A tale of great warriors is coming alive in the assembly shop.
Meet a tier 10 Japanese tank destroyer that gets its primary advantage from warriors of
the past, the ability to win through the art of weapon handling over brute force.
First things first, the fast firing gun with 390 HP of damage per shot deals a default
3,500 HP of damage per minute and that amount easily increases to 4,500.
You can put pressure on opponents with the high fire rate, or send shells to weak spots
with surgical precision.
The TD has the gun cooling mechanic, familiar from Japanese heavy tanks.
If you wait a few seconds after a full reload, the aiming circle shrinks to its minimum.
In addition to accuracy, the vehicle has great gun depression.
The gun dips 10 degrees, letting you use terrain irregularities with confidence and fire at
opponents with comfort.
Despite the wheel chassis, don't expect an F1 racer.
The performance is nothing to complain about though, with a top speed of 40 kilometers
per hour.
Our Ashigaru is an infantryman that keeps the armoring light.
Its design doesn't call for heavy protection.
Yet the turret can repel a direct hit from an HE shell.
Thanks to high damage per minute, the vehicle feels most at home on the second line.
Phenomenal accuracy with the gun cooling mechanic lets you chip away at rivals from long range.
And, when commanded cleverly, this tank destroyer can reverse the tide of battle, ensuring a well-earned victory for its team.
Every Ashigaru comes with a 3D style and an individual number.
Secure your Digicombo before the event ends.
Log into the game, choose suitable resources for assembly,
and show what this vehicle can do in skilled hands.
Let's battle!
The
celebration is filled with incense and a light of lanterns, heralding the start of the Great
Trial.
The Jade Emperor lays down the gauntlet to the most worthy commanders.
He has captured the mystic spirit of the Fire Horse in ancient coins.
Whoever seizes them will receive many rewards and acquire incredible might that can change
the balance of power in the celestial world.
From February 12th through February 23rd, charge into the Jade Emperor's Challenge Event.
Expect dynamic 7V7 battles and Tier VIII vehicles of any type, apart from SPGs.
The great confrontation will unfold on floor maps.
Your mission is not just to destroy enemy vehicles, but to seize coins containing the
spirit of the fire wars and deliver them to the drop zone in the enemy base.
This will award you lots more points and bring your team closer to victory.
If your vehicle is destroyed, you can respawn in the next round.
one of the teams delivers the spirit to the other base or destroys all enemy
vehicles. In this mode, each vehicle type has unique passive abilities. Heavy
tanks temporarily slow down opponents with shots and cause greater ramming damage.
Tank destroyers knock the spirit off enemy vehicles.
Medium tanks get an accuracy boost, and light tanks get boosted view range and concealment.
Coordinate your actions, use your vehicle's strength, and protect the coin balance.
missions, burn shades, and get through the nine event stages and claim days of
World of Tanks premium account, bonds, free XP, unique 2D styles, and an exclusive
commander. You'll also get two free blazing treasures. These contain
guaranteed rewards, theme 3D customization elements, and the chance to get rare premium
vehicles, including the brand new Yongbing and Kanonen Yagpons or two.
In addition, completing the Hulfe progression will give you a commemorative medal.
The Jade Emperor awaits heroes, harness the spirit of the Firehorses, and gather all the
treasure from this celebration.
Good luck on the battlefield.
The Year of the Fire Horse is racing to us at full tilt.
Get ready to celebrate and make new discoveries.
resources await you in blazing treasures like credits, personal reserves for credits, a
set of 3D attachments, vibrant 2D styles, and unique premium vehicles including some
new ones. Let's start with the existing vehicles. The ISU-122 is a lightly armored and dynamic
hunter that chooses the rhythm of battle itself. You can ship 390 HP per shot from opponents
or unleash the power of two guns at once.
While good mobility lets you quickly get out of harm's way.
The AAT-60 is a master of fire support.
It has great gun depression and penetration
that often doesn't notice armor.
If you're flexible and adapt to the situation,
you can turn any fight into a firing range.
The T-44-100 is a universal soldier that can do it all.
A fast firing gun and 52 km per hour top speed let it engage in combat everywhere and all at once.
From aggressive raids behind enemy lines to skilful defense.
The UDES 0303 is a real Swedish ninja.
Its three show auto loader and hydronomatic suspension make any hill a kitted out firing position.
The VZ 58 Med Viet is a bonafide predator.
Its four-shell auto loader deals a devastating 1760 HP of damage in 12 seconds.
The German-Erik concept forgives no mistakes.
It's selfie, incredibly fast and precise.
400 HP of damage per shot and two 70mm of penetration with standard shells are the tools
of a real professional. Take the high ground, spot your opponents and then destroy them one
by one while staying elusive. Now onto the newcomers. The first is the Kanonen Yagpanzer 2.
It's a comfortable vehicle for causing damage. Siege mode, good concealment, high penetration
with standard shells for Tier VIII, and 370 HP Alpha damage make this German tank destroyer an
excellent hunter and creditor. And finally, the real jewel in this year's collection,
a Chinese double-barreled heavy tank with jet boosters. The Yong Bing. Two guns,
each causing 440 HP of damage per shot, let you flexibly combine cyclic firing and powerful
salvos, keeping high firepower in any situation. And the 10 boosters, each of which works for
4 seconds, not only allow you to move around fast, but also provide tactical advantages.
These let you perform sudden maneuvers, quickly change position, or catch opponents off guard
with an 880 HP salvo.
The Yong Bing is a heavy tank for active attacks.
Celebrate Lunar New Year and enjoy the riches of Blazing Treasures.
You can get two of them for free by completing stages of the Jade Emperor's Challenge event.
Charge into the year of the Fire Horse with new vehicles in your collection.
Hey there tankers, Captain Tidal here and welcome back to another What Monthly episode.
I'm here to bring you important dates, news and updates coming up this February.
Let's start off with a community favourite, Frontline Returns between the 2nd and 9th
of February.
For those unfamiliar with the mode, it is a special game mode where players fight it
out on extra large maps, fighting sector by sector, with the ability to respawn, giving
you the opportunity to grind out your tier 8s and even play your premiums with same tier
matchmaking.
I hope you've been enjoying the current onslaught season with its new detailed session statistics
and Erlenberg map. Don't worry if you've fallen behind on any of the weekly missions,
you'll still be able to catch up after the mid-season update coming early February.
Also, starting this season, once you reach gold rank, the LTC2 will become available to purchase
in the Onslaught Von Shop. The Onslaught Legends series has a new sponsor, Surfshark.
Tune in on Twitch throughout the season to earn errorless token store drops, where you can claim
prizes such as a canon, the canon, and canon yakpanzer, 150mm. Thank you. You can also
pick up new OLS bundles to show your support for your favourite team. If they win, your
star will be automatically upgraded. Mark the 21st and 22nd of February in your calendar
for the finals. It's going to be all to play for this time around. Let us know in the comments
who you think is going to win and be sure to check out the article for further dates
and details. Halfway through the onslaught season, you will also have the chance to take
on the Mega Patoon with some of your favourite content creators on February 7th. If you're
feeling up to the challenge, why don't you try to defeat them? Otherwise, there are always
Twitch drops to be earned.
The spring has nearly sprung, which means that there will be a new round of Twitch
drops for the spring token stall, including the opportunity to pick up the German Tier
and heavy tank the VK45.03. Tune in to anyone in the World of Tanks category to start earning
your drops. Once earned, clay them in your Twitch Drops inventory, then find the Spring
token store in-game and go spend your tokens.
February brings a brand new Lunar New Year event, the Jade Infrared Challenge, returning
for February 12th until the 22nd. This fast-paced, limited-time 77 mode has teams fighting to
capture and deliver the spirit of the firehorses across a specially decorated map.
Unique class abilities and quick rounds encourage teamwork and constant action and of course
there'll be rewards available for the event.
We'll be sharing more details closer to launch so keep your eyes out.
A new boosteroid bundle is arriving on February 1st, perfect for commanders who want to keep
playing World of Tanks even when they are away from their usual setup.
It comes with a brand new, colonally themed commander, ready to serve perfectly cut Amorax
alongside guaranteed musty rewards.
Jump into battle wherever you are and check out the World of Tanks portal for all the
details.
Voices are red, cameras in green.
This Valentine's Friday, there's streams to be seen.
Roll out your tanks, bring friends along too.
On February 13th, I'm live just for you.
Join me on Twitch for battles and fun.
a cozy night's stream when the workday is done.
Tankers, you're welcome, come hang out and see.
This Valentine's stream is where you must be.
We have plenty to offer in game two.
Complete special Valentine's missions
between the 13th and the 16th of February
and earn the Love Machine 2D style
along with decals and personal reserves.
There will also be in-game vehicle gold discounts
and some sweet deals in the premium shop.
Check out the portal for more.
If you haven't already make sure to subscribe and be notified of future
video releases. Keep your eyes on our portal for any more news and updates.
Otherwise, that is all from me for now. If I don't see you on Twitch then I'll see
you all again for the next one.
5 is already here. The best teams are ready to head on to the battlefield. Who will you
be supporting? Root for your favorites, follow their journey, and stand by them. With you
on their side, they'll be unstoppable. You take hits together with them, and that means
you go all the way. Behind every vehicle is a personality, whose quick thinking and precise
These actions can change the outcome of battle.
Victory is a hundred shots and maneuvers, plus a thousand emotions on the other side
of the screen.
Support your favorite OLS team.
Be by their side.
Together, until victory.
Hello, ladies and gentlemen, and welcome to the Surfshark OnSword Legends series, League
Season 5, finals days, Blander. Are you ready?
Yeah, I'm completely ready. We've got an absolutely fantastic game to begin with, W versus
Hit and Run. Very excited for this one, so let's get right into it.
Before we get right back into it, a quick shout out to our sponsor. Surfshark has been sponsoring
the entirety of the OnSword Legends series League Season 5. We're happy, of course, to have them
supporting the tournament, but also there's something in it for you guys at home.
Surfshark is a VPN that helps keep your connection secure and private, whether you're gaming,
traveling or browsing online. It works on unlimited devices, so one subscription for phone,
tablet, computer, all easy and simple, fast to use as well, exactly what gamers need.
Surfshark has prepared a special offer specifically for you guys at home.
Let's go to surfshark.com.sl or use Quota.ls
to check out to get 4 extra months of Surfshark VPN.
You can find all the details in the clickable banner
from Surfshark that you can see if you scroll down a little bit, but for now
let's get back to the action and if you were considering using the code to
remember
it is shutting off tomorrow so today would be
the best way to do so. Yeah, W versus hit and run should be a banger.
Yeah, definitely. I mean, we saw W yesterday perform admirably against Hit and Run.
No, no, sorry, Hit and Run Cashbacks. They're playing Hit and Run right now.
So it's definitely, you know, a bit of an unexpected one. Cashback performed so well in phase two,
but going out of the competition like they did was quite a surprise.
But looking here at the prize money, again, first place at the playoffs, 14,393 euros.
That's no small amount.
No, on top of, you know, if Hidden Run ends up winning this, then you get the regular season prize, but it is well.
So they're looking to take the lion's share of that prize money there, and all they got to do to get it to the finals.
Of course, if you want a bundle, if your team is doing very well, you can still get that to get the upgraded.
You know, if you break the predicted correctly with the Oracle bundle, upgraded styles.
But, yeah, the hit and run in the upper bracket finals here, but let's talk about their inability
of winning.
It's been a while, right?
They have never won an OLS out of the five seasons, you know, this is the fifth season.
They have never won, they lost to WCI as well, they are maybe a little cursed in these playoffs.
This is a strong word, but they're in the upper bracket semis, they're in a prime position,
I mean what?
They're two games away right now, three games if they lose, so if they're going to win it,
why not be now?
I mean, could very well be the case.
The drops today, of course, another 10 tokens, and the mystery drop as well.
Same setup as yesterday, maybe it'll all be ever in your favour prediction rise banter.
Who did you go for here?
this one I think I went hit and run I think on the off the top of my head just
for for a recent history we just double check my prediction did I go for yeah
I went for it run yeah I think we both went for it I think everybody went for
a hit and run that's the more logical choice you know they're in the upper
bracket finals they performed consistently throughout the groups
especially towards the end and W are one of those teams where it could be 5-0 it
It could be 5-0, but for either team, so I think even though they haven't won before,
I just feel like Hit and Run have more consistency than W.
So yesterday we saw cashback lose against W5-3, then we saw cashback lose against Mafia 5-4.
For them it was a sad ordeal this Saturday, one with many disappointments.
It's not exactly 5-0, they fought the good fight, the cashback against W, the first one,
that was a really competitive match up until the final map, which I think was to Ghosttown.
I can't remember what the final map was, but it was close until then, the Mafia won 5-4,
taking it to tiebreaker, Mafia stealing it away in the end, so cashback not going to
be happy about that one, but into the current match W, they deserve to be there after the
solid performance yesterday and hitting run-awaiting them, it's not going to be an easy one.
No, it's definitely not going to be an easy one whatsoever.
Hidden One has been very solid throughout this season. They have been doing extremely,
extremely well throughout it and this W team needs to play even better, I think, than yesterday
to make this happen. Yeah, I mean look at the solid team, Jaqefa, we saw Camille from him,
Jackie wasn't the messier world of tanks is that what we call it he also had a
cameo so we'll need to see if they they over the regular lineup or someone else
but this hit and run lineup again is the consistency in all of them yeah it's
gonna be a tough one for W though I think that they they stole that third
spot in the groups from mafia on the final day but they didn't show the
level of consistency needed in my opinion. Yeah but then again W is a team that seems
to do really well in these playoffs usually right? Well yeah I mean the groups don't matter
if you're in the playoffs right? Exactly. Now without Frugo with Mentos at the helm
you know Piotr may be trying to take some revenge on his former teammates who cast him
aside. Well I mean they're living together now so hopefully they're gonna have a bit
bit of synergy, Mentos and Gata, but yeah, I mean, I guess, like, if it was me who got kicked from
my own team and sent into the depths of W, I'd also be wanting revenge. Community predictions
are a little bit harsh on W, I feel, but overall pretty accurate, I'd say.
So 31 to 69%, yeah, I would roughly go for this as well, to be honest. I feel like this is where
There is 40-60, to be honest. Like, in the last time these two teams faked, there was 4-2 to W, so...
But I don't feel this is as, you know, giving W only 30%, I think it's a bit harsh.
I mean, good respect, Hidden Run's amazing season, though.
Map, pick, and Bans. Himmels being banned by W, I think it's the same as they banned yesterday against Cashback.
hit and run banning TurnDrag, gives us Muravanka as the very first one, W pretty happy with that.
Yeah, it's one of W's favourite maps, pioneers of the so-called rat tactic, very light line-up,
multiple lights and strike tanks using the angles of Muravanka's middle to get shots into the opponent,
hit and run choosing Pilsen, Polish stronghold, banning Ruhmberg, Sand River coming out, a map
where W wiped the floor with hit-and-run in the group stage of the 2-0 win for W.
So quite a surprise that Hit would choose that one.
And ends being banned on W's side with a final of Cliff before a potential tiebreaker of Ghost Town.
Some solid maps.
Looking, Pilsen I guess could be a difference maker early on already.
I'm not too confident in that one, but I see Pilsen as Cliff.
maybe the decisive ones actually. I'm inclined to agree, I think it could go, I think Murrow is
either going to be 1-1 or 2-0 for W. The same for Pilsen, but with hit, probably 1-1 or 2-0 for
hit and run. Sand River, we saw W wipe the floor with hit, but if it's hit and choosing it, then
they probably have some ideas up their sleeve and I'm inclined to agree, I feel like it's going to
I feel like it's going to end on the cliff.
Could be.
I'm not expecting a tiebreaker between these two. I'm trying to remember how I predicted.
I even think that I said that Hidden Run will take it.
I route it straight forward.
You said 5-2.
Yeah. I think it's where W bombs out and then maybe they make a miraculous lower bracket run.
Yeah, but W are one of those teams where he goes on position 5-4.
That's Phil sabotaging you completely, I think.
You went 5-2 at the record show.
It's okay, Phil, you know, he's getting so desperate he had to try and undermine me.
You closed the gap yesterday with some pretty decent predictions, so congratulations on
that one.
The pressure is building on Phil and you can't handle it, sadly.
NA doesn't count, I don't think NA predictions count though.
They do, well of course they do.
No, NA exists on their theory.
Should I just follow the NA expert, you know? I don't know why you went for it.
I looked at the predictions, you hadn't put your prediction, I saw Key and Phil going for stacked,
so I just chose stacked and then I saw you chose dope, I don't know.
Anyway, you take it away with the line-ups.
Upper bracket finals, head and run, double BZ, triple D50M, 140 in an IHM.
Yeah, the W lineup, pretty interesting. Triple BZ, double 140, so one bow combo inspired, bear in mind those do not stack.
And Clef and Mentos in those 430U is the high DPM mediums.
Double 430U, what's your opinion? The tank is good, but it's mostly picked for the ability, so why take two?
So why take two?
Muro, it's like about profile, you know, but smaller, plays certain positions better than
any 50M that sticks out a little bit, you know, in a better third.
Yeah, but the 430U is almost as good outside.
Mm, triple busy going 3-4 line though, they're gonna be spotted out, can't hit and run through
some decent damage to this.
It's a really interesting way that hit and run are driving here.
The initial damage coming up, Piotr only taking one shot, so the damage to take these aggressive positions is not that terrible.
Luki gets the info tower, so full info for W, they decide to make a different decision.
Mentos taking that middle strike, Piotr getting to the house.
Double BZ going towards the left, but they don't have that much cover and Piotr looking like they want to repush this.
Napalm a little bit too far forward, needs to back off in that BZ, the 140s are coming though, both of them.
the piloting realizes the pressure that might receive in this cap area and he pulls back towards
Eytoks, Barbeir taking a few to the face, Tisek now boosting in with his BZ coming from the top,
Piotr in Mentos and the 140s need to support this because right now Eytoks and Nepal are being
pushed, the strike will hit home to good ones, on towards Father Fjord and Ketzai he comes Piotr
again rolling in with that BZ like we see every single time and so far it's not looking like
head and run is cleaning this up just as easily as it should be the 140s are now arriving as well
as Ios Panzerfuhrer is the first one down. Tisek is in there but he's surrounded by all of the
things from W who just rode to the back in and of course Hidden Run has that light tank which
is still on the eastern side of the map. W says thank you very much for this push, we'll swing it
around back into us our favor. They're pushing down and over, Barbarian gets high, Panzerfuhrer
they're dead. 1-1-40 of Frenek is in the back lines but Tisek is also just going to die to Ios and
it's three tanks left standing from Hidden Run who come into this upper bracket finals with a lot of
hope and dreams but so far W quickly removing part of that they're going to be stealing away
their first round and reminding Hit and Run that they're going to have to battle for this one.
Yeah there's a well-played game by W forcing making that initial aggressive play with the
BZs to push Hit and Run back and forcing them to make this one to repush and you know repushing
into BZs is not what you want because they have a lot of HP but no DPM but in the meantime the
the 140 and the 430s, they're farming and as well, Hit and Run have this RHM, the non-combat tank.
So W forcing Hit and Run to make a move on that 1-2 while they have this RHM, the non-high DPM fighting tank.
Really good by W, nice opening and they've executed it solidly.
I'm playing in a way that the lighting doesn't really get too much effectiveness out, Monster makes a shot.
Takes two hits, just extending the time a little bit for potential tiebreakers later on.
Not really that relevant. I also put him out and W comes in strong and that's exactly what they need against Hit and Run.
They got us strong enough, they got us top Hit and Run from getting too comfortable to start with.
Yeah, definitely. I mean, once they're a victory, it's their map choice.
As we said, I feel this...
Moro is a map where you can clearly see W have done the homework.
They know we've seen this in previous seasons with the Rattactic, which is a very high skill.
It's probably one of the highest skill ways to play in World of Tanks, because you have no second chance.
You know, if we saw it before, where Mentos got caught once on the one line with his RHM while they were playing the Rattactic,
and the strat just collapsed from there, so W have done the homework on this map,
and they executed this strat really nicely and yeah forcing hit and run to do something is no easy task but looking at the damage
obviously the PZ's with the least cluff, he was in the middle of the map so
he probably didn't have great shots, a lot of fences and things that could block each else but meant us 6 000, no small amount
Yeah I'm pretty good in that for it to do solid stuff and yeah the hit and run tried to make the repush but W brought all those things so close so quickly
There's just not enough burst for Hidden Run to kill these BZs quickly enough before the reinforcements come in.
Some good shielding going on as well, from W, I think it was Napal alive as long as possible.
So that's perfect for them.
Yeah, exactly. And I think the hit and run repush was a little bit slow, and I feel it was spotted as well.
I feel hit-and-run had some trouble grouping up, which allowed W to reposition on time.
I think maybe if hit-and-run did the repush maybe 10 seconds earlier, it wouldn't have
been as organized, but I think there would have been less guns to punish, and this game
might have been a bit closer, but I don't think it would have changed the overall scoreline.
Yeah, solid by W. I like the fact that when they pushed with the BZs, who was at Lukin,
got the info tower and because he got the info, the WBZs, two of them stood off to the left,
Piotr went behind the house. You're adapting based on the information you get from the
info tower, so it's about good reactions and making sure that you don't walk into a bad
situation. You adapt to information gain.
Second round of Murovanka about the commando between these two and Pablo continuing on
same train as yesterday. They were very very aggressive and they're continuing that as well.
No lights on the first run of Ravanka, seven combat times, but the pressure on head and one,
head and one tries to re-pressure and it doesn't work out. Yeah, I mean during the regular season
we didn't see this level, this high level of aggression from W. In the same way we saw the
game yesterday against Cashback where it was just pure go for the fight, go for the throw in every
every single game. Here as well, they went for it. W, they went straight in. You can
see here at the left, the phase one score, W1, and phase two score, W1. We may be going
for hit and run with all of us. I mean, we go based on hit long-term history, but recent
history is really favored W.
Can I continue favoring W? That's a good question. WBZ, CS 140, double for it to the UN, and
RHM this time around for W's, so switching it up slightly.
Yeah, hit and run.
Double BZ, double 50M, 140, Bliska Witzer, and an RHM.
Take the Bliska on Muravanka.
What do you think?
That was a problem.
Once upon a time, it was meta on this map.
Yeah, but I think the ability was different, no?
Just was the duration was different, like it was longer.
Yeah, well, that makes the tank destroyers more effective.
I think that was when Bliska Witzer was first introduced,
and people will go in kind of for that matter.
I mean, Blisker is such a nice tank with the ability.
The speed, this helps the Blisker so much
because the Blisker is a little bit sluggish.
But if you add the speed with the ability,
it allows you to reverse and, you know,
turn a lot quicker, which makes that narrow gunner
more effective.
But in the beginning here, Mentos doesn't get blinded.
So gets the Info Tower, Clef, forced to run away
because Monster's coming, planes him out.
Clef might get another shot or two into Monster.
HE as well, it's a really nice opener by Clev, I'll play Monster completely.
You might even give another one to Monster, Monster gets spotted out, but will be retreating in safety.
Now towards the Klan group, it's chasing, puts a replay on towards Monster, hits the shot as well,
and Monster in trouble, in the meantime the cap is on for hit and run,
but W are finding success, Monster down towards 780,
Pyotr and Nepal moving back in to stop this cap attempt as well, so far so good for W.
Yeah, hit and run, like V-50M was spotted going towards the forest, the 140's out of the game as well, this repush is coming in by W.
Hit and run are all over the place, their tanks were rotating over, now W are collapsing on them.
Eidoc's from the right, Ios from above, the Paul from behind.
Pansefira and Tizek forced to run, but Pansefira will die here, there's no way he makes it out.
Tizek makes it on the outside, but what's there? It's Lukin, it's the CS, it's the RHM.
and W are not going to stop this train hit one, not beating this game at all right now.
Murovanka is going to be a quick affair in this area, a quick affair with W reigning supreme.
Tremendous gameplay from them, they are up 6000, they're up two guns as well,
I believe in miracles but this one is even a little bit too far, you would need Kihan to be here to
still have some dreams, Gloriflu, he's doing what he's been doing the whole game,
outplay in monster, pits him down as well into the grave.
The repush was solid, yet again, they bring more things to this capture attempt.
They just fight on the cap, they make it work as well, and hit and run.
You know, they got to observe yesterday, now they got to do it,
and so far they don't seem to be very warmed up.
Well, I said yesterday, you know, there's a point where the enemy,
if the enemy plays aggressive four times in a row,
they're probably going to play aggressive five times.
So we saw the game yesterday, they played aggressive.
We saw the first game in this Maravanka, they're very aggressive.
Now in this one, does hit and run expected to be different?
Two tanks in the cap, but three tanks rotating towards forest, that's a 50-50 split.
Which means W just make the overrun in the forest.
7-0, not even close, and hit and run needs to be better.
But you need to shout out Klerf here, pushing away Monster,
outplaying him completely, like you said, and spotting the E-50M on rotation.
He didn't see the 140, but he spotted the 50M rotating towards forest.
And because Hidden Run know that they have multiple tanks at the fight, they just repushed the cap, and it's solid.
Yeah, you know, Monster getting outplayed, they're scrambling a few tanks from Hidden Run to cover him.
They want to keep him alive, and then because of that, they end up in a situation where, oh well, we're getting repushed on the cap.
Big strike damage for Mentos. Look at that damage by W though, almost every single person has between 2.8 and 4.3.
Like, that's super consistent. I mean, of course, hit and run just collapsed here, right?
So there's no standout performers except Cleref with the outplay on Monster, which kind of
allowed W to make this repush, but it's really consistent by W.
I think we're all starting to rethink our predictions here.
We should have probably looked at history with this.
Mentals. Two games in a row, top-diameter, as FC that can count,
especially for the feeling of good vibe in the team.
You know, if he's gaming out, the rest of them are probably gaming out as well in some way.
So really good start from W. This was their map pick, of course.
We're now moving on to Pilsen, where I would say Hidden One is favourite.
So if W wins the round, I'd say that's a success already.
3-1 going into, was it Cliff then?
Yeah, the first time River then Cliff.
I just noticed in the previous games, what Mentos did 1700 strike damage and 4K assist.
I'm kind of curious where you got that 4K assist from, but regardless, a solid game.
As we said, Moro, it's W's map pick. They're well known for being very strong on this map,
pioneering some innovative and interesting ways to play.
Hilson tends to be more of a mafia hit-and-run stronghold. Also, Cashback performed me very
well on this map, so I would not be surprised if it's going to be a 2-2.
But I do think that these losses by hit and run were very cheap. They didn't really put up much of a fight
So so that can be a little bit worrying. I mean, I got kind of kind of owned on
Two similar kind of fights the first one they initiated the second one W initiated on them
so but in essence it was kind of the same, you know both fights are setting around that cap and
You know for hit and run they got to start
it being active could be in the game because losing another round here 3-0
W is a team very momentum-based as well phase 2 W did take it away as well so
you know they got everything going for them yeah definitely phase one phase two
they beat the hidden run in both of those games so I really don't regret the
prediction but 2-0 to begin with that's of course it's the best of nine so
2-0, it's not that bad. You kind of can just reset into like a best of 7, or think of it like a best of 7 or a best of 5, but
Yeah, they need to pull out all the stops on Pilsen here.
And everyone coming in, you and Hanger, double type of 140, double flush B and an RHM, very very heavy.
Yeah, heavy it is, but W coming in 60TP, triple T57, 140, full 30U and flush B.
I think we've seen this lineup by Hit and Run before, haven't we?
Yeah.
They like this E100, but they'll be going for that high burst potential.
So it's kind of Hit points versus Burst.
We'll need to see which one runs out first.
But what do they do Hit and Run?
I remember the lineup.
I don't remember what they did.
I mean, they have to play it in the cap area, surely.
But I don't think it was that aggressive, actually.
It was just a lot of pressure on the 34 line, but not like straight cap pressure.
and then they send an opportunity to repotion and they descend the heavy forces of the 5-5s.
And W is playing this 1-3-4 line as well, and I will say for hit and run that's ideal.
They have the better setup for this fight. Sure, 57s, have a good burst,
but the 5-5s, you need four clips to basically kill them.
Yeah, the thing is is that W have no field presence, so it's completely for free for hit and run.
Info time, not being taken by that 1-4 day, I think the T57 denied that triple cap on
Ketzai on D100 can peek and deny that, he crosses into the nice position.
Doesn't take any damage, Ketzai doesn't connect it, Piotr takes one on the side from DJ and it's all kicking off there.
Strike will come out from Monster at some point though, actually he got denied on that one, Kluf.
Now Yolo in here with the FWB, but there's a surprise waiting for him, it's double FWB from the side, over hit and run.
And now they're gonna have to kill Ketzai, the good old fashioned way by trying to get the pence from the distance, not too far away.
far away but Ketzai has holed down, Cliff is dead already, he wanted to make that play,
the strike is now coming in as well, that one is gonna hit home, Nepal and the 57 is dead and
we talked about this hit and run lineup, it's ideal for this kind of city fight. W, pressure
forward because they see Ketzai, but in return hit and run, close the door on them immediately,
Ketzai will not even die just yet, he might fall now against Ios if he can hit the shot,
but it's all over at this moment in time, the RHM coming in as well, Franec from behind,
the 57s running out of steam and W. You know, they tried to make this aggression work, but this
hit and run has done this on Pilsen numerous times. It's not the first time they play like this.
This heavy setup is not really pushable at the beginning. Yeah, it's a nice, of course, we've
seen it before from hit run, but it's still a nice adaptation to counter W's aggression,
taking this kind of wall of meat, right? The 100, the double type. That's a lot of hit points to
to get through it. They might not have that much TPM, but when you take these clippers
for the aggressive play, the clippers will run out before they can kill the heavies.
So you kind of need to cycle the clippers. You need a little bit of a slower engagement
to finish them off, and they just couldn't get it here. This was a very fast engagement
over in 60 seconds or less. And we saw like Cliff going in, he got absolutely obliterated,
double-fosh surprise. I think he took four, two shots from them each, went back, took
one from the 100 and the type finished him off from behind. So the T57s, all of them apart
from Ios, didn't get a full clip out. Cliff only got two of the six shots and it was kind
of doomed from the start really.
Yeah, Cliff wanted to push over the 100, like a little deeper, but then the double force
B arrived as well from Barbarian and Panzer Fury and then Cliff, you know, didn't get
to do anything. And that is, it's tough. Monster, even in the light, you know, came in on time
because the game is long enough, there's a bit of strike damage, does some damage.
That's better than Pyotr, Itox, DePaul, and Cliffs.
So all in all, got to say, it was good from Hidden Run.
That's one way to stop the aggression.
Yeah, exactly. We talk about using the wall, but if all of Hidden Run's team is a wall,
then W are just going to run into it.
Yeah, it just wasn't it.
I mean, obviously, some strategies can counter other strategies.
I mean, Hidden Run can't know what W is going to do.
I don't think we've seen W have this lineup.
Maybe they've made this play before, but with a different lineup.
But this is always going to be quite a hard game for W
with their setup against this.
And Hidden Run were really set up very well to counter it.
The TPD7 is really not that great against D100,
just because of the heat shield on the tracks.
turret is it's not great you can pin the top bar but it's still not that easy to hit even with the
onslaught modifiers so yeah first game on the board for hit and run as predicted it is their
map pick it is their kind of stronghold so we'll need to see if they can bring it to parity with
a 2-0 scoreline foot yeah 2-0 scoreline wouldn't even be surprised if they end up snatching away
the second Pilsen as well. Pilsen is a lot of fighter for initial aggression to work out and
especially when the opponent you're playing against has a way to shut this down,
which is by playing super heavy, which means that when you play a line-up like W has even all the
BZs, BZ versus type 5 is a very easy fight for the type 5. Yeah, you have more HP, you have about
the same DPM and you're a lot harder to pen because BZ doesn't have the highest amount of penetration.
So, yeah, it was always going to be a difficult game, but I feel like that hit-and-run setup
does have a lot of weaknesses if their opponent wants to play the field.
That triple super heavy is not that easy to work if the opponent plays the field, plays
on strikes and angles, but maybe they're smelling out what W want to do in every game,
kind of go for that aggressive, full-throat gameplay, but either way, you take it away.
And then one now, can opener, i7, can anyone double 40 you a first B and an iHM?
W in the meantime, double BZ triple, quad 50M actually and a 140, very aggressive and very light.
First time we've seen the can opener on this map this season, I believe.
I think so too.
One of the few times we've seen it at all actually.
Obviously we can open it very tall, we see it sometimes on Ghost Town because it can play on the stairs towards the...
zero line and can get decaps from there but
can open as a specialty tank you know
has some good armor but armor is not that effective in OLS because everyone is a good player here
and should know how to pan it. It seems they just want to in a defensive position on that
one through three line.
Gjelter and Nepal both seem to have a strike.
Rest of the team going one-two line is aggression once more for W.
Belter will be able to take the strike, and Nepal will shield it, don't think they can deny this.
I mean, unless Monster hits a phenomenal shot over the first BZ, into the second one.
I mean, he'll probably try, doesn't even connect, doesn't even do damage.
Now, Mentos, Klor, Fluk, and Itox, they're marching on, they're running into the kind of opener,
and Hit-A-Run kind of out of position right now.
This is why you see them scrambling.
If Mentos and company just continues through here, they will get across this relatively free Mentos.
This is just a little bit too far forward compared to the rest of his team though.
How come they're so much slower?
Yeah, I think maybe a bit of driving mistake, so a lot slower actually, but shouldn't make a difference here.
The 140 on the red line, the triple 50m, they will go for Tizek.
Tizek's taking a decent amount of damage already, but bear in mind that K91 is going to be pumping damage in,
so Tizek needs to die quickly, but the BZ crossed over to the foreline.
He gave a shot in the back, so Tizek will go down really, really cheap here actually.
We'll need to see if W can extricate themselves from this scenario without taking too much damage.
Ketsai giving a shot.
Klerf has taken a decent amount but it's not terrible but the longer they stay in these positions the worse it's going to be that K921 is going to give a lot of damage in the back here to N4.
There's something to note that the K921 did which was phenomenal. He wasn't shooting. He was not shooting in the beginning.
He waited to shoot once, until they killed a kind of player.
I don't even think W knew he was there, and then I too started to turn around back towards the K9.
He took a lot of damage for this, as you can see, so that was a good play by Barbarian.
I don't think he shot at all, baiting them that there was only the Kano opener there, and then he started shooting, forcing them back.
But still, W is just continuing. Oh, now they know the K9 is there, DJ getting overrun in the middle of the map.
Lookin' does bounce one, which gives DJ another shot to come out from that 4 to the U, panther fury in the meantime,
finding Pyotr, that he was left lingering in that pocket.
There there was always gonna be that monsters dead in the IHM actually which is a surprising factor the IHM getting called
Not good for hidden one. They need that tank to stay alive and now italks in the E 50m also getting called out a little bit
Does well do one more shot Franek will fall in his own respect to 430U. The penetration from W is not fantastic to be honest
No, I mean
There's one player on the W lineup by every time we answer the name but every time it switches to him
I always see him bounce, I swear. I don't want to say the name, but regardless, W are still in the advantage.
Equal on HP, but one gun up. And bear in mind that K91 has a lot of that HP in this late game. Ketzai, low HP, they'll take some damage to kill him, but he's showing his back, and I'm not sure that's the play, he goes down to the ball, and they're not stopping here.
The K-91 is in the cap, being kinda controlled by Mentos.
Nepal will go down here to Pansefura, but Pansefura does not have the shells to eliminate Ayos,
so Ayos will be able to kill him.
Mentos in the meantime, he's crossing, running away from Barbarian, Barbarian now going for that E-50m
of Lukin. He will pick that one up, but Pansefura will go down in the meantime,
and that's not a realistically winnable 1v2 that Barbarian can win.
No, Barbarian and Mckaynone doesn't have a chance here. It's gonna be W actually picking up
So this round making the 3-1 in their favor, Ios chasing down Barbarian
and I do believe Barbarian made a good play by not shooting.
It's like, you know, otherwise they would just push him straight and find him.
But then after, they fall apart in the middle of the map, the 40 year of DJ probably too close for that engagement.
But then there's an important factor, we didn't see how it happened, but Monster died.
And I think that is just not acceptable for the light on this, when you have no real pressure on you.
You cannot die. He cannot die. If they have the light alive there, they win the game.
Yeah, the light in a late game scenario giving side shots while they're pushing onto that 430.
We saw it, the BZ and the IOS were pushing onto the 430. If Monster is alive, he's giving permanent side shots.
And I think it's a bit of a mistake that hit and run couldn't make it kill while they were running away.
We saw I think Luke in went down 600 and I'm not sure who but a few of the 50ms
They went down to a one or two shop another them died
Which is important because that means that W still have those guns alive
Which can take time to kill or they can deal more damage, but yeah monster 1600 in a game like that
You know folding under no pressure, right?
they came but
He had advanced warning they were pushing it. He shouldn't he cannot die
You can not get caught in a light when all the tanks were on the 3-4 line.
You have to be in a bad position for it.
It is no other way than he was out of position, and when they repushed, they called him.
And that shouldn't happen, because I actually think they win the game.
Because when you saw them push on towards, who was it?
Frenek or Ketzai? I think it was Ketzai, right? On the field still.
If he's alive there, he does 2k damage for that push.
and they don't have the HP left them to continue on to, no it was Tronic, they don't have the HP left them to continue on to Raskadsai
and Panzer Ferry, they would lose for the fact that the life of the life.
Yeah, it would have been a different game and once you know, on the Murrow we saw the mistake, on Hedde we saw the mistake, I mean,
it's not great in a semi-finals, you know, you can make these mistakes in the groups but you can't be being caught in a game like this.
He had so much advanced warning that they would that they were coming, you know
W or Basie spotted the entire time that this fight was going on after they killed the can opener and then rotated out
He had advanced warning some obviously we didn't see it on screen. We don't know how he got caught
But yeah, it can't happen because in a late-game scenario like that. You can get out so much damage actually
Yeah, it's
It is what it is the prediction rice. Thanks guys, you know
I was really quite flipping it myself if I didn't believe W would win this, I actually had these thoughts
and I was like, I think they might be able to do it through the lower bracket, I don't believe they do it through the upper bracket
I want to win, but I want to put in no effort into researching when I do predictions
so I just look at what Key End and Phil are doing and I kind of copy them a little
But yeah, I mean if you look at all of the history you go for hit-and-run if you go for recent history as in this season
you go for W and
Yeah, probably should have gone for a W prediction. I mean my prediction is still on it buried
Just hit and run needs to win four in a row. No problem
but
Yeah, it's it seems like a tall order for a run at the moment
What's all order, but can they do it? They're gonna try, but an IS-7 double maybe, W50M,
430U, and an UDAS 1516.
Yeah, an interesting line up there. W in the meantime, 1BZ, 1CS, double 430U, UDAS themselves,
an STRV and an RGM. Double maybe, we normally see those as a sole creature, solemn, lonely
tank. We never tend to see them in pairs.
It's a lot of movies. You know, it's a...
Two is a lot. Yeah. It's like three is a crowd.
Yeah, I don't know. I like one. You know, I can get it. I can get the one
pick because of the potential of driving it down the key lane to
reset the cap as well. If I get that part, the two...
Yeah.
I'm inclined to agree. The tank has a purpose, which is using the gun to
I think those bushes are actually just about big enough that they can do that, the I7.
They're going to shot on the crossing, 10 seconds left now, T6 will have the body block.
They are not spotting out this 430U's monster, doesn't get reset either, maybe yesterday we can do a T-Sec world block now, and that is something W has to react to.
Mentals look in italks, they're all pushing forward, they're going for T-Sec in the IS-7, Mentals finds one,
Lookin' will find the next, penetrating the shot, as he should, now Mentals takes some damage back, the strike doesn't even as fully, italks not getting shot from the side as well, 430U of monster,
And the UDAS 15-16 are giving overwatch on towards disc and W.
Pick this up, but out losing too much HP. It seems to be yes, the case so far.
D-6 is gonna go down, MaitoX overpeeks to make sure he hits the shot.
It's actually looking to get him out.
The UDAS 15-16 is now forced to retreat as well.
In the meantime, you can see the K-Line pressure coming out.
Franek in trouble as well, getting shot from the north by Klorv.
The SCIV is still covering onto 1-2 line. The MiVi is pushing that.
Hidden one trying to scramble. They are down agun. They're up in HP.
The monster now out in the open. Franek running away.
Katzai will push Pyotr together with DJ, they'll get the PZ75 out of the battle.
The SCRV forced to run away, Pyotr does not get one more shot, but in return, how much should they lose?
What is LW able to get?
Mentals taking some damage from behind in Phanex, still on the move, trying to make it out,
but Eytricks will shut it down, and now Monster, the team captain in the middle of the map,
goes down and it's seven on four, hit and run, have the HP advantage, but what does it matter
when you're playing against the light and the line up behind it from W as well.
This is Dire Straight's for Hidden Run, looking to be against Drepal match point from W.
Yeah, and it's a difficult one right now for Hidden Run.
Obviously, they will be able to get that double strike if they so choose,
but playing against this light is nearly impossible.
Looks like they want to try and isolate Luke in here.
Burma and the Info Tower has been taken.
Full information on W's side.
They have the light, they have the STRV.
They have everything working for them at the moment. Luke even decides to run.
And yeah, this triple, this double 430U and CS in the cap in the bushes looked a bit funny, but
they were spotted, you know, we talk about the camo of the 430U, they were spotted so late
when they went to Tizek that Tizek just had no answer, the strike missed, so none of the buildings
were destroyed. And that meant that hit and run couldn't really shoot those 430Us and the CS in
in the captain. Yeah, really nice play by W, utilizing the map, some mistakes by hit and
run for sure, but solid by W at the moment.
Thinking about it, right, hit and run and playoffs of all that, just never seems to be a successful
story. Yet again, maybe, you know, there came in this match, W already played yesterday.
I talked about it yesterday, you know, having played is sometimes an advantage as well.
Having played is an advantage, but having played like multiple, like when you do that
lower bracket run, where you pay three in a row, like playing three games of Willa
tanks in a row is, it's, it can be quite draining.
Because you know, you're playing for money, right?
When you play for money, it's, it's emotionally taxing because you're, you're trying all the
time.
You're putting your full mind into it.
So when you're in like your third, fourth hour of playing concentrated, you do start
to get a bit tired.
So I'm not sure I fully agree with the thinking of it's better to play the game now, but you know.
Sorry?
W played one match yesterday, like an extensive training.
Yeah, just one is okay.
The double maybe, I mean Katzei now getting shot as well, W doesn't seem to want to drag
out this game much longer.
They want that match, boy, and they're pushing down the middle of the map, but Lukin and
Klerv on towards Barberia.
Nepal actually falls in the SRV, but that's because DJ swung into him at the E50M, but
They're gonna find Barbarian in return, looking, gets the kill on towards that one and now it's Getsai, Panthefury and DJ with DJ.
So let's take the base though. Interesting that you managed to sneak all that way without taking that much damage from this way.
Well they were all focused on Barbarian and DJ was taking the shots from the STRV so DJ pushed straight in to kill that STRV but killing the STRV is not really a worthy trade in this late game scenario.
They caught the RHM, sure, you can argue they'd be in a much better position, but right now, I don't think this improves their situation that much.
They were up on HP before, by about 1K, now 2K, now strike being taken in the middle, the strike in the north will be taken in a moment, in FOTA were taken.
W, feeling a bit restless, they want to try and finish this game.
Mentos thinks that's zero line to take a bit of a better position.
Italk's a bit scared to take this one, as he gets shot by DJ in the base,
but Hidden Runner too far apart to really support each other.
Hunting with Kluerf and Lukin, continuing on towards Bandafuri.
He gets spotted out, takes a shot from Lukin.
Kluerf might find one as well.
He's retreating away.
Katzai taken another strike to the face.
Let's see how Secretary of Italk's taken one more of those.
It's just dying moments of Hidden Runner in the first battle of Sun River.
Eytos finds the kill, on towards Ketzai, and now Panzofuri can sit there and try to take
the strike.
There's going to be DJ left all by his lonesome and WM4.
What a start for them today.
Yeah, definitely.
I mean, so dominant tomorrow, then into Pilsen, where some one very, pretty easy game they
hit and run and then one that was very close, little mistakes kind of swung it for them.
This game was interesting. The double 430 USCS pouncing on that IS-7 and W not really
letting it go, catching monster in the north chasing away the UDIS. I feel like hit and
run just weren't in position to support their individual tanks. They had four tanks on
K-Line, but there was really no one who could support Monster in the north after the 430s.
So the 430s and the CS, they pushed onto Tizak, then they kept going to push away Deudas,
and once Deudas has pushed away Monster, he's all alone on his loan, some in the north, he gets
isolated, and they hit and run tanks in the south. They can't really do anything about it.
They caught Piotr, sure, but that's not really worth it, when you lose three for one. So,
yeah, solid by W, getting the engagements that they want.
Ideal. One more round for W to bring it to a surprising win, I would say, especially this blowout territory ruining everybody's predictions.
Yeah, but phase one and phase two are telling obviously the playoffs are different to the groups.
The groups you can lose a game, it's fine, we go next.
In the playoffs, you're out. So obviously, hit and run, if they lose this next game, they will have another chance in that lower bracket final.
Another Polish derby against the mafia, which recent history tells us hit and run will probably win.
But yeah, 4-1, then you go into 5-1. As you said, kind of blow out territory.
Hit and run need to kind of step things up here and
Think if they want to try and finally win an OLS because
The level just hasn't been there so far even the the one victory they have
I feel like that was more W's mistake just charging into a brick wall of types any 100
Than any one of them of technical skill
And if you retransbeth three and a half give you at this second
the IS-7 is getting owned and in return also, you know, you lose the middle of the map,
you lose the crown area and then monster and phoenix, they're just in trouble.
Yeah, completely.
Like...
Yeah, it's a domino effect.
The UDIS is in a holding position to cover monster in the north and to cover Tizek.
Because monster misses his strike, it means the buildings aren't destroyed in the cap,
which means the 430 and the CS have a lot of cover, so they just kill Tizek, then they
They keep going to the low ground and if they go to the low ground, the tanks on Klan can't
shoot and that forces the UDIS or Franic to run away and because the UDIS runs away,
Monster is isolated in the north.
So it's a really nice step by step by W, just completely dismantling what Hit and Run wanted
to do because it's like cogs of a machine, right?
You take one cog out, the machine fails.
You push away Franic, then Monster's not covered, then Tizic is uncovered, which means you can
isolate those targets and solid by W. They are clearly the better team in this match right now.
One more round is all they need, but Hidden Run as a team you can never count them out though.
If you could see somebody to bring it back, you know, could be them.
Yeah, a hundred percent. I mean, the Sand River, Hidden Run do have the fated side now,
So, there is that. So, I wouldn't be surprised if this went to 4-2. The map after this cliff,
cliff is hard to say. You know, cliff is, again, I talk about it a lot. It's one of those maps
where it's decided in the first 30 seconds, because that's where you take your initial positions.
So, it's hard to predict, but I feel that W will close this out on cliff. I don't think it ends here,
I mean, possible, head and run, IS-7, Quad 50M and UDES-1516 and an IHM.
W in the meantime, BZ, maybe yet again, Quad 50M, so we're going German medium heavy on
both sides of the aisle and IHRs in that inspire medium of the 140.
lineup by both of these teams. My curious what hit and run would I do with this low
NICE 7. No BZs as well, quite an unusual lineup by hit and run. Take no BZs, we do normally
see those. It might be a K-Line.
Looking like both of them playing K-Line. Looking, Cluref boosting Mentos, Eithel is
boosting the pal, a four man plane from Monster, so he just doesn't know about Cluref.
So there's some good info from Hidden One, but they're still sending 4 tanks of their
own towards that part of the map, that is boosting towards the middle, Ios is just
covering.
Monser will get this strike really early on though, that's a big weapon early on.
Cliff's still not spotted, so they only think it's 4 tanks from this Klan right now.
But Ketsai being very aggressive here, using the map needs to take that Info Tower, because
That's going to allow Hit and Run to make some decisions.
Obst to avoid it, catches Ios in the open.
We'll need to see if the tanks from W can get any shots.
Nicole gives one.
Ios forced to run away, so that's base control for Hit and Run.
This is not that bad at the moment,
but they need to be careful of this north.
W do have the overmatch.
Interesting that Ios opts to go K-Line instead of running
towards the left.
He's way more exposed for this retreat.
He doesn't take one or two more shots.
He's now going to be running out,
and now W is starting their attack on the K-Line.
They have the numbers here.
The size of 7 of this,
like not really in the fight,
either the strikes are coming out.
doing damage but they're not stopping the strain right now of W tanks that are continuing on towards
Barbarian. Eitoc's now up front leading the charge, digging the damage. Mentals need to go back over
in the IS-7, wants to help but needs to do it the smart way. Cannot overcome it into it. Nepal's
now coming with a midi. Eitoc finds the kill. Panzer Fury is going to be the next one yet again.
Hit and run seems to be outnumbered in the part of the map where it matters. T-Sake now getting shot
by this one. 40 as well. The BZ75 of Pilter stopping Ketzei from pushing forward. He's a one shot
I Talks with one more kill looking to pick up the second hit and run come into today's
match with the hopes and dreams of all the Polish fans on their shoulders but it will
be crushed under the heel of W who come in absolutely swinging and pounding down on this
Hidden One lineup who is going to have to make it happen through the lower bracket.
It's going to be a rematch of the WCI finals and the season 4 on some Legend Series finals
as well, between Mafia and Hidden One to decide who will get another attempt at facing off
against W who will be waiting in the finals. They haven't had the greatest season throughout,
but nonetheless, they are going to be in the grand finals one more time for W. That's
three out of five grand finals for them. Not bad, not bad.
Yeah, no one remembers how the season goes if you win that final, but solid by W. They're
clearly just a better team in this match actually like hit and run opting not to take the radio tower
because of that you know you know d50m i can't remember who pursued ios he pushes through
which means hit don't have full info and the tanks of w can just overrun them in the north
just simple errors by by hit run and results in a dominant 7-0
just clearly the better team i don't know what else to say really i mean w were just a better
team in this match and they deserve to go through to the finals so congratulations to them.
Yeah, no it's absolutely so this time around you know hit and run messing maybe a
crucial piece of information on the fifth tank on the K-Line.
Yeah that's such a unlucky thing right he places they're all grouped together so they're like in
one big death ball, wants to places the plane but misses one of them but even them they know it's
four tanks, and they had four tanks as well, and they had worse positions, right? Because
as you know, that corner of the K-Line, you have a little bit of a positional advantage,
W, on the K-Line in that corner. So I feel like this was a fight that Hit and Run couldn't
really reliably win. So even if it was equal numbers, just because of positional advantage,
so I'm really surprised that Hit and Run decided to stick it out and actually fight
it but yeah we see the result. Congratulations to W in that final and Polish Dabi yet again.
Yeah no it's amazing for them and now we have to see which one comes out ahead Mafia
or Hidden Run later on. History would say Hidden Run, they won phase 1 and phase 2 so
So that's where my predictions go.
History would say mafia.
Well, I mean, I'm talking recent history.
Like very, very recent history.
WCI.
That's in a week ago.
WCI is not that long ago for talking about like when it matters most history wise, season
four mafia, WCI, mafia, hidden and also hidden one strike record and what else, it's just
they should have won one by now.
They should have won one, but they haven't.
And the fact that Piotr got booted out, and is now in W, he'll be feeling good.
And if he wins it before he hits one, that's going to be some fantastic bragging rights right there.
Piotr's ego will go from 11 to 12.
I don't know if that's possible, but nonetheless, no, then you start...
Imagine that Hit-and-Run does them in this season.
You can really start one win, they've got a mental block when it comes to these playoffs,
because they just cannot make it happen.
Yeah, maybe it's the mafia players that win them the clan rivals or clan showdowns in the end, but
If you look at this hit-and-run team so many fantastic names Ketzai, Pantsir, Fröding, Monster, DJ, Tizik, Barbarian
These are established top level, top, top level, 0.01% of World of Tanks players
I mean obviously also on the W side, but
The Polish teams have been so successful, but hit-and-run just haven't been able to cross that finishing line
You know, they don't want to be called the spurs of World of Tanks, you know?
Well, I mean, let's talk about the W showed up today, very strong, very solid, aggressive, yet again.
This time even better than yesterday, rolling over, hit and run.
And it's just such a crazy storyline if you think about W.
They were placed 4 until the very last playday.
The last match.
Yeah, Mafia throwing a round against Hidden Run on Sand River, where Monster steals it away, gives W an opportunity to make it by winning 4-0 against Lotus.
They win 4-0 against Lotus, they sneak in third and now they're in the grand finals from that.
Yeah, exactly. Like you said, it's almost like a fairy tale storyline.
So much luck gets them into the third place, obviously that's a lot more prize money, but it wasn't luck against Cashback and it definitely wasn't luck today.
I'd just say that W did play better, but I don't think they played massively better.
I feel like Hit and Run made a lot of mistakes in these games.
That second Morrow with Monster's Mistake, the other Pilsen with also Monster's Mistake
dying there, and these Sand Rivers just not getting the info needed.
Yeah, Hit needs to have a rethink.
Obviously, they're going to play the next game, right?
So they've not got that much time to think, but go outside, touch some grass, grab an energy drink and come back and perform better against Mafia, so it's going to happen.
They're going to have to touch some quick grass, so because when we come back, we will already see Hit and Run Duke get out again to see if they can continue throughout the tournament against Mafia.
But before that, we'll have to watch a little bit of replays and see just how W took down Hit and Run.
Well, hello there and welcome back to the second match of the day and man, the first
one it was quite the quick one, W I think with quite of an upset victory here against
a team of hit and run that looked actually stunned to what W was doing.
No for sure, this was a crazy game from W, absolutely stellar gameplay.
But we have some announcements as well, right, Keyhand?
The OLS Season 6 relegation will happen on February 25th at 7 CET between Lotus and Fortex.
Absolutely, there we will determine one more team that is going to take part in the Season
6 of the OLS, quite obviously.
So if you want to, are you going to cover it, Ducky, on your screen?
Yeah, probably on the watching it, sure.
Alright, sure.
So twitch.tv.slash.dakilvo, you know where to go?
My man is streaming quite regularly.
It's almost like it's your job, right?
But this is not where the...
What do you mean?
Oh, good one, bro, good one.
But yeah, this is not where the action stops.
We actually have more onslaught action coming your way.
For watching isn't quite your cup of tea, then you can participate in the season 6 open qualified because there are more spots to fill and this one is going to kick off on February 28th at 18 CET.
I believe that should be a Friday and the top four final bracket is going to be on March 1st.
So the Sunday of that weekend where we are going to fill the remaining spots for season 6.
And yes, that also for those of you who are asking, that means season 6 is going to be happening.
Well, well, well, so that's confirmation, right?
Season 6 is going to happen.
Very cool, another season in the books scheduled already.
Keyhands will be there if he makes it along, I guess.
What do you mean?
I mean, I turned 33 some days ago, right?
It's not like I'm an uncle yet, I hope.
No, you're beyond that, Gramps.
OK, bro.
I mean, I have no children that I know of,
so being a grandpa is even more difficult in that regard.
But you know, who also has a difficult task ahead of them,
that is going to be hit and run because they will not have a lot of time to shake off that,
to be honest, that beat down that W just inflicted on them.
And to be honest, that's kind of brutal because they ended the regular season on the top spot.
They didn't have to play at all yesterday, but now directly back to back matches.
The first one, they ended up, yeah, not looking good at now.
immediately the Polish derby in between probably the two best Polish 77-on-slot
teams we've ever seen. Mafia versus Hidden One it's a retake of the WCI
Finals, it's a retake of the season 4 Finals, right Gihann? So these teams
knew each other quite well but Mafia recently edging out ahead however this
season they've looked a little bit worse for wear maybe you know both the
waiting so much, taking it a little bit more easy, or the other team is just
respecting them a bit more? Then again, you could say Mafia at the moment again
on an upwards trajectory, quite literally, that is because they started in the
lower bracket already, because W stole that spot away from them on the last
playday, but now since then they haven't lost the match. Well, they've only played
one against Cashback, but they eliminated those prior champions from
the competition and now the only two teams that have managed to win WCI as
you said are going to be taking it on in the OLS lower bracket finals. Orzhek
showing a big for Mafia so far this season over 3.5k DPG, 1.3k D, pretty good.
Orzhek has been very very solid for them so has for example Pufus in the 140 so
we're gonna have to see big things from him but yeah he didn't run losing in the
The disastrous way against W, we got to think about how they committed this match mentally, right?
Yeah, definitely. I mean, that is kind of the problem here.
If you lose the upper bracket finals, like yes, you get a slight pick-back advantage,
because you get to choose side A or side B, but that's kind of it.
They don't have that much time, maybe 15, maybe 20 minutes to mentally reset
and go back into this match like sort of refreshed. I don't know what you do. Do you go outside?
Do you quickly have a small walk or something like that? But community predictions vastly favoring
Mafia, it's noteworthy that those were done kind of yesterday. But I guess the community expecting
the team that drops down with kind of a mental, it will be mentally kind of in a bad state. And so
Mafia should be edging out the win here. And to be honest, as always between hit Mafia, it is
Pretty unpredictable who's gonna take the victory could go either way good and they'd go either way. It's hard to say who will
Get ahead in it to be honest. I am still
You know as a big mafia fan last season this season. I believe in hit-and-run mape can ban ghost on is gonna be the very first one between these two
No himmels dwarf mafia ban in that one. Just like w did turn dress seems to be hit and run sperma ban
Yeah, I believe it was at WCI as well, for example, but yeah, Sandrid, interesting pick
coming out from Mafia, because we just saw it played by Hit and Run, and well, they didn't
end up looking too hot on it, to be honest.
No, Wilson, I mean, same thing, but to be honest, it felt like a lot of the times, W
was just directly charging in with Pjot at the head, sort of the charging ball, and then
rest of the team unfolding and just ripping head to pieces so maybe mafia
looking to repeat that but that's obviously a play style that is
incredibly difficult to replicate.
What map are we most looking forward to here? The good thing if we're hit and
run is that mafia plays a different way than them though.
Then W, a lot more room for openings. Mafia is not quite that
aggressive. I think it's noteworthy that W switched
their playstyle kind of between regular season and playoffs regular season they were a little bit
more laid back but here in the playoffs I mean for me the iconic plays right now are
Piotre repeatedly charging in like as the first man and the rest of the team then just trying to
DPM that didn't really happen that often in the regular season whereas now that repeatedly happens
and hit just faltering under the pressure, really, but yeah, as you said, Mafia, a different
kind of team. They can play aggressively, but most of the time they play control and
maybe that's a good thing for Hit and Run here, actually, as we're immediately going
to load in towards the first game. So some pretty fast-paced action today, Hit and Run,
looking to recover after the upper bracket finals on Ghost Town, ISM type 5, W50M, 140,
EBR and RHM.
Mafia, EBR and RHM of their own.
Triple K91 and double type 5 heavy.
Wow, wow, wow.
Is that the type 5 heavy La Rata?
Sort of.
Not sure.
It's a very interesting lineup, especially because
Mafia end up skipping the inspire medium.
There is none of those there.
There's a lot of K9 once, Mafia coming into this and that's interesting.
Now all the mini-strikes are going to be available, monster will make it first towards that artillery strike though.
Kono and Franek running into each other, Kono getting tracked though probably didn't predict Franek to be there.
Franek in the EBR is a bit rare as well, we don't see that that often.
It gets that it could be the one that Franek is bailing, Kono gets behind the June.
Either team getting too much ahead here but Kono could die for this monster.
Is he going to replay him? Yes, he is. There comes the plane. Kono spotted out
and he gets a strike on top of him as well. First tank down for Mafia.
Yeah, I mean, Frane takes one more shot of damage on the way out, but to be honest, that is not too
bad because, well, the entirety of an EBR has been removed from the Mafia lineup. Kono completely
gone. YOLO needs to bail because of this. Does get spotted on the way out, but makes it away
most importantly, so it's still playable for Mafia, but that is a huge
unintended W for Hit and Run in the first minute of the game.
They do take double strike though, in return for this, so they took the one line strike
and the four line strikes, there's that, right, can't forget about that either.
Well, I mean, hit now taking it slowly. Of course, they do have the sort of advantage
as a Ketzai with an unforced mistake, I would say, against the Type 5 of Yuzak, that once
again starts playing very solid gameplay. Let's hope we don't cast the curse him today.
But all in all, I think Hit and Run are now going to reshuffle, try to establish map control.
obviously going to get sort of the open 890 line. They're going to be able to
start working with the info. The artillery strike will be coming under their
control. Frannick, semi-predictable bush I would say, but then again YOLO only has
a single plane available. He's not likely to try and play in just that position.
Frannick is very deep behind enemy lines, monsters taking another strike and
hit and run will probably not do anything too aggressive anytime soon. I mean they have
the lead but a kill so they don't need to do anything.
Well, Ranek needs to be a little bit careful how he maneuvers and bush Profus could be spotting it out.
Profus himself probably running the low noise exhaust. That's why he isn't getting spotted. Never mind he's running now.
So the information is going to be given that Mafia are kind of leaving the eastern part of the map.
So I think hit and run are going to start cornering the Mafia tanks because well realistically
They do have the mobility to do so with the double light
Yeah, indeed, so
When we we look at it and a monkey just chill right they don't need to do anything
Now because he might be rotting in towards one two line monsters gonna take the info though
That is going to be a lot of information going the way of it and one and I'm gonna stop it either
They will see this congregation of K-91s, it's going to be about to be revealed when the monster decides to press the button.
I think they already had one, so they're pretty aware of what's happening.
Rex are now driving over, but Barry and Spops it out. The same can be said for Orzhek.
I think that was an Info Tower being used. Yeah, it was indeed.
So Rex and Orzhek, the problem for those K-91s obviously against the E-50Ms is that they don't have the Alpha,
have the alpha, they don't have the DPM in the shootout so they need to be kind of careful.
So once they're even relocating over with that RHM just adds a little bit more firepower,
a little bit more info as well.
Rexado does end up getting the strike.
So another strike out, I don't know if I said it's three.
That's starting to become pretty impactful but how would they execute this?
question. Profuse taking a shot of damage and Franek, I mean the eastern part of the map has been
left entirely devoid by Mafia, so time of the time, I mean good reset coming out, I think that was
Yolo with the plane, so Franek with the EBR needs to be careful, maybe it was just a blindshot,
if so it was a very very good one. At least that info tower gets tonight, but monsters won't.
I mean, maybe Mafia are playing for an even longer game, if they can take one more strike
four, they're gonna do a really good approach here, but they do have a lot of strikes, that's
a lot of damage, Rusek is starting to probe a little bit in the city as well, trying to
see what he can, but in between hit and run, I think they realize that Drake is up, like
look at them rotating fully towards one two line.
well more guns getting rotated there as well from the team of hit and I mean
they can realistically just leave frantic here in the east he doesn't provide
that much firepower and cover anyway so he can just roam in that EBR drive
around maybe pick up neutral objectives once in a while remember the strike is
going to be up soon and he doesn't have one collected so in theory he could be
picking up one as well use a second corn rod about to make a move but not the
into the cap that you normally expect from the Type Vs, instead they are going to be driving down
towards the northwest of the map as the K-91s start engaging, but Beryon probably wants to be very,
very careful here, because remember, Mafia have that nuclear arsenal, the K-91s normally not made
for brawling are starting to come in, where do Mafia drops their strikes, is the question,
Prefuse taking a lot of damage to the strikes, they're coming in, Poundsbury and DJ, the ones
to take them, but Prefuse just blown out of the water.
Who is pushing across the corner, Katsai now coming back in to try and protect, Orchik
is low, Yolo coming in as well, DJ by the Fury, they're low as well, but they're not
as low as the tanks from Mafia.
They're up in HP though, but that's only down to the fact that there's double type
5 heavy on the four line hit and run, read it like a book, they get the EBR out early
on, they set up on 1-2 line and yes, all of these strikes that came home did hurt, but
It's not enough for Mafia. The initial loss of that EBR, they never recovered from it.
The hidden one matched the movement for solid stuff from them.
Coming out of that disappointing loss against W, converting it to the first round win against this Mafia team.
Yeah, Munster is going to remove or get help with removing YOLO from the game.
And now the Type 5's realistically, I mean, yeah, the correct move now is to drive to the cap
and kind of bait the opponents into what's coming to you, but against six tanks of hit-and-run
that are going to coordinate very well and also an extremely healthy T-Sex still that has a lot
of HP to play with for the resets. We both know that hit-and-run after the bruising and battering
that they got in the upper bracket are going to get one on the board here to start it off
against their Polish brothers of mafia. Yeah, no, good stuff from hit-and-run. That's exactly
what they need right when you get smacked by W you want to come back and
swing in they're doing just that. Mafia had something cooking here as well.
They even know in a similar situation that Hidden Run was in match number one
you know they've been watching yesterday preparing waiting probably
expected to play W as well now they're playing Hidden Run
they're going to be losing the first one so they're going to get it back together
and get into this one. I think that's also a problem for the
teams that are kind of preparing and I guess expecting an opponent to appear
and then well the other one appears so everything that you kind of tried to do
does not occur and all of a sudden you have to change plans I think that's a
trap you can fall into as the team that's waiting and well we kind of see
it happen here a little bit but to be honest hit getting that first kill on
towards Kono in the EBR, I think that was already like kind of 80-90% win
condition for Hit right there achieved.
So Kono is 300 in EBR, he did not expect an EBR though, he was almost
stationary when he's got a Phryg. And I mean then the combination of EBR going
behind the ship to be able to cross via you together with the RHM that's
continuously claning so you can't really drive away, you're dead at that point.
But yeah, Mafia clearly had a plan with this triple K91.
It's just that the plan just fall apart immediately, fell, not fall.
So how does Mafia recover is the question because I really do think like triple K91 double type
five, like the double light tank I understand on Ghost Town completely understandable, but
The rest of the lineup is kind of weird, as in it doesn't really generate that much synergy,
like the K91s completely differ in playstyle from the Type 5s that kind of want to brawl.
And then also you don't have the Inspire medium that you normally would expect on a lineup with only single shooters.
Mafia had a funky idea, but yeah, after you lose the EBR, it's almost game over, if the enemy team doesn't slip up.
I mean, you know, it's playing for the long game, right?
You have a lot of strikes, many strikes, the decap, to annoy with, to stun with, so it's
understandable, right?
But it all hinges so much on these light things in the beginning.
Yeah?
If those light things don't find initial success, you end up in a game like this, where you're
You've got to make a repush with Keen any words.
Well, it is what it is, and I have a little bit of inside info.
We were actually going to switch servers.
Apparently the connection to the one that we were playing on wasn't so good for, well, both of the Polish teams.
They need to both agree to do something like this.
So it's going to take a little bit of a while for round two to get underway,
but I think that helps probably Mafia more than Hit,
because Hit looked like kind of on a roll, and also the read was great.
With the continuous info towers of course, it isn't that hard to read if we're being honest,
but still you need to execute it correctly, so good on Hit for doing that.
I think that also offers you kind of a lifeline when it comes to just recovering mentally.
No, I think for them, starting strong in this match was a very important part.
They did come off of a very high loss against W, where they never got into the match, they got rolled over.
Like I said, luckily enough for them, Mafia is not the kind of team that plays like W.
Mafia plays a lot slower, more controlled, like you could see in round number one.
They opted for that, and I think if they hit and run, that's a bit better, when they get to lead the pace of the battle.
By the way, really old man speaking, but do you remember the last team that won an OLS
after completely switching their playstyles for the finals, who was in season 1?
Yeah, like Cashback were playing a pretty late-backed playstyle throughout all of the
season and then for the playoffs, they completely switched it up, went ultra aggressive and
ended up stomping everyone.
So I guess so far so good for W, but of course we're not there yet.
No, no, no indeed, but you know, Hidden Run could switch that up as well.
It was Mafia, for example, that shot down Weekend with their aggressive snowball,
by playing even more passive, like layering down the defensive lines, the trenches.
So, building a wall.
Yeah, there's an...
Aizu, John, there's an option there too for Hidden Run if they play back against W.
You can stop this playstyle.
There's two ways that you can go from this gold middle road that works against Mafia.
against Mafia, to super aggressive yourself,
don't give them a chance to execute anything,
or go even more defensive.
And we did see that work for Hidden Run
in the game that they won, you know,
the Spilsome, and they went super, super heavy.
It was like, well, you know, W can run at you,
but they cannot run through you.
Absolutely.
That was kind of the only point in time
where W seemed unable to go through it,
like the second person also to go back to that just before we
hop into the next game.
There for a while it seemed like W were running into a wall,
but then they ended up peeling away from the problematic
positions finding pickups, especially on the RHM of it,
and ended up being able to snowball it once again. But
yeah, here we go.
Round number two almost done the way it's going to be ghost
town with the sides obviously switched with the service
exchanged even, and well, custom predictions still as they were, Bunta and Phil both with
the 5-4 expecting the tiebreaker.
Don't they know the recent storyline that Hit doesn't win tiebreakers against Mafia
anymore?
That's also true.
Very true keyhand.
You know, you may not be the good of predictions, but at least you got it.
I know my storyline, so I write the scripts.
Second round of Ghost Town though, what are we expecting?
Head in 1, Triple T5, T57, IS7, 140 and a T198.
Cheeky T100, Mafia, RHM, double K91, so not abandoning those tanks altogether, together
with the T5, T57, IS7 and IS4.
IS4, we don't see it like super often, but it's still a semi-regular, I guess, participant
on Ghost Town.
can play really nicely at the cap, both in and out of it just because of the shape of
the rubble.
So I don't hate it.
It's very heavy from hit around though.
A lot of things hinge here on monster in the T100 to do well.
I kind of feel like the DPM is lacking on either team.
Like no E50Ms at all.
Like yeah, Mafia have the K91s, but we saw last game what happens.
if you commit K-91s to a brawl.
So, eh, T-Sec is gonna make his way
towards the artillery strike,
does get spotted in the process,
but no resets, first shot by Perfus,
but he doesn't get an R-T strike out of it.
And now Konrad, did he immediately drop into the ditch there?
Seems like he takes a shot of damage even for that.
Those retaliated, wasn't that free?
T-Sec, taking the strike in the meantime,
monster gonna back off towards the communications tower. We'll get that one
relatively for free. Don't think you're looking camped with eaters so there's
that. Yolo is backing off from the top to go low to be safe. Seven man radio
tower for monster. Obviously spots everybody. That's all the info. Now
Hidden Run can think about how they approach this game. And the thing is
that Mafia are still playing with incomplete information. I think that
What was also a problem for Mafia last round is that Hit and Run just ended up getting
so far ahead in the information game that they could just react extremely well to what
Mafia were doing.
Now, however, the initiative by Mafia to send the IS-4 and the Type 5 on towards the cap
this prompts the Type 5s of Hit and Run in towards the reaction, they're probably going
to even ignore Conrad in that IS-7 and just gonna peek on the cap some shots getting pumped
out preparing with the T57 also coming in ramming one of the walls here though
that's a lot of damage on the mafia tanks but they do have a lot of HP to tank
Stry comes out as well, Usec is gonna have to shield Wexor, I mean Konrad in that
IS-7 is being bullied by double-tie 5, Ketzai even driving on top of him
Father Fury pushing him below Ketzai, that is a sandwich where you don't want to be
Konrad ever, a simple execute from a hit and run, so much meat, there's no way
Mafia was ever stopping this aggression coming out the repush the rolling for cloud formation from hidden one triple type 5
Rexxar is the next one and this match is starting
Exactly like the one sided for hidden one against W a two is zero win
Mafia needs to think how they stop this hidden one right now. It's not working out and they got to stop them early
and
I think the problem in this round was kind of the same as in the last one
mafia let it get the information kind of for free and then this time around it
was actually hit and run engaging but that was because they could they didn't
have to wait for mafia to do that because mafia essentially ran out of
options nowhere here hit and run realized and recognized hey the mafia
tanks made a mistake by committing on the cap we can just simply collapse on
towards the IS-7 of Conrad as well and from there on out there is no remedy
Yes, a strike gets the reset, but realistically Mafia kind of out of juice at this point
They do have baby strikes. They do have a plane so they can delay, but it is delaying the inevitable
No for Mafia, they really got to think what's the next map?
Good question. I actually don't have the pick-band sheet open, but I'm sure production is going to remind us after
the
Better results, but first of all, I mean mafia are doing a good job of delaying even keeping the HP kind of close four tanks in the cap
That's not ideal. Normally you want maximum three of those, but Orzhek with that clip potential is a looming threat in that T57
Remember Kono and prefers both with the baby strike as well 13 seconds remaining as the strikes keep hailing down
We're checking to peak there's another mini strike, but that's it that those are the mini strikes gone
There is a big strike coming out for foos is taking that one. He will take it on time
Let's let's look though or check wants to peak this will pick it out as
Shut down. Yeah. Yeah, okay close, but not that close, huh?
I mean corner as well same treatment for him peaks gets blasted not all the way back to the garage, but
Could almost be all the way there
Also, the Heals are coming in from the Type Vs. They're going to heal above the minimum threshold for the baby strikes now.
I mean, they've got basically everyone in the cap. That's a way to split the cap points, I guess.
Everyone wants to have some, as Monster is going to engage on towards Kono in that K91.
Can he do so? Does he actually have the DPM? Kono starts DPMing it out against Monster, but Monster only needs one more shot.
a singular one by Kono probably still gonna come out but obviously T-Sec coming to the rescue in that IS-7 monster
He flopped his shot so he's gonna die. That's a light tank on but realistically who are we kidding?
It's two versus six.
I mean, Bruce is right in front of them by Baron Franek, DJ, they're all hunting.
Moe.Kina and Yvonne, your mafia extended the game, but extension is all it is. They will not win it.
They will not get it.
2-0 for Hidden One, showing that they're still a team capable of playing.
Yeah, and once again, as I said before,
varied into the Info Tower by hit and run just enough for Mafia to handle.
I think they did a very beautiful job of trying to, you know,
extend the game and then even kinda keeping it close somehow.
But I don't think in reality it ever was.
Like it looked dicey maybe, but it wasn't.
Now...
What?
Time for the next one. What can Mafia do? They really need to stop this.
Like we saw how quickly things can spiral out of control on the last match,
and now it seems like Hit-and-Run is just doing the same thing to Mafia so far.
Ghost Dunn is a quick affair, 4-Hit-and-1. Never really got close here.
Not really close, but not really close.
I think the good news here for Mafia is kind of that,
Well, Ghost Town is over because it really looked like on a tactical level. It wasn't even the individual plays
It was just the tactical level the information game that hit completely outplayed Mafia, but
Yeah, we see the damage results here, but Barion actually coming in with 6.6k
But yeah, I guess if you're close to the opponents and you just get to freely DPM you end up with those kind of
of damages and well for Orzhek I mean he had 1200 before he peaked and he had 1200 after
he peaked that's all that can be said about this.
I mean the peak was great though you know.
He needs to do it like what's he supposed to do?
He needs to just hope that miraculously the T57 like turret armor works better than it
should but yeah 490 block damage so I guess the the IS-7 of hit bounced a
shot on him and that was all she wrote. But yeah that was Ghost Town overwith so
this means we are headed into Sand River next. Good news for a hit. The mistakes
that they did on Sand River were clearly shown by W. Bad news for a hit. The
mistakes that they did on Sand River were clearly shown by W.
I mean, they won't be following the same way.
And again, Mafia does not play the same way as W.
Yeah, I think adjusting on the flight to try to do the same thing as another team,
especially with these hyper aggressive stats that are clearly pre-rehearsed.
I don't think that is a thing that any team can do.
And especially if you're Mafia, you have been preparing since yesterday for this battle.
probably against a different opponent, likely, maybe, but still, you're going to
run what you believe in, what you have prepared, and that is what you should.
Maybe Mathes should play like W though, right? Maybe that's the conclusion, maybe
they should play a little bit more more active, because so far this more reactive
kind of gameplay, it's not working out for them, two rounds of Ghost Town, they lose
use this. They're still a bad map. Cliff is still in the map as well, right? And I think
he's a hit in one favorite map. So I think they really need two rounds here on Sunday.
I do think so as well. It would put them on equal footing again. I think a 1-1 would not
be the end of the world, but yes, 2-0 is definitely what Mafia wants right now. Phase
two score hit ending up beating out mafia for the two but yeah realistically mafia I don't think
are going to play like W simply because well it looked easy what W was doing but getting a five one
against hit is by no accounts easy so it just looked easy because they were executing it so well
Lineups though, Mafia, WBZ and I7 are K9 to 140, you're 40 to you and SDRV coming out.
And for hit we have the I7, the double MIVI, the W50M, the 140 and the SDRV, so I don't
think we really get to see SDRV versus SDRV often, kind of both teams hoping to lure the
opponent into their Swedish tank destroyer. This double maybe comes back
out though. The run is not changing the lineup that they played against W, right?
They're going, but that was from the other sides. Yeah, and the thing as well as
even if you bring the same lineup, you obviously don't need to play the same
tactic. That's the strength of a lot of versatile lineups is that you can react
as to what's happening. But for now, Mafia is sending the WBZ75 towards the K-Line,
that is kind of standard, the SGB in support, the K91 kind of hanging back,
but the double IS7 Conrad and T-Sec in the middle by either team are going to find each other.
T-Sec, the first one to take damage, Conrad retaliating onto DJ, but for now,
not enough guns to really threaten the life of anyone, but T-Sec just keeps blowing forward.
He's like, all the way down the middle and he's getting focused out, I mean, he's in trouble there in that IS-7, they're trying to make a move off of this,
but in return they're finding something maybe even more worthwhile, it's called Kono in the 430U, Panthafuri sitting and facing,
he's not able to get the shots in, he's taking a lot of damage for this, so they've got to be careful, they've got to find Kono for this though,
Panthafuri is taking the strike in the meantime, Panthafuri needs to hit one more before the strike can take down Phyrex,
Actually, they have a secondary strike, so maybe they can do it nonetheless, find the kill that way, gets put it out,
Frenek maybe using that one, he does, finds the kill on the corner.
So one for one trade, which honestly I think I would favor, hit and run for.
Yeah, they end up sacrificing the IS-7 off T-Sect, taking a lot of time from the tanks of Mafia as the dust settles also.
The HP not that far apart between the teams actually, just 400 that's separating them roughly.
I believe that shot by Reksa was probably just to do a spotting check, never mind.
There seems to be a brawl going on actually on the K line, as Yuzek very down low with a BZ,
down towards 1300. Yolo keeps peeking once the spotter is leaving MBWs, but in turn he just takes a shell to the face.
Yuzek pushes in towards the early strike now.
Conrad is also very low in the middle area, so honestly even with this kind of dying,
Right, it was a good trade for Hidden Run.
I mean, DHP was even, but now it's like 2K in favor of Hidden Run.
So, like the aftermath of the engagement, definitely going Hidden Run's way,
as Yuzek finally ends up taking an artillery strike, but that was pretty, pretty costly, to be honest.
To do that, PanSphere also very, very aggressive position, and if you take a look at the minimap,
check out how boxed in Mafia actually is, like normally.
They end up, when they have a passive hold on Sand River, with a lot more positions.
Not this time around, they feel pressured into that push, but it's been telegraphed from across the Atlantic,
is what it feels like, as Barbarian is going to be the point of contention.
But yes, Ketzai in support, and those HPs are not that high on the Mafia.
Thanks, Jolo pushing in, doing a piot cosplay, and driving past Barbarian, actually,
who has to turn the turret and takes a lot of damage.
Barbarian is now getting focused out on the midi. Ketzai is close, but not that close.
they don't really have enough to stop this full-on push.
So Barbarian goes down, there's another strike,
though, this time on towards Frenek,
from Frenek on towards Yolo, who goes down,
three times down for Mafia,
they're desperately trying, but the box is closing.
Panzer III is setting to get behind them, the SRV.
I mean, Orchek has 2,000 HP in it.
He is pushing closer as well.
Hidden Run controls all of the positions,
and Mafia so far has no answers to anything that is happening. It's going to be 3-0 for
Hit and Run by the looks of things. Yuzek wants to do something about it though, comes
up and over pushes in towards Ketzai, but he's down towards a one-shot strike coming
out. A monster with the SCRV finds a kill. Orchic will probably find Ketzai or maybe
Rek'Sai, but they still have so much to do. The strike will miss and Rek'Sai is pressuring
monster, but that's an SRV on full HP. He's just sitting and facing the music that is coming his way,
hitting shot after shot, and hit in one in the meantime still has so much HP on Franek as well,
on DJ also. They've got everything going for that monster. Will he find the kill on Wrexar?
He's looking for it, but instead he might want to pick up Perfus, not able to do that one.
Hit in one, need to close it out clean, hit on monster, now switching back to what Wrexar finds
the kill, Panderfee closing in from behind. 3-0 will be a harsh scoreline, but it deserves scoreline so far for Hidden 1.
A Mafia not able to get a foot into the door of this lower bracket final of the OLS here, currently Ketzai coming in
with that MBY shots missing left, right and centre, but Monster from the backlines to pick it up and now DJ
in the position that he would probably like being in and that is just ramming Orzhek to the side.
indeed hit and run mental monsters after getting beaten down five to one it is now three zero and
mafia gotta be left wondering like what the hell is happening uh they need the next round like
i said i need to stop hitting one early we're not even early anymore they need to stop them now if
they don't four zero it will not be a recovery i don't believe it so they need the next round if
If they don't, we can write them off and it will be a W hit and run rematch in the grand finals.
Rematches happen in Dumble elimination brackets, but the way that hit and run played early against W,
maybe we would want to send Mafia instead, but of course it is the teams who decide that between them and Monster,
again coming in top a damage as well I mean some of the damage not even
damage boosted but yeah whatever mafia is doing right now it clearly is not
working again they're just getting outplayed I mean Kono similar story as
we saw hit and run you know they also lost that 4 to the U there against W
also got caught out kind of the same kind of style same people by same
positions dying so yeah and I mean I was while I was watching it I was kind of
questioning T-Sex move through the middle but I believe that was just FC
call like hey go to the middle rush there doesn't care it doesn't matter if
you die I just take as much attention from as many tanks as you can for as
long as possible and he did that and it ended up working out I don't know I am
I'm worried for Mafia now. You know, most are having a good game, maybe trying to recover a little bit for the games against W, so it's tough for Mafia. It's really, really tough.
I don't see how they get out of it.
it. Then the next game, that's how they get out of it. They need to get something going
here because it is one of those teams like once they get the high train rolling, it down
or breaks on the train anymore. I think the last possible stop, the last possible train
station is this second sand river round here. But because as soon as it run get on match
point, it doesn't matter what what mafia do, they can scream, they can kick around. It's
Extremely hard to win five rounds in a row against head
If not almost impossible I would say impossible
You think somebody would win five rounds in a row against head in one has it been done before
Probably I mean we've had so many seasons
maybe maybe someone can go on liquid pdn check great website by the way it's linked on the
stream if you're worried about the standings were interested in them well worried certainly
our mafia now because the standings right now indicate a mafia loss in this lower bracket
They are trying to prevent the 4-0 with a double BZ75, IS-7 double 4-30U, UDES and S-Turbine.
Hit and run, IS-7 maybe triple E-50M, UDES 15-16 and an IR-Champ Panzerwagen.
So, hit, switching it up, going for the light tank.
Mafia still retaining the normal light tank strategy maps or sides obviously going to be switched
I believe it's fairly obvious where the oduses are driving the monsters parking though is very important and he did use the plane
So Mafia is aware that there is a plane light tank on the enemy team
He does only spot profusers so he doesn't get the replay and available resports him immediately gets in towards the artillery strike as well
But only touches it doesn't oh he does actually try and stick it
Monster is going to take that strike, he will not be denied from it either.
Does end up stealing it away, Barbarian found the fury, now going towards the north and he's going to drive straight through onto his corner's position.
It's a good question, Barbarian, he's continuing through, followed quickly by that secondary E50M.
They should take some damage for this, but it's crossing, Barbarian taking a shot.
Falec taking a more than one shot though.
That is a lot of damage on the Inspire medium but now the W50M off hit and run have arrived in the north and there is not really that many tanks that can actually cover instead.
It is the crossfire coming in from the hit and run tanks but bearing losing the commander that has the med kit available.
Now however the two tanks trying to play on turret and the 50M clearly losing out there.
Also there is support coming in for Kono from other tanks so once again this over push on towards a 430U in this northern part of the map proves rather costly
But in the south of the map there also is an engagement going on on the southern strike
I believe there is an overpush in the middle as well. It is just plain everywhere
Right now we got to watch the south. Yusek is in trouble there
He's getting peaked by DJ and Katzai. Katzai actually pushed past but look at that
There's a BZ75 hitting the boosters time and time again
It's Konrad coming in and that BZ75 just like we saw Piotr do very often
Don't know what comes in, will the lead Ketzai from this battle together with Yuzek in the meantime
Tizak getting picked a little bit in the middle of the map as well, but Kono yet again dead in that port to the U
but Pounder Fury takes a lot for that this time, down towards 1K, the SCRV
However, in the meantime, either laying down the law or check from behind is doing a good work in that SCRV
He's had a lot of shots as well and the track shots from Yuzek makes DJ take 6.57 to the face as well
So he will make it out 5000 lead for mafia and for the first time in the match
It seems like mafia is absolutely stabilizing here. You said that the HP lead is absolutely there Conrad is going to start chasing after that
E 50m also, they still have orgic
That's a very valuable asset with that sjrv to lord from behind just needs to be careful not to get caught out by the
W 50m that could be a problem, but DJ falling even for hit. He does get found. He does get caught even
caught out completely with his pants down and this enables the tanks of Mafia to now
move out of the middle of the map out of that dried out riverbed where the E-50Ms could
completely farm them from their own spawn.
So Mafia, well and truly ahead in this one.
Nothing DJ, I mean, is to give that up there, the Guinness, but it ended up dying.
So now it's a lot of lead for Mafia, Gammly as well, and sure, Hidden Run controls the
crown, they have the Lighthank as well, but how do they find a way back into this battle?
Where do they have an open, they've lost their land of the gather, they could even lose F9
at some point.
Oh, I mean, doing damage on Orzhek is a start, if they manage to double track and completely
blow up the S-Trevive, that would obviously be cool, but I think Orzhek now warned of
that possibility is going to go back to more defensive position.
I think the biggest trump card that Titan Run have in this game is still Monster in that
RHM.
The problem for him is he doesn't really have any kind of plane available right now.
He might even use the Atelier Strike on YOLO possibly just to be able to generate one,
but for now that's not happening.
Pranek not spotted while capturing the Atelier Strike, but YOLO he has so much HP he can
afford to give up some of that to gain some information and gain some map control. That's exactly what we see happening.
Although Mafia don't know if there is someone on the 9-0 line still, which we of course know there isn't, but he needs to be wary of the possibility.
Instead, Malta is gonna start taking one-two line actually in the IHM.
With Barbarian, so I guess they feel they can get past this unsported,
Because Barbarian gets spotted here, he's going to die.
Yuzek is still pretty close up though.
In the IS-7, Monster gets spotted out.
So does Barbarian. Yuzek a little bit out in the open though.
The Shrike coming out as well, can they find?
They does hit the second one also. Good placement.
Would have killed Barbarian and now all of a sudden though, Keyhand.
Yuzek dead or check on the run?
The tanks from Mafia, yeah they got an extra HP.
But look at how much 6000 of it is on BZ75s.
Monster might just keep hunting.
And Monster can keep driving towards Orzhek, because Orzhek realistically, as soon as he stops to basically shoot at Monster,
the problem is the RHM is just going to be driving around him, and that's exactly what we see happening now.
But Orzhek probably wants to take that singular shot of damage before he has to essentially crest the peak and just get blown to pieces.
So that is an S-JRV outflanked, outplayed, dead in the water, and he hasn't even died yet.
Monster is just going to feast on those HP he takes and HE shall to the back because Reksa actually starts coming in with the 430U and the Steel Chair.
Rams him as well. Monster overstaying his welcome. That push onto the SRV was not what he wanted. He ends up dying so we find ourselves in a 4v4 with Mafia having vastly more HP.
I was getting worried for Mafia there for a second.
YOLO wants the 90 sec from the strike, the missing YOLO does not...
Mafia finally put a halt to Hidden One's March.
3-1 will be the scoreline, leaving Sand River.
Barbarian dies against Reksa Strike.
It's not possible for Hidden One to recover this anymore.
So we look to the future.
We look to the future indeed. Well, currently we are still looking at the reality
And that is the last of the hit tanks dying here on Sandro.
And it's also the reality of Mafia finally getting the first round on the board.
And to be honest, after the first three rounds, I was worried for a blowout.
That one's not going to happen now, obviously.
But still, I think Mafia have their work cut out for them.
Oh, YOLO.
Well, that was not the desired result of that boost.
At the same time, it's not that easy.
Well, the problem was that he hit the rock.
The problem analysis there is very easy, actually.
But yeah, I guess both teams already starting to talk about the next round.
Mafia obviously don't want to give the round away anymore.
I mean, it's not really possible to do so.
They just want to make it completely impossible.
You can see they're setting up the crossfire.
They want to do this one right.
It is a round that has taken a lot of time as well.
So it's not going to matter for the tiebreaker either way, that's why we see Mafia playing this one very cleanly and as well they should, to be honest.
Pantheon is about to, you know, what double strike looks like. This appears in a cloud of sand, even splashing around him.
So, Mafia finally put a stop to it, but this is all very reminiscent of an earlier match, Gihan, where the same situation happened.
Yeah, I mean you were casting that one. I was only watching but it kind of feels the same, doesn't it?
Hit and run on a roll. Yes, it may get briefly interrupted, but overall still hit, still deservedly ahead, I would say.
Oh for sure. For sure. I mean, Frenek is about to meet Bregsar. This round was a tough one, right?
If the South push, they just don't really have the damage to kill the BZ quick, er, to kill the, er...
with the I7 of USAI quickly enough, one that they were pushing on in the South, just with the E50 and maybe it just takes too long, you know?
That's how you even push over, the SCIV was giving some shots as well, I think, and then Convert comes in with a full HP BZ and all of a sudden it's like, well, we can't do this.
Well, like this though, I think it's fair to say Mafia stay alive in the match for now.
If this one had gone to A4-0, then I think the storyline would have been pretty clear
as to the outlook as well, but I guess Mafia give themselves a chance, at the very least.
And well, we can't ask for more from them after going down 0-3 to finally start playing
and showing up, because to be honest,
so far this was the only real round where I think
HIT was not outplaying them entirely on an individual level
and tactical as well.
Yeah, it was a side round. I mean they did find the 430U, but then you're
down two tanks in the south so it's trailing
Altogether, Cliff is next, right?
I believe so, but I'm not 100% sure, but I think we're just about to get the graphic.
But first of all, yeah, if the RHM is top damage and E50M is on like two shots of damage,
something must have gone horribly wrong, production actually coming in clutch to tell us
that Pilsen might be the next map. And to be honest, Pilsen for Mafia, not the worst.
No, for Pilsen for Mafia, the map I would say they are heavily favoured on.
I would say it's kind of their stronghold, but this is his chance to citadel them I guess.
Yeah, it's good that they go into this with 3-1.
You know, and Pilsen should be their map, they also have good results against Hidden One on it, if you remember.
It has been a very solid map for them, because of that.
Especially, you know, the memories come back of how they won at WCI,
so they're probably feeling confident playing this against Hidden Run.
3-3 after this, it's a possibility. It could be. It very much could be.
It could be, but it's not guaranteed, because of course, they realise that playing against Mafia is a possibility today.
Maybe not the lower bracket finals, maybe they were hoping to only do it in the grand finals, but
They will look have looked at past matches against all of the teams that they can still play against and
They will also have identified weaknesses and the fact that they have that perma ban of tundra also means that other
Maps that they played in the past will
Be played again
there
so maybe
Hit were able to adjust whatever went wrong in the past
Or maybe a mafia still a step ahead, but I guess we're about to find out
What do you think do you believe that it's mafia Wednesdays to round store
So if I have to guess this one goes one one then hit
Fumbles on fun balls and me we maybe go to tiebreaker
Okay, that would be like the most hit thing to do.
Fumbling on cliff though.
Yeah?
Interesting.
Like here we go 1-1, then hit us on a match point,
but all of a sudden Mafia turns up on cliff,
and then in the tiebreaker who knows?
Why would you say that they're fumbling on cliff and all of Bilsen though?
I somehow have the feeling that this one goes 1-1. I don't know.
It's like, you know, when old people complain that their bones hurt and the weather is going to get worse, that's just it.
They're admitting it wrong. Good to know.
Head and 1, Khan opener, IS-7, E-50M, K9-1, Fertilio, Fosh, B, IHM.
Exactly the way it looked like against W.
And for Mafia, we have the double type 5, 430U, DoubleFoshBE4 and EBR105.
So once again, Mafia are willing to skip the Inspire Medium on a map that kind of ends up being brawl heavy.
The plane by Monster ending up hitting four people, so he will have the replay available
as Kono immediately triggers his ability in the EBR to try and get a bit of priority over the coal piles,
where of course he has the alpha advantage against Monster, but the distance that they're at,
they're probably not going to end up shooting.
No, but it's interesting to see that, you know, Hidden Mountain is not being anything, right,
from their match against W, if you remember.
Oh, Monster gets the crucial reset. That is the artillery strike denied and obviously
Kono saw a lot of those tanks coming in. Also Barbarian with the steel for the Infotower
full information available for a hit and run here. Meanwhile, Mafia are kind of playing
blind a little bit still. The tanks are not as much out of the game as you would think,
but here Orzhek needs to be extremely careful. Rexha, his presence is known. The Fosh B has
been revealed previously because of the Infotower profuse making it safely, though Orzhek trading
with Ketzai crazy on the move shot from the ISM.
Ketzai is starting to take the strike there and that hurts him with Frannick and DJ in return
and that is a good start for Mafia.
That damage there will pick up Ketzai will get the strike, but in return they've already received a lot of damage though.
Yeah, taking so much damage for one artillery strike is not even arguably, it's just not worth it.
Pfft, excuse me.
As Orzhek is holding the co-piles, he puts a shot into Monster here.
Kepside though, coming from behind against the 432.
Now, Orcik is a little bit isolated in that 432.
He was lingering a little bit too far forward.
A mistake, maybe, from Orcik, who has been a highlight player for Mafia.
He's trying to go up and over, but he's driving up and over into more tanks.
He has effectively eliminated himself out of this battle.
Now, Konrad, coming from behind, gets a good shot against Barbarian,
but the HP lead here for Mafia is mainly down to the fact that they have double type 5, of course.
Well YOLO gets the outspot on towards Pansfury, he even gets some help by the shots Pansfury still spotted
had to use his medkit as well but for now YOLO chooses to not engage in his Fosh B probably
a wise choice at this point in time because he doesn't know how many guns from the southern
ridge on the H-Line could be trained at him. Also good for him to know that he was able to
outspot Pansfury in the opposing Fosh B but as it stands Mafia is still trailing that tank
They lost, still trailing Orgek.
Orgek, he's had a phenomenal season, but there he was too far forward.
Yeah.
Also, Maka did take a lot of control of the map in return, but again,
hit and run will slow this game down, right, because they can't.
I mean, there is a way in this world that Yuzek actually pins T-Sek here in the Cano-Opena.
There is a very small spot, or he could just default to HE, but the Cano-Opena,
With the APCR going through the frontal armor of the Type 5, it's not a given either.
Currently, Mafia are building a bit of cap pressure.
A secondary tank is going to join as well as, I believe, one of the arty strikes.
Got captured and now Pan's fury, all of a sudden starting to make us move,
but he runs in towards a well and ready prepared YOLO in the Foch B, the Mirror Tank,
and he shuts him down before the heal starts to come in.
YOLO will be healing quite a bit of that one back though, so good for him.
Mafia still have the cap going for themselves 30 seconds as well YOLO on the long reload
Where are the resets finally they start coming in but that was not it on this airline for it
No, it wasn't and that's really worth it with the pounds of fury push there and not unnecessary
But they are keeping YOLO perma spotted and it seems like have some shots as well or good enough angles to get the kills out
Yeah, the connections the perma playing one or two more
Yeah, one or two more and YOLO will be out and that first peek would shut that from DJ
Barbarian as well a mini strike could finish them off
But needs a level 3 Barbarian with the K91 finds it now 10 seconds left on the cap
And of course Barbarian has a strike as well on top of them having the big strikes a perfuse gets reset
That was not a big reset though. He did not have a lot of cap points
Now it's gonna have to be in Barbarian with his K91 there comes a strike on towards Konrad Kono has a good amount of
Capo is away, but it was mainly Konrad that had a lot of the monster now rotating as well.
But this is not enough. Hidden one will need to somehow get in this one.
Well, good shot into what C-Sec. That's also going to reduce him towards, well, 600 HP,
roughly another HE reset on Konrad. But obviously he was reset before, but finally the EBR gets
reset. I believe that was monster in his RHM peeking over Stildo Mafia. 10,000 HP against the
the 5000 off hit and run they are trailing a tank but Barbarian has been
committed close same for T-Sack hit they're simply starting to run out of
the most important resource in the game and that is HP after all.
Barbarian does hit a strike but Katzai goes down against Rexar, Frannac finds
Rexar in return but good job by Rexar there to find one more kill, Yuzek finding
a shot against Frannac as well with the type 5 it's 4 on 4 with the HP for Mafia
well and truly ahead and prefers on the hand now towards the sec and sad not
connecting though on towards that kind of opener but he's like still left by his
lonesome needs to somehow survive for as long as possible where front-back
coming in the meantime is going to focus on towards us a but even that he needs
to be careful that for you you say can easily tend this for three you back
well let's see he does get spotted out and it seems like you like was aimed
That was an HE shell, if I'm not mistaken, the artillery strike going down as well, and Framick bites the dust, Kono to seal it away with that EBR, and we have to mention that the EBR also 500 HE health for some months and needs to be very careful, 501, that is a possible 50-50.
Ooh, more HE coming out as well.
And there was an HE shell, Keyhan, that we, well, missed, it didn't talk about, it was like penned by Bayon for 1.1 in the K91, pushing towards the idle strike as well.
Oh, DJ getting spotted out by Kono in that EBR, who gets spotted in return by Kono once again, HE and the 50-50, this time favouring him.
Now, DJ, what is he supposed to do? Yes, UZAK falls to TZAK in that can opener, but it is a 2 vs 3 after all and against an EBR and two tanks capping with no arty strike available.
Hit and run are going to run out of time against the cap and Mafia get the second round in a row
Profuse even driving in at the end to Pat his stats a little more Mafia
They stay alive on their stronghold of Pilsen
Pilsen man name of the game anything can happen on this one and anything will happen Mafia come out swinging
That's what they need and Pilsen
will be a good map for them. Luckily enough, it comes right when they needed it most.
You know, maybe hitting one having a perma-ban is not that much favoring them now,
because if they didn't, they could have banned Tilsen.
Well, yeah, they have that perma-ban of Tundra, or maybe they're keeping it for the finals,
but I think at this point in time, that would be kind of a copium. It lose the second round in a row,
And Mafia, I guess this is exactly what they needed. They'd need to do it once more to pull Eden.
And Q-Tec, though all 5.6k.
Yeah, like I said, it penned the Barbarian for 1.1 as well. That 502 is actually very valuable on Tourist Frag.
Yeah, it put him into... I mean, it was a lot of damage for HE, but even if he rolls like 150 damage less,
then still T-Sec is a one-shot, sorry not T-Sec,
then still Fronic is a one-shot for the artillery strike.
So yeah, great job by UZIC.
What happened to Prufus actually?
Is there a damage 320 block?
Not entirely sure.
Maybe he just had an unlucky game.
It's sometimes to be like that, huh?
You've never had an unlucky game?
Oh, I have them permanently, don't worry.
It's not in luck anywhere, they know.
Maybe will.
I mean, at least Prefus ends up with cap points.
So, he did what mattered in the end, right?
He's a team player.
Right.
Would you consider yourself as a team player?
Took your hand.
No, I go for damage where possible.
How often does that work out for you?
Uh, sometimes.
No, this is ideal, Keanu. Any mafia to win out here on Pilsen and then next two rounds in one wins and all of a sudden I'm right behind Philly, you know, breathing down his neck.
Yeah, I remember he tried trolling you earlier today with putting in some predictions for you, but...
Honestly, if I went with that one, you know, I would have been right on the W one almost.
I would be one point behind.
one point behind. After the 2-0 in the chat some people were writing like oh maybe duck is onto
something. Hmm, hmm. Always onto something. Anyway, 3-2 the current score line and Mafia are looking
to equalize this one. Meanwhile hit, I guess, have to mentally recuperate a little bit, losing two
rounds in a row. It is not a big series yet but if Mafia can get the ball rolling here then all of
all of a sudden it's going to be hit, who are in trouble because, well, they won the first three,
but what does that matter if the score is now 3-3 and you've lost three in a row hit and run?
Or maybe looking for a little bit of a cheeky line up here, never mind the 2-6-8 gets switched,
it is a possibility on Pilsen, but seemingly not right now, IS-7 double top, 5-1-4, the double Fosh-B, and an RHM.
Mafia, BZ, type 5, E50, E4 and then EBR, so EBR versus RHM, we sometimes see the EBR
gets really aggressive in the beginning, it's very punishing for the RHM player because
of it.
Well, let's see, I think Mafia definitely have the firepower with the triple and four
to contest whatever hit and run is trying to do here, but on the other hand, of course
the RHM can provide a lot of roaming potential even against an EBR. Let's see how exactly
it's going to play out. Monster, I thought he was rammed against a building there for
a little bit, but no, he's just using the bush to try and find Kono in that EBR who
once again ends up going to the artillery strike. That's going to spark monster interaction
with the EBR. Is he going to try and steal the Info Tower? It might be risky against
Orzhek who could blind it here.
I don't know, most of you will be going for that.
Katzai is going to be taking back the field.
Konoh steals the strike.
So EBR and the BZ getting a strike each.
That's Konoha and Konoha.
So that's already a decent arsenal.
Good shot, though!
Against Konoha by the 140, really banging.
Farnak, solid.
Konoh needs to get out of there.
Katzai spot on by Katzai as well.
Flickering in and out of spot, of course.
with the EBR 105.
Well, I'm pretty sure he might be running radio on that one,
but for now, the fact remains that HIT kind of
get priority over the coal piles,
but Monster does end up getting reset on the information tower,
so it doesn't end up getting it quite yet.
Tries to stick it now and the reset does not come in.
So it's once again a game where HIT gets the full information
information kind of early but mafia are starting to roll into the cap once again with those e4s and
Uzek with the type 5 will be sent towards the west of the map to kind of cover for them. Ketzai intern of course is going to
try and start taking map control as Kono
ending up doing wheelies here. Not that it helps too much
They are playing on a timing here
Another strike on the east is not available for a while longer, so they can put some cap pressure
coming at boosting across, joining that one.
Wrexler might get in it as well, because they know that the eastern strike...
A few seconds left before it comes back to cooldown, two seconds now.
But they still have, of course, double strike to deny a monster bit as well,
to force somebody from hitting one close.
I wouldn't be surprised if they end up committing at least one strike,
to push monster away from that eastern strike.
There he goes, already one getting committed on towards it,
to force hidden one into a movement here.
However, Barbarian and his Forge B is in a good position,
so I need to clip out towards the side panzer.
Fury coming in as well.
It's just an EBR, a turn in their side.
He's not going to do that much to these Forge Bs.
The secondary clip coming out, panzer.
Fury tanking it in the mobility mode as well.
It has force also failed, but that's a big strike coming out
from Monster.
Triple tank being hit by that one,
and it swings around a little bit in the faces here of Mafia.
Yuzek now chasing this Fush B, Barbarian, 1125 Yuzek yet again with the HG coming out
solo performance from him, DJ down towards the one shot as well and now Mafia
it's their moment to do something about this, the Fush Bs have run out of steam,
Frannick is controlling the angles a little bit but in return though Yuzek little too far
that's an HG shell again 391 a lot worse now so Yuzek in all the way tanking it out, Barbarian
has enough shells to take down this big old type 5. He didn't get a big Ichisha from behind,
but now right now the Mafia running against the rocks here, getting stranded. Yolo left
out by himself. Konrad downwards 29 HP and monster coming in to finish him off as well
will do what he needs to do as the team captain. Another thing down for Mafia, they're not
able to find any kills right now. Finally, Panzerfuehrer is the first one to fall, but
a little too late, you could say,
Cat Mafia turned us around in a 4-on-5 situation,
it's gonna be tough.
Although, on the same time,
CatSign is 3000 HP on the other side of the map, Kehan.
Well, let's see, Rex and Orzhek in the 1-dust.
Many is what it feels like, another HE connection,
though this time around from T-Sec on towards Kono,
so the EBR drops down to a slither of HP,
as Monster gets shut down by Rex and the E4.
Now it's Fronic trying to peek on towards Orzhek,
Doesn't want to for some whatever reason right now T-Segh ends up getting the kill as on the other side of the map refuse
The other team captain to speak of is trying to solo Ketzai, but that's not gonna happen
The IS-7 is just too healthy and this means that Mafia on their stronghold off pilsen actually only end up getting a
Singular round and hit and run make it to that coveted match point
Kono will hide in A1, but in A1 will make a much point that just Mafia couldn't find any kills and then Yuzek went chasing in his type 5 towards double first B.
There was just no follow up from his teammates though, Panak with the kill went towards Kono as well and Mafia they needed to actually commit maybe the second strike as well.
strike as well to the Naya monster. His strike of one kill was not worth it, was not really
worth it, but you know. Well, what can I tell you? Split one one on Pilsen. Now all that
remains is hit fumbling on cliff. Hmm. Hmm. I need one more round from Mafia. I mean if
hit fumble you know that means first of all mafia gets one more round but that
also means they they kind of end up getting the second round but overall I
think fair to say good adjustment from hit as well with with how they played
this one and mafia up against the ropes only managing to get one here on
on Pilsen. I mean, Cliff, it's such a coin flip map.
I find it interesting that time and time again,
he had to let it go down to the wire on it.
I guess they're just willing to see where it lands.
Barbarian, I mean, he took a big old HE shell to the back,
but he ends up being top damage.
That was, there were beautiful clips
onto the really healthy tanks of Mafia.
And I think here, as on Ghost Town,
The mafia had the problem that Hitt had the early info and were able to react just in the nick of time.
They were able to reshuffle the forces just about so that it made sense.
They saw like okay triple e4, we need to kind of get crossfire going.
We need to bring both of the posh bees actually completely through the West because otherwise it's not going to work out.
So, we find ourselves in the situation that now we're looking at 4-2 for Hidden 1 going
into Cliff.
It's a more aggressively orientated map where a team like Hidden 1 should be in advantage.
Should, normally speaking.
It's also, well, if you kind of look at it this way, hit in this late in the pick and
basically had the choice do we want to play two rounds on cliff or do we want
to play two rounds of ruin because we're going to have to play you know both
maps either way and he said we are more likely to win more often on cliff than
on ruin I think it should be closing it out here on a cliff I believe they
close it out on Cliff as well. I really just want for for hit now to lose two
runs in a row so I look like an absolute 300 IQ false-eyed kind of guy.
And you keep telling yourself that.
But yeah I mean on Cliff theoretically anything can happen if I don't want
something to happen is that either team tries to play for example with with
Grille of or FV because I think both teams are good enough to react to that
they probably have trained often enough against gimmicky strats like this I
believe earlier this season we also saw Cat's Eye for example playing the stage
against CTR, if I'm not entirely mistaken, but the truth of the matter is going to be
on the battlefield in this lobby right now, it looking for the knockout punch, looking
to eliminate the Polish fellas from Mafia from the tournament, quadruple BZ75, MBY,
Batch at 25T, you don't see that so often and the 140.
Mafia 50B, BZ, Quad CS and a 140, that's the battle of the meat versus the mobility, right?
I mean, Mafia, they got a plan.
That's for sure, but it looked like they had a plan with the KKK91 on Ghost Town as well, so...
Yeah, not sure I like it.
I mean, either team will have too much influence in the beginning, right?
because of the fact that there's no lightnings available
at ECS's man
two will take the hill, two will go straight around the hill
and they will need to keep...
you know, two will go on the hill, two around the hill
they will need to keep pressuring around the hill so quickly, so early on
so far they need to push almost all the way
8 line Konrad and Yuzek
damage minus 1k on Konrad
so could have been worse for wear
but they do make it up
And now a monster is lingering there in the bad shot.
He is going to be a possible target for this double CS though.
I mean, keep in mind that WBZ, Barbarian and T-Seg,
they can also just turn around and start boosting towards the CS
that actually end up committing in.
Yes, they find monster, but what do they also find?
It is a WBZ full HP headed their way.
Rex already down towards 772 HP.
Mafia trying to cling to life in this lower bracket files.
and yes, they do have the hill, they will be able to rain down fire,
but hit and run what they're able to do in return as takeout guns.
The sec is done, not gonna have enough damage to kill Rek'Sar though, he needs to ram him as well
and Rek'Sar is not able to dodge it! He could have dodged the ram, could have been maybe a little bit ready
for it out, but he ends up falling and now double BZ, well BZ and maybe three take in the hill
and that is less than ideal for Konrad and Yuzek because Ketsai in the movie is able to shut this down
rather aggressively panzer fury with a beautiful shot as well yolo coming on
towards the hill and mafia was in a good amount of damage but the fact there was
a batch out there ends up giving them a lot of shots and if rexer suffice a
little bit longer they could have at least deleted t-seq but it doesn't end
up coming true or checking the strike on one two line yolo wants to peek cat side
but is forced back it's a seven on five for hidden one with HP lead in their
favor as well some shots from orchard coming out good damage there is now
looking towards the hill needs to be careful because he's overplaying his
hand a little bit does find a third connection as well. Ketzai peeking Yolo
with a good retaliation. Profuse is now on the hill as well. HP clawing back some
strikes coming out. Yeah big strike coming out and now with Profuse here too
I think Mafia will try it once more. Do they get the double strike there? They
end up getting only one. Panda Fury with a big shot. Yolo is gonna over peek
against Ketzai but it's this coordinated here for the side of Mafia
Sometimes going for Panzer Fury, other ones going for Ketzai. They cannot seem to decide who they want to pick up
And the midi rolls back in once more to give a shot towards YOLO. Now Profuse is he gonna overpeak this again
The cover is there from the back lines. They're losing so very much for this YOLO peeking Profuse downwards
464 the team captain will pick it up but Konrad getting repushed now by Panzer Fury
He needs the help from his teammates that is Konrad to pick up Panzer Fury who's gonna try and play the edge
Can he get Conrad out of the fight at least Conrad trying to survive for dear life moving around?
But if he remisses in the return though, Profuts goes down, DJ now finds the retaliation
But look at that the reinforcements are coming on towards the hill Franek and Barbarian Yolo
Will not get DJ either, he survives because of the heal
He rolls back around the rock round not far enough
He's like with a strike not getting the kill either and Franek and Barbarian coming to clean it up
and it's going to be hit and run with a 5-2 to complete this lower bracket finale.
And it's going to be a rematch. W facing off against hit and run.
Yeah, hit and run, make it happen here. And to be honest, I think that bad shot play by
Monster was basically a read towards what Mafia were going to do. As soon as the double CS was
spotted going towards the hilly, you could clearly see the part thing by Monster just waiting in a
push you could already see also double bz75 by hit immediately getting
diverted towards a possible push around the hill so just completely expected
from hit they end up countering almost it felt like mafia here and well the 5
to 2 scoreline at the end a little bit unfortunate maybe even for mafia because
it looked like after yesterday they were kind of getting a Cinderella story
going for themselves but well fourth of the regular season third of the playoffs after all is said
and done yeah not not the greatest performance from mafia they had a good run sort of towards the
end of last year but 2026 so far not working out for them and for hit i mean that match against w
was absolutely not what they wanted but they give themselves yet another shot at the crown of all
else that's the only one they have not worn yet barbarian at the front with the damage dealt as
well and monster with the batch at of course if you have cs is driving to you and you're not alone
you have some busy friends that are aggressively driving at them that batch at dpm really starts
escalating. All in all Mafia tried they did not succeed it's gonna be hit and run
putting them in the finals themselves in the finals deserved I guess over the
course of the bout we have our grand finals you know we have hit and run
versus W but we also of course have the NA grand final coming up between dopamine
and stacked. Yeah of course I mean it would be a little bit crazy for hit and
run to play best of nine into best of nine into best of 11, like back to back to back.
We also have the OLF going on currently. And there we saw two matches yesterday. We're
going to see one today there. Interestingly enough, it's also going to be a rematch of
the upper bracket finals where yesterday, dopamine ended up looking superior against
stacked to be honest but you know sometimes a good night's sleep can make
all the difference in the world they're going to be taking off stacked once
again they took I guess what you could call a detour through the lower bracket
against Babology completely and you know stomping them to the ground but before
we talk too much about that match first of all let's head towards some
replays and then we'll be back with some NA action
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Well, hello and welcome back to the Orla Final. It has been some time, Bunter, but we've made
it through all the qualifiers, through all the playoff stages, and just two teams are
remaining. They saw each other yesterday already in the upper bracket final, but this time
best of 11 might be a different story? Yeah, maybe we saw yesterday Stacked played against
Bibology and that was a very one-sided affair. But the same can be said with dopamine vs Stacked.
Dopamine did look like that stronger team, so we will need to see if Stacked had a good
little reset overnight, thought about what they want to play and I've come back with
a bit of fire here, which they'll definitely need against Dopamine. I mean, they had kind
like you know the the build-up opponent to get some momentum and some team spirit back getting a
very clean 5-0 against Burbology but Dopa is a different game right yeah I mean the 5-0
with the upper bracket final as well I mean this is a little bit of a like a warm-up I think so
we'll need to see if they've come back with a bit more yesterday Dopa me work clearly the better
team in the game yesterday but things can obviously change. If we look at the OLF
rewards here, 15,000 US dollars on the line, 8,000 for the first place, 15,000,
is that 150,000 gold and 50,000 bonds, no small reward for this first place finish.
I mean you basically double up your monetary rewards for winning this
match, 4k secured for either of them, another 4k for the winner and we are
We're starting off on Muravanka, a map that we have seen earlier today already.
How do you feel about the matter on that map?
Well, I mean, we haven't seen it.
Obviously, NA is a different server.
They have different styles.
We saw it yesterday.
We saw some different tanks that we haven't seen on EU yet on the map.
So, I haven't seen that much NA, I'm a bit afraid to say, so...
Take a quick look at all the nicknames.
I know how this works, all right?
I can read all of these, probably, but I think Stacked have one player, I'll struggle with
the name, but the rest I'm fine, native English speaker, it's all good.
Okay, then show your expertise on Stacked now.
What?
Jogjam, Eternal, Def, External, OP Hacker, Sebastian, Kenway, and Ethan, there we go,
no problem.
I think his name is Yolompe.
And it's a weird name, it's a Yolumpy.
The X was replacing the O's because the name was taken or something like that.
But yeah, a bunch of those guys have been to WCI this year, a bunch of the dopamine
guys have been to WCI last year.
Stacked obviously the team that won the OLF three times already, but many great performance
all across the board at 3.6k damage, like nearly 3.7k, 2.5kkd and nearly 92%
We saw some questionable plays in the Yotank yesterday but she played a bunch of
different tanks already, so IS-4 we saw it on Himmelsdorf very effectively being
used against Deft in the Blizzka. 70-30, do you think that's justified?
Yeah, I'd say that's fair. I mean, dopamine did school them before. As you said, Mellie,
the standout player in the IS4 yesterday on Hemmelsdorf holding the line, kind of showing
the boys how it's done on the NA. But yeah, it's going to be, I think, stacked. They're
going to come with more to play here. I can't really say how much of Anchor's going to be
played and they do some questionable things at the best of times. And this is a best of
11. So this is a lot of games and the best of 11. So even if you go to zero down three
zero down, there's always potential to come back if you if you keep your head in the game.
But starting off with Morrow, then it's a cliff Himmelsdorf Tundra or Himmelsdorf
and then Tundra, but a final being Pilsen. I mean, with a being best of 11, you kind of have
to play almost every map on the Rubeberg, Sundriver and ghost town going out. So yesterday,
that dopamine were very strong on Himmelsdorf.
I don't really know what to make of it, to be honest.
I think one important thing that was definitely kind of like the go-to
question mark around stack yesterday was their gimmicky tank selection.
We had a bunch of like SCFV, Griller on Cliff,
where we weren't sure if that's kind of like the way to go.
ago. Some of it worked, some of it kind of wasn't supposed to work and worked anyway,
but then a lot of it did not work at all and that's the result of yesterday. Dopamin, taking
the match in a fairly convincing fashion, I would say. Maybe today, Stack will come
with a different approach because even if you can argue the earlier stages of a best
of 11 are not too critical. We still have to consider that if dopamine gets a lead and
gets the match going, then they will not just fall back and let them catch up, right? They
will just take the victory and if it's a 6-0 or a 6-1, they will be fine with that as well,
even if that ruins our predictions.
Yeah, but I mean, you're talking about the gimmicky things with the grill and the STLV.
We've seen the 114 Chinese tank destroyer taken so I'd say that's even more gimmicky to be honest
I have no problem with taking a grill or an STRV on cliff
I think it can work out. It can be quite difficult because you don't have a fighting tank. You've got an overwatch tank
so
We'll need to see I mean we have cliff later on of course here in tomorrow
I'm quite curious what the style is gonna be. I don't think it's gonna be that different from you
I think we're gonna see a lot of bz easy 50 ends
Interesting to see, double blisker, that's not something we are used to seeing on Muro.
It looks like Stacked is going with 6 BZs. Never mind, Seaverse playing the E50M and
the 140 for external. Double BZE 100, one blisker, a light tank for Dopa together with
the 140 and the 430U.
Yeah, you 100 a tank not often seen on
Muravanka, we'll probably see him going to the middle somewhere, kind of like a mouse replacement.
Viscavita used to be very popular
before the ability was nerfed, obviously with that onslaught ability
gets increased speed, and Visc has a very powerful tank in this game mode, 850 alpha from close range,
obviously with the drop-off, but yeah, opening-wise, Ferret going for that info tower,
doesn't stick it though decides to back away no light tank on stack side so
just trying to bait out a plane bring as the info back way takes yeah decent
amount of damage blur hockey and melee all shooting on to him a few bounces
coming out but still very good damage but in the meantime stack to get that
triple cap with the triple bz 140 and e50m on the one line to counter against
any repushes stack see decently set up here no I mean the HPs are obviously now
coming back in their favor we saw a bunch of trades going either way over with a
good decap and I think Super Misha also took a very good position there the
strike in the middle was taken either way so Kenway has the strike he just
needs to be careful that he doesn't get eliminated before he can use it because
he is on a potential one shot for PM and with a bit of ramming damage that
could be the end for him. Yeah PM actually gets the rolled. I think the alpha of D100 is 530 so
So, bit lucky getting that role, PM still alive,
Beth will need at least two shots,
or external to assist him with this.
In fact, they seemed pretty well set up,
but being forced into push into the open,
PM goes down, but their situation is not that much better.
Ethan and Opiak are forced to repush into superior
number of guns in these BGs.
Opi being focused at the moment.
Sebastian giving cross shots, external,
kind of forced to not assist,
because of the 430, Melly down to one shot though.
There's some potential.
the RHM is giving a lot of damage. Damage from dopamine is not really coming out of the
stacks at the moment, but they've got such a big HP lead, it's going to be really hard
for stack to pull this one back.
Yeah, now obviously the guns are equalized as well. Chopa should be the next one to drop
directly after two tanks being picked up on the side of stack, we're now down to three
tanks, bounce here, Siba should be picking him up, there we go, but two against four
with this kind of HP disadvantage should be not within the realm of possibilities anymore?
Yeah, I disagree. I feel Stax should have stuffed the cap, actually. I don't like the fact that
they boosted off it. Don't have that light, so maybe he would have been able to get some decaps
with boosting into the middle. I don't think that gains them anything. You see 100, we call it a
bit of an interesting pick, right? We don't see the 100 very often on Murrow, but the fact that
there's so many fences and there's a lot of beesies on stack side, it means that the E100 is
pretty strong, a lot of HP, good ability to absorb heat rounds. Yeah, obviously the APCR of the E100
does not have any issues with the fences. Yeah, so solid performance by the opening this first
round. I feel like stacks folded a little bit under minimal pressure. I feel like they should have
stuck this cap out and seen what they could have done with it because boosting into the middle
when the 140 and the BZ hadn't come close yet, they were still on the outside so they could farm
them going in as the 100, as the RHM in the forest, that's all providing the crossfire.
Disagree with the play, but some fight, opening good fights between these two when the first
came around. Yeah and I mean I mentioned that when it was still happening the fight Kenway had a
strike but he didn't use the strike or at least he didn't hit anyone so a bit of loss damage
there as well, but 5 BZs obviously kind of like ending up not having enough DPM to withstand
the high impact gaming here from WoW and Blur, both really close to the maximum you can get
out of this game, like WoW panning 7 out of 8 of his shots and Blur with 17 out of 18.
Yeah, the damage was racking up already at the beginning onto Kenway and then maybe he was a
a bit over eager. He put in two shots but then it was just the game for him.
Well he took a lot of damage going to that position. Yeah, but like white
reads and tried to get like a better strike. There were a bunch of targets
spotted no? Yeah, but he could have drove in a bit more to the left. I'll agree
with that. He probably should have and so it was I think it was Melly Hockey and
the 140 of Blur who gave him shots on the way and he was probably tracked but I
I think stacked overreacted in my opinion, but things happen and they're going to need
to come back to this next one a little bit stronger, South spawn.
Again, Murrow is not overly favored in terms of spawn.
I think the North gets a little bit better forest.
Better access to the cap circle in the middle as well now.
A little, but it's not a decisive difference.
I think they had a little bit better positions in the forest.
And around the Kappa area, it's kind of the same.
But we'll need to say, as I said, a lot of BZs
coming out on stack side.
And I think dopamine are setting up
to receive aggression from stacked.
You know, this year 100, they stayed pretty far back
in the beginning just to punish stacked on the way in.
And I think dopamine are reading stacked at the moment
and trying to counter their aggression.
No, I was checking actually like from the stacked players, not a single shot of a BZ bounce, they just didn't have the DPM.
Yeah, but they also got farmed a lot, like the BZs in the 140s, but when they boosted onto the outside, they're getting peaked by tanks above them, which means like when you're aiming at the turret with a BZ, you have such a long reload, you don't want to chance a shot, right?
you kind of just hold your shot sometimes. A lot of the BZ damage came at the end when
the tanks of dopamine reboosted in with the BZs, Mali and the other BZ. So yeah, we'll
need to see what's going on in this game, but take the lineups away, Phil.
Yeah, it looks like Stax is staying with their heavy BZ focused lineup for BZs. Now it's
3 for 30U, 140 and E50M, death this time in the RHM. Ferret as well, RHM, WoW and the FoshB.
Misha in the for 30U, below 140, Hockey E50M and two BZs. Nobliske, this time.
Yeah, they're in their teams. They swap their lineups around like the Ukrainian teams on EU.
But yeah, solid lineup by both of these teams. Pretty similar. Two BZs against three,
but they have this Fosh as well. We need to see the Fosh is the interesting one on this map because
there's a lot of ridges and things which tend to not favor the Fosh as much. But initially,
Info Tower coming out by Ferret doesn't get reset on that one. Kind of surprised external
doesn't try and blind it. Ethan takes two shots going in by Melee and Blur, so good shooting by them.
Yeah, now the Fosh is there and if he wants to overcommit into the cap, it might be expensive.
Yeah, that's probably that. Melly, two times, both the times hitting the shots on the BZ going in, it's not easy with the BZ on that range, so as we saw in the beginning, she's a real standout player for the open mean at the moment.
Now we have to see obviously how the situation evolves around the radio tower.
There are a couple of guns aimed towards it, but the radio tower can be taken much quicker than the arty strike.
And Steg is able to get full information and that obviously will allow them to also potentially get some more presence into the eastern side where the forest is.
Yeah, it's a real slow game at the moment, which I'm quite surprised at.
I feel Dopamine are waiting for Stack to make a mistake.
I feel both sides are waiting this.
I don't really know what Death is doing in the light tank.
I feel he needs to be in this forest, kind of getting some information.
Infotaur obviously was used, so there's a rotation coming from Dopamine's side, but
double cap pressure now.
Stack turned it not a bad position to win this game, actually.
I mean I'm a confused because like Stac who is the team that used the radio tower and should have received a bunch of good positional information
but then they didn't really use it when it happened to get some presence for the light tank. You mentioned a death playing very passively around the H5, J5 area.
area. The push is coming in now, they have 11 seconds left, then Melly is already there, so
taking a bunch of damage, but that's what the BZ is supposed to do. The 430U coming in very healthy
and now the DPM matters so much. E50M coming in from the side, external tilt is immediately down
to 1k HP, being picked up immediately, and there is the first kill. Yeah, OP Hacker trying to boost
out Ethan and Sebastian in a little bit of no-man's-land. Stack just do not seem synergised at all,
that it's like you open a rock and some ants come flying out Sebastian gets
focused out easy 50m with the DPM hockey will pick that one up OP being focused
out in the meantime and such a simple move by dopamine something that stacks
should have predicted absolutely becomes there undoing Ethan now the next
one pulls back by an ounce blur does fall in the meantime but it's not
decisive because the tanks from dopamine are already going back to deal with the
BRHM and Fosh in the north to double BZ in the fourth video in the south hockey
will pick up Ethan, but it's not going to make a difference here. Death has most of
their HP and their HP is half of what they'll put me down.
Yeah, I still wonder why they are pushing in so aggressively, for instance, this BZ is completely out of game, and there isn't enough cover fire for this overpush.
We saw the E50M and the 430U, both those DPM and boosted tank with the reload.
just like you see it like 2.6 k hp left on him hockey fighting multiple
tanks in a row and still being alive there was no punishment at all for
those strongly pushing tanks on the side of dopamine just really no
punishment at all and this is a predictable move I mean melly and the
other melly was a front of car and the who was behind her but they were
unspotted almost until right on that corner. But this was a predictable move. It's the only
move that can be made on dopamine side to get these decaps and stack that is not ready for the
obvious things. No, I mean, a bit confused because they had, I mean, they had a full match against
dopamine yesterday already, right? So not great, what we can see here. Yeah, I mean, it is dopers
mapeg, but I don't feel like we saw any unique strategies. I mean, dopamine open pretty standard,
and then maybe they think it's one of Stax's weaker maps, but I feel like Stax are making good moves,
but then when the fight happens, they just collapse, and we saw it. They boosted on to
Hopi Hacker and Eternal. They tried to boost out of there, and then dopamine,
you know, they don't let go. They keep going at you, and we saw Sebastian and Ethan just in the
open just getting absolutely, just in terrible positions. The positional play on an individual
level by stack is just not there at the moment. No, I mean Eternal did one sort of damage,
he didn't even fire a second time and so I mean 14-14-13 for Hockey and 11-11-11 for
Super Misha, so that is the damage that you want to see from those high DPM medium tanks.
I mean it's right that these high DPM mediums, especially for close range, this isn't a
a pan-rate issue, right? I don't think it's a player-skill issue to be honest. I think
it's a positional issue. The players are not taking good enough individual positions to
cover their teammates in the cap because of that they get run over with minimal punishment.
You could argue this was just a repeat of the second game, of the first game.
Yeah, I mean it was full tanks pushing and we mentioned it. Melly took the brand of the
damage in the BZ-75 and then full HP 430U and E50M were just like too much for Stack
to handle and there was not really some shielding ongoing, Eternal tried to leave but maybe
should have just tried to stay behind his body and then one thing came to the other
and snowball effect for Ropamine and they I would say well deserved second round to
take the victory here.
It's a repeat of yesterday and that is not a good sign for stacked obviously it's best of 11
Which means you have a lot of games to get through but
Stacked need to step up if they they want to compete here that these two teams are meant to be reasonably
The same level right there. It's kind of the the NA Garby
The kind of the mafia hit of NA server and right now it's boys to men
No, I mean are simply better in this in this current matchup
So, it's Cliff.
Cliff is, I always say, it's one of those maps.
It's decided in the first 30 seconds
where both teams make their moves.
We'll need to see if stacked have something.
It's one of those maps that's so hard to predict
just because of the positional play.
It's less about player skill.
It's more about just does your opening
counter the enemy's opening,
but I'll take the lineups away with this one, Phil.
dopamine
switch it around 60 tp
double 60 tp one bow combo bz 75 batch at double cs and 140
not 13 getting
just stay
no i don't like you
triple bz
160 tp double cs 140 on stack side
quad bz m5 y cs and 140
they can they can pick the tanks in the garage by the way
I mean it's visible towards the other team obviously, the lobby has, but still, I mean they have like 40 seconds or something to load in and so on, at 60 seconds in total, so latest after 15-20 seconds everyone should be loaded, everyone is reloaded now and you can see two tanks are going towards the bottom side,
and Ethan will try to go towards the donut while Melly takes the cross. Looks like she will make it around the corner.
More or less no damage taken, one shot from the BZ is coming in. There is a bit of a fence, so it's a bit of a difficult shot as well for them.
Misha makes it up without any damage taken and Dopa Mean with a decent position.
Stack will get the initial strike plus information tower combo, but no major advantage for now, right?
It's not great that the stack tank stopped and only delivered one shot.
It means they're a little bit slower into the mid.
Sebastian and Kenway will try and get up this hill.
We need to see how much damage they take overall.
Sebastian 1k for now.
It's not that bad actually if Kenway takes maybe one more.
They're pretty cheap to take this hill actually.
Stacked yet again in a prime position in this game.
Well I think the repushing will happen immediately.
Yeah, they're repushing towards the donut but the team of stacks see this.
They're leaving with the 140 and busy.
They're in good positions.
stacked on making the right moves in this game, big damage on Tevova, drives him to the rock as well,
forced to boost forward, external and ether in the meantime after those BZs go around the corner,
they boost into the middle and Hockey left alone, the tanks of stacked on the hill are overpushing,
to see a stacked in a prime position in this game.
No, I mean, there is a good reaction here that we can see from stacked BHP's are still fairly even,
but a bunch of those BZs are a bit out of game and now with the kill being picked up,
The next one should be falling pretty soon, a bit of an interesting boost here from Kenway gets
tracked as well and kind of goes sideways towards the tanks aiming from the bottom.
We see the HPs are still fairly even, Deft should be able to put in one more shot before he gets
picked up but blur actually the first one to fall and that means that the CS stays alive for now.
Yeah for now Melly will have a small strike though so I wouldn't say that
that death is going to have so much of it, more of an impact in this game.
This is more important though, if Chopper kills Eternal, there's definitely some potential
here and he should.
He will have the next shot, orbit, Eternal heals, no small strike coming out, Chopper
gets eliminated, Ethan picks up Ferret and stacked, finally, putting one on the board
and this one was well deserved, really nice by stacked.
Good movement by every single player, no real big mistakes, which is the first time I can
say that.
I definitely agree with you, even though they maybe saw this push a bit late, where only Vova was spotted and also fairly late,
they had a great reaction.
It wasn't only Vova.
No, I mean, the Ferret was spotted at the very beginning already. Maybe he just gave it away.
If one tank crosses, there's always going to be more, and if it was Ferret, Ferret went way too early,
which gave stacked sufficient time to get to positions.
So there was literally like, it's a pretty simple game, but Stacked made zero mistakes.
So it played out perfectly, like internal and who was the other one on the doughnut?
The other BZ that ran, might have been Ferret, I'm not sure.
Oh no, not Ferret, sorry.
It might have been...
Wasn't it external and the 140?
Yeah, it was external and one of the BZ's, Ethan, it was external and Ethan.
They ran on time.
Doberman just leaving that 60TP in the middle, just allowing him to get isolated.
They boosted across with too much.
They have a 140 from lower.
If they boost over, Mali can even reinforce.
If they boost over with just like two BZs, it would have been fine, but they went with
three, and that's way too much.
So it allowed-
Yeah, and then there's also like an overmatch onto Hockey, right?
Like Hockey was the only tank left on the middle area, and he had like three or four
tanks against him.
and then Chopper and the hill area as well, like fairly isolated, just took too long.
Yeah, I don't know why they sent the M5 Y across. That's such a weird one. Like if you go,
the M5 Y is a tank that's only, oh no, they didn't have, oh, I'm thinking of the eternal,
sorry about that. No, no, they boosted three BZs across, which was the mistake. You should
only really boost two across, because that just leaves hockey isolated with only melee that can
cover. Chopper gets bullied off the hill because it's two BZs, there's no way he can realistically
win that. But yeah, Stax played this out perfectly. It's like I said, looking so meek and pitiful
in this Muravankas. Coming back on the cliff strong, cliff is one of those maps where it's
just the on paper weaker team can pull rounds back. That's one of the reasons I love cliff
so much.
Yeah, and obviously also death surviving for quite long, doing a good job there. 4.5k damage,
really impactful damage as well because the CS like was dropping to 40 HP or something
like that and still giving a shot here and there and in the end I think good reaction
right? Yeah, OP Hacker had a really nice shot on
Blur we didn't really see it but that allowed the CS to stay alive and I don't think it
makes a difference in the game but it's still a good shot from OP Hacker from the middle
with a BZ on a 140, it's like 500 meters maybe, but even with onslaught modifiers, they're
still not an easy shot.
Yeah, it's marked as 640 sniping damage, so that must have been the shot.
And yeah, an important one as you mentioned.
Yeah, it picks up the kill.
I mean, having that 140 in the late game with the CS dead in the balcony, would have definitely
made the game a lot closer I think, but that was the past and now we're looking into the
future.
Lineups are going to be quite telling. I feel like this will probably go one-to-one, but
hopefully Stack can get some momentum in this game because I want a nice long game here. I
don't want just a one-sided affair. And the sites being switched, I don't think it makes a major
difference. We saw the usual positions that are being played on the different sites. The position
that Deft went into with his CS, Melly obviously took the position on the other side. It's not
same position but they have like very strong impact on both sides. The thing with Cliff is that
each side has its own little advantage but they kind of equal each other out, right? So south has
the balcony position on the donut which makes them have a little bit of a stronger donut but
the north has a little bit better on the hill because you can back away into the low ground on
the hill much easier than you can on south. There was also Melly's position it's not such a strong
position it's not as strong as the south balcony that we're looking at just over there but
it's still effective and north does get a slightly better middle but overall it's still such a solid
50-50 map but when that map was made chef's kiss honestly that enables both let's start with stacked
four BZs, make it five BZs, a 140 and a YOTANK and on dopamine side it seems to be that they
pick three 277s, a BZ, E50M 140 and a blitzker, a bit of an unusual thing, no?
I hate the 277, it's just it's a bad IS-7, in this it's a bad BZ, there's nothing that the 277
really gains over a BZ. The turret armor isn't very good, it's not that much faster than a BZ or
an IS-7. I personally absolutely hate the tank, so we'll need to see the outgoing lower side.
They're gonna go for that straight fight, and if Ethan commits, it could be really good for dopamine
actually. Yeah, I mean, we'll have to see if they commit directly through. It seems like they got
spotted immediately. Ethan decides to kind of turn around the wrong way, puts in a shot,
but I'm not sure if it's worth it. Obviously, they are going to commit onto external immediately,
but the moment the balcony positions are taken, the VCs from stacked will fire back immediately.
Yeah, dopamine playing high risk, high reward, pushing onto external. They haven't gotten the
damage yet. Ethan's run all the way back and stacked now have the high ground, but they've
committed a little bit too much into the donor. Middle control has been succeeded to dopamine.
Such an interesting game. They have the low ground, but also the donor. I think now the
tanks of stack that being a little bit slow with it but they're deciding to abandon that 140 on
lower side and go for these tanks in the middle while trying to reclaim uh while trying to hold
the donut control the blizzka is trying to re-bush on screen external is going down but i don't think
that makes a massive difference melly getting up that hill she's wasting a bunch of time which is
super important it's going to take them forever to kill her if damn going around the hill as well
the re-bushing to the donut is ongoing opiacal depth being pushed out in a 4v3 big strike hits
onto over and blur but big mistakes coming out from stack not sure what they want to do and they're
getting completely punished for it. OP hacker goes down he would die there anyway to melee on the hill
in the meantime eternal is pushing on melee he will win that 1v1 that's gonna take some time
big strike coming out ferret's gonna peek it we'll see if he takes any in return
but a 1v1 against aethern and chopper that's quite an important one as well. Melly's wasting so
much time oh my god how is she not bad yeah also external there are in like
initially he was getting around but the inspire immediately being out of the
game will make a difference because the moment this push happens we will see
another inspire coming in from blur and then the 277s are definitely the better
single loaders with the increased DPM both from their own ability and
And obviously from the inspire of the 140.
Such a poor game by stacked.
I mean, they saw that dopamine were pushing through on the 140, so they went to the balcony to cover, but they seceded middle control and they'd already driven to the donut.
So then they have to drive all the way back and they leave OP Hacker and I think it was the Ethan.
than the donut to cover, and then try and chase down Melly.
But Melly makes a super good play,
boosting onto that hill, which is still alive now,
a constant thorn in the side.
And what you need to understand is,
Cliff is one of the fastest maps in World of Tanks.
It's where you need to be the fastest.
That's why we take disease, because they're so, so fast.
But Melly, sorry, getting up that hill, wasting so much time,
really punishes stacks so much.
So, the Stacks really outplaying themselves here.
This was a round they could and should have won,
but indecisive decision-making on a technical level
punished them so hard.
No, and I think it's also one of those things where
it's not just what they did that was wrong,
it was basically that they didn't go through
with what they did, right?
They ended up first pushing down,
then they decided, ah, let's go somewhere else,
and then it was just here and there taking so much time
and then didn't just work out at all.
I think dopamine did a good job with taking cover
with their 277s when the PCs had arrived
and didn't just take a bunch of damage for no reason.
Farid did a great damage as well,
blocking a bunch of damage too.
But yeah, I mean, external, you can't really blame him.
He was the 140 at the bottom,
dealing four shots of damage,
at least getting the inspire out.
but the rest of the tanks, you're just like
driving around way too much.
In English, we say having your cake and eat it.
It means you want two things, but you can't have both.
They wanted to control the donut and control the middle.
So they went to the donut first,
but then they split three tanks off into middle.
And so Melly goes up the hill,
the E-50M of PM goes around the hill,
and that weighs so much time.
There's three tanks fighting two.
stacked and dopamine are already killing that 140 so they have the advantage when they want to
repush. I think that Misha went for the 1v1 on the lower side. I think that was a bit unnecessary.
I think that was just ignore Ethan. Ethan's not productive. Just go to repush but this is stacked
out playing themselves. You either commit to the donor. I feel like you always keep one in the mid.
They saw that melee in the 15th were there. They knew they had to keep at least one tank in the middle and they didn't
See, yeah, this was this was stacks game really was I have to give some credits as well to dopamine because like sometimes
this the kind of innovation that gives you the surprise effect and
Stack is a team with a lot of experience. Maybe they just didn't expect this kind of a push. I mean, I don't feel that this was
was so well played by the open mean honestly. I don't think I feel pushing through lower
side is something that's very difficult to do and is very costly.
And they did it anyway and they made it happen, right?
Yeah, but it wasn't one because of that. It was one because of the play about the E50M
and Melee going up on that hill. You know, it was two tanks wasting the time of three
tanks, which means that the open mean have enough time to kill the one two line and then
rotate back, repush the donut. They have the advantage in donut because there's three tanks messing around with them.
It's that they won this on individual reactions by individual players.
Either way, they won the game. And so that is all that matters. We are going to go for another all time classic world of
things map. Kimmelstorff, the next one. And I hope we'll have a good preparation on the side of stacks, because what I've
seen so far was not very convincing, aside from this one game that they took.
Yeah, I'm agreeing. But they had potential in that last game. Stacked probably should have won that game.
If they had better reactions on a tactical level, they probably should have won it.
So we are seeing life from Stacked. This could have easily been 2-2.
The Murrows know that dopamine were just better, but there is potential in this one.
So Hemmelsdorf, a map where I believe dopamine took a 2-0 yesterday.
I'm not sure I stopped my head, but it's likely to come out with something interesting.
Maybe five CSS.
It looks like a bunch of American tank destroyers being played on the side of dopamine.
We saw yesterday, Sieber is playing most of the damage dealer tanks. It looks like Eternal is the one picking the T57.
After a lot of switching, we have two Fosch 1140, type 5, double BZ and the T57 on stacked side.
WoWer and the IS-4, type 5, CS 140, Blitzker and double E4 for dopamine.
I think it was also a matter of Melly spawned on the very much eastern side and over spawned
directly where the road towards the 5th line starts, so they just decided to switch because
of better positions, so maybe you can arrive there 2 seconds earlier.
The cap is being taken by Stekt, but keep in mind that there is a CS on the hill and
the CS will be able to sooner or later generate a strike.
Looks like the cap play is being abandoned and now they are trying to close in onto Ferret,
Ferret has support. PM and Hockey in the E4s are available but not really helpful here
because the first Salvo already came in from the Fosh piece.
Yeah, I'm not sure the Foshers should have focused on Ferret there. They won't be able
to make the kill because the T7 is not there to clip him in the behind. Kenway remains,
Ferret goes forward to trade. They're pushing onto these E4s but it's not that easy. Chopp
on Michelle and Blur are there to cover. Opiac can mix the peek but he's only got four shots.
Takes a lot of damage for that. We'll have to wait until he's in the healing part of
ability Sebastian already is but he's full HP so he heals nothing. Not a great
one there, Vova comes in with Ferret to pick up Kenrik and we heals over that
threshold but Vova will be able to kill him in the next few seconds. The CS of
Melly is out of the fight right now for dopamine so Stack do have a window to get
back into this game. External needs to be giving permanent damage and he just
isn't on that corner. Death down to 500 HP to the fight the self not going
stacks away and this fight here stacked to have these fosh bees and these foshes just
constantly on reload they didn't get the damage out that they needed to get into this game.
Yeah I don't know if OP just emptied his clip already because it looked like he was reloading
and then kind of like stopped reloading but Kenway should be the next one to fall and the
repush is in full force. Dopa means still with all their tanks alive look at that shielding there
Chopin now driving in taking another shot from external. I think external will pick up the kill because hockey ignored the one shot
but very convincing round again from dopamine and
Yeah, the coordination of having forces empty their clips into ferret who survives basically on the same amount of HP
That he was after the first salvo was definitely not optimal
ferrets yield quite a lot. I think he was down to 700 in the end the game with 1400 so
So this could have worked if the T57 had put Ferret in the behind when Ferret backed away.
That's how this could have worked, because then Ferret would have been out of the game,
it would have been one tank advantage, but putting your shots into that type instead
of the E4s means that the type takes the damage and you don't make a kill.
So then when the Fosh is pushing the E4s, they've got less HP, they've also wasted a
bunch of time, it's just poor by stacked.
And I think the most important thing is it's not like an E-50M, which does a bunch of shots and then continues firing.
The force doesn't have unlimited shots, right? Like because you only have six shots in the magazine,
you're basically emptying the first clip and then, well, do you half reload it or do you like keep four shells in?
So I think three of them had like two shots left and maybe like the third tank was the T-57,
that that basically came in like as a second wave uh i'm interested to see in if op actually
reloaded the second clip because he fired 554 so uh he had a good amount of healing with one and a
half k the second clip i don't think he died that early like maybe he did a mistake with reloading
or something bear in mind that fosh reload is a long time that's the thing and you need some
downtime while that fosh reloads and there was no downtime in this game so they wasted a bunch of
shots on ferret and then they didn't have enough to kill these e4s and it just didn't work out
if ferret dies there the tvd7 he made a mistake i don't think the tvd7 goes forward i think he
makes crossfire because he could have clipped ferret in the behind and killed him i think either
Ethan made a massive mistake there. He drove in a way that was really bad and
Got punished by the e4s and he ended the game on zero which had never happened. I mean he fired four times
So it's not like he got a 4-4-0
4-1
4-4-1-0
Yeah, that's horrendous
But I mean this is a close quarters fight
You got a pen at least one shot at this level like you are in the final. He had this hit one, right?
So it's already yeah, but that's not how that works. I can hit one doesn't mean I pen it
But like hitting a shot and not even panning it that's embarrassing is that at any level you need to connect the look I'm a harsh critic
I'll tell the truth, but at this level you double your prize money if you win these games lads you realize that
Well, I think the guys from dopamine have definitely noticed the difference between winning and losing because winning seems to
Give a lot of fun to them and they continue doing so that works
I always preferred losing so I always got second but it can be said I mean
stacked need to step it up here a little bit that there's in every strut they
make this potential I can see the potential I can see the tactical
mindset it's just being let down by by micro decisions but either way looking
the lineup stacked. One type 5, a CS, a Fosh, B, Quaddy 4. Dopamine with the double type,
Hurricane, K91, an usual tank for Himmelsdorf, a 140 and double Fosh.
No, I mean the type is definitely an easy tank to play for even. Maybe he decided BZ is not the
greatest choice. Obviously BZ against type is not the greatest combination because you have less
Alpha, they have kind of like less everything aside from mobility and a close combat fight
that doesn't really help you.
Here I'm driving towards the middle part while four tanks are making their way up towards
the hill and external and OP Hacker might have a nasty surprise waiting for them.
I really don't understand this K91 pick.
It has a really good camouflage so maybe they were just like...
So does full 30U, no?
Yeah, that's true.
That's true.
But maybe if you need to like decap or something, I don't know.
The 30U has more DPM, obviously, with ability but no strike.
Shots being traded here, both FCSs are getting a shot into each other.
But I think on the site where the K91 is, we can now see that sooner or later the E4 gets outspotted.
Hockey is spotted as well, and he might actually get punished for that if he's not very careful that makes it around the buildings.
Yeah, but Hockey is using the camo to spot for his team, Sebastian takes one from Vova.
And the more damage Sebastian takes, the easier that 1v1 is, so the camo mechanics being abused.
And here OP Hacker, an external force to run away, OP tail between his legs.
And they're going to need to make some kind of play here, because dopamine have complete heal control.
And Dagon and Stack are going to take punishment driving down this one to line.
Ethan takes one, Occhi shoots, gets spotted, takes one,
probably should have taken a second one, better necessary by Occhi, wants to deny that strike.
But I'm not sure if it's worth it for an E4 shot.
No, I mean Stack got the middle strike there, taken by the E4.
BHP's are still very close, but Dopamin is making good attempts here to play the crossfire
And now he got finally punished again. You want to overstate his welcome
Oh, this right is being deployed 450 alpha now and there he is out of the game
Maybe a bit too risky or maybe a bit
It was just unnecessary but
Exactly like this was very greedy and ended up kind of like an unnecessary death. I
mean in a
Couple of days ahead of us, so maybe he had some other idea
But external going in trying to take that strike takes two shots or she's even again and gets absolutely deleted
Yeah, he's the not the standout player for stacked at the moment and the standard player for dopamine
Is it I mean
But
Ellie does go down there. So that's dopamine star player out
PM peeking trying to get shots in the effort doesn't connect it
HP decently even with stacked having an extra tank, but I feel this hill control is kind
of the extra member of the dopamine's team in a slow game, Ferret rotating, trying to
chase down Eternal, but Eternal should get the strike here, bar a miracle.
OP Hacker just peeking with his gun there, there are sensors in the front of the gun
where you can spot from without exposing too much of your tank.
Eternal does get spotted but OP is not peeking, Ferret's coming forward.
early activation of the ability yeah it might be for the speed but he's
porting it on not like this wasting the ability op gets a good shot in there
eternal is there as well and they know that ferret in the healing part of his
ability so they want to focus them out below will probably take out eternal
Bounce around this corner op has one more shot leaves it to the strike which
which is good. OP misses another one. You're playing on NA brother, you've got the ping.
Blur doesn't connect it. Looks like Eternal will take the strike, but bear in mind he's
a one shot for that strike. Chobba hunting down Sebastian. Sebastian gets safe, so waste
a little bit more time, but he's not on the camp.
Yeah, but Chobba's saving one shot for Misha. Bova is chasing around Deft, which is a big
issue for him. I don't know. He's reloading intuition into HE. It looks like. I don't know,
from HE, gives one to Vova, but that should be his last shot. It was a tough one. It was
a compendative one. It was a weird one. But dopamine still do come out ahead.
Yeah, I have to wonder what happened there with OP. I mean, I understand that there is
a strike and she wants to kind of like minimize the wasted shots but bouncing
them directly after is not helpful especially on this system. The last shot
he didn't he didn't bounce. He missed like he fully missed. Even worse right. Either way
Dopamin picking up the next kill you mentioned that they had a good crossfire
controlling the hill and even though Hockey was very greedy he ended up kind
delaying the taking of the strike for quite a while. This is match point now, 5-1 obviously,
this is the best of 11, so last chance for stacks, any advice you want to give them?
Okay, the game fellas, play it better than what we've been watching.
I mean, maybe sub-eaten though.
Yeah, I mean they have two players available on the bench, your favorite South American player,
Yolompe and John as well. I don't know Yolompe. So it's not John Jan from Columbia, right?
Yeah, it is him. I thought it was a different John.
There are two guys on the bench, both from South America. One is John, one is Yolompe,
but then there is another John. I think his nickname is John the Terrible. That's kind
know how he's playing so far this is just a weird game hockey such a strange
one got some spotting you know what's funny about hockey as well every time
he would shoot he would drive forward right to not get shot back he got
spotted without shooting he didn't realize how close he was so he just got
spotted and he took a type and any foreshot so he didn't move and that was
quite funny to me I watched him get spotted without shooting I was like he's
not moving and minus 1.5.
The American John is, I think he's like taking a break or something because Ethan is, I believe,
or usually their substitute or maybe he couldn't go to WCI for different reasons, and the last
potentially map of BOLF season number five, do you think they forgot to install the Surfshark
and maybe that's why they were lagging with all the shots that went flying somewhere else.
It could have been like that. It really could have lost chance to use that code guys, down below.
But, Ensqq, I'm debating, Cliff is one of those maps where I could see stack 2020. Ensqq,
it's a map a lot about shooting. So it's less tactical, it's less about individual positioning,
and it is more about shooting and timing with the team.
If the team makes a cross or drives together when they're pushing.
It might be a map where...
Because dopamine are just outplaying stacked a little bit.
So I think maybe stacked could bring something back here.
Outplaying was what they kind of did yesterday as well.
You remember there was this 2 vs 2 situation towards the end of the game
with a type 5 versus I think 140 and then there was a nice shot through the window so
the badger was not picked we see Jeff switching around taking the 40 after all
4 e4s 140 and a bz they'll come in with double type 2 blizzkers 2 e4s and a 140
it's that style of play difference again right the double blizzkers versus the
double foshers obviously the bliskers have the more dpm and it's because a
pretty small map so most of the time you're shooting from close range the
foshers it's about the burst but obviously individually you don't have
enough of a clip to kill a tank that's why we see them in in pairs right so we'll
need to see both teams choosing different sides of the map stacked not
keeping a tank in A0 so giving up full field control taking the strike
we need to see that Bezi of Opiaka he boosts through the middle to get the
spot to see if Opamine have any tanks on the zero line but on the K line but if
they're smart they will have seen that there's no walls broken initial trades
minimal I mean sometimes they're just like if you're the team from the south
you just shoot the wall to pretend that you went there, you know?
Well, yeah.
But, when you're in a high stakes game like this, sometimes you forget these things.
You can see the walls aren't broken in the south, if you look behind the beams on the
right side.
But, pretty standard game, Kenway, gets out-traded by a type, that's not good.
Even if it's a one-for-one trade, it still goes into PM's favor, and if Stacked wanna
stay in this match, they're gonna not do any more of these negative trades, but you can
see dopamine groupie up in the south, Melly. They have a strike available, so the cap is
not really a problem. They obviously need to figure out where the tanks are, but they're
so split up, I'm pretty sure that either of them would get hit. The strike is being deployed
onto Seabass, who takes, obviously, all his decap points. Can we go decap early already?
Melly should be in position now us that is losing a lot of HP and can we with another trait in his face
Yes HP friend foam. He knows how he's there
so
Can we can't do many more of these? I think he's got about two or three more in the chamber for a dyes
But I mean he got a lot of info I guess
Actually
on that honky's there wonderful 750 per trade you know you see one time you know
you'll see five tanks before he dies but eternal getting the information that
blur and chopper is there without taking damage can we should probably take a
leaf out of his book but now the 140 going back for the strike eternal does
need to place it so the strike has been used goes down onto blur in the north
And in turn, external will take that one.
Blisker will take it for dopamine.
So it will be strike parity, trades in dopamine's favour, but Vova's not in a good position.
This is nice by Sebastian and OP.
There's Shudium under the rails, which is possible.
See Melly here now peaking, OP takes one.
Strike coming out, Melly pushing forward, Vova doesn't connect it under the rails.
That's a big strike hitting onto two of them.
Now dopamine pushing forward, but there's some decent crossfire for Staktae that needs to be careful how their peeking is.
Yeah, but now you can see the overwhelm onto eternal tilt that they're blur now pushing in with the 140 obviously has the DPM advantage now.
The DPM is cut down by the ability of the E4 who puts in another good shot 770, but this is not enough.
The Inspire is still on full stack, so you can see external they're putting in a lot of damage, the HP is still quite even,
stacked in a decent position if they can keep their guns alive.
Yeah, but I'm not sure they're going to be able to do it, Kenway gets absolutely executed by PM and Melee.
Op-Hack and Sebastian, they're not in great positions and Neff is on reload behind them.
Dopamine, a key PMP, this aggression, while that high HP foshes out of the game,
Sebastian might get one more out into Melly, but it's into that type remember Melly probably won't miss these after the track gets
Off OP takes one tries to boost out but gets eliminated by hockey Ethan giving out the clip
But it's not gonna make a difference Melly goes down blurs
Chasing external it's a 3v4, but it's such a difficult one if death can pick up hockey though. There is a possibility here
But not able gonna need to drive past that one not great driving by PM kind of
throwing after the woods we'll see if PM can do that HE connection he does which
is super nice but it won't make a difference for stacked chopper not
panning that one Ethan will heal a little bit but there go the dreams of
stacked in this one just not at the level that's hostile my chopper
no I mean I have to say this was not really how I expected back to come back
after the I would say pretty pretty good second half of a day yesterday obviously
burbology didn't give them the greatest of a fight but they converted it into a
5-0 and kind of like this could have easily been a 7-0 as well I mean they
had one good round but I'd argue they're two rounds I feel the the second
cliff was also good because the dope means mistake, but apart from that, well, and the
himmelsdorf, the himmelsdorf was fairly close. But apart from that, it really was a dopamine
show that they showed themselves just as the better team and stacked needs to reset and
come back in the OLF season six and show that they can perform because these teams are meant
to be equal. They have played each other hundreds of times over the years and we don't see that.
This is just dopamine needs so dominant, but it can be like that sometimes we saw with
hit and run against Mafia today, hit and run were the better team in the match. So not
everything goes to tiebreaker, but looking at the damage, it's not that great. Eternal
making that peak while Dope and me were making the push across the cap. And because he's
looking down the line, he gets pushed by the 140 and the E4 in the North. So he goes down,
not doing much. Kenway with the trades again, not great. OP. It's a BZ, which is not great
on Himmelsdorf, but it's just not it, you know?
No, I have to say, a bit of a disappointing ending here of that season.
Sekt, to kind of like give it a summary, did not end up playing a lot of strange lineups
or gimmicky things, but even on just like, let's call it normal strategies, they were
clearly inferior to dopamine so a well-deserved victory for the team of dopamine and well-deserved
the price pool chunk as well taking the full eight thousands USD. Yep, no small amount of money
doubling your money and extra 50 000 gold and 10 000 bonds as well may not be real world currency but
still very useful if you want to buy some of those bond shop tanks like the ashigaru but
Congratulations to Dopamine, they were the better team and a deserved victory.
Congratulations.
Yeah, good stuff.
Did you have any standout players for Dopamine?
I think PM had a bunch of really good situation.
He won this one versus two yesterday on end, can now with another nice HE pen.
We saw Melly obviously having a bunch of really high DPG sessions as well.
Anything impressive for you?
Melly, on the cliff, boosting up that hill.
It's understated. Sometimes in this game you don't need to do damage to be effective.
You can waste time and if you have two tanks chasing one
for like 10 minutes, your team is killing, is outnumbering.
You know, in every engagement there's a primary and secondary engagement.
And if Melly is wasting time in the secondary engagement while your team wins the primary engagement,
You're going to win the game because you're going to outnumber them in the late game.
So yeah, I'd say Melly. Fantastic performance in this one.
And with that being said, that's all for the OLF, but obviously the match that we've all been
waiting for, hit and run versus W, coming from the lower bracket into the grand final,
just after a short replay break.
We've been starting quite some time ago, I believe 22nd of January and it's all
led down to this. We have arrived at the final match of the season of the Onslaught
Legends series sponsored by Surfshark. But before we get to that one of course we
want to say thank you very much to that sponsor for being there for us and being
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stream below and with that let's head right back to the action and Ducky is
probably very happy that the final match of the season when we are doing this
together I am finally the one doing the sponsorship readout.
I mean, he's been handing it to me the whole season.
The tournament bracket, this is how we got there.
It's an interesting kind of story if you think about it.
You know, W sneaking into third, making their way through the upper bracket.
And now we find ourselves in the grand finals between W and hit and run.
I rematch the upper bracket finals.
Can this be hit and runs season?
another finals for them, it would be back to back to back final losses if they don't win this one
which would be tough for them all together. They however need to be careful, you know we saw
basically the repeat on an a-riot also upper bracket, I mean beating stacked convincingly,
then stacked convincingly beating the team in the lower bracket and then getting clapped in
in the grand finals. Now Hidden Run does not want to be in the same situation.
No, as you said, Hidden Run have been here multiple times before, but
the oldest title is so far one that they've been never able to claim, which is
kind of crazy considering
the history of that team. They've won back-to-back WCI titles. They've been
also successful
in the past both seven tournaments.
Together with the Polish brothers of Mafia, they've also been absolutely
rocking the show in 15 versus 15. So they are looking for this one last final title
that is still the missing diamond in their crown.
But can they do it? I also stand out player, plays us Inspire, thanks mainly for the side
of W. They're going to need him to be on top of his game to win this one. I'm curious to
you know if W wins this that's the third one. Do you get a special badge for that?
Yes you do. You would get your I guess first mark on the OLS badge so to speak.
It is locked behind the three victories so actually W whatever happens they are getting a new badge.
Either the first marked winners badge or the silver badge which so far I don't think they have.
although I think we both know which one they would favor. W coming in against
hit and community predictions I took them I believe a few minutes ago when it
was exactly dead even 50-50. Yeah 50-50 how we have come to this right I believe
I the team could really win this hit and run this crushing defeat against them in
in the upper bracket finals, now looking for a rematch,
they should know the kind of style W wants to play against them though.
Can they adjust and shut it down? That is the bigger question.
Yeah, I think the energy and the vibe with which W have rolled into these playoffs
is absolutely unmatched, saved like five seasons ago
when Cashback absolutely crushed it in season one.
The way in which W as a team have collectively managed to just change what they do, change the approach
and do it so late in the season that the other teams have as little possible time as they can to adjust to what's happening
has so far carried them to the Grand Finals but can it carry them to their third title in a row?
map picking bands in this final best of seven, however, Himmels and Tondra getting banned out.
So we are going to start on Murovanka, which is in between both teams also very iconic.
It was, I believe in season three, the first time ever when we saw La Rata being employed
and W making absolute fools out of hit, hit in turn, pretty iconic pick for them.
Ensk coming in.
I think we all know why they did it.
They are very good on it.
Pilsen, we just saw a hit splitting it with Mafia, which is certainly no easy feat.
Cliff then, on the other hand, picked by W.
We know Hit really liked that, so that's kind of curious.
Although with this many picks, I would say that basically you're just kind of deciding on the order of maps.
Ghost Town then by Hit, where earlier today W looked really good, but Hit also against Mafia, getting some punches in.
Sandra will be banned out leaving Ruinback as the tiebreaker to be on a Stucky. I hope we get there
Will we get there is a very very important question Himmels and Tundra?
No surprises going back to that Himmels been banned by W the entire playoffs Tundra being banned by hidden one the entire playoff
So they're both just happy to get rid of that map
Ruinback is a long long way away
Map favors, you know more of my favorite W ends favoring hidden one
Wilson favoring Hidden Run, and then I think we go back to a W favorite map.
So it could be a long one, but Hidden Run needs the secret
sauce to stop W's aggression. Maybe more aggression themselves or maybe more
defensive. I feel like they have to go through a more extreme variant because
there's somewhere down the middle was not working for them against W whatsoever.
It worked great against Mafia, but Mafia played a very different style than W.
They played a lot more, threw it back in the map, letting Hit and Run do whatever they want, and that's what Hit and Run prefers.
Yeah, no, I think W in these playoffs so far, they've switched to, I guess, well, normally we have a different onslaught season,
but for W it is the season of the charging bull, and that one is called Piot definitely, be it in the IS-7, be it the BZ-75, whatever tank he's in.
He's in he's the one to move first into the charge and then the team unfolds behind him and
Just does the DPM does the damage that needs to
Yeah, that needs doing the thing though is that both of these team that teams now had a
Little break with the onslaught legends finals. That was a best of 11
Although admittedly it was kind of cut short six to one
That's kind of a crazy score line and not gonna lie
both of us were catching quite some strays in the chat, even though we weren't even casting.
But let's see if Hit and Run has used this roughly hour to be able to switch and find
anything against what W have been doing. They have to show more strats yet today.
Is it going to hurt them? It's the question. We open up with TripleBZ75, ISM CS63, 140,
and a Hori, I believe, the first time in the past two days.
Yep, W in return, triple BZ75, W50M, double 140.
We've seen this from them again on Muravanka.
This is a recycle hit and run.
However, ditching the light tank powers well, maybe making the adjustments.
That is the question.
Can hit and run adjust from the previous match result between the two.
And it seems like they have thought about it.
They ditched the light, they're still kind of splitting,
but another combat tank could prove to be very powerful.
and we have seen before this Hori it can have crazy kinds of impact when it
comes to dealing damage picking up kill chains Eden as we do see monster with
that CS63 driving towards the middle Nepal in the BZ75 is going to kind of
merit good damage so far by hit I believe the Hori has hit the first
stunner of the game on towards the 140 as monster gets priority over the mid
strike and triple BZ75 here to banish Nepal in the BZ of his own.
monster may die but look at it already 4000 lead for hit and run the
adjustments have been made piotr is in the thick of it but he has been
relegated to the spectator seed has hit and run hold on pretty strong in the
middle of the map they have lost monster but no life tanks that are not
contributing in this one W tries yet again but a similar lineup but this time
around the result is very very different hit and run coming into this
Grand Finals ready to take on the beatings W wants to give them they adjust the
Horry and other CS it's enough to hold on in this kind of repush and they are
closing it out first round of the Grand Finals gonna go towards hit-and-run yeah
and look kind of similar just reversed compared to the upper bracket finals
right where the firepower this time around of W was just not enough to take
out the tanks that were there by W and in turn as soon as Hit and Run were able to eliminate Piot the turrets were, you know, spinning around aiming towards the middle of the map and just punishing the tanks that W had remaining there at that point in time so yeah Hit and Run they have used the time that they have been given since the upper bracket finals adjustments have been made and it seems to have been in the correct places.
Yeah, it's a simple adjustment compared to what they had before. It's another CS, it's a Hori as well.
And the Hori does become a little bit of a DPM machine when the ability gets activated, percentage based of HP remaining, I think.
The ability, when you kill somebody, it's basically an instant reload.
So there's Dal, and he was putting in some stunners as well and towards Mentals in that E50M.
When the first Muravanka did 7k of the upper bracket finals this time around, he's going to be doing a 1.1.
It's already a big difference there, but this time around, you know, no light tank for Hidden
One, an extra Hori as well.
They adjust, and W didn't really adjust.
They bring a similar lineup.
They look for that repush, but this time around, Hidden One says, bring on the repush.
There is no light tank that isn't contributing.
All seven of our tanks are ready to shoot you for this.
So try us.
We're ready.
Yeah, I think that's also kind of a good nudge from
Monster on hit who ended up getting caught a few times in the upper bracket finals with that RHM off his own
To say like okay, maybe today is not my day in the RHM
That means I'm just going to switch around and pivot towards a more combat worthy tank
I mean he doesn't end up with the biggest of damages right now in this game
but we can see adjustments basically across the board.
Hit is certainly willing to take that aggression
that's still coming from W
and just turn it around into their faces to their demise.
Well, let's see what can be done.
So good round for hit and run.
That's exactly what they need,
starting at strong against W,
putting the pressure on.
I like it. Good adjustments. Now the question is, will W adjust? Will they change the playstyle at all?
Or are they going to keep going for this brawl-orientated setup?
Well, first of all, phase one score. That seems like quite a while ago at this point W were able to get the win in the tiebreaker against Hit.
Oh, it was actually so long ago that memory is fading, wasn't it? That Hit was actually up 2-0 and W ended up turning it around? Or am I tripping?
tripping? Yes, I think that's how it went. This is 2-0, we're talking in the beginning of the season,
how W is looking a bit shaky with a new lineup, and then they just turn it around.
Yeah, so I guess both teams definitely have it in them today. It's just the question of also
mind games at this point, like who will be able to get in the other's head more effectively?
That's also a battle of kind of the callers the FCs on either team
Um, we'll see I think the nerves also really showed between
The two teams in the upper bracket finals just like I guess one and a half two hours ago
Especially on Pilsen we saw a lot of bounce shots, which normally is not the case on this kind of level of gameplay
Let's see if that one starts happening here to hit and run once again
no light tank triple bz 75 140 triple 430 you that is very very straightforward very in your face
w then with a light tank this time double bz a cs 140 and double 430 you so hit and run definitely
realizing they needed to adjust from their first match which is a good adaptation they're ditching
the lightings altogether for now they've got to be careful not to get trapped and return in this
town but w will now play with their own light but hit and run they could play for the cap they could
could play for the forest, they're going to be very mobile, very into the face of W.
Ranec will be able to give the information to his own team as well.
Mentos trying to stick the artillery strike to be able to have a continuous reset on towards T-Sec.
And yeah, Italk's moving in so far, not a lot of damage taken by him.
And on the other side, it is the 1-2 punch combination.
The one line, it is the overpush from W on to T-Sec.
Yeah, T-Sec is in trouble. Loaded, that is one of the BZ75, Piotr, Nipal, Ios, they're all arriving.
Look and take the information tower.
So itoaks was a little bit premature, but it's not going to end up mattering.
They will find the first kill on towards T-Sek who's boosting around the corner.
And honestly, T-Sek making a good move there, extending his life.
Piotr now forced to chase Itoaks down towards 691 and already looking, getting obliterated
between the guns pushed on towards that communication stower that was a push to farm monster instead
on the Eastern side, but that was an overmatch for W. They always needed to get that.
Piotr now surrounded. Mentals will find T-Sek, but he lived for way longer than any match
have ever lived in that position, Piotr, now between his former teammates getting owned as well,
Ketzai, Barbarian, marching on 1-2, line on towards Nepal, the BZ is pressing X,
Marx is spot pushing forward, Nepal getting run down and hit and run, Sho W, we have learned from
our first one, we have come back with comeback, stronger, more of Vanka, it's gonna be a quick and
dirty affair for W, they're gonna be losing a 2-0 hit and run with the adjustments coming into this
Grand Final like a team that wants to win it in W. Maybe a little bit shocked, but they're going to
have to bring it in the future. First map goes hit and run. Absolutely, we see the adjustment by
hit there, like okay in the past match you were willing to completely run at us, run over us. Well,
we've been in the game for quite a while longer than you have and if you bring the aggression,
we will absolutely double down on that. I mean, yes, Klerf and Mentor still alive and kicking here,
but against five very, very angry hit and run players, probably not for much longer. Klerf
is going to, of course, run away to the hills, to the water, whatever, to try and extend the game
for a little bit more to get the advantage in a possible tiebreaker scenario, but that is very
far down the road for now. We have to actually admit that hit. Yes, they ended up getting
trampled in the upper bracket finals, but well, the adjustments absolutely beautiful
on point stellar. There was some talks there between the head and one team how they could
approach it. And I did say there's two possibilities in my opinion, how you approach it. It's one,
you were more defensive and let them run onto the stake or two, you bring your own more
For hyperaggression, they ditched the light think all together, we said they didn't have
a great series all together in the first one, he really didn't.
This time around he got left behind in the forest, but that's an overmatch that W is
supposed to win anyways.
Look at that, 0 in the 4 to the U, 0, 0, 0, 0, 0 across the board, not good, kind of
put himself in a bad position.
And finals is always a little bit of a different ball game, right?
And not to single out looking, but when we look at the matchup, right, when we look at
the people in here, he is the one that has the least experience in this scenario.
Probably.
And regardless, he is a pretty experienced player, so that goes to show just the caliber
of the players that we see here.
Between all of them, very, very few haven't had the experience of earning titles so far,
Well, HIT, they're still looking for that elusive All-S titles.
I mean, then losing in finals four times in a row would be kind of crazy.
But for now, I mean, yeah, losing the first map, Oda 2 is bad, but then you look at it and it's a best of 11,
and it's still bad, but not horrible.
No, but it's the map where W really wanted to play, coming from the upper bracket finals.
This was their first pick, you want to set it all strong, especially because I think
Ensk and Pilsen are way more hit and run maps, and there are W maps in that regard, and Glyph
goes on evenly matched, I would say.
So we're moving into Ensk now with a 2-0 lead for hit and run.
The pressure is on W as well.
Hit and run, momentum based, W is also, in my opinion, momentum based.
A very young team, driving off the vibe.
And if the vibe is not there after these first two rounds, you've got to be careful.
Well, they've got a way to essentially tell themselves that Muravanka,
it was just a good hit and run adjustment.
And now they need to find a way of their own to adjust.
And now the question becomes like, with hit and run, answering aggression towards W's aggression,
can W aggress even further or do they now try to like, slow down the game, just calm everything down,
take the tempo out of it, maybe let hit and run, run against the wall.
But there, of course, you have the problem that the players you play against,
they're so experienced that as soon as they sniff out a strategy like this,
They will exactly know not to do any misspeaks.
Ensk...
I don't think we've seen lightings here, but could be wrong.
It's going to be here in one 60p, double miles of 140 and triple Bliska Wietze.
And for W on the other hand, we see an IS-4, a T57, a 140, double Fosch B and double E4.
So, absolutely different lineups coming out, hit and run.
They really bring the beef.
They bring the meat, the steel, the HP, 60TP. It has come back into fashion a little bit after the mid-season changes.
The double mouse, we don't actually see it too often, but hey, the HP pool together with the actually not bad DPM.
And the armor, which you actually need to aim for to deal damage, can be very good together with the fact that if W had brought any kind of BZs,
less can it so then the mouse armor actually becomes terrifying but that is
not the case. W on the other hand they rely on a bit of speed actually and a
lot of I guess burst power with the T57 the double Fosh B burst damage of the
game actually going W's way I believe that was italks in towards DJ with the
mouse but obviously that's a mouse if you want any tank to take a shot at the
start of the game and you can't avoid it well I guess it can be the mouse. When I
takes the radio tower, spots out everybody in return. There will be a radio use
the 140 gets denied actually but it looks like things I also not able to
take that one but it will now be taken it nonetheless. Now what can they really do
here? Monster pressuring down that second rail gotta be careful can get shot
under the railster initial damage going the way of W. Now how does I the team
approaches and I just making some good shots man on towards DJ really getting
his number monster with a good peak against Piotr former lovers now turn into enemies
well they end up trading which kind of favors the 62p in this circumstance but the mouses by
hit are really bleeding in the middle i'm not sure about this peak by clare because
we see in the south of the map the double bliskets are triple actually coming in
like a steel hammer they really want to swing down on that is4 of italks that has really been
making the life of the mouse as difficult italks will probably try to sell his life for the maximum
price possible never mind the blizzcus actually swing around onto what's pjot and luke and they
have the ability active the damage reduction coming in and now nipal with the posh b also
still has one more shot but that was one for one trade the mentos makes it a two form in the meantime
mentos picked up indeed that mouse in the northern side he's unveiled in the t57 and now there's
got to be something happening here for hit and run they somehow got a pressure down and get pjotter
out of the game, but the focus fire is not there. They're both focusing on Piotr and looking at the same time.
And Pounderfury are taking a lot from these Porsche Bs, and then soon their time, Nepal will come back in,
Mentos will come back in as well. Mentos is actually off of reload now, and that T57 gets Monster out of the game,
and it's W currently leading by about 4,000. Two guns as well.
They want to put back this disadvantage and turn Pickerman up around.
Nepal coming behind the mouse, Piotr down towards the one shot, but these times from W,
They're really good carry tanks at the endgame, especially a Flush BT-57.
This push from Hidden Run was interesting, but let's keep it at interesting.
Oh, it was certainly a showcase in what not to push into, and with what not to push into,
because I think the biggest problem for the Blizzks here was that they were pushing into a three-way crossfire.
Like they have the IS-4 that they are not focusing on, and then they are trying to drive on towards the E-4s,
with which, with the damage reduction ability, are able to negate the strength of the Bliskovitzas,
which is that DPM and then from the sides and backs come in the Foschbees,
and at that point, well, you're kind of all around in the losing scenario.
So I guess Hit, once again, tried to bring that aggression,
but W, at least for once, they find the answer.
Notice W needs picking up the first round of ends, getting back into this match.
Stopping the hit and run train as well before it really gets in the full steam.
Good run probably from the 4Bs as well.
Yeah, I mean a good run from everybody.
You know, 2.9 to 5K damage.
Good spread there, Barbarian. Not getting much in his Bliska 1 shot of damage.
Also getting tracked and then getting clipped out by Nepal.
That took his game away almost immediately.
Yeah, I just checked that single shot of damage by Barbarian for 5.64,
probably on towards an E4 with damage reduction active. It was the only shot he fired that game,
so I guess he had perfect pen rate, not that he would care about that at this point, but it just
shows that the Bliskovica is as effective as it can be in a head-on brawl as soon as you have to
drive around corners, as soon as there's multiple tanks firing at you from multiple directions,
then yes, Juggernaut is a good ability, but it works against you because it keeps you tracked
and it actually mitigates even more of your DPM because the gun arc is so narrow.
You've had a good game, 5k, Armentus as well, 7 back up. Now you said in a best of 11, 2 rounds
doesn't really mean that much. So if W is able to pick up the next round, then we're just turning
into a best of best of 7 as well. Yes, correct. But maybe you have to do that first of all,
because of hit now manages to clap back then all of a sudden we are back to the
two-round parody sorry two-round disadvantage for W that we started
with after Muro essentially. I think it shows nicely though that W they are
far from beaten here after a Murovanka that realistically opened terribly for
them and instead they have the mental fortitude to shake that off and
and basically be like, all right, that was that.
This is now.
Get at them again, Lads.
Yeah, can they continue, though?
I mean, for W, winning this round is very important,
but same for hit and run.
They pick this up, you keep that one map advantage,
and you're always keeping up the pressure on W.
And you know, Ensk is a hard map, right?
They tried it, but the Bliska Witz
pushing back into Fush B's? Not even, they were pushing on the E4s and got flanked by Fush B's,
which is the dream scenario for a Fosh Schommels. Well, they'll have another shot at it and to be
honest they're keeping with those Bliskovets as double BZ75, 140, triple Blisker and the Fush B.
In return W, I7 mouse, 140, double Blisker, double Fush B's. So he didn't run silps,
they can true to the blizzca, but this time around adding a first B removing the mouses.
Yeah and for me it's very interesting to see that in this season where the type 5 has been
absolutely on top of the board sometimes, at least here in the grand finals on ENZQ we see well
mouses and 62Ps last round as the super at least. So I guess a lot of teams have been holding out
on us. Ooh nice unspotted cross as well so W gonna be playing kind of blind from
here on out italks once again gets sent towards the middle this time around
though in a mouse need to be a bit careful against a BZ already big chunk
of damage taken by T-SIC. DJ is gonna cross over he's looking for italks in
return though doesn't connect needed as italks are chronic abandoning that part
of the map strike being taken Lord and pressure still continuing on from
hit and run, but the information will be granted by Ios with the communication tower.
We'll spot out everybody, the source W is aware. What is happening? Good shot even
towards the Bliska Vitser from Ios, good job. Yeah, demonstrates a good amount of
awareness and knowledge and this is almost like what we saw in the past round, Pjop taking a lot
of damage, kind of unnecessary at this point in time below the rails, but now in comes the
steel fist once again this time around. It's W though, double Bliska and a 4 speed, they're
They're trying to find some damage here, but a good strike on three tanks.
The side shot's coming in on towards Clare, Finder, Foschbeen, nobility active.
Finally, he pops it, but is it too little, too late as the rest of W also tries to come
in sweeping here, but they just don't have the firepower to blow up more tanks.
Finally, Barbarian arriving as well, Clare healing up at this point, and it's just an
all-up brawl, but hit and run.
They have the HP advantage.
The crossfire from W was good though, and Nepal from the north, the Fist from the south,
They do immediately get Cat's Eye and Panzer Fury out of the game, but still again, repushing
with these Blitzkavitzes is very, very hard.
We can see why the tiny little angles they have to get to, they're not that easy.
And Hidden Run was ready and waiting, even though it was unspotted.
And the crossfire, like I said, from W, it was good.
Nepal getting a good clip out, but then W runs out of steam, they run out of pressure
for Forge B from Barbarian comes back in, the Blitzkavitzes get tracked, and then Hidden
1 puts back order where it belongs on the streets in their favor and it's gonna
be itrux and isles left it's gonna be 3-1 even ends a similar kind of game or
approach from W and a similar result as for hidden run 3-1 we're hidden run we
continue on next one up key hand is you put me on the spot I don't know
It's Wilson. Wilson. Alright, let's go. I think it's Wilson if I remember well.
Well, we'll see, but it's certainly weird to see that W Beat hit essentially with the same kind of strap that they now lose with as well.
It's like both teams have kind of the same playbook, but they already have that this defense set up for it.
So, interesting, weird, intriguing, something along those lines.
All of the above.
Yeah.
No, okay.
And scorever.
It was a similar approach.
I will say, you know, like the initial crossfire from W again, it was good.
I think Nepal got a lot of shots out as well from the north.
You know, there was a good swing, but they didn't have the sustain.
I think they just lacked that final bit of firepower in the fight to remove like one additional gun
And then it might swing in their favor, but you know what doesn't help either the fact that they stick a damage before the bush goes in
Well, yeah, that is well
Because that will happen right before they swung in the south and it's not helpful. It's
Then again, it's an IS-7
Yeah, still though. It's not the fact that the IS-7 DPM would make the difference,
but maybe the IS-7 HP armor, like the possibility to shield an ally that needs it at that point in time,
that could make the difference.
But overall, also shout out to Frenek, I was watching his pathing, and he was doing a very good job with his 140,
and I think on NSK it's especially difficult to do that,
where he was doing continuous damage, continuously inspiring, but also not taking any damage.
Like, he was full HP at the end of the game, and you would fault a lot of other tanks for,
well, being full HP at the end of the game, but the 140, I think it's okay.
No, it's... the 140 is kind of squishy, it also explodes. You know, if it gets into a situation
where it starts taking damage, it usually ends up dying.
So, all right, nonetheless, good job by Hidden Run, 3-1. Moving on into Pilsen, I would say that
whatever trickery W tried before will not be working out this time. Again, the way that
they played it. We saw one really good round from W. Pilsen won a really bad round from them in the
previous match. And a 1-1 result that our Pilsen is still in favor of Hidden Run. And then we
have cliff coming up and even though it's an aggressive map I feel like hitting run
and cliff it is a match. So far it is. Let's wipe in the right way when it comes
to cliff. W they need to win a map cleanly now to get back and peltsin
realistically I find it hard to believe just because well maybe HIT have
taken a text or a page out of the playbook of Mafia as well, who are essentially the
experts of Pilsen.
But let's see if W maybe have a little surprise up their sleeves, which is what looks to be
forming up.
First of all, the hit coming in with an IS-7 double type, 140, 4-sp, and RHM.
W, BZ, D57, BALT 140 and E4, extremely light.
I think this either works out beautifully, or it crashes and burns horrendously, and there is no in-between for W.
Like, either the Bat Shards find dramatic success, and it looks really cool, or the Bat Shards get obliterated, and it looks really, really sad.
It'd be interesting.
The problem also for the Bat Shots, of course, that monster in that crazy blind shot from
Ios.
Holy moly.
But yeah, the problem also for Monster is that, well, he cannot really...
He is going to outspot the three moving bats, but it's going to depend on pathing and now
clerk and mentors, as well as Nepal.
They're going to start closing in on towards Monster.
There is not really a lot to help him here.
Monster also getting spotted out.
He sees one bat.
He doesn't see the other two and BAM BAM, thank you mom, he already takes two shots.
Make that three and four, he tries to make it over the next one, but there's a bad shot
wherever he looks, the team captain caught out in the cold.
Yeah, another Pilsen game with Molson, it's not really going that well for him, DJF is
a real shot here, he should say he's onto the back of Pyotr, although Pyotr is actually
turning around so not giving him that opportunity, BC is penetrable from behind, but HE, he's
Now got to be careful as well when it's type 5 and Pjotr is in return dying for this though
So yeah losing the light tank is important, but losing an actual combat tank
Could argue that it's even more important especially because Pazofir and Barbarian were hunting for Eiduck's in return
But Pazofiri is out in the open
E is dead as well as Eiduck shuts him down a little too eager from hitting one there
A little too eager, but we have to obviously pay attention, those batch have 25 tees, they're very squishy, if the Tive 5 starts switching to HE, those are like 2 or 3 shots out of a T-Sect.
Now below a one-shot, actually, for Itux, who could activate the ability probably and just peek this one, as he does and picks it up, T-Sect fall in the Tide, and all of a sudden it is 6 tanks by W against only 4 hit and run HP advantage also in favour of the Pan-European team, Ketzai taking a load of damage for this one,
Mentos peeking from the back on towards DJ as well looks to pick up another kill Ios the one to do it three versus six
Yeah, three versus six with HD for hidden one
But W has more of that as well this little play in the south by the double force beat was a bit too much
You know it pounds a fury and Barbarian
Pounds a few ends up dying for it. That's very crucial. But then also later on there's just no crossfire left for hidden one
They're all inside of the factory even Frannick at some point is like D3 D4
There's nothing left on 6-7 line to get crossfire at all.
And, you know, the Badgers, they just shut down every angle, and the game is close.
But, you know, W gets a rise effect on Monster,
Head and Run tries to react, but they overreact slightly, I would say.
Plotter skill, good, then continuing on with the first beat, not good.
So, 3-2. And, you know, Head and Run does better when they're not playing like this, I feel, you know.
Although this time we can't really blame Monster for getting surprised by triple Bat shot YOLO in the field.
I mean, that one is kind of, it is what it is, GG go next for him at least, but of course the rest of the team could have played it better.
But as I said before the game even started, like this one either works out and it looks really cool for W, or it doesn't and it looks really really sad.
Well, turns out if you catch the light tank with a triple Bat, you kind of end up getting map control and...
I guess it run just felt extremely pressure to do something to do anything and
Overall just you know great round
And this is kind of the W that we were missing last season in my opinion where
They weren't afraid even in the finals to like bring something new bring something daring
Other than making it to the finals. Well, they are true
So then the past season, I guess, not the playoffs, but essentially it felt whatever
they were doing, it was stale, but here it's kind of a little bit of a fresh wind blowing
again.
Yeah, the bats surprising, they pick up the round, but again, just like on Anzwe, it could
be a very similar story, right, where they went all around, they lose the round, and
that's not ideal, they need to win two in a row.
Yeah, they need to follow this one up with another victory to actually make it count, because as nice as it looks to be winning with a triple bat,
it all doesn't matter if they just keep a straight up with hit, because then at the end of the day we're not going to get the tiebreaker,
We're just going to get a straight-up hit victory and for hit of course it would be the coronation
Having won all the titles that well there essentially are
So there is a storyline to be had here as well
So do you think W is gonna win the next one you know make it to be three into a best of five I
Mean with a W throwing around lineouts like triple bat on Pilsen
I don't want to make any kind of predictions, like I feel they've completely thrown away
the playbook by which they were playing throughout the entirety of the season and they've written
a new one for the players and now it's sort of up to hit to react like what do we do to
to this W that are showing a fresh, a new face.
Let's see, let's see, let's see.
I mean, hit and run, you know,
they opened themselves up for the surprise
that weren't all, especially the Muravanka's,
they were like shutting down any of these potential
shenanigans.
This time around, they like kind of fell back
a little bit more a standard play
and they're gonna punish for it immediately.
Now, I mean the truth of the meta is now going to lie once again on Pilsen here as the second
round hasn't been played yet, I believe we're almost about ready to hop into that one and
see if W are going to throw another curveball hits way or if it's there kind of, you know,
time to do something new, although this by hit a little bit looks like a recycle. IS-7 type 5,
K91, 140, double fosch B, and an RHM. W, IS-7s, yes, 140, double 40, U and E4, and an RHM of their
own. So both teams pretty standard for this time. I would say so, yeah, the concerning
thing right now for HIP obviously being that well monster is playing light tank
Sorry for throwing shade but so far in in the finals whenever he's been playing light against W
It's not really worked out that well, but maybe this is of the round monster driving
Towards the info tower although. I mean we saw last round as well. How great?
W was prepared with a blindshot by the 140 just to reset it as clerk is also
pathing towards it but behind clerk there is the i7 and the CS of pjot and
mentors pjot get spotted out but the firepower advantage on this side of the
map should normally be on W side because well hit they have that type 5 in the
middle of nowhere doing absolutely nothing oh good shot from pjot into
monster track shot as well secondary track shot that is absolutely
horrendous for monster and I hate to say it for him but light tanks really against W time and time again
He gets caught. It's yeah this time around. I guess you can blame him a little bit more
He's dead again, and now W just rotating out gets a pushing zero line
This is looking like a 3-3 coming out from this. I mean, it's just a disaster, isn't it?
it's
Yeah, disaster is one word to say it catastrophe
I mean, it's still, oh my God, they even get the Info Tower straight under the nose as a double
Soviet medium blinding the Info Tower. So, wow, Katzai gets found here. He also takes a shot of
damage. And at this point in time, I think a little bit of frustration also setting in for the
players of hit. They just get, I guess, counterstrated, although Piot in that IS7 a bit far forward
for my liking here, but there is Coverfly available, but bearing for that one peak, taking essentially half his HP and damage,
yes, they're going to retaliate on the I7, but you'd rather take damage on that one than the K91.
And DJ now looking for the clip on towards the I7, but Piotr actually pulls back just in time.
Ketzai is behind them, he is in all the way, he needs a little bit of support here, he is starting to engage a Pondies 430 use.
Now DJ rushing forward to try and help Ketzai.
Panzer Fury in the meantime on the zero line getting shredded down by Klurf in the light tank.
We'll find some clip in return, but he is going to fall rather soon.
Piotr in the meantime facing off against Barbarian.
DJ coming back once more. Panzer Fury goes down, but I think Barbarian is not going to make it out either and it's a disaster for Hidden Run.
The advantage, it is gone.
We will be moving on with a 3 to 3 score line.
scoreline. Yeah, the light tank here. Battle number one, you can't play a monster. Battle
number two, I think you can.
Not going to lie, this both rounds essentially felt like W counter-stratting hit. Maybe because
hit, at least in this round, it also felt a little bit like they were maybe recycling too much,
like the openings were too transparent and when you become too transparent and you do
the same kind of style too often, then other teams are going to adjust and read you and
just take advantage of this fact.
So I think W doing a good job of this.
So yeah, overall great job from W to also equalize it all in all.
So three to three, all even, again, this is anyone's grand final for the taking once again.
Yeah, for sure. That was just a really tough round for Monster for DJ as well.
He was just driving forward, driving backwards, driving forwards, I don't know.
Yeah, he also was essentially in the middle of some people where he had to turn his entire tank to get the gun to bear.
But as soon as he would turn, they would reverse back behind the rubble piles of...
To be honest, I can't really blame DJ. I think the team captain himself might be more at fault for this one.
If you're pathing as an RHM becomes too predictable, then at that point you're not doing a good job anymore.
So, that was good for W. They kind of, you know, get an initial advantage in two games
of Pilsen that are both the same by killing the Light Tank.
However, luckily enough, from Cliff, there will be nothing too many lights, you know?
I mean, max one per side, I would say.
But maybe not even that.
And the thing is, before we throw too much shade at Monster here, by the way, he's been
He's had absolutely outstanding light tank performances in this season so far.
It just seems like today against W it's not his day to be fair, so I guess it's also fair to call that out.
But yeah, Cliff, it is the map that Hit ended up throwing Mafia out of the tournament.
So maybe some feel-good memories for them here, where maybe they can mentally also reset a little bit once again.
because I think this paleson was, well it was quick and painless if you're hit and run, but at the same time it was also pretty painful to lose in this way.
I mean, I think it was really painful for a hit and run, you know, like we don't ever get to start to the battle like this.
You don't ever get to do what you want to do, you're always forced to react almost immediately.
So, I think that's a very frustrating aspect for them, especially because they had the
advantage so it's like, you know, you're kind of giving it away for free, you know.
Then at the same time, I feel like they also got it, well, not for free necessarily on
Murabanka, but it felt like W were trying the same thing again and it was just a good
adjustment from from hit to come to that one.
So I guess tit for tat, a little bit.
Cliff, maybe the difference maker now once again to separate those teams in regarding points.
Or maybe we're going to split it and it's going to be all-eaten, although it is kind of worth mentioning that W currently on a two-game streak,
they extended the momentum certainly on their side.
Sure, sure, sure, sure.
Let's see what Clif brings though, because I think this is a hit and run kind of map,
but let's see if they're actually able to convert it.
Triple BZ, CS, W50M and a 140.
And for W coming out, not the usual lineup you'd expect for Clif, at least.
Double BZ, there we go, it gets switched.
CS, AC, C3, W50M, a 140 and an RHM.
Looking at the past games this match, hit and run, no light tank, that is pretty good for them.
Can they make that work though? Cliff will get a lot of info initially, depending on how we hit them on planes.
But even then, it's a lot of info nonetheless.
I mean, even if you don't see something, you get some info, right?
Because on Cliff, you basically have the opportunity to plane top or bottom.
And it turns out he ended up planing top side where he sees five tanks.
That means also replaying available. The question is, is he going to use the replaying on lower?
on lower, is he going to get some more information on the upper side? But W already know that
essentially their triple medium tank on the lower side can bucket in there is not enough
tanks from hit and run here to really work against it. Good first and initial damage
on towards the hit and run tanks, but better damage even on towards italks who goes down
to 1300. He manages to make it across on the hill, so the lighthouse so far in favor of
W and clerk that was daring. Yeah, it's
Strong damage in the beginning. Yeah, very very strong damage. Let's put it that way
Especially items down towards 1.3 strike being taken around the hill hit and run
So I did off a little bit slower realizing they could take the hill they set up the crossfire for that and
As a result man, they get a lot of success a lot of damage
They're probably looking to retake the hill themselves at some point, but maybe later on in the battle
I don't think Hit and Run yet have complete information about the line-up that W is playing
with. That's why they're a bit afraid of crossing the BZs. I mean the threat of an FETD or a
Grille is always looming on Cliff. So for now they're not doing that Piotr and Barbarian
exchanging spots but not shots so far as the E50 of Ketzai drives around the hill. He
also has the artillery strike if he needs it to defend himself a little more. The 140
of W, not really in place yet, and now Barbarian and T-Sec are going to make the cross.
They get spotted, but I think too late, Mendoza is going to activate the ability.
He's going to do a few shots of damage, but not enough to make up for the loss
in positions that is now going to take place, because Clarifernite talks on the hill,
essentially dead in the water. There's also no snipers available for W.
However good for them is that they're going to be finding Cat's Eye,
the artillery strike well placed is going to hit down.
Well, not so well placed, he's actually going to only hit one of them, but now Ios chasing after Ketzei,
he's going to get them in a pile as well, putting in shots in towards the 140,
and now Ios just needs to take care not to die, but the over-push on the hill, it hits like a truck!
Yeah, good block there, even from Ios on towards Franek, he gets exploded for that, so Ketzei with the individual play,
I feel almost making a mistake.
He's now on the outside of this hill, needs to go pick up italks, maybe needs to use a boost to get over this little dip,
he does that, gets the extra added engine power out of it, gets the kills so they clean that up,
they have the top of the hill, they're down in HP and the repush happening on towards 1-2 line
with Pilter leading the charge, DJ will probably have to keep going around that northern corner
yet again, maybe get some crossfire on towards Nepal, maybe push back in towards the middle,
good damage on towards Lukin but DJ is gonna have to keep going and you realize this as well,
he's pushing back on towards Mentos straight, Nepal got a good shot though from the back lines
and more damage being taken on towards DJ. He was just trying to sit there and stand his ground.
But standing his ground is all he's gonna do. Barbarian wants to pick up Nepal now in the BZ.
He aims, he shoots, he scores. Tizek has Ios below him. Can Tizek hit this? It's a tight shot.
Good job by Tizek. Good shot as well. Good damage. Now it's still a thousand lead for W in terms of
HP and two tanks as well. And this all comes down to this play around the Hillman cat side.
Kind of giving it to the Wolfs, honestly, no need for this.
And then Franek tries to shield, but honestly gets caught because of it as well.
Yeah, he tried to do too much where nothing was to be saved anymore.
And Barbarian, of course, in the 1 versus 4, is going to pad a little bit of damage,
hoping for a high roll, hoping for a fire, hoping for an Amorak, anything.
Someone to help him at this point, but it's not going to happen.
and W turn it around. Three round winstrike in the grand finals of the surf shark OLS5.
HIT are certainly on the run. Yeah, and another round they lose because for no reason they could
always retake the hill at some point which they did they ended up winning that but they lost so
much around the hill that the game became unwinnable in return especially and also losing the
inspire there which you know he tried to shield but honestly you should just let
Getsai die and then Ios makes a good move you know he cuts off the 140 he pushes
him against the hill and Fnatic dies because of it it's it's not ideal I
mean sure itives and clive have nothing done on the hill but in return Ios 5.2
Mentos 5.4 Nepal 4.4 as well and then you can look you know Fnatic 2.7
basically half the damage of Ios monster not getting much done in this one
either though in the CS.
No, I think I kind of agree with your sentiment that Ketzai getting a little bit
eager around the hill like he telegraphs his position by taking the
artillery strike and then you should be aware that
W must be reacting to whatever is happening here because
at the same time, keep in mind, HIT is taking the hill for essentially
free with the double BZs up there, there is no need to aggress anywhere else on the map.
So, good reaction. I mean, it takes two to tango. Maybe overeager push by hit, maybe good reaction
by W. But as it stands, W are going for the first time in those grandfiles actually to be up around
four to three and hit, look to be trailing at this point. I mean, if you think three rounds back,
we were saying like oh my god how great is hit and run looking currently but the
tables have turned it's uh yeah it's tables have turned and you know for
hit and run it's just three disastrous rounds in a row two pill students where
they lose the light and then here where they honestly started off very good
initial damage have an opening take back the hill and then the play comes out
around the hill I need it too deep and they lose not one but two thanks for it
It's a very important tanks at that right inspire plus one DPM medium. That's
The loss right there probably. Yeah, it's it's tough, you know, it's very very tough and
They needed something in those mistakes because right now they're looking at a
You know all of a sudden
W is ahead I
I mean not everything is lost yet for a hit. They still have a small safety net
because this is best of the 11. W is not on match point which I think it can be
an extremely worrying prospect to be up against match point on cliff
because well sometimes you just lose on opening and just to be like that but
this is not the case yet so they can theoretically afford to drop the round
Even though of course if you're hit, I think this is almost a must win
Sure
You cannot let W go too much for now
It would be mentally crushing after the the defeats you've had and hit and run I'm gonna try and bring it back triple
BZ and maybe CS E50 and a 140
And for W we see the triple BZ the W 50 M 140 and the RHM once again
So despite getting clapped on the hill kind of last round
Still W are bringing that RHM because the initial info was proving so valuable because keep in mind by doing that at the start
W knew that they could repush the E50M though. It just wasn't enough
Yeah, there weren't enough tanks available around the hill from hit-and-run to keep the engagement going there
So, let's see how many tanks this time around Clarev gets with the initial plane.
Does it get you? Oh my god, full information. Great plane back, Clarev.
Six tanks. Five tanks up. If I actually Pw, they end up peeling double E50M towards 1-2 Lion,
also across towards the F2 pocket. And now we've got to see Clarev is going to go take the hill again.
Once he gets spotted out on the crossing, maybe some shots will fly towards him.
Pilter ends up missing, HytalksNapal didn't really have the angle,
Kluir will find one, that's good, gives him a higher level of play,
and Arthranek and DJ get peeled back off towards 1-2 lane themselves,
so this is a good readjustment from Hidden Run.
Yeah, for W, slowly but surely, they need to be like,
hey, well, those mediums at them, well, looking about to find them in that A50M,
he's like, oh no, I have to get out of here, but it is too little, too late,
he's going to be able to do a couple of shots in towards DJ,
but the relentless shots of DJ and Frane pouring into the back of the Czech player,
and he does immediately collapse.
Katsai rolling back in the middle, trying to stay alive.
He's going to get back in, Tizek pushing over with him against Itog.
So, the middle of the map, they're not really winning from hit and run side,
but they're still crossfiring from Monster.
And now, the Tanks from 1-2-Line will come back into it as well.
Panzer Fury this time around gets up and over,
deletes that BZ there on the top of the ramp,
and Io's coming back in, they want to get Barbarian out,
but it's not going to happen. It's a similar story for W as it was for Hidden Run in the last few rounds,
losing that initial tank with a little bit of a play there. They did not expect this rotation
from that double medium. Hidden Run make the adjustment, make the unspotted rotation,
and win the round simply because of it. Lukens timing was disastrous, but as long as he's somewhere
in that lower side, it would always be the same thing. And even if they were up on the three line,
they will still have the overmatch because of Monster.
And now it's simply a matter of the hit-and-run DPM tanks coming in to swoop through those
remaining heavies.
I mean, it is 4 vs 4, but look at the HP hit-and-run currently.
2,000-dubs.
They also have a pretty high HP-inspired medium as Frannick goes down towards the two-shot
actually.
Mentos providing crossfire from the covering position with that E50.
And Frannick also falling.
All of a sudden, it's a 3v3 with a light tank on the lineup of W Monster, now driving close
towards Mentos, scruff taking a level 3 ability strike from Monster and now the CS, the captain
himself, he hasn't done so good in the finals so far but he's trying to push off Mentos in that
E50 and the DPM coming in but I was not hitting a shot onto Monsters, he's not able to get the
pick up, no he bounces actually and it is Mentos to stay alive, DJ all of a sudden caught in the
crossfire, T-Sec not on the hill yet, he has the possible one shot though everyone essentially
is a warm shot here there is no way man there's no way DJ needs to keep going though he doesn't
have a choice because Mentos is coming from behind Flourth gets spotted out now by Tisec
DJ is spotted out in return as well so Tisec needs to control him while DJ hunts for that 140
Flourth getting on the radio tower and in the meantime DJ is still looking can he get a surprise
DJ actually finds the kill beautiful by DJ Ios misses as well so Hidden Run might be stabilizing
Mentos is about 5 seconds away from putting the strike as well.
DJ Raphz, he bounced us as well! Ios will reload!
It's going to be Ios to win it! Unbelievable!
It's T-Sec on the hill, hit and run!
What an absolute disaster of an endgame!
Absolutely criminal! They're throwing it all to the walls and that is mentally the
worst thing that could have happened.
Mentos has taken the radio tower, he doesn't even care that T-Sec is on the
communication style and Mentos will shut it down. Pops the information in just a
second or you can just hold on they're playing it on clean. What a disaster.
I am kind of without words at this point in time. T-Sec ends up getting spotted.
Artillery strike put T-Sec tries to avoid it but Mentos to lock it in. It is the
match point for w and you have to wonder after a defeat like this how the players of hit and run
must feel um this is horrible if you're excited to disaster and what around it like all they all
they had to do is drive one guy on the hill that's all this game requires one guy on the hill to
clear it to play it out safe you know and then none of this happened but now
they got stuck in some 30 triangle really 30 triangle of crossfire mental 6.8
this engaging towards that d4 position amazing
4.8 on the light fantastic Ios 3.9 K as well on the 140 really really solid
good crossfire but even then like they choked it so hard and then monster goes
in for the play probably was a call that he should push and then bounces man
sure, APC are close range, but it's the ASA 50m, it's not an easy shot.
And I just checked Monster and DJ both, or each, have a singular shot that they hit bounced.
So those two shots actually between those two players were the only shots bounced
between those two as well, and those end up deciding the round.
Well, well, well, well, how the cookie crumbles, huh?
Because like for Munster it's 13, 12, 11. For DJ it's 15, 14, 13. So it actually doesn't get much more perfect than this.
And they still end up losing after being given the freebie of just picking up Lukin on the 1-2.
Honestly, it's a drama.
drama?
No, it's, it's a, it's so funny man, ay, ay, ay, ay, ay, it's four rounds in a row now
for Hidden Run that are just, is it four in a row, two pill sets?
Yeah, yeah, it was one three.
Yeah, yeah, yeah, yeah, two pill sets and two cliffs and every single game, three out
of the four they lose somebody for free for no reason the first one and this
the first one is forgivable because can't can't expect that the second and
the third are not forgivable but this one is the worst one of them all it could
have felt like a big throw and now their crossfire was fantastic the triangle
they set up and everybody hitting their shots and then fantastic absolutely
absolutely I was about to count out the round right like oh well you know
W finally lose around again. It's gonna be all even, but like the the crossfire coming in from the E50M was actually devastating
Let's see
How hit are going to handle handle this this crushing defeat on cliff because well now
it's time to go to ghost town and
They ended up kind of schooling mafia on ghost town
So if you're a hip fan, maybe silver lining on the horizon hit-and-run coming in with a nice seven a type 5
W 50 M a
140 an EBR and RHM these are the Polish past champions double champions actually at WCI
Looking to survive in the all-est season 5 and we have a
Restart I believe so well I was getting hyped up all over nothing
Oh yeah, yeah, yeah, yeah.
Well, well, well.
Man, you're trying to get some hype in and then this happens.
I guess this is how it feels for the hit and run players too.
If they don't run loose this, it's just...
I mean, they're very good at second places at that point.
They tend to become tradition, you know?
Well, I mean, second place at WCI, already, it's not like the memory is not, you know...
Yeah, but it's even worse for me. I bought a Hidden Run bundle.
Yeah, right.
Yeah, well, what do you think I did?
Unbelievable.
Well, anyway, this actually gives us a little bit of time to talk about the way that it ended up schooling Mafia
on um on Ghost Town because I believe there like the first round okay it's kind of a 50-50
toss who lo who loses the uh the EBR right with just good planes coming out from monster
but the second round they just ended up completely schooling them so once again possibly a silver
lining but for hit it is now do or die and for W I guess you could call it a bit of a draw
This is the round where, once again, they could put themselves on top of the EU server.
Again?
I get a real special badge, huh?
I think together with WCI winners' badge, for example, for past year,
it would be the rarest badge across all World of Tanks servers.
Well...
What do we think, Jan? Does hidden one have it in them to mentally recover?
This should not be 5.3. In a world where all is right and just, this is not 5.3.
But this is real life, not a fantasy, so not everything is right and just.
Two rounds when it goes down. And then tie-breaker, room-break.
Are we going to get there is the big question, because of course, a round like we just had on Cliff,
where essentially W snatch victory from the jaws of defeat.
It can also be a huge motivator. All of a sudden you make even better decisions, all of a sudden, you know,
magically your shots start hitting better, whatever makes you cope at night, but
we'll see. A little bit of time went by now,
so maybe HIT were able to reset a little bit, looking at their lineup,
comparing to the match against Mafia, not a lot has changed though.
Ketzei in the IS-7 together with the Type 5, W50M, 140, EBR and RHM, hit and run looking
for tournament survival.
WI-7, Thai Baat CS 140, E4 and a T100, a good old trusty T100 of Khlurv.
He's going to be playing that one.
He's moving towards the standard light tank position.
Monster is on the artillery strike before Nepal in front of clearing, but not clearing
too far, just taking a little bit of ground, but not more than that.
And Fleur for his mental scaling spotter, this is the question here on the
zero line, indeed he does in the bat chat and he ends up taking one shot but not
too much actually for it and this should scream towards the W players that
there must be an EBR somewhere in the bushline. Fleur for, did he just use his
plane? He has a little three plane so I guess he used it but to get something
Something else?
No he didn't use it, he still has it.
Frannick needs to be very careful.
Oh he just dodged it!
The plane, the plane!
Oh my god!
What a dodge!
He was 10 meters away from dying.
Frannick, if you rewatch this later, will realize that he was so close yet so far.
That was good.
They W knows.
They know that there's something in those bush lines, but Frannick doesn't know that
that Claref used the plane, right?
Mm-hmm.
Do you actually get the sound cue for the plane if it misses you?
You don't get a sound cue for a plane at all, no.
There's no sound cue.
Ah, yeah, only if you use it, right?
You're doing sound cues for artillery strikes.
Yeah.
Yeah, no, I was...
There are sound cues, but only if you use it, I believe.
Just help, right?
I don't even know what to do.
I can never pay attention to those.
But, you know, Frannick...
He's shutting down this game right now. This is what hidden run needs then that would have been the end
All right, that would have been really that would have been completely the finished monsters
Don't tell me he's spinning a card again. He's going towards the artillery strike on the four line
There's a bad comment cats are getting repushed by itox as well in the word on the info tower
They've been had as well. Oh, yeah, so yeah, and they can't you can't can they deny it?
No, they didn't deny it
They didn't deny it Frank is spotted out in the open as well
He does get these for the clear fuses the plane front like trying to survive in the meantime Ketzai getting two
Mands by looking and I talks Frank not taking that much damage
Honestly pretty cheap gets safe T-Sec now rolling back in but where is the support?
Where is the help for Ketzai?
Piotr's taking another strike and Ketzai is dying kind of cheaply right now
Lookin is in there as well and T-Sec is the only one rolling back forward I talks and looking they're gonna pick up the first one
I took some of real old he finds the kill there was no support and now the honestly the downside
Barbarian from one to line down to his 500, but Tissek is also so far forward in the top five
He's just gonna be the next target in this double light tank for hidden one is currently very punishing to have Tissek getting pushed back
So what happened to Barbarian usually so solid?
542 HP remaining God got out all together and hidden one now down a gun down 3000 HP as well
And I think the only mistake that the W players at this point in time need to avoid is getting too overeager.
Monster is going to put a shot into Ios, but Mentos is above him and probably it does get called that the RHM is here,
but Mentos thinks better of it.
Clarify with the T100 coming in. Good shot. Good artillery strike even to put Barbarian on towards a wardshot.
And just run for the fourth time in this grand final here.
Actually looked like they're on the brink of defeat, but they're not down and out quite yet.
Gerv didn't get tracked though, he's peeking now in that T100, looking to get a shot.
Eiles with the strike I think, finds the kill on Barbarian.
Frenek is coming back in though with the EBR unspotted, Knurf down towards the one shot,
a good shot from the 140 from the balcony.
It's not over just yet, Frenek with the kill as well.
Over eagerness from W, wanting to finish the game, gives Hidden Run a surviving opportunity.
Bounty Fury needs to go safe now in a Z50, and T-Sec trading it out against Lukin,
who's also gone to far, but T-Sec whiffs, he bounces.
That gives looking back the advantage in this 1v1.
The cap is still on though.
Nepal and Eytok are the ones holding that one.
Pazerfury is forced in towards this one.
Wants to get the shot, but he's getting blocked by Ios.
He gets deleted.
There's no reason who's gonna do it.
Nobody from Hidden One is currently in location in W.
They almost threw it to the walls,
but they're still gonna make it happen.
Base captured.
What a remontada from W.
absolutely fantastic and stellar gameplay in the Grand Finals.
It is five consecutive rounds in a row that make W for the third time, not in a row,
but for the third time, regardless, the champions of the Onslaught Legends series,
this time around the Surfshark All-S Season 5.
Congratulations W, what a stellar performance, what a comeback as well to make it here going down one to three.
And then, well, at the end of the day, you see this scoreline six to three completely humbling the back-to-back WCI champions off hit and run that end up kind of falling apart in this final.
It was an absolute drama to see it here, and there will definitely be a lot to talk about regarding the individual rounds.
But I think with this six-round win streak as well, W cement their dominance here in these playoffs for the season.
Yeah, unlikely story. Maybe Frugal was the problem after all.
Maybe a bit early to start throwing this shade, but he's so far away.
But he's still gonna hear this rig out, let's don't you worry about it.
And it's not even gonna be me who's gonna be telling him and everyone else though.
But yeah, congratulations to W for crowning themselves a Champions here.
For some of the players on this lineup as well, it's going to be the third oldest championship.
So congrats to the one-mark crown, the tiara, as some call it as well, and for Hit, it is, you can't even call it unfortunate, it is beyond unfortunate, it is, yeah, I'm actually lost for words, how sad, this must be for some of the Hit players, like the All-S victory, this is the fourth finals they lose.
It just seems like they can't get it done.
And also this is, you know, the second season in a row that hit comes as first place of the regular season.
And they kind of end up fluffing it here, really.
So this means that in turn, the team of W are going to take home the lion's share of the price pool.
Yes, Rona going to pick up, for example, the 6000 for being first in the regular season,
but W will take home the 14 and a bit thousand euros as well as taking home 4000 from being third as well.
So I guess over 17,000 euros for W.
Congratulations once again to them for a good season
with an absolutely stellar ending.
Yeah.
And for Hidden Run, there's a lot to look back.
They started this match so strong,
but then the middle segment, Pilsen and Cliff, they, I mean,
Pilsen is one thing, but the cliffs, the cliffs, bro.
That is like nightmare.
Second round.
That's nightmare fuel.
Both of them are nightmare material, honestly.
One is worse than the other.
But they're both rounds.
There's two rounds where they just really have a solid start
and then end up giving it away.
W on the stone, this ghost,
and almost did the same thing here, right?
They almost ended up giving it away, to be honest,
with this play on 1-2-line,
Kruv got called for it,
but they have the cap.
And there's nobody to be set on towards the cap.
Also, something happened to Barbarian on this Goldstone, I don't know what exactly.
But probably, you know, like true at all, they come out ahead, they end up winning,
they end up deservedly winning it, you know, takes one team to make a mistake,
the other ones to punish, set mistakes. They did not have the greatest regular season,
but that's kind of what we're used to from them when they end up winning.
Yeah, and of course, also congratulations as well to dopamine once again,
for winning it all and in even more dominating fashion actually,
over on the North American server and that also concludes the onslaught
Legends series season 5 sponsored by Surfshark once again thank you very
much to them for the sponsorship and that leads us into what's going to
happen next that is of course going to be the all-est season 6 relegations
those are going to be happening on February 25th 2026 at 19 CE2 between
Lotus and Vortex and then the season 6 open qualifiers to fill the last spots for that season.
February 28th at 18 CET, the open qualifier is going to start and the following day,
March 1st also 18 CET, we will have the final fours, I guess, the playoffs and also Twitch
jobs. Of course, everyone loves them, everyone wants to have them. I guess that's also why I
have been letting the stream run in the background for myself personally. I'm hoping for the 2D
because I own the TRA premium tanks already, but if you joined us late or something else happened,
then you are of course going to have a chance later on today to keep claiming those,
because we will of course as always be rating yours truly, Mr. TheKillsAreHere, over to my side,
who will, I guess, if you have some questions, ask towards what happened, just don't ask him what happened to Monster or Barbarian.
and he will be very glad to answer your questions.
Yeah, sure, sure we'll do that, Kihan.
You know, a big shout out to everybody behind the scenes as well,
production crew as well for carrying us through the season.
Right, Kihan, even to all our fellow casters,
hope you guys enjoyed the show as well.
There's more action coming up as well,
and hopefully you guys will tune into that as well,
because at the end of the day, without the viewers at home,
there would not be an OLS.
This season it was W that wins and Clan Shodan maybe Inville will be back to claim back some glory.
We will see it then. That was it for this season of OLS. We enjoyed it.
Hope you guys did too. We'll see you guys very soon.