WEBVTT

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Hey tankers, Captain Taito here for another episode of Watch Monthly.

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May you can farm credits in front line, embrace a competitiveness of Onslaught, or simply

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check out the rewards you can pick up along the way.

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Let's get into things, shall we?

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Kicking things off, Onslaught sees that the Jade Dragon is in full swing, running until

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the end of the month.

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If you're playing Onslaught, now is your time to push.

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This year's annual reward, the Ashbringer is on the line, alongside progression rewards

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and the Bon Shop.

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better discounts as your rank increases. Expect tough competition as you move up the ranks.

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The AMD OLS Season 6 is well underway, so tune in and check out the actual and

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unofficial Twitch channel, state shown here. And yes, there'll be OLS tokens for tuning in.

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All this built towards the finals on May 30th and 31st. If you plan to watch anything this month,

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make it the finals weekend. Be sure to spend those ever less tokens before June 8th by the way.

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You don't want to lose them. Can't wait for the finals? The onslaught mega platoon returns later this

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month with the Killsall leading a team of six other content creators into battle. If you're up

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for the challenge, you can jump in and face them or form a team of your own and try and take them

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down. Otherwise, tune in, enjoy the show and earn some drops.

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Frontline returns from May 4th. If you need credits, this is your best opportunity this

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month. Load up your tier 8s and jump into large scale battles where consistent performance

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pays off. And if you know of any friends who haven't played in 60 days or more, make

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sure they log in and claim their bonuses before May 7th.

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brings the anniversary of Victory Day in Europe. You'll see special missions, discounts and

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themed bundles, and importantly, there are credit discounts on researchable and collectible

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vehicles. The event is a good opportunity to pick up rewards, while we take a moment

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to reflect upon the historical significance behind it. Starting May 15th, each weekend

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brings happy hours during prime time for the rest of the month, with missions for extra

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credits and experience. This month's booster void content comes with a boxing theme, including

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a unique commander and themed customizations. There's also an updated tank roster for six

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month subscribers, so it's a good opportunity to step into the ring and check out what's new.

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And for something a little different, we couldn't bring a real mouse to the office,

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but first Legion have created 300 of these one-thirtieth scale or mouse booster shift models.

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Just the right size for your desk.

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So what's your plan for the month?

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Frontline for credits?

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Or honestly, for competition?

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Thanks for watching, but for now, I'll be seeing you on the battlefield.

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The final onslaught season and the annual cycle will launch with some exciting new features.

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Now, during the countdown, each team can vote to ban one vehicle, which will become unavailable

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for all players on both teams.

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This gives you a chance to exclude the most dangerous enemy vehicle for you and its copies,

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or propose to ban the least useful vehicle from your own team.

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If your vehicle ends up banned, you'll have enough time to choose another one.

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You can learn all the details about this feature in the Portal article.

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The airfield map has been fine-tuned to better suit the 7V7 format.

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Irlenberg and Safe Haven have also been adjusted a little.

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The DROB-X,

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CARO 45T,

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and ARIES 90 have joined the list of vehicles

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available in onslaught.

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The roll skill of the latter has been modified

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to support its unique firing mechanic.

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Available for free rental this season

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are the Object 140,

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Fosh B,

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and T57 Heavy.

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The now rentable vehicles come with consumables,

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equipment,

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shells,

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only the shells and consumables can be changed.

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In addition, the 114 SP2 is now available for purchase starting from the Silver League, not the Gold.

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Remember that this launch concludes the Year of the Dragon.

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This is your chance to get the Super Rare Ashbringer.

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Hello, Commanders!

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With Update 2.2.1, the World of Tanks Plus subscription will include an exclusive Tier

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9 Premium tank with a unique historical 2D style.

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As before, World of Tanks Plus will have two tiers, the basic core tier and the expanded

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Pro 1 with special bonuses and improvements.

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World of Tanks Plus Core is the regular subscription that keeps all the best stuff.

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account progression bonuses, pre-battle preparation tools, and an exclusive package for comfortable

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play, including the premium TS54 tank.

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World of Tanks Plus Pro will suit the most active players and unlock all new opportunities

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for them.

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One of the subscriptions main features is Pro Boost.

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With this bonus, your vehicle will get you 35% more credits and XP for every battle.

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Play your favorite tank and enjoy the game without worrying about going into the wreck.

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Simply activate ProBoost in the garage for any researchable or collectors vehicle from

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Tier 1 through 10.

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And if you want to change tech, you can switch the bonus to a different vehicle once every

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12 hours.

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World of Tanks Plus Pro subscribers will be able to customize their service record.

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The new service record customization system will let you highlight your stats and rating

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with exclusive designs and transform the screen to your liking.

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Your individuality and combat achievements will be appreciated by everyone who views

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your profile.

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Another key feature is Battle Pass Plus.

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With it, Battle Pass progression will be faster.

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You'll get extra points for battles depending on the game mode.

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The bonus activates when the battle pass season starts and remains valid until it ends.

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It also applies to the Elite Circuit.

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Good news for keen players who finish the chapters fast.

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With the update release, both tiers will receive a shared bonus in the form of a new, exclusive

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Tier 9 Premium Medium Tank.

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It'll be available in every subscription option.

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Born under the scorching Spanish sun, the Leox combines the chassis of the Leopard

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and the turret of the AMX-30E.

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The Leox is a sniper tank for second line play.

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The accuracy and rate of fire will let you methodically pick apart targets at range.

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While high mobility will help you escape fire and reposition in time.

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In addition to the tank, both tiers will build a shared meat historical 2D style, which will

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remain on your account even after the subscription ends.

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Core offers the familiar classic format, while Pro is designed for those who strive for maximum

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efficiency in every battle.

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your full potential with World of Tanks plus.

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This is the world's most advanced processor.

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In entertainment, its rendering speeds render other processors obsolete.

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Hours cloud services for billions.

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Helps change the course of climate change.

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Hand uses AI to accelerate disease detection and furs.

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We make the world's most advanced processors.

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But only with your vision can AMD.

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Together, we advance.

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So gamers and welcome to the AMD OnSword Legends Series League Season 6, joining here today

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by Banter.

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I hope you're excited Banter because we're going to be starting it off with an absolute

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banger of a match.

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It will be Cashback vs Mafia to start it off with, which will be absolutely incredible

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looking at it.

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That will be a battle for the top of the charts.

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Yeah, apologies my sound wasn't working.

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I noticed, I noticed.

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Yeah, I wasn't here at you to talk yet.

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I said we're starting with a banger, with Cashback and Mafia. That was a TLDR.

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I mean, it's me and you. We always get the bangers, right?

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And we give the rest of the games to Keyhent and the other casters.

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But yeah, it's a really good one today. I mean, Mafia, they started strong until they hit and run yesterday.

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In the last playday, sorry, they got absolutely owned by hit and run.

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Cashback have been, they were decently consistent in the beginning, but they've been struggling a little bit in the last few play days.

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Yeah, so far not doing that hot side of cashback, but then OLS, price pool 46,121 euros, you can still boost that price pool.

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Of course, the bundles, which we're going to talk about in just a second, 100% of the proceedings going towards the price pool at hand.

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And of course that Oracle bundle netting you that I've weighted badge and style as well if you do end up predicting the correct team, do not worry however the Oracle bundle is still going to be available for a little while longer.

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That's basically the play of the start.

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I would also not know who to support right now to be honest.

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Is still anybody's game.

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Have you not bought Lotus bundle yet?

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No, no, I have not bought Lotus bundle yet actually.

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I have, I believe, listen, any day now, going to the moon.

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Any day? Yeah, well, Mountain seems to be a believer, but I don't know, you're more likely to be a believer than a believer.

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What can you expect at home? Of course, well, you can expect five tokens. It's that simple.

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It's very straightforward. Five tokens today available until 1AM European time,

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And then you can spend those on the token store, of course, where the E75TS is the main reward.

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But of course, if you already have an E75TS or you join us a little bit late,

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or you just feel like getting the Scorpion in SU, some styles, premium day, consumables,

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or personal reserves, that is also still a possibility.

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Yeah, no poodle this time, but that's the 100 wire packs a punch. And E75TS is a really nice

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tank actually it's like it's almost like a medium with a bit of armor like decent speed decent dpm

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the hole is quite well armored so it's these listen it's completely for free right so you might

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as well get it and of course looking at the standings hidden run surprisingly in the first

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place position i don't think anybody would have really signed up for them to do that while in the

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beginning of the season yeah they didn't perform that well in the first play day but since then

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They've been solid obviously they fought a weaker opponent, well I'd say weaker opponent,

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just looking at the list. They fought CTR, Cashback and Mafia, those are some decently

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strong opponents so they're doing really well. Weekend, the pick that we, I think they're even

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more surprising considering last season they've performed incredibly well actually in the deserved

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second place. Cashback in third, Mafia, look so strong in previous players so yesterday but

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looking at the bottom of the list. It's not looking that great for W at the moment.

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Yeah, no, they are not that hot, but of course when we look down, I mean, Sakai or CTR Lotus,

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NW, they're fighting for those top six positions right now. Anybody's game at this point in time,

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I mean, one win here or there, and Lotus is literally back in it as well. The one difference

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with them is not great, but the possibilities could be there. I mean, you never know what happens

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on that bottom half of the leading board, right? Yeah, very true. I mean CTR, their position looks

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a lot worse than they are because they've fought a lot of the very good opponents. I think they've

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fought a different weekend cashback and hit and run, I think, if my memory serves. So they've had

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most of their opponents and they're going to want to be picking up points later down the line today

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against Sicarios, but also in the next week, next playday is against Lotus as well. So they want

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picking up points there as well, and even the matchday after that, they're having W from what

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we've seen so far. W seemed like the highest likely of the top four teams to drop some points to

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the lower four teams. Of course, but they could still get into the season as well. They're going

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to have a matchup against LoL that's later on, then hit with Ziggars, because you see there are

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all matchups where you would say every team kind of has a chance, I think it's fair to say. LoL that

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mid-stage, mid-table standings could be shaken up after this, but yeah, Mafia versus Cashback.

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Cashback normally very dominant in the regular season, so far not that great.

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Yeah, not to the normal level, but not horrific either. I mean, the performances they've had are

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not that bad, there's no like concerning ones, like Mafia against hit and run, Mafia against hit

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That was a concerning one for Mafia, how meekly they rolled over and kind of submitted to their Polish other half.

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But we'll need to see, because Mafia coming into this match wanting to instill some confidence because they started the season so well,

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but that result yesterday, it's shaking, you know, because it's the Polish derby. You want to try hard.

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Or sure, I mean this is also a thing between those two, you always had that rivalry and

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when you just walked away with it, guys back in the turn, you know, they're banded back

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up to basically the original core that they had and now they got to make this work, right?

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This is the best Ukrainian team you could feel because they always have the pick of

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the litter in terms of who they want to add since they're the top dog and now they really

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got to make that come true for them as well.

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so far maybe a little bit of a bombing issues but that could still change we're

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still kind of early in the season Barbarian of course highlight player

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always very very high performance coming out from Batman yeah Dean game leader I

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mean we saw in the last season it was little who was who's taking the reins

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and he was also the highest on damage Barbarian now I think he's also the

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the highest on average damage in this season obviously he's playing before the

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the high damage TDs, but that kind of lead from the front leadership, it's very valuable.

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It's not like my style where you die and then you can lead better once you're dead.

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Well, thinking about it, he's going to have to do a big game here to take down Mafia a team.

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Maybe Cashback's style fits Mafia a bit more.

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It's going to be a slower kind of game against Hidden Run, they kind of got run over.

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Community prediction, slightly favoring Mafia, 53 versus 47%.

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So maybe the style that Cashback plays

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that will be more favorable for Mafia.

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Cashback not really known for their super all-out aggression.

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Yeah, I think the maps are gonna be quite telling

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to see the picket bands, so we'll see it here.

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Cliff being banned, Pilsen being chosen by Mafia,

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didn't even need to see the teams to know that they choose.

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It's one of their favorites.

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Cashback bands goes down, chooses Ensk.

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Ensk tends to be called a high player skill map because it's so small, there's a lot of lanes,

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a lot of sidescraping, peeking and positional play. So I think that will go into Cashback's

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favour with the high player skill lineup and a tiebreaker of Himmelsdorf. I think that could go

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either way. It could indeed go either way. I mean, client agree on that one. Now maps, yeah, we talked

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What about Pilsen and... Pilsen is such a highly played map this season.

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I feel like we have it every single match almost.

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Yeah, we do. I'm not.

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I've seen enough Pilsen for a lifetime this season already.

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I want to be seeing more Cliffs and Himmelsdorfs, but it's a map that they're really strong on.

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So they obviously want to pick it every single time.

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It's quite an interesting map just because of the positions.

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It looks open, but it's kind of not because of those co-piles.

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It requires a lot of precise timing and positional gameplay that Mathia hit and run, they're well known for, but looking at the predictions here, all of us going 3-2 with Phil going for a 3-1 scoreline, he is winning at the moment by one singular point, and I know you don't care obviously, but you are below sign-ups at this point.

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How do you feel?

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in different absolutely in different to be honest

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yeah but we all look we don't mafia is gonna win though that's the interesting

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part here like the fact that we all think that mafia is gonna win while the

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community prediction is 50 50 either we know something they don't or they know

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something we don't yeah but we've I mean most of us except Phillip I've chosen

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quite a close scoreline. The thing is that I think before the previous playday,

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before the previous playday we had a bit more of an idea, but in the last playday

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with Mafia performing so poorly, it kind of throws it away. I would have gone with a 3-1 scoreline before yesterday.

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But with that poor performance by Mafia, I think it's, it means, you don't really know.

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Like to be honest, this season, most of the teams have been pretty inconsistent.

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know fully start performance. I don't really know, I don't really have a

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favorite for the entire season, let alone this match just yet.

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Well, I mean in the best of five a lot of things can still happen, go right away.

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Hard to predict just exactly where this will go, but like I said, I think this

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kind of match upsuits Mafia a little bit more than the Hidden Run match, where

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you know they end up getting rolled over very quickly. Cashback will not be

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playing like that most likely. Yeah, really, in a perfect world, we'd be able to see the

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win rate overall the season between Mafia and Run2C, but either way, we have to go into

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this one. Rhyme atop Panzerwagen being banned by Mafia, EBR by Cashback, and she's both

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team spanning the lights, that's pretty telling. Yeah, I mean, bots don't want to play with

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an Archimere or an EBR. Mafia, of course, knows they have Liberty and Cashback knows

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that they have Kono on the other side so things to be afraid of so we end up in

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this battle where Liberty's in the T100, not a bad light but of course at the

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same time it's not really such a high damage dealer either. Yeah I've been

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playing it a lot in random onslaught. My opinion of it has increased but it

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really struggles in fights that loaded game. Another thing to look at is

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proof was in that K921 airstrike the K921's ability being buffed in the

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most recent iteration of onslaught. Now start with the ability which means more decaps able

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to be done with those strikes. He has binos as well, so he's going to have that extra

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view range. Double K91 on the cashback side, Ken into one of pretty awkward tank with the

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rear turret with such high DPM.

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Extremely high DPM. I mean, Profus is also playing there with the binoculars activated

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and Squeezy is the one to feel the pain because of that as well. Profus with his favorite

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equipment the binoculars and it actually pays off yeah it's a really nice one

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using the binos to spot out squeezy obviously maximum view range being 445

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but it always lowers camera rating and those bomb binos he's probably got about

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at least 550 meters view range so that squeezy is gonna have minimal camo on

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that crossing and you know it's a kind of Trojan horse strat it only works

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once but it works to great effect but if that damage was on something like a

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430 you were a fosh be much more useful than a canine to one because again into

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one can always retreat to the back line and snipe with its good camera rating

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and accurate down so not decisive but very nice damage nonetheless miss who's

28:49.300 --> 28:53.100
is gonna have to play very carefully now what is it thousand forty nine HP but

28:53.100 --> 28:56.820
yeah he's not dead just yet the mafia in return pushing up the two line using

28:56.820 --> 29:00.460
taking some damage corner taking some damage as well at 50 be seemingly

29:00.460 --> 29:04.460
losing about a thousand and now Barbarian and Mainbaker sending to push down zero line

29:04.460 --> 29:10.460
and T100 of Liberty does take the strike but will be able to take the info at some point.

29:10.460 --> 29:13.460
They can't really keep denying him in the corner and they can still throw Mafia at 90.

29:13.460 --> 29:16.460
So Gashback doing a very good job at doing damage.

29:16.460 --> 29:19.460
Yeah, doing a good job of doing damage.

29:19.460 --> 29:22.460
Mafia bled a bit on a few tanks.

29:22.460 --> 29:27.460
That 50B losing HP is quite important because obviously you want your clip is very healthy.

29:27.460 --> 29:32.820
the aspect, progressing down this one line and Barcus is very exposed, don't even prove

29:32.820 --> 29:37.260
who's covering him. And if these double foshes bounce on Barcus, Barcus will go down very

29:37.260 --> 29:42.100
quickly and those foshes will be able to heal a lot of that back. So I think obviously

29:42.100 --> 29:45.900
we can see it because we're the observers, but if they did decide to bounce on Barcus,

29:45.900 --> 29:48.820
that would be probably a very positive net trade.

29:48.820 --> 29:53.460
I mean, Rex is solo capping, but at the end of the day, there's a lot of mini strikes

29:53.460 --> 29:59.540
available on the cashback side. It's easy, little, have a strike, Liberty has a big strike as well,

29:59.540 --> 30:03.220
he might even opt to use the big strike at some point. It's a small strike actually to

30:03.220 --> 30:09.220
de-camp Rexar. Liberty does not get a replay out of that. The big strike in the east is back up

30:09.220 --> 30:15.140
though, so Liberty could opt to use his strike and then retake that one and he did end up doing

30:15.140 --> 30:20.660
that. So it is a good show of advantage, but now I'm starting to feel like they're doing a little

30:20.660 --> 30:27.020
bit worse. Yeah, obviously it's a lot better to get Squeezie down to low HP. The damage

30:27.020 --> 30:32.340
is very spread on the mafia side, but I think obviously some of it's on the type, some of

30:32.340 --> 30:36.940
it's on the K921, that's a bit backline. I think the damage on Oz and Chakono is a

30:36.940 --> 30:40.420
bit more important. Music takes another one. But yeah, they do need to stop bleeding in

30:40.420 --> 30:48.860
this kind of, it is double cap now, but Cashback do still have that strike on Liberty. And

30:48.860 --> 30:53.860
Squeezie also has a level 2 strike, so pretty big circle radius on that one.

30:53.860 --> 30:59.860
That was a shot into Orzic. I feel bleeding a lot more than we would have normally expected.

31:00.860 --> 31:06.860
Yeah, that's what I mean. Cashback is doing a very good job at dealing damage towards the Mafia side,

31:06.860 --> 31:10.860
even though Mafia got to the initial advantage with the damage on towards Squeezie.

31:10.860 --> 31:15.860
But now the cap is back on, you can see Barbarian, Minebreaker coming back in with their first beast.

31:15.860 --> 31:20.980
pick up Orchard, but how much bloods? Absolutely unnecessary play there, they really felt like

31:20.980 --> 31:25.060
they had to do something with these Forged Bees and what do they do? Barbarian is dead.

31:27.460 --> 31:32.580
Yeah, it's not just that, he dies for nothing. There's no, you know, if you lose a tank on one

31:32.580 --> 31:38.420
side, it means you have to normally do a reaction on the other side. Otherwise, you know, how to

31:38.420 --> 31:44.900
word it, it's action and reaction, but there is no reaction for cashback and now 6000 HP down,

31:44.900 --> 31:50.900
mindbreaker takes another and he's not healing that one back. It's almost 7,000 HP disadvantaged now.

31:51.780 --> 31:58.180
Or, cashback is so well and then now Liberty pushing on Tabak, because that's not an engagement

31:58.180 --> 32:03.220
he can win, because he just doesn't have the DPM for that one. The K921 of Squeezie is only on

32:03.220 --> 32:08.180
600 HP and far back. And all this time the cap is going on. Rexal does get decap. And from bad to

32:08.180 --> 32:13.940
worse for Mafia, the bleed is insane. Well, this game is done and dusted to be honest. Double the HP

32:13.940 --> 32:17.860
four mafia yes cashback has six things left alive but those are going to start

32:17.860 --> 32:23.540
falling very very quickly like dominoes because they're all so so low at this

32:23.540 --> 32:26.820
point and this is one shot all the rest of them are below half HP

32:26.820 --> 32:30.780
perfuze is going to come in finish off squeezy the job he said it earlier now

32:30.780 --> 32:35.140
was going to be completed after daddy goes down a car to follow and it's just

32:35.140 --> 32:39.220
over at this bit of the crossfire at least but it was cashback that drove

32:39.220 --> 32:47.140
into it. Yeah, this is this is a concerning one, to be honest. I'm concerned for our predictions,

32:47.140 --> 32:54.900
because, you know, you lose, but sometimes it's the way you lose. And, you know, they take all

32:54.900 --> 32:59.140
that damage in the beginning, or squeezy, it's not really decisive, and they bleed Matthew really

32:59.140 --> 33:04.500
well, but then that it just collapses. And this is not close. It's seven zero with an 8k advantage

33:04.500 --> 33:09.940
as I said sometimes you lose but sometimes it's how you lose a cashback lost in a bad way here

33:09.940 --> 33:16.460
yeah this was not a pretty round to put it that way for for cashback I mean I'm not sure

33:16.460 --> 33:24.620
we're how about Bane and the mindbreaker thought that would go but yeah yeah not the best and you

33:24.620 --> 33:32.020
spoke about it before in the last playday they take RHR IRM IRM IRM sorry for the for the faster

33:32.020 --> 33:37.940
turning speed because Fosh is very awkward when turning corners and in this in this kind of factory

33:37.940 --> 33:41.700
hangar there's a lot of corners there so it's very awkward for him to play but look at that by

33:41.700 --> 33:47.300
bearing with zero that's just that's not good yeah for a man that has nearly 4k average it's pretty

33:47.300 --> 33:52.180
bad when he ends up doing zero you know because the mafia though like i said i feel like honestly

33:52.180 --> 33:57.940
this cashback slower style suits mafia really really well in a way because i think they prefer

33:57.940 --> 34:01.460
playing against it all together as well they had the great opening we're gonna even perforce you

34:01.460 --> 34:03.460
you can see the assist damage as well.

34:03.460 --> 34:06.360
And afterwards, their trades were a little lackluster,

34:06.360 --> 34:07.660
I think that's fair to say,

34:08.820 --> 34:11.700
but maybe they put just the right amount of pressure

34:11.700 --> 34:16.700
to make Cashback kind of lose the plot there for a second.

34:19.260 --> 34:22.300
Yeah, I mean, looking at the accuracy as well, right?

34:22.300 --> 34:25.860
Mafia with 95% and Cashback with 71.

34:25.860 --> 34:28.560
Music, 2.5K block damage.

34:28.560 --> 34:32.000
Every member of Mafia's team has a block shot,

34:32.000 --> 34:35.060
apart from the 50B that's mostly made of paper.

34:36.280 --> 34:39.160
It's not a good look for Cashback, it really isn't.

34:39.160 --> 34:41.920
It's, again, right?

34:41.920 --> 34:43.760
We're the commentators, we're the casters.

34:43.760 --> 34:45.760
We watch these games in 10th lane

34:45.760 --> 34:47.320
and we see the little micro plays

34:47.320 --> 34:50.280
and we can see this was a bad loss for Cashback

34:50.280 --> 34:51.360
and it doesn't look good.

34:51.360 --> 34:53.440
Sometimes you can lose,

34:53.440 --> 34:56.480
but you lose in a way that doesn't look bad

34:56.480 --> 34:58.640
and it instills kind of confidence in us

34:58.640 --> 34:59.720
when we make the predictions,

34:59.720 --> 35:00.960
when we talk about the more casting,

35:00.960 --> 35:03.480
but this is not a good look for Kasperk

35:03.480 --> 35:06.880
rolling over this meekly against the mafia side

35:06.880 --> 35:09.600
that didn't do anything really special.

35:09.600 --> 35:12.640
They applied cat pressure with one e4,

35:12.640 --> 35:15.000
and obviously they were taking the double strike.

35:15.000 --> 35:17.520
So Kasperk kind of felt they had to do something,

35:17.520 --> 35:19.240
but this just wasn't good.

35:20.520 --> 35:21.720
No, this wasn't good.

35:21.720 --> 35:24.520
And this time around, it seems like we got the same bands,

35:24.520 --> 35:28.280
TBR and RHM being banned, Liberty back on the T100,

35:28.280 --> 35:29.760
but look at this mafia lineup,

35:29.760 --> 35:31.680
the amount of 40 to use four of them.

35:33.160 --> 35:34.800
Yeah, this is like a low-disk lineup,

35:34.800 --> 35:38.120
kind of proof was opting for the binos yet again.

35:38.120 --> 35:40.000
Quite a surprise for that one on a 140.

35:40.000 --> 35:41.600
140 tends to be a very mobile tank.

35:41.600 --> 35:43.520
You always want to be shooting and moving,

35:43.520 --> 35:46.560
but personal preference on the Casigut one type,

35:46.560 --> 35:47.960
triple Fosh B and T100.

35:47.960 --> 35:50.640
It is interesting that they're sticking with these Foshes.

35:50.640 --> 35:52.640
I've started to have a feeling that Foshes

35:52.640 --> 35:59.640
gonna fall out of favor a little bit, but Cashback still sticking with them.

35:59.640 --> 36:05.040
For now, LiquidGL changed up, we had the 430U is moving towards the east, Profuse, you had

36:05.040 --> 36:06.680
those binos again, right?

36:06.680 --> 36:13.560
So he is gonna be setting that one up, will not be able to spot all the T-102s who sneaks

36:13.560 --> 36:18.680
across another 430U, maybe pushing down the center of the map.

36:18.680 --> 36:24.280
Yeah, I mean Pruvus tries to do the same thing twice these 430s on spotter for now

36:24.280 --> 36:28.520
Kono does get spotted using Rex all three of the mouse spotters the jig is up

36:28.520 --> 36:32.280
and there's no one they can really bounce on no one close Akka's the closest that

36:32.280 --> 36:35.560
he's behind that building and I feel gonna need to adjust pretty quickly if

36:35.560 --> 36:38.200
they want to make this work because right now they're driving into a crossfire

36:38.200 --> 36:42.960
They're setting up and just holding down the lane in that regard and that seems

36:42.960 --> 36:50.600
to be quite alright for cashback. In the meantime though Conrad, Varquez, Rexar, Kono, they're

36:50.600 --> 36:54.020
pushing on towards the 1,2,3,4 line, can they find something there? There's another

36:54.020 --> 36:58.640
Forged B waiting though in position, they're trying to swarm now, Mafia trying to play

36:58.640 --> 37:03.920
the 5-2k, Mindbreaker is in trouble but these Forged Bs are having a field day so far.

37:03.920 --> 37:08.320
Yeah but the Foshers are now on reload so even though that initial HP bleed there is

37:08.320 --> 37:14.620
They will find mindbreaker in the 100. They will with almost certainty find Barbarian before he reloads

37:14.620 --> 37:17.120
But he is pretty close on that one. Proofless doesn't connect it.

37:17.480 --> 37:20.980
Barcus needs to connect this part of his reload off and that's gonna be really important.

37:21.300 --> 37:25.580
Akka has backed away so he's more safe, but I think he's in a bit of crossfire from music there.

37:25.580 --> 37:31.140
Barbarian is loaded. He should get off his entire clip. This really hurts into Barcus. That's easy.

37:31.580 --> 37:35.080
Obviously, I think Barbarian would prefer to be shooting those 430s, but

37:35.080 --> 37:39.760
But those get Parkes down to low HP, it's a thrush, they head now off there reloading,

37:39.760 --> 37:44.000
they might be able to snipe some damage here, they harshly have Parkes right now.

37:44.000 --> 37:49.040
And Parkes Perfus is hiding behind that building for a dear life, trying to stay alive, but

37:49.040 --> 37:52.640
they gotta be careful, you know Liberty's taking back another information tower, the

37:52.640 --> 37:57.040
strike will come up at some point, and I think right now Mafia is the one that is on a little

37:57.040 --> 37:58.240
bit of a timer, right?

37:58.240 --> 38:03.560
The longer this game goes on, the more impactful that light will come and its ability to go

38:03.560 --> 38:08.720
really anywhere across the map. Yeah, Conan this crossing takes just yet proofers goes

38:08.720 --> 38:13.520
the back way, but the thing is, at this point, they're kind of forced to put on triple cap

38:13.520 --> 38:17.360
pressure. Obviously, it's double full HP, Fosh on the cashback side. So that's a lot

38:17.360 --> 38:22.120
of burst potential. They need to kind of speed this game up if they want, because the longer

38:22.120 --> 38:26.400
it goes on for the higher chance that cashback are going to get these strikes in the middle

38:26.400 --> 38:30.240
and on the field, that could takes a little bit of damage there on that crossing. Little

38:30.240 --> 38:34.480
little takes it on time, you know, little doesn't take it on time, you have to go body block

38:34.480 --> 38:39.920
in that first beat, he's doing it as well and that will halt the cap attempt with Aphrodite

38:39.920 --> 38:46.000
then in the meantime going towards that strike and now how does Mafia react because that

38:46.000 --> 38:50.240
will be double strike for Kaisback pretty soon.

38:50.240 --> 38:56.200
Yeah, up to abandon it which I think is the right play here but if they go on this side

38:56.200 --> 39:01.400
then far more than or far sooner than Matthew would spot him and he's running as well to take

39:01.400 --> 39:05.800
that strike. Barcus goes down to squeeze in the Fosh, he made the repush, took no damage for that as

39:05.800 --> 39:11.720
well. So we have Gunparity now, Ozychan Rexard, they are trying to peek on Little and they do have a

39:11.720 --> 39:15.160
little bit of a hold down which forces Little to go forward and bear in mind Little's ability is

39:15.160 --> 39:21.480
almost up. Conrad optic the fire before the ability went down, not sure about that one but Little has

39:21.480 --> 39:24.480
He has shot one shot, he is healing back now.

39:26.480 --> 39:30.480
He is in trouble right now, he is going to get feed by Conrad Wexar and Hordek.

39:30.480 --> 39:32.480
If they all have their shots, he is basically dead and that happens.

39:32.480 --> 39:35.480
Wexar thinks a lot though and there comes the Arsenal.

39:35.480 --> 39:38.480
One, two, goodbye Wexar.

39:38.480 --> 39:40.480
Squeezie then coming in from behind as well.

39:40.480 --> 39:42.480
Finding a little bit of an angle again.

39:42.480 --> 39:45.480
Yeah, the Kasmak regains control once more.

39:46.480 --> 39:49.480
Yeah, I'm debating internally if that was a good trade.

39:49.480 --> 39:56.040
on HP but I think trading 1 BZ for a full HP Fosh is worth in that scenario. Bear in mind,

39:56.040 --> 40:01.400
Cashback may be up on HP by a lot but a lot of that's on the T100 which has quite low penetration

40:01.960 --> 40:07.000
and very, ooh, hard right here. He thought Squeezie was on reload. Squeezie puts one into the house

40:07.000 --> 40:12.200
but shouldn't pick it up here. He does. He pan and it's... Armour's not great. Proof was

40:12.200 --> 40:17.320
opps to run. He thinks Squeezie's on reload but Squeezie isn't so now Squeezie puts two more in

40:17.320 --> 40:22.680
on reload, Squeezy pops ability. I'm sure Profus makes the kill here with strike he should

40:22.680 --> 40:27.640
and Kono coming in from behind. Kono comes in, finds the kill, so Squeezy goes down,

40:27.640 --> 40:33.000
so 3 on 3, but now another strike being taken and that is usually doom here because Profus

40:33.000 --> 40:38.200
is down towards a one shot and Orchek needs to run away, takes one from Liberty after DiDi

40:38.200 --> 40:43.080
did end up missing his, but with that strike on the east being available, Liberty, all he

40:43.080 --> 40:47.800
he needs to do is go collect that one and Conan perfused there in a trouble here

40:47.800 --> 40:52.280
because if you think about it this way one of them has to die and Orchek kind

40:52.280 --> 40:56.820
of takes a very long time to decide on how to do it and perfused will fall

40:56.820 --> 41:00.760
against Akka, Liberty kill Akka right now he's gonna go for it he's gonna try

41:00.760 --> 41:04.380
but it's gonna be difficult and Orchek missing Aphrodite, Aphrodite missing

41:04.380 --> 41:09.420
Orchek, Kono missing Akka and all this time Liberty just taking the strike

41:09.420 --> 41:15.420
Strike normally speaking, Kono wants to try and trade it out here as well, but it's unable to.

41:15.420 --> 41:21.420
Yeah, Ozi's up to run, but he is spotted on that one, we need to see. Strike plays, I'm not sure if that's going to hit him, actually.

41:21.420 --> 41:27.420
It misses, so Strike does not connect, Kono wins the 1v1, which was kind of likely.

41:27.420 --> 41:31.420
Really nice by Kono, and Bearman Kono is not a one-shot for that strike after an Ivy up to run.

41:31.420 --> 41:35.420
Kono could hit a timing here, playing used.

41:35.420 --> 41:41.180
No strike. That's just for information. What's the plane onto Kono so they know where Kono is going after that

41:41.180 --> 41:43.180
He's gonna take this mid strike

41:43.300 --> 41:49.540
It's playable for both teams really is even with Liberty on such high speed just because of the way that

41:50.180 --> 41:54.140
How awkward that T100 is that is

41:54.860 --> 41:57.740
Not bad. He survives yet again

41:58.140 --> 42:03.180
Another dodge and Kono finds Liberty a little bit and Orchard has him from an alternative angle as well

42:03.180 --> 42:07.400
And now it's a little bit of trouble for the side of Kaif, like Liberty wants to get out

42:07.400 --> 42:12.060
He takes one more, Koro actually misses, but Liberty forced out in the open, Orcik dies

42:12.380 --> 42:18.000
Against Aphrodite, a good peek, Koro now, can he find a kill? He can, he doesn't even take a shot from Liberty

42:18.000 --> 42:22.640
And it's one on one, and Koro actually has the info, needs to just peek this at this point in time

42:22.640 --> 42:26.420
Aphrodite, what a good search, but Koro finds the angle on the side and

42:27.260 --> 42:28.600
somehow

42:28.600 --> 42:31.720
Mafia ends up winning it. This was a

42:32.360 --> 42:34.960
Dayline robbery that played it all well

42:35.800 --> 42:39.320
Nonetheless, but that should never ever even get close again

42:39.960 --> 42:41.720
Yeah

42:41.720 --> 42:49.640
I'm just replaying the round in my mind the double strike missing by Liberty. I'm a cono dodge two strikes

42:50.200 --> 42:56.080
There at the end so small mistakes by Liberty, but this really was cashback's game

42:56.600 --> 42:58.440
and as I've said

42:58.440 --> 43:01.300
You know in the first round is the way you lose in the second round

43:01.300 --> 43:06.500
It's also the way you lose and this was not good considering what Matthew did they drove into a crossfire?

43:06.500 --> 43:10.420
It's two fosh B clips then another fosh B clip and of course at that time

43:11.740 --> 43:14.340
Matthew is focusing out the 100 and the fosh of

43:15.180 --> 43:20.520
Barbarian but Barbarian off office clips this really shouldn't have been loseable for cashback

43:20.520 --> 43:22.520
They had every advantage going for them

43:23.880 --> 43:26.140
All right for sure and then in the end

43:26.140 --> 43:36.220
And even then, if you think about it, the way that it ended there, Stryk's missing, Liberty

43:36.220 --> 43:40.220
getting caught in the open by double 40 to the U. I think there was two strike misses

43:40.220 --> 43:41.220
in total, right?

43:41.220 --> 43:42.220
Yeah, there were Liberty missed both.

43:42.220 --> 43:48.220
And the thing is as well, if you guys are thinking, why didn't Liberty just go for the

43:48.220 --> 43:54.580
318 HP 430, I can't remember which one it was, the 200s Alpha is only 300s, we wouldn't

43:54.580 --> 43:58.460
be able to kill me at one shot. But yeah, there was just a lot of there was a lot going

43:58.460 --> 44:03.820
on in that round. There was like 14 different engagements that will kind of one view ones,

44:03.820 --> 44:08.780
two view ones, two v twos that just kept happening all over the map. So there's a super interesting

44:08.780 --> 44:15.540
round to the technical and individual gameplay perspective. But pretty wild, to be honest.

44:15.540 --> 44:19.420
And really never end up going the way that it did.

44:19.420 --> 44:23.560
With that much HP advantage. I don't know why Liberty goes so close

44:24.280 --> 44:30.720
Yeah, I honestly could not tell you with the plane as well. They knew where Osis was going. It's on 500 HP. They knew it. I

44:31.840 --> 44:33.920
Could not tell you I honestly could not tell you

44:34.760 --> 44:37.680
That's the thing as well with little in the Fosh in the cap

44:37.840 --> 44:43.620
Like how quickly he just got deleted just being in such a poor position and being so poorly covered by the rest of his team

44:43.620 --> 44:48.620
They had the double strike though, that kind of made it a lot easier.

44:48.620 --> 44:52.620
It equalled it out, but if there was no double strike, even then I think what?

44:52.620 --> 44:56.620
A full HP Fosh for a BZ and maybe a thousand HP off the 430U?

44:56.620 --> 44:59.620
I think that's right. That was a full HP Fosh.

45:01.620 --> 45:06.620
Well, onto Enzo, it's going to be in a very interesting line-up here again from Mafia.

45:06.620 --> 45:10.620
Look at that amount of Bliska Witz. It's four of them, a 140, a BZ and a Fosh B.

45:10.620 --> 45:19.620
Yeah, on the cash and we've started seeing these mouses when types of band and one bz double mouse 140 triple fosh again with these foshes against gliskovitzas

45:19.620 --> 45:33.620
I have started thinking you know I've had some thoughts in the regular season I felt like it's been seen more can into once we are and I really fosh should be being taken like sticking with it here so it's going to be foshes versus gliskovitzas and mafia

45:33.620 --> 45:37.940
that's an aggressive lineup right then they're going straight for cashback's

45:37.940 --> 45:42.980
face if it looks right yep they will find double mouse in that part of the

45:42.980 --> 45:48.220
map though let's have a lot of DPM so I mean mouse is not really a bad target

45:48.220 --> 45:51.900
for them to be honest yeah I think they have the highest DPM in the game on close

45:51.900 --> 45:58.300
range something above 5,000 so very I forgot in mind break you should go down

45:58.300 --> 46:01.500
very quickly Kono leading the charge of bearmind they're all in spotter that

46:01.500 --> 46:05.780
I don't think they've destroyed many, many buildings or anything like that.

46:05.780 --> 46:08.500
I think while bearing it little in those foshers, they started turning,

46:08.500 --> 46:10.780
but now they've turned again and they're going into the city,

46:11.380 --> 46:13.740
lane taken, so there's going to be info in a moment,

46:13.740 --> 46:15.580
and they're going to know these mouses are for free.

46:15.580 --> 46:15.980
Uh-oh.

46:15.980 --> 46:17.780
This could be over real quick.

46:17.980 --> 46:20.420
I mean, that's what it all now, they have to go, they see it.

46:20.420 --> 46:23.500
Yuzek will just drive in, he's the BZ, he's supposed to take the damage.

46:23.620 --> 46:27.060
Minebreaker's going to be the first one to get focused in the mouse.

46:27.060 --> 46:29.460
He's dead already. Konrad should hit this one.

46:29.460 --> 46:32.660
Music blocking a little bit, but Korma does not end up missing it.

46:32.660 --> 46:36.420
Rek'Sar to pick it up, that's one down, and now Cashback trying to get back in.

46:36.420 --> 46:40.580
Yusek sitting a little bit in the open for the 4 Bs, but there's already one dead mouse.

46:40.580 --> 46:44.260
That's a good shite, to be honest. Hitting on 2 could have been 3,

46:44.260 --> 46:48.980
but it's minus 1 tank already from Cashback, minus 1 of the mouses,

46:48.980 --> 46:51.220
and now they still have to face the music here on this.

46:51.220 --> 46:55.700
It's just Bs sitting out in the open, and the Aphrodite is not in safety quite yet.

46:55.700 --> 47:00.180
Rekstar gets the first or check looking for the finish but instead he's actually

47:00.180 --> 47:03.940
gonna go past and it's gonna be Kono to pick it up and Mafia is now just going

47:03.940 --> 47:08.900
to roll like a sledgehammer through this wall that is cashback absolutely no

47:08.900 --> 47:15.700
problem bringing it down it's gonna be a very very harsh 3-0 to be honest where

47:15.700 --> 47:21.220
Mafia gets it all and cashback really this is gonna be such a fashion this

47:21.220 --> 47:26.560
This, this, you know, back in the day, like maybe 10 years ago, do you remember, we used

47:26.560 --> 47:29.880
to play T57s for the 50Bs because the reload was quicker.

47:29.880 --> 47:37.020
The thing about Fosh is Fosh has such good burst, but that long reload is so, so long.

47:37.020 --> 47:40.640
And they did their good here and I just knew Matthew weren't going to stop because why would

47:40.640 --> 47:41.640
you stop?

47:41.640 --> 47:44.900
The Fosh is on reload, you just go straight for the mouses and you keep the pain train

47:44.900 --> 47:49.860
rolling while these Fosh's are on reload and it's just, it's not, normally cashback

47:49.860 --> 48:00.360
They tend to pick tanks that get picked later on by other teams because they kind of normally see things that other teams aren't seeing, but these foshers are simply not it.

48:00.360 --> 48:06.760
And I said it in the first round, I said it in the second. Sometimes it's not that you lose, it's how you lose. And this was not even close.

48:06.760 --> 48:13.260
This was like Mafia yesterday against him. This was one-sided boys to men. Back to the drawing board.

48:13.260 --> 48:20.860
It was a really tough matchup for them and, well, Mafia takes all three points, I would say.

48:20.860 --> 48:26.260
But this round, you know, they played the Altsin, I think they were very happy to see Double Mouse waiting.

48:26.260 --> 48:31.860
I mean, it was literally the perfect scenario, right? They have six tanks stacked on that corner,

48:31.860 --> 48:36.660
and then the info comes in, oh, Double Mouse and the Foshers are miles away. Nice, free real estate.

48:36.660 --> 48:43.300
mindbreaker only doing one shot and that was against a blitzker with abilities, so he doesn't even get the full damage after Daity gets two, but

48:43.300 --> 48:49.620
it's not much better, and yeah, the rest of the foshers, they all might have gotten off more than one clip, but

48:49.620 --> 48:53.300
it doesn't make a difference in the ground scheme of things if everyone else is dead.

48:54.260 --> 48:56.980
No, it doesn't.

48:56.980 --> 49:02.580
I mean, the one mouse dies and the second one tries to make it out, but he gets stuck in a

49:02.580 --> 49:06.660
Not such a great rail. They could always go back and just kill him from behind, right?

49:06.660 --> 49:11.340
So it's like no matter what happens your minus two tanks. I think that's

49:12.260 --> 49:19.520
It's the outcome nonetheless. Yeah, it's lost on opening and it's it's it's simply that mafia's opening counters cashbacks, right?

49:19.520 --> 49:22.100
This is the perfect scenario for cash back. You couldn't

49:22.700 --> 49:23.700
For Matthew, sorry

49:23.700 --> 49:30.220
You couldn't plan it any better double mouse on your side of the map where you have seven tanks isolated

49:30.220 --> 49:38.220
And obviously, you know, in an ideal world, their mouses, they should survive longer than this, but it's like five Bliskovitzas. They're not surviving that.

49:38.220 --> 49:50.220
No, indeed. Well, that was a very quick match of the day, I would say, because I thought the mafia versus cashback was the match of the day, in terms of evenly being matched up in that regard.

49:50.220 --> 49:55.780
regard and it didn't end up being that's the danger of a best of five right you

49:55.780 --> 50:01.420
end up throwing one round away and then before you know it it's 3-0 and my

50:01.420 --> 50:05.500
fair shows us just how quickly it goes that was match number one we have two

50:05.500 --> 50:10.500
more coming your way and they have a very needy kitty I will we will see you

50:10.500 --> 50:14.300
guys right after some replays

53:50.220 --> 53:56.220
I don't think he's making a snipe.

53:56.220 --> 54:00.220
There'll be a lot of CTs, and this will be a hard one to mob yet.

54:00.220 --> 54:04.220
They're looking good.

54:04.220 --> 54:06.220
Two games have disappeared.

54:06.220 --> 54:08.220
But he's back.

54:08.220 --> 54:10.220
He's dead.

54:12.220 --> 54:14.220
They're doing damage, but they're not stopping this train.

54:14.220 --> 54:15.220
I'm talking to them.

54:15.220 --> 54:18.220
Push forward, he's a watch on Ipons with all four kills.

54:18.220 --> 54:45.580
Hello gamers and welcome back to the AMD OnSword Legends Series League Season 6.

54:45.580 --> 54:49.580
We've replaced Banther for a worse prediction master called Kihan.

54:49.580 --> 54:51.180
Hey Kihan, how you doing?

54:51.180 --> 54:54.340
Oh, I mean, you were the one to bring it up.

54:54.340 --> 54:56.500
You would have mentioned something about it anyways,

54:56.500 --> 54:59.220
because you were at rock bottom the entire last season

54:59.220 --> 55:02.660
and you're just happy that somebody else is drowning instead of you.

55:02.660 --> 55:08.420
Oh, let's just say that is not a completely unfounded opinion.

55:08.420 --> 55:11.700
Anyway, though, upcoming match W versus Lotus.

55:11.700 --> 55:19.140
I think a clear favorite cut out with the team of W that ended up actually with an upwards trend.

55:20.140 --> 55:27.380
They didn't start the season so well, I would say, but Lady 3 was okay for them and for Lourdes, I mean, Dire Straits.

55:29.260 --> 55:31.500
Dire Straits, but they've beaten that straight before, you know?

55:33.140 --> 55:36.060
So you're saying at least they have experience with the situation.

55:36.140 --> 55:37.540
It's not an unfamiliar feeling.

55:37.540 --> 55:46.720
It's probably doesn't make it better to be honest for sure, but you know it cannot get worse, you know

55:46.720 --> 55:53.340
It's already been that bad. I guess that's the silver lining like if you're at the very bottom of the table

55:53.340 --> 55:57.900
Then at least it can't get worse, but we'll see first of all W

55:58.620 --> 56:04.780
Standout player Ios 3.3 KDPG. I believe now we have the stats from this season from the past three

56:04.780 --> 56:12.600
3 play days. So, yeah, KD1.4 as well. He's kind of a standout player for his team, playing

56:12.600 --> 56:17.680
those Soviet mediums mostly, 140, K91. Yes, they're both Soviet mediums, but they play

56:17.680 --> 56:19.800
completely differently.

56:19.800 --> 56:25.280
For sure, for sure. Now, W hasn't been doing, like we're talking about Lotus, but W hasn't

56:25.280 --> 56:27.880
been that hot either, Kian.

56:27.880 --> 56:36.360
No, although the prediction kind of crazy, 96% for W, then again with Lotus' performance so far,

56:36.360 --> 56:40.120
I can kind of see where it's coming from, but it's still very, very harsh.

56:40.840 --> 56:47.800
Yeah, I think with the way that W is playing, there is an opportunity here for

56:49.480 --> 56:52.840
Lotus to do something, right? First map is going to be cliff.

56:52.840 --> 56:57.840
No Pilsenkian, big surprise.

56:57.840 --> 57:02.840
Yeah, we will have Cliff into Himmels, into Sandriver.

57:02.840 --> 57:05.840
So pretty iconic maps that are going to get played.

57:05.840 --> 57:09.840
I mean, W's Cliffclick, I see where it's coming from.

57:09.840 --> 57:12.840
They just want to win on reactions and play skill.

57:12.840 --> 57:18.840
And for Lotus, Himmelsdorf, it can be a very, very technical map to play it.

57:18.840 --> 57:24.760
So, let's see if Lotus are able to withstand whatever W is going to throw their way, because

57:24.760 --> 57:30.260
realistically I don't think W is going to play passively here, instead they will probably

57:30.260 --> 57:36.120
try and dominate the games immediately just to snatch up a quick three points that they

57:36.120 --> 57:38.800
are probably planning with.

57:38.800 --> 57:41.720
I mean for W you need a clean three points here, right?

57:41.720 --> 57:47.440
I think that is the order of business and anything but like a dominating performance

57:47.440 --> 57:53.120
them would just raise more question marks to be honest. So we need to really, really see them

57:53.120 --> 58:00.560
come out strong, look like the W of all, because if not, we could start wondering what is really

58:00.560 --> 58:08.080
happening. Yeah, and I mean, for Lotus, for them, it's just about realistically getting anything

58:08.080 --> 58:14.240
from this at all, not getting clean sweep, maybe, maybe getting one point if possible too, but

58:14.240 --> 58:16.480
it'll be definitely a reach.

58:18.080 --> 58:22.160
If you notice, we're supposed to take the full three points here, that would be amazing for them,

58:22.160 --> 58:26.560
because if we put them on the same amount of points as W, which is exactly why, you know,

58:26.560 --> 58:32.480
that bottom four is very undecided, you have your idea of who should pull away with it.

58:32.480 --> 58:38.560
But if W keeps on the performance they've done so far, they're not going to run away with anything

58:38.560 --> 58:41.360
except for disappointment from the fans.

58:41.360 --> 58:47.920
Well, let's see what's going to happen because I think we're just about to load into the

58:47.920 --> 58:55.760
first round of the match here. It will be on cliff, as I said, so there once again the

58:55.760 --> 59:02.760
question is going to be, is either team going to ban the BZ? I think this is the most prominent

59:02.760 --> 59:10.040
ban option. And after that stuff like CS, for example, RHM 430

59:10.040 --> 59:13.240
use all of those are options that are on the table. But of

59:13.240 --> 59:17.480
course, it's up to the teams to decide. So let's see where we

59:17.480 --> 59:24.160
are going to go with this as Lotus bans the BZ and so does

59:24.160 --> 59:26.920
W that makes it pretty straightforward for either team

59:26.920 --> 59:31.080
Lotus coming in with the triple 50 B double Dravitz and double

59:31.080 --> 59:41.400
CS. In return, WRHM, WCS, a bad and triple 50 B. So, notice that extra firepower, but

59:41.400 --> 59:48.120
W could have that information, right? Yep. Let's see how this one goes. I mean, keep

59:48.120 --> 59:53.160
in mind that CS with the Minestrike is able to generate information by itself just by

59:53.160 --> 59:58.520
going into Artistrike mode and checking if anything gets destroyed. I think on Clip that

59:58.520 --> 01:00:04.320
can be particularly useful and there's a lot of stuff that you have to drive over in order

01:00:04.320 --> 01:00:10.180
to actually get to where you need and want to be.

01:00:10.180 --> 01:00:12.180
What does the plane get in the beginning?

01:00:12.180 --> 01:00:13.180
It's nothing.

01:00:13.180 --> 01:00:14.180
One CS.

01:00:14.180 --> 01:00:15.180
Sorry.

01:00:15.180 --> 01:00:19.320
It was Jordan was moving towards the rock.

01:00:19.320 --> 01:00:23.240
So-called twist and took are going to be covering Jordan does reveal the 50B is waiting from

01:00:23.240 --> 01:00:24.240
W.

01:00:24.240 --> 01:00:26.960
Now the CS is crossing with the IHM.

01:00:26.960 --> 01:00:31.520
So W has some sort of a crossfire setup, mental speaking, to reset, we'll not be able to do

01:00:31.520 --> 01:00:33.960
it, we'll take two to the face for that.

01:00:33.960 --> 01:00:37.960
And now though Jordan revealed everything, and that is going to be Lotus crossing from

01:00:37.960 --> 01:00:40.960
the top with double dragons and ACS in crossfire.

01:00:40.960 --> 01:00:44.600
I would say that they have the better tanks for this.

01:00:44.600 --> 01:00:49.200
I would say so as well, because a Dravid's rushing and RHM is never going to be a fun

01:00:49.200 --> 01:00:53.640
time for the RHM as Glurf gets found, he is shot by basically everyone, he tries to

01:00:53.640 --> 01:00:55.840
make it to the crossfire position.

01:00:55.840 --> 01:01:00.720
once, track twice and that means he's not going to make it the double 50B from W in

01:01:00.720 --> 01:01:04.860
the meantime coming in through the low side but Twist and Touka immediately repushing

01:01:04.860 --> 01:01:09.640
as well however the Dravitzes they have paid dearly and Portions goes down.

01:01:09.640 --> 01:01:13.260
Paul repushing as well, I also had a good crossfire looking and pushing around the corner

01:01:13.260 --> 01:01:17.120
and the Dravitzes maybe went a little bit too aggro on that part because Eittorx and

01:01:17.120 --> 01:01:20.960
his secondary CS are going to be killing it, there was Eilis to pick it up and now Nipal

01:01:20.960 --> 01:01:24.760
trying to drive through with the 50B trying to get Twist but it seems like Nipal is actually

01:01:24.760 --> 01:01:29.400
disconnected sadly for him too late into the round to do anything about it. This kind of stuff just

01:01:29.400 --> 01:01:36.120
happens. W may have gotten the top part in their favor but the HP is horrible. Mentals dead, Nepal

01:01:36.120 --> 01:01:40.600
dead as well. They still playing from the top and I also might even get Tuka with a little bit of

01:01:40.600 --> 01:01:44.680
luck with Tarkovsik facing off against Lukin. Lukin cannot win that. Jordan, so-called Twister

01:01:44.680 --> 01:01:50.840
all starting to repush and the first round here where W wanted to look strong is not going to be

01:01:50.840 --> 01:01:57.080
going their way, it's going to look wrong as Lotus will come into cliff picking up the very first round.

01:01:58.120 --> 01:02:03.480
Yeah, I think the problem for doubly here besides the timeout of course was that it felt like

01:02:03.480 --> 01:02:09.160
Lotus just had the better tanks for the engagement that double drudits are able to soak up a lot of

01:02:09.160 --> 01:02:16.200
shots, able to really put the hurt onto the RHM that I guess didn't see them in time. But yeah,

01:02:16.200 --> 01:02:24.920
Lodis coming into the match, putting the first round on the board, and this is, once again, a problem if you're a W fan,

01:02:24.920 --> 01:02:30.880
because W this season, this time around, they've not looked very stable so far,

01:02:30.880 --> 01:02:36.840
and once again, you have to allow the question, like, in which state this team is currently.

01:02:38.280 --> 01:02:41.640
Whatever state they were in, you know, this round is not going to be helping them.

01:02:41.640 --> 01:02:46.440
Pratt removed back into the lineup as well, so that was an interesting move to see.

01:02:46.440 --> 01:02:49.540
He was playing, I think he's taking a brain breaker spot, right?

01:02:49.540 --> 01:02:52.340
I think it was a brain breaker that didn't play if I'm not mistaken.

01:02:52.340 --> 01:02:55.240
But nonetheless, Lotus is in the first round, man.

01:02:55.240 --> 01:02:56.440
They can do this again on Cliff.

01:02:56.440 --> 01:03:01.340
You know, Cliff is the kind of map where you really could take two rounds, to be honest.

01:03:01.340 --> 01:03:05.540
Any team could have given the right day, to be honest.

01:03:06.740 --> 01:03:08.840
And we can see here the damage numbers.

01:03:08.840 --> 01:03:15.520
I think for Lord is exactly going how they wanted it to with really the CS tanks as well

01:03:15.520 --> 01:03:19.360
as the 50 Bs coming in with damage in the drafts.

01:03:19.360 --> 01:03:24.860
To be honest, all they did was just tank the damage, which is kind of what, you know, those

01:03:24.860 --> 01:03:28.280
heavy tanks are supposed to do at times.

01:03:28.280 --> 01:03:32.240
A lot of teams use BZs for that, but as we can see BZ was banned.

01:03:32.240 --> 01:03:37.440
So dravets, I guess, next back next best thing when it comes to this.

01:03:37.440 --> 01:03:44.440
So, looking at it, unbelievably enough, Lotus wins the very first round.

01:03:44.440 --> 01:03:49.440
So that is amazing, to be honest, for them.

01:03:49.440 --> 01:03:55.440
Good stuff. I think even with Nepal being in the round, they would still win that, to be honest.

01:03:55.440 --> 01:04:01.440
So, you know, all good. All good from Lotus's side. They went out, they got it through it two more times.

01:04:01.440 --> 01:04:06.720
So, if they could take a second round and take a point of W, even that would be a miracle.

01:04:07.440 --> 01:04:14.320
I mean, shout out to Jordan as well, right? Because realistically, he, by taking the Info Tower,

01:04:14.320 --> 01:04:20.800
not getting reset by Mentos, and then also getting the Quad Strike with his own, like,

01:04:20.800 --> 01:04:26.800
inherited ability from the tank, getting 1000 damage with that is a very good opening, puts

01:04:26.800 --> 01:04:34.240
team in a very advantageous position and Lotus not fumbling in this round so yeah for W we were

01:04:34.240 --> 01:04:38.960
talking about dire straits for Lotus but it feels like it's the same thing for W now.

01:04:39.600 --> 01:04:45.920
Let's not get ahead of ourselves just yet though. Your prediction is completely out of the water,

01:04:45.920 --> 01:04:51.920
good job, congratulations Ki. Thank you very much. Always here to remind you.

01:04:51.920 --> 01:04:59.200
you. But but apparently, you know, you're the one not caring about the bridge. I don't

01:04:59.200 --> 01:05:03.640
but I just find it funny when you know, you know, you end up failing, you know, that's

01:05:03.640 --> 01:05:09.440
the worst part. It sounds like I don't but I do. I mean, all I know is right now you

01:05:09.440 --> 01:05:18.960
and Banthro are wrong. Well, yeah, I mean, that is quite obvious. Let's see if yours

01:05:18.960 --> 01:05:23.840
comes to pass there is a possibility but for that to happen W would need to start playing here.

01:05:24.720 --> 01:05:31.040
Let's see what they will do Nepal with the timeout not in the team right now so it seems like

01:05:31.040 --> 01:05:37.760
Brainbreaker has replaced them first of all BZ and 50 B bands coming in leaving the quadruple

01:05:37.760 --> 01:05:41.760
drudges double CS 63 and 140 combination open follow this.

01:05:41.760 --> 01:05:53.760
In return, a little bit of a mix here for W, Guerrilla T191, double bat, IS-7 and a Dravetz.

01:05:53.760 --> 01:05:58.760
And the equipment on the Guerrilla, low noise is diabolical on Cliff.

01:05:58.760 --> 01:06:03.760
You can just place some positions where the enemy might not suspect you,

01:06:03.760 --> 01:06:07.760
and then, of course, this time around, Lotus doesn't have a plane available,

01:06:07.760 --> 01:06:12.880
available, because, well, they didn't take a light tank that could do it, but yeah,

01:06:12.880 --> 01:06:16.160
Mentos in that Grille, he will be very, very hard to spot.

01:06:16.160 --> 01:06:21.200
Klerf, in the plane, or sorry, in the T100, gets a lot of information if you're wondering

01:06:21.200 --> 01:06:26.800
why he's playing T100, well, the lower profile on the ramp can sometimes work in your favor.

01:06:26.800 --> 01:06:31.760
Let's see if Mentos in that Grille is going to connect his shot, activates the ability,

01:06:31.760 --> 01:06:39.280
taking aim and boom, minus 2.5k and if Braembreaker picks it up, yes, Mino Starks.

01:06:39.280 --> 01:06:44.040
Mino Starks indeed, they all end up hitting the shots and Tark's a little bit of fail

01:06:44.040 --> 01:06:47.360
driving as well, I think you could say that, I think it's fair to add.

01:06:47.360 --> 01:06:52.960
Ended up hitting the rock, Mai has survived on a one-shot, or Lukin could have built him.

01:06:52.960 --> 01:06:58.400
Nonetheless, it's a good start here for W slowing the game right down and immediately

01:06:58.400 --> 01:07:03.000
Crossing over where the Dravitz is, Lodis Bocian is going to be crossing over together with David.

01:07:03.000 --> 01:07:06.800
They want to establish back, they want to control, but Lukin already stole the strike in the meantime.

01:07:07.800 --> 01:07:11.500
And now he's even driving away with the batch towards the opponent spawn.

01:07:11.500 --> 01:07:16.000
As many resetters are going to come out on towards the infotower that Jordan is trying to take,

01:07:16.000 --> 01:07:20.700
they want to reconfirm whether that actually was a Griller or possibly a Stage 2.

01:07:21.200 --> 01:07:23.700
It cannot be clear for Lodis at this point in time.

01:07:23.700 --> 01:07:27.600
Let's see how the repush from Lodis is going to go on the 1-2 line though.

01:07:27.600 --> 01:07:33.360
as Sokol immediately taking a lot of damage, I believe the Grailer was able to maybe use its ability here,

01:07:33.360 --> 01:07:38.080
even as Luke can still clipping out onto Sokol that now is in big problems.

01:07:38.080 --> 01:07:41.120
Mentors doesn't care about the added alpha from the ability now,

01:07:41.120 --> 01:07:44.880
goes in and shuts it down, two unanswered kills to W.

01:07:44.880 --> 01:07:47.200
Strike coming out as well, on Botsund and David.

01:07:47.200 --> 01:07:49.600
I mean, to be honest, this round was in the dumpster.

01:07:49.600 --> 01:07:53.600
The moment that Tarx relegated there, W.

01:07:53.600 --> 01:07:55.200
Play a little bit of a counter shot here.

01:07:55.200 --> 01:08:02.440
don't want to play to high grow, take it slow, take it steady, ends up working as well, make it all even 1-1

01:08:02.440 --> 01:08:08.180
coming out of cliff, a little bit more like it from W, up in the importance from the beginning.

01:08:08.180 --> 01:08:15.340
No real way back in for Lotus to be honest, after that. And even Luchen went to the sound corner instead of his own corner back in the north.

01:08:15.340 --> 01:08:19.340
That was a good move as well, got Sokol and that pincer, you know, all in all, good stuff.

01:08:19.340 --> 01:08:29.340
Now it's just a clean up at mop up operation time here as W read the rewards of this initial

01:08:29.340 --> 01:08:36.020
really good fire support onto the crossing CS that ended up taking Tark's down to the

01:08:36.020 --> 01:08:42.160
garage quite immediately and 7 tanks remain for W as you said that's a little bit more

01:08:42.160 --> 01:08:46.140
like it but questions remain.

01:08:46.140 --> 01:08:51.240
remain especially because you know they had to resort to camping in the back to

01:08:51.240 --> 01:08:57.300
win the rounds disgraceful but you know one one coming out of cliff not what

01:08:57.300 --> 01:09:01.080
W wanted but this one was much much better of course and like if they

01:09:01.080 --> 01:09:05.380
when this 3-1 no harm is done they could just you know go up and say that

01:09:05.380 --> 01:09:12.420
Lotus played some counter after you know so it's not ideal still but you know

01:09:12.420 --> 01:09:14.420
One-one, could be worse.

01:09:16.420 --> 01:09:23.920
First of all, a stats here coming out from either team, and the Griller is actually going to find itself on top of the scoreboard,

01:09:23.920 --> 01:09:28.420
which is, well, to be honest, exactly where the Griller needs to be.

01:09:28.420 --> 01:09:29.920
Otherwise, why would you pick it?

01:09:29.920 --> 01:09:33.920
It is just a pure damage dealer glass cannon sniper.

01:09:33.920 --> 01:09:41.920
Mentos this time around, doing exactly what his team needed him to, and, yeah, W able to equalize the scoreline,

01:09:41.920 --> 01:09:46.160
But as this is a best of five, absolutely nothing is decided yet.

01:09:46.160 --> 01:09:51.200
The only thing we know is that after the next round, someone is going to be on match point.

01:09:51.200 --> 01:09:57.160
But before the match, I would have immediately given it to W.

01:09:57.160 --> 01:10:02.960
But once again, that tactic that went horribly wrong in this round number one,

01:10:02.960 --> 01:10:05.440
it doesn't inspire too much confidence here.

01:10:06.440 --> 01:10:07.080
Indeed.

01:10:07.080 --> 01:10:13.080
But, again, it was one round. We can't get hung up too much on one round, you know?

01:10:15.080 --> 01:10:21.080
No, it wasn't ideal, but it happens. Let me look at Mafia and Kaz back, right?

01:10:23.080 --> 01:10:31.080
Well, Himmlestorf is going to be the second map of the day, and Himmlestorf is played quite differently than Cliff.

01:10:31.080 --> 01:10:37.360
I think Cliff is a very, very unique map in the map pool when it comes to play style.

01:10:37.360 --> 01:10:41.280
And so on Himmels store, the teams will need to demonstrate completely different skills

01:10:41.280 --> 01:10:44.160
than Cliff.

01:10:44.160 --> 01:10:46.760
So let's see where this one takes us.

01:10:46.760 --> 01:10:51.600
But as I said, it is a very technical map and for a team that realistically has less

01:10:51.600 --> 01:10:55.240
experience than W, this could be a problem, but they must have a plan.

01:10:55.240 --> 01:10:57.080
Otherwise, they wouldn't have picked it.

01:10:57.080 --> 01:11:08.080
Well, let's hope that they got something to cook in on handles because it is indeed a pretty difficult map to play properly, so can Lotus do that?

01:11:08.080 --> 01:11:14.080
Like you said, it's a highly technical map still in a way, because there's a lot of possibilities on how to play it.

01:11:14.080 --> 01:11:23.320
Yeah, I mean, the hill is always a big option, the cap also, but because the cap is so small,

01:11:23.320 --> 01:11:30.320
the resets with those strikes can end up to be very, very effective.

01:11:30.320 --> 01:11:37.360
So I think also Himmelsdorf is one of those maps to make it together maybe with Ruinberg,

01:11:37.360 --> 01:11:43.400
where the bands can be very influential, like a question always remaining, is E4 band,

01:11:43.400 --> 01:11:50.400
which right now it is by Lotus. Interestingly enough, W banning out the CS63, not a super priority.

01:11:50.400 --> 01:11:55.100
I mean, it does get picked on Himmelsdorf, but like, not in force.

01:11:55.100 --> 01:12:01.400
And, well, Lotus, it seems like they have a plan, Ducky. It's quadruple B and three dravets.

01:12:02.900 --> 01:12:11.400
In return, W gonna be playing 60p, IS4, IS7, type 5, 140, Bliska in our first piece of seven different tanks.

01:12:11.400 --> 01:12:15.000
A lot of different abilities as well, which is really good for the 60p, right?

01:12:16.000 --> 01:12:22.800
Yeah, the energy ability, I believe, that it has, it profits off of a diverse lineup, essentially.

01:12:22.800 --> 01:12:31.400
So, yeah, the i7 as well as the 60p's ability is going to be pretty spicy this round, to put it mildly.

01:12:31.400 --> 01:12:37.000
First of all, the Lotus immediately driving in towards the 1, 2 and 3 line,

01:12:37.000 --> 01:12:43.680
And that might be a problem for Ios in the 140, who is going to be the first one at the front line against those

01:12:44.360 --> 01:12:53.600
Dravci and he immediately starts trading it out, wants to generate Rolex P to give the inspire to his team as Tarx drives up, drives over and

01:12:54.160 --> 01:12:58.720
Piot will have a problem here because that is a lot of tanks that are very very close

01:12:58.720 --> 01:13:04.880
He also sees the 50Bs coming around, but that is good coverage on Tutuka. The bleed is substantial

01:13:04.880 --> 01:13:15.880
And Tristan taking a lot of shots as well, but he will survive, Klorith now pops the ability, but he's dead, he's about to get absolutely destroyed by 50Bs in this A-Mir second.

01:13:15.880 --> 01:13:19.880
And this is not good for W to be honest, they're down a gun, they gotta react now.

01:13:19.880 --> 01:13:25.880
Piotr is not that healthy either, the 50Bs are coming back in, I also sneak in on the K-Lines, move that I can appreciate.

01:13:25.880 --> 01:13:33.880
He's gonna be annoying, torn in their sights, but now can Lotus convert this tank advantage into an actual round win, trading blow for blow.

01:13:33.880 --> 01:13:38.160
140 pushing back across, Mentos finds twist, evening it out and Sokol and Jordan are now

01:13:38.160 --> 01:13:42.840
going to go hard for Ios, but not before Tuka ends up going down and now these tanks on

01:13:42.840 --> 01:13:46.040
the cap, they're a little bit isolated, they could be pinched from two sides and you can

01:13:46.040 --> 01:13:50.760
see that movement come out as well, Itoks, Amentos and Piotr now coming in for the killing

01:13:50.760 --> 01:13:55.560
blow on them, they do manage to make that one happen, Tarxik in the meantime is going

01:13:55.560 --> 01:13:59.920
to go down here as well, he does miss that shot, might be even his last one, David in

01:13:59.920 --> 01:14:04.420
return also in trouble the 50 bees may have cleaned up the 140 but in the

01:14:04.420 --> 01:14:09.180
return they're losing everything else. Jordan, Sokko gonna be the last two

01:14:09.180 --> 01:14:14.520
styling but W, they may have lost the first tank. They definitely made Lotus

01:14:14.520 --> 01:14:20.160
Bay quite a lot for that. I think what W did well here was realizing

01:14:20.160 --> 01:14:24.520
immediately what Lotus was up to which was basically a blind all-in onto the

01:14:24.520 --> 01:14:29.320
1-2-3 line and then the damage, the punishment coming out from the W tanks

01:14:29.320 --> 01:14:34.220
on towards all of those Lotus players that were trying to cascade down the 1-2-3 line.

01:14:34.220 --> 01:14:37.220
It was too much, essentially.

01:14:37.220 --> 01:14:41.720
The Vosh B getting out the full clip against Bb, I would say, is...

01:14:41.720 --> 01:14:48.420
You could already consider it to be a success because, realistically, he's never going to go in towards the second clip.

01:14:48.420 --> 01:14:56.520
And so the rest of the W players really are reacting well here, against this all-in strategy from Lotus,

01:14:56.520 --> 01:15:02.680
and rewarding themselves with the second point in this match which is going to put them on match point

01:15:02.680 --> 01:15:06.520
but as the saying goes, I don't think they're out of the woods yet.

01:15:07.520 --> 01:15:16.520
No, not out of the woods but you know, taking control of the match, that was a good recovery after losing the very first tank

01:15:16.520 --> 01:15:19.880
and you could see the problem there is that there's so many tanks in this gap area.

01:15:19.880 --> 01:15:25.520
I also actually made a good move back across the Ki and made a distraction, ended up getting some position that may not have died otherwise

01:15:25.520 --> 01:15:30.800
But those tanks in the cab they end up getting pincers by the type 5 by the blitzka and blitzka is a good tank

01:15:30.800 --> 01:15:36.100
But a type 5 and a blitzka witzek combining on towards you. It's usually not an engagement. You can win

01:15:36.960 --> 01:15:40.200
No, and especially if the focus fires on point, right?

01:15:40.520 --> 01:15:46.660
There was the possibility for the players to to split their fire even in the cap, but that didn't happen

01:15:46.660 --> 01:15:48.360
They just immediately

01:15:48.360 --> 01:15:54.240
Went for the removal of I believe it was David or a botcherns in the cap

01:15:54.240 --> 01:16:00.920
leaving Tarix relatively unharmed until well it was his time to die but here I

01:16:00.920 --> 01:16:06.600
think it is very easy to analyze the the problem that Lotus put themselves into

01:16:06.600 --> 01:16:11.760
and that basically was that throwing those 50 bees it was a long shot into

01:16:11.760 --> 01:16:17.760
the 1-2-3 line if they could spot it early which they did then it's just so

01:16:17.760 --> 01:16:23.120
much ground to cover and the 50 bee is so squishy that if the opposing team is

01:16:23.120 --> 01:16:29.400
is just aiming in towards all of those little openings that present themselves when crossing,

01:16:29.400 --> 01:16:32.880
then you're not going to come back from that.

01:16:34.800 --> 01:16:39.120
Well, don't expect himos, so they're going to make it work.

01:16:39.120 --> 01:16:41.360
They have another opportunity here, they said it was strong,

01:16:41.360 --> 01:16:45.760
but nobody's going to remember that if you end up losing 3-1, to be honest.

01:16:47.680 --> 01:16:49.760
That is certainly true as well,

01:16:49.760 --> 01:16:54.960
So W are already rewarding themselves with a singular point that they now have secured and basically

01:16:55.440 --> 01:17:00.880
This round here. It's worth two points two additional ones for them and for Lord is right now

01:17:00.880 --> 01:17:05.200
They're realistically playing for the single point that first of all going to tiebreaker

01:17:05.840 --> 01:17:09.680
Would award them, but I think W they have spent

01:17:10.480 --> 01:17:12.480
enough matches

01:17:12.640 --> 01:17:14.640
giving points to other team that

01:17:14.840 --> 01:17:16.400
teens that

01:17:16.400 --> 01:17:18.840
Considering stuff like phase two as well

01:17:18.840 --> 01:17:23.840
They need to stop doing that in order to then be able to progress to playoffs

01:17:26.840 --> 01:17:32.840
Second round here for Lotus. Is there a point in store? Was it going to be leaving empty-handed?

01:17:34.840 --> 01:17:40.840
That is going to be the question, but the good thing is that question is about to be answered.

01:17:40.840 --> 01:17:44.840
First of all, of course, we are still waiting for the ban phase to complete here,

01:17:44.840 --> 01:17:49.000
complete here but that should be the case pretty much immediately there we go

01:17:49.000 --> 01:17:53.920
one second and in come the bands once again it's gonna be e4 band from Lotus

01:17:53.920 --> 01:18:00.000
and W not with the CS band but instead the 50B taken out.

01:18:00.000 --> 01:18:05.240
Lotus double drive at C100, double T57, double 4-spice so very aggressive and W

01:18:05.240 --> 01:18:07.760
again playing this little mix of everything right?

01:18:07.760 --> 01:18:14.080
Yeah for W once again we have that 60TP together with double PZ, E100, CS 140 and

01:18:14.080 --> 01:18:19.000
and for Spie, we'll have to wait and see.

01:18:19.000 --> 01:18:24.000
I think the T57 kind of counters the BZ in a way

01:18:24.140 --> 01:18:25.980
if it shows up in enough numbers,

01:18:25.980 --> 01:18:27.740
but we have to keep in mind from Lotus

01:18:27.740 --> 01:18:30.020
that is actually a very, very bursty lineup

01:18:30.020 --> 01:18:31.420
with those four auto Lotus.

01:18:34.220 --> 01:18:36.540
And there again, going towards one, two line

01:18:36.540 --> 01:18:38.260
with that group of tanks,

01:18:38.260 --> 01:18:40.260
but W will be in the center of the map.

01:18:40.260 --> 01:18:43.380
It should be Sforado by this driver, so thanks.

01:18:43.380 --> 01:18:47.680
He doesn't end up getting the spot on the double BZ, and I haven't seen nobody cross.

01:18:47.680 --> 01:18:51.660
I mean, it might be an opportunity here for the C57s to peek out against Pjotr, who's

01:18:51.660 --> 01:18:57.160
going to maybe try to take the info, if he would, then it would be a lot of damage to

01:18:57.160 --> 01:19:00.420
command, but he's not going to go for it right now.

01:19:00.420 --> 01:19:06.060
So, the 4GV is now getting spotted on 1-2-line as well, so Kola and Tuka, they are having

01:19:06.060 --> 01:19:07.700
a freebie into that.

01:19:07.700 --> 01:19:13.700
trying to take a strike, takes one from Jordan, got their look-in that is in a pretty safe position,

01:19:13.700 --> 01:19:17.940
but not start taking the info, but it will back off from it immediately, because it's

01:19:17.940 --> 01:19:22.420
just 63 on the hill, we'll take the info as well as Mentos and they will see what's happening.

01:19:24.580 --> 01:19:30.180
Well, some trades going back and forth right now, but Lucan able to take the artillery strike here,

01:19:30.180 --> 01:19:35.860
that is going to be favoring W slightly, low risk response with a strike as well,

01:19:35.860 --> 01:19:42.660
but arguably for W it's more important right now to always have this 100% safe decap option

01:19:43.300 --> 01:19:50.260
because the I think it's Davit in that Dravitz has gone onto the cap and now here Brainbreaker

01:19:50.260 --> 01:19:55.780
getting a little bit of info seeing a T57 puts some damage forces botchance to activate and burn

01:19:55.780 --> 01:20:02.180
through the ability with without generating anything in return so quite the success for Brainbreaker

01:20:02.180 --> 01:20:07.180
We just have to wait and see if W is actually willing to commit Klarv in that 4-Spie

01:20:07.180 --> 01:20:10.480
into what's the fangs of the Wolves because there would be a lot to punish.

01:20:12.380 --> 01:20:13.680
David has a good position though.

01:20:13.680 --> 01:20:16.480
Against Piotr, Jordan now as well, getting a little bit of damage to us.

01:20:16.480 --> 01:20:20.280
Lukin, Mentos took some damage on the hill as well when he tried to peek that E-100.

01:20:20.280 --> 01:20:23.580
Of course, he does have a mini strike, so they will be able to reset this gap.

01:20:23.580 --> 01:20:25.480
No problems whatsoever.

01:20:25.480 --> 01:20:30.580
Even doing 250 with that, but Lord is starting to bully a little bit here, Kian.

01:20:30.580 --> 01:20:36.400
You know, send us some damage against these GZs, but the CS on the hill is of course very annoying for them to try and deal with Jordan.

01:20:36.400 --> 01:20:43.640
Face-on-off against Braembreaker. Of course, Braembreaker has the issue that if he rolls back, he's getting peaked by these drowards on the hill.

01:20:43.640 --> 01:20:51.840
Re-push coming out with Eytoks and Eios on towards David, but he's covered relatively well bubble-fush behind him and a T57 heavy.

01:20:51.840 --> 01:20:59.420
On the CS on the hill has started shooting a G now mentors that is to try and definitely get resets

01:20:59.680 --> 01:21:05.520
However, he does get punished for it and David with a good shot in towards mentors and as time progresses

01:21:05.520 --> 01:21:11.000
I think the trades here really are favoring Lotus at this point in time signaling towards W

01:21:11.480 --> 01:21:13.760
They need to do something differently

01:21:14.600 --> 01:21:19.680
Than what they've done so far. I mean they have rotated the Foshby out of the eight line

01:21:19.680 --> 01:21:24.400
but considering that Lotus actually have a double Fosh B on that one too, it would be

01:21:25.200 --> 01:21:30.880
extra costly trying to repush there. Once again the issue being that is a lot of open ground to cover.

01:21:31.520 --> 01:21:36.160
Jukka facing off against the tanks crossing over, Pilter taking some more damage now.

01:21:36.280 --> 01:21:41.960
That's from David from behind. Eitox is pushing up, well potentially peaked this in the 60p.

01:21:42.680 --> 01:21:46.560
It's actually looking for the Fosh B instead and Eitox got to be careful as well.

01:21:46.560 --> 01:21:51.160
Of course, he is close to the cap now. The strike coming out from Mentos on the hill resets

01:21:51.480 --> 01:21:57.600
That Dravetz and now Jordan Braembreaker just trading it out and so far Lotus doing a really good job in this battle

01:21:57.800 --> 01:22:02.000
For making some really good trades and now watch the same line watch Braembreaker

01:22:02.000 --> 01:22:05.200
He's got to be really careful David wants to go back takes one from Piotr

01:22:05.360 --> 01:22:11.160
Takes one from the not from the hill that one didn't connect and Braembreaker is now backing up smart move because he was about to get a

01:22:11.160 --> 01:22:13.160
lot of pressure right on him

01:22:13.160 --> 01:22:18.860
Well, he does see Jordan once again, they end up trading, but in come the T57s.

01:22:18.860 --> 01:22:24.100
They would have loved for that E100 to stay a little bit longer, but now Borchans once

01:22:24.100 --> 01:22:28.900
again has to cover ground before he can actually start shooting and reliably penetrate and

01:22:28.900 --> 01:22:32.220
Luke in already there to back up Brainbreaker as well.

01:22:32.220 --> 01:22:35.580
And Borchans taking a lot of damage without dealing any so far.

01:22:35.580 --> 01:22:40.240
Finally, he starts clipping and Twist comes with the second T57.

01:22:40.240 --> 01:22:45.440
should be enough for Braembreaker as the shot start coming in. Braembreaker goes down, but

01:22:45.440 --> 01:22:48.080
Lord is over pushing the middle of the map in the meanwhile.

01:22:48.080 --> 01:22:53.520
Oh yeah, you're looking not that great for W, but they can still hold on. They're down

01:22:53.520 --> 01:22:57.720
a gun, I took some of the 60p to get over. Mentos has a pretty nasty crossfire on them,

01:22:57.720 --> 01:23:00.560
and I think that is the saving grace right now, because you can see all of these things

01:23:00.560 --> 01:23:05.880
kind of stuck in the lower area. A strike for Miles as well, gonna be put on the Wersockel

01:23:05.880 --> 01:23:10.000
and Tark Starks. It's trying to dodge, will not be able to do it, so it's gonna hit for

01:23:10.000 --> 01:23:15.280
850 in total, Tark's taking in one from the 60p and thankfully for W they have this crossfire

01:23:15.280 --> 01:23:19.120
because they see us from the hill. I feel like together with that 60p is winning the

01:23:19.120 --> 01:23:24.740
game right now for its team. Mentos has a mini strike, pops it on towards Sokol. Sokol

01:23:24.740 --> 01:23:29.680
cannot survive. Mentos finds the kill and it looks for a second again, really tired

01:23:29.680 --> 01:23:35.440
from W's side but they will hold on and Lotus will win one but it's not looking like they're

01:23:35.440 --> 01:23:39.560
going to win another. No, it doesn't look like it meant us

01:23:39.560 --> 01:23:43.920
starting to trade with Jordan is going to get a strike

01:23:43.920 --> 01:23:48.080
momentarily as now and the reset peaks come in by twist, but

01:23:48.080 --> 01:23:51.880
he cannot sustain standing against this kind of firepower

01:23:51.880 --> 01:23:55.440
cap is down to 10 seconds. No straw. Actually a baby strike

01:23:55.600 --> 01:23:58.840
available, but it's for mentors. No one on Lotus has one

01:23:58.840 --> 01:24:02.500
currently at the cap takes down. It's two seconds. It's one

01:24:02.500 --> 01:24:09.460
second toxic looking for a desperate reset. He doesn't get it. And W, it was a bumpy ride,

01:24:09.460 --> 01:24:13.140
but they make it happen. They take the three points that they needed.

01:24:14.500 --> 01:24:22.020
Yeah, in a 3-1 fashion as well, Keyhand. It's a good stuff there from W, nonetheless, you know,

01:24:22.020 --> 01:24:28.020
coming back in it after a quite rocky start on round number one. 3-1 scoreline. Nobody's really

01:24:28.020 --> 01:24:32.660
going to remember too much about this particular match in a few play days except for the fact

01:24:32.660 --> 01:24:37.220
that W took three points, which is really all that matters at the end of the day. They take all

01:24:37.220 --> 01:24:42.980
of the points that needed to be taken, notice how opportunities they weren't able to bring back

01:24:42.980 --> 01:24:48.500
home at least the point, and so B and W makes a little bit of a lead away now, right? They're on

01:24:48.500 --> 01:24:52.420
six points, so they're getting a little more comfortable in those positions. They need the

01:24:52.420 --> 01:24:55.540
the points at this point to start looking at phase two, right?

01:24:56.540 --> 01:25:00.060
Yeah, I think the problem still remains for W, though, that it

01:25:00.060 --> 01:25:04.060
wasn't really confident in the way that they did it, right.

01:25:04.220 --> 01:25:09.060
And while W takes those three points, I think it's just going

01:25:09.060 --> 01:25:14.340
to add to this feeling of W can really be heard this season,

01:25:14.340 --> 01:25:17.940
the reigning champion, regardless. But yeah, Lotus taking

01:25:17.940 --> 01:25:21.300
around, but not much else. And here, we do see mentors from

01:25:21.300 --> 01:25:24.740
that hill, he really was able to trade favorably.

01:25:25.380 --> 01:25:26.420
Yeah, he did so much with that.

01:25:26.420 --> 01:25:29.020
Yes, I think him and I talks that Crossfire, they had on the

01:25:29.020 --> 01:25:30.860
eight line rebush was so important.

01:25:32.940 --> 01:25:36.700
Also, I think the T 57 push through the eight line as soon

01:25:36.700 --> 01:25:40.980
as they still had to do it, even when they saw that the one

01:25:40.980 --> 01:25:43.500
hundred of brain breaker had backed off.

01:25:44.140 --> 01:25:47.860
It's kind of one of those, you know, it's going to be bad if

01:25:47.860 --> 01:25:50.220
we do it, but it's going to be worse if we don't.

01:25:50.220 --> 01:25:54.740
So let's do it, even though it's not the best call.

01:25:54.740 --> 01:25:57.660
Honestly, if there was a little bit more consolidated

01:25:57.660 --> 01:26:00.100
and they didn't give up every angle for it, who knows?

01:26:00.100 --> 01:26:02.180
But they gave up the entire one-two line,

01:26:02.180 --> 01:26:03.700
which could be taken very quickly.

01:26:03.700 --> 01:26:05.540
Then the crossfire came in with the hill.

01:26:05.540 --> 01:26:07.940
I think it's an oversight to leave the hill uncontested.

01:26:07.940 --> 01:26:10.420
Maybe FHB going back on the hill, whatever,

01:26:10.420 --> 01:26:11.420
would have to look back.

01:26:11.420 --> 01:26:12.820
But leaving Mentos just to sit there

01:26:12.820 --> 01:26:15.580
to establish a two-way crossfire between the cap and him

01:26:15.580 --> 01:26:18.700
was always going to be an almost impossible task

01:26:18.700 --> 01:26:19.700
to overcome.

01:26:19.700 --> 01:26:25.660
All right, it seems like we're a little bit ahead of schedule, because W versus Lotus

01:26:25.660 --> 01:26:33.340
and Mafia versus Cashback essentially being pretty short-bass of 5s with 3-0 and 3-1 respectively.

01:26:33.340 --> 01:26:36.640
But maybe the coming match is going to change that.

01:26:36.640 --> 01:26:41.160
And while you were talking about Mafia versus Cashback as the match of the day, arguably

01:26:41.160 --> 01:26:46.280
it could be hit versus weekend as well, because considering the leaderboard, I think it's

01:26:46.280 --> 01:26:51.800
first again second place. It is indeed the case it's a very close matchup and

01:26:51.800 --> 01:26:55.400
it will make a little separation in the standings but before we get into that

01:26:55.400 --> 01:26:59.120
match let's take a quick stand back give a moment to refresh to ourselves and

01:26:59.120 --> 01:27:03.320
to the people at home very much a little bit of replays.

01:31:16.280 --> 01:31:30.640
Hello, ladies and gentlemen, and welcome back to the AMD OnSword Legends Series League Season

01:31:30.640 --> 01:31:31.640
6.

01:31:31.640 --> 01:31:40.960
Hi, Phil, how are you doing?

01:31:40.960 --> 01:31:44.360
I think I'm doing pretty well so far.

01:31:44.360 --> 01:31:45.360
Hit versus weekend.

01:31:45.360 --> 01:31:54.640
hope will be better than our first supposed match of the day so weekend is apparently

01:31:54.640 --> 01:32:00.400
doing very well in training from what I've heard and I would like to see them put up

01:32:00.400 --> 01:32:05.560
a good fight because Hitch played very well against Mafia in one of the previous matches

01:32:05.560 --> 01:32:13.600
so maybe we can get a bit more of a you know like longer more intense closer game and Hitch

01:32:13.600 --> 01:32:18.880
I just want to see him doing very well this season as well. The loss with barbarian doesn't seem to impact him that much so far

01:32:19.360 --> 01:32:23.680
Which I think many of us had as a potentially impacting

01:32:24.680 --> 01:32:26.680
Point for that team

01:32:26.760 --> 01:32:31.440
But I think it's just that Deja came back right like yeah for sure man

01:32:32.020 --> 01:32:38.320
He basically said like he if he isn't a roster he wants to play and now he's back playing and he's playing pretty well

01:32:38.320 --> 01:32:44.240
but yeah so sunshine he's also back and I think we can edit paradise who has

01:32:44.240 --> 01:32:50.000
also been playing yeah quick comparison obviously both those teams having won

01:32:50.000 --> 01:32:56.240
quite a lot over 70% each both of them also among the top damage dealer KD

01:32:56.240 --> 01:33:01.920
ratio obviously with a 140 always pretty high if you're standing in the back

01:33:01.920 --> 01:33:08.840
lower alpha gun picking up kills and we'll have to see which of those KD

01:33:08.840 --> 01:33:15.000
ratios will be ruined today. Yeah well somebody's gonna lose right that is the

01:33:15.000 --> 01:33:18.820
downside here. Committee protection 75% in favour of hidden

01:33:18.820 --> 01:33:25.840
Mundo not feeling the weekend high train too much. Yeah I mean if you

01:33:25.840 --> 01:33:30.400
remember we had the weekend match against Lotus which ended up 3-0 for

01:33:30.400 --> 01:33:35.560
weekend and kind of all of the casters were saying yes they won but they were

01:33:35.560 --> 01:33:43.000
quite sloppy so this match against W I think it also has shown that both of

01:33:43.000 --> 01:33:50.380
those teams are definitely willing to do some mistakes here and there. Westfield

01:33:50.380 --> 01:33:55.440
picked by hit-and-run we didn't see it for one season but the season before it

01:33:55.440 --> 01:34:00.040
was among their best maps so definitely something to look out for and I think

01:34:00.040 --> 01:34:05.040
Cliffs also map where both of those teams have shown promising stuff.

01:34:05.040 --> 01:34:08.040
I mean, Westfield can be played in many ways, right?

01:34:08.040 --> 01:34:13.040
Can play for the cap, can play for the middle, can play for the start, can play controlling even.

01:34:13.040 --> 01:34:17.040
But knowing weekend, I'm not sure if they're going to be going for that.

01:34:17.040 --> 01:34:25.040
Cliffs, again, less options I would say than Westfield, but we saw even W put their foot on the break

01:34:25.040 --> 01:34:29.040
and slowed down the game with a gorilla, that's possible as well.

01:34:29.040 --> 01:34:39.040
I mean, do you remember we had this match, CTR versus Hit tiebreaker, where Hit was actually playing Cliff with double 6 TTP.

01:34:39.040 --> 01:34:41.040
That was the very first matchday.

01:34:43.040 --> 01:34:50.040
That was the match where CTR played with double light tank, like pushed an EBR on the hill, pushed T100 around.

01:34:50.040 --> 01:34:55.040
So, I mean, Cliff is still being explored, I would say.

01:34:55.040 --> 01:34:56.040
Four.

01:34:56.040 --> 01:34:58.040
But yeah, Westfield.

01:34:58.040 --> 01:35:02.040
Westfield is the one we're showing off with predictions. We all went for a 3-1 for a hit-and-run.

01:35:04.040 --> 01:35:07.040
Even you that went like that, we can see really good in training, apparently.

01:35:07.040 --> 01:35:15.040
I had him on 3-2, and then I hit 1-3-0 against Mafia, and I changed it to 3-1.

01:35:15.040 --> 01:35:16.040
Maybe you'll end up regretting that.

01:35:16.040 --> 01:35:17.040
I credit where credit is due.

01:35:17.040 --> 01:35:19.040
Maybe you'll end up regretting that one.

01:35:19.040 --> 01:35:25.040
Yeah, I mean I did so for the W match, but it's fine.

01:35:25.040 --> 01:35:36.320
And my biggest hope is that we see a good match, the rest, I think, is secondary.

01:35:36.320 --> 01:35:43.800
I think one thing that we have not seen yet, I'm not sure if we will ever, is the RS on

01:35:43.800 --> 01:35:44.800
Westfield.

01:35:44.800 --> 01:35:52.560
It might be something interesting to consider if you get someone offside, but I don't know.

01:35:52.560 --> 01:35:58.680
It feels that it's one of those niche gamble things where teams will kind of wait to see

01:35:58.680 --> 01:36:06.640
if someone is willing to try it out, let's say like this, and then maybe if it works,

01:36:06.640 --> 01:36:08.600
more teams will play it.

01:36:08.600 --> 01:36:13.200
Yeah, I mean, anything's a possibility here.

01:36:13.200 --> 01:36:18.480
I'm just curious if hidden one, and we can go in to go for it, slugging it out, or for

01:36:18.480 --> 01:36:21.520
a little bit longer kind of game.

01:36:21.520 --> 01:36:28.520
This is a possibility of course, but the amount of mini strikes you could play in the beginning, you can play the longer game, right?

01:36:28.520 --> 01:36:33.520
You have to hit the mini strikes as well, of course, but they do provide cap resets.

01:36:34.520 --> 01:36:47.520
No, no. I mean, I've seen very interesting stuff as well in the OCS. The bandface is nearly over. We have Yo and PZ band. Is this 550Bs?

01:36:48.520 --> 01:36:49.520
Yes.

01:36:49.520 --> 01:36:54.920
this is a very interesting and 140 and at the sack they're gonna be facing off

01:36:54.920 --> 01:37:00.360
against drowitz's four of them and the x of 430 you and an iron chimp

01:37:00.360 --> 01:37:09.400
tanzerwein I mean I remember that it played this combination of a x plus 430

01:37:09.400 --> 01:37:14.240
you a bunch of times before I usually they had it supported by briska witzers

01:37:14.240 --> 01:37:24.720
and type 5 so obviously Dravak is a new addition to onslaught. 50 bees have basically all gone back

01:37:24.720 --> 01:37:31.200
I guess successfully avoiding the plane I mean good for them and now we see five of those auto

01:37:31.200 --> 01:37:40.640
loaders with turbo and grausers each of them moving towards the base. I mean for 30 you might have

01:37:40.640 --> 01:37:49.040
not a great time there. Or in this case monster for all that matters. Let's see if monster

01:37:49.040 --> 01:37:53.560
is able to dodge these 50 vehicles and look like they're picking up. Hellrap is the first

01:37:53.560 --> 01:37:57.420
one, gotta be careful with the damage taken. Minus 2.1 on that one, now they're gonna go

01:37:57.420 --> 01:38:04.040
for the clean up against monster and potentially the swarm after monster will fall in the dravettes

01:38:04.040 --> 01:38:07.480
and now they're continuing and T-Sec is not doing that much better, dropped towards 500,

01:38:07.480 --> 01:38:18.680
They had the shells, maybe the ram coming out, it is going to be the ram, but now is this moment of a downtime where they need to disengage and they need to survive and that will be the big problem here.

01:38:18.680 --> 01:38:28.280
You can see those 50Bs are scattering left, right and everywhere, some HG shells coming in as well, they got to survive, they got to play the long game, the accident crossfire position, and so is the RHM.

01:38:28.280 --> 01:38:38.280
Yeah, I mean, Dasha there in a very important position being Amorek, obviously not helping him out, but puts a good shot into Trashpanda, who's also awfully low now.

01:38:38.280 --> 01:38:55.280
The crossfire is still pretty much there. Pansfuri and Franek in the back, also Hidden Run has the kind of the advantage that the pushing tanks of weekend do not really exist in this match, because like, you can't play Halvon with the Tessac.

01:38:55.280 --> 01:39:00.280
The 140 has a bit of gun depression, but not really effective against the Dravak.

01:39:00.280 --> 01:39:03.280
And let's not talk about 50Bs playing Haldan.

01:39:04.280 --> 01:39:07.280
No, the 50B in Haldan, it's not something that really works.

01:39:07.280 --> 01:39:11.280
They took a bunch of damage, but I think it was worth it.

01:39:11.280 --> 01:39:15.280
I mean, yeah, it takes a bunch of damage, but the 50Bs ran out of steam.

01:39:15.280 --> 01:39:20.280
They got the kill, they got the second kill, but then Hidden Run had a really, really good crossfire.

01:39:20.280 --> 01:39:25.720
It's really hard to recover from that, so we can try something here, try the surprise.

01:39:25.720 --> 01:39:30.520
I liked that they tried it, but Hidden Runs Crossfire will not be broken.

01:39:31.720 --> 01:39:37.720
And with that being said and done, we have our first point on the board for Hidden Run.

01:39:38.280 --> 01:39:43.640
I would say this is one of those things where if it's the first round and you try something,

01:39:44.040 --> 01:39:46.360
that's alright, but now you need to kind of like,

01:39:46.360 --> 01:39:56.360
Play something extra careful, extra well at least to compensate for the fact that you just gave up, I would say fairly easy point.

01:39:56.360 --> 01:40:03.360
Sure. First round on the board, four hit and run, two to go for them to win out the match.

01:40:03.360 --> 01:40:10.360
There's going to be two 50 Bs that don't end up doing that much, which is Harap and Paradise.

01:40:10.360 --> 01:40:16.200
The Tessac also really not getting a foothold in this battle, you know, 977, not fantastic.

01:40:16.200 --> 01:40:20.040
But in return you can see the crossfire tanks from Hidden Run do exactly that, especially

01:40:20.040 --> 01:40:24.640
that Panzer Fury tank which was in the back, and of course Franek as well in that AX, in

01:40:24.640 --> 01:40:28.200
the back lines, always hitting the shots, probably getting some HG shells in as well.

01:40:28.200 --> 01:40:31.680
He's shot 13-13, same for Panzer Fury.

01:40:31.680 --> 01:40:37.400
Yeah, so solid stuff from them, that's what you expect, good job to the both of them.

01:40:37.400 --> 01:40:40.240
you know, monster anti-sector can't really do much in a battle like this.

01:40:42.000 --> 01:40:44.240
Now, I mean, in the end, it's also a matter of like,

01:40:44.240 --> 01:40:47.840
who is the first one to take the load of damage?

01:40:48.120 --> 01:40:50.200
Monster did two shots at least.

01:40:50.520 --> 01:40:54.400
I guess he got a bit of ramming or maybe two high rolls, not sure.

01:40:55.280 --> 01:40:59.520
Either way, first round in favor of hit, we will switch sides.

01:40:59.520 --> 01:41:03.960
Not that it matters that much on Westfields,

01:41:03.960 --> 01:41:08.600
But I'll have to see if something else creative is coming from their side.

01:41:08.600 --> 01:41:10.680
I mean, this was the creative opening, right?

01:41:10.680 --> 01:41:13.880
I don't know if we're going to see it in one try, something similar.

01:41:13.880 --> 01:41:16.080
But I would not be expecting it.

01:41:17.400 --> 01:41:18.720
Did your cat knock something over?

01:41:18.720 --> 01:41:19.520
Probably he's crazy.

01:41:19.520 --> 01:41:22.320
Let me tell you, maybe you haven't a dog.

01:41:22.320 --> 01:41:23.960
You understand what I'm talking about.

01:41:23.960 --> 01:41:26.200
But he's he's like an extra level of crazy.

01:41:27.120 --> 01:41:31.120
No, it's always the youngest, you know, speaking from experience.

01:41:33.960 --> 01:41:46.960
Okay, we are loading into the game, and I see some E50Ms on the side of it, but let's not talk about it too early, because the ban phase is not yet over.

01:41:48.960 --> 01:41:57.960
Do you think there's anything like crazy that we could still maybe see? I don't know, a Kranweim or something like that?

01:41:57.960 --> 01:42:07.860
I mean, I feel like your tanks have definitely like a reason to be there was not like a crazy

01:42:07.860 --> 01:42:13.740
pick, you know, I mean, we haven't seen them that much, but we'll have to see.

01:42:13.740 --> 01:42:17.860
Looks like there might be a small delay because we just switched to the caster scene.

01:42:17.860 --> 01:42:22.340
But everything is fixed by our amazing video team.

01:42:22.340 --> 01:42:23.780
And we are back in the game.

01:42:23.780 --> 01:42:27.780
Looks like we have a band tanks busy and busy.

01:42:27.780 --> 01:42:36.140
So both now picking Dravak and your tank, there's a K91 obviously that has a strike.

01:42:36.140 --> 01:42:42.860
No light tank for weekend against basically one Inspire on each side and the RHM, how

01:42:42.860 --> 01:42:45.780
do you feel about those?

01:42:45.780 --> 01:42:49.580
I mean weekend is going to have to play a lot more aggressive, you know, while hit and

01:42:49.580 --> 01:42:53.980
run has the lineup, but I feel like hit and runs the lineup versus weekend, you know,

01:42:53.980 --> 01:42:58.940
they have the light, they'll get the early info, and because of the early info, they also have

01:42:58.940 --> 01:43:02.700
six kms of light. They also have quite a bunch of, maybe it's on their own, you know, with the

01:43:02.700 --> 01:43:09.340
three of them, so they're able to hold all positions. Plus their Dravak, I mean, not that it's such a

01:43:09.340 --> 01:43:16.780
big difference, but their Dravak has a bit more, no, it's actually the same, never mind. I was about

01:43:16.780 --> 01:43:25.980
to say more different roles but they have the arty strike medium as well. So both arty strikes are

01:43:25.980 --> 01:43:34.700
being taken by Hit and Run. The small arty strike from evil was not used to prevent that. Kano will

01:43:34.700 --> 01:43:40.300
be able to pick up the radio. Basically Hit and Run got the early info immediately so they don't

01:43:40.300 --> 01:43:45.980
really rely on that radio. And now we'll have to see how the crossfires work in both teams favors.

01:43:45.980 --> 01:43:49.660
T-Sync there is being pressured but has some support from the Dravik in the back

01:43:50.460 --> 01:43:55.260
and the 140 also put in a good shot to get the level 3 Inspire now.

01:43:56.620 --> 01:44:03.180
Important to say is the Inspire has 12 seconds cooldown now, so the timing is a bit more important, right?

01:44:04.220 --> 01:44:09.180
Crossfire coming in as well, Panek, CatSyme, Pan the Fury of course on the backline as well,

01:44:09.180 --> 01:44:13.580
send you a good amount of damage here against the tanks from weekend and I think that's a problem

01:44:13.580 --> 01:44:20.080
The problem for Weekend right now is that they are still playing against a line up that can pretty much hold these positions, no problem, no questions asked.

01:44:20.080 --> 01:44:31.080
They have their own movies as well, and on the IH7 and the 140 of course still holding onto that double strike as well, which is a weapon you cannot underestimate, especially if Pyrolasm and Sunshine decide to gather up in front.

01:44:31.080 --> 01:44:40.080
You've got to be careful though, in that dravet, but still, Franek and Ketsai holding onto those strikes, they know that they might need them to decap or anything else.

01:44:40.080 --> 01:44:44.040
still holding now Kano and evil is coming push on to respond to fury that's the

01:44:44.040 --> 01:44:47.520
first try coming out and evil will actually not touch it just about

01:44:47.520 --> 01:44:50.520
drives back into it and Panzer fury is actually gonna pick up kind of as well

01:44:50.520 --> 01:44:55.800
in that 140 he's dead oh fury misses the shot and you will not be getting it

01:44:55.800 --> 01:45:01.960
because of that no I mean he got a bit of a ram in the end so the tank is

01:45:01.960 --> 01:45:07.640
dropped down to below strike damage but there is right now no strike available

01:45:07.640 --> 01:45:14.620
The positions obviously give Dexar and Monster the higher ground right now, but they need to pick up some kills because you can see

01:45:14.620 --> 01:45:23.620
the scattered HP of all the tanks kept all the guns from weekend alive and it would be really important to reduce the effective DPM of all those tanks right now.

01:45:23.620 --> 01:45:32.620
Hederman is going to make a kill or two though in this regard. Sunshine, Hel-Rap, Gano, they're all very low in this, and Clownsik not down towards 8 HP as well.

01:45:32.620 --> 01:45:37.620
Deha finds one, Sunshine looking juicy as well. Deha might even reload towards HG to get Clownsik.

01:45:37.620 --> 01:45:42.620
He can know he's going to go for Sunshine. He ends up missing that one, takes a lot of damage from the turn for that though.

01:45:42.620 --> 01:45:50.620
Seems like three shots. Ketzai is now going to pick it up at the IHM, DJ coming in as well, finding a kill and Hederman stabilizing out the round.

01:45:50.620 --> 01:45:55.180
It started off so bad for Weekend, they found a little bit of luck there even to find Panther

01:45:55.180 --> 01:46:01.020
Fury without losing a tank in the turn, but not enough, just not enough.

01:46:01.020 --> 01:46:08.260
Now I mean, I liked the idea, I think it was quite interesting round, but as you mentioned,

01:46:08.260 --> 01:46:13.620
the HP gain at the very beginning from hit and run was just so helpful to set up the

01:46:13.620 --> 01:46:17.820
tanks correctly and the lineup was just good in receiving that push as well.

01:46:17.820 --> 01:46:20.860
Yeah, they have almost an ideal counter-lineup, I would say.

01:46:20.860 --> 01:46:22.740
You know, they have their own Inspire,

01:46:22.740 --> 01:46:24.540
they have the light to get initial info,

01:46:24.540 --> 01:46:26.580
and then they have all holding things behind it.

01:46:26.580 --> 01:46:29.660
So they're not really in danger of losing any position for free

01:46:29.660 --> 01:46:32.100
and to get pushed very quickly by this lineup.

01:46:32.100 --> 01:46:33.700
Like I said, Fury missing the shot.

01:46:33.700 --> 01:46:35.420
That was like the one downside there,

01:46:35.420 --> 01:46:38.140
because the 140 would have been dead, which is the Inspire out,

01:46:38.140 --> 01:46:40.420
which would have been pretty impactful throughout the game,

01:46:40.420 --> 01:46:42.100
like the remainder of the game.

01:46:42.100 --> 01:46:44.020
But so the initial advantage they took,

01:46:44.020 --> 01:46:47.540
it was too much to really overcome.

01:46:47.540 --> 01:46:52.940
I mean in the end it might also just come down to like the higher ground which helps the pen rate

01:46:52.940 --> 01:46:59.420
You can see it 71% is quite low especially on this distance, but then you have so much armor

01:46:59.660 --> 01:47:01.660
in the held downs with a Dravak and

01:47:02.900 --> 01:47:04.620
your tank so

01:47:04.620 --> 01:47:05.940
this

01:47:05.940 --> 01:47:13.180
Damage in the end blocked there. You can see it today. Yeah monster. We talked about those higher ground positions that definitely mattered

01:47:13.700 --> 01:47:16.380
Yeah, for sure and they're in the right. Thanks for it as well. Yeah

01:47:16.380 --> 01:47:24.380
The blocked is also, you know, if you compare it to teams, just how many blocked shots there are on the head and one side.

01:47:24.380 --> 01:47:30.380
How does a monster have 3.2k strike damage? Is that correct?

01:47:30.380 --> 01:47:32.380
Wasn't it blocks 3.2k?

01:47:32.380 --> 01:47:34.380
Yeah, he hit both.

01:47:34.380 --> 01:47:43.380
Yeah, I think that was incorrect. I mean, I just checked the battle record. He did not have that much block damage.

01:47:43.380 --> 01:47:48.540
he had to block damage but not the strike damage sorry

01:47:48.540 --> 01:47:55.140
uh... that leaves us going into cliff though which is of course we can speak but they're gonna have to put up a big big result here

01:47:55.140 --> 01:47:57.700
to really bring it back

01:47:57.700 --> 01:48:02.500
hit him one on two zero on cliff as well

01:48:02.500 --> 01:48:03.960
no i mean

01:48:03.960 --> 01:48:08.340
we saw some good approaches against it and run as well on

01:48:08.340 --> 01:48:09.660
cliff earlier

01:48:09.660 --> 01:48:18.060
But they're a team that is quick to react, and if you give them an inch, they will just take the whole distance,

01:48:18.060 --> 01:48:25.260
and you mentioned it, it's not that far away from the finish line now that they have already secured two out of three runs.

01:48:30.060 --> 01:48:33.060
Well, they already got a point, right? If nothing else.

01:48:33.060 --> 01:48:37.460
But it will be very hard for me, I think, to win two runs of Cliff, because, you know, Cliff,

01:48:37.460 --> 01:48:42.460
Hidden Run could play a coinflip strategy and sometimes it works, sometimes it doesn't,

01:48:42.460 --> 01:48:44.460
it only going to work once.

01:48:44.460 --> 01:48:50.460
Yeah, I mean so far it was more weekend that played, I would call it experimental strats

01:48:50.460 --> 01:48:58.460
or like, you know, creative stuff, the 50B thing especially.

01:48:58.460 --> 01:49:05.460
I'm not sure if Hidden Run is willing to risk something because yeah, they're usually the team

01:49:05.460 --> 01:49:08.820
that tries to place it safe.

01:49:08.820 --> 01:49:13.700
Looking at the bands, I think that will give us a first indication.

01:49:13.700 --> 01:49:17.860
Hidden Run banning the 50B, which we saw a lot of them

01:49:17.860 --> 01:49:23.060
in weekend, and an RHM being banned on the side of weekend.

01:49:23.060 --> 01:49:26.860
I guess that is an advantage for Hidden Run,

01:49:26.860 --> 01:49:29.620
because they banned one of the most important tanks

01:49:29.620 --> 01:49:30.740
for weekend.

01:49:30.740 --> 01:49:38.820
But interesting to see, double 57 and triple BZ, not something we see that often.

01:49:38.820 --> 01:49:41.900
No, indeed. Also from the north.

01:49:41.900 --> 01:49:47.340
No light available for me, the team in a run triple BZ, WCS 144, seems very standard.

01:49:47.340 --> 01:49:50.580
We have 57, an interesting pick, right? Not the fastest tank whatsoever.

01:49:51.860 --> 01:49:59.260
No, I mean, we saw different stuff from both teams, even like I mentioned at 60TPs.

01:49:59.260 --> 01:50:06.260
Weekend is having the T57s available for this, like, snipe onto the ramp.

01:50:06.260 --> 01:50:11.260
Obviously you have the stability boosting ability at the beginning already,

01:50:11.260 --> 01:50:16.260
so maybe they can give a good salvo into Monster, who is the CS that drives up now.

01:50:16.260 --> 01:50:18.260
We'll have to see that first shot coming in.

01:50:18.260 --> 01:50:21.260
Monster stops, gets a second shot into his back.

01:50:21.260 --> 01:50:26.260
The shot from Becher onto Paradise Fluffs and Monster sets to not go further.

01:50:26.260 --> 01:50:31.120
I would say the damage was not crazy, but it's still a victory because you get up a tank

01:50:31.120 --> 01:50:37.260
I get the information tower as well, but obviously T-SAC in the meantime took the nice

01:50:37.820 --> 01:50:39.340
position there of

01:50:39.340 --> 01:50:43.940
F3 and has now the strike available as well. A good timing for monster actually, you know

01:50:44.340 --> 01:50:47.740
Could have taken a lot for that but ends up getting away

01:50:47.740 --> 01:50:54.740
I'm not even initial by the BZ or the double T-57 I would say for his part really really really solid timing

01:50:54.740 --> 01:50:58.460
from the Fury and we'll take the strike that's dodging it.

01:50:58.460 --> 01:51:01.180
So at least there's that, a good peek from the top of the hill,

01:51:01.180 --> 01:51:03.380
being a nuisance, this paradise.

01:51:03.380 --> 01:51:06.300
And we can't, you know, they have established at least

01:51:06.300 --> 01:51:09.300
that top of the hill and we know how powerful that top of the hill is.

01:51:10.300 --> 01:51:13.580
Especially with this shortened spotting time,

01:51:13.580 --> 01:51:16.700
you can kind of like pop here, see there and so on.

01:51:16.700 --> 01:51:20.300
You have a bit more flexibility in the timing

01:51:20.300 --> 01:51:23.220
of when you shoot and come back.

01:51:23.220 --> 01:51:29.420
You don't have to shoot exactly on on this 10 seconds timer, but yeah, we can has

01:51:29.980 --> 01:51:33.060
Quite significant 3k HP advantage

01:51:33.340 --> 01:51:40.680
But you mentioned that the T57s are not the fastest things and rotating them back all the way from G2

01:51:40.680 --> 01:51:42.980
It's a is also a bit of a task

01:51:45.620 --> 01:51:49.940
10 seconds on the cap now, it's double cap obviously and they have a strike

01:51:49.940 --> 01:51:59.700
first target gets decapped that was pan's fury and I think they will be able to get the CS

01:51:59.700 --> 01:52:07.060
strike onto Dexia because Paradise dodged the strike from Tizek. Tizek has the small strike

01:52:07.060 --> 01:52:13.860
as well so he prevented it from Paradise but I think Clownsik could just boost into it right

01:52:13.860 --> 01:52:17.980
or Trashpanda can do that. Yeah Paradise can reset again they really don't want him to take the

01:52:17.980 --> 01:52:21.420
info and get a strike on towards the caps is gonna have to be trash panda to

01:52:21.420 --> 01:52:24.940
block it manually the BZ coming around the hill the sunshine takes one from

01:52:24.940 --> 01:52:28.420
DJ that I just get spotted out this I can stick in another strike but like you

01:52:28.420 --> 01:52:34.300
said the cap is being just blocked by trash panda 57 one of them is on one two

01:52:34.300 --> 01:52:39.300
lines spotted out yeah and it does take some damage but my main thing to note

01:52:39.300 --> 01:52:43.340
is the 57s have left this cover from below for tanks to go up on the hill

01:52:43.340 --> 01:52:48.700
right once on the five line once on the two line but the g5 position can still

01:52:48.700 --> 01:52:52.900
fire at the at the ramp it's not four shots because you don't have the time

01:52:52.900 --> 01:52:57.820
but if DJ decides to boost through there I'm pretty sure he will take at

01:52:57.820 --> 01:53:01.580
least one shot from the T57

01:53:02.140 --> 01:53:07.220
yeah that was back on though another pack on five seconds now nearly

01:53:07.220 --> 01:53:11.860
trashpander should have easily enough time to block it once we get strike

01:53:11.860 --> 01:53:20.020
Treshpanda drives out back to 30 seconds. The HP is still up roughly 2k in favor of weekend,

01:53:20.020 --> 01:53:29.820
but Paradise is also able to really keep the pressure there. And yeah, I mean we see it. The

01:53:29.820 --> 01:53:36.540
HPs are rambling on both sides. It's 15 seconds now. Paradise has another strike. Treshpanda has

01:53:36.540 --> 01:53:41.660
another option of locking it. Katzai decides to get the info tower, but I think everyone

01:53:41.660 --> 01:53:44.540
was spotted anyway already.

01:53:44.540 --> 01:53:53.820
DJ Fluster's shot takes a bunch of damage now from Kano and that puts it back to weekend's

01:53:53.820 --> 01:53:59.740
advantage because Hidden Run had regained some HP with a good strike onto both of the

01:53:59.740 --> 01:54:00.740
PCs.

01:54:00.740 --> 01:54:05.260
Right, it will be available yet again for T-Sec as well on the true line, get some moving

01:54:05.260 --> 01:54:10.060
back and it's a stalemate here, and the Fury will again together with Deja boost his cap

01:54:10.060 --> 01:54:16.020
But trash balance indeed just able to body block that and there's not much happening outside of that from my routine

01:54:16.020 --> 01:54:21.980
Just kind of having this little bit of a scrimmage on the cap. Look at look at the 430 you know coming in there

01:54:22.980 --> 01:54:26.960
You know trades are coming in hell rep is there as well with the t57 now

01:54:26.960 --> 01:54:32.580
We get is approaching panz here who takes quite some damage a bit of locked here as well

01:54:32.980 --> 01:54:35.580
Strike is coming in also fire from the back

01:54:35.580 --> 01:54:41.320
But monster is in a heap of trouble both sunshine and evil are there she's like picks up the first kill on to trash

01:54:41.320 --> 01:54:46.720
Panda who is blocking the cap the HPs are still pretty even but if evil is able to pick up monster

01:54:46.720 --> 01:54:49.580
They will have decent positions to backfire into the

01:54:50.580 --> 01:54:55.560
Defending busy stare right? Yeah, but in the meantime this cap over push has not worked out whatsoever for a weekend

01:54:55.560 --> 01:54:59.700
It's actually gonna be them losing it out altogether already minus trash panda

01:54:59.700 --> 01:55:04.980
Her up is now next in Clansic will also join him the top of the hill still controlled by a weekend

01:55:04.980 --> 01:55:11.580
But they have an entire 57 heavy on the lower side. Clownsic does manage to take down DJ as his final hurray

01:55:11.740 --> 01:55:14.780
DeSec will probably start climbing the hill back now with Dekha and

01:55:15.260 --> 01:55:19.380
Honestly, this is pretty good for hit-and-run like yeah, they lost monster. Yeah, they lost DJ

01:55:19.380 --> 01:55:23.900
But they've cleared the cow they're now putting themselves in a position to retake the hill with Dekha

01:55:23.900 --> 01:55:27.940
And that's a very healthy BZ in the meantime kind of repushing 1-2 line

01:55:27.940 --> 01:55:29.300
That's Katsai raiding there

01:55:29.300 --> 01:55:31.780
I mean even if he gets the full clip against his 430U

01:55:31.780 --> 01:55:37.080
He's going to take a lot of damage in return for that and the 430 will not just give himself up for free

01:55:37.080 --> 01:55:41.020
The Shrike is missing on towards that BZ of Panzerfury on the lower side

01:55:41.300 --> 01:55:44.380
Ketzai just trading it out, which is what he's okay with

01:55:44.460 --> 01:55:49.380
Cannot even missing one the Shrike comes out and because that one missed they're not able to kill him either

01:55:49.380 --> 01:55:51.980
So that's pretty impactful in the end evil and

01:55:52.660 --> 01:55:54.700
Panzerfury kind of with and against each other

01:55:54.700 --> 01:55:57.460
But the 430 of course has the advantage because of the DPM

01:55:57.460 --> 01:56:03.740
and on top of the hill T-Sec will clean up Paradise and you know Gatsai is in the meantime running down this T57 heavy

01:56:04.980 --> 01:56:11.140
Yeah, I mean the reload is pretty quick there and Kano will be able to pick up one more kill

01:56:11.140 --> 01:56:13.640
But you mentioned the very high HP

01:56:14.460 --> 01:56:22.260
Inspired tank and the support from the hill evil will be likely the next one to fall puts in one more shot into the

01:56:22.420 --> 01:56:26.860
140 and now it's T-Sec hopefully with his fifth kill

01:56:26.860 --> 01:56:28.460
Nope, lost the shot.

01:56:28.460 --> 01:56:29.960
Locks, Ranek.

01:56:29.960 --> 01:56:37.260
Ranek picks up the kill and with only a one shot T57 left, I guess Hidden Run is defending

01:56:37.260 --> 01:56:41.460
the top of the table with a pretty solid 3 and 0.

01:56:41.460 --> 01:56:45.860
Yeah, quite a surprise, right?

01:56:45.860 --> 01:56:47.860
We have a 3-0 here.

01:56:47.860 --> 01:56:51.560
A lot of these matches which we think we're going to be close are just complete blowouts

01:56:51.560 --> 01:56:52.560
in that regard.

01:56:52.560 --> 01:56:53.560
Hidden Run.

01:56:53.560 --> 01:56:56.440
Gonna be bringing it home, but the 3 is 0.

01:56:56.440 --> 01:56:59.240
Oof, Ragnarok might die here to Venice.

01:56:59.240 --> 01:57:01.480
Oof, just about gets the reload.

01:57:01.480 --> 01:57:03.240
Wouldn't matter anyways, that guy was coming in.

01:57:03.240 --> 01:57:05.480
But nonetheless, 3-0 for Hidden 1.

01:57:05.480 --> 01:57:09.080
After dominating Matbjörn 3-0, they're now doing it to weekend as well,

01:57:09.080 --> 01:57:13.160
and they have really stormed into the season 1 disappointing game.

01:57:13.160 --> 01:57:14.040
Well, disappointing.

01:57:14.040 --> 01:57:15.800
They ended up winning it 1.

01:57:15.800 --> 01:57:17.720
Close gaming against CTR, but outside of that,

01:57:17.720 --> 01:57:22.200
just absolutely stellar performances from Hidden 1 throughout the season so far.

01:57:22.200 --> 01:57:30.920
Really, really good stuff. Congratulations to them. Another 3-0, which is good for the round difference as well, solid points there.

01:57:30.920 --> 01:57:33.320
Not good for the ego, not good for the ego.

01:57:33.320 --> 01:57:39.880
Yeah, well, that's of course the downside. But nonetheless, you know, ego has to come from somewhere, right?

01:57:39.880 --> 01:57:44.040
If you have nothing to back it off, then you're just like, you know, the messier of all the tanks.

01:57:44.040 --> 01:57:52.640
Yeah, and we can see right now, pretty good damage there from the two tanks in the back,

01:57:52.640 --> 01:57:54.640
Franek and Tizek, and...

01:57:54.640 --> 01:57:57.480
They overplayed their hand in the middle.

01:57:57.480 --> 01:57:59.680
I mean, Paradise did what he could.

01:57:59.680 --> 01:58:02.720
Yeah, I know, he did fantastic, but like I think they overplayed their hand in the middle,

01:58:02.720 --> 01:58:07.400
this 9-0 line push on towards that one guy was fine, but it has to be very much synced

01:58:07.400 --> 01:58:11.640
even with the mid and the mid, cannot pressure D's heart, it's just enough, they should be

01:58:11.640 --> 01:58:16.680
gathering attention right on the middle. So the BZ is don't blast the guys pushing and

01:58:16.680 --> 01:58:20.600
then you take the mine line, you kill the CS of monster, you take the buildings and you cross fire

01:58:20.600 --> 01:58:26.440
the middle. Does it make sense what I'm trying to say? Yeah, exactly. And I mean they had the T57s

01:58:26.440 --> 01:58:34.600
there as potential backup if they would have gotten pushed. So it didn't work out for them. I have

01:58:34.600 --> 01:58:42.760
to say the busy push there as well I think sunshine and evil onto monster took a bit too long I mean

01:58:42.760 --> 01:58:49.560
the busy did two shots of damage it's a bit underwhelming he just missed one and the other one monster

01:58:49.560 --> 01:58:57.320
was able to kind of like drive around the big rock either way we can obviously still in a fairly

01:58:57.320 --> 01:59:04.360
alright position when it comes to the overall table we have one more match left and to be honest

01:59:04.360 --> 01:59:07.160
I also think this could be a very close one.

01:59:07.160 --> 01:59:09.520
Zikarius versus CTR.

01:59:09.520 --> 01:59:15.360
CTR had a super strong strength of schedule at the beginning.

01:59:15.360 --> 01:59:21.080
They played against, I think, Mafia, Hit, and Weekend, right?

01:59:21.080 --> 01:59:27.400
So against some of the best teams, we'll have to see, yeah, after the Weekend, after the

01:59:27.400 --> 01:59:28.400
replay, sorry.

02:02:58.400 --> 02:03:08.080
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Well, hello there, and welcome back

02:03:40.320 --> 02:03:42.720
to the last match of the day.

02:03:42.720 --> 02:03:45.920
It is between two teams that are kind of struggling,

02:03:45.920 --> 02:03:48.440
but CTR arguably more so.

02:03:48.440 --> 02:03:50.240
They're playing against Cicarios.

02:03:50.240 --> 02:04:03.240
Yes, CTL after really nice performance in the previous season. This season they've been a little bit more tepid. However, they have fought mostly teams in the top half of the bracket. So this is where they really need to start reclaiming points.

02:04:03.240 --> 02:04:12.240
This is, we can't really overstate how much of an important game this is for placement in the lower half of the bracket, right? We're anticipating those top four teams to go up.

02:04:12.240 --> 02:04:18.640
up, but whoever takes that fifth automatic qualifier spot next season plus also the extra prize money,

02:04:19.360 --> 02:04:25.760
these types of matches in the was a lower half pound town, it's going to be really important to

02:04:25.760 --> 02:04:31.200
see wins this one. Yeah, I mean, it seems like a low stakes match in like the grand scope of

02:04:31.200 --> 02:04:36.240
things. But for those two teams playing here right now, it is actually a very high stakes match,

02:04:36.240 --> 02:04:41.360
because essentially, you're playing against a direct competitor. And while I hate the notion of

02:04:41.360 --> 02:04:48.760
like six-point games and for example in football, it is worth more than that

02:04:48.760 --> 02:04:52.240
because not only are you generating points for yourself if you win you're

02:04:52.240 --> 02:04:58.520
also denying them from your opponent in that kind of way. So it is indeed very

02:04:58.520 --> 02:05:04.300
very... yeah it's gonna be very interesting to watch how both of those

02:05:04.300 --> 02:05:09.340
teams approach this kind of match here as well because I think in those matches

02:05:09.340 --> 02:05:13.620
If you're playing against someone that realistically is kind of around the same

02:05:14.740 --> 02:05:21.300
Area in the table then you have a good shot at winning. So maybe spending some of your best strategies might be

02:05:22.020 --> 02:05:23.900
Wise to be honest

02:05:23.900 --> 02:05:31.860
Sikarios are coming in with a 3.2 K DPG 1.1 KD. Those are not bad stats for a team

02:05:31.860 --> 02:05:37.900
That's you know, not performing the greatest because well if your team falters around you

02:05:37.900 --> 02:05:42.800
you have less time to deal damage and you get to do very little kills usually.

02:05:42.800 --> 02:05:48.640
Yeah, but he's not playing as well, he's playing regular fighting tanks, but the damage is still

02:05:48.640 --> 02:05:54.400
decent. It's over the HP of most tanks, so he's at least dealing his own damage, you know.

02:05:54.400 --> 02:05:58.400
Or was it back in the day when I first started playing with the tanks, it was if I do my own

02:05:58.400 --> 02:06:05.440
tanks HP worth damage, I've had a good game. But yeah, predictions are very, very close.

02:06:05.440 --> 02:06:12.940
But yeah, I think at this point in the season, it's really important just to survive that first stage, right?

02:06:12.940 --> 02:06:17.940
I think both of these teams are anticipating they're gonna survive the first stage from what I've seen so far

02:06:17.940 --> 02:06:22.260
I think Lotus is the the weakest team at the bunch, but this is kind of

02:06:23.020 --> 02:06:30.540
These types of matches the points that these teams get now will be very important of who gets that automatic qualifying spot

02:06:30.540 --> 02:06:36.460
So, yeah, looking at the lineups here, some well-known players, the CTR, the Czech team,

02:06:36.460 --> 02:06:42.220
Cikars, the Polish team, it's going to be difficult. But I think this is where, you know,

02:06:42.220 --> 02:06:46.860
today we've seen a lot of the weaker teams play like out-of-the-box strategies, right? We've seen

02:06:46.860 --> 02:06:52.220
low-display the 430U rushes. We saw we can play the 50B rushes on Westfield to try and catch your

02:06:52.220 --> 02:06:57.740
opponent out. Here, I think it's going to be a much more measured affair. And I think that's

02:06:57.740 --> 02:07:02.300
also underlined by the maps that we are going to be seeing with Cliff and Ensk. Those are

02:07:02.300 --> 02:07:08.460
two pretty fast and action packed maps taken out. We're going to start on Ghost Town, so likely

02:07:08.460 --> 02:07:14.220
it's going to be a slow start and that is going to continue because the second map is Ruinberg,

02:07:14.220 --> 02:07:21.660
which historically is not a map that features the most aggressive gameplay by teams. Although

02:07:21.660 --> 02:07:27.660
there can be aggressive strategies employed in CTR, I mean kind of spotty performance so far

02:07:27.660 --> 02:07:33.820
in the season, but Ruinberg kind of is their map, so I'm very interested what we are going to see here.

02:07:33.820 --> 02:07:40.780
And if it goes to a tiebreaker, that one would be on Tundra, which would be a considerable

02:07:40.780 --> 02:07:48.140
a switchup of pace, because Tundra, yes, some people like at the start, it kind of settles

02:07:48.140 --> 02:07:52.940
into a stalemate, but then one side feels pressured into doing something and it all

02:07:52.940 --> 02:07:57.980
explodes into action. So we'll have to wait and see if we get there. But first of all, Ghost Town,

02:07:57.980 --> 02:08:03.980
of course, also one of those very, very technical maps where having competent light tank players

02:08:03.980 --> 02:08:12.940
can be a definite step up for any kind of team. And we've even seen teams play more than one light

02:08:12.940 --> 02:08:19.740
tank on Ghost Town, although that has fallen a little bit out of fashion recently. I wonder

02:08:19.740 --> 02:08:30.740
I wonder why that is, because to be honest with the CS level 1 strike now available at the start of the game, you could think about going maybe into the direction of Larata again. It is a possibility.

02:08:31.740 --> 02:08:46.740
Yeah, I mean in the previous season, in, what's it called again, OCS, Sakarios did play there, and I think they performed pretty well on Ghost Town, so it's quite a good map for them, they've got some good light tank players.

02:08:46.740 --> 02:08:51.540
As you mentioned, CTR, they're really strong on Ruhnberg. They were last season, they have been this season.

02:08:51.540 --> 02:09:01.340
I think they took two rounds off W or his cashback on Ruhnberg, but it's hard to predict if you look at the predictions.

02:09:01.340 --> 02:09:08.540
I think Phil actually voted 3-1 for CTR to win, but I was a real tosser. I thought I went for CTR to win.

02:09:08.540 --> 02:09:17.540
I mean, with Phil changing his predictions basically five times in three hours, you can never be sure.

02:09:17.540 --> 02:09:22.540
So far it's served him well. I gotta admit credit where it's due, but...

02:09:22.540 --> 02:09:26.540
There's definitely some cheating on Phil's half, I refuse to believe.

02:09:26.540 --> 02:09:33.540
I mean, he's also counting the points and you know, a very well-known man in history once said it doesn't matter who votes,

02:09:33.540 --> 02:09:37.540
it matters who counts the votes, so we'll have to look into that one.

02:09:37.540 --> 02:09:47.320
First of all, let's look into the match though as the band phase is all about over and that one is going to determine a lot of what's going to go on here.

02:09:47.320 --> 02:09:58.220
Sikarios banning the EBR while CTR don't want to see the 430U, leaving triple 50B, Dravitz, IS-7 and double RHM on the side of Sikarios.

02:09:58.220 --> 02:10:02.080
Yeah, double RHM on that one. A lot of light tank potential.

02:10:02.080 --> 02:10:07.180
They are fighting light tanks as well on CTR side as you mentioned 430 you banned one Dravik one tight

02:10:07.620 --> 02:10:14.140
Double CS one 431 lepid to a lot of strike mediums. So if so carios do go for that

02:10:15.420 --> 02:10:20.940
That cap rush, it's gonna be a lot of decaps there. I'm one T100. He does have CVS

02:10:20.940 --> 02:10:23.320
So he's gonna spot those RHM's coming a little bit

02:10:24.020 --> 02:10:25.820
sooner than

02:10:25.820 --> 02:10:31.180
Normal, but the big thing to mention is these light tanks on the car is bear in mind RHM second any CS

02:10:31.180 --> 02:10:36.580
Yes, it's got good BPM and decent penetration, but the 2100 really lacks it, but it's gonna

02:10:36.580 --> 02:10:41.100
be a really hard game for Sakarios, because CTR have an arms-length lineup, right?

02:10:41.100 --> 02:10:45.860
They have a type of front, lots of sniper mediums behind, and Sakaris have a 5050 view,

02:10:45.860 --> 02:10:47.620
and those things want to catch something.

02:10:47.620 --> 02:10:51.620
I think the main advantage for Sakaris right now is they have this double light, but in

02:10:51.620 --> 02:10:53.700
the beginning, Floke takes the strike.

02:10:53.700 --> 02:10:57.140
The drive-thick is all the way on the red line in B for 7, so that's quite interesting.

02:10:57.140 --> 02:11:04.140
T100 in the middle, he's playing a dangerous game. I'm not sure how much info both these teams got in the beginning. I didn't really see it, did you?

02:11:05.140 --> 02:11:13.140
I think they actually got none. Herman didn't use his plane at the start, and Milo didn't hit anyone with the plane, which you can see because he doesn't have any Rolex on it.

02:11:13.140 --> 02:11:19.060
on it and so now the triple 50b actually getting spotted and that is a lot of info herman though

02:11:19.060 --> 02:11:25.060
he needs to be super uber careful with that t100 as he does get spotted because he saw the 50bs

02:11:25.060 --> 02:11:32.180
but that info it was relayed and the plane goes down that is a lot of rolex b for herman in the

02:11:32.180 --> 02:11:37.780
t100 but it is even more for i believe miku who now has the level three plane so it was probably

02:11:37.780 --> 02:11:42.720
him who spotted it and that lot of assistance damage. Lucky for Herman, he does make it

02:11:42.720 --> 02:11:47.920
out alive, but just about down to 582. That's a two shot.

02:11:47.920 --> 02:11:53.000
I need to explain something that's actually hilarious. That is a fantastic strap as a

02:11:53.000 --> 02:11:57.040
car. They planted the 50Bs on that corner and the moment they got spotted, they knew

02:11:57.040 --> 02:12:01.360
that Herman had driven far enough up. So they relayed that to the light tank. The light

02:12:01.360 --> 02:12:05.280
tank puts a blind flame because that's the only place that Herman can be. And Herman gets

02:12:05.280 --> 02:12:10.800
triple pinks by the 50 B's. If that was by design by Sakarios, that is really high Q actually,

02:12:10.800 --> 02:12:16.480
and to be honest, Herman should be dead for that. Like it's 350 B's, then they should 100% be dead

02:12:16.480 --> 02:12:23.040
for that. But the game continues, click pressuring, Lanta here, he's going to run away so he doesn't

02:12:23.040 --> 02:12:28.640
get shot by Alex, he's taking a clip in the side, Alex pens three, doesn't connect the last one,

02:12:28.640 --> 02:12:32.080
but takes another from click on the way out. Not great by him, shouldn't have been that far

02:12:32.080 --> 02:12:36.580
forward he's gonna get pound stomped by these 50 bees if he's not careful well

02:12:36.580 --> 02:12:40.200
he does have a little bit of sniper support but a plane once again landing

02:12:40.200 --> 02:12:45.160
there spotting out the K-91 as well as the leopard both of those need to duck

02:12:45.160 --> 02:12:50.600
back now and cannot really support against the Dravitz of Klick as Milo

02:12:50.600 --> 02:12:54.800
now driving very aggressively in that RHM but he can afford to do so he

02:12:54.800 --> 02:12:59.440
suspects that T100 on the other side and he takes an extremely aggressive bush

02:12:59.440 --> 02:13:07.100
for now. He does get spotted because of the info tower though, so needs to be careful for the time being could even be permanently almost

02:13:07.260 --> 02:13:11.780
revealed by the level 3 plane ability that Herman has at this point in time.

02:13:11.980 --> 02:13:18.620
Herman hovering in the T100 around the eastern part of the map that now is firmly in CTR's control,

02:13:18.620 --> 02:13:27.620
but for now, Sikarios have managed to actually get the HP advantage and also on the important tanks with Herman still being very, very low HP.

02:13:27.620 --> 02:13:33.500
Although now CTR finally trading back a little bit with damage, but if you take a look at the lineup

02:13:33.500 --> 02:13:40.620
They're nibbling at basically every tank whereas the damage from Sicario is on towards the CTR tanks has been much more focused

02:13:41.680 --> 02:13:46.380
Yeah, Francois is a pressure point that they could push on but he does he is covered from behind

02:13:46.380 --> 02:13:50.180
It's a very interesting game by both of these teams because Sicario is such a light lineup

02:13:50.220 --> 02:13:53.460
There's not that much meat in the lineup. It's only really like a click

02:13:54.780 --> 02:13:56.780
Click is fairly

02:13:57.620 --> 02:14:06.500
not in the center. So, ooooh, Flanta, he, he takes a shot from Klick plus double strike

02:14:06.500 --> 02:14:12.980
and I think that was kind of inevitable with Sicario's taking the multiple strikes. So

02:14:12.980 --> 02:14:17.540
Miku is getting punished for that one but now the ball is in CTR's court. They can't

02:14:17.540 --> 02:14:21.300
just sit here based on the draw rules.

02:14:21.300 --> 02:14:26.060
Definitely, CTR need to get back into the game and the way that they want to do it at

02:14:26.060 --> 02:14:32.220
least right now is by taking a lot of the neutral utility that is scattered around the map goes down

02:14:32.220 --> 02:14:38.620
also one of those maps with a lot of POIs five of them in total three of which are strikes but two

02:14:38.620 --> 02:14:44.300
of those are now getting taken by Sicario. Sicario is I think one of them already was taken and the

02:14:44.300 --> 02:14:50.140
second one it ended up getting interrupted for now but for how much longer is the question.

02:14:51.660 --> 02:14:55.420
It's a really hard game for C-Charl at the moment. The thing is that Sicario's lineup is quite nice

02:14:55.420 --> 02:14:59.620
for them because it's very light, which means you can do a lot of poking damage, right?

02:14:59.620 --> 02:15:03.740
Not that many hold down tanks, but the fact that they have double light, where CTL have

02:15:03.740 --> 02:15:08.460
one and their one is quite low HP, it just gives them a lot of options.

02:15:08.460 --> 02:15:09.980
That they can really work with.

02:15:09.980 --> 02:15:14.780
The CS is now pressuring the south, Mayo takes the pot shot at him but doesn't connect.

02:15:14.780 --> 02:15:17.060
We'll see if Koyli decides to keep going.

02:15:17.060 --> 02:15:18.060
Yop's knocked too.

02:15:18.060 --> 02:15:21.460
Mayo gets spotted, takes a bit of damage for that, a bit unnecessary by Mayo.

02:15:21.460 --> 02:15:25.380
He needs to be careful because these light tanks, if these light tanks are in the middle

02:15:25.380 --> 02:15:28.380
They have to get to low HP and they have to pull back to more defensive positions.

02:15:28.380 --> 02:15:30.380
That opens to 50Vs to get spotted.

02:15:31.380 --> 02:15:36.380
Milo there definitely playing a dangerous game as he tries one more shot against the CS,

02:15:36.380 --> 02:15:40.380
but if he takes damage for that every time, then it's not going to be a good trade,

02:15:40.380 --> 02:15:43.380
especially against a CS that is higher HP.

02:15:43.380 --> 02:15:51.380
However, Kojicic realising that the opposing team could be rotating to essentially overrun him with 50Vs,

02:15:51.380 --> 02:15:56.620
East probably, he does draw back in the full rotation coming out from CTR giving up a little

02:15:56.620 --> 02:16:01.020
bit of the map control that they had in the South East, Woodock smartly also repositioning,

02:16:01.020 --> 02:16:05.980
he realises a lot of those angles that were being held by his team in the South will not

02:16:05.980 --> 02:16:11.180
be much longer, so he's going to go to the Eastern outside of the city, outskirts, and

02:16:11.180 --> 02:16:16.020
he's going to try and cover from there the Type 5, of course, the heavy linchpin of the

02:16:16.020 --> 02:16:17.020
CTR tactic.

02:16:17.020 --> 02:16:25.540
Yeah, I do feel a bit bad for Herman. He's now like kind of forced to just play how many

02:16:25.540 --> 02:16:31.140
Info Towers can I pick up in one round game, which isn't very fun for him. But, you know,

02:16:31.140 --> 02:16:35.980
big rotation coming out from CTR. I think what they might try and do is they might try

02:16:35.980 --> 02:16:41.900
and kill him last minute and try and make a kill or two on Alex and Light, and then

02:16:41.900 --> 02:16:47.340
try and win it on draw rules. That's going to be quite a difficult one. Three and a half minutes.

02:16:48.300 --> 02:16:56.540
I don't really see much of an opening for CTR. I think CICarios is realizing this as well,

02:16:56.540 --> 02:17:01.260
right? That CTR might be gambling on the draw rules at this point. And so obviously they're

02:17:01.260 --> 02:17:05.820
going to reshuffle the positioning of their tanks. They're going to put the lower HPs in

02:17:05.820 --> 02:17:10.700
the back where it's less likely that they could actually get sniped. They have to be careful,

02:17:10.700 --> 02:17:17.260
though with Miku who is on a two-shot that also means a two strike and well if CTR managed

02:17:17.260 --> 02:17:22.780
to pick up one more and then come out with the info tower from Herman then Miku is indeed

02:17:22.780 --> 02:17:28.180
in big trouble however CTR not putting all of their X in to one basket they send Wudok

02:17:28.180 --> 02:17:32.820
into the cap now to at least put a little bit of pressure but with Sekarios building

02:17:32.820 --> 02:17:36.340
up the nuclear arsenal that's probably not gonna last.

02:17:36.340 --> 02:17:41.340
Yeah, no plane for either the light-texted Sakura's side, which is important.

02:17:41.340 --> 02:17:45.340
It means that they will need to face Spot into Wudok.

02:17:46.340 --> 02:17:53.340
But CTR do need to do something. They can't sit in these positions. They're not going to win by cap, not with the arsenal that Sakura's are building.

02:17:53.340 --> 02:17:59.340
They're going to get a third strike as well, and there's the fourth one that might be taken by Light there.

02:17:59.340 --> 02:18:06.100
Well, first of all, Herman does use the Infotower here as Alex peeks into Wudok, a single shot

02:18:06.100 --> 02:18:07.260
connecting so far.

02:18:07.260 --> 02:18:12.500
He takes damage from the backlines as well, but the punishment on Wudok is indeed very

02:18:12.500 --> 02:18:13.500
problematic.

02:18:13.500 --> 02:18:19.020
445, that is not a one strike, but regardless, Sekaroth, they do have one that they could

02:18:19.020 --> 02:18:20.620
put on Wudok to reset as well.

02:18:20.620 --> 02:18:23.500
And Kordiček, he's not going to be happy about that peek.

02:18:23.500 --> 02:18:29.300
Yeah, he tried to overpeak the support Wudok, but it took a lot in reverse, in return.

02:18:29.300 --> 02:18:35.940
sorry. RHM of mile not penning to Wodog. If he penned that, it would make Wodog a one strikeable.

02:18:35.940 --> 02:18:40.660
Bear in mind Alex does still have one strike. He can't take that strike on the low ground. I

02:18:40.660 --> 02:18:46.180
think he might place his strike but no, Lyko's from bad to worse. Four CTR at the moment. A play

02:18:46.180 --> 02:18:51.700
being made in the south. Alex might go down here for that if Floke can pick that up. The small

02:18:51.700 --> 02:18:54.980
strike doesn't connect. Floke doesn't connect either. It's going to need to be Frolou. Connects

02:18:54.980 --> 02:18:58.060
I think Alex knows he's playing his seals, he's trying to pick up.

02:18:58.060 --> 02:19:00.060
What Alex to do that for he dies?

02:19:00.660 --> 02:19:04.500
One gun returned, but this is not a winning engagement for Froli at the moment.

02:19:04.500 --> 02:19:07.580
It's a traffic that's above him. The traffic's underpass, he's not that bad.

02:19:07.580 --> 02:19:11.260
Click doesn't connect it, but Rejak is coming in and Rejak is gonna pick this one up.

02:19:11.260 --> 02:19:14.340
He's gonna take a lot of damage for this, even opposite North, probably.

02:19:14.340 --> 02:19:20.180
Montreux down was the play, but Loki down to a one-shop and now 50 seconds left, 3v6.

02:19:20.660 --> 02:19:23.220
It's all but over for CTR in this one.

02:19:23.220 --> 02:19:28.020
Sikarios with more HP, more guns in the game as well.

02:19:28.020 --> 02:19:32.420
Like is going to swoop in against the CS around to make him a one-shot as well.

02:19:32.420 --> 02:19:36.020
And yeah, Evo with that Leopard is trying to do what he can like.

02:19:36.020 --> 02:19:42.620
Actually losing a lot of HP in this engagement, but as soon as Adi with that 50B will be able to swoop in again,

02:19:42.620 --> 02:19:47.220
then it should be all but over the strike, even by the Leopard 1 missing.

02:19:47.220 --> 02:19:54.420
and the Leeschek with the 50B to shut it down, landing on CTR and it is Herman after all this time.

02:19:54.420 --> 02:20:00.220
I mean, he has played a pretty good game here after essentially getting outplayed right at the start.

02:20:00.220 --> 02:20:04.020
He kept all of his HP, he's going to get a pick up onto Leeschek,

02:20:04.020 --> 02:20:08.420
because now time running out, Zikarios confirm their first victory today.

02:20:09.820 --> 02:20:14.620
Yeah, and I think pretty deserved by Zikarios, they always looked a bit in control of this game.

02:20:14.620 --> 02:20:17.680
because the thing is is that

02:20:17.680 --> 02:20:20.260
Sakaris had more fighting tanks

02:20:20.260 --> 02:20:22.960
and see long range of play against them.

02:20:22.960 --> 02:20:24.840
It really struggles for CTRs.

02:20:24.840 --> 02:20:26.120
They had no pushing tanks.

02:20:26.120 --> 02:20:28.840
But if that was by design by CTR,

02:20:28.840 --> 02:20:30.560
having the triple 50 be hidden there,

02:20:30.560 --> 02:20:35.260
and then the moment the T100 crosses

02:20:35.260 --> 02:20:37.720
the threshold of spotting the 50Bs,

02:20:37.720 --> 02:20:39.240
then the lights put down the plane.

02:20:39.240 --> 02:20:41.840
They plane the T100 and the 50Bs can peek

02:20:41.840 --> 02:20:44.280
and shoot the T100 without getting shot in return.

02:20:44.280 --> 02:20:47.880
If that was by design, that's really high IQ gameplay by Sikarios.

02:20:49.400 --> 02:20:54.520
I think it's a, like, I think it was by design by a Sikarios,

02:20:54.520 --> 02:20:59.200
but of course you have to keep in mind that only works if the enemy team

02:20:59.200 --> 02:21:02.400
is actually playing the way that CTR did, right?

02:21:03.280 --> 02:21:07.560
If they do not, then all of a sudden you have, like, for example,

02:21:07.560 --> 02:21:11.920
if the enemy team plays heavily one, two line, or for example, middle control,

02:21:11.920 --> 02:21:17.660
then all of a sudden you have a line-up consisting of double light tank which isn't really that good at fighting

02:21:17.660 --> 02:21:24.820
and three very flimsy 50Bs plus Drabitz and IS-7 that all of a sudden need to play anchors

02:21:24.820 --> 02:21:30.260
so yeah it worked out beautifully for Stikarios even though they didn't get the kill pick up onto Herman

02:21:30.260 --> 02:21:35.760
which is kind of concerning in itself but yeah it was certainly very cool to see

02:21:35.760 --> 02:21:39.460
Well the 50Bs don't have ability so it's quite hard and there's a lot of terrain

02:21:39.460 --> 02:21:44.620
It's a bit low ground to an under very low. I'm not surprised. I'm in the time. But the thing is, I think even if

02:21:45.300 --> 02:21:50.900
CTR play that one line, they send the traffic over there in the beginning. So what's going to happen is the traffic is going to anchor on like

02:21:53.860 --> 02:21:59.860
F1 right that like little balcony is gonna have 250 bees behind him on the red line balcony in their own base

02:21:59.860 --> 02:22:03.480
And they're gonna have double light tank to make moves. I think I

02:22:04.260 --> 02:22:07.380
Think secarios could foresee a lot of eventualities

02:22:07.380 --> 02:22:13.580
I think it's not necessarily that if CTR played one line, Sakaris would be in a problem.

02:22:13.580 --> 02:22:19.180
I think that they thought of a lot of things if CTR would have played the one line, if

02:22:19.180 --> 02:22:20.180
they played the field.

02:22:20.180 --> 02:22:25.300
I think they had a very nice lineup, especially with what CTR brought with no real pushing

02:22:25.300 --> 02:22:27.660
tanks and they did it really well.

02:22:27.660 --> 02:22:30.140
I mean, yes, there was a mistake by Frantar.

02:22:30.140 --> 02:22:35.300
I think if Frantar doesn't lose that much HP in the beginning, maybe they kill him over

02:22:35.300 --> 02:22:38.820
time it strikes but it's going to make for a much easier game. The moment Franthar dies, I think

02:22:38.820 --> 02:22:43.220
that's the point where CTR is kind of screwed because that was their one good pushing tank

02:22:43.220 --> 02:22:47.940
above the tide. The tide can't push flanks, they can only really put the pressure in the middle.

02:22:48.980 --> 02:22:55.380
Well, we find ourselves now in round number two between both of those and if anything,

02:22:55.380 --> 02:23:00.580
the fact that it went to a very long game in the past round shows that both teams are not afraid

02:23:00.580 --> 02:23:06.580
of of basically going for this long game and are comfortable with the thought of

02:23:06.580 --> 02:23:11.140
trying to play it out over time which of course on Ghost Sound is a very useful

02:23:11.140 --> 02:23:17.260
thing to have and do. Tankpines now CTR doesn't want for the 50 B trap to happen

02:23:17.260 --> 02:23:21.580
again so they ban it right out. Zikarios don't want to see the EBR so this leaves

02:23:21.580 --> 02:23:27.580
us with triple Dravet's E100 patch at K91 and 430U for Zikarios.

02:23:27.580 --> 02:23:32.380
It over type is an interesting choice, but on the CTL lineup on Dravik

02:23:33.100 --> 02:23:38.100
Two types two CS as a K-91 and they T100 so sticking with the light tank

02:23:38.100 --> 02:23:41.860
I think this is going to be a much more difficult game for Sakarios here

02:23:41.860 --> 02:23:44.460
They do go back with the Draviks in the beginning to avoid the plane

02:23:45.980 --> 02:23:47.980
But I mean having

02:23:52.940 --> 02:23:54.540
Please go ahead

02:23:54.540 --> 02:23:59.220
The fact that they have these triple-dravics, it really forces them to play a capstrap,

02:23:59.220 --> 02:24:04.060
but the fact that CTL have so many of these strike mediums and the changes,

02:24:04.060 --> 02:24:06.380
I think that's one of the biggest changes.

02:24:06.380 --> 02:24:09.260
I think the ES430 and 50 beginning buff is massive.

02:24:09.260 --> 02:24:11.540
Irwin uses the play now, but he sees nothing.

02:24:11.540 --> 02:24:16.580
But the fact that these CSs start with a play, I think is absolutely huge.

02:24:18.140 --> 02:24:20.740
The 430 U of R, are you getting spotted on the cross now?

02:24:20.740 --> 02:24:26.340
this is actually very good for Herman because he was the one spotting it means he gets another plane

02:24:26.340 --> 02:24:31.700
to secure himself but now the Sicarius tactic is starting to become obvious and that is the move

02:24:31.700 --> 02:24:36.820
with the triple dravitz plus e100 through the middle they are going to be met with resistance

02:24:36.820 --> 02:24:42.820
by the type 5s but now Sicarius with a dooprong detect actually tagging Woodock heavily with the

02:24:42.820 --> 02:24:47.620
mediums that they have on the field the k91 of klick now advancing towards Herman who has to move

02:24:47.620 --> 02:24:52.180
away but click getting heavily punished for this as well so does Wudok though

02:24:52.180 --> 02:24:57.020
who gets absolutely overrun Sicarius are going to secure the first kill of the

02:24:57.020 --> 02:25:01.940
game. Yeah big mistakes by CTR, they saw the line up but they went too close to

02:25:01.940 --> 02:25:05.980
the Sun. Koidi gets caught, Wudok gets caught, Trit goes down in the middle but

02:25:05.980 --> 02:25:10.100
that's two of them have to do about 10k. Bio can just keep peeking in front of

02:25:10.100 --> 02:25:13.180
doesn't connect though, he needs to connect those shots on this close range

02:25:13.180 --> 02:25:19.480
But now they're all peeking and his cover probably just doesn't have the DPM here tries to focus on Miku

02:25:19.480 --> 02:25:20.680
I vote doesn't connect it

02:25:20.680 --> 02:25:23.820
He's gonna start getting clipped in the back from Alex small strike coming out

02:25:23.820 --> 02:25:28.460
It's not the big one is the small strike from the K-91 front that doesn't connect to Miku

02:25:28.460 --> 02:25:32.300
He goes down and now as the dust sort of settles

02:25:32.300 --> 02:25:38.060
We have a 60 this is as tactic we saw in the previous seasons where bees ease normally boosting over the seven line

02:25:38.060 --> 02:25:43.260
The Sakharos opted to go for Travis and the CTR types were just too close.

02:25:43.260 --> 02:25:47.580
They weren't able to back away so Wudog goes down and Koytecek on that zero line.

02:25:47.580 --> 02:25:50.700
He went too far forward and got pounced on by those 430Us.

02:25:51.500 --> 02:25:52.940
It's not over just yet.

02:25:52.940 --> 02:25:54.700
They are driving at the open a little bit.

02:25:54.700 --> 02:25:56.380
A bit overconfident here by Sakharos.

02:25:56.380 --> 02:25:58.060
There's potential here that they pulled us back.

02:25:58.780 --> 02:26:03.580
I think the problem for CTR here regardless is that the T100 of Hormann

02:26:03.580 --> 02:26:06.060
just is not participating really in the game.

02:26:06.060 --> 02:26:11.660
Yes, he's spotting, but he's not really able to shoot that much, Rieschek now good shot into the K91

02:26:11.660 --> 02:26:16.380
Afroly, who does retaliate but ends up going down and now with only two tanks remaining,

02:26:16.380 --> 02:26:20.780
I think see the most important resource in World of Tanks and that is obviously the guns

02:26:20.780 --> 02:26:26.620
that you have in the game. Adi here might be going down to Herman, but the problem is that

02:26:26.620 --> 02:26:31.900
after that there is three more tanks for Sicarios. I mean, there is a world here that is extremely

02:26:31.900 --> 02:26:38.020
difficult. Not necessarily. Miku being a one-shot floke he's just gonna rotate to

02:26:38.020 --> 02:26:42.100
that one line, pick up the striking kill him. I think we've got a long game here.

02:26:42.100 --> 02:26:46.980
I think this is gonna go down to a 2v2 momentarily and that's not an easy one

02:26:46.980 --> 02:26:51.020
to win for Sikarios. You know we've seen instances before when we've had like one

02:26:51.020 --> 02:26:56.180
type 5 on 4k HP remaining against a light tank that just decaps him over and

02:26:56.180 --> 02:27:01.300
over and just wins on on damage dealt. Herman takes the info he won't use that

02:27:01.300 --> 02:27:06.820
when he does opt to use that one actually. Surprised he didn't save them, save Loki doesn't have a

02:27:06.820 --> 02:27:13.140
small strike so the Zakaris are not putting in three three cap and Reject is pressuring that one

02:27:13.140 --> 02:27:19.620
line which will deny Loki the strike. Really nice play by Reject knowing anticipating the play

02:27:19.620 --> 02:27:26.180
that CTR would make to get this decap in the middle. Loki will go for it but he will be called

02:27:26.180 --> 02:27:30.740
by Reject but it's no guarantee that Reject wins this one if he won actually. Oh, Loki doesn't go for

02:27:30.740 --> 02:27:38.060
it. That's massive. We'll have to see how the pathing goes as a Visek actually drives

02:27:38.060 --> 02:27:42.220
in towards the middle. He doesn't expect the flank coming out of the CS. However, cap is

02:27:42.220 --> 02:27:49.420
an issue at this point in time. Milo gets spotted by, I believe, I'm not sure, maybe

02:27:49.420 --> 02:27:56.100
by Herman. Yeah, by Herman in the T100. But now double cap starting to get employed. Visek,

02:27:56.100 --> 02:28:03.400
However, he is below 900, but that doesn't mean anymore that he is actually two strikeable 13 seconds remaining.

02:28:03.400 --> 02:28:06.800
And this is now the problem for the team of Sicarius.

02:28:06.800 --> 02:28:13.000
If they can put the third tank on the cap, yeah, then the reset actually needs to come from a gun as home and drives in.

02:28:13.000 --> 02:28:16.600
He tries to desperately rescue it for his team, but it's not going to be enough.

02:28:16.600 --> 02:28:18.800
The base has been captured on this.

02:28:18.800 --> 02:28:26.960
And here I think we have to say the biggest problem probably for CTR was A that the Type-5s were too close and B that

02:28:27.600 --> 02:28:34.620
Essentially they were playing a gun down because Herman deeply committed with that T100 was not able to fire and even the little

02:28:34.960 --> 02:28:38.680
Contributions that his gun would have made they didn't happen

02:28:39.280 --> 02:28:44.960
Yeah, the end game you saw that shot at the end from Flowkey missing. That means he doesn't generate a plane

02:28:44.960 --> 02:28:48.360
doesn't generate a strike sorry to de-cap on. I don't think that's the

02:28:48.360 --> 02:28:51.560
biggest issue actually the tax on that zero line to the 430s and got jumped on.

02:28:51.560 --> 02:28:55.760
I think Koidecek is further back and he farms to Dravex pushing. It's fine if the

02:28:55.760 --> 02:28:59.240
types get jumped on as long as your team is dealing damage while they're being

02:28:59.240 --> 02:29:03.640
jumped on and Koidecek he went too far on that zero line got pounced by the

02:29:03.640 --> 02:29:10.880
double 430U and because he dies all of that crossfires is only on Frolhe and

02:29:10.880 --> 02:29:14.440
Frolhe is a rear turret to tank with not much gun depression to make over peek so

02:29:14.440 --> 02:29:19.180
I think the game was actually lost. It's not nice to say, but lost by Koytaczek. Just going a bit too close

02:29:19.880 --> 02:29:21.880
Herman did play a good game there

02:29:23.160 --> 02:29:28.460
They managed to pick up click going for the middle click on some decent damage out considering he basically exploded, but

02:29:29.000 --> 02:29:30.800
So CTR just going too close

02:29:30.800 --> 02:29:34.800
I've we've seen this strap many times in previous seasons. We saw hit and run do it

02:29:35.160 --> 02:29:41.780
Quite a few times with BZ's and it works well initially because you get like the first kill pretty close, which is

02:29:41.780 --> 02:29:48.220
what Sakarios did, they got Udok. But then after that, there's a lot of open ground and

02:29:48.220 --> 02:29:53.180
peaks you need to make to make more kills. But because Koydorcek goes down on the zero

02:29:53.180 --> 02:29:58.180
line, it's just it's one less piece of crossfire that just means Sakarios can bring it home.

02:29:58.180 --> 02:30:02.540
So it's a high risk Koydorcek was strapped. But yeah, as well, having to see 100, if it

02:30:02.540 --> 02:30:05.780
was an RHM or something like that, this would probably be a different game, it would dealt

02:30:05.780 --> 02:30:10.380
a bit more damage. But I do have to say, I think the blame does lie with Koydorcek going

02:30:10.380 --> 02:30:13.260
a bit too close.

02:30:13.260 --> 02:30:19.460
Well, all of this means that now Cicarios have converted their own map pick at the end

02:30:19.460 --> 02:30:20.460
of the day.

02:30:20.460 --> 02:30:22.500
And now we're going in towards CTR's territory.

02:30:22.500 --> 02:30:28.620
I think you could call Ruinberg that at this point, because they have found a lot of success

02:30:28.620 --> 02:30:31.540
on this map this season, last season already.

02:30:31.540 --> 02:30:37.820
So leading it open against CTR is always, I think, an interesting choice if you're not

02:30:37.820 --> 02:30:45.020
basically banning your own perma-ban anyway. But yeah, let's see what CTR have cooked up on Ruinberg,

02:30:45.020 --> 02:30:51.820
because now they are kind of almost fighting against tournament elimination already. I mean,

02:30:51.820 --> 02:30:57.580
it is only the fourth day of phase one, but this means that after this day concludes,

02:30:57.580 --> 02:31:02.700
more than half of the matches of this phase will have been played. And here against direct

02:31:02.700 --> 02:31:08.140
competition as we outlined at the beginning of the match they definitely need to make something

02:31:08.140 --> 02:31:14.940
happen. Yeah CTR really needed to try and pick up clean points against Zikario and Lotus. They

02:31:14.940 --> 02:31:19.420
haven't played Lotus yet but Zikario's it is concerning. Let's have a look at the lineups.

02:31:19.420 --> 02:31:24.860
Zikario's banning 57, CTR banning the e-force. We might have a heavy type game. Zikario's one

02:31:24.860 --> 02:31:33.900
mouse triple type 140 blitz kind of fush the types are there the types indeed are there especially

02:31:33.900 --> 02:31:38.380
for CTR with the quintuple not sure if koide checker still going to change it doesn't look like

02:31:38.380 --> 02:31:43.740
he has equipment in that tank also crown bang would be a weird choice and indeed koide check goes

02:31:43.740 --> 02:31:49.020
for the 430u and the 140 together with five typefives to complete the lineup on the other

02:31:49.020 --> 02:31:53.900
the side, Cicarios with a little bit less, they're trading it for a bit of burst and

02:31:53.900 --> 02:32:00.300
DPM, especially with the Bliskavitsa. The mouse also, I'm not sure how much of a nice

02:32:00.300 --> 02:32:05.580
game this one's going to have, because normally it loses the trades against the Types.

02:32:05.580 --> 02:32:12.060
Yeah, it's a heavy type game by CTR. We've seen this before. I think Cashback played

02:32:12.060 --> 02:32:16.980
a heavy type game, same with Hit and Run when they played each other. I think CTR as well

02:32:16.980 --> 02:32:23.140
when they played against. I think this is quite a similar strategy, what CTR are playing,

02:32:23.140 --> 02:32:29.140
what they played against. Cashback Flowkey, the other type behind them, Ivo, I think,

02:32:29.140 --> 02:32:34.820
are spotted now. So that's Alex who spotted them on the crossing. Strikes traded from

02:32:34.820 --> 02:32:38.900
both team terminators, take a shot. That's the Fosh B on that red line. Fosh B does struggle

02:32:38.900 --> 02:32:42.020
against types, it doesn't have that much penetration, so that might be a pressure point

02:32:42.020 --> 02:32:48.900
that CTR can exploit, but where he takes a big one there by my own, you know, you really,

02:32:48.900 --> 02:32:53.700
in a game where you have five types, you don't want anything except the type taking hits.

02:32:53.700 --> 02:32:57.700
And I like this by like going for the reload and backing away. I do like this.

02:32:57.700 --> 02:33:02.940
Well, he is going to have to reload rather quickly because CTR starting to encroach upon

02:33:02.940 --> 02:33:08.420
him good shot by clicking towards evil. A rather nice straight home and taking one more

02:33:08.420 --> 02:33:15.620
by the 140, which at this point, no, Froli doesn't have any charges here, but yeah, like

02:33:15.620 --> 02:33:20.620
the problem for him is the actually increased HP that the tanks have in onslaught because

02:33:20.620 --> 02:33:26.660
he's not able to fully clip out Froli if he doesn't get, for example, a fire or a very

02:33:26.660 --> 02:33:31.620
lucky would be an onslaught, Amorak, so he needs to be increasingly careful, but the

02:33:31.620 --> 02:33:36.580
street that Froli still has to cross is the problem for this one because if he takes damage

02:33:36.580 --> 02:33:42.180
on the cross. All of a sudden, he is a one-clip for the 140. They spot each other out either

02:33:42.180 --> 02:33:46.660
only, no, actually both of them, ending up dealing a shot of damage, which obviously

02:33:46.660 --> 02:33:51.440
favours the single-shot medium tank, but he also has the info now, and Kojicic starts

02:33:51.440 --> 02:33:57.140
to come good strike onto Frawley as well, now, like with five shells, and that is, on

02:33:57.140 --> 02:34:00.060
average, 2,000 damage.

02:34:00.060 --> 02:34:03.980
It's important to say that the tank that's covering like at the moment is a Bliskavica.

02:34:03.980 --> 02:34:06.580
and the Liskavitsa loses damage on distance.

02:34:06.580 --> 02:34:09.340
So he might only deal 3,400 on this crossing

02:34:09.340 --> 02:34:12.100
instead of the 800 he would if he was in their face.

02:34:12.100 --> 02:34:14.940
So it's not the greatest tank to cover like,

02:34:14.940 --> 02:34:16.700
but likes in a really nice position at the moment.

02:34:16.700 --> 02:34:20.580
And BearMind CTL have bled a non-inconsequential amount

02:34:20.580 --> 02:34:22.780
of damage about each of the types

02:34:22.780 --> 02:34:27.780
has had negative trades against another one as well.

02:34:28.020 --> 02:34:29.700
Probably this is just not it at the moment.

02:34:29.700 --> 02:34:31.820
I mean, if they're gonna make a move,

02:34:31.820 --> 02:34:32.780
it kind of needs to be now

02:34:32.780 --> 02:34:37.500
like is a bit low on shells, but Rijek has come to reinforce. He will be able to spot that crossing.

02:34:38.540 --> 02:34:42.700
It's going from bad to worse for CTR at the moment. Rijek does take a hit there.

02:34:42.700 --> 02:34:46.700
I think by the time Kudo takes one on the crossing, takes another, a bleed.

02:34:47.580 --> 02:34:53.260
It's now a 3K, a 4K advantage for Sakarios. It's not looking good for CTR at the moment.

02:34:53.980 --> 02:34:59.740
Especially considering that CTR actually started with more super heavy tanks on their lineup,

02:34:59.740 --> 02:35:04.080
This means that the trades have absolutely not gone their way as

02:35:05.200 --> 02:35:07.920
Ivo in the type 5 takes another shot

02:35:07.920 --> 02:35:12.880
Maybe even a prompting click into yet another peak but Ivo fades away before

02:35:13.560 --> 02:35:18.280
Before click reloads. Is he gonna re-peak into this is the question. It's not advisable

02:35:18.280 --> 02:35:20.120
He's peeking into multiple guns here

02:35:20.120 --> 02:35:28.400
Ivo that is as Herman has come in the type 5 and now Cordechek is going to find out that like actually did reload the full clip

02:35:28.400 --> 02:35:39.400
He even repairs the fuel tank, so that is good for him, but Leica has another shot of damage, and Koiti Check goes down, now Froli has to exploit the reload.

02:35:40.400 --> 02:35:55.400
Yeah, he's exploiting the reload, but bear in mind, as it's going on, CTR have a completely full HP type out of game, and because of that, Sikarios, they smell blood in the water, Herman is just pondering around, and while he's doing that, Sikarios are pouncing on these tanks of CTR.

02:35:55.400 --> 02:36:01.400
Frantar goes down, Flowkey's already dead, Ivo is next to the grave, and after that it's

02:36:01.400 --> 02:36:09.400
Woldog in that central street. You've got to say it. This was a poor showing for CTR,

02:36:09.400 --> 02:36:14.800
less than what we saw in the previous season. A disappointment, it's got to say, CTR were

02:36:14.800 --> 02:36:19.320
one of my favourite teams in the previous season. They played very nice, dynamic, aggressive

02:36:19.320 --> 02:36:25.240
strategies that could catch out some of the big boys, but in this current season, you

02:36:25.240 --> 02:36:30.080
You know, maybe hit and run in Mafia are not direct competitors, right?

02:36:30.080 --> 02:36:34.080
CTR need to be kind of aiming for that middle area, fifth place.

02:36:34.080 --> 02:36:35.800
Maybe pushing into fourth.

02:36:35.800 --> 02:36:40.440
Right now they're scraping sixth, maybe even seventh.

02:36:40.440 --> 02:36:46.760
So it needs to be better by CTR, but a deserved win by Sikandru Berg.

02:36:46.760 --> 02:36:47.760
Yeah, indeed.

02:36:47.760 --> 02:36:52.640
I think the 3-0 scoreline here definitely outlining who was the better team today.

02:36:52.640 --> 02:36:58.420
CTR not able to hold a candle to what Sikarios was doing, I think here on Ruinberg, in trying

02:36:58.420 --> 02:37:04.460
to overcook a little bit with the medium rush against the 140, I think that was, sorry,

02:37:04.460 --> 02:37:10.380
against the Fosh B. I think that was very, very well played by the Fosh B to also then

02:37:10.380 --> 02:37:15.980
take the timing windows, recognizing exactly when to reload, when not also the individual

02:37:15.980 --> 02:37:22.620
positioning revealing when he was Sikarios in the city, of course, able to kind of overwhelm

02:37:22.620 --> 02:37:31.420
CTR in the connection with the Bliskovitsa as well and yeah, it was just overall well done and for CTR

02:37:31.420 --> 02:37:34.500
It's kind of back to the drawing board. What do we do now because?

02:37:35.660 --> 02:37:39.760
Whatever they tried today, it certainly wasn't it and for Sikarios

02:37:39.760 --> 02:37:44.960
It just goes from good to better right because the tanks that you want to have the damage dealt on

02:37:45.300 --> 02:37:51.760
That is exactly where they come in the 140 permanently coming in with the inspire the fosh be able to get multiple

02:37:51.760 --> 02:37:57.520
reloads adi with their blurskabitsa as well I mean all of those tanks will have dealt a lot of damage because well

02:37:57.520 --> 02:38:03.120
There was just so much HP in the battle, but overall just sicario's outminding CTR

02:38:04.360 --> 02:38:07.680
After the first stage is over how many teams go out is it one or two?

02:38:08.440 --> 02:38:11.640
Two that is concerning for city after there's only one

02:38:12.400 --> 02:38:15.660
You'd think that CTR would be able to beat Lotus, but

02:38:16.560 --> 02:38:20.280
Who else are they gonna be who else is down there at the bottom with them?

02:38:20.280 --> 02:38:26.280
It was Zecharios. They need to hope that basically Zecharios lose all their of the games.

02:38:26.280 --> 02:38:29.280
Zecharios have already played Lotus. They took points from Lotus.

02:38:29.280 --> 02:38:38.280
So this is Alambels for CTR if they want to stay in this competition to the second stage.

02:38:38.280 --> 02:38:42.280
Because Lotus is taking the vulgar spot from the previous season.

02:38:42.280 --> 02:38:46.280
There's not a high likelihood that they're going to make it to phase two.

02:38:46.280 --> 02:38:49.520
But CTR, that team where you'd expect them to at least be

02:38:49.680 --> 02:38:54.800
testing for stage 2, but now, currently testing a 7th place.

02:38:54.840 --> 02:38:56.960
I think they're on one point, maybe two.

02:38:57.480 --> 02:38:59.160
Yeah, I think one point currently.

02:38:59.200 --> 02:39:04.560
And interestingly enough, they got that one against HIT, I believe, no?

02:39:04.680 --> 02:39:05.280
Oh, it's double.

02:39:06.880 --> 02:39:08.760
2-0 on Ruinberg, I remember.

02:39:08.880 --> 02:39:12.320
They went down 2-0, then it was 2-0 on Ruinberg, and then the last one.

02:39:12.360 --> 02:39:14.080
I'm not sure. Could have been cashback either.

02:39:14.080 --> 02:39:19.680
Well, I was ready to defend CTR to hold their stronghold on Ruhenberg, but at least today

02:39:19.680 --> 02:39:24.260
Sikario is absolutely able to dismantle it, and this leaves us with the standings where

02:39:24.260 --> 02:39:31.060
hit are the smiling first place here, unbeaten so far when it comes to match wins.

02:39:31.060 --> 02:39:35.020
That's why they are on the four-match streak.

02:39:35.020 --> 02:39:40.420
Mafia in second place here, directly followed though by the team of W, who are only one

02:39:40.420 --> 02:39:45.540
point behind, so starting to make a little bit of a journey back to where they found themselves at

02:39:45.540 --> 02:39:51.060
the start weekend from second to fourth today due to losing against it. Cashback still in fifth though,

02:39:51.700 --> 02:39:57.220
chasing off the weekend. Sicario is on the same amount of points as Cashback interestingly enough

02:39:57.220 --> 02:40:08.420
and well, CTR and Lotus, yeah, it is what it is I guess. Cashback I think being that low is going

02:40:08.420 --> 02:40:13.380
under the radar a little bit, to be honest. I think it's a concern, because Kasperk,

02:40:13.380 --> 02:40:18.660
they're gunning for place one, they've got Mafia next week, they've got W next week actually,

02:40:18.660 --> 02:40:24.020
which is quite a difficult one. CTR have Lotus in the next playday as well, that's important,

02:40:24.020 --> 02:40:29.140
but it might not be at this point, but either way, Kian, you take it away.

02:40:29.940 --> 02:40:35.780
Well, yeah, it actually does conclude the playday off today, but of course that's not all of AMD,

02:40:35.780 --> 02:40:41.620
OLS season 6. We'll be back on Thursday, same place, same time, twitch.tv slash worldoftanks.

02:40:41.620 --> 02:40:46.980
And of course you haven't been able to claim the OLS tokens for today. That's why we are going to be

02:40:46.980 --> 02:40:54.580
rating Ducky, who probably had a little bit of a small break, so he'll be ready to go when we rate him.

02:40:54.580 --> 02:41:05.620
And that's all. And thank you very much. See you on Thursday.

02:45:35.780 --> 02:45:37.780
Thank you.

02:46:05.780 --> 02:46:07.840
you

02:46:35.780 --> 02:46:37.840
you

02:47:05.780 --> 02:47:07.840
you

