WEBVTT

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Let's go to the sparrows, let's go!

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We need to go to the show, let's go, let's go!

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Greetings, tankers!

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I'm your instructor, and this is Season 2 of Tank Coach.

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Here, you will learn all about vehicle types and their roles.

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Today, we'll talk about the most versatile warriors in the game.

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This episode is about medium tanks.

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They are typically vehicles with a reasonable balance of maneuverability, firepower, and protection.

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They're a good choice for a player who has already learned the heavy tank gameplay

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and now wants something more dynamic.

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All tanks are different, and all of them starting from tier six have roles.

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Medium tanks are no exception.

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The versatile medium tank is the most common role.

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These can do a bit of everything, but it doesn't mean they're mediocre.

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They can snipe and go on assault when required.

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So they act according to the situation.

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Assault medium tanks share some traits with heavy tanks.

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They excel at close range, while their armor gives some room for error and allows for more

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aggressive play.

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This is the best choice for new players and fans of using armor at the front line.

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Sniper medium tanks have higher firepower and often good maneuverability, but they pay

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for it with lower survivability.

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usually played at mid and long range. In the hands of a skilled player, they can be successful

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at close range. Support medium tanks are often equipped with an auto loader or auto reloader.

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This kind of vehicle dishes out a lot of damage in a short time. At the start of battle, a

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support tank is best to stay behind sturdier allies and then look for opportunities to

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to strike when there is more space to maneuver on the map.

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Let's say you've chosen the vehicle role.

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It's time to equip your tank for battle.

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Besides the classic brothers and arms and repair perks,

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take a look at smooth ride and snapshot for more accurate fire,

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concealment and firefighting for increased survivability,

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Recon and situational awareness for better view range.

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There are many other useful perks that will help you become more effective.

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Train them and experiment.

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A turbocharger will make you faster.

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Put it into a special mobility slot.

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If you can use a gun rammer, just do it.

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A vertical stabilizer is desirable for most medium tanks.

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It's not fitted for low-tier machines, but the following two pieces of equipment can

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be used.

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Coated optics will boost your view range.

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They're useful to have in the second set of equipment that you can unlock with field

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modification.

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Improved ventilation is a timeless classic.

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It improves a bit of everything.

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preferable to use its bounty or improved version. Improved hardening will suit many assault medium

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tanks. So, you've equipped your tank and entered a battle. In a sniper medium tank, look for a

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position with bushes and lines of fire to the enemy. Universal medium finds suitable terrain

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for a hull down position. In an assault medium tank, use a position for damage blocking on the front

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line. In a support medium, keep behind your allies and act according to the

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situation. But this applies to any role. If your team is left without light tanks,

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a medium tank can sometimes also play the role of a scout. But be careful.

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Tanks safe positions, although not far from the front line. Use bushes, bell

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trees and hide your hull using terrain and cover.

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Survive at the start of the battle to have space for maneuver close to the end.

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Try to attack reloading enemies and break their tracks by shooting their wheels.

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Remember that medium tanks often have a better rate of fire than heavy tanks and tank destroyers,

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So you can trade one enemy shot for two of your own.

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Be nimble and flexible.

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Be aware of your surroundings and the mini map

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to keep control of the situation.

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Keep close to your allies and see you on the battlefield.

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The final onslaught season and the annual cycle will launch with some exciting new features.

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Now, during the countdown, each team can vote to ban one vehicle, which will become unavailable

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for all players on both teams.

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This gives you a chance to exclude the most dangerous enemy vehicle for you and its copies,

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or propose to ban the least useful vehicle from your own team.

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If your vehicle ends up banned, you'll have enough time to choose another one.

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You can learn all the details about this feature in the Portal article.

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The airfield map has been fine-tuned to better suit the 7v7 format.

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Erlenberg and Safe Haven have also been adjusted a little.

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The Dravets, Karo 45T, and Aries 90 have joined the list of vehicles available in onslaught.

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The roll skill of the latter has been modified to support its unique firing mechanic.

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Available for free rental this season are the Object 140, Fosch B, and T57 Heavy.

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The now rentable vehicles come with consumables, equipment, shells, and four perc crews.

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the shells and consumables can be changed. In addition, the 114 SP-2 is now available

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for purchase starting from the Silver League, not the Gold. Remember that this launch concludes

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the year of the dragon. This is your chance to get the super rare Ashbringer.

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Commanders, the summer season is here. The sun is shining and the grill is lit.

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that grill, this one.

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Perfect.

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Now, what's summer without a brand new Battle Pass season?

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Starting in early June and running for three months,

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there's plenty to keep you busy this summer.

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As always, Battle Pass is about rolling out,

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just having some fun and earning rewards.

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And this season is no different.

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So, whether you choose to battle in your favorite tank

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Or this thing, you can make some serious progress and get some awesome and unique

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goodies.

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As always, there's a huge collection of rewards up for grabs, including unique crew members

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that come with enough XP to train three perks immediately.

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Plus, there are three new Desert Themes 3D styles for this season's core vehicles up

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for grabs.

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The Camel-inspired Dromedary for the CS63.

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Perfect for when things start heating up.

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The Fennec for the Batshot 25T, that'll help you keep your cool in the middle of battle this summer.

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And the first ever 3D style for the WZ-113G FT, the Addix.

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Now that's a beast that's suited for the dry weather.

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This season brings another tank to the lineup, the KB-52.

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Sager tokens throughout the year to get this new Tier IX.

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The KB-52 is a Soviet medium that posts over 1,000 HP of damage from its 3-shell auto load.

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Comfortable gun depression and strong turret armor to protect you from the scorching sun.

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Basically, this jack of all trades can both take on enemy mediums and support your team's

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heavies.

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With so much to get your hands on, maybe it's time to get the platoon back together and

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and roll out once more, even if they've not played in a while.

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Welcome back tankers, I am Captain Taito.

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This due is going to be packed.

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There is Battle Pass Season 20, Global Map, the Return of Arcade Cabinet and of course,

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Tank Fest to look forward to.

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Update 2.3 rolls out at the start of the month.

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Dune 1st for APAC, 2nd for NA and 3rd for the EU region.

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Reload the update now, so you can jump in the moment it goes live.

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Battle Pass Season 20 kicks off with 2.3, running until early September.

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This season's core vehicles are the WZ-113G FT, Battle Chatillon 25T, and CS63.

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Each sporting unique styles.

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If you've been collecting Battle Pass tokens, there'll be a new vehicle available, the

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KB-52, a Soviet medium tank with a sturdy turret.

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Pick your chapter and venture into the new season.

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Global map is back for its 23rd season.

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Command your tier 10s and compete alongside your clan.

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Fighting for territory, climbing the rankings and securing rewards through teamwork and

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coordination.

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The map opens on June 4th, battles begin on June 8th and the season runs until July

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11th. Steelhunter also returns this month between June 8th and 14th. You know the

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objective by now, survive loot and be the last tank standing. Play solo or in a

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platoon. Choose your vehicle and be ready to adapt as the map closes in.

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Level the playing field with the return of arcade cabinets equalize. Tier 1 to 10

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vehicles will meet on the same battlefield with buffs for lower tier

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tanks to even the odds. You'll see it across two weekends this month, with the dates shown on screen.

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D-Day commemorations return early this month. You'll see themed missions, discounts and

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Twitch drops available for a limited time, giving you the chance to earn rewards like 2D

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Sliles, broader tanks premium account and more. Twitch viewers can earn summer tokens over the

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upcoming weeks and spend them in the aptly named summer token store on rewards such as the FV201

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Panther M10, Type 64, Rare 3D Styles and more.

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Tune into Twitch streams between June 8th and July 13th to earn some of Tokens, but make sure to spend them by July 20th.

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Now for one of the biggest highlights of the month, if not the year, the world's best display of historic moving armour, Tankfest 2026.

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Celebrations begin on the 22nd with the main event on the 26th, 27th and 28th.

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World of Tanks is proud to, once again, be the principal sponsor,

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hosted by our longtime partners, the Tank Museum in Bovington.

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Join us for the weekend of Tankfest-themed fun,

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leading up to the Tankfest Online Historical Stream on Sunday the 28th.

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There'll even be two free premiums to earn.

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Tiger 131 through in-game missions, and another via the Tankfest token store by watching streams

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and earning tokens.

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Plus, there'll be mystery drops, offering a chance to earn even more premium tanks.

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If you're joining us in person, stop by our gaming area to play, chat with us, and experience

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World of Tanks up close.

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There's even a chance to pick up exclusive bonus codes.

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Alongside all of this, we'll have weekend discounts for you during the event.

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You can also deck out your wardrobe for the summer, with Tankfest Need merch available

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from the Tank Museum and World of Tanks Amazon store.

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So what are you most excited for this month?

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Let me know below.

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Whether you're joining us in person at Tankfest or watching from home, there's plenty to get

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involved with.

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Maybe I'll see you at Tankfest.

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If you do, ask nicely.

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I might have a bonus code for you.

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That's all from me.

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Thanks for watching, and I'll be seeing you on the battlefield.

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We're gonna change it

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We're what's meant to be

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When you stop here

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We'll be stronger

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Take the victory

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We're gonna rise up

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We're gonna take it

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We're gonna rise up

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this is the world's most advanced processor

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In entertainment, it's rendering speeds render other processors obsolete.

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Power's cloud services for billions.

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Helps change the course of climate change.

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And uses AI to accelerate disease detection and flaws.

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We make the world's most advanced processors.

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But only with your vision can we advance the world.

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AMD. Together, we advance.

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Hello, ladies and gentlemen and welcome to the AMD on-side legends series season six playoffs

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Ian it is playoffs time and it's gonna be a banger between mafia and hidden run to settle off with

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Yeah, nice rerun of the last game. Yes on Thursday. So looking forward to it

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The mafia obviously lost in that match, but I'm sure they're bringing their a game today. So could be anyone's game

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indeed the the case they are going to be fighting for this price pool of course

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which can still go up a little bit your co-bundle no longer available but the

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other bundles still up for grabs and they go 100% to the price pool of

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course calendar we're in the final stretch obviously today and tomorrow we

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have everything coming to a big old conclusion the OLF the OLS the OLF is

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the North American counterpart will be seen on stream as well going to be

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seeing dopamine versus how do you pronounce your name again? Thomas Litos.

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Yeah, yeah. I think that was that was it. So which is basically a South American

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team forming specifically for the OLF. A little bit of a mix between like

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stacked players and from other teams as well. So a really interesting one to see

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coming in there as well and always a funny team because it takes away all of the

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excuses of when World of Tanks on hyping is impossible to play and then you see

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those South American guys play from 150 to 200 and do just fine.

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Yeah exactly, I mean you play on NA so you do pretty well on that server from what I've heard but

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yeah for tokens obviously getting 10 today from the stream and 10 tomorrow so

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pretty juicy uh yes so token store e-sign 5ts up for grabs still i think for most people these 10

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tokens today and 10 tokens tomorrow will bring you there for that time so you know enjoy

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So, of course, not just 10 tokens today, there is the mystery drop as well, which today is

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the AMBT and the SumoA SM if you end up getting lucky enough for that one.

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Tomorrow KpZ and the 252, or just the 252, it's not the defender.

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Yeah, the non-skin version, yeah.

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Always so hard, you know, when there's two versions and you gotta remember which one

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really is. Yeah exactly but I mean same tank at the end of the day. Is it though Ian, is it truly?

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Can you be sure about that? This is the bracket of today. Reason why W is in the upper bracket

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final already is because of the regular season. It's the advantage they get from having won out

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the regular season being first. They don't get to play today, they get to watch and then tomorrow

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they'll be taking on the winner between Hith and Mafia.

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Weekends coming forward are straight into the lower bracket.

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They will be facing off against the loser of Hidden One and Mafia.

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But keep in mind W's done it more than once in the lower bracket to win it all.

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So it doesn't mean that Weekend is without any chances here.

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Yeah, exactly. I mean, all teams here could theoretically win this,

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but I mean, you're probably betting on the top three teams here,

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but we can obviously still definitely be capable of winning against any 3rd team.

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Yeah, between these teams it's really going to be almost impossible to guess which one comes out

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ahead at the very final stretch. The schedule for today, Mafia versus Hit and Run, then Dopamine

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versus Matasito, I thought Totmasito, but you know, close enough. Dopamine, most recent Wala

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for winners. They won it last season. Matacito first finals for them to get it. They've done

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a very good job. Of course, there is a lower bracket there as well, which is the one that

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we're going to see as the final match, which is the loser between dopamine and Matacito

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taken on stacked and stacked. Some of you may remember, they were at WCI 2024, and they

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are different roster though because you know like they're South Americans went

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to Montecito. Yeah I mean a few mixed changes here from some teams but still

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obviously stacked I mean I think they lost against Montecito in the upper

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bracket so yeah it'll be interesting to see who goes into the lower bracket

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against them. That is still a while away though. First up it's hitter one versus

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mafia these guys keep playing against each other time and time again it's a

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match of the ages every single time. However, this season around, Mafia has

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looked worse for wear after their win in WCI. It hasn't gone that well for them.

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No, it hasn't gone particularly well for them, but you know, still obviously

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capable of winning against Hidden Run. I mean, they only won against Hidden Run in

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the final by one round, so it was still very close in the WCI, but yeah, I mean,

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We'll see but obviously in run. I would still say the favorites, especially after their game. Yes on Thursday

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Yeah, I

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Don't know how much we take away from the last playday and regular season is is one thing though

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Yeah, there was a little bit on the line, but it's you know, this is

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Where it all comes down and we see who ends up

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Winning and going to face off against W

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Yeah, I mean, obviously Frannick here, the hit-and-run player of the season so far doing very well.

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So if it's up to him, he will definitely make sure that his team gets there, but I still think it's a little...

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I mean, I think you've changed your vote for the predictions of this match from yesterday.

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So I do think hit-and-run are probably still slight favourites in this match, but obviously Mafia still definitely could easily win this.

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Yeah, for sure. Today everything matters in this match. Everything from the season gives us an indication of things, how they have went, but it doesn't give us a real clue about how things will go, of course.

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prediction seems to reflect that as well with 56 percent for a hit and run and

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44 for Mafia. It really shows that they also not too sure which team is going to

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end up taking it because you know it's not 50-50 but it's not far from it.

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No exactly I would say that the prediction is basically bang on to be

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honest either team can easily win this obviously hit run all the slight

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favourites but yeah mafia obviously so definitely can easily win this game but

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we'll have to see maybe map pics can show us something but I think maps don't

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particularly matter but we'll see.

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Ruhmberg actually coming out this first one mafia banning Westfield not really a

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surprise hit and run kind of likes Westfield always been a big foul right

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a hit and run in return banning ants also again not really a surprise

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Mafia are pretty good online most of the time. Cliff second map after Ruhmberg.

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Of course guys, this is the best of nine, which means first to five, then Tundra being picked in the playoffs,

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hitting one, removing Pilsen, Mafia removing Ghoston, Tundra into Sunriver, and the tiebreaker will be Hemmelsdorf.

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I mean, I think we saw Sunriver yesterday between these two teams.

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I think when Kihan was saying that, you know, Mafia does like to play Sunriver slowly,

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I mean we saw kind of both play styles on Sun River so yeah, I do like these maps for both teams

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Obviously, banning ensq I think is definitely good for hitting run and they obviously ban that first

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So they obviously not wanting to play on ensq against mafia at all

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I mean, like I said, the banning ensq is really not too much of a surprise. We can't really blame him for that

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I think it's a good choice even

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So I mean the bands here I think they are fair

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They are not really too much of a surprise to either of us how it will play out

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I mean rumor cuz very interesting one in this I'm really curious to see how that will play out to be honest

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Yeah, it'd be interesting

30:39.880 --> 30:46.600
I don't know either team is gonna be playing aggro because they have a lot more things to play on the line for this time

30:46.600 --> 30:51.260
So we'll have to see if they want to kind of gamble in a way if they want to play fast

30:51.260 --> 30:54.940
Or they want to take it really slowly with you know, e4s and type 5s, etc

30:54.940 --> 30:58.940
I feel like Hidden Run might be the team to try and play a bit faster than Mafia.

30:58.940 --> 31:02.940
Mafia, I don't think they're going to be playing that aggressive.

31:02.940 --> 31:04.940
It doesn't really work for them.

31:04.940 --> 31:12.940
This little bit slower methodical and thought-out process is working better for them, I find.

31:12.940 --> 31:17.940
Yeah, I agree with you. I do think they want to play more of a slow game against the Hidden Run.

31:17.940 --> 31:20.940
But predictions, everyone going for Hidden Run.

31:20.940 --> 31:28.620
but I basically am going 5-3 for in-run, but obviously you being the outlier of making it an even closer game.

31:30.380 --> 31:36.980
Yeah, why not? I mean if you look at the scores between these two teams, it's very often that they're very close to each other.

31:38.460 --> 31:39.740
Yeah, I mean

31:39.740 --> 31:47.340
we have one round in between us, so yeah, we all predicting it's gonna be at least a pretty close match and not a blowout for sure.

31:47.340 --> 31:52.340
I think a blower would be a big surprise here to be honest.

31:52.340 --> 31:55.340
Yeah, I think it would be slightly disappointing as well.

31:55.340 --> 31:59.340
Was it last or last season there? Was it hit and run or was it mafia?

31:59.340 --> 32:02.340
Oh no, it was mafia. They won like 5-0 against hit and run.

32:02.340 --> 32:07.340
I think on like upper brackets final or something and it was very shocking to see.

32:07.340 --> 32:12.340
I honestly don't remember that.

32:12.340 --> 32:15.340
I remember who won, but I don't remember the blowout.

32:15.340 --> 32:20.340
It's something you don't really keep in mind for checking at some point, for sure.

32:22.340 --> 32:29.340
There's this great website, Likipedia, where you can see all of the results from last season and from before.

32:29.340 --> 32:36.340
And the playoffs there, actually, no, it was W that collapsed, it didn't run 5-1.

32:36.340 --> 32:42.340
That's probably what I'm remembering here. I mean, it didn't run 1 against Mafia 5-2 there, so...

32:42.340 --> 32:48.100
I mean a long time ago anyway so definitely can't really take much from that I guess.

32:50.420 --> 32:57.700
No you cannot. Well round number one of the playoffs is about to get underway. Let's see how

32:57.700 --> 33:05.700
it decides to go first map Ruhmberg. The T57 band, the 50B band from Hidden Run and that looks like

33:05.700 --> 33:11.300
six blitzkavitsas and a 140 for mafia. Yeah and for hit and run they're taking

33:11.300 --> 33:16.500
e100s, no type 5s here so even though they're not banned so 3100s, 1 e5, 1

33:16.500 --> 33:24.540
140 and double 4 30 u. Interesting choice to be honest. And a double e5 instead of

33:24.540 --> 33:29.580
3100s but yeah it looks like we're slightly wrong about mafia playing the

33:29.580 --> 33:34.500
more slow game. Yeah I mean that's a lot of DPM though in that lineup it's

33:34.500 --> 33:39.220
tremendous amount of DPM that they are showing the way of hitting run not just

33:39.220 --> 33:45.500
DPM but also alpha right into the Viska Vitzis 800 damage close range inspired

33:45.500 --> 33:51.780
by the 140 when you look at the lineup you understand it right yeah obviously

33:51.780 --> 33:56.060
just want to run it down really but I do think if they do end up in a slow game

33:56.060 --> 33:59.180
it's gonna be quite painful for Viska Vitzis because you can't really play in

33:59.180 --> 34:03.340
corners that well because of the you know you can't really traverse the gun

34:03.340 --> 34:07.680
very well so we're gonna have to see how this ends up both teams getting strike

34:07.680 --> 34:13.100
here but you know a bit of cat pressure from mafia but only one tank in it so for

34:13.100 --> 34:16.920
now how many of the blizzcavices are on spotted I think three right maybe four

34:16.920 --> 34:21.860
yeah I think everything on the like E-line E-line F-liner should be unspoiled

34:21.860 --> 34:24.860
I don't know if Kono peeked to get spotted that's the only question so

34:24.860 --> 34:32.260
anyone is missing info on I think a few blizzcavices yeah they are but

34:32.260 --> 34:38.280
I really don't know what the plan is. I guess they're just gonna try and hold here and just

34:38.880 --> 34:43.240
Get ready to push by I really don't know if I like these blizzards for the slow game

34:43.240 --> 34:46.240
But he's like going in taking two from all Zeck

34:46.240 --> 34:51.920
So what he bad trades here from these like any will get to pull a snipe down here if he sits dresses sit there

34:51.920 --> 34:54.520
I feel yeah, I mean a good stuff initially

34:54.760 --> 35:00.680
To be honest a good amount of damage the strike comes out that was a given right I think

35:00.680 --> 35:07.980
to be seeing that. So taking everything into consideration what we've had so far.

35:07.980 --> 35:11.900
Some damage being dealt, the E-fires crossing back over and I think Mafia

35:11.900 --> 35:15.420
right now just wants to bring hidden one closer to make this push but Kono has

35:15.420 --> 35:19.140
got to be careful. Yuzek and Kono they're going for Deha. He seems to be a

35:19.140 --> 35:22.900
little bit isolated actually in that 430U. That might be a good play there and

35:22.900 --> 35:26.820
then Monster in his own 430U in trouble as well because he immediately that

35:26.820 --> 35:31.300
double damage from the Blizzcavices and Kono and Yusek, they should be able to pick up

35:31.300 --> 35:35.060
Dekha, Yusek getting behind and getting a good block. Dekha not allowed to escape, but the first

35:35.060 --> 35:40.740
kill goes Mafia's way down on HP. Yes, the strike coming out and Rek'Sar probably dead,

35:40.740 --> 35:45.060
but Molster has fallen as well, and that's the double DPM medium for the side of Hidden One.

35:45.060 --> 35:49.860
And now DJN95 is going to take one more on the way past. Rek'Sar does find the kill, but there's

35:49.860 --> 35:53.620
another one coming in from Barqus and now Orchek as well, with his own Blizzcavica

35:53.620 --> 35:57.620
taking on the front lines and Barcas dropped towards the one shot, but I think he has reloaded

35:57.620 --> 36:04.020
over DJ, just about. No, DJ misses, Barcas dives to Pounder Fury, Kodo picks up Disseq,

36:04.020 --> 36:08.020
and it's all over the place here, but three tanks left standing for Hidden Run, of which

36:08.020 --> 36:13.140
Fradek has most of the HP in his E5, and he's getting pushed upon by these Blitzkavitzes as

36:13.140 --> 36:18.660
well, Mafia's tactic. Even though it's close, seems to be working out. Bring Hidden Run close,

36:18.660 --> 36:23.220
then repressure with the Blitzkavitzes, and Hidden Run do not have the lineup to deal

36:23.220 --> 36:29.700
with such an on-start. Franek, trying his best, always performing, but this is a tall order for him.

36:29.700 --> 36:35.780
It's impossible. Ketzai, the last one standing, Mafia, comes into this playoff with a little bit

36:35.780 --> 36:40.020
of innovation, even something we haven't seen yet on Duremberg, and make it work.

36:40.820 --> 36:45.780
Yeah, I mean, really nice for Mafia. I repush onto the 4th AD, we practically realized that they are

36:45.780 --> 36:50.340
trying to retake the south of the map and just catching the double 4th AD. Basically,

36:50.340 --> 36:55.700
for free really it was just really nice to see from mafia so yes a really nice game and also

36:55.700 --> 37:00.580
isolating the two tanks with dpm left and i mean now you're kind of running out with dpm obviously

37:00.580 --> 37:06.020
you have the e100s but on the e5 still so you have good dpm but not as much as obviously a full 30

37:06.020 --> 37:14.260
us i don't think that the um for 30 years can die there in this kind of game i do need those things

37:14.260 --> 37:21.780
to go through those Bliskavitsas. You know, like, look at Decha, monster is damaged, 765 of that is

37:21.780 --> 37:25.860
from an artillery strike as well, so he doesn't really end up doing more than Decha whatsoever

37:26.740 --> 37:31.140
around the same, like, raw damage from both of those, and that's just not good enough

37:31.700 --> 37:34.900
in this kind of battle. There was a great repush from Mafia, but those four-to-the-use,

37:34.900 --> 37:40.500
I don't think, respected the Bliskavitsas just enough, and we see once they find those four-to-the-use,

37:40.500 --> 37:45.180
I mean 10 seconds and they're dead right two volleys. Yeah, exactly. I mean

37:45.660 --> 37:50.300
I can't remember how much health I thought that he has with onslaught modifiers. Is it just under 3k?

37:50.300 --> 37:52.300
It's big they're dead and

37:53.580 --> 37:55.580
Yeah, I

37:55.740 --> 38:01.700
Mean even T-Sect doing 1.3 is really not good for the amount of health that he has so yeah

38:01.700 --> 38:06.520
I mean not a great start for hitting run here, but I mean a really nice run for mafia

38:06.520 --> 38:15.240
Yeah, for sure. I mean, Mafia does it all, makes it work, pick up the first one and you know,

38:16.520 --> 38:20.840
they probably played a way that Hidden Run wasn't really expecting. And I think that's the good

38:20.840 --> 38:26.520
thing there for Mafia. They cannot do this too often, I think, because you know, I think getting

38:26.520 --> 38:31.320
Hidden Run caught of guard once, sure. A second time will be a lot harder already. You know,

38:31.320 --> 38:35.240
Hidden Run probably expecting Mafia to play a bit slower, some control lineup, and then they run

38:35.240 --> 38:40.840
to Bliskavitz's? Yeah, I mean, I don't think they were expecting that at all. Maybe they, you know,

38:40.840 --> 38:44.840
they thought, oh, okay, they're just bringing three or two or three Bliskavitz's, and they can kind

38:44.840 --> 38:50.040
of find out what else they have. But yeah, then they just didn't realize the two Blisk's on the cap.

38:50.040 --> 38:53.960
And yeah, then they just got repushed by the four into the full 30 years. And yeah, full 30 years

38:53.960 --> 39:02.600
can't really fight again. It's that much DPM than Alpha. No, and the bands kind of play into

39:02.600 --> 39:07.240
to mafia sphere there as well right now they banned the Bliskovitsa, they didn't want to

39:07.240 --> 39:11.960
ban the 50B, I think they realized they didn't want to ban the 50B very often so they ended

39:11.960 --> 39:16.080
up banning the T57 in the previous match which removes all of those other loaders and you

39:16.080 --> 39:18.960
know they're very good at keeping tights tracked.

39:18.960 --> 39:22.680
Yeah, I mean obviously when you're fighting Bliskovitsa's you do not want to fight any

39:22.680 --> 39:28.000
ultaloders or fast firing tanks just so that you don't get perma-tracked but I mean here

39:28.000 --> 39:35.680
run going for a bit more of a stable lineup again so 1E100, double T57 heavy, 1-140, 1Fosh and double E4

39:39.280 --> 39:46.000
Hit and run, E100, double T57, 140, Fosh B, double E4 as well so it's 57 this time

39:46.560 --> 39:54.320
that make up the bulk for Mafia's lineup and taking that into consideration they have a lot of burst

39:54.320 --> 39:59.680
but sort of set a run still. Yeah I mean it looks like both teams are quite happy just to

40:01.360 --> 40:07.120
try and use the teachers and heavies to try and catch something off guard just like they did

40:07.680 --> 40:13.120
for mafia with the bliskers but it looks like brexar just wanting to try and counter the outside

40:13.120 --> 40:17.920
strike and maybe if they get full weep us like we've seen before the teachers and heavies are

40:17.920 --> 40:25.120
ready to burst whatever tries to push across so but both teams sitting quite happily on both

40:25.120 --> 40:28.640
sides of the map I'm surprised mafia are not wanting to try and get the strike though I guess

40:28.640 --> 40:36.880
they have no info on where uh hit and run are at the moment I don't think anyone spotted from

40:36.880 --> 40:42.880
either team actually are they no this this is way more like kind of what we expected right very

40:42.880 --> 40:48.960
slow methodical feeling it out seeing what's happening where can the pressure

40:48.960 --> 40:55.640
points be applied and both teams are just like okay we're happy with this

40:55.640 --> 40:59.720
yeah it seems so and Conor trying to peek out just trying to see if there's

40:59.720 --> 41:05.560
anything down this road and I mean you just can't see down the right side of

41:05.560 --> 41:09.560
the road but little does he know he can get the strike for free if he wants to

41:09.560 --> 41:15.080
and he is now going to get the strike and for mafia this is I would say pretty nice for them

41:19.080 --> 41:22.600
they have strike control I mean in run don't have strike control so

41:23.400 --> 41:29.720
I mean slowly over time I mean in in run we'll just bleed a little bit of health to uh to the strike

41:34.680 --> 41:37.960
quite the firing line for panzer and monsterville and deca

41:39.560 --> 41:48.560
So, it will be quite hard for him to do anything, but he seems quite happy just of sitting here and just waiting to see what happens.

41:48.560 --> 41:55.560
Hey, Moster's gone hunting a little bit in his E4. White peeking, looking, doesn't find anything.

41:55.560 --> 42:05.560
DJ taking the strike. In the meantime, in the E100, he will be spotted out by the first B on the 899 Kono, looking to get a shot.

42:05.560 --> 42:08.560
Conrad peeking. He connects on towards DJ though.

42:08.560 --> 42:13.520
Maybe Kono can do it as well with the 430U to reset that strike if he tries to take it again

42:13.520 --> 42:18.980
Of course 430U, 340mm of heat, then C1100, it's not a guaranteed pen

42:18.980 --> 42:21.860
We do not want to go back to the garage observer, relax

42:23.620 --> 42:29.680
Yeah, still a lot of game time left to play so I would like to keep on watching the rest of the battle but

42:30.980 --> 42:35.340
I'm surprised as FochB doesn't give a shot to the 100 crossing to be honest. He didn't spot him out

42:35.340 --> 42:39.080
So I'm a little surprised he doesn't get a just one shot off

42:39.080 --> 42:46.300
But maybe it was a conscious decision not to want to reveal what they have here in in Rex are in this bush line, but I

42:47.340 --> 42:48.300
Mean

42:48.300 --> 42:51.480
Didn't run so bit worried about getting strike

42:51.480 --> 42:55.840
But now Ketzai in the 140 getting it from a safe position where the first we cannot see him

42:56.460 --> 43:00.940
Yeah, and there's nobody close enough on the four five line the strike comes out

43:00.940 --> 43:06.740
It's DJ but Katzai will end up taking the strike nonetheless, Kono had to use it though

43:06.740 --> 43:10.660
He wants to generate a new one. It's actually kind of lucky the DJ was there he was

43:10.660 --> 43:14.220
He'd have been further when Katzai was taking the strike

43:14.860 --> 43:21.540
Yeah, I mean surprising. He's not a bit more close to the ruffle pile in front of him, but who's winning right now on down to dealt

43:25.660 --> 43:27.660
They got an egg on the move

43:28.620 --> 43:30.620
DJ spotted out my Kono

43:30.940 --> 43:34.220
For the U camo, of course, high base camo as well.

43:34.220 --> 43:37.260
On that for the U, very high to spot.

43:37.260 --> 43:40.540
A lot of the ricks of that one, low profile.

43:40.540 --> 43:43.140
The Gaphranek, Conrad A is looking though.

43:43.140 --> 43:46.180
I don't think they crossed this gap, but I'll be in spot. There's no way.

43:46.180 --> 43:50.140
He's holding just for that. And look how far back Mafia is on the one line with

43:50.140 --> 43:54.620
all of the T57 heavies. All three of them are hiding on the one line.

43:54.620 --> 43:59.020
Yeah, I mean it looks like they're expecting Hit and Run to do this

43:59.020 --> 44:06.140
rotation that we have seen in the past with people trying to catch this guy on f4 out of Kono, but

44:07.340 --> 44:11.140
Yeah, here I'm not going for that quite happy just to try and sit in the gap

44:11.140 --> 44:16.540
But it looks a bit to the DJ and fall doesn't worry. Oh to be used. Yeah. I mean, yeah, sure Kono will use the strike

44:16.540 --> 44:22.060
But who is I getting spotted out doesn't spot in return Kono getting spotted out as well

44:22.060 --> 44:28.040
I think I'm monster letting a shot go doesn't connect using now peeking out get start by found a fury

44:28.040 --> 44:33.880
actually who was outspotting him somehow. Yeah must have been some funny angle with

44:33.880 --> 44:39.400
the maybe the gun or the capola being spotted over the little ruffled pile area but and my shot

44:39.400 --> 44:45.480
from Panzerfury didn't use ability with the E4 as well so you know there's a lot of damage taken

44:45.480 --> 44:52.680
by the E4 and Pano Kana needs to use his strike again to get another one up but I want to try and

44:52.680 --> 44:58.280
see DJ maybe? No. I see he'll just keep it for now and wait for the next spot on someone.

44:59.000 --> 45:04.920
He's trying to spot out DJ but I think he should also, I think he's aware enough to know that DJ

45:04.920 --> 45:10.120
can only sit on one part of the cab, the T57 of Perfus peeking out, peeking out actually,

45:10.120 --> 45:15.400
takes a shot of damage and hit him and getting a few cheeky ones here and there. I mean Kono does

45:15.400 --> 45:20.120
get a strike back and Katzai needs to use his strike as well of course to put one down,

45:20.120 --> 45:25.400
uses it on the corner as expected so it's taken the strike again on the east but so far hit and run

45:25.400 --> 45:29.560
I think it's leading in this engagement because of the shot on use deck because of the shot on

45:29.560 --> 45:35.320
preforce I would say that they have dealt more damage and you may think how does this matter

45:35.320 --> 45:41.000
it does matter for the draw rules the draw rules is damaged out first and with four minutes left

45:41.000 --> 45:47.800
we are promptly heading that way yeah it seems either team don't really want to move and I mean

45:47.800 --> 45:52.040
I can't really blame them, to be honest. I don't really see how you break this hold from Mafia

45:52.040 --> 45:54.600
and I don't really see how you break this hold from hit and run, to be honest.

45:54.600 --> 46:01.480
So, it was either way, you're pushing into basically double T57 heavy, so it's gonna be

46:01.480 --> 46:05.640
difficult and, I mean, DJ backing off as well, making sure he doesn't get caught.

46:05.640 --> 46:11.000
So, I mean, I feel like we are looking at who's gonna do the most damage here.

46:12.280 --> 46:15.000
I mean, the Hidden Run, at this time, were Morage 3?

46:15.640 --> 46:16.360
They did, right?

46:16.360 --> 46:18.360
Because of V100.

46:18.360 --> 46:20.360
Slightly.

46:20.360 --> 46:22.360
Because of V100.

46:22.360 --> 46:24.360
Also, did you heal about 100?

46:24.360 --> 46:27.360
I think it's like one shot, max two shot difference though.

46:27.360 --> 46:29.360
Yeah, I mean, the only difference is won't.

46:29.360 --> 46:31.360
I need 100 instead of teachers that are heavy.

46:31.360 --> 46:34.360
So probably, I mean, probably only like...

46:34.360 --> 46:36.360
200?

46:36.360 --> 46:39.360
300? Yeah, 200, 300 HP.

46:39.360 --> 46:42.360
So I would say hit and run are probably winning.

46:42.360 --> 46:44.360
Then damage dealt.

46:44.360 --> 46:53.360
Yeah, I don't know if Mafia are thinking this, I mean they probably are, so they've probably been thinking about this for the last four minutes, so...

46:53.360 --> 47:07.360
Don't see what they can do though, to try and break this hold, I mean, the only way would be using your teeth instead of heavies to try and catch something off guard, and I don't see that happening.

47:07.360 --> 47:12.360
Yeah, this might just be the slowest room break I've ever watched.

47:12.360 --> 47:18.200
Yeah, I mean DJ are getting strikes so now they have double strike for hit and run

47:18.200 --> 47:22.680
and yeah if you're gonna push something it's gonna be very hard to not just lose

47:22.680 --> 47:28.080
on losing where your health and you're gonna then double three, three, seven

47:28.080 --> 47:31.320
heavies come around a corner together you get triple strike or double strike

47:31.320 --> 47:35.200
then you're gonna have a lot of health from that and I think you'll just lose

47:35.200 --> 47:39.840
off of that. Mafia must know that they're currently behind though, no? There is no

47:39.840 --> 47:43.800
way that they're not aware that they are currently in a losing situation and you

47:43.800 --> 47:48.280
can see that as well that the 57s are starting to move they realized that the

47:48.280 --> 47:54.720
two minutes left the time to go is now yeah it does look like they're starting

47:54.720 --> 47:58.700
to approach on the full line they probably want to try and cross over this

47:58.700 --> 48:04.040
road here but DJ kicking another strike Connor will take another one here and I

48:04.040 --> 48:09.560
mean I mean I'd still be so afraid if I was Mafia I mean there's no other

48:09.560 --> 48:15.080
choice for them to do something but yeah it's it's not looking great to do this

48:15.080 --> 48:23.960
repush looks like they're maybe having second thoughts you know I mean their shot

48:23.960 --> 48:29.320
gets traded god actually ends up winning that one against monster I'm really

48:29.320 --> 48:34.160
not sure anymore who's winning at this point believe it or not guys I'm really

48:34.160 --> 48:38.920
not too sure at this point you say I don't think he wants to peak monster

48:38.920 --> 48:44.360
here. The 57s are spotted out now though. Orchek taking a shot. Barq is...

48:44.360 --> 48:48.600
I think it's Strike, Choli. Yeah, they probably will at the 850 to the face.

48:49.320 --> 48:52.760
That is 850 to the face. Yusek and Monster trading it out.

48:53.320 --> 48:58.760
Monster slightly winning that trade. Very slightly. The first B taking a shot now from the 57 heavy.

48:58.760 --> 49:02.280
Taking some more. That's Yusek. Yusek spots up Panzer Fury. Panzer Fury hits the shot,

49:02.280 --> 49:07.720
gonna strike. Probably will go down on towards that W4 right now. Yusek actually spots a DJ

49:07.720 --> 49:12.640
through proxy spotting, we're likely to not. Konrad pushing up, he has to be careful for

49:12.640 --> 49:16.960
Dekha and Franek, they have been lingering in that area and Konrad is about to find a

49:16.960 --> 49:22.040
double T57 heavy in front of him, spots our Dekha, spots our Franek, and now DJ getting

49:22.040 --> 49:26.320
pushed upon by Barkis and Orchek, but that's already a 57 in position from the side, all

49:26.320 --> 49:31.080
the head and one, but double T57, they were just waiting and they eliminate Barkis, they

49:31.080 --> 49:37.200
eliminate Orchek and they eliminate Jusek as well, and in 10 seconds, Hidenroth gets

49:37.200 --> 49:42.720
to kill lead needed. I mean, mafia tried to execute something in the last second to try

49:42.720 --> 49:47.760
and find a victory, but victory will not be found. Instead, the taste of defeat is all

49:47.760 --> 49:51.600
that will remain for them as they end up losing their round 1-1.

49:52.480 --> 49:57.360
Yeah, I mean, just nice from hit and run. I mean, they also have the better idea for strikes as

49:57.360 --> 50:02.400
well. They can get, they can stack strikes, right? With the thing in the north and gone or can't. So,

50:02.400 --> 50:09.200
So I think these peaks from Mafia losing these 750 trades with the E4s were just kind of

50:09.200 --> 50:13.800
just the catalyst that just forced Mafia to push in and do something.

50:13.800 --> 50:16.120
I think there was a point where they were up again though.

50:16.120 --> 50:22.120
Like when they started clipping out the forge, when they got the shot on the monster, I think

50:22.120 --> 50:24.680
they were just about up again.

50:24.680 --> 50:29.360
But it's like, do you call to freeze everything at that moment in time in Gamble?

50:29.360 --> 50:30.360
Yeah.

50:30.360 --> 50:35.640
it'd be quite a hard call to make and just gamble the point and I'm sure that people that have to

50:35.640 --> 50:41.400
count the damage were quite happy that Mafia didn't have to go in and just lose really. I mean

50:41.400 --> 50:47.480
Ozak doing zero but he had no choice really so yeah I don't know I mean that's the slowest

50:47.480 --> 50:59.840
Roomburg I've ever seen so yeah kind of glad it's over well we go from a very

50:59.840 --> 51:04.800
slow Roomburg into probably a very fast cliff guys you know don't worry we've

51:04.800 --> 51:09.440
had Roomburg now we're moving into cliff yeah I mean cliff will be always is

51:09.440 --> 51:13.640
always exciting and even tundra next round should be pretty fast as well

51:13.640 --> 51:18.200
you'd think so some exciting games I think coming up for sure on both of the maps.

51:23.720 --> 51:31.000
Yeah, I mean for sure, for sure, for sure. How fast will the cliff be though? That is a good

51:31.000 --> 51:37.480
question. I do think hit and run will probably ban 50p again. To be honest they seem to be haters of

51:37.480 --> 51:41.880
fighting them on at least Rumba and I think probably the cliff as well because they are

51:41.880 --> 51:48.680
quite strong on Cliff so I'll be interested to see what Hit and Run want to do but I think

51:48.680 --> 51:53.960
probably want to go for some heavy mid brawl but you never know on Cliff it could be anything.

51:58.040 --> 52:03.400
Yeah that's for sure and you know this phase one score very very far away at this point in time.

52:04.520 --> 52:09.960
Yeah a very long time ago but obviously Hit and Run getting the best of mafia there and

52:09.960 --> 52:16.840
I mean they lost in stage two as well so in hit and run obviously with a history of winning against mafia this season so

52:17.760 --> 52:25.340
But all even this battle and yeah both teams banning 50p not wanting to fight against them and hit and run bringing

52:25.520 --> 52:28.000
Five BZs one CS and a 140

52:29.880 --> 52:37.360
And mafia triple BZ and maybe a CS and a 50m and a 140 so no light things in this one altogether

52:37.360 --> 52:44.320
Yeah, it looks like both teams probably using the CSS4 ramp control on the hill, so wanting

52:44.320 --> 52:49.720
to get this model that way and, I mean, why also probably going topside, E15 is probably

52:49.720 --> 52:55.120
going to go lower side for math here and I think all the other DZs could top, but never

52:55.120 --> 53:00.480
mind, yeah, well everything outstopped on the E15 lower side, yeah.

53:00.480 --> 53:08.280
Well, they're going to T-Sec at side, you don't know of course, since there's not a lighting,

53:08.280 --> 53:12.240
but the 50M of Orchek will spot it out and the question is what does Mafia do about it,

53:12.240 --> 53:15.760
they'll be triple BZ in the middle, this is very very hard to push.

53:15.760 --> 53:21.800
Yeah, Cono just escaping the BZ shots on the cross, T-Sec and Dekka spotted out also giving

53:21.800 --> 53:27.160
a shot as well, Cono looks like he wants to fight this, yeah BZs are crossing over and

53:27.160 --> 53:32.000
Looks like a 3D4 in the ball though, so gonna be quite hot in the Mafia.

53:32.000 --> 53:35.240
Because Hidden Run tried to shoot the crossing, they didn't have reloads for it,

53:35.240 --> 53:37.640
this crossing over from Mafia, at least not really.

53:37.640 --> 53:39.960
The strike comes out from Kono, resets them on the strike,

53:39.960 --> 53:43.000
but E50M not pushing back in, and here comes Hidden Run from the cross as well.

53:43.000 --> 53:46.160
Monster in the CS63, meets the backer behind the corner.

53:46.160 --> 53:48.040
They're in a very strong crossfire position.

53:48.040 --> 53:52.040
Conrad Rexer, using holding the line there, but now Panzerfury, Franek, DJ.

53:52.040 --> 53:55.200
The whole Hidden Run, the Red and 1 team, repushing at this point in time.

53:55.200 --> 53:56.640
and they get Cormand out of the game,

53:56.640 --> 53:58.080
and the Fury down towards the one shot.

53:58.080 --> 53:59.680
He will not make it either.

53:59.680 --> 54:00.840
As Orchek finds the kill,

54:00.840 --> 54:02.000
Rex are very low.

54:02.000 --> 54:03.360
Uzex around it as well.

54:03.360 --> 54:05.000
Rex are trying to stay alive

54:05.000 --> 54:06.080
just a little bit longer,

54:06.080 --> 54:07.920
but Monster shuts him down.

54:07.920 --> 54:08.760
The Shry coming out,

54:08.760 --> 54:09.680
it will not be enough.

54:09.680 --> 54:10.520
There needs to be a shot.

54:10.520 --> 54:12.160
Barkas will secure that one.

54:12.160 --> 54:13.000
Did he pick up another kill?

54:13.000 --> 54:15.320
The HP 2K in favor of Hidden 1 right now.

54:15.320 --> 54:18.040
Can the Mivvy DPM make a difference in this scenario?

54:18.040 --> 54:19.880
Because the 140 from Hidden 1

54:19.880 --> 54:21.040
in the meantime on the lower side,

54:21.040 --> 54:22.000
I don't think so.

54:22.000 --> 54:23.720
Not looking that good for Mafia.

54:23.720 --> 54:25.720
and dying against Ketzai as well.

54:25.720 --> 54:29.720
Marcus and Kono looking for T-Sane, but Profus is about to die as well.

54:29.720 --> 54:34.720
And yes, Hit and Run have only the VZs left on the upper side, but they have so much HP.

54:34.720 --> 54:36.720
And Profus tries to make it away from Fronic.

54:36.720 --> 54:41.720
He's able to do that just about, but Kono is in trouble in return.

54:41.720 --> 54:44.720
Yeah, Kono is going to be focused out here by DJ.

54:44.720 --> 54:47.720
He does it, gets the kill, and now the M5 White is kind of all alone.

54:47.720 --> 54:52.720
He will push into this 140 and probably kill him if he rolls well.

54:52.720 --> 54:58.600
one health but yeah I don't think he would have won this battle anyway but

54:58.600 --> 55:03.680
I mean a nice repush from hit-and-run mafia with the 140 and m5 wiken of

55:03.680 --> 55:07.480
out the game ready for this repush and I'm surprised by mafia they don't repush

55:07.480 --> 55:11.960
the BZ by himself on the lower side to try and get this kill secured and they

55:11.960 --> 55:16.400
just push into looks like just crossfire maybe they were worried about the hit

55:16.400 --> 55:21.720
run getting the strike off but yeah a bit confused by why they didn't repush the

55:21.720 --> 55:26.720
I mean, I guess they're worried about maybe 140 far in them, but you have E50M to play against it.

55:26.720 --> 55:32.520
So they didn't push in by lower side and clean up that tank there to force a deep repush.

55:32.520 --> 55:34.520
Yeah, they were all up. They had nobody in crossfire.

55:35.120 --> 55:38.720
True. I didn't run this really good pen ratio as well, I think.

55:38.720 --> 55:41.520
You got to get a good repush. They get to round as well.

55:41.520 --> 55:44.720
And that was indeed the cliff. We're expecting a lot faster.

55:44.720 --> 55:49.720
Mafia tries. And of course, you know, there's also the second part where the maybe in the 140 from Mafia

55:49.720 --> 55:54.440
Mafia are just a bit slower than Hidden One. Hidden One has all of the tanks in that fight

55:55.160 --> 56:00.120
way earlier. Yeah, I mean even if they, I mean they even gave shots to the VZ's crossing and

56:00.120 --> 56:05.080
then they repushed back over and the M5Y were just completely kind of out of the game for like

56:05.080 --> 56:11.080
a minute or so and I mean nice damage from the M5Y but it's a bit too late and in Rexon, Conrad

56:11.080 --> 56:17.320
only doing two shots each and in Panzer Ferry only doing one as well but the rest of the team

56:17.320 --> 56:22.420
doing above 3k so yeah I mean just out the game for Matthew I feel and the

56:22.420 --> 56:29.800
repush on the top side just was not not what you want to really push into I feel

56:29.800 --> 56:38.460
no well at the end of the day good for hitting one they take the lead of the

56:38.460 --> 56:42.820
match as well now up to one and honestly Cliff you would always kind of

56:42.820 --> 56:48.820
theory of the month. Yeah I think so and I mean Matthew I feel like if you lose

56:48.820 --> 56:52.460
two rounds on Cliff I mean obviously it's not over you still have two maps left

56:52.460 --> 56:57.700
to play at least yeah two maps left to play in the best of the best of nine so

56:57.700 --> 57:03.460
but going down two rounds it's gonna be quite hard to come back especially against

57:03.460 --> 57:10.780
a team of hit and runs caliber and they can see phase two scores and fall two

57:10.780 --> 57:17.500
from Thursday so yeah I mean it's not looking great for my fear anyway.

57:17.500 --> 57:23.420
I mean it's still the best in 9C even if they lose cliff 2-0 it'd be 3-1 for

57:23.420 --> 57:26.220
Hidden One they have a real opportunity still nonetheless.

57:26.220 --> 57:32.380
Yeah for sure they can come back in the match for sure and when it's all if they

57:32.380 --> 57:38.300
really push themselves but it's gonna be difficult anyway I mean Tundra I could

57:38.300 --> 57:47.740
go either way I guess. Bans, both teams going for the 50B, get in run back to what they

57:47.740 --> 57:53.420
had before the 5BZ's, the CS and the 140. Yeah, from Afea it seems pretty similar, no

57:53.420 --> 57:59.020
N5Y this time, but 3BZ's, WCS, only 50M and a 140. Seems like they've just replaced the

57:59.020 --> 58:08.060
N5Y with a CS. A little bit more mobile. Yeah, a bit more.

58:08.060 --> 58:13.440
to come into the game quite quickly and fire out but I have to see what both

58:13.440 --> 58:18.240
teams are doing with like hit and run doing a split of four topside three

58:18.240 --> 58:25.200
lower and Matthew are going pretty heavily topside again with the E-50 and then lower.

58:28.760 --> 58:33.920
Gono from the crossing they will get the info about actually turning back in

58:33.920 --> 58:37.920
monster taking a shot there from the BZs can interact as well Gono gonna be

58:37.920 --> 58:42.320
crossing over, Conrad Prefus might take the hill here, they had taken a shot of

58:42.320 --> 58:48.240
course from the 50m on the lower side and now Mafia sending double DZ cross to

58:48.240 --> 58:51.520
face off against this might be the right choice, the ATC is going now and

58:51.520 --> 58:54.860
hidden one half missed this information only now this Barkas gets spotted out

58:54.860 --> 58:58.360
is that little too late again the strike coming out to reset this and monster

58:58.360 --> 59:02.040
this time around and that CS 63 he's not making it should have stayed on the rock

59:02.040 --> 59:04.960
to be honest because this time around he tries to get back towards the corner but

59:04.960 --> 59:12.820
He's not gonna be making that corner, but the CS63 gets the kill and now from the lower side yet again Orchek pushing towards this rock with hit and run kind of getting

59:12.820 --> 59:20.620
Bambuzl than this one, Mafia going for the same execution as before and Yuzek is about to take the strike as well, don't forget that, he's gonna be able to do that

59:20.620 --> 59:28.720
Uncontested because Monster has died, he will find the strike as well which will add a little bit of damage towards the hill, but what Fudi is fighting for his life to stay alive

59:28.720 --> 59:35.720
There comes a strike, double strike even, that's a lot of damage coming out and Prufus will find at least the kill I think on Panzer Fury

59:35.720 --> 59:43.220
if worse comes to be, but actually he's gonna be in trouble from the 140 behind that sketch side, but still the rest of the game is starting to snowball.

59:43.220 --> 59:48.220
And Mafia's favorite, Stissek, does deliver a shot I think on towards Prufus, but it doesn't really matter.

59:48.220 --> 59:55.220
He's all by his lonesome, pushing in towards Barkas and Orchek, who gladly will face the music on that one.

59:55.220 --> 01:00:00.380
and Mafia, similar move as round number one, but this time round Hidden Run, which is not ready for it.

01:00:01.020 --> 01:00:08.660
Yeah, Hidden Run, don't see this rotation across the open on the f-line, and I mean, they just get surprised by 3BZs just appearing in the bowl,

01:00:08.660 --> 01:00:14.580
and by that time it's kind of just over. They catch Monster as well before he gets the strike as well, because he gets striked out,

01:00:14.580 --> 01:00:21.460
and Hidden Run still, you know, have this hill control with the health, is, you know, 5K down there, down a gun as well,

01:00:21.460 --> 01:00:27.700
so yeah it should be kind of all over here especially with them getting the kills on the hill and

01:00:28.260 --> 01:00:32.660
I mean yeah just unlike Ran for mafia honestly good rotation not getting spotted out by in run and

01:00:32.660 --> 01:00:34.420
they just weren't ready for this for in run

01:00:37.060 --> 01:00:42.580
yeah well good stuff there for mafia bring it all even yet again we're moving on

01:00:43.220 --> 01:00:47.300
from this now into tundra coming up next

01:00:47.300 --> 01:00:54.500
Yeah, I mean, I'd say it's pretty nice. Definitely a confidence booster for winning a game like

01:00:54.500 --> 01:01:00.420
this. Just a really nice game and Tundra can go either way now. Honestly, I have to see

01:01:00.420 --> 01:01:03.860
what both teams are doing, but the looks of it looks like we're not going to be seeing

01:01:03.860 --> 01:01:07.860
any 50Bs this entire match.

01:01:07.860 --> 01:01:13.460
No, it doesn't look to be the case.

01:01:13.460 --> 01:01:15.020
Well, well, well.

01:01:15.020 --> 01:01:16.820
Tutu deserved so far.

01:01:16.820 --> 01:01:20.980
It was a good move from Mafia again, you know, unspotted crossing.

01:01:20.980 --> 01:01:24.540
I think, you know, monster is dead anyways, but I think this time around, you know, trying

01:01:24.540 --> 01:01:30.020
to back off is not the right play, because you're dead anyways.

01:01:30.020 --> 01:01:33.900
Going to the lower side would be even better, I guess.

01:01:33.900 --> 01:01:52.900
Yeah, I mean, it's either staying on the rock and maybe doing two more shots or, yeah, trying to run away to the lower side and maybe fighting any 50m solo, but yeah, neither are great options, but probably better than just trying to run away and getting caught with only one shot of damage and the other bit of damage from your strike.

01:01:52.900 --> 01:02:00.560
So, yeah, I mean, great from Mafia, obviously Kono doing 5.3 here in that position, that

01:02:00.560 --> 01:02:05.620
really nice position on G2 in the little cubby hole, and yeah, it's a very powerful position

01:02:05.620 --> 01:02:07.620
to be in.

01:02:07.620 --> 01:02:08.620
Indeed.

01:02:08.620 --> 01:02:14.100
And, you know, Orchek does the repush again, this time around, he's not able to get contested

01:02:14.100 --> 01:02:18.020
by anything or anybody, so he just finds a little bit of free fire and gets a good amount

01:02:18.020 --> 01:02:19.580
of damage as well.

01:02:19.580 --> 01:02:26.580
What can Sastundra now coming up and you know, I don't know who to favour on this one whatsoever.

01:02:26.580 --> 01:02:34.580
No, I don't. I mean, I don't think either team have played against each other on this map, so at least this season anyway.

01:02:34.580 --> 01:02:39.580
So it's going to be difficult to kind of think about who's going to win this.

01:02:39.580 --> 01:02:43.580
I mean, predictions can honestly go either way here.

01:02:43.580 --> 01:02:47.500
And yeah, I mean, I'm excited for Tundra though.

01:02:47.500 --> 01:02:51.860
I'm hoping it's a quick game and both teams don't try

01:02:51.860 --> 01:02:55.020
and contest south and play this like slow game of info.

01:02:55.020 --> 01:02:58.220
Cause you know, when you can get these strikes stacked up,

01:02:58.220 --> 01:03:01.020
it's just incredibly hard to actually play

01:03:01.020 --> 01:03:02.020
the game afterwards.

01:03:08.620 --> 01:03:12.460
Depends on what kind of Tundra we're going to see.

01:03:12.460 --> 01:03:17.280
Yeah, I mean, I think west side or the left side,

01:03:17.280 --> 01:03:18.880
I feel like always contest north

01:03:18.880 --> 01:03:20.680
because you just have easier access

01:03:20.680 --> 01:03:25.240
to at least the more southern strike,

01:03:25.240 --> 01:03:27.120
at least all the cameras showing now.

01:03:27.120 --> 01:03:29.320
And that's a lot easier to get from the west.

01:03:29.320 --> 01:03:31.200
And I feel like you can kind of boost

01:03:31.200 --> 01:03:33.240
the contested strike in the north as well.

01:03:33.240 --> 01:03:35.000
If you have BZs, if they're not banned,

01:03:35.000 --> 01:03:37.520
then you can strike the strike.

01:03:37.520 --> 01:03:40.600
So he gets reset as well and you can contest it.

01:03:40.600 --> 01:03:42.280
I mean, that's my preferred strike anyway.

01:03:42.280 --> 01:03:49.640
and it depends on what mafia is going to bring here it looks like the fans of m5 wise and

01:03:49.640 --> 01:03:56.360
again 50 bs being banned from both teams mafia bringing double bz three m5 wise one cs and

01:03:56.360 --> 01:04:04.200
a 140 in your run quad bz double cs and a 140 b we have seen the the movies though and

01:04:04.200 --> 01:04:12.200
they are a very very powerful tank yeah i think was it mafia against weekend or someone

01:04:12.200 --> 01:04:17.920
I can't remember who it was, and they bought three M5Ys and they had a big fight in the

01:04:17.920 --> 01:04:24.440
south of the strike, and yeah, the M5Ys just had so much more TPN than BZs, and they just

01:04:24.440 --> 01:04:26.720
eventually won on the TPN.

01:04:26.720 --> 01:04:31.760
I swear this is the same strategy played against another team on Thursday.

01:04:31.760 --> 01:04:34.760
It might be going insane.

01:04:34.760 --> 01:04:36.760
I'm probably that.

01:04:36.760 --> 01:04:37.760
Probably.

01:04:37.760 --> 01:04:38.760
Probably.

01:04:38.760 --> 01:04:44.800
I swear I've seen this game before. I swear. I swear. I swear. I'm a day of real feeling. Yeah

01:04:44.800 --> 01:04:50.880
I feel like I am so I both teams tried to do this before and if they just didn't work with these bz's peaking out to try

01:04:50.880 --> 01:04:53.500
And catch the corner, but we'll have to see he's like trying to peek out

01:04:53.500 --> 01:04:59.640
They do strike on her to reset him tea sec taking the brunt of the damage of the first down 2k and looks like mafia gonna

01:04:59.640 --> 01:05:01.900
Overpush into this trying to focus our tea sick

01:05:02.320 --> 01:05:06.600
Well, it does seem to be that way. Kono was the first target, but he's not gonna be eliminated

01:05:06.600 --> 01:05:12.260
It's gonna be T-sect to fall the strikes now coming out. That is gonna be a big one though hitting on towards five targets from mafia

01:05:12.260 --> 01:05:15.980
That's a really big strike and Kono is now that they finally swarm him and find him

01:05:15.980 --> 01:05:21.140
The difference here is keep in mind that 140 from mafia very far away from the battle

01:05:21.140 --> 01:05:26.500
He's getting the shots and this is also why you see hidden run make this move towards the south side of the strike

01:05:26.500 --> 01:05:31.860
They're realizing that the 140 isn't far away from who's needs to move into this battle another strike coming out

01:05:31.860 --> 01:05:36.580
That's the big strike and the small strike that one honestly doesn't do as much kind of compensating for the first

01:05:36.600 --> 01:05:40.200
Now the repush comes back out, they're trying to get Rexar out, but these

01:05:40.200 --> 01:05:43.380
movies they need to survive. Orchek down towards the one shot, gets it, tries to

01:05:43.380 --> 01:05:47.520
make the kill, but Orchek pops the heal, he's gonna survive the strike from the CS as well.

01:05:47.520 --> 01:05:51.320
And Rexar now getting pushed by Franek, who gets struck, and Rexar is blocking.

01:05:51.320 --> 01:05:54.920
Can anybody help him? Can somebody get this man a shot or two? It does seem to be

01:05:54.920 --> 01:05:58.760
the case as Bark is rolling back in. Can he sneak in a shot between the tanks?

01:05:58.760 --> 01:06:02.940
No, he cannot. The one on the run will be one, normally by Rexar, or if he can heal

01:06:02.940 --> 01:06:05.640
a little bit as well. No, it's actually gonna be Franek to win it, but still

01:06:05.640 --> 01:06:12.080
Nonetheless, after all of this, it is Mafia with 5 tanks left standing and DJ with all

01:06:12.080 --> 01:06:18.320
of the HP of Hidden Run, and the game will be lost for Hidden Run, but 1 for Mafia,

01:06:18.320 --> 01:06:25.280
Profus Weepenin, just in the nick of time, pick up Frenek, pick up the win, 3-2 for Mafia.

01:06:25.280 --> 01:06:31.360
Yeah, it's really nice for Mafia, at least N5Y is paying off dividends, just really nice

01:06:31.360 --> 01:06:32.360
DPM.

01:06:32.360 --> 01:06:35.060
Like I just had a deja vu moment again.

01:06:35.060 --> 01:06:37.220
Like this is the exact same thing that happened last time.

01:06:37.220 --> 01:06:40.620
But when it was a nice play from here and I thought it was looking really nice

01:06:40.620 --> 01:06:44.360
when they went back around the rock on the south, the south side of the rock

01:06:44.360 --> 01:06:48.960
and they managed to kind of like isolate the fight and make sure the 140 was a bit useless.

01:06:48.960 --> 01:06:54.160
But obviously this N5 Y just had a bit more, a bit much DPM for the BZs.

01:06:54.160 --> 01:06:57.400
And I mean, nice damage from the N5 Y.

01:06:57.400 --> 01:07:01.320
So yeah, as you can see, they're all on the top and yeah, I mean, I guess it just shows.

01:07:01.320 --> 01:07:07.160
I mean Kona only doing 1.2 is not great but Boston T-Sec that does only one shot of damage

01:07:09.640 --> 01:07:15.360
Yeah, I mean T-Sec you know they all tried to pick Kono and like you said in the game you watched

01:07:15.360 --> 01:07:19.920
It didn't work in this one didn't work either because T-Sec dies Kono lives long enough to

01:07:20.440 --> 01:07:25.960
I mean you know do 1.2, which is double what T-Sec did right if we look at it

01:07:25.960 --> 01:07:28.880
it's player for player, he does double.

01:07:28.880 --> 01:07:31.680
I mean, monster, massive strike, right?

01:07:31.680 --> 01:07:36.000
Absolutely massive, 3,175 strike damage,

01:07:36.000 --> 01:07:41.000
of which I think the initial was 2,125, right?

01:07:41.720 --> 01:07:43.120
Cause he hit five targets.

01:07:43.120 --> 01:07:46.600
So that was huge amount of damage.

01:07:46.600 --> 01:07:49.360
Honestly, if he doesn't hit five targets there,

01:07:49.360 --> 01:07:51.360
if he doesn't do 3.2K with strikes,

01:07:51.360 --> 01:07:54.480
this game is, I don't even think it's close.

01:07:54.480 --> 01:07:59.720
No. I mean, DJ, getting strike there as well and only striking one tank, so...

01:07:59.720 --> 01:08:00.920
That was unfortunate.

01:08:00.920 --> 01:08:08.920
Yeah. I mean, if he strikes two or three or four, like, I think this game goes the other way and he didn't run winners.

01:08:13.420 --> 01:08:20.920
I'd like this... I can't remember if I saw on the page, but it would have been nice to see how much the M5Ws healed up from that.

01:08:20.920 --> 01:08:26.000
Because I mean they were focusing one tank after another so they would have probably have had maybe

01:08:27.000 --> 01:08:32.720
Max ability with four people shot maybe finally for even so they would have healed like 550 so

01:08:33.520 --> 01:08:36.840
Which is a bit better than BZ doing big hill, but

01:08:38.080 --> 01:08:41.920
It'd be interesting to see how much hill in total both teams come

01:08:46.640 --> 01:08:50.880
Well mafia 3 2 I knew I should have predicted for mafia

01:08:50.920 --> 01:08:52.920
I was thinking about it, you know?

01:08:54.000 --> 01:09:00.680
Should have swapped out around your predictions from yesterday Thursday, I guess. I know I'm always a mafia fan, you know

01:09:01.760 --> 01:09:06.000
And this time I was like maybe not and now I'm regretting it, you know

01:09:06.760 --> 01:09:12.540
Well, still at least three round two rounds to go still so I have to see and

01:09:13.000 --> 01:09:18.800
We're having a different change for once only 50 B banned from mafia and hit and run banning for 30 you

01:09:18.800 --> 01:09:23.800
in run bringing four BZ's, double CS and a 140.

01:09:24.800 --> 01:09:36.800
And return though, Mafia, again triple maybe double BZ, the E50 and the 140, and I really like these movies in this kind of game because BZ's need to aim, you know?

01:09:36.800 --> 01:09:44.080
Yeah, yeah, I mean obviously if you're playing a Capola game versus an M5 Y and a BZ you're not having fun

01:09:44.080 --> 01:09:49.720
and I mean I feel like even an M5 Y on flat terrain if they block their, use their gun to like block that hole

01:09:49.720 --> 01:09:52.800
it's still quite annoying to try and hit it.

01:09:54.800 --> 01:09:55.800
I'll hit the hole.

01:09:57.800 --> 01:10:01.800
But maybe I'm just having a skill issue because I remember someone doing that to me on slot and I didn't like it.

01:10:03.800 --> 01:10:04.800
You didn't like it?

01:10:04.800 --> 01:10:08.800
No, I really didn't.

01:10:08.800 --> 01:10:14.800
I'm going quite aggressively here for the north, which is not normal for this.

01:10:14.800 --> 01:10:22.800
It gets crossing over taking zero punish and it looks like we're going to have a big fight in the north.

01:10:22.800 --> 01:10:26.800
Ah, it does seem to be that way.

01:10:26.800 --> 01:10:33.800
I'm a little worried for a hit and run here because I feel like hitting run and hitting mafia, sorry.

01:10:33.800 --> 01:10:40.440
I feel like Frenek can now get the strike on the d4 area and in run now control both strikes, so

01:10:41.080 --> 01:10:46.200
I don't see how Mafia is gonna enjoy this. I think there needs to be a repush onto Kassan somehow.

01:10:47.640 --> 01:10:53.080
Before the second strike gets taken. Before it gets taken. I think that is the big factor here.

01:10:53.080 --> 01:10:57.800
Profuse is rolling full speed ahead as quickly as he can because of that as well because he's

01:10:57.800 --> 01:11:01.480
like a second strike in your second corner. There are two tanks pushing forward because they want to

01:11:01.480 --> 01:11:03.600
to push or force the hit and run.

01:11:03.600 --> 01:11:04.880
We push at this moment in time as well,

01:11:04.880 --> 01:11:06.040
and that's exactly what's happening.

01:11:06.040 --> 01:11:07.720
Of course, keep in mind there's strikes available

01:11:07.720 --> 01:11:08.560
for hit and run.

01:11:08.560 --> 01:11:09.560
There's no strikes available for Mafia.

01:11:09.560 --> 01:11:11.520
Rekster is the first focus here in that.

01:11:11.520 --> 01:11:13.240
Maybe good stuff there from hit and run.

01:11:13.240 --> 01:11:14.840
Ignoring Conrad and Yuzek Kainer

01:11:14.840 --> 01:11:16.880
to try and get a more important target out of the game.

01:11:16.880 --> 01:11:17.720
Can they do it?

01:11:17.720 --> 01:11:18.880
Panzerfury gets Amarak as well.

01:11:18.880 --> 01:11:20.120
There's a lot of damage coming in.

01:11:20.120 --> 01:11:21.800
Rekster down towards 556.

01:11:21.800 --> 01:11:22.640
Pops the heal.

01:11:22.640 --> 01:11:25.640
He doesn't get the heal past the point of no return.

01:11:25.640 --> 01:11:27.680
Conrad comes in and gets Panzerfury out of the game.

01:11:27.680 --> 01:11:29.120
The Orchek is the next focus here.

01:11:29.120 --> 01:11:30.520
Yuzek is falling as well.

01:11:30.520 --> 01:11:37.120
HP is so far looking good for Ida team to be honest monster is dead in that CS 63 and Orcik will fall

01:11:37.120 --> 01:11:40.760
But he's on one HP he gonna get run by Dekha should get the run

01:11:40.760 --> 01:11:42.760
It doesn't get the kills of Dekha maybe gets

01:11:42.840 --> 01:11:50.320
Sorry, the EFFETM gets one more shot out and now Franek is dead that's the inspire gone Orcik body blocking Dekha gets another shot

01:11:50.320 --> 01:11:53.880
Out one more than he should and it's gonna be much point for Mafia

01:11:53.880 --> 01:12:00.080
They do a great repush right before the second strike comes in force hit and run back in and then the

01:12:00.080 --> 01:12:05.080
The focus fire is just superior for Mafia. It's got to be match point.

01:12:05.080 --> 01:12:11.080
Yeah, it's a really nice round for Mafia. I'm managing to repush into this North Strike.

01:12:11.080 --> 01:12:16.080
I mean, it looks like they didn't even get the North Strike and they were in it first as well.

01:12:16.080 --> 01:12:20.080
And I just reset, never mind. Yeah, they got the North Strike and...

01:12:20.080 --> 01:12:23.080
Yeah, it's a nice round for Mafia. I was very surprised that they do win this,

01:12:23.080 --> 01:12:28.080
because I did think the tanks that repushed into Cache of the CS were going to be really heavily punished,

01:12:28.080 --> 01:12:31.600
punished but I mean I didn't really see any punish I think they got there with

01:12:31.600 --> 01:12:37.120
3k health and and it was kind of just kill CS and they forced a repush from

01:12:37.120 --> 01:12:42.440
hit and run and it went go into m5 wise in very good position so yeah I mean

01:12:42.440 --> 01:12:45.360
just nice from Matthew

01:12:46.800 --> 01:12:51.760
uh doing 6.1 yeah I mean bike is 6.1 good damage is incredible in that

01:12:51.760 --> 01:12:57.640
scenario yeah I mean Ketsei only doing a thousand strike damage as well

01:12:57.640 --> 01:13:04.560
he's like 480, 450, I mean you'd really think they in run should win this game

01:13:04.560 --> 01:13:10.920
and they have double strike and surprising I feel.

01:13:13.440 --> 01:13:19.020
I mean, Tundra was also hit in Monspeak, it goes 2-0 for Mafia now going on to

01:13:19.020 --> 01:13:24.560
Sand River and usually Sand River is a pretty good map for Mafia. Yeah, you

01:13:24.560 --> 01:13:32.320
I think they get 2-0 on Thursday, I can't remember, but yeah, they do like to play this

01:13:32.320 --> 01:13:33.320
Sand River a lot.

01:13:33.320 --> 01:13:40.560
They picked it Thursday for sure, and they just need one round, so it's going to be difficult

01:13:40.560 --> 01:13:41.560
for In-Run.

01:13:41.560 --> 01:13:45.120
If your prediction is going to be right, you're kind of hoping In-Run will win the next three

01:13:45.120 --> 01:13:46.120
games, right?

01:13:46.120 --> 01:13:47.120
Still possible.

01:13:47.120 --> 01:13:48.120
Still possible.

01:13:48.120 --> 01:13:49.120
But if true.

01:13:49.120 --> 01:13:50.120
Yeah.

01:13:50.120 --> 01:13:55.480
Yeah, yeah, I mean so far all our predictions here on the line not looking good

01:13:55.480 --> 01:14:00.520
I you know I really want to say I was very very conflicted and not like in Mafia

01:14:00.960 --> 01:14:03.720
They're gonna go 5-4 Mafia. No, no, no

01:14:04.560 --> 01:14:07.260
Predict it as predicted. I just thinking about like I feel that in

01:14:08.040 --> 01:14:12.160
This morning, I think or yesterday evening and I was really considering to

01:14:13.520 --> 01:14:18.320
Vote for Mafia because they always do well like it's like it's always close between these two

01:14:18.320 --> 01:14:21.520
But I feel like recently mafia's had the upper hand. Does that make sense?

01:14:22.800 --> 01:14:28.960
Let matters when it matters, that's what I say not from this season. But yeah, I mean winning WCI is a

01:14:29.800 --> 01:14:34.720
Lot better. I guess winning WCI then first stage and second phase. So, yeah

01:14:37.920 --> 01:14:44.720
I don't know it could still happen in run can still win two rounds in a row and go to the tiebreaker and make your prediction come true

01:14:44.720 --> 01:14:50.440
So we will have to see I mean probably putting your bets on mafia winning this. There's me one round

01:14:51.480 --> 01:14:56.040
But yeah, I have to see I do think we're not gonna be banning 50 bees on this map though

01:14:56.600 --> 01:14:58.600
You never know

01:14:59.600 --> 01:15:01.600
You never know

01:15:04.800 --> 01:15:06.800
As there be in the rabbit band

01:15:06.800 --> 01:15:08.800
Hmm.

01:15:08.800 --> 01:15:12.800
Mafia bringing 1BZ, 1CS, 1-140.

01:15:12.800 --> 01:15:17.800
Okay, never mind. 1M5Y, 1CS, 1-40, and 3-4-30.

01:15:17.800 --> 01:15:20.800
1-40 with some interesting equipment.

01:15:20.800 --> 01:15:23.800
Um, not the first time you see perfuse with binos, no?

01:15:23.800 --> 01:15:27.800
Head and run, double BZ, 9S, 7th, triple Mavian, and UDAS.

01:15:27.800 --> 01:15:31.800
Yeah, UDAS, yuck.

01:15:31.800 --> 01:15:32.800
You don't like it?

01:15:32.800 --> 01:15:39.800
No, I think I played it a few times and I just, I was probably a skilletgy but I just hate the shell velocity.

01:15:39.800 --> 01:15:45.300
Was it like 800 or 1000s and the like that on the heat shells? So, yeah. It's not my tank.

01:15:45.300 --> 01:15:48.300
I'm not an inspired tank player anyway so it's fine.

01:15:50.300 --> 01:15:52.300
What's your favorite thing to play in onslaught?

01:15:52.300 --> 01:15:56.800
Totally BZ, because it can make as many mistakes and run away from them.

01:15:56.800 --> 01:15:57.800
Probably that.

01:15:57.800 --> 01:16:02.800
Conrad, taking the strike. DJ, we'll take the info.

01:16:02.800 --> 01:16:08.800
I think Perfus gets to deny it. No, he does deny it. He does deny it. That was a split second away.

01:16:08.800 --> 01:16:12.800
T-second monster getting on towards the camp. Look at Conrad Orchard, Parkus. They're already there.

01:16:12.800 --> 01:16:15.800
There's a maybe on the kill and I think he didn't run right now. It's a little bit too far away.

01:16:15.800 --> 01:16:18.800
Parkus is going straight forward. Conrad putting the strike in as well.

01:16:18.800 --> 01:16:22.800
And now he didn't run. Temple maybe getting spotted out in the south and it's a rolling thunder formation for Mafia.

01:16:22.800 --> 01:16:26.800
Another strike coming in. That's who the CS63 monster is already dead and the hopes and dreams

01:16:26.800 --> 01:16:31.600
and dreams for the upper bracket final seem to be dying quite quickly as well as monster is dead.

01:16:31.600 --> 01:16:35.840
T-Sec is to follow Rek'Sar, Kono Orchak, they're going to pick up the kill and then go in towards

01:16:35.840 --> 01:16:40.240
the middle of the map and on the top side on the crown you see the CS and the 140 already

01:16:40.240 --> 01:16:44.800
swinging that's Konrad and Profuse. Franek will try to help this on the Rok's Konrad, DJ will

01:16:44.800 --> 01:16:49.200
push back in but there's not much they can do with these two tanks against this on-sword afford

01:16:49.200 --> 01:16:53.280
to use that's about to come their way as well another strike coming out as well. Profuse puts in

01:16:53.280 --> 01:16:57.600
one more will probably find the finish as well and Rexar Orchak and Kono are gonna go for Frannick

01:16:57.600 --> 01:17:03.760
in the meantime even the BZ has gone away from Mafia on that south side and yes they have a

01:17:03.760 --> 01:17:09.440
maybe that cannot escape that cannot retreat but at the end of the day it doesn't matter it's all

01:17:09.440 --> 01:17:15.440
over in this one for Hidden One Mafia show up today on this Saturday a glorious day for them

01:17:16.000 --> 01:17:21.440
humiliating Hidden One almost with a five to two square line yeah they're just a really nice

01:17:21.440 --> 01:17:25.080
Reapgush from Mafia realizing the count weak just kill these guys in the cap

01:17:26.040 --> 01:17:32.680
Basically for free and in these what they use take maybe like one K each and I mean you're gonna take that every day of the week so

01:17:34.680 --> 01:17:38.840
Surprising that hit and run one. I mean I just can't see this coming so

01:17:39.680 --> 01:17:46.000
Surprised and the way a DJ a DJ was able to take the technically speaking profusional with reset

01:17:46.000 --> 01:17:51.920
Yeah, if we're speaking from like a completely technical aspect

01:17:52.280 --> 01:17:57.200
He should always be said because if he wants to secure it 100% he just shoots a cheat

01:17:57.600 --> 01:17:59.600
Right. Yeah

01:17:59.600 --> 01:18:02.960
The fact that he almost doesn't get it was almost a savior

01:18:02.960 --> 01:18:08.160
I think for hidden one because if he would have gotten that you would have seen exactly the movement and they would have probably been more careful with

01:18:08.160 --> 01:18:09.720
The BZ's in the cap

01:18:09.720 --> 01:18:12.120
But it's not something hidden one can count on to this

01:18:12.120 --> 01:18:16.920
I don't think you can ever base a shot upon DJ magically getting the information tower

01:18:17.800 --> 01:18:23.280
Yeah, I mean I think I guess proof is was firing heat and I just got into the

01:18:23.920 --> 01:18:29.520
Don't know what you call it. It's the thing that's in the radio tower. It got absorbed and yeah

01:18:29.520 --> 01:18:33.040
I mean after that having no info gets repushed in the cap

01:18:33.600 --> 01:18:39.080
Enforced on K-Line can't really help because of all the buildings and then they just cast the two people on topside because of the CS and

01:18:39.080 --> 01:18:44.200
and then 140 so yeah I mean just on my frown from mafia here gone right doing 1.7 with

01:18:44.200 --> 01:18:49.920
the strike on the cap and then just using his ability and yeah I mean can't really complain

01:18:49.920 --> 01:18:52.280
about that I would say.

01:18:52.280 --> 01:18:55.680
No and that was mafia versus hit it and run done.

01:18:55.680 --> 01:19:00.600
Next up is dopamine versus matacito.

01:19:00.600 --> 01:19:05.800
Yeah I don't really know what to think of matacito I obviously never really seen them

01:19:05.800 --> 01:19:06.800
play.

01:19:06.800 --> 01:19:13.800
They've done very well in the OLF so far actually.

01:19:13.800 --> 01:19:19.800
If you check the results, they have played against, they got smacked, they defeat them 5-2.

01:19:19.800 --> 01:19:23.800
So that was a pretty good victory for them. Are they going to win against Doppamindo?

01:19:23.800 --> 01:19:26.800
There is only one way to find out. We're going to take a little bit of replays.

01:19:26.800 --> 01:19:29.800
When we come back, the action continues with the OLF.

01:25:36.800 --> 01:25:46.800
I don't know what to do with this game, but I'm not sure what to do with this game.

01:25:46.800 --> 01:25:56.800
I don't know what to do with this game, but I don't know what to do with this game.

01:25:56.800 --> 01:26:10.880
Hello ladies and gentlemen and welcome back to the AMD Onside Legends series season 6.

01:26:10.880 --> 01:26:12.380
Phil, welcome.

01:26:12.380 --> 01:26:19.760
Well, the players have started and the players are continuing now on the North American server.

01:26:19.760 --> 01:26:23.600
I mean quite interesting match between Hit and Mafia.

01:26:23.600 --> 01:26:29.920
everyone voting against Mafia but I guess nobody really thought it was a big

01:26:29.920 --> 01:26:35.760
upset that they won after all. Taking a look on the other side of the pond we

01:26:35.760 --> 01:26:41.960
have the tournament bracket 4 and A and yeah a couple of names have changed.

01:26:41.960 --> 01:26:46.560
dopamine obviously is still there so is stacked. There is no

01:26:46.560 --> 01:26:55.560
But like a new formed team called Cry, which is a mix of Burbo and former stacked players.

01:26:55.560 --> 01:26:58.560
Stacked has reshuffled Dopamine all the same.

01:26:58.560 --> 01:27:02.560
But then we have our friends from South America, Matasito.

01:27:02.560 --> 01:27:07.560
And I have to say, I was very positively surprised by them this season.

01:27:07.560 --> 01:27:11.560
Yeah, they've been doing very well, but apparently they've also been training a lot,

01:27:11.560 --> 01:27:15.560
which obviously comes to show as well in their performance because they took down

01:27:15.560 --> 01:27:23.000
down stacked 5 to 2, which was probably kind of a disappointing moment for stacked, because

01:27:23.000 --> 01:27:26.960
they will not be in the upper bracket finals, they will be coming from the lower bracket

01:27:26.960 --> 01:27:33.080
and this is what they're playing for of course, that $15,000 prize pool at first taking most

01:27:33.080 --> 01:27:34.080
of it.

01:27:34.080 --> 01:27:39.800
And yeah, let's see, let's see how well prepared Dopa is for this Matasito team.

01:27:39.800 --> 01:27:45.520
I mean every win basically doubles your price pool at this point and talking

01:27:45.520 --> 01:27:50.840
about the results of previous encounters obviously both Dopa and

01:27:50.840 --> 01:27:57.600
Matasito were the top one and two in the points gain for the qualifiers meaning

01:27:57.600 --> 01:28:04.400
that they eliminated a bunch of times both cry and stacked in the qualifiers

01:28:04.400 --> 01:28:09.560
as well so they have had their fair share of encounters and I guess this is

01:28:09.560 --> 01:28:12.560
the first one between them that really matters.

01:28:13.560 --> 01:28:16.560
Yep, indeed. The qualities are just the qualities.

01:28:16.560 --> 01:28:18.560
So this is where it all comes down.

01:28:18.560 --> 01:28:25.560
Can dopamine make Matacito sweat?

01:28:25.560 --> 01:28:29.560
Even. You know, Fer was in Europe for the last, I don't know, three or four weeks,

01:28:29.560 --> 01:28:31.560
so he's not put in a lot of practice either.

01:28:31.560 --> 01:28:33.560
The team hasn't been practicing either.

01:28:33.560 --> 01:28:36.560
I mean, maybe he was practicing in Poland, you know, with all the hit and run and mafia players.

01:28:36.560 --> 01:28:40.560
I mean, he's drinking some pilsen apparently in one of the...

01:28:40.560 --> 01:28:41.560
That must help.

01:28:41.560 --> 01:28:44.560
Yeah, you know, like my practice, he said.

01:28:44.560 --> 01:28:46.560
So I'm certain he's well versed.

01:28:46.560 --> 01:28:49.560
If pilsen does come out, I mean, he's definitely

01:28:49.560 --> 01:28:51.560
stared down the barrel or that one.

01:28:51.560 --> 01:28:52.560
Exactly.

01:28:52.560 --> 01:28:55.560
I mean, no player changes for that team.

01:28:55.560 --> 01:28:59.560
Everyone is still the same from the previous season.

01:28:59.560 --> 01:29:04.560
And yeah, a bunch of new names or old faces coming back

01:29:04.560 --> 01:29:11.440
here for Matesito, a mix of players from I think Argentina, Colombia, Brazil,

01:29:11.440 --> 01:29:20.200
Bolivia and I think Magna, the only one from the upper part of the continent.

01:29:20.200 --> 01:29:27.000
I think he's Canadian but I might be mistaken. Yeah, Seaburst there, our fellow

01:29:27.000 --> 01:29:32.840
Grilla player in the middle. Let's see if they can convince us that they deserve

01:29:32.840 --> 01:29:37.760
spot in the final because in the best of nine I guess we'll have a deserved

01:29:37.760 --> 01:29:41.960
victor sooner or later.

01:29:44.840 --> 01:29:53.360
And Damer, Damer-Schein, what a difficult rename, we've got a rename in him to something similar.

01:29:53.360 --> 01:29:59.480
I mean he renamed recently to Franscini, maybe that's easier.

01:29:59.480 --> 01:30:02.280
And Shini, yeah, yeah, you could do it.

01:30:02.280 --> 01:30:04.840
Pretty good DPG, KD, high as well.

01:30:04.840 --> 01:30:07.400
But of course, when you've been winning most of your matches,

01:30:07.400 --> 01:30:09.080
the KD is always going to be up there.

01:30:09.080 --> 01:30:11.160
I mean, they have only played one match so far, right?

01:30:11.160 --> 01:30:12.920
Like, it's seven rounds.

01:30:12.920 --> 01:30:17.600
And I think he played four of them in the K-91,

01:30:17.600 --> 01:30:20.440
and then CS and Badger around each.

01:30:20.440 --> 01:30:23.480
There was like one more tank, maybe Dravak or something.

01:30:23.480 --> 01:30:26.680
But yeah, I mean, the reward for winning

01:30:26.680 --> 01:30:35.320
usually that you're not dying that often and that boosts the KDA as well and I

01:30:35.320 --> 01:30:43.520
guess 26% for newly formed team is is respectable. Dopamin is somewhat of a

01:30:43.520 --> 01:30:52.040
household name and I guess deservedly getting the roughly three quarters of

01:30:52.040 --> 01:30:55.040
the votes. I feel like a lot of this comes down to people just not really

01:30:55.040 --> 01:30:59.760
knowing Matasito either you know yeah that's why I said like it's a new team

01:30:59.760 --> 01:31:03.440
that's that needs to kind of make their names though yeah I'm gonna say it's a

01:31:03.440 --> 01:31:09.720
kind of like blind voting almost maps though the handles being banned by

01:31:09.720 --> 01:31:15.280
Dopa ghosted by Matasito there's a Sand River as first one yeah I mean we had a

01:31:15.280 --> 01:31:21.800
small glance on Sand River in our previous match but only one round Mafia

01:31:21.800 --> 01:31:24.840
that took that all and it was already over.

01:31:24.840 --> 01:31:27.800
So two rounds of Sand River ahead of us,

01:31:27.800 --> 01:31:32.760
then switching into Westfield, Cliff and Tundra being banned.

01:31:32.760 --> 01:31:37.760
And then Anske and Mapp that we also haven't seen today,

01:31:37.800 --> 01:31:40.000
Pilsen and potentially Ruhenberg.

01:31:42.560 --> 01:31:46.560
Yeah, I mean, Sand River, it's lower potentially,

01:31:46.560 --> 01:31:48.760
but then Westfield, Anske,

01:31:48.760 --> 01:31:51.440
which should be very fast almost,

01:31:51.440 --> 01:31:54.200
Wilson, well, different.

01:31:54.200 --> 01:31:57.840
Remember, Gestive Raker, this could be a quick match,

01:31:57.840 --> 01:31:58.840
could not be a quick match.

01:31:58.840 --> 01:32:01.080
We don't really know exactly how the teams want to play it

01:32:01.080 --> 01:32:03.040
out, you know?

01:32:03.040 --> 01:32:06.480
Yeah, and it's always also nice to see that we will have,

01:32:06.480 --> 01:32:10.040
for the viewers, a bit of variety, especially now that we

01:32:10.040 --> 01:32:14.200
don't only have a different server, maybe even like

01:32:14.200 --> 01:32:18.000
slightly different meta, but definitely different maps.

01:32:18.000 --> 01:32:24.360
the predictions coming in three of us going for dopamine key was actually up

01:32:24.360 --> 01:32:30.960
for all the matches and he felt like the South American players were doing a

01:32:30.960 --> 01:32:36.640
really good job so he went for Matesito also giving three points to Dopa

01:32:36.640 --> 01:32:42.560
obviously but you'll have to see dopamine has plenty of experience and

01:32:42.560 --> 01:32:48.560
obviously with a non-changed lineup you also have a bit more like practice with

01:32:48.560 --> 01:32:53.560
the same people but you have mentioned it as well Ferret was on a bit of a boot

01:32:53.560 --> 01:32:58.560
camp making sure he gets the tactical knowledge and everything else that can

01:32:58.560 --> 01:33:04.240
be experienced all across Europe let's see if he's allowed to come from the

01:33:04.240 --> 01:33:09.720
bench because right now he's he's sitting on the bench is he yeah yes yes

01:33:09.720 --> 01:33:14.720
Unbelievable. They don't have faith in my boy.

01:33:14.720 --> 01:33:19.720
Okay, well I can confirm that we've just started into the round and he's stayed on the bench.

01:33:19.720 --> 01:33:21.720
Unbelievable.

01:33:21.720 --> 01:33:26.720
So I guess Sotik is usually their substitute player.

01:33:26.720 --> 01:33:31.720
He is subbed in or he's playing.

01:33:31.720 --> 01:33:42.120
The bandface has now started and the teams are preparing their lineups.

01:33:42.120 --> 01:33:44.720
So far it looks pretty Dravek heavy.

01:33:44.720 --> 01:33:52.120
Let's see if that tank will be banned because Matassito is right now having six of them.

01:33:52.120 --> 01:33:57.840
Bandface, SCFE band, Baidopa, Matassito band and a MiVi.

01:33:57.840 --> 01:34:02.800
getting five Dravets, A40U and an RHM for Maticito.

01:34:02.800 --> 01:34:11.040
Yeah, triple Dravets, double K91 and a third medium with a strike, the CS.

01:34:11.040 --> 01:34:16.720
And so the RHM, how do you feel about the equipment choices on the RHM?

01:34:16.720 --> 01:34:21.120
I feel like it's one of those things where it has so much that you can do.

01:34:21.120 --> 01:34:26.080
As Turbo works for getting to an objective early, HP for trading,

01:34:26.080 --> 01:34:33.080
But then optics, you know, like Chopra has for spotting, but then it's worse for 1v1s, survivability. There's a lot of choices to win us.

01:34:33.080 --> 01:34:38.080
Do you feel about like maybe not for competitive, but for like randoms, like even using a radio?

01:34:38.080 --> 01:34:42.080
Yeah, you can. For randoms you can.

01:34:42.080 --> 01:34:47.080
Obviously, like CVS on Sandriver is probably not the most important thing.

01:34:47.080 --> 01:35:08.080
Taking a look at the initial distribution, we can see that a bunch of things are being grouped up there in this G1, F1, H1 line, so moving towards the south, two trawits as well, moving Sartik and PM also towards the strike.

01:35:08.080 --> 01:35:16.760
I think it's a fairly standard opening, we've seen the CS being played on this P8 position

01:35:16.760 --> 01:35:18.520
a bunch of times as well.

01:35:18.520 --> 01:35:24.080
430U will sooner or later get spotted there if he advances towards the strike, but maybe

01:35:24.080 --> 01:35:29.560
he just takes a passive approach and makes sure that Topa is not taking it.

01:35:29.560 --> 01:35:34.320
And now we'll have to see who is making the first move.

01:35:34.320 --> 01:35:39.600
both teams are just very passive in the beginning, but I feel like this kind of split favours

01:35:39.600 --> 01:35:43.840
the Eastern team though.

01:35:43.840 --> 01:35:52.880
I guess, but on the other hand, I would have to see if maybe Lompi or Floki can start taking

01:35:52.880 --> 01:35:57.280
a strike, but it's risky, right?

01:35:57.280 --> 01:36:02.360
Important maybe also to mention is only one team got the initial radio, right?

01:36:02.360 --> 01:36:11.480
So, you can see the radio column just finished, Chopin Misha might be able to pick it up again,

01:36:11.480 --> 01:36:19.760
but there is still a part of the dopamine lineup, which is not known yet, to Montecito,

01:36:19.760 --> 01:36:23.880
and maybe that is something that can be exploited by dopamine.

01:36:23.880 --> 01:36:28.280
Olympi does hit the shot, and the RHM gets a plane out of it as well, so Chopin is not

01:36:28.280 --> 01:36:30.280
able to take that information power PM.

01:36:30.280 --> 01:36:36.780
In the meantime, Commit some towards the Shrike covered by Chautique and Melly in their raverses respectively,

01:36:36.780 --> 01:36:47.280
so they have to give that one up from Athisito's side and so far, very passive opening still, but you know, a little bit of birdwatching.

01:36:47.280 --> 01:36:56.280
I mean, you know, they're hunting for blood, looking for some destroyed tanks to pick up loot from.

01:36:56.280 --> 01:37:04.280
Can we now moving forward also one of those players that we have seen in a bunch of the other lineups and stacked winsons

01:37:05.280 --> 01:37:07.280
during WCI last year

01:37:08.280 --> 01:37:13.280
and the CS has relocated is playing now a bit more defensively

01:37:14.280 --> 01:37:18.280
and gets spotted but spots will keep in return

01:37:18.280 --> 01:37:28.280
And yeah, as you can see, Dammashine renamed to Franchini to make it a bit easier for you.

01:37:28.280 --> 01:37:36.520
Thank you. I like it. One boy with that one. But so far, I mean, more salt pressure coming in,

01:37:36.520 --> 01:37:41.080
more time being relocated there. Spiritence, yes, has to be careful. Franchini running away,

01:37:41.080 --> 01:37:44.320
let's get spotted outside, I think, though, but taking some map control there in spirit,

01:37:44.320 --> 01:37:47.920
Let's really need to play a careful game here. You don't want to get caught in this nood and pile.

01:37:47.920 --> 01:37:50.640
Can we, running away though, it's going to take one for free from Spirit?

01:37:53.040 --> 01:37:54.080
Or not?

01:37:54.080 --> 01:37:58.880
Or not. I mean, he will take one, but at least not for free.

01:37:59.600 --> 01:38:05.600
In the end, it's a 2 for 1 trade, so I guess it's similar to if he would have just taken one from

01:38:05.600 --> 01:38:13.840
spirit and continued driving but yeah after this initial exchange of shots you

01:38:13.840 --> 01:38:21.500
can see dopa picking up the next strike p.m. used it once already probably the

01:38:21.500 --> 01:38:27.580
Dravik is still a decent target for it if they want to use it but it's also good

01:38:27.580 --> 01:38:32.660
to later use it for decaps or prevent narty strike maybe you can use it on

01:38:32.660 --> 01:38:38.580
multiple targets as well. Hector is trying to get to the radio tower and with that information

01:38:38.580 --> 01:38:46.180
they would be able to find out how much there is behind spirit, where potential over push,

01:38:46.180 --> 01:38:53.620
how much cover fire they can expect. Traits coming in, I guess the favorable trait for the CS,

01:38:53.620 --> 01:38:59.700
who has a bit more alpha and kind of want to get the light tank as low early as possible

01:38:59.700 --> 01:39:09.940
as well. Aside from that, very slow and careful play here. Vova actually taking two shots now

01:39:09.940 --> 01:39:16.580
and Supamisha as well. Maybe one people will be able to put one more. He just put the plane onto

01:39:16.580 --> 01:39:22.100
the K-91, but there's a bunch of cover, right? Yeah, and Vova is hugging that rock. He will not

01:39:22.100 --> 01:39:27.860
take any more damage. The strike coming out to reset John does end up hitting him. Strike placement,

01:39:27.860 --> 01:39:33.620
not optimal, a little bit too far forward, John almost drove out of that one, but does end up hitting, small details, right?

01:39:33.620 --> 01:39:40.100
Hector might try to take the information tower again at some point, and Spirits gets the beat on the Olimpy,

01:39:40.100 --> 01:39:46.660
and Hockey finding a shot as well because of it, the Olimpy taking two, and so far Thomas Matacito,

01:39:46.660 --> 01:39:52.820
maybe you could keep on it to call them Tomasito, I swear. On the worst end of the stick, to be honest,

01:39:52.820 --> 01:40:12.820
losing map control, Chopa is on the cap again, Panciini took another shot since we last watched him, so he's down towards 2k, yes, pushable, even, of course, Chopa doesn't notice, but I don't think that Maticito right now is really in a great position, they're rotating everything back towards the middle.

01:40:12.820 --> 01:40:23.860
Yeah, I mean, I think the main loss of HP on this Dravec has also been a matter of just

01:40:23.860 --> 01:40:27.980
like trying to get information if something is happening there.

01:40:27.980 --> 01:40:32.940
Another push that you mentioned is coming in, there's a lot of HP invested and they

01:40:32.940 --> 01:40:39.060
could be picking up the Dravec there that they have spotted earlier, but it looks like

01:40:39.060 --> 01:40:44.700
the RHM is actually the one in trouble. Shots coming into SEVA's there, trying to find an

01:40:44.700 --> 01:40:52.740
angle, great penetration there, even I think with HE, into the RHM by-jump, and that calls

01:40:52.740 --> 01:40:58.940
for trouble, because the RHM will drop, the gun advantage will be established by Matasito.

01:40:58.940 --> 01:41:03.660
I mean, a little bit of a barrel roll here, didn't make a big difference. Strike placement

01:41:03.660 --> 01:41:12.620
is all right, should hit home, misses after all, but Hockey has the positions there. HP is slightly

01:41:12.620 --> 01:41:17.980
in favour still, but I think the problem is that the Dravak is very low HP and there is a crossfire.

01:41:17.980 --> 01:41:21.980
I mean, Chautique might still die in this position, but the K9 ones are coming back in,

01:41:21.980 --> 01:41:25.740
Hockey from behind, Vova from the base as well finding shots and

01:41:25.740 --> 01:41:29.260
about to see the fun, success actually on that archer, but then a little bit this jointed with

01:41:29.260 --> 01:41:34.260
with the push through, the first one going too far by himself, getting caught, dying basically.

01:41:34.260 --> 01:41:40.260
Spirit will win this, well it's not a 1v1 at all, because there's Kine-1 shooting from the backlines as well,

01:41:40.260 --> 01:41:44.260
so Kine-1 cannot really do anything in this part of the map in Chautique.

01:41:44.260 --> 01:41:51.260
Hiding behind Hockey, but Kine-1 just a little too short for that, which is a little bit taller.

01:41:51.260 --> 01:41:58.260
Spirit finally a shot against Kine-1 in this round, coming to its, I guess, natural conclusion from what we saw

01:41:58.260 --> 01:42:03.260
throughout the battle. I mean, Matassito Kaira losing map control, not really having any openings

01:42:03.260 --> 01:42:09.260
and then trying to make this middle push, which found success on the RHM, but you also locked yourself into those

01:42:09.260 --> 01:42:11.260
not such great positions.

01:42:12.260 --> 01:42:17.260
Yeah, I mean, maybe they had the option of kind of like interacting the push and

01:42:17.260 --> 01:42:23.260
returning into like stronger positions the moment they got the kill onto the RHM,

01:42:23.260 --> 01:42:32.260
but some of the things were already committed a bit too far and then it was just the matter of a good crossfire set up by Dopa Min.

01:42:32.260 --> 01:42:46.260
You mentioned WoWa and the KN&D1, they're having more or less untouchable elevated position and now with the strikes being deployed should be fairly soon to end.

01:42:46.260 --> 01:42:51.380
Yeah, and like we said, good rounds from WoWpa and this one.

01:42:52.500 --> 01:42:55.420
Good to start off with. Very slow though. Very very slow.

01:42:55.420 --> 01:42:58.180
Let's see if that's the tone for the rest of this match as well,

01:42:58.180 --> 01:43:03.620
but either team really opting for an aggression moment in the beginning,

01:43:03.620 --> 01:43:05.420
and WoWpa picks up the first round.

01:43:06.420 --> 01:43:11.100
I mean, a bunch of former teammates actually playing against each other today,

01:43:11.100 --> 01:43:15.020
WoWpa and Canway for instance, they went together to WCI,

01:43:15.020 --> 01:43:29.020
They were both in stacked, but we'll have to see if both players have the advantage for their team, because I mean, very important roles for sure that they were assigned to.

01:43:29.020 --> 01:43:41.460
Yeah, um, good stuff, nonetheless, from Dopa, Hockey 4.7, some strike damage, not too much,

01:43:41.460 --> 01:43:44.940
good split, Chopper there, doesn't get much done, but he was also the one that got caught

01:43:44.940 --> 01:43:45.940
out there.

01:43:45.940 --> 01:43:48.820
And it's a hard game for an IHM to go against.

01:43:48.820 --> 01:43:53.580
Yeah, he was able to provide a bit of information.

01:43:53.580 --> 01:43:56.780
I mean, I see that he has seven first spots.

01:43:56.780 --> 01:44:00.420
So at least he got the very initial radio

01:44:00.420 --> 01:44:04.460
and was able to provide some extra info with that.

01:44:04.460 --> 01:44:08.500
Still, I would say not a two-one-sided round,

01:44:08.500 --> 01:44:11.620
even though it looked a bit like it in the end.

01:44:11.620 --> 01:44:15.420
Matesito a bit overeager with their execution,

01:44:15.420 --> 01:44:20.420
but then making not critical or like beginner mistakes.

01:44:20.420 --> 01:44:29.420
mistakes. Yeah, um, one zero. Good start. Let's see. Uh, did you end up watching any

01:44:29.420 --> 01:44:35.380
of the Matacito games in general? I watched some. I, uh, watched the match that they

01:44:35.380 --> 01:44:45.300
played against, uh, cry. No, was it cry? No, it was smacked, right? Stacked. Like the,

01:44:45.300 --> 01:44:51.620
upper bracket semi-final match that they played but I mean one of the things that

01:44:51.620 --> 01:44:57.260
stuck out to me the most was a gorilla 15 on Himmelsdorf I think chase was

01:44:57.260 --> 01:45:03.620
playing it against them was quite interesting but usually we see seabass

01:45:03.620 --> 01:45:09.540
playing that tank let's see if maybe we can see an STV or something on this map

01:45:09.540 --> 01:45:13.340
no I was just gonna ask about their general play style what you would say

01:45:13.340 --> 01:45:22.860
it is. I haven't seen them play a lot with multiple lights. It might be down to like

01:45:22.860 --> 01:45:29.660
the limited amount of maps that I've seen or maybe like not suitable like maps to play

01:45:29.660 --> 01:45:38.660
double light on. I didn't see a lot of ghost town, but maybe they're also like not happy

01:45:38.660 --> 01:45:42.620
with the performance of some of their lighting players and decide they only want to play

01:45:42.620 --> 01:45:45.620
Yeah, that was the gorilla that I was talking about earlier.

01:45:45.620 --> 01:45:49.620
STV is banned, and that is one of the things that I remember,

01:45:49.620 --> 01:45:51.620
Seabass playing the gorilla.

01:45:53.620 --> 01:45:56.620
And he's going to be rocking it in this one as well.

01:45:56.620 --> 01:45:59.620
I mean, Dravid's banned by Dopa, STV by Matacito,

01:45:59.620 --> 01:46:02.620
double Miffy, can I do one triple for three or a nine-champ for Dopa?

01:46:02.620 --> 01:46:05.620
I mean, that gorilla fell, the elephant in the room.

01:46:05.620 --> 01:46:08.620
If he gets good shots, he can be a very powerful tool.

01:46:08.620 --> 01:46:17.380
Yeah, and I mean also considering the amount of HP that the tank takes, you need to make

01:46:17.380 --> 01:46:25.820
sure that you get the damage in because instead of a 3.3k movie, you basically get a 2.5k

01:46:25.820 --> 01:46:29.540
gorilla that usually doesn't want to share a lot of HP, right?

01:46:29.540 --> 01:46:33.740
No, it will not be sharing any HP.

01:46:33.740 --> 01:46:42.340
Okay, so initial information gain, I think that's more important for Matasito, is that

01:46:42.340 --> 01:46:49.740
neither of the teams got the radio, so the first 1k hit from the Griller is usually like

01:46:49.740 --> 01:46:55.660
the one that gives the indication, at least for players on this level, so until the Griller

01:46:55.660 --> 01:47:02.780
with him spotted so at least there is some some extra surprise for them

01:47:05.140 --> 01:47:12.160
pretty split spirit will take the strike in the south and makes a shot from

01:47:12.160 --> 01:47:16.600
Fluki, good shot by the nice enemy, he got himself a little heavy even a non saw

01:47:16.600 --> 01:47:19.920
but he doesn't get the connection you can see how much he is in the beginning

01:47:19.920 --> 01:47:26.920
positioning themselves to enable the Griller to get some damage.

01:47:29.920 --> 01:47:35.920
I think it's also important to see how, I mean the lighting just took another shot,

01:47:35.920 --> 01:47:38.920
how this duo basically interacts with each other.

01:47:38.920 --> 01:47:41.920
I mean at the beginning everyone is spotting for the Griller, more or less,

01:47:41.920 --> 01:47:47.920
like you can see Spirit and the IS-7 are flokey kind of exchanging spots,

01:47:47.920 --> 01:47:55.320
But if we get to a point where some of the tanks on either side get eliminated, the RHM

01:47:55.320 --> 01:48:03.040
is basically the most important tool to provide spots for the Griller to make some shots work.

01:48:03.040 --> 01:48:06.960
I'm seeing some damage coming in, but so far not from the Griller.

01:48:06.960 --> 01:48:10.420
Like 400 here, 300 there.

01:48:10.420 --> 01:48:17.120
Good shooting there now onto PM and Hockey, but Kenway taking some in return as well.

01:48:17.120 --> 01:48:36.120
As the elevated position now, so PM is in a bit of trouble, I would like for Hector to not be over-eager there because two tanks are spotted as same kind of for Jon, who in the CS usually should not win trades against the 430U, especially if he is already a bit lower on HPs.

01:48:38.120 --> 01:48:46.120
Do you think it's a good idea to push with a Hurricane if you're already having the Griller, or is this just like a matter of good setup now?

01:48:47.120 --> 01:48:53.120
Let's see how this one plays out though, because Shatik repushing here by himself, some non-connections coming in from the MIVIs.

01:48:53.120 --> 01:48:59.120
He does find John, and this is relatively cheap actually, the way that he managed to get across.

01:48:59.120 --> 01:49:05.120
He will get repushed, and Vova is coming in to make sure John J.M. will die, PM down towards a one-shot as well,

01:49:05.120 --> 01:49:11.120
actually gets picked up by John J.M. before he falls to Shatik, but now as a result of this, the MIVI coming back in,

01:49:11.120 --> 01:49:15.120
Franchini, Shatik is dead, and Vova will be forced to back away.

01:49:17.120 --> 01:49:23.620
I mean, looking at the HPs, we see a clear advantage on the side of Matisito.

01:49:23.620 --> 01:49:27.920
We mentioned the Grille, which obviously doesn't want to share those HPs,

01:49:27.920 --> 01:49:34.420
but Vova dropping as well now to roughly half HP plus the gun advantage.

01:49:34.420 --> 01:49:37.020
This is looking pretty good for Matisito.

01:49:37.020 --> 01:49:41.220
Yeah, I mean, the Shorty Creeper, she could have died for that as well.

01:49:41.220 --> 01:49:45.120
Vova taking some more damage actually in the 430U will get back into the base,

01:49:45.120 --> 01:49:46.840
but that is expensive to be honest.

01:49:46.840 --> 01:49:50.440
He was for HP, now he's basically dead.

01:49:50.440 --> 01:49:54.380
Can anyone, getting a shot on towards Yolompi, strike as well,

01:49:54.380 --> 01:49:56.940
they got to be careful with that though, the light drop to 1.1,

01:49:56.940 --> 01:49:59.240
good shot by Fovar as well on towards Hector,

01:49:59.240 --> 01:50:01.840
will stay alive, the gorilla,

01:50:01.840 --> 01:50:05.640
like you said, is not sharing HP, so we can subtract it from the Matici to HP.

01:50:06.840 --> 01:50:14.720
Yeah, and now it's also obviously the matter that the gun advantage is in favour of

01:50:14.720 --> 01:50:18.960
what I would call like the defending team now, because you don't want to push with a

01:50:18.960 --> 01:50:23.840
Grille, or maybe you can trace it the other way around. Having the gun advantage makes

01:50:23.840 --> 01:50:32.960
Matacito the potential draw winners, or they're somewhat on the on the luxury side of being

01:50:32.960 --> 01:50:38.320
being allowed to defend now, or play a bit more passive, have the pressure on the other team.

01:50:38.320 --> 01:50:45.320
The RHM is taking a strike and we see that Spirit already has one.

01:50:45.320 --> 01:50:52.320
That is usually the moment when we take a look at the remaining HPs of the lowest HP tanks.

01:50:52.320 --> 01:51:00.320
And yeah, we can see that the RHM is roughly 1.2K, so that is three strikes needed.

01:51:00.320 --> 01:51:02.320
That would not be enough.

01:51:02.320 --> 01:51:07.600
On the other side, I mean, Vova is low, but there are no strikes for Matasito.

01:51:07.600 --> 01:51:11.320
Well, Spirit does 4,000, Fluki going, doesn't connect on that one,

01:51:11.320 --> 01:51:14.160
he's got to be careful, he knows that the gorilla is lingering,

01:51:14.160 --> 01:51:17.600
he's going to be backing off actually, but that is giving up some map control yet.

01:51:17.600 --> 01:51:20.160
Again, like where does he even run away to?

01:51:20.160 --> 01:51:23.800
He knows that there could be more tanks behind the size 7

01:51:23.800 --> 01:51:25.400
that he could not spot and he could see.

01:51:25.400 --> 01:51:28.320
Dopa reacting for the UK in one rotate and towards 1-2 line,

01:51:28.320 --> 01:51:31.000
but Spirit is backing off and this is a good time for Matasito to do it

01:51:31.000 --> 01:51:33.000
before the strike comes back up.

01:51:35.000 --> 01:51:37.000
Ooh, can we drop low?

01:51:37.000 --> 01:51:39.000
It's one strikeable now.

01:51:40.000 --> 01:51:42.000
But they just use the strikes, right?

01:51:42.000 --> 01:51:46.000
Forward, but they will have to contest the southern strike.

01:51:46.000 --> 01:51:48.000
What they're...

01:51:48.000 --> 01:51:50.000
Seems like right now planning.

01:51:50.000 --> 01:51:52.000
Spirit will make it into the strike,

01:51:52.000 --> 01:51:54.000
and if Loki overpeaks,

01:51:54.000 --> 01:51:56.000
Ova and Hoki could help.

01:51:56.000 --> 01:51:59.000
The spots come in favor of Matasito,

01:51:59.000 --> 01:52:07.840
Making sure that the two mediums tanks are not getting there and giving a surprise to Floakey, Spirit leaves the cap

01:52:08.040 --> 01:52:13.040
decides to get away from there, but yeah the gorilla really needs to hit like at least

01:52:13.680 --> 01:52:15.680
kind of two good shots now

01:52:15.920 --> 01:52:20.640
Spirit is speaking, Hawke is gonna go up and over, can Sebastian get the shot on towards this?

01:52:20.640 --> 01:52:24.320
He is actually on reload by the looks of things Hawke pushing in as well

01:52:24.320 --> 01:52:30.440
and that's the K91 trying to DPM out this IS-7, but he is taking some damage from Hector of course on the back lines

01:52:30.440 --> 01:52:35.440
and Hockey will not survive Sebastian actually picks up Vova from the back lines with the Grille of Luki

01:52:35.440 --> 01:52:39.680
does not get Hockey because can Hockey even get this spot there in the K91?

01:52:39.680 --> 01:52:46.120
Yeah, he can actually, the Olympia doesn't have a plane, Hockey is low, but he is able to escape once more in that K91

01:52:46.120 --> 01:52:48.120
because of that at Camo of course.

01:52:48.840 --> 01:52:53.840
Yeah, and with this straight having basically gone one for one now

01:52:54.320 --> 01:52:59.360
We'll have to answer it's like what is the next? Ooh, that was expensive. What is the next move for dopamine?

01:52:59.360 --> 01:53:03.840
Are they gonna try to basically use all their resources and push into Hector?

01:53:03.840 --> 01:53:06.480
There is still supportive fire for

01:53:06.800 --> 01:53:14.160
Martensito, but if Misha stays there in the lower ditch, yeah Hector will be forced to push into the enemy tank

01:53:14.160 --> 01:53:19.040
Yeah, I think Hector is gonna be winning this as well Spirit. Oh actually gun blocking good stuff there

01:53:19.040 --> 01:53:23.400
I think Kenway messing the shots Sebastian is actually pushing in with the gorilla as well

01:53:23.400 --> 01:53:27.640
It's got to be careful, Melly is going to look for the trade against his griller.

01:53:27.640 --> 01:53:31.880
That's not a great trade-eater for the maybe end, you know, Kenway from above, the griller

01:53:31.880 --> 01:53:36.280
from behind, Franchini from the front, the kill from the griller comes out.

01:53:36.280 --> 01:53:37.480
It's not much, though, what could do.

01:53:37.480 --> 01:53:42.680
There's supposed to be a bad engagement from them in the north and then trying to get back

01:53:42.680 --> 01:53:45.720
in it, but, you know.

01:53:45.720 --> 01:53:53.880
Yeah, I mean I have to take a second look at how well it worked out with Agrile.

01:53:53.880 --> 01:54:02.840
I saw that he did a 750 hit onto the first over push and then he picked up the kill onto

01:54:02.840 --> 01:54:04.340
WoWaS 430U.

01:54:04.340 --> 01:54:14.120
I mean now, I mean that is a nice HE, I think 951 onto Misha, but let's obstruct this 1K

01:54:14.120 --> 01:54:18.160
damage at the end because it wasn't really relevant anymore and see how much damage there

01:54:18.160 --> 01:54:20.320
was dealt towards the beginning of the round.

01:54:20.320 --> 01:54:26.320
I don't know, getting overpushed in the north was a good stuff from Matt, to see the road

01:54:26.320 --> 01:54:29.520
is set by crossfire, they find PM, they find Chautique as well.

01:54:29.520 --> 01:54:33.800
It's a very costly read, but it's double for 30U for one hurricane, I mean, let's sign

01:54:33.800 --> 01:54:34.800
up for that.

01:54:34.800 --> 01:54:39.400
No, I mean, Spirit will probably have some decent damage, he survived more or less until

01:54:39.400 --> 01:54:42.760
the very end of the game, yep, 5k for him.

01:54:42.760 --> 01:54:47.760
5k for Sebas as well, and two kills to his name.

01:54:47.760 --> 01:54:52.760
I guess the important shots were the two shots that came in when the overpush happened.

01:54:52.760 --> 01:54:57.760
And then he was able to kind of like trade out towards the beginning.

01:54:57.760 --> 01:55:02.760
He shot 666 with 2.7k on long distance.

01:55:02.760 --> 01:55:07.760
I guess that's two big hits and one like average alpha one.

01:55:07.760 --> 01:55:15.060
But it worked out and it's nice to see that teams play something that is not the super standard, right?

01:55:15.560 --> 01:55:20.460
No, I mean he was moving around a lot and finding success with that, I think that's the most impressive part.

01:55:20.460 --> 01:55:25.760
He was really not staying in the base for too long, he was always either annoyed or sitting on the balcony.

01:55:25.760 --> 01:55:28.560
That's exactly what you need from a good player in this battle as well.

01:55:28.560 --> 01:55:32.360
Don't be in the most obvious position but be a little bit more flexible, right?

01:55:32.360 --> 01:55:39.960
Plus, at the very end, he was able to kind of trade his HP off the yotank, having higher

01:55:39.960 --> 01:55:44.280
alpha being allowed to just take a couple of hits in the end, doesn't really make a

01:55:44.280 --> 01:55:45.920
big difference.

01:55:45.920 --> 01:55:50.520
And that equalizes the score on Sand River, you can see it, it's one to one, and we are

01:55:50.520 --> 01:55:54.040
switching to the map pick of Matacito.

01:55:54.040 --> 01:55:57.920
Whenever I see that Westfield video, I think it's Himmelsdorf, because there's so much

01:55:57.920 --> 01:56:05.520
castle areas that you don't really access when you're playing on Westfield, but I don't think we'll

01:56:05.520 --> 01:56:12.640
see a gorilla on Westfield. Maybe an STV, but not a gorilla. No, it ends up getting banned quite a lot as well, right?

01:56:15.120 --> 01:56:19.520
The STV, you mean? Yeah, in general maps, the maps where it's good, it's always the primary ban.

01:56:19.520 --> 01:56:36.520
Yeah, I mean it's mostly Westfield and Sand River. We have seen STIV in the past on other maps, but I think like for Sand River you can play either grill on STIV as well.

01:56:36.520 --> 01:56:44.660
For cliff, I think you don't get to DPM enough like you more or less have like, you know a big shot here a big shot there

01:56:44.660 --> 01:56:46.660
So the STFV doesn't really

01:56:48.260 --> 01:56:54.580
Come in that handy especially if this is if the alternative is kind of like an inspire medium like a 140, right?

01:56:55.380 --> 01:56:58.540
Yeah, in that case suspect the IV, you know, you only need to hit one shot

01:56:59.900 --> 01:57:04.540
Yeah, and then you can share your HP with a second shot and the ability exactly

01:57:06.520 --> 01:57:13.520
Let's see what kind of Westfield we're going to get though.

01:57:13.520 --> 01:57:19.520
BZ-Band and Midi-Band by Mataseethl gives us a 50B, double-dravitz, a CS, a Kinnin-1,

01:57:19.520 --> 01:57:22.520
an EBR and an RHM for Dota.

01:57:22.520 --> 01:57:33.520
Yeah, also looks like both teams coming in with the RHM, Olympia again playing a bit

01:57:33.520 --> 01:57:37.560
different setup when it comes to the equipment let's see if that still

01:57:37.560 --> 01:57:45.720
changes because no optics is an option but if he plays the outer sight then he

01:57:45.720 --> 01:57:51.160
will definitely have a disadvantage. Aside from that maybe the bedshed not one

01:57:51.160 --> 01:57:57.720
of those standard tanks on the map having triple Dravak the CS and the 140 is

01:57:57.720 --> 01:58:04.560
fairly in the in the normal range of things yeah for sure and both teams are

01:58:04.560 --> 01:58:08.120
just playing it pretty passively in the beginning nothing too special going on

01:58:08.120 --> 01:58:12.240
chop up with the plane against the CS as they get reset for that and gonna hit the

01:58:12.240 --> 01:58:16.960
shot they are not going to hit the shot against Kenway and chop up did commit

01:58:16.960 --> 01:58:23.360
this plane for that as well of course yep the CS is making its way into the

01:58:23.360 --> 01:58:29.920
strike which obviously is very important for the decaps. We can see that there are defensive

01:58:29.920 --> 01:58:38.240
stands by Sebas and the duo of Franchini and Hector, but you don't want to be too close to be overpushed

01:58:38.880 --> 01:58:46.240
while still being able to get back into the cap if needed. Kenway has two strikes to his

01:58:46.240 --> 01:58:52.240
availability now. There's the big strike from the point of interest that he just captured and then

01:58:52.240 --> 01:58:54.880
than the small strike from the ability himself.

01:58:54.880 --> 01:58:57.240
And what I had just mentioned, the overpush

01:58:57.240 --> 01:58:59.440
seems to be coming in right now.

01:58:59.440 --> 01:59:01.680
The 50V starts to empty its clip,

01:59:01.680 --> 01:59:04.600
and Hector is the first one to fall.

01:59:04.600 --> 01:59:05.920
Good kill pickup.

01:59:05.920 --> 01:59:07.920
Looking at the HPs, we'll have to see

01:59:07.920 --> 01:59:10.040
how expensive the retreat will be,

01:59:10.040 --> 01:59:11.960
or the repush, actually,

01:59:11.960 --> 01:59:14.880
because it looks like they're just continuing.

01:59:14.880 --> 01:59:16.640
This is exactly what they need to be doing, though.

01:59:16.640 --> 01:59:18.400
They found the harder target, to be honest,

01:59:18.400 --> 01:59:20.400
which is Hector, because he can kind of pull back

01:59:20.400 --> 01:59:23.160
into that cubby hole, and he was unable to do that.

01:59:23.160 --> 01:59:25.560
He gets eliminated, and now Sebastian,

01:59:25.560 --> 01:59:27.280
who's a lot more isolated in his own drive,

01:59:27.280 --> 01:59:29.640
is getting focused out as well.

01:59:29.640 --> 01:59:31.720
He's dropped low in PM and hockey,

01:59:31.720 --> 01:59:32.800
trying to fight against Kenway.

01:59:32.800 --> 01:59:34.160
Fovar coming in back as well,

01:59:34.160 --> 01:59:36.920
all of a sudden, the Cavalry arrives to pick up Kenway.

01:59:36.920 --> 01:59:39.880
Sebastian down towards the one shot, and that 140,

01:59:39.880 --> 01:59:42.600
and John have been putting in some really good shots

01:59:42.600 --> 01:59:43.520
from the back lines.

01:59:43.520 --> 01:59:45.960
I think he'd been doing a great job, Rookie,

01:59:45.960 --> 01:59:47.600
even in that 140.

01:59:47.600 --> 01:59:50.120
But it doesn't matter when you just lose gun after gun

01:59:50.120 --> 01:59:56.000
That's exactly what's been happening. The first peek, yeah, they took a lot of damage in return, but they found a harder kill.

01:59:56.000 --> 02:00:01.640
So Hector wasn't able to escape, then the second one is a lot easier and the reinforcement on towards the five line.

02:00:01.640 --> 02:00:06.840
Well, that was just on time to save PM as well. So really good reaction then for Dope.

02:00:06.840 --> 02:00:13.480
It's not over yet because it's a 5-on-3 with a lot of HP from out the CTO, but let's say the odds are like 90-10.

02:00:14.440 --> 02:00:18.840
Yeah, especially as they have the point of interest control as well.

02:00:18.840 --> 02:00:25.400
I mean the options are fairly limited if you're able to pick up over here and

02:00:25.400 --> 02:00:30.360
kind of like even get him out before the strike hits it looks much better but

02:00:30.360 --> 02:00:34.680
still you will have to get into the cap within the next 10 seconds basically

02:00:34.680 --> 02:00:38.360
because the third player just arrived. The problem is you need this

02:00:38.360 --> 02:00:42.680
out strike to be able to do something and even if you do reset here first of all

02:00:42.680 --> 02:00:46.800
it's not chop out of the way the calf, look he dies for this reason, that's the problem.

02:00:46.800 --> 02:00:48.800
I mean, he might not even get it.

02:00:48.800 --> 02:00:50.800
No, he doesn't get it, so it's all right.

02:00:50.800 --> 02:00:52.800
Good rounds from Dopa.

02:00:52.800 --> 02:00:54.800
Like really good overpeaks.

02:00:54.800 --> 02:00:56.800
Nice decisiveness.

02:00:56.800 --> 02:01:00.800
Yeah, dinner. I always love looking at my dinner.

02:01:00.800 --> 02:01:02.800
Yeah, some nice lamb.

02:01:02.800 --> 02:01:04.800
Or lunch, the Benz film.

02:01:04.800 --> 02:01:06.800
I mean, it's up to you really.

02:01:06.800 --> 02:01:12.800
I mean, I'm taking both if needed, you know.

02:01:12.800 --> 02:01:14.800
Well?

02:01:14.800 --> 02:01:17.040
Let's take a look at the post-game stats.

02:01:17.040 --> 02:01:20.880
I'm pretty sure that we will see the distribution being

02:01:20.880 --> 02:01:23.440
the important thing, because, as you have mentioned,

02:01:23.440 --> 02:01:26.480
the guns that were eliminated at the beginning of the game

02:01:26.480 --> 02:01:28.400
were the most important ones.

02:01:28.400 --> 02:01:32.880
And Hector, two shots of damage there in his drivec.

02:01:32.880 --> 02:01:34.640
And who is the other one?

02:01:34.640 --> 02:01:35.360
Was it Kenrae?

02:01:35.360 --> 02:01:35.840
Sebastian.

02:01:35.840 --> 02:01:36.920
No, Sebastian.

02:01:36.920 --> 02:01:38.880
Yeah, like 2.3.

02:01:38.880 --> 02:01:45.320
So much more, much more damage coming in on the upper end.

02:01:45.320 --> 02:01:50.160
Overall, the damage distribution shows much less than I expected.

02:01:50.160 --> 02:01:56.080
I mean, it's just 3K difference because the other players did quite a decent job.

02:01:56.080 --> 02:02:02.000
But you can see, if the badshet does 2.2K damage, that's just not enough for losing two guns.

02:02:02.000 --> 02:02:11.000
Let me check the shooting, because I feel like the Bat-Shot is not a good tank for that situation.

02:02:11.000 --> 02:02:20.000
He shot 9-7-6, managed to get one more shot at the very beginning, so it's like 8-6-5 at the beginning.

02:02:20.000 --> 02:02:22.000
That's not really helpful with the Bat-Shot.

02:02:22.000 --> 02:02:24.000
I mean, the 140 did well, right?

02:02:24.000 --> 02:02:27.000
Yeah, I mean, the 140 did really well.

02:02:27.000 --> 02:02:32.400
I mean he snapped one or two at the end where he just didn't hit anymore

02:02:32.400 --> 02:02:34.840
But before that he was 14 13 13

02:02:35.200 --> 02:02:41.800
So that is basically exactly what he wants your inspire medium to do keep the ability up at the

02:02:41.920 --> 02:02:46.040
highest possible level and then yeah dish out the damage wherever possible

02:02:47.400 --> 02:02:51.880
Second round of Westfield coming in now and both teams had a similar approach, right? I

02:02:53.320 --> 02:02:55.320
Would say we had

02:02:55.320 --> 02:02:57.720
50B was a good choice, so it was fine.

02:02:57.720 --> 02:03:00.840
The 50B was good, the bad set was kind of like that.

02:03:00.840 --> 02:03:02.120
It makes the P.

02:03:02.120 --> 02:03:07.520
And those are four shots, and even if he dies, it's like, you know, the killing that guy is really hard, usually.

02:03:08.720 --> 02:03:18.720
I mean, like, I think Vova dropped to like 1.6, so, you know, that gives you the moment where the autoloader took a significant chunk of damage,

02:03:18.720 --> 02:03:24.320
but not enough that it wouldn't still be dangerous enough to get the full second clip out.

02:03:25.320 --> 02:03:27.320
And he did right so

02:03:27.720 --> 02:03:35.220
Double betch set seems like is being deployed now by a Matasito buns coming in with BZ and your tank

02:03:36.960 --> 02:03:38.960
There is

02:03:38.960 --> 02:03:44.740
Quite an interesting setup now from Matasito, so it's 50 B double Dravet

02:03:46.480 --> 02:03:54.120
Betch set can anyone bliska and RHM versus Tessa double bliska with double 50 B and double Dravitz

02:03:55.320 --> 02:04:01.540
Bees are powerful, the Tzaka is powerful as well in this but he doesn't really have any

02:04:01.540 --> 02:04:08.320
as I'm checking all the Bees, 5 first spots versus 2, really good initial plane from Chopa

02:04:08.320 --> 02:04:16.200
finds his success but of course the information tower by Olimpy if he can take it, which I

02:04:16.200 --> 02:04:20.000
think is the case, Chopa does use his plane, spots out your Olimpy so he knows that he

02:04:20.000 --> 02:04:25.080
went through that, the first strike being taken now by Matasito, the second one.

02:04:25.080 --> 02:04:31.080
They'll be taken soon as well. And Hector is close, so Chopper immediately taking some damage and the Saka don't think he was expecting that one.

02:04:32.080 --> 02:04:39.080
Yeah, I mean, he's lucky that Shivas misses the second shot, but he will have a strike either way.

02:04:39.080 --> 02:04:43.080
And I think they're all understanding that they might need to over-push.

02:04:43.080 --> 02:04:49.080
And yeah, looks like Hector might be the first one to take the brand of the damage again.

02:04:49.080 --> 02:04:53.080
Look at the 50B from Mataseito. It's super out of the game.

02:04:53.080 --> 02:04:57.780
It put one now into spirit, but the first gun is already dropped, right?

02:04:57.780 --> 02:04:59.980
The K91 will have great shots again.

02:04:59.980 --> 02:05:07.280
Hockey activating the ability might actually get tracked before he even gets the gun depression there to put the shot into Floki.

02:05:07.280 --> 02:05:09.380
Good shooting by the K91.

02:05:09.380 --> 02:05:12.080
And I mean, the K91 is doing great work.

02:05:12.080 --> 02:05:15.380
The ability run out, which I guess is a good thing for Hockey now.

02:05:15.380 --> 02:05:21.080
But the 50B of Franchini is going out with basically one clip of damage,

02:05:21.080 --> 02:05:26.040
because I don't think they will be able to like get him safe into cover again,

02:05:26.040 --> 02:05:28.680
at least not on some significant amounts of HP.

02:05:28.680 --> 02:05:30.920
Now the problem right now is the split here for Matacito,

02:05:30.920 --> 02:05:34.360
where you have to kill any one-on-one angle, you have the bat on the other angle,

02:05:34.360 --> 02:05:38.360
and the tanks are just pushable, and this is the same round as the last round,

02:05:38.360 --> 02:05:42.600
just quicker. They again find a close target to kill, they kill him,

02:05:42.600 --> 02:05:47.400
and then they just keep snowballing because Matacito is not in position to focus the fire.

02:05:47.400 --> 02:05:57.680
When the team plays around that two line, you often see four or five tanks in the immediate vicinity to be able to shoot tanks that are trying to kill this target in return.

02:05:57.680 --> 02:06:02.880
And Matasito was not there for that. They had the K-91, which we saw was extremely annoying for Hockey.

02:06:02.880 --> 02:06:08.080
But that was also about it, to be honest, for initial bleed on towards that push and then for dope.

02:06:08.080 --> 02:06:10.000
But it's kind of an easy call, right?

02:06:10.000 --> 02:06:15.680
You get the first one, you see people in the two line, you're like, we just keep pushing, we just keep rolling. Why would we not?

02:06:15.680 --> 02:06:23.680
And I think this is also the experience that gives you the confidence to just do this kind of over-push.

02:06:23.680 --> 02:06:27.680
And just continue rolling, like there's very little hesitation.

02:06:27.680 --> 02:06:33.680
They just readjusted their angle of where they want to push into the ditch

02:06:33.680 --> 02:06:39.680
because they wanted to avoid getting shot from the G or the 4-5 positions.

02:06:39.680 --> 02:06:44.120
But 7-0, and that pretty much reflects how this round went,

02:06:44.120 --> 02:06:47.640
because I didn't see a chance for Matissito at any point in time.

02:06:47.640 --> 02:06:51.360
No, there was no chance for them in the hour.

02:06:51.360 --> 02:06:55.880
3-1 for Dopa, I think very well deserved scoreline at this point in time

02:06:55.880 --> 02:06:56.920
between these two teams.

02:06:56.920 --> 02:07:00.680
Nobody really getting something they would not be able to get.

02:07:00.680 --> 02:07:03.640
And yeah, it's been burying from Matissito,

02:07:03.640 --> 02:07:06.480
because right now it doesn't seem like they're able to deal with the style

02:07:06.480 --> 02:07:08.120
that Dopa wants to throw that way.

02:07:08.120 --> 02:07:10.880
They're looking for a different type of game.

02:07:10.880 --> 02:07:14.720
Yeah, and that's exactly what I was highlighting.

02:07:14.720 --> 02:07:18.400
The 50B at the beginning was so out of position

02:07:18.400 --> 02:07:20.920
that when he was able to put in shots,

02:07:20.920 --> 02:07:25.160
he traded one for one with a Bliska, like 400, 400, 800,

02:07:25.160 --> 02:07:26.240
or 700.

02:07:26.240 --> 02:07:30.560
And then he did three more shots of which one even ended up

02:07:30.560 --> 02:07:31.240
not hitting.

02:07:31.240 --> 02:07:35.720
So it's like one clip of the 50B then gets eliminated.

02:07:35.720 --> 02:07:36.680
the

02:07:36.680 --> 02:07:39.160
Dravitz from Hector like you mentioned it

02:07:39.160 --> 02:07:44.440
He did two shots of damage gets overpushed and then you have such a gun advantage that even though

02:07:45.560 --> 02:07:49.720
Again that can any one did a great job shooting 1110

02:07:50.360 --> 02:07:55.160
Uh, it's just it's just not enough with one dpm tank that has free shooting

02:07:55.720 --> 02:07:58.920
No, I mean, you know, the can anyone can only focus one target, right?

02:08:00.280 --> 02:08:03.160
Yeah, and I don't know again like the bedshed is

02:08:03.160 --> 02:08:05.160
It's a mystery to me.

02:08:05.160 --> 02:08:06.840
Very far away.

02:08:06.840 --> 02:08:13.120
The bedshed has slower heat shells, not the greatest DPM

02:08:13.120 --> 02:08:16.840
if you're not able to fully empty your clip.

02:08:16.840 --> 02:08:17.640
I don't know.

02:08:17.640 --> 02:08:22.200
Especially if you already have a medium.

02:08:22.200 --> 02:08:24.880
I don't like this combination of two lights

02:08:24.880 --> 02:08:26.400
set up on Westfield.

02:08:26.400 --> 02:08:27.600
It didn't work out.

02:08:27.600 --> 02:08:30.360
And I don't feel like they have the control

02:08:30.360 --> 02:08:38.240
the micromanage to management to like you know spread out the tanks in a efficient enough way to buy each other time for dealing the damage

02:08:40.680 --> 02:08:43.340
Well remind me what's the next map film I

02:08:44.560 --> 02:08:50.120
Mean it was just shown but ends gives the next one because you're paying attention. This could be very fast

02:08:50.120 --> 02:08:51.120
I

02:08:51.120 --> 02:08:57.000
Mean the rescue it was fast, but yeah, and it could be even faster if the teams want to brawl it out

02:08:57.000 --> 02:09:03.000
We haven't really seen a true brawl yet, right, so far? I wouldn't say so.

02:09:03.000 --> 02:09:11.000
I mean, we have seen some pushes on the green that ended up in a direct brawl.

02:09:11.000 --> 02:09:13.000
In this match?

02:09:13.000 --> 02:09:23.000
In this match, no. We had the Sand River rounds, which basically were, I guess, pushes by one of the teams always.

02:09:23.000 --> 02:09:29.680
like one was the push in the north from from Matasito and then the repush in the south and

02:09:30.240 --> 02:09:34.240
I mean two nice pushers very nice pushers on Westfield from dopamine

02:09:34.680 --> 02:09:35.840
but

02:09:35.840 --> 02:09:43.600
Abrol would require both teams to get into the fight and so far it was mostly dopamine going for the action. I

02:09:44.200 --> 02:09:48.220
Mean action is usually implied if you see triple T57

02:09:48.220 --> 02:09:55.140
They bring a 140 type and IS-4, it's kind of like the anchor tanks and Vova playing the

02:09:55.140 --> 02:09:58.140
Forge B.

02:09:58.140 --> 02:10:05.100
We see a 50 B again, this time Hector deciding he doesn't want to be on the receiving end.

02:10:05.100 --> 02:10:10.980
John with a T57, double type 5, one Blitzker double Forge B as well.

02:10:10.980 --> 02:10:16.780
Generally I like Forge Bs on A0, I think it's a good option, you get usually like some safe

02:10:16.780 --> 02:10:21.180
damage out and even if at the beginning you're trading it doesn't matter if you

02:10:21.180 --> 02:10:24.940
have to reload your clip because you can't really just push through the

02:10:24.940 --> 02:10:31.580
9-0 line. Aside from that I would say fairly standard stuff that we are seeing

02:10:31.580 --> 02:10:36.020
no? Yeah very standard stuff so far. There's a little bit of a split Hector will

02:10:36.020 --> 02:10:40.380
be spotting the crossing, the strike being taken on the field but we talk

02:10:40.380 --> 02:10:44.500
about this quite a bit and we always say that, at least I say that, I think it's

02:10:44.500 --> 02:10:46.500
better to have the field than the city.

02:10:49.780 --> 02:11:03.100
Yeah, I would say that it both has decent abilities to get information with the radio and the strike, obviously.

02:11:03.100 --> 02:11:09.700
But getting out of the city is usually very difficult because you have to cross the rails.

02:11:09.700 --> 02:11:14.500
And then multiple rails where usually you have like high alpha guns waiting

02:11:15.820 --> 02:11:21.780
Talking about high alpha. There is quite some damage flying into the tanks of Matisito

02:11:21.780 --> 02:11:28.020
We saw Hector getting one from the type 5. We saw a significant loss in HP on

02:11:28.900 --> 02:11:32.820
Yolompi who used his ability pretty well and was able to

02:11:32.820 --> 02:11:39.820
recover some of those HPs but now we'll have to see if the type 5 gets around the corner safely.

02:11:39.820 --> 02:11:46.820
Two shots by Hockey means the trade is at least even. Let's see if Kenway can reverse there

02:11:46.820 --> 02:11:48.820
because another strike hits home immediately.

02:11:48.820 --> 02:11:53.820
It's a good strike on towards Jon and your Lumpy. Vova will heal most of his back.

02:11:53.820 --> 02:11:56.820
Franchini trying to get some damage as well and Dopa trying to roll in.

02:11:56.820 --> 02:11:58.820
Sebastian hits the shot on the crossing.

02:11:58.820 --> 02:12:04.100
Tateek, Mali and Hoki, two of them on reloads. Wishing back Mata Sito here.

02:12:04.100 --> 02:12:06.660
Luky starting to come in from the side during the first beat.

02:12:06.660 --> 02:12:07.860
Choppa needs to be ready for that.

02:12:07.860 --> 02:12:10.020
Jon trying to cross over. He hits the building.

02:12:10.020 --> 02:12:14.020
He hits his own bet in that case. He's down and out.

02:12:14.020 --> 02:12:16.980
Tries to drive across into some crossfire position.

02:12:16.980 --> 02:12:19.540
So the cross will be put up for Jon instead.

02:12:19.540 --> 02:12:22.820
RIP for that one. And now the T57 is starting to roll.

02:12:22.820 --> 02:12:24.020
They have that thank advantage.

02:12:24.020 --> 02:12:25.380
You want to continue pushing it down.

02:12:25.380 --> 02:12:27.140
Yolanti, he does not live through this.

02:12:27.140 --> 02:12:31.700
the ability does not keep you alive. If Melly makes the peek here and makes the shot, your Lumpy will

02:12:31.700 --> 02:12:37.220
die. No, he will start healing. He will heal quite a bit actually. He'll at least heal past the one

02:12:37.220 --> 02:12:40.980
shot. Maybe not as much as I thought, to be honest, on that healing part. He's a two-shot,

02:12:40.980 --> 02:12:45.300
nonetheless. He gets picked up in just a second by Shotty and him and Hockey. Now,

02:12:45.300 --> 02:12:49.380
send the clip out on towards Kenway. Hector is dead. Kenway to follow. Match point,

02:12:49.380 --> 02:12:54.820
soon to follow as well, as Matassito so far seemed not tall enough to beat the dry ends that are

02:12:54.820 --> 02:12:56.820
Dopa mean in this match?

02:12:57.000 --> 02:13:02.500
Yeah, and with that being said you can see the last pickups are happening now and I

02:13:02.660 --> 02:13:08.600
Feel like there has been a bit of a desync in the different tanks that Matocito is playing

02:13:09.520 --> 02:13:15.140
If we are looking at those lineups, I feel like we see a much more uniform and

02:13:16.400 --> 02:13:19.660
Maybe it's standard approach by Dopa

02:13:19.660 --> 02:13:25.620
They usually bring their tanks in groups of two or three if it's not like an inspired tank and then on the other hand

02:13:25.660 --> 02:13:28.540
We have in Matasito a bit of chaos everywhere

02:13:28.540 --> 02:13:34.900
Like tanks being played like a single batch at a single 50 be a single t57 here or there and

02:13:35.340 --> 02:13:40.140
Often those tanks are just the ones that stand out for you know not being able to deliver

02:13:40.140 --> 02:13:44.520
I mean the t57 I guess it was mostly a driving mistake, but

02:13:44.520 --> 02:13:50.880
but we've seen the bedshed also being out of position, the single 50B being out of position on Westfield

02:13:50.880 --> 02:14:03.600
and I'm pretty sure the masses of dopamine, they're just much easier to coordinate if you have multiple of the same tanks doing the same job.

02:14:03.600 --> 02:14:09.600
Ok, coming top, 5.4, across the board, nobody really slacking in that one.

02:14:09.600 --> 02:14:14.880
in Matasito's side, we see John with one shot of damage, the cross was not it.

02:14:16.160 --> 02:14:23.920
Yeah, and then the 50B dealing basically exactly one shot of his second clip, because he shot the

02:14:23.920 --> 02:14:29.760
first clip, three out of four, and then while he tried to put in a second clip, that was it for him.

02:14:31.520 --> 02:14:36.480
Yeah, I don't know, I can weigh three shots in a Bliska Witze, sure it's not terrible,

02:14:36.480 --> 02:14:41.680
but just like going by the average HP on heavy tanks on this map you basically need

02:14:42.240 --> 02:14:45.440
like four if not five shots to to make it happen.

02:14:47.360 --> 02:14:53.840
Overall a not not very convincing performance. We have seen some highlights. I mean Floki so far

02:14:53.840 --> 02:15:00.160
has been like kind of my standout player for Matesito in the first right now again 999 like

02:15:00.160 --> 02:15:05.200
roughly a thousand healed as well. I guess the types were just like the last one standing.

02:15:06.480 --> 02:15:15.120
It's always a difficult thing for underdog teams on how to approach situations where

02:15:15.120 --> 02:15:23.200
you are not sure if you can beat the supposedly better team in like a stock standard approach.

02:15:23.200 --> 02:15:28.440
So you want to do something special or something different, but usually there is a reason that

02:15:28.440 --> 02:15:34.840
certain things are meta and if you play against the meta often you end up like having to do

02:15:34.840 --> 02:15:39.920
more for the win than the team that just you know like plays the thing that they

02:15:39.920 --> 02:15:45.040
have done many times and are like often easier to implement.

02:15:45.040 --> 02:15:49.400
Prediction-wise though, Kihan went with Mata Sito and that one not looking good.

02:15:49.400 --> 02:15:53.800
Iced 4 band by Dopa, E4 band by Mata Sito gives us a dopamine lineup of

02:15:53.800 --> 02:15:59.280
triple 50B, double T57, a type 5 and a 430U.

02:15:59.280 --> 02:16:03.800
Yeah, again a bit of a grouping situation. Forge B is kind of the only

02:16:03.800 --> 02:16:12.600
tank that I like seeing like split up. We can see them very effectively both in the northeastern

02:16:12.600 --> 02:16:21.000
and southwestern corner basically behind the buildings on K1 or behind the like green area on

02:16:21.000 --> 02:16:28.440
A1. How do you feel about the mix of tanks coming in from Mata Sita like Seabass and the 268

02:16:28.440 --> 02:16:35.440
And Fluki, individual tank, I guess the BZ is a bit of a standard tanker to get some initial spotting.

02:16:36.440 --> 02:16:40.440
Yeah, I mean nothing to advance right now.

02:16:41.440 --> 02:16:48.440
Similar start though, from both these teams, with double 4GV crossing over hockey spots at John, can we I think was unspotted?

02:16:50.440 --> 02:16:52.440
They don't know about the second 4GV.

02:16:52.440 --> 02:16:55.280
In the meantime, I'm just playing around the field a little bit.

02:16:55.280 --> 02:17:00.780
They do spot out a lot of these silly things with Fluki and that BZ75 over looking his way.

02:17:00.780 --> 02:17:02.280
He gets the first shot even.

02:17:02.280 --> 02:17:07.780
PM now is starting to drive at this BZ75, like literally just driving at him in the type 5.

02:17:09.780 --> 02:17:12.580
Is he okay? Fluki now forced the back away.

02:17:12.580 --> 02:17:17.880
Choppa is there. PM will probably continue going forward before it's a new starting to chew through this HP of the BZ.

02:17:17.880 --> 02:17:22.080
This is also why we often see the IS4 and maybe that's why Dopa even banned the IS4, Phil.

02:17:22.440 --> 02:17:29.240
Yeah, I mean this type 5 versus BZ situation is something we have mentioned on multiple occasions

02:17:29.240 --> 02:17:31.280
A good shooting there into the 430U

02:17:31.280 --> 02:17:37.800
But yeah, the type has kind of better everything aside from mobility which you don't need in a close combat brawl

02:17:38.000 --> 02:17:46.200
You have the alpha you have kind of a better pen even though you have less pen, but you just need less pen for the BZ and

02:17:46.200 --> 02:17:59.200
PM there is happily trading and I guess Vova will put Loki on a one-shot which will be picked up immediately by his teammate in the 430.

02:17:59.200 --> 02:18:03.200
John, now getting revealed in the first base, starting to unload on towards Melly.

02:18:03.200 --> 02:18:08.200
The strike might actually come towards John's position as well to destroy the buildings. That's exactly what's happening actually.

02:18:08.200 --> 02:18:12.200
So John, now left out in the open spirit, will start clipping with John's already in the healing part.

02:18:12.200 --> 02:18:16.400
I don't know if they have the damage for that. No, the heal is just a little bit too fast for John

02:18:16.640 --> 02:18:19.640
In that regard slightly visual air there

02:18:19.640 --> 02:18:25.240
John was already in the healing part even though it showed the mobility part, but he's down towards 840 90 HP

02:18:25.440 --> 02:18:31.480
Sell up 3k for dopamine hockey just rolling in and trying to roll over the showing buildings in front of John

02:18:31.480 --> 02:18:37.040
I'm not sure if that is the correct play John not trying to cross over towards another building down towards a one shot

02:18:37.040 --> 02:18:38.600
Hockey can just drive over this one though

02:18:38.600 --> 02:18:44.360
not sure why John decided to go for that one. He is in the mean. They do find melee HP sent into

02:18:44.360 --> 02:18:48.440
even out a little bit, but nonetheless Dopa has these auto-loaders that are chewing through these

02:18:48.440 --> 02:18:53.640
tanks. Good flick from Franchini on towards Chautique Hockey. Does make it a cross, but not before

02:18:53.640 --> 02:18:58.440
taking 1k to the face, I think from Sebastian, but now there is Spirit with the Farsby full ability,

02:18:58.440 --> 02:19:04.360
full reload as well available. All of the shots coming out and that is really the nail in the

02:19:04.360 --> 02:19:10.000
The Kha'Fen 4, Mata Sito, HPY, still, they're holding on, but that comes down a lot, but

02:19:10.000 --> 02:19:14.240
the Hektorim and Shimizu just haven't so much left on both of those things, not able to

02:19:14.240 --> 02:19:15.480
get involved in the fight.

02:19:15.480 --> 02:19:20.400
And this upper bracket finals, which we were hoping was going to be a competitive show between

02:19:20.400 --> 02:19:25.040
the two so far, proves that the experience of Dopa, I mean, a little bit too much to handle

02:19:25.040 --> 02:19:29.520
for Mata Sito 5 to 1, it's a harsh scoreline, but it's a deserved one.

02:19:29.520 --> 02:19:34.820
Yeah, and for me it's again a matter of just implementing the basics very well.

02:19:34.820 --> 02:19:40.020
dopamine didn't do anything crazy. They did a very nicely targeted ban.

02:19:40.020 --> 02:19:45.320
I mean usually it's banter highlighting those saying like, oh that was well calculated and stuff like that.

02:19:45.320 --> 02:19:52.620
But yeah, we'll have to see if we end up seeing this kind of a setup again.

02:19:52.620 --> 02:19:57.820
268 did a bunch of damage. I think he did like two or three shots into the type.

02:19:57.820 --> 02:20:04.340
tried to do some HE pen in the end into the 50B, didn't work out for him, just like 500 or something.

02:20:04.340 --> 02:20:08.940
But I guess you can't blame it on Floke there at the bottom of the standings.

02:20:08.940 --> 02:20:14.740
This time the BZ is not really a tank made for brawling with the type, especially with the 430U

02:20:14.740 --> 02:20:17.100
coming from one side and 50B from the other.

02:20:19.300 --> 02:20:21.980
Really good round, really good match from Dopa.

02:20:21.980 --> 02:20:27.060
Quick and convincing victory will send Matasito to the lower bracket where they have to face over against Staggen.

02:20:27.060 --> 02:20:31.440
And of course, don't forget this team, while it did well, and all the qualifier tournaments, etc.

02:20:31.440 --> 02:20:37.060
I feel those are just qualifier tournaments, and of course they played a match against Thang, but this is the big leagues, you know?

02:20:37.060 --> 02:20:43.360
This is where it matters most, the pressure is on, and so far, first pressure moment, Thumbelon.

02:20:44.360 --> 02:20:54.160
Yeah, I mean, maybe just like wanting too much, sometimes I feel like it's better to just like get into the match a bit slower.

02:20:54.160 --> 02:20:57.160
I mean, they managed to get a 1-1 on Sand River,

02:20:57.160 --> 02:21:00.160
and I would say a very deserved round.

02:21:00.160 --> 02:21:05.000
But then maybe a bit too surprised

02:21:05.000 --> 02:21:09.320
by the aggression coming in from Dopa on Westfield.

02:21:09.320 --> 02:21:10.800
And then on Ensq, they were just not

02:21:10.800 --> 02:21:13.080
able to convert any of the rounds.

02:21:13.080 --> 02:21:16.000
So well deserved victory for Dopa Min.

02:21:16.000 --> 02:21:19.360
And I think everyone expected it aside from Keyhand,

02:21:19.360 --> 02:21:23.600
because obviously he interpreted too much into the qualifiers.

02:21:23.600 --> 02:21:27.600
And let's switch back to the EU server after a short round of replays.

02:28:23.600 --> 02:28:29.600
I don't think he's making it, not gonna be a loss, he damn this will be a hard one for Mafia.

02:28:36.600 --> 02:28:38.600
Is he looking good? He's ready to disappear.

02:28:38.600 --> 02:28:41.600
Pretty fast, for God's sake, he's dead.

02:28:44.600 --> 02:28:48.600
They are doing damage to the top stop of this frame on W9 pushing forward.

02:28:48.600 --> 02:28:51.600
He's a one shot hyperclerc with 12 more kills, it's already too easy.

02:28:51.600 --> 02:29:20.280
Hello ladies and gentlemen and welcome back to the AMD OnSword Legends series season 6

02:29:20.280 --> 02:29:22.440
Key hand, welcome.

02:29:22.440 --> 02:29:24.160
Well, hello there. How are you doing, Ducky?

02:29:24.160 --> 02:29:25.440
I'm doing fantastic.

02:29:25.440 --> 02:29:28.840
I'm looking forward to the weekend versus hidden one match.

02:29:28.840 --> 02:29:31.440
Well, that one's actually going to be an important one.

02:29:31.440 --> 02:29:35.040
As so far the matches that we have seen today,

02:29:35.040 --> 02:29:39.600
they didn't really mean much in terms of, you know,

02:29:39.600 --> 02:29:42.280
actually knocking teams out of the tournament.

02:29:42.280 --> 02:29:46.080
But this match is going to be our first knockout match.

02:29:46.080 --> 02:29:53.380
The loser is going to be relegated to watching the tournament and weekend they don't want to let that happen.

02:29:53.380 --> 02:29:58.880
They at the end of the day pretty comfortably qualified into the playoffs here,

02:29:58.880 --> 02:30:06.380
but they are starting from this kind of difficult position of not having a second tournament life and talking about that one hit earlier today,

02:30:06.380 --> 02:30:10.380
already having to use it against their Polish brothers of Mafia.

02:30:10.380 --> 02:30:14.780
Yeah, and that was not that great of a match for Hidden Run behind, if you remember.

02:30:14.780 --> 02:30:18.940
So this time around, you know, they haven't had such a long break,

02:30:18.940 --> 02:30:21.740
it's going to have to be better if they want to stay in the tournament.

02:30:21.740 --> 02:30:26.940
And we have seen that lower bracket be very fruity and successful for likes of Ws,

02:30:26.940 --> 02:30:30.860
so maybe we can look at that and realising anything is possible.

02:30:31.820 --> 02:30:37.900
I mean, we can't realistically hoping to double down on their season 4 performance,

02:30:37.900 --> 02:30:43.500
where they got third and then maybe some this season because let's be real, this season has

02:30:43.500 --> 02:30:49.500
looked pretty good for them. Kano there, you can see 3.2k DPG, playing mostly Soviet mediums

02:30:49.500 --> 02:30:54.940
and the CS as well. So mediums in general seems to be one of those a damage dealer kind of players.

02:30:55.580 --> 02:31:01.900
He does very very well on those things, always solid, you know, you pick your player for that,

02:31:01.900 --> 02:31:06.220
if he's the one to always play, those 140s he's been doing that, he's been doing that very very well.

02:31:07.900 --> 02:31:12.540
They're going to need just the same from him and these players, they come in cold.

02:31:12.540 --> 02:31:17.140
They may have had a warm up, but you know, he didn't want to have had an actual match.

02:31:17.620 --> 02:31:20.660
The question is how the mood is after that match, right?

02:31:20.660 --> 02:31:22.860
How did they feel about the match against mafia?

02:31:24.660 --> 02:31:29.860
I mean, to be honest, and if you're going that kind of route, it's probably good for them

02:31:29.860 --> 02:31:31.940
that they didn't lose in a tiebreaker.

02:31:31.940 --> 02:31:35.580
Not only does it mean showing less strats, etc.

02:31:35.580 --> 02:31:41.040
but it also means that if it wasn't close, you can kind of mentally go like alright, well, we'll get them next time.

02:31:41.040 --> 02:31:45.920
The next time might be kind of soon, but to get there, first of all, they need to beat Weekend.

02:31:45.920 --> 02:31:50.820
The community prediction 61-39, so still holding it with the purple dragon.

02:31:53.320 --> 02:31:54.380
Which I think is fair.

02:31:55.160 --> 02:31:57.720
To be honest, he didn't want to be favored in this one still.

02:31:58.220 --> 02:32:02.320
I mean, that's the team that I tipped off to be winning this season, so...

02:32:02.320 --> 02:32:06.320
Kind of like you if they end up bumming out now.

02:32:06.320 --> 02:32:12.320
Well, I also bought a hit bundle, so let's see how this one's going to go.

02:32:12.320 --> 02:32:16.320
So far, not too great, but we do see the map picking bands.

02:32:16.320 --> 02:32:20.320
Steal and Ruinberg being taken out respectively, I guess hit.

02:32:20.320 --> 02:32:23.320
Played Ruinberg already, didn't want to do it.

02:32:23.320 --> 02:32:26.320
So yeah, we're going to start on Sand River into Ghost Town.

02:32:26.320 --> 02:32:32.960
So I would say pretty much the sort of slowest maps in the pool, I guess together with Ruinberg possibly

02:32:33.300 --> 02:32:35.700
But then I think we're gonna crank up the pace.

02:32:35.700 --> 02:32:42.640
Pilsen and Himmelsdorf maps number three and four and if we get to it, which I kind of hope even though I didn't predict it

02:32:42.640 --> 02:32:45.120
I don't think Cliff would be the tiebreaker

02:32:46.040 --> 02:32:48.040
Well

02:32:48.600 --> 02:32:53.480
It's a good set of maps. This is the setting up for a very slow match

02:32:53.480 --> 02:33:02.040
Yeah, I think it's time to get comfy and watch some high-level onslaught action here in the

02:33:02.040 --> 02:33:08.600
OLS. And after that, of course, we'll have another peak over the Big Pond. We'll have another OLS

02:33:08.600 --> 02:33:13.240
match upcoming. I guess the pick and ban for that one is currently happening. But first of all,

02:33:13.240 --> 02:33:19.320
of course, it's going to be, I guess, a derby between Ukraine and Poland here. And I mean,

02:33:19.320 --> 02:33:24.320
I think there is a conversation to be had as well. Is Weekend now the best Ukrainian team?

02:33:25.320 --> 02:33:34.320
I mean, so far this season the answer is yes. Overall, I guess it's too early to tell because they had a disappointing season before, you know.

02:33:35.320 --> 02:33:48.320
That is true of course as well. Here we come. Well, yeah, I guess some people copying others' homework and I definitely know that Phil was the last to predict, so I guess he's that kid in school.

02:33:49.320 --> 02:33:51.320
I bet he's out up front

02:33:52.080 --> 02:33:54.520
Like on the first benches here true

02:33:55.240 --> 02:34:01.920
True imagine like a one beta 50 like a little fill with a beard still already. It's like teacher teacher

02:34:01.920 --> 02:34:04.280
I know the answer. Yeah, his hand held high, you know

02:34:09.320 --> 02:34:15.240
All right, we are going to have a little small delay still though because I think one of our

02:34:15.240 --> 02:34:23.360
observers or even the gameplay director had his PC crash so yeah even we are not

02:34:23.360 --> 02:34:28.560
even we are not sometimes able to escape that kind of stuff but I think it

02:34:28.560 --> 02:34:32.520
should be fixed rather soonish and then we can hop into the first round maybe

02:34:32.520 --> 02:34:39.000
we'll even see the eagle once again make an appearance maybe it's a

02:34:39.000 --> 02:34:50.440
possibility. But so far, so good. Let's see if we can come, I think we need to start strong, you know?

02:34:53.640 --> 02:34:59.560
Yep. But I mean, as we're getting a few seconds to talk about other stuff, what are you or what did

02:34:59.560 --> 02:35:05.560
you predict in between stacked and multi theta? Did I predict already? Yeah, I think I predicted for

02:35:05.560 --> 02:35:07.560
for Mount Ossito actually.

02:35:07.560 --> 02:35:09.560
Yeah, I did the same.

02:35:09.560 --> 02:35:11.560
I mean, I basically stayed up

02:35:11.560 --> 02:35:13.560
and watched all the American qualifiers

02:35:13.560 --> 02:35:15.560
and there they did positively impress me,

02:35:15.560 --> 02:35:17.560
but that somehow didn't translate into anything.

02:35:17.560 --> 02:35:19.560
Thanks for telling me I had to fix my prediction.

02:35:19.560 --> 02:35:21.560
Oh, man.

02:35:21.560 --> 02:35:23.560
Why did I do it?

02:35:23.560 --> 02:35:25.560
Anyway, I think we're just about ready

02:35:25.560 --> 02:35:27.560
to hop into this match

02:35:27.560 --> 02:35:29.560
the technical problems have been resolved

02:35:29.560 --> 02:35:31.560
and we're just

02:35:31.560 --> 02:35:33.560
about

02:35:33.560 --> 02:35:39.320
see who's going to get knocked out. Is it going to be weekend or is it going to be a hit? Of course.

02:35:39.880 --> 02:35:44.840
Placement further up on the leaderboard is going to mean quite some money as well as we hop into

02:35:44.840 --> 02:35:50.760
Sand River. It's going to be the lower bracket semifinals of the AMD OLS season six and weekend

02:35:50.760 --> 02:35:55.720
coming out with the RHM ban. Hit and run don't want to see the STRB and that's going to translate

02:35:55.720 --> 02:36:02.040
into Double Dravets, MBY, Double CS63 together with a K91 and a T100 from weekend.

02:36:03.560 --> 02:36:07.440
Well, overall it seems like both of these lineups are pretty balanced

02:36:07.440 --> 02:36:12.440
But of course we can has the light and hidden one doesn't so hidden one could play a bit more

02:36:12.960 --> 02:36:14.960
aggressive from the start because of that, right?

02:36:16.640 --> 02:36:18.640
Yeah, well, I

02:36:19.000 --> 02:36:24.760
Mean the T100 pick of course it has less combat capability than the RHM

02:36:25.400 --> 02:36:29.440
That needs to be noted, but then again it was weakened actually banning the RHM

02:36:29.440 --> 02:36:34.900
So kind of a curious thing coming out from them as sunshine immediately gets the info tower

02:36:34.900 --> 02:36:36.100
He doesn't use his plane

02:36:36.100 --> 02:36:40.660
So he doesn't want to reveal the fact that we can actually are playing with a light tank here monster

02:36:40.660 --> 02:36:45.700
He was trying to actually see what was taking the info tower, but didn't quite get to it. I guess

02:36:46.540 --> 02:36:51.040
2100 probably using low noise as it run very aggressively through the middle

02:36:51.040 --> 02:36:56.140
But then stopping double medium in the north meanwhile, we can though are taking the artillery strike

02:36:56.140 --> 02:36:58.140
They know they can do it because they have the info

02:36:59.440 --> 02:37:04.160
And we can hit and run now, moving towards the north.

02:37:04.160 --> 02:37:08.160
We can, has a CS in 200 in those positions and very split across the map.

02:37:08.160 --> 02:37:13.360
But we saw earlier, Matt, has it been a similar position, didn't end up going so well,

02:37:13.360 --> 02:37:15.360
as the birds are watching.

02:37:15.360 --> 02:37:22.560
Well, a quadruped tank spotted now for hit and run, so I guess a pretty good peek from Paradise

02:37:22.560 --> 02:37:25.840
when it comes to the Info Sunshine, revealing itself with a shot.

02:37:25.840 --> 02:37:33.800
I'm not entirely sure if it's actually worth it to shoot there to be honest as the T100 because he did have a level 3 plane anyway

02:37:36.600 --> 02:37:44.360
Once we're getting reset it's gonna be taking that one. Paradise, getting caught out, DJ and Ketzai

02:37:44.360 --> 02:37:49.440
He might be dead. He honestly might be dead if DJ gives him one more shot, but she doesn't

02:37:49.440 --> 02:37:56.040
I mean DJ is a little bit afraid of what's looming on the horizon in the spawn of weekend

02:37:56.040 --> 02:37:58.360
I think that's why he didn't over commit there

02:37:59.200 --> 02:38:05.800
Could have done it, but then again mature decision-making from hit-and-run basically seeing like oh we've dealt a lot of damage

02:38:05.960 --> 02:38:09.680
It might be risky to over commit here. So let's just not

02:38:11.560 --> 02:38:13.560
It's shot onto his plan the fury

02:38:13.560 --> 02:38:22.440
Kano, getting one out there, uses the ability, but now Sunshine and Paradise looks like they're

02:38:22.440 --> 02:38:28.200
going to be giving up a little bit of ground on that zero line here, and this means that

02:38:28.200 --> 02:38:33.580
map control is shifting a little bit, I guess, weekend and hit are going to split the map

02:38:33.580 --> 02:38:39.160
north-south, kind of, even with that Leopard 1, kind of a curious choice, and also it should

02:38:39.160 --> 02:38:43.760
Be noted that we can actually do have triple strike medium

02:38:44.980 --> 02:38:48.920
Yeah, that's something to keep in mind for sure. Yeah, that's very true

02:38:50.500 --> 02:38:54.340
Do hit actually have the full info already. I don't think they do right?

02:38:54.340 --> 02:39:02.640
Oh T-Sek taking two shots here kind of in a crossfire make that three as hell rap from the south is also wanting to have a word with him

02:39:02.920 --> 02:39:04.920
good angles from

02:39:04.920 --> 02:39:10.600
weekend and even though paradise is loaded done it good number of damage

02:39:10.600 --> 02:39:18.840
themselves but split across many targets so yeah meanwhile paradise the only

02:39:18.840 --> 02:39:22.760
one to really have taken damage on the side of weekend hellrap is going to go

02:39:22.760 --> 02:39:27.000
into the strike but there is actually two tanks rotating no strikes we can run

02:39:27.000 --> 02:39:31.760
no strikes and oh monster getting spotted on the cross even taking shot of

02:39:31.760 --> 02:39:36.640
damage. So yeah, Helratt kind of knows what's coming his way. I wouldn't be surprised if

02:39:36.640 --> 02:39:41.080
he actually just drives away now after taking the strike. Maybe he's going to take one from

02:39:41.080 --> 02:39:45.720
Decher as he gets spotted on the way out. He puts a shot in towards Decher, but he takes

02:39:45.720 --> 02:39:49.800
two by Monster and one of the tanks from the middle of the map. Meanwhile, though, Cap

02:39:49.800 --> 02:39:54.960
is down to 13 seconds. The artillery strike misses completely, and now T-Sec, he needs

02:39:54.960 --> 02:39:59.040
to drive off. Kano doesn't connect in towards the track, but an artillery strike to actually

02:39:59.040 --> 02:40:06.040
We stunned the crew a little bit. Is he gonna make it? No is the answer and the cap it is actually going to complete.

02:40:06.040 --> 02:40:08.040
We can't take around away from it.

02:40:08.040 --> 02:40:13.040
Yeah, this all comes from not having a strike in the north, not having a plane and we can smart adjustment,

02:40:13.040 --> 02:40:16.040
put cap pressure and the cap actually completes.

02:40:16.040 --> 02:40:22.040
So phenomenal stuff from them to convert this run in for a hidden one that's a real uppercut.

02:40:22.040 --> 02:40:32.540
That must be feeling kind of bad, not going to lie, for a hit that immediately go down in this match, where at least the community was seeing them as the favourites.

02:40:32.540 --> 02:40:46.540
But, I mean, yeah, as you said, no plane, no big strike available, and all of that translating into what feels like a little bit of a steal, then again, I don't feel like we can't work down too badly here.

02:40:46.540 --> 02:41:02.540
Well, we can't recover very well in this one, but a simple but effective move making it 1 to 0, and like I said, they need to have a strong start against Hit and Run.

02:41:02.540 --> 02:41:13.540
I think Hit and Run is still the team with the possibility to just take the match and run away with it, so for a weekend to take the first round here, I believe on their map pick as well,

02:41:13.540 --> 02:41:25.540
Well, it's a very good start for them, but they need to double down on this and for hit, I think it's time to realize that if they were maybe holding back anything, then it's time to stop.

02:41:27.540 --> 02:41:32.540
Well, we can do this one more time to zero, do it in the next three, five zero.

02:41:35.540 --> 02:41:41.540
Correct. I mean, I don't know what else to say to that, like one plus one plus three is indeed five.

02:41:41.540 --> 02:41:50.540
I don't think that's going to happen, but you know, it's a good round for weekend recovery after, you know, initial loss if they didn't gap.

02:41:50.540 --> 02:41:55.540
I think that Paradise being so low would end up being a problem for them.

02:41:55.540 --> 02:42:05.540
Yeah, I mean, they would lose T-Sec either way on the hit side, I think, because even if he manages to block the gap, he goes so low.

02:42:05.540 --> 02:42:13.540
And there are those triple strike mediums that don't even need direct line of sight to deal damage to him.

02:42:13.540 --> 02:42:18.040
But I think it's actually Hit who played down around.

02:42:18.040 --> 02:42:21.540
But here, phase one score, Hit with a 3-0 over Weekend.

02:42:21.540 --> 02:42:24.540
We already know that this one is going into a different direction.

02:42:24.540 --> 02:42:31.540
Yeah, let's see how it actually turns out the way that one needs to mentally reset.

02:42:31.540 --> 02:42:35.540
Like I said, for them, it all depends on how they took the loss against...

02:42:39.540 --> 02:42:40.540
...Bafja.

02:42:43.540 --> 02:42:47.540
To be honest, I think they had enough time to kind of recuperate after it,

02:42:47.540 --> 02:42:51.540
but let's see, we can come in with the 4th or the U-Band hit run once again,

02:42:51.540 --> 02:42:57.540
don't want to see an SGRB, and that leads into a weekend picking double dravet CS63,

02:42:57.540 --> 02:43:03.200
663 W50M pretty aggressive together with the K91 and once again sunshine with that T100

02:43:04.840 --> 02:43:07.160
In return T100 from CatSize

02:43:07.160 --> 02:43:15.380
Well 140 W50M a CS and double Draves for a hidden one who looked to make the score all even support teams opting for the T100

02:43:15.380 --> 02:43:17.380
Even though the IHM is available

02:43:18.540 --> 02:43:24.980
The difference between both of the tanks actually being the purple optics versus the CDS, what would you prefer?

02:43:27.540 --> 02:43:36.180
Or it does not make much difference in this map, I guess, I mean not a lot of

02:43:36.180 --> 02:43:40.980
but it bushes but actually a very good plane coming out from Ketsai spotting

02:43:40.980 --> 02:43:44.700
a lot of those tanks from weekend he has a replaying available but he doesn't

02:43:44.700 --> 02:43:48.380
use it against sunshine who manages to seal the info tower and that of course

02:43:48.380 --> 02:43:52.700
against the great info of hit and run it means full info for weekend yeah but I

02:43:52.700 --> 02:43:56.900
don't think anyone is missing much I think maybe one tank getting the one in

02:43:56.900 --> 02:44:04.500
south and that's it. Paradise and Panthuri spotting each other out but don't have the gun depression

02:44:04.500 --> 02:44:08.820
either way to deal damage to each other and I don't think Paradise is going to be overpeaking

02:44:08.820 --> 02:44:14.420
as DJ takes a shot by one of the draughts of weekend here. First damage out of the game but

02:44:14.420 --> 02:44:19.460
in turn Ketzai is going to take the artillery strike in the south which is going to get answered

02:44:19.460 --> 02:44:25.540
by sunshine in the north in fashion. Hidden one we are dressing in the zero line with a lot of

02:44:25.540 --> 02:44:30.660
of cover for monster and panther there is three tanks behind they can all shoot if there was to be a

02:44:30.660 --> 02:44:35.060
play here for weekend so I don't think zero line is a real possibility at this moment in time.

02:44:36.180 --> 02:44:44.100
Well sunshine dodging the strike takes the sound cue that that one makes as there the plane actually

02:44:44.100 --> 02:44:48.580
gets used on towards him but he does stick at frantic doesn't manage to make the shot another

02:44:48.580 --> 02:44:53.940
strike coming down resetting sunshine um force resetting him as now trash panda coming down the

02:44:53.940 --> 02:44:58.180
the zero line onto us, Pantheon US taking a shot at damage as well, Franic and Monster.

02:44:58.180 --> 02:45:01.380
Both of them can support the trash panda for now, it's going to take a lot of damage,

02:45:01.380 --> 02:45:04.820
but there is a second E50M with the name of Kano.

02:45:04.820 --> 02:45:09.140
I think Kano even misses that one, he's now the one taking the damage in the crossing,

02:45:09.140 --> 02:45:15.380
minus 1.2 trash panda will find the kill, but that's a lot of damage taken and he will probably

02:45:15.380 --> 02:45:19.860
go down for that one. Monster still has a strike available, Kano looks to want to go in here and

02:45:19.860 --> 02:45:24.500
he probably shoot as well in the 50m monster stuck in the hole. They need to find a way to kill

02:45:24.500 --> 02:45:28.660
monster and then that fight really wasn't that bad at all for the start of weekend.

02:45:29.380 --> 02:45:34.180
All monster they're getting spotted for another shot and Kanu I think is contemplating to dump on

02:45:34.180 --> 02:45:38.580
towards him but for some reason decides against it right now. Paradise taking another hit from

02:45:38.580 --> 02:45:43.620
monster who's free farming essentially right now is able to use a double push seemingly as well

02:45:43.620 --> 02:45:49.220
as Dekkar comes and tries with that E50m to hold down kind of screen away the opposing tanks.

02:45:49.220 --> 02:45:52.860
Finally, Kano takes the decision to dump down Monster being a two-shot here.

02:45:52.860 --> 02:45:58.620
So Kano is only going to take one in this exchange normally, and that is going to mean a gun up for weekend.

02:45:58.620 --> 02:46:02.220
But once again, Kano taking a lot of damage actually dies for it.

02:46:02.220 --> 02:46:06.020
I think the strike came out from Ketze as well, on towards that position.

02:46:06.020 --> 02:46:08.020
And that was enough to seal the deal.

02:46:08.020 --> 02:46:13.420
The 140 of Fanex stays long enough to make sure to hit the shots necessary to find the kill against Kano.

02:46:13.420 --> 02:46:14.820
He's now backing away as well.

02:46:14.820 --> 02:46:23.320
And now we reset, there was a 5 on 5 with the ground position controlled by Wicand, DJ is low though, and he is kind of a linchpin in this one.

02:46:24.320 --> 02:46:30.320
Well, that's why TSEC is also driving towards this evil touching, the Infotower with that K-91.

02:46:30.320 --> 02:46:37.820
Should be able to get it, I think, before TSEC makes his way up, although a hit and run are able to take an artillery strike in the south with that T-100.

02:46:37.820 --> 02:46:43.180
Keep in mind both of those tanks, not with the greatest ability to deal damage by itself.

02:46:43.180 --> 02:46:49.740
T-Sek doesn't even see Evo, but he notices Helrath approaching, who probably is guessing where he's getting spotted from.

02:46:53.980 --> 02:46:56.380
T-Sek got long written. Go ahead.

02:46:56.380 --> 02:47:00.380
T-Sek taken some control, but the problem for Hidden Run is this D1-E1 position.

02:47:00.380 --> 02:47:06.220
If they lose, when they lose that against the K91 that's making the rotation of Evalok,

02:47:06.220 --> 02:47:11.880
He was also getting shots on the back of these guys, and that will push them back a lot, and Ketzai's taking the base as well.

02:47:11.880 --> 02:47:16.600
He's about to meet the K91, and he cannot win that if he's spotted.

02:47:17.300 --> 02:47:20.140
Oh, they're both spotting each other out.

02:47:20.140 --> 02:47:23.320
Does Ketzai take a lot of damage? And the answer is yes.

02:47:23.320 --> 02:47:27.780
It seems like the K91 at least able to put one shot in, another coming from the middle of the map.

02:47:27.780 --> 02:47:32.280
Ketzai, he's still in a lot of open ground. That is a distance that he has to cover.

02:47:32.280 --> 02:47:35.320
I think he's even spotted by the plane down to 23.

02:47:35.320 --> 02:47:37.240
A slither of health remains.

02:47:37.240 --> 02:47:39.880
Even though Ketzai's strike, he's a god, he's a god.

02:47:39.880 --> 02:47:44.280
He had to strike on Ketzai, the mini-strike actually, the smallest one, the level one as well.

02:47:44.280 --> 02:47:47.720
Ketzai out of the game, he was in deep playing by Sunshine,

02:47:47.720 --> 02:47:49.800
and he now took the position I was talking about,

02:47:49.800 --> 02:47:52.920
which is going to be the end of him in this one,

02:47:52.920 --> 02:47:56.840
because he has complete crossfire on those tanks that are trying to make their way past.

02:47:56.840 --> 02:48:00.200
The big strike comes out, but Sunshine has one too, gets DJ down,

02:48:00.200 --> 02:48:03.640
and this is 2-0 for Weekend on Sand River.

02:48:04.640 --> 02:48:10.680
Weekend managing to convert their own map with not really too much of a struggle, to be honest.

02:48:10.680 --> 02:48:19.280
It looked a little bit dicey when the 0-line E-50Ms died both, but Weekend, they managed to make it work

02:48:19.280 --> 02:48:25.480
and you really have to wonder, with that play by Ketzai, I think that was the big problem.

02:48:25.480 --> 02:48:30.440
like there were two issues here like one cat's eye dying but i think even if he

02:48:30.440 --> 02:48:35.400
doesn't then the k91 still takes the position and that completely compromises all those middle

02:48:35.400 --> 02:48:41.640
positions from hit and run yeah so i mean let's think about it right it's two zero for weekend

02:48:41.640 --> 02:48:52.760
next map is a good question um i think it was ghost town picked by his first of all though

02:48:52.760 --> 02:48:57.880
Final seconds off the game here that are going to lock in the win for weekend

02:48:57.880 --> 02:49:01.480
and I think this is exactly how they wanted to stop this.

02:49:01.480 --> 02:49:04.680
No, I think they should be very happy with the way that this turned out.

02:49:04.680 --> 02:49:09.480
The first one a little bit of a steal, I would say, but the second one well deserved.

02:49:13.080 --> 02:49:17.160
No, just really good. Well done to then 2-0 coming out of this and

02:49:17.160 --> 02:49:19.720
and head and run so far.

02:49:20.920 --> 02:49:22.560
We've got to talk about what we've seen, yeah.

02:49:22.840 --> 02:49:25.920
And so far they look shaken still from the earlier loss.

02:49:26.960 --> 02:49:32.160
I mean, so far, so bad for them, as even how I would phrase it as a hit.

02:49:32.400 --> 02:49:37.480
I think even on a tactical level, falling apart here a little bit in round number two,

02:49:37.480 --> 02:49:45.120
not recognizing the threat that this Kenya 91 of evil was posing.

02:49:45.120 --> 02:49:52.360
And realistically, to be honest, like the strike on Ketzai, where he killed him, it was kind of the icing on the cake a little bit,

02:49:52.360 --> 02:49:59.580
because the T100 was unspotted for a while and he hit him while moving with the baby strike that isn't really that large.

02:49:59.580 --> 02:50:09.180
But even if he doesn't hit him, then it's still game for Weekend, just because those middle positions for the Drapsi are so compromised for hit and run.

02:50:09.180 --> 02:50:22.180
Yeah, no, just fantastic stuff to be honest for weekend. Can they keep it up though? Can they get Ghostdown around as well? Let's say one round on Ghostdown.

02:50:24.180 --> 02:50:28.180
The problem is that I would say our favorite hit in one of Bilson and Hibbles.

02:50:28.180 --> 02:50:35.940
Yeah, I guess. I guess you could make that point. And I think even on Ghost Town, like,

02:50:36.900 --> 02:50:42.260
it is a slower kind of map as well. We just saw Weekend winning on a slower map. And to be honest,

02:50:42.260 --> 02:50:47.060
like the setup, especially in the second game where the tanks were rotating around the map for

02:50:47.060 --> 02:50:55.140
quite a bit, it looked almost like a match of chess with Weekend just having the higher elo. But

02:50:55.140 --> 02:51:03.040
But Ghost Town is a different kind of beast, and I think HIT have previously proven, but

02:51:03.040 --> 02:51:08.880
there are no slouches on it, especially with the likes of Ketsai and also Monster can also,

02:51:08.880 --> 02:51:10.580
for example, play Light Tank.

02:51:10.580 --> 02:51:16.660
And that is always a threat against the enemy team when you have the option to go 0-1-2,

02:51:16.660 --> 02:51:21.640
possibly even 3 Light Tanks, although I don't think that this season that's really a possibility.

02:51:21.640 --> 02:51:26.640
Ah, who else but sunshine on weekend to see playing LT?

02:51:26.640 --> 02:51:34.640
Nobody. Nobody that comes to mind immediately.

02:51:34.640 --> 02:51:46.640
I mean, weekend banning the K91, the 430U ban coming out from hit and run, and that is going to translate into, well, first of all, I'm going to hit the hit line up because clowns are still trolling.

02:51:46.640 --> 02:51:51.920
So double Dravets, Delta V, double Leo out of all things and an RHM.

02:51:51.920 --> 02:51:56.640
Interesting line up there from the side of Hidden One.

02:51:56.640 --> 02:52:05.920
We can't Dravets, Type, Maus, Bat, CS, Leo and a T100, so pretty similar actually.

02:52:05.920 --> 02:52:10.160
Well, it feels like on weekend everyone's getting to play their favorite tank

02:52:10.160 --> 02:52:15.600
and that obviously means as well that the Dravets is going to have a pretty good ability

02:52:15.600 --> 02:52:20.800
even though there is two super heavies and two strike mediums on the side of weekend, it still is

02:52:20.800 --> 02:52:27.040
five different tank classes. Meanwhile, a little bit less on the side of hit and run for the double

02:52:27.040 --> 02:52:32.000
dravets that they have. Paradise, first of all, is going to drive onto the artillery strike,

02:52:32.000 --> 02:52:39.200
is going to get priority. And the fact is that since essentially the start, sorry, since the

02:52:39.200 --> 02:52:45.360
mid-season patch, the strike mediums cannot strike anymore at the start of

02:52:45.360 --> 02:52:49.200
battle, so Paradise is going to take the arty strike.

02:52:49.200 --> 02:52:51.280
In this bush damage is something we've seen

02:52:51.280 --> 02:52:56.480
mentors do time and time again on this map actually, right?

02:52:56.480 --> 02:53:03.760
So a little bit of a W tactic being used by Weekend here against hit.

02:53:03.760 --> 02:53:07.440
Weekend also blinding the southern ship position,

02:53:07.440 --> 02:53:10.160
but from hit and run there is actually no one there.

02:53:10.160 --> 02:53:13.440
So the only info that weekend is getting from that is that well

02:53:14.880 --> 02:53:17.680
we are not hitting, but they cannot be sure that no one's there.

02:53:21.680 --> 02:53:26.080
The problem right now is if they actually want to kill these rabbits,

02:53:26.080 --> 02:53:31.280
they could to one of these like I think without much being able to stop them.

02:53:31.280 --> 02:53:41.280
Yeah, I think if they take sort of the F-Zero kind of positions, then the Dravitz is in a pickle.

02:53:41.280 --> 02:53:48.280
But of course, we cannot really be sure of that either, because they haven't really seen everyone yet.

02:53:48.280 --> 02:53:55.280
No infotels have been taken, and I think the double EO together with RHM by hit, they haven't really been spotted at all.

02:53:55.280 --> 02:53:58.280
So yeah, they're taking it slow.

02:53:58.280 --> 02:54:05.280
I think it kind of underlines the importance of the match, where both teams don't really want to make a lot of mistakes.

02:54:09.080 --> 02:54:16.580
And also, I think we can't are really respecting the fact that there might be a light tank on the opposing lineup,

02:54:16.580 --> 02:54:21.980
which could be the undoing of some of the tanks like on the slower side completely.

02:54:21.980 --> 02:54:28.900
I think Kano is playing with a lot of fire there.

02:54:28.900 --> 02:54:33.140
Spotting out monster, that's going to be a lot of information for the hit side as well.

02:54:33.140 --> 02:54:36.380
So let's see if they're going to be putting a plain monster, taking a shot of damage by

02:54:36.380 --> 02:54:44.040
the CS 63, who gets retaliated upon, DJ taking a big one by trash panda, not able to really

02:54:44.040 --> 02:54:45.040
trade back.

02:54:45.040 --> 02:54:52.040
Ketze holding on to the plane, not using a cano is very deep in those bushes though.

02:54:52.040 --> 02:55:00.040
If Ketze even randomly planes there, he is going to die, and that is a very, very worrying thing.

02:55:00.040 --> 02:55:07.040
I mean, double leopard plus the dravets that could be shooting at him.

02:55:07.040 --> 02:55:12.040
I mean, the one redeeming factor if Ketze planes is that cano is up so far,

02:55:12.040 --> 02:55:16.600
that I guess I might not suspect that there is a tank actually there where he

02:55:16.600 --> 02:55:22.480
is first of all no oh no he actually drives just as I say it he drives into

02:55:22.480 --> 02:55:27.440
the plane and obviously that's going to mean disaster for weekend Kano he does

02:55:27.440 --> 02:55:31.600
get unspotted here I think he oh no he doesn't realize that he gets unspotted

02:55:31.600 --> 02:55:35.360
and now he just wants to deal his damage he wants to clip out yes that's a bit

02:55:35.360 --> 02:55:39.840
more damage on the T-Sec but Kano is dead I mean to be honest he would get

02:55:39.840 --> 02:55:45.080
play in the reverse. He would get replaying through. Sunshine does take the radio tower.

02:55:45.080 --> 02:55:49.560
The strike does get used on Deca. Tashbanna will go trade it out against that one, but

02:55:49.560 --> 02:55:54.320
he has to be careful because Panthefury is behind him. So the trade here will start and

02:55:54.320 --> 02:55:59.800
Deca will hit that immediately as well. BJ peeking as well. And then shot coming out

02:55:59.800 --> 02:56:03.520
from the Leopard. There's the drivers behind Tashbanna. Problems are starting to mount

02:56:03.520 --> 02:56:07.120
here for weekend. I mean, Tashbanna kind of stuck in this position. Posted trade it out

02:56:07.120 --> 02:56:10.720
against Dekha, Dekha says thank you very much for that one, the leopard of monster hitting another

02:56:10.720 --> 02:56:15.120
shot as well and we cannot try to do something but what is the possibility? They're going to

02:56:15.120 --> 02:56:20.160
over push this cab position of Dekha but that's a five and panzer fury finds the kill.

02:56:21.520 --> 02:56:25.760
And Evel is now going to trade it out against Dekha, does get a little bit of help from somewhere

02:56:25.760 --> 02:56:31.360
else but monster is going to help Dekha as well, is going to profit off of that huge amount of

02:56:31.360 --> 02:56:36.160
HP that the Godzilla has at the start of the game. Monster now backing off Evel though down

02:56:36.160 --> 02:56:41.360
towards one shot and if we take Acreot's stock of the situation here then Hitrun

02:56:41.360 --> 02:56:45.640
just have everything they have the guns they have the HP yes DJ might be low

02:56:45.640 --> 02:56:49.360
but he's meant to die anyway as the big sponge that he is.

02:56:49.360 --> 02:56:54.440
That's a very brave play from Kato and he will see that back in the view

02:56:54.440 --> 02:56:58.520
he had some point and realize just how close he was to staying alive.

02:56:58.520 --> 02:57:04.320
Yeah still I think the fact that the Leos were constantly getting spotted for firing

02:57:04.320 --> 02:57:12.320
it meant that someone had to be there. So I think Kano, he was just playing with fire there and he got burned, realistically.

02:57:15.320 --> 02:57:21.320
Yes. I mean, one of those positions, I feel like he just want to leave at some point, you know?

02:57:23.320 --> 02:57:32.320
Yeah. I think he just wanted to do too much. I think that was kind of the problem, really.

02:57:34.320 --> 02:57:38.500
I mean DJ, oh good blindshot into the T100

02:57:38.500 --> 02:57:44.960
But yeah the T100 it can do a lot of things but what it can't really do is penetrate the type 5 frontally as

02:57:45.460 --> 02:57:52.200
Yeah, Fronic is even gonna get healed up above the one-shot mark. I think a plane from Ketzai. I

02:57:53.220 --> 02:57:55.220
Didn't even know this map had eagles

02:57:55.660 --> 02:57:58.940
But yeah a plane from Ketzai keeping sunshine lit and now

02:57:58.940 --> 02:58:04.040
Now, the cap is going to go through, actually the T100 gets killed before, so a hit and

02:58:04.040 --> 02:58:09.660
run are going to net their first point in this match.

02:58:09.660 --> 02:58:16.420
But I think if Kano is not so aggressive, then it would have been a lot harder for them.

02:58:16.420 --> 02:58:18.740
We don't know how that game would play out, honestly.

02:58:18.740 --> 02:58:19.740
No.

02:58:19.740 --> 02:58:25.180
Like this time around they were playing one thing down the whole time.

02:58:25.180 --> 02:58:32.160
Well, post battle results, Paradise getting a lot of damage dealt with those artillery

02:58:32.160 --> 02:58:38.420
strikes as well, but DJ, wow, 6000, that's a lot of damage, that is a lot of damage.

02:58:38.420 --> 02:58:43.460
Very good, I'll buy a little more in the next one.

02:58:43.460 --> 02:58:44.900
I'm sure he wouldn't mind.

02:58:44.900 --> 02:58:50.900
Also, he support medium tanks, or rather, sniper medium tanks from Hit and Run here,

02:58:50.900 --> 02:58:57.780
I mean, they got a few freebies on the batcher, but other than that, pretty good result regardless.

02:58:57.780 --> 02:59:05.540
I mean, Monster, we saw him farming the drabex that was trying to protect the cat, but Fronic, where did he get all of that damage?

02:59:07.380 --> 02:59:09.380
Uh, shooting the enemy cairns.

02:59:10.180 --> 02:59:12.580
Uh-huh. I mean, there.

02:59:12.580 --> 02:59:24.900
I honestly don't know, I feel like Pilsen is just a 2-0 for Hidden Run.

02:59:24.900 --> 02:59:28.540
Maybe that's me streaming badly, but when I think of Pilsen and Hidden Run, those Polish

02:59:28.540 --> 02:59:30.220
teams really love that map.

02:59:30.220 --> 02:59:33.180
We can gotta do something here on this ghost town.

02:59:33.180 --> 02:59:39.260
Then again, if we think back, Pilsen and Hidden Run, do you remember what happened last OLS

02:59:39.260 --> 02:59:51.180
in the finals with W against Hit. It felt like Pilsen was where Hit broke. I remember

02:59:51.180 --> 03:00:00.540
a monster getting double tracked in the RHM, getting completely obliterated, for example.

03:00:00.540 --> 03:00:04.780
But that was then. This is now. And first of all, I think for Hit, what they want to do

03:00:04.780 --> 03:00:10.940
here on the map pick of Ghost Town is they want to equalize the score line because realistically

03:00:10.940 --> 03:00:17.340
I mean yeah we can't picking up the 2-0 on Sand River is all good and shiny for them but

03:00:18.060 --> 03:00:22.300
if HIT are able to get the equalizer here on Ghost Town then it all doesn't matter.

03:00:24.780 --> 03:00:32.620
For sure. So what do we have in store for us for the second Ghost Town? We can Binding DBR,

03:00:32.620 --> 03:00:40.140
Hit and run banana for to you gives us a dravet's double type CS 63 double can any one and a

03:00:40.700 --> 03:00:42.700
HM for a hit and run

03:00:42.700 --> 03:00:50.780
When weekend that is a lot of fire by even more firepower quadruple 50 b double batch at and the CS

03:00:50.780 --> 03:00:56.780
I think ducky we have a reason to believe that this match or this round rather is not going to be a lengthy one

03:00:58.100 --> 03:01:00.100
I think it will be very fast

03:01:00.100 --> 03:01:04.300
I'm not sure what gives it away, either.

03:01:04.300 --> 03:01:09.900
Well, the fact that we don't have a single tank that actually has armor.

03:01:09.900 --> 03:01:12.460
Have you ever shot at a CS?

03:01:12.460 --> 03:01:13.460
Yes.

03:01:13.460 --> 03:01:14.460
Exactly.

03:01:14.460 --> 03:01:17.980
That's what I'm saying.

03:01:17.980 --> 03:01:20.700
Yes, CS has all the armor in the world.

03:01:20.700 --> 03:01:22.700
And you see, Paradise and T-Sect?

03:01:22.700 --> 03:01:23.940
Why do they drive so wide?

03:01:23.940 --> 03:01:25.980
It's not because they are terrible at driving.

03:01:25.980 --> 03:01:32.940
because that is the way to generate the fastest route to not flip. No, it's to generate a mini-strike.

03:01:33.900 --> 03:01:34.860
Ah, that was well, yeah.

03:01:37.420 --> 03:01:41.420
Quadruple-50B is starting to drive in. I don't think they really want to continue here.

03:01:41.420 --> 03:01:45.580
Oh, Dekha seeing all of them. So the Quadruple-50B is actually going to be collapsing

03:01:45.580 --> 03:01:51.980
onto the Type V's, the DJ Intuition. I think he's doing just that, a big 1100 into Sunshine here.

03:01:51.980 --> 03:01:58.660
Yes, Deca is going to get clipped out a lot of shelf penetrating back capola. And I think so far so good for weekend

03:01:58.660 --> 03:02:03.140
Actually, this was amazing. They killed one of the type fires here. The strike is coming out

03:02:03.140 --> 03:02:08.700
So that was a mini strike or mini strikes double batch and I'll find on towards these like fire dyes

03:02:08.860 --> 03:02:12.220
Probably should even spot them out evil lock dog getting spotted out. That's not good

03:02:12.220 --> 03:02:17.080
That was the plane from the back lines taking some damage because of it less than it could have been

03:02:17.080 --> 03:02:23.080
Trash Panda. Very brave. I like it. Chasing down Panzer Fury, making him run hellrap coming

03:02:23.080 --> 03:02:26.840
clouds, they're coming as well. Panzer Fury, he will probably run a little bit further towards

03:02:26.840 --> 03:02:31.160
those buildings even to try and stay alive behind those because if he sticks to where he is right

03:02:31.160 --> 03:02:35.240
now, he's dead. He's pushing back in towards clouds again. That does not work for the drivers

03:02:35.240 --> 03:02:39.720
whatsoever. He will not live. He will not make it. He will die. In the meantime,

03:02:39.720 --> 03:02:45.400
he's like issuing out towards Kano who's dropped low as well. So as DJ though, Kano needs to survive

03:02:45.400 --> 03:02:50.840
almost taken another shot from the CS 63 now one more from the back lines even

03:02:50.840 --> 03:02:54.520
that's get side the strike comes out good coordination there from hit-and-run

03:02:54.520 --> 03:02:59.080
fine success now tracks Bama comes in and kills DJ that man's been all over the

03:02:59.080 --> 03:03:02.400
place before I feel like in his 50 B I think we just saw him on the four line

03:03:02.400 --> 03:03:06.960
he's back on the six seven line doing got those water clipping out on towards

03:03:06.960 --> 03:03:10.240
T-Sect who's probably gonna die against the bachelor and weekend with this

03:03:10.240 --> 03:03:14.080
absolute speed and momentum is taken hit-and-run for everything they have and

03:03:14.080 --> 03:03:20.880
then some. Violence, speed and momentum at the moment. The name of the game here, four

03:03:20.880 --> 03:03:25.680
weekend that do have the HP advantage, the gun advantage as well by far. And well, I

03:03:25.680 --> 03:03:30.920
was speaking about weekend not having any armor in this game, but looking at the tanks

03:03:30.920 --> 03:03:35.400
that are remaining hit. Don't have that either. Gap is on and that's a problem for

03:03:35.400 --> 03:03:39.720
hidden one. They have two strikes, sure, but those are mini strikes. And the moment one

03:03:39.720 --> 03:03:43.720
of these things gets spotted out across the A line, especially the IHM or Franek. And

03:03:43.720 --> 03:03:46.360
Trashpanda is about to find Ketzai out in the open.

03:03:46.360 --> 03:03:49.120
Popsie ability gives him one, knows that the key in the one is behind as well.

03:03:49.120 --> 03:03:52.360
That is crucial info actually coming in, destroying the building.

03:03:52.360 --> 03:03:54.160
Not sure about that one, Trashpanda.

03:03:54.160 --> 03:03:56.160
Little over eager, taking some damage now.

03:03:56.160 --> 03:03:58.360
The 50Bs are on the cap, getting ready to push off.

03:03:58.360 --> 03:04:01.680
Paradise finds T-Seg, because they know that the A-Land support has left.

03:04:01.680 --> 03:04:05.640
Yeah, they lose Trashpanda, but he definitely paid off his life more

03:04:05.640 --> 03:04:06.880
than he needed to.

03:04:06.880 --> 03:04:11.200
Big try coming out, and Monster will go down and we can absolute

03:04:11.200 --> 03:04:19.800
Autobahn speed, to be honest, like, oh my god, Clowns, he actually bounces two shots in a row on the K91,

03:04:19.800 --> 03:04:25.700
that means he's gonna die actually making this into a 4 vs 3, but the fact, 3 vs 3 at this point in time,

03:04:25.700 --> 03:04:30.800
but the fact that Ketzai is so close to what the enemy tanks is a problem, a strike gets put here, not sure who's it is,

03:04:30.800 --> 03:04:40.600
it seems to actually happen, Phramix goes down to 1k as well, but from the backlines, HellRap now reloaded with that 50B monster left only on 100,

03:04:40.600 --> 03:04:45.640
and five there is an artillery strike to try and force him out he does get picked up and weekend

03:04:45.640 --> 03:04:51.320
yeah it wasn't clean at the end but it was fast it was furious and most importantly it was effective

03:04:51.320 --> 03:04:56.360
he won for weekend but around i'm telling you i saw trash went down every point of the map this game

03:04:57.400 --> 03:05:01.480
i mean felt like he was teleporting all over the place but yeah good place from him

03:05:01.480 --> 03:05:07.000
uh to be honest like uh he was doing if you're holding it with weekend he was doing god's work

03:05:07.000 --> 03:05:14.680
Yeah, I mean really solid round from from weekend you think I'll push it onto the type 5 is whatever man

03:05:14.680 --> 03:05:18.720
It's type 5 but it's 16 shells that they're firing your way

03:05:19.760 --> 03:05:22.320
Including I think the double bad could get a shot as well

03:05:22.320 --> 03:05:26.720
Which I don't know if they hit it on that part of the map where they were going straight for zero line kind of

03:05:26.800 --> 03:05:29.820
Absolute disaster round for him altogether in that bad

03:05:30.200 --> 03:05:36.320
So I guess not but 16 times 400 key hand adds plenty to kill a type 5

03:05:36.320 --> 03:05:39.320
especially when he's reversing and he has no cover.

03:05:40.320 --> 03:05:47.320
I mean, you saw there that both of the Type 5 heavies didn't get out more than one shot of damage, right?

03:05:47.320 --> 03:05:53.320
One of them had 1125, I think that was DJ, but that was exactly the HE that he was intiationing to.

03:05:53.320 --> 03:06:00.320
I mean, essentially two Type 5s with less than 2k damage between them, that's not where you want to be.

03:06:00.320 --> 03:06:05.320
Well, maybe where Hit wants to be now is actually where we are going, because that's Pilsen.

03:06:06.320 --> 03:06:08.320
You'd hope that they want to go to Pilsen.

03:06:08.320 --> 03:06:11.760
If they're not feeling too good about Pilsen, we'll see how it plays out.

03:06:11.760 --> 03:06:16.080
But it was a quick change of pace from Weekend that ends up working.

03:06:16.080 --> 03:06:18.560
Going into the next gear and it's successful.

03:06:19.680 --> 03:06:24.400
Well, phase 2 score a lot closer than phase 1, where it was a 3-0 for Hit.

03:06:24.400 --> 03:06:30.160
But here we see Hit only winning out in tiebreaker against Weekend.

03:06:30.160 --> 03:06:34.880
And I think that was a match in the season where for both of those teams it wasn't clear yet

03:06:34.880 --> 03:06:39.440
where they were going to be positioned, so both teams were probably not holding back for that one

03:06:39.440 --> 03:06:44.240
and certainly aren't now, but it shows that weekend throughout the season probably made

03:06:44.240 --> 03:06:51.600
a progression when it came to fighting hit. Yeah, and let's see if they can keep it up man.

03:06:52.160 --> 03:06:55.440
You know, last time they were in the playoffs they took down cashback, maybe this time hitting

03:06:55.440 --> 03:07:01.280
runs on the chopping block. Well, let's see, I mean the loser of this match is going to drop out,

03:07:01.280 --> 03:07:06.640
is going to be confirmed the fourth place of this season six here and I mean for the winner

03:07:06.640 --> 03:07:13.840
who knows what the future holds for them but I guess all of this is going to get revealed soon

03:07:13.840 --> 03:07:18.960
and the thing that is going to be revealed next is probably going to be the bands and then the

03:07:18.960 --> 03:07:25.440
lineups from either team as we are going to go to pilsen and a lot of autoloaders getting banned

03:07:25.440 --> 03:07:32.720
the Fosh B from weekend, the 50B from hit and that is going to translate into a setup from weekend

03:07:32.720 --> 03:07:38.720
that looks very curious. Triple Dravets, not so curious anymore now that the 268's gone, the type 5,

03:07:38.720 --> 03:07:45.040
double K91 and an EBR. Hidden burn and return, Dravets, IS-7, double CS, double for today,

03:07:45.040 --> 03:07:53.360
and an RHM that could be very heavy field presence from them. Yeah, it looks like Hit and Run really

03:07:53.360 --> 03:07:58.960
want to contest the east, the coal piles, whereas weakened realistically could go either way.

03:08:00.160 --> 03:08:06.080
Placing the K91s in the back and then pushing up with the DraftZ5 anchoring and the EBR getting

03:08:06.080 --> 03:08:12.000
early info. I think that is sort of the idea behind the weakened lineup. There's two...

03:08:12.800 --> 03:08:16.960
I think there was only two DraftZs getting spotted, right? So Ketzai doesn't get a replay

03:08:16.960 --> 03:08:23.120
as of now, DJ and CatSci are getting spotted out by HellRap, but a shot just whizzes past DJ.

03:08:29.600 --> 03:08:34.880
DJ, pushing down onto HellRap, in Steady Mode gets the shot as well, pushing the aim away

03:08:35.600 --> 03:08:39.440
in that EVI, good stuff there. There is a lot of cover for this

03:08:40.240 --> 03:08:45.440
Clownsic Sunshine and Kano. They are outnumbered, they don't know it, but they are outnumbered.

03:08:45.440 --> 03:08:51.140
They probably think that they have to sustain and the firepower to actually make this work

03:08:51.580 --> 03:08:56.200
But with DJ capping now on the double 430 you coming ever so closer behind them

03:08:56.200 --> 03:08:59.040
I don't think that's gonna happen a strike is gonna go down on DJ

03:08:59.040 --> 03:09:00.680
He gets reset by the shot anyway

03:09:00.680 --> 03:09:03.960
But now sunshine might be in trouble as that is double funny

03:09:03.960 --> 03:09:09.840
But medium headed his way clowns a trying looking a little bit confused as towards what's happening

03:09:09.840 --> 03:09:14.300
But sunshine that certainly isn't it but two strikes are getting taken while actually hell rap

03:09:14.300 --> 03:09:18.100
just gets obliterated down and out in the EBR.

03:09:18.100 --> 03:09:19.100
The EBR not working out,

03:09:19.100 --> 03:09:20.600
clowns are trying to run away,

03:09:20.600 --> 03:09:23.100
but that's how Franek are going to chase and pilsen so far.

03:09:23.100 --> 03:09:25.100
Kind of going well, as expected,

03:09:25.100 --> 03:09:27.000
hit and run finds a great success.

03:09:27.000 --> 03:09:29.100
The strike doesn't hit on anybody.

03:09:29.100 --> 03:09:31.700
They were hoping that three people would drive in it,

03:09:31.700 --> 03:09:33.200
they got zero instead,

03:09:33.200 --> 03:09:35.400
and the damage is coming in from the K91,

03:09:35.400 --> 03:09:37.500
but it's not enough that EBR is dead,

03:09:37.500 --> 03:09:39.000
Sunshine is dead as well,

03:09:39.000 --> 03:09:41.100
and already the other drivers is in the grave,

03:09:41.100 --> 03:09:42.700
another Type 5 is rolling in,

03:09:42.700 --> 03:09:49.080
But what can they really do from those back lines unless the K-91 goes super sane and kills everybody somehow?

03:09:49.080 --> 03:09:51.080
I don't see much coming out of this

03:09:52.300 --> 03:09:54.300
Yeah, no trash panda

03:09:54.760 --> 03:10:01.060
Taking a lot of damage for this peak on towards T-Sec as well T-Sec reorientating looking at the type 5 and the

03:10:01.420 --> 03:10:09.060
Dravet's good strike from one of the strike mediums on towards a double heavy tank here as well and it run. Yes, the HP is still

03:10:09.060 --> 03:10:14.860
close-ish if you want to say that but the guns about to not be at all anymore as

03:10:14.860 --> 03:10:19.580
Colonel gets picked up at least three tanks for a weekend left standing here

03:10:19.580 --> 03:10:24.780
and that type 5 is probably gonna get pushed upon by T-Sec. No, just a shot of

03:10:24.780 --> 03:10:30.820
damage full now but yeah hit and run they just have two money guns. Yeah this

03:10:30.820 --> 03:10:36.180
was a good move from hit and run completely outplaying weekend putting

03:10:36.180 --> 03:10:38.920
so many tanks in the field they were not very thrilled they were like a double

03:10:38.920 --> 03:10:42.760
Dravitz, EBR will be fine, but DJ pushes away the EBR,

03:10:42.760 --> 03:10:46.000
HellRap even later won, Bannon did tank some to the zero line.

03:10:46.000 --> 03:10:49.840
And, Pilsen, you know, I thought it would be a hidden one,

03:10:49.840 --> 03:10:51.840
man, then so far it's proving to be one.

03:10:53.400 --> 03:10:56.960
Yeah, I mean, we have to talk about how HellRap

03:10:56.960 --> 03:10:58.120
just completely dies there.

03:10:58.120 --> 03:11:01.080
Of course, he takes an Anarki shot at the start of the game,

03:11:01.080 --> 03:11:05.200
but that still leaves 1600 HP to just absolutely get clapped

03:11:05.200 --> 03:11:06.400
by hit and run.

03:11:06.400 --> 03:11:08.600
So, yeah, Evil is going to try

03:11:08.600 --> 03:11:15.600
and draw out the round a little bit, remember that hit have a, sorry, weekend have a pretty fast victory actually

03:11:15.600 --> 03:11:18.600
against hit on ghost town, but

03:11:18.600 --> 03:11:25.240
um, yeah, this wasn't it, this round number one on pilsen, as the IS-7 drives in, gets the ram,

03:11:25.240 --> 03:11:31.740
fans here that shut it down, the score is gonna be three to two still in weekend's favor, but we have one more round of pilsen to go

03:11:31.740 --> 03:11:37.120
yeah, uh, good round for hitting one, absolutely, working it out of the park

03:11:37.120 --> 03:11:44.120
Really good job by them, good stuff and not much to say about it, they completely outplayed

03:11:44.120 --> 03:11:48.040
Weekend on an tactical level here.

03:11:48.040 --> 03:11:56.320
Absolutely, I think Weekend came into this with like a thought of how they wanted to

03:11:56.320 --> 03:12:06.280
play it but it felt like it were just one step ahead with the double 430U that just wins

03:12:06.280 --> 03:12:12.920
out together with the CS against, well, Daudeldravets. Yeah, they're good tanks, but against so much

03:12:12.920 --> 03:12:18.120
DPM and the strike potential as well, they're not going to hold up.

03:12:22.040 --> 03:12:25.720
No? I mean, second round of Pilsen. This could honestly be 3-3 moving into

03:12:25.720 --> 03:12:27.640
Hemos where I would favor a hit and run.

03:12:27.640 --> 03:12:38.440
I mean, judging by this first round of Pilsen, definitely, it could be like this, but maybe

03:12:38.440 --> 03:12:40.440
we can't have something up their sleeve.

03:12:40.440 --> 03:12:45.360
I mean, this is the third map, so I think before that both teams had two bands and weekend

03:12:45.360 --> 03:12:47.040
was leaving it open.

03:12:47.040 --> 03:12:51.440
So maybe hoping to get at least one round here and that one round, not only would it

03:12:51.440 --> 03:12:56.120
be a success in my opinion for weekend, it would also put them on a match point because

03:12:56.120 --> 03:12:59.600
That is something we shouldn't forget either, like, hit.

03:12:59.600 --> 03:13:03.240
They are still in a little bit of trouble at the moment.

03:13:06.240 --> 03:13:08.600
Let's see though, maybe we can change it up again.

03:13:08.600 --> 03:13:10.880
We could see them play something faster.

03:13:14.240 --> 03:13:19.520
And to be honest, on Pilsen, that is not completely off the cards.

03:13:19.520 --> 03:13:34.520
We have seen teams before trying to lay like strategies that were revolving around BZ75 and either FoshBs or 50Bs, and it worked out beautifully at some points in time.

03:13:34.520 --> 03:13:41.520
But that of course also depends on which tanks are and are not going to be banned.

03:13:41.520 --> 03:13:50.740
I mean, I wouldn't be surprised if we can try to change up the pace again, you know?

03:13:50.740 --> 03:13:52.940
Play something fast.

03:13:52.940 --> 03:13:59.500
Well, for now the band's coming in, hit and run, doesn't want to get surprised by a flock

03:13:59.500 --> 03:14:02.060
of 50Bs, I guess you could call them.

03:14:02.060 --> 03:14:06.740
We can choosing to ban the Type 5 that obviously leaves the E4 open and we can are going to

03:14:06.740 --> 03:14:12.900
to pick one of those together with an RHM, Fosch B, a 430U, a K91, a CS63 and a Dravet,

03:14:12.900 --> 03:14:17.060
so double strike medium, but not really a lot of heavy tanks on the side of weekend.

03:14:17.060 --> 03:14:19.060
Where is it on, Daki?

03:14:19.060 --> 03:14:26.980
Well, that's a lot of meat again, W100, a mouse, a 140 and a triple Fosch B. Now, that

03:14:26.980 --> 03:14:30.280
is a hard line up to go through.

03:14:30.280 --> 03:14:34.980
Do weekend have the firepower to do that? I mean, if we take stock of the situation,

03:14:34.980 --> 03:15:01.980
Yeah, the E4 likes seeing those super heavy tanks, that all of three of them actually get spotted by the plane, but only on those three, so Sunshine, no replaying available, but other than that, the Daleks kind of struggling, I think, the CS definitely struggling with the pen, the K91, yeah, it doesn't have the alpha damage, the only tank that really wants to see those super heavy, this is maybe the 432 and definitely the E4, I mean, the RHM, let's not even start the conversation.

03:15:01.980 --> 03:15:06.340
But the good thing is that we can have two strike tanks at least, right?

03:15:06.340 --> 03:15:12.700
So if the cab gets started, they have a lot of potential to be sent out one.

03:15:12.700 --> 03:15:16.540
Although for now, of course, the strike mediums haven't really done anything.

03:15:16.540 --> 03:15:19.260
That means they don't have the strikes yet.

03:15:19.260 --> 03:15:24.580
They come online now, and Skarno also takes the infotower, and that means full information

03:15:24.580 --> 03:15:28.740
for the site of Weekend, who are also the first ones to take some damage here.

03:15:28.740 --> 03:15:33.940
monster in that 4 speed needs to be a little bit careful to be honest. Very careful even.

03:15:34.980 --> 03:15:39.460
He does one shot and takes two back. Let's get level two ability out of it but you know

03:15:39.460 --> 03:15:44.980
the HP that's gone is not going to come back anymore right. So there's that to keep into mine

03:15:44.980 --> 03:15:48.980
double d100 on the cap now. This is what we were saying though the good thing is that we can

03:15:48.980 --> 03:15:55.940
does have triple strike. Two mini strikes and one big strike so decap potential for sure is there.

03:15:55.940 --> 03:16:03.560
Clowns is going to push up with the Radets to take a bit more map control over the Coal

03:16:03.560 --> 03:16:09.720
Piles, but in run currently capping they are going to do that against one big strike,

03:16:09.720 --> 03:16:13.720
one small strike level 1 and one small strike level 2.

03:16:13.720 --> 03:16:16.340
The two 100s get spotted.

03:16:16.340 --> 03:16:21.040
Strike gets put, it hits, it decaps both, so Capricet is there.

03:16:21.040 --> 03:16:24.920
And that was the big strike and the reason why the big strike first is because the big

03:16:24.920 --> 03:16:27.560
strike first generates a big strike for

03:16:27.560 --> 03:16:29.000
paradise you know it was from level 1 to

03:16:29.000 --> 03:16:31.000
level 3 so he's able to get larger

03:16:31.000 --> 03:16:32.600
radios and fun I've taken a lot of

03:16:32.600 --> 03:16:35.000
damage actually and right now it seems

03:16:35.000 --> 03:16:37.000
like we can just kind of smell in the

03:16:37.000 --> 03:16:38.600
cell they're like already pushing up at

03:16:38.600 --> 03:16:40.440
the first beyond the two line it may

03:16:40.440 --> 03:16:42.600
actually suspect that something's about

03:16:42.600 --> 03:16:44.360
to happen here on the field they're

03:16:44.360 --> 03:16:45.960
adjusting accordingly to it as well as

03:16:45.960 --> 03:16:49.160
500 damage very good for today you've

03:16:49.160 --> 03:16:50.440
taken the info

03:16:50.440 --> 03:16:52.920
klausik now sees these tactics a lot of

03:16:52.920 --> 03:16:56.480
damage from T-Secto. T-Secto will have to go and reload. Everything's spotted out today.

03:16:56.480 --> 03:17:00.040
Know what's happening here on the B-Line and HellRap is coming from behind Franek already.

03:17:00.040 --> 03:17:04.120
Like I said, I think Weekend was starting to smell what's happening. HellRap pops the ability.

03:17:04.120 --> 03:17:07.160
He takes the damage. He's happy with that. Kano hits one on the move, finds the kill.

03:17:07.160 --> 03:17:11.080
Even Dekha is now the next one and hit and run. Tried to surprise, but the communication tower ruins

03:17:11.080 --> 03:17:15.240
everything for them. Now HellRap is running away together with Kano, but Dekha is dead and

03:17:15.240 --> 03:17:20.200
Klauzik may get pushed on, but the tanks are not there anymore from Weekend. Nobody's left

03:17:20.200 --> 03:17:25.200
to get pushed on only Klauzik and he's even in a good position against Panzer Fury who tried to drop on him.

03:17:25.200 --> 03:17:29.200
He's on the side and monster. I don't even know if he has enough shells to kill Klauzik by himself.

03:17:29.200 --> 03:17:33.200
The crossfire comes in luckily enough, but it's so much damage received.

03:17:33.200 --> 03:17:38.200
And Hellraps ready for round number two against Dekha in the E-100.

03:17:38.200 --> 03:17:43.200
Pops the ability and he's about to start clipping him as well. Comes off a reload and Dekha realizes what's happening.

03:17:43.200 --> 03:17:47.520
that can anyone has left those that are counting on hellrap to do everything by himself here

03:17:47.520 --> 03:17:50.840
Which will not be that easy for this force be he has two shells

03:17:50.840 --> 03:17:55.240
He finds it though good shooting from hellrap finds the kill and finds the

03:17:55.640 --> 03:18:00.660
Closing of this round potentially as well as hidden one is left with four tanks left standing him will serve

03:18:00.660 --> 03:18:06.320
It's gonna have to be one hell of a performance from hidden one if they do not want to be eliminated

03:18:06.320 --> 03:18:12.680
Well, Pansfuri gets reset on the Arte Strike here, it takes a lot of shots into Sunshine,

03:18:12.680 --> 03:18:17.320
however, who goes down quite considerably as Monts is able to double-bush against Paradise,

03:18:17.320 --> 03:18:22.020
puts another shot in, has two more remaining, puts one more Paradise down towards One Shot

03:18:22.020 --> 03:18:27.360
and he actually gets it blindly, but still, the amount of HP, especially on Kano on that

03:18:27.360 --> 03:18:32.500
K91 should normally be enough to carry weekend through this game, however, it's not over

03:18:32.500 --> 03:18:37.620
yet a shot by Sunshine into the K91, the evil taking one in return, but another one into

03:18:37.620 --> 03:18:43.640
Ketzai, Karnell just on the overlook with that K91 able to do everything. The small strike

03:18:43.640 --> 03:18:47.140
is also connecting, so Ketzai is down in it.

03:18:47.140 --> 03:18:51.380
I mean, you know, good shooting from Monster and Sunshine taking too much damage, but the

03:18:51.380 --> 03:18:56.980
result will not change. They just have so much control over the map, strikes, thanks

03:18:56.980 --> 03:19:04.420
that it's 42 for weekend and now Himmels is coming up. He didn't run trying to sell a big fake on the

03:19:04.420 --> 03:19:11.860
cap of the W100. And weekend actually seeing through this fake line. I mean they were already

03:19:11.860 --> 03:19:17.220
closing in on the 23 line when they were taking the info so they were kind of like something's

03:19:17.220 --> 03:19:25.140
happening here. I mean the fact as well that weekend before that I think they were even able

03:19:25.140 --> 03:19:29.940
to take an info tower so they kind of knew the lineup of Hit and Run and that translated

03:19:29.940 --> 03:19:34.200
into hey what can Hit and Run actually do and then I guess they just kind of guessed

03:19:34.200 --> 03:19:38.740
the timing correctly, a third tank getting put on the cap sunshine, he does get reset

03:19:38.740 --> 03:19:42.700
but he just joined it so it doesn't matter, Pan's Fury is going to fall in the closing

03:19:42.700 --> 03:19:48.820
seconds of the game and we can do secure match point looking to knock out Hit and Run and

03:19:48.820 --> 03:19:54.820
Hit, if they lose another round then once again the title of Oles champion is going

03:19:54.820 --> 03:19:57.340
to allude them for yet another season.

03:19:57.340 --> 03:20:07.980
This one would be a lot further away than the season before, or seasons before even.

03:20:07.980 --> 03:20:10.980
I mean, calls for concern, maybe?

03:20:10.980 --> 03:20:13.140
Definitely right now calls for concern for it.

03:20:13.140 --> 03:20:15.220
They had a really good regular season, right?

03:20:15.220 --> 03:20:21.460
We're losing Barbarian, we're like, oh, it's going to be bad for them in this regard, but

03:20:21.460 --> 03:20:29.860
But honestly speaking, they had a good regular season, but this play-out so far, not good.

03:20:29.860 --> 03:20:37.380
No, I mean, a just complete train wreck of a match against Mafia and here against Weekend.

03:20:37.380 --> 03:20:45.380
If Himmelsdorf is not going to be their comeback, then well, it's all going to be over.

03:20:45.380 --> 03:20:49.060
But yeah, we keep talking about the upcoming map here, we actually have the map pick and

03:20:49.060 --> 03:20:54.740
bands and Pilsen it had hit kind of written all over it but weekend once again I think

03:20:54.740 --> 03:21:02.020
on a tactical level with those info towers especially able to just snatch it away from it

03:21:04.420 --> 03:21:09.780
now Himmels again I would say hit would be favorite on this one but you know

03:21:09.780 --> 03:21:18.860
Well, I feel like on Ghost Town and on Pilsen, the first round kind of went as expected,

03:21:18.860 --> 03:21:26.860
right, where Hit kind of played their normal, usual, and very good style, and we can lost

03:21:26.860 --> 03:21:27.860
to that.

03:21:27.860 --> 03:21:32.380
But then each time in the second round, we can just completely pull something out of

03:21:32.380 --> 03:21:33.380
the hat.

03:21:33.380 --> 03:21:37.860
Can they pull out another win from the hat though?

03:21:37.860 --> 03:21:47.580
well I mean for our predictions they ain't looking good breath but we all have

03:21:47.580 --> 03:21:53.700
the same predictions it doesn't matter no yeah no it doesn't really we ride

03:21:53.700 --> 03:22:02.100
together we die together yeah right as of Rohan into the abyss yeah if you this

03:22:02.100 --> 03:22:06.300
time you were in the church of ministered with Rohan I'm pretty sure you

03:22:06.300 --> 03:22:11.140
tumble of the horse before you even reach the first orc actually might be

03:22:11.140 --> 03:22:16.140
true because I am pretty afraid of horses really animals yeah I'm afraid of

03:22:16.140 --> 03:22:19.980
them I don't know why are you afraid of another animal we know you're allergic

03:22:19.980 --> 03:22:25.280
to working out but that's not an animal I mean no no no like other animals no

03:22:25.280 --> 03:22:28.980
problems like I don't like being too close to snakes for some no that's

03:22:28.980 --> 03:22:34.860
understandable that's that's but like no no like as a child my parents once

03:22:34.860 --> 03:22:37.940
put me on a horse and everything was fine until the state the things started

03:22:37.940 --> 03:22:42.580
moving and since then like I have something between respect and fear huh

03:22:42.580 --> 03:22:48.980
of course it's just horses and snakes nothing else not right it's spiders if

03:22:48.980 --> 03:22:52.420
they're too big then it's also yeah any other fears that we need to know of

03:22:52.420 --> 03:22:58.660
heights I got the same don't worry for three you're banned by weekend 50 be

03:22:58.660 --> 03:23:03.380
banned by hidden one and we can currently on a high themselves let's see if

03:23:03.380 --> 03:23:08.140
They have a fear of heights or they're gonna be able to take it all the way one Dravitz double type the CS

03:23:08.140 --> 03:23:10.220
So 140 a blitzkawitze and a foch B

03:23:10.820 --> 03:23:13.860
And for hit fighting for tournament survival

03:23:13.860 --> 03:23:19.940
They do have a Dravitz a T57 double type 5 together with 140 and double foch B

03:23:20.420 --> 03:23:21.660
It is do or die

03:23:21.660 --> 03:23:28.840
It's no one ever or hit and run here as paradise gets sent to the middle in the Dravitz of his own both teams

03:23:28.840 --> 03:23:31.700
I mean what animals are we looking for this time around?

03:23:31.700 --> 03:23:39.700
Observers having quite a bit of fun today, but right now the only thing I see is a burning ship.

03:23:39.700 --> 03:23:43.700
Yeah, unlucky.

03:23:43.700 --> 03:23:50.700
The 140 backed away from the 1-2 line spots outside, or may have been the driver's actually spotted out, the CS63 on the hill.

03:23:50.700 --> 03:23:55.700
It's of course being a little more passive, but might actually opt to go for the radio tower in just a second.

03:23:55.700 --> 03:24:03.960
As the 1-2 line starts being taken by hit and run, I think it's time for Evilhawk to gather a little bit more information on that hill.

03:24:03.960 --> 03:24:07.960
He's of course still afraid because the double push-bees on spot on 1-2 line.

03:24:07.960 --> 03:24:13.960
So I think they know about four, maybe five tanks, so they're still missing a few. That's what they're afraid of.

03:24:15.960 --> 03:24:24.520
I mean, we have seen before how pushes that go through the 1-2 and 3-line do get shot to pieces from that hill.

03:24:24.520 --> 03:24:30.480
There's a lot of firepower on the hill. The CS, yes, DPM all the time, but a sunshine without posh be able

03:24:31.000 --> 03:24:37.920
to really generate a lot of burst damage then going on the reload and can immediately get stuck in on the lower side as well.

03:24:38.320 --> 03:24:43.880
So yeah, for now a good first shot from Evil into Ketzai is gonna make his presence known.

03:24:43.880 --> 03:24:49.280
I mean that also means a little bit of information for hit, like

03:24:49.280 --> 03:24:56.280
Just by taking the single shot of damage, the CS is going to take the Info Tower now, full information for weekend.

03:24:56.280 --> 03:25:02.280
What do they do with it? It's the question. First of all, a little bit of damage into Dekha, but can they convert further?

03:25:02.280 --> 03:25:06.280
Ooh, but the 140 and the Forge B, they're going to start clipping out towards Dekha. It's a little bit too far forward.

03:25:06.280 --> 03:25:14.280
Can they do any damage? So from that hill part, of course the cap is still going, but they do have a strike on CS 63 and Clansik and Harap are moving on towards the 8-line

03:25:14.280 --> 03:25:18.960
with the Blizzka and respectively also Trash Planner coming in. He takes a shot on the crossing.

03:25:18.960 --> 03:25:25.360
The Cap has gotten reset in the turn. DJ however is facing off against Trash Planner, so no attempts to

03:25:25.360 --> 03:25:30.760
stop that one. To take that one, I actually could shot from Clownsick into his D-Signal

03:25:30.760 --> 03:25:34.760
Strike coming out as well. May have been a level 3 strike even, otherwise he would not use it

03:25:34.760 --> 03:25:40.480
after me, I would say. Yeah, I think it was a level 3, but now of course the pressure is on to

03:25:40.480 --> 03:25:45.520
evil in that CS to get a little to deal a little bit more damage just to be able

03:25:45.520 --> 03:25:50.760
to get that strike back to be able to reset as T-Sec on 15-57 in that cap

03:25:50.760 --> 03:25:55.840
might be a point of contention he has paradise edges ever closer with the

03:25:55.840 --> 03:25:59.840
drudits off his own but he doesn't know that cap fly is actually taking

03:25:59.840 --> 03:26:04.200
retaking the one line and that is going to mean crossfire against paradise I

03:26:04.200 --> 03:26:08.280
don't think the 140 was spotted this might be an issue for paradise if he

03:26:08.280 --> 03:26:14.680
He sticks around for too long, he does have Kano in support, Ketzai gets spotted, so he should know, as Idle takes the Info Tower.

03:26:14.680 --> 03:26:24.380
Info Tower will get taken, Ketzai will give one to Kano, Kano will not retaliate, it was close, but they're not getting it, they're just kind of trading it out on that corner.

03:26:24.380 --> 03:26:31.380
And Idle is not able to take the communications tower actually, and he does not have a mini strike right now.

03:26:31.380 --> 03:26:37.180
Do they have a big strike? No, they don't, they have 35 seconds to reset the scamp right now.

03:26:37.180 --> 03:26:42.300
Don't forget about that because you didn't take the communication starter. He doesn't have a strike.

03:26:42.300 --> 03:26:47.420
So who is going to reset this cap? It's going to have to be Paradise even in that

03:26:48.460 --> 03:26:53.260
draven to commit on this. And I think this is a big oversight right now from from weekend, like

03:26:53.260 --> 03:26:57.740
completely forgetting about the cap altogether. And now Panthefir is pushing Paradise and T6

03:26:57.740 --> 03:27:02.860
still has not gotten reset. The fight is erupting, but the strike guys, you got a decap at this moment

03:27:02.860 --> 03:27:08.140
in time, there's no reset just yet, does Evalok finally get a strike, he dies, 2 seconds left, does he get it on time?

03:27:08.140 --> 03:27:13.660
No, yes actually, T-Sec is not able to dodge it, but let's take a look at the HP in the meantime,

03:27:13.660 --> 03:27:19.740
6,000 lead for a hit and run. I think we can completely forget about the fact that they needed to decap,

03:27:19.740 --> 03:27:24.220
force them into an overreaction and Sunshine is coming in with his own Forged B. Now this is a really

03:27:24.220 --> 03:27:29.820
good move from him, he finds Banzer Fury, he wants to continue on towards Ketsai now, but Trash Banzer is dead,

03:27:29.820 --> 03:27:33.260
The 8 line is going to die as well. Hell round, down, classic.

03:27:33.260 --> 03:27:36.620
Round number one of Himmels will not go weekend's way.

03:27:37.660 --> 03:27:41.500
We can't do not convert here in this first round of Himmels.

03:27:41.500 --> 03:27:46.140
So if it was looking kind of good, until it didn't, to be honest,

03:27:46.140 --> 03:27:52.860
with Evel and Sunshine, I believe on the top there with those tanks dealing some good damage.

03:27:52.860 --> 03:27:58.620
But then I think the use of the strike as well just to deal additional damage from Evel,

03:27:58.620 --> 03:28:01.420
it was just a little bit greedy to be honest.

03:28:02.420 --> 03:28:04.820
Yeah, I would agree on that.

03:28:05.820 --> 03:28:08.220
But I think the radar might have been enough

03:28:08.220 --> 03:28:09.920
to get a mini strike out of it anyways.

03:28:09.920 --> 03:28:12.020
But yeah, he did not find a single shot after.

03:28:12.320 --> 03:28:15.220
He didn't find a strike and that I know

03:28:15.220 --> 03:28:18.020
I can't prompted them to try something here.

03:28:19.220 --> 03:28:21.720
Yeah, well, the result is pretty obvious.

03:28:23.920 --> 03:28:26.220
The result indeed is pretty obvious.

03:28:26.220 --> 03:28:28.320
It is not devastating yet.

03:28:28.620 --> 03:28:33.620
weekend thumbling their first match point but hit and run they do take a

03:28:33.620 --> 03:28:41.940
must-win round for themselves here as we are going to go into a second round of

03:28:41.940 --> 03:28:47.140
Himmelsdorf fairly soon I mean for hit really it is disaster avoided but they

03:28:47.140 --> 03:28:54.100
need to do it again the pressure is still on the pressure is more than on

03:28:54.100 --> 03:28:57.900
like I feel like you're under more pressure now for a weekend than you

03:28:57.900 --> 03:29:02.220
we're in the last round, you know, because hidden one is calm real close, you know,

03:29:02.220 --> 03:29:08.280
there are three rounds, they're one round away from from tiebreaker and then

03:29:08.280 --> 03:29:15.120
it's anybody's given DJ against 6k. Yeah, DJ today with that type 5, I mean, yeah,

03:29:15.120 --> 03:29:19.520
there was that round on Ghost Town where he got caught with his pants down

03:29:19.520 --> 03:29:25.080
realistically against all those 50Bs, but other than that, I think he's having

03:29:25.080 --> 03:29:31.080
quite the okay day if it's just like his team is not having the same.

03:29:37.640 --> 03:29:42.600
Well, second round of him was key. What can we expect?

03:29:46.320 --> 03:29:50.240
I think the biggest question is, do we can't have it in them to once

03:29:50.240 --> 03:29:54.320
against which up the pace? They still if they do that need to of

03:29:54.320 --> 03:30:00.420
course convert the round but actually I just saw weekend 61 percent pen rate that might

03:30:00.420 --> 03:30:08.340
also have been an issue like in this mid part where it were very close to getting the cap

03:30:08.340 --> 03:30:13.060
a lot of the weekend players were trading absolutely horrifically or not even trading

03:30:13.060 --> 03:30:16.500
but like I guess you could say donating.

03:30:23.060 --> 03:30:27.060
I don't know like I really think that this could be a different game if not for

03:30:27.700 --> 03:30:32.900
weekend not getting another mini strike. I really think that he thought he would get another shot

03:30:32.900 --> 03:30:34.180
you know somewhere anyway.

03:30:34.180 --> 03:30:44.180
Alas, he did not and that means we are headed into the second round of Himmels store.

03:30:44.180 --> 03:30:50.380
Fundamentally nothing has really changed. If we can win this one then they are through

03:30:50.380 --> 03:30:57.020
and are going to be waiting in the lower bracket finals for the loser of the match between W

03:30:57.020 --> 03:31:05.500
and Mafia, but if HIT actually managed to convert the 2nd Himmels, then all of a sudden all of the

03:31:05.500 --> 03:31:11.100
weeks of playing really they are going to boil down towards a single round, but we aren't there yet.

03:31:11.100 --> 03:31:15.660
Weekend this time around, don't want to see the 50B either hit and run with the same bands,

03:31:15.660 --> 03:31:22.300
so both teams are going to be able to play exactly what they wanted to in this match point

03:31:22.300 --> 03:31:28.300
for the team from Ukraine Tripoli, for DoubleFosh B-140 and the Type 5.

03:31:28.300 --> 03:31:35.100
Hit and Burn, again W-160P CS 140, DoubleFosh B, so they have the time to play towards the hill

03:31:35.100 --> 03:31:36.380
that we can had last time.

03:31:41.020 --> 03:31:44.940
Are they actually gonna play hill though? That's also always the question, like the CS,

03:31:44.940 --> 03:31:49.500
yes it can go hill, but it can also theoretically hover around the 1, 2 and 3 line.

03:31:49.500 --> 03:31:57.700
So, but for now, Monster decides to go up there, and that means, of course, that hit-and-run on the lower side

03:31:57.700 --> 03:32:03.200
are going to be playing a man down, but looking at all of that heavy German and Polish feel that they are bringing,

03:32:03.200 --> 03:32:05.200
it's not going to be too bad.

03:32:07.200 --> 03:32:10.700
No, but it's a very passive start from all these teams.

03:32:10.700 --> 03:32:14.200
We see the CS on the hill, if he gets a long game, it's pretty good.

03:32:14.200 --> 03:32:17.000
We can now react him by taking one through line.

03:32:17.000 --> 03:32:20.680
They don't see anybody crossing the beginning on the three line. That's kind of a lot of info as well

03:32:20.680 --> 03:32:23.960
You know like initial infos if there was a push push there

03:32:24.080 --> 03:32:31.480
You would spot out a tank or two nothing happens what 40 gets spotted out just like it and runs one 40 got spotted out last round

03:32:31.800 --> 03:32:37.480
Double force be now taking down there is a rotation from hidden one across the B line with double force be of their own

03:32:37.480 --> 03:32:41.080
But sunshine and hell wrap are adequate force to deal with this

03:32:41.080 --> 03:32:48.620
Absolutely. T-Sek, is he going to see sunshine on the cross? The answer is no. The 140 of

03:32:48.620 --> 03:32:54.160
Carnot does not get a strike, but he gets reset here as HellRap, contemplating a small

03:32:54.160 --> 03:32:58.980
little push. Bat trade by Ketzai against Paradise. Yes, he gets a shot of damage, but he also

03:32:58.980 --> 03:33:03.740
takes one in that 140 as Pan's Fury all of a sudden, starting to take a lot of damage

03:33:03.740 --> 03:33:09.460
as the double Fosh B manages to completely blow him up during his healing part of the

03:33:09.460 --> 03:33:13.800
ability, Hellwrap, he's going to take some damage here by T-Sec, but of course Sunshine

03:33:13.800 --> 03:33:18.340
is trying everything to block him. It's going to turn into a little bit of an awkward dance

03:33:18.340 --> 03:33:22.020
of the posh beast, but Sunshine already on the long reload in the healing part of his

03:33:22.020 --> 03:33:26.780
ability, he's going to just tank the damage, but weekend they see that more forces are

03:33:26.780 --> 03:33:31.100
arriving and they are trying to cut the more frantic, taking a big one into the back and

03:33:31.100 --> 03:33:35.220
Sunshine and Hellwrap managing to get behind the corners. This means that Hellwrap is going

03:33:35.220 --> 03:33:40.580
to have the ability as well as the full clip available. The 60TP of Frannick might blow

03:33:40.580 --> 03:33:47.980
up here as the 140 dies as well and you see what happens sometimes on the pressure ducky.

03:33:47.980 --> 03:33:53.420
It is when diamonds are formed, weak and are looking to knock Hit and Run out of the competition.

03:33:53.420 --> 03:33:57.380
And the Hit and Run are already out of the competition. Frannick down, Kessai down, Banzer

03:33:57.380 --> 03:34:01.660
fury down. It started with that FWB getting caught. He even got tracked. They killed him

03:34:01.660 --> 03:34:08.580
and then there is just desperation from Hidden One trying to push back across Ketzai and his comrade DJ,

03:34:08.580 --> 03:34:14.340
and not DJ Franek, tried to make something happen, but the E4s from the back line from the two line,

03:34:14.340 --> 03:34:19.500
they hit a lot of shots, they shut it down, the cap is on as well, DJ is dead,

03:34:19.500 --> 03:34:25.900
and Hidden One may have had a good regular season when the prices get awarded here at the finish line.

03:34:25.900 --> 03:34:32.560
They will be left empty handed as they are the first team to be eliminated out of the AMD Onslaught

03:34:32.560 --> 03:34:40.300
Legend Series Season 6 with a 5-3 victory for Weekend, who well deservedly will move on

03:34:40.300 --> 03:34:44.540
and will wait to see who they will play tomorrow, right?

03:34:44.540 --> 03:34:48.340
Between W or Mafia. Good job to Weekend.

03:34:48.340 --> 03:34:56.060
Good job indeed to weekend here and for Hit and Run once again it is a story of a good

03:34:56.060 --> 03:35:04.780
or even great regular season but then in the playoffs the problems start arising because

03:35:04.780 --> 03:35:10.220
realistically Hit and Run playing two-playoffs matches losing both of them deservedly out

03:35:10.220 --> 03:35:17.540
as well as Monster gets striked off of that hill ending the journey in the playoffs bracket

03:35:17.540 --> 03:35:21.540
for a hit and run. It was a short but also a painful one.

03:35:21.540 --> 03:35:26.540
Yeah, losing twice against Mafia, then we can both take in their scalps,

03:35:26.540 --> 03:35:29.540
hit and run out, we can move through, but what a match from weekend.

03:35:29.540 --> 03:35:33.540
Making a few mistakes here or there, but ultimately just a better team.

03:35:35.540 --> 03:35:39.540
Absolutely, I think the adjustments that weekend were able to do mid-match

03:35:39.540 --> 03:35:43.540
and even mid-map, which is kind of crazy to say as we saw it,

03:35:43.540 --> 03:35:48.140
We saw it basically every single map apart from the first one.

03:35:49.660 --> 03:35:54.860
They really reward themselves for a superb performance here and for hit.

03:35:56.460 --> 03:35:58.260
I mean, where do you think the problem lies?

03:35:58.260 --> 03:36:03.300
Because we see in the regular season time and time again that they are a team to be reckoned with.

03:36:03.300 --> 03:36:08.380
But in the playoffs, they end up falling apart a little bit in some of those matches, even.

03:36:08.380 --> 03:36:10.780
So do you think it's a playoff preparation?

03:36:10.780 --> 03:36:15.940
Are they putting too much emphasis onto the regular season or what's the issue there?

03:36:15.940 --> 03:36:18.260
I know their tactics and the playoffs didn't end up working.

03:36:18.260 --> 03:36:21.540
Yeah, I mean clearly.

03:36:21.540 --> 03:36:27.100
Yeah, I mean it's like it just didn't end up working for them in the playoffs.

03:36:27.100 --> 03:36:29.220
The other teams, the shots were better.

03:36:29.220 --> 03:36:31.700
And I don't even think they like failed on a player level.

03:36:31.700 --> 03:36:35.100
This is the tactical level they got outplayed.

03:36:35.100 --> 03:36:39.140
Well, and that means that we can do stay alive.

03:36:39.140 --> 03:36:43.540
saw they advance to the lower bracket final they are going to be playing the second match off

03:36:43.540 --> 03:36:51.620
tomorrow and that was the last all s match for the day but of course we have more action left here

03:36:51.620 --> 03:36:57.780
there is going to be one more match it is going to be the lower bracket final between Matecito and

03:36:57.780 --> 03:37:05.540
stacked and that is going to happen on the NA server quite obviously it also is a knockout

03:37:05.540 --> 03:37:10.580
match. The loser is going to leave the competition and the winner is going to play in the finals

03:37:10.580 --> 03:37:16.980
tomorrow for that grand prize in the OLF, but for now that is quite enough yapping from the two of

03:37:16.980 --> 03:37:21.780
us. We'll be back right after some replays to check out what's happening on the NA server.

03:47:05.540 --> 03:47:14.260
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03:47:45.340 --> 03:47:59.940
Well hello there and welcome back to the last and final match of the day. And once again, we find ourselves on the North American server. It is the lower bracket finals of the AMD all F season six.

03:47:59.940 --> 03:48:02.900
Matesito against stacked, what are your thoughts Ian?

03:48:03.220 --> 03:48:16.020
I really don't want to think for this match because I don't think they played the best against dopamine, but I mean, they won against stacked last time and I hadn't watched the replays from when they played in the upper bracket against each other.

03:48:16.020 --> 03:48:20.860
But it just didn't look great from against dopamine.

03:48:20.860 --> 03:48:22.140
So I'm really not what you're to think.

03:48:22.140 --> 03:48:28.540
Well, let's see if this South American super team, because that's essentially what it is,

03:48:28.540 --> 03:48:36.180
of Matesito, is able to stay in the tournament, or if it will be mostly a North American affair

03:48:36.180 --> 03:48:42.100
in the finals here. Of course, some of those players very well known, mostly, for example,

03:48:42.100 --> 03:48:48.740
Sebastian, who of course played at WCI. I don't think there are any doubts as towards

03:48:48.740 --> 03:48:55.180
the capabilities of any of those players, although some of the plays in the previous

03:48:55.180 --> 03:48:57.980
match were a little bit off.

03:48:57.980 --> 03:48:59.860
Yeah, it wasn't great.

03:48:59.860 --> 03:49:04.340
I mean, John just like going in the open, getting stuck in a building and then blowing

03:49:04.340 --> 03:49:09.700
up wasn't great, but I mean, well, I have to say, I mean, stacked, obviously here, well-known,

03:49:09.700 --> 03:49:13.580
most people you already know from here, Obi-Wan Haka and amongst others.

03:49:13.580 --> 03:49:18.420
So I think it'll be an interesting match, a nice rematch between these two teams.

03:49:18.420 --> 03:49:25.620
Well, let's see. OP, of course, he played together with Seabass in China, so former teammates,

03:49:25.620 --> 03:49:31.900
I guess, there, although back then I think it was also sort of a North American super

03:49:31.900 --> 03:49:39.540
team forming. Performance there, not the greatest, but maybe that is just motivation for both

03:49:39.540 --> 03:49:46.780
of those team captains to do well today and secure their share of the prize money. That's

03:49:46.780 --> 03:49:56.980
Realistically what those players are after that's also what Chase is after above 3k DPG playing E 50 me 40 57 4 30 you a whole variety of

03:49:57.180 --> 03:50:03.420
Tanks. Yeah, it seems to be a very versatile of a player can play in a slow kind of E4 kind of role

03:50:03.420 --> 03:50:07.020
Or you know the DPM medium tanks. So yeah, very nice from him

03:50:08.500 --> 03:50:12.260
Yeah, so as we all know and a is three days ahead of the matter

03:50:12.260 --> 03:50:16.260
What kind of weird picks are you expecting?

03:50:16.260 --> 03:50:22.260
Maybe not as much as we saw against W in the weekend, but I'm not sure.

03:50:22.260 --> 03:50:26.260
I think maybe some BlizzKers, maybe.

03:50:26.260 --> 03:50:32.260
We'll have to see the maps I guess, but hopefully we'll see some BlizzKers again.

03:50:32.260 --> 03:50:39.260
Well, let's see. I mean, the tank of course is very, very capable, and actually recently it has come back into fashion.

03:50:39.260 --> 03:50:46.260
I feel like at the start of the season it wasn't really played that much, but the deeper we went, the more blizzkers we found.

03:50:46.260 --> 03:50:57.260
Yeah, I mean for sure. I mean, I really was unsure about taking them in OCS, but it seems like all our teams have been starting to take them and using them to a great effect.

03:50:57.260 --> 03:51:08.260
And I mean, there's always kind of a trickle-down effect as well, to what's shown on stream, right? That is kind of the highest level of gameplay, and that is what the other teams, I guess including yours,

03:51:08.260 --> 03:51:15.860
are kind of aspiring to do so I guess copying is the most honest form of admiration when it comes

03:51:15.860 --> 03:51:20.260
to something that works and someone finds it the other teams copying there is no copyright

03:51:20.260 --> 03:51:26.180
as in regards to World of Tanks tactics but yeah community prediction actually seeing Matesito

03:51:26.180 --> 03:51:32.900
in front probably because of those previous results 58% but stacked not that far behind behind

03:51:32.900 --> 03:51:40.020
with the 42? No, I mean, I think, I mean, judging on the previous result, I guess that is fair, but

03:51:40.020 --> 03:51:45.060
I mean, stacked, you know, I would say obviously probably we're a top two team for the past

03:51:45.060 --> 03:51:50.100
few years, maybe top three, and yeah, be surprised if they don't make it to the final.

03:51:51.060 --> 03:51:56.820
Well, you were asking about the maps here they are, Matetito with the Ghost Town ban answered by

03:51:56.820 --> 03:52:01.780
Himmelsdorf ban, so we're going to be starting on Tundra, where the BlizzCars you talked about,

03:52:01.780 --> 03:52:07.060
We might actually be seeing them into cliff more like a BZ slash 50p map

03:52:07.060 --> 03:52:10.660
Sandra and Pilsen taken out and we're gonna go to Ruinberg

03:52:11.380 --> 03:52:15.620
Probably the flavor of that map gonna be type 5s E4s T57s

03:52:15.620 --> 03:52:20.580
Travzi all of that funky stuff and then Westfield once again a complete

03:52:21.060 --> 03:52:26.740
Change of pace that we can expect between both of those teams and if we get to it would be the tiebreaker

03:52:26.980 --> 03:52:30.660
But for me, I like this set of maps. It is very versatile

03:52:30.660 --> 03:52:34.340
It's going to demand a lot of different things from the players and the captains.

03:52:34.740 --> 03:52:39.020
Yeah, I mean, first two maps, Tundra and then Cliff, very fast paced maps,

03:52:39.020 --> 03:52:41.580
most likely, and then obviously slowing it down for Roomburg,

03:52:41.580 --> 03:52:44.260
and then probably maybe speeding it up for Westfield again.

03:52:44.260 --> 03:52:47.820
So, yeah, FCs need to be ready for both types of gameplay.

03:52:50.100 --> 03:52:54.820
And that is kind of what you want to see for teams that are realistically aspiring

03:52:54.820 --> 03:52:58.980
to take the victory here, because, I mean,

03:52:58.980 --> 03:53:07.380
Matesito was probably formed with the intent of winning. They were top one of the regular season, but of course in in the first match of today

03:53:07.380 --> 03:53:11.820
That is a pretty funky stacked logo, but I think we're going to adjust it

03:53:11.820 --> 03:53:15.820
But yeah for Matesito realistically this upper bracket final it wasn't it

03:53:15.820 --> 03:53:20.100
But the good thing for them is that with the performance that they have shown before

03:53:21.220 --> 03:53:23.220
It's still a ok

03:53:23.260 --> 03:53:28.500
They win this and they are where they wanted to be from the start, which is the finals I guess yeah

03:53:28.980 --> 03:53:32.820
They really want to win this game obviously this new so I guess a new team

03:53:32.820 --> 03:53:37.180
Yeah, so be a very good result for them to get all the way to the final from the beginning and

03:53:37.860 --> 03:53:43.460
Be pretty a bit sad for stacked. I think getting third place, but I have to see I guess

03:53:44.500 --> 03:53:47.380
They probably want to redeem themselves from the last match. So

03:53:48.140 --> 03:53:50.140
Yeah, a lot to fight for

03:53:50.740 --> 03:53:57.460
Most important thing for both of us obviously being what are the predictions? Who did you go for? I went for stacked?

03:53:57.460 --> 03:54:04.700
I went for Mattesito, so let's see how this one goes. I'm still a believer even though they let me down in the previous match which is

03:54:05.300 --> 03:54:10.980
Not great for my standings in the Castellita board, but let's see myself American boys

03:54:10.980 --> 03:54:16.260
I hope they're not going to disappoint me once again as we are just about to head into

03:54:16.740 --> 03:54:20.700
the first map of the final match of the day

03:54:21.780 --> 03:54:26.640
Whoever loses it's out. Sometimes it's really that simple

03:54:27.460 --> 03:54:38.660
Yeah, I still don't know what to think about Matizzo, Meteor, their team name, just their

03:54:38.660 --> 03:54:45.260
performance in the last match was just uninspiring, I don't know how to say a word, but loading

03:54:45.260 --> 03:54:53.260
in, banning CS and banning Blisker for stacked, and stacked pinging looks like one, not changing,

03:54:53.260 --> 03:54:57.900
remind double BZ, one DRAVAC, double N5Y, 140 and a 432.

03:54:58.900 --> 03:55:03.500
And for Matesito, that's a lot of MBYs. And we saw actually

03:55:03.500 --> 03:55:06.640
mafia using them to great effect earlier and throughout the

03:55:06.640 --> 03:55:08.980
whole season on Tundra, realistically, together with

03:55:08.980 --> 03:55:13.820
the BZ75, the DRAVAC, the 432 and the RHM, those MBYs can

03:55:13.820 --> 03:55:17.320
really come into their own. I mean, though, obviously, the

03:55:17.340 --> 03:55:20.980
elephant in the room with MBYs is that, well, you have to shoot

03:55:20.980 --> 03:55:25.680
different targets to build up your DPM, which can kind of hurt your focus fire at the start of the fire.

03:55:25.680 --> 03:55:29.280
But once you get it going, it can be pretty crazy.

03:55:29.280 --> 03:55:34.180
All seven tanks spotted for the side of stacked.

03:55:34.180 --> 03:55:39.280
That obviously means full information for Matesito, but that also means the info to stacked.

03:55:39.280 --> 03:55:44.780
But they are playing against the light tank, which realistically, it can be a problem of sorts,

03:55:44.780 --> 03:55:50.480
because that means a little bit less firepower on the team of Matesito, Sebastian, trying to take the artillery strike.

03:55:50.480 --> 03:55:57.760
I think he will be allowed to serve coming over with that BZ taking aim, but yeah, the shot connected into eternal

03:55:57.800 --> 03:56:04.760
Yeah, nice shot from the BZ onto the M5 Y and Sebastian getting the strike for free. It's a good stuff for

03:56:05.240 --> 03:56:07.240
Matizzo and

03:56:07.360 --> 03:56:09.560
Yeah, I mean I stacked going in for the strike daft

03:56:10.160 --> 03:56:14.640
Going for it getting a shot though. I mean, I don't know if he's fully safe there

03:56:14.640 --> 03:56:17.360
He looks like he wants to push through with OP Hacker and

03:56:17.360 --> 03:56:22.860
I mean, it's kind of a bit awkward, I feel, for Stakr, if it's stuck in these positions with the DZs.

03:56:22.860 --> 03:56:28.560
A bit is an understatement. Mangan on the cross, taking two shots of damage as well.

03:56:28.560 --> 03:56:32.560
The strike is going to reset Opie Hacker on the one that he is on.

03:56:32.560 --> 03:56:38.360
So for now, Stakr will still have to try and scramble for that strike again.

03:56:38.360 --> 03:56:42.160
Ethan taking a lot of unnecessary damage, I feel like in that 430U,

03:56:42.160 --> 03:56:48.480
before that inevitable trouble push is going to happen as Hector takes a shot to the face as well

03:56:48.480 --> 03:56:54.800
immediately uses that ability in the NBY that is an interesting thing to do to say the very least

03:56:54.800 --> 03:57:00.720
as Eternal takes another big one by the BZ but so far so good for Matisito that are really

03:57:00.720 --> 03:57:07.280
out trading stack right now. Yeah just nice from from the NA guys just really putting on the pressure

03:57:07.280 --> 03:57:11.760
on to Stacked and I mean they have full angles now so fashion managed to get all the way

03:57:11.760 --> 03:57:16.560
around and I mean it seems gonna be have to have to probably break out of this

03:57:16.560 --> 03:57:20.840
with Stacked and they are gonna push on to onto the 430U and it looks like they're

03:57:20.840 --> 03:57:24.080
trying to focus him out but he is a very hard tank to kill in this position

03:57:24.080 --> 03:57:28.400
he's e going down to one shot he should be focused out by the m5 why he and he

03:57:28.400 --> 03:57:32.680
does get pushed down by the 430U and I mean Stacked are now in I think that's

03:57:32.680 --> 03:57:37.040
a crossfire and a half indeed the 430U finally goes down but now all

03:57:37.040 --> 03:57:42.240
P-hacker Ethan and Chase are gonna get focused by those MBYs. They're still using their abilities in

03:57:42.240 --> 03:57:47.520
the fight which is interesting to see but so far it seems to be working out. The 140 that's the

03:57:47.520 --> 03:57:53.360
Inspire Medium is gone for Stack, the repush coming through by the team of Matesito. The shooting

03:57:53.360 --> 03:57:58.960
also on point as Eternal goes down Ethan, the next one on the chopping block and Matesito are gonna

03:57:58.960 --> 03:58:04.960
go into this lower bracket final and they're going to claim the first round with not a shadow of a

03:58:04.960 --> 03:58:11.120
doubt who was the better team in this round. Yeah this was really nice from the NA guys and

03:58:11.920 --> 03:58:16.320
quite convincing I feel. Stacked kind of, I feel like they just didn't know really what to do here.

03:58:16.320 --> 03:58:21.760
I mean they get, don't get a strike on D4 and they're forced to kind of play in the north strike

03:58:21.760 --> 03:58:25.440
and then they just go into crossfire, they lose some health, they choose there, they'll have to

03:58:25.440 --> 03:58:30.480
repush this and yeah just bad crossfire. I mean it's kind of surprised with the 430U being in

03:58:30.480 --> 03:58:34.960
in that pocket in the north, I feel like N5Y there would be a hell of a lot better, but

03:58:36.240 --> 03:58:43.920
worked out, so can't complain. It absolutely worked out. And for Matecito, I think this is

03:58:43.920 --> 03:58:49.440
exactly the start that they wanted, right? Because you're coming from not like super

03:58:49.440 --> 03:58:56.800
crushing, but regardless, you're coming from a defeat against the team in the upper bracket. And

03:58:56.800 --> 03:59:03.600
now you want to actually build confidence in this lower bracket and that is what they do.

03:59:03.600 --> 03:59:08.320
They even do it in a, let's say, a little bit of fancy way because Sebastian picking that

03:59:08.320 --> 03:59:13.840
RHM, the light tank, it is something that can actually hurt you in the shootouts,

03:59:13.840 --> 03:59:18.720
but the info generated together with the artillery strike and also the damage on the cross coming

03:59:18.720 --> 03:59:24.560
out from Matissito, it really helped them out and stacked. I mean, the trades were not the greatest

03:59:24.560 --> 03:59:26.560
and the engagements weren't either.

03:59:26.560 --> 03:59:31.360
No, I mean, I do feel like I don't know if this arch-in was necessary for this, I feel

03:59:31.360 --> 03:59:35.880
like why bring an arch-in, I guess you just want info in the beginning, but it kind of

03:59:35.880 --> 03:59:39.880
feels like you don't really need it, you could just bring a CS and it accomplishes the same

03:59:39.880 --> 03:59:43.200
thing, but I guess they just want to play on info to see if they're maybe playing South

03:59:43.200 --> 03:59:49.440
stacked, and predictions, yeah, I mean me and Phil going for stacked, and you and Ducky

03:59:49.440 --> 03:59:54.160
going for Mattisito.

03:59:54.160 --> 03:59:59.760
So Split right down the middle, although Ducky and I are giving one more point to Stacked here.

03:59:59.760 --> 04:00:07.160
I mean, Stacked of course, a very very accomplished team on the NA server, but some of the roster changes recently happening.

04:00:07.160 --> 04:00:09.160
Was it for the better or not?

04:00:09.160 --> 04:00:17.160
That's going to be, I think, the question on everyone's minds as, yeah, the first round, the opening, not the best for them,

04:00:17.160 --> 04:00:22.160
but they still have quite a few more chances to make up for it.

04:00:22.160 --> 04:00:27.480
Yeah, as you're saying, I think Matizito really do want to come out swinging a bit like weekend against hit-and-run

04:00:27.480 --> 04:00:32.740
You do really want to get the first ideally two rounds onto the board and bidding that confidence and

04:00:33.280 --> 04:00:35.620
Yeah, consult get the get the ball rolling

04:00:39.000 --> 04:00:41.980
All right, so for this second round

04:00:42.480 --> 04:00:49.980
I think this is where we maybe have to start seeing what exactly stacked or want to do where they want to take this match

04:00:49.980 --> 04:00:56.500
I think that is going to be the biggest question because to go down to zero

04:00:57.260 --> 04:01:02.300
It can be a problem even in best of nines. We just saw that between weekend and hit-and-run

04:01:02.820 --> 04:01:05.540
Yeah, we did and we can managing to

04:01:06.260 --> 04:01:13.140
Come out of that match fairly well off out there. So I mean hopefully in a guy's wanting to

04:01:14.020 --> 04:01:16.020
Do the same thing

04:01:16.020 --> 04:01:20.340
All right tank bands first of all stacked don't want to see the 50B and for

04:01:20.340 --> 04:01:25.140
Matesito the CS gets banned that leaves us with a plethora of MBYs for stacked

04:01:25.140 --> 04:01:31.060
four of them together with the BZ75 and 140 and the 430U. Yes and for Matesito

04:01:31.060 --> 04:01:37.620
going double-dravac, double-M5Y, two Bliskers and an RHM again.

04:01:38.180 --> 04:01:44.820
Three M5Ys now instead of two Bliskers so I mean I was wanting the Blisker

04:01:44.820 --> 04:01:49.700
train but I'm getting one of them. Once again Matisseito coming in with that

04:01:49.700 --> 04:01:55.860
RHM as well so there will be a lot of info that Sebastian might be able to

04:01:55.860 --> 04:02:00.300
generate right at the start here. He uses the plane, he sees all of them full

04:02:00.300 --> 04:02:07.580
info once again and deft not sure if he's still walled. He's C crashed here but of

04:02:07.580 --> 04:02:11.220
course with the rules that we have in place restarts are not possible that

04:02:11.220 --> 04:02:14.380
means unfortunately for them stacked for the time being are going to be playing

04:02:14.380 --> 04:02:22.880
a man down, Sebastian immediately drives onto the artillery strike once again, we saw him doing that from the other side as well and for Stacked,

04:02:22.880 --> 04:02:28.380
I mean they don't really want to force the engagement here, being that man down it's going from bad to worse for them.

04:02:28.380 --> 04:02:36.380
Yeah, I mean Stacked are probably wanting to slow this game down to let their footer you get back into the game, but in Matacito,

04:02:36.380 --> 04:02:41.380
I mean they know the footer you used there because he got spotted in the beginning, but they don't know where he is anymore,

04:02:41.380 --> 04:02:43.380
So hopefully they can kind of just

04:02:43.960 --> 04:02:50.320
Pray that Matacito don't try and do any kind of pushes and just think the full to you is just somewhere unsported at moments

04:02:50.320 --> 04:02:53.880
Maybe they think he's gonna be pushing the south but our gem gets info

04:02:55.000 --> 04:02:57.960
She might be going for it. It looks like it

04:02:57.960 --> 04:03:03.880
So if he gets the info and spots out the full to you, then they probably know that they're playing against six tanks

04:03:03.880 --> 04:03:10.200
Let's see, for now the 430U doesn't seem to be back in the game, Frantzini in that

04:03:10.200 --> 04:03:15.240
MBY has a good fall down position, he gets support from Kenway who gets spotted though

04:03:15.240 --> 04:03:19.840
and Ethan losing the trade here against Frantzini who gets a good propeller shot off, Chase

04:03:19.840 --> 04:03:24.840
also getting blind fired in that 430U and the theme that we kind of saw emerging in

04:03:24.840 --> 04:03:28.840
that first round, it does continue in the second where Matesito, it doesn't matter if

04:03:28.840 --> 04:03:34.920
six or if it's seven tanks they're just out trading stacked on a personal on an individual level

04:03:35.560 --> 04:03:41.960
yeah I mean muscle's taking quite a bit of damage in the N5Y down 1k or 1.1 and Matisito looked

04:03:41.960 --> 04:03:46.840
like they want to make this play now Fulferiou has managed to get back into the game and this could

04:03:46.840 --> 04:03:52.120
cause some issues for the dragon Blisker because he will come behind them you will come behind them

04:03:52.120 --> 04:03:57.240
but meanwhile the Matisito push seems to be rolling full speed but it's rolling into crossfire it's

04:03:57.240 --> 04:04:01.080
It's rolling into artillery strikes, eternal going down towards 1500 as well.

04:04:01.080 --> 04:04:06.200
But that strike is absolutely brutal, it connects on three tanks as the 430 back in the game

04:04:06.200 --> 04:04:11.040
and the timeout might actually work in his favour because now he's able to build crossfire

04:04:11.040 --> 04:04:17.440
as he also finds Sebastian who has to try to scurry away in that RHM but actually OP

04:04:17.440 --> 04:04:22.520
hacker the first one to go down for stacked here, but this hito still up in HP and now

04:04:22.520 --> 04:04:28.900
now also up in tanks, but Deft coming in with the 430U, trying to make up for the timeout,

04:04:28.900 --> 04:04:33.060
looking after that RHM, but of course the first tanks that should be focused are the

04:04:33.060 --> 04:04:36.740
low ones as Stacked are losing so much HP.

04:04:36.740 --> 04:04:40.940
I don't understand the play with that 430U, I feel like they could have isolated Dravik

04:04:40.940 --> 04:04:46.140
and the Blisker on the D-line, but he chooses to try and push into the North and I mean

04:04:46.140 --> 04:04:50.260
he just gets himself caught and I feel like it's just all falling apart for Stacked here.

04:04:50.260 --> 04:04:56.260
Both of you goes down, M5 wide, Mossos is going to go down Chase as well, and after that it's game over.

04:04:59.260 --> 04:05:09.260
Double kill coming through for the side of Matethito now, and it just puts additional nails in a coffin that realistically has been buried some seconds ago.

04:05:09.260 --> 04:05:16.260
Already Ethan, the last tank remaining for stacked is just going to get completely demolished and Matethito.

04:05:16.260 --> 04:05:20.740
With that first map immediately getting the quick 2-0 over stacked

04:05:21.300 --> 04:05:26.740
Yeah, I mean another game of just I mean it was 7-0. We can't really get much better than that

04:05:26.740 --> 04:05:33.300
And I'm still just confused by this play by this 430 you that just leaves these two tanks that they could isolate

04:05:33.620 --> 04:05:36.580
Alone and it leaves them to live and

04:05:37.380 --> 04:05:39.940
Yeah, I mean I'm so confused by this play

04:05:39.940 --> 04:05:45.620
I mean stacked of course getting a little bit unfortunate with the timeout at the start

04:05:45.620 --> 04:05:50.380
but I felt like with the way or the timing that Deft came back into the game and then

04:05:50.380 --> 04:05:54.780
had Crossfire it was working out for them at least at that part of the map but on the

04:05:54.780 --> 04:06:03.660
other side OP getting focused out by Matesito it just was not a pretty sight for the Pancakes.

04:06:03.660 --> 04:06:08.300
Yeah it seems like they just kind of snowballed off OP Hacker I mean he did okay damage like

04:06:08.300 --> 04:06:11.900
I think he they did okay damage on on him as well

04:06:11.900 --> 04:06:15.700
I mean they got the strike on two tanks. They bled them quite a bit with the m5 y

04:06:16.380 --> 04:06:22.660
With the 140 I think also shooting them on the crossing and I feel like they would be fine if these if they kill the blitzker and

04:06:23.100 --> 04:06:28.780
Dravik and then they force, you know, not to see that to push into the north. It might have been well

04:06:28.780 --> 04:06:30.780
It would have been better. I think for sure and

04:06:30.980 --> 04:06:32.660
Yeah, I mean stacked

04:06:32.660 --> 04:06:36.220
Not feeling confident and maybe a tilt from that game as well

04:06:36.220 --> 04:06:43.100
I mean maybe then on the other side the silver lining for them is going to be that tundra is over

04:06:43.100 --> 04:06:48.300
It was the map that matisito picked. I think matisito are a very good team on that map as well

04:06:48.300 --> 04:06:55.500
So I wouldn't say it is the biggest surprise for matisito to go out to nothing here against stack

04:06:55.500 --> 04:07:00.100
But now we're going to switch it up and cliff is going to be the name of the game

04:07:00.100 --> 04:07:03.140
It certainly is played in a different style and tundra

04:07:03.140 --> 04:07:07.340
So maybe opportunities, possibilities for the team to stack now.

04:07:07.340 --> 04:07:09.780
Yeah, we'll have to see how both teams play this.

04:07:09.780 --> 04:07:12.620
I haven't seen either of these teams play cliff.

04:07:12.620 --> 04:07:14.940
So it will be interesting to see what they bring.

04:07:15.780 --> 04:07:19.300
Obviously, I think everyone likes to ban 50 Bs on cliff, but I don't know,

04:07:19.300 --> 04:07:23.900
NA are three days ahead, so we'll have to see if they're thinking of something else.

04:07:26.900 --> 04:07:31.620
I mean, I'm still waiting for some out there strategies personally.

04:07:31.620 --> 04:07:38.380
And of course the most fun thing is when they actually work out which well I want to see double grill again. That's what I'm saying

04:07:39.060 --> 04:07:41.060
Double grill. Oh my god

04:07:41.260 --> 04:07:46.060
That would be a thing. Let's let's call it that way. Yeah

04:07:47.060 --> 04:07:50.500
I don't know if it works in this matter was the heavy BZ and

04:07:51.540 --> 04:07:55.700
Stuff like that. So, I don't know. Maybe if you ban BZ, maybe I don't know

04:07:57.300 --> 04:07:59.300
I feel like if you ban BZ

04:07:59.300 --> 04:08:14.300
You're kind of leaving open the 50B on Cliff. I feel like if you're trying to play controlled on this map, then you want to ban the 50B because then the explosive potential for surprise is gone.

04:08:14.300 --> 04:08:17.800
on. And on the other side, you can of course make tactics heavily

04:08:17.800 --> 04:08:20.560
dependent on 50 B as well, leave it open. And if it gets

04:08:20.560 --> 04:08:23.480
banned by the opposing team, oh, well, you play standard. So

04:08:24.920 --> 04:08:28.920
yeah, it I think cliff is one of those maps where the bands

04:08:29.280 --> 04:08:33.560
really do change the gameplay based on kind of which tank gets

04:08:33.560 --> 04:08:34.080
taken out.

04:08:34.600 --> 04:08:38.040
Yeah, I do think people will change that strap based on, you

04:08:38.040 --> 04:08:41.640
know, 50 B gets banned, BZ gets banned, CS gets banned, all

04:08:41.640 --> 04:08:46.120
Badchats all popular thanks to be banned on this map and we'll have to see

04:08:46.920 --> 04:08:49.960
Band phases over in well 50 BNBZ a band

04:08:50.520 --> 04:08:56.840
And that of course is going to force some changes on either lineup for stacked for now

04:08:56.840 --> 04:09:02.180
It seems to be a dravitz an MVY a T57 kind of slow for cliff

04:09:03.040 --> 04:09:08.280
But yeah, so MVY T57 Badchats double CS 140 and our HM

04:09:08.280 --> 04:09:15.800
Yeah, and for the Matesito, bringing one Dravik, one M5Y, double bat, one CS, 140 and an Archim.

04:09:15.800 --> 04:09:17.300
They really like this Archim.

04:09:17.300 --> 04:09:21.720
And it's also going to get played by Yolompi, so Sebastian's switching away.

04:09:21.720 --> 04:09:28.380
It seems like the players of Matesito really are training different maps on different tanks.

04:09:28.380 --> 04:09:32.460
Yolompi, I mean, that is almost full information.

04:09:32.460 --> 04:09:37.080
Yes, the T57 doesn't get spotted because it's headed to the lower side, but I think that first plane,

04:09:37.080 --> 04:09:39.080
It sees more than enough.

04:09:39.360 --> 04:09:41.360
Yeah, he gets his plane back from

04:09:41.960 --> 04:09:46.360
Look your lumpy and so he can use it again. If the RHM goes to

04:09:47.520 --> 04:09:51.720
Copy hole in G2 G3 and it's gonna drop some trouble, but he's taking

04:09:52.640 --> 04:09:59.240
One point that is a lot of damage onto your lumpy immediately the T50 cent from the lower side able to completely clip out

04:09:59.240 --> 04:10:04.200
But depth actually has died in that RHM

04:10:04.200 --> 04:10:10.180
overturning himself I don't know how but it seems to be possible apparently and

04:10:10.180 --> 04:10:14.220
that once again means that stacked are gonna be playing a man down unfortunately

04:10:14.220 --> 04:10:18.180
for them without any interference and all of a sudden all of that damage that

04:10:18.180 --> 04:10:22.380
Yolomfi took with that RHM it doesn't seem so bad anymore when the enemy

04:10:22.380 --> 04:10:26.940
RHM is actually dead in the water John is going to be taking the artillery strike

04:10:26.940 --> 04:10:32.180
that is at the donut the T57 of external obviously cannot push alone against

04:10:32.180 --> 04:10:36.340
three tanks as well. He would be able to do a clip but that's just about it and Kenway

04:10:36.340 --> 04:10:41.460
with that Dradex making his way onto the tubular top of the hill. He's going to play hold down and

04:10:41.460 --> 04:10:46.740
OP in that CS is not going to hold a candle to the turret armor of the CS that makes its

04:10:47.300 --> 04:10:53.700
present stone by putting a shell into OP. Yeah, I mean I don't see a way really stacked coming back

04:10:53.700 --> 04:11:00.100
into this. They don't have hill, they have ball, they have kind of a hold in mid as well with a

04:11:00.100 --> 04:11:04.380
the batch at behind them can be dying the only play is probably pushing over mid

04:11:04.380 --> 04:11:07.180
for stacked but then you just go into crossfire but I think it's gonna be

04:11:07.180 --> 04:11:09.980
forced on them I mean heck they're losing a lot of health in the batch at

04:11:09.980 --> 04:11:14.540
though Sebastian being focused out though muscles on his side big strike

04:11:14.540 --> 04:11:17.860
coming on to John and chase and but I don't think they're gonna catch Sebastian

04:11:17.860 --> 04:11:21.860
and John taking a lot of punishment there he's might go down to the batch out

04:11:21.860 --> 04:11:29.500
he does chase as well the same issue 700 now doesn't get that it feels like

04:11:29.500 --> 04:11:33.420
it's going from bad to worse right now for Stack, they're just getting shopped to pieces in that

04:11:33.420 --> 04:11:37.820
middle of the map. As he said, they don't have Donut, they don't have Hill. Instead, what they have

04:11:37.820 --> 04:11:44.620
is a lot of guns shooting them to pieces. And this match is really starting with nothing less

04:11:44.620 --> 04:11:50.940
of a disaster for the very, very accomplished team on for Stack. But at least this time around,

04:11:50.940 --> 04:11:58.620
Montecito have the better end. There is time to turn it around for Stack, but it is starting to run short.

04:11:59.500 --> 04:12:04.300
Yeah, I feel like Tilt is probably gonna start creeping in now, forstacked to me.

04:12:04.300 --> 04:12:09.260
Obviously first, unfortunate that, you know, there's a crash or whatever happens for a death and

04:12:09.260 --> 04:12:15.900
I mean, now he just makes a mistake in an RHM, so yeah, it's not great for them.

04:12:18.060 --> 04:12:24.380
I mean, not great, I think is one of the understatements of all time.

04:12:24.380 --> 04:12:32.960
Right now, Matesito though, on top of the world, after this third round on Cliff, probably on Cloud9 at the moment.

04:12:32.960 --> 04:12:36.960
But let's see if Stacked still will be able to shoot them down.

04:12:36.960 --> 04:12:43.880
As it stands right now though, it's not looking likely to be honest.

04:12:43.880 --> 04:12:49.960
No, I mean, I feel like I'm watching a different team the way they're playing at the moment.

04:12:49.960 --> 04:12:57.440
I mean, it just didn't look great last match against dopamine, but this match they seem to be playing with just confidence against stacked here and just

04:12:57.800 --> 04:13:04.080
It's going over them really. I mean, obviously the mistakes from from stacked of the RHM, you know, jumping over cliff

04:13:04.080 --> 04:13:07.760
But other than that, I mean, they're just playing extremely well

04:13:11.080 --> 04:13:16.600
Yeah, um, I mean probably a lot of training went into this season for Montecito as well

04:13:16.600 --> 04:13:30.600
Well it is their first season, but they are making their appearance known and if this trajectory continues they are going to kind of transport themselves into the Grand Finals pretty easily.

04:13:30.600 --> 04:13:38.600
As we see here, 3-0, I mean, Deft has assist damage as well, I guess by the plane or something.

04:13:38.600 --> 04:13:45.600
That means it probably wasn't a timeout or something, maybe just a driving mistake while being in the plane mode?

04:13:45.600 --> 04:13:51.440
Yeah, it could have been, you know, it keeps him heavy asking for replaying on RHM from lower side,

04:13:51.440 --> 04:14:00.440
and he tries to place it, misjudges how much room he has left, and goes flying off a cliff, so, yeah, maybe,

04:14:01.320 --> 04:14:04.440
hoping from RHM, or maybe don't play an RHM at all next game.

04:14:06.440 --> 04:14:15.400
Let's see, I think for Montecito, there is also a little bit of concern the way that their RHM lost just so much HP on the approach,

04:14:15.400 --> 04:14:21.040
But then again, if there is like a T57 shooting from the lower side, no real way to avoid it.

04:14:21.040 --> 04:14:25.960
If your strategy is to just send it with RHM onto the hill and the CS behind.

04:14:27.280 --> 04:14:32.120
But yeah, I think for stacked something needs to change here.

04:14:32.720 --> 04:14:37.800
Yeah, I mean, every place stop playing slow game.

04:14:37.840 --> 04:14:41.760
I mean, I mean, on Tundra, they click quite fast, I feel.

04:14:41.760 --> 04:14:46.720
On this game, I mean just the mistake from our gen, that's kind of like whatever, move on hopefully, but

04:14:47.760 --> 04:14:49.760
maybe a starting to play slow game against

04:14:51.000 --> 04:14:53.000
Matosito, but you know something

04:14:53.920 --> 04:14:58.960
band phase is still happening, 10 seconds, we'll have to see what they ban, but I'd imagine 50B again and

04:15:00.640 --> 04:15:05.360
Yeah, we'll have to see, I mean Stagnant taking 50B, I'm gonna imagine they ban 50B themselves

04:15:06.080 --> 04:15:10.360
Never mind, they ban CS and Matosito banning BZ

04:15:10.360 --> 04:15:17.560
they take 350Bs, double bat, one E50M and another RHM.

04:15:17.560 --> 04:15:22.480
Well, it seems like Stacked and Montecito kind of have a similar approach as to how

04:15:22.480 --> 04:15:25.880
they want to go here because a lot of autoloaders get picked from Stacked as

04:15:25.880 --> 04:15:30.960
well. Could you pull 50B together with a Dravitz, a BatChat and an RHM? That means

04:15:30.960 --> 04:15:35.320
the only thing that's really separating both of those teams is a 50B for a bat

04:15:35.320 --> 04:15:42.520
and an E-50M for a Dravitz. Very very similar, line-up-wise, also set-up-wise.

04:15:42.520 --> 04:15:46.800
Both of those light tanks here coming in with a rammer, with a hardening, the only

04:15:46.800 --> 04:15:53.000
difference being I believe low noise for turbo, but STAK they're gonna be sending

04:15:53.000 --> 04:15:59.640
quadruple 50B to the lower side. Only a singular tank spotted out for the side of

04:15:59.640 --> 04:16:04.280
STAK. That means so far is so good for them. SERV needs to be very careful on

04:16:04.280 --> 04:16:09.640
that lower side in the 50m as Yolompe spots out the Dravet once again but he saw him with the

04:16:09.640 --> 04:16:14.120
plane he takes a shot make that the second one as OP Acker puts a good shot in the bat shot of

04:16:14.120 --> 04:16:18.120
Muscles though might be in a problem here is the double bat shot from what the Cether immediately

04:16:18.120 --> 04:16:24.360
gets sent over the middle muscles taking a lot of damage down to 1100 damage sorry HP as OP

04:16:24.360 --> 04:16:29.080
is just running it down against Yolompe he does have the HP advantage and he's trying to make

04:16:29.080 --> 04:16:34.200
it count as Muscles is going to come in with the bat shot here to try and finish off Yolompe they

04:16:34.200 --> 04:16:38.760
do it and for the first time in this match it seems like Stack might have the upper hand

04:16:38.760 --> 04:16:45.080
as Surf also makes a driving mistake, goes in against the 50Bs and gets completely eliminated.

04:16:45.080 --> 04:16:49.240
Yeah, I thought this was going to look a bit bad with these double Badge that's going over the

04:16:49.240 --> 04:16:54.200
mid but I mean they just don't manage to punish the Stack tanks going up the hill and after that

04:16:54.200 --> 04:16:58.600
it's kind of all over. I mean Stack to the 50Bs just kind of clip out on the 50B that's close,

04:16:58.600 --> 04:17:02.200
I can't remember who that was, but that's Fasching.

04:17:02.200 --> 04:17:07.560
They have 50 Bs on the ball and after that it all just kind of falls apart from there.

04:17:07.560 --> 04:17:11.080
I mean, Stacks coming back into this actually shows signs of life.

04:17:12.040 --> 04:17:16.840
Real Montecito still four autoloaders in the game and they should be getting the pick up on

04:17:16.840 --> 04:17:23.880
towards John here, but yeah, you can see this hits quad to 50 Bs by Stacks. They are probably very

04:17:23.880 --> 04:17:29.640
angry at this point in the time as to how the match has actually gone down up until now.

04:17:29.640 --> 04:17:37.800
John finds the kill. Sorry, John gets found as a kill, but still it is a 3 versus 5 as OP

04:17:37.800 --> 04:17:44.120
manages to stay alive. Kenway falling as well for the side of Mothysito, so it is only two lefters.

04:17:44.120 --> 04:17:48.280
Chase comes up, he has enough shells in the clip. Office 50B to finish off the bat chart.

04:17:48.280 --> 04:17:55.160
it's going to be Kellen to pick it up from the back lines and now only John remains as the single

04:17:55.160 --> 04:18:00.920
obstacle although it's going to get removed rather soon between stacked and the first round in the

04:18:00.920 --> 04:18:08.120
match. Signs of life finally from the North Americans. Yeah I mean that was a very nice

04:18:08.120 --> 04:18:14.600
round I feel like this probably fits stacked a lot better against Matacito playing this really fast

04:18:14.600 --> 04:18:23.640
game aggro works quite well I feel against Matizito. And also it looked a little bit like

04:18:24.600 --> 04:18:29.000
the Matizito push it wasn't really finding anything right the double batch at first they were

04:18:29.000 --> 04:18:34.760
shooting at eternal that was going to the hill then they were shooting at the dravets didn't

04:18:34.760 --> 04:18:39.560
have the shells anymore to take him out of the game so I think Matizito they were looking for a

04:18:39.560 --> 04:18:44.440
fast over push once again they were looking for a snowball effect but this time around

04:18:44.440 --> 04:18:50.760
stacked reacting well also I feel like serve on the lower side needs to realize that at the time

04:18:50.760 --> 04:18:57.320
being like at that point in time he cannot really make a move without the 50m. No he can't I mean

04:18:57.320 --> 04:19:03.400
you can never really push back into 450b's right so quite hard I mean I feel like the

04:19:03.400 --> 04:19:08.040
batshot pick for over pushing mid didn't work out because of gun elevation they just couldn't

04:19:08.040 --> 04:19:11.400
they just couldn't aim up at the hill because I think they got like one or two shots off,

04:19:11.400 --> 04:19:15.640
but then I think they couldn't get the gun elevation anymore and didn't finish off the

04:19:15.640 --> 04:19:19.160
batch at the one hill, I can't remember who it was, was it? No, I hope he was in the RHM, but

04:19:20.440 --> 04:19:26.600
yeah, I mean, it looks like they removed their death from the RHM and results improved, it seems.

04:19:27.960 --> 04:19:33.800
This means that for the first half of the match, the script writers for today seem to be a little

04:19:33.800 --> 04:19:39.640
bit lazy because it's kind of a copy-paste as to what we just saw but of course stacked want to

04:19:39.640 --> 04:19:47.160
do everything that they can to kind of diverge from that because otherwise if it continues like

04:19:47.160 --> 04:19:52.440
weekend against hit then stacked would be out against Matetito but we are once again going

04:19:52.440 --> 04:19:58.680
to completely switch it up instead of cliff which is super fast pace we are going to see Ruinberg

04:19:58.680 --> 04:20:03.320
And there is potential on Ruinberg to kind of play very fast.

04:20:03.320 --> 04:20:08.680
We've seen set 2.050B setups on that map succeed,

04:20:08.680 --> 04:20:12.840
but they are extremely difficult to pull off.

04:20:12.840 --> 04:20:18.520
So far, only basically one team has been able to do it with W.

04:20:18.520 --> 04:20:26.280
So I think personally, I am expecting a little bit of a slower pace here.

04:20:26.280 --> 04:20:31.880
Yeah, I mean, I don't really know who that suits honestly because I mean I feel like

04:20:32.440 --> 04:20:36.120
Stacked after the last game probably want to play a bit more aggro because it works so well

04:20:36.120 --> 04:20:41.520
But yeah roomberg it's very hard to talk. It's very hard to play aggro and make it work

04:20:41.520 --> 04:20:47.600
You really need to be all kind of in the same mindset make sure your reactions are all set and ready to go and

04:20:48.120 --> 04:20:52.160
But yeah, I don't know. I don't know what we're gonna see from both of these teams

04:20:52.160 --> 04:20:59.040
and I guess we'll find out now. E4 being banned by stacked and Mathesito banning the 50B, Mathesito

04:20:59.040 --> 04:21:05.120
bringing double T57 heavy, it looks like double type 5, a Centurion, that will probably get changed

04:21:05.120 --> 04:21:12.640
yet, three T57 heavies, okay four, okay, four T57 heavies, double type 5 and a 140. And for stacked

04:21:12.640 --> 04:21:20.560
we see the triple T57 together with a type 5, a 140 and double Blurskivica, so actually comparing

04:21:20.560 --> 04:21:27.440
both of the lineups, I think I prefer the Matisito one, to be honest, because those Bliskovitzas,

04:21:27.440 --> 04:21:34.400
they are gonna struggle to get a good engagement against the majority of the tanks on the Matisito

04:21:34.400 --> 04:21:40.560
lineup, like the T57, as long as it has the clip, it trades favorably, and then it just falls back

04:21:40.560 --> 04:21:45.760
down into the arms of the waiting Type Vs, but then roll forward and then obviously have the armor

04:21:45.760 --> 04:21:52.640
and the HP as well to kind of work against the T57s. But I mean, any good engagement could be

04:21:53.280 --> 04:21:58.000
the difference maker here, Chase, might try to book it down onto the artillery strike. No,

04:21:58.000 --> 04:22:03.360
that's not going to be the case. Instead, Hector was thinking about it too, but both of those 140s

04:22:04.080 --> 04:22:09.440
think better of it because that was a lot of guns on either side trained onto this cross.

04:22:10.640 --> 04:22:14.640
Yeah, I mean, both teams don't really want to pressure for this strike. It's serving just too

04:22:14.640 --> 04:22:19.080
risky but I want to say you do have the better side to cross over but yeah just a

04:22:19.080 --> 04:22:24.080
bit too risky and I'm kind of surprised that I am the e4 here instead of type 5

04:22:24.080 --> 04:22:28.840
for when they're playing bliskers because I don't like fighting type 5 well

04:22:28.840 --> 04:22:33.440
really at all but in blisker it feels such a pain to try and pen a type 5

04:22:33.440 --> 04:22:42.480
compared to an e4. Now how is this Mexican standoff going to continue just

04:22:42.480 --> 04:22:46.000
for full clarity and completion's sake.

04:22:46.000 --> 04:22:49.520
At this point in time, Matecito is, I believe,

04:22:49.520 --> 04:22:54.360
losing the tiebreaker condition,

04:22:54.360 --> 04:22:58.360
because Hector probably lost more HP than John,

04:22:58.360 --> 04:23:00.720
as both of the team's guns are equal.

04:23:00.720 --> 04:23:03.160
But yeah, the crazy thing as well

04:23:03.160 --> 04:23:06.640
is that neither team has really gone for an artillery strike.

04:23:06.640 --> 04:23:11.640
And as we suspected, it's a very, very slow affair,

04:23:11.640 --> 04:23:16.840
affair at least in the first two minutes of this game so yes time to get

04:23:16.840 --> 04:23:22.720
comfy once again Ethan and sir are gonna be trading it out in those typefives

04:23:22.720 --> 04:23:28.200
though that is some damage traded but of course they're going to be charging

04:23:28.200 --> 04:23:32.680
their abilities with that as well so a little bit off the HP is gonna come back

04:23:32.680 --> 04:23:35.760
to I think both of them aren't actually committing to the full peak and instead

04:23:35.760 --> 04:23:41.620
trading through the window yeah Stax rotating the 140 out to probably the

04:23:41.620 --> 04:23:45.300
strike in the north but I mean he needs to be really careful as there is a T57

04:23:45.300 --> 04:23:48.980
heavy aiming for him if he does get spotted and I mean the type 5 can always

04:23:48.980 --> 04:23:53.740
come up and annoy him as well or maybe the one footer just gonna sit on A8 and

04:23:53.740 --> 04:23:57.260
doesn't want to risk anything because I do feel like going for the strike now is

04:23:57.260 --> 04:24:01.580
very risky but heck they're taking another shot from John there I don't know why

04:24:01.580 --> 04:24:06.380
he's peeking that into a hold down blitzker but looks like both teams now

04:24:06.380 --> 04:24:18.380
Settling in again to the positions that they have, but type 5 aiming, waiting for the cross for muscles, but looks like we're in for a long game again.

04:24:19.380 --> 04:24:32.380
Yeah, I mean, some of the players currently padding their mileage a little bit by driving back and forth, but others really completely having stopped as both teams not really willing to make a move.

04:24:32.380 --> 04:24:39.140
But at this point in time, of course, the winning team has shifted away from Matesito that big shot into a Hector is

04:24:40.100 --> 04:24:43.140
currently what makes the difference and this means that

04:24:44.220 --> 04:24:48.540
Matesito it is up to them to do something and as we see on the minimap

04:24:48.540 --> 04:24:49.540
They are

04:24:49.540 --> 04:24:55.200
Indeed doing something sending the T57 that was waiting in kind of the K8 position

04:24:55.340 --> 04:24:56.780
It's being sent through the middle

04:24:56.780 --> 04:25:01.120
However, there is the 140 from stack that is completely out of the game in a zero

04:25:01.340 --> 04:25:08.020
But if that T57 where to make a move onto the artillery strike, then of course the 140 and profit

04:25:08.620 --> 04:25:11.820
Yeah, I mean I have to see what the tips and heavy does

04:25:11.820 --> 04:25:16.740
I mean, I feel like he can get the strike on the inside on like the seven line here if he

04:25:17.020 --> 04:25:20.580
Chooses to but obviously it's not known where the enemy team is

04:25:20.580 --> 04:25:22.720
So it doesn't want to risk anything in the moment

04:25:22.720 --> 04:25:29.420
But I mean at some point as you said, the Matesito will have to do something or they will just lose on rules.

04:25:30.620 --> 04:25:36.720
Well, they are doing more. They are sending the 140 out to the field as well.

04:25:36.720 --> 04:25:42.420
So that means in the city itself, Stak are going to be playing 6 versus 5.

04:25:42.420 --> 04:25:45.620
Whereas on the field, Matesito are going to be playing 2v1.

04:25:45.620 --> 04:25:50.120
But the 140 of Stak is of course very, very far to the back lines.

04:25:50.120 --> 04:25:56.360
Ethan, apparently aiming towards exactly where Serf is going. Serf gets spotted, doesn't know from where, however,

04:25:56.360 --> 04:26:00.400
so he's going to approach this one very, very carefully.

04:26:00.400 --> 04:26:02.800
Did he get spotted from Ethan?

04:26:02.800 --> 04:26:09.760
I think it was either Ethan or it, uh, no. If he doesn't get spotted now, yeah, it must have been Ethan.

04:26:09.760 --> 04:26:12.520
Yeah, that's a bit confusing why he got spotted there.

04:26:12.520 --> 04:26:19.960
140 taking the bush line on the F-line, on the fields, I mean, I would think that probably allows you to probably take strike.

04:26:19.960 --> 04:26:22.960
Oh, I don't know, I just find one blind.

04:26:22.960 --> 04:26:28.960
And, yeah, I mean, type 5 committing into Bastion, looks like he wants to try and get the strike here, and...

04:26:28.960 --> 04:26:36.960
I don't know, he just wants to go into this window to transport, if anything, in the little pocket area of the E-Line, and...

04:26:36.960 --> 04:26:39.960
Rotating back with the T57 Heavy now.

04:26:39.960 --> 04:26:45.960
I mean, I feel like the strike on the 8-line is kind of free, and they're not doing it, I mean, okay.

04:26:45.960 --> 04:26:51.960
There's a passion now backing up into it, so it looks like a free strike for them.

04:26:53.800 --> 04:26:58.360
Well, the first thing has happened, the first meaningful thing really for some minutes,

04:26:58.360 --> 04:27:02.840
but it is immediately going to be the artillery strike and depending how well Matisito plays it,

04:27:02.840 --> 04:27:13.000
that of course concerning the rules is in turn going to mean again that Matisito might be winning,

04:27:13.000 --> 04:27:19.880
but as of right now stacked seem pretty pretty confident but they are not going to offer such a

04:27:19.880 --> 04:27:27.880
good target over to the side of Matesito they will probably be spreading out sooner rather than later

04:27:27.880 --> 04:27:36.120
and I feel like the tension here is it just continues building both teams I think you can see that

04:27:36.120 --> 04:27:40.360
they consider this round to be super important as either team might get knocked out in the match

04:27:40.360 --> 04:27:46.480
So they just don't want to make any kind of mistake. Yeah, I mean obviously stacked obviously really don't want to give any round to

04:27:46.960 --> 04:27:52.000
Matosito and I mean obviously Matosito don't really want to give away their lead that they have so far and

04:27:52.680 --> 04:27:59.240
Very nice Zeppelin all the way. I don't think I've ever seen that honestly and I mean a bit of Capuchin now and

04:27:59.640 --> 04:28:05.640
It's gonna be kind of hard for stacked to kind of do anything about it. They don't have any strikes. They will have to peak on

04:28:05.640 --> 04:28:10.720
the captain I mean they don't even know where he is in the cap he could be you

04:28:10.720 --> 04:28:14.840
know on the f-line where Sebastian is he could be a bit forwards he could be

04:28:14.840 --> 04:28:20.520
where the other type 5 is so it's gonna be kind of hard I feel for stack to get

04:28:20.520 --> 04:28:27.780
this reset chase now driving forward a little bit and this cap attempt it

04:28:27.780 --> 04:28:32.440
feels like it's catching stacked a little bit off guard eternal getting

04:28:32.440 --> 04:28:37.840
spotted on the outside and immediately the Inspire coming out from Hector, he gets a shot into Eternal.

04:28:37.840 --> 04:28:42.200
But of course this means that he doesn't know about the full HP 140.

04:28:42.200 --> 04:28:45.760
That's actually headed his way, he's been taking a lot of damage here for trying to drive forward.

04:28:45.760 --> 04:28:52.340
Finally, Sebastian gets spotted and he does get reset by the 140, so the jig is up, the straight's getting started.

04:28:52.340 --> 04:29:00.880
But so far, I feel like so good for Matesito that also get a good strike in the double T57 together with more damage onto Kellen here.

04:29:00.880 --> 04:29:07.000
Yes, Yolompe taking a lot as well, but now Ethan who has taken tremendous damage before and needs to be careful

04:29:07.240 --> 04:29:12.960
Frantini putting another shot into the type 5 Ethan has to pop his ability doesn't take another one for now

04:29:12.960 --> 04:29:15.920
But Sebastian also pushing against the double T57

04:29:15.920 --> 04:29:21.040
Maybe not the best idea from him as that T57 just chews through his HP

04:29:21.320 --> 04:29:26.180
Yeah, I mean both teams trading blows, but it's going a lot better for Matacito and John

04:29:26.180 --> 04:29:37.380
Can I get in court here? He is caught completely, but it looks like he goes down and I mean, now if the HP difference wasn't enough and one gun down, you're going to lose in two minutes if you don't do anything.

04:29:38.980 --> 04:29:45.880
Well, Matasito also with 5000 more HP, yes, there are some low HPs, but for now they seem to be able to keep them alive.

04:29:45.880 --> 04:29:54.360
Sebastian with that next shot might be able to take out Ethan. Never mind, Sebastian does get killed by Ethan here on 98 HP

04:29:54.360 --> 04:30:02.000
Franchini trying to come in, but so far he doesn't seem to have a shot as Kenway kills eternal tilted John driving in with the T57 heavy tank.

04:30:02.000 --> 04:30:06.880
He does have two more shells available in his clip as he does put them into the Blitzcar.

04:30:06.880 --> 04:30:12.040
Rolls him Ethan getting rolled over as well as he falls and three tanks remaining for stack.

04:30:12.040 --> 04:30:18.360
that means Matesito is going to make it into a 4-1 it is going to be match point for them.

04:30:18.920 --> 04:30:24.520
Yeah I mean Matesito doing quite well here I mean stacked I don't know about this rotation but

04:30:24.520 --> 04:30:30.280
I mean I guess they are forced to do something to be fair and I mean it just didn't go very well

04:30:30.280 --> 04:30:34.760
for stacked after they try to do this rotation I don't really know why they went into E-line but

04:30:34.760 --> 04:30:39.560
they obviously wanted to get some control of a cap maybe and I mean they just get punished for it so

04:30:39.560 --> 04:30:47.320
heavily that after that is again that's just another snowball for Matesito so yeah it's not

04:30:47.320 --> 04:30:53.320
looking great for stack now and one round left. I think the the biggest problem here that we saw

04:30:53.320 --> 04:31:01.160
was um actually a very simple move coming out from Matesito with that type 5 and just you know

04:31:01.160 --> 04:31:06.760
walking casually into the cap and from there an out stack didn't realistically didn't have an answer

04:31:06.760 --> 04:31:13.320
This simple move with the Tide-Five Heavy and all of a sudden everything falls apart for Stacked,

04:31:13.320 --> 04:31:20.120
which I don't know what's happening there. Is it tilt that's setting in? Is it unpreparedness

04:31:20.680 --> 04:31:27.240
that's clearly showing or whatever else? Or maybe Matasito just playing out of their mind after

04:31:27.240 --> 04:31:33.080
taking that first L today and now they're like, all right, that's enough. We are just actually

04:31:33.080 --> 04:31:37.920
going to put the pedal to the metal and throw stack out of this competition.

04:31:37.920 --> 04:31:42.520
I mean it was a nice move from Matacito to do this with type 5 but maybe it's a

04:31:42.520 --> 04:31:46.600
bit nerves for stacks they just don't want to move possibly that you know

04:31:46.600 --> 04:31:49.440
they're so worried about losing another game they're just like okay we're just

04:31:49.440 --> 04:31:53.320
gonna sit and we're gonna wait it out let them do whatever they want and we'll

04:31:53.320 --> 04:31:58.000
just slowly make them do something but yeah I mean this cap play they had no

04:31:58.000 --> 04:32:04.120
answer. I mean I think the only way is probably regaining North control with a 140

04:32:04.120 --> 04:32:07.400
because you did so much damage to this 140. I mean I feel like you could have

04:32:07.400 --> 04:32:11.760
maybe done this as an answer. I get the 140 all the way up into the f-line like

04:32:11.760 --> 04:32:15.760
they're 140 and you can snipe down to reset the cap but I mean they had no

04:32:15.760 --> 04:32:20.760
idea where he was in the cap. He could have been further down in the cap a bit

04:32:20.760 --> 04:32:24.160
closer to the city and then you don't even reset him or spot him from the

04:32:24.160 --> 04:32:29.640
North so I just feel like a just a nice play from my to Zito honestly and just no answer from stack

04:32:31.720 --> 04:32:35.040
Well currently yours and

04:32:36.240 --> 04:32:43.160
Filth prediction absolutely shattered in pieces in the bin back is mine might still come true completely

04:32:43.160 --> 04:32:48.600
But that to happen. I guess we need to stop cheering for stacked a little bit

04:32:49.120 --> 04:32:53.600
Yeah, do you need to get behind them maybe and another thing is for stacked?

04:32:53.600 --> 04:33:00.000
I mean, these blizzkers just didn't work out all right, but in this kind of game, we're going,

04:33:00.000 --> 04:33:05.360
well, turning it into a slow game, completely kind of pointless, really. I feel like Type-5s would

04:33:05.360 --> 04:33:12.160
have been a lot better. Yeah, and it also comes down to what I said, like, I think just line-up-wise,

04:33:12.160 --> 04:33:18.640
draft-wise, Matisito just got the better end of the stick in this previous round, but maybe

04:33:18.640 --> 04:33:25.480
stacked just trying to lure Matesito in that wrong sense of security that you

04:33:25.480 --> 04:33:29.200
can sometimes be in the last round on the board it can be the hardest to get as

04:33:29.200 --> 04:33:34.360
Matesito are coming into their first match point banning out the 50 B the

04:33:34.360 --> 04:33:38.200
type 5 getting removed by stacked and so they are going to start with a Dravid

04:33:38.200 --> 04:33:42.680
It's double T57, 140, Foshby, and W4.

04:33:42.680 --> 04:33:50.360
Yeah, the Matesito bringing a mouse, T2 is so heavy, okay, and FBZ, 140 and W4.

04:33:50.360 --> 04:33:52.440
Pretty similar lineups.

04:33:54.440 --> 04:34:02.200
Oh, I mean, the difference here being that Matesito have like a continued brawling set

04:34:02.200 --> 04:34:07.240
up with the with the mouse and the 4s, whereas Stack, yes, they also have W4, but they have

04:34:07.240 --> 04:34:13.080
the double T57 and the Foch B so they are going more for the bursty engagement. The stack players

04:34:13.080 --> 04:34:18.120
here immediately with their ability that's not a mistake, no they actually do get more mobility

04:34:18.120 --> 04:34:23.080
from that and that's going to mean that they will be in position just that little bit earlier as

04:34:23.080 --> 04:34:27.720
Ethan and Sebastian are going to be spotting each other out, the 140 making a move there

04:34:27.720 --> 04:34:33.880
and Franchino getting spotted. This means that stack now know that Montecito wants to do some

04:34:33.880 --> 04:34:38.720
Some kind of field play, oh but Hector getting brutally punished by the Dudley 4.

04:34:38.720 --> 04:34:41.800
Didn't expect that there and pays with a lot of HP.

04:34:41.800 --> 04:34:47.240
You know, the BZ as well in the strike gets double shot by OP Hacker and the Fosh B, waiting

04:34:47.240 --> 04:34:50.400
for that play and I mean, a very nice start from Stack to fill.

04:34:50.400 --> 04:34:53.920
They do have all the angles that they could really want.

04:34:53.920 --> 04:34:59.880
I mean, need to be a little worried about city plays, possibly, but should be a very

04:34:59.880 --> 04:35:02.760
nice start for Stack here.

04:35:02.760 --> 04:35:14.400
Indeed it is, getting one up on Montecito as Franchino now boosting in.

04:35:14.400 --> 04:35:18.680
He's going to be safe from the tanks that were decapping him on the artillery strike

04:35:18.680 --> 04:35:27.360
before so in the long run that is going to favor them but now once again that W4 is looking

04:35:27.360 --> 04:35:31.760
for the peek onto the BZ75 and there's a lot of punish as Kallen immediately goes down

04:35:31.760 --> 04:35:37.500
700 and gets obliterated that was not it for stack as one of their tanks gets

04:35:37.500 --> 04:35:43.580
removed and eternal gets sent to below 1000 HP Matacito completely exploding

04:35:43.580 --> 04:35:48.640
out of their corner as eternal is about to explode in his e4 down to a one shot

04:35:48.640 --> 04:35:53.240
yeah just I mean just ready for this for Matacito they were just ready for this

04:35:53.240 --> 04:35:56.360
play and they just punish it so heavily that I don't know if they can get back

04:35:56.360 --> 04:36:00.480
into the game health is even though to be fair they might catch this one 40 if

04:36:00.480 --> 04:36:06.720
OP Hacker has one more shot, he doesn't. Sebastian living on a one shot now, OP Hacker is reloading and he might bleed a lot for this.

04:36:06.720 --> 04:36:12.900
In the meantime, he's so heavy of Hacker, losing a lot of health as well and I mean, two guns off for Matisito.

04:36:12.900 --> 04:36:15.760
It's going to be very hard for Sack to come back into this.

04:36:15.760 --> 04:36:21.360
Let's see, keep in mind a lot of the HP on Matisito is still on the mouse and that is kind of useless.

04:36:21.360 --> 04:36:28.800
They get another kill on Muscles though with that T57 and that means seven guns against the four of Sack.

04:36:28.800 --> 04:36:36.100
A very, very accomplished team also from the past that is seemingly falling apart in front of our very eyes.

04:36:36.100 --> 04:36:44.800
The BC-75 getting another favourable engagement against the double T-57 who is just driven out from the city.

04:36:44.800 --> 04:36:49.500
Matesito seemingly on a victory march here. Sebastian though falls.

04:36:49.500 --> 04:36:52.500
That is the team captain and the Inspire medium.

04:36:52.500 --> 04:36:56.200
The first one to go down for Matesito, but they're still up.

04:36:56.200 --> 04:37:03.960
almost 3000 HP and the problem for stacked is that well the meat on their lineup the e4 is it's gone

04:37:04.520 --> 04:37:09.560
yeah i mean this one 40s fighting out against the e4 in the little corner here and it looks like

04:37:09.560 --> 04:37:15.080
the jung will win as long as he doesn't get hermit tracked by chase but should be winning that obviously

04:37:15.080 --> 04:37:20.760
bz is coming to help him as well but uh had some other gun down for stacked most likely and

04:37:20.760 --> 04:37:26.200
And yeah, I mean now they can just sit if they want to with Metacito, but

04:37:26.200 --> 04:37:30.600
OP Hacker forcing the issue here, John Terrible will come from behind to try and

04:37:30.600 --> 04:37:35.160
isolate maybe the E4 and he will probably get him if he has two more shells.

04:37:35.160 --> 04:37:37.800
He gets one more, he does see bonuses.

04:37:37.800 --> 04:37:42.000
The last one I believe and that means Yolompe is going to stay alive with

04:37:42.000 --> 04:37:46.200
Kenway and Yolompe both about to be reloaded. Kenway doesn't block the shot

04:37:46.200 --> 04:37:53.840
of the Olympia and that means John goes down, leaving only Ethan and OP in a 2 vs 5 situation

04:37:53.840 --> 04:37:58.140
here. They're fighting for their tournament life but I don't think they've got it in them.

04:37:58.140 --> 04:38:03.160
They don't have the tools, they don't have the HP, they don't have the resources either.

04:38:03.160 --> 04:38:08.120
As Ethan, yes he does pick up the Olympia but it's not really going to need much, but

04:38:08.120 --> 04:38:12.960
they see it as soon as they get that mouse into the game. It should all be over. John

04:38:12.960 --> 04:38:17.920
though looking for a little bit of an opening against Ethan who doesn't trade well, takes

04:38:17.920 --> 04:38:23.600
another shot from Kenway and I believe Ian we might be seeing the last seconds of stacked

04:38:23.600 --> 04:38:31.040
in the competition as Matesito newly formed from South America make their way to the OLF

04:38:31.040 --> 04:38:36.320
Grand Finals. Yeah I mean just a very nice round from Matesito again and I mean nothing ready to

04:38:36.320 --> 04:38:40.800
complain about stacked, tried to force the issue. I feel like these E4s could have maybe gone a bit

04:38:40.800 --> 04:38:46.160
later but at the same time I mean I feel like that move is unnecessary but I guess they were

04:38:46.160 --> 04:38:54.080
feeling the pressure from being 4-1 down and yeah I mean just nice win. I just it just felt like

04:38:54.080 --> 04:39:00.240
today wasn't stacked stay realistically between disconnect personal misplays

04:39:02.720 --> 04:39:08.240
tactics completely getting countered or not working out bad calls as well it

04:39:08.240 --> 04:39:15.440
maybe it just was one of those days for stacked, or the other possibility as well.

04:39:15.440 --> 04:39:20.880
Matesito just playing very, very well here. Pretty good gameplay, I mean, it takes one

04:39:20.880 --> 04:39:27.040
team to make the mistakes and it takes the other one to punish them. And so, yeah, congratulations

04:39:27.040 --> 04:39:33.880
here to Matesito. They got a stellar beating earlier by Matesito, but they returned the

04:39:33.880 --> 04:39:40.880
favor against stacked here. So the grand final as it is sometimes in these double elimination

04:39:40.880 --> 04:39:48.080
brackets is going to be a repeat of the upper bracket final that we saw earlier today. But

04:39:48.080 --> 04:39:54.120
I think if anything Matesito were able to really stock up on a lot of confidence that

04:39:54.120 --> 04:39:56.600
maybe they lost after the upper bracket final.

04:39:56.600 --> 04:40:00.960
Yeah, for sure. I mean, after getting beaten in 5-1 and then just doing the same to stacked,

04:40:00.960 --> 04:40:04.960
especially after beating them 5-2 in the upper bracket semi-finals.

04:40:04.960 --> 04:40:09.560
I feel like they're loving life and hopefully can bring the confidence to the grand final.

04:40:10.760 --> 04:40:16.560
And another important thing for Montecito is that it was a comparably short match in this best of nine,

04:40:16.560 --> 04:40:21.760
so it didn't really have to show more strats than realistically needed.

04:40:21.760 --> 04:40:27.760
And that means we are kind of at the end of today's stream as this is,

04:40:27.760 --> 04:40:55.760
Well, the second to last playday of the AMD OLS season six year, but of course, tomorrow we'll actually crown our winners tomorrow on Sunday, the 31st of May, it's going to be same place, same time, twitch.tv slash World of Tanks, and here once again, for your convenience, we see the OLF bracket, but yeah, what's your takeaway for today?

04:40:55.760 --> 04:41:01.500
to me really the shocker was that hit got knocked out and of course tomorrow we'll

04:41:01.500 --> 04:41:06.080
have another 10 all those tokens for you to claim as well yeah I mean

04:41:06.080 --> 04:41:09.560
surprising the hit and run to lose against weekend in such a fashion as

04:41:09.560 --> 04:41:14.280
well and they drops for tomorrow as well look forward to your mystery drops as

04:41:14.280 --> 04:41:19.600
well hopefully you got some mystery drops today so congratulations if you get

04:41:19.600 --> 04:41:26.880
them as well? Absolutely, I mean we will as well be raiding Ducky after where if

04:41:26.880 --> 04:41:31.680
you haven't been able to yet you will be able to claim those tokens those mystery

04:41:31.680 --> 04:41:38.080
drops all of those goodies after so yeah say hi to Ducky spread the love maybe

04:41:38.080 --> 04:41:43.200
you'll have a twitch prime for him as well but for now and for today that was

04:41:43.200 --> 04:41:49.440
quite enough from us we'll see y'all tomorrow have a great one

