Let's go to the sparrows, let's go!
We need to go to the show, let's go, let's go!
Greetings, tankers!
I'm your instructor, and this is Season 2 of Tank Coach.
Here, you will learn all about vehicle types and their roles.
Today, we'll talk about the most versatile warriors in the game.
This episode is about medium tanks.
They are typically vehicles with a reasonable balance of maneuverability, firepower, and protection.
They're a good choice for a player who has already learned the heavy tank gameplay
and now wants something more dynamic.
All tanks are different, and all of them starting from tier six have roles.
Medium tanks are no exception.
The versatile medium tank is the most common role.
These can do a bit of everything, but it doesn't mean they're mediocre.
They can snipe and go on assault when required.
So they act according to the situation.
Assault medium tanks share some traits with heavy tanks.
They excel at close range, while their armor gives some room for error and allows for more
aggressive play.
This is the best choice for new players and fans of using armor at the front line.
Sniper medium tanks have higher firepower and often good maneuverability, but they pay
for it with lower survivability.
usually played at mid and long range. In the hands of a skilled player, they can be successful
at close range. Support medium tanks are often equipped with an auto loader or auto reloader.
This kind of vehicle dishes out a lot of damage in a short time. At the start of battle, a
support tank is best to stay behind sturdier allies and then look for opportunities to
to strike when there is more space to maneuver on the map.
Let's say you've chosen the vehicle role.
It's time to equip your tank for battle.
Besides the classic brothers and arms and repair perks,
take a look at smooth ride and snapshot for more accurate fire,
concealment and firefighting for increased survivability,
Recon and situational awareness for better view range.
There are many other useful perks that will help you become more effective.
Train them and experiment.
A turbocharger will make you faster.
Put it into a special mobility slot.
If you can use a gun rammer, just do it.
A vertical stabilizer is desirable for most medium tanks.
It's not fitted for low-tier machines, but the following two pieces of equipment can
be used.
Coated optics will boost your view range.
They're useful to have in the second set of equipment that you can unlock with field
modification.
Improved ventilation is a timeless classic.
It improves a bit of everything.
preferable to use its bounty or improved version. Improved hardening will suit many assault medium
tanks. So, you've equipped your tank and entered a battle. In a sniper medium tank, look for a
position with bushes and lines of fire to the enemy. Universal medium finds suitable terrain
for a hull down position. In an assault medium tank, use a position for damage blocking on the front
line. In a support medium, keep behind your allies and act according to the
situation. But this applies to any role. If your team is left without light tanks,
a medium tank can sometimes also play the role of a scout. But be careful.
Tanks safe positions, although not far from the front line. Use bushes, bell
trees and hide your hull using terrain and cover.
Survive at the start of the battle to have space for maneuver close to the end.
Try to attack reloading enemies and break their tracks by shooting their wheels.
Remember that medium tanks often have a better rate of fire than heavy tanks and tank destroyers,
So you can trade one enemy shot for two of your own.
Be nimble and flexible.
Be aware of your surroundings and the mini map
to keep control of the situation.
Keep close to your allies and see you on the battlefield.
The final onslaught season and the annual cycle will launch with some exciting new features.
Now, during the countdown, each team can vote to ban one vehicle, which will become unavailable
for all players on both teams.
This gives you a chance to exclude the most dangerous enemy vehicle for you and its copies,
or propose to ban the least useful vehicle from your own team.
If your vehicle ends up banned, you'll have enough time to choose another one.
You can learn all the details about this feature in the Portal article.
The airfield map has been fine-tuned to better suit the 7v7 format.
Erlenberg and Safe Haven have also been adjusted a little.
The Dravets, Karo 45T, and Aries 90 have joined the list of vehicles available in onslaught.
The roll skill of the latter has been modified to support its unique firing mechanic.
Available for free rental this season are the Object 140, Fosch B, and T57 Heavy.
The now rentable vehicles come with consumables, equipment, shells, and four perc crews.
the shells and consumables can be changed. In addition, the 114 SP-2 is now available
for purchase starting from the Silver League, not the Gold. Remember that this launch concludes
the year of the dragon. This is your chance to get the super rare Ashbringer.
Commanders, the summer season is here. The sun is shining and the grill is lit.
that grill, this one.
Perfect.
Now, what's summer without a brand new Battle Pass season?
Starting in early June and running for three months,
there's plenty to keep you busy this summer.
As always, Battle Pass is about rolling out,
just having some fun and earning rewards.
And this season is no different.
So, whether you choose to battle in your favorite tank
Or this thing, you can make some serious progress and get some awesome and unique
goodies.
As always, there's a huge collection of rewards up for grabs, including unique crew members
that come with enough XP to train three perks immediately.
Plus, there are three new Desert Themes 3D styles for this season's core vehicles up
for grabs.
The Camel-inspired Dromedary for the CS63.
Perfect for when things start heating up.
The Fennec for the Batshot 25T, that'll help you keep your cool in the middle of battle this summer.
And the first ever 3D style for the WZ-113G FT, the Addix.
Now that's a beast that's suited for the dry weather.
This season brings another tank to the lineup, the KB-52.
Sager tokens throughout the year to get this new Tier IX.
The KB-52 is a Soviet medium that posts over 1,000 HP of damage from its 3-shell auto load.
Comfortable gun depression and strong turret armor to protect you from the scorching sun.
Basically, this jack of all trades can both take on enemy mediums and support your team's
heavies.
With so much to get your hands on, maybe it's time to get the platoon back together and
and roll out once more, even if they've not played in a while.
Welcome back tankers, I am Captain Taito.
This due is going to be packed.
There is Battle Pass Season 20, Global Map, the Return of Arcade Cabinet and of course,
Tank Fest to look forward to.
Update 2.3 rolls out at the start of the month.
Dune 1st for APAC, 2nd for NA and 3rd for the EU region.
Reload the update now, so you can jump in the moment it goes live.
Battle Pass Season 20 kicks off with 2.3, running until early September.
This season's core vehicles are the WZ-113G FT, Battle Chatillon 25T, and CS63.
Each sporting unique styles.
If you've been collecting Battle Pass tokens, there'll be a new vehicle available, the
KB-52, a Soviet medium tank with a sturdy turret.
Pick your chapter and venture into the new season.
Global map is back for its 23rd season.
Command your tier 10s and compete alongside your clan.
Fighting for territory, climbing the rankings and securing rewards through teamwork and
coordination.
The map opens on June 4th, battles begin on June 8th and the season runs until July
11th. Steelhunter also returns this month between June 8th and 14th. You know the
objective by now, survive loot and be the last tank standing. Play solo or in a
platoon. Choose your vehicle and be ready to adapt as the map closes in.
Level the playing field with the return of arcade cabinets equalize. Tier 1 to 10
vehicles will meet on the same battlefield with buffs for lower tier
tanks to even the odds. You'll see it across two weekends this month, with the dates shown on screen.
D-Day commemorations return early this month. You'll see themed missions, discounts and
Twitch drops available for a limited time, giving you the chance to earn rewards like 2D
Sliles, broader tanks premium account and more. Twitch viewers can earn summer tokens over the
upcoming weeks and spend them in the aptly named summer token store on rewards such as the FV201
Panther M10, Type 64, Rare 3D Styles and more.
Tune into Twitch streams between June 8th and July 13th to earn some of Tokens, but make sure to spend them by July 20th.
Now for one of the biggest highlights of the month, if not the year, the world's best display of historic moving armour, Tankfest 2026.
Celebrations begin on the 22nd with the main event on the 26th, 27th and 28th.
World of Tanks is proud to, once again, be the principal sponsor,
hosted by our longtime partners, the Tank Museum in Bovington.
Join us for the weekend of Tankfest-themed fun,
leading up to the Tankfest Online Historical Stream on Sunday the 28th.
There'll even be two free premiums to earn.
Tiger 131 through in-game missions, and another via the Tankfest token store by watching streams
and earning tokens.
Plus, there'll be mystery drops, offering a chance to earn even more premium tanks.
If you're joining us in person, stop by our gaming area to play, chat with us, and experience
World of Tanks up close.
There's even a chance to pick up exclusive bonus codes.
Alongside all of this, we'll have weekend discounts for you during the event.
You can also deck out your wardrobe for the summer, with Tankfest Need merch available
from the Tank Museum and World of Tanks Amazon store.
So what are you most excited for this month?
Let me know below.
Whether you're joining us in person at Tankfest or watching from home, there's plenty to get
involved with.
Maybe I'll see you at Tankfest.
If you do, ask nicely.
I might have a bonus code for you.
That's all from me.
Thanks for watching, and I'll be seeing you on the battlefield.
We're gonna change it
We're what's meant to be
When you stop here
We'll be stronger
Take the victory
We're gonna rise up
We're gonna take it
We're gonna rise up
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Hello, ladies and gentlemen and welcome to the AMD on-side legends series season six playoffs
Ian it is playoffs time and it's gonna be a banger between mafia and hidden run to settle off with
Yeah, nice rerun of the last game. Yes on Thursday. So looking forward to it
The mafia obviously lost in that match, but I'm sure they're bringing their a game today. So could be anyone's game
indeed the the case they are going to be fighting for this price pool of course
which can still go up a little bit your co-bundle no longer available but the
other bundles still up for grabs and they go 100% to the price pool of
course calendar we're in the final stretch obviously today and tomorrow we
have everything coming to a big old conclusion the OLF the OLS the OLF is
the North American counterpart will be seen on stream as well going to be
seeing dopamine versus how do you pronounce your name again? Thomas Litos.
Yeah, yeah. I think that was that was it. So which is basically a South American
team forming specifically for the OLF. A little bit of a mix between like
stacked players and from other teams as well. So a really interesting one to see
coming in there as well and always a funny team because it takes away all of the
excuses of when World of Tanks on hyping is impossible to play and then you see
those South American guys play from 150 to 200 and do just fine.
Yeah exactly, I mean you play on NA so you do pretty well on that server from what I've heard but
yeah for tokens obviously getting 10 today from the stream and 10 tomorrow so
pretty juicy uh yes so token store e-sign 5ts up for grabs still i think for most people these 10
tokens today and 10 tokens tomorrow will bring you there for that time so you know enjoy
So, of course, not just 10 tokens today, there is the mystery drop as well, which today is
the AMBT and the SumoA SM if you end up getting lucky enough for that one.
Tomorrow KpZ and the 252, or just the 252, it's not the defender.
Yeah, the non-skin version, yeah.
Always so hard, you know, when there's two versions and you gotta remember which one
really is. Yeah exactly but I mean same tank at the end of the day. Is it though Ian, is it truly?
Can you be sure about that? This is the bracket of today. Reason why W is in the upper bracket
final already is because of the regular season. It's the advantage they get from having won out
the regular season being first. They don't get to play today, they get to watch and then tomorrow
they'll be taking on the winner between Hith and Mafia.
Weekends coming forward are straight into the lower bracket.
They will be facing off against the loser of Hidden One and Mafia.
But keep in mind W's done it more than once in the lower bracket to win it all.
So it doesn't mean that Weekend is without any chances here.
Yeah, exactly. I mean, all teams here could theoretically win this,
but I mean, you're probably betting on the top three teams here,
but we can obviously still definitely be capable of winning against any 3rd team.
Yeah, between these teams it's really going to be almost impossible to guess which one comes out
ahead at the very final stretch. The schedule for today, Mafia versus Hit and Run, then Dopamine
versus Matasito, I thought Totmasito, but you know, close enough. Dopamine, most recent Wala
for winners. They won it last season. Matacito first finals for them to get it. They've done
a very good job. Of course, there is a lower bracket there as well, which is the one that
we're going to see as the final match, which is the loser between dopamine and Matacito
taken on stacked and stacked. Some of you may remember, they were at WCI 2024, and they
are different roster though because you know like they're South Americans went
to Montecito. Yeah I mean a few mixed changes here from some teams but still
obviously stacked I mean I think they lost against Montecito in the upper
bracket so yeah it'll be interesting to see who goes into the lower bracket
against them. That is still a while away though. First up it's hitter one versus
mafia these guys keep playing against each other time and time again it's a
match of the ages every single time. However, this season around, Mafia has
looked worse for wear after their win in WCI. It hasn't gone that well for them.
No, it hasn't gone particularly well for them, but you know, still obviously
capable of winning against Hidden Run. I mean, they only won against Hidden Run in
the final by one round, so it was still very close in the WCI, but yeah, I mean,
We'll see but obviously in run. I would still say the favorites, especially after their game. Yes on Thursday
Yeah, I
Don't know how much we take away from the last playday and regular season is is one thing though
Yeah, there was a little bit on the line, but it's you know, this is
Where it all comes down and we see who ends up
Winning and going to face off against W
Yeah, I mean, obviously Frannick here, the hit-and-run player of the season so far doing very well.
So if it's up to him, he will definitely make sure that his team gets there, but I still think it's a little...
I mean, I think you've changed your vote for the predictions of this match from yesterday.
So I do think hit-and-run are probably still slight favourites in this match, but obviously Mafia still definitely could easily win this.
Yeah, for sure. Today everything matters in this match. Everything from the season gives us an indication of things, how they have went, but it doesn't give us a real clue about how things will go, of course.
prediction seems to reflect that as well with 56 percent for a hit and run and
44 for Mafia. It really shows that they also not too sure which team is going to
end up taking it because you know it's not 50-50 but it's not far from it.
No exactly I would say that the prediction is basically bang on to be
honest either team can easily win this obviously hit run all the slight
favourites but yeah mafia obviously so definitely can easily win this game but
we'll have to see maybe map pics can show us something but I think maps don't
particularly matter but we'll see.
Ruhmberg actually coming out this first one mafia banning Westfield not really a
surprise hit and run kind of likes Westfield always been a big foul right
a hit and run in return banning ants also again not really a surprise
Mafia are pretty good online most of the time. Cliff second map after Ruhmberg.
Of course guys, this is the best of nine, which means first to five, then Tundra being picked in the playoffs,
hitting one, removing Pilsen, Mafia removing Ghoston, Tundra into Sunriver, and the tiebreaker will be Hemmelsdorf.
I mean, I think we saw Sunriver yesterday between these two teams.
I think when Kihan was saying that, you know, Mafia does like to play Sunriver slowly,
I mean we saw kind of both play styles on Sun River so yeah, I do like these maps for both teams
Obviously, banning ensq I think is definitely good for hitting run and they obviously ban that first
So they obviously not wanting to play on ensq against mafia at all
I mean, like I said, the banning ensq is really not too much of a surprise. We can't really blame him for that
I think it's a good choice even
So I mean the bands here I think they are fair
They are not really too much of a surprise to either of us how it will play out
I mean rumor cuz very interesting one in this I'm really curious to see how that will play out to be honest
Yeah, it'd be interesting
I don't know either team is gonna be playing aggro because they have a lot more things to play on the line for this time
So we'll have to see if they want to kind of gamble in a way if they want to play fast
Or they want to take it really slowly with you know, e4s and type 5s, etc
I feel like Hidden Run might be the team to try and play a bit faster than Mafia.
Mafia, I don't think they're going to be playing that aggressive.
It doesn't really work for them.
This little bit slower methodical and thought-out process is working better for them, I find.
Yeah, I agree with you. I do think they want to play more of a slow game against the Hidden Run.
But predictions, everyone going for Hidden Run.
but I basically am going 5-3 for in-run, but obviously you being the outlier of making it an even closer game.
Yeah, why not? I mean if you look at the scores between these two teams, it's very often that they're very close to each other.
Yeah, I mean
we have one round in between us, so yeah, we all predicting it's gonna be at least a pretty close match and not a blowout for sure.
I think a blower would be a big surprise here to be honest.
Yeah, I think it would be slightly disappointing as well.
Was it last or last season there? Was it hit and run or was it mafia?
Oh no, it was mafia. They won like 5-0 against hit and run.
I think on like upper brackets final or something and it was very shocking to see.
I honestly don't remember that.
I remember who won, but I don't remember the blowout.
It's something you don't really keep in mind for checking at some point, for sure.
There's this great website, Likipedia, where you can see all of the results from last season and from before.
And the playoffs there, actually, no, it was W that collapsed, it didn't run 5-1.
That's probably what I'm remembering here. I mean, it didn't run 1 against Mafia 5-2 there, so...
I mean a long time ago anyway so definitely can't really take much from that I guess.
No you cannot. Well round number one of the playoffs is about to get underway. Let's see how
it decides to go first map Ruhmberg. The T57 band, the 50B band from Hidden Run and that looks like
six blitzkavitsas and a 140 for mafia. Yeah and for hit and run they're taking
e100s, no type 5s here so even though they're not banned so 3100s, 1 e5, 1
140 and double 4 30 u. Interesting choice to be honest. And a double e5 instead of
3100s but yeah it looks like we're slightly wrong about mafia playing the
more slow game. Yeah I mean that's a lot of DPM though in that lineup it's
tremendous amount of DPM that they are showing the way of hitting run not just
DPM but also alpha right into the Viska Vitzis 800 damage close range inspired
by the 140 when you look at the lineup you understand it right yeah obviously
just want to run it down really but I do think if they do end up in a slow game
it's gonna be quite painful for Viska Vitzis because you can't really play in
corners that well because of the you know you can't really traverse the gun
very well so we're gonna have to see how this ends up both teams getting strike
here but you know a bit of cat pressure from mafia but only one tank in it so for
now how many of the blizzcavices are on spotted I think three right maybe four
yeah I think everything on the like E-line E-line F-liner should be unspoiled
I don't know if Kono peeked to get spotted that's the only question so
anyone is missing info on I think a few blizzcavices yeah they are but
I really don't know what the plan is. I guess they're just gonna try and hold here and just
Get ready to push by I really don't know if I like these blizzards for the slow game
But he's like going in taking two from all Zeck
So what he bad trades here from these like any will get to pull a snipe down here if he sits dresses sit there
I feel yeah, I mean a good stuff initially
To be honest a good amount of damage the strike comes out that was a given right I think
to be seeing that. So taking everything into consideration what we've had so far.
Some damage being dealt, the E-fires crossing back over and I think Mafia
right now just wants to bring hidden one closer to make this push but Kono has
got to be careful. Yuzek and Kono they're going for Deha. He seems to be a
little bit isolated actually in that 430U. That might be a good play there and
then Monster in his own 430U in trouble as well because he immediately that
double damage from the Blizzcavices and Kono and Yusek, they should be able to pick up
Dekha, Yusek getting behind and getting a good block. Dekha not allowed to escape, but the first
kill goes Mafia's way down on HP. Yes, the strike coming out and Rek'Sar probably dead,
but Molster has fallen as well, and that's the double DPM medium for the side of Hidden One.
And now DJN95 is going to take one more on the way past. Rek'Sar does find the kill, but there's
another one coming in from Barqus and now Orchek as well, with his own Blizzcavica
taking on the front lines and Barcas dropped towards the one shot, but I think he has reloaded
over DJ, just about. No, DJ misses, Barcas dives to Pounder Fury, Kodo picks up Disseq,
and it's all over the place here, but three tanks left standing for Hidden Run, of which
Fradek has most of the HP in his E5, and he's getting pushed upon by these Blitzkavitzes as
well, Mafia's tactic. Even though it's close, seems to be working out. Bring Hidden Run close,
then repressure with the Blitzkavitzes, and Hidden Run do not have the lineup to deal
with such an on-start. Franek, trying his best, always performing, but this is a tall order for him.
It's impossible. Ketzai, the last one standing, Mafia, comes into this playoff with a little bit
of innovation, even something we haven't seen yet on Duremberg, and make it work.
Yeah, I mean, really nice for Mafia. I repush onto the 4th AD, we practically realized that they are
trying to retake the south of the map and just catching the double 4th AD. Basically,
for free really it was just really nice to see from mafia so yes a really nice game and also
isolating the two tanks with dpm left and i mean now you're kind of running out with dpm obviously
you have the e100s but on the e5 still so you have good dpm but not as much as obviously a full 30
us i don't think that the um for 30 years can die there in this kind of game i do need those things
to go through those Bliskavitsas. You know, like, look at Decha, monster is damaged, 765 of that is
from an artillery strike as well, so he doesn't really end up doing more than Decha whatsoever
around the same, like, raw damage from both of those, and that's just not good enough
in this kind of battle. There was a great repush from Mafia, but those four-to-the-use,
I don't think, respected the Bliskavitsas just enough, and we see once they find those four-to-the-use,
I mean 10 seconds and they're dead right two volleys. Yeah, exactly. I mean
I can't remember how much health I thought that he has with onslaught modifiers. Is it just under 3k?
It's big they're dead and
Yeah, I
Mean even T-Sect doing 1.3 is really not good for the amount of health that he has so yeah
I mean not a great start for hitting run here, but I mean a really nice run for mafia
Yeah, for sure. I mean, Mafia does it all, makes it work, pick up the first one and you know,
they probably played a way that Hidden Run wasn't really expecting. And I think that's the good
thing there for Mafia. They cannot do this too often, I think, because you know, I think getting
Hidden Run caught of guard once, sure. A second time will be a lot harder already. You know,
Hidden Run probably expecting Mafia to play a bit slower, some control lineup, and then they run
to Bliskavitz's? Yeah, I mean, I don't think they were expecting that at all. Maybe they, you know,
they thought, oh, okay, they're just bringing three or two or three Bliskavitz's, and they can kind
of find out what else they have. But yeah, then they just didn't realize the two Blisk's on the cap.
And yeah, then they just got repushed by the four into the full 30 years. And yeah, full 30 years
can't really fight again. It's that much DPM than Alpha. No, and the bands kind of play into
to mafia sphere there as well right now they banned the Bliskovitsa, they didn't want to
ban the 50B, I think they realized they didn't want to ban the 50B very often so they ended
up banning the T57 in the previous match which removes all of those other loaders and you
know they're very good at keeping tights tracked.
Yeah, I mean obviously when you're fighting Bliskovitsa's you do not want to fight any
ultaloders or fast firing tanks just so that you don't get perma-tracked but I mean here
run going for a bit more of a stable lineup again so 1E100, double T57 heavy, 1-140, 1Fosh and double E4
Hit and run, E100, double T57, 140, Fosh B, double E4 as well so it's 57 this time
that make up the bulk for Mafia's lineup and taking that into consideration they have a lot of burst
but sort of set a run still. Yeah I mean it looks like both teams are quite happy just to
try and use the teachers and heavies to try and catch something off guard just like they did
for mafia with the bliskers but it looks like brexar just wanting to try and counter the outside
strike and maybe if they get full weep us like we've seen before the teachers and heavies are
ready to burst whatever tries to push across so but both teams sitting quite happily on both
sides of the map I'm surprised mafia are not wanting to try and get the strike though I guess
they have no info on where uh hit and run are at the moment I don't think anyone spotted from
either team actually are they no this this is way more like kind of what we expected right very
slow methodical feeling it out seeing what's happening where can the pressure
points be applied and both teams are just like okay we're happy with this
yeah it seems so and Conor trying to peek out just trying to see if there's
anything down this road and I mean you just can't see down the right side of
the road but little does he know he can get the strike for free if he wants to
and he is now going to get the strike and for mafia this is I would say pretty nice for them
they have strike control I mean in run don't have strike control so
I mean slowly over time I mean in in run we'll just bleed a little bit of health to uh to the strike
quite the firing line for panzer and monsterville and deca
So, it will be quite hard for him to do anything, but he seems quite happy just of sitting here and just waiting to see what happens.
Hey, Moster's gone hunting a little bit in his E4. White peeking, looking, doesn't find anything.
DJ taking the strike. In the meantime, in the E100, he will be spotted out by the first B on the 899 Kono, looking to get a shot.
Conrad peeking. He connects on towards DJ though.
Maybe Kono can do it as well with the 430U to reset that strike if he tries to take it again
Of course 430U, 340mm of heat, then C1100, it's not a guaranteed pen
We do not want to go back to the garage observer, relax
Yeah, still a lot of game time left to play so I would like to keep on watching the rest of the battle but
I'm surprised as FochB doesn't give a shot to the 100 crossing to be honest. He didn't spot him out
So I'm a little surprised he doesn't get a just one shot off
But maybe it was a conscious decision not to want to reveal what they have here in in Rex are in this bush line, but I
Mean
Didn't run so bit worried about getting strike
But now Ketzai in the 140 getting it from a safe position where the first we cannot see him
Yeah, and there's nobody close enough on the four five line the strike comes out
It's DJ but Katzai will end up taking the strike nonetheless, Kono had to use it though
He wants to generate a new one. It's actually kind of lucky the DJ was there he was
He'd have been further when Katzai was taking the strike
Yeah, I mean surprising. He's not a bit more close to the ruffle pile in front of him, but who's winning right now on down to dealt
They got an egg on the move
DJ spotted out my Kono
For the U camo, of course, high base camo as well.
On that for the U, very high to spot.
A lot of the ricks of that one, low profile.
The Gaphranek, Conrad A is looking though.
I don't think they crossed this gap, but I'll be in spot. There's no way.
He's holding just for that. And look how far back Mafia is on the one line with
all of the T57 heavies. All three of them are hiding on the one line.
Yeah, I mean it looks like they're expecting Hit and Run to do this
rotation that we have seen in the past with people trying to catch this guy on f4 out of Kono, but
Yeah, here I'm not going for that quite happy just to try and sit in the gap
But it looks a bit to the DJ and fall doesn't worry. Oh to be used. Yeah. I mean, yeah, sure Kono will use the strike
But who is I getting spotted out doesn't spot in return Kono getting spotted out as well
I think I'm monster letting a shot go doesn't connect using now peeking out get start by found a fury
actually who was outspotting him somehow. Yeah must have been some funny angle with
the maybe the gun or the capola being spotted over the little ruffled pile area but and my shot
from Panzerfury didn't use ability with the E4 as well so you know there's a lot of damage taken
by the E4 and Pano Kana needs to use his strike again to get another one up but I want to try and
see DJ maybe? No. I see he'll just keep it for now and wait for the next spot on someone.
He's trying to spot out DJ but I think he should also, I think he's aware enough to know that DJ
can only sit on one part of the cab, the T57 of Perfus peeking out, peeking out actually,
takes a shot of damage and hit him and getting a few cheeky ones here and there. I mean Kono does
get a strike back and Katzai needs to use his strike as well of course to put one down,
uses it on the corner as expected so it's taken the strike again on the east but so far hit and run
I think it's leading in this engagement because of the shot on use deck because of the shot on
preforce I would say that they have dealt more damage and you may think how does this matter
it does matter for the draw rules the draw rules is damaged out first and with four minutes left
we are promptly heading that way yeah it seems either team don't really want to move and I mean
I can't really blame them, to be honest. I don't really see how you break this hold from Mafia
and I don't really see how you break this hold from hit and run, to be honest.
So, it was either way, you're pushing into basically double T57 heavy, so it's gonna be
difficult and, I mean, DJ backing off as well, making sure he doesn't get caught.
So, I mean, I feel like we are looking at who's gonna do the most damage here.
I mean, the Hidden Run, at this time, were Morage 3?
They did, right?
Because of V100.
Slightly.
Because of V100.
Also, did you heal about 100?
I think it's like one shot, max two shot difference though.
Yeah, I mean, the only difference is won't.
I need 100 instead of teachers that are heavy.
So probably, I mean, probably only like...
200?
300? Yeah, 200, 300 HP.
So I would say hit and run are probably winning.
Then damage dealt.
Yeah, I don't know if Mafia are thinking this, I mean they probably are, so they've probably been thinking about this for the last four minutes, so...
Don't see what they can do though, to try and break this hold, I mean, the only way would be using your teeth instead of heavies to try and catch something off guard, and I don't see that happening.
Yeah, this might just be the slowest room break I've ever watched.
Yeah, I mean DJ are getting strikes so now they have double strike for hit and run
and yeah if you're gonna push something it's gonna be very hard to not just lose
on losing where your health and you're gonna then double three, three, seven
heavies come around a corner together you get triple strike or double strike
then you're gonna have a lot of health from that and I think you'll just lose
off of that. Mafia must know that they're currently behind though, no? There is no
way that they're not aware that they are currently in a losing situation and you
can see that as well that the 57s are starting to move they realized that the
two minutes left the time to go is now yeah it does look like they're starting
to approach on the full line they probably want to try and cross over this
road here but DJ kicking another strike Connor will take another one here and I
mean I mean I'd still be so afraid if I was Mafia I mean there's no other
choice for them to do something but yeah it's it's not looking great to do this
repush looks like they're maybe having second thoughts you know I mean their shot
gets traded god actually ends up winning that one against monster I'm really
not sure anymore who's winning at this point believe it or not guys I'm really
not too sure at this point you say I don't think he wants to peak monster
here. The 57s are spotted out now though. Orchek taking a shot. Barq is...
I think it's Strike, Choli. Yeah, they probably will at the 850 to the face.
That is 850 to the face. Yusek and Monster trading it out.
Monster slightly winning that trade. Very slightly. The first B taking a shot now from the 57 heavy.
Taking some more. That's Yusek. Yusek spots up Panzer Fury. Panzer Fury hits the shot,
gonna strike. Probably will go down on towards that W4 right now. Yusek actually spots a DJ
through proxy spotting, we're likely to not. Konrad pushing up, he has to be careful for
Dekha and Franek, they have been lingering in that area and Konrad is about to find a
double T57 heavy in front of him, spots our Dekha, spots our Franek, and now DJ getting
pushed upon by Barkis and Orchek, but that's already a 57 in position from the side, all
the head and one, but double T57, they were just waiting and they eliminate Barkis, they
eliminate Orchek and they eliminate Jusek as well, and in 10 seconds, Hidenroth gets
to kill lead needed. I mean, mafia tried to execute something in the last second to try
and find a victory, but victory will not be found. Instead, the taste of defeat is all
that will remain for them as they end up losing their round 1-1.
Yeah, I mean, just nice from hit and run. I mean, they also have the better idea for strikes as
well. They can get, they can stack strikes, right? With the thing in the north and gone or can't. So,
So I think these peaks from Mafia losing these 750 trades with the E4s were just kind of
just the catalyst that just forced Mafia to push in and do something.
I think there was a point where they were up again though.
Like when they started clipping out the forge, when they got the shot on the monster, I think
they were just about up again.
But it's like, do you call to freeze everything at that moment in time in Gamble?
Yeah.
it'd be quite a hard call to make and just gamble the point and I'm sure that people that have to
count the damage were quite happy that Mafia didn't have to go in and just lose really. I mean
Ozak doing zero but he had no choice really so yeah I don't know I mean that's the slowest
Roomburg I've ever seen so yeah kind of glad it's over well we go from a very
slow Roomburg into probably a very fast cliff guys you know don't worry we've
had Roomburg now we're moving into cliff yeah I mean cliff will be always is
always exciting and even tundra next round should be pretty fast as well
you'd think so some exciting games I think coming up for sure on both of the maps.
Yeah, I mean for sure, for sure, for sure. How fast will the cliff be though? That is a good
question. I do think hit and run will probably ban 50p again. To be honest they seem to be haters of
fighting them on at least Rumba and I think probably the cliff as well because they are
quite strong on Cliff so I'll be interested to see what Hit and Run want to do but I think
probably want to go for some heavy mid brawl but you never know on Cliff it could be anything.
Yeah that's for sure and you know this phase one score very very far away at this point in time.
Yeah a very long time ago but obviously Hit and Run getting the best of mafia there and
I mean they lost in stage two as well so in hit and run obviously with a history of winning against mafia this season so
But all even this battle and yeah both teams banning 50p not wanting to fight against them and hit and run bringing
Five BZs one CS and a 140
And mafia triple BZ and maybe a CS and a 50m and a 140 so no light things in this one altogether
Yeah, it looks like both teams probably using the CSS4 ramp control on the hill, so wanting
to get this model that way and, I mean, why also probably going topside, E15 is probably
going to go lower side for math here and I think all the other DZs could top, but never
mind, yeah, well everything outstopped on the E15 lower side, yeah.
Well, they're going to T-Sec at side, you don't know of course, since there's not a lighting,
but the 50M of Orchek will spot it out and the question is what does Mafia do about it,
they'll be triple BZ in the middle, this is very very hard to push.
Yeah, Cono just escaping the BZ shots on the cross, T-Sec and Dekka spotted out also giving
a shot as well, Cono looks like he wants to fight this, yeah BZs are crossing over and
Looks like a 3D4 in the ball though, so gonna be quite hot in the Mafia.
Because Hidden Run tried to shoot the crossing, they didn't have reloads for it,
this crossing over from Mafia, at least not really.
The strike comes out from Kono, resets them on the strike,
but E50M not pushing back in, and here comes Hidden Run from the cross as well.
Monster in the CS63, meets the backer behind the corner.
They're in a very strong crossfire position.
Conrad Rexer, using holding the line there, but now Panzerfury, Franek, DJ.
The whole Hidden Run, the Red and 1 team, repushing at this point in time.
and they get Cormand out of the game,
and the Fury down towards the one shot.
He will not make it either.
As Orchek finds the kill,
Rex are very low.
Uzex around it as well.
Rex are trying to stay alive
just a little bit longer,
but Monster shuts him down.
The Shry coming out,
it will not be enough.
There needs to be a shot.
Barkas will secure that one.
Did he pick up another kill?
The HP 2K in favor of Hidden 1 right now.
Can the Mivvy DPM make a difference in this scenario?
Because the 140 from Hidden 1
in the meantime on the lower side,
I don't think so.
Not looking that good for Mafia.
and dying against Ketzai as well.
Marcus and Kono looking for T-Sane, but Profus is about to die as well.
And yes, Hit and Run have only the VZs left on the upper side, but they have so much HP.
And Profus tries to make it away from Fronic.
He's able to do that just about, but Kono is in trouble in return.
Yeah, Kono is going to be focused out here by DJ.
He does it, gets the kill, and now the M5 White is kind of all alone.
He will push into this 140 and probably kill him if he rolls well.
one health but yeah I don't think he would have won this battle anyway but
I mean a nice repush from hit-and-run mafia with the 140 and m5 wiken of
out the game ready for this repush and I'm surprised by mafia they don't repush
the BZ by himself on the lower side to try and get this kill secured and they
just push into looks like just crossfire maybe they were worried about the hit
run getting the strike off but yeah a bit confused by why they didn't repush the
I mean, I guess they're worried about maybe 140 far in them, but you have E50M to play against it.
So they didn't push in by lower side and clean up that tank there to force a deep repush.
Yeah, they were all up. They had nobody in crossfire.
True. I didn't run this really good pen ratio as well, I think.
You got to get a good repush. They get to round as well.
And that was indeed the cliff. We're expecting a lot faster.
Mafia tries. And of course, you know, there's also the second part where the maybe in the 140 from Mafia
Mafia are just a bit slower than Hidden One. Hidden One has all of the tanks in that fight
way earlier. Yeah, I mean even if they, I mean they even gave shots to the VZ's crossing and
then they repushed back over and the M5Y were just completely kind of out of the game for like
a minute or so and I mean nice damage from the M5Y but it's a bit too late and in Rexon, Conrad
only doing two shots each and in Panzer Ferry only doing one as well but the rest of the team
doing above 3k so yeah I mean just out the game for Matthew I feel and the
repush on the top side just was not not what you want to really push into I feel
no well at the end of the day good for hitting one they take the lead of the
match as well now up to one and honestly Cliff you would always kind of
theory of the month. Yeah I think so and I mean Matthew I feel like if you lose
two rounds on Cliff I mean obviously it's not over you still have two maps left
to play at least yeah two maps left to play in the best of the best of nine so
but going down two rounds it's gonna be quite hard to come back especially against
a team of hit and runs caliber and they can see phase two scores and fall two
from Thursday so yeah I mean it's not looking great for my fear anyway.
I mean it's still the best in 9C even if they lose cliff 2-0 it'd be 3-1 for
Hidden One they have a real opportunity still nonetheless.
Yeah for sure they can come back in the match for sure and when it's all if they
really push themselves but it's gonna be difficult anyway I mean Tundra I could
go either way I guess. Bans, both teams going for the 50B, get in run back to what they
had before the 5BZ's, the CS and the 140. Yeah, from Afea it seems pretty similar, no
N5Y this time, but 3BZ's, WCS, only 50M and a 140. Seems like they've just replaced the
N5Y with a CS. A little bit more mobile. Yeah, a bit more.
to come into the game quite quickly and fire out but I have to see what both
teams are doing with like hit and run doing a split of four topside three
lower and Matthew are going pretty heavily topside again with the E-50 and then lower.
Gono from the crossing they will get the info about actually turning back in
monster taking a shot there from the BZs can interact as well Gono gonna be
crossing over, Conrad Prefus might take the hill here, they had taken a shot of
course from the 50m on the lower side and now Mafia sending double DZ cross to
face off against this might be the right choice, the ATC is going now and
hidden one half missed this information only now this Barkas gets spotted out
is that little too late again the strike coming out to reset this and monster
this time around and that CS 63 he's not making it should have stayed on the rock
to be honest because this time around he tries to get back towards the corner but
He's not gonna be making that corner, but the CS63 gets the kill and now from the lower side yet again Orchek pushing towards this rock with hit and run kind of getting
Bambuzl than this one, Mafia going for the same execution as before and Yuzek is about to take the strike as well, don't forget that, he's gonna be able to do that
Uncontested because Monster has died, he will find the strike as well which will add a little bit of damage towards the hill, but what Fudi is fighting for his life to stay alive
There comes a strike, double strike even, that's a lot of damage coming out and Prufus will find at least the kill I think on Panzer Fury
if worse comes to be, but actually he's gonna be in trouble from the 140 behind that sketch side, but still the rest of the game is starting to snowball.
And Mafia's favorite, Stissek, does deliver a shot I think on towards Prufus, but it doesn't really matter.
He's all by his lonesome, pushing in towards Barkas and Orchek, who gladly will face the music on that one.
and Mafia, similar move as round number one, but this time round Hidden Run, which is not ready for it.
Yeah, Hidden Run, don't see this rotation across the open on the f-line, and I mean, they just get surprised by 3BZs just appearing in the bowl,
and by that time it's kind of just over. They catch Monster as well before he gets the strike as well, because he gets striked out,
and Hidden Run still, you know, have this hill control with the health, is, you know, 5K down there, down a gun as well,
so yeah it should be kind of all over here especially with them getting the kills on the hill and
I mean yeah just unlike Ran for mafia honestly good rotation not getting spotted out by in run and
they just weren't ready for this for in run
yeah well good stuff there for mafia bring it all even yet again we're moving on
from this now into tundra coming up next
Yeah, I mean, I'd say it's pretty nice. Definitely a confidence booster for winning a game like
this. Just a really nice game and Tundra can go either way now. Honestly, I have to see
what both teams are doing, but the looks of it looks like we're not going to be seeing
any 50Bs this entire match.
No, it doesn't look to be the case.
Well, well, well.
Tutu deserved so far.
It was a good move from Mafia again, you know, unspotted crossing.
I think, you know, monster is dead anyways, but I think this time around, you know, trying
to back off is not the right play, because you're dead anyways.
Going to the lower side would be even better, I guess.
Yeah, I mean, it's either staying on the rock and maybe doing two more shots or, yeah, trying to run away to the lower side and maybe fighting any 50m solo, but yeah, neither are great options, but probably better than just trying to run away and getting caught with only one shot of damage and the other bit of damage from your strike.
So, yeah, I mean, great from Mafia, obviously Kono doing 5.3 here in that position, that
really nice position on G2 in the little cubby hole, and yeah, it's a very powerful position
to be in.
Indeed.
And, you know, Orchek does the repush again, this time around, he's not able to get contested
by anything or anybody, so he just finds a little bit of free fire and gets a good amount
of damage as well.
What can Sastundra now coming up and you know, I don't know who to favour on this one whatsoever.
No, I don't. I mean, I don't think either team have played against each other on this map, so at least this season anyway.
So it's going to be difficult to kind of think about who's going to win this.
I mean, predictions can honestly go either way here.
And yeah, I mean, I'm excited for Tundra though.
I'm hoping it's a quick game and both teams don't try
and contest south and play this like slow game of info.
Cause you know, when you can get these strikes stacked up,
it's just incredibly hard to actually play
the game afterwards.
Depends on what kind of Tundra we're going to see.
Yeah, I mean, I think west side or the left side,
I feel like always contest north
because you just have easier access
to at least the more southern strike,
at least all the cameras showing now.
And that's a lot easier to get from the west.
And I feel like you can kind of boost
the contested strike in the north as well.
If you have BZs, if they're not banned,
then you can strike the strike.
So he gets reset as well and you can contest it.
I mean, that's my preferred strike anyway.
and it depends on what mafia is going to bring here it looks like the fans of m5 wise and
again 50 bs being banned from both teams mafia bringing double bz three m5 wise one cs and
a 140 in your run quad bz double cs and a 140 b we have seen the the movies though and
they are a very very powerful tank yeah i think was it mafia against weekend or someone
I can't remember who it was, and they bought three M5Ys and they had a big fight in the
south of the strike, and yeah, the M5Ys just had so much more TPN than BZs, and they just
eventually won on the TPN.
I swear this is the same strategy played against another team on Thursday.
It might be going insane.
I'm probably that.
Probably.
I swear I've seen this game before. I swear. I swear. I swear. I'm a day of real feeling. Yeah
I feel like I am so I both teams tried to do this before and if they just didn't work with these bz's peaking out to try
And catch the corner, but we'll have to see he's like trying to peek out
They do strike on her to reset him tea sec taking the brunt of the damage of the first down 2k and looks like mafia gonna
Overpush into this trying to focus our tea sick
Well, it does seem to be that way. Kono was the first target, but he's not gonna be eliminated
It's gonna be T-sect to fall the strikes now coming out. That is gonna be a big one though hitting on towards five targets from mafia
That's a really big strike and Kono is now that they finally swarm him and find him
The difference here is keep in mind that 140 from mafia very far away from the battle
He's getting the shots and this is also why you see hidden run make this move towards the south side of the strike
They're realizing that the 140 isn't far away from who's needs to move into this battle another strike coming out
That's the big strike and the small strike that one honestly doesn't do as much kind of compensating for the first
Now the repush comes back out, they're trying to get Rexar out, but these
movies they need to survive. Orchek down towards the one shot, gets it, tries to
make the kill, but Orchek pops the heal, he's gonna survive the strike from the CS as well.
And Rexar now getting pushed by Franek, who gets struck, and Rexar is blocking.
Can anybody help him? Can somebody get this man a shot or two? It does seem to be
the case as Bark is rolling back in. Can he sneak in a shot between the tanks?
No, he cannot. The one on the run will be one, normally by Rexar, or if he can heal
a little bit as well. No, it's actually gonna be Franek to win it, but still
Nonetheless, after all of this, it is Mafia with 5 tanks left standing and DJ with all
of the HP of Hidden Run, and the game will be lost for Hidden Run, but 1 for Mafia,
Profus Weepenin, just in the nick of time, pick up Frenek, pick up the win, 3-2 for Mafia.
Yeah, it's really nice for Mafia, at least N5Y is paying off dividends, just really nice
DPM.
Like I just had a deja vu moment again.
Like this is the exact same thing that happened last time.
But when it was a nice play from here and I thought it was looking really nice
when they went back around the rock on the south, the south side of the rock
and they managed to kind of like isolate the fight and make sure the 140 was a bit useless.
But obviously this N5 Y just had a bit more, a bit much DPM for the BZs.
And I mean, nice damage from the N5 Y.
So yeah, as you can see, they're all on the top and yeah, I mean, I guess it just shows.
I mean Kona only doing 1.2 is not great but Boston T-Sec that does only one shot of damage
Yeah, I mean T-Sec you know they all tried to pick Kono and like you said in the game you watched
It didn't work in this one didn't work either because T-Sec dies Kono lives long enough to
I mean you know do 1.2, which is double what T-Sec did right if we look at it
it's player for player, he does double.
I mean, monster, massive strike, right?
Absolutely massive, 3,175 strike damage,
of which I think the initial was 2,125, right?
Cause he hit five targets.
So that was huge amount of damage.
Honestly, if he doesn't hit five targets there,
if he doesn't do 3.2K with strikes,
this game is, I don't even think it's close.
No. I mean, DJ, getting strike there as well and only striking one tank, so...
That was unfortunate.
Yeah. I mean, if he strikes two or three or four, like, I think this game goes the other way and he didn't run winners.
I'd like this... I can't remember if I saw on the page, but it would have been nice to see how much the M5Ws healed up from that.
Because I mean they were focusing one tank after another so they would have probably have had maybe
Max ability with four people shot maybe finally for even so they would have healed like 550 so
Which is a bit better than BZ doing big hill, but
It'd be interesting to see how much hill in total both teams come
Well mafia 3 2 I knew I should have predicted for mafia
I was thinking about it, you know?
Should have swapped out around your predictions from yesterday Thursday, I guess. I know I'm always a mafia fan, you know
And this time I was like maybe not and now I'm regretting it, you know
Well, still at least three round two rounds to go still so I have to see and
We're having a different change for once only 50 B banned from mafia and hit and run banning for 30 you
in run bringing four BZ's, double CS and a 140.
And return though, Mafia, again triple maybe double BZ, the E50 and the 140, and I really like these movies in this kind of game because BZ's need to aim, you know?
Yeah, yeah, I mean obviously if you're playing a Capola game versus an M5 Y and a BZ you're not having fun
and I mean I feel like even an M5 Y on flat terrain if they block their, use their gun to like block that hole
it's still quite annoying to try and hit it.
I'll hit the hole.
But maybe I'm just having a skill issue because I remember someone doing that to me on slot and I didn't like it.
You didn't like it?
No, I really didn't.
I'm going quite aggressively here for the north, which is not normal for this.
It gets crossing over taking zero punish and it looks like we're going to have a big fight in the north.
Ah, it does seem to be that way.
I'm a little worried for a hit and run here because I feel like hitting run and hitting mafia, sorry.
I feel like Frenek can now get the strike on the d4 area and in run now control both strikes, so
I don't see how Mafia is gonna enjoy this. I think there needs to be a repush onto Kassan somehow.
Before the second strike gets taken. Before it gets taken. I think that is the big factor here.
Profuse is rolling full speed ahead as quickly as he can because of that as well because he's
like a second strike in your second corner. There are two tanks pushing forward because they want to
to push or force the hit and run.
We push at this moment in time as well,
and that's exactly what's happening.
Of course, keep in mind there's strikes available
for hit and run.
There's no strikes available for Mafia.
Rekster is the first focus here in that.
Maybe good stuff there from hit and run.
Ignoring Conrad and Yuzek Kainer
to try and get a more important target out of the game.
Can they do it?
Panzerfury gets Amarak as well.
There's a lot of damage coming in.
Rekster down towards 556.
Pops the heal.
He doesn't get the heal past the point of no return.
Conrad comes in and gets Panzerfury out of the game.
The Orchek is the next focus here.
Yuzek is falling as well.
HP is so far looking good for Ida team to be honest monster is dead in that CS 63 and Orcik will fall
But he's on one HP he gonna get run by Dekha should get the run
It doesn't get the kills of Dekha maybe gets
Sorry, the EFFETM gets one more shot out and now Franek is dead that's the inspire gone Orcik body blocking Dekha gets another shot
Out one more than he should and it's gonna be much point for Mafia
They do a great repush right before the second strike comes in force hit and run back in and then the
The focus fire is just superior for Mafia. It's got to be match point.
Yeah, it's a really nice round for Mafia. I'm managing to repush into this North Strike.
I mean, it looks like they didn't even get the North Strike and they were in it first as well.
And I just reset, never mind. Yeah, they got the North Strike and...
Yeah, it's a nice round for Mafia. I was very surprised that they do win this,
because I did think the tanks that repushed into Cache of the CS were going to be really heavily punished,
punished but I mean I didn't really see any punish I think they got there with
3k health and and it was kind of just kill CS and they forced a repush from
hit and run and it went go into m5 wise in very good position so yeah I mean
just nice from Matthew
uh doing 6.1 yeah I mean bike is 6.1 good damage is incredible in that
scenario yeah I mean Ketsei only doing a thousand strike damage as well
he's like 480, 450, I mean you'd really think they in run should win this game
and they have double strike and surprising I feel.
I mean, Tundra was also hit in Monspeak, it goes 2-0 for Mafia now going on to
Sand River and usually Sand River is a pretty good map for Mafia. Yeah, you
I think they get 2-0 on Thursday, I can't remember, but yeah, they do like to play this
Sand River a lot.
They picked it Thursday for sure, and they just need one round, so it's going to be difficult
for In-Run.
If your prediction is going to be right, you're kind of hoping In-Run will win the next three
games, right?
Still possible.
But if true.
Yeah.
Yeah, yeah, I mean so far all our predictions here on the line not looking good
I you know I really want to say I was very very conflicted and not like in Mafia
They're gonna go 5-4 Mafia. No, no, no
Predict it as predicted. I just thinking about like I feel that in
This morning, I think or yesterday evening and I was really considering to
Vote for Mafia because they always do well like it's like it's always close between these two
But I feel like recently mafia's had the upper hand. Does that make sense?
Let matters when it matters, that's what I say not from this season. But yeah, I mean winning WCI is a
Lot better. I guess winning WCI then first stage and second phase. So, yeah
I don't know it could still happen in run can still win two rounds in a row and go to the tiebreaker and make your prediction come true
So we will have to see I mean probably putting your bets on mafia winning this. There's me one round
But yeah, I have to see I do think we're not gonna be banning 50 bees on this map though
You never know
As there be in the rabbit band
Hmm.
Mafia bringing 1BZ, 1CS, 1-140.
Okay, never mind. 1M5Y, 1CS, 1-40, and 3-4-30.
1-40 with some interesting equipment.
Um, not the first time you see perfuse with binos, no?
Head and run, double BZ, 9S, 7th, triple Mavian, and UDAS.
Yeah, UDAS, yuck.
You don't like it?
No, I think I played it a few times and I just, I was probably a skilletgy but I just hate the shell velocity.
Was it like 800 or 1000s and the like that on the heat shells? So, yeah. It's not my tank.
I'm not an inspired tank player anyway so it's fine.
What's your favorite thing to play in onslaught?
Totally BZ, because it can make as many mistakes and run away from them.
Probably that.
Conrad, taking the strike. DJ, we'll take the info.
I think Perfus gets to deny it. No, he does deny it. He does deny it. That was a split second away.
T-second monster getting on towards the camp. Look at Conrad Orchard, Parkus. They're already there.
There's a maybe on the kill and I think he didn't run right now. It's a little bit too far away.
Parkus is going straight forward. Conrad putting the strike in as well.
And now he didn't run. Temple maybe getting spotted out in the south and it's a rolling thunder formation for Mafia.
Another strike coming in. That's who the CS63 monster is already dead and the hopes and dreams
and dreams for the upper bracket final seem to be dying quite quickly as well as monster is dead.
T-Sec is to follow Rek'Sar, Kono Orchak, they're going to pick up the kill and then go in towards
the middle of the map and on the top side on the crown you see the CS and the 140 already
swinging that's Konrad and Profuse. Franek will try to help this on the Rok's Konrad, DJ will
push back in but there's not much they can do with these two tanks against this on-sword afford
to use that's about to come their way as well another strike coming out as well. Profuse puts in
one more will probably find the finish as well and Rexar Orchak and Kono are gonna go for Frannick
in the meantime even the BZ has gone away from Mafia on that south side and yes they have a
maybe that cannot escape that cannot retreat but at the end of the day it doesn't matter it's all
over in this one for Hidden One Mafia show up today on this Saturday a glorious day for them
humiliating Hidden One almost with a five to two square line yeah they're just a really nice
Reapgush from Mafia realizing the count weak just kill these guys in the cap
Basically for free and in these what they use take maybe like one K each and I mean you're gonna take that every day of the week so
Surprising that hit and run one. I mean I just can't see this coming so
Surprised and the way a DJ a DJ was able to take the technically speaking profusional with reset
Yeah, if we're speaking from like a completely technical aspect
He should always be said because if he wants to secure it 100% he just shoots a cheat
Right. Yeah
The fact that he almost doesn't get it was almost a savior
I think for hidden one because if he would have gotten that you would have seen exactly the movement and they would have probably been more careful with
The BZ's in the cap
But it's not something hidden one can count on to this
I don't think you can ever base a shot upon DJ magically getting the information tower
Yeah, I mean I think I guess proof is was firing heat and I just got into the
Don't know what you call it. It's the thing that's in the radio tower. It got absorbed and yeah
I mean after that having no info gets repushed in the cap
Enforced on K-Line can't really help because of all the buildings and then they just cast the two people on topside because of the CS and
and then 140 so yeah I mean just on my frown from mafia here gone right doing 1.7 with
the strike on the cap and then just using his ability and yeah I mean can't really complain
about that I would say.
No and that was mafia versus hit it and run done.
Next up is dopamine versus matacito.
Yeah I don't really know what to think of matacito I obviously never really seen them
play.
They've done very well in the OLF so far actually.
If you check the results, they have played against, they got smacked, they defeat them 5-2.
So that was a pretty good victory for them. Are they going to win against Doppamindo?
There is only one way to find out. We're going to take a little bit of replays.
When we come back, the action continues with the OLF.
I don't know what to do with this game, but I'm not sure what to do with this game.
I don't know what to do with this game, but I don't know what to do with this game.
Hello ladies and gentlemen and welcome back to the AMD Onside Legends series season 6.
Phil, welcome.
Well, the players have started and the players are continuing now on the North American server.
I mean quite interesting match between Hit and Mafia.
everyone voting against Mafia but I guess nobody really thought it was a big
upset that they won after all. Taking a look on the other side of the pond we
have the tournament bracket 4 and A and yeah a couple of names have changed.
dopamine obviously is still there so is stacked. There is no
But like a new formed team called Cry, which is a mix of Burbo and former stacked players.
Stacked has reshuffled Dopamine all the same.
But then we have our friends from South America, Matasito.
And I have to say, I was very positively surprised by them this season.
Yeah, they've been doing very well, but apparently they've also been training a lot,
which obviously comes to show as well in their performance because they took down
down stacked 5 to 2, which was probably kind of a disappointing moment for stacked, because
they will not be in the upper bracket finals, they will be coming from the lower bracket
and this is what they're playing for of course, that $15,000 prize pool at first taking most
of it.
And yeah, let's see, let's see how well prepared Dopa is for this Matasito team.
I mean every win basically doubles your price pool at this point and talking
about the results of previous encounters obviously both Dopa and
Matasito were the top one and two in the points gain for the qualifiers meaning
that they eliminated a bunch of times both cry and stacked in the qualifiers
as well so they have had their fair share of encounters and I guess this is
the first one between them that really matters.
Yep, indeed. The qualities are just the qualities.
So this is where it all comes down.
Can dopamine make Matacito sweat?
Even. You know, Fer was in Europe for the last, I don't know, three or four weeks,
so he's not put in a lot of practice either.
The team hasn't been practicing either.
I mean, maybe he was practicing in Poland, you know, with all the hit and run and mafia players.
I mean, he's drinking some pilsen apparently in one of the...
That must help.
Yeah, you know, like my practice, he said.
So I'm certain he's well versed.
If pilsen does come out, I mean, he's definitely
stared down the barrel or that one.
Exactly.
I mean, no player changes for that team.
Everyone is still the same from the previous season.
And yeah, a bunch of new names or old faces coming back
here for Matesito, a mix of players from I think Argentina, Colombia, Brazil,
Bolivia and I think Magna, the only one from the upper part of the continent.
I think he's Canadian but I might be mistaken. Yeah, Seaburst there, our fellow
Grilla player in the middle. Let's see if they can convince us that they deserve
spot in the final because in the best of nine I guess we'll have a deserved
victor sooner or later.
And Damer, Damer-Schein, what a difficult rename, we've got a rename in him to something similar.
I mean he renamed recently to Franscini, maybe that's easier.
And Shini, yeah, yeah, you could do it.
Pretty good DPG, KD, high as well.
But of course, when you've been winning most of your matches,
the KD is always going to be up there.
I mean, they have only played one match so far, right?
Like, it's seven rounds.
And I think he played four of them in the K-91,
and then CS and Badger around each.
There was like one more tank, maybe Dravak or something.
But yeah, I mean, the reward for winning
usually that you're not dying that often and that boosts the KDA as well and I
guess 26% for newly formed team is is respectable. Dopamin is somewhat of a
household name and I guess deservedly getting the roughly three quarters of
the votes. I feel like a lot of this comes down to people just not really
knowing Matasito either you know yeah that's why I said like it's a new team
that's that needs to kind of make their names though yeah I'm gonna say it's a
kind of like blind voting almost maps though the handles being banned by
Dopa ghosted by Matasito there's a Sand River as first one yeah I mean we had a
small glance on Sand River in our previous match but only one round Mafia
that took that all and it was already over.
So two rounds of Sand River ahead of us,
then switching into Westfield, Cliff and Tundra being banned.
And then Anske and Mapp that we also haven't seen today,
Pilsen and potentially Ruhenberg.
Yeah, I mean, Sand River, it's lower potentially,
but then Westfield, Anske,
which should be very fast almost,
Wilson, well, different.
Remember, Gestive Raker, this could be a quick match,
could not be a quick match.
We don't really know exactly how the teams want to play it
out, you know?
Yeah, and it's always also nice to see that we will have,
for the viewers, a bit of variety, especially now that we
don't only have a different server, maybe even like
slightly different meta, but definitely different maps.
the predictions coming in three of us going for dopamine key was actually up
for all the matches and he felt like the South American players were doing a
really good job so he went for Matesito also giving three points to Dopa
obviously but you'll have to see dopamine has plenty of experience and
obviously with a non-changed lineup you also have a bit more like practice with
the same people but you have mentioned it as well Ferret was on a bit of a boot
camp making sure he gets the tactical knowledge and everything else that can
be experienced all across Europe let's see if he's allowed to come from the
bench because right now he's he's sitting on the bench is he yeah yes yes
Unbelievable. They don't have faith in my boy.
Okay, well I can confirm that we've just started into the round and he's stayed on the bench.
Unbelievable.
So I guess Sotik is usually their substitute player.
He is subbed in or he's playing.
The bandface has now started and the teams are preparing their lineups.
So far it looks pretty Dravek heavy.
Let's see if that tank will be banned because Matassito is right now having six of them.
Bandface, SCFE band, Baidopa, Matassito band and a MiVi.
getting five Dravets, A40U and an RHM for Maticito.
Yeah, triple Dravets, double K91 and a third medium with a strike, the CS.
And so the RHM, how do you feel about the equipment choices on the RHM?
I feel like it's one of those things where it has so much that you can do.
As Turbo works for getting to an objective early, HP for trading,
But then optics, you know, like Chopra has for spotting, but then it's worse for 1v1s, survivability. There's a lot of choices to win us.
Do you feel about like maybe not for competitive, but for like randoms, like even using a radio?
Yeah, you can. For randoms you can.
Obviously, like CVS on Sandriver is probably not the most important thing.
Taking a look at the initial distribution, we can see that a bunch of things are being grouped up there in this G1, F1, H1 line, so moving towards the south, two trawits as well, moving Sartik and PM also towards the strike.
I think it's a fairly standard opening, we've seen the CS being played on this P8 position
a bunch of times as well.
430U will sooner or later get spotted there if he advances towards the strike, but maybe
he just takes a passive approach and makes sure that Topa is not taking it.
And now we'll have to see who is making the first move.
both teams are just very passive in the beginning, but I feel like this kind of split favours
the Eastern team though.
I guess, but on the other hand, I would have to see if maybe Lompi or Floki can start taking
a strike, but it's risky, right?
Important maybe also to mention is only one team got the initial radio, right?
So, you can see the radio column just finished, Chopin Misha might be able to pick it up again,
but there is still a part of the dopamine lineup, which is not known yet, to Montecito,
and maybe that is something that can be exploited by dopamine.
Olympi does hit the shot, and the RHM gets a plane out of it as well, so Chopin is not
able to take that information power PM.
In the meantime, Commit some towards the Shrike covered by Chautique and Melly in their raverses respectively,
so they have to give that one up from Athisito's side and so far, very passive opening still, but you know, a little bit of birdwatching.
I mean, you know, they're hunting for blood, looking for some destroyed tanks to pick up loot from.
Can we now moving forward also one of those players that we have seen in a bunch of the other lineups and stacked winsons
during WCI last year
and the CS has relocated is playing now a bit more defensively
and gets spotted but spots will keep in return
And yeah, as you can see, Dammashine renamed to Franchini to make it a bit easier for you.
Thank you. I like it. One boy with that one. But so far, I mean, more salt pressure coming in,
more time being relocated there. Spiritence, yes, has to be careful. Franchini running away,
let's get spotted outside, I think, though, but taking some map control there in spirit,
Let's really need to play a careful game here. You don't want to get caught in this nood and pile.
Can we, running away though, it's going to take one for free from Spirit?
Or not?
Or not. I mean, he will take one, but at least not for free.
In the end, it's a 2 for 1 trade, so I guess it's similar to if he would have just taken one from
spirit and continued driving but yeah after this initial exchange of shots you
can see dopa picking up the next strike p.m. used it once already probably the
Dravik is still a decent target for it if they want to use it but it's also good
to later use it for decaps or prevent narty strike maybe you can use it on
multiple targets as well. Hector is trying to get to the radio tower and with that information
they would be able to find out how much there is behind spirit, where potential over push,
how much cover fire they can expect. Traits coming in, I guess the favorable trait for the CS,
who has a bit more alpha and kind of want to get the light tank as low early as possible
as well. Aside from that, very slow and careful play here. Vova actually taking two shots now
and Supamisha as well. Maybe one people will be able to put one more. He just put the plane onto
the K-91, but there's a bunch of cover, right? Yeah, and Vova is hugging that rock. He will not
take any more damage. The strike coming out to reset John does end up hitting him. Strike placement,
not optimal, a little bit too far forward, John almost drove out of that one, but does end up hitting, small details, right?
Hector might try to take the information tower again at some point, and Spirits gets the beat on the Olimpy,
and Hockey finding a shot as well because of it, the Olimpy taking two, and so far Thomas Matacito,
maybe you could keep on it to call them Tomasito, I swear. On the worst end of the stick, to be honest,
losing map control, Chopa is on the cap again, Panciini took another shot since we last watched him, so he's down towards 2k, yes, pushable, even, of course, Chopa doesn't notice, but I don't think that Maticito right now is really in a great position, they're rotating everything back towards the middle.
Yeah, I mean, I think the main loss of HP on this Dravec has also been a matter of just
like trying to get information if something is happening there.
Another push that you mentioned is coming in, there's a lot of HP invested and they
could be picking up the Dravec there that they have spotted earlier, but it looks like
the RHM is actually the one in trouble. Shots coming into SEVA's there, trying to find an
angle, great penetration there, even I think with HE, into the RHM by-jump, and that calls
for trouble, because the RHM will drop, the gun advantage will be established by Matasito.
I mean, a little bit of a barrel roll here, didn't make a big difference. Strike placement
is all right, should hit home, misses after all, but Hockey has the positions there. HP is slightly
in favour still, but I think the problem is that the Dravak is very low HP and there is a crossfire.
I mean, Chautique might still die in this position, but the K9 ones are coming back in,
Hockey from behind, Vova from the base as well finding shots and
about to see the fun, success actually on that archer, but then a little bit this jointed with
with the push through, the first one going too far by himself, getting caught, dying basically.
Spirit will win this, well it's not a 1v1 at all, because there's Kine-1 shooting from the backlines as well,
so Kine-1 cannot really do anything in this part of the map in Chautique.
Hiding behind Hockey, but Kine-1 just a little too short for that, which is a little bit taller.
Spirit finally a shot against Kine-1 in this round, coming to its, I guess, natural conclusion from what we saw
throughout the battle. I mean, Matassito Kaira losing map control, not really having any openings
and then trying to make this middle push, which found success on the RHM, but you also locked yourself into those
not such great positions.
Yeah, I mean, maybe they had the option of kind of like interacting the push and
returning into like stronger positions the moment they got the kill onto the RHM,
but some of the things were already committed a bit too far and then it was just the matter of a good crossfire set up by Dopa Min.
You mentioned WoWa and the KN&D1, they're having more or less untouchable elevated position and now with the strikes being deployed should be fairly soon to end.
Yeah, and like we said, good rounds from WoWpa and this one.
Good to start off with. Very slow though. Very very slow.
Let's see if that's the tone for the rest of this match as well,
but either team really opting for an aggression moment in the beginning,
and WoWpa picks up the first round.
I mean, a bunch of former teammates actually playing against each other today,
WoWpa and Canway for instance, they went together to WCI,
They were both in stacked, but we'll have to see if both players have the advantage for their team, because I mean, very important roles for sure that they were assigned to.
Yeah, um, good stuff, nonetheless, from Dopa, Hockey 4.7, some strike damage, not too much,
good split, Chopper there, doesn't get much done, but he was also the one that got caught
out there.
And it's a hard game for an IHM to go against.
Yeah, he was able to provide a bit of information.
I mean, I see that he has seven first spots.
So at least he got the very initial radio
and was able to provide some extra info with that.
Still, I would say not a two-one-sided round,
even though it looked a bit like it in the end.
Matesito a bit overeager with their execution,
but then making not critical or like beginner mistakes.
mistakes. Yeah, um, one zero. Good start. Let's see. Uh, did you end up watching any
of the Matacito games in general? I watched some. I, uh, watched the match that they
played against, uh, cry. No, was it cry? No, it was smacked, right? Stacked. Like the,
upper bracket semi-final match that they played but I mean one of the things that
stuck out to me the most was a gorilla 15 on Himmelsdorf I think chase was
playing it against them was quite interesting but usually we see seabass
playing that tank let's see if maybe we can see an STV or something on this map
no I was just gonna ask about their general play style what you would say
it is. I haven't seen them play a lot with multiple lights. It might be down to like
the limited amount of maps that I've seen or maybe like not suitable like maps to play
double light on. I didn't see a lot of ghost town, but maybe they're also like not happy
with the performance of some of their lighting players and decide they only want to play
Yeah, that was the gorilla that I was talking about earlier.
STV is banned, and that is one of the things that I remember,
Seabass playing the gorilla.
And he's going to be rocking it in this one as well.
I mean, Dravid's banned by Dopa, STV by Matacito,
double Miffy, can I do one triple for three or a nine-champ for Dopa?
I mean, that gorilla fell, the elephant in the room.
If he gets good shots, he can be a very powerful tool.
Yeah, and I mean also considering the amount of HP that the tank takes, you need to make
sure that you get the damage in because instead of a 3.3k movie, you basically get a 2.5k
gorilla that usually doesn't want to share a lot of HP, right?
No, it will not be sharing any HP.
Okay, so initial information gain, I think that's more important for Matasito, is that
neither of the teams got the radio, so the first 1k hit from the Griller is usually like
the one that gives the indication, at least for players on this level, so until the Griller
with him spotted so at least there is some some extra surprise for them
pretty split spirit will take the strike in the south and makes a shot from
Fluki, good shot by the nice enemy, he got himself a little heavy even a non saw
but he doesn't get the connection you can see how much he is in the beginning
positioning themselves to enable the Griller to get some damage.
I think it's also important to see how, I mean the lighting just took another shot,
how this duo basically interacts with each other.
I mean at the beginning everyone is spotting for the Griller, more or less,
like you can see Spirit and the IS-7 are flokey kind of exchanging spots,
But if we get to a point where some of the tanks on either side get eliminated, the RHM
is basically the most important tool to provide spots for the Griller to make some shots work.
I'm seeing some damage coming in, but so far not from the Griller.
Like 400 here, 300 there.
Good shooting there now onto PM and Hockey, but Kenway taking some in return as well.
As the elevated position now, so PM is in a bit of trouble, I would like for Hector to not be over-eager there because two tanks are spotted as same kind of for Jon, who in the CS usually should not win trades against the 430U, especially if he is already a bit lower on HPs.
Do you think it's a good idea to push with a Hurricane if you're already having the Griller, or is this just like a matter of good setup now?
Let's see how this one plays out though, because Shatik repushing here by himself, some non-connections coming in from the MIVIs.
He does find John, and this is relatively cheap actually, the way that he managed to get across.
He will get repushed, and Vova is coming in to make sure John J.M. will die, PM down towards a one-shot as well,
actually gets picked up by John J.M. before he falls to Shatik, but now as a result of this, the MIVI coming back in,
Franchini, Shatik is dead, and Vova will be forced to back away.
I mean, looking at the HPs, we see a clear advantage on the side of Matisito.
We mentioned the Grille, which obviously doesn't want to share those HPs,
but Vova dropping as well now to roughly half HP plus the gun advantage.
This is looking pretty good for Matisito.
Yeah, I mean, the Shorty Creeper, she could have died for that as well.
Vova taking some more damage actually in the 430U will get back into the base,
but that is expensive to be honest.
He was for HP, now he's basically dead.
Can anyone, getting a shot on towards Yolompi, strike as well,
they got to be careful with that though, the light drop to 1.1,
good shot by Fovar as well on towards Hector,
will stay alive, the gorilla,
like you said, is not sharing HP, so we can subtract it from the Matici to HP.
Yeah, and now it's also obviously the matter that the gun advantage is in favour of
what I would call like the defending team now, because you don't want to push with a
Grille, or maybe you can trace it the other way around. Having the gun advantage makes
Matacito the potential draw winners, or they're somewhat on the on the luxury side of being
being allowed to defend now, or play a bit more passive, have the pressure on the other team.
The RHM is taking a strike and we see that Spirit already has one.
That is usually the moment when we take a look at the remaining HPs of the lowest HP tanks.
And yeah, we can see that the RHM is roughly 1.2K, so that is three strikes needed.
That would not be enough.
On the other side, I mean, Vova is low, but there are no strikes for Matasito.
Well, Spirit does 4,000, Fluki going, doesn't connect on that one,
he's got to be careful, he knows that the gorilla is lingering,
he's going to be backing off actually, but that is giving up some map control yet.
Again, like where does he even run away to?
He knows that there could be more tanks behind the size 7
that he could not spot and he could see.
Dopa reacting for the UK in one rotate and towards 1-2 line,
but Spirit is backing off and this is a good time for Matasito to do it
before the strike comes back up.
Ooh, can we drop low?
It's one strikeable now.
But they just use the strikes, right?
Forward, but they will have to contest the southern strike.
What they're...
Seems like right now planning.
Spirit will make it into the strike,
and if Loki overpeaks,
Ova and Hoki could help.
The spots come in favor of Matasito,
Making sure that the two mediums tanks are not getting there and giving a surprise to Floakey, Spirit leaves the cap
decides to get away from there, but yeah the gorilla really needs to hit like at least
kind of two good shots now
Spirit is speaking, Hawke is gonna go up and over, can Sebastian get the shot on towards this?
He is actually on reload by the looks of things Hawke pushing in as well
and that's the K91 trying to DPM out this IS-7, but he is taking some damage from Hector of course on the back lines
and Hockey will not survive Sebastian actually picks up Vova from the back lines with the Grille of Luki
does not get Hockey because can Hockey even get this spot there in the K91?
Yeah, he can actually, the Olympia doesn't have a plane, Hockey is low, but he is able to escape once more in that K91
because of that at Camo of course.
Yeah, and with this straight having basically gone one for one now
We'll have to answer it's like what is the next? Ooh, that was expensive. What is the next move for dopamine?
Are they gonna try to basically use all their resources and push into Hector?
There is still supportive fire for
Martensito, but if Misha stays there in the lower ditch, yeah Hector will be forced to push into the enemy tank
Yeah, I think Hector is gonna be winning this as well Spirit. Oh actually gun blocking good stuff there
I think Kenway messing the shots Sebastian is actually pushing in with the gorilla as well
It's got to be careful, Melly is going to look for the trade against his griller.
That's not a great trade-eater for the maybe end, you know, Kenway from above, the griller
from behind, Franchini from the front, the kill from the griller comes out.
It's not much, though, what could do.
There's supposed to be a bad engagement from them in the north and then trying to get back
in it, but, you know.
Yeah, I mean I have to take a second look at how well it worked out with Agrile.
I saw that he did a 750 hit onto the first over push and then he picked up the kill onto
WoWaS 430U.
I mean now, I mean that is a nice HE, I think 951 onto Misha, but let's obstruct this 1K
damage at the end because it wasn't really relevant anymore and see how much damage there
was dealt towards the beginning of the round.
I don't know, getting overpushed in the north was a good stuff from Matt, to see the road
is set by crossfire, they find PM, they find Chautique as well.
It's a very costly read, but it's double for 30U for one hurricane, I mean, let's sign
up for that.
No, I mean, Spirit will probably have some decent damage, he survived more or less until
the very end of the game, yep, 5k for him.
5k for Sebas as well, and two kills to his name.
I guess the important shots were the two shots that came in when the overpush happened.
And then he was able to kind of like trade out towards the beginning.
He shot 666 with 2.7k on long distance.
I guess that's two big hits and one like average alpha one.
But it worked out and it's nice to see that teams play something that is not the super standard, right?
No, I mean he was moving around a lot and finding success with that, I think that's the most impressive part.
He was really not staying in the base for too long, he was always either annoyed or sitting on the balcony.
That's exactly what you need from a good player in this battle as well.
Don't be in the most obvious position but be a little bit more flexible, right?
Plus, at the very end, he was able to kind of trade his HP off the yotank, having higher
alpha being allowed to just take a couple of hits in the end, doesn't really make a
big difference.
And that equalizes the score on Sand River, you can see it, it's one to one, and we are
switching to the map pick of Matacito.
Whenever I see that Westfield video, I think it's Himmelsdorf, because there's so much
castle areas that you don't really access when you're playing on Westfield, but I don't think we'll
see a gorilla on Westfield. Maybe an STV, but not a gorilla. No, it ends up getting banned quite a lot as well, right?
The STV, you mean? Yeah, in general maps, the maps where it's good, it's always the primary ban.
Yeah, I mean it's mostly Westfield and Sand River. We have seen STIV in the past on other maps, but I think like for Sand River you can play either grill on STIV as well.
For cliff, I think you don't get to DPM enough like you more or less have like, you know a big shot here a big shot there
So the STFV doesn't really
Come in that handy especially if this is if the alternative is kind of like an inspire medium like a 140, right?
Yeah, in that case suspect the IV, you know, you only need to hit one shot
Yeah, and then you can share your HP with a second shot and the ability exactly
Let's see what kind of Westfield we're going to get though.
BZ-Band and Midi-Band by Mataseethl gives us a 50B, double-dravitz, a CS, a Kinnin-1,
an EBR and an RHM for Dota.
Yeah, also looks like both teams coming in with the RHM, Olympia again playing a bit
different setup when it comes to the equipment let's see if that still
changes because no optics is an option but if he plays the outer sight then he
will definitely have a disadvantage. Aside from that maybe the bedshed not one
of those standard tanks on the map having triple Dravak the CS and the 140 is
fairly in the in the normal range of things yeah for sure and both teams are
just playing it pretty passively in the beginning nothing too special going on
chop up with the plane against the CS as they get reset for that and gonna hit the
shot they are not going to hit the shot against Kenway and chop up did commit
this plane for that as well of course yep the CS is making its way into the
strike which obviously is very important for the decaps. We can see that there are defensive
stands by Sebas and the duo of Franchini and Hector, but you don't want to be too close to be overpushed
while still being able to get back into the cap if needed. Kenway has two strikes to his
availability now. There's the big strike from the point of interest that he just captured and then
than the small strike from the ability himself.
And what I had just mentioned, the overpush
seems to be coming in right now.
The 50V starts to empty its clip,
and Hector is the first one to fall.
Good kill pickup.
Looking at the HPs, we'll have to see
how expensive the retreat will be,
or the repush, actually,
because it looks like they're just continuing.
This is exactly what they need to be doing, though.
They found the harder target, to be honest,
which is Hector, because he can kind of pull back
into that cubby hole, and he was unable to do that.
He gets eliminated, and now Sebastian,
who's a lot more isolated in his own drive,
is getting focused out as well.
He's dropped low in PM and hockey,
trying to fight against Kenway.
Fovar coming in back as well,
all of a sudden, the Cavalry arrives to pick up Kenway.
Sebastian down towards the one shot, and that 140,
and John have been putting in some really good shots
from the back lines.
I think he'd been doing a great job, Rookie,
even in that 140.
But it doesn't matter when you just lose gun after gun
That's exactly what's been happening. The first peek, yeah, they took a lot of damage in return, but they found a harder kill.
So Hector wasn't able to escape, then the second one is a lot easier and the reinforcement on towards the five line.
Well, that was just on time to save PM as well. So really good reaction then for Dope.
It's not over yet because it's a 5-on-3 with a lot of HP from out the CTO, but let's say the odds are like 90-10.
Yeah, especially as they have the point of interest control as well.
I mean the options are fairly limited if you're able to pick up over here and
kind of like even get him out before the strike hits it looks much better but
still you will have to get into the cap within the next 10 seconds basically
because the third player just arrived. The problem is you need this
out strike to be able to do something and even if you do reset here first of all
it's not chop out of the way the calf, look he dies for this reason, that's the problem.
I mean, he might not even get it.
No, he doesn't get it, so it's all right.
Good rounds from Dopa.
Like really good overpeaks.
Nice decisiveness.
Yeah, dinner. I always love looking at my dinner.
Yeah, some nice lamb.
Or lunch, the Benz film.
I mean, it's up to you really.
I mean, I'm taking both if needed, you know.
Well?
Let's take a look at the post-game stats.
I'm pretty sure that we will see the distribution being
the important thing, because, as you have mentioned,
the guns that were eliminated at the beginning of the game
were the most important ones.
And Hector, two shots of damage there in his drivec.
And who is the other one?
Was it Kenrae?
Sebastian.
No, Sebastian.
Yeah, like 2.3.
So much more, much more damage coming in on the upper end.
Overall, the damage distribution shows much less than I expected.
I mean, it's just 3K difference because the other players did quite a decent job.
But you can see, if the badshet does 2.2K damage, that's just not enough for losing two guns.
Let me check the shooting, because I feel like the Bat-Shot is not a good tank for that situation.
He shot 9-7-6, managed to get one more shot at the very beginning, so it's like 8-6-5 at the beginning.
That's not really helpful with the Bat-Shot.
I mean, the 140 did well, right?
Yeah, I mean, the 140 did really well.
I mean he snapped one or two at the end where he just didn't hit anymore
But before that he was 14 13 13
So that is basically exactly what he wants your inspire medium to do keep the ability up at the
highest possible level and then yeah dish out the damage wherever possible
Second round of Westfield coming in now and both teams had a similar approach, right? I
Would say we had
50B was a good choice, so it was fine.
The 50B was good, the bad set was kind of like that.
It makes the P.
And those are four shots, and even if he dies, it's like, you know, the killing that guy is really hard, usually.
I mean, like, I think Vova dropped to like 1.6, so, you know, that gives you the moment where the autoloader took a significant chunk of damage,
but not enough that it wouldn't still be dangerous enough to get the full second clip out.
And he did right so
Double betch set seems like is being deployed now by a Matasito buns coming in with BZ and your tank
There is
Quite an interesting setup now from Matasito, so it's 50 B double Dravet
Betch set can anyone bliska and RHM versus Tessa double bliska with double 50 B and double Dravitz
Bees are powerful, the Tzaka is powerful as well in this but he doesn't really have any
as I'm checking all the Bees, 5 first spots versus 2, really good initial plane from Chopa
finds his success but of course the information tower by Olimpy if he can take it, which I
think is the case, Chopa does use his plane, spots out your Olimpy so he knows that he
went through that, the first strike being taken now by Matasito, the second one.
They'll be taken soon as well. And Hector is close, so Chopper immediately taking some damage and the Saka don't think he was expecting that one.
Yeah, I mean, he's lucky that Shivas misses the second shot, but he will have a strike either way.
And I think they're all understanding that they might need to over-push.
And yeah, looks like Hector might be the first one to take the brand of the damage again.
Look at the 50B from Mataseito. It's super out of the game.
It put one now into spirit, but the first gun is already dropped, right?
The K91 will have great shots again.
Hockey activating the ability might actually get tracked before he even gets the gun depression there to put the shot into Floki.
Good shooting by the K91.
And I mean, the K91 is doing great work.
The ability run out, which I guess is a good thing for Hockey now.
But the 50B of Franchini is going out with basically one clip of damage,
because I don't think they will be able to like get him safe into cover again,
at least not on some significant amounts of HP.
Now the problem right now is the split here for Matacito,
where you have to kill any one-on-one angle, you have the bat on the other angle,
and the tanks are just pushable, and this is the same round as the last round,
just quicker. They again find a close target to kill, they kill him,
and then they just keep snowballing because Matacito is not in position to focus the fire.
When the team plays around that two line, you often see four or five tanks in the immediate vicinity to be able to shoot tanks that are trying to kill this target in return.
And Matasito was not there for that. They had the K-91, which we saw was extremely annoying for Hockey.
But that was also about it, to be honest, for initial bleed on towards that push and then for dope.
But it's kind of an easy call, right?
You get the first one, you see people in the two line, you're like, we just keep pushing, we just keep rolling. Why would we not?
And I think this is also the experience that gives you the confidence to just do this kind of over-push.
And just continue rolling, like there's very little hesitation.
They just readjusted their angle of where they want to push into the ditch
because they wanted to avoid getting shot from the G or the 4-5 positions.
But 7-0, and that pretty much reflects how this round went,
because I didn't see a chance for Matissito at any point in time.
No, there was no chance for them in the hour.
3-1 for Dopa, I think very well deserved scoreline at this point in time
between these two teams.
Nobody really getting something they would not be able to get.
And yeah, it's been burying from Matissito,
because right now it doesn't seem like they're able to deal with the style
that Dopa wants to throw that way.
They're looking for a different type of game.
Yeah, and that's exactly what I was highlighting.
The 50B at the beginning was so out of position
that when he was able to put in shots,
he traded one for one with a Bliska, like 400, 400, 800,
or 700.
And then he did three more shots of which one even ended up
not hitting.
So it's like one clip of the 50B then gets eliminated.
the
Dravitz from Hector like you mentioned it
He did two shots of damage gets overpushed and then you have such a gun advantage that even though
Again that can any one did a great job shooting 1110
Uh, it's just it's just not enough with one dpm tank that has free shooting
No, I mean, you know, the can anyone can only focus one target, right?
Yeah, and I don't know again like the bedshed is
It's a mystery to me.
Very far away.
The bedshed has slower heat shells, not the greatest DPM
if you're not able to fully empty your clip.
I don't know.
Especially if you already have a medium.
I don't like this combination of two lights
set up on Westfield.
It didn't work out.
And I don't feel like they have the control
the micromanage to management to like you know spread out the tanks in a efficient enough way to buy each other time for dealing the damage
Well remind me what's the next map film I
Mean it was just shown but ends gives the next one because you're paying attention. This could be very fast
I
Mean the rescue it was fast, but yeah, and it could be even faster if the teams want to brawl it out
We haven't really seen a true brawl yet, right, so far? I wouldn't say so.
I mean, we have seen some pushes on the green that ended up in a direct brawl.
In this match?
In this match, no. We had the Sand River rounds, which basically were, I guess, pushes by one of the teams always.
like one was the push in the north from from Matasito and then the repush in the south and
I mean two nice pushers very nice pushers on Westfield from dopamine
but
Abrol would require both teams to get into the fight and so far it was mostly dopamine going for the action. I
Mean action is usually implied if you see triple T57
They bring a 140 type and IS-4, it's kind of like the anchor tanks and Vova playing the
Forge B.
We see a 50 B again, this time Hector deciding he doesn't want to be on the receiving end.
John with a T57, double type 5, one Blitzker double Forge B as well.
Generally I like Forge Bs on A0, I think it's a good option, you get usually like some safe
damage out and even if at the beginning you're trading it doesn't matter if you
have to reload your clip because you can't really just push through the
9-0 line. Aside from that I would say fairly standard stuff that we are seeing
no? Yeah very standard stuff so far. There's a little bit of a split Hector will
be spotting the crossing, the strike being taken on the field but we talk
about this quite a bit and we always say that, at least I say that, I think it's
better to have the field than the city.
Yeah, I would say that it both has decent abilities to get information with the radio and the strike, obviously.
But getting out of the city is usually very difficult because you have to cross the rails.
And then multiple rails where usually you have like high alpha guns waiting
Talking about high alpha. There is quite some damage flying into the tanks of Matisito
We saw Hector getting one from the type 5. We saw a significant loss in HP on
Yolompi who used his ability pretty well and was able to
recover some of those HPs but now we'll have to see if the type 5 gets around the corner safely.
Two shots by Hockey means the trade is at least even. Let's see if Kenway can reverse there
because another strike hits home immediately.
It's a good strike on towards Jon and your Lumpy. Vova will heal most of his back.
Franchini trying to get some damage as well and Dopa trying to roll in.
Sebastian hits the shot on the crossing.
Tateek, Mali and Hoki, two of them on reloads. Wishing back Mata Sito here.
Luky starting to come in from the side during the first beat.
Choppa needs to be ready for that.
Jon trying to cross over. He hits the building.
He hits his own bet in that case. He's down and out.
Tries to drive across into some crossfire position.
So the cross will be put up for Jon instead.
RIP for that one. And now the T57 is starting to roll.
They have that thank advantage.
You want to continue pushing it down.
Yolanti, he does not live through this.
the ability does not keep you alive. If Melly makes the peek here and makes the shot, your Lumpy will
die. No, he will start healing. He will heal quite a bit actually. He'll at least heal past the one
shot. Maybe not as much as I thought, to be honest, on that healing part. He's a two-shot,
nonetheless. He gets picked up in just a second by Shotty and him and Hockey. Now,
send the clip out on towards Kenway. Hector is dead. Kenway to follow. Match point,
soon to follow as well, as Matassito so far seemed not tall enough to beat the dry ends that are
Dopa mean in this match?
Yeah, and with that being said you can see the last pickups are happening now and I
Feel like there has been a bit of a desync in the different tanks that Matocito is playing
If we are looking at those lineups, I feel like we see a much more uniform and
Maybe it's standard approach by Dopa
They usually bring their tanks in groups of two or three if it's not like an inspired tank and then on the other hand
We have in Matasito a bit of chaos everywhere
Like tanks being played like a single batch at a single 50 be a single t57 here or there and
Often those tanks are just the ones that stand out for you know not being able to deliver
I mean the t57 I guess it was mostly a driving mistake, but
but we've seen the bedshed also being out of position, the single 50B being out of position on Westfield
and I'm pretty sure the masses of dopamine, they're just much easier to coordinate if you have multiple of the same tanks doing the same job.
Ok, coming top, 5.4, across the board, nobody really slacking in that one.
in Matasito's side, we see John with one shot of damage, the cross was not it.
Yeah, and then the 50B dealing basically exactly one shot of his second clip, because he shot the
first clip, three out of four, and then while he tried to put in a second clip, that was it for him.
Yeah, I don't know, I can weigh three shots in a Bliska Witze, sure it's not terrible,
but just like going by the average HP on heavy tanks on this map you basically need
like four if not five shots to to make it happen.
Overall a not not very convincing performance. We have seen some highlights. I mean Floki so far
has been like kind of my standout player for Matesito in the first right now again 999 like
roughly a thousand healed as well. I guess the types were just like the last one standing.
It's always a difficult thing for underdog teams on how to approach situations where
you are not sure if you can beat the supposedly better team in like a stock standard approach.
So you want to do something special or something different, but usually there is a reason that
certain things are meta and if you play against the meta often you end up like having to do
more for the win than the team that just you know like plays the thing that they
have done many times and are like often easier to implement.
Prediction-wise though, Kihan went with Mata Sito and that one not looking good.
Iced 4 band by Dopa, E4 band by Mata Sito gives us a dopamine lineup of
triple 50B, double T57, a type 5 and a 430U.
Yeah, again a bit of a grouping situation. Forge B is kind of the only
tank that I like seeing like split up. We can see them very effectively both in the northeastern
and southwestern corner basically behind the buildings on K1 or behind the like green area on
A1. How do you feel about the mix of tanks coming in from Mata Sita like Seabass and the 268
And Fluki, individual tank, I guess the BZ is a bit of a standard tanker to get some initial spotting.
Yeah, I mean nothing to advance right now.
Similar start though, from both these teams, with double 4GV crossing over hockey spots at John, can we I think was unspotted?
They don't know about the second 4GV.
In the meantime, I'm just playing around the field a little bit.
They do spot out a lot of these silly things with Fluki and that BZ75 over looking his way.
He gets the first shot even.
PM now is starting to drive at this BZ75, like literally just driving at him in the type 5.
Is he okay? Fluki now forced the back away.
Choppa is there. PM will probably continue going forward before it's a new starting to chew through this HP of the BZ.
This is also why we often see the IS4 and maybe that's why Dopa even banned the IS4, Phil.
Yeah, I mean this type 5 versus BZ situation is something we have mentioned on multiple occasions
A good shooting there into the 430U
But yeah, the type has kind of better everything aside from mobility which you don't need in a close combat brawl
You have the alpha you have kind of a better pen even though you have less pen, but you just need less pen for the BZ and
PM there is happily trading and I guess Vova will put Loki on a one-shot which will be picked up immediately by his teammate in the 430.
John, now getting revealed in the first base, starting to unload on towards Melly.
The strike might actually come towards John's position as well to destroy the buildings. That's exactly what's happening actually.
So John, now left out in the open spirit, will start clipping with John's already in the healing part.
I don't know if they have the damage for that. No, the heal is just a little bit too fast for John
In that regard slightly visual air there
John was already in the healing part even though it showed the mobility part, but he's down towards 840 90 HP
Sell up 3k for dopamine hockey just rolling in and trying to roll over the showing buildings in front of John
I'm not sure if that is the correct play John not trying to cross over towards another building down towards a one shot
Hockey can just drive over this one though
not sure why John decided to go for that one. He is in the mean. They do find melee HP sent into
even out a little bit, but nonetheless Dopa has these auto-loaders that are chewing through these
tanks. Good flick from Franchini on towards Chautique Hockey. Does make it a cross, but not before
taking 1k to the face, I think from Sebastian, but now there is Spirit with the Farsby full ability,
full reload as well available. All of the shots coming out and that is really the nail in the
The Kha'Fen 4, Mata Sito, HPY, still, they're holding on, but that comes down a lot, but
the Hektorim and Shimizu just haven't so much left on both of those things, not able to
get involved in the fight.
And this upper bracket finals, which we were hoping was going to be a competitive show between
the two so far, proves that the experience of Dopa, I mean, a little bit too much to handle
for Mata Sito 5 to 1, it's a harsh scoreline, but it's a deserved one.
Yeah, and for me it's again a matter of just implementing the basics very well.
dopamine didn't do anything crazy. They did a very nicely targeted ban.
I mean usually it's banter highlighting those saying like, oh that was well calculated and stuff like that.
But yeah, we'll have to see if we end up seeing this kind of a setup again.
268 did a bunch of damage. I think he did like two or three shots into the type.
tried to do some HE pen in the end into the 50B, didn't work out for him, just like 500 or something.
But I guess you can't blame it on Floke there at the bottom of the standings.
This time the BZ is not really a tank made for brawling with the type, especially with the 430U
coming from one side and 50B from the other.
Really good round, really good match from Dopa.
Quick and convincing victory will send Matasito to the lower bracket where they have to face over against Staggen.
And of course, don't forget this team, while it did well, and all the qualifier tournaments, etc.
I feel those are just qualifier tournaments, and of course they played a match against Thang, but this is the big leagues, you know?
This is where it matters most, the pressure is on, and so far, first pressure moment, Thumbelon.
Yeah, I mean, maybe just like wanting too much, sometimes I feel like it's better to just like get into the match a bit slower.
I mean, they managed to get a 1-1 on Sand River,
and I would say a very deserved round.
But then maybe a bit too surprised
by the aggression coming in from Dopa on Westfield.
And then on Ensq, they were just not
able to convert any of the rounds.
So well deserved victory for Dopa Min.
And I think everyone expected it aside from Keyhand,
because obviously he interpreted too much into the qualifiers.
And let's switch back to the EU server after a short round of replays.
I don't think he's making it, not gonna be a loss, he damn this will be a hard one for Mafia.
Is he looking good? He's ready to disappear.
Pretty fast, for God's sake, he's dead.
They are doing damage to the top stop of this frame on W9 pushing forward.
He's a one shot hyperclerc with 12 more kills, it's already too easy.
Hello ladies and gentlemen and welcome back to the AMD OnSword Legends series season 6
Key hand, welcome.
Well, hello there. How are you doing, Ducky?
I'm doing fantastic.
I'm looking forward to the weekend versus hidden one match.
Well, that one's actually going to be an important one.
As so far the matches that we have seen today,
they didn't really mean much in terms of, you know,
actually knocking teams out of the tournament.
But this match is going to be our first knockout match.
The loser is going to be relegated to watching the tournament and weekend they don't want to let that happen.
They at the end of the day pretty comfortably qualified into the playoffs here,
but they are starting from this kind of difficult position of not having a second tournament life and talking about that one hit earlier today,
already having to use it against their Polish brothers of Mafia.
Yeah, and that was not that great of a match for Hidden Run behind, if you remember.
So this time around, you know, they haven't had such a long break,
it's going to have to be better if they want to stay in the tournament.
And we have seen that lower bracket be very fruity and successful for likes of Ws,
so maybe we can look at that and realising anything is possible.
I mean, we can't realistically hoping to double down on their season 4 performance,
where they got third and then maybe some this season because let's be real, this season has
looked pretty good for them. Kano there, you can see 3.2k DPG, playing mostly Soviet mediums
and the CS as well. So mediums in general seems to be one of those a damage dealer kind of players.
He does very very well on those things, always solid, you know, you pick your player for that,
if he's the one to always play, those 140s he's been doing that, he's been doing that very very well.
They're going to need just the same from him and these players, they come in cold.
They may have had a warm up, but you know, he didn't want to have had an actual match.
The question is how the mood is after that match, right?
How did they feel about the match against mafia?
I mean, to be honest, and if you're going that kind of route, it's probably good for them
that they didn't lose in a tiebreaker.
Not only does it mean showing less strats, etc.
but it also means that if it wasn't close, you can kind of mentally go like alright, well, we'll get them next time.
The next time might be kind of soon, but to get there, first of all, they need to beat Weekend.
The community prediction 61-39, so still holding it with the purple dragon.
Which I think is fair.
To be honest, he didn't want to be favored in this one still.
I mean, that's the team that I tipped off to be winning this season, so...
Kind of like you if they end up bumming out now.
Well, I also bought a hit bundle, so let's see how this one's going to go.
So far, not too great, but we do see the map picking bands.
Steal and Ruinberg being taken out respectively, I guess hit.
Played Ruinberg already, didn't want to do it.
So yeah, we're going to start on Sand River into Ghost Town.
So I would say pretty much the sort of slowest maps in the pool, I guess together with Ruinberg possibly
But then I think we're gonna crank up the pace.
Pilsen and Himmelsdorf maps number three and four and if we get to it, which I kind of hope even though I didn't predict it
I don't think Cliff would be the tiebreaker
Well
It's a good set of maps. This is the setting up for a very slow match
Yeah, I think it's time to get comfy and watch some high-level onslaught action here in the
OLS. And after that, of course, we'll have another peak over the Big Pond. We'll have another OLS
match upcoming. I guess the pick and ban for that one is currently happening. But first of all,
of course, it's going to be, I guess, a derby between Ukraine and Poland here. And I mean,
I think there is a conversation to be had as well. Is Weekend now the best Ukrainian team?
I mean, so far this season the answer is yes. Overall, I guess it's too early to tell because they had a disappointing season before, you know.
That is true of course as well. Here we come. Well, yeah, I guess some people copying others' homework and I definitely know that Phil was the last to predict, so I guess he's that kid in school.
I bet he's out up front
Like on the first benches here true
True imagine like a one beta 50 like a little fill with a beard still already. It's like teacher teacher
I know the answer. Yeah, his hand held high, you know
All right, we are going to have a little small delay still though because I think one of our
observers or even the gameplay director had his PC crash so yeah even we are not
even we are not sometimes able to escape that kind of stuff but I think it
should be fixed rather soonish and then we can hop into the first round maybe
we'll even see the eagle once again make an appearance maybe it's a
possibility. But so far, so good. Let's see if we can come, I think we need to start strong, you know?
Yep. But I mean, as we're getting a few seconds to talk about other stuff, what are you or what did
you predict in between stacked and multi theta? Did I predict already? Yeah, I think I predicted for
for Mount Ossito actually.
Yeah, I did the same.
I mean, I basically stayed up
and watched all the American qualifiers
and there they did positively impress me,
but that somehow didn't translate into anything.
Thanks for telling me I had to fix my prediction.
Oh, man.
Why did I do it?
Anyway, I think we're just about ready
to hop into this match
the technical problems have been resolved
and we're just
about
see who's going to get knocked out. Is it going to be weekend or is it going to be a hit? Of course.
Placement further up on the leaderboard is going to mean quite some money as well as we hop into
Sand River. It's going to be the lower bracket semifinals of the AMD OLS season six and weekend
coming out with the RHM ban. Hit and run don't want to see the STRB and that's going to translate
into Double Dravets, MBY, Double CS63 together with a K91 and a T100 from weekend.
Well, overall it seems like both of these lineups are pretty balanced
But of course we can has the light and hidden one doesn't so hidden one could play a bit more
aggressive from the start because of that, right?
Yeah, well, I
Mean the T100 pick of course it has less combat capability than the RHM
That needs to be noted, but then again it was weakened actually banning the RHM
So kind of a curious thing coming out from them as sunshine immediately gets the info tower
He doesn't use his plane
So he doesn't want to reveal the fact that we can actually are playing with a light tank here monster
He was trying to actually see what was taking the info tower, but didn't quite get to it. I guess
2100 probably using low noise as it run very aggressively through the middle
But then stopping double medium in the north meanwhile, we can though are taking the artillery strike
They know they can do it because they have the info
And we can hit and run now, moving towards the north.
We can, has a CS in 200 in those positions and very split across the map.
But we saw earlier, Matt, has it been a similar position, didn't end up going so well,
as the birds are watching.
Well, a quadruped tank spotted now for hit and run, so I guess a pretty good peek from Paradise
when it comes to the Info Sunshine, revealing itself with a shot.
I'm not entirely sure if it's actually worth it to shoot there to be honest as the T100 because he did have a level 3 plane anyway
Once we're getting reset it's gonna be taking that one. Paradise, getting caught out, DJ and Ketzai
He might be dead. He honestly might be dead if DJ gives him one more shot, but she doesn't
I mean DJ is a little bit afraid of what's looming on the horizon in the spawn of weekend
I think that's why he didn't over commit there
Could have done it, but then again mature decision-making from hit-and-run basically seeing like oh we've dealt a lot of damage
It might be risky to over commit here. So let's just not
It's shot onto his plan the fury
Kano, getting one out there, uses the ability, but now Sunshine and Paradise looks like they're
going to be giving up a little bit of ground on that zero line here, and this means that
map control is shifting a little bit, I guess, weekend and hit are going to split the map
north-south, kind of, even with that Leopard 1, kind of a curious choice, and also it should
Be noted that we can actually do have triple strike medium
Yeah, that's something to keep in mind for sure. Yeah, that's very true
Do hit actually have the full info already. I don't think they do right?
Oh T-Sek taking two shots here kind of in a crossfire make that three as hell rap from the south is also wanting to have a word with him
good angles from
weekend and even though paradise is loaded done it good number of damage
themselves but split across many targets so yeah meanwhile paradise the only
one to really have taken damage on the side of weekend hellrap is going to go
into the strike but there is actually two tanks rotating no strikes we can run
no strikes and oh monster getting spotted on the cross even taking shot of
damage. So yeah, Helratt kind of knows what's coming his way. I wouldn't be surprised if
he actually just drives away now after taking the strike. Maybe he's going to take one from
Decher as he gets spotted on the way out. He puts a shot in towards Decher, but he takes
two by Monster and one of the tanks from the middle of the map. Meanwhile, though, Cap
is down to 13 seconds. The artillery strike misses completely, and now T-Sec, he needs
to drive off. Kano doesn't connect in towards the track, but an artillery strike to actually
We stunned the crew a little bit. Is he gonna make it? No is the answer and the cap it is actually going to complete.
We can't take around away from it.
Yeah, this all comes from not having a strike in the north, not having a plane and we can smart adjustment,
put cap pressure and the cap actually completes.
So phenomenal stuff from them to convert this run in for a hidden one that's a real uppercut.
That must be feeling kind of bad, not going to lie, for a hit that immediately go down in this match, where at least the community was seeing them as the favourites.
But, I mean, yeah, as you said, no plane, no big strike available, and all of that translating into what feels like a little bit of a steal, then again, I don't feel like we can't work down too badly here.
Well, we can't recover very well in this one, but a simple but effective move making it 1 to 0, and like I said, they need to have a strong start against Hit and Run.
I think Hit and Run is still the team with the possibility to just take the match and run away with it, so for a weekend to take the first round here, I believe on their map pick as well,
Well, it's a very good start for them, but they need to double down on this and for hit, I think it's time to realize that if they were maybe holding back anything, then it's time to stop.
Well, we can do this one more time to zero, do it in the next three, five zero.
Correct. I mean, I don't know what else to say to that, like one plus one plus three is indeed five.
I don't think that's going to happen, but you know, it's a good round for weekend recovery after, you know, initial loss if they didn't gap.
I think that Paradise being so low would end up being a problem for them.
Yeah, I mean, they would lose T-Sec either way on the hit side, I think, because even if he manages to block the gap, he goes so low.
And there are those triple strike mediums that don't even need direct line of sight to deal damage to him.
But I think it's actually Hit who played down around.
But here, phase one score, Hit with a 3-0 over Weekend.
We already know that this one is going into a different direction.
Yeah, let's see how it actually turns out the way that one needs to mentally reset.
Like I said, for them, it all depends on how they took the loss against...
...Bafja.
To be honest, I think they had enough time to kind of recuperate after it,
but let's see, we can come in with the 4th or the U-Band hit run once again,
don't want to see an SGRB, and that leads into a weekend picking double dravet CS63,
663 W50M pretty aggressive together with the K91 and once again sunshine with that T100
In return T100 from CatSize
Well 140 W50M a CS and double Draves for a hidden one who looked to make the score all even support teams opting for the T100
Even though the IHM is available
The difference between both of the tanks actually being the purple optics versus the CDS, what would you prefer?
Or it does not make much difference in this map, I guess, I mean not a lot of
but it bushes but actually a very good plane coming out from Ketsai spotting
a lot of those tanks from weekend he has a replaying available but he doesn't
use it against sunshine who manages to seal the info tower and that of course
against the great info of hit and run it means full info for weekend yeah but I
don't think anyone is missing much I think maybe one tank getting the one in
south and that's it. Paradise and Panthuri spotting each other out but don't have the gun depression
either way to deal damage to each other and I don't think Paradise is going to be overpeaking
as DJ takes a shot by one of the draughts of weekend here. First damage out of the game but
in turn Ketzai is going to take the artillery strike in the south which is going to get answered
by sunshine in the north in fashion. Hidden one we are dressing in the zero line with a lot of
of cover for monster and panther there is three tanks behind they can all shoot if there was to be a
play here for weekend so I don't think zero line is a real possibility at this moment in time.
Well sunshine dodging the strike takes the sound cue that that one makes as there the plane actually
gets used on towards him but he does stick at frantic doesn't manage to make the shot another
strike coming down resetting sunshine um force resetting him as now trash panda coming down the
the zero line onto us, Pantheon US taking a shot at damage as well, Franic and Monster.
Both of them can support the trash panda for now, it's going to take a lot of damage,
but there is a second E50M with the name of Kano.
I think Kano even misses that one, he's now the one taking the damage in the crossing,
minus 1.2 trash panda will find the kill, but that's a lot of damage taken and he will probably
go down for that one. Monster still has a strike available, Kano looks to want to go in here and
he probably shoot as well in the 50m monster stuck in the hole. They need to find a way to kill
monster and then that fight really wasn't that bad at all for the start of weekend.
All monster they're getting spotted for another shot and Kanu I think is contemplating to dump on
towards him but for some reason decides against it right now. Paradise taking another hit from
monster who's free farming essentially right now is able to use a double push seemingly as well
as Dekkar comes and tries with that E50m to hold down kind of screen away the opposing tanks.
Finally, Kano takes the decision to dump down Monster being a two-shot here.
So Kano is only going to take one in this exchange normally, and that is going to mean a gun up for weekend.
But once again, Kano taking a lot of damage actually dies for it.
I think the strike came out from Ketze as well, on towards that position.
And that was enough to seal the deal.
The 140 of Fanex stays long enough to make sure to hit the shots necessary to find the kill against Kano.
He's now backing away as well.
And now we reset, there was a 5 on 5 with the ground position controlled by Wicand, DJ is low though, and he is kind of a linchpin in this one.
Well, that's why TSEC is also driving towards this evil touching, the Infotower with that K-91.
Should be able to get it, I think, before TSEC makes his way up, although a hit and run are able to take an artillery strike in the south with that T-100.
Keep in mind both of those tanks, not with the greatest ability to deal damage by itself.
T-Sek doesn't even see Evo, but he notices Helrath approaching, who probably is guessing where he's getting spotted from.
T-Sek got long written. Go ahead.
T-Sek taken some control, but the problem for Hidden Run is this D1-E1 position.
If they lose, when they lose that against the K91 that's making the rotation of Evalok,
He was also getting shots on the back of these guys, and that will push them back a lot, and Ketzai's taking the base as well.
He's about to meet the K91, and he cannot win that if he's spotted.
Oh, they're both spotting each other out.
Does Ketzai take a lot of damage? And the answer is yes.
It seems like the K91 at least able to put one shot in, another coming from the middle of the map.
Ketzai, he's still in a lot of open ground. That is a distance that he has to cover.
I think he's even spotted by the plane down to 23.
A slither of health remains.
Even though Ketzai's strike, he's a god, he's a god.
He had to strike on Ketzai, the mini-strike actually, the smallest one, the level one as well.
Ketzai out of the game, he was in deep playing by Sunshine,
and he now took the position I was talking about,
which is going to be the end of him in this one,
because he has complete crossfire on those tanks that are trying to make their way past.
The big strike comes out, but Sunshine has one too, gets DJ down,
and this is 2-0 for Weekend on Sand River.
Weekend managing to convert their own map with not really too much of a struggle, to be honest.
It looked a little bit dicey when the 0-line E-50Ms died both, but Weekend, they managed to make it work
and you really have to wonder, with that play by Ketzai, I think that was the big problem.
like there were two issues here like one cat's eye dying but i think even if he
doesn't then the k91 still takes the position and that completely compromises all those middle
positions from hit and run yeah so i mean let's think about it right it's two zero for weekend
next map is a good question um i think it was ghost town picked by his first of all though
Final seconds off the game here that are going to lock in the win for weekend
and I think this is exactly how they wanted to stop this.
No, I think they should be very happy with the way that this turned out.
The first one a little bit of a steal, I would say, but the second one well deserved.
No, just really good. Well done to then 2-0 coming out of this and
and head and run so far.
We've got to talk about what we've seen, yeah.
And so far they look shaken still from the earlier loss.
I mean, so far, so bad for them, as even how I would phrase it as a hit.
I think even on a tactical level, falling apart here a little bit in round number two,
not recognizing the threat that this Kenya 91 of evil was posing.
And realistically, to be honest, like the strike on Ketzai, where he killed him, it was kind of the icing on the cake a little bit,
because the T100 was unspotted for a while and he hit him while moving with the baby strike that isn't really that large.
But even if he doesn't hit him, then it's still game for Weekend, just because those middle positions for the Drapsi are so compromised for hit and run.
Yeah, no, just fantastic stuff to be honest for weekend. Can they keep it up though? Can they get Ghostdown around as well? Let's say one round on Ghostdown.
The problem is that I would say our favorite hit in one of Bilson and Hibbles.
Yeah, I guess. I guess you could make that point. And I think even on Ghost Town, like,
it is a slower kind of map as well. We just saw Weekend winning on a slower map. And to be honest,
like the setup, especially in the second game where the tanks were rotating around the map for
quite a bit, it looked almost like a match of chess with Weekend just having the higher elo. But
But Ghost Town is a different kind of beast, and I think HIT have previously proven, but
there are no slouches on it, especially with the likes of Ketsai and also Monster can also,
for example, play Light Tank.
And that is always a threat against the enemy team when you have the option to go 0-1-2,
possibly even 3 Light Tanks, although I don't think that this season that's really a possibility.
Ah, who else but sunshine on weekend to see playing LT?
Nobody. Nobody that comes to mind immediately.
I mean, weekend banning the K91, the 430U ban coming out from hit and run, and that is going to translate into, well, first of all, I'm going to hit the hit line up because clowns are still trolling.
So double Dravets, Delta V, double Leo out of all things and an RHM.
Interesting line up there from the side of Hidden One.
We can't Dravets, Type, Maus, Bat, CS, Leo and a T100, so pretty similar actually.
Well, it feels like on weekend everyone's getting to play their favorite tank
and that obviously means as well that the Dravets is going to have a pretty good ability
even though there is two super heavies and two strike mediums on the side of weekend, it still is
five different tank classes. Meanwhile, a little bit less on the side of hit and run for the double
dravets that they have. Paradise, first of all, is going to drive onto the artillery strike,
is going to get priority. And the fact is that since essentially the start, sorry, since the
mid-season patch, the strike mediums cannot strike anymore at the start of
battle, so Paradise is going to take the arty strike.
In this bush damage is something we've seen
mentors do time and time again on this map actually, right?
So a little bit of a W tactic being used by Weekend here against hit.
Weekend also blinding the southern ship position,
but from hit and run there is actually no one there.
So the only info that weekend is getting from that is that well
we are not hitting, but they cannot be sure that no one's there.
The problem right now is if they actually want to kill these rabbits,
they could to one of these like I think without much being able to stop them.
Yeah, I think if they take sort of the F-Zero kind of positions, then the Dravitz is in a pickle.
But of course, we cannot really be sure of that either, because they haven't really seen everyone yet.
No infotels have been taken, and I think the double EO together with RHM by hit, they haven't really been spotted at all.
So yeah, they're taking it slow.
I think it kind of underlines the importance of the match, where both teams don't really want to make a lot of mistakes.
And also, I think we can't are really respecting the fact that there might be a light tank on the opposing lineup,
which could be the undoing of some of the tanks like on the slower side completely.
I think Kano is playing with a lot of fire there.
Spotting out monster, that's going to be a lot of information for the hit side as well.
So let's see if they're going to be putting a plain monster, taking a shot of damage by
the CS 63, who gets retaliated upon, DJ taking a big one by trash panda, not able to really
trade back.
Ketze holding on to the plane, not using a cano is very deep in those bushes though.
If Ketze even randomly planes there, he is going to die, and that is a very, very worrying thing.
I mean, double leopard plus the dravets that could be shooting at him.
I mean, the one redeeming factor if Ketze planes is that cano is up so far,
that I guess I might not suspect that there is a tank actually there where he
is first of all no oh no he actually drives just as I say it he drives into
the plane and obviously that's going to mean disaster for weekend Kano he does
get unspotted here I think he oh no he doesn't realize that he gets unspotted
and now he just wants to deal his damage he wants to clip out yes that's a bit
more damage on the T-Sec but Kano is dead I mean to be honest he would get
play in the reverse. He would get replaying through. Sunshine does take the radio tower.
The strike does get used on Deca. Tashbanna will go trade it out against that one, but
he has to be careful because Panthefury is behind him. So the trade here will start and
Deca will hit that immediately as well. BJ peeking as well. And then shot coming out
from the Leopard. There's the drivers behind Tashbanna. Problems are starting to mount
here for weekend. I mean, Tashbanna kind of stuck in this position. Posted trade it out
against Dekha, Dekha says thank you very much for that one, the leopard of monster hitting another
shot as well and we cannot try to do something but what is the possibility? They're going to
over push this cab position of Dekha but that's a five and panzer fury finds the kill.
And Evel is now going to trade it out against Dekha, does get a little bit of help from somewhere
else but monster is going to help Dekha as well, is going to profit off of that huge amount of
HP that the Godzilla has at the start of the game. Monster now backing off Evel though down
towards one shot and if we take Acreot's stock of the situation here then Hitrun
just have everything they have the guns they have the HP yes DJ might be low
but he's meant to die anyway as the big sponge that he is.
That's a very brave play from Kato and he will see that back in the view
he had some point and realize just how close he was to staying alive.
Yeah still I think the fact that the Leos were constantly getting spotted for firing
it meant that someone had to be there. So I think Kano, he was just playing with fire there and he got burned, realistically.
Yes. I mean, one of those positions, I feel like he just want to leave at some point, you know?
Yeah. I think he just wanted to do too much. I think that was kind of the problem, really.
I mean DJ, oh good blindshot into the T100
But yeah the T100 it can do a lot of things but what it can't really do is penetrate the type 5 frontally as
Yeah, Fronic is even gonna get healed up above the one-shot mark. I think a plane from Ketzai. I
Didn't even know this map had eagles
But yeah a plane from Ketzai keeping sunshine lit and now
Now, the cap is going to go through, actually the T100 gets killed before, so a hit and
run are going to net their first point in this match.
But I think if Kano is not so aggressive, then it would have been a lot harder for them.
We don't know how that game would play out, honestly.
No.
Like this time around they were playing one thing down the whole time.
Well, post battle results, Paradise getting a lot of damage dealt with those artillery
strikes as well, but DJ, wow, 6000, that's a lot of damage, that is a lot of damage.
Very good, I'll buy a little more in the next one.
I'm sure he wouldn't mind.
Also, he support medium tanks, or rather, sniper medium tanks from Hit and Run here,
I mean, they got a few freebies on the batcher, but other than that, pretty good result regardless.
I mean, Monster, we saw him farming the drabex that was trying to protect the cat, but Fronic, where did he get all of that damage?
Uh, shooting the enemy cairns.
Uh-huh. I mean, there.
I honestly don't know, I feel like Pilsen is just a 2-0 for Hidden Run.
Maybe that's me streaming badly, but when I think of Pilsen and Hidden Run, those Polish
teams really love that map.
We can gotta do something here on this ghost town.
Then again, if we think back, Pilsen and Hidden Run, do you remember what happened last OLS
in the finals with W against Hit. It felt like Pilsen was where Hit broke. I remember
a monster getting double tracked in the RHM, getting completely obliterated, for example.
But that was then. This is now. And first of all, I think for Hit, what they want to do
here on the map pick of Ghost Town is they want to equalize the score line because realistically
I mean yeah we can't picking up the 2-0 on Sand River is all good and shiny for them but
if HIT are able to get the equalizer here on Ghost Town then it all doesn't matter.
For sure. So what do we have in store for us for the second Ghost Town? We can Binding DBR,
Hit and run banana for to you gives us a dravet's double type CS 63 double can any one and a
HM for a hit and run
When weekend that is a lot of fire by even more firepower quadruple 50 b double batch at and the CS
I think ducky we have a reason to believe that this match or this round rather is not going to be a lengthy one
I think it will be very fast
I'm not sure what gives it away, either.
Well, the fact that we don't have a single tank that actually has armor.
Have you ever shot at a CS?
Yes.
Exactly.
That's what I'm saying.
Yes, CS has all the armor in the world.
And you see, Paradise and T-Sect?
Why do they drive so wide?
It's not because they are terrible at driving.
because that is the way to generate the fastest route to not flip. No, it's to generate a mini-strike.
Ah, that was well, yeah.
Quadruple-50B is starting to drive in. I don't think they really want to continue here.
Oh, Dekha seeing all of them. So the Quadruple-50B is actually going to be collapsing
onto the Type V's, the DJ Intuition. I think he's doing just that, a big 1100 into Sunshine here.
Yes, Deca is going to get clipped out a lot of shelf penetrating back capola. And I think so far so good for weekend
Actually, this was amazing. They killed one of the type fires here. The strike is coming out
So that was a mini strike or mini strikes double batch and I'll find on towards these like fire dyes
Probably should even spot them out evil lock dog getting spotted out. That's not good
That was the plane from the back lines taking some damage because of it less than it could have been
Trash Panda. Very brave. I like it. Chasing down Panzer Fury, making him run hellrap coming
clouds, they're coming as well. Panzer Fury, he will probably run a little bit further towards
those buildings even to try and stay alive behind those because if he sticks to where he is right
now, he's dead. He's pushing back in towards clouds again. That does not work for the drivers
whatsoever. He will not live. He will not make it. He will die. In the meantime,
he's like issuing out towards Kano who's dropped low as well. So as DJ though, Kano needs to survive
almost taken another shot from the CS 63 now one more from the back lines even
that's get side the strike comes out good coordination there from hit-and-run
fine success now tracks Bama comes in and kills DJ that man's been all over the
place before I feel like in his 50 B I think we just saw him on the four line
he's back on the six seven line doing got those water clipping out on towards
T-Sect who's probably gonna die against the bachelor and weekend with this
absolute speed and momentum is taken hit-and-run for everything they have and
then some. Violence, speed and momentum at the moment. The name of the game here, four
weekend that do have the HP advantage, the gun advantage as well by far. And well, I
was speaking about weekend not having any armor in this game, but looking at the tanks
that are remaining hit. Don't have that either. Gap is on and that's a problem for
hidden one. They have two strikes, sure, but those are mini strikes. And the moment one
of these things gets spotted out across the A line, especially the IHM or Franek. And
Trashpanda is about to find Ketzai out in the open.
Popsie ability gives him one, knows that the key in the one is behind as well.
That is crucial info actually coming in, destroying the building.
Not sure about that one, Trashpanda.
Little over eager, taking some damage now.
The 50Bs are on the cap, getting ready to push off.
Paradise finds T-Seg, because they know that the A-Land support has left.
Yeah, they lose Trashpanda, but he definitely paid off his life more
than he needed to.
Big try coming out, and Monster will go down and we can absolute
Autobahn speed, to be honest, like, oh my god, Clowns, he actually bounces two shots in a row on the K91,
that means he's gonna die actually making this into a 4 vs 3, but the fact, 3 vs 3 at this point in time,
but the fact that Ketzai is so close to what the enemy tanks is a problem, a strike gets put here, not sure who's it is,
it seems to actually happen, Phramix goes down to 1k as well, but from the backlines, HellRap now reloaded with that 50B monster left only on 100,
and five there is an artillery strike to try and force him out he does get picked up and weekend
yeah it wasn't clean at the end but it was fast it was furious and most importantly it was effective
he won for weekend but around i'm telling you i saw trash went down every point of the map this game
i mean felt like he was teleporting all over the place but yeah good place from him
uh to be honest like uh he was doing if you're holding it with weekend he was doing god's work
Yeah, I mean really solid round from from weekend you think I'll push it onto the type 5 is whatever man
It's type 5 but it's 16 shells that they're firing your way
Including I think the double bad could get a shot as well
Which I don't know if they hit it on that part of the map where they were going straight for zero line kind of
Absolute disaster round for him altogether in that bad
So I guess not but 16 times 400 key hand adds plenty to kill a type 5
especially when he's reversing and he has no cover.
I mean, you saw there that both of the Type 5 heavies didn't get out more than one shot of damage, right?
One of them had 1125, I think that was DJ, but that was exactly the HE that he was intiationing to.
I mean, essentially two Type 5s with less than 2k damage between them, that's not where you want to be.
Well, maybe where Hit wants to be now is actually where we are going, because that's Pilsen.
You'd hope that they want to go to Pilsen.
If they're not feeling too good about Pilsen, we'll see how it plays out.
But it was a quick change of pace from Weekend that ends up working.
Going into the next gear and it's successful.
Well, phase 2 score a lot closer than phase 1, where it was a 3-0 for Hit.
But here we see Hit only winning out in tiebreaker against Weekend.
And I think that was a match in the season where for both of those teams it wasn't clear yet
where they were going to be positioned, so both teams were probably not holding back for that one
and certainly aren't now, but it shows that weekend throughout the season probably made
a progression when it came to fighting hit. Yeah, and let's see if they can keep it up man.
You know, last time they were in the playoffs they took down cashback, maybe this time hitting
runs on the chopping block. Well, let's see, I mean the loser of this match is going to drop out,
is going to be confirmed the fourth place of this season six here and I mean for the winner
who knows what the future holds for them but I guess all of this is going to get revealed soon
and the thing that is going to be revealed next is probably going to be the bands and then the
lineups from either team as we are going to go to pilsen and a lot of autoloaders getting banned
the Fosh B from weekend, the 50B from hit and that is going to translate into a setup from weekend
that looks very curious. Triple Dravets, not so curious anymore now that the 268's gone, the type 5,
double K91 and an EBR. Hidden burn and return, Dravets, IS-7, double CS, double for today,
and an RHM that could be very heavy field presence from them. Yeah, it looks like Hit and Run really
want to contest the east, the coal piles, whereas weakened realistically could go either way.
Placing the K91s in the back and then pushing up with the DraftZ5 anchoring and the EBR getting
early info. I think that is sort of the idea behind the weakened lineup. There's two...
I think there was only two DraftZs getting spotted, right? So Ketzai doesn't get a replay
as of now, DJ and CatSci are getting spotted out by HellRap, but a shot just whizzes past DJ.
DJ, pushing down onto HellRap, in Steady Mode gets the shot as well, pushing the aim away
in that EVI, good stuff there. There is a lot of cover for this
Clownsic Sunshine and Kano. They are outnumbered, they don't know it, but they are outnumbered.
They probably think that they have to sustain and the firepower to actually make this work
But with DJ capping now on the double 430 you coming ever so closer behind them
I don't think that's gonna happen a strike is gonna go down on DJ
He gets reset by the shot anyway
But now sunshine might be in trouble as that is double funny
But medium headed his way clowns a trying looking a little bit confused as towards what's happening
But sunshine that certainly isn't it but two strikes are getting taken while actually hell rap
just gets obliterated down and out in the EBR.
The EBR not working out,
clowns are trying to run away,
but that's how Franek are going to chase and pilsen so far.
Kind of going well, as expected,
hit and run finds a great success.
The strike doesn't hit on anybody.
They were hoping that three people would drive in it,
they got zero instead,
and the damage is coming in from the K91,
but it's not enough that EBR is dead,
Sunshine is dead as well,
and already the other drivers is in the grave,
another Type 5 is rolling in,
But what can they really do from those back lines unless the K-91 goes super sane and kills everybody somehow?
I don't see much coming out of this
Yeah, no trash panda
Taking a lot of damage for this peak on towards T-Sec as well T-Sec reorientating looking at the type 5 and the
Dravet's good strike from one of the strike mediums on towards a double heavy tank here as well and it run. Yes, the HP is still
close-ish if you want to say that but the guns about to not be at all anymore as
Colonel gets picked up at least three tanks for a weekend left standing here
and that type 5 is probably gonna get pushed upon by T-Sec. No, just a shot of
damage full now but yeah hit and run they just have two money guns. Yeah this
was a good move from hit and run completely outplaying weekend putting
so many tanks in the field they were not very thrilled they were like a double
Dravitz, EBR will be fine, but DJ pushes away the EBR,
HellRap even later won, Bannon did tank some to the zero line.
And, Pilsen, you know, I thought it would be a hidden one,
man, then so far it's proving to be one.
Yeah, I mean, we have to talk about how HellRap
just completely dies there.
Of course, he takes an Anarki shot at the start of the game,
but that still leaves 1600 HP to just absolutely get clapped
by hit and run.
So, yeah, Evil is going to try
and draw out the round a little bit, remember that hit have a, sorry, weekend have a pretty fast victory actually
against hit on ghost town, but
um, yeah, this wasn't it, this round number one on pilsen, as the IS-7 drives in, gets the ram,
fans here that shut it down, the score is gonna be three to two still in weekend's favor, but we have one more round of pilsen to go
yeah, uh, good round for hitting one, absolutely, working it out of the park
Really good job by them, good stuff and not much to say about it, they completely outplayed
Weekend on an tactical level here.
Absolutely, I think Weekend came into this with like a thought of how they wanted to
play it but it felt like it were just one step ahead with the double 430U that just wins
out together with the CS against, well, Daudeldravets. Yeah, they're good tanks, but against so much
DPM and the strike potential as well, they're not going to hold up.
No? I mean, second round of Pilsen. This could honestly be 3-3 moving into
Hemos where I would favor a hit and run.
I mean, judging by this first round of Pilsen, definitely, it could be like this, but maybe
we can't have something up their sleeve.
I mean, this is the third map, so I think before that both teams had two bands and weekend
was leaving it open.
So maybe hoping to get at least one round here and that one round, not only would it
be a success in my opinion for weekend, it would also put them on a match point because
That is something we shouldn't forget either, like, hit.
They are still in a little bit of trouble at the moment.
Let's see though, maybe we can change it up again.
We could see them play something faster.
And to be honest, on Pilsen, that is not completely off the cards.
We have seen teams before trying to lay like strategies that were revolving around BZ75 and either FoshBs or 50Bs, and it worked out beautifully at some points in time.
But that of course also depends on which tanks are and are not going to be banned.
I mean, I wouldn't be surprised if we can try to change up the pace again, you know?
Play something fast.
Well, for now the band's coming in, hit and run, doesn't want to get surprised by a flock
of 50Bs, I guess you could call them.
We can choosing to ban the Type 5 that obviously leaves the E4 open and we can are going to
to pick one of those together with an RHM, Fosch B, a 430U, a K91, a CS63 and a Dravet,
so double strike medium, but not really a lot of heavy tanks on the side of weekend.
Where is it on, Daki?
Well, that's a lot of meat again, W100, a mouse, a 140 and a triple Fosch B. Now, that
is a hard line up to go through.
Do weekend have the firepower to do that? I mean, if we take stock of the situation,
Yeah, the E4 likes seeing those super heavy tanks, that all of three of them actually get spotted by the plane, but only on those three, so Sunshine, no replaying available, but other than that, the Daleks kind of struggling, I think, the CS definitely struggling with the pen, the K91, yeah, it doesn't have the alpha damage, the only tank that really wants to see those super heavy, this is maybe the 432 and definitely the E4, I mean, the RHM, let's not even start the conversation.
But the good thing is that we can have two strike tanks at least, right?
So if the cab gets started, they have a lot of potential to be sent out one.
Although for now, of course, the strike mediums haven't really done anything.
That means they don't have the strikes yet.
They come online now, and Skarno also takes the infotower, and that means full information
for the site of Weekend, who are also the first ones to take some damage here.
monster in that 4 speed needs to be a little bit careful to be honest. Very careful even.
He does one shot and takes two back. Let's get level two ability out of it but you know
the HP that's gone is not going to come back anymore right. So there's that to keep into mine
double d100 on the cap now. This is what we were saying though the good thing is that we can
does have triple strike. Two mini strikes and one big strike so decap potential for sure is there.
Clowns is going to push up with the Radets to take a bit more map control over the Coal
Piles, but in run currently capping they are going to do that against one big strike,
one small strike level 1 and one small strike level 2.
The two 100s get spotted.
Strike gets put, it hits, it decaps both, so Capricet is there.
And that was the big strike and the reason why the big strike first is because the big
strike first generates a big strike for
paradise you know it was from level 1 to
level 3 so he's able to get larger
radios and fun I've taken a lot of
damage actually and right now it seems
like we can just kind of smell in the
cell they're like already pushing up at
the first beyond the two line it may
actually suspect that something's about
to happen here on the field they're
adjusting accordingly to it as well as
500 damage very good for today you've
taken the info
klausik now sees these tactics a lot of
damage from T-Secto. T-Secto will have to go and reload. Everything's spotted out today.
Know what's happening here on the B-Line and HellRap is coming from behind Franek already.
Like I said, I think Weekend was starting to smell what's happening. HellRap pops the ability.
He takes the damage. He's happy with that. Kano hits one on the move, finds the kill.
Even Dekha is now the next one and hit and run. Tried to surprise, but the communication tower ruins
everything for them. Now HellRap is running away together with Kano, but Dekha is dead and
Klauzik may get pushed on, but the tanks are not there anymore from Weekend. Nobody's left
to get pushed on only Klauzik and he's even in a good position against Panzer Fury who tried to drop on him.
He's on the side and monster. I don't even know if he has enough shells to kill Klauzik by himself.
The crossfire comes in luckily enough, but it's so much damage received.
And Hellraps ready for round number two against Dekha in the E-100.
Pops the ability and he's about to start clipping him as well. Comes off a reload and Dekha realizes what's happening.
that can anyone has left those that are counting on hellrap to do everything by himself here
Which will not be that easy for this force be he has two shells
He finds it though good shooting from hellrap finds the kill and finds the
Closing of this round potentially as well as hidden one is left with four tanks left standing him will serve
It's gonna have to be one hell of a performance from hidden one if they do not want to be eliminated
Well, Pansfuri gets reset on the Arte Strike here, it takes a lot of shots into Sunshine,
however, who goes down quite considerably as Monts is able to double-bush against Paradise,
puts another shot in, has two more remaining, puts one more Paradise down towards One Shot
and he actually gets it blindly, but still, the amount of HP, especially on Kano on that
K91 should normally be enough to carry weekend through this game, however, it's not over
yet a shot by Sunshine into the K91, the evil taking one in return, but another one into
Ketzai, Karnell just on the overlook with that K91 able to do everything. The small strike
is also connecting, so Ketzai is down in it.
I mean, you know, good shooting from Monster and Sunshine taking too much damage, but the
result will not change. They just have so much control over the map, strikes, thanks
that it's 42 for weekend and now Himmels is coming up. He didn't run trying to sell a big fake on the
cap of the W100. And weekend actually seeing through this fake line. I mean they were already
closing in on the 23 line when they were taking the info so they were kind of like something's
happening here. I mean the fact as well that weekend before that I think they were even able
to take an info tower so they kind of knew the lineup of Hit and Run and that translated
into hey what can Hit and Run actually do and then I guess they just kind of guessed
the timing correctly, a third tank getting put on the cap sunshine, he does get reset
but he just joined it so it doesn't matter, Pan's Fury is going to fall in the closing
seconds of the game and we can do secure match point looking to knock out Hit and Run and
Hit, if they lose another round then once again the title of Oles champion is going
to allude them for yet another season.
This one would be a lot further away than the season before, or seasons before even.
I mean, calls for concern, maybe?
Definitely right now calls for concern for it.
They had a really good regular season, right?
We're losing Barbarian, we're like, oh, it's going to be bad for them in this regard, but
But honestly speaking, they had a good regular season, but this play-out so far, not good.
No, I mean, a just complete train wreck of a match against Mafia and here against Weekend.
If Himmelsdorf is not going to be their comeback, then well, it's all going to be over.
But yeah, we keep talking about the upcoming map here, we actually have the map pick and
bands and Pilsen it had hit kind of written all over it but weekend once again I think
on a tactical level with those info towers especially able to just snatch it away from it
now Himmels again I would say hit would be favorite on this one but you know
Well, I feel like on Ghost Town and on Pilsen, the first round kind of went as expected,
right, where Hit kind of played their normal, usual, and very good style, and we can lost
to that.
But then each time in the second round, we can just completely pull something out of
the hat.
Can they pull out another win from the hat though?
well I mean for our predictions they ain't looking good breath but we all have
the same predictions it doesn't matter no yeah no it doesn't really we ride
together we die together yeah right as of Rohan into the abyss yeah if you this
time you were in the church of ministered with Rohan I'm pretty sure you
tumble of the horse before you even reach the first orc actually might be
true because I am pretty afraid of horses really animals yeah I'm afraid of
them I don't know why are you afraid of another animal we know you're allergic
to working out but that's not an animal I mean no no no like other animals no
problems like I don't like being too close to snakes for some no that's
understandable that's that's but like no no like as a child my parents once
put me on a horse and everything was fine until the state the things started
moving and since then like I have something between respect and fear huh
of course it's just horses and snakes nothing else not right it's spiders if
they're too big then it's also yeah any other fears that we need to know of
heights I got the same don't worry for three you're banned by weekend 50 be
banned by hidden one and we can currently on a high themselves let's see if
They have a fear of heights or they're gonna be able to take it all the way one Dravitz double type the CS
So 140 a blitzkawitze and a foch B
And for hit fighting for tournament survival
They do have a Dravitz a T57 double type 5 together with 140 and double foch B
It is do or die
It's no one ever or hit and run here as paradise gets sent to the middle in the Dravitz of his own both teams
I mean what animals are we looking for this time around?
Observers having quite a bit of fun today, but right now the only thing I see is a burning ship.
Yeah, unlucky.
The 140 backed away from the 1-2 line spots outside, or may have been the driver's actually spotted out, the CS63 on the hill.
It's of course being a little more passive, but might actually opt to go for the radio tower in just a second.
As the 1-2 line starts being taken by hit and run, I think it's time for Evilhawk to gather a little bit more information on that hill.
He's of course still afraid because the double push-bees on spot on 1-2 line.
So I think they know about four, maybe five tanks, so they're still missing a few. That's what they're afraid of.
I mean, we have seen before how pushes that go through the 1-2 and 3-line do get shot to pieces from that hill.
There's a lot of firepower on the hill. The CS, yes, DPM all the time, but a sunshine without posh be able
to really generate a lot of burst damage then going on the reload and can immediately get stuck in on the lower side as well.
So yeah, for now a good first shot from Evil into Ketzai is gonna make his presence known.
I mean that also means a little bit of information for hit, like
Just by taking the single shot of damage, the CS is going to take the Info Tower now, full information for weekend.
What do they do with it? It's the question. First of all, a little bit of damage into Dekha, but can they convert further?
Ooh, but the 140 and the Forge B, they're going to start clipping out towards Dekha. It's a little bit too far forward.
Can they do any damage? So from that hill part, of course the cap is still going, but they do have a strike on CS 63 and Clansik and Harap are moving on towards the 8-line
with the Blizzka and respectively also Trash Planner coming in. He takes a shot on the crossing.
The Cap has gotten reset in the turn. DJ however is facing off against Trash Planner, so no attempts to
stop that one. To take that one, I actually could shot from Clownsick into his D-Signal
Strike coming out as well. May have been a level 3 strike even, otherwise he would not use it
after me, I would say. Yeah, I think it was a level 3, but now of course the pressure is on to
evil in that CS to get a little to deal a little bit more damage just to be able
to get that strike back to be able to reset as T-Sec on 15-57 in that cap
might be a point of contention he has paradise edges ever closer with the
drudits off his own but he doesn't know that cap fly is actually taking
retaking the one line and that is going to mean crossfire against paradise I
don't think the 140 was spotted this might be an issue for paradise if he
He sticks around for too long, he does have Kano in support, Ketzai gets spotted, so he should know, as Idle takes the Info Tower.
Info Tower will get taken, Ketzai will give one to Kano, Kano will not retaliate, it was close, but they're not getting it, they're just kind of trading it out on that corner.
And Idle is not able to take the communications tower actually, and he does not have a mini strike right now.
Do they have a big strike? No, they don't, they have 35 seconds to reset the scamp right now.
Don't forget about that because you didn't take the communication starter. He doesn't have a strike.
So who is going to reset this cap? It's going to have to be Paradise even in that
draven to commit on this. And I think this is a big oversight right now from from weekend, like
completely forgetting about the cap altogether. And now Panthefir is pushing Paradise and T6
still has not gotten reset. The fight is erupting, but the strike guys, you got a decap at this moment
in time, there's no reset just yet, does Evalok finally get a strike, he dies, 2 seconds left, does he get it on time?
No, yes actually, T-Sec is not able to dodge it, but let's take a look at the HP in the meantime,
6,000 lead for a hit and run. I think we can completely forget about the fact that they needed to decap,
force them into an overreaction and Sunshine is coming in with his own Forged B. Now this is a really
good move from him, he finds Banzer Fury, he wants to continue on towards Ketsai now, but Trash Banzer is dead,
The 8 line is going to die as well. Hell round, down, classic.
Round number one of Himmels will not go weekend's way.
We can't do not convert here in this first round of Himmels.
So if it was looking kind of good, until it didn't, to be honest,
with Evel and Sunshine, I believe on the top there with those tanks dealing some good damage.
But then I think the use of the strike as well just to deal additional damage from Evel,
it was just a little bit greedy to be honest.
Yeah, I would agree on that.
But I think the radar might have been enough
to get a mini strike out of it anyways.
But yeah, he did not find a single shot after.
He didn't find a strike and that I know
I can't prompted them to try something here.
Yeah, well, the result is pretty obvious.
The result indeed is pretty obvious.
It is not devastating yet.
weekend thumbling their first match point but hit and run they do take a
must-win round for themselves here as we are going to go into a second round of
Himmelsdorf fairly soon I mean for hit really it is disaster avoided but they
need to do it again the pressure is still on the pressure is more than on
like I feel like you're under more pressure now for a weekend than you
we're in the last round, you know, because hidden one is calm real close, you know,
there are three rounds, they're one round away from from tiebreaker and then
it's anybody's given DJ against 6k. Yeah, DJ today with that type 5, I mean, yeah,
there was that round on Ghost Town where he got caught with his pants down
realistically against all those 50Bs, but other than that, I think he's having
quite the okay day if it's just like his team is not having the same.
Well, second round of him was key. What can we expect?
I think the biggest question is, do we can't have it in them to once
against which up the pace? They still if they do that need to of
course convert the round but actually I just saw weekend 61 percent pen rate that might
also have been an issue like in this mid part where it were very close to getting the cap
a lot of the weekend players were trading absolutely horrifically or not even trading
but like I guess you could say donating.
I don't know like I really think that this could be a different game if not for
weekend not getting another mini strike. I really think that he thought he would get another shot
you know somewhere anyway.
Alas, he did not and that means we are headed into the second round of Himmels store.
Fundamentally nothing has really changed. If we can win this one then they are through
and are going to be waiting in the lower bracket finals for the loser of the match between W
and Mafia, but if HIT actually managed to convert the 2nd Himmels, then all of a sudden all of the
weeks of playing really they are going to boil down towards a single round, but we aren't there yet.
Weekend this time around, don't want to see the 50B either hit and run with the same bands,
so both teams are going to be able to play exactly what they wanted to in this match point
for the team from Ukraine Tripoli, for DoubleFosh B-140 and the Type 5.
Hit and Burn, again W-160P CS 140, DoubleFosh B, so they have the time to play towards the hill
that we can had last time.
Are they actually gonna play hill though? That's also always the question, like the CS,
yes it can go hill, but it can also theoretically hover around the 1, 2 and 3 line.
So, but for now, Monster decides to go up there, and that means, of course, that hit-and-run on the lower side
are going to be playing a man down, but looking at all of that heavy German and Polish feel that they are bringing,
it's not going to be too bad.
No, but it's a very passive start from all these teams.
We see the CS on the hill, if he gets a long game, it's pretty good.
We can now react him by taking one through line.
They don't see anybody crossing the beginning on the three line. That's kind of a lot of info as well
You know like initial infos if there was a push push there
You would spot out a tank or two nothing happens what 40 gets spotted out just like it and runs one 40 got spotted out last round
Double force be now taking down there is a rotation from hidden one across the B line with double force be of their own
But sunshine and hell wrap are adequate force to deal with this
Absolutely. T-Sek, is he going to see sunshine on the cross? The answer is no. The 140 of
Carnot does not get a strike, but he gets reset here as HellRap, contemplating a small
little push. Bat trade by Ketzai against Paradise. Yes, he gets a shot of damage, but he also
takes one in that 140 as Pan's Fury all of a sudden, starting to take a lot of damage
as the double Fosh B manages to completely blow him up during his healing part of the
ability, Hellwrap, he's going to take some damage here by T-Sec, but of course Sunshine
is trying everything to block him. It's going to turn into a little bit of an awkward dance
of the posh beast, but Sunshine already on the long reload in the healing part of his
ability, he's going to just tank the damage, but weekend they see that more forces are
arriving and they are trying to cut the more frantic, taking a big one into the back and
Sunshine and Hellwrap managing to get behind the corners. This means that Hellwrap is going
to have the ability as well as the full clip available. The 60TP of Frannick might blow
up here as the 140 dies as well and you see what happens sometimes on the pressure ducky.
It is when diamonds are formed, weak and are looking to knock Hit and Run out of the competition.
And the Hit and Run are already out of the competition. Frannick down, Kessai down, Banzer
fury down. It started with that FWB getting caught. He even got tracked. They killed him
and then there is just desperation from Hidden One trying to push back across Ketzai and his comrade DJ,
and not DJ Franek, tried to make something happen, but the E4s from the back line from the two line,
they hit a lot of shots, they shut it down, the cap is on as well, DJ is dead,
and Hidden One may have had a good regular season when the prices get awarded here at the finish line.
They will be left empty handed as they are the first team to be eliminated out of the AMD Onslaught
Legend Series Season 6 with a 5-3 victory for Weekend, who well deservedly will move on
and will wait to see who they will play tomorrow, right?
Between W or Mafia. Good job to Weekend.
Good job indeed to weekend here and for Hit and Run once again it is a story of a good
or even great regular season but then in the playoffs the problems start arising because
realistically Hit and Run playing two-playoffs matches losing both of them deservedly out
as well as Monster gets striked off of that hill ending the journey in the playoffs bracket
for a hit and run. It was a short but also a painful one.
Yeah, losing twice against Mafia, then we can both take in their scalps,
hit and run out, we can move through, but what a match from weekend.
Making a few mistakes here or there, but ultimately just a better team.
Absolutely, I think the adjustments that weekend were able to do mid-match
and even mid-map, which is kind of crazy to say as we saw it,
We saw it basically every single map apart from the first one.
They really reward themselves for a superb performance here and for hit.
I mean, where do you think the problem lies?
Because we see in the regular season time and time again that they are a team to be reckoned with.
But in the playoffs, they end up falling apart a little bit in some of those matches, even.
So do you think it's a playoff preparation?
Are they putting too much emphasis onto the regular season or what's the issue there?
I know their tactics and the playoffs didn't end up working.
Yeah, I mean clearly.
Yeah, I mean it's like it just didn't end up working for them in the playoffs.
The other teams, the shots were better.
And I don't even think they like failed on a player level.
This is the tactical level they got outplayed.
Well, and that means that we can do stay alive.
saw they advance to the lower bracket final they are going to be playing the second match off
tomorrow and that was the last all s match for the day but of course we have more action left here
there is going to be one more match it is going to be the lower bracket final between Matecito and
stacked and that is going to happen on the NA server quite obviously it also is a knockout
match. The loser is going to leave the competition and the winner is going to play in the finals
tomorrow for that grand prize in the OLF, but for now that is quite enough yapping from the two of
us. We'll be back right after some replays to check out what's happening on the NA server.
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Well hello there and welcome back to the last and final match of the day. And once again, we find ourselves on the North American server. It is the lower bracket finals of the AMD all F season six.
Matesito against stacked, what are your thoughts Ian?
I really don't want to think for this match because I don't think they played the best against dopamine, but I mean, they won against stacked last time and I hadn't watched the replays from when they played in the upper bracket against each other.
But it just didn't look great from against dopamine.
So I'm really not what you're to think.
Well, let's see if this South American super team, because that's essentially what it is,
of Matesito, is able to stay in the tournament, or if it will be mostly a North American affair
in the finals here. Of course, some of those players very well known, mostly, for example,
Sebastian, who of course played at WCI. I don't think there are any doubts as towards
the capabilities of any of those players, although some of the plays in the previous
match were a little bit off.
Yeah, it wasn't great.
I mean, John just like going in the open, getting stuck in a building and then blowing
up wasn't great, but I mean, well, I have to say, I mean, stacked, obviously here, well-known,
most people you already know from here, Obi-Wan Haka and amongst others.
So I think it'll be an interesting match, a nice rematch between these two teams.
Well, let's see. OP, of course, he played together with Seabass in China, so former teammates,
I guess, there, although back then I think it was also sort of a North American super
team forming. Performance there, not the greatest, but maybe that is just motivation for both
of those team captains to do well today and secure their share of the prize money. That's
Realistically what those players are after that's also what Chase is after above 3k DPG playing E 50 me 40 57 4 30 you a whole variety of
Tanks. Yeah, it seems to be a very versatile of a player can play in a slow kind of E4 kind of role
Or you know the DPM medium tanks. So yeah, very nice from him
Yeah, so as we all know and a is three days ahead of the matter
What kind of weird picks are you expecting?
Maybe not as much as we saw against W in the weekend, but I'm not sure.
I think maybe some BlizzKers, maybe.
We'll have to see the maps I guess, but hopefully we'll see some BlizzKers again.
Well, let's see. I mean, the tank of course is very, very capable, and actually recently it has come back into fashion.
I feel like at the start of the season it wasn't really played that much, but the deeper we went, the more blizzkers we found.
Yeah, I mean for sure. I mean, I really was unsure about taking them in OCS, but it seems like all our teams have been starting to take them and using them to a great effect.
And I mean, there's always kind of a trickle-down effect as well, to what's shown on stream, right? That is kind of the highest level of gameplay, and that is what the other teams, I guess including yours,
are kind of aspiring to do so I guess copying is the most honest form of admiration when it comes
to something that works and someone finds it the other teams copying there is no copyright
as in regards to World of Tanks tactics but yeah community prediction actually seeing Matesito
in front probably because of those previous results 58% but stacked not that far behind behind
with the 42? No, I mean, I think, I mean, judging on the previous result, I guess that is fair, but
I mean, stacked, you know, I would say obviously probably we're a top two team for the past
few years, maybe top three, and yeah, be surprised if they don't make it to the final.
Well, you were asking about the maps here they are, Matetito with the Ghost Town ban answered by
Himmelsdorf ban, so we're going to be starting on Tundra, where the BlizzCars you talked about,
We might actually be seeing them into cliff more like a BZ slash 50p map
Sandra and Pilsen taken out and we're gonna go to Ruinberg
Probably the flavor of that map gonna be type 5s E4s T57s
Travzi all of that funky stuff and then Westfield once again a complete
Change of pace that we can expect between both of those teams and if we get to it would be the tiebreaker
But for me, I like this set of maps. It is very versatile
It's going to demand a lot of different things from the players and the captains.
Yeah, I mean, first two maps, Tundra and then Cliff, very fast paced maps,
most likely, and then obviously slowing it down for Roomburg,
and then probably maybe speeding it up for Westfield again.
So, yeah, FCs need to be ready for both types of gameplay.
And that is kind of what you want to see for teams that are realistically aspiring
to take the victory here, because, I mean,
Matesito was probably formed with the intent of winning. They were top one of the regular season, but of course in in the first match of today
That is a pretty funky stacked logo, but I think we're going to adjust it
But yeah for Matesito realistically this upper bracket final it wasn't it
But the good thing for them is that with the performance that they have shown before
It's still a ok
They win this and they are where they wanted to be from the start, which is the finals I guess yeah
They really want to win this game obviously this new so I guess a new team
Yeah, so be a very good result for them to get all the way to the final from the beginning and
Be pretty a bit sad for stacked. I think getting third place, but I have to see I guess
They probably want to redeem themselves from the last match. So
Yeah, a lot to fight for
Most important thing for both of us obviously being what are the predictions? Who did you go for? I went for stacked?
I went for Mattesito, so let's see how this one goes. I'm still a believer even though they let me down in the previous match which is
Not great for my standings in the Castellita board, but let's see myself American boys
I hope they're not going to disappoint me once again as we are just about to head into
the first map of the final match of the day
Whoever loses it's out. Sometimes it's really that simple
Yeah, I still don't know what to think about Matizzo, Meteor, their team name, just their
performance in the last match was just uninspiring, I don't know how to say a word, but loading
in, banning CS and banning Blisker for stacked, and stacked pinging looks like one, not changing,
remind double BZ, one DRAVAC, double N5Y, 140 and a 432.
And for Matesito, that's a lot of MBYs. And we saw actually
mafia using them to great effect earlier and throughout the
whole season on Tundra, realistically, together with
the BZ75, the DRAVAC, the 432 and the RHM, those MBYs can
really come into their own. I mean, though, obviously, the
elephant in the room with MBYs is that, well, you have to shoot
different targets to build up your DPM, which can kind of hurt your focus fire at the start of the fire.
But once you get it going, it can be pretty crazy.
All seven tanks spotted for the side of stacked.
That obviously means full information for Matesito, but that also means the info to stacked.
But they are playing against the light tank, which realistically, it can be a problem of sorts,
because that means a little bit less firepower on the team of Matesito, Sebastian, trying to take the artillery strike.
I think he will be allowed to serve coming over with that BZ taking aim, but yeah, the shot connected into eternal
Yeah, nice shot from the BZ onto the M5 Y and Sebastian getting the strike for free. It's a good stuff for
Matizzo and
Yeah, I mean I stacked going in for the strike daft
Going for it getting a shot though. I mean, I don't know if he's fully safe there
He looks like he wants to push through with OP Hacker and
I mean, it's kind of a bit awkward, I feel, for Stakr, if it's stuck in these positions with the DZs.
A bit is an understatement. Mangan on the cross, taking two shots of damage as well.
The strike is going to reset Opie Hacker on the one that he is on.
So for now, Stakr will still have to try and scramble for that strike again.
Ethan taking a lot of unnecessary damage, I feel like in that 430U,
before that inevitable trouble push is going to happen as Hector takes a shot to the face as well
immediately uses that ability in the NBY that is an interesting thing to do to say the very least
as Eternal takes another big one by the BZ but so far so good for Matisito that are really
out trading stack right now. Yeah just nice from from the NA guys just really putting on the pressure
on to Stacked and I mean they have full angles now so fashion managed to get all the way
around and I mean it seems gonna be have to have to probably break out of this
with Stacked and they are gonna push on to onto the 430U and it looks like they're
trying to focus him out but he is a very hard tank to kill in this position
he's e going down to one shot he should be focused out by the m5 why he and he
does get pushed down by the 430U and I mean Stacked are now in I think that's
a crossfire and a half indeed the 430U finally goes down but now all
P-hacker Ethan and Chase are gonna get focused by those MBYs. They're still using their abilities in
the fight which is interesting to see but so far it seems to be working out. The 140 that's the
Inspire Medium is gone for Stack, the repush coming through by the team of Matesito. The shooting
also on point as Eternal goes down Ethan, the next one on the chopping block and Matesito are gonna
go into this lower bracket final and they're going to claim the first round with not a shadow of a
doubt who was the better team in this round. Yeah this was really nice from the NA guys and
quite convincing I feel. Stacked kind of, I feel like they just didn't know really what to do here.
I mean they get, don't get a strike on D4 and they're forced to kind of play in the north strike
and then they just go into crossfire, they lose some health, they choose there, they'll have to
repush this and yeah just bad crossfire. I mean it's kind of surprised with the 430U being in
in that pocket in the north, I feel like N5Y there would be a hell of a lot better, but
worked out, so can't complain. It absolutely worked out. And for Matecito, I think this is
exactly the start that they wanted, right? Because you're coming from not like super
crushing, but regardless, you're coming from a defeat against the team in the upper bracket. And
now you want to actually build confidence in this lower bracket and that is what they do.
They even do it in a, let's say, a little bit of fancy way because Sebastian picking that
RHM, the light tank, it is something that can actually hurt you in the shootouts,
but the info generated together with the artillery strike and also the damage on the cross coming
out from Matissito, it really helped them out and stacked. I mean, the trades were not the greatest
and the engagements weren't either.
No, I mean, I do feel like I don't know if this arch-in was necessary for this, I feel
like why bring an arch-in, I guess you just want info in the beginning, but it kind of
feels like you don't really need it, you could just bring a CS and it accomplishes the same
thing, but I guess they just want to play on info to see if they're maybe playing South
stacked, and predictions, yeah, I mean me and Phil going for stacked, and you and Ducky
going for Mattisito.
So Split right down the middle, although Ducky and I are giving one more point to Stacked here.
I mean, Stacked of course, a very very accomplished team on the NA server, but some of the roster changes recently happening.
Was it for the better or not?
That's going to be, I think, the question on everyone's minds as, yeah, the first round, the opening, not the best for them,
but they still have quite a few more chances to make up for it.
Yeah, as you're saying, I think Matizito really do want to come out swinging a bit like weekend against hit-and-run
You do really want to get the first ideally two rounds onto the board and bidding that confidence and
Yeah, consult get the get the ball rolling
All right, so for this second round
I think this is where we maybe have to start seeing what exactly stacked or want to do where they want to take this match
I think that is going to be the biggest question because to go down to zero
It can be a problem even in best of nines. We just saw that between weekend and hit-and-run
Yeah, we did and we can managing to
Come out of that match fairly well off out there. So I mean hopefully in a guy's wanting to
Do the same thing
All right tank bands first of all stacked don't want to see the 50B and for
Matesito the CS gets banned that leaves us with a plethora of MBYs for stacked
four of them together with the BZ75 and 140 and the 430U. Yes and for Matesito
going double-dravac, double-M5Y, two Bliskers and an RHM again.
Three M5Ys now instead of two Bliskers so I mean I was wanting the Blisker
train but I'm getting one of them. Once again Matisseito coming in with that
RHM as well so there will be a lot of info that Sebastian might be able to
generate right at the start here. He uses the plane, he sees all of them full
info once again and deft not sure if he's still walled. He's C crashed here but of
course with the rules that we have in place restarts are not possible that
means unfortunately for them stacked for the time being are going to be playing
a man down, Sebastian immediately drives onto the artillery strike once again, we saw him doing that from the other side as well and for Stacked,
I mean they don't really want to force the engagement here, being that man down it's going from bad to worse for them.
Yeah, I mean Stacked are probably wanting to slow this game down to let their footer you get back into the game, but in Matacito,
I mean they know the footer you used there because he got spotted in the beginning, but they don't know where he is anymore,
So hopefully they can kind of just
Pray that Matacito don't try and do any kind of pushes and just think the full to you is just somewhere unsported at moments
Maybe they think he's gonna be pushing the south but our gem gets info
She might be going for it. It looks like it
So if he gets the info and spots out the full to you, then they probably know that they're playing against six tanks
Let's see, for now the 430U doesn't seem to be back in the game, Frantzini in that
MBY has a good fall down position, he gets support from Kenway who gets spotted though
and Ethan losing the trade here against Frantzini who gets a good propeller shot off, Chase
also getting blind fired in that 430U and the theme that we kind of saw emerging in
that first round, it does continue in the second where Matesito, it doesn't matter if
six or if it's seven tanks they're just out trading stacked on a personal on an individual level
yeah I mean muscle's taking quite a bit of damage in the N5Y down 1k or 1.1 and Matisito looked
like they want to make this play now Fulferiou has managed to get back into the game and this could
cause some issues for the dragon Blisker because he will come behind them you will come behind them
but meanwhile the Matisito push seems to be rolling full speed but it's rolling into crossfire it's
It's rolling into artillery strikes, eternal going down towards 1500 as well.
But that strike is absolutely brutal, it connects on three tanks as the 430 back in the game
and the timeout might actually work in his favour because now he's able to build crossfire
as he also finds Sebastian who has to try to scurry away in that RHM but actually OP
hacker the first one to go down for stacked here, but this hito still up in HP and now
now also up in tanks, but Deft coming in with the 430U, trying to make up for the timeout,
looking after that RHM, but of course the first tanks that should be focused are the
low ones as Stacked are losing so much HP.
I don't understand the play with that 430U, I feel like they could have isolated Dravik
and the Blisker on the D-line, but he chooses to try and push into the North and I mean
he just gets himself caught and I feel like it's just all falling apart for Stacked here.
Both of you goes down, M5 wide, Mossos is going to go down Chase as well, and after that it's game over.
Double kill coming through for the side of Matethito now, and it just puts additional nails in a coffin that realistically has been buried some seconds ago.
Already Ethan, the last tank remaining for stacked is just going to get completely demolished and Matethito.
With that first map immediately getting the quick 2-0 over stacked
Yeah, I mean another game of just I mean it was 7-0. We can't really get much better than that
And I'm still just confused by this play by this 430 you that just leaves these two tanks that they could isolate
Alone and it leaves them to live and
Yeah, I mean I'm so confused by this play
I mean stacked of course getting a little bit unfortunate with the timeout at the start
but I felt like with the way or the timing that Deft came back into the game and then
had Crossfire it was working out for them at least at that part of the map but on the
other side OP getting focused out by Matesito it just was not a pretty sight for the Pancakes.
Yeah it seems like they just kind of snowballed off OP Hacker I mean he did okay damage like
I think he they did okay damage on on him as well
I mean they got the strike on two tanks. They bled them quite a bit with the m5 y
With the 140 I think also shooting them on the crossing and I feel like they would be fine if these if they kill the blitzker and
Dravik and then they force, you know, not to see that to push into the north. It might have been well
It would have been better. I think for sure and
Yeah, I mean stacked
Not feeling confident and maybe a tilt from that game as well
I mean maybe then on the other side the silver lining for them is going to be that tundra is over
It was the map that matisito picked. I think matisito are a very good team on that map as well
So I wouldn't say it is the biggest surprise for matisito to go out to nothing here against stack
But now we're going to switch it up and cliff is going to be the name of the game
It certainly is played in a different style and tundra
So maybe opportunities, possibilities for the team to stack now.
Yeah, we'll have to see how both teams play this.
I haven't seen either of these teams play cliff.
So it will be interesting to see what they bring.
Obviously, I think everyone likes to ban 50 Bs on cliff, but I don't know,
NA are three days ahead, so we'll have to see if they're thinking of something else.
I mean, I'm still waiting for some out there strategies personally.
And of course the most fun thing is when they actually work out which well I want to see double grill again. That's what I'm saying
Double grill. Oh my god
That would be a thing. Let's let's call it that way. Yeah
I don't know if it works in this matter was the heavy BZ and
Stuff like that. So, I don't know. Maybe if you ban BZ, maybe I don't know
I feel like if you ban BZ
You're kind of leaving open the 50B on Cliff. I feel like if you're trying to play controlled on this map, then you want to ban the 50B because then the explosive potential for surprise is gone.
on. And on the other side, you can of course make tactics heavily
dependent on 50 B as well, leave it open. And if it gets
banned by the opposing team, oh, well, you play standard. So
yeah, it I think cliff is one of those maps where the bands
really do change the gameplay based on kind of which tank gets
taken out.
Yeah, I do think people will change that strap based on, you
know, 50 B gets banned, BZ gets banned, CS gets banned, all
Badchats all popular thanks to be banned on this map and we'll have to see
Band phases over in well 50 BNBZ a band
And that of course is going to force some changes on either lineup for stacked for now
It seems to be a dravitz an MVY a T57 kind of slow for cliff
But yeah, so MVY T57 Badchats double CS 140 and our HM
Yeah, and for the Matesito, bringing one Dravik, one M5Y, double bat, one CS, 140 and an Archim.
They really like this Archim.
And it's also going to get played by Yolompi, so Sebastian's switching away.
It seems like the players of Matesito really are training different maps on different tanks.
Yolompi, I mean, that is almost full information.
Yes, the T57 doesn't get spotted because it's headed to the lower side, but I think that first plane,
It sees more than enough.
Yeah, he gets his plane back from
Look your lumpy and so he can use it again. If the RHM goes to
Copy hole in G2 G3 and it's gonna drop some trouble, but he's taking
One point that is a lot of damage onto your lumpy immediately the T50 cent from the lower side able to completely clip out
But depth actually has died in that RHM
overturning himself I don't know how but it seems to be possible apparently and
that once again means that stacked are gonna be playing a man down unfortunately
for them without any interference and all of a sudden all of that damage that
Yolomfi took with that RHM it doesn't seem so bad anymore when the enemy
RHM is actually dead in the water John is going to be taking the artillery strike
that is at the donut the T57 of external obviously cannot push alone against
three tanks as well. He would be able to do a clip but that's just about it and Kenway
with that Dradex making his way onto the tubular top of the hill. He's going to play hold down and
OP in that CS is not going to hold a candle to the turret armor of the CS that makes its
present stone by putting a shell into OP. Yeah, I mean I don't see a way really stacked coming back
into this. They don't have hill, they have ball, they have kind of a hold in mid as well with a
the batch at behind them can be dying the only play is probably pushing over mid
for stacked but then you just go into crossfire but I think it's gonna be
forced on them I mean heck they're losing a lot of health in the batch at
though Sebastian being focused out though muscles on his side big strike
coming on to John and chase and but I don't think they're gonna catch Sebastian
and John taking a lot of punishment there he's might go down to the batch out
he does chase as well the same issue 700 now doesn't get that it feels like
it's going from bad to worse right now for Stack, they're just getting shopped to pieces in that
middle of the map. As he said, they don't have Donut, they don't have Hill. Instead, what they have
is a lot of guns shooting them to pieces. And this match is really starting with nothing less
of a disaster for the very, very accomplished team on for Stack. But at least this time around,
Montecito have the better end. There is time to turn it around for Stack, but it is starting to run short.
Yeah, I feel like Tilt is probably gonna start creeping in now, forstacked to me.
Obviously first, unfortunate that, you know, there's a crash or whatever happens for a death and
I mean, now he just makes a mistake in an RHM, so yeah, it's not great for them.
I mean, not great, I think is one of the understatements of all time.
Right now, Matesito though, on top of the world, after this third round on Cliff, probably on Cloud9 at the moment.
But let's see if Stacked still will be able to shoot them down.
As it stands right now though, it's not looking likely to be honest.
No, I mean, I feel like I'm watching a different team the way they're playing at the moment.
I mean, it just didn't look great last match against dopamine, but this match they seem to be playing with just confidence against stacked here and just
It's going over them really. I mean, obviously the mistakes from from stacked of the RHM, you know, jumping over cliff
But other than that, I mean, they're just playing extremely well
Yeah, um, I mean probably a lot of training went into this season for Montecito as well
Well it is their first season, but they are making their appearance known and if this trajectory continues they are going to kind of transport themselves into the Grand Finals pretty easily.
As we see here, 3-0, I mean, Deft has assist damage as well, I guess by the plane or something.
That means it probably wasn't a timeout or something, maybe just a driving mistake while being in the plane mode?
Yeah, it could have been, you know, it keeps him heavy asking for replaying on RHM from lower side,
and he tries to place it, misjudges how much room he has left, and goes flying off a cliff, so, yeah, maybe,
hoping from RHM, or maybe don't play an RHM at all next game.
Let's see, I think for Montecito, there is also a little bit of concern the way that their RHM lost just so much HP on the approach,
But then again, if there is like a T57 shooting from the lower side, no real way to avoid it.
If your strategy is to just send it with RHM onto the hill and the CS behind.
But yeah, I think for stacked something needs to change here.
Yeah, I mean, every place stop playing slow game.
I mean, I mean, on Tundra, they click quite fast, I feel.
On this game, I mean just the mistake from our gen, that's kind of like whatever, move on hopefully, but
maybe a starting to play slow game against
Matosito, but you know something
band phase is still happening, 10 seconds, we'll have to see what they ban, but I'd imagine 50B again and
Yeah, we'll have to see, I mean Stagnant taking 50B, I'm gonna imagine they ban 50B themselves
Never mind, they ban CS and Matosito banning BZ
they take 350Bs, double bat, one E50M and another RHM.
Well, it seems like Stacked and Montecito kind of have a similar approach as to how
they want to go here because a lot of autoloaders get picked from Stacked as
well. Could you pull 50B together with a Dravitz, a BatChat and an RHM? That means
the only thing that's really separating both of those teams is a 50B for a bat
and an E-50M for a Dravitz. Very very similar, line-up-wise, also set-up-wise.
Both of those light tanks here coming in with a rammer, with a hardening, the only
difference being I believe low noise for turbo, but STAK they're gonna be sending
quadruple 50B to the lower side. Only a singular tank spotted out for the side of
STAK. That means so far is so good for them. SERV needs to be very careful on
that lower side in the 50m as Yolompe spots out the Dravet once again but he saw him with the
plane he takes a shot make that the second one as OP Acker puts a good shot in the bat shot of
Muscles though might be in a problem here is the double bat shot from what the Cether immediately
gets sent over the middle muscles taking a lot of damage down to 1100 damage sorry HP as OP
is just running it down against Yolompe he does have the HP advantage and he's trying to make
it count as Muscles is going to come in with the bat shot here to try and finish off Yolompe they
do it and for the first time in this match it seems like Stack might have the upper hand
as Surf also makes a driving mistake, goes in against the 50Bs and gets completely eliminated.
Yeah, I thought this was going to look a bit bad with these double Badge that's going over the
mid but I mean they just don't manage to punish the Stack tanks going up the hill and after that
it's kind of all over. I mean Stack to the 50Bs just kind of clip out on the 50B that's close,
I can't remember who that was, but that's Fasching.
They have 50 Bs on the ball and after that it all just kind of falls apart from there.
I mean, Stacks coming back into this actually shows signs of life.
Real Montecito still four autoloaders in the game and they should be getting the pick up on
towards John here, but yeah, you can see this hits quad to 50 Bs by Stacks. They are probably very
angry at this point in the time as to how the match has actually gone down up until now.
John finds the kill. Sorry, John gets found as a kill, but still it is a 3 versus 5 as OP
manages to stay alive. Kenway falling as well for the side of Mothysito, so it is only two lefters.
Chase comes up, he has enough shells in the clip. Office 50B to finish off the bat chart.
it's going to be Kellen to pick it up from the back lines and now only John remains as the single
obstacle although it's going to get removed rather soon between stacked and the first round in the
match. Signs of life finally from the North Americans. Yeah I mean that was a very nice
round I feel like this probably fits stacked a lot better against Matacito playing this really fast
game aggro works quite well I feel against Matizito. And also it looked a little bit like
the Matizito push it wasn't really finding anything right the double batch at first they were
shooting at eternal that was going to the hill then they were shooting at the dravets didn't
have the shells anymore to take him out of the game so I think Matizito they were looking for a
fast over push once again they were looking for a snowball effect but this time around
stacked reacting well also I feel like serve on the lower side needs to realize that at the time
being like at that point in time he cannot really make a move without the 50m. No he can't I mean
you can never really push back into 450b's right so quite hard I mean I feel like the
batshot pick for over pushing mid didn't work out because of gun elevation they just couldn't
they just couldn't aim up at the hill because I think they got like one or two shots off,
but then I think they couldn't get the gun elevation anymore and didn't finish off the
batch at the one hill, I can't remember who it was, was it? No, I hope he was in the RHM, but
yeah, I mean, it looks like they removed their death from the RHM and results improved, it seems.
This means that for the first half of the match, the script writers for today seem to be a little
bit lazy because it's kind of a copy-paste as to what we just saw but of course stacked want to
do everything that they can to kind of diverge from that because otherwise if it continues like
weekend against hit then stacked would be out against Matetito but we are once again going
to completely switch it up instead of cliff which is super fast pace we are going to see Ruinberg
And there is potential on Ruinberg to kind of play very fast.
We've seen set 2.050B setups on that map succeed,
but they are extremely difficult to pull off.
So far, only basically one team has been able to do it with W.
So I think personally, I am expecting a little bit of a slower pace here.
Yeah, I mean, I don't really know who that suits honestly because I mean I feel like
Stacked after the last game probably want to play a bit more aggro because it works so well
But yeah roomberg it's very hard to talk. It's very hard to play aggro and make it work
You really need to be all kind of in the same mindset make sure your reactions are all set and ready to go and
But yeah, I don't know. I don't know what we're gonna see from both of these teams
and I guess we'll find out now. E4 being banned by stacked and Mathesito banning the 50B, Mathesito
bringing double T57 heavy, it looks like double type 5, a Centurion, that will probably get changed
yet, three T57 heavies, okay four, okay, four T57 heavies, double type 5 and a 140. And for stacked
we see the triple T57 together with a type 5, a 140 and double Blurskivica, so actually comparing
both of the lineups, I think I prefer the Matisito one, to be honest, because those Bliskovitzas,
they are gonna struggle to get a good engagement against the majority of the tanks on the Matisito
lineup, like the T57, as long as it has the clip, it trades favorably, and then it just falls back
down into the arms of the waiting Type Vs, but then roll forward and then obviously have the armor
and the HP as well to kind of work against the T57s. But I mean, any good engagement could be
the difference maker here, Chase, might try to book it down onto the artillery strike. No,
that's not going to be the case. Instead, Hector was thinking about it too, but both of those 140s
think better of it because that was a lot of guns on either side trained onto this cross.
Yeah, I mean, both teams don't really want to pressure for this strike. It's serving just too
risky but I want to say you do have the better side to cross over but yeah just a
bit too risky and I'm kind of surprised that I am the e4 here instead of type 5
for when they're playing bliskers because I don't like fighting type 5 well
really at all but in blisker it feels such a pain to try and pen a type 5
compared to an e4. Now how is this Mexican standoff going to continue just
for full clarity and completion's sake.
At this point in time, Matecito is, I believe,
losing the tiebreaker condition,
because Hector probably lost more HP than John,
as both of the team's guns are equal.
But yeah, the crazy thing as well
is that neither team has really gone for an artillery strike.
And as we suspected, it's a very, very slow affair,
affair at least in the first two minutes of this game so yes time to get
comfy once again Ethan and sir are gonna be trading it out in those typefives
though that is some damage traded but of course they're going to be charging
their abilities with that as well so a little bit off the HP is gonna come back
to I think both of them aren't actually committing to the full peak and instead
trading through the window yeah Stax rotating the 140 out to probably the
strike in the north but I mean he needs to be really careful as there is a T57
heavy aiming for him if he does get spotted and I mean the type 5 can always
come up and annoy him as well or maybe the one footer just gonna sit on A8 and
doesn't want to risk anything because I do feel like going for the strike now is
very risky but heck they're taking another shot from John there I don't know why
he's peeking that into a hold down blitzker but looks like both teams now
Settling in again to the positions that they have, but type 5 aiming, waiting for the cross for muscles, but looks like we're in for a long game again.
Yeah, I mean, some of the players currently padding their mileage a little bit by driving back and forth, but others really completely having stopped as both teams not really willing to make a move.
But at this point in time, of course, the winning team has shifted away from Matesito that big shot into a Hector is
currently what makes the difference and this means that
Matesito it is up to them to do something and as we see on the minimap
They are
Indeed doing something sending the T57 that was waiting in kind of the K8 position
It's being sent through the middle
However, there is the 140 from stack that is completely out of the game in a zero
But if that T57 where to make a move onto the artillery strike, then of course the 140 and profit
Yeah, I mean I have to see what the tips and heavy does
I mean, I feel like he can get the strike on the inside on like the seven line here if he
Chooses to but obviously it's not known where the enemy team is
So it doesn't want to risk anything in the moment
But I mean at some point as you said, the Matesito will have to do something or they will just lose on rules.
Well, they are doing more. They are sending the 140 out to the field as well.
So that means in the city itself, Stak are going to be playing 6 versus 5.
Whereas on the field, Matesito are going to be playing 2v1.
But the 140 of Stak is of course very, very far to the back lines.
Ethan, apparently aiming towards exactly where Serf is going. Serf gets spotted, doesn't know from where, however,
so he's going to approach this one very, very carefully.
Did he get spotted from Ethan?
I think it was either Ethan or it, uh, no. If he doesn't get spotted now, yeah, it must have been Ethan.
Yeah, that's a bit confusing why he got spotted there.
140 taking the bush line on the F-line, on the fields, I mean, I would think that probably allows you to probably take strike.
Oh, I don't know, I just find one blind.
And, yeah, I mean, type 5 committing into Bastion, looks like he wants to try and get the strike here, and...
I don't know, he just wants to go into this window to transport, if anything, in the little pocket area of the E-Line, and...
Rotating back with the T57 Heavy now.
I mean, I feel like the strike on the 8-line is kind of free, and they're not doing it, I mean, okay.
There's a passion now backing up into it, so it looks like a free strike for them.
Well, the first thing has happened, the first meaningful thing really for some minutes,
but it is immediately going to be the artillery strike and depending how well Matisito plays it,
that of course concerning the rules is in turn going to mean again that Matisito might be winning,
but as of right now stacked seem pretty pretty confident but they are not going to offer such a
good target over to the side of Matesito they will probably be spreading out sooner rather than later
and I feel like the tension here is it just continues building both teams I think you can see that
they consider this round to be super important as either team might get knocked out in the match
So they just don't want to make any kind of mistake. Yeah, I mean obviously stacked obviously really don't want to give any round to
Matosito and I mean obviously Matosito don't really want to give away their lead that they have so far and
Very nice Zeppelin all the way. I don't think I've ever seen that honestly and I mean a bit of Capuchin now and
It's gonna be kind of hard for stacked to kind of do anything about it. They don't have any strikes. They will have to peak on
the captain I mean they don't even know where he is in the cap he could be you
know on the f-line where Sebastian is he could be a bit forwards he could be
where the other type 5 is so it's gonna be kind of hard I feel for stack to get
this reset chase now driving forward a little bit and this cap attempt it
feels like it's catching stacked a little bit off guard eternal getting
spotted on the outside and immediately the Inspire coming out from Hector, he gets a shot into Eternal.
But of course this means that he doesn't know about the full HP 140.
That's actually headed his way, he's been taking a lot of damage here for trying to drive forward.
Finally, Sebastian gets spotted and he does get reset by the 140, so the jig is up, the straight's getting started.
But so far, I feel like so good for Matesito that also get a good strike in the double T57 together with more damage onto Kellen here.
Yes, Yolompe taking a lot as well, but now Ethan who has taken tremendous damage before and needs to be careful
Frantini putting another shot into the type 5 Ethan has to pop his ability doesn't take another one for now
But Sebastian also pushing against the double T57
Maybe not the best idea from him as that T57 just chews through his HP
Yeah, I mean both teams trading blows, but it's going a lot better for Matacito and John
Can I get in court here? He is caught completely, but it looks like he goes down and I mean, now if the HP difference wasn't enough and one gun down, you're going to lose in two minutes if you don't do anything.
Well, Matasito also with 5000 more HP, yes, there are some low HPs, but for now they seem to be able to keep them alive.
Sebastian with that next shot might be able to take out Ethan. Never mind, Sebastian does get killed by Ethan here on 98 HP
Franchini trying to come in, but so far he doesn't seem to have a shot as Kenway kills eternal tilted John driving in with the T57 heavy tank.
He does have two more shells available in his clip as he does put them into the Blitzcar.
Rolls him Ethan getting rolled over as well as he falls and three tanks remaining for stack.
that means Matesito is going to make it into a 4-1 it is going to be match point for them.
Yeah I mean Matesito doing quite well here I mean stacked I don't know about this rotation but
I mean I guess they are forced to do something to be fair and I mean it just didn't go very well
for stacked after they try to do this rotation I don't really know why they went into E-line but
they obviously wanted to get some control of a cap maybe and I mean they just get punished for it so
heavily that after that is again that's just another snowball for Matesito so yeah it's not
looking great for stack now and one round left. I think the the biggest problem here that we saw
was um actually a very simple move coming out from Matesito with that type 5 and just you know
walking casually into the cap and from there an out stack didn't realistically didn't have an answer
This simple move with the Tide-Five Heavy and all of a sudden everything falls apart for Stacked,
which I don't know what's happening there. Is it tilt that's setting in? Is it unpreparedness
that's clearly showing or whatever else? Or maybe Matasito just playing out of their mind after
taking that first L today and now they're like, all right, that's enough. We are just actually
going to put the pedal to the metal and throw stack out of this competition.
I mean it was a nice move from Matacito to do this with type 5 but maybe it's a
bit nerves for stacks they just don't want to move possibly that you know
they're so worried about losing another game they're just like okay we're just
gonna sit and we're gonna wait it out let them do whatever they want and we'll
just slowly make them do something but yeah I mean this cap play they had no
answer. I mean I think the only way is probably regaining North control with a 140
because you did so much damage to this 140. I mean I feel like you could have
maybe done this as an answer. I get the 140 all the way up into the f-line like
they're 140 and you can snipe down to reset the cap but I mean they had no
idea where he was in the cap. He could have been further down in the cap a bit
closer to the city and then you don't even reset him or spot him from the
North so I just feel like a just a nice play from my to Zito honestly and just no answer from stack
Well currently yours and
Filth prediction absolutely shattered in pieces in the bin back is mine might still come true completely
But that to happen. I guess we need to stop cheering for stacked a little bit
Yeah, do you need to get behind them maybe and another thing is for stacked?
I mean, these blizzkers just didn't work out all right, but in this kind of game, we're going,
well, turning it into a slow game, completely kind of pointless, really. I feel like Type-5s would
have been a lot better. Yeah, and it also comes down to what I said, like, I think just line-up-wise,
draft-wise, Matisito just got the better end of the stick in this previous round, but maybe
stacked just trying to lure Matesito in that wrong sense of security that you
can sometimes be in the last round on the board it can be the hardest to get as
Matesito are coming into their first match point banning out the 50 B the
type 5 getting removed by stacked and so they are going to start with a Dravid
It's double T57, 140, Foshby, and W4.
Yeah, the Matesito bringing a mouse, T2 is so heavy, okay, and FBZ, 140 and W4.
Pretty similar lineups.
Oh, I mean, the difference here being that Matesito have like a continued brawling set
up with the with the mouse and the 4s, whereas Stack, yes, they also have W4, but they have
the double T57 and the Foch B so they are going more for the bursty engagement. The stack players
here immediately with their ability that's not a mistake, no they actually do get more mobility
from that and that's going to mean that they will be in position just that little bit earlier as
Ethan and Sebastian are going to be spotting each other out, the 140 making a move there
and Franchino getting spotted. This means that stack now know that Montecito wants to do some
Some kind of field play, oh but Hector getting brutally punished by the Dudley 4.
Didn't expect that there and pays with a lot of HP.
You know, the BZ as well in the strike gets double shot by OP Hacker and the Fosh B, waiting
for that play and I mean, a very nice start from Stack to fill.
They do have all the angles that they could really want.
I mean, need to be a little worried about city plays, possibly, but should be a very
nice start for Stack here.
Indeed it is, getting one up on Montecito as Franchino now boosting in.
He's going to be safe from the tanks that were decapping him on the artillery strike
before so in the long run that is going to favor them but now once again that W4 is looking
for the peek onto the BZ75 and there's a lot of punish as Kallen immediately goes down
700 and gets obliterated that was not it for stack as one of their tanks gets
removed and eternal gets sent to below 1000 HP Matacito completely exploding
out of their corner as eternal is about to explode in his e4 down to a one shot
yeah just I mean just ready for this for Matacito they were just ready for this
play and they just punish it so heavily that I don't know if they can get back
into the game health is even though to be fair they might catch this one 40 if
OP Hacker has one more shot, he doesn't. Sebastian living on a one shot now, OP Hacker is reloading and he might bleed a lot for this.
In the meantime, he's so heavy of Hacker, losing a lot of health as well and I mean, two guns off for Matisito.
It's going to be very hard for Sack to come back into this.
Let's see, keep in mind a lot of the HP on Matisito is still on the mouse and that is kind of useless.
They get another kill on Muscles though with that T57 and that means seven guns against the four of Sack.
A very, very accomplished team also from the past that is seemingly falling apart in front of our very eyes.
The BC-75 getting another favourable engagement against the double T-57 who is just driven out from the city.
Matesito seemingly on a victory march here. Sebastian though falls.
That is the team captain and the Inspire medium.
The first one to go down for Matesito, but they're still up.
almost 3000 HP and the problem for stacked is that well the meat on their lineup the e4 is it's gone
yeah i mean this one 40s fighting out against the e4 in the little corner here and it looks like
the jung will win as long as he doesn't get hermit tracked by chase but should be winning that obviously
bz is coming to help him as well but uh had some other gun down for stacked most likely and
And yeah, I mean now they can just sit if they want to with Metacito, but
OP Hacker forcing the issue here, John Terrible will come from behind to try and
isolate maybe the E4 and he will probably get him if he has two more shells.
He gets one more, he does see bonuses.
The last one I believe and that means Yolompe is going to stay alive with
Kenway and Yolompe both about to be reloaded. Kenway doesn't block the shot
of the Olympia and that means John goes down, leaving only Ethan and OP in a 2 vs 5 situation
here. They're fighting for their tournament life but I don't think they've got it in them.
They don't have the tools, they don't have the HP, they don't have the resources either.
As Ethan, yes he does pick up the Olympia but it's not really going to need much, but
they see it as soon as they get that mouse into the game. It should all be over. John
though looking for a little bit of an opening against Ethan who doesn't trade well, takes
another shot from Kenway and I believe Ian we might be seeing the last seconds of stacked
in the competition as Matesito newly formed from South America make their way to the OLF
Grand Finals. Yeah I mean just a very nice round from Matesito again and I mean nothing ready to
complain about stacked, tried to force the issue. I feel like these E4s could have maybe gone a bit
later but at the same time I mean I feel like that move is unnecessary but I guess they were
feeling the pressure from being 4-1 down and yeah I mean just nice win. I just it just felt like
today wasn't stacked stay realistically between disconnect personal misplays
tactics completely getting countered or not working out bad calls as well it
maybe it just was one of those days for stacked, or the other possibility as well.
Matesito just playing very, very well here. Pretty good gameplay, I mean, it takes one
team to make the mistakes and it takes the other one to punish them. And so, yeah, congratulations
here to Matesito. They got a stellar beating earlier by Matesito, but they returned the
favor against stacked here. So the grand final as it is sometimes in these double elimination
brackets is going to be a repeat of the upper bracket final that we saw earlier today. But
I think if anything Matesito were able to really stock up on a lot of confidence that
maybe they lost after the upper bracket final.
Yeah, for sure. I mean, after getting beaten in 5-1 and then just doing the same to stacked,
especially after beating them 5-2 in the upper bracket semi-finals.
I feel like they're loving life and hopefully can bring the confidence to the grand final.
And another important thing for Montecito is that it was a comparably short match in this best of nine,
so it didn't really have to show more strats than realistically needed.
And that means we are kind of at the end of today's stream as this is,
Well, the second to last playday of the AMD OLS season six year, but of course, tomorrow we'll actually crown our winners tomorrow on Sunday, the 31st of May, it's going to be same place, same time, twitch.tv slash World of Tanks, and here once again, for your convenience, we see the OLF bracket, but yeah, what's your takeaway for today?
to me really the shocker was that hit got knocked out and of course tomorrow we'll
have another 10 all those tokens for you to claim as well yeah I mean
surprising the hit and run to lose against weekend in such a fashion as
well and they drops for tomorrow as well look forward to your mystery drops as
well hopefully you got some mystery drops today so congratulations if you get
them as well? Absolutely, I mean we will as well be raiding Ducky after where if
you haven't been able to yet you will be able to claim those tokens those mystery
drops all of those goodies after so yeah say hi to Ducky spread the love maybe
you'll have a twitch prime for him as well but for now and for today that was
quite enough from us we'll see y'all tomorrow have a great one