were trying to initiate a brawl with the light tank advantage
But realistically, CLAIRF won B2 them
Yeah, but you know the thing is the zero line push it got shut down so hard so quickly, you know
that was that was really tough for
for
For CTR, I mean it just got owned
probably made it halfway across. This is the standings of course guys where you know it shows a lot of things where I think we have our top four right here.
Indeed the top four are going to be hit cashback mafia and W however they are still going to be fighting for the top spot because unlike last season being first, second, third and fourth
4th actually there's a meaningful difference in in regards to prize money as to what you're going to be getting and
CTR and Lotus I mean for them as well
While it is clear that they are not going to go towards the final position anymore
They're gonna be fighting for fifth. Yes, and there is a big difference between fifth and sixth
I believe fifth gets a lot more prize money and also
directly to stay in the ORS, whereas the sixth one has to fight for it and talking
about that fighting to get into ORS there is one more match today that's
gonna be upcoming after some replays but yeah we are going to see if next
season is going to have Sikarios or Vortex in the ORS so stay tuned for
that one. And I guess talking about staying tuned.
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Welcome back gamers.
more for the final match of the OCS finals with a lot at stake, four takes versus the
Kairos. This is an important match banter between these two and the winner gets to be very happy
for the future, you know, unless the loser, well, you know, they got so close to be at
so far.
Yeah, so close. Yeah, so far we saw the previous OCS final in the previous week.
It was quite good. Do you want to take away this one?
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Well, you've got me hooked.
I thought I had you hooked before this already.
But yeah.
Oh, no, no, no, this one really sold it.
So yeah, this is an important match between these two.
The winner of this gets so much out of it.
This is the bracket we went through.
And there we could see that through this and coming in,
it was a really, really close match between Vortex and Baton.
Really, really close.
A 5-4 victory for Vortex.
And there was some really crazy stuff happening.
BZ being pushed up a cliff, for example.
I saw that happening as well and crashing for 2K.
So, heartbreaks all across.
But now, Sicarius was waiting,
and they're going to be facing off against this team of Vortex.
Sicarius heavily, heavily favored as well.
Yeah, I mean they were the team that beat last dance in the previous OCS final.
When we look at this Vortex team, some pretty well-known players, Andrzej Radem ixabo,
a good mix of international players, Zechario,
they're a Polish team, I'm like 99% sure, so Stone, Addy, like,
again some players who played in some of the built teams before, good at normie as well.
So, yeah, going to this one, Tundra being banned, Ghost Town, Cliffs and River,
What are we thinking we haven't seen that much of these teams on stream? Have you seen anything at any of these maps you'd you'd
It's it's I think it's to let between these two teams
They haven't really had enough like practice or like experience
Against each other to really take away too much from the maps
I feel like this is these kind of matches are the ones where really anything can really still happen
It's really hard to predict because I feel like on any given day one could beat the other could be a close match
could be a blowout. It's not that easy to say.
Yeah, I mean, I think in the previous predictions we had, we all went, I think, 5-3 for Zuccario's
over the last dance. I think the result was 5-2. All of us here going 5-2 to Zuccario's.
I went 5-3. I mean, my prediction game has not been grey, might as well make it a bit
worse, right? So, we'll see.
I mean I get it a little bit lucky. I believed in CTAM, I'm still sad about that.
That wasn't even close buddy. Listen, alright, I looked at recent history.
Recent history? Yeah, as in, yes, two days ago. Short term gains is gambling banter, gambling.
We're looking at the long term here. Very true, but I got punished for it but it's not
over just yet I mean you're you only get one point from that so it's been
somewhere I'm still ahead no just a little we'll see about this one but going
into it vortex one is four is seven 57 heavy type 5 heavy 144 RHM pretty varied
lineup actually. Zikarios I7 type W50 KNNU1 and EBR and IHM so light
advantage for Sikharios. Looks like Sikharios do want to play that 7 through 0 line. Can
anyone, not a big fan of it myself, I don't like anything with a rare turret really. Same,
outside of the DK. I like 7 to 5 actually, 7 to 5 is not a, I kind of like it. I don't
really know why I just do it, but yeah, anything else with rare turret I'm just
So we had the Canadian one this get a mini strike of course to decouple it
That's that's one of the advantages it has needs to generate that of Lappie getting out spot by Meekle takes a shot as well
So initial start with the Kairos not that bad and having a little bit of information getting a strike as well
And for vortex this seems very straight forward right we've seen this many many times at this point
I just fall into the cab I seven into this pocket no surprises yet
Yeah, but
Vortex aren't giving up a lot of the map
They're outnumbered in the 1 to 2 line. They're outnumbered on the 0 line
It in this type of game normally if you want to make this play you've got to apply maximum pressure
Because the longer this game goes on for I feel like Sakura's gonna start taking that map control start abusing that double life
That they have to get around them you can already see my oh on 0 line in the mini-map
He's progressing down that zero line and at some point they're gonna realize there's nothing there
And at that point they're gonna be behind vortex, vortex won't have that triple cap pressure to
scare them away, you know
They cannot boost the cap now, Sabo will be joining this, double cap pressure
There is a strike available of course, but Adi spots out Sabo, might even get a shot from the back lines
It's one of the crossfire angles there, triple cap will get on, the strike needs to get used
And it seems like vortex is gambling a little bit on this on this cap
So there gets the big reset and snag back down to 27 seconds though
Yeah, there's no decap at the moment the K921 shouldn't generate as a mini strike from taking this
Info point. He doesn't actually I thought he'd generate one there
So no actual strike decaps are gonna be able to come in rather make those get decapped there by
That e50m on the red line out of the arby
That's my S4 aiming, takes a shot on the side. Radamik needs to get safe, but they want to make this work 10 seconds to go.
The IS-7 can peek at some point. Big damage taken onto light though.
It might have to be Rizek, who overpeeks for this does, goes into Radamik.
But right now, Cap on Sabo chooses to leave. Cap being abandoned.
Yeah, Cap being abandoned, but look at the damage that Leik has received in that type 5.
800 attracted to shield in there the T-57 gets the clip out and now Vortex is
Switching into the attack Ramadik their big miss on the rise for needed to take a second more to aim that shot
You know and make sure he hits that nicot on floppy in the meantime combined on stone
They have a good situation here against him
They has covered by the EBR the type goes down though from like stone is probably the next one to follow here
Floppy might make this key and with this vortex starting off strong on the ghost town to be honest
stay completely on play. Zikarius here cannot handle the cap pressure. Yeah, quite a surprise.
There's a slow cap to begin with and Zikarius really just collapsing under not that much pressure.
I mean, yeah, there was this this cap that was going on but I feel like they traded far too much
to get these decaps and now we're kind of just seeing the final death throws of this game.
Vortex with seven tanks still remaining. Rizek about to go down to Elias. Alex is getting
some shots in but it's a cannon to one and there's a lot of like bushes and
and just the destructive objects in the way that can block those heat rounds so
he will go down someone mild might pick up Eka that the HP is
disadvantageous. It's just not doable.
Kind of advantage HP, advantage, Portex loses their set of conditioners give the
whole match to Sekai or Osby I could give. I deserve it.
Believe. Believe.
He has the training mate, it's still playable.
Right, according to Gehan everything is playable.
Everything is playable.
It's probably also why he's on the bottom of the prediction leaderboard right now.
I say nothing. I'm down there with him.
Maybe that's why he trained you, you know?
Yeah, yeah, exactly. I need you to train me.
But, you know, listen, nobody remembers second place.
Catch field, then you can talk.
Yeah, but that was first last season. Where was Gehan?
And who cares about last season, alright, that's gone and gone.
It's not until...
I don't even know who's there last season.
I thought there's a new winner in the last season, he's relevant.
But it could start from Borlex, and I think that plays into what I said.
Like, I don't think between these two, like, even though I think Sakaris is favourite,
I think we could really easily follow apart for them as well.
Yeah, there's a bit of a strange game though.
I feel like Sakaris were decently well set up for this.
I feel like the fact that the K91, they played no tanks on that zero line,
that zero line, which meant the K91 couldn't generate a small strike, really kind of threw
Sikarios off, which meant they only had that one strike on the seven line that could get
a decap and after that they were forced to make a pig. I don't understand how Leig lost
so much HP in that time, he must have made some horrendous-
You went to decap.
To take that much damage.
You went to try and decap and he got clipped out by the 57 point.
Yeah. Well, I mean, he got punished and well deserved victory by Votax. I
I mean, what can you say, starting off slow with that 1IS4 cap pressure and then piling
on the pressure after that, and the carriers can handle it?
Yeah, it's a really good round from Vertex.
Picking up the first one, good for them, they need a few more of these, of course,
but sending it like this, and then disappointing thing altogether.
It's weird though, because you know, this start from Vertex is very, oh, let's
ask, like we've seen it today already, IS4 in the cap, it's not really a surprise,
right?
all the time now and they weren't able to really generate anything.
They were a bit passive across the map.
Like you said, Sikarius had a lot of map control,
but they didn't really end up using much of it.
No, they didn't.
I mean, they had overload on both sides.
Obviously, they can't know this completely without taking an info point,
but they just didn't use that two light advantage.
They had an advantage on that one line before the 140 came,
But after 140K, it was a net negative trade completely.
But E50M got owned by the 140 in RHM,
even when an EBR back came up.
So I mean, it's respective in the damage.
Bortex, not a single member under 2K,
which means that kind of everyone got a slice of the pie.
And looking at Zikarios,
Rizek got a lot of strike damage out.
There's probably two strikes onto three people,
and they're like, not even a full shot of it.
It's a HE connection to try and get a panic decap.
You can't do that little in a type.
So first round, going vortex this way.
Good for them.
That means it's going to be a competitive match.
And you know, even if the carries is the favorite,
they still have to be able to handle the pressure, right?
Vortex had a lot of matches to play,
and it's probably a bit more warmed up as well at the same time.
Yeah, it's the opening round of our best of nine.
We got a long way to go.
Just the first round on a map like Ghost Town,
where things can easily go wrong, you know?
like a light can can dine the bushes and things like that but there's a lot of play so I don't
think this is going to cause any rattling you know best of nine is really nice when it's
like kind of you get to five which means you got a lot of time that you know you can
throw a full map and recover so it's not like a best of five where it's like you lose
one map one more is so yeah first round vortex pretty solid no mistakes don't think best
Strat was anything amazing. It was all Sicario's mistakes, the clipping out by light, the poor
play on the one line, where the E50M and the EBR didn't support each other well enough
with when the E50M died, which means the EBR didn't run away. Yeah, just solid, simple,
and point on the board. Sometimes it's all you need. It's all you need to run a little
bit. You don't remember how you win. You just remember that you win, right?
Exactly, I mean don't ask me how I won all of my tournaments, you know I just know I won them.
All of those tournaments.
Yeah, there's a lot of them.
Yeah, we go back to the, you know, key hand years.
No, even then he was not in the team, relax.
Not under my watch.
He has golden fists.
Yeah, that was not under my watch.
I would have never let such a disgrace happen.
I would never let that happen.
We're talking back in the Woosa days or what?
No, no, no, Royds days.
Royce. I was also there, somehow.
But you don't have a gold fist though, and he did snook him down.
I have a Moscow plane ticket. I live with that.
That's pretty true. That's a free trip.
Second round on this one, Vortex, 4BZ, an IS-7, a Bat, and a 140.
Yeah, Sakarios triple tight on this map, what a surprise.
Triple CS behind it.
Well, yeah, I read up to down, you know.
Triple CS behind it, and C100, but even our chairs, this is gonna have to be bold for the Sicarios if they're gonna make this work.
I hate their lineup, I love it.
If we add two more CSs and they go up on the high ground, that's okay.
This should play as a C100 by CS with CVS, you know, it's basically the same thing.
Exactly, that's how that works.
But opener, one AFK CS, either that or he's really dodging that plane.
No restart call though, quite a surprise but reject taking the strike in the bidding Andreas, not contesting that.
Hurricane should be able to give a side shot here but big driving by these quad PZs, two of them are spotted out, Andreas takes big damage from these types.
And they try to strike as well. Minus 2.6, the types are gonna push forward. And they are still tracked.
Will get around the corner a bit more before taking another shot by Reshik, who will take the strike as well.
Now the push is happening from Vortex. They're trying to overrun this. And honestly, you know what?
Triple type and triple CS is the best line of ever. Something like this. Fluffy is dead.
The rest of them soon to follow. Reshik will fall. But the types, they form a wall, an invincible wall.
You shall not pass and the triple-type starts rolling back and I think this is the point where
we're going to realize as well, triple-type is pretty hard to deal with, but it's coming close,
Akarius cannot get complacent. They do find Sabo in the zero line though, Mikado pushing
zero line as well, a good focus fire on towards the stone, if attractive can somehow survive,
who knows what's possible because Adi may have gone a little too far here.
Yeah, going forward in those types might not have been the play actually,
they're now close quarters with these BZs and there are more of them.
In the meantime, Sabo and Mika push it onto Adi. Adi really only wants to shoot the Bat Chat in this scenario.
Strike comes out, he misses onto Sabo.
Mika misses too!
And the T100 also misses, but the Bat is now on reload. Mika doesn't connect it. Adi will give one, maybe two more.
The T100 and the Bat Chat will be finished off by the T100 behind. Adi puts one more strike in.
Does eventually go down, but that was not great.
In the meantime, Alex comes forward, but gets focus fired. Elias moves forward. He wants to get out of there,
that he's being body blocked by those Tykes, Radenek pushing into Alex, he'll push him away,
but Ilias will go down in the meantime with the T-100 being chased by Andrea.
Andriša tracked him as well and that makes him spot Miku, Miku with a low pen on that T-100,
does find the shot, crucial kill, Ilias trying to boost the way, Ramadek chasing down Alex,
if Ilias could do one more shot, no he cannot, but Ramadek finds the kill, if somehow the 140 can
find Miku, then something is playable. Can Mikado find Miku? He's trying to play with
it was bushes he spots him out as well that's the 140 spot the other T100 shot
there from Mikado but Miku will not be caught today by this 140 good shooting
as well makes his great escape and Mikado high-tailing it out of there
trying to blind towards Miku but Milo shuts him down the type 5 comes back
and that IS-7 pen from Miku was the crucial one yeah it really was T100 not
the highest pan on those AP shells, so going through that IS-7 frontally, especially when
you're on the move and you can't fully aim it, it's a really crucial shot there, probably
shouldn't have been caught in the first place, but yeah, really interesting round, you know,
this tactic with the BCs going through 6 line, we've seen it, I think this is the fifth
time we've seen it, I've seen hit and run by it twice, and it's not worked a single
time, the teams need to stop doing this, because it's simply not working, and I
And I feel like if it had worked here, it would have been Sicario's misplay, just with these types pushing back inwards.
And the zero line, because he has pushing zero line.
Well, he had that also.
I think it was, yes.
They needed to pick up Andrea. Andrea needed to dive.
Yeah, that too.
If they, there's also a thing, 140 bounce, one shot against Adi, right?
If he doesn't bounce that, the Bat Shad doesn't die.
Could, could matter.
No, because he could go forward.
I think the Bat still dies from behind though.
No Miko missed a shot, that's why.
Yeah, that was...
You know...
Yeah, I don't know, I feel like this T100 needed to pick up Andrea before he started focusing
on the bats, that one shot IS-7 needed to go down, but...
Yeah, I disagree with the strap by Vortex.
We've seen it multiple times.
If hit and run can't pull it off, no offense, but I don't think Vortex are doing it.
And it just hasn't worked.
And the only reason why this is close is because of a mistake by the types, but
Look at that type damage on Sakario's side, 7.5 in a type 5, that's how you kind of know this game took a while.
Milo has 6kills all you know, they're following up there.
I think it was a good damage though, 3k and a lot. I mean some of this was in the late game but...
A thousand strike damage though.
Oh yeah, that also.
I think an RHM does 4k here easily.
Yeah, I'd be inclined to agree with that, yeah, stone.
Are we getting a one-shot though in a type in that scenario where they're pushing into
it's quite a surprise actually I feel like you should get more out to be
minimum to it yeah it should be maybe you know
shots things happen life is not perfect but yeah out of ghost town one to one
I think vortex will be happy with that especially in this last round if they
are high-risk high-reward strap and it didn't work out I really feel like teams
need to stop doing this tactic like it is it's not working fellas but I haven't
really seen it work either but you know maybe one day yeah maybe one day but
cliff now that could go either way I mean we saw some interesting gameplay in
the previous one against Zagarios and last time I believe I'm pretty sure
they'd like cliff my memory I've left there but yeah this last one so I'm
really curious what the strap would have been actually if they didn't make
But the triple CS is not controlling the strikes, I guess, you know?
I mean, they didn't play map control, they just played 0-1.
I'm just curious, you know, with the strikes and stuff, you know, you can deny the decaps,
and you have the types that can kind of be the meat while the CS is at main damage.
I mean, it's a niche lineup, and it can be hard to make it work,
because you don't have, you know, it's not a very forgiving lineup, you know what I mean?
No, it's not, and the CS is kind of squishy by themselves as well.
But we never got to see how it would play out, right?
That's always next time.
Cliff, however, could be an interesting one.
114's maybe, Banter, huh?
I don't like it when you say that word.
No?
Not a friend.
But no, I don't think so.
I think that kind of fad died at the start of the season.
I said it before, that's the thing I love about ORS, the fact that because of all the abilities, the meta changes really quickly.
In the beginning of the season, we were seeing basically pure E4s, now we're seeing a lot more T57s, 60 Tp, we're even seeing even 100s.
It looks like CSs are making a bit of a resurgence as well.
Not a lot more CSs, but I'm seeing a few more.
So yeah, I think we're going to see a lot of CSs in this one. I think it's going to be less about PCs.
I think it's all about the 114 man, you see.
No, no, no 114, that's a lot of batch hats as well.
Four batch hats, triple CS for Sikarios.
That's a WGL lineup right there.
Got vortexes lining up, what are these lineups?
It's like training, you know.
I've got a strat I want to test.
Yeah, four batch hats, three CSs on the side.
6 CS is an ascent so they will have this they will have the inspire but
so it's got mid-fight for both teams and maybe and yes the car is with these bats
I think it I think this type of fight favours them you see this is what
happens in the OCS these are these are the games we missed around stream you
know and the bats stop to not get playing but there is no plane so now
they're gonna be pushed in the middle like they stopped to try not get
plane but there was no plane and they're going to go around the hill while in return
Vortex is playing middle and 1-2 line starting wise let's say Vortex is a bit favorite here
triple cs going hill how much damage can Vortex do to this they are spotted out
Gilias and Sabo will climb that will take zero damage up some shots on towards Adi
they may not make it with triple cs Adi's down towards 1035 already one more shot maybe
it's on the back of like and Nikado just climbing up as well and this is honestly
really fantastic for Vortex.
They're actually making it work indeed. Sabo is going to clip all those batches, actually
find so much success, and just like that, Sekaryo is back in it. Unbelievable, the batch
shots make it happen, and now Andrija and Andrak are trying to climb, but the damage
has been dealt.
Yeah, and the bat in the south is going to clip them out as well. There's no guarantee
they win this hill even without that bat on the lower side, he's clipping out,
Andreja is getting hit, one more shot down to one shot.
Mayot connects it, just then attractive.
He doesn't win this 1v2 on the hill.
Even with the Batjaffayn and Rijek coming in to ask,
Lapi and Ribernek have just abandoned
Attractive to his fate.
That's not very pretty.
But, yeah, these triple bat are on the hill
because they were unspotted.
They didn't take the lower side in full tower.
And the reaction was very slow
by the Vortex players.
The moment those bats are spotted,
the unit starts straight forward
and they didn't do that.
They reversed a little bit.
I saw a descent, and that descent disappeared so fast.
Yeah, they had to drive straight forward and up
and try to take the fight, because there was a low HP CS
already, so maybe we could win it off in time.
Right, and then thanks in the middle, come in,
but not at the end, you know.
Yeah, it's not even that, though,
that the descent made it on time,
but they didn't notice the batch outs.
It's a nice little twist there,
but it's about reaction time.
The instant those bats are spotted,
you know you can't stay there.
You've got to drive straight forward.
At this level, you cannot afford even
even a second of delay. What a crazy game. I love it. See this? This is what we missed.
These games, it's not streamed, you know? So this is what we missed. But yeah, looking
at the damage, Andrea, two shots, Mika, one shot, you see, they got penned. The Bad
Chats did really well from behind. This was a, you know, I was worried that the Bats
would get spotted because they stopped to avoid the plane when I saw the CS going
up. But I was looking at them and I noticed none of them got spotted. And because
of that there's just such a lack of info. So yeah really nicely done. I mean there's a world here.
I feel like this type of strat isn't going to it's going to fly in OLS but you know CS
they make it work. Yeah and you know the funny thing here is that not one team but both teams
are doing some crazy stuff you know. It's not one it's just both of them at the same time
apparently channeling the CS overload. Yeah it's interesting, it's like how the
meta was a few years ago before I went on my adventure but yeah CS is I mean it's a
nice tank you get the small strike you get a good tank with a fast tank with
good DPM decent gun when you're not in the speed mode obviously it's very
very squishy so yeah that channeling a different type of meta here and you
You know, it's curious how it would play against normal games, right?
But against opponents that are also doing weird things, it's working, at least for Vortex in this one.
No, in Zikarius for this one, sorry.
And, you know, for Zikarius, that's exactly what they need, because I think indeed,
if Vortex is a slightly better team, or offense, and they indeed press W,
but the damage is also added, they win the hill.
Yeah.
And if you win the hill, the game is always over, to be honest.
Yeah, it is kind of screwed from there because the thing is, the hill would be one, but it would be one expensively.
There might be one tank left and he's pretty likely to be if they play around the hill with the strikes.
The thing is, the guys from 1-2 can reinforce the hill as well, that's the downside.
Yeah, but it's not that easy, they would have to reinforce on the right side and on the right side is a bad chat, on the lower side you can clip out.
So, listen, I'm not saying it's a perfect world.
I'm saying if they go up and over, Vortex would win the hill, but it would be very expensive.
To a point where even a big strike taken from around the hill could render the hill mute.
Yeah, for sure.
It depends on who's left and what HP when they get to the hill, like after the fight.
roundover between Cliff, more normal here I'd say, although double 50B trip, double BZ,
an IS-7 and CSN-140 for Voidex.
Yeah, a lot more normal.
Cicarios, it's getting less normal about a minute, but six BZs and five BZs, a CSN-140,
a lot of firepower on Cicario's side, but those double 50Bs, if they get that prime
engagement, they can really do a lot of damage.
You know, when I was leading my teams, I always used to not like to take 50Bs, because I didn't trust my players in 50Bs.
50Bs are a tank where you need someone who can independently think and make micro decisions that are very good.
But you see in the beginning, Alex going a little bit slow, destroying some walls, so if they zoom out, they might think they're going lower side, trying to avoid that plane, but, you know, there's no plane coming.
Yeah, but you still always have to play like there would be a play.
Ah, Andrija taking the health, he's pushing into the middle, taking two shots, Laik is taking a little bit more minus the fight.
I love how the 50Bs on lower are clipping out.
I feel like they did little there.
Yeah, I feel like you should have died for 250Bs on lower.
And now it's up to Sakarios to make a decision, there's 250Bs out of the fight, they gotta make some moves here.
If they're just sitting in this cap, they're gonna lose this hill of entry, they're gonna lose the game right now.
the carers have to make a decision I mean the strike is available for vertex so
the cap is not really a possibility to be honest that's yes already took it so
the strike is gonna deny this so I'm not sure why they're opting to set on the
cap indeed instead of repushing something or anything if the bees have
now arrived in two on two line as well the strike comes out we said so that
they're content with this they're forcing the fight once more yeah but
Radame can just go and deny this. Stone gets de-capped by small strike and
Zikarios are a big problem at the moment. They're sending Adi around the hill, but
even Andreas at the point where he can overpeak this hill is cheeky.
A bit of necessary as well to take this higher risk, but he's just able to do it.
Alex on the red line tries to do it a good shot. Maybe they thought that
Alex was too far out of the fight to make a difference, but this is not good
by Zikarios at the moment. Yes, the cap is going on, but you can see
Rattameck is already in prime position to de-cap that small strike, comes in, and Niko gets de-capped, and Attractive is coming close.
Right, takes a big shot, needs to be careful. If he takes more, that gives like a possibility to re-win this game, by re-taking the hill.
I didn't expect that, I'm getting over peaked, but honestly I think they did more damage to
Niko than they did to Ramadek, 3 shots, takes 2 more 3 more even, down to 600 and he talked
about how like, could he maybe retake the hell he's chopping off on the back side, so
that's not going to happen.
Really surprised by the adi has the strike, he could strike a drake and win that 1v1
positions himself, so like doesn't take damage, nice play there by Adi, Ragnarok.
Rejector's up pretty healthy as well though.
Yeah, come on, Rejector.
In the meantime, Rejector did take that hill and the damage he took was not that bad.
Good play by Rejector. He has enough damage and won a shot to kill Andrea.
Big mistakes by Andrea, allowing this game to go back into Zechario's hands
when they basically had a guaranteed win.
Luffy has crossed, he'll be able to peek from the bushes,
so Cap is no longer really a big issue, but Alex is going south to counter him.
comes in on Tade and Milo. But right now, Flappy's in a really bad position. Alex will
start killing him from the base. Alex, that's fine, Flappy. Yeah, you're right. That's
a really tough position. Flappy's just dead there and all of a sudden, Sikairos is back
in a pretty good position. Now, Hortex needs to push out because they have no more
choice. They're losing the hill. They're pushing over the midstone. He's going back
as well. I don't think he's going to push him by himself out in the open there
In the midst of it, in the tick of it, Miku will survive and all the Sekiro tanks pulling back towards this ramp.
Then there's no great focus fire coming out from Vortex in return.
And there, the one's actually losing more guns right now.
Stone will die.
It's not a big strike. It's not going to be big enough.
150 damage only.
Adi with the save. Stone stays alive for one more shot.
And Alex is now coming back in with a 140 as well.
Rishak is on the top. Mikado is climbing back.
But still, Sekiro is now up in guns, up in HP.
And for Vortex, it's really really worrisome that they managed to lose this round in such a fashion.
It's not over yet, but I mean, it basically is.
Yeah, this was an impressive loss.
You know it.
I'm not being nice about it, but...
Andrea...
Hi, Jai.
Bratán.
What are we doing?
The positions that they have, they should never get close to losing it.
No, this should not be even possible to lose.
After you take that first shot on the hill you don't peak again and he did and
For what for what you make a peak for 400 damage
As long as they control the hill and 1-2 they should be all right
Yeah, and as well I feel I feel like should have died going up this hill is 250 Bs on lower and and like took
Two shots by other tanks that weren't 50 Bs. No, it's more than two shots
I think I saw two shots from the tanks driving up and the 50 bees couldn't
out but the 50 bees didn't connect all the shots, flat piece, 7k, good damage but yeah
yeah but I see attractives penetrate okay like 3,200 of flat piece
damage is strike down well yeah but it's still 5k, it's still the second highest
on damage but this is just poor like Andrea why are you making these peaks
just sit, you're winning, why the fruits of success, you know, tumbling from your
mouths and really unnecessary loss in a game where Sikario should never be
able to come back. The fact that they didn't have donor and they didn't have
ill, you need one to win a game. You can't just rely on sitting in the cap,
especially when your enemy has two CSs and have many strikes, you have the
CS you have the big strike on lower side this just shouldn't be doable this is
really worrying for vortex I mean I think it's more than worrying now there are
three one should be two two going into Sun River this is not the first but the
second round that they should be winning right on cliff if you well okay
last one is a bit more iffy but still they have the advantage they kind of
put it away and this one they have the advantage they put it away it's not a
way to win a match. Now at some point you got to start converting these wins I
mean this was the most egregious one but it's just you know I said and and
Drainies to stop peeking. Epeaks takes 600, Epeaks again takes another 600 and
then Rieschik goes up the hill and then we're in this awkward position of
well now what you know and it's just embarrassing actually it's not a nice
thing to say but this is they should never be a loss well they still have an
opportunity yeah true sand river now going into a map that's definitely a
possibility to come back from but definitely some interesting things in
match, you know, the bats, the CSs and the different styles of play, but this last one,
you know, when you're when you're technically minded like we are, you know, we've both been
in game leaders before when you see such a such an advantage, you know, on a technical level,
they have every position they could ever dream from a dream for, sorry, it can,
yeah, it's not a good one.
No, maybe Sand River will be the return, who knows.
Maybe, I mean it's important to see the lineups there, I've got a strange sneaking suspicion
we're going to see some less CSs, but yeah, I mean we need to see the lineups, that's
what we need to see and which team has which side of the map.
We saw some bangers of cliffs to Sand Rivers today, Mafia hit comes to mind but looking
the lineups we are seeing some and one CS at the very least triple bz cs e50 m 140 and rhm of
vortexes side let you do scarios the car is in return maybe double the 50m can anyone afford
to do you and with us in an rhm an interesting blend of tanks two reatturated ones m5 y making
its return. Pretty good on this map, a lot of ridges that the M5Ws and an alien turret
can get over with that nice gun depression, but opening wise, trying to, Sakaria's players
trying to dodge the plane. Both teams feeling out the map, the triple cap pressure is going
to come in soon from Vortex.
You kind of need a strike to peek out then if you want to actually be able to deal with
this at any given point.
And yes we're peeking.
We're a bit floppy.
Come cheap peek.
But the cap...
PZ is not capping.
Yeah I know they're pushing through the mid and they're going for Alex but honestly
Alex has a good timing here.
He has a very good timing.
He both did damage but he's out.
Yeah, those hit that near perfect timing and because they chose to go left, these
three PZs they're going to take a lot of damage.
Stone has shots, Adia has shots, Reject has shots.
Damn, it's not that significant, but still it hurts.
Andrea down to half HP, Alex takes some running away,
and North is not secured by Vortex right now.
There's still that 430 UDIS, RHM up there.
This is worrying for Vortex at the moment.
Alex loses commander, tries to sit safe
with that UDIS, that's probably inspired.
And he is right now the linchpin.
They want to get him,
I thought he would maybe go for the pit,
he doesn't he's just transitioning into the bush he will not be spotted there
still taking a strike Lafi tries to take a strike but gets denied immediately
the thing is is that if Ica drops the strike on Alex his buildings have gone
Alex is actually just hoping for the fight right now and you said it noise is
not controlled so you can actually peak this is a non-connection of cyber
good strike on towards the tanks of Sekairo's Alex is just kind of going
That's a good shot from Ramadik. Miku is challenging Sabo though and the CS is now getting challenged by the RHM
But I don't think Milo can really do much against Ilyas
And of course Milo has to be careful because he can get shot by the BZs for this as well
So he's going to get out of this one Miku is now having Flappy in the side and these BZs are really really trying to get
Alex, he's trying to survive in that UDA's 15-16 and he's doing a good job at it
But there needs to be some sort of a reaction here from Sekairo. As Sekairo comes in
the kill gets made and now it is on the Zekairos to make some plays they take
back the middle bit the maybe on the Kinect one maybe that brings them
something yes of course I've been a little bit slow this m5 y has been out of
the game most of it taking that self-strike please finally in it reject
trading one-for-one against Mika he can make this work because he has an m5 y
and back of reject hits the rock there but it shouldn't make a different
Pika will go down here this next shot HP still equal guns equal as well
Sabo not in a good position though. He's getting shredded by those 50 ends in the base. He should
go down here, but there's why he went into this position down to a one shot. Miko has
crossfired in the meantime on this triple BZ train to push up the strike comes out. Will finish
off Sabo. Good job there by Stone holding on to that one. The RH7 in the meantime getting
pushed by the CS probably means Milo is dead but attractive. Ramdika and Andriyazha are
taking so much damage from behind. Miko is still alive. Vortex is trying but they're
They're starting to run out of gas here. They have 6k HP left versus 8.5k from Sikharos, but Adi, if he does it well with Rishak in support, should be able to pick up at least one of those.
The first one is a miss. He's going to have to hit everything at this point. He can survive a solvo and a half.
He's going to get Rishak in support though, and Rishak will normally undo this, because look at the K91.
So he didn't put shots on the side. Adi started bullying back up. Maybe a good shot even from stone from the top.
The strike is hitting a shot as well, and now you can see the BZs, they're starting to strike on the Keenan, turning into a machine gun.
Attractive is going to die to Adi, Ramadik and Andrija, not too far away.
The strike will miss Ramadik, but does hit on Andrija, and it will be Sakaios to take match point.
Yeah, in the same game, I feel like.
Voltex had some potential, maybe if the light could kind of sneak around in the BZs, could slow the game down,
but they pushed too far and a lot of rejecters actually farmed them from behind.
So nice positional play by them. Stone little bit slower to get in the game
But now he's just you know able to lord over them with this gun depression and turd armor
So it was a difficult game by vortex. I think this this was a difficult one based on what where they went with the
Beesies, you know, they kind of forced to pursue Alex Alex took far too long to die and
Yeah, this was not an easy one
Yeah, Alex took a long time to die and Scarra was even a little bit slow to arrive to that middle with stone and
I wish I could, it took a long time, even after Alex died.
I felt like he was alive, it was a very long floppy.
Now I'm trying to get Miku, will he get it?
Miku doesn't get it, Floppy doesn't get it, and then nails himself straight into Miku.
4-1 for Sekaryos.
Yeah, nicely played games, Sekaryos not really needing to do that much.
They can kind of just react to what Vortex is doing, nice running on time by Alex.
They played well in the north.
I definitely feel there was some potential in this late game with the BZs.
If they could have caught the E50M in the base and
because right a lot of the HPs in that 430 who's locked in the cubby,
they have the light so they can kind of slow the game down but
they pushed too far forward, didn't make the kills
that were necessary and you kind of see in the damage here is the BZs that
basically got nothing out of this entire game, really not great.
When your light is top of damage, you know there's an issue.
Yeah, indeed.
It's a problem, the BZ's man. Two of them only getting one shot out, the other one getting two shots.
BZ is a hard tank on the Sand River, to be honest.
It's a hard tank generally, you know, you're basically walking hit points.
You have a gun that's terrible with low DPM.
You have a ton of weak spots, the arm is not that great unless you're moving on ridges and stuff, so you can get those angles.
And the tank is just not that quick, it's not that accurate, it's a hard one to play.
It is indeed.
Sekairo, however, proving their favourites role to be true, making it 4-1 now, and they are looking prone to secure that spot.
It would be well deserved I guess over the course of the season as well in the OCS.
But for Vortex it's not just losing potentially, but how you lose, it's not like you gotta play this, you gotta play yourself half the time.
Yeah, I'm inclined to agree, after that first victory they had a lot of games where they could have won it.
You know, the cliffs, the ghost town, there was potential to come back into this, but they just couldn't do it, right?
So, I mean, we at Sikarios are deserved to be in this position just by better play, and
not outplaying themselves like Vultex have.
But in return, you know, takes one team to throw it, another one to take the throws and
convert it, and Sikarios has been doing that, even though you may not have favored
them in certain rounds, they were able to convert it, and they will deservedly have
a four-one scoreline, and they're now looking to finish the job as well.
Ideally, I would get them to have one more round, but that's really mad at that match.
You know, one point is a point.
Yeah, one point is a point. I've gambled enough today.
I'm happy to take that one point and go into the next playday, but...
Yeah, it's not going to be easy to come back.
You know, the least favoured side on Sand River.
I think they need to slow the game down.
I think the games where they've played well...
I can't know. I mean, I'm not going to say that,
but the cliff was a slow game and it didn't go very well, so...
Yeah, we need to see. They need to pull something out here,
because this is the last one.
It's best of 9, which is first 5, which is nice.
It means that you can make a lot of mistakes
and you get second chances, but we're out of second chances now.
This is do or die.
Well, I'm ready for another crazy lineup,
but it's not going to happen before it takes triple BZ,
E50M, UDES, STRV, and an HR.
Asakaris in the meantime no light tank this time double BZ double 50 M 140 and
double 430 U feels like the teams are not choosing a meta really you know you
know it's not E 50 M or 430 they're taking a good mix but Cortex who dis an
SGV is an interesting one we've seen some SGV today by hit almost cost them
the round apart from with monsters very high level play but yeah the
opening split by both teams with vortex most you go on K-Line
uh and the turn as karyos is kind of splitting normal wise you know but more
itself cap pressuring trying to play the strike floppy
ooh that's not good it's really not good that
floppy is there it needs to leave right now he needs to run he's not doing it
takes another one takes one more on top of it
Storm and Niko couldn't even beat him and Storm's gonna do exactly that. Gets Flappy one more, Dantro's 485.
The moment he spots the BZC, he has to leave. He doesn't have a choice.
Yeah, I think that's an experience, but in the meantime, Alex did take a lot of damage in return.
That inspired me. Dantro 1000, so it's not all doom and gloom.
But this SRV is going to be a big issue for Vortex.
Unless they can make it work. Sapo is a bit of a linchpin as well.
He's kind of just isolated there. The archer is in the base, so he will get spots.
Radamik will block the one eventually.
And Rijal looking to peek in the BZ0 to reset with.
He does find the shot. Does he take anything in return?
So far a little damage dealt.
Ramlick coming to block stone, speaking that, finds the shot.
The first try gets used.
Some shots coming in from the sides as well.
Attractive now kind of out in the open as well.
Ramlick to force himself forward into that mosque position.
Stone now peeking as well. Can he get the shot?
Because Ramlick right now is in trouble.
And I think for a foretaste something needs to happen here.
with the lineup of an UDAS and an STRV, what can you really do? What are your plays? They're pushing the K-Line, the strike coming out.
Goodbye, Aramadek, he goes down and in return, Alex and Mayu are in the very very low, at E-50 last time it's almost full HP.
Yeah, he's being crossfied by the STRV and the RHM, it's not completely over yet.
Sabo should be able to make some cross shots. If the STRV can get some shots in, there might be some potential here.
HP is near equal, only one came between them and attractive. It's not a terrible position,
but Sabo is being collapsed upon and with this Ludis going down, the Gunnett bandit is going to be heavily in Sikario's favour.
With especially a lot of that HP being on Elias in the S-Javie, Attractive tries to boost him to stone and finish him off with the ram,
but it's not doable. There's an E50M1v1 on the one line, we need to keep an eye on this.
Whoever wins that, it could make some potential, but...
Ryshek wins this, but at least I will have a strike though.
There's that, Mikado goes for the ram, Ryshek does make the kill, but there is a strike, available, attractive, is dying in the meantime though against the support to the U of Adi, he cannot spot him back using that full HP.
Ryshek goes down, Milo goes down, a quick succession, Adi does find attractive, but it's still 4-on-3, Elias is spotting down, Leia Laik is now moving towards the SCRV.
He could have been a great asset if he actually had HP.
He doesn't. He can't really go and engage anymore.
Nilias has to face the music.
And the free music is right now playing Johnny Cash or something.
He's going to die.
He's dead. Leic picks him up.
Andricio Flapi, the last two standing.
And I do not believe that this will turn around as Adi and Leic are sweeping in towards the kill.
Still, Cicario's comes into this OCS finals with a favourites wall and will prove it to
be true as well.
Vortex, they tried, they fought, but it will not be enough for this time.
Maybe the over-the-qualifiers will be their way.
Yeah, I mean, one more to say, some interesting games.
I feel the cap is a lot safer from Cicario's side.
It's a lot more difficult to play.
exercise, you can get overheat, the buildings are not so much your friend in this game mode
with the Strike HP by the way on our channel, that's an interesting one. I mean that might
be the reason he's still alive, but yeah, what more to say, I think Sakaar has just
played it better here. Some mistakes, obviously, mistakes that are going to be punished are
not heavier in OLS. You know these tanks taking the mid-range, they took a lot of
damage for that and they kind of at the sit there but the moment that 430 came in with
all of his HP and went behind the Rammatal, sorry the Houdis of Sabo was kind of done
from that point it's such a difficult recovery and yeah, now Fluffy is just patting his
stats a little bit but...
You know, the part is that at the end of the day, Sekairo's deserve this win.
Floppy, should have run away in the beginning.
I don't know if it changes the game though, but it would have definitely helped.
Yeah, definitely.
That RHM would have been a bit more free to maybe go and roam in the North.
I don't think it would have made that much difference to be honest.
I mean, he basically just stayed in the base and snagged them in the mid.
I think he's got decent damage, but I don't think it makes a difference if he's
full HP or not.
I think this was just a...
You've got that STRV, which is not a fighting tank, and that STRV needs to be doing damage while your BZs are dying.
And I just don't think he did enough. I mean, okay, it's not horrible, but
Yeah, the trade onto the BZs just wasn't worth it.
Hmm...
You know, it wasn't.
Damage-wise, I mean Milo could only one shot out, so there was mistakes on the Sekiro side as well.
But across the board, you know, the top end for the Sakira side is pulling it off,
or Adi, Rijek, Stone, all pulling more.
Then everybody on the Vortex side are sort of the STRV, even Alex, I mean.
Yeah, they needed to pressure out Rijek in the north, I think.
I think having Rijek there, who can give shots into the cap
and be a bit of a thorn in their side, it took him, he's far away,
so with this slow line up of Vortex, three BZs, they're not fast tanks.
So trying to catch him is an issue, but having two tanks in the cap from this side
You really only want to put bz's in the cap from the the Eastern spawn
If it's like last minute is the moment you put one strike down, you know
All your buildings are gone and then you just in the middle the open with your pants down
Yeah, so congratulations to Cicario's, you know, they're probably very happy with this
It's always you know one match that decides so much is always interesting, you know
So much on the line for them.
And they're final.
Yeah, they're final.
Was they a final to lose?
They ended up winning it.
So congratulations for them.
For Vortex is back to the drawing board for a little while longer, at the very least.
And what was the takeaway from today, Banter?
Is there something we take away?
Don't bet on CTR.
On that note, we're going to end it for today.
We will see you guys all again on Tuesday.
And on Tuesday, have a wonderful rest of your weekend, what remains of it.
And see you guys on Tuesday.
See ya.