WEBVTT

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Hey Tynkers, Captain Taito here for another episode of What Monthly.

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This May you can farm credits in Frontline, embrace the competitiveness of Onslaught,

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or simply check out the rewards you can pick up along the way.

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Let's get into things, shall we?

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Kicking things off, Onslaught sees that the Jade Dragon is in full swing, running until

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the end of the month.

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If you're playing on a slot now is your time to push this year's annual reward the ashbringer is on the line

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Alongside progression rewards and the bond shock with better discounts as your rank increases

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Expect tough competition as you move up the ranks

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The AMD OLS season 6 is well underway

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So tune in and check out the actual unofficial twitch channel state shown here and yes

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there'll be OLS tokens for tuning in.

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All this goes towards the finals on May 30th and 31st.

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If you plan to watch anything this month, make it the finals weekend.

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Be sure to spend those OLS tokens before June 8th, by the way.

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You don't want to lose them.

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Can't wait for the finals?

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The onslaught Mega Patoon returns later this month,

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with the Killzone leading a team of six other content creators into battle.

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If you're up for the challenge, you can jump in and face them or form a team of your own and try and take them down.

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Otherwise, tune in, enjoy the show, and earn some drops.

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Frontline returns from May 4th. If you need credits, this is your best opportunity this month.

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Load up your tier rates and jump into large-scale battles where consistent performance pays off.

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And if you know of any friends who haven't played in 60 days or more,

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make sure they log in and claim their bonuses before May 7th.

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May brings the anniversary of Victory Day in Europe.

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You'll see special missions, discounts and themed bundles,

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and importantly, there are credit discounts on researchable and collectable vehicles.

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The event is a good opportunity to pick up rewards

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while we take a moment to reflect upon the historical significance behind it.

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Starting May 15th, each weekend brings happy hours during crime time for the rest of the month,

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of the month, with missions for extra credits and experience.

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This month's boosts the void content comes with a boxing theme, including unique commander

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and themed customizations.

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There's also an updated tank roster for six month subscribers, so it's a good opportunity

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to step into the ring and check out what's new.

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And for something a little different, we couldn't bring a real mouse to the office, but first

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Legion have created 300 of these one-thirtieth scale or mouse boost and shift models just the right size for your desk

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So what's your plan for the month frontline for credits or onslaught for competition?

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Thanks for watching, but for now I'll be seeing you on the battlefield

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The final onslaught season and the annual cycle will launch with some exciting new features.

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Now, during the countdown, each team can vote to ban one vehicle, which will become unavailable for all players on both teams.

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This gives you a chance to exclude the most dangerous enemy vehicle for you and its copies,

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or propose to ban the least useful vehicle from your own team.

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If your vehicle ends up banned, you'll have enough time to choose another one.

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You can learn all the details about this feature in the Portal article.

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The airfield map has been fine-tuned to better suit the 7V7 format.

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Erlenberg and Safe Haven have also been adjusted a little.

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The DROV-X, Karo 45T and Aries 90 have joined the list of vehicles available in onslaught.

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The roll skill of the ladder has been modified to support its unique firing mechanic.

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Available for free rental this season are the Object 140, Fosch B, and T57 Heavy.

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The now rentable vehicles come with consumables, equipment, shells, and four-pert crews.

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Only the shells and consumables can be changed.

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In addition, the 114 SP2 is now available for purchase starting from the Silver League,

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not the Gold.

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Remember that this launch concludes the year of the dragon. This is your chance to get the super rare ashbringer

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Hello commanders with update 2.2.1 the world of tanks plus subscription will include an exclusive

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Tier 9 premium tank with a unique historical 2d style

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As before, World of Tanks Plus will have two tiers, the basic core tier, and the expanded

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pro one with special bonuses and improvements.

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World of Tanks Plus Core is the regular subscription that keeps all the best stuff, permanent account

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progression bonuses, pre-battle preparation tools, and an exclusive package for comfortable

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play, including the premium TS54 tank.

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One of Tanks Plus Pro will suit the most active players and unlock all new opportunities for them.

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One of the subscriptions main features is Pro Boost.

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With this bonus, your vehicle will get you 35% more credits and XP for every battle.

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Play your favorite tank and enjoy the game without worrying about going into the red.

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Simply activate Pro Boost in the garage for any researchable or collector's vehicle from Tier 1 through 10.

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And if you want to change tack, you can switch the bonus to a different vehicle once every 12 hours.

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World of Tanks plus pro subscribers will be able to customize their service record.

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The new service record customization system will let you highlight your stats and rating with exclusive designs and transform the screen to your liking.

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Your individuality and combat achievements will be appreciated by everyone who views your profile.

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Another key feature is Battle Pass Plus. With it, Battle Pass progression will be faster.

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You'll get extra points for battles depending on the game mode. The bonus activates when the Battle Pass season starts and remains valid until it ends.

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It also applies to the Elite Circuit. Good news for keen players who finish the chapters fast.

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With the update release, both tiers will receive a shared bonus in the form of a new exclusive Tier IX Premium medium tank.

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It will be available in every subscription option.

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Born under the scorching Spanish sun, the Leox combines the chassis of the Leopard 1 and the turret of the AMX 30E.

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The Leox is a sniper tank for second line play.

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The accuracy and rate of fire will let you methodically pick apart targets at range.

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While high mobility will help you escape fire and reposition in time.

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In addition to the tank, both tiers will include a shared unique historical 2G style, which

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will remain on your account even after the subscription ends.

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Core offers the familiar classic format, while Pro is designed for those who strive for maximum

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efficiency in every battle. Unlock your full potential with Ward of Tanks Plus.

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It's rendering speeds render other processors obsolete.

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This is the world's most advanced processor.

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In entertainment, it's rendering speeds render other processors obsolete.

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Hello Gamers and welcome to the AMD OnSword Legends Series League Season 6.

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Hello Ian, how are you doing?

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Yes, not too bad. Glad I got back on.

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Thought I was going to get fired before, but glad I'm back.

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Not quite yet the case. We are into the third playday of the OLS.

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I'm not mistaken, but the schedule will be in front of us in just a second.

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You can see there that today we have the usual four matches, but also the OCS rising match.

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This is a match from the lower league, but still with some stakes in that match, of course.

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That's going to be interesting later to see how those teams match up next week.

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We're also streaming Monday, Tuesday, Thursday and Sunday, and then we'll have a midseason break after.

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The price will currently at 45,570 euros, which of course you at home can still contribute to,

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as the bundles that will be shown in just a second are directly 100% contributing

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towards that prize pool. If you end up being the oracle of the season you will

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also end up getting an upgraded style and badge in who would be your prediction

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of this season. I think I bought the mafia pack so I'm gonna go with them

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from their WCI win I think. I think they have it. Mafia always a team not to be

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underestimated very solids and very solid so far into the season as well. I think they have played

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two matches in one of both of those, so six points in the bag for them. They're going to have a

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matchup today that's going to be very interesting, a historical clash where any team could really win,

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but before that let's go over the token earnings real quick. It's very straightforward. Every

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single stream has five tokens outside of Keep Your Eyes Peeled on that final weekend of the

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the week of 26th to 31st of May, they will have 10 tokens on Saturday and 10 tokens on

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Sunday. It is the final, so we're streaming the entire weekend. In that aspect, of course,

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what can you do with that? An E75TS, a Scorpion, an SU, Styles, Premium Days, Consumables,

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Reserves, anything you can and want is available.

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Yes, definitely some decent premiums there, e75ts, definitely worth the while for watching.

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Well sure, I mean even the other rewards, the e75ts is a very good tank but if you don't

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have enough to get it, there's other rewards there for grabs.

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Mafia indeed currently topping the board with six points, five points for hidden run because

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they did end up going to tie breaker with CTR, if I'm not mistaken.

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So because of that, they have 5 and Mafia has 6, but of course one of the matchups that

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we are going to be watching today is Mafia vs Hit and Run.

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Depending on the outcome, they could be even on points like say Hit and Run, Tiebreaker,

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Win, and that would get them 7 and Mafia also on 7, but there's a lot of stuff that could

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happen there.

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First up, we're going to start it off with Cashback vs Lotus.

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LoL is, I can already say, they need to put up a performance here.

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Zechario vs W, a W team that is currently not looking too hot this season,

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and I think Ian, it is fair to say,

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but Zechario is potentially having an opportunity here to take something.

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Yeah, for sure. W, I would say underperforming.

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I mean, they did well.

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Well, I mean, they won the last OLS, so you'd kind of expect more from them,

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but I think they started slow last time anyway,

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so hopefully they can come back into it.

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So Kario is the new one doing. Not too bad I think. I think they've lost both though, but still performing I feel.

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CTR vs Weekend, an interesting clash for CTR to see how they stack up against this Weekend team that did end up faltering against W but put up a show.

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show and then of course what I would say is the highlight of the day mafia versus hit and run a

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battle for the top of the leaderboard between those two and then of course finishing it off with

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the OCS match of collapse versus yogurt that is also a best of nine all the other ones are best

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of fives but I'm not mistaken so that will be a longer match as well in that regard we're back

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on track here with Cashback versus Lotus Cashback, not looking like too amazing so far this season,

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but again it's still very early but for Lotus, yeah points need to be gathered somewhere.

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Yeah I would say, yeah I mean what came about 6th last time or 5th or 6th I think,

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yeah underperforming I feel, but we can come back into it.

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I mean, they re-added ISET, they re-added Barbarian, so this is the line-up that should bring a lot of hopes and dreams for the Ukrainian side

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if they can deliver well with Barbarian as a team, they're almost guaranteed a second place, but I feel like they want more than that.

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Yeah, obviously Barbarian wants to get back to his winning ways from the first OLS season,

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but since then, second place basically Arsenal of the OLS.

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Or the new Jethra.

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Yeah, that too.

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And then this, you know, this notice team, they have potential, the rest they wouldn't

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be here again, but so far they're lacking that step to challenge those top six positions.

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Yeah, you'd think they did well last season, but coming into this season only one round

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so far, but I can't remember who they played against, but I think they played against what

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Hidden Run?

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Well, they haven't played against Hidden Run, so I can't remember who they played against,

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but I think they played against some decent teams, so maybe some lower teams they can

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get some points against.

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Liberty standout player for Gajbak, Klaner always him or Lidl, the two that are standing

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out in a way and all if he gets to play those lights he's amazing but also in

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these other times he is no slouch for the you for should be kind of his go-to

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tanks as well with the T100 of course the most play times kind of

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switching up a little bit this season for those kind of players with the bands

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coming in as well lights can be banned and you know if you're banning a light

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you're usually banning the RGM yeah you ban RGM and you're forced to take either

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Tessak or LT I mean you could take a man to go but yeah I don't think it's gonna

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to go very well for you.

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Yeah, I think the Manticore system is a little bit too lacking on the damage department.

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9% in favor of Lotus, I mean understandable.

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You've got to believe in something I guess, but yeah, I'm going to go with the cashback

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I think this time.

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I think that is understandable.

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I'm not going to question that.

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I think everybody really will have gone with cashback.

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question just is what kind of score line right yeah I think all the casters went

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with a pretty dominant score line for cashback but you never know Lotus are

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still a team all of the predictions right and I'm looking at there was one

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person that said 3-1 everybody else at 3-0 yeah not looking great for Lotus but

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you never know maybe they pull something out I mean if they do end up winning one

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that's a lot of ruined predictions.

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It's going to be.

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You need to get all the things right, but everyone else is pretty good at the same thing, so you're not going to go up in school against the other casters.

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between us, that is the case. Map that are being played to draw a band by

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catchback, lowless banning, Himmelsurf gets us, Ruinberg and Pilsen. Very common,

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especially this Pilsen pick, but there's a Ruinberg pick quite often as well.

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Yeah, I mean, catchback I think of play hitting run on Ruinberg glass time. I

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think that was the one where I hit run run them down with BlizzKoz and T57

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heavies versus this very heavy setup from Cashback. I don't think Lotus have played Rimburg so

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far so it will be interesting to see what they bring. And Pilsen, I don't think Lotus has played

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either I don't think. I honestly don't have a clue. But I'm ready to see Lotus exploit Cashback

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on Rimburg. They have shown weakness on it from time to time last season against CTR for example,

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but you know as the season goes on teams will get more developed on it and you

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know the reason behind Ruhmberg is not that hard to imagine it's not really a

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map we can get surprised. No I mean the meta seems to be I mean if you're not

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banning type 5's it seems to be quite a slow heavy map but I mean we'll have to

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see what they ban but yeah a lot of people banning type 5's just straight up to

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stop this like heavy meta that seems to be developing on these city maps. Yeah I

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I mean type 5 and e4 ban quite common right on the rubric yeah it's kind of

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like the counter to the type 5 I guess in a way e4 so that gets banter kind of

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struggling against type 5s indeed so and there's not really past that I mean

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so picking even high notes but really quite the type 5 to be honest so a lot

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of 57 heavies as well and bands correlate into that so the 57 heavy is

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very popular on this map as well but it depends all on the bands and the

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strategies that teams have been training because you know with the

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bands you need a few variants as we said on the casting side everybody going

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with a clean 3-0. Yeah I mean Casper are not looking amazing but I think they're

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looking at the moment a lot better than Lotus so we'll have to see if they can

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keep their streak going and get that three now that everyone's predicting.

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If you were a brave man, you would have gone with 3-1 here.

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That's... I mean, yeah. Me and you both need to cash the points, so...

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Maybe.

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I don't need anything.

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You're not carrying again, is that what it is?

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I don't know how many times I have to say it, but you guys are inclined to believe whatever it is you want to believe.

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I have no problem with that.

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actually being banned by cash back e4 being banned from Lotus that leaves the

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type 5 open but Lotus is opting for the e100. Yeah it'll be very interesting and

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if I'm not saying it mistakenly twist is taking optics on his e5. It's a very weird

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pick. He's not switching it out. No he's not. I mean anyway Lotus bringing

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One Dravik, 3-100s, 1-E5 with the optics and Tiefsen Heavy and an E3 as well.

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Let's see where the C5 goes though. Maybe we'll give us a rough idea why he would be playing with just the setup and he is moving towards the zero line.

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So there is that.

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Do you want me to spot the strike maybe on the outside? I know you have a shot on this outside strike so it might be that.

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be that. I'm not sure. It gives a shot to minebreaker though. It's a very slow opening for both teams.

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I mean their ball is not really progressing past the f-line, there's no css or anything to challenge

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the f3 strike. So I mean the dravitz could push onto it if he wanted to but that would be punished.

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Now we can settle into this. I mean little taking a shot so far.

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It's Lotus getting the better traits.

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Yeah, so far Lotus are making the better traits. I mean, I feel like these E-100s will struggle against these type 5s.

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I mean, they have this DPM advantage, but the armor on type 5 is just so much more annoying than E-100.

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Jordan, getting the strike though, crosses completely for free as well, which is not great, but...

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We'll have to worry about this catchback, and we can't just let him cycle strike over and over again.

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Yeah, it's a little bit early for that though, but yeah, initial damage being dealt, both

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the onslaughts taken some, but the cashback took more of that.

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You can already think about that for a long run, because Lotus has strike control where

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cashback does not.

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It will be annoying for cashback to even out that advantage, because for Lotus of course,

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because they will have to at some point.

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Yeah, I mean, onslaught rules at some point, if you're down in HP and possibly a gun, if

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you can cycle strikes correctly, you know, we'll have to do something about it, but

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I think for now, obviously, 8 minutes still, Max gonna get fully only the strike with the

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Dravik over and over again, so, nothing really to worry about, I think, for now.

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No, so far everything is fine, this game is spotted as well, still the optics and interest

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pick too, Kratos, not seem to be ready for Akka though.

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This peak was to happen by the time 5, he will catch the 57 off guard, even 700, that

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was still good peak for Maka.

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an ability as well. That's a waste.

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Yeah, Tukasuke is using the ability there.

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Definitely not needed.

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Yeah, probably just an instant reaction when it's not needed.

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I'm still worried about these e100s. It's low up late, it's just so weak

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and big against high five. It's just so worrying, I feel.

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Isn't it okay with him so far though?

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you want to 100 is taking the stride over the side of cashback so with this

30:32.880 --> 30:38.000
kind of opening they have now taken the middle road they've pushed back that

30:38.000 --> 30:41.320
corner after which they even had to push towards that strike so it's a little bit

30:41.320 --> 30:46.360
of step-by-step gameplay right push away the guy aiming from the corner

30:46.360 --> 30:52.040
pushing through the middle road to get the strike all good stuff yeah I mean

30:52.040 --> 30:57.800
just cashback slowly gaining the positions getting the strike making

30:57.800 --> 31:02.800
so they have a strike against Lotus's strike, so I'm in a very even game at the moment.

31:02.800 --> 31:07.800
Neither team can really do anything at the moment. I'm interested in this E3.

31:07.800 --> 31:11.800
I mean, E3 kind of a counter to type 5, kind of, if you can get it into the hold-down,

31:11.800 --> 31:15.800
but just really slow to get into the game.

31:15.800 --> 31:19.800
If the fight is happening somewhere else on the map, then where you are in an E3,

31:19.800 --> 31:22.800
then you're going to feel very happy about it.

31:22.800 --> 31:32.800
You can see Squeezy joining Barbarian though, the BZ back enough as well from the 6-laner.

31:32.800 --> 31:38.360
Bodzian is taking a big shot there from one of the attack pipes, so there is that as well.

31:38.360 --> 31:45.360
And I would say if we look back at it now, I think Cashback has turned this situation

31:45.360 --> 31:51.120
around altogether, they are currently leading in damage dealt I would say.

31:51.120 --> 31:54.120
And they have pretty good positions across the map.

31:54.120 --> 31:55.120
Yeah, I would say so.

31:55.120 --> 32:00.120
I mean, I think they brought it back from like a 1k deficit at the beginning and now they're up 2k.

32:00.120 --> 32:02.120
Pretty good trading so far.

32:02.120 --> 32:07.120
Or just bad trading from voters really on these even hundreds.

32:07.120 --> 32:12.120
Are they grouping up to push across the four line to get this traffic with cash back?

32:12.120 --> 32:13.120
Or is it easy?

32:13.120 --> 32:15.120
They might.

32:15.120 --> 32:18.120
They might be quite free actually.

32:18.120 --> 32:19.720
Also uses Shrike on Jordan.

32:20.920 --> 32:25.640
Jordan will have to use his Shrike as well. He uses an Aphrodite, Minebreaker is joining now.

32:26.080 --> 32:34.240
Darks however, decided to look at this type 5 day trade, one for one, but with the ability of course he ends up winning that one out.

32:34.240 --> 32:42.920
Jordan with greedy there, takes 1k to the face, takes 1.4 even, made that play and that was not it for that Dravetz.

32:42.920 --> 32:48.840
Yeah, not great health, but Lotus probably realizes now that there might be a push on

32:48.840 --> 32:53.640
the 3-4 line, so they are coming back to city with at least this key-fucky 7 heavy, but

32:53.640 --> 32:55.920
cashback, pulling the trigger, regardless.

32:55.920 --> 32:59.840
Jordan taking another strike now, Barbarian setting the crossover in the first B, how

32:59.840 --> 33:03.000
much damage should they do, he pops the ability, there's no way to keep Jordan alive right

33:03.000 --> 33:07.800
now, the damage is very, very little, to be honest, and Squeezy and Barbarian will find

33:07.800 --> 33:12.360
his dravet relatively for free, but not just that, they also find Tark's second and swift

33:12.360 --> 33:18.620
move across the open, minus the Dravitz, minus the E3, and now Sukul in his E100

33:18.620 --> 33:23.240
trying to roll back, but he will not be allowed to retreat. There's just too many

33:23.240 --> 33:27.640
cashback players in front of him, and this was a swift move from cashback, a

33:27.640 --> 33:31.080
decisive one as well, and it looks like a very good one to be honest.

33:31.080 --> 33:35.040
Yeah, I mean picking up this Dravik, I mean obviously the health bleed at the

33:35.040 --> 33:39.200
beginning for the Dravik wasn't great, but picking them up pretty cleanly

33:39.200 --> 33:45.920
as well as this E3 as well, I just can't run because it's an E3 and yeah now you're in a bag of hurts

33:46.920 --> 33:52.440
I really get out of this. Yeah, this is this is cashback's game. Yeah Lotus left the

33:53.280 --> 33:54.780
initial

33:54.780 --> 33:57.520
With cashback they took that opportunity as well

33:57.800 --> 34:04.080
Felt a good play and of course it will help a little bit by the fact that the driver's already lost a lot of HP before the push came in

34:04.280 --> 34:07.800
But to be honest even if he has more I think it's the same result

34:07.800 --> 34:13.800
Yeah, I do think, I mean, there's a Foshby face hugging him, he's not gonna last very

34:13.800 --> 34:18.640
long, maybe an extra 10 seconds, but yeah, doesn't change the result, I think.

34:18.640 --> 34:24.920
No, I think no matter what, they end up with a loss here, you know, once the 140 crosses

34:24.920 --> 34:29.360
with the Foshby, we saw how much little damage they took, that is enough to kill that, they

34:29.360 --> 34:32.960
have a 10 out of 10 times, and they found more than that as well, you know, they found

34:32.960 --> 34:35.720
the E3 and another 100 in the same movement.

34:35.720 --> 34:41.120
Yeah, it did. I mean, nice from Cashback as well, just to go with the Fosh as well.

34:41.120 --> 34:45.720
At the beginning, he gets his ability to probably level 3 as well, because he does shots on

34:45.720 --> 34:50.920
the Dravix so he can heal 70% of his health back from this cross as well. So, yeah, very

34:50.920 --> 34:51.920
nice.

34:51.920 --> 35:02.200
On the Lotus side, I mean, nothing too spectacular to talk about. They just let Cashback think

35:02.200 --> 35:07.200
about the move and make the move and in this case there's no stopping it.

35:07.200 --> 35:11.360
No, there really wasn't. I mean they probably needed a guy behind the

35:11.360 --> 35:17.040
Dravak probably. Probably like a T-57 heavy but even still they are quite

35:17.040 --> 35:20.880
heavily split with these W-100s that were probably up in what the 7-liner

35:20.880 --> 35:26.000
whether it was up in the city near the fields and they had the E-5

35:26.000 --> 35:29.960
on the field as well like there's so many tanks out compared to Cashback

35:29.960 --> 35:32.960
which is push seven tanks across into the city.

35:35.960 --> 35:36.960
Yeah, it was good.

35:36.960 --> 35:40.960
And the choice between type and 100, I feel like the type was still superior.

35:40.960 --> 35:46.960
There's interesting loaders of the 3100s when they were in the type 5, it was not bad.

35:46.960 --> 35:48.960
Yeah, it's an interesting choice.

35:48.960 --> 35:52.960
I mean, I'm really surprised they pick you 100s.

35:52.960 --> 35:56.960
I can't think of why you wouldn't pick a type 5 in that scenario, honestly.

35:56.960 --> 36:03.960
Yeah, I don't know. You tell me.

36:03.960 --> 36:05.960
Smaller Coppola?

36:05.960 --> 36:07.960
Is there anything else?

36:07.960 --> 36:09.960
No Coppola, sure.

36:09.960 --> 36:10.960
Sure.

36:10.960 --> 36:15.960
Bit more BPM, but yeah. I mean we saw it on that E100 that got caught in the city.

36:15.960 --> 36:19.960
He just didn't bounce anything because it was a lower blade. It was just too massive to hide.

36:19.960 --> 36:25.960
So he just died. I feel like a T5, you might be able to get like a lucky bounce if they missed the Coppola or the hatches.

36:25.960 --> 36:29.400
But yeah, he went 100, weak point, too big.

36:31.400 --> 36:33.720
See what the second battle of Ruhmberg brings though.

36:33.720 --> 36:37.320
It would be not good for Lotus if they came out of this looking at 2-0 already.

36:37.320 --> 36:40.280
We as we know that in best of five anything can happen,

36:40.280 --> 36:43.960
but for a team like Lotus to beat Cashmack twice would be very difficult.

36:43.960 --> 36:49.160
Yeah, you really want this a bit momentum after winning the first game,

36:49.160 --> 36:51.320
but unfortunately they don't win first game,

36:51.320 --> 36:54.280
so it's going to be even harder to bring it back.

36:54.280 --> 37:00.280
So I wouldn't really bet on them winning this game either, so it's gonna be hard.

37:03.280 --> 37:08.280
If to be banned, then type 5 banned this time, so even if the hand is open, e4 is open.

37:08.280 --> 37:13.280
And you can see that Cashback is using that e4 being open also to get barbarian's equipment.

37:15.280 --> 37:18.280
Oh wow, pawn binos.

37:18.280 --> 37:22.000
So you're gonna do the same thing you think in J9

37:23.040 --> 37:24.880
Same as E5

37:24.880 --> 37:29.360
I guess it's the only position that works for it. No, yeah, I mean I don't see anything else where you need

37:30.400 --> 37:34.500
Minos really so I probably cash back going heavy city I guess

37:36.080 --> 37:38.080
Similar to Lotus last game

37:41.120 --> 37:47.080
But Lotus bringing 4 4 30 years and 3 she said heavy so I think they're just gonna press W. I think

37:48.280 --> 37:50.280
I mean they kind of have to

37:50.600 --> 37:53.380
Yeah, I mean barbarians can be really hard to

37:53.760 --> 37:56.220
Try and punish here because they're just gonna turn around with e4s

37:56.220 --> 37:59.880
And they will just clap the first thing that comes across this road. So I

38:00.760 --> 38:03.440
Don't think they only see Jordan. So maybe

38:04.480 --> 38:08.840
Maybe secret secret for pity's good work. This could definitely work. I mean the triple for 30 you

38:09.520 --> 38:11.520
currently unspot it and

38:11.880 --> 38:17.960
Cashback is not really aware of this Jordan's just taking the strike and our bands about to get swarmed by this group of

38:18.280 --> 38:22.600
Hainas so close the first one to get spotted out they pop the ability barbein

38:22.600 --> 38:24.920
I think realizing now what's up gets double tracked

38:24.920 --> 38:29.040
It will not quite yet has a superacad available targets. We can look down much in the crossing

38:29.360 --> 38:29.880
Marusha

38:29.880 --> 38:33.960
I need to be careful as well in that for to you because the force be certain to look his way

38:33.960 --> 38:39.000
But they have dark sick across and he will definitely be able to get barbarian out of this battle

38:39.000 --> 38:43.440
The HP loss was acceptable for this, but barbarian is dead

38:43.440 --> 38:48.440
Yeah, and in Mercha and Tarsik both losing about 1600.

38:48.440 --> 38:53.440
I mean, you're going to take that to get a kill, especially the goats, you know, getting him out of the game.

38:53.440 --> 38:56.440
And now you're up, and now you can just chill.

38:56.440 --> 39:02.440
You have the gun up, and they're also coming to you if they want to even the playing field, really.

39:02.440 --> 39:05.440
And if not, they're going to lose on all those rules.

39:05.440 --> 39:07.440
It's still a long time, though.

39:07.440 --> 39:15.880
I mean, 8 minutes, I mean, T57 heavies are not going to do very well against E4s on corners,

39:15.880 --> 39:21.560
so like I said, they're just going to sit and wait.

39:21.560 --> 39:25.280
I mean, if you catch back as well, you just want to generate strikes, right, probably,

39:25.280 --> 39:30.280
for a while to get yourself back into the game, get an opportunity.

39:30.280 --> 39:36.320
Yeah, having maybe two strikes that you can strike on T57 heavies, especially, well, obviously

39:36.320 --> 39:40.040
you don't know that they're there right now but I mean that strike would be very

39:40.040 --> 39:45.240
juicy hitting 3kf7 heavies. Looks like they're not gonna rotate strikes

39:45.240 --> 39:50.160
though this 140 still has strike and he's gonna have to use it if he wants to

39:50.160 --> 39:57.480
get the next one. Yeah that's an interesting point that nobody from

39:57.480 --> 40:03.480
Cashback is trying to take the strike right now you know. Yeah, I don't know if the

40:03.480 --> 40:12.120
The Fosh is rotating to do it and now I guess but it's wasting about 20 seconds I feel.

40:12.120 --> 40:16.280
Lotus really wanting to make a move even looking at it.

40:16.280 --> 40:19.200
Just peeking out, get spotted.

40:19.200 --> 40:25.840
See it's little as well in return so I mean I like that Lotus is being a little bit proactive

40:25.840 --> 40:29.520
but this is the kind of case where you have to be careful not to be overly proactive.

40:29.520 --> 40:42.520
Yeah, you don't want to overplay your hand here, but I'm going to peek on these e4s on the cap, I guess, but it's going to be really punishing, peeking to the e4, and little as well.

40:42.520 --> 40:47.560
Well, they're gonna have to do it anyway, Swiss speaks up for DiDi, starts clipping out,

40:47.560 --> 40:50.800
hits two, is going for the third one as well, hits all of those, that's the strikes from

40:50.800 --> 40:55.560
Cashback coming in now, that is the arsenal used, it wasn't even that big of an arsenal,

40:55.560 --> 40:59.120
but they have all been used, good shot from Akka on the crossings as well, the HP now

40:59.120 --> 41:04.360
in favour of Cashback, but they're down, two guns, is the cross from the 57s worth it?

41:04.360 --> 41:08.120
We do not know at this moment in time, Tarkx and so called, wanting to cross over with

41:08.120 --> 41:13.980
Jordan squeezy running away. They're gonna pull back with Tark's but he takes a lot of damage from Liberty

41:13.980 --> 41:18.660
Who is popping the ability and standing his ground of course squeezy in return being forced away?

41:19.300 --> 41:24.860
The turbo for to do now on the corner and like we said the HP not good for Lotus

41:24.860 --> 41:27.520
But the guns are but they gotta keep taking shots for free

41:28.600 --> 41:31.460
Yeah, I mean I feel like you just stop at this point your two guns up

41:31.460 --> 41:35.700
I feel like I'm just pressuring the W key, but they don't need to and I mean here

41:35.700 --> 41:40.400
they go with full 30 use across into Liberty but Liberty reloads, he can kill both of these guys.

41:40.400 --> 41:44.820
Liberty will pop the ability, Marusha and Sokol are popping there,

41:44.820 --> 41:48.600
deep end mobility as well, Squeezie is just sitting there farming away in the meantime,

41:48.600 --> 41:53.900
hitting shot after shot while Sokol is missing for example and Marusha is also missing and

41:53.900 --> 41:57.940
Squeezie is having a good time and they get the first kill, Tuka is dead, Liberty is now

41:57.940 --> 42:02.940
reloaded starting to peek out, Squeezie finds a kill as well, Liberty will clean up with three

42:02.940 --> 42:08.140
shells left in the chamber, yes two more now after the first one after the second and all

42:08.140 --> 42:15.020
of a sudden it looks like Lotus goes a little bit too far and they end up with a complete

42:15.020 --> 42:21.420
whitewash from cashback, Lotus two things up but somehow then let it slide a little

42:21.420 --> 42:22.900
bit too much proactiveness.

42:22.900 --> 42:27.300
Yeah I mean I was getting a little worried about my prediction after I mean getting this

42:27.300 --> 42:32.900
free kill on Barbarian but then I mean the player to get the other kill as well was fine

42:32.900 --> 42:37.460
I'm getting that e4 on the cap, but after that I don't understand why they kept on pushing.

42:38.900 --> 42:40.180
I mean, I just don't understand.

42:40.180 --> 42:43.540
After the second kill was the moment to pull back, I would say.

42:43.540 --> 42:47.940
Yeah, for sure. I mean, maybe one gun up is, I guess, kind of dangerous if you want to just

42:47.940 --> 42:54.580
sit and wait, but two guns up and you can just go back and sit and cycle strikes just like them.

42:55.380 --> 42:57.060
Seems strange to me.

42:57.060 --> 43:05.380
And I think after the second kill they should reset and hold positions instead of crossing

43:05.380 --> 43:09.140
over with the 57s for example but then there was also a moment after they're just taking

43:09.140 --> 43:10.140
shots for free.

43:10.140 --> 43:15.420
Yeah, I mean they're just peeking into E4s and that's not really what you want to be

43:15.420 --> 43:22.780
doing in T57 heavies and I mean it's 4.30 use as well, I mean the fight on the Fosh,

43:22.780 --> 43:28.300
Liberty in the strike was not good either, I think I saw three, maybe four shots, missed,

43:28.300 --> 43:31.900
bounced, not great.

43:31.900 --> 43:41.980
Yes, there was a moment where Morusha and Sakol I think both missed their shot, that

43:41.980 --> 43:44.540
would have actually killed Liberty if they hit it.

43:44.540 --> 43:49.740
Yeah it would, so any small mistakes do really mount up.

43:49.740 --> 43:53.740
What's the next map, Pilsen?

43:53.740 --> 43:55.740
Yes, Pilsen.

43:55.740 --> 44:01.740
Yeah, I mean, I would be surprised if Lotus win that after getting.

44:01.740 --> 44:13.740
I mean, this is going to be quite a heartbreak, I feel, for the players going two guns up and then losing that off of that is going to be tough.

44:13.740 --> 44:15.620
I mean, running two rounds and Bilson is going to be high.

44:15.620 --> 44:16.980
This was really their opportunity.

44:16.980 --> 44:20.020
Their initial move was actually very, very good.

44:20.020 --> 44:22.940
Yeah, a really nice opening from Lotus,

44:22.940 --> 44:29.180
getting not spotted by the c4 with the bond binos.

44:29.180 --> 44:31.500
I just don't understand, just double playing their hand.

44:35.100 --> 44:39.620
Well, now they need to make it happen on Bilson.

44:39.620 --> 44:41.620
Yeah.

44:41.620 --> 44:48.100
I don't think they've played Pillson before Lotus. I don't remember any rounds played against them, but I

44:49.060 --> 44:50.900
would expect something

44:50.900 --> 44:54.140
Maybe I don't know if they're gonna go all in and just go for like a cap play or

44:54.740 --> 44:56.740
maybe just play it slow and

44:56.740 --> 44:59.780
See if cashback makes the mistake this time

45:02.940 --> 45:10.820
Lineups if you are being banned an E4 bringing out kill any ones for cashback two of those drivers for the real double flash B and an RHM

45:11.620 --> 45:19.620
for Lotus bringing an E100 again, double type 5, one CS, one for the double full 30U and a Fosh P with low noise.

45:20.620 --> 45:25.620
And some changing to APZ instead of E100.

45:27.620 --> 45:35.620
Cashback a little bit more mobile right? No type 5s, double drive at stake could play a more mobile and fast game.

45:35.620 --> 45:41.060
yeah maybe just a cashback doing pretty heavy field they have these double K

45:41.060 --> 45:47.380
nanny ones to reset the strikes the reset the cap sorry but you know it'd be

45:47.380 --> 45:50.420
interesting to see what they do

45:52.980 --> 45:58.140
looks like cashback kind of just spreading out really in the beginning

45:58.140 --> 46:03.420
this K nanny one went towards K one but is now going back I don't know he's

46:03.420 --> 46:07.220
getting shot on the BZ now and he will go up to K1 to get these resets on the

46:07.220 --> 46:14.540
cap but cashback taking the field mostly. Jordan will go for the strike with the

46:14.540 --> 46:20.180
CS63, will be in there before anything else. Soko going for the mid strike and

46:20.180 --> 46:25.860
it seems like K2B will deny Soko. Can they deny Jordan though? No, they will

46:25.860 --> 46:30.580
have to give that one up to Jordan steal that strike. So at least something here

46:30.580 --> 46:36.580
for the side of Lotus to get one strike and probably Sokobo will be able to get the second one as well.

46:36.580 --> 46:43.580
Yeah, I mean two strikes, pretty nice again from Lotus this opening, working out getting these double strikes for free.

46:43.580 --> 46:51.580
Cashback probably gonna go get the strike on the one line, but do need to be careful, maybe something could rotate towards him,

46:51.580 --> 46:57.580
but Jordan taking a lot of punish, 1000 health gone, these double-fosh B punishing him a lot.

47:00.580 --> 47:25.580
Liberty is starting to take the information tower, there's not much they can do about this, they can use mini-strikes which they do, we use one of those Jordans, they only have one so the big strike would have to be next, not sure if they would opt for that to be honest, I think there will probably be a waste, then I'm gonna do that, Liberty is going to take the comms tower and we'll pop it and immediately seize all seven of Lotus in the positions they are.

47:25.580 --> 47:31.820
Yeah, nice info gain, full cash back, but I think they're gonna move really, they might

47:31.820 --> 47:37.340
get the strike on one line actually, because they know where everything is now, but yeah,

47:37.340 --> 47:44.980
I mean, two teams sticking out really, I mean, Lotus bleeding on the CS, they are down in

47:44.980 --> 47:49.940
health nearly from the beginning anyway.

47:49.940 --> 48:00.540
Off of the Sinfo, the K91 is pushing towards the Shrike, K91 picking that one up, you guys

48:00.540 --> 48:05.140
know the typeface won't be able to return, and cashback kind of giving up on the field

48:05.140 --> 48:10.660
here for now, which up by Liberty, needs to be careful in return, takes one, there's

48:10.660 --> 48:15.800
yes 63 I think from the back, I took on Twist pushing up, but cashback is ready and waiting

48:15.800 --> 48:18.680
at the same time, double push B and a K91 in position.

48:20.180 --> 48:24.200
Yeah, it looks like Lotus is just wanting to maybe cycle strikes a bit much, but

48:24.680 --> 48:29.880
must, yeah, to cycle strikes in general and maybe try to catch someone that was close, but yeah,

48:29.880 --> 48:31.000
Cashback rotated it out.

48:32.000 --> 48:36.880
Now looking a bit scary now with full Lotus, or full Cashback with three strikes on Lotus's

48:37.360 --> 48:40.240
hands, I mean, this BZ can strike and get another one as well.

48:41.960 --> 48:45.000
Do you need to be a little careful about their own strikes? They are giving two Lotus.

48:45.800 --> 48:50.800
Sokol cannot generate another one though, unless he uses his.

48:50.800 --> 48:52.800
Yeah, that's just true.

48:52.800 --> 48:56.800
I'm surprised he hasn't used it, but I guess nothing has been spotted for a while.

48:56.800 --> 48:59.800
Maybe he's going to strike out Aphrodite here.

49:01.800 --> 49:06.800
He uses not too though, because he's saving it for a sunnier day.

49:06.800 --> 49:08.800
And Marucha is coming into what we can actually take.

49:08.800 --> 49:09.800
Cannot spot in the fields.

49:09.800 --> 49:13.800
The double first behind the canine, the one who has dropped down without being spotted.

49:13.800 --> 49:20.600
Squeezy, Barbarian and Minebreaker are currently entering enemy territory without being seen whatsoever.

49:20.600 --> 49:25.000
And here comes the push from Cashback, Minebreaker going in from the front, Barbarian from the side,

49:25.000 --> 49:29.720
the Strikes will come out to try and do as much damage as possible in Return to Ka,

49:29.720 --> 49:35.880
however will just explode. And I think this right now is where Cashback has a superior

49:35.880 --> 49:41.160
number of guns in the game. Twist now in the open as well, forced to run away because

49:41.160 --> 49:48.120
Bodzians is dead and they do find Aphrodite in the driver's heat dice. Crossfire from Jordan's just

49:48.120 --> 49:54.120
too strong for that one as well. But now, Lotus, half the HP basically of Gajbak just kind of

49:54.120 --> 50:00.360
marching through the open, I mean, twist even here. Where does he go in that Fortiriu, Marusha,

50:00.360 --> 50:04.520
and this is the so-called Tyrex trying to do something, but it's just not really good enough

50:04.520 --> 50:11.000
here to make catchbacks wet. No, a catchback picking up these two guns on the field. I mean,

50:11.000 --> 50:15.560
somehow not being spotted at all, dropping, getting basically point blank. Probably the

50:15.560 --> 50:19.480
first thing they knew about it was close combat, being activated. And yeah,

50:19.480 --> 50:21.880
getting these two guns and just converting from there, really.

50:25.000 --> 50:31.720
Great start for a catchback. I mean, first and third round. Very dominant. The second one,

50:31.720 --> 50:41.000
You could say they should have lost it, but they do show some mental fortitude to recover a bad situation into a remarkable recovery.

50:41.000 --> 50:44.360
It will be 3-0 as the majority of the people predicted.

50:44.360 --> 50:47.960
Three points as well. Exactly what they needed.

50:47.960 --> 50:53.400
Yeah, exactly. Getting up onto the board, I think they were not 6th or 5th before this.

50:53.400 --> 50:59.480
So yeah, I mean, just nice for them getting up to them playoff spots or getting secured at least.

51:01.720 --> 51:16.080
Yeah, really nice from Cashback realizing that they can't just drop from the hill there

51:16.080 --> 51:19.640
and just come close and catch all the tanks that are close really.

51:19.640 --> 51:25.720
I'm surprised no one was peeking up on the whole piles I guess, just to see this possibility

51:25.720 --> 51:31.200
coming but yeah, it's nice from Cashback really, nothing really much else to say.

51:31.200 --> 51:42.200
Tuka only does one shot while he dies as well, but I guess that's what happens when you get caught by double posh B.

51:42.200 --> 51:50.200
I mean, there was no spot, Gashback timed it very, very well. They crossed the distance, you know, without being spotted.

51:50.200 --> 51:55.200
Surprised I afforded you and just like deleted him from the game. Don't think there's much Tuka could do about this.

51:55.200 --> 52:00.200
No, I definitely don't think so.

52:00.200 --> 52:05.320
That was the first match of the day though, catchback versus LoL, it's kind of going as we expected.

52:05.320 --> 52:10.040
Now, Sekiro versus W, it's kind of a match to see both teams how they stack up.

52:10.040 --> 52:17.440
W has really not looked that great so far this season. It's so early, but it is what it is.

52:17.440 --> 52:23.800
Can they, however, take down Sekiro's? Normally speaking, it should be a confident win.

52:23.800 --> 52:35.800
It should be, you'd think for W anyway, I'm just looking at the cast's prediction, I think everyone's gone 3-1 but you, so we'll have to see how that goes for you.

52:35.800 --> 52:41.800
I think I predicted that W ends up dominating, no?

52:41.800 --> 52:44.800
Yeah, you put 3-0 to W.

52:44.800 --> 52:46.800
Yeah, this is the thing everyone else went 3-1.

52:46.800 --> 52:51.640
This is W's recovery to be honest, you know like they had two bad matches and now they are going to

52:52.440 --> 52:57.920
End up winning this one, but that is going to be for then that was now Lotus

52:58.360 --> 53:03.600
Sadly going down 3-0 against cashback and W or a secarious take three points

53:03.600 --> 53:05.600
We'll find out in the next match after some replays

56:16.800 --> 56:23.800
of

57:16.800 --> 57:38.480
Well, hello there, and welcome back already to the second match of the day, because the

57:38.480 --> 57:40.720
first one, well, quite the quick one.

57:40.720 --> 57:47.320
but is not looking good, looking to repeat weekend's performance from last season possibly.

57:47.320 --> 57:52.560
But now we find ourselves in a match between two teams where the outcome is probably a

57:52.560 --> 57:58.960
little bit more doubtful, Bonta, between Sicarios and W. I would say W still has the edge when

57:58.960 --> 58:03.560
it comes to predictions, but they've not been looking too hot this season so far.

58:03.560 --> 58:09.720
Yeah, coming off that season 5 victory, they've not looked in the first two games as rock

58:09.720 --> 58:14.800
Solid as we'd hope and I think the predictions are going to predict that's cario's the new team coming up that in plain season 5

58:15.080 --> 58:19.680
But they are looking a little bit stronger than the Lotus, but definitely the underdogs in this one

58:20.480 --> 58:25.600
Absolutely. I mean w coming in here a very achieved team as you already stated

58:25.600 --> 58:32.680
But the thing is all the achievements of the past don't do anything for you if you're not able to adapt to the new meta

58:32.880 --> 58:36.480
Talk about adapting to a meta. I think Visek certainly has done that

58:36.480 --> 58:42.920
I mean only 0.8 KD, but man, that's a lot of damage almost 4,000 per game here

58:43.280 --> 58:48.680
And remember this is against all as players only so that's kind of crazy playing mostly damage dealing tanks though

58:48.680 --> 58:50.680
Okay, 91 Grille as sure be

58:51.040 --> 58:55.840
You want to be on putting the damage there? Yeah, it's not a surprise these are damage dealing tanks

58:55.840 --> 58:59.080
You know when you get shot by these tanks when you're one shot you tend not to peek

58:59.080 --> 59:03.280
So it's not a surprise. He's not making many kills. The damage is really nice

59:03.280 --> 59:05.680
or you know you need to say these predictions.

59:05.680 --> 59:07.920
Is it 60% per separios?

59:07.920 --> 59:10.560
The Polish community and world of tanks is massive key hand.

59:10.560 --> 59:12.060
I mean.

59:12.060 --> 59:13.260
Let's check if that was actually true.

59:13.260 --> 59:14.000
Yeah, it's right.

59:14.000 --> 59:16.680
7327, it says on the.

59:16.680 --> 59:19.240
Yeah, no, it should actually be for W.

59:19.240 --> 59:22.120
I think it's switched around, which.

59:22.120 --> 59:25.560
These are the community predictions for Mafia CTR.

59:25.560 --> 59:29.160
No, it's like W also 86%.

59:29.160 --> 59:30.400
But yeah.

59:30.400 --> 59:32.000
So take that with a grain of salt.

59:32.000 --> 59:35.840
But for now, let's talk a little bit more about the upcoming match.

59:35.840 --> 59:40.480
I think here, really, for W, it's going to be the proving point for themselves

59:40.480 --> 59:44.960
if they want to make it into Phase 2 or possibly even into the finals.

59:44.960 --> 59:48.800
Because so far, whenever W has made it to the finals, they won the season.

59:48.800 --> 59:52.000
But, you know, sometimes they don't make it to the finals, which once again,

59:52.720 --> 59:56.320
speaks to the volatility that their team can have.

59:56.320 --> 59:58.960
Now, talking about maps, Ghost Town and Tundra taken out,

59:58.960 --> 01:00:03.120
leading us to start with Himmelsdorf, which is a map we've not seen so often yet,

01:00:03.120 --> 01:00:08.240
so I quite like the choice, into Cliff, which is an absolutely brawly map,

01:00:08.240 --> 01:00:12.880
and I can definitely see why W picked it, saying, hey, we should still have the better players

01:00:12.880 --> 01:00:18.560
when all is said and done, we're just going to stomp you on Cliff. But if it goes to Tiebreaker,

01:00:18.560 --> 01:00:24.240
then once again, it's going to be Ruinberg, which is a very, very slow map, at least so far,

01:00:24.240 --> 01:00:28.400
are more room and more time for players on either team to make mistakes.

01:00:28.400 --> 01:00:32.320
But first of all, Cicarios, I think the pressure is on them to make it there.

01:00:33.200 --> 01:00:36.480
Yeah, definitely. It's nice to see not Pilsen today.

01:00:37.200 --> 01:00:41.400
Cliff, we've seen W play already in the tiebreaker against Weekend.

01:00:41.720 --> 01:00:43.720
I think this is definitely a little bit...

01:00:43.720 --> 01:00:47.560
If W don't pick this up clean, even if it's a tiebreaker victory,

01:00:48.840 --> 01:00:52.760
I think we need to start asking the question of W.

01:00:52.760 --> 01:00:57.560
know the 3-0 against Mafia, Mafia have looked stellar this season so that's something I'm

01:00:57.560 --> 01:01:02.040
surprised that we can't take it into tiebreaker. A little bit of a concern, I feel like they

01:01:02.040 --> 01:01:07.640
should be taking the, you know, it's fine if you lose against one of the other top four teams

01:01:07.640 --> 01:01:13.000
but if you're losing against or being taken to tiebreaker by the bottom four teams on paper

01:01:13.000 --> 01:01:17.800
then that's where it needs to be a little bit concerning and I think the obviously we still

01:01:17.800 --> 01:01:23.000
give it to W, but Sakharis are no slouches. We saw them in the first day against Cashback,

01:01:23.000 --> 01:01:26.600
and they had some potential to make it work, and they dominated Lotus.

01:01:27.400 --> 01:01:35.320
Absolutely, and this is why I think W should be warned, especially after, like, you can always

01:01:35.320 --> 01:01:39.880
look towards the other teams, but I think in the case of W, they should be more focused on

01:01:39.880 --> 01:01:46.360
themselves to kind of make it happen, because that is, I think, what has gotten them far in the past,

01:01:46.360 --> 01:01:52.360
is where they mostly focused on their own strengths and didn't really care what the

01:01:52.360 --> 01:01:56.680
other team was going to do. They were just executing their stuff and playing their own

01:01:56.680 --> 01:02:01.760
game. So let's see if this one is going to come in. Ban phase should be ended and here

01:02:01.760 --> 01:02:07.920
we go. Sicario has taken out the 4W not wanting to play 50B in the first game. So Sicario

01:02:07.920 --> 01:02:13.120
is actually going to start with quite the varied lineup. It seems Dravitz, double T57

01:02:13.120 --> 01:02:16.320
together with the Type 5 CSK91 and Blazkowice.

01:02:17.240 --> 01:02:20.720
Yeah, an interesting one. A little bit of a change. I'm not

01:02:20.720 --> 01:02:24.040
sure what the change was, but either way, on the W side,

01:02:24.040 --> 01:02:28.280
that's triple BZ, one Dravik, one 140 and double BZ, pretty

01:02:28.280 --> 01:02:31.960
aggressive lineup. These BZs, you kind of and Blazkowice, it's

01:02:31.960 --> 01:02:34.640
probably going to be some middle aggression for that. It's

01:02:34.640 --> 01:02:36.960
strike, I wouldn't be surprised, but the Asakarius look like

01:02:36.960 --> 01:02:40.920
they have a much more control lineup. Definitely W's lineup

01:02:40.920 --> 01:02:43.760
here is spelling aggression in your face.

01:02:43.760 --> 01:02:46.200
We're going to directly bring the pressure on

01:02:46.200 --> 01:02:48.360
where Sikarios, they're probably hoping for a little bit

01:02:48.360 --> 01:02:51.920
of a trap with the double T57 as both teams are sending

01:02:51.920 --> 01:02:54.760
tanks towards the middle, but W of course, more aggressive,

01:02:54.760 --> 01:02:59.280
the double BZ75 boosting into that hoping to get maybe

01:02:59.280 --> 01:03:02.160
something and well, they do get something,

01:03:02.160 --> 01:03:04.280
but that is mostly shots to the face,

01:03:04.280 --> 01:03:06.760
mentors immediately down towards 2500,

01:03:06.760 --> 01:03:08.640
Nepal taking a shot of damage as well.

01:03:08.640 --> 01:03:13.840
So far, Sekhario's doing a good job of punishing, but through the eight line comes the double Blisker.

01:03:13.840 --> 01:03:18.340
That's a lot of DPM, but immediately they get punished by the double T57.

01:03:18.840 --> 01:03:22.640
It's really good timing. Those T57s went forward and the Bliskers weren't spotted.

01:03:22.640 --> 01:03:27.140
So, Sekhario has a really nice timing here, like he's trying to go for itox.

01:03:27.140 --> 01:03:30.740
He'll need to see if he can pick this one up. He's being rammed at the same time, but does connect it.

01:03:30.740 --> 01:03:33.240
The T57s will come off reload soon. Big strike coming in.

01:03:33.240 --> 01:03:38.480
I need to see how much damage that does in that corner. Brainbreaker, his DPM is quite low against that Dravix.

01:03:38.480 --> 01:03:40.640
He's gonna take him a hot minute to pick up that kill.

01:03:40.640 --> 01:03:43.540
The Paul is trying to shield club, but the Paul has the less HP.

01:03:43.540 --> 01:03:47.580
He goes down, Glerf tracked with that ability. The track health goes down to one.

01:03:48.080 --> 01:03:50.700
Tracked again. We'll need to see if he can flip on his side.

01:03:50.700 --> 01:03:55.640
He can still do damage though, but gets picked up by like, and all the time that CS and the Hill is dealing damage.

01:03:55.640 --> 01:03:58.720
Miku still alive. No small strike on the W side to pick him up.

01:03:59.480 --> 01:04:00.960
Brainbreaker

01:04:00.960 --> 01:04:07.360
Shoots on Mayo doesn't go overpeak for the kill on Miku in that window, Mentos being pressured that

01:04:07.960 --> 01:04:12.640
BZ minimal DPM Adish has enough shells to pick this up, but Laik will probably connect it

01:04:12.640 --> 01:04:16.920
He does and the first round aggression coming out from W

01:04:16.920 --> 01:04:18.920
But running into that Sicario's wall

01:04:19.360 --> 01:04:25.080
The Continaito's pretty good timing on that eight life of Sicario's. It almost looked like a hard counter knock in the light

01:04:25.080 --> 01:04:29.660
whatever W we're doing, there was someone ready for Sicario speaking about the

01:04:29.660 --> 01:04:33.360
BZ75s that were trying to go through the middle and immediately got punished.

01:04:33.360 --> 01:04:37.800
Then the double Bliske bits are through the eight line. It was kind of a hammer

01:04:37.800 --> 01:04:42.640
and an endl approach, but Sicarios were just so ready now. I think they need to

01:04:42.640 --> 01:04:46.440
still be a little bit careful because they have a lot of one-shots here, but

01:04:46.440 --> 01:04:52.240
the amount of guns in the game, it absolutely spells disaster for W who

01:04:52.240 --> 01:04:57.100
don't manage to even get a single kill on the board getting absolutely stomped by

01:04:57.100 --> 01:05:02.560
Zecharios. Yep, that's Daki's prediction wrong. As we all know, Daki doesn't care so

01:05:02.560 --> 01:05:08.120
it's all fine, but we'll keep making the jokes. But yeah, I mean, it's very good

01:05:08.120 --> 01:05:12.640
timing, Bascaros. They move those T57s forward from their hiding spot right as

01:05:12.640 --> 01:05:17.040
Tabliska's went around the corner, which is essentially completely perfect

01:05:17.040 --> 01:05:20.880
timing. So I think those T57s are gonna have a lot of damage on the board. The

01:05:20.880 --> 01:05:36.880
they took some initial punishment, but it wasn't that bad, but going through the mid, they just fought, I think it was Miku in the traffic on that high window, and he's really hard to kill without overpeaking, especially with that low DPM of the BZ, so solid start from Sekharios, but W kind of just ran into them.

01:05:36.880 --> 01:05:44.880
Yeah, they were running it down and I think the reason was that they were probably counting on a Sikarios sending more to the hill because

01:05:44.880 --> 01:05:52.880
realistically, if Sikarios don't have the double T57 there, then the Bluscovitzas coming in through the eight line can absolutely hit like a truck.

01:05:52.880 --> 01:06:00.880
But when there is that double T57 just ready for you, then of course you're staring down two barrels that have four shots each.

01:06:00.880 --> 01:06:07.760
each. So not a good time here for Clarif and Eitox and we can see that reflected in the damage numbers as well,

01:06:07.760 --> 01:06:12.720
both of them essentially getting to do two shots of damage. And that was kind of all she wrote,

01:06:12.720 --> 01:06:18.160
which is of course not what you want to do with those Bliskavitzas. Those are high DPM tanks,

01:06:18.160 --> 01:06:22.320
especially at that kind of low range, and you want to keep them in the fight. But the way that

01:06:22.320 --> 01:06:26.960
they were sent in, isolated, immediately getting countered by Clip tanks, it obviously didn't work

01:06:26.960 --> 01:06:33.600
out and Cicarius reward themselves with what felt like a very very easy first round actually.

01:06:33.600 --> 01:06:39.040
Everything just kind of fell into place. Yeah, fell into place is a really good word to describe

01:06:39.040 --> 01:06:44.560
that game. I mean, W kind of ran into it and every engagement kind of suit Cicarius. I mean,

01:06:44.560 --> 01:06:48.240
TV7 didn't do as much as I thought they would. I mean, I guess they're finding bliskers with

01:06:48.240 --> 01:06:53.200
ability, so each shot does a bit less. Light did a lot of damage in that blisk. I'm a bit curious,

01:06:53.200 --> 01:06:55.840
we didn't really see what the K91 was doing.

01:06:55.840 --> 01:06:59.440
I would have been kind of curious what his role would have been in a smaller game.

01:06:59.440 --> 01:07:03.800
Obviously, he has the small strike that can get decaps, but as you can see here,

01:07:03.800 --> 01:07:06.240
that prediction is already wrong and gone.

01:07:06.240 --> 01:07:09.880
And we'd just like to announce that Keyhand is far above Daki at the moment,

01:07:09.880 --> 01:07:12.560
which is a fantastic view.

01:07:12.560 --> 01:07:17.240
Absolutely. I mean, stop the count is what some people would say at this point in time.

01:07:17.240 --> 01:07:20.000
I'm happy to say it.

01:07:20.000 --> 01:07:25.520
But yeah, I think if you're on W's side, you definitely don't want to stop the count because

01:07:25.520 --> 01:07:30.160
this first round here already, I think the alarm bells should be ringing for that team,

01:07:30.160 --> 01:07:35.120
for the only really pan-European kind of international team. I think they're the only team

01:07:35.120 --> 01:07:40.400
that has actually English as a communications language. Let's see though, into round number two,

01:07:40.400 --> 01:07:44.960
the bands are kind of the same. The only thing that changes that, well, the teams got switched

01:07:44.960 --> 01:07:50.480
around this time around Sicario has taken out the 50e and W taken out the e4 but what tanks does

01:07:50.480 --> 01:07:57.920
that leave us with? Sicario is bringing a Dravets, an e100 type 5, a CS, a k91 430u and

01:07:57.920 --> 01:08:04.160
a blizzka so notably no inspire medium. Yeah W seems to be going a little bit for a more slower

01:08:04.160 --> 01:08:09.840
lineup which I like that they are fans of the 60tp that they've taken now, 17100, double bz,

01:08:09.840 --> 01:08:16.400
CS 140 Fosh. W needs to slow the game down, I feel. They've got so much player skill in

01:08:16.400 --> 01:08:23.360
that team that they need to start kind of playing on trades and using that player skill

01:08:23.360 --> 01:08:27.080
that they have. But it doesn't look like a double BZ going straight into the mid. Again,

01:08:27.080 --> 01:08:30.880
Alex is going, but he's going to run from that. Just a basic spotting run. Call him

01:08:30.880 --> 01:08:36.840
EBR. Makes it out without damage. So it's a good start by Sakaris. A decent position

01:08:36.840 --> 01:08:42.200
for this. Ios gives a shot to Lyke. Mio makes a peek, takes nothing for that. That's very

01:08:42.200 --> 01:08:45.240
impressive. But W will have the hill in this scenario.

01:08:45.240 --> 01:08:51.760
W going to be able to utilize that CS 63, but at the same time, Sikarios have taken

01:08:51.760 --> 01:08:58.080
one line and the K91 does go in towards the artillery strike currently. W not really going

01:08:58.080 --> 01:09:04.040
for any of those neutral kind of objectives as Similo is in the cap. So the sirens are

01:09:04.040 --> 01:09:05.600
going to start ringing as like.

01:09:05.600 --> 01:09:11.160
Takes some damage though, so the hill control starting to come in favorably for WS Brainbreaker.

01:09:11.160 --> 01:09:15.920
Takes a shot in the 8-line as well, but Io is able to continuously deal damage with the BORN 40.

01:09:15.920 --> 01:09:21.960
That means, of course, Inspire across the board for his team making everything just that tad bit better.

01:09:21.960 --> 01:09:26.800
And in the trade so far, it does reflect, but W need to be careful with that cap pressure.

01:09:26.800 --> 01:09:29.720
Now even Reisek with the K91, that is a triple cap.

01:09:29.720 --> 01:09:32.920
And actually, the artillery strike gets halted.

01:09:32.920 --> 01:09:36.160
So now, a normal reset needs to come in, yeah.

01:09:36.160 --> 01:09:38.100
Mentors, he has the level three ability.

01:09:38.100 --> 01:09:40.300
How many people is he going to reset with it?

01:09:40.300 --> 01:09:43.860
It's two, so for now, danger averted.

01:09:43.860 --> 01:09:46.180
Yeah, danger averted, the strike will get taken.

01:09:46.180 --> 01:09:47.740
So that's another decap, Reject, Obster,

01:09:47.740 --> 01:09:49.340
run away, takes a big one from all,

01:09:49.340 --> 01:09:52.700
takes two from Ios and Itox, not great by Reject.

01:09:52.700 --> 01:09:54.380
That dam is dealer in the K-91.

01:09:54.380 --> 01:09:56.220
He gets out half HP.

01:09:56.220 --> 01:09:58.740
Cap is going up, but bear in mind that we do have

01:09:58.740 --> 01:09:59.580
that other decap.

01:09:59.580 --> 01:10:01.020
And look here, Mentors, Mentors does have

01:10:01.020 --> 01:10:02.380
a level one strike as well.

01:10:02.380 --> 01:10:07.380
So this cap pressure as a car is not being dividends at the moment.

01:10:07.380 --> 01:10:13.780
First of all, the artillery strike will have to get used and indeed it does resetting both Miko and Milo Visek.

01:10:13.780 --> 01:10:18.180
Contemplating should he go on the cap, but I think I was without 140.

01:10:18.180 --> 01:10:24.280
Really a deterrence for him to make that cross once again as Brainbreaker is starting to advance on towards Klik.

01:10:24.280 --> 01:10:28.680
Adi and the Blisk a bit, so also ready here to provide some DPM to provide some courage,

01:10:28.680 --> 01:10:33.240
The click taking a lot of damage, just a double BZ from the middle gets pulled as well.

01:10:33.240 --> 01:10:38.600
Click really getting focused out in that E100, down towards one shot by Klerf, no shots remaining.

01:10:38.600 --> 01:10:43.600
So maybe click will be able to make another one count before going down and now Sikarios,

01:10:43.600 --> 01:10:44.840
they have to respond.

01:10:44.840 --> 01:10:47.040
They're pushing back through the three line.

01:10:47.040 --> 01:10:51.800
They're trying to get a lot of crossfire, but so far W with a good job on the pickup

01:10:51.800 --> 01:10:55.840
and also the HP, they're really trading favorably now.

01:10:55.840 --> 01:11:21.840
Yeah, W, they're like pushing and pulling Sikarios, so they make the play in the south, the SIDC 100, they pull Sikarios south and then W can then push north and catch Alex here, Ios will make this kill, Light goes down, there's a fight going under the south between the 100, the Fosh versus Sikarios, Blisker and the Dravik there of Mayo, Addy will go down here basically for free and it just collapse for Sikarios.

01:11:21.840 --> 01:11:29.080
This cap pressure it doesn't work if you have these strike tanks especially the fact that they now with this most recent patch of

01:11:29.120 --> 01:11:33.560
Most recent season of onslaught I should say they get they start with that level one strike

01:11:33.560 --> 01:11:35.680
It just means these kind of quick cap players

01:11:36.300 --> 01:11:38.300
They're not as easy as they used to be

01:11:38.600 --> 01:11:46.940
No, especially on Himmelsdorf where the cap actually is considerably smaller than on a lot of other maps where the baby strike from those

01:11:47.120 --> 01:11:50.440
Sniper medium tanks actually covers a large area of the cap

01:11:50.440 --> 01:11:58.040
so you're basically sure to always reset something. W, thus able to answer after a first round

01:11:58.040 --> 01:12:03.720
where nothing seemed to be going their way. They do end up finding their stride and do

01:12:03.720 --> 01:12:09.880
end up tying it up one to one. But still, I think W, they cannot be content with that

01:12:09.880 --> 01:12:13.080
first round where seemingly everything was going against them.

01:12:13.080 --> 01:12:19.800
Yeah, but here they got a really nice isolation on that E100. It was like the perfect engagement

01:12:19.800 --> 01:12:22.080
because he's like in this like little tunnel

01:12:22.080 --> 01:12:24.200
where he's exposed from front to back.

01:12:24.200 --> 01:12:25.520
So they just found click

01:12:25.520 --> 01:12:27.440
and there was no real way for Skaris to respond.

01:12:27.440 --> 01:12:30.120
So W always felt quite in control of this game.

01:12:30.120 --> 01:12:34.280
You know, they had the small strike through Mentos

01:12:34.280 --> 01:12:36.160
and Mentos generated another small strike.

01:12:36.160 --> 01:12:38.000
They had the big strike as well.

01:12:38.000 --> 01:12:40.040
It never felt that they were super under pressure.

01:12:40.040 --> 01:12:41.040
They took their time.

01:12:41.040 --> 01:12:42.480
They found their isolation and click

01:12:42.480 --> 01:12:44.640
and that just was like a house of cards

01:12:44.640 --> 01:12:46.840
at that point Skaris just kind of collapsed.

01:12:46.840 --> 01:12:53.880
And so Himmelsdorf gets split one-to-one and if memory serves me right Himmelsdorf was the pick of

01:12:54.380 --> 01:12:58.080
Sikarios, so now that we are going to cliff which W picked

01:12:58.600 --> 01:13:04.120
I think once again the pressure is kind of mounting for Sikarios because yes

01:13:04.120 --> 01:13:09.000
You were able to kind of split your own map against the supposedly superior team one-to-one

01:13:09.000 --> 01:13:13.680
But now that you're heading to their map pick you were probably hoping to go up to nil here

01:13:13.680 --> 01:13:15.680
But that obviously didn't materialize

01:13:15.680 --> 01:13:20.480
Yeah, but I don't think it's as bad as we make it out to be.

01:13:20.480 --> 01:13:25.540
Going Himmelsdorf can be a very heavy player skill map, you can get punished in a lot of

01:13:25.540 --> 01:13:26.540
angles.

01:13:26.540 --> 01:13:30.300
So I think going one to one, it's not bad for scars and Cliff is one of those maps where

01:13:30.300 --> 01:13:31.300
anything can happen.

01:13:31.300 --> 01:13:34.380
It's all about the first 30 seconds, how many tanks do you send lower, how many tanks do

01:13:34.380 --> 01:13:40.100
you send up, do you have the hill, do you have the donor, what tanks do you have?

01:13:40.100 --> 01:13:44.580
It's a map of almost RNG because you can go seven tanks up, the enemy can go seven tanks

01:13:44.580 --> 01:13:47.340
down, and then it can be a completely different and dynamic

01:13:47.340 --> 01:13:51.060
fight that could favor either team. So Cliff is very hard to

01:13:51.060 --> 01:13:53.660
predict. It's a player skill map that it's also depending on

01:13:53.660 --> 01:13:58.260
where you put your tanks. So secars could get lucky and find

01:13:58.260 --> 01:14:00.900
a favorable engagement on the upper or lower side, be catched

01:14:00.900 --> 01:14:03.820
from tanks and come out of this with a two zero victory or W

01:14:03.820 --> 01:14:07.380
can dominate like they did in the game against weekend yesterday.

01:14:07.380 --> 01:14:10.020
It's quite hard to predict. And that's why Cliff is probably

01:14:10.020 --> 01:14:10.740
one of my favorites.

01:14:10.740 --> 01:14:17.380
I think cliff as well has become even more unpredictable with the tank ban feature because you can never be sure

01:14:17.380 --> 01:14:24.980
Is the enemy going to ban the BZ-75 for example which used to be a very prominent pick on this map

01:14:25.020 --> 01:14:30.100
But nowadays I feel like a lot of tanks are just removing that one

01:14:30.780 --> 01:14:36.740
Yeah, you'll be able to play something completely differently. Yeah most maps. It's like type e4 50p

01:14:36.740 --> 01:14:41.380
driving. Those are like the four bands on basically every map. But on cliff, you have a tonne of

01:14:41.380 --> 01:14:47.700
tanks you could ban. You could ban BZ, CS, 50B, Bat Chat, like an STRV. There are a lot of,

01:14:48.340 --> 01:14:56.020
even Yoltank, 430U, 140. You have a lot of choices with the bands that can affect cliff quite a lot,

01:14:56.020 --> 01:15:01.140
and you know, teams can make whole strats with just BZs. But if you ban BZ, you've got to adapt.

01:15:01.140 --> 01:15:06.020
In another map like Ruinberg or something, if they ban E4, you can predict it. But you take

01:15:06.020 --> 01:15:07.500
you take it with lineups?

01:15:07.500 --> 01:15:10.220
Well, both teams seemingly agreeing on what to ban here

01:15:10.220 --> 01:15:12.700
as the 50B gets picked by either team,

01:15:12.700 --> 01:15:15.540
leaving that BZ that we talked about actually open

01:15:15.540 --> 01:15:18.580
and four of them are gonna get picked by Sicarios

01:15:18.580 --> 01:15:22.260
together with one batch at the 140 and the 430U.

01:15:22.260 --> 01:15:26.220
And the W side, Penta BZ, once the 40,

01:15:26.220 --> 01:15:27.980
what was super interesting is that both teams

01:15:27.980 --> 01:15:30.700
took a lineup and then once they saw the bans,

01:15:30.700 --> 01:15:32.780
they shifted to this heavy BZ.

01:15:32.780 --> 01:15:35.100
So both teams had an idea in mind

01:15:35.100 --> 01:15:38.780
what they wanted to play, based on what they banned. And if the enemy was going to ban

01:15:38.780 --> 01:15:43.460
BZ, they would have played that first lineup. Because both teams have banned the 50B, they

01:15:43.460 --> 01:15:50.300
both go heavy BZ. And that's an aspect of the people ban system that's really shining

01:15:50.300 --> 01:15:55.040
through. The fact that teams need to make two strategies on Cliff, just in case their

01:15:55.040 --> 01:15:56.700
main tank gets banned.

01:15:56.700 --> 01:16:02.500
Alright, opening YSW is sending, well, everyone towards the middle of the map. And Cikarius,

01:16:02.500 --> 01:16:06.480
about doing the same thing, Klerf and Rizek are going to spot each other out, those are

01:16:06.480 --> 01:16:11.420
the medium tanks going to the crossfire positions as Miku and Maito getting spotted to Rizek,

01:16:11.420 --> 01:16:15.460
getting tagged because a lot of shots did end up going his way.

01:16:15.460 --> 01:16:20.580
And now Ios on the top here with the 140, needs to be a little bit careful because that

01:16:20.580 --> 01:16:24.300
is a lot of punishment available as he does end up getting spotted, but Miku the one to

01:16:24.300 --> 01:16:29.740
take the punishment, all of those BZs starting to really focus their fire on towards Miku

01:16:29.740 --> 01:16:33.980
and now Sicario's in a bit of trouble as Strike gets put as well.

01:16:33.980 --> 01:16:35.660
I think that one was picked up by W.

01:16:35.660 --> 01:16:41.020
So yes, a little more damage pouring in towards Sicario's to focus fire good on both sides.

01:16:41.020 --> 01:16:43.860
But I think W had the better early on engagement.

01:16:44.420 --> 01:16:46.380
Yeah, they didn't follow up that much.

01:16:46.380 --> 01:16:49.940
Bear in mind, the CS of Cliff has been out of the game getting that Strike for a little bit.

01:16:50.300 --> 01:16:54.180
But he's now in the game now, like down to 600 gets taken up by Mentos.

01:16:54.820 --> 01:16:59.020
Luke in trying to boost away, but getting blocked by his teammate will need to see if he gets out.

01:16:59.020 --> 01:17:00.300
He doesn't add, he takes him out.

01:17:00.300 --> 01:17:02.860
Bear in mind this 430 UDP might be vital.

01:17:02.860 --> 01:17:05.700
Mentos now being focused on the Sicario side,

01:17:05.700 --> 01:17:08.220
but the HP is really good for W at the moment.

01:17:08.220 --> 01:17:09.500
One tank advantage.

01:17:09.500 --> 01:17:11.020
Ios loading over everyone.

01:17:11.020 --> 01:17:12.420
Cliff boosts him to Reject.

01:17:12.420 --> 01:17:14.740
Might opt to push him off if possible.

01:17:14.740 --> 01:17:16.220
You need to see this engagement here,

01:17:16.220 --> 01:17:20.500
but Reject is on that reload,

01:17:20.500 --> 01:17:22.260
so he shouldn't be able to do anything drop down.

01:17:22.260 --> 01:17:23.420
So Cliff could just ignore him.

01:17:23.420 --> 01:17:25.740
Now Alex, he didn't focus down.

01:17:25.740 --> 01:17:27.540
This engagement that W took,

01:17:27.540 --> 01:17:29.940
it's just prime for their type of team.

01:17:29.940 --> 01:17:31.780
They might not have the greatest coordination,

01:17:31.780 --> 01:17:34.500
but that player skill really shines through in a brawl.

01:17:34.500 --> 01:17:36.980
Nepal also with the ram kill onto the 140,

01:17:36.980 --> 01:17:38.340
doesn't have to waste the alpha,

01:17:38.340 --> 01:17:40.340
even puts another shot into Ardient.

01:17:40.340 --> 01:17:46.340
Indeed, W are going to win a fast and furious round number one on Cliff.

01:17:46.340 --> 01:17:50.420
They check with that batch at the last remaining survivor

01:17:50.420 --> 01:17:53.780
of the team of Sicarius, but probably not for much longer.

01:17:53.780 --> 01:17:58.740
actually takes out two crew members of Claref in one shot, a pretty rare sight, but Claref

01:17:58.740 --> 01:18:04.740
doesn't miss those, he picks it up, and W are going to come back into the match going down 1-0,

01:18:04.740 --> 01:18:10.580
but now up 2-1 against a team of Sicarios that seem to have kind of the right idea,

01:18:10.580 --> 01:18:15.460
but that initial engagement, the call to immediately take out one of the BZ75s,

01:18:15.460 --> 01:18:21.940
really working out in W's favor. Yeah, I think it was Miku who got kind of blasted to low HP.

01:18:21.940 --> 01:18:28.540
There was a point early on West Coast to have done something, but it was always a little bit in W's favor.

01:18:28.540 --> 01:18:31.460
I feel it's a bit of a mistake from Clereft to go and get that strike.

01:18:31.460 --> 01:18:33.780
I think his DPM just needs to be straight in the game.

01:18:34.340 --> 01:18:38.140
But I think Reshack probably should have taken more damage on the crossing.

01:18:38.420 --> 01:18:40.580
But this engagement is prime for W.

01:18:40.580 --> 01:18:42.660
Sometimes the coordination can be a bit off.

01:18:43.380 --> 01:18:48.340
Maybe some small players make some mistakes like we saw on the first play there against Mafia,

01:18:48.340 --> 01:18:50.740
where Ios died in the K&N 2-1 on Sun River.

01:18:50.740 --> 01:18:54.580
but this is like a prime player skill brawl engagement.

01:18:54.580 --> 01:18:56.460
That's where W really excel.

01:18:56.460 --> 01:19:00.220
They have such a high player skill ceiling

01:19:00.220 --> 01:19:01.900
that in these straight engagements,

01:19:01.900 --> 01:19:05.060
the only teams that could even hope to contest them

01:19:05.060 --> 01:19:07.140
would probably be the other top four teams.

01:19:07.140 --> 01:19:10.100
But W are one of the best at these types of engagements.

01:19:10.100 --> 01:19:12.020
You can see it, Miko only got off one shot,

01:19:12.020 --> 01:19:14.860
Laika only got off two, and W just swear,

01:19:14.860 --> 01:19:16.860
just able to focus fire so much better.

01:19:16.860 --> 01:19:23.660
Yeah, I mean Adi being left alive for very long, of course that's exactly what the Fury

01:19:23.660 --> 01:19:26.260
Medium is supposed to do, which is a lot of damage.

01:19:26.260 --> 01:19:31.180
It's just that his team was faltering around him just a little bit quicker than he was

01:19:31.180 --> 01:19:35.180
able to chew through the team of W and keep in mind W as well.

01:19:35.180 --> 01:19:41.380
They had sort of a soft counter to the 430 in the sense that they had a lot of BZ75s

01:19:41.380 --> 01:19:46.500
and well the BZ75, the gun can be iffy and the armor is kind of mad, but what it does

01:19:46.500 --> 01:19:52.620
bring as well is a lot of HP which passively as opposed negates the ability of the 430

01:19:52.620 --> 01:19:54.020
you quite a bit.

01:19:54.020 --> 01:20:02.220
Yeah, it doesn't. There's only one of them. And W make such an initial advantage. Plus

01:20:02.220 --> 01:20:07.220
that big strike, the strike probably hit about four of Sakarios players. Maybe only three

01:20:07.220 --> 01:20:13.140
actually. The rest of the class damage would have been small strikes. But the 430 needs

01:20:13.140 --> 01:20:18.100
time to get that DPM out and the fact that the the BZs of W were able to focus

01:20:18.100 --> 01:20:21.060
fire so effectively just meant he didn't have the time to get out all the

01:20:21.060 --> 01:20:26.820
damage that he would have wanted but I'm quite surprised that

01:20:26.820 --> 01:20:30.100
Sakarios opted to go for this type of engagement I feel like it's a type of

01:20:30.100 --> 01:20:34.180
engagement on Cliff that just won't suit them and I feel like they need a

01:20:34.180 --> 01:20:38.420
bit of a difference but let's have a look at these lineups.

01:20:38.420 --> 01:20:44.420
Double 50B being banned on both teams on Sakario's side. That's six. Not even sure Pentar is five,

01:20:44.420 --> 01:20:48.020
but I don't know, it is only Pentar BZ. One batch at 1.140.

01:20:48.740 --> 01:20:56.340
And on the side of W, we find three of those BZs together with Double CS 63, 140 and the 430U.

01:20:56.340 --> 01:21:01.140
So seemingly the lineups having switched around just a little bit, just like the sides of the

01:21:01.140 --> 01:21:07.220
spawns have for either team. But once again, both of those teams going with the 50B ban are

01:21:07.220 --> 01:21:14.260
removing this one, leaving the BZ open, so both teams okay with this BZ brawl heavy kind of meta

01:21:14.260 --> 01:21:19.380
that worked out in W's favor. And once again, the strategy for either team doesn't really change

01:21:19.380 --> 01:21:25.940
here. We see a split coming out and you can see also Iosentmentus getting split off. Remember

01:21:25.940 --> 01:21:31.780
those strike mediums, they're actually able to use their strike immediately to scan for broken walls,

01:21:31.780 --> 01:21:37.780
which could also prompt you to split your tanks differently a little bit after it starts a mile

01:21:37.780 --> 01:21:43.140
although getting absolutely wrecked on the cross here those beesies really finding an opening.

01:21:43.700 --> 01:21:48.100
Yeah it's super high IQ actually for Ios and Mentos to take that way and then split off because

01:21:48.100 --> 01:21:52.340
that means they won't expect these double mediums coming lower miles in a horrific position.

01:21:52.340 --> 01:21:55.780
You should one shot from each of them should be enough to pick them up if my math is correctly

01:21:55.780 --> 01:22:01.540
and it is. I do know how to count. One tank down already for Sakarios. It's from bad to

01:22:01.540 --> 01:22:04.500
worst. Click is in a bad position. I think he's boosting, which means he can't reverse.

01:22:04.500 --> 01:22:08.660
Double strike coming in. Big damage. Click down 1600 there.

01:22:09.540 --> 01:22:14.660
Hill control for W. Donut control for W. Alex is rotating on that lower, but even then it's

01:22:14.660 --> 01:22:18.340
going to be a 2v3 engagement if Miku joins and he's now on reloading. It's just...

01:22:20.020 --> 01:22:24.580
Cap pressure is the only thing Sakarios have, and I just don't think it's going to be enough.

01:22:24.580 --> 01:22:29.420
Well, italk's now taking a bit of damage for driving over, but he's just going to open

01:22:29.420 --> 01:22:32.500
up another angle onto the cap in Nepal at any point in time.

01:22:32.500 --> 01:22:35.020
Could be blocking it here as strike does come down.

01:22:35.020 --> 01:22:36.020
Is it going to reset?

01:22:36.020 --> 01:22:37.780
Is the question, yes, it does.

01:22:37.780 --> 01:22:40.540
As Alex, now you mentioned it, it is a problem.

01:22:40.540 --> 01:22:46.060
He is down in numbers and he's fighting against a similar tank as his own, plus the DPM medium

01:22:46.060 --> 01:22:47.300
of the 430U.

01:22:47.300 --> 01:22:51.660
That means he's going to bite the dust and elsewhere on the map, Sicario seemingly don't

01:22:51.660 --> 01:22:55.900
have the potential to just overmatch and punch through the W defences.

01:22:55.900 --> 01:23:00.540
Yes, Nepal falls, but that is essentially just a heavy tank that didn't really matter in the

01:23:00.540 --> 01:23:06.300
fight as long as the decaps are secured and now W is just going to swarm around the 1,

01:23:06.300 --> 01:23:10.540
2 and 3 line. They're going to create the crossfire, they're going to pick up the stragglers

01:23:10.540 --> 01:23:15.020
and they're going to come back into the match and complete our prediction banter. It's going to be

01:23:15.020 --> 01:23:21.660
three to one yeah you pull away from that even more it gets more embarrassing by the day

01:23:22.380 --> 01:23:30.700
signups is ahead of him oh no not signups exactly not signups but yeah i mean i assumed that was

01:23:30.700 --> 01:23:36.620
by design by w to split off uh ios and mentors down the low end if it was by design it's really

01:23:36.620 --> 01:23:42.620
high IQ actually um but bear in mind dexysikarius don't have a strike medium which meant it was

01:23:42.620 --> 01:23:46.580
was just a, it just worked out in their favor regardless.

01:23:46.580 --> 01:23:51.020
But yeah, a risk by Sicarios to cross those double bats.

01:23:51.020 --> 01:23:52.540
It's over, one of them gets punished.

01:23:52.540 --> 01:23:55.500
And then the other one goes up in that balcony position.

01:23:55.500 --> 01:23:59.220
But this round had W's name all over it.

01:23:59.220 --> 01:24:01.860
Initial advantage, good opening.

01:24:01.860 --> 01:24:04.340
And even the fact that W are a little bit slower

01:24:04.340 --> 01:24:06.420
to come into that one-two line,

01:24:06.420 --> 01:24:09.540
just actually works heavily in their favor actually

01:24:09.540 --> 01:24:10.740
because they don't expect,

01:24:10.740 --> 01:24:14.500
the Sakarios think maybe they're going to go around the hill or something like that,

01:24:14.500 --> 01:24:17.620
but in reality they actually came straight to their faces on World 2.

01:24:17.620 --> 01:24:22.620
Solid performance by W on Cliffid, I mean it was their map pick, but definitely deserved to win.

01:24:23.980 --> 01:24:30.980
Absolutely, and I really want to highlight the preparation that went into this round especially by W,

01:24:30.980 --> 01:24:36.820
where probably the strike mediums were scanning for broken walls by just going into the strike mode,

01:24:36.820 --> 01:24:42.420
But then not really doing anything and then actually deciding to split off the tanks to go through lower

01:24:42.420 --> 01:24:45.620
And then being able to just put the crossfire onto the BZs

01:24:45.940 --> 01:24:51.940
It also really synergized well with the BZs of W just slowing down

01:24:52.180 --> 01:24:56.580
Putting the crossfire into the bad chat which then enabled the mediums to pick up the bad chat

01:24:56.820 --> 01:25:00.420
And also because the BZs haven't pushed through and taken that shot

01:25:00.580 --> 01:25:05.620
They weren't in any immediate danger of getting overpushed by the superior amount of Sicario's tanks

01:25:05.620 --> 01:25:07.620
that were actually headed to the middle.

01:25:07.620 --> 01:25:12.120
So by W, I really well thought out beautiful strat,

01:25:12.120 --> 01:25:16.620
and this means they're going to reward themselves with a full three points.

01:25:16.620 --> 01:25:18.620
Zechariah is not going to tiebreaker,

01:25:18.620 --> 01:25:22.620
means they're not going to be taking anything away from this match,

01:25:22.620 --> 01:25:29.620
except a single around, which might be possibly helping them in a later comparison against another team.

01:25:29.620 --> 01:25:35.120
But from now, the news for W is that they are going to take home three points,

01:25:35.120 --> 01:25:38.440
which they definitely wanted and needed to secure.

01:25:38.440 --> 01:25:41.440
Yeah, W really needed it for the confidence boost.

01:25:41.440 --> 01:25:46.160
I think the most important round in this match for W was the first one.

01:25:46.160 --> 01:25:50.440
I think they need to rethink this aggression they're doing

01:25:50.440 --> 01:25:55.680
and kind of play in a different way, but these cliffs were solid.

01:25:55.680 --> 01:25:58.480
They really were. And W can be really happy.

01:25:58.480 --> 01:26:01.640
I think now we as casters have a bit more confidence in W.

01:26:01.640 --> 01:26:06.600
of course, it's the Kairos, they're probably the second lowest seeded team if we have it in our mind.

01:26:06.600 --> 01:26:10.840
But still, solid performance by W, well deserved and ready for the next games.

01:26:11.800 --> 01:26:16.680
Indeed, ready for the next games and we'll head right to those just after summary plays.

01:26:16.680 --> 01:26:17.180
See you soon.

01:29:01.640 --> 01:29:10.520
Hello, ladies and gentlemen. Welcome back, Ian. We got to watch a match, now we're back

01:29:10.520 --> 01:29:14.960
to cast a match. CTR vs. Weekend. Hard to say how this one will go.

01:29:14.960 --> 01:29:20.880
Yeah, it is. CTR are not doing so well, but they did quite well against Hit and Run, 2-3.

01:29:20.880 --> 01:29:26.800
So they do have one point, more than Lotus, but Weekend coming back strong from last season,

01:29:26.800 --> 01:29:32.320
Obviously getting I think zero points last or last season and yeah, the sun a lot better. I

01:29:34.080 --> 01:29:36.480
Mean it was hard to do worse than last season, right?

01:29:37.680 --> 01:29:44.800
Yeah, they already are I think doing better than last season. I think yeah, they have last season. They didn't win anything. So, you know

01:29:45.880 --> 01:29:48.960
Yeah, I think literally clueless did better than that. I think

01:29:49.840 --> 01:29:51.840
Yeah, let's not go too far

01:29:51.840 --> 01:29:55.520
But the Czech side, yeah, sometimes really good and sometimes not so good.

01:29:55.520 --> 01:29:58.120
It depends on the kind of day we're going to see out of the weekend.

01:29:58.640 --> 01:30:01.080
We know how they play, we know what they're capable of.

01:30:01.240 --> 01:30:03.200
Of course, they took third in one of the seasons.

01:30:03.480 --> 01:30:05.640
They're looking for a similar form in this one.

01:30:06.920 --> 01:30:10.960
Yeah, I think they have like three new people coming back to the team.

01:30:10.960 --> 01:30:12.760
So it should be a lot better.

01:30:17.160 --> 01:30:18.400
Probably highlight player.

01:30:18.400 --> 01:30:20.280
I mean, he's been around for so long

01:30:20.280 --> 01:30:28.280
as well play anything. For CTR, I don't know, I'm really just looking forward to the maps they're going to play,

01:30:28.280 --> 01:30:35.280
because sometimes the steam feels like they could beat anybody, and at the same time get beaten by anybody.

01:30:35.280 --> 01:30:42.280
Yeah, it does seem to be very 50-50. I mean, coming, I think, fifth, last or last season, they did pretty well.

01:30:42.280 --> 01:30:48.280
You would expect them to do something similar this season, but I think, I guess, their competition is a lot harder this season.

01:30:48.280 --> 01:30:52.700
season there's not really many weaker teams other than I guess Lotus I guess

01:30:52.700 --> 01:31:01.740
you could say but other than that I think most teams are quite good for

01:31:01.740 --> 01:31:05.900
weekend you know they had a disappointing loss against W right the

01:31:05.900 --> 01:31:09.980
previous match they so and I think the community here seems a little bit split

01:31:09.980 --> 01:31:15.220
as well 45 to 55 nobody really too sure which one of the two teams is gonna pull

01:31:15.220 --> 01:31:20.220
ahead yeah I feel like this round could go really either direction to be

01:31:20.220 --> 01:31:24.860
completely honest just have to see how each team plays on either map which I

01:31:24.860 --> 01:31:36.420
think we'll find out soon who did you predict it's a good question I I went

01:31:36.420 --> 01:31:42.940
three one weekend 31 for weekend well Sandra was the first one between these

01:31:42.940 --> 01:31:49.100
two coming up. Always an interesting one. And then Pilsen the second. We see a lot of Pilsen.

01:31:49.820 --> 01:31:54.620
Yeah, it seems a lot of people are wanting to play Pilsen. A lot of people not wanting to play

01:31:54.620 --> 01:31:58.060
Tundra, for example, but everyone liking Pilsen.

01:32:00.860 --> 01:32:03.020
Yeah, I mean, what do you think is the reason behind this?

01:32:04.060 --> 01:32:12.380
I don't know. I think they played Pilsen against W. So maybe they just want some redemption.

01:32:12.940 --> 01:32:16.380
maybe

01:32:16.380 --> 01:32:17.960
then i know ctr play

01:32:17.960 --> 01:32:20.780
sand river against w so

01:32:20.780 --> 01:32:27.780
i guess they want also some redemption

01:32:27.780 --> 01:32:29.580
looking forward to me

01:32:29.580 --> 01:32:32.580
it's hard to say like i really don't know i think this will depend on who

01:32:32.580 --> 01:32:36.460
starts better and then starts the ball rolling because

01:32:36.460 --> 01:32:40.380
if it's weekend i think it will be hard for ctr to come back and vice versa

01:32:40.380 --> 01:32:44.140
although I see we can more likely to come back than CTR.

01:32:44.140 --> 01:32:46.780
Yeah, I think it will just be a game of mental

01:32:46.780 --> 01:32:49.780
if someone gets 2-0 up, then I don't see them,

01:32:49.780 --> 01:32:50.940
the other team coming back into it,

01:32:50.940 --> 01:32:54.420
but if they go 1-1, then anything can happen.

01:32:56.460 --> 01:32:58.860
Yeah, 1-1 on the center, for sure, a choice.

01:32:58.860 --> 01:33:00.900
Well, a possibility, not a choice.

01:33:02.900 --> 01:33:05.260
I mean, for those top six positions, right,

01:33:05.260 --> 01:33:07.300
if we're looking at this is our important points

01:33:07.300 --> 01:33:08.860
for either of those, because, you know,

01:33:08.860 --> 01:33:13.900
They have either to have been capitalizing on the opportunities that they have gotten

01:33:13.900 --> 01:33:18.860
with CTR losing out against Hit and Run, in the tiebreaker, we can losing out on against

01:33:18.860 --> 01:33:24.260
W in the tiebreaker, those are potentially precious points that they have lost to Anton

01:33:24.260 --> 01:33:26.580
and there's no real way to get them back.

01:33:26.580 --> 01:33:30.380
Any way to get anything is by beating your future opponents.

01:33:30.380 --> 01:33:35.860
Yeah, I mean, they really need any point that they can get right now.

01:33:35.860 --> 01:33:43.020
It's not really that much difference in points really from the top 1 to probably 6th really,

01:33:43.020 --> 01:33:47.420
so they do need to get these points on the board.

01:33:47.420 --> 01:33:56.460
Well, Kihan Banter went for 3-2 Banter, not learning from following Kihan's predictions.

01:33:56.460 --> 01:33:57.460
Interesting.

01:33:57.460 --> 01:34:01.620
I mean, Kihan is doing quite well this time as you would know, so.

01:34:01.620 --> 01:34:03.100
I would not know.

01:34:03.100 --> 01:34:06.300
that would imply that I spent a lot of time tracking.

01:34:06.300 --> 01:34:08.380
Listen buddy, you could say whatever you want, man.

01:34:08.380 --> 01:34:09.940
Just these kind of provocations.

01:34:09.940 --> 01:34:11.100
I'm far too old for them.

01:34:11.100 --> 01:34:13.260
I really do not care.

01:34:13.260 --> 01:34:15.580
Like if I have six points or 60 points

01:34:15.580 --> 01:34:16.900
at the end of the season,

01:34:16.900 --> 01:34:19.060
Banter will be talking about it either way.

01:34:19.060 --> 01:34:19.900
You know what I mean?

01:34:19.900 --> 01:34:20.740
It doesn't matter.

01:34:20.740 --> 01:34:22.940
If I have a lot of points or no points,

01:34:22.940 --> 01:34:26.420
Banter is obsessed with my like status

01:34:26.420 --> 01:34:27.740
at that moment in time.

01:34:27.740 --> 01:34:30.500
I think it's to you in general, I think.

01:34:30.500 --> 01:34:33.940
You know Ian, I might file for restraining order at this point.

01:34:33.940 --> 01:34:35.340
We'll have to see about that one.

01:34:35.340 --> 01:34:36.740
It might have to, it might have to.

01:34:36.740 --> 01:34:38.940
We were just waiting for the band phase to conclude, of course,

01:34:38.940 --> 01:34:42.780
because that will potentially change up the lineups ever so slightly.

01:34:42.780 --> 01:34:49.180
STRV very commonly banned, and in this case it is also banned by Weekend

01:34:49.180 --> 01:34:52.180
and CTR banned in the Dragons.

01:34:52.180 --> 01:34:55.300
Yeah, interesting choices from both teams.

01:34:55.300 --> 01:35:04.620
weekend will, I guess, looks like playing double M5Y, one CS, one K9E1, triple 430U.

01:35:04.620 --> 01:35:13.740
Batch has come out from CTI though. Batch is kind of a hard tank on Sand River.

01:35:13.740 --> 01:35:21.020
Yeah, interesting equipment choice from Folly, CVS and Lenoise. I don't know where he's

01:35:21.020 --> 01:35:34.460
going to go. In base maybe, if it looks a bit. But we get playing pretty heavily K-Line

01:35:34.460 --> 01:35:39.620
and going into the cap with three tanks while taking the strike in the mid, so CTR on a

01:35:39.620 --> 01:35:43.860
timer to take this nuth control and get some angles onto the cap.

01:35:43.860 --> 01:35:50.140
Well, the 333U will reach onto the cap. There is of course EVO and a mini-strike as well

01:35:50.140 --> 01:35:55.820
the big strike will be taken in the middle. So there are reset angles on

01:35:55.820 --> 01:36:00.540
towards these for the use, got to check has the plane so honestly FCDR lose to the cap here that

01:36:00.540 --> 01:36:06.300
would be impossible almost. Yeah I think we can just missed a small strike on

01:36:06.300 --> 01:36:11.980
franter on the strike. Pyra has got reset by Evo and I can end one with this small strike by

01:36:14.300 --> 01:36:17.340
Ludog overpeaking here just to get the reset but taking a lot of punish.

01:36:17.340 --> 01:36:23.340
That was the big strike used though, and keep in mind Ivo does not have a mini strike, because he used it to reset

01:36:23.340 --> 01:36:33.340
Paradise earlier on, he hasn't hit a shot either, 10 seconds left now, 8 seconds, nobody has a strike, Ivo doesn't have it, may have wasted the strike

01:36:33.340 --> 01:36:39.340
at an earlier point of choice, the build in Berkano, it takes a shot from the side that is actually all the way from his own base

01:36:39.340 --> 01:36:46.340
with that RHM taking E1 and Sunshine now backing off as well, back down towards 8 seconds, but the plane comes out from Kodicek

01:36:46.340 --> 01:36:53.000
check and that will be normally resets guaranteed yeah I mean now weakened are

01:36:53.000 --> 01:36:56.620
in a bit of trouble here they have well they've lost basically the entire map

01:36:56.620 --> 01:37:01.300
here and they are getting surrounded so they can't be really careful just getting

01:37:01.300 --> 01:37:05.940
slowly punished and losing all their health but I mean again seven seconds

01:37:05.940 --> 01:37:10.900
left five seconds back down to 15 now they're gonna start pushing off though

01:37:10.900 --> 01:37:14.300
on towards the middle front there Herman looking to receive it can already

01:37:14.300 --> 01:37:22.300
He's taking so much damage, that's the bachelor on the K91, just sitting there on that bush position, waiting for this and so far, really good for CTR.

01:37:22.300 --> 01:37:32.300
They got the initial reset, they have the positions as well, and Sunshine is kind of solo pushing at this point, waiting for Transparanda and the damage he takes is very significant.

01:37:32.300 --> 01:37:38.300
And there's no way he's going to win this one by himself right now, he will get the shot against Franthar, but think about it this way,

01:37:38.300 --> 01:37:41.900
gives one, and Funder gets one, that means Sunshine is down towards the one shot, the

01:37:41.900 --> 01:37:46.620
Striker coming out as well, there's no saving him at this point, it's Evo with DK91 to pick

01:37:46.620 --> 01:37:47.620
him up.

01:37:47.620 --> 01:37:51.200
Remember, he will die, getting sudden fire as well, that ruins his reload ability, so

01:37:51.200 --> 01:37:55.300
Weekend does find the two kills, and maybe a little bit complacently from CTR after the

01:37:55.300 --> 01:37:56.300
initial damage.

01:37:56.300 --> 01:38:01.700
Yeah, very surprising that this trade goes very well for Weekend, I mean they're bleeding

01:38:01.700 --> 01:38:07.780
so heavily on the cat, but they managed to pick up these two kills on Franterana and Herman,

01:38:07.780 --> 01:38:14.020
reset now, could it, could it running away, Frawdy taking my flokey sorry taking a lot

01:38:14.020 --> 01:38:19.140
of damage as well and that down to a thousand so I mean it's back in weekends call.

01:38:19.140 --> 01:38:24.260
Yeah this trade on to the double for it to you actually ended up working out even with

01:38:24.260 --> 01:38:30.180
all of the initial damage that was dealt by CTR on this and then the midi and the K9D1

01:38:30.180 --> 01:38:35.220
repushing the base find success probably now looking for hell wrap in that midi as well

01:38:35.220 --> 01:38:39.480
They're just playing against each other but flocking down towards the one-shot strike coming out will hit

01:38:39.600 --> 01:38:45.160
Well, take him out. That was the big one from trash panda and now they're starting to look for a little more falling makes a peak

01:38:45.160 --> 01:38:48.960
Doesn't connect against her up trash panda down towards the one shot, but it will be safe for now

01:38:49.440 --> 01:38:52.160
They are Jim getting pressured on the other side as well by clowns

01:38:52.160 --> 01:38:54.960
They could check not really with an opportunity to run away

01:38:55.520 --> 01:38:56.800
But I'll take in damage

01:38:56.800 --> 01:39:01.400
I would say an evil in the meantime starting to pick off who dog in the ISM

01:39:01.400 --> 01:39:08.900
I mean can anyone DPM far far superior that is gonna be him winning that one together with the strike as well another kill

01:39:08.900 --> 01:39:11.740
Going the way of weekend three left standing here for CTI

01:39:12.620 --> 01:39:14.620
Yeah, Clans like pushing on to

01:39:14.980 --> 01:39:18.860
The RHM here. He's going to probably get him up here

01:39:18.860 --> 01:39:23.060
But I mean health is still very even but I think we can all slightly pulling away here

01:39:23.060 --> 01:39:28.180
Especially if they can kill this light tank, they will slowly just gain them out control and I think just slowly

01:39:28.780 --> 01:39:30.980
Pressure out everything else that's left

01:39:31.400 --> 01:39:34.840
Kolychuk had to run away fully for him to have a chance and he did not do that.

01:39:34.840 --> 01:39:37.480
He got caught out and just the light bank picked off.

01:39:37.480 --> 01:39:40.040
He was a vital asset in this one.

01:39:40.040 --> 01:39:42.840
Broly is not able to get anything on the maybe eater.

01:39:42.840 --> 01:39:44.440
Evil in the meantime chasing down.

01:39:44.440 --> 01:39:46.040
Evil will pick him up.

01:39:46.040 --> 01:39:49.800
Nonetheless, Evil will hit the shot.

01:39:49.800 --> 01:39:51.880
But Paradise with the Shrike comes in and finish him off.

01:39:51.880 --> 01:39:54.120
And it's just Broly left styling in a weekend.

01:39:54.120 --> 01:39:55.880
Will pick up the first round.

01:39:55.880 --> 01:39:58.440
But both teams with a lot of potential to win.

01:39:58.440 --> 01:40:04.200
Yeah, surprising. I mean the rank could have gone either way I feel for most of this game

01:40:04.200 --> 01:40:08.240
But a weekend is pulling ahead towards the end just picking up these kills in the mid

01:40:08.240 --> 01:40:12.360
Then just flanking around back into the base and yeah, they are Chen not leaving in time

01:40:12.760 --> 01:40:16.240
We're giving them no chance to get back into the game

01:40:18.760 --> 01:40:25.480
Well first round picked up you would think that after this is mid repush like this mid push mid repush

01:40:25.480 --> 01:40:27.480
Yeah, that's correct

01:40:27.480 --> 01:40:32.360
CTR would be up a little bit more. It's such great damage, but there was no follow-up after.

01:40:34.200 --> 01:40:38.920
Yeah, as we can see in the damage numbers, probably doing a lot of punish here, but I mean,

01:40:38.920 --> 01:40:43.000
the other batch out not so much. I mean, 1,100 here, it's not great.

01:40:45.240 --> 01:40:50.120
No, for sure not. It's, uh, if lucky, they did not have a good game in that one.

01:40:51.000 --> 01:40:54.200
Hermewood, I done one more shot if you didn't get some fires, unfortunately, but...

01:40:54.200 --> 01:41:02.200
Yeah, I mean, I don't think it would change much, but maybe, you know, so I guess.

01:41:02.200 --> 01:41:16.200
But, I mean, Paradise doing good damage, same as Evil, but yeah, I mean, I think just the Vatja doing so little damage, I guess he was on some other angle that couldn't farm the people that were dumping into the mid, but yeah, the other Vatja could, and all the damage.

01:41:16.200 --> 01:41:21.200
Foley was in a really good position to do damage.

01:41:21.200 --> 01:41:22.200
Yeah.

01:41:22.200 --> 01:41:25.200
So there's that.

01:41:25.200 --> 01:41:29.200
Yeah, I mean, it looked really good for CTR.

01:41:29.200 --> 01:41:35.200
All the full 30U strapped on the cap, I think, both of them bled, like 4K combined.

01:41:35.200 --> 01:41:40.200
So yeah, it's quite surprising they managed to get this repush off into the mid.

01:41:40.200 --> 01:41:45.200
Yeah, I mean, canals basically dead already after the initial damage and then Sunshine pushes in.

01:41:45.200 --> 01:41:50.680
in, his teammates are a bit late in comparison, so it's a lot of damage dealt and then they're

01:41:50.680 --> 01:41:51.680
still ahead.

01:41:51.680 --> 01:41:57.720
Yeah, it was very surprising, he just pushed in by himself, I think the CS came, Paradise

01:41:57.720 --> 01:42:03.220
came a bit later and the other 4.3.0 that was in the cap, but I mean he took all the

01:42:03.220 --> 01:42:10.080
shells, all of his health and he died, but yeah, I mean the trade was completely fine.

01:42:10.080 --> 01:42:17.080
So good stuff there from Weekend, to be honest, well played for them, they end up winning

01:42:17.080 --> 01:42:20.080
the round, they're going to do this two more times.

01:42:20.080 --> 01:42:27.080
Yeah, got to close out the match now, but as we saw CTR, definitely no slouch, they

01:42:27.080 --> 01:42:32.080
will fight, but just a slight mistake from the last game.

01:42:32.080 --> 01:42:38.960
What did you think of the Dravid's ban?

01:42:38.960 --> 01:42:42.080
I mean, the last review was understandable, right?

01:42:42.080 --> 01:42:46.520
Yeah, I ban... I mean, I don't think I ban Dravid that often.

01:42:46.520 --> 01:42:49.840
I more hate fighting against M5Ws than Dravid.

01:42:49.840 --> 01:42:55.880
Well, and this one is going to be the CS and the K9D1, actually, so two strike mediums

01:42:55.880 --> 01:43:01.440
being banned would push you towards like a concept five or more, sorry, Leo, you know?

01:43:01.440 --> 01:43:04.480
she did really want the strike medium

01:43:04.480 --> 01:43:07.840
yeah it really would i mean i don't know if these teams maybe have

01:43:07.840 --> 01:43:11.120
prepared for if they have no strike tanks i think

01:43:11.120 --> 01:43:13.720
both teams not taking either

01:43:13.720 --> 01:43:15.720
no strike tanks though

01:43:15.720 --> 01:43:19.400
because they're bad

01:43:19.400 --> 01:43:21.640
but we can bring

01:43:21.640 --> 01:43:25.000
five draviks, one sdrv and one irgem

01:43:25.000 --> 01:43:26.080
one dravik with

01:43:26.080 --> 01:43:28.640
dicks as well, strangely enough

01:43:28.640 --> 01:43:36.640
Yeah, double BZ, but I have a triple Fertility UN, UDES could be going for that initial caplet as well, but it doesn't seem to be the case.

01:43:37.640 --> 01:43:47.640
No, not really. Using this UDES into these little bushes up here, you can use all the gun depression. Personally, I really hate UDES. I really dislike the tank, because of the health velocity.

01:43:47.640 --> 01:43:48.640
I love the tank, what the hell.

01:43:48.640 --> 01:43:49.640
I hate it.

01:43:51.640 --> 01:43:52.640
Why?

01:43:52.640 --> 01:43:57.640
The shell velocity, I don't know, the gun just feels not great for me.

01:43:57.640 --> 01:43:59.640
You'd rather pick the STV?

01:44:00.640 --> 01:44:02.640
Not that far, 140.

01:44:05.640 --> 01:44:11.640
Well, down the middle actually, CTR goes, Wood Oak, Cody Check and Herman pushing, but what are they pushing into right now?

01:44:11.640 --> 01:44:13.640
They have nothing really to continue on.

01:44:13.640 --> 01:44:17.640
They push past us, they're still not really achieving anything.

01:44:17.640 --> 01:44:20.640
Paradise is above them, Hellwrap is on a different angle as well.

01:44:20.640 --> 01:44:24.640
And I feel that this middle area, you can see another driver's even coming from the 7-line.

01:44:24.640 --> 01:44:30.560
in behind they do not want to let these guys escape anymore in CTR it's not

01:44:30.560 --> 01:44:33.720
really doing any damage with this and that's the last drive it's arriving

01:44:33.720 --> 01:44:38.560
there on the south side of those buildings you can see it on the minimap

01:44:38.560 --> 01:44:42.640
there's one of you on all the way in the south as well but I'm now pushing

01:44:42.640 --> 01:44:45.440
through but Paradise is ready and waiting for this 430U

01:44:45.440 --> 01:44:48.800
he's dropping off though maybe that's not what he wanted to do because of

01:44:48.800 --> 01:44:51.920
course 430U DPM is a thing but the STRV puts in the shot immediately

01:44:51.920 --> 01:44:56.120
Faraday seem to be taking a long connection to the track. Hellrapp is pushing back in though.

01:44:56.120 --> 01:44:59.400
Kano as well from the back end. Evil is actually the one to pick it up.

01:44:59.400 --> 01:45:04.320
Woodock down towards the one shot and CTR is getting absolutely sent back to the

01:45:04.320 --> 01:45:11.280
Stone Age on this battle. Down the dry-dough, Riverbed into absolutely nothing but a crushing defeat.

01:45:11.280 --> 01:45:17.000
Yeah, I mean they just push into nothing and then they just sat there and got cross-fired and

01:45:17.000 --> 01:45:22.400
Last time, Herman got set on fire again, I feel he probably wants to put the experimental

01:45:22.400 --> 01:45:28.480
HP onto his tank max for next time, but it didn't make a difference here, but I don't

01:45:28.480 --> 01:45:31.880
know, this middle pressure just didn't work at all.

01:45:31.880 --> 01:45:34.400
No, it did not.

01:45:34.400 --> 01:45:39.760
For weekend it was great, just shooting it from different angles, having a good time,

01:45:39.760 --> 01:45:43.000
making a kill, repushing, and quick and easy 2-0 for them.

01:45:43.000 --> 01:45:45.720
First battle, hard fall, but this one.

01:45:45.720 --> 01:45:54.880
I might watch competition here I mean they should have banned graphics yes that's

01:45:54.880 --> 01:46:03.600
what I did in battle number one yeah I don't know just strange honestly just

01:46:03.600 --> 01:46:06.520
pushing through this mid when you have like no info you're not gonna catch

01:46:06.520 --> 01:46:10.720
anything seems to be where I know I did this in the last OCS season where I

01:46:10.720 --> 01:46:14.040
pushed through mid with like WBZ but only if there was something on like you

01:46:14.040 --> 01:46:18.600
the rich line above them where you can kind of catch them, but here they just catch nothing,

01:46:19.160 --> 01:46:25.400
they go into crossfire. Yeah, I mean one tank with zero damage kind of tells you everything you

01:46:25.400 --> 01:46:30.760
need to know. I mean not like Herman and Kodicek do that much more, you know, two shots for Kodicek,

01:46:30.760 --> 01:46:35.560
two shots for Herman. It's not really great results either, probably also only getting a few

01:46:35.560 --> 01:46:43.560
shots out in the UDES all in all, not great. Yeah, I mean hopefully CTR can push this game

01:46:43.560 --> 01:46:48.600
behind them and just you know to say oh well didn't work but it's gonna be really hard I think to

01:46:48.600 --> 01:46:54.840
pull this back to at least 2-2 at least but uh what's the next map's pills and again?

01:46:56.120 --> 01:47:03.720
Uh yes I think so if I'm not mistaken yes it's pills. Yeah so I mean I guess anything

01:47:03.720 --> 01:47:09.560
that would happen in a best of five but uh I think it's just a bit too much now for CTR

01:47:09.560 --> 01:47:16.560
losing this round so badly is going to be really tough.

01:47:16.560 --> 01:47:20.560
Any CTR to well around, you know? You do too, no?

01:47:20.560 --> 01:47:22.560
I think I do too, yeah.

01:47:22.560 --> 01:47:25.560
Many others need them to win too, so, you know.

01:47:25.560 --> 01:47:28.560
I just got to think about yourself in this one.

01:47:28.560 --> 01:47:33.560
That's true.

01:47:33.560 --> 01:47:34.560
A lot of Pilsen.

01:47:34.560 --> 01:47:38.560
What is the least popular map so far you think this season?

01:47:38.560 --> 01:47:42.720
thunder no I don't think I've seen tundra

01:47:44.720 --> 01:47:48.160
I don't think of the time we played yeah I don't think we've seen tundra I don't

01:47:48.160 --> 01:47:54.480
think in Westfield seen him old seen ensque

01:47:54.480 --> 01:47:58.080
I can't remember like tundra but

01:47:58.640 --> 01:48:02.080
was it played that much last season when it was added but for the driver

01:48:02.080 --> 01:48:05.520
no yeah not really

01:48:05.520 --> 01:48:13.860
and they removed Muro for this season so yeah interesting I think probably most

01:48:13.860 --> 01:48:18.060
is most played Pilsen I think we played it yes I feel like I feel like it's an

01:48:18.060 --> 01:48:29.220
every match almost yeah because people like it quite can't remember the word

01:48:29.220 --> 01:48:34.740
same on both sides type of thing symmetrical that's that's the word

01:48:34.740 --> 01:48:37.740
Both sides have opportunities here.

01:48:41.740 --> 01:48:45.740
Bandai's pipe and E4 being removed.

01:48:45.740 --> 01:48:50.740
So a lot of those holding tanks are gone.

01:48:50.740 --> 01:48:53.740
And no light tanks on either side.

01:48:53.740 --> 01:48:57.740
Triple BZ versus a bit more of a mix of CTR.

01:48:57.740 --> 01:48:58.740
What do you prefer more?

01:48:58.740 --> 01:49:00.740
Beacons' lineup looks very aggressive.

01:49:00.740 --> 01:49:10.260
Personally, I prefer playing aggressive on Pilsen, but I think I would go with weekend.

01:49:10.260 --> 01:49:15.340
What was that season where they played so aggro every time, was it two seasons ago?

01:49:15.340 --> 01:49:17.140
It's pushed every single time.

01:49:17.140 --> 01:49:22.300
It was really enjoyable to watch.

01:49:22.300 --> 01:49:24.740
I think so.

01:49:24.740 --> 01:49:30.700
But CTR, doing much more of a passive line up, just taking towards the mid of the map,

01:49:30.700 --> 01:49:35.700
going to the 9-0 with the rest of them, Froli going in though, not taking any punish.

01:49:35.700 --> 01:49:39.700
Well, he does get towards the strike, he's going to line up the shot against Sunshine, he hits it as well,

01:49:39.700 --> 01:49:42.700
and Sunshine, Trash, Boundine, Clown, they could be forcefully through.

01:49:42.700 --> 01:49:45.700
And where is the damage from CTR, the punish?

01:49:45.700 --> 01:49:52.700
Loki only hitting one and Froli in trouble here, there's really no reaction right now from CTR for this.

01:49:52.700 --> 01:49:59.700
There's a little bit of chip damage, but nothing really too significant whatsoever, and Froli will go down evil there.

01:49:59.700 --> 01:50:04.280
Maybe you can make a mistake on the outside and that T57 heavy tries to contribute to the battle

01:50:04.280 --> 01:50:08.220
But in return ends up taking quite a bit of damage and it's not over just yet for him

01:50:08.220 --> 01:50:09.580
Still getting shot as well

01:50:09.580 --> 01:50:14.460
But now Flokey honestly doing the exact same thing takes 1.6 to the face

01:50:14.460 --> 01:50:19.780
The K91 is not in K2 either, Paradise is just gonna push straight forward as T57 heavy

01:50:19.780 --> 01:50:25.340
In return though Flokey will make his clip and the K91 of Evo is blasting as well

01:50:25.340 --> 01:50:31.220
So a lot of damage being dealt, but there's not enough to stop HellRap from coming in and cleaning up the T57 heavy

01:50:31.220 --> 01:50:34.340
And now there's the repush coming on towards front there and Woodock as well

01:50:34.340 --> 01:50:38.620
who have lost a lot of HP because of course there was still a 430 U on the 7-8 line

01:50:38.780 --> 01:50:46.180
Chipping away in return at the CTR tanks and we were wondering was today gonna be a competitive match from CTR

01:50:46.180 --> 01:50:50.980
The team that could be absolutely amazing or absolutely the opposite of that and today

01:50:50.980 --> 01:50:57.660
It's gonna be absolutely the opposite as weekend is going to wipe the floor with their faces

01:50:57.660 --> 01:51:03.740
And CTR has sender all of it without anything to say about it's gonna be three to nothing for weekend

01:51:04.860 --> 01:51:09.020
Yeah, I mean it's a pretty easy game for weekend really then they go in it

01:51:09.020 --> 01:51:13.480
They pick up pick up this BZ. It was nothing really reaction from CTR

01:51:13.480 --> 01:51:20.580
is T57 heavy, is it frolly, peaked a bit over on G3H3, he gets picked up as well

01:51:20.580 --> 01:51:28.420
and yeah, snowball effect and after that we can just win, I don't know, it's just a very simple round.

01:51:28.420 --> 01:51:34.420
Simple but effective round, yeah this crossing in the mid from the beginning,

01:51:34.420 --> 01:51:37.060
it's just no polish when Foley goes down for free.

01:51:37.060 --> 01:51:44.060
Yeah, I mean, I'm surprised that C100 doesn't peek or want to do something on like the doorway,

01:51:44.060 --> 01:51:49.060
but he seemed to just run away and just not even peek for the BZ.

01:51:49.060 --> 01:51:53.060
It just, you know, gets destroyed for free. It seems very strange.

01:51:53.060 --> 01:51:57.060
It is what it is at the end of the day, right?

01:51:57.060 --> 01:52:03.060
We can show us some really good games, and deservedly end up winning.

01:52:03.060 --> 01:52:25.060
Yeah, I would say so. Clearly, I think the better team in this game here, but CTR, I mean, I feel like I need to go back to the drawing board here, there's still second to bottom, they'll probably play against Lotus, which you probably get that they might win, but I just don't see them picking up any other points when they play like this.

01:52:25.060 --> 01:52:33.060
I mean, that's hit the air though sometimes, you know, sometimes they're really good and

01:52:33.060 --> 01:52:35.060
then sometimes really disappointing.

01:52:35.060 --> 01:52:41.060
Yeah, I mean, they did do a good performance, again, hit and run, but I don't think we've

01:52:41.060 --> 01:52:49.060
seen anything other than that, really, of them playing well, but hopefully on, so Tuesday,

01:52:49.060 --> 01:52:54.060
they'll come back and pick up some points, because they definitely need to.

01:52:54.060 --> 01:53:03.060
And the time is not ticking, but it's something that they have to start paying attention to what is happening, if they do want to stay competitive.

01:53:03.060 --> 01:53:10.060
But I was sitting there versus weekend now. Next up, I think is the match of the day. Mafia versus hit and run.

01:53:11.060 --> 01:53:18.060
Yeah, that's going to be really exciting. Obviously, these two teams played off against each other in the WCI.

01:53:18.060 --> 01:53:24.700
Mafia pulling it just ahead of hit and run so probably hit run wants some a little bit of revenge. Hopefully I

01:53:26.220 --> 01:53:28.220
Mean

01:53:28.620 --> 01:53:34.020
It does that match mafia versus hit and run is always one where you're really not sure which

01:53:34.660 --> 01:53:39.680
Way it's gonna go, but we're gonna find out when we come back after watching a little bit of replays

01:53:39.680 --> 01:53:43.160
Just to see how we can took down CTR in such a fashion

01:57:48.060 --> 01:58:09.060
Well, hello there, and a welcome back to the last but not least match of the day in the

01:58:09.060 --> 01:58:10.060
oil.

01:58:10.060 --> 01:58:13.340
Let's keep in mind after that we have OCS rising one coming your way as well.

01:58:13.340 --> 01:58:17.780
But for now, we do have the Polish derby, it's Mafia against it now.

01:58:17.780 --> 01:58:24.140
A match of the ages, that has happened so many times and it's always something happening.

01:58:24.140 --> 01:58:28.420
I don't think we're going to be seeing a 3-0 here either way, but who's going to win it?

01:58:28.420 --> 01:58:29.420
That's a good question.

01:58:29.420 --> 01:58:32.260
It's hard to say, very hard to say.

01:58:32.260 --> 01:58:38.700
I mean, so far, Mafia, they've looked very much on point in the AMB all of season 6.

01:58:38.700 --> 01:58:48.200
I think two matches so far, six rounds, one, no defeats yet, they beat, who was it, W, very convincingly, on day one.

01:58:48.700 --> 01:58:58.200
Then second day, not so much opposition, but now maybe things are going to change, because their Polish brethren have hit and run obviously no slouches of their own.

01:58:58.200 --> 01:59:07.700
However, hit a little bit of a more sporty record, dropping two rounds to CTR and should have arguably even lost that match against the Czechs.

01:59:07.700 --> 01:59:13.620
but now let's see if they have come to adjust and claim what they probably think is rightfully theirs,

01:59:13.620 --> 01:59:17.540
which is a spot at the very timidity top of the leaderboard.

01:59:19.140 --> 01:59:22.900
We'll see. I wouldn't be surprised if we split the points here as well,

01:59:23.460 --> 01:59:30.340
in one way or another, which would mean, depending on who wins, I think if it wins in tiebreaker,

01:59:30.340 --> 01:59:36.020
they would get to the same points like Mafia. So it could be a match that

01:59:36.020 --> 01:59:38.360
it doesn't change that much either.

01:59:40.220 --> 01:59:41.060
Well, let's see.

01:59:41.060 --> 01:59:44.860
I'm personally hoping for a very action-packed match,

01:59:44.860 --> 01:59:46.660
which hopefully between those two teams

01:59:46.660 --> 01:59:49.580
should be a given community prediction,

01:59:49.580 --> 01:59:50.980
slightly favoring Mafia,

01:59:50.980 --> 01:59:53.940
or, well, slightly actually, two-thirds to one-third.

01:59:53.940 --> 01:59:57.500
So pretty much a little bit of a bias going on here,

01:59:57.500 --> 01:59:59.660
but considering the performance

01:59:59.660 --> 02:00:01.380
that Mafia have shown so far,

02:00:01.380 --> 02:00:03.540
I think it might even be warranted,

02:00:03.540 --> 02:00:06.740
But of course, it might prove all of us wrong here.

02:00:09.420 --> 02:00:10.660
Hit is the kind of team, you know,

02:00:10.660 --> 02:00:12.580
like we were really wondering in the beginning of the season,

02:00:12.580 --> 02:00:13.660
how would it play out?

02:00:14.660 --> 02:00:15.820
They seem to be doing just fine.

02:00:15.820 --> 02:00:20.820
They had to slip against CTR, but then it took fine after.

02:00:20.860 --> 02:00:23.220
I mean, Sand River coming in as first one,

02:00:23.220 --> 02:00:25.460
I feel like that would be more of a mafia-oriented map.

02:00:25.460 --> 02:00:27.980
And then Cliff, I think would be more of a

02:00:27.980 --> 02:00:29.500
hidden one-oriented map.

02:00:30.540 --> 02:00:32.460
Yeah, I think both teams here are picking,

02:00:32.460 --> 02:00:38.900
according to their strengths. Interestingly enough, Mafia and Hit after the first band both leaving Pilsen open

02:00:39.540 --> 02:00:47.940
But not opting to pick it and then letting it go to tiebreaker. Both of those teams are very known for being pretty good at Pilsen

02:00:47.940 --> 02:00:54.500
almost making that check map their Polish own. So read into that what you will, but yeah, I do agree with you

02:00:55.180 --> 02:01:00.180
Definitely, I can see why Mafia picked Sandra, but they are a very very good team on it and Cliff

02:01:00.180 --> 02:01:06.740
I think they just enjoy the gameplay that Clif provides, so I could see it going 2-0

02:01:06.740 --> 02:01:09.540
then 2-2 into Pilsen Tybrek, definitely.

02:01:10.740 --> 02:01:17.620
That's a possibility. 2-0 Mafia, then 2-0, hidden one, return, and then we go to Tybrek.

02:01:18.180 --> 02:01:20.020
Maybe we should just skip it and just go straight there.

02:01:22.180 --> 02:01:25.620
I think either team wouldn't be happy with that, because they obviously want to

02:01:25.620 --> 02:01:30.380
to grab the chance of, you know, getting a clean victory on the board,

02:01:30.380 --> 02:01:33.380
grabbing those three points for the later stages as well.

02:01:33.380 --> 02:01:35.940
And to be honest, between either of those teams,

02:01:35.940 --> 02:01:38.860
like, I'm happy to see more rounds played,

02:01:38.860 --> 02:01:40.940
because usually when we see them play,

02:01:40.940 --> 02:01:42.740
it's an absolute masterclass,

02:01:42.740 --> 02:01:45.940
be it the waiting game with which both teams can do,

02:01:45.940 --> 02:01:51.220
or that explosive aggression that we know and love those Polish teams for.

02:01:51.220 --> 02:01:55.020
Yeah, I mean, on Sand River, there's a possibility for anything, right?

02:01:55.020 --> 02:02:02.020
You can play quick cap, you can play control, there's really really everything to play for prediction wise though.

02:02:02.020 --> 02:02:07.020
Well, you and Banter are really romancing today, huh?

02:02:07.020 --> 02:02:15.020
I mean, we are side by side in the predictions as well, so let's keep the lights off, right?

02:02:15.020 --> 02:02:22.020
But yeah, you and Phil going with the 3-2 and to be honest, I think Phil currently is top of the leaderboard in the prediction.

02:02:22.020 --> 02:02:24.420
So maybe a chance for you to catch up.

02:02:24.420 --> 02:02:28.500
But yeah, the fact that we are split when it comes to the predictions,

02:02:28.500 --> 02:02:32.980
which is not something that happens two to two usually, or very often,

02:02:32.980 --> 02:02:40.100
it just says that this map or sorry, this match and this map as well, maybe is not really a

02:02:40.100 --> 02:02:44.580
super predictable one. I think no one can really go in confidently and say like, yeah,

02:02:44.580 --> 02:02:46.580
I'm absolutely sure my prediction is right.

02:02:46.580 --> 02:02:51.540
Like, of course, we have so many predictions now coming in from all the different casters as well,

02:02:51.540 --> 02:02:56.180
that they could say, yeah, of course I knew, but I think it's Cope.

02:02:56.180 --> 02:03:00.980
I mean, some of them are doing actually pretty good, you know.

02:03:00.980 --> 02:03:07.180
But brown number one mafia in Hidden Run, SDRV banned by both teams.

02:03:07.180 --> 02:03:12.660
So pretty much on the same page when it comes to what they want to and more importantly

02:03:12.660 --> 02:03:15.260
what they don't want to play.

02:03:15.260 --> 02:03:20.340
Taking a look at the lineups, I mean, the first tanks, like the triple dravettes, so

02:03:20.340 --> 02:03:25.900
They seem to agree but then mafia coming in with a busy an MVY and double K91

02:03:25.900 --> 02:03:32.320
That's kind of crazy and even you can see their lineups are different and profuse the man himself once again with his signature

02:03:32.740 --> 02:03:36.940
Equipment the purple binoculars. He really loves binoculars, man, you know

02:03:37.900 --> 02:03:43.160
Maybe maybe you should try them as well, Kehan, you know, you both wear glasses, so maybe there's a secret there

02:03:45.220 --> 02:03:47.220
Okay, bro

02:03:47.260 --> 02:03:49.260
Am I lying?

02:03:49.260 --> 02:03:56.260
No, not currently. Anyway, opening-wise, Franek going towards the middle in the 140 is going to extend a little bit of view range,

02:03:56.260 --> 02:04:00.260
meanwhile, Monsay and that CS pushing the 50m towards the north.

02:04:00.260 --> 02:04:07.260
As we do see opening-wise, a lot of Mafia tanks going towards the south, but Yusek getting punished for that one.

02:04:07.260 --> 02:04:12.260
A little bit of damage taken. Ketzai will take the cap and return corner. It's going to be careful in the middle of the map.

02:04:12.260 --> 02:04:17.060
doesn't have that much support, Dekha, Panthefuer and Tisek about to push through,

02:04:17.060 --> 02:04:20.660
Barkis is coming and he will be the one to spot the Soudo, but Dekha, Panthefuer and Tisek

02:04:20.660 --> 02:04:25.460
they are arriving onto Conrad's position, Ketza getting some shots out with the 50B actually having

02:04:25.460 --> 02:04:29.460
having almost a full clip I think against Conrad and he might have even hit all of them,

02:04:29.460 --> 02:04:35.060
that puts Conrad down towards the one shot, he gets picked up immediately, great start for a hit and run.

02:04:36.060 --> 02:04:41.060
Immediately picking up a gun and punishing the other tanks, Barkis and Jusek trying to scramble back

02:04:41.060 --> 02:04:46.660
towards positions to lord over those hit tanks that have pushed through the dried out riverbed,

02:04:46.660 --> 02:04:50.060
but hit doing a good job of punishing those moves so far.

02:04:50.060 --> 02:04:54.860
Now, hit and run need to be careful not to run out of steam and not to run into crossfire,

02:04:54.860 --> 02:04:58.860
which Profuse seemingly has done a strike connecting only onto Pantheory,

02:04:58.860 --> 02:05:03.560
not the best one there and hit with the HP advantage, but only for now.

02:05:03.560 --> 02:05:07.260
That also depends who's winning on the zero line between the E50 and the K91.

02:05:07.260 --> 02:05:09.160
I'm not sure entirely who's winning it.

02:05:09.160 --> 02:05:14.160
I think it might be Rexar because of the strikes as well, but I think something came in to help Rexar

02:05:14.160 --> 02:05:19.240
I think maybe one of the drivers has hit that and now Mafia down to three tanks left standing

02:05:19.240 --> 02:05:21.640
And they're all in this dried out riverbed

02:05:21.640 --> 02:05:26.920
It's a horrible position to be in if you're Mafia and hit and run with this aggressive initial opening

02:05:27.000 --> 02:05:32.680
We'll take this game. We'll set it off strong on Sun River where we said maybe Mafia could be more favorite

02:05:32.680 --> 02:05:39.640
Indeed, but hit and run, not wanting to play that long game that Mafia really does enjoy

02:05:39.640 --> 02:05:45.040
on Sand River instead. Very aggressive opening through the middle and you know those initial

02:05:45.040 --> 02:05:49.600
shots that do connect, they can be the most important ones. Another good clip coming out

02:05:49.600 --> 02:05:54.620
from Ketzai here to really punish Kono on the fade away who does drop down, tries to

02:05:54.620 --> 02:05:59.120
extend his life with the ability, doesn't really need the reload instead once more

02:05:59.120 --> 02:06:07.800
HP and Fronic chasing after is going to finish the job for hit that do end up going up 1-0 in this Polish derby

02:06:08.120 --> 02:06:10.120
Really good stuff for hidden one

02:06:10.120 --> 02:06:12.220
I think even the 50 B

02:06:12.220 --> 02:06:18.340
I think he got four out of four out in that situation which was honestly a surprise against Conrad that helped out as well

02:06:18.340 --> 02:06:22.820
So good start good good good good good initial strategy

02:06:23.700 --> 02:06:25.700
kind of a counter play I

02:06:25.700 --> 02:06:33.480
I wouldn't say more than kind of, I think that was absolutely almost hard counted immediately

02:06:33.480 --> 02:06:38.140
getting one of those like pivotal tanks in the middle of the map while being able to

02:06:38.140 --> 02:06:40.980
punish the other tanks on the rotation as well.

02:06:40.980 --> 02:06:46.900
And I think also for hit and run it was very good that they were able to single out a lot

02:06:46.900 --> 02:06:50.540
of those tanks immediately against tanks that they wouldn't be winning against.

02:06:50.540 --> 02:06:57.040
The Dravitz goes down, then Profus in the K91 is stuck in a position that he doesn't really want to be in.

02:06:57.040 --> 02:07:02.040
The other K91 getting caught out as well by the E50M, which is one of those tanks.

02:07:02.040 --> 02:07:09.040
One of the only tanks probably that can actually go into a DPM duel with a K91 and come out ahead.

02:07:09.040 --> 02:07:13.040
So great stuff by hit and now it's up to Mafia to make a reaction.

02:07:13.040 --> 02:07:21.040
Indeed, especially because we said that Sunriver should be Mafia's map. If they were to lose this to 0, I don't see them with 2-0 on Cliff, you know?

02:07:24.040 --> 02:07:34.040
Definitely not. I mean, Cliff is such a coin toss map that going into it, being down 0-2, can be a very scary prospect.

02:07:34.040 --> 02:07:41.040
Then again, Cliff is one of those maps where you can go into it and be downed by an entire map, and five minutes later, all of a sudden the score is tied.

02:07:41.040 --> 02:07:48.000
So, yeah, it is just very volatile what's going to happen here, but definitely for Mafia,

02:07:48.000 --> 02:07:49.880
this is not the opening they wanted.

02:07:49.880 --> 02:07:54.360
They clearly came in with the game plan, but hit were like, alright, in the long game,

02:07:54.360 --> 02:07:57.120
at least on Sanver, but we're probably not going to beat Mafia.

02:07:57.120 --> 02:08:02.800
So instead, we are going to immediately turn into a full shootout, which is a situation,

02:08:02.800 --> 02:08:08.480
I think, via PowerWise, like player for player, I would still probably favor the team of hit,

02:08:08.480 --> 02:08:13.280
though Mafia players in their own right are obviously on another level completely

02:08:13.280 --> 02:08:18.560
compared to some other teams that we see. And this is always a close match, so

02:08:18.560 --> 02:08:23.080
honestly a 1-1 coming out of San River is just as likely to be honest. This was

02:08:23.080 --> 02:08:29.360
a surprise from him. Can they suppress twice in a row? It will be hard especially

02:08:29.360 --> 02:08:33.600
because we would say West is the favorite side as well, so we take all of that

02:08:33.600 --> 02:08:41.840
into consideration. It's like, let's not start doom thinking too early for them. They are

02:08:41.840 --> 02:08:45.920
still a very, very capable team. And I feel like they always kind of slip under the radar,

02:08:45.920 --> 02:08:47.920
Mafia, you know?

02:08:47.920 --> 02:08:57.520
Yeah, I think that is a very good characterization of those things. Like, for example, W, we know

02:08:57.520 --> 02:09:02.360
they have their, when they're flying high, they're essentially flying close to the sun,

02:09:02.360 --> 02:09:05.800
sometimes torching themselves, and when they're low, they're absolutely low.

02:09:05.800 --> 02:09:10.760
I think Mafia is one of those extremely stable teams, always there and ready to

02:09:10.760 --> 02:09:14.200
explain when one of those other teams is not performing their best.

02:09:14.200 --> 02:09:21.600
But at least in this first round here hit where on point, it doesn't even cover it.

02:09:21.600 --> 02:09:23.800
It was just almost perfection.

02:09:25.240 --> 02:09:30.360
It was solid, must say. Very solid from them.

02:09:30.360 --> 02:09:36.800
They have to keep this kind of gameplay up, though, from both teams, the STB coming out, not a fan,

02:09:36.800 --> 02:09:40.120
but the RHM has been banned and the SRV in this one.

02:09:40.120 --> 02:09:43.680
Hidden one, double BZ4 Dravitz, and then a 140.

02:09:46.120 --> 02:09:51.720
Yeah, and for Mafia, that did indeed opt out of the Rhyme Metal this round,

02:09:51.720 --> 02:09:55.640
going with that STB you said, not a fan, I thoroughly agree with you there.

02:09:55.640 --> 02:10:01.760
quadruple 430U and double Dravitz though. That is a lineup that wants to go and brawl.

02:10:01.760 --> 02:10:06.400
They do have the DPM advantage over the lineup of Hit, but do they have the brawling advantage

02:10:06.400 --> 02:10:11.400
in total? Both teams kind of coming in with the same idea of a lineup. I feel like where

02:10:11.400 --> 02:10:15.760
they have that singular-inspire medium and then four brawling tanks, but Mafia going

02:10:15.760 --> 02:10:21.040
with the 430Us in an extended one versus one engagement. Of course, the fury medium is

02:10:21.040 --> 02:10:23.040
going to win out.

02:10:23.040 --> 02:10:30.400
WBZ going middle, 140 covering, triple diamonds going K-Line, once playing in an interesting

02:10:30.400 --> 02:10:37.320
position on that E8, my position where Tizekis will roll back into the dip probably.

02:10:37.320 --> 02:10:41.400
And so far, it looks like WBZ is actually going to push Rek'Sart.

02:10:41.400 --> 02:10:43.320
That's a good move from head and run.

02:10:43.320 --> 02:10:47.400
Rek'Sart, yeah, he might be a fury medium, he's going to get bullied out even by DJ.

02:10:47.400 --> 02:10:51.160
Katsai I think is taking the strike in the meantime and Rek'Sart, he's going to die for

02:10:51.160 --> 02:10:52.160
this.

02:10:52.160 --> 02:10:57.840
when away he did not do that and now he's just dead absolutely the alpha

02:10:57.840 --> 02:11:03.160
damage from those busy 75 is just too much for the 430 you to cope with and

02:11:03.160 --> 02:11:07.880
just like in game number one it and run get a quick and easy first pickup and

02:11:07.880 --> 02:11:12.080
this time around even with the much higher HP advantage as Conrad gets found

02:11:12.080 --> 02:11:16.400
as well in the 430 you the punishment just does not stop

02:11:16.400 --> 02:11:20.400
guess I was even chasing Conrad but I don't think he's gonna be able to get that

02:11:20.400 --> 02:11:25.400
kill just yet, refuse force to go cover the strike, not even being taken by

02:11:25.400 --> 02:11:28.040
Hidden Run, they're just gonna continue down one-two line and this game is looking

02:11:28.040 --> 02:11:36.120
rather dire yet again for Mafia to be honest. I mean T-Sack getting chased here

02:11:36.120 --> 02:11:39.880
by Double Fury medium I believe, that might be a problem but not if Barquez

02:11:39.880 --> 02:11:44.280
puts more shots into the ground as the forces of Hit and Run that went to the

02:11:44.280 --> 02:11:48.280
southern side have arrived and they do have an overmatch. It is a 3 versus 2

02:11:48.280 --> 02:11:53.160
DJ needing only one more shot against the 430 of Conrad doesn't get it right now.

02:11:53.160 --> 02:11:57.600
However, T-Sec in that drive, it's very very low as the triple tank of hit and run on the

02:11:57.600 --> 02:12:01.200
southern south-western flank is now starting to make the approach.

02:12:01.200 --> 02:12:05.640
The focus fire not really on point but they have the HP and the gun advantage in this

02:12:05.640 --> 02:12:09.520
area of the map that they can afford to kind of deal the damage where they can.

02:12:09.520 --> 02:12:12.840
They're going to clean up Tuesday, they're going to clean up Orch, like T-Sec is surviving

02:12:12.840 --> 02:12:15.720
for a while in the meantime and that's really all he has to do because just look at the

02:12:15.720 --> 02:12:22.620
HP left from Mafia, 1.5 on 3 tanks, they're just getting owns to be honest by Hidden Run.

02:12:22.620 --> 02:12:27.560
Another good move, catching a tank off guard, being Rexar in the 430U in the Nats of it's

02:12:27.560 --> 02:12:30.640
a game which is not recoverable for Mafia.

02:12:30.640 --> 02:12:36.600
This was great for Hidden Run, they're going into cliff with a match point.

02:12:36.600 --> 02:12:43.480
And that is probably exactly how they envisioned the game to go, because Mafia you could clearly

02:12:43.480 --> 02:12:48.840
see in game number one and I think game number two here as well that they wanted to kind of a

02:12:49.960 --> 02:12:56.600
less active style of play but hit just immediately finding the openings and finding the openings

02:12:56.600 --> 02:13:01.000
in a way where Mafia was just completely unable to retaliate. If you think back for example the

02:13:01.000 --> 02:13:07.560
tactics that were in played by let's say the likes of W where the triple BZ or sometimes

02:13:07.560 --> 02:13:14.600
tripled Dravets, drives over the middle of the map. Hit was using a similar style of gameplay,

02:13:14.600 --> 02:13:20.040
but more refined I would say, like going through the riverbed, trying to stay unspotted until

02:13:20.040 --> 02:13:26.680
it's basically too late for the opposing forces. That was once again just well played by Hit,

02:13:26.680 --> 02:13:31.000
reading into what Mafia were trying to do and then completely demolishing them.

02:13:31.000 --> 02:13:40.000
Yeah, beautiful round. Beautiful round for a hit, yet again 2-0, strong start here, really, really nice from them.

02:13:40.000 --> 02:13:44.000
They're going to be very confident going into cliff now, to be honest.

02:13:46.000 --> 02:13:53.000
And as well they should be. Those two rounds against Mafia that, mind you, have been undefeated until now.

02:13:53.000 --> 02:14:01.400
not a single round away and now hit just completely removing the Nimbus from the team of Mafia and

02:14:01.400 --> 02:14:07.880
just, you know, punishing them where it really hurts, which is not only did the map nominally

02:14:07.880 --> 02:14:13.720
favor Mafia, but also the way that hit just won those two rounds, they made it look easy

02:14:13.720 --> 02:14:18.120
against a team that normally is an absolute menace to God against.

02:14:18.120 --> 02:14:27.480
Yeah, for sure. And right now I'm just worried for Mafia that it's going to be 3-0 and that

02:14:27.480 --> 02:14:33.840
would be kind of like a confidence shaker, you know. It would be a big bummer for Mafia

02:14:33.840 --> 02:14:40.480
because they started the season so well on the first two days and then, you know, it's

02:14:40.480 --> 02:14:45.880
just completely against the trend of everything that's gone on for now. And for Hit, of course,

02:14:45.880 --> 02:14:47.720
I mean, it would be great news.

02:14:49.280 --> 02:14:50.040
It would be.

02:14:50.200 --> 02:14:52.600
It would be straight up fantastic news.

02:14:52.680 --> 02:14:57.760
Um, to win it like that confidently after everybody thought they

02:14:57.760 --> 02:15:01.000
go weaker this season would be a huge bum for them.

02:15:03.440 --> 02:15:03.840
All right.

02:15:03.920 --> 02:15:07.480
So into cliff, we will soon go.

02:15:07.480 --> 02:15:12.800
We already saw, um, a couple of things on cliff today, uh, especially the

02:15:12.800 --> 02:15:21.040
fact that if you take a strike medium, you're able to kind of scan for broken, broken stuff on the

02:15:21.040 --> 02:15:28.240
lower side. I think that can be a tactical tool that obviously both teams will be well aware of.

02:15:28.240 --> 02:15:32.960
And then, of course, the thing we've been talking about for quite some time, it's like,

02:15:32.960 --> 02:15:39.680
do you leave the BZ open? Or do you not on cliff? I think that one is a map where the amount of

02:15:39.680 --> 02:15:42.120
of possible tank bands is actually quite high.

02:15:46.040 --> 02:15:48.720
No, no, no, what are we gonna see on Cliff?

02:15:48.720 --> 02:15:49.960
Maybe the rules are reversed, you know,

02:15:49.960 --> 02:15:52.160
maybe Mafia is just a better Clifftime now.

02:15:54.800 --> 02:15:57.960
Now would certainly be the point in time for themselves

02:15:57.960 --> 02:16:01.920
to kind of prove that because if they don't,

02:16:01.920 --> 02:16:06.600
then Hit is going to walk away very, very happily

02:16:06.600 --> 02:16:08.400
from this game as the bands come in

02:16:08.400 --> 02:16:13.820
And Mafia, taking away the BZ where it's hit, don't want to see a bad shot.

02:16:13.820 --> 02:16:16.940
Okay, I think that's a new ban on Cliff.

02:16:16.940 --> 02:16:20.460
But let's see, I think Yuzek is still going to switch.

02:16:20.460 --> 02:16:23.020
He doesn't seem to have equipment on that tank right now.

02:16:23.020 --> 02:16:31.900
But Mafia, triple 50B so far with the CS, the TVP, make that quadruple 50B, actually, CS, TVP and RHM.

02:16:31.900 --> 02:16:34.300
Yeah, it's very on a loader heavy in return.

02:16:34.300 --> 02:16:39.940
and run triple B triple CS and a 140 a little bit more of a mix I guess corner

02:16:39.940 --> 02:16:42.860
if he gets really good in from the beginning with the plane then they'll

02:16:42.860 --> 02:16:46.780
be able to do something off of this because they do into need to really

02:16:46.780 --> 02:16:51.740
make those auto loaders work let's see also if the Grousers on those 50

02:16:51.740 --> 02:16:59.780
bees are going to make yep right sorry it's what a tool that's not a replaying

02:16:59.780 --> 02:17:02.820
though but yeah let's see if the Grouser 50 bees are actually gonna be faster

02:17:02.820 --> 02:17:05.540
than the Turbo 50Bs of DJ and Pansfury.

02:17:05.540 --> 02:17:09.980
They are starting to stop here though and DJ might be paying the price for a Pansfury

02:17:09.980 --> 02:17:15.020
immediately taking a lot of damage as those autoloaders from Mafia immediately start on

02:17:15.020 --> 02:17:17.460
clipping, getting the full clips out.

02:17:17.460 --> 02:17:22.260
Meanwhile though, hit run, up on the hill, up and over, on towards Kono, that squishy

02:17:22.260 --> 02:17:27.460
light tank getting rammed, sandwiched and absolutely stomped out of existence.

02:17:27.460 --> 02:17:35.860
Yeah, now Hit and Run just simply took the 2-3 line away from Mafia and Mafia stuck with 5 tanks on the lower side, man.

02:17:35.860 --> 02:17:45.140
450 Bs and a TvP and there's nothing they can do with those because they repushed, they died, but they're gonna have to, they're driving into the guns, they're trying at the desperation attempt.

02:17:45.140 --> 02:17:56.180
The clips start coming, the first one goes down, the second one soon to follow Conrad out and today in this matchup here on Sunday just seems like Hit and Run

02:17:56.180 --> 02:18:02.020
had all the answers to the questions that were thrown their way. Red Mafia, like a book,

02:18:02.020 --> 02:18:07.780
not once, not twice, but three times in a row. They're going to be wiping out the competition

02:18:07.780 --> 02:18:14.580
in this one and going to have a blast on Sunday with a 3-0 victory over Mafia. Well deserved

02:18:14.580 --> 02:18:19.180
from here on one side as well. And even this round, you know, again, just ahead from the

02:18:19.180 --> 02:18:20.180
beginning.

02:18:20.180 --> 02:18:49.180
Mentally ahead, ahead everywhere, R hit and drum that basically, like it looked like Mafia were getting the jump on them a little bit with the 50Bs on the lower side, but hit just with the quick and easy no U on the hill, Kono there, I believe with the RHM getting a little bit caught, like normally you should be aware as the light tank player like, hey, I'm going here, not by myself, there was another tank available, but him getting caught with his pants down like that is also not something that I'm going to do.

02:18:50.180 --> 02:18:54.180
I think Kono spotted two, so maybe he didn't expect a third CS.

02:18:54.180 --> 02:18:56.180
I think he spotted two, I have to double check.

02:18:56.180 --> 02:19:01.180
If he spotted two CSs and not three CSs, he may have been under the illusion that there was not a third one.

02:19:01.180 --> 02:19:06.180
He may have seen one cross towards one two, and then the second one appeared.

02:19:06.180 --> 02:19:14.180
That could be a possibility. They would explain why they call him out, but they just ran him to death. That was beautiful.

02:19:14.180 --> 02:19:22.180
Yeah, I think once again everything simply falling into place for Hit and once again they make it look oh so easy

02:19:22.180 --> 02:19:32.180
against a team of Mafia that so far, still I'm going to repeat it, they had a perfect season up until this playday where they really got,

02:19:32.180 --> 02:19:36.180
I think schooled is the correct word by Hit.

02:19:36.180 --> 02:19:45.320
The positive thing here, maybe for Mafia, is that so much went wrong that when they're going to go back and analyze what actually happened in this match,

02:19:45.320 --> 02:19:50.960
they're immediately going to find a lot of the problems and they should be able to fix them soon.

02:19:50.960 --> 02:19:56.740
But I think that's kind of a reach when trying to find something positive.

02:19:56.740 --> 02:20:02.900
but hit absolutely wiping the floor here with the Polish Bratans

02:20:02.900 --> 02:20:08.740
and aren't going to be merrily walking away with the three points that are going to stay with them

02:20:08.740 --> 02:20:12.980
for the rest of the season but obviously as you can see here on stream

02:20:12.980 --> 02:20:18.180
usually on a weekday that would have been the end of the goodness of the OLS stream for today

02:20:18.180 --> 02:20:23.300
but as it is a Sunday we have a special little something prepared for you which is

02:20:23.300 --> 02:20:30.340
OCS rising one, the top two teams according to the point table right now in the OCS,

02:20:30.340 --> 02:20:34.500
which is the second European League, are going to duke it out just after some replays.

02:20:34.500 --> 02:20:37.220
We'll see collapse play against yogurt.

02:23:23.300 --> 02:23:53.140
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02:25:23.140 --> 02:25:30.100
Welcome back everybody to the OCS Rising Finals number one between Collapse and Yogurt.

02:25:30.100 --> 02:25:34.020
Ukrainian Derby here, back again, no longer OLS.

02:25:34.020 --> 02:25:39.380
We've seen some interesting games, some quick ones today, but this one's going to be a little bit longer, it's that best of nine.

02:25:39.380 --> 02:25:45.780
Absolutely, and those two teams, they know each other. They've met each other multiple times in the past.

02:25:45.780 --> 02:25:51.540
Last but not least, actually during the second qualifier of the OCS,

02:25:51.540 --> 02:25:54.980
which ended in a 5-4 victory for Yogurt.

02:25:54.980 --> 02:26:01.300
But before we do all of that, let's quickly also take a look at the standings table of the OLS,

02:26:02.100 --> 02:26:10.660
where Hit after this absolute Ruffelstomper now, once again at the top of the leaderboard on a 3-win

02:26:10.660 --> 02:26:17.700
streak. The only team to have won all of their matches so far is Bosing of Mafia in a crazy

02:26:17.700 --> 02:26:24.100
kind of fashion weekend the second one in here so they're going to be happy with the results so far

02:26:24.100 --> 02:26:29.700
cashback and mafia behind w with the victory today kind of starting to recover a little bit

02:26:29.700 --> 02:26:34.900
still not in the play of spots though only in the spots for phase two together with sicarios and

02:26:34.900 --> 02:26:43.620
well for CTR and lotus it's starting to look kind of grim yeah how can w have a two win streak but

02:26:43.620 --> 02:26:50.820
only three points a bit confused about that one but yeah weekend being second it's a big surprise

02:26:50.820 --> 02:26:56.100
especially considering last season they found he keeps it into gear lotus about where we'd expect

02:26:56.100 --> 02:27:02.420
it to be CTR doesn't look great with one point but bear in mind they fought probably they fought

02:27:02.420 --> 02:27:08.340
hidden run and mafia so two of the hardest opponents they they were a bit can't lie it was

02:27:08.340 --> 02:27:13.060
they were quite weak against weekend but they still have some potential to go a bit higher

02:27:13.620 --> 02:27:20.420
So Karius, not bad three points. I think they will take that and W, they want to be a little bit higher than this.

02:27:20.420 --> 02:27:24.520
But yeah, the games we've seen today were a big surprise and we've learned some things.

02:27:24.520 --> 02:27:31.420
I thought Mafia would be the strongest team against between them and Hit and Run, but it was not even close those games.

02:27:31.420 --> 02:27:35.820
Like you said, Roffelstump, not even close, but what's your thoughts?

02:27:35.820 --> 02:27:43.340
I mean, right now I think most of the table looks, to be honest, as kind of expected.

02:27:43.340 --> 02:27:49.200
The only positive surprise so far really being weakened on that second place, which obviously

02:27:49.200 --> 02:27:52.380
makes the teams below them look kind of bad right now.

02:27:52.380 --> 02:27:59.100
But enough with the OLS, let's look towards the OCS and collapse versus yogurt.

02:27:59.100 --> 02:28:03.180
Yogurt, they were already in the OLS before, did end up dropping out.

02:28:03.180 --> 02:28:08.020
It is a very competitive environment after all, but they do have some experience with

02:28:08.020 --> 02:28:11.220
streamed matches and the same can be said for Collapse.

02:28:11.220 --> 02:28:17.860
I believe they were in the last season of OCS as well, but this on paper means that maybe

02:28:17.860 --> 02:28:24.100
yogurt should be favoured, but I think Collapse actually with more success when it comes to

02:28:24.100 --> 02:28:26.020
the OCS matches so far.

02:28:26.020 --> 02:28:31.660
Yeah, playing on stream is a little bit different to playing a non-streamed game.

02:28:31.660 --> 02:28:35.820
puts a little bit more pressure on you. I actually have experience with this collapse team. I

02:28:37.100 --> 02:28:40.380
I tried to put together an OCS team and I thought collapse in the qualifiers

02:28:41.260 --> 02:28:45.100
I almost had it but it ended up being a three zeros of flames on leading that one

02:28:45.660 --> 02:28:50.540
yogurt this team flappy rather make the presses a lot of players who play a lot of

02:28:51.660 --> 02:28:55.740
You'll play a lot of onslaught. I see them often in the onslaught queue on the yogurt side. So

02:28:56.460 --> 02:29:01.020
Yeah, it should be a pretty competitive game. We the community predictions 59% to 41

02:29:01.020 --> 02:29:07.740
I think it's pretty accurate, again, Joghurt have been in the OLS before and they beat collapse in

02:29:07.740 --> 02:29:12.780
a previous game and I think our predictions are going to represent this community prediction.

02:29:15.420 --> 02:29:21.100
Yeah, I don't think it's going to be a whitewash here in between both of those teams because,

02:29:21.100 --> 02:29:26.300
well, firstly, it is the best of nine, which leaves a lot of room for either team to pick up points,

02:29:26.300 --> 02:29:32.300
but secondly, as I said in the second qualifier, both of those teams met and it was a close affair,

02:29:32.300 --> 02:29:38.220
yogurt taking it only in tiebreaker after being down 4-2, I believe it was also the best of nine.

02:29:38.940 --> 02:29:47.660
But there is a decided difference between OCS qualifiers and the OCS rising match here on

02:29:47.660 --> 02:29:53.180
stream and that is that during this match here or before this match rather there is actually a

02:29:53.180 --> 02:29:58.860
pick ban happening whereas during the qualifiers the maps are determined by the system. So let's see

02:29:58.860 --> 02:30:04.220
what both of those teams are going with and it seems like Collapse really doesn't want to play

02:30:04.220 --> 02:30:08.540
Himmelsdorf whereas Yogurt really doesn't want to play Westfield so we are going to start once

02:30:08.540 --> 02:30:13.820
again just like the last match on Sand River picked by Collapse into Yogurt's Pilsen.

02:30:14.700 --> 02:30:19.500
Yeah Himmelsdorf is a surprising ban except I thought the Ukrainian teams would be quite happy

02:30:19.500 --> 02:30:27.660
to fight Himmelsdorf in my knowledge, every Ukrainian team I've ever fought has asked me to

02:30:27.660 --> 02:30:32.140
do Himmelsdorf as tiebreaker. But yeah, center of a pilsen, seen a lot of these in the last few days.

02:30:32.700 --> 02:30:38.700
Ghost town into N-square Runberg final. A lot of maps we've seen, we've had a bit more varied maps

02:30:38.700 --> 02:30:46.780
today. We saw Himmelsdorf, we've seen a couple of cliffs. But back on pilsen, not one of my favorites,

02:30:46.780 --> 02:30:49.080
it's Ghost Town, not an easy map to play,

02:30:49.080 --> 02:30:53.380
ENSC as well, that close range brawler map,

02:30:53.380 --> 02:30:55.100
which can cause a lot of teams,

02:30:55.100 --> 02:30:56.780
a lot of complications, and Ruinberg,

02:30:56.780 --> 02:30:58.980
which we've seen quite a lot of in the last days,

02:30:58.980 --> 02:31:00.380
should be a good one here.

02:31:01.540 --> 02:31:05.080
Absolutely, and the fact as well that in the best of nine,

02:31:05.080 --> 02:31:07.580
there are, of course, more maps being played,

02:31:07.580 --> 02:31:10.700
which means you have to dip a bit deeper

02:31:10.700 --> 02:31:14.880
into the map pool preparation that you do have to do,

02:31:14.880 --> 02:31:37.880
because like in a best of five you have two maps into tiebreaker, here it's four, so with the tiebreaker together five maps that is more than a 50% of the entirety of the map pool which consists of nine of course, so them playing so many different maps it also demands versatility from the teams which is something at the end of the day which you would also need if you want to make it into all S

02:31:37.880 --> 02:31:49.880
You cannot only rely on the fact that you're good on maybe one or two maps, you just need to be versatile and be able to adapt different styles of play.

02:31:49.880 --> 02:32:01.880
Yeah, you're gonna need to adapt to the differences, but it is an interesting one, especially I'm curious what we're gonna see on pills and the Polish teams tend to pick pills on a lot.

02:32:01.880 --> 02:32:09.880
So, less so with the Ukrainian teams, but I don't know if certain nationalities have certain favours of maps.

02:32:09.880 --> 02:32:17.880
Definitely see a pill being picked, even by Sicarios, but definitely by Mafia and Lodus and Hitman running in the past.

02:32:17.880 --> 02:32:23.400
I'm not sure what to make of this map though, I haven't watched a lot of OCS, my only real

02:32:23.400 --> 02:32:29.760
experience is fighting Collapse which didn't go that well for me but yeah, it certainly

02:32:29.760 --> 02:32:31.520
happens you know.

02:32:31.520 --> 02:32:36.200
I think the preference for the maps being picked is not really down to nationality,

02:32:36.200 --> 02:32:42.600
it's probably more down towards which teams you're scrimmed against, with which experiences

02:32:42.600 --> 02:32:45.240
and what you were able to take away from it.

02:32:45.240 --> 02:32:51.760
So for example, if Joghurt were to be screaming against Hit and Run for example, or Mafia,

02:32:51.760 --> 02:32:56.440
two teams that really like Pilsen, and then Joghurt maybe they get wrecked in the scrim,

02:32:56.440 --> 02:33:03.600
but they take away a lot of different things to then do in an actually streamed match,

02:33:03.600 --> 02:33:08.680
that could for example be a reason for them to confidently immediately pick into Pilsen.

02:33:08.680 --> 02:33:12.600
Yeah, getting your face punched in is often a good learning experience.

02:33:12.600 --> 02:33:20.160
I've found many rivals' trainings on against an old team called Raid again on Sand River

02:33:20.160 --> 02:33:22.000
and Ensk to learn that one.

02:33:22.000 --> 02:33:24.560
But yeah, it depends who you scrim again.

02:33:24.560 --> 02:33:29.000
It depends who you're fighting and the style of play as well, because you know, some teams

02:33:29.000 --> 02:33:33.360
prefer a lot slower style of play, some teams prefer to go more aggressive.

02:33:33.360 --> 02:33:39.540
So based on the style of play you fight, you learn the reactions to that and you can pull

02:33:39.540 --> 02:33:40.540
them off in-game.

02:33:40.540 --> 02:33:43.600
But it's going to be interesting, the nice thing about this is that it's best of nine,

02:33:43.600 --> 02:33:48.180
which means we're going to see a little bit more of these teams than we would in the best

02:33:48.180 --> 02:33:54.020
of fives of the first iteration, first stage of OLS.

02:33:54.020 --> 02:33:57.060
So we'll be able to see a little bit more of the style of play of these teams.

02:33:57.060 --> 02:34:01.500
Yeah, if you're wondering what is taking too long, it seems like one of the teams actually

02:34:01.500 --> 02:34:09.460
had gone to the wrong server to find the trading road there and well it wasn't there but yeah

02:34:09.460 --> 02:34:15.020
that seems to happen fixed so I think we're just about ready to hop into the first game

02:34:15.020 --> 02:34:20.540
of the OCS rising one it's gonna be collapse against yogurt a little bit of a show match

02:34:20.540 --> 02:34:27.740
for a little bit of money and a lot of glory for both of those teams and well I mean prediction

02:34:27.740 --> 02:34:34.300
why is we're all on the same page five to three for yogurt all right yeah Ian went five to four

02:34:34.300 --> 02:34:39.820
for yogurt I mean the thing is as well these the matches and in the OCS are streamed right so

02:34:41.020 --> 02:34:46.060
we don't have that much information to go off as casters we have the the previous knowledge

02:34:46.060 --> 02:34:53.820
that yogurt were a team in in OLS before collapse I know Flamesong is a is a well known and well

02:34:53.820 --> 02:35:00.620
respected field commander in game so I know that they're not they're competent essentially so

02:35:01.340 --> 02:35:05.740
but our guesses kind of have to be a little bit hoping for luck you know what I mean.

02:35:06.940 --> 02:35:12.460
Well let's see how this one's going to go as collapse ban out the STRV and yogurt do not

02:35:12.460 --> 02:35:17.900
want to see an EBR in this game and that leaves us with a lineup of collapse double dravets together

02:35:17.900 --> 02:35:21.900
with a batch at K-91, double 430U and an RHM.

02:35:21.900 --> 02:35:24.900
Hey, EBRs, an interesting band. We haven't seen that yet in OLS,

02:35:24.900 --> 02:35:27.900
because teams tend to use the light tanks for the plane,

02:35:27.900 --> 02:35:34.900
but on the yogurt side, one Dravik, one Yotank, CS, E-50M, K-91, 430U and RHM,

02:35:34.900 --> 02:35:41.900
double strikes with those K-91 and CS that can counter any of Collapses' early aggression,

02:35:41.900 --> 02:35:49.020
aggression but opening wise looking at collapse good decent split nothing too major

02:35:51.020 --> 02:35:57.380
Bristol in the RHM is going to spot a lot of the tanks that are driving over by the side of collapse so far the punishment though

02:35:57.380 --> 02:36:03.500
Not as bad as you would think as Tauback only takes a singular shot of damage in the 430U and

02:36:04.340 --> 02:36:11.820
Now Tauback seems to want to go for the artillery strike whereas Tron in that RHM is really taking a lot

02:36:11.900 --> 02:36:16.700
real estate here in the south but he has the guns to back it up there's a 430

02:36:16.700 --> 02:36:21.380
you ended the rabbits behind them yeah the 430 you want to take the strike

02:36:21.380 --> 02:36:25.420
there but I think the can into one in the D2 position of flappy is suppressin

02:36:25.420 --> 02:36:30.780
their mind yoga do have two strike tanks so for tabek it's not gonna be that

02:36:30.780 --> 02:36:36.100
easy to take the strike strike being taken in the south though by cockmole

02:36:36.100 --> 02:36:42.260
and I think his name is actually Cosmo. I much prefer Cogmaw, it sounds way better.

02:36:42.260 --> 02:36:46.300
I'm an 8th English speaker and I know how it sounds.

02:36:46.300 --> 02:36:55.180
I don't think he is though. Yeah, I think hell was just doing a spotting check once again.

02:36:55.180 --> 02:37:00.220
So yeah, he's not doing celebratory shots in the air instead. He's just trying to find out if

02:37:00.220 --> 02:37:05.780
he is going to get spotted as Rely is now going to take over that position. But we

02:37:05.780 --> 02:37:10.380
We as the all-knowing observers obviously see that there is not a lot to face off against.

02:37:10.380 --> 02:37:15.420
Yeah, Rock and Tarbeck are backing away, which is quite a surprise.

02:37:15.420 --> 02:37:17.140
They are doing it unspotted, which is good.

02:37:17.140 --> 02:37:19.620
Crystal doesn't seem to want to peek that one.

02:37:19.620 --> 02:37:22.220
Forfeited, he does get spotted, just as Tarbeck, he's running away.

02:37:22.220 --> 02:37:24.980
So they are getting a lot of info now.

02:37:24.980 --> 02:37:28.220
They know that the North is mostly free.

02:37:28.220 --> 02:37:30.660
What do you say?

02:37:30.660 --> 02:37:32.420
Is there any Nino type?

02:37:32.420 --> 02:37:34.340
I guess so, yes.

02:37:34.340 --> 02:37:39.980
And I think what we're seeing right now is Joghurt taking a lot of map control and also

02:37:39.980 --> 02:37:42.340
Flamesong taking a lot of damage.

02:37:42.340 --> 02:37:47.380
The captain and Caller himself not really expecting that amount of firepower to be trained

02:37:47.380 --> 02:37:48.380
his way.

02:37:48.380 --> 02:37:52.220
Yeah, Crystal used a plane to create effect there and a blind plane did.

02:37:52.220 --> 02:37:54.180
Blamed, sorry, not plane did.

02:37:54.180 --> 02:37:55.900
So yeah, a good one by Crystal.

02:37:55.900 --> 02:37:57.940
I mean, it's not the end of the world.

02:37:57.940 --> 02:37:58.940
Nice little eagle there.

02:37:58.940 --> 02:37:59.940
Beautiful with the observers.

02:37:59.940 --> 02:38:01.740
They like to have fun.

02:38:01.740 --> 02:38:06.860
but flames from taking this much damage is not that bad, the K921 is a backline sniper,

02:38:06.860 --> 02:38:10.740
it was on a tank like a Bat Shad or maybe TARBEC it would be a bit more crucial, but

02:38:10.740 --> 02:38:15.460
you don't get definitely posturing in the advantage, I think they have probably about

02:38:15.460 --> 02:38:24.100
60% map control compared to Collapsus 40% and right now the top strike, the press is

02:38:24.100 --> 02:38:28.020
trying to take that one, strike in the middle being taken by Tron, we'll need to see if

02:38:28.020 --> 02:38:32.620
if he gets interrupted there by crystal there squaring off with the double lights in the

02:38:32.620 --> 02:38:33.620
middle.

02:38:33.620 --> 02:38:38.020
I think the bigger problem here for collapse is that Flamesong has been repeatedly tagged

02:38:38.020 --> 02:38:44.540
by the guns of yogurt and yes collapse is now starting to build kind of a nuclear arsenal

02:38:44.540 --> 02:38:50.100
with those triple strikes versus only the singular one of yogurt but the thing is like

02:38:50.100 --> 02:38:57.020
if yogurt up to strike onto the K-91 who could strike onto Tron here but if they up to strike

02:38:57.020 --> 02:39:03.740
onto the K91 that that one is very very low HP and could be picked up at any point in time

02:39:03.740 --> 02:39:09.260
especially considering that Crystal with that RHM has been very good with his plane so far.

02:39:10.700 --> 02:39:14.940
Yeah but Joggett don't have any strikes anymore. The plane still does need to be super careful.

02:39:14.940 --> 02:39:21.500
Very surprised he's opting to stay there. I feel like the RHM of Crystal is baiting the strikes,

02:39:21.500 --> 02:39:26.860
is baiting for these tanks to overpeak but the bait doesn't work out and that RHM takes almost

02:39:26.860 --> 02:39:29.980
2,000 damage for that play. That was not it by Kristoff.

02:39:31.420 --> 02:39:36.380
Absolutely not as depressed. Now also caught in the open with the dravettes of his own.

02:39:36.380 --> 02:39:40.780
Helmine with the CS 63 is pushed up, so he's able to provide crossfire,

02:39:40.780 --> 02:39:45.820
but he does end up taking a strike, taking a shot as well. And yes, he is driving

02:39:45.820 --> 02:39:51.820
into what's big problems as he drops down and takes a heap of damage as well.

02:39:51.820 --> 02:39:55.820
Tarlak trying to finish it off as he does, the shot finds the mark.

02:39:55.820 --> 02:39:59.420
And what was a very good and controlled situation for Jürger,

02:39:59.420 --> 02:40:04.540
all of a sudden completely spirals out of control, as Collapse also start aggressing

02:40:04.540 --> 02:40:09.820
in the western part of the map, but Agent not able to really completely overpeak with Cosmo

02:40:09.820 --> 02:40:13.820
coming over trying to put another shot into Rachmedig, but he only finds the track.

02:40:14.460 --> 02:40:19.180
Yeah, but Rachmedig's not a great position down to 1500, not sure what led him so much, but

02:40:19.180 --> 02:40:22.300
but bear in mind, Collapsed do still have these,

02:40:22.300 --> 02:40:25.020
oh no, they actually used a few of the strikes.

02:40:25.020 --> 02:40:26.900
Cosmo was the only one with the strike anymore,

02:40:26.900 --> 02:40:29.920
but that play by Hell, it just wasn't it.

02:40:29.920 --> 02:40:31.980
He wanted to try and pick up that Dravik

02:40:31.980 --> 02:40:34.060
in the C0 position, but he's on hold down.

02:40:34.060 --> 02:40:37.660
There's no universe where Hell could have actually done that.

02:40:37.660 --> 02:40:39.060
Then he was stuck in the buildings

02:40:39.060 --> 02:40:41.900
and had to, I guess, strikes went on

02:40:41.900 --> 02:40:43.060
and that destroyed the houses,

02:40:43.060 --> 02:40:44.300
so he was forced to drop down,

02:40:44.300 --> 02:40:46.100
took about six, 700 on the drop,

02:40:46.100 --> 02:40:51.500
Oh, I just was not hit there. Now the press is being pushed on by Tardek and Owl.

02:40:51.500 --> 02:40:55.500
Might even be ramped to death here, cause he has a ball.

02:40:55.500 --> 02:41:02.300
They're just trying to eliminate him. And this first round, the map control wasn't looking great for collapse,

02:41:02.300 --> 02:41:06.500
but building this strike arsenal, the mistake by hell, really brought it home.

02:41:06.500 --> 02:41:12.500
Absolutely. I think yogurt were getting a little bit overconfident with all the map control that they were getting

02:41:12.500 --> 02:41:18.260
then thought they could do two steps in front of the first one and just ended up really getting

02:41:18.260 --> 02:41:24.500
punished. That play by Helmine getting shot down very very hard and then I think Panic started

02:41:24.500 --> 02:41:30.660
trying to set in on the players off yogurt and then every step they made there was a gun watching

02:41:30.660 --> 02:41:36.020
them and it just seemed like there was no way out of the situation so collapse I think with the

02:41:36.020 --> 02:41:42.100
worst opening but then able to really get back into the game. Yeah definitely I feel like collapse

02:41:42.100 --> 02:41:45.140
didn't even need to do that much. They were just sitting with the strikes and hell made

02:41:45.140 --> 02:41:50.980
that mistake. You know, he tried to get some sneaky angles onto the Dravik, but bear in mind

02:41:50.980 --> 02:41:55.940
this whole time collapse is building the strike arsenal and these strikes destroy buildings.

02:41:55.940 --> 02:42:00.820
So if he's hiding in buildings, you know huff puff blow that house down and he's then in the open

02:42:00.820 --> 02:42:09.140
forced to drop and he was never in a good position. They're not a woman. I agree because

02:42:09.140 --> 02:42:17.620
because they should know that that traffic position is not killable there unless you over push on him because the dunes he sits completely hold down but

02:42:18.740 --> 02:42:20.740
but hit damage

02:42:21.140 --> 02:42:23.140
nothing crazy

02:42:23.380 --> 02:42:28.660
No, nothing too crazy. I think yogurt we're just expecting for uh flame song and

02:42:29.540 --> 02:42:31.540
I'm not sure. I think it was tabak

02:42:31.700 --> 02:42:33.700
so for those tanks that were kind of

02:42:33.940 --> 02:42:35.700
sniping from the ridge line

02:42:35.700 --> 02:42:41.780
to abandon the position because the punishment onto Flamesong was really quite heavy and

02:42:42.740 --> 02:42:48.820
they just thought that pushing that CS 63 there was actually an option because the crossfire

02:42:48.820 --> 02:42:55.940
would have been gone but well no, Collapse opted into just staying into that position so Yogurt

02:42:56.660 --> 02:43:01.700
were over eager with that push and it ended up really really costing them. You can see Helmine

02:43:01.700 --> 02:43:06.260
being sent to that position only able to do two shots of damage no strike damage to his

02:43:06.260 --> 02:43:13.340
name as well so yeah I think collapse just able to to hold out for the eventual mistake

02:43:13.340 --> 02:43:15.140
that would cost yoga at the game.

02:43:15.140 --> 02:43:19.780
Yeah, held the line strong. I mean they're building up the arsenal the whole time which

02:43:19.780 --> 02:43:26.620
means that they I mean Sunriver is not a great tank great map for for doing the building

02:43:26.620 --> 02:43:30.420
the strike arsenal because it's very open map you don't often have multiple tanks together

02:43:30.420 --> 02:43:36.420
we saw that like collapse got probably out of three strikes less than 2k strike damage which meant

02:43:36.420 --> 02:43:41.300
there wasn't many opportunities where multiple tanks were together it was just collapse weathering

02:43:41.300 --> 02:43:46.660
the storm like he said the K92 on a flame so he took that damage but they didn't back away so he

02:43:46.660 --> 02:43:51.860
just kind of sat there took it yogurt were kind of forced to make a mistake or let the strike

02:43:51.860 --> 02:43:58.420
arsenal continue to build so solid opener by collapse we'll need to see if if yogurt have any

02:43:58.420 --> 02:44:09.420
And I mean it's also collapses map here right now with the with the sand river opening so I wouldn't be too worried for yogurt yet

02:44:09.420 --> 02:44:17.420
I mean considering its best of nine collapse they I guess picked sand river here to really get like a good head start on towards yogurt and so far

02:44:17.420 --> 02:44:21.420
It seems to be working keep in mind those teams played each other fairly recently as well

02:44:21.420 --> 02:44:26.700
well so maybe there they already found out like hey this map we we are really able to get the jump

02:44:26.700 --> 02:44:32.860
onto the enemy team whereas this other map we have to definitely ban it out so I'm not surprised

02:44:32.860 --> 02:44:40.780
to see the team that picked the first map here go ahead with with that one but yeah we'll just have

02:44:40.780 --> 02:44:46.220
to wait and see how exactly it continues yogurt with the victory in tiebreaker in the quality too as

02:44:46.220 --> 02:44:51.100
As I said though, definitely no slouches, but on the other hand they cannot allow for

02:44:51.100 --> 02:44:57.020
this train to really get going and where collapse kind of runs away with it.

02:44:57.020 --> 02:45:00.060
That is definitely not something that yogurt want to happen.

02:45:00.060 --> 02:45:06.740
Yeah, I think we've not seen enough in this first round to make any assumptions on which

02:45:06.740 --> 02:45:08.780
team might be playing a bit better.

02:45:08.780 --> 02:45:18.020
I think collapse, they went north in the beginning, they left it, they took a holding position

02:45:18.020 --> 02:45:23.020
with the dravick which can be risky if yoga decides to make a full rotation and repush

02:45:23.020 --> 02:45:27.260
the K-line you've got a dravick on the other end of the map, the dravick is decently quick,

02:45:27.260 --> 02:45:28.500
it's not that quick.

02:45:28.500 --> 02:45:35.900
So I think collapse, I think yoga needs to rethink how they want to approach this but

02:45:35.900 --> 02:45:38.900
But apart from that, I think it was kind of alright for both teams.

02:45:40.900 --> 02:45:52.900
Okay, let's see the tankpans. This time around collapse, banning out the dravets, and Joghurt doesn't want to see an SRV, which in theory would leave the EBR open that we saw banned last time around.

02:45:52.900 --> 02:45:57.900
But as it stands, both teams not really interested in an EBR or an RHM for that matter.

02:45:57.900 --> 02:46:03.900
First of all, collapse bringing in triple BZ, double batch at double 430U. That's a very brawly lineup.

02:46:03.900 --> 02:46:10.740
Yeah, that's a straight fight lineup on the yogurt side one yo tank double batch at double K91 or 140 and it's you 100

02:46:10.900 --> 02:46:17.820
That's you 100 better camo than the RHM, but slightly better armor of course, but worse in every other way

02:46:18.260 --> 02:46:27.060
Apart from its size camel the gun a lot worse less DPM less penetration less gun depression probably less HP as well if not memory serves so

02:46:27.060 --> 02:46:33.820
So, Yogurt really need a slow game if they want this T100 to work with this current line

02:46:33.820 --> 02:46:34.820
up of collapse.

02:46:34.820 --> 02:46:37.420
It doesn't look like they want to give them a slow game.

02:46:37.420 --> 02:46:40.060
That's an interesting driving angle.

02:46:40.060 --> 02:46:45.500
The T100 as well interestingly enough, he went with the optics and not the CVS.

02:46:45.500 --> 02:46:49.340
There's no bush, there's not that many bushes on this map though.

02:46:49.340 --> 02:46:52.700
So, San River is a very open map.

02:46:52.700 --> 02:46:57.400
Let's see, first of all, depressed taking some damage here in that NBY.

02:46:57.400 --> 02:47:02.500
That probably was one of the bizis of the team of Collapsed, has to back away a little bit.

02:47:02.500 --> 02:47:06.000
And we can really see Collapsed trying to take the same amount of map control

02:47:06.000 --> 02:47:13.500
that Yogurt had last game as Rocky drives into the artillery strike is going to try and cap it.

02:47:13.500 --> 02:47:20.300
But of course, Yogurt would have double strike medium to reset that one.

02:47:20.300 --> 02:47:25.060
if they want seems like they didn't even need it the batch up getting found getting spotted and also getting tacked

02:47:25.460 --> 02:47:28.580
driving him away from that artillery strike

02:47:29.100 --> 02:47:34.980
Yeah, it takes two shots first trouble the strike in the middle will be taken and collapse do need to be

02:47:34.980 --> 02:47:36.980
No, no club yoga need to be careful here

02:47:36.980 --> 02:47:43.060
They give you up a lot of map control and this triple tank on the one-two line that easy will just take the shots in the

02:47:43.180 --> 02:47:44.900
430s will DPM

02:47:44.900 --> 02:47:50.420
the Ogre to the ground if they go too close on that K-Line. Small strike comes in, D-Caps tron, but

02:47:51.060 --> 02:47:55.460
it's just a time-waste to rely on my Triad blind here. We'll see if he connects it, if he does.

02:47:55.460 --> 02:48:00.180
It opts not to. He's just keeping the enemies at arm's length. These full 30s are rotating now,

02:48:00.180 --> 02:48:05.860
which is quite a surprise to me. I feel collapse are in a pretty good position. They're taking

02:48:05.860 --> 02:48:09.700
the middle strike, they have some potential to take the north one if they get a bit lucky,

02:48:09.700 --> 02:48:15.460
And the south one is not able to be taken right now, so I feel quite surprised on this rotation.

02:48:17.140 --> 02:48:22.740
First of all Tron did manage to get out the second baby strike from yogurt here,

02:48:22.740 --> 02:48:27.460
so now all of a sudden no resets available anymore for that middle strike and really

02:48:27.460 --> 02:48:33.460
paying 200 HP on a heavy that realistically will be able to heal somewhat up back again

02:48:33.460 --> 02:48:41.700
for taking a strike that will deal 400 plus damage or even more when it connects on more than one target

02:48:41.700 --> 02:48:46.100
is a pretty good deal. The plane however does come in on towards Tron and Flamesong

02:48:46.100 --> 02:48:52.420
which means they need to duck and cover to hide away from those guns that are really scattered out

02:48:52.420 --> 02:48:57.300
by yogurt currently. Yeah I like this by Collapsed Ems. It will forfeit you in the middle to counter

02:48:57.300 --> 02:49:02.420
any aggression or maybe go aggressive themselves but they ought to go K-Line first to just take

02:49:02.420 --> 02:49:06.820
the strike just to see what map control they get away with. I really like this by

02:49:06.820 --> 02:49:10.900
Collapster, they're in an incredibly dominant position at the moment. Bragg's taken,

02:49:11.700 --> 02:49:16.580
basically all the map control. Yogurt are forced to make a move in and they do with these double

02:49:16.580 --> 02:49:20.340
bats. They're gonna try and get Rock, but Rock's in a pretty good position.

02:49:22.260 --> 02:49:27.300
Well he might be in a pickle though because that is double batshot behind him as Depress takes

02:49:27.300 --> 02:49:32.260
another big one I believe by Owl. That should be the second shot of damage that he actually deals

02:49:32.260 --> 02:49:39.860
into the MVY and this double batch out here, finding its way very, very unchecked at this point in time.

02:49:39.860 --> 02:49:46.420
They do see Rocky however and they do open up on him, but in Ahmedik there were a lot of guns trained his way as well.

02:49:46.420 --> 02:49:56.420
Takes 1000 s Binota trying to punish Rocky for driving away and he will do so with the batcher, but the hounds are loose and on the chase.

02:49:56.420 --> 02:50:00.460
Yeah, Rocky's lucky to survive that, to be honest. If he does, he doesn't.

02:50:00.460 --> 02:50:04.100
Vino-Type takes him out for that. Big mistakes by Rocky.

02:50:04.100 --> 02:50:09.940
Not spotting that A8 crossing. Maybe it was the low noise of the match-ups that he wasn't able to spot.

02:50:09.940 --> 02:50:15.140
Maybe he just wasn't lucky, I'm not sure, but cap is on. 11 seconds, small strike gets taken.

02:50:15.140 --> 02:50:20.340
They're not moving enough. Cosmo does get decapped, and that went down to 12 seconds.

02:50:20.340 --> 02:50:25.860
Another small strike comes in on Tabeck. He moves, he dodges it. 6 seconds to go.

02:50:25.860 --> 02:50:27.540
This one might go through.

02:50:27.540 --> 02:50:32.500
This one indeed might go through as Collaps also find a tank to collapse upon, which is Crystal,

02:50:32.500 --> 02:50:38.260
but the cap completes and Collaps being down a tank still are able to sneak it away,

02:50:38.260 --> 02:50:41.140
and they do complete the Whitewash and Sand River.

02:50:41.140 --> 02:50:46.740
It is two to nothing with not a lot of damage dealt here in this second round.

02:50:46.740 --> 02:50:48.100
Not that it really matters.

02:50:49.860 --> 02:50:54.420
Oh, so is that damage dealing game? Just, you know, that's the thing about will the tanks,

02:50:54.420 --> 02:51:00.660
your your good position can collapse so quickly just rocky dying there really opens that north

02:51:00.660 --> 02:51:07.860
for yoga but really nice by collapse to to to realize that you know your your batch has been

02:51:07.860 --> 02:51:13.060
pounced on and so you either need to pounce on some on one of yoghurt's tanks or go cap there

02:51:13.060 --> 02:51:17.860
was no one of yoga close enough so they went for the cap and dodging these small strikes I think

02:51:17.860 --> 02:51:23.700
they dodged three of them only with the one fourth of you getting decap solid work I mean it's a

02:51:23.700 --> 02:51:27.220
small skill right because when the strike gets placed on you you get a

02:51:27.220 --> 02:51:30.660
when a strike gets placed you get a sound when a strike gets placed on you

02:51:30.660 --> 02:51:35.020
you get a different sound so you know if you know the sound you know that you

02:51:35.020 --> 02:51:40.620
need to move right now so yeah solid work by collapse here they were in a

02:51:40.620 --> 02:51:46.300
dominant position if Rocky didn't make that mistake I am positive they would

02:51:46.300 --> 02:51:51.740
have won anyway based on pure positional play but it's good reactions good

02:51:51.740 --> 02:51:55.380
good reactions by Collapse indeed and for them, good news as well.

02:51:55.380 --> 02:52:00.180
They take down the map that they selected first, which is definitely their start they

02:52:00.180 --> 02:52:05.140
wanted to have and now it is really up to Yogurt to respond.

02:52:05.140 --> 02:52:10.260
They didn't manage to really do anything towards Yogurt, so I hope we're going to bring up the

02:52:10.260 --> 02:52:15.260
map pick and ban screen before we hope into the next game again because honestly, Pilsen,

02:52:15.260 --> 02:52:17.260
Pilsen's second map, alright.

02:52:17.260 --> 02:52:21.500
Got to be more professional, Kay, got to remember everything.

02:52:21.500 --> 02:52:24.740
I'm just living in the moment, living in the moment. I like it.

02:52:25.580 --> 02:52:27.500
Yeah. So Pilsen is the next one.

02:52:27.540 --> 02:52:31.140
Then we go to, uh, Ghost Town and Ensk with a final of Runeberg.

02:52:31.820 --> 02:52:37.100
And here we go. Productions got our back and, uh, yes, Pilsen, Ghost Town, Ensk.

02:52:37.140 --> 02:52:41.860
For now, I'm going to remember Pilsen, which is indeed the next map we are going to play.

02:52:42.380 --> 02:52:47.620
Pilsen, in my opinion, a very, very technical map, one where you can, uh,

02:52:47.620 --> 02:52:53.460
do aggressive executes? Yes, but you can also play positionally, which makes it,

02:52:54.340 --> 02:53:00.180
yeah, tactically very versatile to put it like that. There's a lot of different things that you

02:53:00.180 --> 02:53:06.260
can do, but that also means that there's a lot of different ways that it can be punished. So let's

02:53:06.260 --> 02:53:13.220
wait and see what these two teams have in store for us here. So far, our predictions, Bonta.

02:53:13.220 --> 02:53:15.620
It's not looking good.

02:53:15.620 --> 02:53:17.300
Well, it's fine.

02:53:17.300 --> 02:53:19.100
We did predict them to get three, right?

02:53:19.100 --> 02:53:21.580
So we'll give them one more than lose.

02:53:21.580 --> 02:53:24.220
I mean, if we're all wrong, it doesn't change the standings anyway.

02:53:24.220 --> 02:53:29.020
I don't, I don't consider the OCS part of the OLS prediction.

02:53:29.020 --> 02:53:30.020
I'm still...

02:53:30.020 --> 02:53:32.620
It doesn't matter what you consider, I'm not sure.

02:53:32.620 --> 02:53:33.620
It does.

02:53:33.620 --> 02:53:35.620
Everything matters what I consider.

02:53:35.620 --> 02:53:38.220
But, yeah, all right, take it away.

02:53:38.220 --> 02:53:39.220
Let's go.

02:53:39.220 --> 02:53:43.180
Well, first of all, tank bands, both teams, not wanting to see the fourth hour to you.

02:53:43.180 --> 02:53:47.420
leaving a lot of room for other things to get picked here. And for now,

02:53:47.420 --> 02:53:53.900
collapse seemed to be happy with a 50B, a BZ, a Type 5, a 140, a Fosh, B2, 6, 8 of all things,

02:53:53.900 --> 02:53:56.700
and an E4. Everyone gets to play their favorite tank.

02:53:57.260 --> 02:54:02.860
Yeah, if one needs a daily double. On the yoga side, 50B, one Drabik, one CS, one 140,

02:54:02.860 --> 02:54:09.260
and an E4. 50B is a lot on this map. So we'll need to see two of the players opting for the

02:54:09.260 --> 02:54:15.700
Grousers and more of events my myself like really lie I guess yeah events enjoyer

02:54:15.700 --> 02:54:18.420
I'm events enjoyer stabs what was that?

02:54:20.060 --> 02:54:25.420
Then some events improves the whole crew. Oh everything just a little bit more

02:54:28.100 --> 02:54:34.460
But yeah, the triple 50 B is of course going to be reloading that means they also cannot really destroy the doors of the

02:54:34.460 --> 02:54:40.540
factory but they're just going to straight head first drive into it. The Type 5 of looking will

02:54:40.540 --> 02:54:46.220
obviously not be able to shoot them as well but depressed really taking a pounding in that

02:54:46.220 --> 02:54:51.980
travettes for driving over but now that the triple cap has sounded this means that for collapse it

02:54:51.980 --> 02:54:58.140
is just about time to do something. I don't think the Type 5 shot on the 430 sorry on the 50B even

02:54:58.140 --> 02:55:04.300
provided a reset and this means yogurt really is on a timer but they do snatch up sorry

02:55:04.300 --> 02:55:08.780
collapse release on the timer, especially considering yogurt are taking the artillery strike incomes

02:55:08.780 --> 02:55:13.180
cost more with the fosh bee and they do find depressed but they do not find the 50 bees

02:55:13.180 --> 02:55:18.940
instead those are starting to pull the no-ucard on towards looking that's looking into the grave

02:55:18.940 --> 02:55:25.660
immediately blasted to death. It's impressive how fast the time could die when facing so many 50

02:55:25.660 --> 02:55:30.700
bees. They are pushing on to the TDs right now but they don't have that many shells.

02:55:30.700 --> 02:55:34.860
Rathmedic opted not to go off reload, and he gets absolutely deleted from that.

02:55:34.860 --> 02:55:38.940
That's Owl, Cosmo, and the rest of the tank destroyers, so these 50Bs,

02:55:38.940 --> 02:55:42.460
after such a good initial advantage on that tide, they're running out of steam,

02:55:42.460 --> 02:55:46.460
the 140 is farming them from behind, none of the tanks on the gold piles

02:55:46.460 --> 02:55:52.220
opted to go for that 140, so 268 is taken out, but I'm arguing that he's not really the

02:55:52.220 --> 02:55:57.740
priority tank in this scenario. The CS dies in the meantime, you see Flapy,

02:55:57.740 --> 02:56:02.060
He is the DPM tank but Rlyon is getting eliminated. He goes down by Agent.

02:56:02.060 --> 02:56:07.020
Bino gives a big one to Rocky but he's being pushed by Owl which is going to take his time away.

02:56:07.020 --> 02:56:13.100
Tron is just perma farming right now. He's ignoring Flappy but this Flappy is not really the most important tank in this scenario.

02:56:13.100 --> 02:56:19.100
Owl, good target prioritization up to 2 for Crystal instead of D4. Sorry, he's less important.

02:56:19.100 --> 02:56:22.700
Crystal come in but he's a one shot. Does pick up Rocky before he makes the kill but

02:56:22.700 --> 02:56:30.200
Agent picks that up, Tron closing the distance, and it's very close, but collapse is definitely going to take it home.

02:56:30.900 --> 02:56:48.000
Yeah, finally, Agent is also off to reload again with the 50B, pumps it into that 140. Tron doesn't really care about the 140 here that is currently trying to finish off the 50B, but now I'll, with another track shot, as, yeah,

02:56:48.000 --> 02:56:54.160
Agent is probably going to die here to Tlappy just because Tron absolutely sold him out.

02:56:54.160 --> 02:57:01.040
Never mind, he reloads in time just about and owl boosting into the forest, going to secure the kill,

02:57:01.040 --> 02:57:04.960
which means collapse are on a three-win streak.

02:57:06.080 --> 02:57:09.520
Yeah, so now Jogger just needs to win five. Now predictions are right.

02:57:10.800 --> 02:57:16.880
Oh, it was solid by... I think Jogger made a mistake after this type dying.

02:57:16.880 --> 02:57:21.600
they opted to go for the tank destroyers, but a few of them didn't reload. I think it would have

02:57:21.600 --> 02:57:27.840
just been better to kill the type and then just keep driving straight past the type and go into

02:57:27.840 --> 02:57:32.480
the buildings and then do your full, you're going to take a lot of damage by the TDs when you cross,

02:57:32.480 --> 02:57:37.440
but you're going to be fully loaded. The two high HP 50Bs can take the shot and the third one can

02:57:37.440 --> 02:57:42.880
limp up behind. I think charging at these tank destroyers really put them in a bad position

02:57:42.880 --> 02:57:47.920
because they've only got one or two shots left and it means the TDs get a lot more DPM.

02:57:47.920 --> 02:57:51.280
Just small, small little mistakes like that really cost yoga in this round.

02:57:52.320 --> 02:57:55.680
They're looking at their damage. Did you feel a bit bad for looking only one shot bounced?

02:57:57.040 --> 02:58:00.960
Quite impressive shooting by these 50Bs, but did not make a difference in the end.

02:58:01.520 --> 02:58:06.400
No, absolutely not. And I think for collapse, a good thing that happened here is as well that

02:58:07.920 --> 02:58:11.840
well for looking maybe it wasn't the most pleasant experience of all time, but

02:58:12.880 --> 02:58:20.400
The autoloaders expending their first clips onto a super heavy is essentially for collapse. The best thing that could happen

02:58:20.400 --> 02:58:26.760
That means the initial burst the initial clip potential gets spent on something that's meant to tank and

02:58:27.560 --> 02:58:31.640
Eventually die anyway, and that means your actual damage dealer tanks

02:58:32.240 --> 02:58:35.520
Inspire medium your own clippers your TDs

02:58:35.800 --> 02:58:38.520
they are kind of unscathed at the start and

02:58:38.520 --> 02:58:43.200
and they can just really kick into the fight at a later point in time.

02:58:43.200 --> 02:58:48.800
And for Joghurt, I mean, you see with the 50Bs, yes, Relye got a second clip off,

02:58:48.800 --> 02:58:51.960
but Rachmedek, after two shots immediately taken down,

02:58:51.960 --> 02:58:57.320
Crystal also only getting a single a clip, so yeah, they did get an engagement,

02:58:57.320 --> 02:59:00.880
but was it really the one they wanted? I would argue no.

02:59:01.640 --> 02:59:04.600
Yeah, looking at the on-store experience, right?

02:59:04.600 --> 02:59:08.200
I'd prefer to do zero and win than 10K and lose.

02:59:08.520 --> 02:59:11.960
So he still gets points now going towards legend.

02:59:11.960 --> 02:59:16.560
But yeah, they just a bit of a mix of target,

02:59:16.560 --> 02:59:21.320
a bit of an error in target prioritization by Yorga.

02:59:21.320 --> 02:59:23.160
They killed the tide, which was good.

02:59:23.160 --> 02:59:26.200
But then after that, they just made some bad decisions.

02:59:26.200 --> 02:59:29.000
It's just striking three feet straight.

02:59:29.000 --> 02:59:30.840
Only we see that with Beezys, right?

02:59:30.840 --> 02:59:33.680
Triple Beezys in the cap to provide maximum pressure.

02:59:33.680 --> 02:59:36.280
Then you boost off and try and catch someone.

02:59:36.280 --> 02:59:46.920
pulled it last season, the Crocodile Strat, I don't really remember why, I think you put your mouth in a Crocodile, you put your hand in a Crocodile's mouth and he bites down, but yeah, solid.

02:59:48.960 --> 02:59:59.720
Now though, collapse out opting to ban the type 5 from yogurt, we see the 430U ban, and notably leaving the e4 open are both themes, but so far not picking it, it seems.

02:59:59.720 --> 03:00:07.000
Collapse coming in with the 50B double BZ75 double mouse. All right. What a pick together with 140 and the Foshby

03:00:07.440 --> 03:00:12.760
Yeah, if you're good double 50B one BZ1 mouse TVD7 CS and bliska

03:00:13.400 --> 03:00:17.920
Interesting. I mean, you know, unless we haven't seen mouse is yet into the meta when type has been banned

03:00:17.920 --> 03:00:23.080
I mean, we have seen it on ensq one or two times, but not in any of the maps as a as a

03:00:23.760 --> 03:00:25.520
type replacement

03:00:25.520 --> 03:00:29.680
So we'll need to see if they can pay some dividends here mouse not a bad tank lot of HB

03:00:30.200 --> 03:00:34.900
Pretty low DPS 320. Yeah, that's quite brutal. That's a lot to chew through

03:00:36.140 --> 03:00:44.320
What's a type it's like 4,200 I think it's also like above 4k definitely, but we we saw how quickly a

03:00:44.640 --> 03:00:48.880
Type can vanish last round so let's see how this one goes as both teams seem to be very

03:00:48.880 --> 03:00:55.580
very orientated towards the cap, double 50B and a BZ for yogurt that immediately get punished by Flamesong

03:00:55.580 --> 03:00:58.080
that now needs to be careful against the double 50B.

03:00:58.080 --> 03:01:03.380
But there seem to be enough tanks for collapse to halt this push coming out by yogurt.

03:01:03.380 --> 03:01:09.980
The 140 is taking the artillery strike, but everyone else for collapse should be able to respond to this threat here.

03:01:09.980 --> 03:01:16.180
Rely on immediately going down to 1200 and now Cosmo has arrived with the Fosh B office owner.

03:01:16.180 --> 03:01:20.180
He's gonna get flanked, but this is just a cluster of tanks.

03:01:20.180 --> 03:01:25.180
The focus fire is what's gonna set the teams apart here, and I'll absolutely blown up.

03:01:25.180 --> 03:01:30.180
Yeah, that was an almost 2k strike there, and Jorgen have pushed in here.

03:01:30.180 --> 03:01:32.180
They took a lot of damage, but K'laps had a baby kills.

03:01:32.180 --> 03:01:34.180
They might have to HP advantage on the bare-mind.

03:01:34.180 --> 03:01:36.180
All of that is on the mouses at the moment.

03:01:36.180 --> 03:01:38.180
And you can see the 50Bs coming back off reload.

03:01:38.180 --> 03:01:40.180
Reliant's trying to get focused out.

03:01:40.180 --> 03:01:42.180
Rocky's trying to shield Tron.

03:01:42.180 --> 03:01:48.980
Brown has one more shell agent in a bad engagement here. He's gonna be on reload now running away, but so is the T57.

03:01:49.500 --> 03:01:53.820
The dust hasn't settled just yet, but that gun advantage. I thought yogurt were kind of

03:01:55.300 --> 03:01:59.380
Driving into the spikes of collapse, but they have managed to make the kills here

03:02:00.900 --> 03:02:02.340
HP

03:02:02.340 --> 03:02:07.900
Indeed, I think what's making the difference right now is that yogurt also have a T57 in the mix and yes

03:02:07.900 --> 03:02:14.220
while the 50B has more alpha damage, the T57 definitely has more DPM, just shuts down looking

03:02:14.220 --> 03:02:21.260
transitions into the Tronkel by the Blaise Curitzer and now all of a sudden it is just the one mouse

03:02:21.260 --> 03:02:28.060
rock-fly collapse that will just absolutely get torn to pieces and yogurt. Well the first three

03:02:28.060 --> 03:02:33.500
rounds it didn't go their way but here finally they do end up showing up and we have a match on

03:02:33.500 --> 03:02:40.460
our hands it's three to one. Yeah solid performance I mean these triple 50Bs uh it was a 250Bs and

03:02:40.460 --> 03:02:46.220
a BZ sorry they caught uh Flamesong in a bad position that BZ and he was forced to boost forward

03:02:46.220 --> 03:02:50.860
and collapse just had some tanks out of the game and these double mouses you know it's not the

03:02:50.860 --> 03:02:57.020
highest amount of dpm so the burst of yoghurt able to make these kills just kind of sealed

03:02:57.020 --> 03:03:01.020
their victory in the game you know we we talked about so much it's one of the well of tanks

03:03:01.020 --> 03:03:05.340
Thanks to his most common phrase, gun in the game, the more guns you remove, the less

03:03:05.340 --> 03:03:11.380
DPM your enemy has to shoot back at you, but Owl, he boosts, I think he saw flames

03:03:11.380 --> 03:03:15.740
on getting shot and he boosted in the open, don't even know how you do 400, I think maybe

03:03:15.740 --> 03:03:23.100
he shot a, I don't know, Yoko don't even have a, what do you call it, a Juggernaut TD,

03:03:23.100 --> 03:03:29.300
so not sure how he does 400 there, but he just got deleted going in behind them.

03:03:29.300 --> 03:03:34.260
Maybe a ram damage on something, but yeah, it's it's weird to see that but on the other hand

03:03:34.260 --> 03:03:36.260
I mean

03:03:36.260 --> 03:03:39.960
2200 strike damage by a beano. Yeah, that was a big strike

03:03:40.900 --> 03:03:45.700
Absolutely crazy well placed as well. And then as I said the focus fire coming out

03:03:46.260 --> 03:03:53.460
From yogurt just better. They were able to kill more guns more quickly the important ones as that at that and

03:03:54.100 --> 03:03:57.640
From there on they were just able to snowball it down

03:03:57.640 --> 03:04:04.120
finally get around on the board and that means from Pilsen, which is a which can be a very very aggressive map

03:04:04.200 --> 03:04:08.400
we now go into one that arguably maybe together with

03:04:10.000 --> 03:04:14.960
Sandra that can be one of the slowest in the pool goes down. I

03:04:16.120 --> 03:04:24.360
Really think that since last season those immediate cap pushes have fallen out of fashion a lot just because of the initial

03:04:24.360 --> 03:04:32.300
Sniper medium strike that now is available for the decap. It just makes these kinds of tactics a lot less valuable

03:04:32.300 --> 03:04:36.860
Although and that also has to be said the cap on Ghost sound is actually very large

03:04:36.940 --> 03:04:42.860
So if you don't know where exactly the opponents are then all the CS strikes in the world don't help you if you miss them

03:04:43.340 --> 03:04:50.580
Yeah, I think I don't think we're gonna see a cap play. I'd be proved wrong. I think from what I saw last

03:04:50.580 --> 03:04:59.060
season, the OCS team, I think it was Cicario's Caramba who they fought though, and a lot of teams tended to play on the

03:04:59.060 --> 03:05:08.420
zero line, so on the zero line field trying to take that middle strike. Let's see, I think the, this Pilsen games are a bit more telling.

03:05:09.140 --> 03:05:18.260
I think, how do you put this? yogurt are playing a very aggressive style. And that's one of those where it either wins you

03:05:18.260 --> 03:05:20.100
amazingly or fail spectacularly?

03:05:21.100 --> 03:05:27.780
First of all, tanks banned E 50m and BZ 75 this time around, at least the E 50m to me is quite the

03:05:27.780 --> 03:05:33.320
surprise, but collapse opting out of it. And they are going to be bringing a rather, I'd say type

03:05:33.320 --> 03:05:36.380
five, double CS, double 430 and the RHM.

03:05:37.140 --> 03:05:42.980
Yeah, Yorker with a bold choice here, triple bad doubles, triple CS actually, and one RHM such a

03:05:42.980 --> 03:05:47.860
light line up but with only one light Relyon needs to play a perfect game here because

03:05:47.860 --> 03:05:51.580
if he goes down early it could be disastrous for Yogurt but triple strike medium means

03:05:51.580 --> 03:05:57.580
that if collapse two ops for a cap run they shouldn't be connecting it.

03:05:57.580 --> 03:06:02.660
Initial info only looking getting spotted in the beginning both teams getting minimal

03:06:02.660 --> 03:06:06.060
info because they decided to try and avoid it.

03:06:06.060 --> 03:06:11.300
430U's are going under one line looks like we're going to have a one line clash here.

03:06:11.300 --> 03:06:16.680
I mean, that might actually, I'm not even sure who it would favor here, just because

03:06:16.680 --> 03:06:20.280
Jogos have the so much more versatile lineup.

03:06:20.280 --> 03:06:25.720
Good shot into what's been on Rely on though, is able to retaliate onto the enemy R10.

03:06:25.720 --> 03:06:31.960
Any kind of damage onto the light tank that you can do is extremely important just because

03:06:31.960 --> 03:06:38.120
that makes you able, or that should enable you rather to be, to have priority in the

03:06:38.120 --> 03:06:40.120
light tank 1v1.

03:06:40.120 --> 03:06:44.160
But here now, the forces from Joghurt are starting to unfold.

03:06:44.160 --> 03:06:45.440
Is that good for them though?

03:06:45.440 --> 03:06:48.800
Is the question as depressed with that hurricane immediately arriving?

03:06:48.800 --> 03:06:52.640
Shots whizzing past him, but now in come the bad chats, Flappy immediately getting

03:06:52.640 --> 03:06:54.880
focused out down towards 1900.

03:06:54.880 --> 03:06:58.720
As Cosmo, the next one on the chopping block, four collapse, but Joghurt they still have

03:06:58.720 --> 03:07:04.080
to decide where exactly to go, an AG shell from the tide penetrating into the CS, and

03:07:04.080 --> 03:07:08.240
this overpush by Joghurt so far, it doesn't really find success, they're not able to

03:07:08.240 --> 03:07:12.620
to pick up targets quickly enough as their HP gets smithered down.

03:07:12.620 --> 03:07:18.100
Yeah, that's the thing about this lineup by Yoggert is so much burst, but if you can't

03:07:18.100 --> 03:07:21.960
burst the tank down, you can't get a gun out of the game in the first 10 seconds, it kind

03:07:21.960 --> 03:07:27.560
of collapses. Cosmo goes down, so initial advantage with guns is now on Yoggert.

03:07:27.560 --> 03:07:28.560
Right, that's great.

03:07:28.560 --> 03:07:32.200
A lot of the HP is still in this type by their mind. If the bats can make good double clips,

03:07:32.200 --> 03:07:36.880
which they are, Blamesaw goes down, Owl is getting eliminated. There is good potential

03:07:36.880 --> 03:07:41.520
here even if the HP looks dire for yogurt and they can take this down turn advantage

03:07:41.520 --> 03:07:46.200
but bear in mind agent and rocky they have this high ground rely on will be pushed by

03:07:46.200 --> 03:07:50.480
both of them so he'll probably go down there's no way he can run away from this we'll need

03:07:50.480 --> 03:07:54.720
to see can the press out of be no time pick up rocky before land goes down they can small

03:07:54.720 --> 03:08:00.000
strike on rely on but he's still alive 19 HP it's 18 more than you need agent going forward

03:08:00.000 --> 03:08:04.520
trying to shoot love a be no time going behind rely on it's eliminated by Tron it's such

03:08:04.520 --> 03:08:09.480
a close game at the moment, bear in mind, it doesn't matter if the HP is so much higher

03:08:09.480 --> 03:08:13.080
on collapse, if it's just that type in the endgame, it won't make any difference.

03:08:13.720 --> 03:08:17.560
Well, looking is now looking for the shot, but he actually bounces it or doesn't hit,

03:08:17.560 --> 03:08:21.960
it doesn't matter at the end of the day, because Depress stays alive and Agent

03:08:21.960 --> 03:08:28.760
does get killed by Flappy, the RHM unable to brawl out against the CS, and now looking in that

03:08:28.760 --> 03:08:36.280
Tie 5 is going to do exactly what his name suggests, but will he find those flimsy mediums

03:08:36.280 --> 03:08:42.280
of yoghurt? They're all backed into one little corner. Also, yoghurt do not have that light

03:08:42.280 --> 03:08:47.200
tank anymore. It's just that looking really needs to find the pickups here, because keep

03:08:47.200 --> 03:08:53.880
in mind, they are also down in guns, which means that in the tiebreaker condition, currently

03:08:53.880 --> 03:09:00.960
A yogurt is winning nevermind floppy gets shot down and this is bad news for yogurt.

03:09:01.280 --> 03:09:03.920
Yeah, floppy being eliminated is really bad actually.

03:09:03.920 --> 03:09:05.640
He was the one making all that crossfire.

03:09:05.840 --> 03:09:09.520
They put a blind strike because they kind of had to depress that will go down the moment.

03:09:09.520 --> 03:09:13.960
Tron surviving death is going to be doing on yogurt this light tank in the late game.

03:09:13.960 --> 03:09:17.480
But it only missed if Tron died there.

03:09:17.480 --> 03:09:28.280
There's definitely a potential for Vino type to carry this one, but back and forth punches to and throw it looked really bad for yogurt at one point.

03:09:28.280 --> 03:09:30.880
Then it looks really good. Then it looks really bad again.

03:09:31.480 --> 03:09:38.680
And that's the thing about this, this raw lineup, this over push, it can go amazingly or it can go absolutely disastrously.

03:09:38.680 --> 03:09:44.180
But this was pretty cool. After that first 10 seconds of that engagement, I thought it was over for yogurt.

03:09:44.180 --> 03:09:48.180
They did not make any kills or any significant HP advantage.

03:09:48.180 --> 03:09:57.180
And I think that is kind of what bit them in the butt at the end of the day is that when you actually commit to a tactic like that,

03:09:57.180 --> 03:10:07.180
you just have to bite the bullet collectively as a team. You just have to go up and over, focus one tank out, tank out, then transition over to the second one.

03:10:07.180 --> 03:10:12.460
It it just didn't happen that way, and I think that's actually what lost them the game

03:10:12.460 --> 03:10:13.740
Yes, it was still close

03:10:13.740 --> 03:10:18.480
But imagine you're just able to get out more guns quicker because

03:10:19.100 --> 03:10:25.860
Realistically the type 5 it's going to do one maybe two shots maybe two even he shells of damage. Yeah, that's two thousand

03:10:25.860 --> 03:10:32.300
But his HP does not matter. It is an absolute non-factor at the end of the game

03:10:32.300 --> 03:10:39.860
So, yeah, I think if yogurt do that push just even more aggressively than they would

03:10:40.580 --> 03:10:42.820
Cosmo needs to do more than one shot though. I

03:10:43.700 --> 03:10:50.060
Would I would put that bad because I think if if yogurt wait another

03:10:50.460 --> 03:10:54.420
Five seconds before they go over collapse would be in an even worse position

03:10:54.940 --> 03:10:59.660
But you know, you got a this this strat is high-risk high reward by yogurt

03:10:59.660 --> 03:11:02.860
It almost paid off. It looked really bad in the beginning. They didn't catch anyone.

03:11:02.860 --> 03:11:07.340
They didn't get any tanks down to low HP. It was kind of in the second reload

03:11:07.340 --> 03:11:11.340
that the Batchats had where they pulled it back and made the kills.

03:11:11.340 --> 03:11:16.140
I think a little bit of even overconfidence by collapse there after the first reload.

03:11:16.140 --> 03:11:19.260
I think they thought it was one, but those Batchats, you know, round two,

03:11:19.260 --> 03:11:24.940
Electric Boogaloo, they came in and just deleted the tanks. And this was a really close one.

03:11:24.940 --> 03:11:33.100
the delight tank of was it who's the delight of of collapse what's his name it's not rely on rely on

03:11:33.100 --> 03:11:39.580
his yoghurt's light tank either way him he almost died in that late game like a multiple times the

03:11:39.580 --> 03:11:47.660
cs missed his shot twice and so to be honest he should have died for that well this scoreline

03:11:47.660 --> 03:11:53.260
that's being displayed right now for the one that is a problem for yoghurt because in that

03:11:53.260 --> 03:11:59.500
best of nine that we spoke about? Well, it's first of five and collapse is almost there,

03:11:59.500 --> 03:12:05.980
which means no room for slip-ups anymore for the side of yogurt. Instead, they need to deliver

03:12:05.980 --> 03:12:12.060
and they need to deliver clean. Ghost Town 1, I mean, it was clearly visible what they wanted to do,

03:12:12.060 --> 03:12:19.260
but and they almost succeeded even, but almost just is not good enough. And well, our predictions

03:12:19.260 --> 03:12:24.620
completely down the drain at this point. I guess I think production is just

03:12:24.620 --> 03:12:30.540
throwing them on their outer spite. Yeah Ian's funny is Ian is still on for his

03:12:30.540 --> 03:12:36.300
prediction potentially I mean it's it's it would be 5-4 to yogurt if you're

03:12:36.300 --> 03:12:42.340
gonna win it but yeah that last one was was interesting very very close I think

03:12:42.340 --> 03:12:46.340
yogurt definitely could have taken that would have been more like. Alright Bands

03:12:46.340 --> 03:12:53.380
coming out CS and EBR respectively, which means that both teams are going to be relegated

03:12:53.380 --> 03:12:58.540
possibly to a more hard style of playing when it comes to the armor and indeed collapse

03:12:58.540 --> 03:13:05.740
coming out with a 60TP, a batch at an E50M, a 140 FoshB, once again the 268 E4 combination

03:13:05.740 --> 03:13:07.820
coming out of collapse, very interesting.

03:13:07.820 --> 03:13:10.020
268 E4?

03:13:10.020 --> 03:13:12.140
268, regular.

03:13:12.140 --> 03:13:14.660
Yeah, regular, okay.

03:13:14.660 --> 03:13:23.660
Agent taking CVS, not low noise in the batch, that's quite interesting, but on yoghurt side 1R7, WT-57 batch out, can't have to want Blisker and RHM

03:13:24.660 --> 03:13:28.660
Pretty broadly line up by yoghurt, they're trying to switch up

03:13:29.660 --> 03:13:33.660
The WT-57, they are both Grousers and Joyous by the way as well

03:13:34.660 --> 03:13:38.660
They are this kind of highly intellectual person, crazy

03:13:39.660 --> 03:13:40.660
Where's the vents boys?

03:13:41.660 --> 03:13:42.660
Where am I vents at?

03:13:42.660 --> 03:13:47.660
We're at events, the only respectable equipment choice.

03:13:47.660 --> 03:13:52.660
Relyon is going to get shielded by the IS-7 of Rakhmedik as well.

03:13:52.660 --> 03:13:57.660
They want to probably put some Rolex P on to the light tank so he gets back his plane.

03:13:57.660 --> 03:14:03.660
As depressed, actually taking a big hit of damage, not entirely sure who that one came from.

03:14:03.660 --> 03:14:10.660
Probably Owl in the forest, he's reloading currently and now Relyon is going to make his way our way from the strike

03:14:10.660 --> 03:14:16.380
He managed to snatch away a rachmitic kind of locked into that position with the IS-7 and of course

03:14:16.380 --> 03:14:21.900
He doesn't know how much firepower has been committed by the team of collapse on the 9 and 0 line

03:14:21.900 --> 03:14:24.740
That's why he's kind of tucked in not really driving away

03:14:25.220 --> 03:14:30.500
At this point in time as he might open himself up to a lot of fire and you could see the T57s

03:14:30.500 --> 03:14:34.420
They were trying to exploit whatever the RHM was going to spot but nothing was lit

03:14:34.420 --> 03:14:41.420
So they are starting to reorient as well as a collapse are now taking two strikes compared to the one

03:14:41.740 --> 03:14:47.880
That you would have good blind reset in towards flame song though. That must feel very annoying

03:14:48.500 --> 03:14:52.340
Yeah, it will be but you can see collapse are playing with real confidence here

03:14:52.740 --> 03:15:00.120
They're taking again similar to the Sanct rivers are taking a lot more map control and the thing with yoghurt's lineup is these double TV

03:15:00.120 --> 03:15:03.820
Sevens, they're not very useful in a long game. They want a collapse on someone

03:15:04.420 --> 03:15:06.420
As the name

03:15:06.880 --> 03:15:12.400
Collapses team name suggests that they want a pounds on someone, but there's nobody close

03:15:12.480 --> 03:15:18.600
So in this long game. Yeah, the 268 of flame song you can't take the strike right now. He can in the future and

03:15:20.320 --> 03:15:23.680
It's interesting the fact that collapse don't play with a light tank yet

03:15:23.680 --> 03:15:29.720
They have so much more map control than yogurt. I feel you know map control is a big thing in World of Tanks, but

03:15:29.720 --> 03:15:35.520
Flamesong once again getting spotted but this time around not taking damage

03:15:35.520 --> 03:15:40.840
and this means that Relye is not going to get back his plane. That should enable

03:15:40.840 --> 03:15:44.240
Flamesong at some point in time to retake the strike although Rachmedik

03:15:44.240 --> 03:15:48.440
could say no to that with the strike that he has now picked up of course and

03:15:48.440 --> 03:15:53.600
keep in mind Relye also has a strike of his own which he could use to generate

03:15:53.600 --> 03:16:02.720
possibly another flame as soon as Flamesong touches the the artillery strike again.

03:16:02.720 --> 03:16:07.840
It doesn't want to do so right now. Also keep in mind the HE and I think that's what Flamesong

03:16:07.840 --> 03:16:13.600
was firing there in the 268 is absolutely brutal with the 1100 alpha and I think pretty good

03:16:13.600 --> 03:16:19.120
penetration as well as Levee gets blinded. The artillery strike does not find the mark.

03:16:19.120 --> 03:16:25.440
So a little bit of utility has been going to waste for the side of yoga the rachmedic now driving in

03:16:25.440 --> 03:16:32.100
But what does he find a 60tp to his left or forced to his front and he's going to take the entire clip

03:16:32.100 --> 03:16:35.900
Yeah, Cosmo pops the ability late. So he won't be healing much of that back

03:16:36.160 --> 03:16:39.560
Such a good opener ended up being what a negative trade

03:16:39.560 --> 03:16:42.940
We'll see if our does connected and takes one in return

03:16:42.940 --> 03:16:48.920
But that's damage reduced and the big thing at the moment is that yogurt don't really they didn't have full info

03:16:49.120 --> 03:16:55.280
On what yogurt have they still haven't spotted the batch at all the 140 so they don't really know what they're playing against at the moment

03:16:55.280 --> 03:17:00.420
But looking oh my god those double TV sevens. I saw them peeking. I didn't think looking would get deleted that quickly

03:17:00.760 --> 03:17:07.740
That's gonna be a speed run. I think I'm not sure if he died quickly in the type or the 60 TV in that one

03:17:07.960 --> 03:17:10.800
But Cosmo does peak all the press doesn't connect it

03:17:10.800 --> 03:17:15.480
So he goes down for free ability is still pops. We might hope to just go on to the IS 7 and kill him in

03:17:15.480 --> 03:17:21.600
In the healing phase, the ability, he goes back now and getting far from buying Cosmo

03:17:21.600 --> 03:17:28.840
will go down here from these tanks on the field, gives one more before he dies.

03:17:28.840 --> 03:17:34.440
I mean likely to die here currently, but Pino type of course only 320 alpha, but Relye in

03:17:34.440 --> 03:17:37.720
the RHM is going to pick it up and now collapse.

03:17:37.720 --> 03:17:41.840
I mean they have less tanks, they have worse positions at this point in time.

03:17:41.840 --> 03:17:46.640
means they definitely need to do something and the city seems to be where they want to do it.

03:17:46.640 --> 03:17:51.440
Agent finding a building and hugging it for a while before realizing he can actually drive forward

03:17:51.440 --> 03:17:57.200
Flappy once again in the T57, completely clipping out but it's not enough. Owl stays alive with

03:17:57.200 --> 03:18:02.320
the ability. He takes a big one to the face. Hell coming in with the stinger of his own

03:18:02.320 --> 03:18:07.840
trying to help Flappy in that T57 but gets shot down in the process as all of a sudden

03:18:07.840 --> 03:18:13.400
yogurt with the repush on the one line they find the 50m who is going to go down against

03:18:13.400 --> 03:18:20.280
three tanks of his own flappy once again reloaded in the T57 does not go down to the 140 quite

03:18:20.280 --> 03:18:26.000
yet one shot marks it into the 140 but does end up dying and we find ourselves in a three

03:18:26.000 --> 03:18:29.680
versus three battery lie has so much HP.

03:18:29.680 --> 03:18:35.040
Yeah, that's like tank, you know, we've said it so many times and the thing is because

03:18:35.040 --> 03:18:41.520
As the 4 now goes down, the wind condition is on the orchid side, or tanks remaining

03:18:41.520 --> 03:18:46.640
and the yes, Leves, low HP, yes, Benotype is the K-91 which is a little bit of an awkward

03:18:46.640 --> 03:18:51.960
tank only on 1000 HP, but Relyon in that light, he's going to make sure that they can really

03:18:51.960 --> 03:18:55.200
keep these tanks in arm's length.

03:18:55.200 --> 03:19:01.960
Tron is not strike, one strikeable, but realistically this is such a hard game for collapse now.

03:19:01.960 --> 03:19:10.240
This was a really interesting game though, how much damage those T57s did was crazy.

03:19:10.240 --> 03:19:16.240
And the short time frame as well for them, when they activate the ability, the already

03:19:16.240 --> 03:19:22.280
short 2 seconds intro clip just gets reduced and now rely on, I mean it's his game to win,

03:19:22.280 --> 03:19:28.080
realistically also his game to lose but now a strike, getting put on agent, gonna put

03:19:28.080 --> 03:19:34.080
him down to 2254. That's not enough for a batch of clips still, but Tron going down

03:19:34.080 --> 03:19:39.560
to a one-shot and now that RHM, but normally it's only an information vehicle. It is now

03:19:39.560 --> 03:19:45.640
completely on the parrall and on the hunt. He will be able to take out the 140, no problem.

03:19:45.640 --> 03:19:53.200
And after that agent 1v3s in onslaught, they sometimes happen, but in OCS it's very rarely.

03:19:53.200 --> 03:19:59.240
Yeah, Tron does the best he can, he takes a random bush in the open which is not realistically

03:19:59.240 --> 03:20:01.240
planable.

03:20:01.240 --> 03:20:04.360
And you're playing super safe here, you know, when you fall and down you don't want to take

03:20:04.360 --> 03:20:10.240
any risk, so they'll take the strike, Agent Ops not to take this strike.

03:20:10.240 --> 03:20:15.440
And they've got a, for collapse to get back into this game, they need to catch, rely on,

03:20:15.440 --> 03:20:18.200
which is just not going to happen.

03:20:18.200 --> 03:20:26.240
No, I mean the bad chat doesn't even have the clip potential for the RHM still, he has

03:20:26.240 --> 03:20:28.280
1950 in the clip.

03:20:28.280 --> 03:20:35.800
If he gets like a super good ram off then maybe, but yeah, it's not happening, Paul.

03:20:35.800 --> 03:20:42.520
Yeah so, need to analyze what happened in this game, I feel very surprised, this feels

03:20:42.520 --> 03:20:49.000
the second this this this game was very reminiscent of that sand river where collapse had the the

03:20:49.000 --> 03:20:56.120
eastern uh the western spawn the the we call it the worst spawn in 1515 for the galan positions

03:20:56.120 --> 03:21:02.040
but they had all of the positions they had everything going for them and just managed

03:21:02.040 --> 03:21:09.800
to throw it away with some misplays by looking just i think he tried to over peek onto the is7

03:21:09.800 --> 03:21:15.880
of Rathmedic in the cap and double T57 suddenly appeared. So that's the big problem when you

03:21:15.880 --> 03:21:19.880
don't have a light tank. It means you don't have full info and looking got absolutely deleted.

03:21:22.440 --> 03:21:27.640
I mean, agent getting spotted here, maybe he roughly has an idea where it's coming from now

03:21:27.640 --> 03:21:33.320
that the RHM reveals himself. He definitely knows as he drives into the cap down towards less than

03:21:33.320 --> 03:21:39.000
one clip for a Bat Chat. That being said, I mean, the Bat Chat has a long intro clip. So if Loewe tries

03:21:39.000 --> 03:21:47.360
to, pardon not intended, collapse on him. He should definitely have time to react to that

03:21:47.360 --> 03:21:54.160
as he goes into the arty strike now. Actually, yogurt are going to pick up the third strike

03:21:54.160 --> 03:21:58.880
as well. Double strike gets put and they do actually guess correctly. Both of them connect

03:21:58.880 --> 03:22:02.600
and both of them know it as well because their ability gets charged.

03:22:02.600 --> 03:22:09.400
It wasn't a guess because he was playing but yeah agent doing a little bit of HP print for I

03:22:10.080 --> 03:22:13.960
Mean right now. It's one of those ways just kind of go next you know

03:22:13.960 --> 03:22:20.840
There's no realistic way that collapse are gonna come back into this and that's the risk you take right if you don't the light tank

03:22:21.040 --> 03:22:22.560
It can be so valuable

03:22:22.560 --> 03:22:29.720
But if you if you have you're making a choice either to have an extra fighting tank or have an extra light tank so

03:22:29.720 --> 03:22:34.480
So, yeah, and it could have gone either way, I feel like Collapsed shouldn't really have

03:22:34.480 --> 03:22:40.320
lost this game, they were in a very nice winning position for a lot of it, but just some small

03:22:40.320 --> 03:22:43.160
mistakes in the middle of the map really cost them here.

03:22:43.160 --> 03:22:49.880
I mean Relyne now getting spotted out here, Tron activating the Inspire.

03:22:49.880 --> 03:22:55.520
Good HE shell into the back of the RHM, but Tron obviously needs to be very, very careful

03:22:55.520 --> 03:23:00.400
with what he does because well he is on a one-shot and there are strikes available,

03:23:00.400 --> 03:23:08.240
Leve is going to shot him down and if it wasn't clear by now it's now well it is even more clear

03:23:08.240 --> 03:23:14.480
at this point that yogurt are not going to go down without a fight instead they double the amount

03:23:14.480 --> 03:23:20.320
of rounds one here in the OCS rising one they're going to make it four to two and they avoid

03:23:20.320 --> 03:23:28.080
humiliation for now? For now, but I'm not a fan of the yoghurt's playstyle, you know, that they

03:23:28.080 --> 03:23:32.560
have the light tank but they're not getting information, they're not using it super effectively,

03:23:32.560 --> 03:23:37.600
I think in this game it was more collapse's mistake, collapse are playing with real confidence,

03:23:37.600 --> 03:23:42.240
you know, they're being decides that they're taking map control, even without the light,

03:23:42.240 --> 03:23:48.720
even with a turret as TD in the 268. So yeah, and you can see looking not a single shot

03:23:48.720 --> 03:23:54.240
blocked, only one shot of them is dealt, and yeah, this one was decisive.

03:23:55.520 --> 03:24:02.880
Yeah, no, looking was really getting beaten up in that 60TP. Normally, that tank, you basically

03:24:04.160 --> 03:24:08.720
kind of rely on the trollishness of the armor, the fact that yeah, the weak spots are weak,

03:24:08.720 --> 03:24:13.520
but they're also small. So sometimes those shots of the enemy tanks just don't hit them,

03:24:13.520 --> 03:24:16.400
and you end up bouncing a lot of stuff. That's not what happened here.

03:24:16.400 --> 03:24:22.080
Yeah, it's the meat role, right? It's the take shots. We call it the

03:24:22.080 --> 03:24:25.680
immense job. You know, you just put him in the base and he takes a lot of shots.

03:24:25.680 --> 03:24:31.480
But yeah, two games he's been absolutely deleted in those heavy tanks. It's a bit

03:24:31.480 --> 03:24:38.240
unfortunate, but going into Ensk, I still do think in the games we've seen so far,

03:24:38.240 --> 03:24:44.040
we've really seen a lot of strong gameplay by collapse. You know, I feel less bad for

03:24:44.040 --> 03:24:48.320
losing to them now but yeah they're they are really just propping them up

03:24:48.320 --> 03:24:52.640
because I lost to them they must be a great team listen I made that team with

03:24:52.640 --> 03:24:55.680
like a few hours to go I was still looking for two players an hour before

03:24:55.680 --> 03:25:03.160
sign up found some people on general chat I think but yeah it's that they're

03:25:03.160 --> 03:25:06.000
playing but you can see the style of play right they're playing with some real

03:25:06.000 --> 03:25:09.840
confidence they're taking map control you know a lot of teams we've seen it

03:25:09.840 --> 03:25:10.680
before, what was it?

03:25:10.680 --> 03:25:14.440
It was the second game between Sakaris and Cashback

03:25:14.440 --> 03:25:15.800
on the first day.

03:25:15.800 --> 03:25:19.040
It was, Cashback took all three strikes in the beginning.

03:25:19.040 --> 03:25:21.280
When you take that map control,

03:25:21.280 --> 03:25:23.400
but you're controlled in the way you do it,

03:25:23.400 --> 03:25:25.640
that shows a real confidence in the play you have.

03:25:25.640 --> 03:25:27.400
You know that your opponent,

03:25:27.400 --> 03:25:29.320
you think your opponents are afraid of you.

03:25:29.320 --> 03:25:31.040
They won't go for the strike,

03:25:31.040 --> 03:25:33.960
so we can just take them up control and control the game,

03:25:33.960 --> 03:25:37.840
which is a really nice thing to see collapse doing,

03:25:37.840 --> 03:25:40.240
because it shows real strength.

03:25:42.640 --> 03:25:45.440
All right, let's see, I mean, fundamentally the situation

03:25:45.440 --> 03:25:48.740
between both of those teams hasn't changed in the last round

03:25:48.740 --> 03:25:52.740
because it is still a mountain to climb for yogurt and for collapse.

03:25:52.740 --> 03:25:57.240
It's just one more round required to push it over the finish line.

03:25:57.240 --> 03:26:01.740
And possibly on Ensq, they will be able to do it.

03:26:01.740 --> 03:26:05.540
Ensq, I mean, yes, it has a lot of buildings and corners as well,

03:26:05.540 --> 03:26:08.820
but it plays completely differently from Ghost Town.

03:26:08.820 --> 03:26:15.780
And I wouldn't be surprised if we saw quite a lot of heavy metal in here going in towards the tank bands.

03:26:15.780 --> 03:26:20.300
First of all, heavy metal getting banned, type V and E4 respectively.

03:26:20.660 --> 03:26:24.580
And that leads probably in towards some, yeah,

03:26:24.580 --> 03:26:30.500
auto loader and still super heavy tank shenanigans, a 50B, an E100, a 140, a Blitzker,

03:26:30.500 --> 03:26:37.180
double-fosh B and Flamesong really coming out again with that 268 seemingly really liking that tank

03:26:37.660 --> 03:26:39.180
Yeah, it is a nice one

03:26:39.180 --> 03:26:41.620
I think I have seen him play it in random onslaught as well

03:26:41.620 --> 03:26:43.820
I think he doesn't really really like it, but

03:26:44.220 --> 03:26:48.820
yogurt 1 BZ 1 miles double full 30 you double and triple-fosh actually

03:26:49.020 --> 03:26:54.300
even hundreds an interesting choice by collapse as well less favored now with the 50 B buffs because

03:26:54.300 --> 03:27:01.940
E100's main strength is it's kind of big tracks against heat rounds, but 50B and Fosh, they

03:27:01.940 --> 03:27:03.260
don't have those heat rounds.

03:27:03.260 --> 03:27:05.580
They go right through those tracks like it's paper.

03:27:05.580 --> 03:27:11.940
Well, let's see, first of all, I mean, Tron going through, getting a lot of information

03:27:11.940 --> 03:27:14.420
and not really paying a lot of HP for it.

03:27:14.420 --> 03:27:16.620
Oh my God, he crosses that one as well.

03:27:16.620 --> 03:27:18.780
How is he still full HP?

03:27:18.780 --> 03:27:21.460
You should rename to, I don't know, Neil,

03:27:21.460 --> 03:27:24.260
because that was some Matrix style dodging coming in,

03:27:24.260 --> 03:27:26.620
or maybe not just not very good shooting.

03:27:26.620 --> 03:27:28.340
The press missed his shot as well.

03:27:28.340 --> 03:27:30.900
The press didn't decap them as well.

03:27:30.900 --> 03:27:32.620
Oh, it's possible to be that lucky,

03:27:32.620 --> 03:27:35.940
but yeah, flatly in Cosmo, they're now trading off.

03:27:35.940 --> 03:27:37.980
Tron does manage to get the strike there.

03:27:37.980 --> 03:27:39.220
He's not in a great position now.

03:27:39.220 --> 03:27:42.180
The press side and Rathmedic is focusing on him,

03:27:42.180 --> 03:27:43.540
but the press is taking a lot of damage

03:27:43.540 --> 03:27:45.300
for this looking, is pressing out.

03:27:45.300 --> 03:27:47.580
Rathmedic, the trades initially definitely going,

03:27:47.580 --> 03:27:54.020
Collapses favo Patron is getting pushed on now. He will finally go down the lock has run out the foshers on collapse aside

03:27:54.020 --> 03:27:59.920
They're on reload, but they will be loaded a little bit quicker than your goods will so if they count your attack this city

03:27:59.920 --> 03:28:03.740
It can make a big difference here, but the cost was a lot of HP damage

03:28:05.180 --> 03:28:09.100
Reliant now starting to drive out of the city for now yogurt

03:28:09.100 --> 03:28:15.300
Don't really want to commit at this point in time as the brawl around the cap is still ongoing agent taking another shot for the fade

03:28:15.300 --> 03:28:20.700
of way in the 50B, as Rock seems to be fully loaded, Rock and Roll ready to go possibly

03:28:20.700 --> 03:28:25.700
with that 4SB, and it might be direly needed because, yogurt, they are starting to cap

03:28:25.700 --> 03:28:30.260
Rachmedic, bouncing yet another shot with that mouse, Owl in the Blitzkviz that will

03:28:30.260 --> 03:28:35.780
probably not be able to get there in time, and base has been captured, yogurt, steal

03:28:35.780 --> 03:28:36.780
it away!

03:28:36.780 --> 03:28:39.220
That's crazy.

03:28:39.220 --> 03:28:49.220
Raphmedic wasn't even crazy angling. He turned his turret towards the Blisker to shoot him,

03:28:49.220 --> 03:28:53.340
because he thought he was just going to get decapped anyway. That's crazy that they managed

03:28:53.340 --> 03:28:56.180
to do. That is a steal if I've ever seen it.

03:28:56.180 --> 03:29:01.700
I mean, I took a look at the HP at the end of the battle and their yogurt was up by like

03:29:01.700 --> 03:29:03.700
6,000 as well.

03:29:03.700 --> 03:29:07.240
Well, yeah, but that's because they deleted the Blisker going into the cap, though.

03:29:07.240 --> 03:29:10.940
Like, he- Owl doesn't continue into the cap if he gets that decap.

03:29:11.580 --> 03:29:14.420
That was like a- that was a last minute, last-ditch play.

03:29:14.860 --> 03:29:16.580
This is a wild round.

03:29:17.280 --> 03:29:18.480
About 140.

03:29:18.980 --> 03:29:20.580
What on Earth was that?

03:29:21.220 --> 03:29:22.320
Hero run.

03:29:22.580 --> 03:29:23.520
I mean...

03:29:23.520 --> 03:29:27.520
It's- it's like, not once crossing side-on in the open,

03:29:27.760 --> 03:29:28.860
but twice,

03:29:29.160 --> 03:29:32.660
and taking zero punishment, both times.

03:29:32.660 --> 03:29:37.060
and having the audacity as well, right, to keep crossing. Like the first time you're lucky and

03:29:37.060 --> 03:29:42.180
you're like, all right, well, well, it seems to be a good day. Let's just keep on pressing W.

03:29:42.820 --> 03:29:46.820
But yeah, Tron with, I guess, a lot of first spots, but not that it really helped his team,

03:29:46.820 --> 03:29:52.180
because you're good. Get a quick end, what felt like very, very easy round,

03:29:52.180 --> 03:29:57.220
but Ahmedic with the 1330 blocked probably the most important blocking damage of the entire game.

03:29:57.220 --> 03:30:05.420
Yeah, that was... can we see a depressed Penrake? Because he also bounced on Tron again when he was in the in the arty strike

03:30:05.420 --> 03:30:11.620
But yeah, I don't know how Owl bounces out of Rathmedic. Like Rathmedic turned his turret and aimed towards Owl

03:30:11.620 --> 03:30:18.340
Like he had a full flat mouse turret. Maybe it's a bit unlucky, but it's a close reign. So God knows what happened there, but

03:30:19.100 --> 03:30:22.140
Yeah, Flamesong only one. Shut up Damage. I don't think he'll be

03:30:22.140 --> 03:30:26.220
he'll be taking that one in the next end.

03:30:26.220 --> 03:30:30.540
I just checked the press-pan rate and it was 6.54.

03:30:30.540 --> 03:30:35.020
So actually the stream catching exactly when he got unlucky.

03:30:35.020 --> 03:30:37.580
Yeah, you know, sometimes.

03:30:37.580 --> 03:30:41.940
I think he bounced twice on the 140 once on the first crossing and once when he was in

03:30:41.940 --> 03:30:45.620
the cap, but he panned everything else after that.

03:30:45.620 --> 03:30:51.900
But yeah, I mean, this was an interesting one, a strange one, a confusing one.

03:30:51.900 --> 03:30:56.540
Um, content, content, you know, if it's content, it's longer.

03:30:57.000 --> 03:31:02.340
This is like, this is like a YouTube short, you know, or made by AI or something.

03:31:02.500 --> 03:31:06.000
The, the, the world's luckiest 140 and still losing the game.

03:31:06.700 --> 03:31:09.540
The worst part, you know, if I'm, if I'm lucky and I win, it's fine.

03:31:09.540 --> 03:31:12.340
If I'm lucky and I lose, then the luck is for nothing.

03:31:13.140 --> 03:31:14.600
No excuses remaining.

03:31:15.100 --> 03:31:19.740
Uh, anyway, uh, the bands are starting to come in once again, collapse, not wanting

03:31:19.740 --> 03:31:24.500
to see the type on N-squares. Yogurt don't really want to have a Beezies in the game,

03:31:24.500 --> 03:31:29.260
it seems, and so Collapse are coming in with double Dravets together with double Maus,

03:31:29.260 --> 03:31:36.660
a Foch B, and it seems like finally, oh no, actually big changes happening, quadruply

03:31:36.660 --> 03:31:39.660
for Foch B, Maus and Dravets for Collapse.

03:31:39.660 --> 03:31:46.460
Yeah, even more changes changing a lot on the Ogre side. That's a one B'liska, one

03:31:46.460 --> 03:31:54.180
Fosh, quad e4 and a Tessac, which is quite an interesting one, Tessac with that HP boost.

03:31:54.180 --> 03:31:59.820
But yeah, it's an interesting one. You know, I think that the two maps with the bands make

03:31:59.820 --> 03:32:05.020
the biggest differences, enskincliffe. And we can see here with the typing band, so many

03:32:05.020 --> 03:32:09.180
e4s are getting to play. I think if the e4 was banned, there'd be so many types we'd

03:32:09.180 --> 03:32:14.660
be looking at right now but big hit in towards Leveille with the E4 who's

03:32:14.660 --> 03:32:19.340
staring down the barrel off he doesn't know how many but yeah it is three E4s

03:32:19.340 --> 03:32:23.900
and Tron once again with the 140 pretty aggressive in the city but this time

03:32:23.900 --> 03:32:29.180
around not going for the open crossings at the very least. As Cosmo with that

03:32:29.180 --> 03:32:32.700
50 B a little bit late to the party doesn't really want to peek that one

03:32:32.700 --> 03:32:36.740
anymore and I think he realizes and thinks better of it drives away as

03:32:36.740 --> 03:32:43.060
as Relye is going to get the info in the city with that Tessak obviously spent a lot

03:32:43.060 --> 03:32:50.480
of time getting there, taking a strike in the meanwhile as well and well Relye immediately

03:32:50.480 --> 03:32:55.220
using the info Tarris and now you'll know what they're playing against and Agent crossing

03:32:55.220 --> 03:33:00.100
over taking a chunk of damage for well really nothing.

03:33:00.100 --> 03:33:05.780
I mean that could have been even worse, Held wasn't in position aiming, he was a bit behind

03:33:05.780 --> 03:33:10.980
corner hidden so that could have been much worse but this is a big issue for collapse at the moment

03:33:10.980 --> 03:33:16.900
they took all these e4s and they aimed down the five line but the damage that they dealt was minimal

03:33:16.900 --> 03:33:21.540
and yeah yoghurt have this one less fighting tank in the tessac but he's getting a lot of info

03:33:21.540 --> 03:33:27.380
they know there's a light tank but these e4s are a great tank if you're just sitting still

03:33:27.380 --> 03:33:33.460
and shooting on range because of the high penetration the decent gun but they're not very good on

03:33:33.460 --> 03:33:39.220
rotation and the fact that yogurt have taken good positions in the city now

03:33:39.220 --> 03:33:43.020
that's the thing right if collapse aim down the fives line with easy force it's

03:33:43.020 --> 03:33:46.540
worth it as long as they get damage but because they didn't get any damage now

03:33:46.540 --> 03:33:50.540
yogurt has the city control and they also have the field because of the test

03:33:50.540 --> 03:33:54.380
act this rotation by tron is nice though because it's gonna kind of counter the

03:33:54.380 --> 03:33:57.780
test like a little bit but the damage is already done full info has been gained

03:33:57.780 --> 03:34:05.300
the gain strike as well. And the thing is, yogurt is not only contesting the green with the Pesach,

03:34:05.300 --> 03:34:13.300
they're also in full control of the neutral objectives that are in the city. You see the E4

03:34:13.300 --> 03:34:19.780
on G5, he's spotting rotation down the 5 line through the bushes. So yogurt know everything.

03:34:19.780 --> 03:34:23.860
They have the strike in the city, they don't have to strike on the field, but need to do collapse,

03:34:23.860 --> 03:34:26.980
which means it's a net positive for yogurt. And yogurt can see rotations. He calls,

03:34:26.980 --> 03:34:29.700
He crosses, takes a big hit, but that's info.

03:34:29.700 --> 03:34:31.300
That's the most important.

03:34:32.980 --> 03:34:35.220
I mean, Relye getting spotted as well.

03:34:35.220 --> 03:34:38.340
Now he finally sees the 140, so he kind of knows what's up.

03:34:38.340 --> 03:34:42.100
And Tron understanding that he's only playing against the singular Tessac

03:34:42.100 --> 03:34:45.700
is obviously going to try and take more control over the field as well.

03:34:45.700 --> 03:34:49.140
I'm not really sure it was worth here for Relye to actually shoot

03:34:49.140 --> 03:34:53.060
with the Tessac to get a little bit of damage in towards the 50B.

03:34:53.060 --> 03:34:59.940
But well, greeting a little bit as Binotype with that E4 is looking at looking and agent

03:35:00.900 --> 03:35:07.140
who are there in the windows with those E4. Flappy finally is going to pick up another artillery

03:35:07.140 --> 03:35:12.740
strike which makes it three for the side of Joghurt meanwhile on collapse side Tron is going to

03:35:12.740 --> 03:35:20.420
ultimately get an artillery strike for his team as well. But Joghurt as of right now I wanted to say

03:35:20.420 --> 03:35:25.580
They likely up a bit here when it comes to the tanks and everything, but now they are

03:35:25.580 --> 03:35:31.240
putting the artillery strikes on to Agent who goes down towards a singular shot of damage

03:35:31.240 --> 03:35:33.300
but depressed withing it.

03:35:33.300 --> 03:35:37.660
Yeah, and the important thing about Agent now is that he's one strikeable, so when this

03:35:37.660 --> 03:35:44.620
strike comes back they'll be able to get it on him and yogurt, now they were in a super

03:35:44.620 --> 03:35:45.620
good position before.

03:35:45.620 --> 03:35:49.860
It's not as good as it was, but it's still pretty good, but the fact that Agent's one

03:35:49.860 --> 03:35:56.020
shot is a big issue. If he gets killed in the next strike, that's going to be advantage

03:35:56.020 --> 03:35:59.780
for Jogger, because of the wind condition, but...

03:35:59.780 --> 03:36:02.500
Rlan being pesky.

03:36:02.500 --> 03:36:05.500
I mean 450 damage is nothing to Scott there, right?

03:36:05.500 --> 03:36:12.740
Yeah, that's a 50B shot, Dravet shot, something like that in that ballpark. And also it does

03:36:12.740 --> 03:36:17.340
give him a level 3 plane as well, which is probably even more annoying collapse. Once

03:36:17.340 --> 03:36:23.500
again getting an Info Tower with the 140, choosing to not use it immediately, which is probably

03:36:23.500 --> 03:36:27.740
a smart choice. You want to keep the opponent guessing a little bit and here rely on with the

03:36:27.740 --> 03:36:32.540
laser show. He's just destroying all of the walls essentially to be able to cover freely

03:36:32.540 --> 03:36:40.140
to all angles. That's what he's doing here currently. As you're going to take a double

03:36:40.140 --> 03:36:45.500
neutral objective here with the Info Tower and the strike helmet, not choosing to use it quite

03:36:45.500 --> 03:36:52.780
immediately. But yeah, the artillery strike, that is going to be a problem for agent who in that E4,

03:36:52.780 --> 03:36:57.900
he's been trying to stay alive, but now a well-placed strike is going to remove him

03:36:57.900 --> 03:37:03.900
from the game. And that means advantage for yogurt. Yeah, you can maybe dodge those in a

03:37:03.900 --> 03:37:08.220
test acro 140, but an E4, it's slow, it's sluggish, it's not getting out of that.

03:37:09.260 --> 03:37:13.980
But you're gonna not contend, actually. You'd think they'd want to just sit and hold their

03:37:13.980 --> 03:37:18.700
advantage but they're not and I love this play they get the info and they're unspotted with this

03:37:18.700 --> 03:37:23.180
play better in mind hell has up the ability for the extra speed he will take this damage

03:37:24.220 --> 03:37:30.060
owl opting to shoot the press that instead rocky takes a big one down to 152 no strike that's

03:37:30.060 --> 03:37:33.660
going to be able to pick him off and he should be able to stay safe but owl's being collapsed upon

03:37:33.660 --> 03:37:38.380
in the south to forge the tessak and the e4 they're chasing the 50 meter 140s force to run as well

03:37:38.380 --> 03:37:41.080
And this is collapsing at the moment for collapse.

03:37:41.780 --> 03:37:46.780
Indeed, as Owl is getting completely shut down by Beenuptive,

03:37:46.780 --> 03:37:50.880
you can see the Tissac from the back lines into the 50B as well as depressed falls,

03:37:50.880 --> 03:37:53.380
but soon followed by Cosmo and Yoga.

03:37:53.380 --> 03:37:57.180
They do have the tank advantage, but keep in mind one of those is a Tissac.

03:37:57.180 --> 03:37:59.380
So actually it is still neck and neck.

03:37:59.380 --> 03:38:02.780
Let's see if that light tank can be the difference maker.

03:38:02.780 --> 03:38:05.880
Rocky needs to be very careful with the E4 as well,

03:38:05.880 --> 03:38:11.480
not to go down Flamesong driving in towards 1v2 in the south of the map as well.

03:38:11.480 --> 03:38:17.640
So now it is still anyone's game, but with that light tank that can just hover like a butterfly

03:38:17.640 --> 03:38:20.920
and sting like a bee, collapse is on a timer.

03:38:20.920 --> 03:38:25.480
Yeah, you know, type in Lové, they're covering each other,

03:38:25.480 --> 03:38:29.320
Flappy is on reload, it looks like in that corner to protect the south.

03:38:29.320 --> 03:38:33.640
Reliant is going to take the strike and better in mind, Rocky, he's an E4,

03:38:33.640 --> 03:38:38.460
He's still on a one shot. He's not gonna be able to dodge that so with that the tank advantage

03:38:38.460 --> 03:38:44.100
It's gonna be even bigger for yogurt if they can make this kill that's forcing flame song to make a plan to love a

03:38:44.100 --> 03:38:48.420
He should be able to make the kill on next peak and the thing is because of that e4 of looking

03:38:48.900 --> 03:38:54.120
The e4 in the south he can't really cover the bay so they should go down in this next one

03:38:54.780 --> 03:38:58.140
Connects it for ability nice shooting there by flame song

03:38:58.140 --> 03:39:02.700
completely outplaying the enemy for by the way doing two for nothing in

03:39:02.700 --> 03:39:07.980
baiting out the ability in the meantime so very very well done but rely does get

03:39:07.980 --> 03:39:12.940
rocky with that e4 he still had an artillery strike available and once

03:39:12.940 --> 03:39:17.060
again this means tank advantage for the team of the yogurt which means in turn

03:39:17.060 --> 03:39:21.820
that collapse need to make a move according to the all s rules and it's a

03:39:21.820 --> 03:39:27.780
big issue no one on the yogurt side is even close to being a two-strike

03:39:27.780 --> 03:39:32.780
let alone one strike and that means you know in world of tanks you always want

03:39:32.780 --> 03:39:36.660
to be the one being peaked on because you get that shot maybe a second or less

03:39:36.660 --> 03:39:40.900
earlier which allows you to get the DPM advantage and this means collapse is

03:39:40.900 --> 03:39:44.500
going to need to peek into yogurt they're gonna take the shots first while

03:39:44.500 --> 03:39:49.980
being less on HP and less tanks and the Tessac it's it's done I played a lot of

03:39:49.980 --> 03:39:53.460
Tessac in onslaught that thing is nothing to be sniffed at when you get

03:39:53.460 --> 03:39:56.500
behind the tank that could be like a thousand damage clip if you get right

03:39:56.500 --> 03:39:57.500
behind the E4.

03:39:57.500 --> 03:40:02.820
We know with the swing and the miss on towards looking, but now I think Collapse realized

03:40:02.820 --> 03:40:07.140
that they need to do something with a minute and 45 seconds on the clock.

03:40:07.140 --> 03:40:12.180
Tron and Relye, they do exchange shots, but Hell has something to say about it as well

03:40:12.180 --> 03:40:17.140
as Tron goes down to less than a thousand and we all know that Tissac is capable of

03:40:17.140 --> 03:40:18.140
now obliterating.

03:40:18.140 --> 03:40:22.220
The 140 has flappy inflames on kind of awkwardly finding each other.

03:40:22.220 --> 03:40:24.140
Relye, he does see the 140.

03:40:24.140 --> 03:40:29.880
He starts clipping out, but I don't think it's going to be quite enough, but he has a backup Bluska VIXA

03:40:29.880 --> 03:40:37.680
and that is more than was needed against the 140 and all of a sudden it is 4 vs 2 in the tank department.

03:40:37.680 --> 03:40:43.860
And in the score department, it is going to be 4 vs 4 between collapse and yogurt.

03:40:43.860 --> 03:40:52.200
Indeed, what we have in the qualification tournament for the OCS number 2 is going to be the same thing here as well.

03:40:52.200 --> 03:40:56.680
We are headed towards a tie breaker and it's the first one of the day.

03:40:57.760 --> 03:40:58.120
Yeah.

03:40:59.000 --> 03:41:03.760
The aims today have all been very quick, but you'd like to give me the long ones

03:41:03.760 --> 03:41:06.280
because you know about my stamina, but.

03:41:07.440 --> 03:41:09.000
That sounded so wrong.

03:41:09.840 --> 03:41:10.520
Ever again.

03:41:10.760 --> 03:41:12.560
Anyways, move on quickly.

03:41:12.840 --> 03:41:15.640
This was the first game I think I've seen.

03:41:16.320 --> 03:41:21.560
But last week, back again, this was the first game I think I've seen where yogurt

03:41:21.560 --> 03:41:23.520
look dominant for the entire game.

03:41:23.520 --> 03:41:25.120
You know, normally in a lot of the games

03:41:25.120 --> 03:41:29.880
of what collapsed was, they took more map control,

03:41:29.880 --> 03:41:31.640
they looked, they posture, you know,

03:41:31.640 --> 03:41:32.720
in World of Tanks competitive,

03:41:32.720 --> 03:41:34.560
a lot of it can be about posturing.

03:41:34.560 --> 03:41:36.120
It's about the positions you take

03:41:36.120 --> 03:41:38.560
and about how dominant you can look on the map

03:41:38.560 --> 03:41:39.960
if you can take certain positions

03:41:39.960 --> 03:41:41.520
because it allows for extra crossfire.

03:41:41.520 --> 03:41:44.360
But this was the first round I've seen in this series

03:41:44.360 --> 03:41:46.000
where from start to finish,

03:41:46.000 --> 03:41:48.000
it really did look like yogurt's game.

03:41:48.000 --> 03:41:55.400
and rely actually getting a ton of damage done here in this game.

03:41:55.400 --> 03:42:02.900
He was playing very greedily on the field, for example, it trapped the shots onto the 50B that was crossing.

03:42:02.900 --> 03:42:08.100
It kind of gave his position away and stuff like this, so he actually was playing for damage,

03:42:08.100 --> 03:42:15.100
but at the end of the day, it kind of worked out 4K+, in that pesky little light.

03:42:15.100 --> 03:42:24.100
Yeah, damage is damage. I mean, that light can be brutal. It really can. I've played a lot of it, you know, on Sodrandoms.

03:42:24.100 --> 03:42:30.100
It's very fun. Especially if you fight like RHMs and things, you know, do like a 1500 clip.

03:42:30.100 --> 03:42:39.100
The rest of the damage is pretty nothing spectacular. I mean, we saw one of the E4s on collapse side get eliminated very quick.

03:42:39.100 --> 03:42:46.780
quick. That's a mistake by him. But solid by Jogert. This was probably their best round,

03:42:46.780 --> 03:42:51.900
I think. I know it came down to being close, but I do think this was their most dominant round.

03:42:54.060 --> 03:43:02.060
And Jogert got the side pick here on Ruinberg for having the fastest victory so far in the

03:43:02.060 --> 03:43:07.740
eight games that have been played. And it was the first ensq that had actually been the fastest

03:43:07.740 --> 03:43:12.940
round and they choose south on Röndurg. Yes south I don't think there's massive

03:43:12.940 --> 03:43:18.300
advantages and disadvantages based on the side I think south has like slightly

03:43:18.300 --> 03:43:22.620
better city positions and north has slightly better field positions but I

03:43:22.620 --> 03:43:26.700
don't think it's it's a decisive difference I'm not sure how this is

03:43:26.700 --> 03:43:32.740
gonna go it's either gonna be very fast or very very slow. I think considering

03:43:32.740 --> 03:43:40.420
it's Rundberg. The chances of a slow game are like, let's say between 60 and 70%, something

03:43:40.420 --> 03:43:45.140
like that. I think it also depends on the tank bands. I think before those are done,

03:43:45.140 --> 03:43:47.860
either team actually cannot be sure what they are going to play.

03:43:47.860 --> 03:43:54.940
Yeah, we'll need to see if Type or T57 or E4 gets banned. It's quite interesting, people

03:43:54.940 --> 03:43:59.820
always ban the E4 and the Type, but T57 always gets a little bit overlooked, I think can be

03:43:59.820 --> 03:44:04.620
bit dangerous. It's such a strong tank for these maps where it's a lot about, you know,

03:44:04.620 --> 03:44:09.980
peeking from corners and you have a lot of cover, you know, in the open, but lineups are going to

03:44:09.980 --> 03:44:15.900
be super telling. There's really, I couldn't predict this, to be honest. I'd edge it for collapse,

03:44:15.900 --> 03:44:19.820
because I think they've played better in the match overall, but Joggedev did a really good

03:44:19.820 --> 03:44:26.780
job coming back and that mental positivity coming in after coming back is really valuable.

03:44:26.780 --> 03:44:33.500
Well, first of all, both teams banning the E4 makes it kind of easy, because they are

03:44:33.500 --> 03:44:39.900
not going to have to adapt on the fly. Both teams are going to be able to play whatever

03:44:39.900 --> 03:44:45.580
they wanted to. And in Collapsus case, that means the Dravets, the triple type, the 140,

03:44:45.580 --> 03:44:47.660
the 430 and the 4SB.

03:44:47.660 --> 03:44:53.300
Yeah, it's a bold one. We saw earlier today, Lodis doing that field aggression against

03:44:53.300 --> 03:44:59.300
I wonder if Yogurt can do something similar, but as I said, collapse is going for the 10 minutes.

03:44:59.300 --> 03:45:01.300
Yogurt is going for the 2 minutes with this tactic.

03:45:01.300 --> 03:45:07.300
We'll need to see its meets versus burst, types versus 50B.

03:45:07.300 --> 03:45:09.300
It's not an easy one.

03:45:09.300 --> 03:45:15.300
Yogurt need a lot of skill and a whole lot of luck to pull this one off.

03:45:15.300 --> 03:45:17.300
Well, let's see how it's going to go.

03:45:17.300 --> 03:45:21.900
first spots being exchanged. Of course, the Type 5, a very tall tank as well.

03:45:21.900 --> 03:45:25.100
So he's able to get some information about the middle of the map.

03:45:25.100 --> 03:45:30.300
The 50Bs together with the 430U in support are actually going to be driving towards the middle of the map,

03:45:30.300 --> 03:45:36.500
but immediately transitioning out of it as well, they're really looking for the jump on someone here.

03:45:36.500 --> 03:45:41.100
Are they going to get it? Is the question because they are on a timer as well.

03:45:41.100 --> 03:45:45.700
As soon as those Type 5 heavy tanks actually close the distance with them,

03:45:45.700 --> 03:45:51.420
They will have a real big problem and this is now yogurt trying to make the big comeback here.

03:45:51.420 --> 03:45:57.380
They find looking once again, time and time again, he gets found by those auto loaders from yogurt

03:45:57.380 --> 03:46:03.820
and he's going to get blasted back to the garage immediately if they find some more damage on towards him.

03:46:03.820 --> 03:46:05.620
Currently, it doesn't really seem to be the case.

03:46:05.620 --> 03:46:11.380
The auto loaders all out of steam, but looking still alive and the kick can probably loading a G right now.

03:46:11.380 --> 03:46:15.620
Rachmedik, the first one to go and fall here towards the guns of collapse.

03:46:15.620 --> 03:46:20.660
Agent also still alive, but he finally does get picked up, but yogurt once again,

03:46:20.660 --> 03:46:23.780
the focus fire on the push is just not on point.

03:46:24.580 --> 03:46:28.820
Yeah, I thought looking would be deleted, I thought agent would evaporate,

03:46:28.820 --> 03:46:31.060
but this just didn't happen in this one.

03:46:31.060 --> 03:46:34.260
And that's actually allowed collapse to come back to this game, but bear in mind,

03:46:34.260 --> 03:46:37.220
these autoloaders, they now do have decent crossfire positions,

03:46:37.220 --> 03:46:40.740
those types driving in the open, they're trying to collapse on Relyon and the

03:46:40.740 --> 03:46:47.240
The press side, the press side doesn't connect on Cosmo, which is really important, leaving him not on a one-shot tron will pick up Beenotype here,

03:46:47.240 --> 03:46:52.040
and that should be the end of Yogurt here. They have, they're fully surrounded.

03:46:52.040 --> 03:47:03.240
The press side and rely on just cowering behind these buildings with Helen flapping in the crossfire positions, but solid by collapse, I mean.

03:47:03.240 --> 03:47:08.740
But I still feel looking and agent. They needed to die much quicker than this.

03:47:08.740 --> 03:47:18.100
I mean, for now, it's not super decided yet because Depressed, still he is a very, very problematic target for the Type 5 Flamesong,

03:47:18.100 --> 03:47:27.260
though with a few more shots into the Dravet, actually able to get a lot done and this should be the final nail in the coffin as Flamesong shuts down Depressed.

03:47:27.260 --> 03:47:34.260
And it's only 250b, he's one of them taking an HE shell from the Type 5s in towards the side of his tank.

03:47:34.260 --> 03:47:42.260
It is 1,006 HP and the dream for Yuga, but that dream is about to turn into a nightmare.

03:47:42.260 --> 03:47:47.460
As the moving fortresses, the Type Vs, the good zillas of World of Tanks,

03:47:47.460 --> 03:47:53.300
are about to shut it down. The 140 arrives as well. Times are against the reload of the 50B

03:47:53.300 --> 03:47:58.820
and collapse. They make it very, very hard for themselves. They go to 4-1, then 4-4,

03:47:58.820 --> 03:48:04.660
But finally, they are going to shut it down here and they are going to take it and tie

03:48:04.660 --> 03:48:05.660
a breaker.

03:48:05.660 --> 03:48:09.460
Congratulations to them for winning OCS Rising number one.

03:48:09.460 --> 03:48:15.500
Yeah, anything for the content, make it 5-4 looking.

03:48:15.500 --> 03:48:20.620
Finally learned how to angle his tank and survived the onslaught of 350Bs in a traffic.

03:48:20.620 --> 03:48:23.140
I'm amazed he survived that.

03:48:23.140 --> 03:48:27.260
I'm very curious about those 50B pen rates because I don't think they're going to be

03:48:27.260 --> 03:48:31.520
as high as they needed to be in that one. There was great potential in this game for

03:48:31.520 --> 03:48:34.740
Yaga. It was always going to be difficult because even if they killed those two and

03:48:34.740 --> 03:48:39.600
then go kill the Fosh, they're still kind of blocked in because the Types and the 140

03:48:39.600 --> 03:48:44.480
they'll take them out control. But I really want to hear what the pen rates of these 50

03:48:44.480 --> 03:48:49.760
Vs were because I feel you can see the accuracy only 80% and bear in mind they were shooting

03:48:49.760 --> 03:48:50.760
on close range.

03:48:50.760 --> 03:48:59.520
I mean, I can actually tell you for Rely, it was 888 for Flappy, it was 16-16-14, for

03:48:59.520 --> 03:49:04.200
Binotype, it was 876 and for Hellmind, it was 1164.

03:49:04.200 --> 03:49:09.680
Yeah, I think it was only 350, but was it all four that pushed over?

03:49:09.680 --> 03:49:10.680
I'm not sure.

03:49:10.680 --> 03:49:13.600
I mean, Owl has, no, no Owl, sorry.

03:49:13.600 --> 03:49:16.720
Who was the type that got pushed over?

03:49:16.720 --> 03:49:17.720
Looking, right?

03:49:17.720 --> 03:49:18.720
Looked.

03:49:18.720 --> 03:49:25.600
that's too much blocked for his position. I assume he took some some bounces later on after the

03:49:25.600 --> 03:49:31.120
bees had clipped, maybe by the the Dravak and so on and so forth, but they definitely should have

03:49:31.120 --> 03:49:36.080
pulled that one off. But yeah, congratulations to to collapse. There's a nervy one though, this is

03:49:36.080 --> 03:49:42.640
a bold by yogurt. I like these bold strategies that are high risk, but also high progressive. So

03:49:43.600 --> 03:49:47.760
I'll give my respect to yogurt in this one. But yeah, congratulations to collapse.

03:49:47.760 --> 03:49:53.640
Congratulations to Collapsed for also taking down 500 Euros, which was the reward for this

03:49:53.640 --> 03:49:54.800
a little show match.

03:49:54.800 --> 03:50:00.640
That also concludes today's stream, which incidentally also concludes the first week

03:50:00.640 --> 03:50:04.520
of the AMD OLS season 6.

03:50:04.520 --> 03:50:08.600
We are not going to go far though, because we are going to be returning on Tuesday.

03:50:08.600 --> 03:50:12.480
Of course, you can see the calendar in front of you right now.

03:50:12.480 --> 03:50:16.680
Weekdays, it's 6pm CEST weekends as today.

03:50:16.680 --> 03:50:24.360
4 p.m. so two hours earlier and yeah I mean a day of great matches but I think

03:50:24.360 --> 03:50:29.880
especially memorable for me is that Hit and Run versus Mafia were hit

03:50:29.880 --> 03:50:37.760
absolutely exploded out of a corner. I don't think anyone really saw a 3-0 in

03:50:37.760 --> 03:50:43.440
this kind of fashion coming and hit reward themselves with a top spot on the

03:50:43.440 --> 03:50:47.120
leaderboard the only unbeaten team when it comes to matches.

03:50:48.040 --> 03:50:50.320
Yeah, it's interesting. When you look at our predictions, you

03:50:50.320 --> 03:50:53.320
know, we have our predictions, then we have the predictions for

03:50:53.320 --> 03:50:57.480
the the CCs, right? If you look, just a sea of red on that,

03:50:57.840 --> 03:51:01.160
the hit and run mafia game where hit and run just, I don't

03:51:01.160 --> 03:51:03.400
know, sprang to life. God knows what they put in their

03:51:03.400 --> 03:51:08.320
breakfast, but have it every day. But yeah, some solid games

03:51:08.320 --> 03:51:12.720
today, they all went pretty quickly. A lot of three zeros and

03:51:12.720 --> 03:51:16.400
very quick gains, but this last one definitely went the full mile and I think it was worth it,

03:51:16.400 --> 03:51:22.960
which was a fantastic game to think collapse and yogurt. So we'll play to them and yeah, take it away.

03:51:24.240 --> 03:51:29.600
Yeah, thank you as well from me to you guys for watching. Obviously, if you haven't been able to

03:51:29.600 --> 03:51:35.920
finish claiming your drafts, as always, we are going to be rating a Ducky. You can maybe inquire

03:51:35.920 --> 03:51:40.960
with him a little bit about his failed predictions today, or not, who am I to tell you what to do.

03:51:40.960 --> 03:51:45.440
But yeah, anyway, have a great day there, spread the love, see you on Tuesday, bye-bye.

03:59:40.960 --> 03:59:42.960
You

04:00:10.960 --> 04:00:12.960
Thank you.

